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Poise


FoldUnfold Table of Contents General Information Poise Regeneration Poise Safe Points Poise Drain Values Axes Curved Greatswords Curved Swords Daggers Fist Greataxes Great Hammers Greatswords Halberds Hammers Katanas Spears Straight Swords Thrusting Swords Ultra Greatswords Whips Spells Ammo Shields Items / Special Enemy Poise Values Regular Enemies Bosses Notes PvP related

General Information


Poise is a value that determines a character's resistance to being stunned. All characters, including enemies, have Poise. Being hit will briefly drain the player's poise value, and if drained to 0, the character will become stunned. Having more than 0 poise after taking a hit is required to avoid getting stunned, outside of a few specific instances.

Poise Regeneration


Each time a hit is taken, poise will reduce and remain briefly frozen at the latest value (it does not regenerate steadily like stamina). This means that if a player with 53 poise gets hit by an attack that drains 20 poise, the player will then have exactly 33 poise for the next few seconds. A hidden timer is triggered with each hit that is taken, and if it completes before another hit is taken, poise will instantly refill back to 100%.

For player characters, the timer takes a little over 3-5 seconds to reset1. For most enemies, the timer is set to exactly 5 seconds.

Poise Safe Points


At these points, you can poise through a specific attack.
PoiseWeapon and attack type
81Great Fireball
76Ultra Greatswords 2h R1
Greataxes 2h R1
Great Hammers 2h R1
61Black Flame
Katanas, Straight Swords, Spears 2h x2
Katanas, Straight Swords, Spears 1h x3
60Black Knight Greataxe 2h
56Curved Greatswords, Greatswords, Hammers, Axes running 2h r1
53Curved Greatswords 2h R1
Greatswords 2h R1
Hammers 2h R1
Axes 2h R1
51Ultra Greatswords 1h R1
Greataxes 1h R1
Great Hammers 1h R1
41Great Combustion
Katanas, Straight Swords, Spears 1h x2
Dragon Bone Fist R2
40Black Knight Greataxe 1h
36Curved Greatswords 1h R1
Greatswords 1h R1
Hammers 1h R1
Axes 1h R1
32Katana running 2h R1
31Curved Swords 2h R1 (and R2 in the case of the Shotel)
Straight Swords 2h R1
Katana 2h R1s
Great Scythe/Lifehunt Scythe 2h R1/R2
halberds except Black Knight Halberd 2h R1
Whip 2h R1
spears 2h R1
Claw, Caestus, Dragon Bone Fist jumping attack
26Dark Sword, 1h R2
24Claw, Caestus R2
Caestus R2 followup
Caestus Left hand attack
23Claw, Caestus, Dragon Bone Fist Running
Claw, Dragon Bone Fist, Dark Hand Left hand attack
Straight Swords running 1h R1
Katana running 1h R1
Great Scythe/Lifehunt Scythe running 1h R1
Whip running 1h R1
Spears running 1h R1
21Curved Swords 1h R1
Straight Swords 1h R1
Katana 1h R1s
Great Scythe/Lifehunt Scythe 1h R1
Whip 1h R1
Spears 1h R1
Halberd 1h R1
Claw, Caestus, Dragon Bone Fist R1
Claw, Caestus, Dragon Bone Fist
Dark Hand R2 (if not grabbing)
16Dragonform Bare Fist Running
Dragonform Bare Fist R2
11Dragonform Bare Fist R1
Dragonform Bare Fist roll attack
Dragonform Bare Fist jumping attack
Dragonform Bare Fist Left hand attack
Dragonform Breath
8Thrusting Sword 2h R1
Dagger 2h R1
6Thrusting Sword 1h R1
Dagger 1h R1
able to walk in chaos lava

Poise Drain Values


Different weapons drain varying amounts of Poise, and it is completely independent of damage. The following tables show the amount of Poise drained for each weapon and attack type.

Note: When certain columns like "Rolling" or "L1/L2" are omitted below, they are identical to those weapons' R1 attacks. When "Kick" is omitted, it drains 0 poise from standard enemies but inflicts a guaranteed stagger on player characters.

