# Morning Star > *Hammer with a sharp spike on its pommel.* > > *One of the more barbaric cleric weapons.* > > *Uniquely, this hammer inflicts thrust damage,* > > *and causes bleeding.* ### Availability --- Firelink Shrine treasure, in the small area in front of the elevators ### General Information --- Bleed build-up is 33 per strike. Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. The basic upgrade path of this weapon incorrectly states it deals Thrust damage in its Attack type and description. Upon ascending the weapon along any other path, its description changes to "The effect of these spikes makes this strike-based weapon also cause bleeding."
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/morning-star.webp)![]()Morning Star83/0/0/0 (Strike)1804.0111/0/0/0 C/-/-/-45/10/30/3030300/0/-/-50
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 75% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Morning Star +083/0/0/0C/-/-/-
Morning Star +191/0/0/0C/-/-/-1200
Morning Star +299/0/0/0C/-/-/-1200
Morning Star +3107/0/0/0C/-/-/-2200
Morning Star +4116/0/0/0C/-/-/-2200
Morning Star +5124/0/0/0C/-/-/-3200
Morning Star +6132/0/0/0B/-/-/-1200
Morning Star +7141/0/0/0B/-/-/-1200
Morning Star +8149/0/0/0B/-/-/-2200
Morning Star +9157/0/0/0B/-/-/-2200
Morning Star +10166/0/0/0B/-/-/-3200
Morning Star +11174/0/0/0B/-/-/-1200
Morning Star +12182/0/0/0B/-/-/-1200
Morning Star +13190/0/0/0B/-/-/-2200
Morning Star +14199/0/0/0B/-/-/-3200
Morning Star +15207/0/0/0B/-/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Morning Star +5 - Titanite Ascended by Andre of Astora with Large Ember. 56% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Morning Star +0142/0/0/0C/-/-/-1200
Raw Morning Star +1152/0/0/0C/-/-/-1200
Raw Morning Star +2161/0/0/0C/-/-/-1200
Raw Morning Star +3171/0/0/0C/-/-/-2200
Raw Morning Star +4180/0/0/0C/-/-/-2200
Raw Morning Star +5190/0/0/0C/-/-/-3200
#### Crystal --- Morning Star durability reduced to **18**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Morning Star +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 75% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Morning Star +0182/0/0/0B/-/-/-1200
Crystal Morning Star +1190/0/0/0B/-/-/-1200
Crystal Morning Star +2199/0/0/0B/-/-/-1200
Crystal Morning Star +3207/0/0/0B/-/-/-2200
Crystal Morning Star +4215/0/0/0B/-/-/-3200
Crystal Morning Star +5224/0/0/0B/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Morning Star +10 - Titanite Chunk Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Morning Star +0149/0/0/149-/-/-/-45/10/30/421200
Lightning Morning Star +1161/0/0/161-/-/-/-45/10/30/32.41200
Lightning Morning Star +2172/0/0/172-/-/-/-45/10/30/34.81200
Lightning Morning Star +3184/0/0/184-/-/-/-45/10/30/37.22200
Lightning Morning Star +4195/0/0/195-/-/-/-45/10/30/39.63200
Lightning Morning Star +5207/0/0/207-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Morning Star +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 21% STR, 54% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Morning Star +093/100/0/0D/-/C/-1200
Magic Morning Star +199/107/0/0D/-/C/-1200
Magic Morning Star +2105/113/0/0D/-/C/-1200
Magic Morning Star +3111/120/0/0D/-/C/-2200
Magic Morning Star +4117/127/0/0D/-/C/-2200
Magic Morning Star +5124/134/0/0D/-/C/-3200
Magic Morning Star +6130/140/0/0D/-/C/-1200
Magic Morning Star +7136/147/0/0D/-/C/-1200
Magic Morning Star +8142/154/0/0D/-/C/-2200
Magic Morning Star +9148/160/0/0D/-/C/-3200
Magic Morning Star +10155/167/0/0D/-/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Morning Star +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 14% STR, 53% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Morning Star +0124/132/0/0E/-/C/-1200
Enchanted Morning Star +1128/135/0/0E/-/C/-1200
Enchanted Morning Star +2133/139/0/0E/-/C/-1200
Enchanted Morning Star +3138/143/0/0E/-/B/-2200
Enchanted Morning Star +4143/147/0/0E/-/B/-3200
Enchanted Morning Star +5148/153/0/0E/-/B/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Morning Star +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 29% STR, 54% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Morning Star +084/102/0/0D/-/-/C300/0/110/-1200
Divine Morning Star +189/108/0/0D/-/-/C300/0/110/-1200
Divine Morning Star +295/115/0/0D/-/-/C300/0/110/-1200
Divine Morning Star +3100/122/0/0D/-/-/C300/0/110/-2200
Divine Morning Star +4106/129/0/0D/-/-/C300/0/110/-2200
Divine Morning Star +5112/136/0/0D/-/-/C300/0/110/-3200
Divine Morning Star +6117/142/0/0D/-/-/C300/0/110/-1200
Divine Morning Star +7123/149/0/0D/-/-/C300/0/110/-1200
Divine Morning Star +8128/156/0/0D/-/-/C300/0/110/-2200
Divine Morning Star +9134/163/0/0D/-/-/C300/0/110/-3200
Divine Morning Star +10140/170/0/0D/-/-/C300/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Morning Star +5 - White Titanite Chunk Ascended by Andre of Astora with Dark Ember. 27% STR, 63% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Morning Star +0114/124/0/0D/-/-/C300/0/-/1101200
Occult Morning Star +1120/130/0/0D/-/-/C300/0/-/1101200
Occult Morning Star +2127/136/0/0D/-/-/C300/0/-/1101200
Occult Morning Star +3134/142/0/0D/-/-/C300/0/-/1102200
Occult Morning Star +4141/148/0/0D/-/-/C300/0/-/1103200
Occult Morning Star +5148/155/0/0D/-/-/C300/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Morning Star +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Morning Star +0107/0/107/0-/-/-/-45/10/30/301200
Fire Morning Star +1116/0/116/0-/-/-/-45/10/30.3/301200
Fire Morning Star +2124/0/124/0-/-/-/-45/10/30.6/301200
Fire Morning Star +3132/0/132/0-/-/-/-45/10/30.9/302200
Fire Morning Star +4141/0/141/0-/-/-/-45/10/31.2/302200
Fire Morning Star +5149/0/149/0-/-/-/-45/10/31.5/303200
Fire Morning Star +6159/0/159/0-/-/-/-45/10/31.8/301200
Fire Morning Star +7169/0/169/0-/-/-/-45/10/32.1/301200
Fire Morning Star +8179/0/179/0-/-/-/-45/10/32.4/302200
Fire Morning Star +9189/0/189/0-/-/-/-45/10/32.7/303200
Fire Morning Star +10199/0/199/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Morning Star +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Morning Star +0131/0/149/0-/-/-/-45/10/30/301200
Chaos Morning Star +1138/0/157/0-/-/-/-45/10/30.6/301200
Chaos Morning Star +2146/0/166/0-/-/-/-45/10/31.2/301200
Chaos Morning Star +3153/0/174/0-/-/-/-45/10/31.8/302200
Chaos Morning Star +4160/0/182/0-/-/-/-45/10/32.4/303200
Chaos Morning Star +5167/0/190/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 8 Strength is required