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Vagrant

FoldUnfold Table of Contents General Information Spawning Vagrants Evil Vagrants Good Vagrants & Drift Item Bags Red/ Black Phantoms Self-Spawning Delay Queue Vagrant Locations

Also known as Drift Items. Vagrants are rare monsters that appear in specific places after other players have died and lost a large amount of humanity, or have dropped certain items. They are typically created unintentionally and randomly by other players online.

From the Online Features section of the game manual:

If you drop a certain item or lose a large amount of Humanity,
those items and Humanity move to another player's world and
form Vagrant enemies.

General Information


Image Type Drops Souls (NG) HP (NG)
Evil Vagrant (White) Humanity x1 100 74 - 199
Evil Vagrant (Red) Twin Humanities x1 100 148 - 399
Good Vagrant (White) Charcoal Pine Resin
Dung Pie
Green Titanite Shard
Large Soul of a Lost Undead
Large Titanite Shard
Prism Stone x2
Purple Moss Clump
Repair Powder
Soul of a Nameless Soldier
Transient Curse
100 62 - 167
Good Vagrant (Red) Blooming Purple Moss Clump
Blue Titanite Chunk
Copper Coin
Demon Titanite
Divine Blessing
Dragon Scale
Egg Vermifuge
Gold Coin
Gold Pine Resin
Large Soul of a Nameless Soldier
Large Soul of a Proud Knight
Purging Stone
Red Titanite Chunk
Silver Coin
Titanite Chunk
Twinkling Titanite
White Titanite Chunk
100 124 - 334
Evil Vagrant
  • The Good Vagrants look like an egg with legs, and will flee from the player and disappear just like Crystal Lizards. They do not have any attacks.
  • Evil Vagrants have pincers, making them look like a crab monster. They have a weak melee attack, but also a dangerous projectile attack (vaguely resembling a Homing Soulmass) that will sometimes kill players in one hit.
  • Both Vagrant types are easy to kill as they have low defense and HP. Avoiding the evil Vagrants' projectile attacks or finding the good Vagrants before they flee and disappear are the only real challenges presented in defeating them.
  • The red versions of the vagrants are also known "black phantoms", sharing the phantom type of red invaders and Gravelord Black Phantoms. Unlike their counterparts, they dissolve when they die instead of leaving a corpse.

Spawning Vagrants


Evil Vagrants


  • Evil Vagrants are the result of unretrieved humanity being lost. If a bloodstain containing 5 or more soft-humanity isn't picked up by a player before they die, a Vagrant will be sent to another person online.
  • An Evil Vagrant that someone fails to kill will continue to be sent to another random player each time it's abandoned.

Good Vagrants & Drift Item Bags


  • Good Vagrants are the result of Drift Item Bags that have passed around 10 or more times without being picked up.
  • A Drift Item Bag is the result of players dropping and abandoning certain items. Once abandoned, a Drift Item Bag will appear for another player in the exact same location. If the drift item bag isn't found and picked up by its recipient, it is sent out again to another world.
  • Like the Evil Vagrant, a Good Vagrant that isn't killed will continue to be sent to more worlds each time it's abandoned. This includes when a player scares off the Good Vagrant and it disappears.

The following items are capable of spawning Drift Item Bags & Good Vagrants:

Item Dropped Results in a Drift Item Bag Carrying Resulting Good White Vagrant Drops Resulting Good Red Vagrant Drops
Purging Stone Lloyd's Talisman Transient Curse Purging Stone
Souvenir of Reprisal Lloyd's Talisman Transient Curse Purging Stone
Transient Curse Lloyd's Talisman Transient Curse Purging Stone
Humanity (item) Lloyd's Talisman Transient Curse Purging Stone
Twin Humanities Lloyd's Talisman Transient Curse Purging Stone
Copper Coin Rubbish Purple Moss Clump Blooming Purple Moss Clump
Rubbish Rubbish Purple Moss Clump Blooming Purple Moss Clump
Eye of Death Rubbish Dung Pie Egg Vermifuge
Silver Coin Rubbish Dung Pie Egg Vermifuge
Gold Coin Rubbish Charcoal Pine Resin Gold Pine Resin
Gold Pine Resin Rubbish Charcoal Pine Resin Gold Pine Resin
Sunlight Medal Rubbish Charcoal Pine Resin Gold Pine Resin
Unique Gear +3 and higher Rubbish Repair Powder Twinkling Titanite
Demon Gear +3 and higher Rubbish Repair Powder Demon Titanite
Dragon Gear +3 and higher Rubbish Repair Powder Dragon Scale
Divine Blessing Prism Stone Prism Stone x2 Divine Blessing
Fire Keeper Soul Prism Stone Prism Stone x2 Divine Blessing
Pendant Prism Stone Prism Stone x2 Divine Blessing
All Rings Prism Stone Prism Stone x2 All Coin types
Titanite Slab Titanite Shard Large Titanite Shard Titanite Chunk
Blue Titanite Slab Titanite Shard Green Titanite Shard Blue Titanite Chunk
Red Titanite Slab Titanite Shard Green Titanite Shard Red Titanite Chunk
White Titanite Slab Titanite Shard Green Titanite Shard White Titanite Chunk
Upgraded Non-Unique Gear1 Titanite Shard Large Titanite Shard
Green Titanite Shard
Titanite Chunk
Chunk type based on upgrade path
Soul of a Brave Warrior Soul of a Lost Undead Large Soul of a Lost Undead Large Soul of a Nameless Soldier
Large Soul of a Brave Warrior Soul of a Lost Undead Large Soul of a Lost Undead Large Soul of a Nameless Soldier
Soul of a Hero Large Soul of a Lost Undead Soul of a Nameless Soldier Large Soul of a Proud Knight
Soul of a Great Hero Large Soul of a Lost Undead Soul of a Nameless Soldier Large Soul of a Proud Knight

