# Weapons
# List of All Weapons
# Daggers
Daggers are extremely fast, close-range weapons with short reach, good Dexterity scaling, and exceptionally high critical damage. Their quick attacks can easily interrupt an enemy’s offense, and successive hits can stagger foes, allowing for relentless pressure. They are well-suited to confined areas where movement is limited. While their per-hit damage is low and their range is minimal, the rapid attack speed and strong critical hits make them ideal for skilled players who enjoy swift, precise combat. Daggers can be wielded in the left hand for parrying and are excellent for applying weapon buffs like Crystal Magic Weapon or Rotten Pine Resin.
# Bandit's Knife
> *This wide single-edged shortsword is the favorite of lowly thieves and bandits.*
>
> *Primarily a slicing weapon, but highly effective when used for critical hits, such as after parrying or from behind.*
### Availability
---
Starting weapon of the Thief class
Drop from Undead Assassins (2% drop rate)
### General Information
---
Bleed buildup is 33 per strike and it deals 30% HP.
This weapon had the highest Critical Modifier before the release of the DLC, with the DLC, the Dark Silver Tracer has the highest Critical Modifier at 400.
The weapon's name changes to "X Knife" after any non-normal upgrade. ("X" is replaced with the weapon's upgrade path)
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Bandit's Knife | 56/0/0/0
Bleed 300
(Slash) | 147 | 200 | 1.0 | 61/12/0/0
E/B/-/- | 45/10/30/30 | 26 | 300/0/-/- | 50 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy right-to-left swipe into heavy left-to-right swipe. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Forward stab. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Horizontal swipe. | |
**L2** (left hand) | Parry. | |
**2 Handed** | |
---|
**R1 — R1** | Downward slash into left-to-right slash. | |
**R2 — R2** | Heavy right-to-left swipe into heavy left-to-right swipe. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Downward slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by a heavy right-to-left swipe into a heavy left-to-right swipe.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Bandit's Knife +0 | 56/0/0/0 | E/B/-/- | | | | | | Bandit's Knife +1 | 61/0/0/0 | E/B/-/- | 1 | | | | 100 | Bandit's Knife +2 | 67/0/0/0 | E/B/-/- | 1 | | | | 100 | Bandit's Knife +3 | 72/0/0/0 | E/B/-/- | 2 | | | | 100 | Bandit's Knife +4 | 78/0/0/0 | E/B/-/- | 2 | | | | 100 | Bandit's Knife +5 | 84/0/0/0 | E/B/-/- | 3 | | | | 100 | Bandit's Knife +6 | 89/0/0/0 | E/B/-/- | | 1 | | | 100 | Bandit's Knife +7 | 95/0/0/0 | E/B/-/- | | 1 | | | 100 | Bandit's Knife +8 | 100/0/0/0 | E/B/-/- | | 2 | | | 100 | Bandit's Knife +9 | 106/0/0/0 | E/B/-/- | | 2 | | | 100 | Bandit's Knife +10 | 112/0/0/0 | E/B/-/- | | 3 | | | 100 | Bandit's Knife +11 | 117/0/0/0 | E/B/-/- | | | 1 | | 100 | Bandit's Knife +12 | 123/0/0/0 | E/B/-/- | | | 1 | | 100 | Bandit's Knife +13 | 128/0/0/0 | E/B/-/- | | | 2 | | 100 | Bandit's Knife +14 | 134/0/0/0 | E/A/-/- | | | 3 | | 100 | Bandit's Knife +15 | 140/0/0/0 | E/A/-/- | | | | 1 | 100 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires:
- Bandit's Knife +5
- Titanite
Ascended by Andre of Astora with Large Ember.
10% STR, 64% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Knife +0 | 96/0/0/0 | E/C/-/- | 1 | 100 | Raw Knife +1 | 102/0/0/0 | E/C/-/- | 1 | 100 | Raw Knife +2 | 108/0/0/0 | E/C/-/- | 1 | 100 | Raw Knife +3 | 115/0/0/0 | E/C/-/- | 2 | 100 | Raw Knife +4 | 121/0/0/0 | E/C/-/- | 2 | 100 | Raw Knife +5 | 128/0/0/0 | E/C/-/- | 3 | 100 |
|
#### Crystal
---
Bandit's Knife durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires:
- Bandit's Knife +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Knife +0 | 123/0/0/0 | E/B/-/- | 1 | | 100 | Crystal Knife +1 | 128/0/0/0 | E/B/-/- | 1 | | 100 | Crystal Knife +2 | 134/0/0/0 | E/B/-/- | 1 | | 100 | Crystal Knife +3 | 140/0/0/0 | E/B/-/- | 2 | | 100 | Crystal Knife +4 | 145/0/0/0 | E/A/-/- | 3 | | 100 | Crystal Knife +5 | 151/0/0/0 | E/A/-/- | | 1 | 100 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires:
- Bandit's Knife +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Knife +0 | 100/0/0/100 | -/-/-/- | 45/10/30/30 | 1 | | 100 | Lightning Knife +1 | 108/0/0/108 | -/-/-/- | 45/10/30/32.4 | 1 | | 100 | Lightning Knife +2 | 116/0/0/116 | -/-/-/- | 45/10/30/34.8 | 1 | | 100 | Lightning Knife +3 | 124/0/0/124 | -/-/-/- | 45/10/30/37.2 | 2 | | 100 | Lightning Knife +4 | 132/0/0/132 | -/-/-/- | 45/10/30/39.6 | 3 | | 100 | Lightning Knife +5 | 140/0/0/140 | -/-/-/- | 45/10/30/42 | | 1 | 100 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires:
- Bandit's Knife +5
- Green Titanite
Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
4% STR, 24% DEX, 71% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Knife +0 | 63/69/0/0 | E/D/C/- | 1 | | | 100 | Magic Knife +1 | 67/73/0/0 | E/D/C/- | 1 | | | 100 | Magic Knife +2 | 71/78/0/0 | E/D/C/- | 1 | | | 100 | Magic Knife +3 | 75/82/0/0 | E/D/C/- | 2 | | | 100 | Magic Knife +4 | 79/87/0/0 | E/D/C/- | 2 | | | 100 | Magic Knife +5 | 84/92/0/0 | E/D/B/- | 3 | | | 100 | Magic Knife +6 | 88/96/0/0 | E/D/B/- | | 1 | | 100 | Magic Knife +7 | 92/101/0/0 | E/D/B/- | | 1 | | 100 | Magic Knife +8 | 96/105/0/0 | E/D/B/- | | 2 | | 100 | Magic Knife +9 | 100/110/0/0 | E/D/B/- | | 2 | | 100 | Magic Knife +10 | 105/115/0/0 | E/D/B/- | | | 1 | 100 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires:
- Magic Knife +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Knife +0 | 84/90/0/0 | E/E/C/- | 1 | | 100 | Enchanted Knife +1 | 87/92/0/0 | E/E/C/- | 1 | | 100 | Enchanted Knife +2 | 90/95/0/0 | E/E/C/- | 1 | | 100 | Enchanted Knife +3 | 94/98/0/0 | E/E/C/- | 2 | | 100 | Enchanted Knife +4 | 97/100/0/0 | E/E/B/- | 3 | | 100 | Enchanted Knife +5 | 100/104/0/0 | E/E/B/- | | 1 | 100 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires:
- Bandit's Knife +10
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
5% STR, 33% DEX, 70% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Knife +0 | 57/69/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Knife +1 | 60/73/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Knife +2 | 64/78/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Knife +3 | 68/82/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 100 | Divine Knife +4 | 72/87/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 100 | Divine Knife +5 | 76/92/0/0 | E/D/-/C | 0/0/110/- | 3 | | | 100 | Divine Knife +6 | 79/96/0/0 | E/D/-/B | 0/0/110/- | | 1 | | 100 | Divine Knife +7 | 83/101/0/0 | E/D/-/B | 0/0/110/- | | 1 | | 100 | Divine Knife +8 | 87/105/0/0 | E/D/-/B | 0/0/110/- | | 2 | | 100 | Divine Knife +9 | 91/110/0/0 | E/D/-/B | 0/0/110/- | | 3 | | 100 | Divine Knife +10 | 95/115/0/0 | E/D/-/B | 0/0/110/- | | | 1 | 100 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires:
- Divine Knife +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
5% STR, 31% DEX, 82% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Knife +0 | 76/84/0/30 | E/D/-/B | 0/0/-/110 | 1 | | 100 | Occult Knife +1 | 80/88/0/30 | E/D/-/B | 0/0/-/110 | 1 | | 100 | Occult Knife +2 | 85/92/0/30 | E/D/-/B | 0/0/-/110 | 1 | | 100 | Occult Knife +3 | 89/96/0/30 | E/D/-/B | 0/0/-/110 | 2 | | 100 | Occult Knife +4 | 94/100/0/30 | E/D/-/B | 0/0/-/110 | 3 | | 100 | Occult Knife +5 | 98/105/0/30 | E/D/-/B | 0/0/-/110 | | 1 | 100 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires:
- Bandit's Knife +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Knife +0 | 72/0/72/0 | -/-/-/- | 45/10/30/30 | 1 | | | 100 | Fire Knife +1 | 78/0/78/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 100 | Fire Knife +2 | 84/0/84/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 100 | Fire Knife +3 | 89/0/89/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 100 | Fire Knife +4 | 95/0/95/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 100 | Fire Knife +5 | 100/0/100/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 100 | Fire Knife +6 | 107/0/107/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 100 | Fire Knife +7 | 114/0/114/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 100 | Fire Knife +8 | 120/0/120/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 100 | Fire Knife +9 | 127/0/127/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 100 | Fire Knife +10 | 134/0/134/0 | -/-/-/- | 45/10/33/30 | | | 1 | 100 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires:
- Fire Knife +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Knife +0 | 88/0/102/0 | -/-/-/- | 45/10/30/30 | 1 | | 100 | Chaos Knife +1 | 93/0/108/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 100 | Chaos Knife +2 | 98/0/114/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 100 | Chaos Knife +3 | 102/0/119/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 100 | Chaos Knife +4 | 107/0/125/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 100 | Chaos Knife +5 | 112/0/131/0 | -/-/-/- | 45/10/33/30 | | 1 | 100 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 4 Strength is required.
# Dark Silver Tracer
> *A dark silver dagger used by the Lord's Blade Ciaran, of Gwyn's Four Knights.*
>
> *The victim is first distracted by dazzling streaks of the Gold Tracer, then stung by the vicious poison of this dagger.*
### Availability
---
Given by Lord's Blade Ciaran in return for the Soul of Artorias
Drops from Lord's Blade Ciaran if killed without giving her the Soul of Artorias
### General Information
---
Strong attack's toxin buildup is 36 per strike. When inflicted,
- HP loss rate is 6 HP/seconds
- Slows stamina regeneration by -15 stamina/seconds
- Lasts for 10 minutes
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Dark Silver Tracer | 75/0/0/0
(Slashing/Thrust) | 160 | 120 | 1.0 | 61/25/0/0
E/S/-/- | 45/10/30/30 | 26 | 100 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2** | Delayed thrust. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Forward stab. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Horizontal swipe. | |
**L2** (left hand) | Parry. | |
**2 Handed** | |
---|
**R1 — R1** | Downward slash into left-to-right slash. | |
**R2** | Delayed thrust. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Downward slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by a delayed thrust.
### Notes
---
Highest critical bonus in the game since release of the Additional Content.
Highest DEX scaling in the game.
### Upgrades
---
Requires
- Twinkling Titanite
10% STR, 145% DEX scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Dark Silver Tracer +0 | 75/0/0/0 | E/S/-/- | | | Dark Silver Tracer +1 | 82/0/0/0 | E/S/-/- | 1 | 2,000 | Dark Silver Tracer +2 | 90/0/0/0 | E/S/-/- | 1 | 2,000 | Dark Silver Tracer +3 | 97/0/0/0 | E/S/-/- | 2 | 2,000 | Dark Silver Tracer +4 | 105/0/0/0 | E/S/-/- | 2 | 2,000 | Dark Silver Tracer +5 | 112/0/0/0 | E/S/-/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handling this weapon, only 4 Strength is required.
# Ghost Blade
> *The ghosts of New Londo clutch this wickedly sharp dagger with their bony hands and make mincemeat of the living.*
>
> *One of the cursed weapons which can inflict damage upon ghosts.*
### Availability
---
Drop from Female Ghost in the New Londo Ruins (1% drop rate)
### General Information
---
This dagger can deal damage to the Ghosts in the New Londo Ruins without being cursed or using a Transient Curse.
Contrary to the official Dark Souls guide, this weapon is **not** needed for the Knight's Honor trophy/achievement.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Ghost Blade | 110/0/0/0
(Normal) | 127 | 100 | 0.5 | 51/8/0/0
E/-/-/- | 45/10/30/30 | 26 | 100 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Two swipes into three swipes. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Forward stab. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Horizontal swipe. | |
**L2** (left hand) | Parry. | |
**2 Handed** | |
---|
**R1 — R1** | Downward slash into left-to-right slash. | |
**R2 — R2** | Two swipes into three swipes. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Downward slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by two consecutive swipes followed by three consecutive swipes.
### Upgrade
---
Requires
- Twinkling Titanite
12% STR scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Ghost Blade +0 | 110/0/0/0 | E/-/-/- | | | Ghost Blade +1 | 121/0/0/0 | E/-/-/- | 1 | 2,000 | Ghost Blade +2 | 132/0/0/0 | E/-/-/- | 1 | 2,000 | Ghost Blade +3 | 143/0/0/0 | E/-/-/- | 2 | 2,000 | Ghost Blade +4 | 154/0/0/0 | E/-/-/- | 2 | 2,000 | Ghost Blade +5 | 165/0/0/0 | E/-/-/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 4 Strength is required.
# Parrying Dagger
> *This dagger is useful after parrying and is normally equipped in the left hand.*
>
> *A favorite of the knights of Carim, who are famous for fighting without a shield.*
### Availability
---
New Londo Ruins treasure
### General Information
---
Has a special parrying animation identical to the Buckler and Target Shield when used in the left hand.
The parry window is 8 frames instead of the regular 7.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Parrying Dagger | 54/0/0/0
(Slash/Thrust) | 131 | 200 | 0.5 | 51/14/0/0
E/B/-/- | 45/10/30/30 | 26 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Thrust into left-to-right swipe. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Forward stab. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Horizontal swipe. | |
**L2** (left hand) | Parry. | |
**2 Handed** | |
---|
**R1 — R1** | Downward slash into left-to-right slash. | |
**R2** | Thrust. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Downward slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Parrying Dagger +0 | 54/0/0/0 | E/B/-/- | | | | | | Parrying Dagger +1 | 59/0/0/0 | E/B/-/- | 1 | | | | 100 | Parrying Dagger +2 | 64/0/0/0 | E/B/-/- | 1 | | | | 100 | Parrying Dagger +3 | 70/0/0/0 | E/B/-/- | 2 | | | | 100 | Parrying Dagger +4 | 75/0/0/0 | E/B/-/- | 2 | | | | 100 | Parrying Dagger +5 | 81/0/0/0 | E/B/-/- | 3 | | | | 100 | Parrying Dagger +6 | 86/0/0/0 | E/B/-/- | | 1 | | | 100 | Parrying Dagger +7 | 91/0/0/0 | E/B/-/- | | 1 | | | 100 | Parrying Dagger +8 | 97/0/0/0 | E/B/-/- | | 2 | | | 100 | Parrying Dagger +9 | 102/0/0/0 | E/B/-/- | | 2 | | | 100 | Parrying Dagger +10 | 108/0/0/0 | E/B/-/- | | 3 | | | 100 | Parrying Dagger +11 | 113/0/0/0 | E/B/-/- | | | 1 | | 100 | Parrying Dagger +12 | 118/0/0/0 | E/B/-/- | | | 1 | | 100 | Parrying Dagger +13 | 124/0/0/0 | E/B/-/- | | | 2 | | 100 | Parrying Dagger +14 | 129/0/0/0 | E/A/-/- | | | 3 | | 100 | Parrying Dagger +15 | 135/0/0/0 | E/A/-/- | | | | 1 | 100 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Parrying Dagger +5
- Titanite
Ascended by Andre of Astora with Large Ember.
10% STR, 64% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Parrying Dagger +0 | 93/0/0/0 | E/C/-/- | 1 | 100 | Raw Parrying Dagger +1 | 99/0/0/0 | E/C/-/- | 1 | 100 | Raw Parrying Dagger +2 | 105/0/0/0 | E/C/-/- | 1 | 100 | Raw Parrying Dagger +3 | 111/0/0/0 | E/C/-/- | 2 | 100 | Raw Parrying Dagger +4 | 117/0/0/0 | E/C/-/- | 2 | 100 | Raw Parrying Dagger +5 | 124/0/0/0 | E/C/-/- | 3 | 100 |
|
#### Crystal
---
Parrying Dagger durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Parrying Dagger +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Parrying Dagger +0 | 118/0/0/0 | E/B/-/- | 1 | | 100 | Crystal Parrying Dagger +1 | 124/0/0/0 | E/B/-/- | 1 | | 100 | Crystal Parrying Dagger +2 | 129/0/0/0 | E/B/-/- | 1 | | 100 | Crystal Parrying Dagger +3 | 135/0/0/0 | E/B/-/- | 2 | | 100 | Crystal Parrying Dagger +4 | 140/0/0/0 | E/A/-/- | 3 | | 100 | Crystal Parrying Dagger +5 | 145/0/0/0 | E/A/-/- | | 1 | 100 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Parrying Dagger +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Parrying Dagger +0 | 97/0/0/97 | -/-/-/- | 45/10/30/30 | 1 | | 100 | Lightning Parrying Dagger +1 | 104/0/0/104 | -/-/-/- | 45/10/30/32.4 | 1 | | 100 | Lightning Parrying Dagger +2 | 112/0/0/112 | -/-/-/- | 45/10/30/34.8 | 1 | | 100 | Lightning Parrying Dagger +3 | 119/0/0/119 | -/-/-/- | 45/10/30/37.2 | 2 | | 100 | Lightning Parrying Dagger +4 | 127/0/0/127 | -/-/-/- | 45/10/30/39.6 | 3 | | 100 | Lightning Parrying Dagger +5 | 135/0/0/135 | -/-/-/- | 45/10/30/42 | | 1 | 100 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Parrying Dagger +10
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
4% STR, 24% DEX, 71% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Parrying Dagger +0 | 61/66/0/0 | E/D/C/- | 1 | | | 100 | Magic Parrying Dagger +1 | 65/70/0/0 | E/D/C/- | 1 | | | 100 | Magic Parrying Dagger +2 | 69/74/0/0 | E/D/C/- | 1 | | | 100 | Magic Parrying Dagger +3 | 73/79/0/0 | E/D/C/- | 2 | | | 100 | Magic Parrying Dagger +4 | 77/83/0/0 | E/D/C/- | 2 | | | 100 | Magic Parrying Dagger +5 | 82/88/0/0 | E/D/C/- | 3 | | | 100 | Magic Parrying Dagger +6 | 86/92/0/0 | E/D/B/- | | 1 | | 100 | Magic Parrying Dagger +7 | 90/96/0/0 | E/D/B/- | | 1 | | 100 | Magic Parrying Dagger +8 | 94/101/0/0 | E/D/B/- | | 2 | | 100 | Magic Parrying Dagger +9 | 98/105/0/0 | E/D/B/- | | 3 | | 100 | Magic Parrying Dagger +10 | 102/110/0/0 | E/D/B/- | | | 1 | 100 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Parrying Dagger +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Parrying Dagger +0 | 82/86/0/0 | E/E/B/- | 1 | | 100 | Enchanted Parrying Dagger +1 | 85/88/0/0 | E/E/B/- | 1 | | 100 | Enchanted Parrying Dagger +2 | 88/91/0/0 | E/E/B/- | 1 | | 100 | Enchanted Parrying Dagger +3 | 91/93/0/0 | E/E/A/- | 2 | | 100 | Enchanted Parrying Dagger +4 | 95/96/0/0 | E/E/A/- | 3 | | 100 | Enchanted Parrying Dagger +5 | 98/99/0/0 | E/E/A/- | | 1 | 100 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Parrying Dagger +10
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
5% STR, 33% DEX, 70% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Parrying Dagger +0 | 54/67/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Parrying Dagger +1 | 57/72/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Parrying Dagger +2 | 61/76/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Parrying Dagger +3 | 64/81/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 100 | Divine Parrying Dagger +4 | 68/85/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 100 | Divine Parrying Dagger +5 | 72/90/0/0 | E/D/-/C | 0/0/110/- | 3 | | | 100 | Divine Parrying Dagger +6 | 75/94/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 100 | Divine Parrying Dagger +7 | 79/99/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 100 | Divine Parrying Dagger +8 | 82/103/0/0 | E/D/-/C | 0/0/110/- | | 2 | | 100 | Divine Parrying Dagger +9 | 86/108/0/0 | E/D/-/B | 0/0/110/- | | 3 | | 100 | Divine Parrying Dagger +10 | 90/112/0/0 | E/D/-/B | 0/0/110/- | | | 1 | 100 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Parrying Dagger +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
5% STR, 31% DEX, 82% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Parrying Dagger +0 | 74/82/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 100 | Occult Parrying Dagger +1 | 78/86/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 100 | Occult Parrying Dagger +2 | 82/90/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 100 | Occult Parrying Dagger +3 | 87/94/0/0 | E/D/-/B | 0/0/-/110 | 2 | | 100 | Occult Parrying Dagger +4 | 91/98/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 100 | Occult Parrying Dagger +5 | 96/102/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 100 |
|
#### Fire
---
Fire damage added. All stat bonuses removed
Requires
- Parrying Dagger +10
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Parrying Dagger +0 | 70/0/70/0 | -/-/-/- | 45/10/30/30 | 1 | | | 100 | Fire Parrying Dagger +1 | 75/0/75/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 100 | Fire Parrying Dagger +2 | 81/0/81/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 100 | Fire Parrying Dagger +3 | 86/0/86/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 100 | Fire Parrying Dagger +4 | 91/0/91/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 100 | Fire Parrying Dagger +5 | 97/0/97/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 100 | Fire Parrying Dagger +6 | 103/0/103/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 100 | Fire Parrying Dagger +7 | 110/0/110/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 100 | Fire Parrying Dagger +8 | 116/0/116/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 100 | Fire Parrying Dagger +9 | 123/0/123/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 100 | Fire Parrying Dagger +10 | 129/0/129/0 | -/-/-/- | 45/10/33/30 | | | 1 | 100 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Parrying Dagger +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Parrying Dagger +0 | 84/0/99/0 | -/-/-/- | 45/10/30/30 | 1 | | 100 | Chaos Parrying Dagger +1 | 89/0/104/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 100 | Chaos Parrying Dagger +2 | 94/0/110/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 100 | Chaos Parrying Dagger +3 | 98/0/115/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 100 | Chaos Parrying Dagger +4 | 103/0/121/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 100 | Chaos Parrying Dagger +5 | 108/0/126/0 | -/-/-/- | 45/10/33/30 | | 1 | 100 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 4 Strength is required.
# Priscilla's Dagger
> *This sword, one of the rare dragon weapons, came from the tail of Priscilla, the Dragon Crossbreed in the painted world of Ariamis.*
>
> *Possessing the power of lifehunt, it dances about when wielded, in a fashion reminiscent of the white-robed painting guardians.*
### Availability
---
Crossbreed Priscilla tail cut
### General Information
---
Bleed buildup is 20 per strike, the lowest in the game, and (like the Lifehunt Scythe) deals 50% of the target's total health when inflicted.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Priscilla's Dagger | 80/0/0/0
Bleed 500
Dark 110
(Normal) | 100 | 100 | 1.0 | 61/20/0/0
-/A/-/- | 45/10/30/30 | 26 | 5,000 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Rising and downward slashes into spinning horizontal slash. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Forward stab. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Horizontal swipe. | |
**L2** (left hand) | Parry. | |
**2 Handed** | |
---|
**R1 — R1** | Downward slash into left-to-right slash. | |
**R2 — R2** | Spinning slash into rising slash. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Downward slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- Strong attack (1-handed) is replaced by a rising slash into a downward slash that can be followed up by a spinning horizontal slash.
- Strong attack (2-handed) is replaced by a spinning slash followed by a rising slash.
### Upgrades
---
Requires
- Dragon Scale
122% DEX scaling.
Name | Damage | Stat Bonuses | Dragon Scale | Souls |
---|
Priscilla's Dagger +0 | 80/0/0/0 | -/A/-/- | | | Priscilla's Dagger +1 | 88/0/0/0 | -/A/-/- | 1 | 10,000 | Priscilla's Dagger +2 | 96/0/0/0 | -/A/-/- | 1 | 10,000 | Priscilla's Dagger +3 | 104/0/0/0 | -/A/-/- | 2 | 10,000 | Priscilla's Dagger +4 | 112/0/0/0 | -/A/-/- | 2 | 10,000 | Priscilla's Dagger +5 | 120/0/0/0 | -/S/-/- | 4 | 10,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 4 Strength is required.
# Weapon Template
is a weapontype in Dark Souls.
>
#### Effects
special effects go here
#### Location
this weapon is found here
#### Upgrade Table
\*\*\*\*
#### Notes
- 1
#### Trivia
- 1
# Greatswords
Greatswords are heavier, slower weapons that emphasize power and range over speed. They deliver potent strikes capable of staggering most opponents, making them highly effective in crowd control and prolonged engagements. The slower attacks demand good timing and positioning, as missed swings leave the wielder vulnerable. Greatswords generally have decent scaling and can handle a variety of situations if the player adapts their playstyle to the weapon’s weight and timing. Though not ideal for critical hits, their sheer damage and ability to break defenses can more than compensate.
# Abyss Greatsword
> *This greatsword belonged to Lord Gwyn's Knight Artorias, who fell to the Abyss.*
>
> *Swallowed by the Dark with its master, this sword is tainted by the Abyss, and now its strength reflects its wielder's humanity.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo from the Soul of Artorias and any +10 Dagger, Straightsword, or Greatsword **except** Broken Straight Sword and Straight Sword Hilt for 5,000 Souls
### General Information
---
Like the Cursed Greatsword of Artorias, this weapon has an INT and FTH requirement even though it has no non-physical damage.
With stats needed to wield\* Greatsword of Artorias (STR 22, DEX 18, INT 18, FTH 18), Abyss Greatsword has 240 + 106 = 346 physical damage. At 10 humanity, Abyss Greatsword will have 421 physical damage.
\*This article originally stated that the stats required to wield this weapon are STR 24, DEX 18, INT 20, FTH 20. This may have simply been a mistake, or it could be that earlier versions of the game had different requirements. The 'correct' stats listed above (STR 22, DEX 18, INT 18, FTH 18) have been confirmed in the Prepare to Die edition of the game as of June 2017.
Cannot be buffed with spells or resins.
If one does not meet the INT and FTH requirements but still meet the required STR and DEX, they will still be able to do full damage with the sword, but, will get a stagger animation that makes them immune to backstabs. This occurs because since the INT and FTH requirements don't actually affect the damage output, but rather the STR and DEX, they can completely disregard investing to get the INT and FTH stats to 18. However, the drawback to this is that it will not allow one to do any follow ups, as once this sword makes contact, it will bounce off, stopping the user from doing anything for a few seconds.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Abyss Greatsword | 160/0/0/0
(Regular) | 100 | 300 | 9.0 | 221/18/18/18
C/C/-/- | 40/50/40/40 | 38 | 50 |
|
### Move Set
---
- This weapon's moveset is the same as a greatsword's except for its R2 moves
- One-handed R2 is a double circular slash (Only connects once but, can hit a second enemy further away).
- Two-handed R2 is a somersault, followed by a vertical slam able to knock down enemies. Grants Hyperarmor and Vulnerability for the duration spent off the ground.
### Upgrades
---
Requires Demon Titanite
55% STR, 55% DEX scaling.
Name | Damage | Critical Bonus | Stat Bonuses | Demon Titanite | Souls |
---|
Abyss Greatsword +0 | 160/0/0/0 | 100 | C/C/-/- | | | Abyss Greatsword +1 | 176/0/0/0 | 100 | C/C/-/- | 1 | 5,000 | Abyss Greatsword +2 | 192/0/0/0 | 100 | C/C/-/- | 1 | 5,000 | Abyss Greatsword +3 | 208/0/0/0 | 100 | C/C/-/- | 2 | 5,000 | Abyss Greatsword +4 | 224/0/0/0 | 100 | C/C/-/- | 2 | 5,000 | Abyss Greatsword +5 | 240/0/0/0 | 100 | C/C/-/- | 4 | 5,000 |
|
### Humanity Effect
---
Humanity | Physical Damage |
---|
1 | +19 | 2 | +26 | 3 | +35 | 4 | +41 | 5 | +47 | 6 | +53 | 7 | +59 | 8 | +68 | 9 | +74 | 10 (cap) | +80 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 15 Strength is required
# Bastard Sword
> *This standard greatsword is normally wielded with two hands due to its great weight.*
>
> *Usually swung in large arcs and effective against multiple foes. Far from ideal when fighting in tight quarters.*
### Availability
---
Sold by Andre of Astora
### General Information
---
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Bastard Sword | 105/0/0/0
(Regular) | 100 | 200 | 6.0 | 161/10/0/0
C/C/-/- | 60/10/40/40 | 38 | 50 |
|
### Move Set
---
#### Large Sword
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left slash. Follow up with left-to-right. | |
**R2** | Overhead chop. | |
**R2 -> R1** | Left-to-right slash. | |
**Backstep or Run — R1** | Spinning left-to-right slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal Swipe. | |
**2 Handed** |
---|
**R1 — R1** | Overhead smash into upward slash. | |
**R2 — R2** | Right-to-left slash into left-to-right slash. | |
**Roll + R1** | Overhead chop. | |
**Backstep or Run+ R1- Charge** | Spinning left-to-right slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
51% STR, 51% DEX scaling.
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Bastard Sword +0 | 105/0/0/0 | 60/10/40/40 | C/C/-/- | - | 400 |
Bastard Sword +1 | 115/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Shard | 400 |
Bastard Sword +2 | 126/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Shard | 400 |
Bastard Sword +3 | 136/0/0/0 | 60/10/40/40 | C/C/-/- | 2 x Titanite Shard | 400 |
Bastard Sword +4 | 147/0/0/0 | 60/10/40/40 | C/C/-/- | 2 x Titanite Shard | 400 |
Bastard Sword +5 | 157/0/0/0 | 60/10/40/40 | C/C/-/- | 3 x Titanite Shard | 400 |
Bastard Sword +6 | 168/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Large Titanite Shard | 400 |
Bastard Sword +7 | 178/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Large Titanite Shard | 400 |
Bastard Sword +8 | 189/0/0/0 | 60/10/40/40 | C/C/-/- | 2 x Large Titanite Shard | 400 |
Bastard Sword +9 | 199/0/0/0 | 60/10/40/40 | C/C/-/- | 2 x Large Titanite Shard | 400 |
Bastard Sword +10 | 210/0/0/0 | 60/10/40/40 | C/C/-/- | 3 x Large Titanite Shard | 400 |
Bastard Sword +11 | 220/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Chunk | 400 |
Bastard Sword +12 | 231/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Chunk | 400 |
Bastard Sword +13 | 241/0/0/0 | 60/10/40/40 | C/C/-/- | 2 x Titanite Chunk | 400 |
Bastard Sword +14 | 252/0/0/0 | 60/10/40/40 | C/C/-/- | 3 x Titanite Chunk | 400 |
Bastard Sword +15 | 262/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Slab | 400 |
#### Crystal
---
Weapon durability reduced to **20**. Base damage increased.
Requires:
- Bastard Sword +10
- Titanite
51% STR, 51% DEX scaling.
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Crystal Bastard Sword +0 | 231/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Chunk | 400 |
Crystal Bastard Sword +1 | 241/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Chunk | 400 |
Crystal Bastard Sword +2 | 252/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Chunk | 400 |
Crystal Bastard Sword +3 | 262/0/0/0 | 60/10/40/40 | C/C/-/- | 2 x Titanite Chunk | 400 |
Crystal Bastard Sword +4 | 273/0/0/0 | 60/10/40/40 | C/C/-/- | 2 x Titanite Chunk | 400 |
Crystal Bastard Sword +5 | 283/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Slab | 400 |
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires:
- Bastard Sword +10
- Titanite
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Lightning Bastard Sword +0 | 189/0/0/189 | 60/10/40/40 | -/-/-/- | 1 x Titanite Chunk | 400 |
Lightning Bastard Sword +1 | 203/0/0/203 | 60/10/40/43.2 | -/-/-/- | 1 x Titanite Chunk | 400 |
Lightning Bastard Sword +2 | 218/0/0/218 | 60/10/40/46.4 | -/-/-/- | 1 x Titanite Chunk | 400 |
Lightning Bastard Sword +3 | 233/0/0/233 | 60/10/40/49.6 | -/-/-/- | 2 x Titanite Chunk | 400 |
Lightning Bastard Sword +4 | 247/0/0/247 | 60/10/40/52.8 | -/-/-/- | 3 x Titanite Chunk | 400 |
Lightning Bastard Sword +5 | 262/0/0/262 | 60/10/40/56 | -/-/-/- | 1 x Titanite Slab | 400 |
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires:
- Bastard Sword +5
- Titanite
38% STR, 38% DEX scaling.
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Raw Bastard Sword +0 | 181/0/0/0 | 60/10/40/40 | D/D/-/- | 1 x Large Titanite Shard | 400 |
Raw Bastard Sword +1 | 193/0/0/0 | 60/10/40/40 | D/D/-/- | 1 x Large Titanite Shard | 400 |
Raw Bastard Sword +2 | 205/0/0/0 | 60/10/40/40 | D/D/-/- | 1 x Large Titanite Shard | 400 |
Raw Bastard Sword +3 | 217/0/0/0 | 60/10/40/40 | D/D/-/- | 2 x Large Titanite Shard | 400 |
Raw Bastard Sword +4 | 229/0/0/0 | 60/10/40/40 | D/D/-/- | 2 x Large Titanite Shard | 400 |
Raw Bastard Sword +5 | 242/0/0/0 | 60/10/40/40 | D/D/-/- | 3 x Large Titanite Shard | 400 |
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence. Can no longer be enchanted by Magic Weapon.
Requires:
- Bastard Sword +5
- Green Titanite
- Blue Titanite
14% STR, 14% DEX, 73% INT scaling.
