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Grant

A legendary weapon of the Way of White,

granted to an Undead paladin long ago.

This mass of iron can only be lifted by those with inhuman strength, but it is blessed,

and very effective against agents of Dark.

Availability


Paladin Leeroy drop in the Tomb of the Giants

General Information


Like all weapons that have a Holy modifier, Skeleton enemies in The Catacombs will not reassemble when killed with it even if the Necromancers are still alive.

ImageNameDamageCriticalAux EffectsDurabilityWeightStats Needed
Stat Bonuses
Damage
Reduction %
StabilityFrampt Souls
Grant130/130/0/0

(Strike)
1000/0/130/-60024501/0/0/30

B/-/-/A
50/10/35/3532100

Move Set


1 Handed
R1 — R1Right-to-left horizontal smashes.
R2Heavy overhead smash.
Roll — R1360 degree horizontal spin attack.
Backstep or Run — R1Running overhead smash.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Leaping overhead smash.
L1 (left hand)Guard.
L2 (left hand)Left-to-right horizontal smash.

2 Handed
R1 — R1Right-to-left horizontal smashes.
R2Wrath of the Gods.Consumes 200 durability.
Roll — R1Fast ground slam.
Backstep or Run — R1Running overhead smash.
Forward + R1Kick.Useful for breaking guard.
Forward + R2Leaping overhead smash.
L1 or L2Guard.
  • Strong attack (2-handed) is replaced by a Wrath of the Gods effect that scales with the weapon's Magic damage. This attack uses 200 durability points per use.

Upgrades


Requires

  • Twinkling Titanite

84% STR, 116% FAI scaling.

NameDamageStat BonusesTwinkling TitaniteSouls
Grant +0130/130/0/0B/-/-/A
Grant +1143/143/0/0B/-/-/A12,000
Grant +2156/156/0/0B/-/-/A12,000
Grant +3169/169/0/0B/-/-/A22,000
Grant +4182/182/0/0B/-/-/A22,000
Grant +5195/195/0/0B/-/-/A42,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical:One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability:The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight:The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability:The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls:This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 34 Strength is required.