# Greataxe > *This greataxe is a veritable mass of iron.* > > *Its weight sends foes flying, but makes it difficult to handle without inhuman strength.* > > *Any miss makes one very vulnerable, as each swing requires the full force of the body.* ### Availability --- Sold by the Crestfallen Merchant for 8,000 Souls Treasure from a corpse in the Depths, under some crates behind five Small Undead Rats Drop from Heavy Knights (2% drop rate, 0.67% drop rate in Undead Parish) ### General Information ---
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/greataxe.webp)![]()Greataxe140/0/0/0 (Regular)23014.0321/8/0/0 C/E/-/-55/10/40/403850
### Move Set ---
**1 Handed**
**R1**Overhead smash.
**R2**Right-to-left horizontal smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running horizontal smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Overhead smash.
**2 Handed**
**R1**Overhead smash.
**R2**Right-to-left horizontal smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running horizontal smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 68% STR, 11% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Greataxe +0140/0/0/0C/E/-/-
Greataxe +1154/0/0/0C/E/-/-1800
Greataxe +2168/0/0/0C/E/-/-1800
Greataxe +3182/0/0/0C/E/-/-2800
Greataxe +4196/0/0/0C/E/-/-2800
Greataxe +5210/0/0/0C/E/-/-3800
Greataxe +6224/0/0/0C/E/-/-1800
Greataxe +7238/0/0/0C/E/-/-1800
Greataxe +8252/0/0/0C/E/-/-2800
Greataxe +9266/0/0/0C/E/-/-2800
Greataxe +10280/0/0/0C/E/-/-3800
Greataxe +11294/0/0/0C/E/-/-1800
Greataxe +12308/0/0/0C/E/-/-1800
Greataxe +13322/0/0/0C/E/-/-2800
Greataxe +14336/0/0/0B/E/-/-3800
Greataxe +15350/0/0/0B/E/-/-1800
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Greataxe +5 - Titanite Ascended by Andre of Astora with Large Ember. 52% STR, 8% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Greataxe +0241/0/0/0C/E/-/-1800
Raw Greataxe +1257/0/0/0C/E/-/-1800
Raw Greataxe +2273/0/0/0C/E/-/-1800
Raw Greataxe +3289/0/0/0C/E/-/-2800
Raw Greataxe +4305/0/0/0C/E/-/-2800
Raw Greataxe +5322/0/0/0C/E/-/-3800
#### Crystal --- Greataxe durability reduced to **23**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Greataxe +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 68% STR, 11% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Greataxe +0308/0/0/0C/E/-/-1800
Crystal Greataxe +1322/0/0/0C/E/-/-1800
Crystal Greataxe +2336/0/0/0C/E/-/-1800
Crystal Greataxe +3350/0/0/0C/E/-/-2800
Crystal Greataxe +4364/0/0/0B/E/-/-3800
Crystal Greataxe +5378/0/0/0B/E/-/-1800
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Great Axe +10 - Titanite Chunk Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Great Axe +0252/0/0/252-/-/-/-55/10/40/401800
Lightning Great Axe +1271/0/0/271-/-/-/-55/10/40/43.21800
Lightning Great Axe +2291/0/0/291-/-/-/-55/10/40/46.41800
Lightning Great Axe +3310/0/0/310-/-/-/-55/10/40/49.62800
Lightning Great Axe +4330/0/0/330-/-/-/-55/10/40/52.83800
Lightning Great Axe +5350/0/0/350-/-/-/-55/10/40/561800
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Greataxe +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 19% STR, 3% DEX, 57% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Greataxe +0157/171/0/0E/E/C/-1800
Magic Greataxe +1168/182/0/0E/E/C/-1800
Magic Greataxe +2178/193/0/0E/E/C/-1800