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Magic Bastard Sword +0 | 118/127/0/0 | 60/10/40/40 | E/E/B/- | 1 x Green Titanite Shard | 400 |
Magic Bastard Sword +1 | 126/136/0/0 | 60/10/40/40 | E/E/B/- | 1 x Green Titanite Shard | 400 |
Magic Bastard Sword +2 | 134/144/0/0 | 60/10/40/40 | E/E/B/- | 1 x Green Titanite Shard | 400 |
Magic Bastard Sword +3 | 142/153/0/0 | 60/10/40/40 | E/E/B/- | 2 x Green Titanite Shard | 400 |
Magic Bastard Sword +4 | 150/161/0/0 | 60/10/40/40 | E/E/B/- | 2 x Green Titanite Shard | 400 |
Magic Bastard Sword +5 | 158/170/0/0 | 60/10/40/40 | E/E/B/- | 3 x Green Titanite Shard | 400 |
Magic Bastard Sword +6 | 165/178/0/0 | 60/10/40/40 | E/E/B/- | 1 x Blue Titanite Chunk | 400 |
Magic Bastard Sword +7 | 173/187/0/0 | 60/10/40/40 | E/E/B/- | 1 x Blue Titanite Chunk | 400 |
Magic Bastard Sword +8 | 181/195/0/0 | 60/10/40/40 | E/E/B/- | 2 x Blue Titanite Chunk | 400 |
Magic Bastard Sword +9 | 189/204/0/0 | 60/10/40/40 | E/E/B/- | 2 x Blue Titanite Chunk | 400 |
Magic Bastard Sword +10 | 197/212/0/0 | 60/10/40/40 | E/E/B/- | 1 x Blue Titanite Slab | 400 |
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires:
- Magic Bastard Sword +5
- Blue Titanite
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Enchanted Bastard Sword +0 | 158/168/0/0 | 60/10/40/40 | E/E/B/- | 1 x Blue Titanite Chunk | 400 |
Enchanted Bastard Sword +1 | 164/173/0/0 | 60/10/40/40 | E/E/B/- | 1 x Blue Titanite Chunk | 400 |
Enchanted Bastard Sword +2 | 170/178/0/0 | 60/10/40/40 | E/E/B/- | 1 x Blue Titanite Chunk | 400 |
Enchanted Bastard Sword +3 | 176/183/0/0 | 60/10/40/40 | E/E/B/- | 2 x Blue Titanite Chunk | 400 |
Enchanted Bastard Sword +4 | 183/188/0/0 | 60/10/40/40 | E/E/B/- | 3 x Blue Titanite Chunk | 400 |
Enchanted Bastard Sword +5 | 189/194/0/0 | 60/10/40/40 | E/E/B/- | 1 x Blue Titanite Slab | 400 |
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires:
- Bastard Sword +10
- Green Titanite
- White Titanite
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Divine Bastard Sword +0 | 106/130/0/0 | 60/10/40/40 | D/D/-/B | 1 x Green Titanite Shard | 400 |
Divine Bastard Sword +1 | 113/139/0/0 | 60/10/40/40 | D/D/-/B | 1 x Green Titanite Shard | 400 |
Divine Bastard Sword +2 | 120/147/0/0 | 60/10/40/40 | D/D/-/B | 1 x Green Titanite Shard | 400 |
Divine Bastard Sword +3 | 127/156/0/0 | 60/10/40/40 | D/D/-/B | 2 x Green Titanite Shard | 400 |
Divine Bastard Sword +4 | 134/165/0/0 | 60/10/40/40 | D/D/-/B | 2 x Green Titanite Shard | 400 |
Divine Bastard Sword +5 | 142/174/0/0 | 60/10/40/40 | D/D/-/B | 3 x Green Titanite Shard | 400 |
Divine Bastard Sword +6 | 149/182/0/0 | 60/10/40/40 | D/D/-/B | 1 x White Titanite Chunk | 400 |
Divine Bastard Sword +7 | 156/191/0/0 | 60/10/40/40 | D/D/-/B | 1 x White Titanite Chunk | 400 |
Divine Bastard Sword +8 | 163/200/0/0 | 60/10/40/40 | D/D/-/B | 2 x White Titanite Chunk | 400 |
Divine Bastard Sword +9 | 170/208/0/0 | 60/10/40/40 | D/D/-/B | 3 x White Titanite Chunk | 400 |
Divine Bastard Sword +10 | 177/217/0/0 | 60/10/40/40 | D/D/-/B | 1 x White Titanite Slab | 400 |
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires:
- Divine Bastard Sword +5
- White Titanite
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enem
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Occult Bastard Sword +0 | 144/158/0/40 | 60/10/40/40 | E/E/-/B | 1 x White Titanite Chunk | 400 |
Occult Bastard Sword +1 | 152/165/0/40 | 60/10/40/40 | E/E/-/B | 1 x White Titanite Chunk | 400 |
Occult Bastard Sword +2 | 161/173/0/40 | 60/10/40/40 | E/E/-/B | 1 x White Titanite Chunk | 400 |
Occult Bastard Sword +3 | 169/181/0/40 | 60/10/40/40 | E/E/-/B | 2 x White Titanite Chunk | 400 |
Occult Bastard Sword +4 | 178/189/0/40 | 60/10/40/40 | E/E/-/A | 3 x White Titanite Chunk | 400 |
Occult Bastard Sword +5 | 187/197/0/40 | 60/10/40/40 | E/E/-/A | 1 x White Titanite Slab | 400 |
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires:
- Bastard Sword +5
- Green Titanite
- Red Titanite
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Fire Bastard Sword +0 | 136/0/136/0 | 60/10/40/40 | -/-/-/- | 1 x Green Titanite Shard | 400 |
Fire Bastard Sword +1 | 147/0/147/0 | 60/10/40.4/40 | -/-/-/- | 1 x Green Titanite Shard | 400 |
Fire Bastard Sword +2 | 157/0/157/0 | 60/10/40.8/40 | -/-/-/- | 1 x Green Titanite Shard | 400 |
Fire Bastard Sword +3 | 168/0/168/0 | 60/10/41.2/40 | -/-/-/- | 2 x Green Titanite Shard | 400 |
Fire Bastard Sword +4 | 178/0/178/0 | 60/10/41.6/40 | -/-/-/- | 2 x Green Titanite Shard | 400 |
Fire Bastard Sword +5 | 189/0/189/0 | 60/10/42/40 | -/-/-/- | 3 x Green Titanite Shard | 400 |
Fire Bastard Sword +6 | 201/0/201/0 | 60/10/42.4/40 | -/-/-/- | 1 x Red Titanite Chunk | 400 |
Fire Bastard Sword +7 | 214/0/214/0 | 60/10/42.8/40 | -/-/-/- | 1 x Red Titanite Chunk | 400 |
Fire Bastard Sword +8 | 226/0/226/0 | 60/10/43.2/40 | -/-/-/- | 2 x Red Titanite Chunk | 400 |
Fire Bastard Sword +9 | 239/0/239/0 | 60/10/43.6/40 | -/-/-/- | 3 x Red Titanite Chunk | 400 |
Fire Bastard Sword +10 | 252/0/252/0 | 60/10/44/40 | -/-/-/- | 1 x Red Titanite Slab | 400 |
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires:
- Fire Bastard Sword +5
- Red Titanite
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Chaos Bastard Sword +0 | 163/0/189/0 | 60/10/40/40 | -/-/-/- | 1 x Red Titanite Chunk | 400 |
Chaos Bastard Sword +1 | 172/0/199/0 | 60/10/40.8/40 | -/-/-/- | 1 x Red Titanite Chunk | 400 |
Chaos Bastard Sword +2 | 182/0/210/0 | 60/10/41.6/40 | -/-/-/- | 1 x Red Titanite Chunk | 400 |
Chaos Bastard Sword +3 | 191/0/220/0 | 60/10/42.4/40 | -/-/-/- | 2 x Red Titanite Chunk | 400 |
Chaos Bastard Sword +4 | 200/0/231/0 | 60/10/43.2/40 | -/-/-/- | 3 x Red Titanite Chunk | 400 |
Chaos Bastard Sword +5 | 209/0/241/0 | 60/10/44/40 | -/-/-/- | 1 x Red Titanite Slab | 400 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 11 Strength is required
# Black Knight Sword
> *Greatsword of the black knights who wander Lordran. Used to face chaos demons.*
>
> *The large motion that puts the weight of the body into the attack reflects the great size of their adversaries long ago.*
### Availability
---
Drop from Black Knights wielding this weapon (20% drop rate)
### General Information
---
Like all Black Knight weapons, it deals additional damage to demon enemies, like the Taurus Demon and Capra Demon.
Due to the low STR requirement in par with high damage, this weapon is incredibly useful if the player acquires it early in the game.
There is a bad translation mixup/error in the German version of the game: this sword is called "Schwarz-Ritter Großschwert" (Black Knight Greatsword), and the Black Knight Greatsword is instead called "Schwert des Drachentöters" (Sword of the Dragonslayer).
In the French, Italian and Spanish versions, this sword is called "Espadon du Roi-Chevalier", "Spadone del Re Cavaliere" and "Espadón del Rey Caballero" respectively, which can all translate to "Longsword of the Knight King."
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction % | Stability | Frampt Souls |
---|
![]() | Black Knight Sword | 220/0/0/0
(Regular/Thrust) | 100 | 300 | 8.0 | 201/18/0/0
C/E/-/- | 60/10/40/40 | 38 | 100 |
### Move Set
---
- One-handed strong attack is replaced by a strong delayed thrust that knocks down if connects
- Two-handed strong attack is replaced by a strong delayed upward slash that knocks down if connects
### Upgrades
---
Requires Twinkling Titanite
58% STR, 7% DEX scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Black Knight Sword +0 | 220/0/0/0 | C/E/-/- | | | Black Knight Sword +1 | 242/0/0/0 | C/E/-/- | 1 | 2,000 | Black Knight Sword +2 | 264/0/0/0 | C/E/-/- | 1 | 2,000 | Black Knight Sword +3 | 286/0/0/0 | C/E/-/- | 2 | 2,000 | Black Knight Sword +4 | 308/0/0/0 | C/E/-/- | 2 | 2,000 | Black Knight Sword +5 | 330/0/0/0 | C/E/-/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two handing this weapon, only 14 Strength is required
# Claymore
> *This larger type of greatsword is normally wielded with two hands due to its weight.*
>
> *This highly flexible greatsword can be used to attack in swings or thrusts.*
### Availability
---
Found on a corpse in Undead Burg, on the bridge that the Hellkite Dragon occupies.
### General Information
---
The Claymore is an excellent weapon for STR/DEX builds, as it has reasonably low requirements for both stats. Just like a straightsword, its one-handed thrust attack has a higher attack modifier, and can do higher damage than the Attack Rating might suggest.
Image | Name | Damage | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Claymore | 103/0/0/0
(Regular/Thrust) | 200 | 6.0 | 161/10/0/0
C/C/-/- | 60/10/40/40 | 38 | 50 |
### Move Set
---
One-handed strong attack is replaced by a strong forward thrust (like the straightswords' but somewhat slower).
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
51% STR, 51% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Claymore +0 | 103/0/0/0 | C/C/-/- | | | | | | Claymore +1 | 113/0/0/0 | C/C/-/- | 1 | | | | 400 | Claymore +2 | 123/0/0/0 | C/C/-/- | 1 | | | | 400 | Claymore +3 | 133/0/0/0 | C/C/-/- | 2 | | | | 400 | Claymore +4 | 144/0/0/0 | C/C/-/- | 2 | | | | 400 | Claymore +5 | 154/0/0/0 | C/C/-/- | 3 | | | | 400 | Claymore +6 | 164/0/0/0 | C/C/-/- | | 1 | | | 400 | Claymore +7 | 175/0/0/0 | C/C/-/- | | 1 | | | 400 | Claymore +8 | 185/0/0/0 | C/C/-/- | | 2 | | | 400 | Claymore +9 | 195/0/0/0 | C/C/-/- | | 2 | | | 400 | Claymore +10 | 206/0/0/0 | C/C/-/- | | 3 | | | 400 | Claymore +11 | 216/0/0/0 | C/C/-/- | | | 1 | | 400 | Claymore +12 | 226/0/0/0 | C/C/-/- | | | 1 | | 400 | Claymore +13 | 236/0/0/0 | C/C/-/- | | | 2 | | 400 | Claymore +14 | 247/0/0/0 | C/C/-/- | | | 3 | | 400 | Claymore +15 | 257/0/0/0 | C/C/-/- | | | | 1 | 400 |
|
#### Crystal
---
Claymore durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Claymore +10
- Titanite
51% STR, 51% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Claymore +0 | 226/0/0/0 | C/C/-/- | 1 | | 400 | Crystal Claymore +1 | 236/0/0/0 | C/C/-/- | 1 | | 400 | Crystal Claymore +2 | 247/0/0/0 | C/C/-/- | 1 | | 400 | Crystal Claymore +3 | 257/0/0/0 | C/C/-/- | 2 | | 400 | Crystal Claymore +4 | 267/0/0/0 | C/C/-/- | 3 | | 400 | Crystal Claymore +5 | 278/0/0/0 | C/C/-/- | | 1 | 400 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires:
- Claymore+10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Claymore +0 | 185/0/0/185 | -/-/-/- | 60/10/40/40 | 1 | | 400 | Lightning Claymore +1 | 199/0/0/199 | -/-/-/- | 60/10/40/43.2 | 1 | | 400 | Lightning Claymore +2 | 214/0/0/214 | -/-/-/- | 60/10/40/46.4 | 1 | | 400 | Lightning Claymore +3 | 228/0/0/228 | -/-/-/- | 60/10/40/49.6 | 2 | | 400 | Lightning Claymore +4 | 243/0/0/243 | -/-/-/- | 60/10/40/52.8 | 3 | | 400 | Lightning Claymore +5 | 257/0/0/257 | -/-/-/- | 60/10/40/56.0 | | 1 | 400 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires:
- Claymore +5
- Titanite
38% STR, 38% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Claymore +0 | 177/0/0/0 | D/D/-/- | 1 | 400 | Raw Claymore +1 | 188/0/0/0 | D/D/-/- | 1 | 400 | Raw Claymore +2 | 200/0/0/0 | D/D/-/- | 1 | 400 | Raw Claymore +3 | 212/0/0/0 | D/D/-/- | 2 | 400 | Raw Claymore +4 | 224/0/0/0 | D/D/-/- | 2 | 400 | Raw Claymore +5 | 236/0/0/0 | D/D/-/- | 3 | 400 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Claymore +5
- Green Titanite
- Blue Titanite
14% STR, 14% DEX, 73% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Claymore +0 | 115/126/0/0 | E/E/C/- | 1 | | | 400 | Magic Claymore +1 | 123/134/0/0 | E/E/C/- | 1 | | | 400 | Magic Claymore +2 | 130/142/0/0 | E/E/C/- | 1 | | | 400 | Magic Claymore +3 | 138/151/0/0 | E/E/C/- | 2 | | | 400 | Magic Claymore +4 | 146/159/0/0 | E/E/C/- | 2 | | | 400 | Magic Claymore +5 | 154/168/0/0 | E/E/C/- | 3 | | | 400 | Magic Claymore +6 | 161/176/0/0 | E/E/B/- | | 1 | | 400 | Magic Claymore +7 | 169/184/0/0 | E/E/B/- | | 1 | | 400 | Magic Claymore +8 | 177/193/0/0 | E/E/B/- | | 2 | | 400 | Magic Claymore +9 | 184/201/0/0 | E/E/B/- | | 3 | | 400 | Magic Claymore +10 | 192/210/0/0 | E/E/B/- | | | 1 | 400 |
|
#### Enchanted
---
Enchanted damage added.
Requires
- Magic Claymore +5
- Blue Titanite
10% STR, 10% DEX, 72% INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Claymore +0 | 154/164/0/0 | E/E/B/- | 1 | | 400 | Enchanted Claymore +1 | 160/168/0/0 | E/E/B/- | 1 | | 400 | Enchanted Claymore +2 | 166/173/0/0 | E/E/A/- | 1 | | 400 | Enchanted Claymore +3 | 172/178/0/0 | E/E/A/- | 2 | | 400 | Enchanted Claymore +4 | 178/183/0/0 | E/E/A/- | 3 | | 400 | Enchanted Claymore +5 | 184/190/0/0 | E/E/A/- | | 1 | 400 |
|
#### Divine
---
Divine upgrade path.
Requires
- Claymore +5
- Green Titanite
- White Titanite
20% STR, 20% DEX, 73% FAI scaling.
Name | Damage | Stat Bonuses | Aux effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Claymore +0 | 105/127/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 400 | Divine Claymore +1 | 112/136/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 400 | Divine Claymore +2 | 119/144/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 400 | Divine Claymore +3 | 126/153/0/0 | D/E/-/C | 0/0/110/- | 2 | | | 400 | Divine Claymore +4 | 133/161/0/0 | D/E/-/C | 0/0/110/- | 2 | | | 400 | Divine Claymore +5 | 140/170/0/0 | D/E/-/C | 0/0/110/- | 3 | | | 400 | Divine Claymore +6 | 147/178/0/0 | D/E/-/C | 0/0/110/- | | 1 | | 400 | Divine Claymore +7 | 154/187/0/0 | D/E/-/C | 0/0/110/- | | 1 | | 400 | Divine Claymore +8 | 161/195/0/0 | D/E/-/C | 0/0/110/- | | 2 | | 400 | Divine Claymore +9 | 168/204/0/0 | D/E/-/C | 0/0/110/- | | 3 | | 400 | Divine Claymore +10 | 175/212/0/0 | D/E/-/B | 0/0/110/- | | | 1 | 400 |
|
#### Occult
---
Occult damage added.
Requires
- Divine Claymore +5
- White Titanite
18% STR, 18% DEX, 86% FAI scaling.
Name | Damage | Stat Bonuses | Aux effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Claymore +0 | 142/154/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 400 | Occult Claymore +1 | 150/161/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 400 | Occult Claymore +2 | 159/169/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 400 | Occult Claymore +3 | 167/177/0/0 | D/E/-/B | 0/0/-/110 | 2 | | 400 | Occult Claymore +4 | 176/184/0/0 | D/D/-/A | 0/0/-/110 | 3 | | 400 | Occult Claymore +5 | 184/192/0/0 | D/D/-/A | 0/0/-/110 | | 1 | 400 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Claymore +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Claymore +0 | 133/0/133/0 | -/-/-/- | 60/10/40/40 | 1 | | | 400 | Fire Claymore +1 | 144/0/144/0 | -/-/-/- | 60/10/40.4/40 | 1 | | | 400 | Fire Claymore +2 | 154/0/154/0 | -/-/-/- | 60/10/40.8/40 | 1 | | | 400 | Fire Claymore +3 | 164/0/164/0 | -/-/-/- | 60/10/41.2/40 | 2 | | | 400 | Fire Claymore +4 | 175/0/175/0 | -/-/-/- | 60/10/41.6/40 | 2 | | | 400 | Fire Claymore +5 | 185/0/185/0 | -/-/-/- | 60/10/42.0/40 | 3 | | | 400 | Fire Claymore +6 | 197/0/197/0 | -/-/-/- | 60/10/42.4/40 | | 1 | | 400 | Fire Claymore +7 | 210/0/210/0 | -/-/-/- | 60/10/42.8/40 | | 1 | | 400 | Fire Claymore +8 | 222/0/222/0 | -/-/-/- | 60/10/43.2/40 | | 2 | | 400 | Fire Claymore +9 | 234/0/234/0 | -/-/-/- | 60/10/43.6/40 | | 3 | | 400 | Fire Claymore +10 | 247/0/247/0 | -/-/-/- | 60/10/44.0/40 | | | 1 | 400 |
|
#### Chaos
---
Chaos damage added. All stat bonuses removed.
Requires
- Fire Claymore +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Claymore +0 | 162/0/187/0 | -/-/-/- | 60/10/40/40 | 1 | | 400 | Chaos Claymore +1 | 171/0/197/0 | -/-/-/- | 60/10/40.8/40 | 1 | | 400 | Chaos Claymore +2 | 180/0/208/0 | -/-/-/- | 60/10/41.6/40 | 1 | | 400 | Chaos Claymore +3 | 188/0/218/0 | -/-/-/- | 60/10/42.4/40 | 2 | | 400 | Chaos Claymore +4 | 198/0/228/0 | -/-/-/- | 60/10/43.2/40 | 3 | | 400 | Chaos Claymore +5 | 207/0/239/0 | -/-/-/- | 60/10/44.0/40 | | 1 | 400 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two handing this weapon, only 11 Strength is required.
# Crystal Greatsword
> *A fully crystallized greatsword.*
>
> *How such a weapon was created is entirely unknown.*
>
> *The crystallization boosts its attack, but makes the blade brittle. The sword cannot be used for long, as it cannot be repaired.*
### Availability
---
Sold by Domhnall of Zena 6,000 Souls
### General Information
---
Cannot be upgraded.
58% STR, 52% DEX scaling.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt Souls |
---|
![]() | Crystal Greatsword | 190/0/0/0
(Regular) | 100 | 60 | 8.0 | 201/10/0/0
C/C/-/- | 60/10/40/40 | 38 | 0/0/-/- | 1 |
|
### Move Set
---
**R1 - R1** | Right-to-left slash -> left-to-right slash |
**R2 - R2** | Overhead chop -> upward slash |
**Backstep/Run - R1** | Spinning left-to-right slash |
**Forward + R1** | Kick |
**Forward + R2** | Jump attack (overhead smash) |
**Roll - R1** | Overhead chop |
**L1 (left hand)** | Guard |
**L2 (left hand)** | Left-to-right slash |
**R1 - R1** | Overhead chop -> upward slash |
**R2 - R2** | Right-to-left slash -> left-to-right slash |
**Backstep/Run - R1** | Spinning left-to-right slash |
**Forward + R1** | Kick |
**Forward + R2** | Jump attack (overhead smash) |
**Roll - R1** | Overhead chop |
- Standard greatsword move set, identical to a Bastard Sword's.
#### Footnotes
1. When two handing this weapon, only 14 Strength is required
# Flamberge
> *This greatsword with an undulating blade is the choice weapon of the slithering serpent men of Sen's Fortress.*
>
> *This weapon is designed to flay the skin and causes heavy bleeding.*
### Availability
---
Drop from Serpent Mage in Sen's Fortress and The Duke's Archives' Prison Tower (2% drop rate)
Sold by Shiva of the East for 10,000 Souls
### General Information
---
Bleed buildup is 36 per strike
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Flamberge | 100/0/0/0
(Slash) | 100 | 160 | 6.0 | 161/14/0/0
D/C/-/- | 60/10/40/40 | 38 | 300/0/-/- | 50 |
### Move Set
---
#### Large Sword
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left slash. Follow up with left-to-right. | |
**R2** | Overhead chop. | |
**R2 -> R1** | Left-to-right slash. | |
**Backstep or Run — R1** | Spinning left-to-right slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal Swipe. | |
**2 Handed** |
---|
**R1 — R1** | Overhead smash into upward slash. | |
**R2 — R2** | Right-to-left slash into left-to-right slash. | |
**Roll + R1** | Overhead chop. | |
**Backstep or Run+ R1- Charge** | Spinning left-to-right slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by alternating right-to-left and left-to-right curving diagonal slashes (making up long travel paths for the blade).
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Flamberge +0 | 100/0/0/0 | D/C/-/- | - | - | - | - | - | Flamberge +1 | 110/0/0/0 | D/C/-/- | 1 | - | - | - | 400 | Flamberge +2 | 120/0/0/0 | D/C/-/- | 1 | - | - | - | 400 | Flamberge +3 | 130/0/0/0 | D/C/-/- | 2 | - | - | - | 400 | Flamberge +4 | 140/0/0/0 | D/C/-/- | 2 | - | - | - | 400 | Flamberge +5 | 150/0/0/0 | D/C/-/- | 3 | - | - | - | 400 | Flamberge +6 | 160/0/0/0 | D/C/-/- | - | 1 | - | - | 400 | Flamberge +7 | 170/0/0/0 | D/C/-/- | - | 1 | - | - | 400 | Flamberge +8 | 180/0/0/0 | D/C/-/- | - | 2 | - | - | 400 | Flamberge +9 | 190/0/0/0 | D/C/-/- | - | 2 | - | - | 400 | Flamberge +10 | 200/0/0/0 | D/C/-/- | - | 3 | - | - | 400 | Flamberge +11 | 210/0/0/0 | D/C/-/- | - | - | 1 | - | 400 | Flamberge +12 | 220/0/0/0 | D/C/-/- | - | - | 1 | - | 400 | Flamberge +13 | 230/0/0/0 | D/C/-/- | - | - | 2 | - | 400 | Flamberge +14 | 240/0/0/0 | D/B/-/- | - | - | 3 | - | 400 | Flamberge +15 | 250/0/0/0 | D/B/-/- | - | - | - | 1 | 400 |
|
#### Crystal
---
Weapon durability reduced to **16**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Flamberge+10
- Titanite
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Flamberge +0 | 220/0/0/0 | D/C/-/- | 1 | | 400 | Crystal Flamberge +1 | 230/0/0/0 | D/C/-/- | 1 | | 400 | Crystal Flamberge +2 | 240/0/0/0 | D/C/-/- | 1 | | 400 | Crystal Flamberge +3 | 250/0/0/0 | D/C/-/- | 2 | | 400 | Crystal Flamberge +4 | 260/0/0/0 | D/B/-/- | 3 | | 400 | Crystal Flamberge +5 | 270/0/0/0 | D/B/-/- | | 1 | 400 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Flamberge+10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Flamberge +0 | 180/0/0/180 | -/-/-/- | 60/10/40/40 | 1 | | 400 | Lightning Flamberge +1 | 194/0/0/194 | -/-/-/- | 60/10/40/43.2 | 1 | | 400 | Lightning Flamberge +2 | 208/0/0/208 | -/-/-/- | 60/10/40/46.4 | 1 | | 400 | Lightning Flamberge +3 | 222/0/0/222 | -/-/-/- | 60/10/40/49.6 | 2 | | 400 | Lightning Flamberge +4 | 235/0/0/235 | -/-/-/- | 60/10/40/52.8 | 3 | | 400 | Lightning Flamberge +5 | 250/0/0/250 | -/-/-/- | 60/10/40/56 | | 1 | 400 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Flamberge+5
- Titanite
17% STR, 53% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Flamberge +0 | 172/0/0/0 | E/C/-/- | 1 | 400 | Raw Flamberge +1 | 184/0/0/0 | E/C/-/- | 1 | 400 | Raw Flamberge +2 | 195/0/0/0 | E/C/-/- | 1 | 400 | Raw Flamberge +3 | 207/0/0/0 | E/C/-/- | 2 | 400 | Raw Flamberge +4 | 218/0/0/0 | E/C/-/- | 2 | 400 | Raw Flamberge +5 | 230/0/0/0 | E/C/-/- | 3 | 400 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Flamberge+5
- Green Titanite
- Blue Titanite
6% STR, 20% DEX, 66% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Flamberge +0 | 112/121/0/0 | E/D/C/- | 1 | | | 400 | Magic Flamberge +1 | 120/129/0/0 | E/D/C/- | 1 | | | 400 | Magic Flamberge +2 | 127/137/0/0 | E/D/C/- | 1 | | | 400 | Magic Flamberge +3 | 135/145/0/0 | E/D/C/- | 2 | | | 400 | Magic Flamberge +4 | 142/153/0/0 | E/D/C/- | 2 | | | 400 | Magic Flamberge +5 | 150/162/0/0 | E/D/C/- | 3 | | | 400 | Magic Flamberge +6 | 157/170/0/0 | E/D/C/- | | 1 | | 400 | Magic Flamberge +7 | 165/178/0/0 | E/D/C/- | | 1 | | 400 | Magic Flamberge +8 | 172/186/0/0 | E/D/C/- | | 2 | | 400 | Magic Flamberge +9 | 180/194/0/0 | E/D/C/- | | 3 | | 400 | Magic Flamberge +10 | 187/202/0/0 | E/D/C/- | | | 1 | 400 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Flamberge+5
- Blue Titanite
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Flamberge +0 | 150/160/0/0 | E/E/C/- | 1 | | 400 | Enchanted Flamberge +1 | 156/164/0/0 | E/E/B/- | 1 | | 400 | Enchanted Flamberge +2 | 162/169/0/0 | E/E/B/- | 1 | | 400 | Enchanted Flamberge +3 | 168/174/0/0 | E/E/B/- | 2 | | 400 | Enchanted Flamberge +4 | 174/179/0/0 | E/E/A/- | 3 | | 400 | Enchanted Flamberge +5 | 180/185/0/0 | E/E/A/- | | 1 | 400 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Flamberge+5
- Green Titanite
- White Titanite
8% STR, 27% DEX, 66% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Flamberge +0 | 102/124/0/0 | E/D/-/C | 300/0/110/- | 1 | | | 400 | Divine Flamberge +1 | 108/132/0/0 | E/D/-/C | 300/0/110/- | 1 | | | 400 | Divine Flamberge +2 | 115/141/0/0 | E/D/-/C | 300/0/110/- | 1 | | | 400 | Divine Flamberge +3 | 122/149/0/0 | E/D/-/C | 300/0/110/- | 2 | | | 400 | Divine Flamberge +4 | 129/157/0/0 | E/D/-/C | 300/0/110/- | 2 | | | 400 | Divine Flamberge +5 | 136/166/0/0 | E/D/-/C | 300/0/110/- | 3 | | | 400 | Divine Flamberge +6 | 142/174/0/0 | E/D/-/C | 300/0/110/- | | 1 | | 400 | Divine Flamberge +7 | 149/182/0/0 | E/D/-/C | 300/0/110/- | | 1 | | 400 | Divine Flamberge +8 | 156/190/0/0 | E/D/-/C | 300/0/110/- | | 2 | | 400 | Divine Flamberge +9 | 163/199/0/0 | E/D/-/C | 300/0/110/- | | 3 | | 400 | Divine Flamberge +10 | 170/207/0/0 | E/D/-/C | 300/0/110/- | | | 1 | 400 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Flamberge+5
- White Titanite
8% STR, 25% DEX, 77% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Flamberge +0 | 138/150/0/0 | E/D/-/B | 300/0/-/110 | 1 | | 400 | Occult Flamberge +1 | 146/157/0/0 | E/D/-/B | 300/0/-/110 | 1 | | 400 | Occult Flamberge +2 | 154/165/0/0 | E/D/-/B | 300/0/-/110 | 1 | | 400 | Occult Flamberge +3 | 162/172/0/0 | E/D/-/B | 300/0/-/110 | 2 | | 400 | Occult Flamberge +4 | 171/180/0/0 | E/D/-/B | 300/0/-/110 | 3 | | 400 | Occult Flamberge +5 | 179/187/0/0 | E/D/-/B | 300/0/-/110 | | 1 | 400 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Flamberge+5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Flamberge +0 | 130/0/130/0 | -/-/-/- | 60/10/40/40 | 1 | | | 400 | Fire Flamberge +1 | 140/0/140/0 | -/-/-/- | 60/10/40.4/40 | 1 | | | 400 | Fire Flamberge +2 | 150/0/150/0 | -/-/-/- | 60/10/40.8/40 | 1 | | | 400 | Fire Flamberge +3 | 160/0/160/0 | -/-/-/- | 60/10/41.2/40 | 2 | | | 400 | Fire Flamberge +4 | 170/0/170/0 | -/-/-/- | 60/10/41.6/40 | 2 | | | 400 | Fire Flamberge +5 | 180/0/180/0 | -/-/-/- | 60/10/42/40 | 3 | | | 400 | Fire Flamberge +6 | 192/0/192/0 | -/-/-/- | 60/10/42.4/40 | | 1 | | 400 | Fire Flamberge +7 | 204/0/204/0 | -/-/-/- | 60/10/42.8/40 | | 1 | | 400 | Fire Flamberge +8 | 216/0/216/0 | -/-/-/- | 60/10/43.2/40 | | 2 | | 400 | Fire Flamberge +9 | 228/0/228/0 | -/-/-/- | 60/10/43.6/40 | | 3 | | 400 | Fire Flamberge +10 | 240/0/240/0 | -/-/-/- | 60/10/44/40 | | | 1 | 400 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Flamberge+5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Flamberge +0 | 156/0/181/0 | -/-/-/- | 60/10/40/40 | 1 | | 400 | Chaos Flamberge +1 | 165/0/191/0 | -/-/-/- | 60/10/40.8/40 | 1 | | 400 | Chaos Flamberge +2 | 174/0/202/0 | -/-/-/- | 60/10/41.6/40 | 1 | | 400 | Chaos Flamberge +3 | 182/0/212/0 | -/-/-/- | 60/10/42.4/40 | 2 | | 400 | Chaos Flamberge +4 | 191/0/222/0 | -/-/-/- | 60/10/43.2/40 | 3 | | 400 | Chaos Flamberge +5 | 200/0/232/0 | -/-/-/- | 60/10/44/40 | | 1 | 400 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 11 Strength is required.
# Great Lord Greatsword
> *Greatsword born from the soul of Gwyn, Lord of Cinder.*
>
> *As bearer of the ultimate soul, Gwyn wielded the bolts of the sun, but before linking the fire, divided that power amongst his children, and set off with only this greatsword as his companion.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo from the Soul of Gwyn, Lord of Cinder and any +10 Dagger, Straight Sword or Greatsword for 5,000 Souls
### General Information
---
Cannot be enchanted
Does not deal Fire damage, even though Gwyn, Lord of Cinder deals Fire damage with this sword
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Great Lord Greatsword | 256/0/0/0
(Slash) | 100 | 400 | 8.0 | 20/10/0/0
D/D/-/- | 60/10/40/40 | 26 | 10,000 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swing into left-to-right swing. | |
**R2 — R2** | Vertical chop into vertical overhead chop. | |
**Roll — R1** | Sweeping ground attack. | |
**Backstep or Run — R1** | Forward overhead chop. | |
**Forward + R1** | Kick | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right swing. | |
**2 Handed** |
---|
**R1 — R1** | Right-to-left swing into left-to-right swing. | |
**R2 — R2** | Forward overhead Chop into ground stab. | |
**Roll — R1** | Ground stab. | |
**Backstep or Run — R1** | Forward overhead chop. | |
**Forward + R1** | Kick | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** or **L2** | Guard. | |
One-handed and two-handed Strong Attacks are changed to a powerful downward smash
### Upgrades
---
Standard upgrade path.
Requires Demon Titanite
23% STR, 24% DEX scaling.
Name | Damage | Stat Bonuses | Demon Titanite | Souls |
---|
Great Lord Greatsword +0 | 256/0/0/0 | D/D/-/- | | | Great Lord Greatsword +1 | 281/0/0/0 | D/D/-/- | 1 | 5,000 | Great Lord Greatsword +2 | 307/0/0/0 | D/D/-/- | 1 | 5,000 | Great Lord Greatsword +3 | 332/0/0/0 | D/D/-/- | 2 | 5,000 | Great Lord Greatsword +4 | 358/0/0/0 | D/D/-/- | 2 | 5,000 | Great Lord Greatsword +5 | 384/0/0/0 | D/D/-/- | 4 | 5,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Greatsword of Artorias (Cursed)
> *Sword born from the souls of the great grey wolf Sif, guardian of the grave of the Abysswalker Knight Artorias.
>
> The sword can damage ghosts, as it was cursed when Artorias joined a covenant with the creatures of the Abyss.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo from the Soul of Sif and any +10 Dagger, Greatsword, or Straightsword **except** Broken Straight Sword and Straight Sword Hilt for 5,000 Souls
### General Information
---
When ascending the weapon, it will only be displayed as "Greatsword of Artorias", it will not say "cursed". To be certain of which sword is already created and which is being created, look at the stats which are unique.
Since it is a cursed weapon, it can damage ghosts without the user being cursed. It can also block ghost attacks if used in the left hand, or with L1 if used with two hands.
In the German translation, this sword is called "Großschwert von Artorias" (Greatsword of Artorias), while the non-cursed version is called "Finstertöter" (Darkslayer).
Despite the "C" rating in Intelligence and Faith, the weapon does not receive any damage bonus from them. To wield the sword effectively however, users must meet both requirements.
Requiring 18+ in four different stats means most builds will not likely be able to wield it effectively, since at least one of the four is usually not invested in. In particular, few builds tend to invest 18 in both Intelligence and Faith.
In order to obtain the Knight's Honor Trophy/Achievement, this weapon, as well as Greatsword of Artorias is needed.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
.webp)![]() | Greatsword of Artorias | 178/0/0/0
(Normal, Thrust) | 100 | 400 | 10.0 | 24/18/18/18
C/C/C/C | 60/10/40/40 | 38 | 50 |
|
### Move Set
---
- Regular Greatsword move, except for its strong attacks
- One-handed strong attack is replaced by a delayed thrust attack that has knockdown effect on hit
- Two-handed strong attack is replaced by a delayed swinging attack that has knockdown effect on hit
### Upgrades
---
Requires Demon Titanite
60% STR, 60% DEX, 60% INT, 60% FAI scaling.
Name | Damage | Stat Bonuses | Demon Titanite | Souls |
---|
Greatsword of Artorias +0 | 178/0/0/0 | C/C/C/C | - | 5,000 | Greatsword of Artorias +1 | 195/0/0/0 | C/C/C/C | 1 | 5,000 | Greatsword of Artorias +2 | 213/0/0/0 | C/C/C/C | 1 | 5,000 | Greatsword of Artorias +3 | 231/0/0/0 | C/C/C/C | 2 | 5,000 | Greatsword of Artorias +4 | 249/0/0/0 | C/C/C/C | 2 | 5,000 | Greatsword of Artorias +5 | 267/0/0/0 | C/C/C/C | 4 | 5,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Greatsword of Artorias
> *Sword born from the soul of the great grey wolf Sif, guardian of the grave of the Abysswalker Knight Artorias.*
>
> *The sword can damage ghosts, as it was cursed when Artorias joined a covenant with the creatures of the Abyss.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo from Soul of Sif and a +10 Broken Straight Sword or +10 Straight Sword Hilt for 5,000 Souls
### General Information
---
The Greatsword of Artorias uniquely deals 20% extra damage against dark servants such as Darkwraiths and The Four Kings. Furthermore affected by this are Kirk, Knight of Thorns, Frampt and Kaathe. For this it uses a 1.2x Damage modifier applied after defense calculations.
Like all weapons that have a Divine modifier, Skeleton enemies in The Catacombs will not reassemble when killed with it even if the Necromancers are still alive.
This weapon has the highest Divine modifier in the game at 140
In the German translation, this sword is called "Finstertöter" (Darkslayer) while the Cursed version is called "Großschwert von Artorias" (Greatsword of Artorias).
In order to obtain the Knight's Honor Trophy/Achievement, players need to acquire this weapon, as well as the Cursed Greatsword of Artorias.
Unlike the Cursed version, this one *does* receive scaling with Intelligence and Faith.
