# Grant > *A legendary weapon of the Way of White,* > > *granted to an Undead paladin long ago.* > > *This mass of iron can only be lifted by those with inhuman strength, but it is blessed,* > > *and very effective against agents of Dark.* ### Availability --- Paladin Leeroy drop in the Tomb of the Giants ### General Information --- Like all weapons that have a Holy modifier, Skeleton enemies in The Catacombs will not reassemble when killed with it even if the Necromancers are still alive.
ImageNameDamageCriticalAux EffectsDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/grant.webp)![]()Grant130/130/0/0 (Strike)1000/0/130/-60024501/0/0/30 B/-/-/A50/10/35/3532100
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Heavy overhead smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal smash.
**2 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Wrath of the Gods.Consumes 200 durability.
**Roll — R1**Fast ground slam.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
- Strong attack (2-handed) is replaced by a Wrath of the Gods effect that scales with the weapon's Magic damage. This attack uses 200 durability points per use. ### Upgrades --- Requires - Twinkling Titanite 84% STR, 116% FAI scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Grant +0130/130/0/0B/-/-/A
Grant +1143/143/0/0B/-/-/A12,000
Grant +2156/156/0/0B/-/-/A12,000
Grant +3169/169/0/0B/-/-/A22,000
Grant +4182/182/0/0B/-/-/A22,000
Grant +5195/195/0/0B/-/-/A42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 34 Strength is required.