Axes


WeaponR1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Kick
Battle Axe35 / 52.542 / 52.538.5 / 5635 / 52.535
Butcher Knife35 / 52.535 / 52.538.5 / 5635 / 52.535
Crescent Axe35 / 52.542 / 52.538.5 / 5635 / 52.535
Gargoyle Tail Axe35 / 52.535 / 52.538.5 / 5635 / 52.535
Golem Axe35 / 52.5105 / 52.538.5 / 5635 / 52.535
Hand Axe20 / 3024 / 3022 / 3220 / 3020
  • Kicks are regular kicks, on NPCs/Players they lead to a guaranteed stun, these just also deal poise damage. This can break and reset poise, no special animation is played for that however.

Chained Attacks:

  • The Butcher Knife has a chained two-handed R2 attack, where the second R2 drains 70 poise instead of 52.5.

Curved Greatswords


WeaponR1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Gravelord Sword35 / 52.552.5 / 7038.5 / 5652.5 / 52.5
Murakumo35 / 52.552.5 / 52.538.5 / 5652.5 / 52.5
Server35 / 52.552.5 / 52.538.5 / 5652.5 / 52.5

Curved Swords


WeaponR1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Kick
Falchion20 / 3010 per hit22 / 3230 / 3020
Gold Tracer20 / 3010 per hit22 / 3230 / 3020
Jagged Ghost Blade20 / 3010 per hit22 / 3230 / 3020
Painting Guardian Sword20 / 3010 per hit22 / 3230 / 3020
Quelaag's Fury Sword20 / 3020 / 3022 / 3230 / 3020
Scimitar20 / 3010 per hit22 / 3230 / 3020
Shotel20 / 3020 / 3022 / 3230 / 3020

Chained Attacks:

  • The Falchion and Scimitar have a chained R2 attack where the second R2 does 20 (1-handed) or 30 (2-handed) poise damage.
  • The Jagged Ghost Blade has a chained R2 attack where the second R2 drains 5 per hit (both 1-handed or 2-handed).

Daggers


WeaponR1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Bandit's Knife5 / 7.56 / 55.5 / 85 / 7.5
Dagger5 / 7.56 / 7.55.5 / 85 / 7.5
Dark Silver Tracer5 / 7.510 / 12.55.5 / 85 / 7.5
Ghost Blade5 / 7.55 per hit5.5 / 85 / 7.5
Parrying Dagger5 / 7.56 / 7.55.5 / 85 / 7.5
Priscilla's Dagger5 / 7.55 per hit5.5 / 85 / 7.5

Fist


WeaponR1R2BackstepJumpingL1
Bare Handed565.57.53.5
Dragon Transformed1015151010
Caestus2024223014
Claw2024223024
Dark Hand20202230-
Dragon Bone Fist2040223014

Greataxes


WeaponR1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
L2
Black Knight Greataxe40 / 6060 / 7555 / 8075 / 7550
Demon's Greataxe50 / 7560 / 7555 / 8075 / 7550
Dragon King Greataxe50 / 7560 / 100 + 5055 / 8075 / 7550
Greataxe50 / 7560 / 7555 / 8075 / 7550
Stone Greataxe50 / 7560 / 7555 / 8075 / 7550
  • The Dragon King Greataxe's two-handed R2 drains 100 poise with its AoE attack, and another 50 if the axe directly hits the enemy, for a combined total of 150 poise damage.
  • The second stage of the Stone Greataxe's two-handed R2 chain attack drains the same amount of poise as the first attack, 75.

Great Hammers


WeaponR1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Demon's Great Hammer50 / 7560 / 7560 / 8575 / 75
Dragon Tooth50 / 7560 / 7560 / 8575 / 75
Grant50 / 7560 / 10060 / 8575 / 75
Great Club50 / 7550 / 7560 / 8575 / 75
Large Club50 / 7550 / 7560 / 8575 / 75
Smough's Hammer50 / 7575 / 10060 / 8575 / 75

Chained Attacks:

  • The Large Club has a chained 1H R2 attack, where the second R2 drains 75 poise.

Note: The 2-handed rolling attacks actually trigger a guaranteed stun as well as draining Poise.