Requiring 24/18/20/20 in four different stats means most builds will not likely be able to wield it. Due to its split in AR, even with scaling from high levels in higher game cycles or specific PvP situations, its damage and DPS are outdone by many enchantable weapons with significantly lower necessary investment.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Greatsword of Artorias | 120/85/0/0
Divine 140
(Normal, Thrust) | 100 | 400 | 10.0 | 24/18/20/20
C/C/B/B | 60/10/40/40 | 38 | 50 |
|
### Move Set
---
- One-handed strong attack is replaced by a delayed thrust attack that has knockdown effect on hit
- Two-handed strong attack is replaced by a delayed swinging attack that has knockdown effect on hit
### Upgrades
---
Requires Demon Titanite
55% STR, 55% DEX, 85% INT, 85% FAI scaling.
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Greatsword of Artorias +0 | 120/85/0/0 | 60/10/40/40 | C/C/B/B | - | - | Greatsword of Artorias +1 | 132/93/0/0 | 60/10/40/40 | C/C/B/B | 1 x Demon Titanite | 5000 | Greatsword of Artorias +2 | 144/102/0/0 | 60/10/40/40 | C/C/B/B | 1 x Demon Titanite | 5000 | Greatsword of Artorias +3 | 156/110/0/0 | 60/10/40/40 | C/C/B/B | 2 x Demon Titanite | 5000 | Greatsword of Artorias +4 | 168/118/0/0 | 60/10/40/40 | C/C/B/B | 2 x Demon Titanite | 5000 | Greatsword of Artorias +5 | 180/127/0/0 | 60/10/40/40 | C/C/B/B | 4 x Demon Titanite | 5000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Man-serpent Greatsword
> *This single-bladed blood-stained greatsword is the choice weapon of the slithering serpent men of Sen"s Fortress.*
>
> *An ordinary human will have great difficulty swinging this heavy beast effectively.*
### In Game Description
---
*This single-bladed blood-stained greatsword
is the choice weapon of the slithering
serpent men of Sen's Fortress.*
*An ordinary human will have great difficulty
swinging this heavy beast effectively*
### Availability
---
Drop from Serpent Soldier in Sen's Fortress and The Duke's Archives (2% drop rate)
### General Information
---
In the German version, this sword is just called "Schlangenschwert", which literally translates to "Snakesword."
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Man-serpent Greatsword | 110/0/0/0
(Regular) | 100 | 300 | 10 | 241/0/0/0
B/-/-/- | 60/10/40/40 | 38 | 50 |
|
### Move Set
---
**R1 - R1** | Right-to-left slash -> left-to-right slash |
**R2 - R2** | Overhead chop -> upward slash |
**Backstep/Run - R1** | Spinning left-to-right slash |
**Forward + R1** | Kick |
**Forward + R2** | Jump attack (overhead smash) |
**Roll - R1** | Overhead chop |
**L1 (left hand)** | Guard |
**L2 (left hand)** | Left-to-right slash |
**R1 - R1** | Overhead chop -> upward slash |
**R2 - R2** | Right-to-left slash -> left-to-right slash |
**Backstep/Run - R1** | Spinning left-to-right slash |
**Forward + R1** | Kick |
**Forward + R2** | Jump attack (overhead smash) |
**Roll - R1** | Overhead chop |
- Standard greatsword move set, identical to a Bastard Sword's.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
88% STR scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Man-serpent Greatsword +0 | 110/0/0/0 | B/-/-/- | | | | | | Man-serpent Greatsword +1 | 121/0/0/0 | B/-/-/- | 1 | | | | 400 | Man-serpent Greatsword +2 | 132/0/0/0 | B/-/-/- | 1 | | | | 400 | Man-serpent Greatsword +3 | 143/0/0/0 | B/-/-/- | 2 | | | | 400 | Man-serpent Greatsword +4 | 154/0/0/0 | B/-/-/- | 2 | | | | 400 | Man-serpent Greatsword +5 | 165/0/0/0 | B/-/-/- | 3 | | | | 400 | Man-serpent Greatsword +6 | 176/0/0/0 | B/-/-/- | | 1 | | | 400 | Man-serpent Greatsword +7 | 187/0/0/0 | B/-/-/- | | 1 | | | 400 | Man-serpent Greatsword +8 | 198/0/0/0 | B/-/-/- | | 2 | | | 400 | Man-serpent Greatsword +9 | 209/0/0/0 | B/-/-/- | | 2 | | | 400 | Man-serpent Greatsword +10 | 220/0/0/0 | B/-/-/- | | 3 | | | 400 | Man-serpent Greatsword +11 | 230/0/0/0 | A/-/-/- | | | 1 | | 400 | Man-serpent Greatsword +12 | 242/0/0/0 | A/-/-/- | | | 1 | | 400 | Man-serpent Greatsword +13 | 253/0/0/0 | A/-/-/- | | | 2 | | 400 | Man-serpent Greatsword +14 | 264/0/0/0 | A/-/-/- | | | 3 | | 400 | Man-serpent Greatsword +15 | 275/0/0/0 | A/-/-/- | | | | 1 | 400 |
|
#### Crystal
---
Durability decreased to **30**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Man-serpent Greatsword +10
- Titanite
88% STR scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Man-serpent Greatsword +0 | 242/0/0/0 | A/-/-/- | 1 | | 400 | Crystal Man-serpent Greatsword +1 | 253/0/0/0 | A/-/-/- | 1 | | 400 | Crystal Man-serpent Greatsword +2 | 264/0/0/0 | A/-/-/- | 1 | | 400 | Crystal Man-serpent Greatsword +3 | 275/0/0/0 | A/-/-/- | 2 | | 400 | Crystal Man-serpent Greatsword +4 | 286/0/0/0 | A/-/-/- | 3 | | 400 | Crystal Man-serpent Greatsword +5 | 297/0/0/0 | A/-/-/- | | 1 | 400 |
|
#### Lightning
---
Lightning damage added. All stat bonuses removed.
Requires
- Man-serpent Greatsword +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning MS Greatsword +0 | 198/0/0/198 | -/-/-/- | 60/10/40/40 | 1 | | 400 | Lightning MS Greatsword +1 | 213/0/0/213 | -/-/-/- | 60/10/40/43.2 | 1 | | 400 | Lightning MS Greatsword +2 | 228/0/0/228 | -/-/-/- | 60/10/40/46.4 | 2 | | 400 | Lightning MS Greatsword +3 | 244/0/0/244 | -/-/-/- | 60/10/40/49.6 | 2 | | 400 | Lightning MS Greatsword +4 | 259/0/0/259 | -/-/-/- | 60/10/40/52.8 | 3 | | 400 | Lightning MS Greatsword +5 | 275/0/0/275 | -/-/-/- | 60/10/40/56 | | 1 | 400 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Man-serpent Greatsword +5
- Titanite
66% STR scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Man-serpent Greatsword +0 | 190/0/0/0 | C/-/-/- | 1 | 400 | Raw Man-serpent Greatsword +1 | 203/0/0/0 | C/-/-/- | 1 | 400 | Raw Man-serpent Greatsword +2 | 215/0/0/0 | C/-/-/- | 1 | 400 | Raw Man-serpent Greatsword +3 | 228/0/0/0 | C/-/-/- | 2 | 400 | Raw Man-serpent Greatsword +4 | 241/0/0/0 | C/-/-/- | 2 | 400 | Raw Man-serpent Greatsword +5 | 254/0/0/0 | C/-/-/- | 3 | 400 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Man-serpent Greatsword +5
- Green Titanite
- Blue Titanite
25% STR scaling, 63% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic MS Greatsword +0 | 124/133/0/0 | D/-/C/- | 1 | | | 400 | Magic MS Greatsword +1 | 132/142/0/0 | D/-/C/- | 1 | | | 400 | Magic MS Greatsword +2 | 141/151/0/0 | D/-/C/- | 1 | | | 400 | Magic MS Greatsword +3 | 149/160/0/0 | D/-/C/- | 2 | | | 400 | Magic MS Greatsword +4 | 157/169/0/0 | D/-/C/- | 2 | | | 400 | Magic MS Greatsword +5 | 166/178/0/0 | D/-/C/- | 3 | | | 400 | Magic MS Greatsword +6 | 174/186/0/0 | D/-/C/- | | 1 | | 400 | Magic MS Greatsword +7 | 182/195/0/0 | D/-/C/- | | 1 | | 400 | Magic MS Greatsword +8 | 190/204/0/0 | D/-/C/- | | 2 | | 400 | Magic MS Greatsword +9 | 199/213/0/0 | D/-/C/- | | 3 | | 400 | Magic MS Greatsword +10 | 207/222/0/0 | D/-/C/- | | | 1 | 400 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Man-serpent Greatsword +5
- Blue Titanite
18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted MS Greatsword +0 | 166/176/0/0 | E/-/C/- | 1 | | 400 | Enchanted MS Greatsword +1 | 172/181/0/0 | E/-/C/- | 1 | | 400 | Enchanted MS Greatsword +2 | 179/186/0/0 | E/-/B/- | 1 | | 400 | Enchanted MS Greatsword +3 | 185/191/0/0 | E/-/B/- | 2 | | 400 | Enchanted MS Greatsword +4 | 192/197/0/0 | D/-/A/- | 2 | | 400 | Enchanted MS Greatsword +5 | 199/204/0/0 | D/-/A/- | | 1 | 400 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Man-serpent Greatsword +5
- Green Titanite
- White Titanite
34% STR scaling, 63% FAI scaling.
Name | Damage | Stat Bonuses | Aux effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine MS Greatsword +0 | 111/136/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 400 | Divine MS Greatsword +1 | 118/145/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 400 | Divine MS Greatsword +2 | 125/154/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 400 | Divine MS Greatsword +3 | 133/163/0/0 | D/-/-/C | 0/0/110/- | 2 | | | 400 | Divine MS Greatsword +4 | 140/172/0/0 | D/-/-/C | 0/0/110/- | 2 | | | 400 | Divine MS Greatsword +5 | 148/182/0/0 | D/-/-/C | 0/0/110/- | 3 | | | 400 | Divine MS Greatsword +6 | 155/191/0/0 | D/-/-/C | 0/0/110/- | | 1 | | 400 | Divine MS Greatsword +7 | 162/200/0/0 | D/-/-/C | 0/0/110/- | | 1 | | 400 | Divine MS Greatsword +8 | 170/209/0/0 | D/-/-/C | 0/0/110/- | | 2 | | 400 | Divine MS Greatsword +9 | 177/218/0/0 | D/-/-/C | 0/0/110/- | | 3 | | 400 | Divine MS Greatsword +10 | 185/227/0/0 | D/-/-/C | 0/0/110/- | | | 1 | 400 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Man-serpent Greatsword +5
- White Titanite
32% STR, 74% FAI scaling.
Name | Damage | Stat Bonuses | Aux effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult MS Greatsword +0 | 152/166/0/0 | D/-/-/B | 0/0/0/110 | 1 | | 400 | Occult MS Greatsword +1 | 161/174/0/0 | D/-/-/B | 0/0/-/110 | 1 | | 400 | Occult MS Greatsword +2 | 170/182/0/0 | D/-/-/B | 0/0/-/110 | 2 | | 400 | Occult MS Greatsword +3 | 179/190/0/0 | D/-/-/B | 0/0/-/110 | 2 | | 400 | Occult MS Greatsword +4 | 188/199/0/0 | D/-/-/B | 0/0/-/110 | 3 | | 400 | Occult MS Greatsword +5 | 197/207/0/0 | D/-/-/B | 0/0/-/110 | | 1 | 400 |
|
#### Fire
---
Fire damage added. All stat bonuses removed
Requires
- Man-serpent Greatsword +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire MS Greatsword +0 | 143/0/143/0 | -/-/-/- | 60/10/40/40 | 1 | | | 400 | Fire MS Greatsword +1 | 154/0/154/0 | -/-/-/- | 60/10/40.4/40 | 1 | | | 400 | Fire MS Greatsword +2 | 165/0/165/0 | -/-/-/- | 60/10/40.8/40 | 1 | | | 400 | Fire MS Greatsword +3 | 176/0/176/0 | -/-/-/- | 60/10/41.2/40 | 2 | | | 400 | Fire MS Greatsword +4 | 187/0/187/0 | -/-/-/- | 60/10/41.6/40 | 2 | | | 400 | Fire MS Greatsword +5 | 198/0/198/0 | -/-/-/- | 60/10/42/40 | 3 | | | 400 | Fire MS Greatsword +6 | 211/0/211/0 | -/-/-/- | 60/10/42.4/40 | | 1 | | 400 | Fire MS Greatsword +7 | 224/0/224/0 | -/-/-/- | 60/10/42.8/40 | | 1 | | 400 | Fire MS Greatsword +8 | 237/0/237/0 | -/-/-/- | 60/10/43.2/40 | | 2 | | 400 | Fire MS Greatsword +9 | 250/0/250/0 | -/-/-/- | 60/10/43.6/40 | | 3 | | 400 | Fire MS Greatsword +10 | 264/0/264/0 | -/-/-/- | 60/10/44/40 | | | 1 | 400 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Man-serpent Greatsword +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos MS Greatsword +0 | 172/0/198/0 | -/-/-/- | 60/10/40/40 | 1 | | 400 | Chaos MS Greatsword +1 | 182/0/209/0 | -/-/-/- | 60/10/40.8/40 | 1 | | 400 | Chaos MS Greatsword +2 | 192/0/220/0 | -/-/-/- | 60/10/41.6/40 | 2 | | 400 | Chaos MS Greatsword +3 | 201/0/230/0 | -/-/-/- | 60/10/42.4/40 | 2 | | 400 | Chaos MS Greatsword +4 | 211/0/242/0 | -/-/-/- | 60/10/43.2/40 | 3 | | 400 | Chaos MS Greatsword +5 | 220/0/253/0 | -/-/-/- | 60/10/44/40 | | 1 | 400 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 16 Strength is required.
# Moonlight Greatsword
> *This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own.*
>
> *Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight.*
### In Game Description
---
*This sword, one of the rare dragon weapons,
came from the tail of Seath the Scaleless,
the pale white dragon who betrayed his own.
Seath is the grandfather of sorcery, and this
sword is imbued with his magic, which shall
be unleashed as a wave of moonlight.*
### Availability
---
Seath the Scaleless *middle* tail cut
### General Information
---
Increases Magic Defense by 40
Automatically added to inventory upon cutting off the middle tail of Seath the Scaleless.
An excellent weapon for INT builds, as it is capable of doing high amounts of damage to enemies. (Most notably the Four Kings, Prowling Demons, Undead Crystal Soldiers, Sentinels, Silver/Black Knights, and Armored Tusks)
The Moonlight Sword is a common item in From Software games. Originating in the King's Field series, it made its way to the Armored Core games, where it was typically the most powerful blade.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Moonlight Greatsword | 0/132/0/0
(Normal) | 100 | 300 | 6.0 | 161/10/28/0
-/-/A/- | 60/10/40/40 | 38 | 5,000 |
|
### Move Set
---
#### Large Sword
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left slash. Follow up with left-to-right. | |
**R2** | Overhead chop. | |
**R2 -> R1** | Left-to-right slash. | |
**Backstep or Run — R1** | Spinning left-to-right slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal Swipe. | |
**2 Handed** |
---|
**R1 — R1** | Overhead smash into upward slash. | |
**R2 — R2** | Right-to-left slash into left-to-right slash. | |
**Roll + R1** | Overhead chop. | |
**Backstep or Run+ R1- Charge** | Spinning left-to-right slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** or **L2** | Guard. | |
- One-handed strong attack is replaced with a charged vertical slash that releases an energy wave. (Consumes 20 durability points)
- Two-handed strong attack is replaced with a charged horizontal slash that releases an energy wave. The energy wave explodes on impact, dealing splash damage. (Consumes 40 durability points)
### Upgrades
---
Requires Dragon Scale
136% INT scaling
Name | Damage | Stat Bonuses | Dragon Scale | Souls |
---|
Moonlight Greatsword +0 | 0/132/0/0 | -/-/A/- | | | Moonlight Greatsword +1 | 0/145/0/0 | -/-/S/- | 1 | 10,000 | Moonlight Greatsword +2 | 0/158/0/0 | -/-/S/- | 1 | 10,000 | Moonlight Greatsword +3 | 0/171/0/0 | -/-/S/- | 2 | 10,000 | Moonlight Greatsword +4 | 0/184/0/0 | -/-/S/- | 2 | 10,000 | Moonlight Greatsword +5 | 0/198/0/0 | -/-/S/- | 4 | 10,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 11 Strength is required
# Obsidian Greatsword
> *This greatsword, one of the rare dragon weapons, is formed by the tail of the one-eyed black dragon Kalameet, the last of the ancient dragons.*
>
> *The mystical power of its obsidian blade will be released when held with both hands.*
### Availability
---
Black Dragon Kalameet tail cut
### General Information
---
The Obsidian Greatsword has a somewhat slower swing speed compared to other Greatswords.
When fully upgraded, this weapon deals 480 points of physical damage two-handed, making it one of the best physical attack weapons (without high Strength stat), similar to the Great Lord Greatsword.
The power of the Area of Effect (AoE) attack increasing with upgrades and dealing around 385-585 damage. The damage of AoE attack also can be increased with resins, like Gold Pine Resin. This weapon is good choice for low level PvP (SL50-70), because the AoE attack can do one-shot kills. (Tested on Remastered).
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Obsidian Greatsword | 320/0/0/0
(Regular) | 100 | 350 | 8.0 | 202/16/0/0
-/-/-/- | 60/10/40/40 | 38 | 100 |
### Move Set
---
Two-handed strong attack is replaced by a black flame Area of Effect attack centered at the player. Consumes 50 durability per use.
### Upgrades
---
Standard upgrade path
Requires Dragon Scale
Name | Damage | Stat Bonuses | Dragon Scale | Souls |
---|
Obsidian Greatsword +0 | 320/0/0/0 | -/-/-/- | | | Obsidian Greatsword +1 | 352/0/0/0 | -/-/-/- | 1 | 10,000 | Obsidian Greatsword +2 | 384/0/0/0 | -/-/-/- | 1 | 10,000 | Obsidian Greatsword +3 | 416/0/0/0 | -/-/-/- | 2 | 10,000 | Obsidian Greatsword +4 | 448/0/0/0 | -/-/-/- | 2 | 10,000 | Obsidian Greatsword +5 | 480/0/0/0 | -/-/-/- | 4 | 10,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. It is mistakenly called a greataxe; however, the game treats it as a greatsword.
2. when two handing this weapon, only 14 Strength is required
# Stone Greatsword
> *The stone knights who guard the Darkroot Garden wield this moss-covered greatsword.*
>
> *The same magic which created the stone knights is imbued in the sword. Unleash this power by wielding the sword with two hands.*
### Availability
---
Drop from Giant Stone Knight (2% drop rate)
Sold by Shiva of the East for 15,000 Souls
### General Information
---
The two-handed strong attack casts a version of Tranquil Walk of Peace, like the Giant Stone Knight.
Each cast drops the weapon's durability by 200 (400 souls of repair cost).
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Stone Greatsword | 148/100/0/0
(Regular) | 100 | 800 | 18.0 | 401/10/0/0
C/C/E/- | 60/10/40/40 | 38 | 100 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left slash. Follow up with left-to-right. | |
**R2 — R2** | Heavy overhead slash into follow up overhead slash. | Second hit causes knockdown. |
**R2 -> R1** | Left-to-right slash | |
**Backstep or Run — R1** | Spinning left-to-right slash | |
**Forward + R1** | Kick | |
**Forward + R2** | Jump attack (overhead smash) | |
**L1** (left hand) | Guard | |
**L2** (left hand) | heavy horizontal Swipe | |
**2 Handed** |
---|
**L1 or L2** | Guard | |
**R1** | Overhead Smash | |
**R1 -> R1** | Upward slash | |
**R2** | Tranquil Walk of Peace effect. | Costs 200 durability. |
**Roll + R1** | Overhead chop | |
**Backstep or Run+ R1- Charge** | Spinning left-to-right slash | |
**Forward + R1** | Push | |
**Forward + R2** | Jump attack (overhead smash) | |
### Upgrades
---
Standard upgrade path.
Requires Twinkling Titanite
60% STR, 55% DEX, 15% INT scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Stone Greatsword +0 | 148/100/0/0 | C/C/E/- | | | Stone Greatsword +1 | 162/110/0/0 | C/C/E/- | 1 | 2,000 | Stone Greatsword +2 | 177/120/0/0 | C/C/E/- | 1 | 2,000 | Stone Greatsword +3 | 192/130/0/0 | C/C/E/- | 2 | 2,000 | Stone Greatsword +4 | 207/140/0/0 | C/C/E/- | 2 | 2,000 | Stone Greatsword +5 | 222/150/0/0 | C/C/E/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 27 Strength is required
# Ultra Greatswords
Ultra Greatswords push the concept of power and range even further than regular Greatswords. They are massive, Strength-focused weapons that can effortlessly break an opponent’s guard and inflict enormous damage. Each swing consumes substantial Stamina and is very slow, making every attack a significant commitment. Landing a blow often staggers or stun-locks enemies, potentially allowing multiple follow-ups. However, whiffed attacks expose the player to severe counterattacks. Ultra Greatswords suit builds that capitalize on raw damage, poise-breaking, and punishing mistakes rather than relying on speed or mobility.
# Black Knight Greatsword
> *Greatsword of the black knights who wander Lordran. Used to face chaos demons.*
>
> *The large motion that puts the weight of the body into the attack reflects the great size of their adversaries long ago.*
### Availability
---
Dropped by the (non-respawning) greatsword-wielding Black Knight atop the Undead Parish watchtower near the Altar of Sunlight, just past the Hellkite Dragon, and the Kiln of the First Flame (20% drop rate)
### General Information
---
This weapon's two-handed light swings consume sixty stamina each.
Like all Black Knight weapons, it deals extra damage to demon enemies, such as Taurus Demons and Capra Demons.
In the German version of the game, this sword has a completely different name: "Schwert des Drachentöters", which translates to "Sword of the Dragon Slayer", whereas the normal Black Knight Sword is called "Schwarz-Ritter Großschwert", which translates to "Black Knight Greatsword".
In the French version of the game, this sword is called "Espadon tueur de dragons", which means "Dragon Killing Zweihänder".
In the Italian version of the game, this sword is called "Ammazzadraghi", which means "Dragon Slayer". This, along with the sword's German and French names mentioned above, likely references the massive "Dragonslayer" sword used by Guts, the main character of the manga Berserk.
The non-respawning Black Knight in the Undead Parish is **not** guaranteed to drop the sword. Ignore the knight at first, and get the Covetous Gold Serpent Ring from Sen's Fortress, then leave (or continue on to Anor Londo to teleport between bonfires), go back to the Undead Parish, and have at least 10 soft Humanity with the ring equipped before killing the knight. This will increase the chances of getting a drop.
Can not be buffed.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Black Knight Greatsword | 220/0/0/0
(Regular/Thrust) | 100 | 300 | 14 | 321/18/0/0
B/E/-/- | 70/10/50/50 | 44 | 100 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swing into left-to-right swing. | |
**R2 — R2** | Vertical chop into vertical overhead chop. | |
**Roll — R1** | Sweeping ground attack. | |
**Backstep or Run — R1** | Forward overhead chop. | |
**Forward + R1** | Kick | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right swing. | |
**2 Handed** |
---|
**R1 — R1** | Right-to-left swing into left-to-right swing. | |
**R2 — R2** | Forward overhead Chop into ground stab. | |
**Roll — R1** | Ground stab. | |
**Backstep or Run — R1** | Forward overhead chop. | |
**Forward + R1** | Kick | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** or **L2** | Guard. | |
Strong attacks are replaced by a powerful delayed upward slash. The two-handed attack will send the target flying if it successfully connects
### Upgrades
---
Requires Twinkling Titanite
90% STR, 5% DEX scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Black Knight Greatsword +0 | 220/0/0/0 | B/E/-/- | | | Black Knight Greatsword +1 | 242/0/0/0 | B/E/-/- | 1 | 2,000 | Black Knight Greatsword +2 | 264/0/0/0 | B/E/-/- | 1 | 2,000 | Black Knight Greatsword +3 | 286/0/0/0 | B/E/-/- | 2 | 2,000 | Black Knight Greatsword +4 | 308/0/0/0 | B/E/-/- | 2 | 2,000 | Black Knight Greatsword +5 | 330/0/0/0 | B/E/-/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 22 Strength is required
# Demon Great Machete
> *The lesser Capra demons use these greatswords in pairs. The blade is cast iron and hooked.*
>
> *The sword is imbued with no particular magic, but for those who have the strength, its great weight will smash foes mercilessly.*
### Availability
---
Drop from the Capra Demon boss in lower Undead Burg or the Minor Capra Demons which roam the Demon Ruins (5% drop rate)
Sold by Shiva of the East for 10,000 Souls in Blighttown after entering the Forest Hunter Covenant
### General Information
---
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Demon Great Machete | 133/0/0/0
(Regular) | 100 | 600 | 18 | 401/0/0/0
B/-/-/- | 70/10/50/50 | 44 | 50 |
|
### Move Set
---
Move Set video
1 Handed |
---|
R1 | Wide horizontal swings | R2 | Jumping downward slash | Roll — R1 | Forward Thrust | Backstep or Run — R1 | Running slam | L1 | Guard | L2 | Wide horizontal swings |
|
2 Handed |
---|
R1 | Wide horizontal swings | R2 | Jumping downward slash | Roll — R1 | Forward Thrust | Backstep or Run — R1 | Running slam |
|
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
90% STR scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Demon Great Machete +0 | 133/0/0/0 | B/-/-/- | | | | | | Demon Great Machete +1 | 146/0/0/0 | B/-/-/- | 1 | | | | 800 | Demon Great Machete +2 | 159/0/0/0 | B/-/-/- | 1 | | | | 800 | Demon Great Machete +3 | 172/0/0/0 | B/-/-/- | 2 | | | | 800 | Demon Great Machete +4 | 186/0/0/0 | B/-/-/- | 2 | | | | 800 | Demon Great Machete +5 | 199/0/0/0 | B/-/-/- | 3 | | | | 800 | Demon Great Machete +6 | 212/0/0/0 | B/-/-/- | | 1 | | | 800 | Demon Great Machete +7 | 226/0/0/0 | B/-/-/- | | 1 | | | 800 | Demon Great Machete +8 | 239/0/0/0 | B/-/-/- | | 2 | | | 800 | Demon Great Machete +9 | 252/0/0/0 | B/-/-/- | | 2 | | | 800 | Demon Great Machete +10 | 266/0/0/0 | B/-/-/- | | 3 | | | 800 | Demon Great Machete +11 | 279/0/0/0 | A/-/-/- | | | 1 | | 800 | Demon Great Machete +12 | 292/0/0/0 | A/-/-/- | | | 1 | | 800 | Demon Great Machete +13 | 305/0/0/0 | A/-/-/- | | | 2 | | 800 | Demon Great Machete +14 | 319/0/0/0 | A/-/-/- | | | 3 | | 800 | Demon Great Machete +15 | 332/0/0/0 | A/-/-/- | | | | 1 | 800 |
|
#### Crystal
---
Weapon durability reduced to **60**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Demon Great Machete +10
- Titanite
90% STR scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Demon Great Machete +0 | 292/0/0/0 | A/-/-/- | 1 | | 800 | Crystal Demon Great Machete +1 | 305/0/0/0 | A/-/-/- | 1 | | 800 | Crystal Demon Great Machete +2 | 319/0/0/0 | A/-/-/- | 1 | | 800 | Crystal Demon Great Machete +3 | 332/0/0/0 | A/-/-/- | 2 | | 800 | Crystal Demon Great Machete +4 | 345/0/0/0 | A/-/-/- | 3 | | 800 | Crystal Demon Great Machete +5 | 359/0/0/0 | A/-/-/- | | 1 | 800 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Demon Great Machete +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Demon Great Machete +0 | 239/0/0/239 | -/-/-/- | 70/10/50/50 | 1 | | 800 | Lightning Demon Great Machete +1 | 258/0/0/258 | -/-/-/- | 70/10/50/54 | 1 | | 800 | Lightning Demon Great Machete +2 | 276/0/0/276 | -/-/-/- | 70/10/50/58 | 1 | | 800 | Lightning Demon Great Machete +3 | 295/0/0/295 | -/-/-/- | 70/10/50/62 | 2 | | 800 | Lightning Demon Great Machete +4 | 313/0/0/313 | -/-/-/- | 70/10/50/66 | 3 | | 800 | Lightning Demon Great Machete +5 | 332/0/0/332 | -/-/-/- | 70/10/50/70 | | 1 | 800 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Demon Great Machete +5
- Titanite
68% STR scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Demon Great Machete +0 | 229/0/0/0 | C/-/-/- | 1 | 800 | Raw Demon Great Machete +1 | 244/0/0/0 | C/-/-/- | 1 | 800 | Raw Demon Great Machete +2 | 260/0/0/0 | C/-/-/- | 1 | 800 | Raw Demon Great Machete +3 | 275/0/0/0 | C/-/-/- | 2 | 800 | Raw Demon Great Machete +4 | 290/0/0/0 | C/-/-/- | 2 | 800 | Raw Demon Great Machete +5 | 306/0/0/0 | C/-/-/- | 3 | 800 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Demon Great Machete +5
- Green Titanite
- Blue Titanite
25% STR scaling, 65% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Demon Great Machete +0 | 150/162/0/0 | D/-/C/- | 1 | | | 800 | Magic Demon Great Machete +1 | 160/172/0/0 | D/-/C/- | 1 | | | 800 | Magic Demon Great Machete +2 | 170/183/0/0 | D/-/C/- | 1 | | | 800 | Magic Demon Great Machete +3 | 180/194/0/0 | D/-/C/- | 2 | | | 800 | Magic Demon Great Machete +4 | 190/205/0/0 | D/-/C/- | 2 | | | 800 | Magic Demon Great Machete +5 | 200/216/0/0 | D/-/C/- | 3 | | | 800 | Magic Demon Great Machete +6 | 209/226/0/0 | D/-/C/- | | 1 | | 800 | Magic Demon Great Machete +7 | 220/237/0/0 | D/-/C/- | | 1 | | 800 | Magic Demon Great Machete +8 | 230/248/0/0 | D/-/C/- | | 2 | | 800 | Magic Demon Great Machete +9 | 240/259/0/0 | D/-/C/- | | 3 | | 800 | Magic Demon Great Machete +10 | 250/270/0/0 | D/-/C/- | | | 1 | 800 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Demon Great Machete +5
- Blue Titanite
18% STR, 63% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Demon Great Machete +0 | 200/212/0/0 | E/-/C/- | 1 | | 800 | Enchanted Demon Great Machete +1 | 208/218/0/0 | E/-/C/- | 1 | | 800 | Enchanted Demon Great Machete +2 | 216/224/0/0 | E/-/B/- | 1 | | 800 | Enchanted Demon Great Machete +3 | 224/231/0/0 | E/-/B/- | 2 | | 800 | Enchanted Demon Great Machete +4 | 232/237/0/0 | D/-/A/- | 3 | | 800 | Enchanted Demon Great Machete +5 | 240/245/0/0 | D/-/A/- | | 1 | 800 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Demon Great Machete +5
- Green Titanite
- White Titanite
35% STR, 64% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Demon Great Machete +0 | 135/165/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 800 | Divine Demon Great Machete +1 | 144/176/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 800 | Divine Demon Great Machete +2 | 153/187/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 800 | Divine Demon Great Machete +3 | 162/198/0/0 | D/-/-/C | 0/0/110/- | 2 | | | 800 | Divine Demon Great Machete +4 | 171/209/0/0 | D/-/-/C | 0/0/110/- | 2 | | | 800 | Divine Demon Great Machete +5 | 180/220/0/0 | D/-/-/C | 0/0/110/- | 3 | | | 800 | Divine Demon Great Machete +6 | 188/230/0/0 | D/-/-/C | 0/0/110/- | | 1 | | 800 | Divine Demon Great Machete +7 | 198/242/0/0 | D/-/-/C | 0/0/110/- | | 1 | | 800 | Divine Demon Great Machete +8 | 207/253/0/0 | D/-/-/C | 0/0/110/- | | 2 | | 800 | Divine Demon Great Machete +9 | 216/264/0/0 | D/-/-/C | 0/0/110/- | | 3 | | 800 | Divine Demon Great Machete +10 | 225/275/0/0 | D/-/-/C | 0/0/110/- | | | 1 | 800 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Demon Great Machete +5
- White Titanite
33% STR, 76% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Demon Great Machete +0 | 182/200/0/0 | D/-/-/B | 0/0/-/110 | 1 | | 800 | Occult Demon Great Machete +1 | 192/209/0/0 | D/-/-/B | 0/0/-/110 | 1 | | 800 | Occult Demon Great Machete +2 | 203/220/0/0 | D/-/-/B | 0/0/-/110 | 1 | | 800 | Occult Demon Great Machete +3 | 214/230/0/0 | D/-/-/B | 0/0/-/110 | 2 | | 800 | Occult Demon Great Machete +4 | 225/240/0/0 | D/-/-/B | 0/0/-/110 | 3 | | 800 | Occult Demon Great Machete +5 | 236/250/0/0 | D/-/-/B | 0/0/-/110 | | 1 | 800 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Demon Great Machete +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Demon Great Machete +0 | 172/0/172/0 | -/-/-/- | 70/10/50/50 | 1 | | | 800 | Fire Demon Great Machete +1 | 186/0/186/0 | -/-/-/- | 70/10/50.5/50 | 1 | | | 800 | Fire Demon Great Machete +2 | 199/0/199/0 | -/-/-/- | 70/10/51/50 | 1 | | | 800 | Fire Demon Great Machete +3 | 212/0/212/0 | -/-/-/- | 70/10/51.5/50 | 2 | | | 800 | Fire Demon Great Machete +4 | 226/0/226/0 | -/-/-/- | 70/10/52/50 | 2 | | | 800 | Fire Demon Great Machete +5 | 239/0/239/0 | -/-/-/- | 70/10/52.5/50 | 3 | | | 800 | Fire Demon Great Machete +6 | 255/0/255/0 | -/-/-/- | 70/10/53/50 | | 1 | | 800 | Fire Demon Great Machete +7 | 271/0/271/0 | -/-/-/- | 70/10/53.5/50 | | 1 | | 800 | Fire Demon Great Machete +8 | 287/0/287/0 | -/-/-/- | 70/10/54/50 | | 2 | | 800 | Fire Demon Great Machete +9 | 303/0/303/0 | -/-/-/- | 70/10/54.5/50 | | 3 | | 800 | Fire Demon Great Machete +10 | 319/0/319/0 | -/-/-/- | 70/10/55/50 | | | 1 | 800 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Demon Great Machete +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Demon Great Machete +0 | 208/0/241/0 | -/-/-/- | 70/10/50/50 | 1 | | 800 | Chaos Demon Great Machete +1 | 220/0/254/0 | -/-/-/- | 70/10/51/50 | 1 | | 800 | Chaos Demon Great Machete +2 | 232/0/268/0 | -/-/-/- | 70/10/52/50 | 1 | | 800 | Chaos Demon Great Machete +3 | 243/0/281/0 | -/-/-/- | 70/10/53/50 | 2 | | 800 | Chaos Demon Great Machete +4 | 255/0/294/0 | -/-/-/- | 70/10/54/50 | 3 | | 800 | Chaos Demon Great Machete +5 | 266/0/308/0 | -/-/-/- | 70/10/55/50 | | 1 | 800 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two handing this weapon, 27 Strength is required
# Dragon Greatsword
> *This sword, one of the rare dragon weapons, came from the tail of the stone dragon of Ash Lake, descendant of the ancient dragons.*
>
> *Its great mystical power will be unleashed when wielded with two hands.*
### Availability
---
Tail drop from the Stone Dragon in Ash Lake. The Dragon doesn't get hostile, so walk behind him and strike his tail several times until it falls off.
### General Information
---
Raises Magic and Fire defense by 20 points.
Cannot be enchanted.
Even though this weapon doesn't have any scaling, it has the highest base damage of any weapon in the game. Because of this, the Dragon Greatsword can do comparable amounts of damage to other ultra greatswords.1 The drawback is that it cannot be enchanted and the minimum STR requirement of at least 34 for two-handing it.
