# Dark Silver Tracer > *A dark silver dagger used by the Lord's Blade Ciaran, of Gwyn's Four Knights.* > > *The victim is first distracted by dazzling streaks of the Gold Tracer, then stung by the vicious poison of this dagger.* ### Availability --- Given by Lord's Blade Ciaran in return for the Soul of Artorias Drops from Lord's Blade Ciaran if killed without giving her the Soul of Artorias ### General Information --- Strong attack's toxin buildup is 36 per strike. When inflicted, - HP loss rate is 6 HP/seconds - Slows stamina regeneration by -15 stamina/seconds - Lasts for 10 minutes
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/dark-silver-tracer.webp)![]()Dark Silver Tracer75/0/0/0 (Slashing/Thrust)1601201.061/25/0/0 E/S/-/-45/10/30/3026100
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2**Delayed thrust.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Forward stab.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Horizontal swipe.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Downward slash into left-to-right slash.
**R2**Delayed thrust.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Downward slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a delayed thrust. ### Notes --- Highest critical bonus in the game since release of the Additional Content. Highest DEX scaling in the game. ### Upgrades --- Requires - Twinkling Titanite 10% STR, 145% DEX scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Dark Silver Tracer +075/0/0/0E/S/-/-
Dark Silver Tracer +182/0/0/0E/S/-/-12,000
Dark Silver Tracer +290/0/0/0E/S/-/-12,000
Dark Silver Tracer +397/0/0/0E/S/-/-22,000
Dark Silver Tracer +4105/0/0/0E/S/-/-22,000
Dark Silver Tracer +5112/0/0/0E/S/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handling this weapon, only 4 Strength is required.