Greatswords


WeaponR1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Abyss Greatsword35 / 52.538.5 / 6338.5 / 5635 / 52.5
Bastard Sword35 / 52.552.5 / 52.538.5 / 5635 / 52.5
Black Knight Sword35 / 52.545.5 / 6338.5 / 5635 / 52.5
Claymore35 / 52.542 / 52.538.5 / 5635 / 52.5
Crystal Greatsword35 / 52.552.5 / 52.538.5 / 5635 / 52.5
Flamberge35 / 52.535 / 52.538.5 / 5635 / 52.5
Great Lord Greatsword35 / 52.545.5 / 6338.5 / 5635 / 52.5
Greatsword of Artorias35 / 52.545.5 / 6338.5 / 5635 / 52.5
Greatsword of Artorias (Cursed)35 / 52.545.5 / 6338.5 / 5635 / 52.5
Man Serpent Greatsword35 / 52.552.5 / 52.538.5 / 5635 / 52.5
Moonlight Greatsword35 / 52.535 / 35, 52.538.5 / 5635 / 52.5
Obsidian Greatsword35 / 52.552.5 / 35, 7038.5 / 5635 / 52.5
Stone Greatsword35 / 52.570 / -38.5 / 5635 / 52.5
  • The Moonlight Greatsword's 1H R2 projectile attack drains 35 poise. The blade itself does not deal any poise damage if it hits the enemy directly.
  • The Moonlight Greatsword's 2H R2 projectile attack drains 52.5 poise. The blade itself will drain an additional 35 poise if it hits the enemy directly.
  • The Obsidian Greatsword's 2H R2 AoE attack drains 70 poise. The blade itself will drain an additional 35 poise if it hits the enemy directly.

Halberds


WeaponR1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Black Knight Halberd30 / 4545 / 7533 / 4830 / 45
Gargoyle's Halberd20 / 3020 / 30 per hit22 / 3220 / 30
Giant's Halberd20 / 3030 / 5022 / 3220 / 30
Great Scythe20 / 3024 / 3022 / 3230 / 30
Halberd20 / 3020 / 30 per hit22 / 3220 / 30
Lifehunt Scythe20 / 3024 / 3022 / 3230 / 30
Lucerne20 / 3020 / 30 per hit22 / 3220 / 30
Scythe20 / 3020 / 30 per hit22 / 3220 / 30
Titanite Catch Pole20 / 3030 / 5022 / 32(R2)

Hammers


WeaponR1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Blacksmith Giant Hammer35 / 52.552.5 / 52.538.5 / 56(R2)
Blacksmith Hammer35 / 52.542 / 52.538.5 / 5652.5 / 52.5
Club20 / 3030 / 3022 / 32(R2)
Hammer of Vamos35 / 52.542 / 52.538.5 / 5652.5 / 52.5
Mace35 / 52.542 / 52.538.5 / 5652.5 / 52.5
Morning Star35 / 52.542 / 52.538.5 / 5652.5 / 52.5
Pickaxe20 / 3024 / 3022 / 3230 / 30
Reinforced Club35 / 52.552.5 / 52.538.5 / 56(R2)
Warpick20 / 3024 / 3022 / 3230 / 30

Chained Attacks:

  • The Club, Pickaxe, and Warpick have a chained one-handed jumping attack, where the second R2 drains 24 poise instead of 30.
  • The Blacksmith Giant Hammer, Blacksmith Hammer, Hammer of Vamos, Mace, Morning Star, and Reinforced Club have a chained one-handed jumping attack, where the second R2 drains 42 poise instead of 52.5.

Katanas


WeaponR1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Kick
Chaos Blade20 / 3024 / 4022 / 3230 / 3020
Iaito20 / 3024 / 3022 / 3230 / 3020
Uchigatana20 / 3024 / 3022 / 3230 / 3020
Washing Pole20 / 3024 / 3022 / 3230 / 3020
  • Kicks are regular kicks, on NPCs/Players they lead to a guaranteed stun, these just also deal poise damage. This can break and reset poise, no special animation is played for that however.