Using its two-handed mystical power will drain 50 durability with each use.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Dragon Greatsword | 390/0/0/0
(Normal) | 100 | 400 | 24 | 502/10/0/0
-/-/-/- | 70/10/50/50 | 44 | 5,000 |
|
### Move Set
---
**R1 - R1** | Right-to-left swipe -> left-to-right swipe |
**R2 - R2** | Overhead chop -> overhead chop |
**Backstep/Run - R1** | Running overhead chop |
**Forward + R1** | Kick |
**Forward + R2** | Jumping overhead smash |
**Roll - R1** | Forward thrust |
**L1 (left hand)** | Guard |
**L2 (left hand)** | Left-to-right swipe |
**R1 - R1** | Right-to-left swipe -> left-to-right swipe |
**R2 - R2** | Overhead chops that create shockwave. Each consumes 50 durability |
**Backstep/Run - R1** | Running overhead chop |
**Forward + R1** | Kick |
**Forward + R2** | Jumping overhead smash |
**Roll - R1** | Forward thrust |
**L1/L2** | Guard |
### Upgrades
---
Requires Dragon Scale
Name | Damage | Stat Bonuses | Dragon Scale | Souls |
---|
Dragon Greatsword +0 | 390/0/0/0 | -/-/-/- | | | Dragon Greatsword +1 | 429/0/0/0 | -/-/-/- | 1 | 10,000 | Dragon Greatsword +2 | 468/0/0/0 | -/-/-/- | 1 | 10,000 | Dragon Greatsword +3 | 506/0/0/0 | -/-/-/- | 2 | 10,000 | Dragon Greatsword +4 | 546/0/0/0 | -/-/-/- | 2 | 10,000 | Dragon Greatsword +5 | 585/0/0/0 | -/-/-/- | 4 | 10,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. Comparison
2. When two handing this weapon, only 34 Strength is required.
# Greatsword
> *One of the gigantic straight greatswords.*
>
> *Very few have what it takes to wield this incredibly heavy, damage-dealing monster.*
>
> *A favorite of the Knights Berenike, known for their heavy armor, and Black Iron Tarkus.*
### Availability
---
Sold by the Crestfallen Merchant in Sen's Fortress for 8,000 Souls
Drop from any Heavy Knight (2% drop rate, 0.67% drop rate in Undead Parish)
Treasure from a corpse in Anor Londo along with the Black Iron Set and Black Iron Greatshield. The corpse is located to the left of the giant painting that leads to the Painted World of Ariamis, guarded by a Painting Guardian.
### General Information
---
Image | Name | Damage | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Greatsword | 130/0/0/0
(Regular/Thrust) | 200 | 12.0 | 281/10/0/0
C/D/-/- | 70/10/50/50 | 44 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swing into left-to-right swing. | |
**R2 — R2** | Vertical chop into vertical overhead chop. | |
**Roll — R1** | Sweeping ground attack. | |
**Backstep or Run — R1** | Forward overhead chop. | |
**Forward + R1** | Kick | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right swing. | |
**2 Handed** |
---|
**R1 — R1** | Right-to-left swing into left-to-right swing. | |
**R2 — R2** | Forward overhead Chop into ground stab. | |
**Roll — R1** | Ground stab. | |
**Backstep or Run — R1** | Forward overhead chop. | |
**Forward + R1** | Kick | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** or **L2** | Guard. | |
- One-handed and two-handed strong attack is replaced by a thrust attack.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
60% STR, 26% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Greatsword +0 | 130/0/0/0 | C/D/-/- | | | | | 800 | Greatsword +1 | 143/0/0/0 | C/D/-/- | 1 | | | | 800 | Greatsword +2 | 156/0/0/0 | C/D/-/- | 1 | | | | 800 | Greatsword +3 | 169/0/0/0 | C/D/-/- | 2 | | | | 800 | Greatsword +4 | 182/0/0/0 | C/D/-/- | 2 | | | | 800 | Greatsword +5 | 195/0/0/0 | C/D/-/- | 3 | | | | 800 | Greatsword +6 | 208/0/0/0 | C/D/-/- | | 1 | | | 800 | Greatsword +7 | 221/0/0/0 | C/D/-/- | | 1 | | | 800 | Greatsword +8 | 234/0/0/0 | C/D/-/- | | 2 | | | 800 | Greatsword +9 | 247/0/0/0 | C/D/-/- | | 2 | | | 800 | Greatsword +10 | 260/0/0/0 | C/D/-/- | | 3 | | | 800 | Greatsword +11 | 273/0/0/0 | C/D/-/- | | | 1 | | 800 | Greatsword +12 | 286/0/0/0 | C/D/-/- | | | 1 | | 800 | Greatsword +13 | 299/0/0/0 | C/D/-/- | | | 2 | | 800 | Greatsword +14 | 312/0/0/0 | C/D/-/- | | | 3 | | 800 | Greatsword +15 | 325/0/0/0 | C/D/-/- | | | | 1 | 800 |
|
#### Crystal
---
Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Greatsword +10
- Titanite
60% STR, 26% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Greatsword +0 | 286/0/0/0 | C/D/-/- | 1 | | 800 | Crystal Greatsword +1 | 299/0/0/0 | C/D/-/- | 1 | | 800 | Crystal Greatsword +2 | 312/0/0/0 | C/D/-/- | 1 | | 800 | Crystal Greatsword +3 | 325/0/0/0 | C/D/-/- | 2 | | 800 | Crystal Greatsword +4 | 338/0/0/0 | C/D/-/- | 3 | | 800 | Crystal Greatsword +5 | 351/0/0/0 | C/D/-/- | | 1 | 800 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Greatsword +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Greatsword +0 | 234/0/0/234 | -/-/-/- | 70/10/50/50 | 1 | | 800 | Lightning Greatsword +1 | 252/0/0/252 | -/-/-/- | 70/10/50/54 | 1 | | 800 | Lightning Greatsword +2 | 270/0/0/270 | -/-/-/- | 70/10/50/58 | 1 | | 800 | Lightning Greatsword +3 | 288/0/0/288 | -/-/-/- | 70/10/50/62 | 2 | | 800 | Lightning Greatsword +4 | 306/0/0/306 | -/-/-/- | 70/10/50/66 | 3 | | 800 | Lightning Greatsword +5 | 325/0/0/325 | -/-/-/- | 70/10/50/70 | | 1 | 800 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Greatsword +5
- Titanite
45% STR, 19% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Greatsword +0 | 225/0/0/0 | D/E/-/- | 1 | 800 | Raw Greatsword +1 | 240/0/0/0 | D/E/-/- | 1 | 800 | Raw Greatsword +2 | 255/0/0/0 | D/E/-/- | 1 | 800 | Raw Greatsword +3 | 270/0/0/0 | D/E/-/- | 2 | 800 | Raw Greatsword +4 | 285/0/0/0 | D/E/-/- | 2 | 800 | Raw Greatsword +5 | 300/0/0/0 | D/E/-/- | 3 | 800 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Greatsword +5
- Green Titanite
- Blue Titanite
17% STR, 7% DEX, 62% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Greatsword +0 | 147/159/0/0 | E/E/C/- | 1 | | | 800 | Magic Greatsword +1 | 156/169/0/0 | E/E/C/- | 1 | | | 800 | Magic Greatsword +2 | 166/180/0/0 | E/E/C/- | 1 | | | 800 | Magic Greatsword +3 | 176/190/0/0 | E/E/C/- | 2 | | | 800 | Magic Greatsword +4 | 186/201/0/0 | E/E/C/- | 2 | | | 800 | Magic Greatsword +5 | 196/212/0/0 | E/E/C/- | 3 | | | 800 | Magic Greatsword +6 | 205/222/0/0 | E/E/C/- | | 1 | | 800 | Magic Greatsword +7 | 215/233/0/0 | E/E/C/- | | 1 | | 800 | Magic Greatsword +8 | 225/243/0/0 | E/E/C/- | | 2 | | 800 | Magic Greatsword +9 | 235/254/0/0 | E/E/C/- | | 3 | | 800 | Magic Greatsword +10 | 245/265/0/0 | E/E/C/- | | | 1 | 800 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Greatsword +5
- Blue Titanite
13% STR, 5% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Greatsword +0 | 196/208/0/0 | E/E/C/- | 1 | | 800 | Enchanted Greatsword +1 | 203/214/0/0 | E/E/C/- | 1 | | 800 | Enchanted Greatsword +2 | 211/220/0/0 | E/E/B/- | 1 | | 800 | Enchanted Greatsword +3 | 219/226/0/0 | E/E/B/- | 2 | | 800 | Enchanted Greatsword +4 | 227/232/0/0 | E/E/B/- | 3 | | 800 | Enchanted Greatsword +5 | 235/241/0/0 | E/E/A/- | | 1 | 800 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Greatsword +5
- Green Titanite
- White Titanite
23% STR, 10% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Greatsword +0 | 132/160/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 800 | Divine Greatsword +1 | 140/171/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 800 | Divine Greatsword +2 | 149/181/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 800 | Divine Greatsword +3 | 158/192/0/0 | D/E/-/C | 0/0/110/- | 2 | | | 800 | Divine Greatsword +4 | 167/203/0/0 | D/E/-/C | 0/0/110/- | 2 | | | 800 | Divine Greatsword +5 | 176/214/0/0 | D/E/-/C | 0/0/110/- | 3 | | | 800 | Divine Greatsword +6 | 184/224/0/0 | D/E/-/C | 0/0/110/- | | 1 | | 800 | Divine Greatsword +7 | 193/235/0/0 | D/E/-/C | 0/0/110/- | | 1 | | 800 | Divine Greatsword +8 | 202/246/0/0 | D/E/-/C | 0/0/110/- | | 2 | | 800 | Divine Greatsword +9 | 211/256/0/0 | D/E/-/C | 0/0/110/- | | 3 | | 800 | Divine Greatsword +10 | 220/267/0/0 | D/E/-/C | 0/0/110/- | | | 1 | 800 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Greatsword +5
- White Titanite
22% STR, 9% DEX, 72% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Greatsword +0 | 178/196/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 800 | Occult Greatsword +1 | 188/205/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 800 | Occult Greatsword +2 | 199/215/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 800 | Occult Greatsword +3 | 210/225/0/0 | D/E/-/B | 0/0/-/110 | 2 | | 800 | Occult Greatsword +4 | 220/235/0/0 | D/E/-/B | 0/0/-/110 | 3 | | 800 | Occult Greatsword +5 | 231/245/0/0 | D/E/-/B | 0/0/-/110 | | 1 | 800 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Greatsword +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Greatsword +0 | 169/0/169/0 | -/-/-/- | 70/10/50/50 | 1 | | | 800 | Fire Greatsword +1 | 182/0/182/0 | -/-/-/- | 70/10/50.5/50 | 1 | | | 800 | Fire Greatsword +2 | 195/0/195/0 | -/-/-/- | 70/10/51/50 | 1 | | | 800 | Fire Greatsword +3 | 208/0/208/0 | -/-/-/- | 70/10/51.5/50 | 2 | | | 800 | Fire Greatsword +4 | 221/0/221/0 | -/-/-/- | 70/10/52/50 | 2 | | | 800 | Fire Greatsword +5 | 234/0/234/0 | -/-/-/- | 70/10/52.5/50 | 3 | | | 800 | Fire Greatsword +6 | 249/0/249/0 | -/-/-/- | 70/10/53/50 | | 1 | | 800 | Fire Greatsword +7 | 265/0/265/0 | -/-/-/- | 70/10/53.5/50 | | 1 | | 800 | Fire Greatsword +8 | 280/0/280/0 | -/-/-/- | 70/10/54/50 | | 2 | | 800 | Fire Greatsword +9 | 296/0/296/0 | -/-/-/- | 70/10/54.5/50 | | 3 | | 800 | Fire Greatsword +10 | 312/0/312/0 | -/-/-/- | 70/10/55/50 | | | 1 | 800 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Greatsword +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Greatsword +0 | 203/0/235/0 | -/-/-/- | 70/10/50/50 | 1 | | 800 | Chaos Greatsword +1 | 214/0/248/0 | -/-/-/- | 70/10/51/50 | 1 | | 800 | Chaos Greatsword +2 | 226/0/262/0 | -/-/-/- | 70/10/52/50 | 1 | | 800 | Chaos Greatsword +3 | 237/0/275/0 | -/-/-/- | 70/10/53/50 | 2 | | 800 | Chaos Greatsword +4 | 248/0/288/0 | -/-/-/- | 70/10/54/50 | 3 | | 800 | Chaos Greatsword +5 | 259/0/301/0 | -/-/-/- | 70/10/55/50 | | 1 | 800 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 19 Strength is required
# Zweihander
> *One of the gigantic straight greatswords.*
>
> *As the name suggests, the Zweihander is held with two hands, but its wielder must still be inhumanly strong. It is this great weight that sends foes flying when hit solidly.*
### Availability
---
Firelink Shrine treasure near the end of the cemetery area guarded by a Giant Skeleton.
### General Information
---
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Zweihander | 130/0/0/0
(Regular) | 100 | 200 | 10.0 | 241/10/0/0
C/D/-/- | 70/10/50/50 | 44 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swing into left-to-right swing. | |
**R2 — R2** | Vertical chop into vertical overhead chop. | |
**Roll — R1** | Sweeping ground attack. | |
**Backstep or Run — R1** | Forward overhead chop. | |
**Forward + R1** | Kick | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right swing. | |
**2 Handed** |
---|
**R1 — R1** | Right-to-left swing into left-to-right swing. | |
**R2 — R2** | Forward overhead Chop into ground stab. | |
**Roll — R1** | Ground stab. | |
**Backstep or Run — R1** | Forward overhead chop. | |
**Forward + R1** | Kick | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** or **L2** | Guard. | |
One and two handed strong attacks are replaced with a running downward slash.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
60% STR, 26% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Zweihander +0 | 130/0/0/0 | C/D/-/- | | | | | 800 | Zweihander +1 | 143/0/0/0 | C/D/-/- | 1 | | | | 800 | Zweihander +2 | 156/0/0/0 | C/D/-/- | 1 | | | | 800 | Zweihander +3 | 169/0/0/0 | C/D/-/- | 2 | | | | 800 | Zweihander +4 | 182/0/0/0 | C/D/-/- | 2 | | | | 800 | Zweihander +5 | 195/0/0/0 | C/D/-/- | 3 | | | | 800 | Zweihander +6 | 208/0/0/0 | C/D/-/- | | 1 | | | 800 | Zweihander +7 | 221/0/0/0 | C/D/-/- | | 1 | | | 800 | Zweihander +8 | 234/0/0/0 | C/D/-/- | | 2 | | | 800 | Zweihander +9 | 247/0/0/0 | C/D/-/- | | 2 | | | 800 | Zweihander +10 | 260/0/0/0 | C/D/-/- | | 3 | | | 800 | Zweihander +11 | 273/0/0/0 | C/D/-/- | | | 1 | | 800 | Zweihander +12 | 286/0/0/0 | C/D/-/- | | | 1 | | 800 | Zweihander +13 | 299/0/0/0 | C/D/-/- | | | 2 | | 800 | Zweihander +14 | 312/0/0/0 | C/D/-/- | | | 3 | | 800 | Zweihander +15 | 325/0/0/0 | C/D/-/- | | | | 1 | 800 |
|
#### Crystal
---
Weapon durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Zweihander +10
- Titanite
60% STR, 26% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Zweihander +0 | 286/0/0/0 | C/D/-/- | 1 | | 800 | Crystal Zweihander +1 | 299/0/0/0 | C/D/-/- | 1 | | 800 | Crystal Zweihander +2 | 312/0/0/0 | C/D/-/- | 1 | | 800 | Crystal Zweihander +3 | 325/0/0/0 | C/D/-/- | 2 | | 800 | Crystal Zweihander +4 | 338/0/0/0 | C/D/-/- | 3 | | 800 | Crystal Zweihander +5 | 351/0/0/0 | C/D/-/- | | 1 | 800 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Zweihander +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Zweihander +0 | 234/0/0/234 | -/-/-/- | 70/10/50/50 | 1 | | 800 | Lightning Zweihander +1 | 252/0/0/252 | -/-/-/- | 70/10/50/54 | 1 | | 800 | Lightning Zweihander +2 | 270/0/0/270 | -/-/-/- | 70/10/50/58 | 1 | | 800 | Lightning Zweihander +3 | 288/0/0/288 | -/-/-/- | 70/10/50/62 | 2 | | 800 | Lightning Zweihander +4 | 306/0/0/306 | -/-/-/- | 70/10/50/66 | 3 | | 800 | Lightning Zweihander +5 | 325/0/0/325 | -/-/-/- | 70/10/50/70 | | 1 | 800 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Zweihander +5
- Titanite
45% STR, 19% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Zweihander +0 | 225/0/0/0 | D/E/-/- | 1 | 800 | Raw Zweihander +1 | 240/0/0/0 | D/E/-/- | 1 | 800 | Raw Zweihander +2 | 255/0/0/0 | D/E/-/- | 1 | 800 | Raw Zweihander +3 | 270/0/0/0 | D/E/-/- | 2 | 800 | Raw Zweihander +4 | 285/0/0/0 | D/E/-/- | 2 | 800 | Raw Zweihander +5 | 300/0/0/0 | D/E/-/- | 3 | 800 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Zweihander +5
- Green Titanite
- Blue Titanite
17% STR, 7% DEX, 62% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Zweihander +0 | 147/159/0/0 | E/E/C/- | 1 | | | 800 | Magic Zweihander +1 | 156/169/0/0 | E/E/C/- | 1 | | | 800 | Magic Zweihander +2 | 166/180/0/0 | E/E/C/- | 1 | | | 800 | Magic Zweihander +3 | 176/190/0/0 | E/E/C/- | 2 | | | 800 | Magic Zweihander +4 | 186/201/0/0 | E/E/C/- | 2 | | | 800 | Magic Zweihander +5 | 196/212/0/0 | E/E/C/- | 3 | | | 800 | Magic Zweihander +6 | 205/222/0/0 | E/E/C/- | | 1 | | 800 | Magic Zweihander +7 | 215/233/0/0 | E/E/C/- | | 1 | | 800 | Magic Zweihander +8 | 225/243/0/0 | E/E/C/- | | 2 | | 800 | Magic Zweihander +9 | 235/254/0/0 | E/E/C/- | | 3 | | 800 | Magic Zweihander +10 | 245/265/0/0 | E/E/C/- | | | 1 | 800 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Zweihander +5
- Blue Titanite
13% STR, 5% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Zweihander +0 | 196/208/0/0 | E/E/C/- | 1 | | 800 | Enchanted Zweihander +1 | 203/214/0/0 | E/E/C/- | 1 | | 800 | Enchanted Zweihander +2 | 211/220/0/0 | E/E/B/- | 1 | | 800 | Enchanted Zweihander +3 | 219/226/0/0 | E/E/B/- | 2 | | 800 | Enchanted Zweihander +4 | 227/232/0/0 | E/E/B/- | 3 | | 800 | Enchanted Zweihander +5 | 235/241/0/0 | E/E/A/- | | 1 | 800 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Zweihander +5
- Green Titanite
- White Titanite
23% STR, 10% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Zweihander +0 | 132/160/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 800 | Divine Zweihander +1 | 140/171/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 800 | Divine Zweihander +2 | 149/181/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 800 | Divine Zweihander +3 | 158/192/0/0 | D/E/-/C | 0/0/110/- | 2 | | | 800 | Divine Zweihander +4 | 167/203/0/0 | D/E/-/C | 0/0/110/- | 2 | | | 800 | Divine Zweihander +5 | 176/214/0/0 | D/E/-/C | 0/0/110/- | 3 | | | 800 | Divine Zweihander +6 | 184/224/0/0 | D/E/-/C | 0/0/110/- | | 1 | | 800 | Divine Zweihander +7 | 193/235/0/0 | D/E/-/C | 0/0/110/- | | 1 | | 800 | Divine Zweihander +8 | 202/246/0/0 | D/E/-/C | 0/0/110/- | | 2 | | 800 | Divine Zweihander +9 | 211/256/0/0 | D/E/-/C | 0/0/110/- | | 3 | | 800 | Divine Zweihander +10 | 220/267/0/0 | D/E/-/C | 0/0/110/- | | | 1 | 800 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Zweihander +5
- White Titanite
22% STR, 9% DEX, 72% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Zweihander +0 | 178/196/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 800 | Occult Zweihander +1 | 188/205/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 800 | Occult Zweihander +2 | 199/215/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 800 | Occult Zweihander +3 | 210/225/0/0 | D/E/-/B | 0/0/-/110 | 2 | | 800 | Occult Zweihander +4 | 220/235/0/0 | D/E/-/B | 0/0/-/110 | 3 | | 800 | Occult Zweihander +5 | 231/245/0/0 | D/E/-/B | 0/0/-/110 | | 1 | 800 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Zweihander +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Zweihander +0 | 169/0/169/0 | -/-/-/- | 70/10/50.0/50 | 1 | | | 800 | Fire Zweihander +1 | 182/0/182/0 | -/-/-/- | 70/10/50.5/50 | 1 | | | 800 | Fire Zweihander +2 | 195/0/195/0 | -/-/-/- | 70/10/51.0/50 | 1 | | | 800 | Fire Zweihander +3 | 208/0/208/0 | -/-/-/- | 70/10/51.5/50 | 2 | | | 800 | Fire Zweihander +4 | 221/0/221/0 | -/-/-/- | 70/10/52.0/50 | 2 | | | 800 | Fire Zweihander +5 | 234/0/234/0 | -/-/-/- | 70/10/52.5/50 | 3 | | | 800 | Fire Zweihander +6 | 249/0/249/0 | -/-/-/- | 70/10/53.0/50 | | 1 | | 800 | Fire Zweihander +7 | 265/0/265/0 | -/-/-/- | 70/10/53.5/50 | | 1 | | 800 | Fire Zweihander +8 | 280/0/280/0 | -/-/-/- | 70/10/54.0/50 | | 2 | | 800 | Fire Zweihander +9 | 296/0/296/0 | -/-/-/- | 70/10/54.5/50 | | 3 | | 800 | Fire Zweihander +10 | 312/0/312/0 | -/-/-/- | 70/10/55.0/50 | | | 1 | 800 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Zweihander +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Zweihander +0 | 203/0/235/0 | -/-/-/- | 70/10/50/50 | 1 | | 800 | Chaos Zweihander +1 | 214/0/248/0 | -/-/-/- | 70/10/51/50 | 1 | | 800 | Chaos Zweihander +2 | 226/0/262/0 | -/-/-/- | 70/10/52/50 | 1 | | 800 | Chaos Zweihander +3 | 237/0/275/0 | -/-/-/- | 70/10/53/50 | 2 | | 800 | Chaos Zweihander +4 | 248/0/288/0 | -/-/-/- | 70/10/54/50 | 3 | | 800 | Chaos Zweihander +5 | 259/0/301/0 | -/-/-/- | 70/10/55/50 | | 1 | 800 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 16 Strength is required
# Curved Swords
Curved Swords combine speed, Dexterity scaling, and fluid movesets, making them excellent for players who favor hit-and-run tactics. Their attacks are swift and maintain good forward momentum, allowing pressure even in tight spaces where foes cannot easily evade. Although their reach and damage per hit are lower compared to Straight Swords, their faster swing speed and evasive flip-slash attacks set them apart. Curved Swords also pair well with weapon buffs, enabling them to chip away at opponents quickly before retreating to safety.
# Falchion
> *Small curved sword. Each hit inflicts little damage, but fluid chain attacks are deadly.*
>
> *The falchion's sharp slashing attacks are effective against cloth and flesh, but not against metal armor or tough scales.*
### Availability
---
Found in Blighttown with the Wanderer Set. Located in a dead end after climbing the third set of ladders down to the swamp. — Video Guide
Drop from Falchion-wielding skeleton in the Catacombs and at Firelink Shrine (2% drop rate)
Mimic drop (Enchanted Falchion) - in the side room near the second bonfire of The Duke's Archives
### General Information
---
When wielded by skeletons, the Falchion will cause bleed build-up upon hit
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Falchion | 82/0/0/0
(Slash) | 100 | 160 | 2.5 | 91/13/0/0
E/B/-/- | 45/10/30/30 | 30 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Alternating horizontal slashes. | |
**R2 — R2** | Double overhead slash into horizontal slash. | |
**Roll — R1** | Fast left-to-right horizontal slash. | |
**Backstep or Run — R1** | Upward vertical slash. | |
**Forward + R1** | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Left-to-right horizontal slash. | |
**L2** (left hand) | Parry. | |
**2 Handed** |
---|
**R1 — R1** | Fast alternating horizontal slashes. | Very fast and often spammed. |
**R2 — R2** | Double over head slash into rising vertical slash. | |
**Roll — R1** | Fast left-to-right horizontal slash. | |
**Backstep or Run — R1** | Upward vertical slash. | |
**Forward + R1** | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Falchion +0 | 82/0/0/0 | E/B/-/- | | | | | 200 | Falchion +1 | 90/0/0/0 | E/B/-/- | 1 | | | | 200 | Falchion +2 | 98/0/0/0 | E/B/-/- | 1 | | | | 200 | Falchion +3 | 106/0/0/0 | E/B/-/- | 2 | | | | 200 | Falchion +4 | 114/0/0/0 | E/B/-/- | 2 | | | | 200 | Falchion +5 | 123/0/0/0 | E/B/-/- | 3 | | | | 200 | Falchion +6 | 131/0/0/0 | E/B/-/- | | 1 | | | 200 | Falchion +7 | 139/0/0/0 | E/B/-/- | | 1 | | | 200 | Falchion +8 | 147/0/0/0 | E/B/-/- | | 2 | | | 200 | Falchion +9 | 155/0/0/0 | E/B/-/- | | 2 | | | 200 | Falchion +10 | 164/0/0/0 | E/B/-/- | | 3 | | | 200 | Falchion +11 | 172/0/0/0 | E/B/-/- | | | 1 | | 200 | Falchion +12 | 188/0/0/0 | E/B/-/- | | | 1 | | 200 | Falchion +13 | 190/0/0/0 | E/B/-/- | | | 2 | | 200 | Falchion +14 | 196/0/0/0 | E/A/-/- | | | 3 | | 200 | Falchion +15 | 205/0/0/0 | E/A/-/- | | | | 1 | 200 |
|
#### Crystal
---
Weapon durability reduced to **16**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Falchion +10
- Titanite
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Falchion +0 | 180/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Falchion +1 | 188/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Falchion +2 | 196/0/0/0 | E/B/-/- | 2 | | 200 | Crystal Falchion +3 | 205/0/0/0 | E/B/-/- | 2 | | 200 | Crystal Falchion +4 | 213/0/0/0 | E/A/-/- | 3 | | 200 | Crystal Falchion +5 | 221/0/0/0 | E/A/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
- Falchion +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Falchion +0 | 147/0/0/147 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Lightning Falchion +1 | 159/0/0/159 | -/-/-/- | 45/10/30/2.4 | 1 | | 200 | Lightning Falchion +2 | 170/0/0/170 | -/-/-/- | 45/10/30/34.8 | 2 | | 200 | Lightning Falchion +3 | 182/0/0/182 | -/-/-/- | 45/10/30/37.2 | 2 | | 200 | Lightning Falchion +4 | 193/0/0/193 | -/-/-/- | 45/10/30/39.6 | 3 | | 200 | Lightning Falchion +5 | 205/0/0/205 | -/-/-/- | 45/10/30/42 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires Titanite
10% STR, 64% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Falchion +0 | 141/0/0/0 | E/C/-/- | 1 | 200 | Raw Falchion +1 | 150/0/0/0 | E/C/-/- | 1 | 200 | Raw Falchion +2 | 159/0/0/0 | E/C/-/- | 1 | 200 | Raw Falchion +3 | 169/0/0/0 | E/C/-/- | 2 | 200 | Raw Falchion +4 | 178/0/0/0 | E/C/-/- | 2 | 200 | Raw Falchion +5 | 188/0/0/0 | E/C/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Falchion + 5
- Green-Titanite
- Blue-Titanite
4% STR, 24% DEX, 71% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Falchion +0 | 93/100/0/0 | E/D/C/- | 1 | | | 200 | Magic Falchion +1 | 99/107/0/0 | E/D/C/- | 1 | | | 200 | Magic Falchion +2 | 105/113/0/0 | E/D/C/- | 1 | | | 200 | Magic Falchion +3 | 111/120/0/0 | E/D/C/- | 2 | | | 200 | Magic Falchion +4 | 117/127/0/0 | E/D/C/- | 2 | | | 200 | Magic Falchion +5 | 124/134/0/0 | E/D/C/- | 3 | | | 200 | Magic Falchion +6 | 130/140/0/0 | E/D/B/- | | 1 | | 200 | Magic Falchion +7 | 136/147/0/0 | E/D/B/- | | 1 | | 200 | Magic Falchion +8 | 142/154/0/0 | E/D/B/- | | 2 | | 200 | Magic Falchion +9 | 148/160/0/0 | E/D/B/- | | 3 | | 200 | Magic Falchion +10 | 155/167/0/0 | E/D/B/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Falchion + 5
- Blue-Titanite
3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Falchion +0 | 124/132/0/0 | E/E/C/- | 1 | | 200 | Enchanted Falchion +1 | 128/135/0/0 | E/E/B/- | 1 | | 200 | Enchanted Falchion +2 | 133/139/0/0 | E/E/B/- | 1 | | 200 | Enchanted Falchion +3 | 138/143/0/0 | E/E/A/- | 2 | | 200 | Enchanted Falchion +4 | 143/147/0/0 | E/E/A/- | 3 | | 200 | Enchanted Falchion +5 | 148/153/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Falchion +5
- Green Titanite
- White Titanite
5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Falchion +0 | 82/102/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Falchion +1 | 88/108/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Falchion +2 | 93/115/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Falchion +3 | 99/122/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Falchion +4 | 104/129/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Falchion +5 | 110/136/0/0 | E/D/-/C | 0/0/110/- | 3 | | | 200 | Divine Falchion +6 | 115/142/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Falchion +7 | 121/149/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Falchion +8 | 126/156/0/0 | E/D/-/C | 0/0/110/- | | 2 | | 200 | Divine Falchion +9 | 132/163/0/0 | E/D/-/B | 0/0/110/- | | 3 | | 200 | Divine Falchion +10 | 137/170/0/0 | E/D/-/B | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Falchion +5
- White Titanite
5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Falchion +0 | 112/124/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Falchion +1 | 118/130/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Falchion +2 | 125/136/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Falchion +3 | 132/142/0/0 | E/D/-/B | 0/0/-/110 | 2 | | 200 | Occult Falchion +4 | 138/148/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 200 | Occult Falchion +5 | 145/155/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Adds fire damage. All stat bonuses removed.
Requires
- Falchion +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Falchion +0 | 106/0/106/0 | -/-/-/- | 45/10/30/30 | 1 | | | 200 | Fire Falchion +1 | 114/0/114/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 200 | Fire Falchion +2 | 123/0/123/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 200 | Fire Falchion +3 | 131/0/131/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 200 | Fire Falchion +4 | 139/0/139/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 200 | Fire Falchion +5 | 147/0/147/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 200 | Fire Falchion +6 | 157/0/157/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 200 | Fire Falchion +7 | 167/0/167/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 200 | Fire Falchion +8 | 177/0/177/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 200 | Fire Falchion +9 | 186/0/186/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 200 | Fire Falchion +10 | 196/0/196/0 | -/-/-/- | 45/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Increased damage bonus from humanity.
Requires
- Fire Falchion +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Falchion +0 | 129/0/147/0 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Chaos Falchion +1 | 136/0/155/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 200 | Chaos Falchion +2 | 144/0/164/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 200 | Chaos Falchion +3 | 151/0/172/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 200 | Chaos Falchion +4 | 158/0/180/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 200 | Chaos Falchion +5 | 165/0/188/0 | -/-/-/- | 45/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 6 Strength is required.
# Gold Tracer
> *Curved sword used by the Lord's Blade Ciaran, one of Lord Gwyn's Four Knights.*
>
> *Ciaran brandishes her sword in a mesmerizing dance, etching the darkness with dire streaks of gold.*
### Availability
---
Given by Lord's Blade Ciaran in return for the Soul of Artorias
Drops from Lord's Blade Ciaran if not given her the Soul of Artorias
### General Information
---
Bleed buildup is 40 per strike
When equipped in the left hand, instead of a parry (L2) and single attack (L1), the right handed strong attacks are used instead (L1 is the first attack, and L2 is the follow up attack). Uniquely for left-handed attacks, it still retains the event state of a parry although it has no parry frames, allowing for it to be cancelled for a Parry Backstab.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Gold Tracer | 130/0/0/0
(Slash) | 100 | 240 | 2.0 | 91/25/0/0
E/A/-/- | 45/10/30/30 | 30 | 300/0/0/- | 100 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1 —** | Alternating horizontal slashes. | |
**R2 — R2** | Twin horizontal slashes into triple slash attack. | 5 hits total. |
**Roll — R1** | Fast left-to-right horizontal slash. | |
**Backstep or Run — R1** | Upward vertical slash. | |
**Forward + R1** | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Twin horizontal slashes. | |
**L2** (left hand) | Triple slash attack. | |
**2 Handed** |
---|
**R1 — R1 —** | Fast alternating horizontal slashes. | Very fast and often spammed. |
**R2 — R2** | Triple vertical slashes into slash-thrust-slash combo. | 6 hits total. |
**Roll — R1** | Fast left-to-right horizontal slash. | |
**Backstep or Run — R1** | Upward vertical slash. | |
**Forward + R1** | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard | |
### Upgrades
---
- Requires Twinkling Titanite
10% STR, 106% DEX scaling
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Gold Tracer +0 | 130/0/0/0 | E/A/-/- | | | Gold Tracer +1 | 143/0/0/0 | E/A/-/- | 1 | 2,000 | Gold Tracer +2 | 156/0/0/0 | E/A/-/- | 1 | 2,000 | Gold Tracer +3 | 169/0/0/0 | E/A/-/- | 2 | 2,000 | Gold Tracer +4 | 182/0/0/0 | E/A/-/- | 2 | 2,000 | Gold Tracer +5 | 195/0/0/0 | E/A/-/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 6 Strength is required
# Jagged Ghost Blade
> *Jagged blade wielded by New Londo ghosts. Violent thrust attack.*
>
> *One of the cursed weapons. Inflicts damage to ghosts.*
### Availability
---
Drop from Ghost in the New Londo Ruins (1% drop rate)
### General Information
---
Damages Ghosts without being cursed.
When used with two hands, it can block Ghost attacks by holding L1.
Bleed build-up is 30 per strike.
Image | Name | Damage | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Jagged Ghost Blade | 155/0/0/0
Bleed 300
(Slash/Thrust) | 100 | 1.5 | 71/0/0/0
E/-/-/- | 45/10/30/30 | 30 | 100 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Alternating horizontal slashes. | |
**R2 — R2** | Double overhead slash into horizontal slash. | |
**Roll — R1** | Fast left-to-right horizontal slash. | |
**Backstep or Run — R1** | Upward vertical slash. | |
**Forward + R1** | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Left-to-right horizontal slash. | |
**L2** (left hand) | Parry. | |
**2 Handed** |
---|
**R1 — R1** | Fast alternating horizontal slashes. | Very fast and often spammed. |
**R2 — R2** | Double over head slash into rising vertical slash. | |
**Roll — R1** | Fast left-to-right horizontal slash. | |
**Backstep or Run — R1** | Upward vertical slash. | |
**Forward + R1** | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
R2 attack is replaced by a double downward stab, followed by four more downward stabs on the second button press.
### Upgrades
---
Requires Twinkling Titanite
13% STR scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite |
---|
Jagged Ghost Blade +0 | 155/0/0/0 | E/-/-/- | | Jagged Ghost Blade +1 | 170/0/0/0 | E/-/-/- | 1 | Jagged Ghost Blade +2 | 186/0/0/0 | E/-/-/- | 1 | Jagged Ghost Blade +3 | 201/0/0/0 | E/-/-/- | 2 | Jagged Ghost Blade +4 | 217/0/0/0 | E/-/-/- | 2 | Jagged Ghost Blade +5 | 232/0/0/0 | E/-/-/- | 4 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 5 Strength is required
# Painting Guardian Sword
> *Curved sword of Anor Londo painting guards. Unique shape with flat tip.*
>
> *The guardians, who strike down those who dare threaten the paintings, attack in a continuous, circular dancing motion, a technique passed down through generations.*
### Availability
---
Drop from Painting Guardian (2% drop rate)
### General Information
---
A standard Painting Guardian Sword does more damage than both a standard Scimitar or Falchion due to its better Dexterity scaling and faster attack speed. This is offset by very short range.
Bleed build-up is 30 per strike.
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Painting Guardian Sword | 76/0/0/0
(Slash) | 100 | 100 | 1.5 | 71/20/0/0
E/A/-/- | 45/10/30/30 | 30 | 300/0/-/- | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Alternating horizontal slashes. | |
**R2 — R2** | Double overhead slash into horizontal slash. | |
**Roll — R1** | Fast left-to-right horizontal slash. | |
**Backstep or Run — R1** | Upward vertical slash. | |
**Forward + R1** | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Left-to-right horizontal slash. | |
**L2** (left hand) | Parry. | |
**2 Handed** |
---|
**R1 — R1** | Fast alternating horizontal slashes. | Very fast and often spammed. |
**R2 — R2** | Double over head slash into rising vertical slash. | |
**Roll — R1** | Fast left-to-right horizontal slash. | |
**Backstep or Run — R1** | Upward vertical slash. | |
**Forward + R1** | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
- 1-handed R2 attacks are replaced by a horizontal slash to vertical slash combo, followed by a triple slash combo
- 2-handed R2 attacks are replaced by a double vertical slash, followed by a slash-thrust-slash combo
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
9% STR, 109% DEX scaling.
