# Battle Axe > *Standard battle axe. Inflicts regular damage, making it effective in various situations.* > > *Powerful attack due to its weight, but one wrong swing leaves the wielder wide open, so timing and proximity to the enemy must be judged carefully.* ### Availability --- Bandit class starting weapon Sold by Andre of Astora for 1,000 Souls Drop by Armored Hollow (Axe) in Undead Burg (2% drop rate). ### General Information --- Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/battle-axe.webp)![]()Battle Axe95/0/0/0 (Normal)1002504.0121/8/0/0 C/D/-/-55/10/40/403650
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 60% STR, 30% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Battle Axe +095/0/0/0C/D/-/-
Battle Axe +1104/0/0/0C/D/-/-1 200
Battle Axe +2114/0/0/0C/D/-/-1 200
Battle Axe +3123/0/0/0C/D/-/-2 200
Battle Axe +4133/0/0/0C/D/-/-2 200
Battle Axe +5142/0/0/0C/D/-/-3 200
Battle Axe +6152/0/0/0C/D/-/- 1 200
Battle Axe +7161/0/0/0C/D/-/- 1 200
Battle Axe +8171/0/0/0C/D/-/- 2 200
Battle Axe +9180/0/0/0C/D/-/- 2 200
Battle Axe +10190/0/0/0C/D/-/- 3 200
Battle Axe +11199/0/0/0C/D/-/- 1 200
Battle Axe +12209/0/0/0C/D/-/- 1 200
Battle Axe +13218/0/0/0C/D/-/- 2 200
Battle Axe +14228/0/0/0C/D/-/- 3 200
Battle Axe +15237/0/0/0C/D/-/- 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires: - Battle Axe +5 - Titanite Ascended by Andre of Astora with Large Ember. 45% STR, 23% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Battle Axe +0163/0/0/0D/D/-/-1200
Raw Battle Axe +1174/0/0/0D/D/-/-1200
Raw Battle Axe +2185/0/0/0D/D/-/-1200
Raw Battle Axe +3196/0/0/0D/D/-/-2200
Raw Battle Axe +4207/0/0/0D/D/-/-2200
Raw Battle Axe +5218/0/0/0D/D/-/-3200
#### Crystal --- Battle Axe durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement). Requires: - Battle Axe +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 60% STR, 30% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Battle Axe +0209/0/0/0C/D/-/-1 200
Crystal Battle Axe +1218/0/0/0C/D/-/-1 200
Crystal Battle Axe +2228/0/0/0C/D/-/-1 200
Crystal Battle Axe +3237/0/0/0C/D/-/-2 200
Crystal Battle Axe +4247/0/0/0C/D/-/-2 200
Crystal Battle Axe +5256/0/0/0C/D/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires: - Battle Axe +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Battle Axe +0171/0/0/171-/-/-/-55/10/40/401 200
Lightning Battle Axe +1184/0/0/184-/-/-/-55/10/40/43.21 200
Lightning Battle Axe +2197/0/0/197-/-/-/-55/10/40/46.41 200
Lightning Battle Axe +3210/0/0/210-/-/-/-55/10/40/49.62 200
Lightning Battle Axe +4224/0/0/224-/-/-/-55/10/40/52.83 200
Lightning Battle Axe +5237/0/0/237-/-/-/-55/10/40/56 1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires: - Battle Axe +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 17% STR, 8% DEX, 65% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Battle Axe +0106/115/0/0E/E/C/-1 200
Magic Battle Axe +1113/123/0/0E/E/C/-1 200
Magic Battle Axe +2120/130/0/0E/E/C/-1 200
Magic Battle Axe +3127/138/0/0E/E/C/-2 200
Magic Battle Axe +4134/146/0/0E/E/C/-2 200
Magic Battle Axe +5142/154/0/0E/E/C/-3 200
Magic Battle Axe +6149/161/0/0E/E/C/- 1 200
Magic Battle Axe +7156/169/0/0E/E/C/- 1 200
