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Soul Arrow


In-Game Description


Elementary sorcery.
Fire a soul arrow.

Soul arrows inflict magic damage, making them
effective against iron armor, tough scales,
and other physically resilient materials.

Availability


  • Sorcerer starting sorcery
  • Sold by Griggs of Vinheim to characters with an Intelligence of 10 or higher in Firelink Shrine for 1,000 Souls.
  • Sold by Rickert of Vinheim to characters with an Intelligence of 15 or higher in New Londo Ruins for 1,000 Souls.
  • Sold by Big Hat Logan to characters with an Intelligence of 15 or higher in Firelink Shrine for 1,000 Souls.
  • Sold by Big Hat Logan in The Duke's Archives without an Intelligence requirement for 1,000 Souls.

General Information


MagAdj ModifierUsesDurationDex ReductionStats NeededSlot CostNPC TrainerTraining Cost
0/1.1/0/020-5 frames10 Int1 Attunement SlotGriggs of Vinheim
Rickert of Vinheim
Big Hat Logan
1,000 Souls
2,000 Souls
1,000 Souls
  • Shoots a projectile in the direction the players faces. 20 ingame units range. Has a slight homing effect on locked-on enemies.
  • Is in a family of spells consisting of: Soul Arrow, Great Soul Arrow, Heavy Soul Arrow, Great Heavy Soul Arrow.
  • Shares casting animation with multiple spells, these being: Soul Arrow, Great Soul Arrow, Homing Soulmass, Homing Crystal Soulmass, Soul Spear, Crystal Soul Spear, Aural Decoy, Dark Bead

Key


MagAdj Modifier:

The Magic Adjustment Modifier stat dictates how much damage the spell does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Certain enemies are weak or strong against different damage types.

Uses:The number of times a spell can be used before having to refill it by sitting at a bonfire. Having found and attuned multiple of the same spell will multiply the number of times it can be used. Some spells will reduce the counter my more than 1 with each cast.
Duration:The duration casted buffs, lingering or the player following attacks last. Can be extended with the Lingering Dragoncrest Ring.
Slot Cost:The number of attunement slots necessary to attune one instance of a spell.
Stats Needed:The Stats Needed determines how high various Stats must be in order to cast a spell. One also needs to be able to wield the catalyst used. Pyromancies do not require any stats, Sorceries require a minimum Intelligence, Miracles require a minimum Faith.
Dex Reduction:The number of frames by which the startup of a spell is shortened at 45 dexterity, see Casting Speed.
NPC Trainer,
Training Cost:
The NPC who can teach the player the spell for the Training Cost.