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Greataxe

This greataxe is a veritable mass of iron.

Its weight sends foes flying, but makes it difficult to handle without inhuman strength.

Any miss makes one very vulnerable, as each swing requires the full force of the body.

Availability


Sold by the Crestfallen Merchant for 8,000 Souls

Treasure from a corpse in the Depths, under some crates behind five Small Undead Rats

Drop from Heavy Knights (2% drop rate, 0.67% drop rate in Undead Parish)

General Information


ImageNameDamageDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt
Souls
Greataxe140/0/0/0

(Regular)
23014.0321/8/0/0

C/E/-/-
55/10/40/403850

Move Set


1 Handed
R1Overhead smash.
R2Right-to-left horizontal smash.
Roll — R1360 degree horizontal spin attack.
Backstep or Run — R1Running horizontal smash.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Leaping overhead smash.
L1 (left hand)Guard.
L2 (left hand)Overhead smash.

2 Handed
R1Overhead smash.
R2Right-to-left horizontal smash.
Roll — R1360 degree horizontal spin attack.
Backstep or Run — R1Running horizontal smash.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Leaping overhead smash.
L1 or L2Guard.

Upgrades


Basic


Standard upgrade path.
Requires

  • Titanite Shard/Large Shard/Chunk/Slab

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

68% STR, 11% DEX scaling.

NameDamageStat BonusesShardL. ShardChunkSlabSouls
Greataxe +0140/0/0/0C/E/-/-
Greataxe +1154/0/0/0C/E/-/-1800
Greataxe +2168/0/0/0C/E/-/-1800
Greataxe +3182/0/0/0C/E/-/-2800
Greataxe +4196/0/0/0C/E/-/-2800
Greataxe +5210/0/0/0C/E/-/-3800
Greataxe +6224/0/0/0C/E/-/-1800
Greataxe +7238/0/0/0C/E/-/-1800
Greataxe +8252/0/0/0C/E/-/-2800
Greataxe +9266/0/0/0C/E/-/-2800
Greataxe +10280/0/0/0C/E/-/-3800
Greataxe +11294/0/0/0C/E/-/-1800
Greataxe +12308/0/0/0C/E/-/-1800
Greataxe +13322/0/0/0C/E/-/-2800
Greataxe +14336/0/0/0B/E/-/-3800
Greataxe +15350/0/0/0B/E/-/-1800

Raw


Base damage increased. Stat bonuses reduced.
Requires

  • Greataxe +5
  • Titanite

Ascended by Andre of Astora with Large Ember.

52% STR, 8% DEX scaling.

NameDamageStat BonusesL. ShardSouls
Raw Greataxe +0241/0/0/0C/E/-/-1800
Raw Greataxe +1257/0/0/0C/E/-/-1800
Raw Greataxe +2273/0/0/0C/E/-/-1800
Raw Greataxe +3289/0/0/0C/E/-/-2800
Raw Greataxe +4305/0/0/0C/E/-/-2800
Raw Greataxe +5322/0/0/0C/E/-/-3800

Crystal


Greataxe durability reduced to 23. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

  • Greataxe +10
  • Titanite

Ascended by the Giant Blacksmith with Crystal Ember.

68% STR, 11% DEX scaling.

NameDamageStat BonusesChunkSlabSouls
Crystal Greataxe +0308/0/0/0C/E/-/-1800
Crystal Greataxe +1322/0/0/0C/E/-/-1800
Crystal Greataxe +2336/0/0/0C/E/-/-1800
Crystal Greataxe +3350/0/0/0C/E/-/-2800
Crystal Greataxe +4364/0/0/0B/E/-/-3800
Crystal Greataxe +5378/0/0/0B/E/-/-1800

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

  • Great Axe +10
  • Titanite Chunk

Ascended by the Giant Blacksmith.

NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Great Axe +0252/0/0/252-/-/-/-55/10/40/401800
Lightning Great Axe +1271/0/0/271-/-/-/-55/10/40/43.21800
Lightning Great Axe +2291/0/0/291-/-/-/-55/10/40/46.41800
Lightning Great Axe +3310/0/0/310-/-/-/-55/10/40/49.62800
Lightning Great Axe +4330/0/0/330-/-/-/-55/10/40/52.83800
Lightning Great Axe +5350/0/0/350-/-/-/-55/10/40/561800

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

  • Greataxe +5
  • Green Titanite
  • Blue Titanite

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

19% STR, 3% DEX, 57% INT scaling.

NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Greataxe +0157/171/0/0E/E/C/-1800
Magic Greataxe +1168/182/0/0E/E/C/-1800
Magic Greataxe +2178/193/0/0E/E/C/-1800
Magic Greataxe +3189/205/0/0E/E/C/-2800
Magic Greataxe +4199/216/0/0E/E/C/-2800
Magic Greataxe +5210/228/0/0E/E/C/-3800
Magic Greataxe +6220/239/0/0D/E/C/-1800
Magic Greataxe +7231/250/0/0D/E/C/-1800
Magic Greataxe +8241/262/0/0D/E/C/-2800
Magic Greataxe +9252/273/0/0D/E/C/-3800
Magic Greataxe +10262/285/0/0D/E/C/-1800

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

  • Magic Greataxe+5
  • Blue Titanite

Ascended by Rickert of Vinheim with Enchanted Ember.

14% STR, 2% DEX, 55% INT scaling. Unknown additional amount of INT scaling.

NameDamageStat BonusesChunkSlabSouls
Enchanted Greataxe +0210/224/0/0E/E/C/-1800
Enchanted Greataxe +1218/230/0/0E/E/C/-1800
Enchanted Greataxe +2226/237/0/0E/E/C/-2800
Enchanted Greataxe +3235/244/0/0E/E/B/-2800
Enchanted Greataxe +4243/250/0/0E/E/B/-3800
Enchanted Greataxe +5252/259/0/0E/E/B/-1800

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

  • Great Axe + 5
  • Green Titanite Shard

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

27% STR, 4% DEX, 56% FAI scaling.

NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Greataxe +0142/174/0/0D/E/-/C0/0/110/-1800
Divine Greataxe +1152/185/0/0D/E/-/C0/0/110/-1800
Divine Greataxe +2161/197/0/0D/E/-/C0/0/110/-1800
Divine Greataxe +3171/208/0/0D/E/-/C0/0/110/-2800
Divine Greataxe +4180/220/0/0D/E/-/C0/0/110/-2800
Divine Greataxe +5190/232/0/0D/E/-/C0/0/110/-3800
Divine Greataxe +6199/243/0/0D/E/-/C0/0/110/-1800
Divine Greataxe +7209/255/0/0D/E/-/C0/0/110/-1800
Divine Greataxe +8218/266/0/0D/E/-/C0/0/110/-2800
Divine Greataxe +9228/278/0/0D/E/-/C0/0/110/-3800
Divine Greataxe +10237/290/0/0D/E/-/C0/0/110/-1800

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

  • Divine Greataxe +5
  • White Titanite

Ascended by Andre of Astora with Dark Ember.

24% STR, 4% DEX, 56% FAI scaling.

NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Greataxe +0192/210/0/0D/E/-/C0/0/-/1101800
Occult Greataxe +1203/220/0/0D/E/-/C0/0/-/1101800
Occult Greataxe +2215/231/0/0D/E/-/C0/0/-/1101800
Occult Greataxe +3226/241/0/0D/E/-/C0/0/-/1102800
Occult Greataxe +4238/252/0/0D/E/-/C0/0/-/1103800
Occult Greataxe +5249/262/0/0D/E/-/C0/0/-/1101800

Fire


Fire damage added. All stat bonuses removed
Requires

  • Greataxe +5
  • Green Titanite (for Fire Greataxe to +5)
  • Red Titanite (for +6 to +10)

Ascended by Vamos & with Large Flame Ember (+6).

NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Greataxe +0182/0/182/0-/-/-/-55/10/40/401800
Fire Greataxe +1196/0/196/0-/-/-/-55/10/40.4/401800
Fire Greataxe +2210/0/210/0-/-/-/-55/10/40.8/401800
Fire Greataxe +3224/0/224/0-/-/-/-55/10/41.2/402800
Fire Greataxe +4238/0/238/0-/-/-/-55/10/41.6/402800
Fire Greataxe +5252/0/252/0-/-/-/-55/10/42/403800
Fire Greataxe +6268/0/268/0-/-/-/-55/10/42.4/401800
Fire Greataxe +7285/0/285/0-/-/-/-55/10/42.8/401800
Fire Greataxe +8302/0/302/0-/-/-/-55/10/43.2/402800
Fire Greataxe +9319/0/319/0-/-/-/-55/10/43.6/403800
Fire Greataxe +10336/0/336/0-/-/-/-55/10/44/401800

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

  • Fire Greataxe +5
  • Red Titanite

Ascended by Vamos with Chaos Flame Ember.

NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Greataxe +0219/0/252/0-/-/-/-55/10/40/401800
Chaos Greataxe +1231/0/266/0-/-/-/-55/10/40.8/401800
Chaos Greataxe +2244/0/280/0-/-/-/-55/10/41.6/401800
Chaos Greataxe +3256/0/294/0-/-/-/-55/10/42.4/402800
Chaos Greataxe +4268/0/308/0-/-/-/-55/10/43.2/403800
Chaos Greataxe +5280/0/322/0-/-/-/-55/10/44/401800

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 22 Strength is required.