Magic Battle Axe +8163/177/0/0E/E/C/- 2 200
Magic Battle Axe +9170/184/0/0E/E/C/- 2 200
Magic Battle Axe +10177/192/0/0E/E/C/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires: - Magic Battle Axe +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 12% STR, 6% DEX, 63% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Battle Axe +0142/152/0/0E/E/C/-1 200
Enchanted Battle Axe +1147/156/0/0E/E/C/-1 200
Enchanted Battle Axe +2153/161/0/0E/E/C/-1 200
Enchanted Battle Axe +3159/165/0/0E/E/C/-2 200
Enchanted Battle Axe +4164/170/0/0E/E/C/-3 200
Enchanted Battle Axe +5170/176/0/0E/E/C/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires: - Battle Axe +10 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 23% STR, 12% DEX, 64% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Battle Axe +096/117/0/0D/E/-/C0/0/110/-1 200
Divine Battle Axe +1102/124/0/0D/E/-/C0/0/110/-1 200
Divine Battle Axe +2108/132/0/0D/E/-/C0/0/110/-1 200
Divine Battle Axe +3115/140/0/0D/E/-/C0/0/110/-2 200
Divine Battle Axe +4121/148/0/0D/E/-/C0/0/110/-2 200
Divine Battle Axe +5128/156/0/0D/E/-/C0/0/110/-3 200
Divine Battle Axe +6134/163/0/0D/E/-/C0/0/110/- 1 200
Divine Battle Axe +7140/171/0/0D/E/-/C0/0/110/- 1 200
Divine Battle Axe +8147/179/0/0D/E/-/C0/0/110/- 2 200
Divine Battle Axe +9153/187/0/0D/E/-/C0/0/110/- 3 200
Divine Battle Axe +10160/195/0/0D/E/-/C0/0/110/- 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires: - Divine Battle Axe +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 22% STR, 11% DEX, 76% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Battle Axe +0130/142/0/0D/E/-/B0/0/-/1101 200
Occult Battle Axe +1137/149/0/0D/E/-/B0/0/-/1101 200
Occult Battle Axe +2145/156/0/0D/E/-/B0/0/-/1101 200
Occult Battle Axe +3153/163/0/0D/E/-/B0/0/-/1102 200
Occult Battle Axe +4161/170/0/0D/E/-/B0/0/-/1103 200
Occult Battle Axe +5169/177/0/0D/E/-/B0/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires: - Battle Axe +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Battle Axe +0123/0/123/0-/-/-/-55/10/40/401 200
Fire Battle Axe +1133/0/133/0-/-/-/-55/10/40.4/401 200
Fire Battle Axe +2142/0/142/0-/-/-/-55/10/40.8/401 200
Fire Battle Axe +3152/0/152/0-/-/-/-55/10/41.2/402 200
Fire Battle Axe +4161/0/161/0-/-/-/-55/10/41.6/402 200
Fire Battle Axe +5171/0/171/0-/-/-/-55/10/42/403 200
Fire Battle Axe +6182/0/182/0-/-/-/-55/10/42.4/40 1 200
Fire Battle Axe +7193/0/193/0-/-/-/-55/10/42.8/40 1 200
Fire Battle Axe +8205/0/205/0-/-/-/-55/10/43.2/40 2 200
Fire Battle Axe +9216/0/216/0-/-/-/-55/10/43.6/40 3 200
Fire Battle Axe +10228/0/228/0-/-/-/-55/10/44/40 1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires: - Fire Battle Axe +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Battle Axe +0149/0/171/0-/-/-/-55/10/40/401 200
Chaos Battle Axe +1157/0/180/0-/-/-/-55/10/40.8/401 200
Chaos Battle Axe +2166/0/190/0-/-/-/-55/10/41.6/401 200
Chaos Battle Axe +3174/0/199/0-/-/-/-55/10/42.4/402 200
Chaos Battle Axe +4182/0/209/0-/-/-/-55/10/43.2/403 200
Chaos Battle Axe +5190/0/218/0-/-/-/-55/10/44/40 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 8 Strength is required.