Name | Damage | Stat Bonuses | Shard | Large Shard | Chunk | Slab | Souls |
---|
Painting Guardian Sword +0 | 76/0/0/0 | E/A/-/- | | | | | | Painting Guardian Sword +1 | 83/0/0/0 | E/A/-/- | 1 | | | | 200 | Painting Guardian Sword +2 | 91/0/0/0 | E/A/-/- | 1 | | | | 200 | Painting Guardian Sword +3 | 98/0/0/0 | E/A/-/- | 2 | | | | 200 | Painting Guardian Sword +4 | 106/0/0/0 | E/A/-/- | 2 | | | | 200 | Painting Guardian Sword +5 | 114/0/0/0 | E/A/-/- | 3 | | | | 200 | Painting Guardian Sword +6 | 121/0/0/0 | E/A/-/- | | 1 | | | 200 | Painting Guardian Sword +7 | 129/0/0/0 | E/A/-/- | | 1 | | | 200 | Painting Guardian Sword +8 | 136/0/0/0 | E/A/-/- | | 2 | | | 200 | Painting Guardian Sword +9 | 144/0/0/0 | E/A/-/- | | 2 | | | 200 | Painting Guardian Sword +10 | 152/0/0/0 | E/A/-/- | | 3 | | | 200 | Painting Guardian Sword +11 | 159/0/0/0 | E/A/-/- | | | 1 | | 200 | Painting Guardian Sword +12 | 167/0/0/0 | E/A/-/- | | | 1 | | 200 | Painting Guardian Sword +13 | 174/0/0/0 | E/A/-/- | | | 2 | | 200 | Painting Guardian Sword +14 | 182/0/0/0 | E/A/-/- | | | 3 | | 200 | Painting Guardian Sword +15 | 190/0/0/0 | E/A/-/- | | | | 1 | 200 |
|
#### Crystal
---
Painting Guardian Sword durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Painting Guardian Sword +10
- Titanite
9% STR, 109% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Painting Guardian Sword +0 | 167/0/0/0 | E/A/-/- | 1 | | 200 | Crystal Painting Guardian Sword +1 | 174/0/0/0 | E/A/-/- | 1 | | 200 | Crystal Painting Guardian Sword +2 | 182/0/0/0 | E/A/-/- | 1 | | 200 | Crystal Painting Guardian Sword +3 | 190/0/0/0 | E/A/-/- | 2 | | 200 | Crystal Painting Guardian Sword +4 | 197/0/0/0 | E/A/-/- | 3 | | 200 | Crystal Painting Guardian Sword +5 | 205/0/0/0 | E/A/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Painting Guardian Sword +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Painting Guardian Sword +0 | 136/0/0/136 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Lightning Painting Guardian Sword +1 | 147/0/0/147 | -/-/-/- | 45/10/30/32.4 | 1 | | 200 | Lightning Painting Guardian Sword +2 | 158/0/0/158 | -/-/-/- | 45/10/30/34.8 | 1 | | 200 | Lightning Painting Guardian Sword +3 | 168/0/0/168 | -/-/-/- | 45/10/30/37.2 | 2 | | 200 | Lightning Painting Guardian Sword +4 | 179/0/0/179 | -/-/-/- | 45/10/30/39.6 | 3 | | 200 | Lightning Painting Guardian Sword +5 | 190/0/0/190 | -/-/-/- | 45/10/30/42 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Painting Guardian Sword +5
- Titanite
7% STR, 81% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Painting Guardian Sword +0 | 130/0/0/0 | E/B/-/- | 1 | 200 | Raw Painting Guardian Sword +1 | 139/0/0/0 | E/B/-/- | 1 | 200 | Raw Painting Guardian Sword +2 | 147/0/0/0 | E/B/-/- | 1 | 200 | Raw Painting Guardian Sword +3 | 156/0/0/0 | E/B/-/- | 2 | 200 | Raw Painting Guardian Sword +4 | 165/0/0/0 | E/B/-/- | 2 | 200 | Raw Painting Guardian Sword +5 | 174/0/0/0 | E/B/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Painting Guardian Sword +5
- Green Titanite
- Blue Titanite
3% STR, 30% DEX, 85% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Painting Guardian Sword +0 | 85/93/0/0 | E/D/B/- | 1 | | | 200 | Magic Painting Guardian Sword +1 | 91/99/0/0 | E/D/B/- | 1 | | | 200 | Magic Painting Guardian Sword +2 | 96/105/0/0 | E/D/B/- | 1 | | | 200 | Magic Painting Guardian Sword +3 | 102/111/0/0 | E/D/B/- | 2 | | | 200 | Magic Painting Guardian Sword +4 | 108/117/0/0 | E/D/B/- | 2 | | | 200 | Magic Painting Guardian Sword +5 | 114/124/0/0 | E/D/B/- | 3 | | | 200 | Magic Painting Guardian Sword +6 | 119/130/0/0 | E/D/B/- | | 1 | | 200 | Magic Painting Guardian Sword +7 | 125/136/0/0 | E/D/B/- | | 1 | | 200 | Magic Painting Guardian Sword +8 | 131/142/0/0 | E/D/B/- | | 2 | | 200 | Magic Painting Guardian Sword +9 | 136/148/0/0 | E/D/A/- | | 3 | | 200 | Magic Painting Guardian Sword +10 | 142/155/0/0 | E/D/A/- | | | 1 | 200 |
|
#### Enchanted
---
Enchanted damage added. All stat bonuses removed.
Requires
- Magic Painting Guardian Sword +5
- Blue Titanite
2% STR, 22% DEX, 83% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Painting Guardian Sword +0 | 114/122/0/0 | E/D/B/- | 1 | | 200 | Enchanted Painting Guardian Sword +1 | 118/125/0/0 | E/D/A/- | 1 | | 200 | Enchanted Painting Guardian Sword +2 | 123/129/0/0 | E/D/A/- | 1 | | 200 | Enchanted Painting Guardian Sword +3 | 127/132/0/0 | E/D/A/- | 2 | | 200 | Enchanted Painting Guardian Sword +4 | 132/136/0/0 | E/D/A/- | 3 | | 200 | Enchanted Painting Guardian Sword +5 | 136/141/0/0 | E/D/S/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Painting Guardian Sword +5
- Green Titanite
- White Titanite
3% STR, 42% DEX, 84% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Painting Guardian Sword +0 | 76/94/0/0 | E/D/-/B | 300/0/110/- | 1 | | | 200 | Divine Painting Guardian Sword +1 | 81/100/0/0 | E/D/-/B | 300/0/110/- | 1 | | | 200 | Divine Painting Guardian Sword +2 | 86/107/0/0 | E/D/-/B | 300/0/110/- | 1 | | | 200 | Divine Painting Guardian Sword +3 | 91/113/0/0 | E/D/-/B | 300/0/110/- | 2 | | | 200 | Divine Painting Guardian Sword +4 | 96/119/0/0 | E/D/-/B | 300/0/110/- | 2 | | | 200 | Divine Painting Guardian Sword +5 | 102/126/0/0 | E/D/-/B | 300/0/110/- | 3 | | | 200 | Divine Painting Guardian Sword +6 | 107/132/0/0 | E/D/-/B | 300/0/110/- | | 1 | | 200 | Divine Painting Guardian Sword +7 | 112/138/0/0 | E/D/-/B | 300/0/110/- | | 1 | | 200 | Divine Painting Guardian Sword +8 | 117/144/0/0 | E/D/-/B | 300/0/110/- | | 2 | | 200 | Divine Painting Guardian Sword +9 | 122/151/0/0 | E/D/-/B | 300/0/110/- | | 3 | | 200 | Divine Painting Guardian Sword +10 | 127/157/0/0 | E/D/-/B | 300/0/110/- | | | 1 | 200 |
|
#### Occult
---
Occult damage added. Increased damage bonus from faith..
Requires
- Divine Painting Guardian Sword +5
- White Titanite
3% STR, 39% DEX, 99% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Painting Guardian Sword +0 | 104/114/0/0 | E/D/-/A | 300/0/-/110 | 1 | | 200 | Occult Painting Guardian Sword +1 | 110/119/0/0 | E/D/-/A | 300/0/-/110 | 1 | | 200 | Occult Painting Guardian Sword +2 | 116/125/0/0 | E/D/-/A | 300/0/-/110 | 1 | | 200 | Occult Painting Guardian Sword +3 | 122/131/0/0 | E/D/-/A | 300/0/-/110 | 2 | | 200 | Occult Painting Guardian Sword +4 | 128/136/0/0 | E/D/-/A | 300/0/-/110 | 3 | | 200 | Occult Painting Guardian Sword +5 | 135/142/0/0 | E/D/-/A | 300/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Painting Guardian Sword +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Painting Guardian Sword +0 | 98/0/98/0 | -/-/-/- | 45/10/30/30 | 1 | | | 200 | Fire Painting Guardian Sword +1 | 106/0/106/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 200 | Fire Painting Guardian Sword +2 | 114/0/114/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 200 | Fire Painting Guardian Sword +3 | 121/0/121/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 200 | Fire Painting Guardian Sword +4 | 129/0/129/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 200 | Fire Painting Guardian Sword +5 | 136/0/136/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 200 | Fire Painting Guardian Sword +6 | 145/0/145/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 200 | Fire Painting Guardian Sword +7 | 155/0/155/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 200 | Fire Painting Guardian Sword +8 | 164/0/164/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 200 | Fire Painting Guardian Sword +9 | 173/0/173/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 200 | Fire Painting Guardian Sword +10 | 182/0/182/0 | -/-/-/- | 45/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Chaos damage added. All stat bonuses removed.
Requires
- Fire Painting Guardian Sword +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Painting Guardian Sword +0 | 118/0/136/0 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Chaos Painting Guardian Sword +1 | 125/0/144/0 | -/-/-/- | 45/10/36/30 | 1 | | 200 | Chaos Painting Guardian Sword +2 | 132/0/152/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 200 | Chaos Painting Guardian Sword +3 | 138/0/159/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 200 | Chaos Painting Guardian Sword +4 | 145/0/167/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 200 | Chaos Painting Guardian Sword +5 | 151/0/174/0 | -/-/-/- | 45/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 5 Strength is required
# Quelaag's Furysword
> *A curved sword born from the soul of Quelaag, daughter of the Witch of Izalith, who was transformed into a chaos demon.*
>
> *Like Quelaag's body, the sword features shells, spikes, and a coating of chaos fire.*
>
> *Power affected by wielder's humanity.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo from the Soul of Quelaag and any +10 Curved Sword for 5,000 Souls
### General Information
---
While this weapon has only average stats for a curved sword, it is notable for its high fraction of Fire damage. At low Dexterity and Humanity, Fire damage outnumbers Physical damage nearly three-to-one. Thus, the Furysword is an excellent choice against Fire-weak enemies and shields.
While attacking with this weapon, it will ignite and show a fiery trail. This effect will stop when the attack animation ends. Landing on an enemy also triggers a fire effect.
Image | Name | Damage | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Quelaag's Furysword | 60/0/170/0
(Slash) | 600 | 3.5 | 11/13/0/0
E/B/-/- | 45/10/30/30 | 30 | 5,000 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Alternating horizontal slashes. | |
**R2 — R2** | Double overhead slash into horizontal slash. | |
**Roll — R1** | Fast left-to-right horizontal slash. | |
**Backstep or Run — R1** | Upward vertical slash. | |
**Forward + R1** | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Left-to-right horizontal slash. | |
**L2** (left hand) | Parry. | |
**2 Handed** |
---|
**R1 — R1** | Fast alternating horizontal slashes. | Very fast and often spammed. |
**R2 — R2** | Double over head slash into rising vertical slash. | |
**Roll — R1** | Fast left-to-right horizontal slash. | |
**Backstep or Run — R1** | Upward vertical slash. | |
**Forward + R1** | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
Strong attacks are replaced by alternating heavier horizontal slashes.
**Quelaag's Furysword move set video**
### Upgrades
---
Requires Demon Titanite
8% STR, 94% DEX scaling
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Quelaag's Furysword +0 | 60/0/170/0 | 45/10/30/30 | E/B/-/- | - | - |
Quelaag's Furysword +1 | 66/0/187/0 | 45/10/30/30 | E/B/-/- | 1 x Demon Titanite | 5000 |
Quelaag's Furysword +2 | 72/0/204/0 | 45/10/30/30 | E/B/-/- | 1 x Demon Titanite | 5000 |
Quelaag's Furysword +3 | 78/0/221/0 | 45/10/30/30 | E/B/-/- | 2 x Demon Titanite | 5000 |
Quelaag's Furysword +4 | 84/0/237/0 | 45/10/30/30 | E/B/-/- | 2 x Demon Titanite | 5000 |
Quelaag's Furysword +5 | 90/0/255/0 | 45/10/30/30 | E/B/-/- | 4 x Demon Titanite | 5000 |
### Humanity Effect
---
Humanity | Physical Damage | Fire Damage |
---|
1 | +2 | +13 | 2 | +5 | +20 | 3 | +7 | +27 | 4 | +10 | +31 | 5 | +12 | +35 | 6 | +15 | +39 | 7 | +17 | +43 | 8 | +20 | +48 | 9 | +22 | +52 | 10 (Cap) | +25 | +56 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Scimitar
> *Small curved sword. Each hit inflicts little damage, but fluid chain attacks are deadly.*
>
> *The scimitar's sharp slashing attacks are effective against cloth and flesh, but not against metal armor or tough scales.*
### Availability
---
Starting weapon of the Wanderer class
Purchased from the Undead Merchant (Male) for 600 Souls
Drop from the Scimitar-wielding skeletons in the Catacombs (2% drop rate)
### General Information
---
When wielded by skeletons, the Scimitar will cause bleed build-up upon hit.
Image | Name | Damage | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Scimitar | 80/0/0/0
(Slash) | 160 | 1.5 | 71/13/0/0
E/B/-/- | 45/10/30/30 | 30 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Alternating horizontal slashes. | |
**R2 — R2** | Double overhead slash into horizontal slash. | |
**Roll — R1** | Fast left-to-right horizontal slash. | |
**Backstep or Run — R1** | Upward vertical slash. | |
**Forward + R1** | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Left-to-right horizontal slash. | |
**L2** (left hand) | Parry. | |
**2 Handed** |
---|
**R1 — R1** | Fast alternating horizontal slashes. | Very fast and often spammed. |
**R2 — R2** | Double over head slash into rising vertical slash. | |
**Roll — R1** | Fast left-to-right horizontal slash. | |
**Backstep or Run — R1** | Upward vertical slash. | |
**Forward + R1** | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
13% STR, 85% DEX scaling
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Scimitar +0 | 80/0/0/0 | E/B/-/- | | | | | 200 | Scimitar +1 | 88/0/0/0 | E/B/-/- | 1 | | | | 200 | Scimitar +2 | 96/0/0/0 | E/B/-/- | 1 | | | | 200 | Scimitar +3 | 104/0/0/0 | E/B/-/- | 2 | | | | 200 | Scimitar +4 | 112/0/0/0 | E/B/-/- | 2 | | | | 200 | Scimitar +5 | 120/0/0/0 | E/B/-/- | 3 | | | | 200 | Scimitar +6 | 128/0/0/0 | E/B/-/- | | 1 | | | 200 | Scimitar +7 | 136/0/0/0 | E/B/-/- | | 1 | | | 200 | Scimitar +8 | 144/0/0/0 | E/B/-/- | | 2 | | | 200 | Scimitar +9 | 152/0/0/0 | E/B/-/- | | 2 | | | 200 | Scimitar +10 | 160/0/0/0 | E/B/-/- | | 3 | | | 200 | Scimitar +11 | 168/0/0/0 | E/B/-/- | | | 1 | | 200 | Scimitar +12 | 176/0/0/0 | E/B/-/- | | | 1 | | 200 | Scimitar +13 | 184/0/0/0 | E/B/-/- | | | 2 | | 200 | Scimitar +14 | 192/0/0/0 | E/A/-/- | | | 3 | | 200 | Scimitar +15 | 200/0/0/0 | E/A/-/- | | | | 1 | 200 |
|
#### Crystal
---
Weapon durability reduced to **16**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Scimitar +10
- Titanite
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Scimitar +0 | 176/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Scimitar +1 | 184/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Scimitar +2 | 192/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Scimitar +3 | 200/0/0/0 | E/B/-/- | 2 | | 200 | Crystal Scimitar +4 | 208/0/0/0 | E/A/-/- | 3 | | 200 | Crystal Scimitar +5 | 216/0/0/0 | E/A/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Scimitar +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Scimitar +0 | 144/0/0/144 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Lightning Scimitar +1 | 155/0/0/155 | -/-/-/- | 45/10/30/32.4 | 1 | | 200 | Lightning Scimitar +2 | 166/0/0/166 | -/-/-/- | 45/10/30/34.8 | 1 | | 200 | Lightning Scimitar +3 | 177/0/0/177 | -/-/-/- | 45/10/30/37.2 | 2 | | 200 | Lightning Scimitar +4 | 188/0/0/188 | -/-/-/- | 45/10/30/39.6 | 3 | | 200 | Lightning Scimitar +5 | 200/0/0/200 | -/-/-/- | 45/10/30/42.0 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Scimitar +5
- Titanite
10% STR, 64% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Scimitar +0 | 138/0/0/0 | E/C/-/- | 1 | 200 | Raw Scimitar +1 | 147/0/0/0 | E/C/-/- | 1 | 200 | Raw Scimitar +2 | 156/0/0/0 | E/C/-/- | 1 | 200 | Raw Scimitar +3 | 165/0/0/0 | E/C/-/- | 2 | 200 | Raw Scimitar +4 | 174/0/0/0 | E/C/-/- | 2 | 200 | Raw Scimitar +5 | 184/0/0/0 | E/C/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage, reduces strength and dex bonuses to minimal, adds moderate intelligence bonus
Requires
- Scimitar + 5
- Green Titanite
- Blue Titanite
4% STR, 24% DEX, 71% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Scimitar +0 | 90/97/0/0 | E/D/C/- | 1 | | | 200 | Magic Scimitar +1 | 96/104/0/0 | E/D/C/- | 1 | | | 200 | Magic Scimitar +2 | 102/110/0/0 | E/D/C/- | 1 | | | 200 | Magic Scimitar +3 | 108/117/0/0 | E/D/C/- | 2 | | | 200 | Magic Scimitar +4 | 114/123/0/0 | E/D/C/- | 2 | | | 200 | Magic Scimitar +5 | 120/130/0/0 | E/D/C/- | 3 | | | 200 | Magic Scimitar +6 | 125/136/0/0 | E/E/B/- | | 1 | | 200 | Magic Scimitar +7 | 132/143/0/0 | E/E/B/- | | 1 | | 200 | Magic Scimitar +8 | 138/149/0/0 | E/E/B/- | | 2 | | 200 | Magic Scimitar +9 | 144/156/0/0 | E/E/B/- | | 3 | | 200 | Magic Scimitar +10 | 150/162/0/0 | E/E/B/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Scimitar + 5
- Blue Titanite
3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Scimitar +0 | 120/128/0/0 | E/E/C/- | 1 | | 200 | Enchanted Scimitar +1 | 124/131/0/0 | E/E/C/- | 1 | | 200 | Enchanted Scimitar +2 | 129/135/0/0 | E/E/C/- | 1 | | 200 | Enchanted Scimitar +3 | 134/139/0/0 | E/E/B/- | 2 | | 200 | Enchanted Scimitar +4 | 139/143/0/0 | E/E/B/- | 3 | | 200 | Enchanted Scimitar +5 | 144/148/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
- Divine weapon upgrade path.
Requires:
Green Titanite
White Titanite
5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Scimitar +0 | 81/99/0/0 | E/D/-/C | 0/0/110/0 | 1 | | | 200 | Divine Scimitar +1 | 86/105/0/0 | E/D/-/C | 0/0/110/0 | 1 | | | 200 | Divine Scimitar +2 | 91/112/0/0 | E/D/-/C | 0/0/110/0 | 1 | | | 200 | Divine Scimitar +3 | 97/118/0/0 | E/D/-/C | 0/0/110/0 | 2 | | | 200 | Divine Scimitar +4 | 102/125/0/0 | E/D/-/C | 0/0/110/0 | 2 | | | 200 | Divine Scimitar +5 | 108/132/0/0 | E/D/-/C | 0/0/110/0 | 3 | | | 200 | Divine Scimitar +6 | 113/138/0/0 | E/D/-/C | 0/0/110/0 | | 1 | | 200 | Divine Scimitar +7 | 118/145/0/0 | E/D/-/C | 0/0/110/0 | | 1 | | 200 | Divine Scimitar +8 | 124/151/0/0 | E/D/-/C | 0/0/110/0 | | 2 | | 200 | Divine Scimitar +9 | 129/158/0/0 | E/D/-/B | 0/0/110/0 | | 3 | | 200 | Divine Scimitar +10 | 135/165/0/0 | E/D/-/B | 0/0/110/0 | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Scimitar +5
- White Titanite
5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Scimitar +0 | 110/120/0/0 | E/D/-/B | 0/0/0/110 | 1 | | 200 | Occult Scimitar +1 | 116/125/0/0 | E/D/-/B | 0/0/0/110 | 1 | | 200 | Occult Scimitar +2 | 123/132/0/0 | E/D/-/B | 0/0/0/110 | 1 | | 200 | Occult Scimitar +3 | 129/138/0/0 | E/D/-/B | 0/0/0/110 | 2 | | 200 | Occult Scimitar +4 | 136/144/0/0 | E/D/-/B | 0/0/0/110 | 3 | | 200 | Occult Scimitar +5 | 143/150/0/0 | E/D/-/B | 0/0/0/110 | | 1 | 200 |
|
#### Fire
---
Adds fire damage, removes strength and dex bonuses, increases Fire Damage Reduction 1.5%
Requires
- Scimitar + 5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Scimitar +0 | 104/0/104/0 | -/-/-/- | 45/10/30/30 | 1 | | | 200 | Fire Scimitar +1 | 112/0/112/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 200 | Fire Scimitar +2 | 120/0/120/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 200 | Fire Scimitar +3 | 128/0/128/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 200 | Fire Scimitar +4 | 136/0/136/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 200 | Fire Scimitar +5 | 144/0/144/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 200 | Fire Scimitar +6 | 153/0/153/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 200 | Fire Scimitar +7 | 163/0/163/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 200 | Fire Scimitar +8 | 172/0/172/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 200 | Fire Scimitar +9 | 182/0/182/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 200 | Fire Scimitar +10 | 192/0/192/0 | -/-/-/- | 45/10/33.0/30 | | | 1 | 200 |
|
#### Chaos
---
Chaos damage added. All stat bonuses removed.
Requires
- Fire Scimitar +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Scimitar +0 | 126/0/144/0 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Chaos Scimitar +1 | 133/0/152/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 200 | Chaos Scimitar +2 | 140/0/160/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 200 | Chaos Scimitar +3 | 147/0/168/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 200 | Chaos Scimitar +4 | 154/0/176/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 200 | Chaos Scimitar +5 | 161/0/184/0 | -/-/-/- | 45/10/33.0/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 5 Strength is required
# Shotel
> *Curved sword with sharply curved blade. Created by Arstor, Earl of Carim.*
>
> *Requires great skill to wield, but evades shield defense to sneak in damage.*
### In Game Description
---
*Curved sword with sharply curved blade.*
*Created by Arstor, Earl of Carim.
Requires great skill to wield, but evades
shield defense to sneak in damage.*
### Availability
---
Sen's Fortress treasure
Drop off near the top of the long slope (next to the Serpent Mage) near the first encounter of the huge rolling iron balls, just before the room where the Ring of Steel Protection is found.
Sold by Shiva of the East for 10,000 Souls.
### General Information
---
This weapon's strong attacks can stunlock another player infinitely if not toggle-escaped
This weapon's strong attacks go through shields.
Image | Name | Damage | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Shotel | 82/0/0/0
(Slash) | 120 | 2.5 | 91/14/0/0
E/C/-/- | 45/10/30/30 | 30 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Alternating horizontal slashes. | |
**R2 — R2** | Double overhead slash into horizontal slash. | |
**Roll — R1** | Fast left-to-right horizontal slash. | |
**Backstep or Run — R1** | Upward vertical slash. | |
**Forward + R1** | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Left-to-right horizontal slash. | |
**L2** (left hand) | Parry. | |
**2 Handed** |
---|
**R1 — R1** | Fast alternating horizontal slashes. | Very fast and often spammed. |
**R2 — R2** | Double over head slash into rising vertical slash. | |
**Roll — R1** | Fast left-to-right horizontal slash. | |
**Backstep or Run — R1** | Upward vertical slash. | |
**Forward + R1** | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
Strong attacks are replaced by heavy slashes that ignore opponent's guard
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
15% STR, 72% DEX scaling
Name | Damage | Stat Bonuses | Shard | Large Shard | Chunk | Slab | Souls |
---|
Shotel +0 | 82/0/0/0 | E/C/-/- | | | | | | Shotel +1 | 90/0/0/0 | E/C/-/- | 1 | | | | 200 | Shotel +2 | 98/0/0/0 | E/C/-/- | 1 | | | | 200 | Shotel +3 | 106/0/0/0 | E/C/-/- | 2 | | | | 200 | Shotel +4 | 114/0/0/0 | E/C/-/- | 2 | | | | 200 | Shotel +5 | 123/0/0/0 | E/C/-/- | 3 | | | | 200 | Shotel +6 | 131/0/0/0 | E/C/-/- | | 1 | | | 200 | Shotel +7 | 139/0/0/0 | E/C/-/- | | 1 | | | 200 | Shotel +8 | 147/0/0/0 | E/C/-/- | | 2 | | | 200 | Shotel +9 | 155/0/0/0 | E/C/-/- | | 2 | | | 200 | Shotel +10 | 164/0/0/0 | E/C/-/- | | 3 | | | 200 | Shotel +11 | 172/0/0/0 | E/B/-/- | | | 1 | | 200 | Shotel +12 | 180/0/0/0 | E/B/-/- | | | 1 | | 200 | Shotel +13 | 188/0/0/0 | E/B/-/- | | | 2 | | 200 | Shotel +14 | 196/0/0/0 | E/B/-/- | | | 3 | | 200 | Shotel +15 | 205/0/0/0 | E/B/-/- | | | | 1 | 200 |
|
#### Crystal
---
Weapon durability reduced to **12**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Shotel +10
- Titanite
15% STR, 72% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Shotel +0 | 180/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Shotel +1 | 188/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Shotel +2 | 196/0/0/0 | E/B/-/- | 2 | | 200 | Crystal Shotel +3 | 205/0/0/0 | E/B/-/- | 2 | | 200 | Crystal Shotel +4 | 213/0/0/0 | E/B/-/- | 3 | | 200 | Crystal Shotel +5 | 221/0/0/0 | E/B/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
- Shotel +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Shotel +0 | 147/0/0/147 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Lightning Shotel +1 | 159/0/0/159 | -/-/-/- | 45/10/30/32.4 | 1 | | 200 | Lightning Shotel +2 | 170/0/0/170 | -/-/-/- | 45/10/30/34.8 | 2 | | 200 | Lightning Shotel +3 | 182/0/0/182 | -/-/-/- | 45/10/30/37.2 | 2 | | 200 | Lightning Shotel +4 | 193/0/0/193 | -/-/-/- | 45/10/30/39.6 | 3 | | 200 | Lightning Shotel +5 | 205/0/0/205 | -/-/-/- | 45/10/30/42.0 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Shotel +5
- Titanite
11% STR, 55% DEX scaling.
Name | Damage | Stat Bonuses | Large Titanite Shard | Souls |
---|
Raw Shotel +0 | 141/0/0/0 | E/C/-/- | 1 | 200 | Raw Shotel +1 | 150/0/0/0 | E/C/-/- | 1 | 200 | Raw Shotel +2 | 159/0/0/0 | E/C/-/- | 1 | 200 | Raw Shotel +3 | 169/0/0/0 | E/C/-/- | 2 | 200 | Raw Shotel +4 | 178/0/0/0 | E/C/-/- | 2 | 200 | Raw Shotel +5 | 188/0/0/0 | E/C/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Shotel +5
- Green Titanite
- Blue Titanite
4% STR, 21% DEX, 63% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Shotel +0 | 93/100/0/0 | E/D/C/- | 1 | | | 200 | Magic Shotel +1 | 99/107/0/0 | E/D/C/- | 1 | | | 200 | Magic Shotel +2 | 105/113/0/0 | E/D/C/- | 1 | | | 200 | Magic Shotel +3 | 111/120/0/0 | E/D/C/- | 2 | | | 200 | Magic Shotel +4 | 117/127/0/0 | E/D/C/- | 2 | | | 200 | Magic Shotel +5 | 124/134/0/0 | E/D/C/- | 3 | | | 200 | Magic Shotel +6 | 130/140/0/0 | E/D/C/- | | 1 | | 200 | Magic Shotel +7 | 136/147/0/0 | E/D/C/- | | 1 | | 200 | Magic Shotel +8 | 142/154/0/0 | E/D/C/- | | 2 | | 200 | Magic Shotel +9 | 148/160/0/0 | E/D/C/- | | 3 | | 200 | Magic Shotel +10 | 155/167/0/0 | E/D/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Shotel +5
- Blue Titanite
3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Shotel +0 | 124/132/0/0 | E/E/C/- | 1 | | 200 | Enchanted Shotel +1 | 128/135/0/0 | E/E/C/- | 1 | | 200 | Enchanted Shotel +2 | 133/139/0/0 | E/E/B/- | 2 | | 200 | Enchanted Shotel +3 | 138/143/0/0 | E/E/B/- | 2 | | 200 | Enchanted Shotel +4 | 143/147/0/0 | E/E/A/- | 3 | | 200 | Enchanted Shotel +5 | 148/153/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Shotel +5
- Green Titanite
- White Titanite
6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Shotel +0 | 82/102/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Shotel +1 | 88/108/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Shotel +2 | 93/115/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Shotel +3 | 99/122/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Shotel +4 | 104/129/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Shotel +5 | 110/136/0/0 | E/D/-/C | 0/0/110/- | 3 | | | 200 | Divine Shotel +6 | 115/142/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Shotel +7 | 121/149/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Shotel +8 | 126/156/0/0 | E/D/-/C | 0/0/110/- | | 2 | | 200 | Divine Shotel +9 | 132/163/0/0 | E/D/-/C | 0/0/110/- | | 3 | | 200 | Divine Shotel +10 | 137/170/0/0 | E/D/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Shotel +5
- White Titanite
5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Shotel +0 | 112/124/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Shotel +1 | 118/130/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Shotel +2 | 125/136/0/0 | E/D/-/B | 0/0/-/110 | 2 | | 200 | Occult Shotel +3 | 132/142/0/0 | E/D/-/B | 0/0/-/110 | 2 | | 200 | Occult Shotel +4 | 138/148/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 200 | Occult Shotel +5 | 145/155/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Adds fire damage. All stat bonuses removed.
Requires
- Shotel +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Shotel +0 | 106/0/106/0 | -/-/-/- | 45/10/30/30 | 1 | | | 200 | Fire Shotel +1 | 114/0/114/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 200 | Fire Shotel +2 | 123/0/123/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 200 | Fire Shotel +3 | 131/0/131/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 200 | Fire Shotel +4 | 139/0/139/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 200 | Fire Shotel +5 | 147/0/147/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 200 | Fire Shotel +6 | 157/0/157/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 200 | Fire Shotel +7 | 167/0/167/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 200 | Fire Shotel +8 | 177/0/177/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 200 | Fire Shotel +9 | 186/0/186/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 200 | Fire Shotel +10 | 196/0/196/0 | -/-/-/- | 45/10/33.0/30 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Increased damage bonus from humanity.
Requires
- Fire Shotel +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Shotel +0 | 129/0/147/0 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Chaos Shotel +1 | 136/0/155/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 200 | Chaos Shotel +2 | 144/0/164/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 200 | Chaos Shotel +3 | 151/0/172/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 200 | Chaos Shotel +4 | 158/0/180/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 200 | Chaos Shotel +5 | 165/0/188/0 | -/-/-/- | 45/10/33.0/30 | 0 | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 6 Strength is required
# Katanas
Katanas strike a fine balance among speed, range, and damage while offering exceptional Dexterity scaling. They inflict both Slash and Thrust damage, enabling versatile attack patterns. Notably, Katanas can inflict Bleed, adding a punishing effect for sustained assaults. Their main drawback is low durability, but careful maintenance and strategic usage ensure their reliability. Katanas can also parry when wielded off-hand, supporting a dual-wield style or an aggressive playstyle focused on landing counters and critical hits. They fit a wide variety of builds and remain useful in most combat scenarios.
# Chaos Blade
> *A curved sword born from the soul of Quelaag, daughter of the Witch of Izalith, who was transformed into a chaos demon.*
>
> *This blade inherits only the chaotic nature of Quelaag, and has a unique speckled design.*
>
> *Blade wielder erodes along with opponents.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo from the Soul of Quelaag and any +10 Katana for 5,000 Souls
### General Information
---
Bleed build-up is 36 per strike.
Drains 20 HP per strike from the wielder. Critical attacks don't trigger this drain.
Unquestionably considered the strongest weapon for higher-level PvP by the consensus of the community.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Chaos Blade | 144/0/0/0
Bleed 300
(Normal) | 100 | 120 | 6.0 | 161/14/0/0
-/B/-/- | 45/10/30/30 | 30 | 1,000 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Alternating horizontal slash. | |
**R2** | Charged piercing thrust. | |
**Roll — R1** | Upward slash. | |
**Backstep or Run — R1** | Running piercing thrust. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Horizontal slash. | (L1-R1- when dual wielding katanas). |
**L2** (left hand) | Parry. | |
**2 Handed** |
---|
**R1 — R1** | Vertical slash into upward slash. | |
**R2** | Charged vertical overhead slash. | |
**Roll — R1** | Upward slash. | |
**Backstep or Run — R1** | Running piercing thrust. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. | |
- One-handed strong attack is replaced by a delayed left-to-right horizontal slash.
- Two-handed strong attack is a delayed vertical chop. The blade being held back then released by the left hand provides leverage to create a very forceful chop that can knock down opponents. Also consumes a lot of stamina.
### Upgrades
---
Requires Demon Titanite
85% DEX scaling.
Name | Damage | Stat Bonuses | Demon Titanite | Souls |
---|
Chaos Blade +0 | 144/0/0/0 | -/B/-/- | | | Chaos Blade +1 | 158/0/0/0 | -/B/-/- | 1 | 5,000 | Chaos Blade +2 | 172/0/0/0 | -/B/-/- | 1 | 5,000 | Chaos Blade +3 | 187/0/0/0 | -/B/-/- | 2 | 5,000 | Chaos Blade +4 | 201/0/0/0 | -/B/-/- | 2 | 5,000 | Chaos Blade +5 | 216/0/0/0 | -/B/-/- | 4 | 5,000 |
|
### Humanity Effect at +5
---
Humanity | Physical Damage |
---|
1 | +20 | 2 | +10 | 3 | +10 | 4 | +6 | 5 | +7 | 6 | +6 | 7 | +6 | 8 | +6 | 9 | +7 | 10 (Cap) | +6 | Total | +84 |
|
### Notes
---
- This weapon functions similarly to Hiltless from Demon's Souls.
- Shiva of the East was originally meant to betray the player, in the same fashion as Satsuki from Demon's Souls. Like Satsuki, who attacks you for the sword Makoto, Shiva was intended to steal the Chaos Blade from you.
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 11 Strength is required.
# Iaito
> *Katana forged in an Eastern land.*
>
> *The Katana is drawn from the scabbard at lightning speed, using an Iaijutsu technique.*
>
> *Iaijutsu allows the wielder to charge forward to swiftly cut down distant foes.*
### In Game Description
---
*Katana forged in an Eastern land.
The Katana is drawn from the scabbard at
lightning speed, using an Iaijutsu technique.*
*Iaijutsu allows the wielder to charge
forward to swiftly cut down distant foes.*
### Availability
---
Blighttown treasure:
From the entrance located in the Depths, stay left. Perform a running jump to retrieve it.
### General Information
---
Bleed build-up is 33 per strike and once inflicted, reduces 30% of the enemy's total HP.
