# Straight Sword Hilt > *The hilt of this lost sword was found discarded in the Undead Asylum.* > > *Only slightly better than one's bare hands, and not recommended for extensive use.* > > *Be certain to find a replacement quickly.* ### Availability --- Starting weapon for all Classes It's the only weapon in the game which can be obtained once, regardless of how many playthroughs are started (except drops from multiplayer sessions). ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/straight-sword-hilt.webp)![]()Straight Sword Hilt20/0/0/0 (Regular/Thrust)1002001.061/6/0/0 E/E/-/-20/5/15/151050
### Move Set ---
**One-handed**
**R1 - R1**Right-to-left slash -> left-to-right slash
**R2 - R2**Right-to-left slash -> left-to-right slash
**Backstep/Run - R1**Running left-to-right swipe
**Forward + R1**Kick
**Forward + R2**Jump attack
**Roll - R1**Uppercut
**L1 (left hand)**Guard
**L2 (left hand)**Left-to-right slash
**Two-handed**
**R1 - R1**Right-to-left slash -> left-to-right slash
**R2 - R2**Right-to-left slash -> left-to-right slash
**Backstep/Run - R1**Overhead chop
**Forward + R1**Kick
**Forward + R2**Jump attack
**Roll - R1**Left-to-right slash
### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite 8% STR, 7% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Straight Sword Hilt +020/0/0/0E/E/-/-
Straight Sword Hilt +122/0/0/0E/E/-/-1 100
Straight Sword Hilt +224/0/0/0E/E/-/-1 100
Straight Sword Hilt +326/0/0/0E/E/-/-2 100
Straight Sword Hilt +428/0/0/0E/E/-/-2 100
Straight Sword Hilt +530/0/0/0E/E/-/-3 100
Straight Sword Hilt +632/0/0/0E/E/-/- 1 100
Straight Sword Hilt +734/0/0/0E/E/-/- 1 100
Straight Sword Hilt +836/0/0/0E/E/-/- 2 100
Straight Sword Hilt +938/0/0/0E/E/-/- 2 100
Straight Sword Hilt +1040/0/0/0E/E/-/- 3 100
Straight Sword Hilt +1142/0/0/0E/E/-/- 1 100
Straight Sword Hilt +1244/0/0/0E/E/-/- 1 100
Straight Sword Hilt +1346/0/0/0E/E/-/- 2 100
Straight Sword Hilt +1448/0/0/0E/E/-/- 3 100
Straight Sword Hilt +1550/0/0/0E/E/-/- 1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Straight Sword Hilt +5 - Titanite 6% STR, 6% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Straight Sword Hilt +034/0/0/0E/E/-/-1100
Raw Straight Sword Hilt +136/0/0/0E/E/-/-1100
Raw Straight Sword Hilt +239/0/0/0E/E/-/-1100
Raw Straight Sword Hilt +341/0/0/0E/E/-/-2100
Raw Straight Sword Hilt +443/0/0/0E/E/-/-2100
Raw Straight Sword Hilt +546/0/0/0E/E/-/-3100
#### Crystal --- Weapon durability reduced to **20**. Base damage increased Requires - Straight Sword Hilt +10 - Titanite 8% STR, 7% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Straight Sword Hilt +044/0/0/0E/E/-/-1 100
Crystal Straight Sword Hilt +146/0/0/0E/E/-/-1 100
Crystal Straight Sword Hilt +248/0/0/0E/E/-/-2 100
Crystal Straight Sword Hilt +350/0/0/0E/E/-/-2 100
Crystal Straight Sword Hilt +452/0/0/0E/E/-/-3 100
Crystal Straight Sword Hilt +554/0/0/0E/E/-/- 1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Straight Sword Hilt +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Straight Sword Hilt +036/0/0/36-/-/-/-20/5/15/151 100
Lightning Straight Sword Hilt +138/0/0/38-/-/-/-20/5/15/16.21 100
Lightning Straight Sword Hilt +241/0/0/41-/-/-/-20/5/15/17.42 100
Lightning Straight Sword Hilt +344/0/0/44-/-/-/-20/5/15/18.62 100
Lightning Straight Sword Hilt +447/0/0/47-/-/-/-20/5/15/19.83 100
Lightning Straight Sword Hilt +550/0/0/50-/-/-/-20/5/15/21 1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Straight Sword Hilt +5 - Green Titanite - Blue Titanite 3% STR, 2% DEX, 11% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Straight Sword Hilt +022/24/0/0E/E/E/-1 100
Magic Straight Sword Hilt +124/25/0/0E/E/E/-1 100
