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Mace

Iron hammer with a protrusive pommel.

Standard weapon for clerics.

This simple bladeless strike weapon is effective against most foes, and can break the guard of a shield. However,

one miss leaves one wide open.

Availability


Starting weapon of Cleric

Purchased from Patches for 3,000 Souls

Treasure in The Catacombs, found on a corpse with the Holy Set

General Information


Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

ImageNameDamageCriticalDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Mace91/0/0/0

(Strike)
1002504.0121/0/0/0

B/-/-/-
45/10/30/303050

Move Set


1 Handed
R1Right-to-left horizontal swing.
R2 — R2Heavy overhead chop into overhead chop.
Roll — R1Fast overhead chop.
Backstep or Run — R1Fast running chop.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping overhead chop.
L1 (left hand)Guard.
L2 (left hand)Left-to-right horizontal swing.

2 Handed
R1Right-to-left horizontal swing.
R2 — R2Heavy overhead chop into overhead chop.
Roll — R1Fast overhead chop.
Backstep or Run — R1Fast running chop.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Jumping overhead chop.
L1 or L2Guard.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

88% STR scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Mace +091/0/0/0B/-/-/-
Mace +1100/0/0/0B/-/-/-1200
Mace +2109/0/0/0B/-/-/-1200
Mace +3118/0/0/0B/-/-/-2200
Mace +4127/0/0/0B/-/-/-2200
Mace +5136/0/0/0B/-/-/-3200
Mace +6145/0/0/0B/-/-/-1200
Mace +7154/0/0/0B/-/-/-1200
Mace +8163/0/0/0B/-/-/-2200
Mace +9172/0/0/0B/-/-/-2200
Mace +10182/0/0/0B/-/-/-3200
Mace +11191/0/0/0A/-/-/-1200
Mace +12200/0/0/0A/-/-/-1200
Mace +13209/0/0/0A/-/-/-2200
Mace +14218/0/0/0A/-/-/-3200
Mace +15227/0/0/0A/-/-/-1200

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Mace +5
  • Titanite

Ascended by Andre of Astora with Large Ember.

66% STR scaling.

NameDamageStat BonusesL. ShardSouls
Raw Mace +0157/0/0/0C/-/-/-1200
Raw Mace +1168/0/0/0C/-/-/-1200
Raw Mace +2178/0/0/0C/-/-/-1200
Raw Mace +3189/0/0/0C/-/-/-2200
Raw Mace +4199/0/0/0C/-/-/-2200
Raw Mace +5210/0/0/0C/-/-/-3200

Crystal


Mace durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Mace +10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

88% STR scaling.

NameDamageStat BonusesChunkSlabSouls
Crystal Mace +0200/0/0/0A/-/-/-1200
Crystal Mace +1209/0/0/0A/-/-/-1200
Crystal Mace +2218/0/0/0A/-/-/-1200
Crystal Mace +3227/0/0/0A/-/-/-2200
Crystal Mace +4236/0/0/0A/-/-/-3200
Crystal Mace +5245/0/0/0A/-/-/-1200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Mace +10
  • Titanite

Ascended by the Giant Blacksmith.

NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Mace +0163/0/0/163-/-/-/-45/10/30/301200
Lightning Mace +1176/0/0/176-/-/-/-45/10/30/32.41200
Lightning Mace +2189/0/0/189-/-/-/-45/10/30/34.81200
Lightning Mace +3202/0/0/202-/-/-/-45/10/30/37.22200
Lightning Mace +4214/0/0/214-/-/-/-45/10/30/39.63200
Lightning Mace +5227/0/0/227-/-/-/-45/10/30/421200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Mace +5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

25% STR, 63% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Mace +0102/111/0/0D/-/C/-1200
Magic Mace +1108/118/0/0D/-/C/-1200
Magic Mace +2115/125/0/0D/-/C/-1200
Magic Mace +3122/133/0/0D/-/C/-2200
Magic Mace +4129/140/0/0D/-/C/-2200
Magic Mace +5136/148/0/0D/-/C/-3200
Magic Mace +6142/155/0/0D/-/C/-1200
Magic Mace +7149/162/0/0D/-/C/-1200
Magic Mace +8156/170/0/0D/-/C/-2200
Magic Mace +9163/177/0/0D/-/C/-3200
Magic Mace +10170/185/0/0D/-/C/-1200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Mace +5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

18% STR, 62% INT scaling. Unknown amount of additional INT scaling.

NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Mace +0136/146/0/0E/-/C/-1200
Enchanted Mace +1141/150/0/0E/-/C/-1200
Enchanted Mace +2146/154/0/0E/-/B/-1200
Enchanted Mace +3152/159/0/0E/-/B/-2200
Enchanted Mace +4157/163/0/0D/-/A/-3200
Enchanted Mace +5163/169/0/0D/-/A/-1200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Mace+5
  • Green Titanite
  • White Titanite

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

34% STR, 63% FAI scaling.

NameDamageStat BonusesGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Mace +091/112/0/0D/-/-/C1200
Divine Mace +197/120/0/0D/-/-/C1200
Divine Mace +2103/127/0/0D/-/-/C1200
Divine Mace +3109/135/0/0D/-/-/C2200
Divine Mace +4115/142/0/0D/-/-/C2200
Divine Mace +5122/150/0/0D/-/-/C3200
Divine Mace +6128/157/0/0D/-/-/C1200
Divine Mace +7134/165/0/0D/-/-/C1200
Divine Mace +8140/172/0/0D/-/-/C2200
Divine Mace +9146/180/0/0D/-/-/C3200
Divine Mace +10152/187/0/0D/-/-/C1200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Mace+5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

32% STR, 74% FAI scaling.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Mace +0126/136/0/0D/-/-/B0/0/-/1101200
Occult Mace +1133/142/0/0D/-/-/B0/0/-/1101200
Occult Mace +2141/149/0/0D/-/-/B0/0/-/1101200
Occult Mace +3148/156/0/0D/-/-/B0/0/-/1102200
Occult Mace +4156/163/0/0D/-/-/B0/0/-/1103200
Occult Mace +5163/170/0/0D/-/-/B0/0/-/1101200

Fire


Fire damage added. All stat bonuses removed.
Requires

  • Mace +5
  • Green Titanite
  • Red Titanite

Ascended by Vamos & with Large Flame Ember (+6).

NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Mace +0118/0/118/0-/-/-/-45/10/30/301200
Fire Mace +1127/0/127/0-/-/-/-45/10/30.3/301200
Fire Mace +2136/0/136/0-/-/-/-45/10/30.6/301200
Fire Mace +3145/0/145/0-/-/-/-45/10/30.9/302200
Fire Mace +4154/0/154/0-/-/-/-45/10/31.2/302200
Fire Mace +5163/0/163/0-/-/-/-45/10/31.5/303200
Fire Mace +6174/0/174/0-/-/-/-45/10/31.8/301200
Fire Mace +7185/0/185/0-/-/-/-45/10/32.1/301200
Fire Mace +8196/0/196/0-/-/-/-45/10/32.4/302200
Fire Mace +9207/0/207/0-/-/-/-45/10/32.7/303200
Fire Mace +10218/0/218/0-/-/-/-45/10/33/301200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Mace +5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Mace +0142/0/163/0-/-/-/-45/10/30/301200
Chaos Mace +1150/0/172/0-/-/-/-45/10/30.6/301200
Chaos Mace +2158/0/182/0-/-/-/-45/10/31.2/301200
Chaos Mace +3165/0/191/0-/-/-/-45/10/31.8/302200
Chaos Mace +4173/0/200/0-/-/-/-45/10/32.4/303200
Chaos Mace +5181/0/209/0-/-/-/-45/10/33/301200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two-handing this weapon, only 8 Strength is required.