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Iaito Sword | 88/0/0/0
(Slash) | 100 | 80 | 5.0 | 141/20/0/0
-/B/-/- | 45/10/30/30 | 30 | 300/0/-/- | 50 |
|
### Move Set
---
**One Handed**
Swinging attack
R2: Quickdraw (iaijutsu) attack
**Two Handed**
Wide swing
Stepback +R1: Step back, dash forward and thrust
R2: Charged Quickdraw (iaijutsu) attack
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
85% DEX scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Iaito +0 | 88/0/0/0 | -/B/-/- | 300/0/-/- | | | Iaito +1 | 96/0/0/0 | -/B/-/- | 300/0/-/- | x1 Titanite Shard | 200 | Iaito +2 | 105/0/0/0 | -/B/-/- | 300/0/-/- | x1 Titanite Shard | 200 | Iaito +3 | 114/0/0/0 | -/B/-/- | 300/0/-/- | x2 Titanite Shards | 200 | Iaito +4 | 123/0/0/0 | -/B/-/- | 300/0/-/- | x2 Titanite Shards | 200 | Iaito +5 | 132/0/0/0 | -/B/-/- | 300/0/-/- | x3 Titanite Shards | 200 | Iaito +6 | 140/0/0/0 | -/B/-/- | 300/0/-/- | x1 Large Titanite Shard | 200 | Iaito +7 | 149/0/0/0 | -/B/-/- | 300/0/-/- | x1 Large Titanite Shard | 200 | Iaito +8 | 158/0/0/0 | -/B/-/- | 300/0/-/- | x2 Large Titanite Shards | 200 | Iaito +9 | 167/0/0/0 | -/B/-/- | 300/0/-/- | x2 Large Titanite Shards | 200 | Iaito +10 | 176/0/0/0 | -/B/-/- | 300/0/-/- | x3 Large Titanite Shards | 200 | Iaito +11 | 184/0/0/0 | -/B/-/- | 300/0/-/- | x1 Titanite Chunk | 200 | Iaito +12 | 193/0/0/0 | -/B/-/- | 300/0/-/- | x1 Titanite Chunk | 200 | Iaito +13 | 202/0/0/0 | -/B/-/- | 300/0/-/- | x2 Titanite Chunks | 200 | Iaito +14 | 211/0/0/0 | -/A/-/- | 300/0/-/- | x3 Titanite Chunks | 200 | Iaito +15 | 220/0/0/0 | -/A/-/- | 300/0/-/- | x1 Titanite Slab | 200 |
|
#### Crystal
---
Base damage increased. Durability decreased. Cannot repair.
Requires
- Iaito +10
- Titanite
85% DEX scaling.
Name | Damage | Durability | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Crystal Iaito +0 | 193/0/0/0 | 8 | -/B/-/- | 300/0/-/- | x1 Titanite Chunk | 200 | Crystal Iaito +1 | 202/0/0/0 | 8 | -/B/-/- | 300/0/-/- | x1 Titanite Chunk | 200 | Crystal Iaito +2 | 211/0/0/0 | 8 | -/B/-/- | 300/0/-/- | x1 Titanite Chunk | 200 | Crystal Iaito +3 | 220/0/0/0 | 8 | -/B/-/- | 300/0/-/- | x2 Titanite Chunks | 200 | Crystal Iaito +4 | 228/0/0/0 | 8 | -/A/-/- | 300/0/-/- | x3 Titanite Chunks | 200 | Crystal Iaito +5 | 237/0/0/0 | 8 | -/A/-/- | 300/0/-/- | x1 Titanite Slab | 200 |
|
#### Lightning
---
Lightning damage added. All stat bonuses removed.
Requires
- Iaito +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Aux effects | Upgrade Requirements | Souls |
---|
Lightning Iaito +0 | 158/0/0/158 | -/-/-/- | 45/10/30/30 | 300/0/-/- | x1 Titanite Chunk | 200 | Lightning Iaito +1 | 170/0/0/170 | -/-/-/- | 45/10/30/32.4 | 300/0/-/- | x1 Titanite Chunk | 200 | Lightning Iaito +2 | 183/0/0/183 | -/-/-/- | 45/10/30/34.8 | 300/0/-/- | x1 Titanite Chunk | 200 | Lightning Iaito +3 | 195/0/0/195 | -/-/-/- | 45/10/30/37.2 | 300/0/-/- | x2 Titanite Chunks | 200 | Lightning Iaito +4 | 207/0/0/207 | -/-/-/- | 45/10/30/39.6 | 300/0/-/- | x3 Titanite Chunks | 200 | Lightning Iaito +5 | 220/0/0/220 | -/-/-/- | 45/10/30/42 | 300/0/-/- | x1 Titanite Slab | 200 |
|
#### Raw
---
Base damage increased. Low strength bonus added, Dex bonus reduced to low.
Requires
- Iaito +5
- Titanite
64% DEX scaling.
Name | Damage | Stat Bonuses | Aux effects | Upgrade Requirements | Souls |
---|
Raw Iaito +0 | 151/0/0/0 | -/C/-/- | 300/0/-/- | x1 Large Titanite Shard | 200 | Raw Iaito +1 | 161/0/0/0 | -/C/-/- | 300/0/-/- | x1 Large Titanite Shard | 200 | Raw Iaito +2 | 171/0/0/0 | -/C/-/- | 300/0/-/- | x1 Large Titanite Shard | 200 | Raw Iaito +3 | 181/0/0/0 | -/C/-/- | 300/0/-/- | x2 Large Titanite Shards | 200 | Raw Iaito +4 | 191/0/0/0 | -/C/-/- | 300/0/-/- | x2 Large Titanite Shards | 200 | Raw Iaito +5 | 202/0/0/0 | -/C/-/- | 300/0/-/- | x3 Large Titanite Shards | 200 |
|
#### Magic
---
Base damage reduced, minimal strength bonus added, dexterity bonus reduced to minimal, moderate intelligence bonus added.
Requires
- Iaito +5
- Green Titanite
- Blue Titanite (for +6 to +10)
23% DEX, 61% INT scaling.
Name | Damage | Stat Bonuses | Aux effects | Upgrade Requirements | Souls |
---|
Magic Iaito +0 | 99/108/0/0 | -/D/C/- | 300/0/-/- | x1 Green Titanite Shard | 200 | Magic Iaito +1 | 105/115/0/0 | -/D/C/- | 300/0/-/- | x1 Green Titanite Shard | 200 | Magic Iaito +2 | 112/122/0/0 | -/D/C/- | 300/0/-/- | x1 Green Titanite Shard | 200 | Magic Iaito +3 | 118/129/0/0 | -/D/C/- | 300/0/-/- | x2 Green Titanite Shards | 200 | Magic Iaito +4 | 125/136/0/0 | -/D/C/- | 300/0/-/- | x2 Green Titanite Shards | 200 | Magic Iaito +5 | 132/144/0/0 | -/D/C/- | 300/0/-/- | x3 Green Titanite Shards | 200 | Magic Iaito +6 | 138/151/0/0 | -/D/C/- | 300/0/-/- | x1 Blue Titanite Chunk | 200 | Magic Iaito +7 | 145/158/0/0 | -/D/C/- | 300/0/-/- | x1 Blue Titanite Chunk | 200 | Magic Iaito +8 | 151/165/0/0 | -/D/C/- | 300/0/-/- | x2 Blue Titanite Chunks | 200 | Magic Iaito +9 | 158/172/0/0 | -/D/C/- | 300/0/-/- | x3 Blue Titanite Chunks | 200 | Magic Iaito +10 | 165/180/0/0 | -/D/C/- | 300/0/-/- | x1 Blue Titanite Slab | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Iaito +5
- Blue Titanite
16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Aux effects | Upgrade Requirements | Souls |
---|
Enchanted Iaito +0 | 132/140/0/0 | -/E/C/- | 300/0/-/- | x1 Blue Titanite Chunk | 200 | Enchanted Iaito +1 | 137/144/0/0 | -/E/C/- | 300/0/-/- | x1 Blue Titanite Chunk | 200 | Enchanted Iaito +2 | 142/148/0/0 | -/E/B/- | 300/0/-/- | x1 Blue Titanite Chunk | 200 | Enchanted Iaito +3 | 147/152/0/0 | -/E/B/- | 300/0/-/- | x2 Blue Titanite Chunks | 200 | Enchanted Iaito +4 | 153/156/0/0 | -/E/B/- | 300/0/-/- | x3 Blue Titanite Chunks | 200 | Enchanted Iaito +5 | 158/162/0/0 | -/E/A/- | 300/0/-/- | x1 Blue Titanite Slab | 200 |
|
#### Divine
---
Base damage reduced, dexterity bonus reduced to low, magic damage added with moderate faith bonus, holy damage added.
Requires
- Iaito +5
- Green Titanite
- White Titanite (for +6 to +10)
32% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux effects | Upgrade Requirements | Souls |
---|
Divine Iaito +0 | 88/109/0/0 | D/E/-/C | 300/0/100/- | x1 Green Titanite Shard | 200 | Divine Iaito +1 | 94/116/0/0 | D/E/-/C | 300/0/100/- | x1 Green Titanite Shard | 200 | Divine Iaito +2 | 100/124/0/0 | D/E/-/C | 300/0/100/- | x1 Green Titanite Shard | 200 | Divine Iaito +3 | 106/131/0/0 | D/E/-/C | 300/0/100/- | x2 Green Titanite Shards | 200 | Divine Iaito +4 | 112/138/0/0 | D/E/-/C | 300/0/100/- | x2 Green Titanite Shards | 200 | Divine Iaito +5 | 118/146/0/0 | D/E/-/C | 300/0/100/- | x3 Green Titanite Shards | 200 | Divine Iaito +6 | 123/153/0/0 | D/E/-/C | 300/0/100/- | x1 White Titanite Chunk | 200 | Divine Iaito +7 | 129/160/0/0 | D/E/-/C | 300/0/100/- | x1 White Titanite Chunk | 200 | Divine Iaito +8 | 135/167/0/0 | D/E/-/C | 300/0/100/- | x2 White Titanite Chunks | 200 | Divine Iaito +9 | 141/175/0/0 | D/E/-/C | 300/0/100/- | x3 White Titanite Chunks | 200 | Divine Iaito +10 | 147/182/0/0 | D/E/-/C | 300/0/100/- | x1 White Titanite Slab | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Iaito +5
- White Titanite
30% DEX, 71% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux effects | Upgrade Requirements | Souls |
---|
Occult Iaito +0 | 120/132/0/0 | -/D/-/B | 300/0/-/110 | x1 White Titanite Chunk | 200 | Occult Iaito +1 | 127/138/0/0 | -/D/-/B | 300/0/-/110 | x1 White Titanite Chunk | 200 | Occult Iaito +2 | 134/145/0/0 | -/D/-/B | 300/0/-/110 | x1 White Titanite Chunk | 200 | Occult Iaito +3 | 141/151/0/0 | -/D/-/B | 300/0/-/110 | x2 White Titanite Chunks | 200 | Occult Iaito +4 | 148/158/0/0 | -/D/-/B | 300/0/-/110 | x3 White Titanite Chunks | 200 | Occult Iaito +5 | 156/165/0/0 | -/D/-/B | 300/0/-/110 | x1 White Titanite Slab | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed
Requires
- Iaito +5
- Green Titanite
- Red Titanite (for +6 to +10)
Name | Damage | Stat Bonuses | Damage Reduction | Aux effects | Upgrade Requirements | Souls |
---|
Fire Iaito +0 | 114/0/114/0 | -/-/-/- | 45/10/30/30 | 300/0/-/- | x1 Green Titanite Shard | 200 | Fire Iaito +1 | 123/0/123/0 | -/-/-/- | 45/10/30/30 | 300/0/-/- | x1 Green Titanite Shard | 200 | Fire Iaito +2 | 132/0/132/0 | -/-/-/- | 45/10/30.6/30 | 300/0/-/- | x1 Green Titanite Shard | 200 | Fire Iaito +3 | 140/0/140/0 | -/-/-/- | 45/10/30.9/30 | 300/0/-/- | x2 Green Titanite Shards | 200 | Fire Iaito +4 | 149/0/149/0 | -/-/-/- | 45/10/31.2/30 | 300/0/-/- | x2 Green Titanite Shards | 200 | Fire Iaito +5 | 158/0/158/0 | -/-/-/- | 45/10/31.5/30 | 300/0/-/- | x3 Green Titanite Shards | 200 | Fire Iaito +6 | 168/0/168/0 | -/-/-/- | 45/10/31.8/30 | 300/0/-/- | x1 Red Titanite Chunk | 200 | Fire Iaito +7 | 179/0/179/0 | -/-/-/- | 45/10/32.1/30 | 300/0/-/- | x1 Red Titanite Chunk | 200 | Fire Iaito +8 | 190/0/190/0 | -/-/-/- | 45/10/32.4/30 | 300/0/-/- | x2 Red Titanite Chunks | 200 | Fire Iaito +9 | 200/0/200/0 | -/-/-/- | 45/10/32.7/30 | 300/0/-/- | x3 Red Titanite Chunks | 200 | Fire Iaito +10 | 211/0/211/0 | -/-/-/- | 45/10/33/30 | 300/0/-/- | x1 Red Titanite Slab | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Iaito +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Aux effects | Upgrade Requirements | Souls |
---|
Chaos Iaito +0 | 138/0/160/0 | -/-/-/- | 45/10/30/30 | 300/0/-/- | x1 Red Titanite Chunk | 200 | Chaos Iaito +1 | 146/0/169/0 | -/-/-/- | 45/10/30.6/30 | 300/0/-/- | x1 Red Titanite Chunk | 200 | Chaos Iaito +2 | 154/0/178/0 | -/-/-/- | 45/10/31.2/30 | 300/0/-/- | x1 Red Titanite Chunk | 200 | Chaos Iaito +3 | 161/0/186/0 | -/-/-/- | 45/10/31.8/30 | 300/0/-/- | x2 Red Titanite Chunks | 200 | Chaos Iaito +4 | 169/0/195/0 | -/-/-/- | 45/10/32.4/30 | 300/0/-/- | x3 Red Titanite Chunks | 200 | Chaos Iaito +5 | 177/0/204/0 | -/-/-/- | 45/10/33/30 | 300/0/-/- | x1 Red Titanite Slab | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 11 Strength is required
# Uchigatana
> *Katana forged in an Eastern land.*
>
> *Known for its brisk slashing motions.*
>
> *The Uchigatana cuts beautifully and causes bleeding, but its blade is easily nicked.*
### Availability
---
Dropped by the Undead Merchant (Male) in the Undead Burg
Sold by Shiva of the East in Blighttown for 5,000 Souls after joining the Forest Hunter Covenant
### General Information
---
Bleed buildup is 33 per strike.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Uchigatana | 90/0/0/0
(Slash/Thrust) | 100 | 80 | 5.0 | 141/14/0/0
-/B/-/- | 45/10/30/30 | 30 | 300/0/-/- | 50 |
|
### Move Set
---
**One-handed** |
---|
R1 | Downward-diagonal chop, followed by an upward slash (R1 + R1) |
R2 | Piercing thrust |
Forward + R1 | Kick |
Forward + R2 | Jump attack |
Running R1 | Running thrust |
Roll + R1 | Horizontal slash |
R1 | Downward-diagonal chop, followed by an upward slash (R1 + R1) |
R2 | Delayed overhead chop |
Forward + R1 | Kick |
Forward + R2 | Jump attack |
Running R1 | Running thrust |
Roll + R1 | Horizontal slash |
### Upgrades
---
Standard upgrade cost for all paths: 200 Souls.
#### Basic
---
Standard upgrade path.
Requires
- Titanite
- Large Ember (+6 and up)
- Very Large Ember (+11 and up)
85% DEX scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements |
---|
Uchigatana +1 | 99/0/0/0 | -/B/-/- | 300/0/-/- | x1 Titanite Shard | Uchigatana +2 | 108/0/0/0 | -/B/-/- | 300/0/-/- | x1 Titanite Shard | Uchigatana +3 | 117/0/0/0 | -/B/-/- | 300/0/-/- | x2 Titanite Shard | Uchigatana +4 | 126/0/0/0 | -/B/-/- | 300/0/-/- | x2 Titanite Shard | Uchigatana +5 | 135/0/0/0 | -/B/-/- | 300/0/-/- | x3 Titanite Shard | Uchigatana +6 | 144/0/0/0 | -/B/-/- | 300/0/-/- | x1 Large Titanite Shard | Uchigatana +7 | 153/0/0/0 | -/B/-/- | 300/0/-/- | x1 Large Titanite Shard | Uchigatana +8 | 162/0/0/0 | -/B/-/- | 300/0/-/- | x2 Large Titanite Shard | Uchigatana +9 | 171/0/0/0 | -/B/-/- | 300/0/-/- | x2 Large Titanite Shard | Uchigatana +10 | 180/0/0/0 | -/B/-/- | 300/0/-/- | x3 Large Titanite Shard | Uchigatana +11 | 188/0/0/0 | -/B/-/- | 300/0/-/- | x1 Titanite Chunk | Uchigatana +12 | 198/0/0/0 | -/B/-/- | 300/0/-/- | x1 Titanite Chunk | Uchigatana +13 | 207/0/0/0 | -/B/-/- | 300/0/-/- | x2 Titanite Chunk | Uchigatana +14 | 216/0/0/0 | -/A/-/- | 300/0/-/- | x3 Titanite Chunk | Uchigatana +15 | 225/0/0/0 | -/A/-/- | 300/0/-/- | x1 Titanite Slab |
|
#### Crystal
---
Base damage increased. Durability decreased. Cannot repair.
Requires
- Uchigatana +10
- Titanite
85% DEX scaling.
Name | Damage | Durability | Stat Bonuses | Aux Effects | Upgrade Requirements |
---|
Crystal Uchigatana +0 | 198/0/0/0 | 8 | -/B/-/- | 300/0/-/- | x1 Titanite Chunk | Crystal Uchigatana +1 | 207/0/0/0 | 8 | -/B/-/- | 300/0/-/- | x1 Titanite Chunk | Crystal Uchigatana +2 | 216/0/0/0 | 8 | -/B/-/- | 300/0/-/- | x1 Titanite Chunk | Crystal Uchigatana +3 | 225/0/0/0 | 8 | -/B/-/- | 300/0/-/- | x2 Titanite Chunk | Crystal Uchigatana +4 | 233/0/0/0 | 8 | -/A/-/- | 300/0/-/- | x3 Titanite Chunk | Crystal Uchigatana +5 | 243/0/0/0 | 8 | -/A/-/- | 300/0/-/- | x1 Titanite Slab |
|
#### Lightning
---
Lightning damage added. All stat bonuses removed.
Requires
- Uchigatana +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Aux effects | Upgrade Requirements |
---|
Lightning Uchigatana +0 | 162/0/0/162 | -/-/-/- | 45/10/0/30/30 | 300/0/-/- | x1 Titanite Chunk | Lightning Uchigatana +1 | 174/0/0/174 | -/-/-/- | 45/10/0/30/32.4 | 300/0/-/- | x1 Titanite Chunk | Lightning Uchigatana +2 | 187/0/0/187 | -/-/-/- | 45/10/0/30/34.8 | 300/0/-/- | x1 Titanite Chunk | Lightning Uchigatana +3 | 199/0/0/199 | -/-/-/- | 45/10/0/30/37.2 | 300/0/-/- | x2 Titanite Chunks | Lightning Uchigatana +4 | 212/0/0/212 | -/-/-/- | 45/10/0/30/39.6 | 300/0/-/- | x3 Titanite Chunks | Lightning Uchigatana +5 | 225/0/0/225 | -/-/-/- | 45/10/0/30/42.0 | 300/0/-/- | x1 Titanite Slab |
|
#### Raw
---
Base damage increased. Dexterity bonus reduced to low.
Requires
- Uchigatana +5
- Titanite
64% DEX scaling.
Name | Damage | Stat Bonuses | Aux effects | Upgrade Requirements |
---|
Raw Uchigatana +0 | 156/0/0/0 | -/C/-/- | 300/0/-/- | x1 Large Titanite Shard | Raw Uchigatana +1 | 166/0/0/0 | -/C/-/- | 300/0/-/- | x1 Large Titanite Shard | Raw Uchigatana +2 | 176/0/0/0 | -/C/-/- | 300/0/-/- | x1 Large Titanite Shard | Raw Uchigatana +3 | 187/0/0/0 | -/C/-/- | 300/0/-/- | x2 Large Titanite Shards | Raw Uchigatana +4 | 197/0/0/0 | -/C/-/- | 300/0/-/- | x2 Large Titanite Shards | Raw Uchigatana +5 | 208/0/0/0 | -/C/-/- | 300/0/-/- | x3 Large Titanite Shards |
|
#### Magic
---
Base damage reduced. Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus.
Requires
- Uchigatana +5
- Green Titanite
- Blue Titanite (for +6 to +10)
23% DEX, 61% INT scaling.
Name | Damage | Stat Bonuses | Aux effects | Upgrade Requirements |
---|
Magic Uchigatana +0 | 102/109/0/0 | -/D/C/- | 300/0/-/- | x1 Green Titanite Shard | Magic Uchigatana +1 | 108/116/0/0 | -/D/C/- | 300/0/-/- | x1 Green Titanite Shard | Magic Uchigatana +2 | 115/124/0/0 | -/D/C/- | 300/0/-/- | x1 Green Titanite Shard | Magic Uchigatana +3 | 122/131/0/0 | -/D/C/- | 300/0/-/- | x2 Green Titanite Shards | Magic Uchigatana +4 | 129/138/0/0 | -/D/C/- | 300/0/-/- | x2 Green Titanite Shards | Magic Uchigatana +5 | 136/146/0/0 | -/D/C/- | 300/0/-/- | x3 Green Titanite Shards | Magic Uchigatana +6 | 142/153/0/0 | -/D/C/- | 300/0/-/- | x1 Blue Titanite Chunk | Magic Uchigatana +7 | 149/160/0/0 | -/D/C/- | 300/0/-/- | x1 Blue Titanite Chunk | Magic Uchigatana +8 | 156/167/0/0 | -/D/C/- | 300/0/-/- | x2 Blue Titanite Chunks | Magic Uchigatana +9 | 163/175/0/0 | -/D/C/- | 300/0/-/- | x3 Blue Titanite Chunks | Magic Uchigatana +10 | 170/182/0/0 | -/D/C/- | 300/0/-/- | x1 Blue Titanite Slab |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Further reduced bonus damage from dexterity. Increased damage bonus from intelligence.
Requires
- Magic Uchigatana +5
- Blue Titanite
16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Aux effects | Upgrade Requirements |
---|
Enchanted Uchigatana +0 | 136/144/0/0 | -/E/C/- | 300/0/-/- | x1 Blue Titanite Chunk | Enchanted Uchigatana +1 | 141/148/0/0 | -/E/C/- | 300/0/-/- | x1 Blue Titanite Chunk | Enchanted Uchigatana +2 | 146/152/0/0 | -/E/B/- | 300/0/-/- | x1 Blue Titanite Chunk | Enchanted Uchigatana +3 | 152/156/0/0 | -/E/B/- | 300/0/-/- | x2 Blue Titanite Chunk | Enchanted Uchigatana +4 | 157/161/0/0 | -/E/B/- | 300/0/-/- | x3 Blue Titanite Chunk | Enchanted Uchigatana +5 | 163/167/0/0 | -/E/A/- | 300/0/-/- | x1 Blue Titanite Slab |
|
#### Divine
---
Base damage reduced. Dexterity bonus reduced to low. Magic damage added with moderate faith bonus. Holy damage added.
Requires
- Uchigatana +5
- Green Titanite
- White Titanite (for +6 to +10)
32% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux effects | Upgrade Requirements |
---|
Divine Uchigatana +0 | 91/111/0/0 | -/D/-/C | 300/0/110/- | x1 Green Titanite Shard | Divine Uchigatana +1 | 97/118/0/0 | -/D/-/C | 300/0/110/- | x1 Green Titanite Shard | Divine Uchigatana +2 | 103/125/0/0 | -/D/-/C | 300/0/110/- | x1 Green Titanite Shard | Divine Uchigatana +3 | 109/133/0/0 | -/D/-/C | 300/0/110/- | x2 Green Titanite Shards | Divine Uchigatana +4 | 115/140/0/0 | -/D/-/C | 300/0/110/- | x2 Green Titanite Shards | Divine Uchigatana +5 | 122/148/0/0 | -/D/-/C | 300/0/110/- | x3 Green Titanite Shards | Divine Uchigatana +6 | 128/155/0/0 | -/D/-/C | 300/0/110/- | x1 White Titanite Chunk | Divine Uchigatana +7 | 134/162/0/0 | -/D/-/C | 300/0/110/- | x1 White Titanite Chunk | Divine Uchigatana +8 | 140/170/0/0 | -/D/-/C | 300/0/110/- | x2 White Titanite Chunks | Divine Uchigatana +9 | 146/177/0/0 | -/D/-/C | 300/0/110/- | x3 White Titanite Chunks | Divine Uchigatana +10 | 152/185/0/0 | -/D/-/C | 300/0/110/- | x1 White Titanite Slab |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Holy damage changed to Dark.
Requires
- Divine Uchigatana +5
- White Titanite
30% DEX, 71% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux effects | Upgrade Requirements |
---|
Occult Uchigatana +0 | 124/136/0/0 | -/D/-/B | 300/0/-/110 | x1 White Titanite Chunk | Occult Uchigatana +1 | 131/142/0/0 | -/D/-/B | 300/0/-/110 | x1 White Titanite Chunk | Occult Uchigatana +2 | 138/149/0/0 | -/D/-/B | 300/0/-/110 | x1 White Titanite Chunk | Occult Uchigatana +3 | 146/156/0/0 | -/D/-/B | 300/0/-/110 | x2 White Titanite Chunks | Occult Uchigatana +4 | 153/163/0/0 | -/D/-/B | 300/0/-/110 | x3 White Titanite Chunks | Occult Uchigatana +5 | 161/170/0/0 | -/D/-/B | 300/0/-/110 | x1 White Titanite Slab |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Uchigatana +5
- Green Titanite
- Red Titanite (for +6 to +10)
Name | Damage | Stat Bonuses | Damage Reduction | Aux effects | Upgrade Requirements |
---|
Fire Uchigatana +0 | 116/0/116/0 | -/-/-/- | 45/10/30/30 | 300/0/-/- | x1 Green Titanite Shard | Fire Uchigatana +1 | 126/0/126/0 | -/-/-/- | 45/10/30.3/30 | 300/0/-/- | x1 Green Titanite Shard | Fire Uchigatana +2 | 135/0/135/0 | -/-/-/- | 45/10/30.6/30 | 300/0/-/- | x1 Green Titanite Shard | Fire Uchigatana +3 | 144/0/144/0 | -/-/-/- | 45/10/30.9/30 | 300/0/-/- | x2 Green Titanite Shards | Fire Uchigatana +4 | 153/0/153/0 | -/-/-/- | 45/10/31.2/30 | 300/0/-/- | x2 Green Titanite Shards | Fire Uchigatana +5 | 162/0/162/0 | -/-/-/- | 45/10/31.5/30 | 300/0/-/- | x3 Green Titanite Shards | Fire Uchigatana +6 | 172/0/172/0 | -/-/-/- | 45/10/31.8/30 | 300/0/-/- | x1 Red Titanite Chunk | Fire Uchigatana +7 | 183/0/183/0 | -/-/-/- | 45/10/32.1/30 | 300/0/-/- | x1 Red Titanite Chunk | Fire Uchigatana +8 | 194/0/194/0 | -/-/-/- | 45/10/32.4/30 | 300/0/-/- | x2 Red Titanite Chunk | Fire Uchigatana +9 | 205/0/205/0 | -/-/-/- | 45/10/32.7/30 | 300/0/-/- | x3 Red Titanite Chunk | Fire Uchigatana +10 | 216/0/216/0 | -/-/-/- | 45/10/33/30 | 300/0/-/- | x1 Red Titanite Slab |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Bonus damage from humanity.
Requires
- Fire Uchigatana +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Aux effects | Upgrade Requirements |
---|
Chaos Uchigatana +0 | 140/0/162/0 | -/-/-/- | 45/10/30/30 | 300/0/-/- | x1 Red Titanite Chunk | Chaos Uchigatana +1 | 148/0/171/0 | -/-/-/- | 45/10/30.6/30 | 300/0/-/- | x1 Red Titanite Chunk | Chaos Uchigatana +2 | 156/0/180/0 | -/-/-/- | 45/10/31.2/30 | 300/0/-/- | x1 Red Titanite Chunk | Chaos Uchigatana +3 | 163/0/188/0 | -/-/-/- | 45/10/31.8/30 | 300/0/-/- | x2 Red Titanite Chunk | Chaos Uchigatana +4 | 171/0/198/0 | -/-/-/- | 45/10/32.4/30 | 300/0/-/- | x3 Red Titanite Chunk | Chaos Uchigatana +5 | 179/0/207/0 | -/-/-/- | 45/10/33/30 | 300/0/-/- | x1 Red Titanite Slab |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 10 Strength is required
# Washing Pole
> *Katana forged in an Eastern land.*
>
> *Very unusual specimen with a long blade.*
>
> *The blade is extremely long, but as a result, quite easily broken.*
### Availability
---
Sold by Shiva of the East in Blighttown for 20,000 Souls to members of the Forest Hunter Covenant
### General Information
---
Bleed build-up is 30 per strike.
The name "Washing Pole" is a reference to the famous Japanese swordsman Sasaki Kojirō (佐々木 小次郎), and his weapon of choice.
In the German, Italian, Spanish and French translation this sword is called "Nodachi".
The Washing Pole has a somewhat slower attack speed compared to other Katanas.
Image | Name | Damage | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Washing Pole | 90/0/0/0
(Slash/Thrust) | 60 | 8.0 | 201/16/0/0
D/D/-/- | 45/10/30/30 | 30 | 300/0/-/- | 50 |
|
### Move Set
---
**One-handed** |
---|
R1 | Alternating upward/downward slashes |
R2 | Piercing thrust |
Forward + R1 | Kick |
Running R1 | Jump attack |
Running R1 | Running thrust |
Roll + R1 | Horizontal slash |
R1 | Alternating upward/downward slashes |
R2 | Delayed overhead chop |
Forward + R1 | Kick |
Forward + R2 | Jump attack |
Running R1 | Running thrust |
Roll + R1 | Horizontal slash |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires Titanite
38% STR, 50% DEX scaling
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Washing Pole +0 | 90/0/0/0 | D/D/-/- | | | | | 200 | Washing Pole +1 | 99/0/0/0 | D/C/-/- | 1 | | | | 200 | Washing Pole +2 | 108/0/0/0 | D/C/-/- | 1 | | | | 200 | Washing Pole +3 | 116/0/0/0 | D/C/-/- | 2 | | | | 200 | Washing Pole +4 | 126/0/0/0 | D/C/-/- | 2 | | | | 200 | Washing Pole +5 | 135/0/0/0 | D/C/-/- | 3 | | | | 200 | Washing Pole +6 | 144/0/0/0 | D/C/-/- | | 1 | | | 200 | Washing Pole +7 | 153/0/0/0 | D/C/-/- | | 1 | | | 200 | Washing Pole +8 | 162/0/0/0 | D/C/-/- | | 2 | | | 200 | Washing Pole +9 | 171/0/0/0 | D/C/-/- | | 2 | | | 200 | Washing Pole +10 | 180/0/0/0 | D/C/-/- | | 3 | | | 200 | Washing Pole +11 | 188/0/0/0 | D/C/-/- | | | 1 | | 200 | Washing Pole +12 | 198/0/0/0 | D/C/-/- | | | 1 | | 200 | Washing Pole +13 | 207/0/0/0 | D/C/-/- | | | 2 | | 200 | Washing Pole +14 | 216/0/0/0 | D/C/-/- | | | 3 | | 200 | Washing Pole +15 | 225/0/0/0 | D/C/-/- | | | | 1 | 200 |
|
#### Crystal
---
Washing Pole durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Washing Pole +10
- Titanite
38% STR, 50% DEX scaling
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Washing Pole +0 | 198/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Washing Pole +1 | 207/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Washing Pole +2 | 216/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Washing Pole +3 | 225/0/0/0 | D/C/-/- | 2 | | 200 | Crystal Washing Pole +4 | 233/0/0/0 | D/C/-/- | 3 | | 200 | Crystal Washing Pole +5 | 243/0/0/0 | D/C/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Washing Pole +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Washing Pole +0 | 162/0/0/162 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Lightning Washing Pole +1 | 174/0/0/174 | -/-/-/- | 45/10/30/32.4 | 1 | | 200 | Lightning Washing Pole +2 | 187/0/0/187 | -/-/-/- | 45/10/30/34.8 | 1 | | 200 | Lightning Washing Pole +3 | 199/0/0/199 | -/-/-/- | 45/10/30/37.2 | 2 | | 200 | Lightning Washing Pole +4 | 212/0/0/212 | -/-/-/- | 45/10/30/39.6 | 3 | | 200 | Lightning Washing Pole +5 | 225/0/0/225 | -/-/-/- | 45/10/30/42 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Washing Pole +5
- Titanite
29% STR, 38% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Washing Pole +0 | 156/0/0/0 | D/D/-/- | 1 | 200 | Raw Washing Pole +1 | 166/0/0/0 | D/D/-/- | 1 | 200 | Raw Washing Pole +2 | 176/0/0/0 | D/D/-/- | 1 | 200 | Raw Washing Pole +3 | 187/0/0/0 | D/D/-/- | 2 | 200 | Raw Washing Pole +4 | 197/0/0/0 | D/D/-/- | 2 | 200 | Raw Washing Pole +5 | 208/0/0/0 | D/D/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Washing Pole +5
- Green Titanite
- Blue Titanite
11% STR, 14% DEX, 63% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Washing Pole +0 | 102/109/0/0 | E/E/C/- | 1 | | | 200 | Magic Washing Pole +1 | 108/116/0/0 | E/E/C/- | 1 | | | 200 | Magic Washing Pole +2 | 115/124/0/0 | E/E/C/- | 1 | | | 200 | Magic Washing Pole +3 | 122/131/0/0 | E/E/C/- | 2 | | | 200 | Magic Washing Pole +4 | 129/138/0/0 | E/E/C/- | 2 | | | 200 | Magic Washing Pole +5 | 136/146/0/0 | E/E/C/- | 3 | | | 200 | Magic Washing Pole +6 | 142/153/0/0 | E/E/C/- | | 1 | | 200 | Magic Washing Pole +7 | 149/160/0/0 | E/E/C/- | | 1 | | 200 | Magic Washing Pole +8 | 156/167/0/0 | E/E/C/- | | 2 | | 200 | Magic Washing Pole +9 | 163/175/0/0 | E/E/C/- | | 3 | | 200 | Magic Washing Pole +10 | 170/182/0/0 | E/E/C/- | | | 1 | 200 |
|
#### Enchanted
---
Enchanted damage added. INT scaling added.
Requires
- Magic Washing Pole +5
- Blue Titanite
8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Washing Pole +0 | 136/144/0/0 | E/E/C/- | 1 | | 200 | Enchanted Washing Pole +1 | 141/148/0/0 | E/E/C/- | 1 | | 200 | Enchanted Washing Pole +2 | 146/152/0/0 | E/E/B/- | 1 | | 200 | Enchanted Washing Pole +3 | 152/156/0/0 | E/E/B/- | 2 | | 200 | Enchanted Washing Pole +4 | 157/161/0/0 | E/E/A/- | 3 | | 200 | Enchanted Washing Pole +5 | 163/167/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Washing Pole +5
- Green Titanite
- White Titanite
15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Washing Pole +0 | 91/111/0/0 | E/E/-/C | 300/0/110/- | 1 | | | 200 | Divine Washing Pole +1 | 97/118/0/0 | E/E/-/C | 300/0/110/- | 1 | | | 200 | Divine Washing Pole +2 | 103/125/0/0 | E/E/-/C | 300/0/110/- | 1 | | | 200 | Divine Washing Pole +3 | 109/133/0/0 | E/E/-/C | 300/0/110/- | 2 | | | 200 | Divine Washing Pole +4 | 115/140/0/0 | E/E/-/C | 300/0/110/- | 2 | | | 200 | Divine Washing Pole +5 | 122/148/0/0 | E/E/-/C | 300/0/110/- | 3 | | | 200 | Divine Washing Pole +6 | 128/155/0/0 | E/D/-/C | 300/0/110/- | | 1 | | 200 | Divine Washing Pole +7 | 134/162/0/0 | E/D/-/C | 300/0/110/- | | 1 | | 200 | Divine Washing Pole +8 | 140/170/0/0 | E/D/-/C | 300/0/110/- | | 2 | | 200 | Divine Washing Pole +9 | 146/177/0/0 | E/D/-/C | 300/0/110/- | | 3 | | 200 | Divine Washing Pole +10 | 152/185/0/0 | E/D/-/C | 300/0/110/- | | | 1 | 200 |
|
#### Occult
---
Occult damage added. Faith scaling added.
