# Zweihander > *One of the gigantic straight greatswords.* > > *As the name suggests, the Zweihander is held with two hands, but its wielder must still be inhumanly strong. It is this great weight that sends foes flying when hit solidly.* ### Availability --- Firelink Shrine treasure near the end of the cemetery area guarded by a Giant Skeleton. ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/zweihander.webp)![]()Zweihander130/0/0/0 (Regular)10020010.0241/10/0/0 C/D/-/-70/10/50/504450
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Vertical chop into vertical overhead chop.
**Roll — R1**Sweeping ground attack.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right swing.
**2 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Forward overhead Chop into ground stab.
**Roll — R1**Ground stab.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** or **L2**Guard.
One and two handed strong attacks are replaced with a running downward slash. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 60% STR, 26% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Zweihander +0130/0/0/0C/D/-/-800
Zweihander +1143/0/0/0C/D/-/-1800
Zweihander +2156/0/0/0C/D/-/-1800
Zweihander +3169/0/0/0C/D/-/-2800
Zweihander +4182/0/0/0C/D/-/-2800
Zweihander +5195/0/0/0C/D/-/-3800
Zweihander +6208/0/0/0C/D/-/-1800
Zweihander +7221/0/0/0C/D/-/-1800
Zweihander +8234/0/0/0C/D/-/-2800
Zweihander +9247/0/0/0C/D/-/-2800
Zweihander +10260/0/0/0C/D/-/-3800
Zweihander +11273/0/0/0C/D/-/-1800
Zweihander +12286/0/0/0C/D/-/-1800
Zweihander +13299/0/0/0C/D/-/-2800
Zweihander +14312/0/0/0C/D/-/-3800
Zweihander +15325/0/0/0C/D/-/-1800
#### Crystal --- Weapon durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Zweihander +10 - Titanite 60% STR, 26% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Zweihander +0286/0/0/0C/D/-/-1800
Crystal Zweihander +1299/0/0/0C/D/-/-1800
Crystal Zweihander +2312/0/0/0C/D/-/-1800
Crystal Zweihander +3325/0/0/0C/D/-/-2800
Crystal Zweihander +4338/0/0/0C/D/-/-3800
Crystal Zweihander +5351/0/0/0C/D/-/-1800
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Zweihander +10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Zweihander +0234/0/0/234-/-/-/-70/10/50/501800
Lightning Zweihander +1252/0/0/252-/-/-/-70/10/50/541800
Lightning Zweihander +2270/0/0/270-/-/-/-70/10/50/581800
Lightning Zweihander +3288/0/0/288-/-/-/-70/10/50/622800
Lightning Zweihander +4306/0/0/306-/-/-/-70/10/50/663800
Lightning Zweihander +5325/0/0/325-/-/-/-70/10/50/701800
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Zweihander +5 - Titanite 45% STR, 19% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Zweihander +0225/0/0/0D/E/-/-1800
Raw Zweihander +1240/0/0/0D/E/-/-1800
Raw Zweihander +2255/0/0/0D/E/-/-1800
Raw Zweihander +3270/0/0/0D/E/-/-2800
Raw Zweihander +4285/0/0/0D/E/-/-2800
Raw Zweihander +5300/0/0/0D/E/-/-3800
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Zweihander +5 - Green Titanite - Blue Titanite 17% STR, 7% DEX, 62% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Zweihander +0147/159/0/0E/E/C/-1800
Magic Zweihander +1156/169/0/0E/E/C/-1800
Magic Zweihander +2166/180/0/0E/E/C/-1800
Magic Zweihander +3176/190/0/0E/E/C/-2800
Magic Zweihander +4186/201/0/0E/E/C/-2800
Magic Zweihander +5196/212/0/0E/E/C/-3800
Magic Zweihander +6205/222/0/0E/E/C/-1800
Magic Zweihander +7215/233/0/0E/E/C/-1800
Magic Zweihander +8225/243/0/0E/E/C/-2800
Magic Zweihander +9235/254/0/0E/E/C/-3800
Magic Zweihander +10245/265/0/0E/E/C/-1800
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Zweihander +5 - Blue Titanite 13% STR, 5% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Zweihander +0196/208/0/0E/E/C/-1800
Enchanted Zweihander +1203/214/0/0E/E/C/-1800
Enchanted Zweihander +2211/220/0/0E/E/B/-1800
Enchanted Zweihander +3219/226/0/0E/E/B/-2800
Enchanted Zweihander +4227/232/0/0E/E/B/-3800
Enchanted Zweihander +5235/241/0/0E/E/A/-1800
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Zweihander +5 - Green Titanite - White Titanite 23% STR, 10% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Zweihander +0132/160/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +1140/171/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +2149/181/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +3158/192/0/0D/E/-/C0/0/110/-2800
Divine Zweihander +4167/203/0/0D/E/-/C0/0/110/-2800
Divine Zweihander +5176/214/0/0D/E/-/C0/0/110/-3800
Divine Zweihander +6184/224/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +7193/235/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +8202/246/0/0D/E/-/C0/0/110/-2800
Divine Zweihander +9211/256/0/0D/E/-/C0/0/110/-3800
Divine Zweihander +10220/267/0/0D/E/-/C0/0/110/-1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Zweihander +5 - White Titanite 22% STR, 9% DEX, 72% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Zweihander +0178/196/0/0D/E/-/B0/0/-/1101800
Occult Zweihander +1188/205/0/0D/E/-/B0/0/-/1101800
Occult Zweihander +2199/215/0/0D/E/-/B0/0/-/1101800
Occult Zweihander +3210/225/0/0D/E/-/B0/0/-/1102800
Occult Zweihander +4220/235/0/0D/E/-/B0/0/-/1103800
Occult Zweihander +5231/245/0/0D/E/-/B0/0/-/1101800
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Zweihander +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Zweihander +0169/0/169/0-/-/-/-70/10/50.0/501800
Fire Zweihander +1182/0/182/0-/-/-/-70/10/50.5/501800
Fire Zweihander +2195/0/195/0-/-/-/-70/10/51.0/501800
Fire Zweihander +3208/0/208/0-/-/-/-70/10/51.5/502800
Fire Zweihander +4221/0/221/0-/-/-/-70/10/52.0/502800
Fire Zweihander +5234/0/234/0-/-/-/-70/10/52.5/503800
Fire Zweihander +6249/0/249/0-/-/-/-70/10/53.0/501800
Fire Zweihander +7265/0/265/0-/-/-/-70/10/53.5/501800
Fire Zweihander +8280/0/280/0-/-/-/-70/10/54.0/502800
Fire Zweihander +9296/0/296/0-/-/-/-70/10/54.5/503800
Fire Zweihander +10312/0/312/0-/-/-/-70/10/55.0/501800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Zweihander +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Zweihander +0203/0/235/0-/-/-/-70/10/50/501800
Chaos Zweihander +1214/0/248/0-/-/-/-70/10/51/501800
Chaos Zweihander +2226/0/262/0-/-/-/-70/10/52/501800
Chaos Zweihander +3237/0/275/0-/-/-/-70/10/53/502800
Chaos Zweihander +4248/0/288/0-/-/-/-70/10/54/503800
Chaos Zweihander +5259/0/301/0-/-/-/-70/10/55/501800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 16 Strength is required