Spears


WeaponR1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Channeler's Trident20 / 3020+10+10 / -22 / 3230 / 30
Demon's Spear20 / 3020 / 2022 / 3230 / 30
Dragonslayer Spear20 / 3020 / 3022 / 3230 / 30
Four-Pronged Plow20 / 3024 / 3022 / 3230 / 30
Moonlight Butterfly Horn20 / 3024 / 3022 / 3230 / 30
Partizan20 / 3020 / 3022 / 3230 / 30
Pike20 / 3020 / 3020 per hit / 30 per hit30 / 30
Silver Knight Spear20 / 3020 / 3022 / 3230 / 30
Spear20 / 3024 / 3022 / 3230 / 30
Winged Spear20 / 3024 / 3022 / 3230 / 30
  • The Dragonslayer Spear's 1H R2 projectile attack does not drain poise. The spear must connect to its target to drain 20 poise.
  • The Dragonslayer Spear's 2H R2 has a chained attack, where the second R2 drains 50 poise.

Straight Swords


WeaponR1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Astora's Straight Sword20 / 3024 / 3022 / 3220 / 30
Balder Side Sword20 / 3022 / 3022 / 3220 / 30
Barbed Straight Sword20 / 3020 / 3022 / 3220 / 30
Broad Sword20 / 3020 / 3022 / 3220 / 30
Broken Straight Sword1 / 1.51.2 / 1.51.1 / 1.61 / 1.5
Crystal Straight Sword20 / 3024 / 3022 / 3220 / 30
Dark Sword20 / 3026 / 3622 / 3220 / 30
Drake Sword20 / 3020 / 20, 3022 / 3220 / 30
Longsword20 / 3024 / 3022 / 3220 / 30
Shortsword20 / 3024 / 3022 / 3220 / 30
Silver Knight Straight Sword20 / 3026 / 3622 / 3220 / 30
Straight Sword Hilt1 / 1.51 / 1.51.1 / 1.61 / 1.5
Sunlight Straight Sword20 / 3024 / 3022 / 3220 / 30
  • The Drake Sword's projectile 2H R2 attack drains 30 poise by itself. The sword impacting the enemy directly drains 20 in addition.

Thrusting Swords


WeaponR1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Kick
1H / 2H
Estoc5 / 7.55 / 7.55.5 per hit / 8 per hit7.5 / 7.55 / 7.5
Mail Breaker5 / 7.510 / 155.5 per hit / 8 per hit7.5 / 7.55 / 7.5
Rapier5 / 7.510 / 155.5 per hit / 8 per hit7.5 / 7.55 / 7.5
Ricard's Rapier5 / 7.52.5 per hit / 5 per hit5.5 per hit / 8 per hit7.5 / 7.55 / 7.5
Velka's Rapier5 / 7.52.5 per hit / 5 per hit5.5 per hit / 8 per hit7.5 / 7.55 / 7.5

Chained Attacks:

  • Ricard's Rapier has a chained 1H R2 attack, where the second R2 deals 4 attacks that remove 2.5, 2.5, 2.5 and 1.25 poise.
  • Ricard's Rapier has a chained 2H R2 attack, where the second R2 deals 4 attacks that removes 5, 5, 5 and 2.5 poise.
  • Velka's Rapier has a chained 1H R2 attack, where the second R2 deals a single attack that removes 1.25 poise.
  • Velka's Rapier has a chained 2H R2 attack, there the second R2 deals a single attack that removes 2.5 poise.

Ultra Greatswords


WeaponR1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Black Knight Greatsword50 / 7560 / 7555 + 50 / 80 + 5075 / 75
Demon Great Machete50 / 7560 + 50 / 75 + 5055 + 50 / 80 + 5075 / 75
Dragon Greatsword50 / 7560 + 50 / 75 + 5055 + 50 / 80 + 5075 / 75
Greatsword50 / 7560 / 7555 + 50 / 80 + 5075 / 75
Zweihander50 / 7560 + 50 / 75 + 5055 + 50 / 80 + 5075 / 75
  • The Dragon Greatsword's 2H R2 special attack drains 50 poise if only the projectile blast hits.
  • Above instances where two values are found adding to each other, poise damage has the potential to trigger twice (rapidly in succession, from a single attack). Though it may be possible for only one of those to trigger, depending on the spacing or angle of the enemy.

Whips


WeaponR1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Guardian Tail20 / 3024 / 3022 / 3220 / 30
Notched Whip20 / 3024 / 3022 / 3220 / 30
Whip20 / 3024 / 3022 / 3220 / 30

Spells


Note that weapons buffed by spells do not have increased poise damage.