Requires
- Divine Washing Pole +5
- White Titanite
14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Washing Pole +0 | 124/136/0/0 | E/E/-/B | 300/0/-/110 | 1 | | 200 | Occult Washing Pole +1 | 131/142/0/0 | E/E/-/B | 300/0/-/110 | 1 | | 200 | Occult Washing Pole +2 | 138/149/0/0 | E/E/-/B | 300/0/-/110 | 1 | | 200 | Occult Washing Pole +3 | 146/156/0/0 | E/E/-/B | 300/0/-/110 | 2 | | 200 | Occult Washing Pole +4 | 153/163/0/0 | E/D/-/B | 300/0/-/110 | 3 | | 200 | Occult Washing Pole +5 | 161/170/0/0 | E/D/-/B | 300/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Washing Pole +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Washing Pole +0 | 116/0/116/0 | -/-/-/- | 45/10/30/30 | 1 | | | 200 | Fire Washing Pole +1 | 126/0/126/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 200 | Fire Washing Pole +2 | 135/0/135/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 200 | Fire Washing Pole +3 | 144/0/144/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 200 | Fire Washing Pole +4 | 153/0/153/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 200 | Fire Washing Pole +5 | 162/0/162/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 200 | Fire Washing Pole +6 | 172/0/172/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 200 | Fire Washing Pole +7 | 183/0/183/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 200 | Fire Washing Pole +8 | 194/0/194/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 200 | Fire Washing Pole +9 | 205/0/205/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 200 | Fire Washing Pole +10 | 216/0/216/0 | -/-/-/- | 45/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Chaos damage added. All stat bonuses removed.
Requires
- Fire Washing Pole +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Washing Pole +0 | 140/0/162/0 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Chaos Washing Pole +1 | 148/0/171/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 200 | Chaos Washing Pole +2 | 156/0/180/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 200 | Chaos Washing Pole +3 | 163/0/188/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 200 | Chaos Washing Pole +4 | 171/0/198/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 200 | Chaos Washing Pole +5 | 179/0/207/0 | -/-/-/- | 45/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 14 Strength is required
# Curved Greatswords
Curved Greatswords are essentially heavier, more powerful versions of Curved Swords, offering higher damage, better poise damage, and longer reach. While still Dexterity-oriented, these weapons have more weight behind their swings, enabling them to engage groups of enemies effectively. Although their attacks can be parried more easily and they tend to be heavier, the combination of decent speed, strong damage, and effective crowd control makes them an attractive option for players wanting a powerful yet still somewhat agile armament.
# Gravelord Sword
> *Sword wielded only by servants of Gravelord Nito, the first of the dead. Crafted from the bones of the fallen.*
>
> *The miasma of death exudes from the sword, a veritable toxin to any living being.*
### Availability
---
Join the Gravelord Servant Covenant
### General Information
---
Cannot be enchanted
The toxin's HP loss rate is 5 HP/seconds
A second Gravelord Sword will not be added to the inventory on **joining** the Covenant in NG+, unless the first sword is upgraded (to at least +1). However another one can be picked up from another players.
One of the only two weapons in game which can inflict toxin, the other being the Dark Silver Tracer.
The weakest of all the Curved Great Swords, yet also the most versatile due to its strong thrust attack, making it applicable in cramped quarters.
Curved Great Swords are a good choice for DEX builds in terms of damage and stun potential at the cost of slow attack speed and high weight compared to other DEX weapons with high DEX scaling.
Can be a viable starting weapon due to its early availability and easy accessibility.
A wide attack range and deal high damage to mostly every enemy in the game, barring those who're very resistant to physical attacks and slash damage.
Its high base damage and E rating in STR and DEX allows the user to increase other stats besides STR and DEX as it doesn't need the investment in either of those two.
### Getting the Gravelord Sword Early
---
It is possible to run for through the Catacombs and join the Gravelord Servant Covenant the moment the player lands at Firelink Shrine:
- Make sure equip burden is under 25% to be able to move fast
- Run through the cemetery to the Catacombs
- Run past all of the enemies and hit the switch by the first bonfire (DO NOT rest here); run back up and continue to the area with the first bridge
- When going up the bridge, before going into the next cavern area, stand to the far right of the door, then look back and down: see the area below. Simply roll, fall down and land near the area before the Titanite Demon and the interactive coffin. To do this, be at full health and Make sure to roll when landing to avoid any enemies aggroed.
- Run straight for the Titanite Demon, keepingshield up. Bypass him and grab the Eye of Death x3 behind him, then quickly run back to the open coffin. The Titanite Demon will take the majority of the time slowly crawling around, and will likely not attack. If he does attack, he can deal damage to and kill the user lying in the coffin.
- Once the cutscene activates, the player will be transported to Nito's Lair. Simply join the covenant, then Darksign/Homeward Bone back.
Because of its power and easiness to upgrade to +5 by time of completing Anor Londo, this weapon is great for speed runs or for people trying to build characters more quickly through the NG playthrough. The weapon also makes it easy to acquire Rite of Kindling early as well, since Pinwheel is too weak to withstand a lot of hits from it.
Image | Name | Damage | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Gravelord Sword | 265/0/0/0
Toxin 300
(Slashing) | 600 | 10 | 241/13/0/0
E/E/-/- | 60/10/40/40 | 36 | 100 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Alternating horizontal slashes. | |
**R2 — R2** | Heavy alternating horizontal slashes. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Jumping right-to-left horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Heavy jumping left-to-right horizontal slash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Fast left-to-right horizontal slash. | |
**2 Handed** |
---|
**R1 — R1** | Alternating horizontal slashes. | |
**R2 — R2** | Heavy overhead chop into a second overhead chop. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Jumping overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Heavy jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
Strong attacks are replaced by a powerful thrust attack.
### Upgrades
---
Requires Demon Titanite
13% STR, 13% DEX scaling.
Name | Damage | Stat Bonuses | Demon Titanite | Souls |
---|
Gravelord Sword +0 | 265/0/0/0 | E/E/-/- | | | Gravelord Sword +1 | 291/0/0/0 | E/E/-/- | 1 | 5,000 | Gravelord Sword +2 | 318/0/0/0 | E/E/-/- | 1 | 5,000 | Gravelord Sword +3 | 344/0/0/0 | E/E/-/- | 2 | 5,000 | Gravelord Sword +4 | 371/0/0/0 | E/E/-/- | 2 | 5,000 | Gravelord Sword +5 | 397/0/0/0 | E/E/-/- | 4 | 5,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 16 Strength is required
# Murakumo
> *Giant curved sword forged using special methods in an Eastern land.*
>
> *This unparalleled weapon cuts like a Katana but is heavier than a Nata machete.*
>
> *Requires extreme strength, dexterity, and stamina to wield.*
### Availability
---
100% drop by Shiva of the East
Drop from Giant Skeletons (1% drop rate before, 2% drop rate beyond golden fog)
### General Information
---
Curved Great Swords are the best choice for DEX builds in terms of damage and stun potential at the cost of slow attack speed and high weight compared to other DEX weapons with high DEX scaling. They have a wide attack range and deal high damage to mostly every enemy in the game, barring those who're very resistant to physical attacks and slash damage. Ineffective in cramped quarters.
The Murakumo is the most damaging of all curved great swords, as well as the heaviest, requiring a high 28 STR requirement (19 w/ 2 hand) weighing 12 units. Has no special abilities compared to the other Curved Great Swords (Server restores 7HP per hit and Gravelord Sword inflicts toxin and can thrust) but out performs both in terms of damage output.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Murakumo | 113/0/0/0
(Slash) | 100 | 180 | 12.0 | 281/13/0/0
E/B/-/- | 60/10/40/40 | 36 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Alternating horizontal slashes. | |
**R2 — R2** | Heavy alternating horizontal slashes. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Jumping right-to-left horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Heavy jumping left-to-right horizontal slash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Fast left-to-right horizontal slash. | |
**2 Handed** |
---|
**R1 — R1** | Alternating horizontal slashes. | |
**R2 — R2** | Heavy overhead chop into a second overhead chop. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Jumping overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Heavy jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
Standard upgrade cost for all paths: 400 Souls.
#### Basic
---
Standard upgrade path.
Requires
- Titanite
- Very Large Ember (+11 and up)
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements |
---|
Murakumo +0 | 113/0/0/0 | E/B/-/- | 0/0/-/- | | Murakumo +1 | 124/0/0/0 | E/B/-/- | 0/0/-/- | x1 Titanite Shard | Murakumo +2 | 135/0/0/0 | E/B/-/- | 0/0/-/- | x1 Titanite Shard | Murakumo +3 | 146/0/0/0 | E/B/-/- | 0/0/-/- | x2 Titanite Shards | Murakumo +4 | 158/0/0/0 | E/B/-/- | 0/0/-/- | x2 Titanite Shards | Murakumo +5 | 169/0/0/0 | E/B/-/- | 0/0/-/- | x3 Titanite Shards | Murakumo +6 | 180/0/0/0 | E/B/-/- | 0/0/-/- | x1 Large Titanite Shard | Murakumo +7 | 192/0/0/0 | E/B/-/- | 0/0/-/- | x1 Large Titanite Shard | Murakumo +8 | 203/0/0/0 | E/B/-/- | 0/0/-/- | x2 Large Titanite Shards | Murakumo +9 | 214/0/0/0 | E/B/-/- | 0/0/-/- | x2 Large Titanite Shards | Murakumo +10 | 226/0/0/0 | E/B/-/- | 0/0/-/- | x3 Large Titanite Shards | Murakumo +11 | 237/0/0/0 | E/B/-/- | 0/0/-/- | x1 Titanite Chunk | Murakumo +12 | 248/0/0/0 | E/B/-/- | 0/0/-/- | x1 Titanite Chunk | Murakumo +13 | 259/0/0/0 | E/B/-/- | 0/0/-/- | x2 Titanite Chunks | Murakumo +14 | 271/0/0/0 | E/A/-/- | 0/0/-/- | x3 Titanite Chunks | Murakumo +15 | 282/0/0/0 | E/A/-/- | 0/0/-/- | x1 Titanite Slab |
|
#### Crystal
---
Murakumo durability reduced to **18**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Murakumo +10
- Titanite
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements |
---|
Crystal Murakumo +0 | 248/0/0/0 | E/B/-/- | x1 Titanite Chunk | Crystal Murakumo +1 | 259/0/0/0 | E/B/-/- | x1 Titanite Chunk | Crystal Murakumo +2 | 271/0/0/0 | E/B/-/- | x1 Titanite Chunk | Crystal Murakumo +3 | 282/0/0/0 | E/B/-/- | x2 Titanite Chunks | Crystal Murakumo +4 | 293/0/0/0 | E/A/-/- | x3 Titanite Chunks | Crystal Murakumo +5 | 305/0/0/0 | E/A/-/- | x1 Titanite Slab |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Murakumo +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Upgrade Requirements |
---|
Lightning Murakumo +0 | 203/0/0/203 | -/-/-/- | 60/10/40/40 | x1 Titanite Chunk | Lightning Murakumo +1 | 219/0/0/219 | -/-/-/- | 60/10/40/43.2 | x1 Titanite Chunk | Lightning Murakumo +2 | 235/0/0/235 | -/-/-/- | 60/10/40/46.4 | x1 Titanite Chunk | Lightning Murakumo +3 | 250/0/0/250 | -/-/-/- | 60/10/40/49.6 | x2 Titanite Chunks | Lightning Murakumo +4 | 266/0/0/266 | -/-/-/- | 60/10/40/52.8 | x2 Titanite Chunks | Lightning Murakumo +5 | 282/0/0/282 | -/-/-/- | 60/10/40/56 | x1 Titanite Slab |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Murakumo +5
- Titanite
10% STR, 64% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements |
---|
Raw Murakumo +0 | 195/0/0/0 | E/C/-/- | x1 Large Titanite Shard | Raw Murakumo +1 | 208/0/0/0 | E/C/-/- | x1 Large Titanite Shard | Raw Murakumo +2 | 221/0/0/0 | E/C/-/- | x1 Large Titanite Shard | Raw Murakumo +3 | 234/0/0/0 | E/C/-/- | x2 Large Titanite Shards | Raw Murakumo +4 | 247/0/0/0 | E/C/-/- | x2 Large Titanite Shards | Raw Murakumo +5 | 260/0/0/0 | E/C/-/- | x3 Large Titanite Shards |
|
#### Magic
---
Base damage reduced, minimal strength bonus added, dexterity bonus reduced to minimal, moderate intelligence bonus added.
Requires
- Murakumo +5
- Green Titanite
- Blue Titanite (for +6 to +10
4% STR, 24% DEX, 71% INT scaling.
Name | Damage | Stat Bonuses | Aux effects | Upgrade Requirements |
---|
Magic Murakumo +0 | 127/138/0/0 | E/E/C/- | 0/0/-/- | x1 Green Titanite Shard | Magic Murakumo +1 | 136/147/0/0 | E/E/C/- | 0/0/-/- | x1 Green Titanite Shard | Magic Murakumo +2 | 144/156/0/0 | E/E/C/- | 0/0/-/- | x1 Green Titanite Shard | Magic Murakumo +3 | 153/165/0/0 | E/E/C/- | 0/0/-/- | x2 Green Titanite Shards | Magic Murakumo +4 | 161/174/0/0 | E/E/C/- | 0/0/-/- | x2 Green Titanite Shards | Magic Murakumo +5 | 170/184/0/0 | E/E/C/- | 0/0/-/- | x3 Green Titanite Shards | Magic Murakumo +6 | 178/193/0/0 | E/E/B/- | 0/0/-/- | x1 Blue Titanite Chunk | Magic Murakumo +7 | 187/202/0/0 | E/E/B/- | 0/0/-/- | x1 Blue Titanite Chunk | Magic Murakumo +8 | 195/211/0/0 | E/E/B/- | 0/0/-/- | x2 Blue Titanite Chunks | Magic Murakumo +9 | 204/220/0/0 | E/E/B/- | 0/0/-/- | x3 Blue Titanite Chunks | Magic Murakumo +10 | 212/230/0/0 | E/E/B/- | 0/0/-/- | x1 Blue Titanite Slab |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Murakumo +5
- Blue Titanite
3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Aux effects | Upgrade Requirements |
---|
Enchanted Murakumo +0 | 170/180/0/0 | E/E/C/- | 0/0/-/- | x1 Blue Titanite Chunk | Enchanted Murakumo +1 | 176/185/0/0 | E/E/C/- | 0/0/-/- | x1 Blue Titanite Chunk | Enchanted Murakumo +2 | 183/190/0/0 | E/E/B/- | 0/0/-/- | x1 Blue Titanite Chunk | Enchanted Murakumo +3 | 190/196/0/0 | E/E/A/- | 0/0/-/- | x2 Blue Titanite Chunks | Enchanted Murakumo +4 | 197/201/0/0 | E/E/A/- | 0/0/-/- | x3 Blue Titanite Chunks | Enchanted Murakumo +5 | 204/208/0/0 | E/E/A/- | 0/0/-/- | x1 Blue Titanite Slab |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Murakumo +5
- Green Titanite
- White Titanite
5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements |
---|
Divine Murakumo +0 | 114/139/0/0 | E/D/-/C | 0/0/110/- | x1 Green Titanite Shard | Divine Murakumo +1 | 121/148/0/0 | E/D/-/C | 0/0/110/- | x1 Green Titanite Shard | Divine Murakumo +2 | 129/158/0/0 | E/D/-/C | 0/0/110/- | x1 Green Titanite Shard | Divine Murakumo +3 | 136/167/0/0 | E/D/-/C | 0/0/110/- | x2 Green Titanite Shards | Divine Murakumo +4 | 144/176/0/0 | E/D/-/C | 0/0/110/- | x2 Green Titanite Shards | Divine Murakumo +5 | 152/186/0/0 | E/D/-/C | 0/0/110/- | x3 Green Titanite Shards | Divine Murakumo +6 | 159/195/0/0 | E/D/-/C | 0/0/110/- | x1 White Titanite Chunk | Divine Murakumo +7 | 167/204/0/0 | E/D/-/C | 0/0/110/- | x1 White Titanite Chunk | Divine Murakumo +8 | 174/213/0/0 | E/D/-/C | 0/0/110/- | x2 White Titanite Chunks | Divine Murakumo +9 | 182/223/0/0 | E/D/-/B | 0/0/110/- | x3 White Titanite Chunks | Divine Murakumo +10 | 190/232/0/0 | E/D/-/B | 0/0/110/- | x1 White Titanite Slab |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Murakumo +5
- White Titanite
5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements |
---|
Occult Murakumo +0 | 156/170/0/0 | E/D/-/B | 0/0/-/110 | x1 White Titanite Chunk | Occult Murakumo +1 | 165/178/0/0 | E/D/-/B | 0/0/-/110 | x1 White Titanite Chunk | Occult Murakumo +2 | 174/187/0/0 | E/D/-/B | 0/0/-/110 | x1 White Titanite Chunk | Occult Murakumo +3 | 184/195/0/0 | E/D/-/B | 0/0/-/110 | x2 White Titanite Chunks | Occult Murakumo +4 | 193/204/0/0 | E/D/-/B | 0/0/-/110 | x3 White Titanite Chunks | Occult Murakumo +5 | 202/212/0/0 | E/D/-/B | 0/0/-/110 | x1 White Titanite Slab |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Murakumo +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Upgrade Requirements |
---|
Fire Murakumo +0 | 146/0/146/0 | -/-/-/- | 60/10/40/40 | x1 Green Titanite Shard | Fire Murakumo +1 | 158/0/158/0 | -/-/-/- | 60/10/40.4/40 | x1 Green Titanite Shard | Fire Murakumo +2 | 169/0/169/0 | -/-/-/- | 60/10/40.8/40 | x1 Green Titanite Shard | Fire Murakumo +3 | 180/0/180/0 | -/-/-/- | 60/10/41.2/40 | x2 Green Titanite Shards | Fire Murakumo +4 | 192/0/192/0 | -/-/-/- | 60/10/41.6/40 | x2 Green Titanite Shards | Fire Murakumo +5 | 203/0/203/0 | -/-/-/- | 60/10/42/40 | x3 Green Titanite Shards | Fire Murakumo +6 | 216/0/216/0 | -/-/-/- | 60/10/42.4/40 | x1 Red Titanite Chunk | Fire Murakumo +7 | 230/0/230/0 | -/-/-/- | 60/10/42.8/40 | x1 Red Titanite Chunk | Fire Murakumo +8 | 244/0/244/0 | -/-/-/- | 60/10/43.2/40 | x2 Red Titanite Chunks | Fire Murakumo +9 | 257/0/257/0 | -/-/-/- | 60/10/43.6/40 | x3 Red Titanite Chunks | Fire Murakumo +10 | 271/0/271/0 | -/-/-/- | 60/10/44/40 | x1 Red Titanite Slab |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Murakumo +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Upgrade Requirements |
---|
Chaos Murakumo +0 | 178/0/203/0 | -/-/-/- | 60/10/40/40 | x1 Red Titanite Chunk | Chaos Murakumo +1 | 188/0/214/0 | -/-/-/- | 60/10/40.8/40 | x1 Red Titanite Chunk | Chaos Murakumo +2 | 198/0/226/0 | -/-/-/- | 60/10/41.6/40 | x1 Red Titanite Chunk | Chaos Murakumo +3 | 207/0/237/0 | -/-/-/- | 60/10/42.4/40 | x2 Red Titanite Chunks | Chaos Murakumo +4 | 217/0/248/0 | -/-/-/- | 60/10/43.2/40 | x3 Red Titanite Chunks | Chaos Murakumo +5 | 227/0/259/0 | -/-/-/- | 60/10/44/40 | x1 Red Titanite Slab |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 19 Strength is required
# Server
> *A curved greatsword used in a mysterious ancient rite.*
>
> *Imbued with a frightful occult energy which restores HP with each hit.*
### Availability
---
Treasure in the swamp at the bottom of Blighttown in the area with many Giant Leeches — Video Guide
### General Information
---
Restores 7 HP each time an enemy is hit
It can sometimes restore more health (up to 44 HP) when swiped certain dying enemies just as absorbing their souls (tested with Undead Soldiers). Works with bosses and NPCs as well. Works when using to hit an enemy's shield, even if dealing no damage.
If more than one enemy is hit in the same swing, the amount of health restored does not change. Strong attacks and 2-handed attacks also do not gain more health.
Despite this item's text referencing "occult magic", upgrading it into an Occult Weapon does not increase the HP gained per hit.
This item will stack with the Ring of the Evil Eye.
Although there is no real-life weapon called the Server, it is based on a traditional Nepalese weapon called the ram-dao, used for beheading animal sacrifices during rituals.
Upon ascending the weapon along the Fire or Chaos path, its description changes to *"Imbued with a frightful heretical energy, this swords restores HP with each hit"*
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Server | 107/0/0/0
(Slash) | 100 | 140 | 10 | 241/13/0/0
E/C/-/- | 60/10/40/40 | 36 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Alternating horizontal slashes. | |
**R2 — R2** | Heavy alternating horizontal slashes. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Jumping right-to-left horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Heavy jumping left-to-right horizontal slash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Fast left-to-right horizontal slash. | |
**2 Handed** |
---|
**R1 — R1** | Alternating horizontal slashes. | |
**R2 — R2** | Heavy overhead chop into a second overhead chop. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Jumping overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Heavy jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
15% STR, 72% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab |
---|
Server +0 | 107/0/0/0 | E/C/-/- | | | | | Server +1 | 117/0/0/0 | E/C/-/- | 1 | | | | Server +2 | 128/0/0/0 | E/C/-/- | 1 | | | | Server +3 | 139/0/0/0 | E/C/-/- | 2 | | | | Server +4 | 149/0/0/0 | E/C/-/- | 2 | | | | Server +5 | 160/0/0/0 | E/C/-/- | 3 | | | | Server +6 | 171/0/0/0 | E/C/-/- | | 1 | | | Server +7 | 181/0/0/0 | E/C/-/- | | 1 | | | Server +8 | 192/0/0/0 | E/C/-/- | | 2 | | | Server +9 | 203/0/0/0 | E/C/-/- | | 2 | | | Server +10 | 214/0/0/0 | E/C/-/- | | 3 | | | Server +11 | 224/0/0/0 | E/B/-/- | | | 1 | | Server +12 | 235/0/0/0 | E/B/-/- | | | 1 | | Server +13 | 246/0/0/0 | E/B/-/- | | | 2 | | Server +14 | 256/0/0/0 | E/B/-/- | | | 3 | | Server +15 | 267/0/0/0 | E/B/-/- | | | | 1 |
|
#### Crystal
---
Server durability reduced to **14**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Server +10
- Titanite
15% STR, 72% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab |
---|
Crystal Server +0 | 235/0/0/0 | E/B/-/- | 1 | | Crystal Server +1 | 246/0/0/0 | E/B/-/- | 1 | | Crystal Server +2 | 256/0/0/0 | E/B/-/- | 1 | | Crystal Server +3 | 267/0/0/0 | E/B/-/- | 2 | | Crystal Server +4 | 278/0/0/0 | E/B/-/- | 3 | | Crystal Server +5 | 288/0/0/0 | E/B/-/- | | 1 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Server +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab |
---|
Lightning Server +0 | 192/0/0/192 | -/-/-/- | 60/10/40/40 | 1 | | Lightning Server +1 | 207/0/0/207 | -/-/-/- | 60/10/40/43.2 | 1 | | Lightning Server +2 | 222/0/0/222 | -/-/-/- | 60/10/40/46.4 | 1 | | Lightning Server +3 | 237/0/0/237 | -/-/-/- | 60/10/40/49.6 | 2 | | Lightning Server +4 | 252/0/0/252 | -/-/-/- | 60/10/40/52.8 | 3 | | Lightning Server +5 | 267/0/0/267 | -/-/-/- | 60/10/40/56 | | 1 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Server +5
- Titanite
11% STR, 55% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard |
---|
Raw Server +0 | 184/0/0/0 | E/C/-/- | 1 | Raw Server +1 | 196/0/0/0 | E/C/-/- | 1 | Raw Server +2 | 209/0/0/0 | E/C/-/- | 1 | Raw Server +3 | 221/0/0/0 | E/C/-/- | 2 | Raw Server +4 | 233/0/0/0 | E/C/-/- | 2 | Raw Server +5 | 246/0/0/0 | E/C/-/- | 3 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Server +5
- Green Titanite
- Blue Titanite
4% STR, 21% DEX, 63% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab |
---|
Magic Server +0 | 120/130/0/0 | E/D/C/- | 1 | | | Magic Server +1 | 128/139/0/0 | E/D/C/- | 1 | | | Magic Server +2 | 136/147/0/0 | E/D/C/- | 1 | | | Magic Server +3 | 144/156/0/0 | E/D/C/- | 2 | | | Magic Server +4 | 152/165/0/0 | E/D/C/- | 2 | | | Magic Server +5 | 160/174/0/0 | E/D/C/- | 3 | | | Magic Server +6 | 168/182/0/0 | E/D/C/- | | 1 | | Magic Server +7 | 176/191/0/0 | E/D/C/- | | 1 | | Magic Server +8 | 184/200/0/0 | E/D/C/- | | 2 | | Magic Server +9 | 192/208/0/0 | E/D/C/- | | 3 | | Magic Server +10 | 200/217/0/0 | E/D/C/- | | | 1 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Server +5
- Blue Titanite
3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab |
---|
Enchanted Server +0 | 160/172/0/0 | E/E/C/- | 1 | | Enchanted Server +1 | 166/177/0/0 | E/E/C/- | 1 | | Enchanted Server +2 | 172/182/0/0 | E/E/B/- | 1 | | Enchanted Server +3 | 179/187/0/0 | E/E/B/- | 2 | | Enchanted Server +4 | 185/192/0/0 | E/E/A/- | 3 | | Enchanted Server +5 | 192/199/0/0 | E/E/A/- | | 1 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Server +5
- Green Titanite
- White Titanite
6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab |
---|
Divine Server +0 | 108/132/0/0 | E/D/-/C | 0/0/110/- | 1 | | | Divine Server +1 | 115/140/0/0 | E/D/-/C | 0/0/110/- | 1 | | | Divine Server +2 | 122/149/0/0 | E/D/-/C | 0/0/110/- | 1 | | | Divine Server +3 | 129/158/0/0 | E/D/-/C | 0/0/110/- | 2 | | | Divine Server +4 | 136/167/0/0 | E/D/-/C | 0/0/110/- | 2 | | | Divine Server +5 | 144/176/0/0 | E/D/-/C | 0/0/110/- | 3 | | | Divine Server +6 | 151/184/0/0 | E/D/-/C | 0/0/110/- | | 1 | | Divine Server +7 | 158/193/0/0 | E/D/-/C | 0/0/110/- | | 1 | | Divine Server +8 | 165/202/0/0 | E/D/-/C | 0/0/110/- | | 2 | | Divine Server +9 | 172/211/0/0 | E/D/-/C | 0/0/110/- | | 3 | | Divine Server +10 | 180/220/0/0 | E/D/-/C | 0/0/110/- | | | 1 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Server +5
- White Titanite
5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab |
---|
Occult Server +0 | 148/160/0/0 | E/D/-/B | 0/0/-/110 | 1 | | Occult Server +1 | 156/168/0/0 | E/D/-/B | 0/0/-/110 | 1 | | Occult Server +2 | 165/176/0/0 | E/D/-/B | 0/0/-/110 | 1 | | Occult Server +3 | 174/184/0/0 | E/D/-/B | 0/0/-/110 | 2 | | Occult Server +4 | 183/192/0/0 | E/D/-/B | 0/0/-/110 | 3 | | Occult Server +5 | 192/200/0/0 | E/D/-/B | 0/0/-/110 | | 1 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Server +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab |
---|
Fire Server +0 | 139/0/139/0 | -/-/-/- | 60/10/40/40 | 1 | | | Fire Server +1 | 149/0/149/0 | -/-/-/- | 60/10/40.4/40 | 1 | | | Fire Server +2 | 160/0/160/0 | -/-/-/- | 60/10/40.8/40 | 1 | | | Fire Server +3 | 171/0/171/0 | -/-/-/- | 60/10/41.2/40 | 2 | | | Fire Server +4 | 181/0/181/0 | -/-/-/- | 60/10/41.6/40 | 2 | | | Fire Server +5 | 192/0/192/0 | -/-/-/- | 60/10/42/40 | 3 | | | Fire Server +6 | 205/0/205/0 | -/-/-/- | 60/10/42.4/40 | | 1 | | Fire Server +7 | 218/0/218/0 | -/-/-/- | 60/10/42.8/40 | | 1 | | Fire Server +8 | 231/0/231/0 | -/-/-/- | 60/10/43.2/40 | | 2 | | Fire Server +9 | 243/0/243/0 | -/-/-/- | 60/10/43.6/40 | | 3 | | Fire Server +10 | 256/0/256/0 | -/-/-/- | 60/10/44/40 | | | 1 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Server +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab |
---|
Chaos Server +0 | 167/0/192/0 | -/-/-/- | 60/10/40/40 | 1 | | Chaos Server +1 | 176/0/203/0 | -/-/-/- | 60/10/40.8/40 | 1 | | Chaos Server +2 | 186/0/214/0 | -/-/-/- | 60/10/41.6/40 | 1 | | Chaos Server +3 | 195/0/224/0 | -/-/-/- | 60/10/42.4/40 | 2 | | Chaos Server +4 | 204/0/235/0 | -/-/-/- | 60/10/43.2/40 | 3 | | Chaos Server +5 | 213/0/246/0 | -/-/-/- | 60/10/44/40 | | 1 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 16 Strength is required
# Axes
Axes deliver impactful, wide-arc strikes ideal for hitting multiple targets. They emphasize raw damage and poise-breaking over reach or finesse. The relatively short length and slower swings require careful positioning, as missed attacks can leave the user open. They work best in open areas where their wide swings can shine, and the high poise damage ensures enemies struggle to retaliate once struck. Although they offer average scaling, their straightforward effectiveness suits players seeking raw, reliable power in melee combat.
# Battle Axe
> *Standard battle axe. Inflicts regular damage, making it effective in various situations.*
>
> *Powerful attack due to its weight, but one wrong swing leaves the wielder wide open, so timing and proximity to the enemy must be judged carefully.*
### Availability
---
Bandit class starting weapon
Sold by Andre of Astora for 1,000 Souls
Drop by Armored Hollow (Axe) in Undead Burg (2% drop rate).
### General Information
---
Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Battle Axe | 95/0/0/0
(Normal) | 100 | 250 | 4.0 | 121/8/0/0
C/D/-/- | 55/10/40/40 | 36 | 50 |
### Move Set
---
**1 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Heavy overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal swing. | |
**2 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Heavy overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
60% STR, 30% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Battle Axe +0 | 95/0/0/0 | C/D/-/- | | | | | |
Battle Axe +1 | 104/0/0/0 | C/D/-/- | 1 | | | | 200 |
Battle Axe +2 | 114/0/0/0 | C/D/-/- | 1 | | | | 200 |
Battle Axe +3 | 123/0/0/0 | C/D/-/- | 2 | | | | 200 |
Battle Axe +4 | 133/0/0/0 | C/D/-/- | 2 | | | | 200 |
Battle Axe +5 | 142/0/0/0 | C/D/-/- | 3 | | | | 200 |
Battle Axe +6 | 152/0/0/0 | C/D/-/- | | 1 | | | 200 |
Battle Axe +7 | 161/0/0/0 | C/D/-/- | | 1 | | | 200 |
Battle Axe +8 | 171/0/0/0 | C/D/-/- | | 2 | | | 200 |
Battle Axe +9 | 180/0/0/0 | C/D/-/- | | 2 | | | 200 |
Battle Axe +10 | 190/0/0/0 | C/D/-/- | | 3 | | | 200 |
Battle Axe +11 | 199/0/0/0 | C/D/-/- | | | 1 | | 200 |
Battle Axe +12 | 209/0/0/0 | C/D/-/- | | | 1 | | 200 |
Battle Axe +13 | 218/0/0/0 | C/D/-/- | | | 2 | | 200 |
Battle Axe +14 | 228/0/0/0 | C/D/-/- | | | 3 | | 200 |
Battle Axe +15 | 237/0/0/0 | C/D/-/- | | | | 1 | 200 |
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires:
- Battle Axe +5
- Titanite
Ascended by Andre of Astora with Large Ember.
45% STR, 23% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Battle Axe +0 | 163/0/0/0 | D/D/-/- | 1 | 200 |
Raw Battle Axe +1 | 174/0/0/0 | D/D/-/- | 1 | 200 |
Raw Battle Axe +2 | 185/0/0/0 | D/D/-/- | 1 | 200 |
Raw Battle Axe +3 | 196/0/0/0 | D/D/-/- | 2 | 200 |
Raw Battle Axe +4 | 207/0/0/0 | D/D/-/- | 2 | 200 |
Raw Battle Axe +5 | 218/0/0/0 | D/D/-/- | 3 | 200 |
#### Crystal
---
Battle Axe durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires:
- Battle Axe +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
60% STR, 30% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Battle Axe +0 | 209/0/0/0 | C/D/-/- | 1 | | 200 |
Crystal Battle Axe +1 | 218/0/0/0 | C/D/-/- | 1 | | 200 |
Crystal Battle Axe +2 | 228/0/0/0 | C/D/-/- | 1 | | 200 |
Crystal Battle Axe +3 | 237/0/0/0 | C/D/-/- | 2 | | 200 |
Crystal Battle Axe +4 | 247/0/0/0 | C/D/-/- | 2 | | 200 |
Crystal Battle Axe +5 | 256/0/0/0 | C/D/-/- | | 1 | 200 |
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires:
- Battle Axe +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Battle Axe +0 | 171/0/0/171 | -/-/-/- | 55/10/40/40 | 1 | | 200 |
Lightning Battle Axe +1 | 184/0/0/184 | -/-/-/- | 55/10/40/43.2 | 1 | | 200 |
Lightning Battle Axe +2 | 197/0/0/197 | -/-/-/- | 55/10/40/46.4 | 1 | | 200 |
Lightning Battle Axe +3 | 210/0/0/210 | -/-/-/- | 55/10/40/49.6 | 2 | | 200 |
Lightning Battle Axe +4 | 224/0/0/224 | -/-/-/- | 55/10/40/52.8 | 3 | | 200 |
Lightning Battle Axe +5 | 237/0/0/237 | -/-/-/- | 55/10/40/56 | | 1 | 200 |
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires:
- Battle Axe +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
17% STR, 8% DEX, 65% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Battle Axe +0 | 106/115/0/0 | E/E/C/- | 1 | | | 200 |
Magic Battle Axe +1 | 113/123/0/0 | E/E/C/- | 1 | | | 200 |
Magic Battle Axe +2 | 120/130/0/0 | E/E/C/- | 1 | | | 200 |
Magic Battle Axe +3 | 127/138/0/0 | E/E/C/- | 2 | | | 200 |
Magic Battle Axe +4 | 134/146/0/0 | E/E/C/- | 2 | | | 200 |
Magic Battle Axe +5 | 142/154/0/0 | E/E/C/- | 3 | | | 200 |
Magic Battle Axe +6 | 149/161/0/0 | E/E/C/- | | 1 | | 200 |
Magic Battle Axe +7 | 156/169/0/0 | E/E/C/- | | 1 | | 200 |
Magic Battle Axe +8 | 163/177/0/0 | E/E/C/- | | 2 | | 200 |
Magic Battle Axe +9 | 170/184/0/0 | E/E/C/- | | 2 | | 200 |
Magic Battle Axe +10 | 177/192/0/0 | E/E/C/- | | | 1 | 200 |
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires:
- Magic Battle Axe +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
12% STR, 6% DEX, 63% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Battle Axe +0 | 142/152/0/0 | E/E/C/- | 1 | | 200 |
Enchanted Battle Axe +1 | 147/156/0/0 | E/E/C/- | 1 | | 200 |
Enchanted Battle Axe +2 | 153/161/0/0 | E/E/C/- | 1 | | 200 |
Enchanted Battle Axe +3 | 159/165/0/0 | E/E/C/- | 2 | | 200 |
Enchanted Battle Axe +4 | 164/170/0/0 | E/E/C/- | 3 | | 200 |
Enchanted Battle Axe +5 | 170/176/0/0 | E/E/C/- | | 1 | 200 |
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires:
- Battle Axe +10
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
23% STR, 12% DEX, 64% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Battle Axe +0 | 96/117/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 200 |
Divine Battle Axe +1 | 102/124/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 200 |
Divine Battle Axe +2 | 108/132/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 200 |
Divine Battle Axe +3 | 115/140/0/0 | D/E/-/C | 0/0/110/- | 2 | | | 200 |
Divine Battle Axe +4 | 121/148/0/0 | D/E/-/C | 0/0/110/- | 2 | | | 200 |
Divine Battle Axe +5 | 128/156/0/0 | D/E/-/C | 0/0/110/- | 3 | | | 200 |
Divine Battle Axe +6 | 134/163/0/0 | D/E/-/C | 0/0/110/- | | 1 | | 200 |
Divine Battle Axe +7 | 140/171/0/0 | D/E/-/C | 0/0/110/- | | 1 | | 200 |
Divine Battle Axe +8 | 147/179/0/0 | D/E/-/C | 0/0/110/- | | 2 | | 200 |
Divine Battle Axe +9 | 153/187/0/0 | D/E/-/C | 0/0/110/- | | 3 | | 200 |
Divine Battle Axe +10 | 160/195/0/0 | D/E/-/C | 0/0/110/- | | | 1 | 200 |
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires:
- Divine Battle Axe +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
22% STR, 11% DEX, 76% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Battle Axe +0 | 130/142/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 200 |
Occult Battle Axe +1 | 137/149/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 200 |
Occult Battle Axe +2 | 145/156/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 200 |
Occult Battle Axe +3 | 153/163/0/0 | D/E/-/B | 0/0/-/110 | 2 | | 200 |
Occult Battle Axe +4 | 161/170/0/0 | D/E/-/B | 0/0/-/110 | 3 | | 200 |
Occult Battle Axe +5 | 169/177/0/0 | D/E/-/B | 0/0/-/110 | | 1 | 200 |
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires:
- Battle Axe +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Battle Axe +0 | 123/0/123/0 | -/-/-/- | 55/10/40/40 | 1 | | | 200 | Fire Battle Axe +1 | 133/0/133/0 | -/-/-/- | 55/10/40.4/40 | 1 | | | 200 | Fire Battle Axe +2 | 142/0/142/0 | -/-/-/- | 55/10/40.8/40 | 1 | | | 200 | Fire Battle Axe +3 | 152/0/152/0 | -/-/-/- | 55/10/41.2/40 | 2 | | | 200 | Fire Battle Axe +4 | 161/0/161/0 | -/-/-/- | 55/10/41.6/40 | 2 | | | 200 | Fire Battle Axe +5 | 171/0/171/0 | -/-/-/- | 55/10/42/40 | 3 | | | 200 | Fire Battle Axe +6 | 182/0/182/0 | -/-/-/- | 55/10/42.4/40 | | 1 | | 200 | Fire Battle Axe +7 | 193/0/193/0 | -/-/-/- | 55/10/42.8/40 | | 1 | | 200 | Fire Battle Axe +8 | 205/0/205/0 | -/-/-/- | 55/10/43.2/40 | | 2 | | 200 | Fire Battle Axe +9 | 216/0/216/0 | -/-/-/- | 55/10/43.6/40 | | 3 | | 200 | Fire Battle Axe +10 | 228/0/228/0 | -/-/-/- | 55/10/44/40 | | | 1 | 200 |
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires:
- Fire Battle Axe +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Battle Axe +0 | 149/0/171/0 | -/-/-/- | 55/10/40/40 | 1 | | 200 | Chaos Battle Axe +1 | 157/0/180/0 | -/-/-/- | 55/10/40.8/40 | 1 | | 200 | Chaos Battle Axe +2 | 166/0/190/0 | -/-/-/- | 55/10/41.6/40 | 1 | | 200 | Chaos Battle Axe +3 | 174/0/199/0 | -/-/-/- | 55/10/42.4/40 | 2 | | 200 | Chaos Battle Axe +4 | 182/0/209/0 | -/-/-/- | 55/10/43.2/40 | 3 | | 200 | Chaos Battle Axe +5 | 190/0/218/0 | -/-/-/- | 55/10/44/40 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 8 Strength is required.
