Skip to main content

Embers

Initial Upgrades


  • The basic Normal upgrade path to +5 can be upgraded by any Blacksmith or with an Armor Smithbox/Weapon Smithbox)
  • Magic +5 can be ascended and upgraded by default by Rickert of Vinheim
  • Fire +5 can be ascended and upgraded by default by Vamos
  • Lightning +5 can be ascended and upgraded by default by the Giant Blacksmith
  • Crystal weapons can only be ascended and upgraded by the Giant Blacksmith
  • Ascension from +5 to +6 and +10 to +11, as well as any other ascension only needs to be performed by the specific blacksmith at the initial level of ascension. Additional upgrades can be done at any blacksmith or with the appropriate smithbox
IconNameAvailabilityUseSpecial note
Large EmberDepthsAllows ascension of +5 Normal weapons and armour up to +10 Normal

Allows ascension of +5 Normal weapons to Raw upgrade path up to +5 Raw
Given to Andre of Astora
Very Large EmberNew Londo Ruins (after the water is drained)Ascend +10 Normal weapons up to +15 NormalGiven to Andre of Astora
Divine EmberDarkroot GardenAscend +5 Normal weapons to the Divine upgrade path up to +5 DivineGiven to Andre of Astora
Large Divine EmberTomb of the GiantsAscend +5 Divine weapons to +10 DivineGiven to Andre of Astora
Dark EmberPainted World of AriamisAscend +5 Divine weapons to the Occult upgrade path up to +5 OccultGiven to Andre of Astora
Enchanted EmberDarkroot GardenAscend +5 Magic weapons to the Enchanted upgrade path up to +5 EnchantedGiven to Rickert of Vinheim
Large Magic EmberThe Duke's ArchivesAscend +5 Magic weapons up to +10 MagicGiven to Rickert of Vinheim
Crystal EmberThe Duke's ArchivesAscend +10 Normal weapons to the Crystal upgrade path up to +5 CrystalGiven to Giant Blacksmith
Chaos Flame EmberDemon RuinsAscend +5 Fire weapons to the Chaos upgrade path up to +5 ChaosGiven to Vamos
Large Flame EmberDemon RuinsAscend +5 Fire weapons to +10 FireGiven to Vamos