SorceryR1
Soul Arrow20
Great Soul Arrow20
Heavy Soul Arrow80
Great Heavy Soul Arrow80
Homing Soulmass15-per-orb
(75 max)
Homing Crystal Soulmass15-per-orb
(75 max)
Soul Spear80
Crystal Soul Spear80
White Dragon Breath40
Dark Orb80
Dark Bead15-per-orb
(105 max)
Pursuers16-per-orb
(80 max)
  • The Soulmass orbs do not drain poise if they "bump" into an enemy instead of firing.
PyromancyR1
Fireball40
Fire Orb60
Great Fireball80
Firestorm90-per-column
Fire Tempest90-per-column
Fire Whip20-per-hit
(40 max)
Combustion40
Great Combustion40
Great Chaos Fireball80
Chaos Storm120-per-column
Chaos Fire Whip20-per-hit
(40 max + lava)
Residual Chaos Lava5-per-hit
Black Flame60
  • Fire Surge does not drain poise.
MiracleR1
Gravelord Sword Dance90-per-column
Gravelord Greatsword Dance120-per-column
Force20
Wrath of the Gods20
Emit Force20
Lightning Spear30
Great Lightning Spear60
Sunlight Spear120
Karmic Justice100
  • Miracle Resonance buffs do not increase poise damage.
  • The AoE bursts trigger a guaranteed stun if unblocked by an opponent with sufficient poise, and instead trigger a knocking down animation when poise is drained.
  • When the lightning miracles hit water, there are three different tiers of poise damage depending on how close the water effect is to the enemy:
    • Lightning Spear: 16 / 10 / 0
    • Great Lightning Spear: 25 / 15 / 5
    • Sunlight Spear: 35 / 20 / 10

Ammo


ItemR1
All Bolts20
Most Arrows20
Dragonslayer Arrow60
Gough's Great Arrow100
  • All Bows and Crossbows deal the same amount of poise damage. The poise damage depends on the ammunition being used and also the body part being hit on human players/ NPCs.
    • A multiplier to certain body parts being hit by arrows or bolts affects the poise damage taken as well.
    • Legs and Arms of human players/ NPCs will take 10% extra poise damage (22 for regular arrows and bolts), regardless of which armor is being used.
    • Headshots with arrows or bolts are a guaranteed stagger regardless of poise.2
  • The Avelyn deals the full poise damage for each bolt that impacts, for a total of 60 poise damage.

Shields


ShieldR1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Most Small Shields
and Normal Shields
20 / 3024 / 30 + 3020 + 22 / 20 + 3230 / 30
Cracked Round Shield10 / 1512 / 15 + 1510 + 11 / 10 + 1615 / 15
Crystal Ring Shield20 / 3020, 60 / 20, 6020 + 22 / 20 + 3230 / 30
Pierce Shield20 / 3024 / 3020 + 22 / 20 + 3230 / 30
Spiked Shield20 / 3024 / 3020 + 22 / 20 + 3230 / 30
Bonewheel Shield20 / 3020 per hit / 20 per hit20 + 22 / 20 + 3230 / 30
Most Greatshields20 / 3024 + 20 / 30 + 2020 + 22 / 20 + 3230 / 30
Havel's Greatshield20 / 30- / -20 + 22 / 20 + 3230 / 30
  • Above instances where two values are found adding to each other, poise damage has the potential to trigger twice (rapidly in succession, from a single attack). Though it may be possible for only the first hit to trigger, depending on the spacing or angle of the enemy.
  • The Crystal Ring Shield's projectile attack drains 60 poise, plus an additional 20 if the shield impacts the enemy.
  • The Bonewheel Shield R2 attacks deal three possible hits, for a total of 60 poise damage.
  • Some shields have unique animations that replace the kick attack, however these don't qualify as special kick attacks and simply behave as a standard kick.