Magic Greataxe +3189/205/0/0E/E/C/-2800
Magic Greataxe +4199/216/0/0E/E/C/-2800
Magic Greataxe +5210/228/0/0E/E/C/-3800
Magic Greataxe +6220/239/0/0D/E/C/-1800
Magic Greataxe +7231/250/0/0D/E/C/-1800
Magic Greataxe +8241/262/0/0D/E/C/-2800
Magic Greataxe +9252/273/0/0D/E/C/-3800
Magic Greataxe +10262/285/0/0D/E/C/-1800
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Greataxe+5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 14% STR, 2% DEX, 55% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesChunkSlabSouls
Enchanted Greataxe +0210/224/0/0E/E/C/-1800
Enchanted Greataxe +1218/230/0/0E/E/C/-1800
Enchanted Greataxe +2226/237/0/0E/E/C/-2800
Enchanted Greataxe +3235/244/0/0E/E/B/-2800
Enchanted Greataxe +4243/250/0/0E/E/B/-3800
Enchanted Greataxe +5252/259/0/0E/E/B/-1800
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Great Axe + 5 - Green Titanite Shard Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 27% STR, 4% DEX, 56% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Greataxe +0142/174/0/0D/E/-/C0/0/110/-1800
Divine Greataxe +1152/185/0/0D/E/-/C0/0/110/-1800
Divine Greataxe +2161/197/0/0D/E/-/C0/0/110/-1800
Divine Greataxe +3171/208/0/0D/E/-/C0/0/110/-2800
Divine Greataxe +4180/220/0/0D/E/-/C0/0/110/-2800
Divine Greataxe +5190/232/0/0D/E/-/C0/0/110/-3800
Divine Greataxe +6199/243/0/0D/E/-/C0/0/110/-1800
Divine Greataxe +7209/255/0/0D/E/-/C0/0/110/-1800
Divine Greataxe +8218/266/0/0D/E/-/C0/0/110/-2800
Divine Greataxe +9228/278/0/0D/E/-/C0/0/110/-3800
Divine Greataxe +10237/290/0/0D/E/-/C0/0/110/-1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Greataxe +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 24% STR, 4% DEX, 56% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Greataxe +0192/210/0/0D/E/-/C0/0/-/1101800
Occult Greataxe +1203/220/0/0D/E/-/C0/0/-/1101800
Occult Greataxe +2215/231/0/0D/E/-/C0/0/-/1101800
Occult Greataxe +3226/241/0/0D/E/-/C0/0/-/1102800
Occult Greataxe +4238/252/0/0D/E/-/C0/0/-/1103800
Occult Greataxe +5249/262/0/0D/E/-/C0/0/-/1101800
#### Fire --- Fire damage added. All stat bonuses removed Requires - Greataxe +5 - Green Titanite (for Fire Greataxe to +5) - Red Titanite (for +6 to +10) Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Greataxe +0182/0/182/0-/-/-/-55/10/40/401800
Fire Greataxe +1196/0/196/0-/-/-/-55/10/40.4/401800
Fire Greataxe +2210/0/210/0-/-/-/-55/10/40.8/401800
Fire Greataxe +3224/0/224/0-/-/-/-55/10/41.2/402800
Fire Greataxe +4238/0/238/0-/-/-/-55/10/41.6/402800
Fire Greataxe +5252/0/252/0-/-/-/-55/10/42/403800
Fire Greataxe +6268/0/268/0-/-/-/-55/10/42.4/401800
Fire Greataxe +7285/0/285/0-/-/-/-55/10/42.8/401800
Fire Greataxe +8302/0/302/0-/-/-/-55/10/43.2/402800
Fire Greataxe +9319/0/319/0-/-/-/-55/10/43.6/403800
Fire Greataxe +10336/0/336/0-/-/-/-55/10/44/401800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Greataxe +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Greataxe +0219/0/252/0-/-/-/-55/10/40/401800
Chaos Greataxe +1231/0/266/0-/-/-/-55/10/40.8/401800
Chaos Greataxe +2244/0/280/0-/-/-/-55/10/41.6/401800
Chaos Greataxe +3256/0/294/0-/-/-/-55/10/42.4/402800
Chaos Greataxe +4268/0/308/0-/-/-/-55/10/43.2/403800
Chaos Greataxe +5280/0/322/0-/-/-/-55/10/44/401800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 22 Strength is required.