# Smough's Hammer > *Great hammer from the soul of executioner Smough, who guards the cathedral in the forsaken city of Anor Londo.* > > *Smough loved his work, and ground the bones of his victims into his own feed, ruining his hopes of being ranked with the Four Knights.* ### Availability --- Created using Soul of Smough and a +10 Hammer or Great Hammer ### General Information --- Restores 10 HP each time an enemy is hit. Cannot be enchanted through the use of any weapon buff sorcery, miracle, or pine resin. Has a slightly larger hitbox in its 2-handed rolling attacks compared to other Great Hammers. Has the highest Strength requirement of any weapon
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/smoughs-hammer.webp)![]()Smough's Hammer300/0/0/0 (Strike)10060028.0581/0/0/0 D/-/-/-50/10/35/35321
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Slow right-to-left swing.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal smash.
**2 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Slow leaping smash.
**Roll — R1**Fast ground slam.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
- Strong attack (1-handed) is replaced by a delayed right-to-left swing. - Strong attack (2-handed) is replaced by a delayed leaping smash. ### Upgrades --- Requires - Demon Titanite 50% STR scaling.
NameDamageStat BonusesDemon TitaniteSouls
Smough's Hammer +0300/0/0/0D/-/-/-
Smough's Hammer +1330/0/0/0D/-/-/-15,000
Smough's Hammer +2360/0/0/0D/-/-/-15,000
Smough's Hammer +3390/0/0/0D/-/-/-25,000
Smough's Hammer +4420/0/0/0D/-/-/-25,000
Smough's Hammer +5450/0/0/0D/-/-/-45,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 39 Strength is required.