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Parry

FoldUnfold Table of Contents Description Execution List of Weapons and Frame Data Partial Parry List of Parriable Enemies List of Enemies Who Can Parry Tips Notes

Description


Parrying is a technique where you deflect an enemy attack, leaving the enemy in a special staggered state, vulnerable to ripostes.

Parrying is a technique usable against most humanoid enemies in Dark Souls. It requires some amount of studying enemy attack behaviour, but learning it will provide the player with an advantage in numerous situations.

Execution


  1. Equip a shield or weapon that can parry in your left hand. An empty hand works as well but is not recommended as failing the parry will have you take full damage.
  2. Face a parriable enemy, lock-on recommended though not required, stand as close as possible. Since your weapon/shield has to connect with the enemy attack itself, your chance also increases if you are nearer.
  3. Press L2 (PS3) / LT (XBox) / TAB (default on PC) at the moment (the first frame) the enemy's weapon begins its motion towards you (i.e. after the windup).
  4. On successful parry, the enemy will be thrown back for about one second, and you'll hear a echoing cue sound.
  5. The enemy will be in an unique staggered state. Ripostes can only be done in this unique state. It is possible to perform actions before the riposte as well e.g. two-handing for higher strength scaling then riposte or even swap weapons, rings (for example to a hornet ring) or even armor, it is also possible to attack, cast offensive magic, heal or run away. Additionally it's possible to attack an enemy, who has poise, otherwise they will be staggered by the attack, with some quick attacks, then riposte afterwards. In PvP circles this is referred to as a "Burrito". Even if you're not performing a riposte, the enemy will receive 40% extra damage within this staggered state.
  6. The game allows for players to begin the riposte by pressing R1 while they're still in the parry animation. This inclusion is likely the reason the PvP tech "Parry Backstab" exists.

List of Weapons and Frame Data


Parry animation could be thought of as the active window and the recovery window.

  • Active frames are when the enemy will be parried if their weapon connects with your weapon.
  • Recovery frames are the "cooldown" period where you can't do anything at all. Animations in Dark Souls can almost always be "cancelled" into different animations, how early this happens depends on what other animation is queued to follow next. The earliest cancel in general occurs by dodging. All weapons are classified by Weapon Speed into fast and slow weapons, which decides whether their animations can be cut off earlier or later. This also applies to parries.
WeaponActive ParryShortest RecoveryEarliest CancelTotalNotesRH AttackDodgeMoveBlock/LH AttackElse
Fast Thrusting Swords6 frames12 framesShared18 frames-12 frames12 frames15 frames15 frames14 frames
Estoc6 frames15 framesShared21 framesOnly slow Thrusting Sword15 frames15 frames15 frames15 frames17 frames
Fast Fist Weapons
Fast Whips
7 frames10 framesDodge17 framesIncluding bare-handed13 frames10 frames16 frames15 frames15 frames
Dragon-Bone Fist
Guardian Tail
7 frames13 framesDodge20 framesOnly slow weapons of their classes16 frames13 frames19 frames18 frames18 frames
Fast Daggers
Fast Katanas
7 frames10 framesDodge17 frames-12 frames10 frames15 frames15 frames15 frames
Slow Daggers
Washing Pole
7 frames13 framesDodge20 framesOnly slow Katana15 frames13 frames18 frames18 frames18 frames
Fast Curved Swords7 frames11 framesRH Attack18 framesExcept Gold Tracer111 frames14 frames19 frames19 frames14 frames
Quelaag's Furysword7 frames14 framesRH Attack21 framesOnly slow Curved Sword14 frames17 frames19 frames19 frames17 frames
Fast Shields7 frames10 framesDodge17 framesSmall Shields except Effigy Shield and unique
Includes numerous Normal Shields
13 frames10 frames15 frames13 frames13 frames
Slow Shields7 frames14 framesDodge21 framesIncludes Effigy Shield
Excludes numerous Normal Shields2
17 frames14 frames19 frames17 frames17 frames
Buckler
Target Shield
Parrying Dagger
8 frames12 framesRH Attack20 framesUnique Animation12 frames17 frames19 frames19 frames17 frames

Partial Parry


When you parry a little too early (i.e. already entered recovery frame) or are hit with an attack that can't be parried while parrying, you will do a "partial parry". You don't actually parry the attack (no parry SFX), and you don't technically block the attack either (no deflection), but it has several properties:

  • You still take damage, but the damage is partial. The damage taken is calculated from your weapon's actual blocking abilities divided by 2 (e.g. a partial parry by a Target Shield will give you 39% physical damage reduction instead of the normal 78%).
  • You don't suffer any kind of block stun, hit stun, or Poise damage.
  • You can do this to almost all kinds of attack in the game, including projectile attacks. The only exception is grab attacks; you must dodge those.
  • If an enemy's attack would take away more stamina than you have remaining, you will get knocked back. For example, the Mushroom People's punch or the Gaping Dragon's tail swipe.

