# Quelaag's Furysword
> *A curved sword born from the soul of Quelaag, daughter of the Witch of Izalith, who was transformed into a chaos demon.*
>
> *Like Quelaag's body, the sword features shells, spikes, and a coating of chaos fire.*
>
> *Power affected by wielder's humanity.*
### Availability
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Created by the Giant Blacksmith in Anor Londo from the Soul of Quelaag and any +10 Curved Sword for 5,000 Souls
### General Information
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While this weapon has only average stats for a curved sword, it is notable for its high fraction of Fire damage. At low Dexterity and Humanity, Fire damage outnumbers Physical damage nearly three-to-one. Thus, the Furysword is an excellent choice against Fire-weak enemies and shields.
While attacking with this weapon, it will ignite and show a fiery trail. This effect will stop when the attack animation ends. Landing on an enemy also triggers a fire effect.
Image | Name | Damage | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
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![]() | Quelaag's Furysword | 60/0/170/0
(Slash) | 600 | 3.5 | 11/13/0/0
E/B/-/- | 45/10/30/30 | 30 | 5,000 |
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### Move Set
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**1 Handed** |
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**R1 — R1** | Alternating horizontal slashes. | |
**R2 — R2** | Double overhead slash into horizontal slash. | |
**Roll — R1** | Fast left-to-right horizontal slash. | |
**Backstep or Run — R1** | Upward vertical slash. | |
**Forward + R1** | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Left-to-right horizontal slash. | |
**L2** (left hand) | Parry. | |
**2 Handed** |
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**R1 — R1** | Fast alternating horizontal slashes. | Very fast and often spammed. |
**R2 — R2** | Double over head slash into rising vertical slash. | |
**Roll — R1** | Fast left-to-right horizontal slash. | |
**Backstep or Run — R1** | Upward vertical slash. | |
**Forward + R1** | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
Strong attacks are replaced by alternating heavier horizontal slashes.
**Quelaag's Furysword move set video**
### Upgrades
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Requires Demon Titanite
8% STR, 94% DEX scaling
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
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Quelaag's Furysword +0 | 60/0/170/0 | 45/10/30/30 | E/B/-/- | - | - |
Quelaag's Furysword +1 | 66/0/187/0 | 45/10/30/30 | E/B/-/- | 1 x Demon Titanite | 5000 |
Quelaag's Furysword +2 | 72/0/204/0 | 45/10/30/30 | E/B/-/- | 1 x Demon Titanite | 5000 |
Quelaag's Furysword +3 | 78/0/221/0 | 45/10/30/30 | E/B/-/- | 2 x Demon Titanite | 5000 |
Quelaag's Furysword +4 | 84/0/237/0 | 45/10/30/30 | E/B/-/- | 2 x Demon Titanite | 5000 |
Quelaag's Furysword +5 | 90/0/255/0 | 45/10/30/30 | E/B/-/- | 4 x Demon Titanite | 5000 |
### Humanity Effect
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Humanity | Physical Damage | Fire Damage |
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1 | +2 | +13 | 2 | +5 | +20 | 3 | +7 | +27 | 4 | +10 | +31 | 5 | +12 | +35 | 6 | +15 | +39 | 7 | +17 | +43 | 8 | +20 | +48 | 9 | +22 | +52 | 10 (Cap) | +25 | +56 |
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### Key
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
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**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
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**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
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**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |