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Straight Sword Hilt

The hilt of this lost sword was found discarded in the Undead Asylum.

Only slightly better than one"s bare hands,

and not recommended for extensive use.

Be certain to find a replacement quickly.

Availability


Starting weapon for all Classes
It's the only weapon in the game which can be obtained once, regardless of how many playthroughs are started (except drops from multiplayer sessions).

General Information


ImageNameDamageCritical
Bonus
DurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Straight Sword Hilt20/0/0/0

(Regular/Thrust)
1002001.061/6/0/0

E/E/-/-
20/5/15/151050

Move Set


One-handed
R1 - R1Right-to-left slash -> left-to-right slash
R2 - R2Right-to-left slash -> left-to-right slash
Backstep/Run - R1Running left-to-right swipe
Forward + R1Kick
Forward + R2Jump attack
Roll - R1Uppercut
L1 (left hand)Guard
L2 (left hand)Left-to-right slash
Two-handed
R1 - R1Right-to-left slash -> left-to-right slash
R2 - R2Right-to-left slash -> left-to-right slash
Backstep/Run - R1Overhead chop
Forward + R1Kick
Forward + R2Jump attack
Roll - R1Left-to-right slash

Upgrades


Basic


Standard upgrade path.
Requires Titanite

8% STR, 7% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Straight Sword Hilt +020/0/0/0E/E/-/-
Straight Sword Hilt +122/0/0/0E/E/-/-1100
Straight Sword Hilt +224/0/0/0E/E/-/-1100
Straight Sword Hilt +326/0/0/0E/E/-/-2100
Straight Sword Hilt +428/0/0/0E/E/-/-2100
Straight Sword Hilt +530/0/0/0E/E/-/-3100
Straight Sword Hilt +632/0/0/0E/E/-/-1100
Straight Sword Hilt +734/0/0/0E/E/-/-1100
Straight Sword Hilt +836/0/0/0E/E/-/-2100
Straight Sword Hilt +938/0/0/0E/E/-/-2100
Straight Sword Hilt +1040/0/0/0E/E/-/-3100
Straight Sword Hilt +1142/0/0/0E/E/-/-1100
Straight Sword Hilt +1244/0/0/0E/E/-/-1100
Straight Sword Hilt +1346/0/0/0E/E/-/-2100
Straight Sword Hilt +1448/0/0/0E/E/-/-3100
Straight Sword Hilt +1550/0/0/0E/E/-/-1100

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Straight Sword Hilt +5
  • Titanite

6% STR, 6% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Straight Sword Hilt +034/0/0/0E/E/-/-1100
Raw Straight Sword Hilt +136/0/0/0E/E/-/-1100
Raw Straight Sword Hilt +239/0/0/0E/E/-/-1100
Raw Straight Sword Hilt +341/0/0/0E/E/-/-2100
Raw Straight Sword Hilt +443/0/0/0E/E/-/-2100
Raw Straight Sword Hilt +546/0/0/0E/E/-/-3100

Crystal


Weapon durability reduced to 20. Base damage increased
Requires

  • Straight Sword Hilt +10
  • Titanite

8% STR, 7% DEX scaling.

NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Straight Sword Hilt +044/0/0/0E/E/-/-1100
Crystal Straight Sword Hilt +146/0/0/0E/E/-/-1100
Crystal Straight Sword Hilt +248/0/0/0E/E/-/-2100
Crystal Straight Sword Hilt +350/0/0/0E/E/-/-2100
Crystal Straight Sword Hilt +452/0/0/0E/E/-/-3100
Crystal Straight Sword Hilt +554/0/0/0E/E/-/-1100

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Straight Sword Hilt +10
  • Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Straight Sword Hilt +036/0/0/36-/-/-/-20/5/15/151100
Lightning Straight Sword Hilt +138/0/0/38-/-/-/-20/5/15/16.21100
Lightning Straight Sword Hilt +241/0/0/41-/-/-/-20/5/15/17.42100
Lightning Straight Sword Hilt +344/0/0/44-/-/-/-20/5/15/18.62100
Lightning Straight Sword Hilt +447/0/0/47-/-/-/-20/5/15/19.83100
Lightning Straight Sword Hilt +550/0/0/50-/-/-/-20/5/15/211100

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Straight Sword Hilt +5
  • Green Titanite
  • Blue Titanite

3% STR, 2% DEX, 11% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Straight Sword Hilt +022/24/0/0E/E/E/-1100
Magic Straight Sword Hilt +124/25/0/0E/E/E/-1100
Magic Straight Sword Hilt +225/27/0/0E/E/E/-1100
Magic Straight Sword Hilt +327/28/0/0E/E/E/-2100
Magic Straight Sword Hilt +428/30/0/0E/E/E/-2100
Magic Straight Sword Hilt +530/32/0/0E/E/E/-3100
Magic Straight Sword Hilt +631/33/0/0E/E/E/-1100
Magic Straight Sword Hilt +733/35/0/0E/E/E/-1100
Magic Straight Sword Hilt +834/36/0/0E/E/E/-2100
Magic Straight Sword Hilt +936/38/0/0E/E/E/-3100
Magic Straight Sword Hilt +1037/40/0/0E/E/E/-1100

