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Quelaag's Furysword

A curved sword born from the soul of Quelaag, daughter of the Witch of Izalith,

who was transformed into a chaos demon.

Like Quelaag"s body, the sword features shells, spikes, and a coating of chaos fire.

Power affected by wielder"s humanity.

Availability


Created by the Giant Blacksmith in Anor Londo from the Soul of Quelaag and any +10 Curved Sword for 5,000 Souls

General Information


While this weapon has only average stats for a curved sword, it is notable for its high fraction of Fire damage. At low Dexterity and Humanity, Fire damage outnumbers Physical damage nearly three-to-one. Thus, the Furysword is an excellent choice against Fire-weak enemies and shields.

While attacking with this weapon, it will ignite and show a fiery trail. This effect will stop when the attack animation ends. Landing on an enemy also triggers a fire effect.

ImageNameDamageDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt Souls
Quelaag's Furysword60/0/170/0
(Slash)
6003.511/13/0/0
E/B/-/-
45/10/30/30305,000

Move Set


1 Handed
R1 — R1Alternating horizontal slashes.
R2 — R2Double overhead slash into horizontal slash.
Roll — R1Fast left-to-right horizontal slash.
Backstep or Run — R1Upward vertical slash.
Forward + R1Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
Forward + R2Jumping left-to-right horizontal slash.
L1 (left hand)Left-to-right horizontal slash.
L2 (left hand)Parry.

2 Handed
R1 — R1Fast alternating horizontal slashes.Very fast and often spammed.
R2 — R2Double over head slash into rising vertical slash.
Roll — R1Fast left-to-right horizontal slash.
Backstep or Run — R1Upward vertical slash.
Forward + R1Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
Forward + R2Jumping left-to-right horizontal slash.
L1 or L2Guard.

Strong attacks are replaced by alternating heavier horizontal slashes.

Quelaag's Furysword move set video

Upgrades


Requires Demon Titanite

8% STR, 94% DEX scaling

NameDamageDefenseStat BonusesMaterials CostSouls
Quelaag's Furysword +060/0/170/045/10/30/30E/B/-/---
Quelaag's Furysword +166/0/187/045/10/30/30E/B/-/-1 x Demon Titanite5000
Quelaag's Furysword +272/0/204/045/10/30/30E/B/-/-1 x Demon Titanite5000
Quelaag's Furysword +378/0/221/045/10/30/30E/B/-/-2 x Demon Titanite5000
Quelaag's Furysword +484/0/237/045/10/30/30E/B/-/-2 x Demon Titanite5000
Quelaag's Furysword +590/0/255/045/10/30/30E/B/-/-4 x Demon Titanite5000

Humanity Effect


HumanityPhysical DamageFire Damage
1+2+13
2+5+20
3+7+27
4+10+31
5+12+35
6+15+39
7+17+43
8+20+48
9+22+52
10 (Cap)+25+56

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.