Items / Special


ItemAttack
Firebomb20
Black Firebomb20
Throwing Knife20
Poison Throwing Knife20
Dragon Head Stone10 per hit
Dragon Torso Stone80
Egg Head Kick Attack100
Skull Lantern5
Most Spell Tools5
Poking Catalysts 2H7.5
Manus Catalyst 1H50
Manus Catalyst 2H75
  • The Egg Head Kick drains 100 poise in addition to triggering a guaranteed stun regardless.
  • Kicking with the Orange Charred Ring equipped does not drain poise (or affect the kick attacks that do drain poise).
  • The Set of Thorns do not drain poise when equipped and rolling into an enemy, though having any piece equipped will stagger enemies with 0 poise.

Enemy Poise Values


Regular Enemies


EnemyPoiseRegen (s)
Andre of Astora1005.0
Black Knight805.0
Bone Tower1205.0
Butcher1005.0
Chained Prisoner804.0
Channeler455.0
Chaos Eater905.0
Crow Demon305.0
Crystal Golem1205.0
Darkwraith655.0
Drake655.0
Giant Skeleton455.0
Giant Stone Knight2005.0
Giant Undead Rat1005.0
Great Feline455.0
Golden Crystal Golem1305.0
Heavy Knight1305.0
Infested Barbarian1105.0
Lesser Sanctuary Guardian905.0
Man-Eater Shell305.0
Mass of Souls1405.0
Mimic655.0
Minor Capra Demon455.0
Minor Taurus Demon1005.0
Mushroom Parent1205.0
Titanite Demon2005.0
Sentinel805.0
Sentinel (Royal)1305.0
Serpent Soldier455.0
Silver Knight455.0
Skeleton Beast655.0
Stone Guardian2005.0
Vamos1005.0

Bosses


EnemyPoiseRegen (s)
Bell Gargoyles805.0
Capra Demon1105.0
Centipede Demon Arm605.0
Centipede Demon Tail605.0
Crossbreed Priscilla60 / ∞5.0
Gwyn1005.0
Gwyndolin1005.0
Iron Golemn/an/a
Knight Artorias1302.5
Pinwheel1005.0
Ornstein (regular only)905.0
Smough1105.0
Super Smough1105.0
Sanctuary Guardian905.0
Taurus Demon1205.0

Various bosses do not have any poise. But rather than stagger with every hit, they are set to be completely unstaggerable.

+ Show list of poiseless, unstaggerable bosses - Hide list of poiseless, unstaggerable bosses
EnemyNotes
Asylum Demon
Black Dragon Kalameet
Ceaseless Discharge
Centipede DemonIts arms and tail pieces that fall off have functioning poise.
Chaos Witch QuelaagShe can be staggered by hitting her human body, which is a separate function from poise.
Crossbreed PriscillaPoise is used to stagger her out of invisibility only.
Demon Firesage
Four KingsThe Four Kings have 80 poise set in the data, but no corresponding stagger animation to actually trigger.
Gaping Dragon
Gravelord Nito
Manus
Moonlight Butterfly
Super OrnsteinOnly regular Ornstein has poise and is staggerable.
Seath the Scaleless
Sif the Great Grey Wolf
Stray Demon

  • Priscilla has 60 poise when invisible, breaking her poise is what makes her visible. She has infinite poise (unbreakable) when visible.
  • The Iron Golem has its own stagger mechanism instead of normal poise. See Iron Golem for an explanation.
  • Artorias' Poise is reduced from 130 to 90 during his charge-up animation.

Notes


  • Poise Damage for an attack is calculated as a base amount of poise (5 for Daggers and Thrusting swords, 20 for Katanas and Straight Swords(…), 35 for Greatswords (…) and 50 for Ultra Greatswords (…)), multiplied by some factor for the attack. This factor is 1 for a one-handed light-attack, 1.5 for a two-handed light attack, etc.
    • It appears that due to the way the game saves values, attacks with poise damage generated with a factor of 0.8, 1.2 or 1.6 are slightly less than they are supposed to be, allowing players to poise through them with a slightly lower poise value.
    • The value 1.6 in particular includes backstep/running attacks, making it possible to poise through 20*1.6=32 poise Damage dealing attacks with only 32 poise. The more precise poise Damage dealt is 31.9999980927.
    • Also, Black Knight Greataxe is the only weapon with different factors for its light attacks, happening to be 0.8 and 1.2, it can not stagger 40/60 poise with a single hit.
  • The Wolf Ring also boosts poise by 40 points.
  • Havel's Set provides the highest Poise of any armor set in the game at 121 Poise. This doesn't necessarily justify it's popularity, as the benefit of such excessive poise is debatable, and compared to many upgradable armor pieces it presents an option low on defense for a high weight setup.