Note that proper methods for abandoning an item includes anything that causes an area to unload and reload (dying, homeward, dark sign, or even traveling far enough away and returning).

Red/ Black Phantoms


All Vagrants initially spawn as their white, non-phantom versions. Once they are passed to their 20th recipient, they become Black Phantoms.2

Self-Spawning


Players cannot directly spawn Vagrants for themselves, though it is possible for someone to have their Drift Item Bag or Vagrant return to them after someone else retrieves and then abandons them.

Anyone wishing to see a Vagrant in their world can improve their chances by continually seeding other players' worlds with Vagrants, to increase the likelihood of having one come back. This requires abandoning stockpiles of 5+ soft-humanity (for Evil Vagrants), or dropping 1 of something that creates Drift Item Bags (for Good Vagrants), repeatedly. This method works better for the Evil Vagrants, due to the initial Drift Item phase the Good Vagrants require.

Delay Queue


Drift Item Bags and Vagrants do not spawn spontaneously. They are initially received in an "incoming" queue, and will spawn immediately after the next time the player reloads that area (e.g, dying).

Killing a Vagrant or picking up a Drift Item Bag will initiate a timer that may freeze anything entering the queue afterwards, impeding their reception or delivery. The timer takes 80 minutes to clear.

Vagrant Locations


Though Drift Item Bags appear in the exact spot that other players drop them, both types of Vagrants have fixed spawn locations. Similar to how invader spawn locations work, Vagrants will wind up at the nearest corresponding location.