Magic Straight Sword Hilt +225/27/0/0E/E/E/-1 100
Magic Straight Sword Hilt +327/28/0/0E/E/E/-2 100
Magic Straight Sword Hilt +428/30/0/0E/E/E/-2 100
Magic Straight Sword Hilt +530/32/0/0E/E/E/-3 100
Magic Straight Sword Hilt +631/33/0/0E/E/E/- 1 100
Magic Straight Sword Hilt +733/35/0/0E/E/E/- 1 100
Magic Straight Sword Hilt +834/36/0/0E/E/E/- 2 100
Magic Straight Sword Hilt +936/38/0/0E/E/E/- 3 100
Magic Straight Sword Hilt +1037/40/0/0E/E/E/- 1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Straight Sword Hilt +5 - Blue Titanite 1% STR, 1% DEX, 11%, INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Straight Sword Hilt +030/32/0/0E/E/E/-1 100
Enchanted Straight Sword Hilt +131/32/0/0E/E/E/-1 100
Enchanted Straight Sword Hilt +232/33/0/0E/E/E/-1 100
Enchanted Straight Sword Hilt +333/34/0/0E/E/E/-2 100
Enchanted Straight Sword Hilt +434/35/0/0E/E/E/-3 100
Enchanted Straight Sword Hilt +536/37/0/0E/E/E/- 1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Straight Sword Hilt +10 - Green Titanite - White Titanite 3% STR, 3% DEX, 11% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Straight Sword Hilt +021/25/0/0E/E/-/E0/0/110/-1 100
Divine Straight Sword Hilt +122/27/0/0E/E/-/E0/0/110/-1 100
Divine Straight Sword Hilt +223/28/0/0E/E/-/E0/0/110/-1 100
Divine Straight Sword Hilt +325/30/0/0E/E/-/E0/0/110/-2 100
Divine Straight Sword Hilt +426/32/0/0E/E/-/E0/0/110/-2 100
Divine Straight Sword Hilt +528/34/0/0E/E/-/E0/0/110/-3 100
Divine Straight Sword Hilt +629/35/0/0E/E/-/E0/0/110/- 1 100
Divine Straight Sword Hilt +730/37/0/0E/E/-/E0/0/110/- 1 100
Divine Straight Sword Hilt +832/39/0/0E/E/-/E0/0/110/- 2 100
Divine Straight Sword Hilt +933/40/0/0E/E/-/E0/0/110/- 3 100
Divine Straight Sword Hilt +1035/42/0/0E/E/-/E0/0/110/- 1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Straight Sword Hilt +5 - White Titanite 3% STR, 3% DEX, 13% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Straight Sword Hilt +028/30/0/0E/E/-/E0/0/-/1101 100
Occult Straight Sword Hilt +129/31/0/0E/E/-/E0/0/-/1101 100
Occult Straight Sword Hilt +231/33/0/0E/E/-/E0/0/-/1101 100
Occult Straight Sword Hilt +333/34/0/0E/E/-/E0/0/-/1102 100
Occult Straight Sword Hilt +434/36/0/0E/E/-/E0/0/-/1103 100
Occult Straight Sword Hilt +536/37/0/0E/E/-/E0/0/-/110 1100
#### Fire --- Fire damage added. All stat bonuses removed Requires - Straight Sword Hilt +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Straight Sword Hilt +026/0/26/0-/-/-/-20/5/15/151 100
Fire Straight Sword Hilt +128/0/28/0-/-/-/-20/5/15.2/151 100
Fire Straight Sword Hilt +230/0/30/0-/-/-/-20/5/15.3/151 100
Fire Straight Sword Hilt +332/0/32/0-/-/-/-20/5/15.5/152 100
Fire Straight Sword Hilt +434/0/34/0-/-/-/-20/5/15.6/152 100
Fire Straight Sword Hilt +536/0/36/0-/-/-/-20/5/15.8/153 100
Fire Straight Sword Hilt +638/0/38/0-/-/-/-20/5/15.9/15 1 100
Fire Straight Sword Hilt +740/0/40/0-/-/-/-20/5/16.1/15 1 100
Fire Straight Sword Hilt +843/0/43/0-/-/-/-20/5/16.2/15 2 100
Fire Straight Sword Hilt +945/0/45/0-/-/-/-20/5/16.4/15 3 100
Fire Straight Sword Hilt +1048/0/48/0-/-/-/-20/5/16.5/15 1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Straight Sword Hilt +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Straight Sword Hilt +032/0/36/0-/-/-/-20/5/15/151 100
Chaos Straight Sword Hilt +134/0/38/0-/-/-/-20/5/15.3/151 100
Chaos Straight Sword Hilt +236/0/40/0-/-/-/-20/5/15.6/152 100
Chaos Straight Sword Hilt +337/0/42/0-/-/-/-20/5/15.9/152 100
Chaos Straight Sword Hilt +439/0/44/0-/-/-/-20/5/16.2/153 100
Chaos Straight Sword Hilt +541/0/46/0-/-/-/-20/5/16.5/15 1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 4 Strength is required