When building a character for PvP, it is a good idea to equip armor that will put you above one of the following Poise breakpoints:

  • 32 lets you get poise through the many 30 poise two-handed R1s that dominate the PvP meta. Without this, you're giving Katanas, Spears and Curved Swords a massive advantage. Additionally it lets you walk through their running attacks.
    • 21 lets you poise through very light attacks, including one-handed ones of 30 poise Damage dealing weapons. With Wolf Ring, this can reach the much more important 61 poise breakpoint. One important tactic with this is removing the Wolf Ring at low HP, when poise doesn't help you anymore and the Dark Wood Grain Ring or Red Tearstone Ring are better choices.
    • 53 lets you survive at least one light attack from any weapon without getting your Poise broken except by 2-handed light attacks from an ultra greatsword, a great hammer, or a greataxe. This is a very minor poise breakpoint, as 61 poise and 32 poise are vastly more important. Primarily it is a counter pick against builds that don't use 30 poise Damage dealing weapons, as without which there is little need for 61 poise. This mostly refers to strength builds that have little to no variety in the swaps they can make, or specifically counter-picking Greatsword or Hammer users. 56 poises as a variation poises through running attacks.
  • 61 lets you poise through two 30 poise hits, three 20 poise hits, a Katana kick into a Great Combustion, one 2H light attack from the Black Knight Greataxe or one Black Flame hit, as well as everything 53 poise can. This is the most important poise Breakpoint in the game, only followed by 31 poise. 62 poise is a variation which can take a two-handed running attack + a regular two-handed light attack from 30 poise Damage weapons.
    • 71 lets you poise through two, 35 poise light-attacks.
    • 76 lets you survive at least one light or jumping attack from any weapon without getting your Poise broken. None of these are generally seen as worth investing levels into, some builds use Full-Giants as it has the highest poise in the game, but the breakpoint has become irrelevant both with an increase in player proficiency, to not get hit by attacks with seconds of startup, and the widespread use of toggle escape. High poise levels such as these can be useful to not get interrupted while healing, in duels and most other situations, they are rather irrelevant for though.
  • A popular list of important armor setups can be found (here).
  • Running attacks drain more poise than normal R1 attacks. For example, you need 56 poise to resist a greatsword running attack as opposed to 53.
  • A phantom hit — an attack that hits you during the invincibility frames from a roll when viewed by the player getting hit — will still damage your poise, much like poison and bleed will still build up when a phantom hit occurs. Can also be used to reset poise, just like it can be used to reset bleed.
  • Toggle Escape — if you toggle your left/right hand weapon during a stun animation, you can replace the stun animation with a weapon toggling animation (which you can move during), effectively cancelling your stun. While clearly intentionally left as part of the animation, the reason is uncertain. Toggling is an important part of PvP, depending on the attack, it can get you in a safe position or even let you hit them back or backstab their attack.
    • Toggles are "Queued", that is they start after the current animation ends. This can be a positive, as it allows for perfect toggles after being stuck in an animation. However, if backstabbed with a toggle queued, the toggle will come out as early on in your wakeup animation as possible, which both breaks your immunity, and leaves you unable to roll or block, often allowing the opponent to land a free hit on you.
Footnotes 1. The timer is set to 5 seconds by default, which occurs when only the Wolf Ring is equipped. For every piece of poise-granting-armor equipped, the timer's length is reduced by 10%. This means that if only one piece of armor is equipped, the timer will be 4.5 seconds, with two it's 4.05 seconds, with three it's 3.645 and with four it's 3.28 seconds. 2. The damage multiplier for headshots does vary depending on which helmet is equipped, and behind the scenes it does affect the poise damage differently. A naked head and various helmets result in 150% poise damage, others result in 130% or 110%. Because of the guaranteed stagger this is mostly irrelevant, however because the poise still drains behind the scenes, it's hypothetically possible for the lowered-poise to then assist a follow-up attack with its poise damage.