# Quelaag's Furysword > *A curved sword born from the soul of Quelaag, daughter of the Witch of Izalith, who was transformed into a chaos demon.* > > *Like Quelaag's body, the sword features shells, spikes, and a coating of chaos fire.* > > *Power affected by wielder's humanity.* ### Availability --- Created by the Giant Blacksmith in Anor Londo from the Soul of Quelaag and any +10 Curved Sword for 5,000 Souls ### General Information --- While this weapon has only average stats for a curved sword, it is notable for its high fraction of Fire damage. At low Dexterity and Humanity, Fire damage outnumbers Physical damage nearly three-to-one. Thus, the Furysword is an excellent choice against Fire-weak enemies and shields. While attacking with this weapon, it will ignite and show a fiery trail. This effect will stop when the attack animation ends. Landing on an enemy also triggers a fire effect.
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/quelaags-furysword.webp)![]()Quelaag's Furysword60/0/170/0 (Slash)6003.511/13/0/0 E/B/-/-45/10/30/30305,000
### Move Set ---
**1 Handed**
**R1 — R1**Alternating horizontal slashes.
**R2 — R2**Double overhead slash into horizontal slash.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Left-to-right horizontal slash.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Fast alternating horizontal slashes.Very fast and often spammed.
**R2 — R2**Double over head slash into rising vertical slash.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
Strong attacks are replaced by alternating heavier horizontal slashes. **Quelaag's Furysword move set video** ### Upgrades --- Requires Demon Titanite 8% STR, 94% DEX scaling
NameDamageDefenseStat BonusesMaterials CostSouls
Quelaag's Furysword +060/0/170/045/10/30/30E/B/-/---
Quelaag's Furysword +166/0/187/045/10/30/30E/B/-/-1 x Demon Titanite5000
Quelaag's Furysword +272/0/204/045/10/30/30E/B/-/-1 x Demon Titanite5000
Quelaag's Furysword +378/0/221/045/10/30/30E/B/-/-2 x Demon Titanite5000
Quelaag's Furysword +484/0/237/045/10/30/30E/B/-/-2 x Demon Titanite5000
Quelaag's Furysword +590/0/255/045/10/30/30E/B/-/-4 x Demon Titanite5000
### Humanity Effect ---
HumanityPhysical DamageFire Damage
1+2+13
2+5+20
3+7+27
4+10+31
5+12+35
6+15+39
7+17+43
8+20+48
9+22+52
10 (Cap)+25+56
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.