List of Parriable Enemies


Some of these enemies use the same base model as the player (NPCs, Clan of Forest Protectors, Dark Spirits, etc.). As such, they may carry parriable weapons and thus can be parried.

Ordered by normal playthrough without the Master Key.
EnemyLocationNotes
All normal-sized NPCsVariousNPCs with the same base model as the player all carry parriable weapons
HollowUndead Asylum
Undead Burg
Undead Parish
Depths
Painted World of Ariamis
The archers don't have parriable attack
Armored HollowUndead Burg-
Undead SoldierUndead Asylum
Undead Burg
Undead Parish
-
Balder KnightUndead Parish
Sen's Fortress
The crossbow-wielder in Sen's Fortress doesn't have parriable attack
Heavy KnightUndead Parish
Sen's Fortress
Painted World of Ariamis
Can be parried but can't be riposted
Andre of AstoraUndead ParishNPC
His dropkicks cannot be parried
Clan of Forest ProtectorsDarkroot Garden-
Havel the RockUndead Burg-
Undead AssassinLower Undead Burg-
ButcherDepthsHer left hand grab cannot be parried
Dark Spirit Kirk, Knight of ThornsDepths
Demon Ruins
Lost Izalith
-
Infested BarbarianBlighttownThe boulder-wielding ones don't have parriable attack
Infested GhoulBlighttownTheir grab attacks cannot be parried
Dark Spirit Maneater MildredBlighttown-
Serpent SoldierSen's Fortress
The Duke's Archives
-
Serpent MageSen's Fortress
The Duke's Archives
-
Undead Prince RicardSen's Fortress-
Painting GuardianAnor Londo-
Dark Spirit Xanthous King, JeremiahPainted World of AriamisCannot parry the Notched Whip, but if you interrupt his spell casting, he might punch you with his Pyromancy Flame, which you can parry
Silver KnightAnor Londo-
Hostile White PhantomsAnor LondoLautrec's lackeys when you invade him using the Black Eye Orb
Darkmoon SoldiersAnor LondoOnly in dark Anor Londo
SkeletonThe CatacombsThe archers don't have parriable attack
VamosThe CatacombsNPC
Dark Spirit Paladin LeeroyTomb of the Giants-
DarkwraithNew Londo Ruins-
Undead Crystal SoldierThe Duke's ArchivesThe archers don't have parriable attack
Crystal GeneralThe Duke's Archives-
Daughter of ChaosLost IzalithIf you interrupt her spell casting, she might punch you with her Pyromancy Flame which you can parry
Black KnightUndead Asylum
Undead Burg
Undead Parish
Darkroot Basin
Catacombs
Tomb of the Giants
Kiln of the First Flame
-
Gwyn, Lord of CinderKiln of the First FlameThe only parriable boss
His grab attack cannot be parried
ScarecrowRoyal WoodAdditional Content only
BloatheadOolacile Township
Chasm of the Abyss
Additional Content only
Bloathead SorcererOolacile Township
Chasm of the Abyss
Additional Content only

List of Enemies Who Can Parry


These enemies have a special defensive stance. If you attack them in this stance, they will attempt to parry you and if you're close enough, you'll get parried and get riposted.
EnemyLocationNotes
Balder KnightUndead Parish
Sen's Fortress
Only the rapier-wielding ones can parry you
Undead AssassinLower Undead Burg-
SkeletonThe CatacombsThe scimitar and falchion-wielding ones can parry you
Aside from the enemies above, some hostile NPCs (the ones with the same model as the player) will attempt to parry you when they hold up their left-hand weapon (either a shield or a Parrying Dagger). They differ from the "normal" enemies above in that they will dodge backwards (or just block the attack) if they got attacked by a non-parriable attack.
NPCLocationNotes
Undead Prince RicardSen's FortressParries you with Buckler
Crystal GeneralThe Duke's ArchivesParries you with Crystal Shield even though normal Crystal Shield can't parry
Crestfallen WarriorFirelink Shrine
New Londo Ruins
Parries you with Heater Shield
Oswald of CarimUndead ParishParries you with Parrying Dagger
Lady of the DarklingAnor LondoParries you with Parrying Dagger
Knight Lautrec of CarimUndead Parish
Firelink Shrine
Anor Londo
Parries you with Parrying Dagger
Darkmoon Soldiers (Balder Knight)Anor LondoParries you with Balder Shield

Tips


  • All Jump attacks (forward + strong attack) can't be parried and are therefore useful against mobs able to parry the player. This should not be taken as advice for PvP.

Notes


  • The classification of Small and Normal for shields does not technically have anything to do with parrying, however with the exceptions of the Effigy Shield and Heater Shield they do correspond to fast and slow shields.
  • It is possible to parry an attack from an allied phantom (or the host, if you're summoned)
Footnotes 1. Additional Content only. 2. East-West Shield, Large Leather Shield, Wooden Shield, Heater Shield