# Darkmoon Bow > *Bow born from the soul of the Dark Sun Gwyndolin, Darkmoon deity who watches over the abandoned city of Gods, Anor Londo.* > > *This golden bow is imbued with powerful magic and is most impressive with Moonlight Arrows.* ### Availability --- Created by the Giant Blacksmith in Anor Londo from the Soul of Gwyndolin and any +10 Bow for 5,000 Souls ### General Information --- Has a Bow Dist Rate of 0.
ImageNameDamageCriticalRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/darkmoon-bow.webp)![]()Darkmoon Bow85/85/0/0100504001.071/16/0/16 E/D/-/D1,000
### Upgrades --- Requires Demon Titanite 18% STR, 32% DEX, 50% FAI scaling.
NameDamageStat BonusesDemon TitaniteSouls
Darkmoon Bow +085/85/0/0E/D/-/D5,000
Darkmoon Bow +193/93/0/0E/D/-/D15,000
Darkmoon Bow +2102/102/0/0E/D/-/D15,000
Darkmoon Bow +3110/110/0/0E/D/-/D25,000
Darkmoon Bow +4119/119/0/0E/D/-/D25,000
Darkmoon Bow +5127/127/0/0E/D/-/D45,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
#### Footnotes 1. because bows are always two handed, only 5 strength is required