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Straight Sword Hilt +5
  • Blue Titanite

1% STR, 1% DEX, 11%, INT scaling. Unknown additional amount of INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Straight Sword Hilt +030/32/0/0E/E/E/-1100
Enchanted Straight Sword Hilt +131/32/0/0E/E/E/-1100
Enchanted Straight Sword Hilt +232/33/0/0E/E/E/-1100
Enchanted Straight Sword Hilt +333/34/0/0E/E/E/-2100
Enchanted Straight Sword Hilt +434/35/0/0E/E/E/-3100
Enchanted Straight Sword Hilt +536/37/0/0E/E/E/-1100

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

  • Straight Sword Hilt +10
  • Green Titanite
  • White Titanite

3% STR, 3% DEX, 11% FAI scaling. Additional damage multiplier against unholy enemies.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Straight Sword Hilt +021/25/0/0E/E/-/E0/0/110/-1100
Divine Straight Sword Hilt +122/27/0/0E/E/-/E0/0/110/-1100
Divine Straight Sword Hilt +223/28/0/0E/E/-/E0/0/110/-1100
Divine Straight Sword Hilt +325/30/0/0E/E/-/E0/0/110/-2100
Divine Straight Sword Hilt +426/32/0/0E/E/-/E0/0/110/-2100
Divine Straight Sword Hilt +528/34/0/0E/E/-/E0/0/110/-3100
Divine Straight Sword Hilt +629/35/0/0E/E/-/E0/0/110/-1100
Divine Straight Sword Hilt +730/37/0/0E/E/-/E0/0/110/-1100
Divine Straight Sword Hilt +832/39/0/0E/E/-/E0/0/110/-2100
Divine Straight Sword Hilt +933/40/0/0E/E/-/E0/0/110/-3100
Divine Straight Sword Hilt +1035/42/0/0E/E/-/E0/0/110/-1100

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

  • Divine Straight Sword Hilt +5
  • White Titanite

3% STR, 3% DEX, 13% FAI scaling. Additional damage multiplier against holy enemies.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Straight Sword Hilt +028/30/0/0E/E/-/E0/0/-/1101100
Occult Straight Sword Hilt +129/31/0/0E/E/-/E0/0/-/1101100
Occult Straight Sword Hilt +231/33/0/0E/E/-/E0/0/-/1101100
Occult Straight Sword Hilt +333/34/0/0E/E/-/E0/0/-/1102100
Occult Straight Sword Hilt +434/36/0/0E/E/-/E0/0/-/1103100
Occult Straight Sword Hilt +536/37/0/0E/E/-/E0/0/-/1101100

Fire


Fire damage added. All stat bonuses removed
Requires

  • Straight Sword Hilt +5
  • Green Titanite
  • Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Straight Sword Hilt +026/0/26/0-/-/-/-20/5/15/151100
Fire Straight Sword Hilt +128/0/28/0-/-/-/-20/5/15.2/151100
Fire Straight Sword Hilt +230/0/30/0-/-/-/-20/5/15.3/151100
Fire Straight Sword Hilt +332/0/32/0-/-/-/-20/5/15.5/152100
Fire Straight Sword Hilt +434/0/34/0-/-/-/-20/5/15.6/152100
Fire Straight Sword Hilt +536/0/36/0-/-/-/-20/5/15.8/153100
Fire Straight Sword Hilt +638/0/38/0-/-/-/-20/5/15.9/151100
Fire Straight Sword Hilt +740/0/40/0-/-/-/-20/5/16.1/151100
Fire Straight Sword Hilt +843/0/43/0-/-/-/-20/5/16.2/152100
Fire Straight Sword Hilt +945/0/45/0-/-/-/-20/5/16.4/153100
Fire Straight Sword Hilt +1048/0/48/0-/-/-/-20/5/16.5/151100

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

  • Fire Straight Sword Hilt +5
  • Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Straight Sword Hilt +032/0/36/0-/-/-/-20/5/15/151100
Chaos Straight Sword Hilt +134/0/38/0-/-/-/-20/5/15.3/151100
Chaos Straight Sword Hilt +236/0/40/0-/-/-/-20/5/15.6/152100
Chaos Straight Sword Hilt +337/0/42/0-/-/-/-20/5/15.9/152100
Chaos Straight Sword Hilt +439/0/44/0-/-/-/-20/5/16.2/153100
Chaos Straight Sword Hilt +541/0/46/0-/-/-/-20/5/16.5/151100

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 4 Strength is required