# Dragon Bone Fist > *A weapon from the soul of the Iron Golem,* > > *guardian of Sen"s Fortress who repelled countless heroes who sought Anor Londo.* > > *The Gods fused the power of the soul with the great bones of the dragons, forming an appropriate core for the giant golem.* ### Availability --- Created by the Giant Blacksmith in Anor Londo using the Core of an Iron Golem, from a +10 Caestus or Claw for 5,000 Souls ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**Aux EffectsStabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/dragon-bone-fist.webp)![]()Dragon Bone Fist95/0/0/0 (Strike)1009998.0201/0/0/0 A/-/-/-0/0/0/00/0/-/-05,000
### Move Set --- + Show Move Set - Hide Move Set
**R1 — R1**Right hook punch into backhand blow.
**R2**Uppercut.
**Roll — R1**Backhand blow.
**Backstep or Run — R1**Running backhand blow.
**Forward + R1**Knee kick.Same effect as a regular kick.
**L1** (left hand)Very fast straight punch.Much lower damage.
**L2** (left hand)Parry.
- Strong attack is a delayed jumping uppercut that drains high amount of stamina on block and can knock enemies down on hit. Grants Hyperarmor and Vulnerability for the duration spent off the ground. ### Upgrades --- Requires Dragon Scale 120% STR scaling.
NameDamageStat BonusesDragon ScaleSouls
Dragon Bone Fist +095/0/0/0A/-/-/-
Dragon Bone Fist +1104/0/0/0A/-/-/-15,000
Dragon Bone Fist +2114/0/0/0A/-/-/-15,000
Dragon Bone Fist +3123/0/0/0A/-/-/-25,000
Dragon Bone Fist +4133/0/0/0A/-/-/-25,000
Dragon Bone Fist +5142/0/0/0S/-/-/-45,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. This weapon cannot be two-handed.