Photo album showing all Vagrant locations

+ Show list of locations - Hide list of locations
Area Type Exact Location
Undead Burg Evil Upper Undead Burg, on top of the tower by the Taurus Demon, by the two Undead Soldier archers
Undead Burg Evil Upper Undead Burg, on the top floor of the first building with the broken stairs, before the first fog gate
Undead Burg Good Upper Undead Burg, on top of the small tower by the crossbow-wielding Undead Soldier
Undead Burg Good Upper Undead Burg, in the building in the lower area by the very beginning, before the two climbing hollow ambush traps
Undead Burg Evil Lower Undead Burg, in the first Undead Assassin room on the left
Undead Burg Good Lower Undead Burg, in the last Undead Assassin room on the left
Undead Parish Evil Outside terrace by the Sunlight Altar
Undead Parish Evil Near the Heavy Knight and Fire Keeper Soul, inside the church
Undead Parish Good In the room above the Mystery Key, before the first fog gate
Undead Parish Good Outside the church, in the corner to the left of the crossbow Armored Hollow
Darkroot Garden Evil On the cliff by the Giant Stone Knight, near the Wolf Ring
Darkroot Garden Evil Inside the Forest area, on a cliff ledge before the bridge to Sif
Darkroot Garden Good By the cliff where the group of Frog-Rays jump out
Darkroot Garden Good Inside the Forest area, on the bridge after Alvina
Darkroot Basin Evil By the waterfall near the Hydra
Darkroot Basin Good At the base of the slope, underneath the Hunter's Armor Set
Depths Evil Behind the iron bars where the Basilisk runs by
Depths Evil Inside the room with Laurentius
Depths Good In the narrow corridor leading to the fog gate, in the side path just before the 1st pitfall.
Depths Good In the corner terrace near the entrance to the Gaping Dragon fog gate, two floors above ground level.
Blighttown Evil On the wooden structure, near the Parasitic Wall Hugger (by the highest sewer-tunnel entrance)
Blighttown Evil In the swamp, opposite end from the drainpipe containing the bonfire (near the Pyromancer Set)
Blighttown Good Entering from the Depths, on the lower platform to the right (the area with the ladder leading to it by the toxic archer)
Blighttown Good Straight across the swamp after descending the large wooden structure that leads towards upper Blighttown
The Great Hollow Evil At the base of the Great Hollow, by the Mushrooms
The Great Hollow Good Inside the small center "room", underneath the Cloranthy Ring
Ash Lake Evil Near the Everlasting Dragon
Ash Lake Good In the water right by the cliff behind the driftwood tunnel segment (steep beach area)
Sen's Fortress Evil Near the Covetous Gold Serpent Ring, in the area behind the breakable wall
Sen's Fortress Evil In the tar pit by the last Titanite Demon
Sen's Fortress Evil On the dead end path behind the Rapier-wielding Balder Knight
Sen's Fortress Good In a corner near the top of the ladder that leads to the portcullis-opening Giant
Sen's Fortress Good In the cell near the interior boulder paths, by the Serpent Mage on the wooden platform
Sen's Fortress Good At the bottom of the tower with the Crestfallen Merchant
Anor Londo Evil On the flying buttress leading to the Silver Knight archers
Anor Londo Evil Upstairs in the main hall, near the broken window leading to the Dragonslayer Greatbow
Anor Londo Evil In the catwalk area of the painting room, on the base of the Gwynevere statue
Anor Londo Good Behind the bottom of the corkscrew elevator, underneath the spiral staircase
Anor Londo Good Turn left before first group of Batwing Demons, towards open space/ cliff. On the hidden buttress there
Anor Londo Good In a corner of the room containing the three Silver Knights that block Siegmeyer
Painted World of Ariamis Evil In the cellar with the Wheel Skeletons
Painted World of Ariamis Evil In the small, empty courtyard with the drop-down path. Near the Snow Rats
Painted World of Ariamis Good In the courtyard behind the well
Painted World of Ariamis Good On the rafters beneath the hollow archer and group of climbing ambush hollows, above the Snow Rats
New Londo Ruins Evil Behind the base of the staircase near the first two Ghosts in the level
New Londo Ruins Evil By the Witch Beatrice summon sign
New Londo Ruins Evil On the backside of the roof of the Ghost House, near Ingward
New Londo Ruins Good In the small room with the Fire Keeper Soul by the group of ambush ghosts
New Londo Ruins Good Ground level of the first Ghost House, in one of the small wooden-structure rooms
New Londo Ruins Good In the small isolated room on the left after the broken staircase, outside the second ghost house
The Duke's Archives Evil On top of the bookcase opposite of the bookcase with the Crystal Hollow archer, near the bonfire
The Duke's Archives Evil At the base of the staircase near the bonfire
The Duke's Archives Good Underneath the staircase near the bonfire
Crystal Cave Evil On the branching dead-end path of the invisible bridge leading to the Blue Titanite Slab
Crystal Cave Good On the straight, invisible path leading towards the lower Crystal Golem.
Demon Ruins Evil At the bottom of the spiral path leading into the lava-drainable area
Demon Ruins Good At the bottom of the spiral path leading into the lava-drainable area
Demon Ruins Evil On the protruding platform with the multiple Capra Demons
Demon Ruins Good Next to the Large Flame Ember Chest
Demon Ruins Evil By the shortcut elevator to Quelaag's Domain, overlooking the Firesage Demon room
Demon Ruins Good By the shortcut elevator to Quelaag's Domain, on the left dead-end
Lost Izalith Evil Atop the structure above the corridor containing the many Demonic Statues. Next to Rare Ring of Sacrifice
Lost Izalith Good By the chest inside the temple in the lava area
Undead Asylum Evil On the upper level by the hollows, outside the Asylum Demon's fog gate
Undead Asylum Good On the upper level after the door to the Rusted Iron Ring
Catacombs Evil Near the Titanite Demon in the long hallway
Catacombs Evil After the first rotating bridge, drop into the first room of the breakable-floor path to the right
Catacombs Good Behind Patches
Catacombs Good Outside the breakable wall leading to Vamos
Tomb of the Giants Evil On a ledge near the Covetous Silver Serpent Ring
Tomb of the Giants Evil In the pit that Patches knocks you into
Tomb of the Giants Good On top of the drop-down path leading back towards Pinwheel's room and the Catacombs (next to the corpse item)
Tomb of the Giants Good In the watery area with the respawning skeleton babies
Kiln of the First Flame Evil To the left of the pillar before the third Black Knight
Kiln of the First Flame Good Up in the dunes to the left of the second Black Knight
Royal Wood Evil Across from the first shortcut tower after the sanctuary bonfire, on a small overhang across the chasm
Royal Wood Good On the corner-cliff by the Guardian Helm (spot requiring running jump)
Oolacile Township Evil Next to the Bloathead Sorcerer at the end of the long, narrow wooden bridge
Oolacile Township Good On the outside, lower perimeter walkway of the building near the light-revealed illusory wall
Chasm of the Abyss Evil Behind the Bloathead Sorcerer overlooking the large group of Humanity Phantoms
Chasm of the Abyss Good On the lowest outcrop in the area with the descending paths (near the Alvina/ Sif area).
Footnotes 1. Works with any upgrade path that doesn't require Twinkling Titanite, Demon Titanite, or Dragon Scales, though the amount needed depends on the path:
  • Regular weapon path requires +11 or higher
  • Divine weapon path requires +6 or higher
  • Fire weapon path requires +6 or higher
  • Magic weapon path requires +6 or higher
  • Chaos weapon path requires +0 or higher
  • Crystal weapon path requires +0 or higher
  • Enchanted weapon path requires +0 or higher
  • Lightning weapon path requires +0 or higher
  • Occult weapon path requires +0 or higher
  • Upgraded armor requires +6 or higher
2. This includes the first 10 passes as a Drift Item Bag for the Good Vagrants.