# Butcher Knife
> *Giant butcher knife wielded by the Undead man-eating cook lurking in the Depths.*
>
> *More a tool for subduing and preparing live catches than an actual weapon. Those who have faced this deadly blade have a deeper sense of how helpless prey must feel.*
### Availability
---
Maneater Mildred drop in Blighttown
### General Information
---
Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Restores 5 HP each time an enemy is hit.
It can sometimes restore more health (up to 40 HP) when hitting certain dying enemies just as the players absorb their Souls (tested with Undead Soldiers and Undead Assassins). This also works on bosses and NPCs (such as those of the Clan of Forest Protectors) multiple times during their dying animation to recover more health.
This item will restore health even if used to hit an enemy's shield and deal no damage (tested with Royal Sentinels).
If more than one enemy is hit in the same swing, the amount of health restored does not change. Strong attacks and 2-handed attacks also do not gain more health.
This healing effect will stack with the Ring of the Evil Eye.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Butcher Knife | 90/0/0/0
(Regular) | 100 | 250 | 10.0 | 241/0/0/0
B/-/-/- | 55/10/40/40 | 36 | 50 |
|
### Move Set
---
**1 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2** | Dashing vertical chop. | No stagger on miss. |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal swing. | |
**2 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Guillotine chop into guillotine chop. | No stagger on miss. |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** or **L2** | Guard. | |
- Strong attack (1-handed) is replaced by a run up to a vertical chop that does not cause staggering if it misses.
- Strong attack (2-handed) is replaced by a heavy guillotine chop attack that does not cause staggering if it misses.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
88% STR scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Butcher Knife +0 | 90/0/0/0 | B/-/-/- | | | | | | Butcher Knife +1 | 99/0/0/0 | B/-/-/- | 1 | | | | 200 | Butcher Knife +2 | 108/0/0/0 | B/-/-/- | 1 | | | | 200 | Butcher Knife +3 | 116/0/0/0 | B/-/-/- | 2 | | | | 200 | Butcher Knife +4 | 126/0/0/0 | B/-/-/- | 2 | | | | 200 | Butcher Knife +5 | 135/0/0/0 | B/-/-/- | 3 | | | | 200 | Butcher Knife +6 | 144/0/0/0 | B/-/-/- | | 1 | | | 200 | Butcher Knife +7 | 153/0/0/0 | B/-/-/- | | 1 | | | 200 | Butcher Knife +8 | 162/0/0/0 | B/-/-/- | | 2 | | | 200 | Butcher Knife +9 | 171/0/0/0 | B/-/-/- | | 2 | | | 200 | Butcher Knife +10 | 180/0/0/0 | B/-/-/- | | 3 | | | 200 | Butcher Knife +11 | 188/0/0/0 | A/-/-/- | | | 1 | | 200 | Butcher Knife +12 | 198/0/0/0 | A/-/-/- | | | 1 | | 200 | Butcher Knife +13 | 207/0/0/0 | A/-/-/- | | | 2 | | 200 | Butcher Knife +14 | 216/0/0/0 | A/-/-/- | | | 3 | | 200 | Butcher Knife +15 | 225/0/0/0 | A/-/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Butcher Knife+5
- Titanite
Ascended by Andre of Astora with Large Ember.
66% STR scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Butcher Knife +0 | 156/0/0/0 | C/-/-/- | 1 | 200 | Raw Butcher Knife +1 | 166/0/0/0 | C/-/-/- | 1 | 200 | Raw Butcher Knife +2 | 176/0/0/0 | C/-/-/- | 1 | 200 | Raw Butcher Knife +3 | 187/0/0/0 | C/-/-/- | 2 | 200 | Raw Butcher Knife +4 | 197/0/0/0 | C/-/-/- | 2 | 200 | Raw Butcher Knife +5 | 208/0/0/0 | C/-/-/- | 3 | 200 |
|
#### Crystal
---
Butcher Knife durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Butcher Knife+10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
88% STR scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Butcher Knife +0 | 198/0/0/0 | A/-/-/- | 1 | | 200 | Crystal Butcher Knife +1 | 207/0/0/0 | A/-/-/- | 1 | | 200 | Crystal Butcher Knife +2 | 216/0/0/0 | A/-/-/- | 1 | | 200 | Crystal Butcher Knife +3 | 225/0/0/0 | A/-/-/- | 2 | | 200 | Crystal Butcher Knife +4 | 233/0/0/0 | A/-/-/- | 3 | | 200 | Crystal Butcher Knife +5 | 243/0/0/0 | A/-/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Butcher Knife+10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Butcher Knife +0 | 162/0/0/162 | -/-/-/- | 55/10/40/40 | 1 | | 200 | Lightning Butcher Knife +1 | 174/0/0/174 | -/-/-/- | 55/10/40/43.2 | 1 | | 200 | Lightning Butcher Knife +2 | 187/0/0/187 | -/-/-/- | 55/10/40/46.4 | 1 | | 200 | Lightning Butcher Knife +3 | 199/0/0/199 | -/-/-/- | 55/10/40/49.6 | 2 | | 200 | Lightning Butcher Knife +4 | 212/0/0/212 | -/-/-/- | 55/10/40/52.8 | 3 | | 200 | Lightning Butcher Knife +5 | 225/0/0/225 | -/-/-/- | 55/10/40/56 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Butcher Knife+5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
25% STR scaling, 63% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Butcher Knife +0 | 102/109/0/0 | D/-/C/- | 1 | | | 200 | Magic Butcher Knife +1 | 108/116/0/0 | D/-/C/- | 1 | | | 200 | Magic Butcher Knife +2 | 115/124/0/0 | D/-/C/- | 1 | | | 200 | Magic Butcher Knife +3 | 122/131/0/0 | D/-/C/- | 2 | | | 200 | Magic Butcher Knife +4 | 129/138/0/0 | D/-/C/- | 2 | | | 200 | Magic Butcher Knife +5 | 136/146/0/0 | D/-/C/- | 3 | | | 200 | Magic Butcher Knife +6 | 142/153/0/0 | D/-/C/- | | 1 | | 200 | Magic Butcher Knife +7 | 149/160/0/0 | D/-/C/- | | 1 | | 200 | Magic Butcher Knife +8 | 156/167/0/0 | D/-/C/- | | 2 | | 200 | Magic Butcher Knife +9 | 163/175/0/0 | D/-/C/- | | 3 | | 200 | Magic Butcher Knife +10 | 170/182/0/0 | D/-/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Butcher Knife+5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Butcher Knife +0 | 136/144/0/0 | E/-/C/- | 1 | | 200 | Enchanted Butcher Knife +1 | 141/148/0/0 | E/-/C/- | 1 | | 200 | Enchanted Butcher Knife +2 | 146/152/0/0 | E/-/B/- | 1 | | 200 | Enchanted Butcher Knife +3 | 152/156/0/0 | E/-/B/- | 2 | | 200 | Enchanted Butcher Knife +4 | 157/161/0/0 | D/-/A/- | 3 | | 200 | Enchanted Butcher Knife +5 | 163/167/0/0 | D/-/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Butcher Knife+5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
34% STR scaling, 63% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Butcher Knife +0 | 91/111/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 200 | Divine Butcher Knife +1 | 97/118/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 200 | Divine Butcher Knife +2 | 103/125/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 200 | Divine Butcher Knife +3 | 109/133/0/0 | D/-/-/C | 0/0/110/- | 2 | | | 200 | Divine Butcher Knife +4 | 115/140/0/0 | D/-/-/C | 0/0/110/- | 2 | | | 200 | Divine Butcher Knife +5 | 122/148/0/0 | D/-/-/C | 0/0/110/- | 3 | | | 200 | Divine Butcher Knife +6 | 128/155/0/0 | D/-/-/C | 0/0/110/- | | 1 | | 200 | Divine Butcher Knife +7 | 134/162/0/0 | D/-/-/C | 0/0/110/- | | 1 | | 200 | Divine Butcher Knife +8 | 140/170/0/0 | D/-/-/C | 0/0/110/- | | 2 | | 200 | Divine Butcher Knife +9 | 146/177/0/0 | D/-/-/C | 0/0/110/- | | 3 | | 200 | Divine Butcher Knife +10 | 152/185/0/0 | D/-/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Butcher Knife+5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
32% STR, 74% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Butcher Knife +0 | 124/136/0/0 | D/-/-/B | 0/0/-/110 | 1 | | 200 | Occult Butcher Knife +1 | 131/142/0/0 | D/-/-/B | 0/0/-/110 | 1 | | 200 | Occult Butcher Knife +2 | 138/149/0/0 | D/-/-/B | 0/0/-/110 | 1 | | 200 | Occult Butcher Knife +3 | 146/156/0/0 | D/-/-/B | 0/0/-/110 | 2 | | 200 | Occult Butcher Knife +4 | 153/163/0/0 | D/-/-/B | 0/0/-/110 | 3 | | 200 | Occult Butcher Knife +5 | 161/170/0/0 | D/-/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Butcher Knife+5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Butcher Knife +0 | 116/0/116/0 | -/-/-/- | 55/10/40/40 | 1 | | | 200 | Fire Butcher Knife +1 | 126/0/126/0 | -/-/-/- | 55/10/40.4/40 | 1 | | | 200 | Fire Butcher Knife +2 | 135/0/135/0 | -/-/-/- | 55/10/40.8/40 | 1 | | | 200 | Fire Butcher Knife +3 | 144/0/144/0 | -/-/-/- | 55/10/41.2/40 | 2 | | | 200 | Fire Butcher Knife +4 | 153/0/153/0 | -/-/-/- | 55/10/41.6/40 | 2 | | | 200 | Fire Butcher Knife +5 | 162/0/162/0 | -/-/-/- | 55/10/44/40 | 3 | | | 200 | Fire Butcher Knife +6 | 172/0/172/0 | -/-/-/- | 55/10/42.4/40 | | 1 | | 200 | Fire Butcher Knife +7 | 183/0/183/0 | -/-/-/- | 55/10/42.8/40 | | 1 | | 200 | Fire Butcher Knife +8 | 194/0/194/0 | -/-/-/- | 55/10/43.2/40 | | 2 | | 200 | Fire Butcher Knife +9 | 205/0/205/0 | -/-/-/- | 55/10/43.6/40 | | 3 | | 200 | Fire Butcher Knife +10 | 216/0/216/0 | -/-/-/- | 55/10/44/40 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Butcher Knife+5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Butcher Knife +0 | 140/0/162/0 | -/-/-/- | 55/10/40/40 | 1 | | 200 | Chaos Butcher Knife +1 | 148/0/171/0 | -/-/-/- | 55/10/40.8/40 | 1 | | 200 | Chaos Butcher Knife +2 | 156/0/180/0 | -/-/-/- | 55/10/41.60/40 | 1 | | 200 | Chaos Butcher Knife +3 | 163/0/188/0 | -/-/-/- | 55/10/42.4/40 | 2 | | 200 | Chaos Butcher Knife +4 | 171/0/198/0 | -/-/-/- | 55/10/43.2/40 | 3 | | 200 | Chaos Butcher Knife +5 | 179/0/207/0 | -/-/-/- | 55/10/44/40 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 16 Strength is required.
# Crescent Axe
> *Well-used old bronze battle axe with a long hilt and a crescent-shaped blade.*
>
> *One of the blessed weapons of the Way of White. The Crescent Axe is bequeathed to cleric warriors who have proven their faith.*
### Availability
---
Dropped by Patches
Sold by Patches in Firelink Shrine for 10,000 Souls
### General Information
---
Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Like all weapons that have a Holy modifier, Skeleton enemies in The Catacombs will not reassemble when killed with it even if the Necromancers are still alive.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Aux Effects | Stability | Frampt Souls |
---|
![]() | Crescent Axe | 115/115/0/0
(Regular) | 100 | 180 | 7.0 | 181/12/0/16
D/D/-/B | 55/10/40/40 | 0/0/120/- | 36 | 100 |
|
### Move Set
---
**1 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Heavy overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal swing. | |
**2 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Heavy overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
Requires Twinkling Titanite
24% STR, 21% DEX, 82% FAI scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Crescent Axe +0 | 115/115/0/0 | D/D/-/B | | | Crescent Axe +1 | 126/126/0/0 | D/D/-/B | 1 | 2,000 | Crescent Axe +2 | 138/138/0/0 | D/D/-/B | 1 | 2,000 | Crescent Axe +3 | 149/149/0/0 | D/D/-/B | 2 | 2,000 | Crescent Axe +4 | 161/161/0/0 | D/D/-/B | 2 | 2,000 | Crescent Axe +5 | 172/172/0/0 | D/D/-/B | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 12 Strength is required.
# Gargoyle Tail Axe
> *Sliced tail of the gargoyle guarding the Bell of Awakening in the Undead Church or patrolling in Anor Londo. Can be used as a bronze battle axe.*
>
> *Bends dramatically during large attacks, owing to its nature as a tail.*
### Availability
Dropped from cutting off the tail of the first Bell Gargoyle in the Undead Parish
Dropped from cutting off the tail of the first Gargoyle enemy in Anor Londo (Does not drop off the second Gargoyle)
### General Information
Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Increases Bleed and Poison resistance.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Gargoyle Tail Axe | 93/0/0/0
(Regular) | 100 | 150 | 5.0 | 141/14/0/0
D/C/-/- | 55/10/40/40 | 36 | 50 |
|
### Move Set
---
\+ Show move-set - Hide move-set
**1 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2** | Heavy right-to-left swing. | No stagger on miss. |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal swing. | |
**2 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2** | Heavy uppercut swing. | No stagger on miss. |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** or **L2** | Guard. | |
- Strong attack (1-handed) is replaced by a heavy right-to-left horizontal slash, where the tail bends dramatically, and does not cause staggering if it misses.
- Strong attack (2-handed) is replaced by a heavy uppercut slash, where the tail bends dramatically, and does not cause staggering if it misses.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Gargoyle Tail Axe +0 | 93/0/0/0 | D/C/-/- | | | | | | Gargoyle Tail Axe +1 | 102/0/0/0 | D/C/-/- | 1 | | | | 200 | Gargoyle Tail Axe +2 | 111/0/0/0 | D/C/-/- | 1 | | | | 200 | Gargoyle Tail Axe +3 | 120/0/0/0 | D/C/-/- | 2 | | | | 200 | Gargoyle Tail Axe +4 | 130/0/0/0 | D/C/-/- | 2 | | | | 200 | Gargoyle Tail Axe +5 | 139/0/0/0 | D/C/-/- | 3 | | | | 200 | Gargoyle Tail Axe +6 | 148/0/0/0 | D/C/-/- | | 1 | | | 200 | Gargoyle Tail Axe +7 | 158/0/0/0 | D/C/-/- | | 1 | | | 200 | Gargoyle Tail Axe +8 | 167/0/0/0 | D/C/-/- | | 2 | | | 200 | Gargoyle Tail Axe +9 | 176/0/0/0 | D/C/-/- | | 2 | | | 200 | Gargoyle Tail Axe +10 | 186/0/0/0 | D/C/-/- | | 3 | | | 200 | Gargoyle Tail Axe +11 | 195/0/0/0 | D/C/-/- | | | 1 | | 200 | Gargoyle Tail Axe +12 | 204/0/0/0 | D/C/-/- | | | 1 | | 200 | Gargoyle Tail Axe +13 | 213/0/0/0 | D/C/-/- | | | 2 | | 200 | Gargoyle Tail Axe +14 | 223/0/0/0 | D/B/-/- | | | 3 | | 200 | Gargoyle Tail Axe +15 | 232/0/0/0 | D/B/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Gargoyle Tail Axe+5
- Titanite
Ascended by Andre of Astora with Large Ember.
17% STR, 53% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Gargoyle Tail Axe +0 | 160/0/0/0 | E/C/-/- | 1 | 200 | Raw Gargoyle Tail Axe +1 | 171/0/0/0 | E/C/-/- | 1 | 200 | Raw Gargoyle Tail Axe +2 | 181/0/0/0 | E/C/-/- | 1 | 200 | Raw Gargoyle Tail Axe +3 | 192/0/0/0 | E/C/-/- | 2 | 200 | Raw Gargoyle Tail Axe +4 | 203/0/0/0 | E/C/-/- | 2 | 200 | Raw Gargoyle Tail Axe +5 | 214/0/0/0 | E/C/-/- | 3 | 200 |
|
#### Crystal
---
Gargoyle Tail Axe durability reduced to **15**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Gargoyle Tail Axe+10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Gargoyle Tail Axe +0 | 204/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Gargoyle Tail Axe +1 | 213/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Gargoyle Tail Axe +2 | 223/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Gargoyle Tail Axe +3 | 232/0/0/0 | D/C/-/- | 2 | | 200 | Crystal Gargoyle Tail Axe +4 | 241/0/0/0 | D/B/-/- | 3 | | 200 | Crystal Gargoyle Tail Axe +5 | 251/0/0/0 | D/B/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Gargoyle Tail Axe+10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Gargoyle Tail Axe +0 | 167/0/0/167 | -/-/-/- | 55/10/40/40 | 1 | | 200 | Lightning Gargoyle Tail Axe +1 | 180/0/0/180 | -/-/-/- | 55/10/40/43.2 | 1 | | 200 | Lightning Gargoyle Tail Axe +2 | 193/0/0/193 | -/-/-/- | 55/10/40/46.4 | 1 | | 200 | Lightning Gargoyle Tail Axe +3 | 206/0/0/206 | -/-/-/- | 55/10/40/49.6 | 2 | | 200 | Lightning Gargoyle Tail Axe +4 | 219/0/0/219 | -/-/-/- | 55/10/40/52.8 | 3 | | 200 | Lightning Gargoyle Tail Axe +5 | 232/0/0/232 | -/-/-/- | 55/10/40/56 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Gargoyle Tail Axe+5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
6% STR, 20% DEX, 66% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Gargoyle Tail Axe +0 | 105/114/0/0 | E/D/C/- | 1 | | | 200 | Magic Gargoyle Tail Axe +1 | 112/121/0/0 | E/D/C/- | 1 | | | 200 | Magic Gargoyle Tail Axe +2 | 119/129/0/0 | E/D/C/- | 1 | | | 200 | Magic Gargoyle Tail Axe +3 | 126/136/0/0 | E/D/C/- | 2 | | | 200 | Magic Gargoyle Tail Axe +4 | 133/144/0/0 | E/D/C/- | 2 | | | 200 | Magic Gargoyle Tail Axe +5 | 140/152/0/0 | E/D/C/- | 3 | | | 200 | Magic Gargoyle Tail Axe +6 | 147/159/0/0 | E/D/C/- | | 1 | | 200 | Magic Gargoyle Tail Axe +7 | 154/167/0/0 | E/D/C/- | | 1 | | 200 | Magic Gargoyle Tail Axe +8 | 161/174/0/0 | E/D/C/- | | 2 | | 200 | Magic Gargoyle Tail Axe +9 | 168/182/0/0 | E/D/C/- | | 3 | | 200 | Magic Gargoyle Tail Axe +10 | 175/190/0/0 | E/D/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Gargoyle Tail Axe+5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Gargoyle Tail Axe +0 | 140/148/0/0 | E/E/C/- | 1 | | 200 | Enchanted Gargoyle Tail Axe +1 | 145/152/0/0 | E/E/B/- | 1 | | 200 | Enchanted Gargoyle Tail Axe +2 | 151/156/0/0 | E/E/B/- | 1 | | 200 | Enchanted Gargoyle Tail Axe +3 | 156/161/0/0 | E/E/B/- | 2 | | 200 | Enchanted Gargoyle Tail Axe +4 | 162/165/0/0 | E/E/A/- | 3 | | 200 | Enchanted Gargoyle Tail Axe +5 | 168/171/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Gargoyle Tail Axe+5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
8% STR, 27% DEX, 66% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Gargoyle Tail Axe +0 | 94/115/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Gargoyle Tail Axe +1 | 100/123/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Gargoyle Tail Axe +2 | 107/130/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Gargoyle Tail Axe +3 | 113/138/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Gargoyle Tail Axe +4 | 119/146/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Gargoyle Tail Axe +5 | 126/154/0/0 | E/D/-/C | 0/0/110/- | 3 | | | 200 | Divine Gargoyle Tail Axe +6 | 132/161/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Gargoyle Tail Axe +7 | 138/169/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Gargoyle Tail Axe +8 | 144/177/0/0 | E/D/-/C | 0/0/110/- | | 2 | | 200 | Divine Gargoyle Tail Axe +9 | 151/184/0/0 | E/D/-/C | 0/0/110/- | | 3 | | 200 | Divine Gargoyle Tail Axe +10 | 157/192/0/0 | E/D/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Gargoyle Tail Axe+5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
8% STR, 25% DEX, 77% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Gargoyle Tail Axe +0 | 128/140/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Gargoyle Tail Axe +1 | 135/147/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Gargoyle Tail Axe +2 | 143/154/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Gargoyle Tail Axe +3 | 151/161/0/0 | E/D/-/B | 0/0/-/110 | 2 | | 200 | Occult Gargoyle Tail Axe +4 | 158/168/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 200 | Occult Gargoyle Tail Axe +5 | 166/175/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Gargoyle Tail Axe+5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Gargoyle Tail Axe +0 | 120/0/120/0 | -/-/-/- | 55/10/40/40 | 1 | | | 200 | Fire Gargoyle Tail Axe +1 | 130/0/130/0 | -/-/-/- | 55/10/40.4/40 | 1 | | | 200 | Fire Gargoyle Tail Axe +2 | 139/0/139/0 | -/-/-/- | 55/10/40.8/40 | 1 | | | 200 | Fire Gargoyle Tail Axe +3 | 148/0/148/0 | -/-/-/- | 55/10/41.2/40 | 2 | | | 200 | Fire Gargoyle Tail Axe +4 | 158/0/158/0 | -/-/-/- | 55/10/41.6/40 | 2 | | | 200 | Fire Gargoyle Tail Axe +5 | 167/0/167/0 | -/-/-/- | 55/10/42/40 | 3 | | | 200 | Fire Gargoyle Tail Axe +6 | 178/0/178/0 | -/-/-/- | 55/10/42.4/40 | | 1 | | 200 | Fire Gargoyle Tail Axe +7 | 189/0/189/0 | -/-/-/- | 55/10/42.8/40 | | 1 | | 200 | Fire Gargoyle Tail Axe +8 | 200/0/200/0 | -/-/-/- | 55/10/43.2/40 | | 2 | | 200 | Fire Gargoyle Tail Axe +9 | 212/0/212/0 | -/-/-/- | 55/10/43.6/40 | | 3 | | 200 | Fire Gargoyle Tail Axe +10 | 223/0/223/0 | -/-/-/- | 55/10/44/40 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Gargoyle Tail Axe+5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Gargoyle Tail Axe +0 | 145/0/167/0 | -/-/-/- | 55/10/40/40 | 1 | | 200 | Chaos Gargoyle Tail Axe +1 | 153/0/176/0 | -/-/-/- | 55/10/40.8/40 | 1 | | 200 | Chaos Gargoyle Tail Axe +2 | 162/0/186/0 | -/-/-/- | 55/10/41.6/40 | 1 | | 200 | Chaos Gargoyle Tail Axe +3 | 170/0/195/0 | -/-/-/- | 55/10/42.4/40 | 2 | | 200 | Chaos Gargoyle Tail Axe +4 | 178/0/204/0 | -/-/-/- | 55/10/43.2/40 | 3 | | 200 | Chaos Gargoyle Tail Axe +5 | 186/0/213/0 | -/-/-/- | 55/10/44/40 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 10 Strength is required.
# Golem Axe
> *An axe born from the soul of the Iron Golem, guardian of Sen's Fortress who repelled countless heroes who sought Anor Londo.*
>
> *Its powerful one-handed attack imitates the golem's blade of wind, but the heavy iron blade makes it quite unwieldy.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo from Core of an Iron Golem and any +10 Axe for 5,000 Souls
### General Information
---
Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage Reduction **%** | Stability | Frampt Souls |
---|
![]() | Golem Axe | 170/0/0/0
(Normal) | 100 | 600 | 16 | 361/8/0/0
C/E/-/- | 55/10/40/40 | 36 | 100 |
|
### Move Set
---
**1 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2** | Left-to-right swing and wind projectile. | No stagger on miss. Consumes 30 durability. |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal swing. | |
**2 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2** | Heavy overhead chop. | No stagger on miss. |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** or **L2** | Guard. | |
- Strong attack (1-handed) is replaced by a wind projectile attack that inflicts damage identical to a 1-handed weak attack, causes knockdown on hit, and does not cause staggering if it misses. This attack consumes 30 durability.
- Strong attack (2-handed) is replaced by a single heavy overhead chop to the floor and does not cause staggering if it misses.
### Upgrades
---
Requires
- Demon Titanite
74% STR scaling, 16% DEX scaling.
Name | Damage | Stat Bonuses | Demon Titanite | Souls |
---|
Golem Axe +0 | 170/0/0/0 | C/E/-/- | | | Golem Axe +1 | 187/0/0/0 | C/E/-/- | 1 | 5,000 | Golem Axe +2 | 204/0/0/0 | C/E/-/- | 1 | 5,000 | Golem Axe +3 | 221/0/0/0 | C/E/-/- | 2 | 5,000 | Golem Axe +4 | 237/0/0/0 | C/E/-/- | 2 | 5,000 | Golem Axe +5 | 255/0/0/0 | C/E/-/- | 4 | 5,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 24 Strength is required.
# Hand Axe
> *Small hand axe. Appears identical to a lumberjack's tool, but has an ideal weight and strength, and is easy to handle.*
>
> *One wrong swing leaves the wielder wide open, so timing and proximity to the enemy must be judged carefully.*
### Availability
---
Starting weapon of the Pyromancer class
Sold by the Undead Merchant (Male) for 450 Souls
### General Information
---
Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Hand Axe | 80/0/0/0
(Normal) | 100 | 250 | 2 | 81/8/0/0
C/D/-/- | 55/10/40/40 | 36 | 50 |
|
### Move Set
---
**1 Handed** | |
---|
**R1 — R1** | Right-to-left swing into left-to-right swing. | No stagger on miss. |
**R2** | Right-to-left horizontal swing. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal swing. | |
**2 Handed** | |
---|
**R1 — R1** | Right-to-left swing into left-to-right swing. | No stagger on miss. |
**R2** | Right-to-left horizontal swing. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** or **L2** | Guard. | |
- Light attacks (1-handed & 2-handed) are replaced by fast, alternating horizontal slashes that do not cause staggering if they miss.
- Strong attacks (1-handed & 2-handed) are replaced by the normal weak attack of axes.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
60% STR, 30% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Hand Axe +0 | 80/0/0/0 | C/D/-/- | | | | | | Hand Axe +1 | 88/0/0/0 | C/D/-/- | 1 | | | | 200 | Hand Axe +2 | 96/0/0/0 | C/D/-/- | 1 | | | | 200 | Hand Axe +3 | 104/0/0/0 | C/D/-/- | 2 | | | | 200 | Hand Axe +4 | 112/0/0/0 | C/D/-/- | 2 | | | | 200 | Hand Axe +5 | 120/0/0/0 | C/D/-/- | 3 | | | | 200 | Hand Axe +6 | 128/0/0/0 | C/D/-/- | | 1 | | | 200 | Hand Axe +7 | 136/0/0/0 | C/D/-/- | | 1 | | | 200 | Hand Axe +8 | 144/0/0/0 | C/D/-/- | | 2 | | | 200 | Hand Axe +9 | 152/0/0/0 | C/D/-/- | | 2 | | | 200 | Hand Axe +10 | 160/0/0/0 | C/D/-/- | | 3 | | | 200 | Hand Axe +11 | 168/0/0/0 | C/D/-/- | | | 1 | | 200 | Hand Axe +12 | 176/0/0/0 | C/D/-/- | | | 1 | | 200 | Hand Axe +13 | 184/0/0/0 | C/D/-/- | | | 2 | | 200 | Hand Axe +14 | 192/0/0/0 | C/D/-/- | | | 3 | | 200 | Hand Axe +15 | 200/0/0/0 | C/D/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Hand Axe +5
- Titanite
Ascended by Andre of Astora with Large Ember.
45% STR, 23% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Hand Axe +0 | 138/0/0/0 | D/D/-/- | 1 | 200 | Raw Hand Axe +1 | 147/0/0/0 | D/D/-/- | 1 | 200 | Raw Hand Axe +2 | 156/0/0/0 | D/D/-/- | 1 | 200 | Raw Hand Axe +3 | 165/0/0/0 | D/D/-/- | 2 | 200 | Raw Hand Axe +4 | 174/0/0/0 | D/D/-/- | 2 | 200 | Raw Hand Axe +5 | 184/0/0/0 | D/D/-/- | 3 | 200 |
|
#### Crystal
---
Hand Axe durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
- Hand Axe +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
60% STR, 30% DEX scaling.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Crystal Hand Axe +0 | 176/0/0/0 | C/D/-/- | 55/10/40/40 | 1 | | 200 | Crystal Hand Axe +1 | 184/0/0/0 | C/D/-/- | 55/10/40/40 | 1 | | 200 | Crystal Hand Axe +2 | 192/0/0/0 | C/D/-/- | 55/10/40/40 | 1 | | 200 | Crystal Hand Axe +3 | 200/0/0/0 | C/D/-/- | 55/10/40/40 | 2 | | 200 | Crystal Hand Axe +4 | 208/0/0/0 | C/D/-/- | 55/10/40/40 | 3 | | 200 | Crystal Hand Axe +5 | 216/0/0/0 | C/D/-/- | 55/10/40/40 | | 1 | 200 |
|
#### Lightning
---
- Hand Axe +10
- Titanite Chunk.
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Hand Axe +0 | 144/0/0/144 | -/-/-/- | 55/10/40/40 | 1 | | 200 | Lightning Hand Axe +1 | 155/0/0/155 | -/-/-/- | 55/10/40/43.2 | 1 | | 200 | Lightning Hand Axe +2 | 166/0/0/166 | -/-/-/- | 55/10/40/46.4 | 1 | | 200 | Lightning Hand Axe +3 | 177/0/0/177 | -/-/-/- | 55/10/40/49.6 | 2 | | 200 | Lightning Hand Axe +4 | 188/0/0/188 | -/-/-/- | 55/10/40/52.8 | 3 | | 200 | Lightning Hand Axe +5 | 200/0/0/200 | -/-/-/- | 55/10/40/56 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Hand Axe +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
17% STR, 8% DEX, 65% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Hand Axe +0 | 90/97/0/0 | E/E/C/- | 1 | | | 200 | Magic Hand Axe +1 | 96/104/0/0 | E/E/C/- | 1 | | | 200 | Magic Hand Axe +2 | 102/110/0/0 | E/E/C/- | 1 | | | 200 | Magic Hand Axe +3 | 108/117/0/0 | E/E/C/- | 2 | | | 200 | Magic Hand Axe +4 | 114/123/0/0 | E/E/C/- | 2 | | | 200 | Magic Hand Axe +5 | 120/130/0/0 | E/E/C/- | 3 | | | 200 | Magic Hand Axe +6 | 125/136/0/0 | E/E/C/- | | 1 | | 200 | Magic Hand Axe +7 | 132/143/0/0 | E/E/C/- | | 1 | | 200 | Magic Hand Axe +8 | 138/149/0/0 | E/E/C/- | | 2 | | 200 | Magic Hand Axe +9 | 144/156/0/0 | E/E/C/- | | 3 | | 200 | Magic Hand Axe +10 | 150/162/0/0 | E/E/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Hand Axe +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
12% STR, 6% DEX, 63% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Hand Axe +0 | 120/128/0/0 | E/E/C/- | 1 | | 200 | Enchanted Hand Axe +1 | 124/131/0/0 | E/E/C/- | 1 | | 200 | Enchanted Hand Axe +2 | 129/135/0/0 | E/E/B/- | 1 | | 200 | Enchanted Hand Axe +3 | 134/139/0/0 | E/E/B/- | 2 | | 200 | Enchanted Hand Axe +4 | 139/143/0/0 | E/E/A/- | 3 | | 200 | Enchanted Hand Axe +5 | 144/148/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Hand Axe +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
23% STR, 12% DEX, 64% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Hand Axe +0 | 81/99/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 200 | Divine Hand Axe +1 | 86/105/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 200 | Divine Hand Axe +2 | 91/112/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 200 | Divine Hand Axe +3 | 97/118/0/0 | D/E/-/C | 0/0/110/- | 2 | | | 200 | Divine Hand Axe +4 | 102/125/0/0 | D/E/-/C | 0/0/110/- | 2 | | | 200 | Divine Hand Axe +5 | 108/132/0/0 | D/E/-/C | 0/0/110/- | 3 | | | 200 | Divine Hand Axe +6 | 113/138/0/0 | D/E/-/C | 0/0/110/- | | 1 | | 200 | Divine Hand Axe +7 | 118/145/0/0 | D/E/-/C | 0/0/110/- | | 1 | | 200 | Divine Hand Axe +8 | 124/151/0/0 | D/E/-/C | 0/0/110/- | | 2 | | 200 | Divine Hand Axe +9 | 129/158/0/0 | D/E/-/C | 0/0/110/- | | 3 | | 200 | Divine Hand Axe +10 | 135/165/0/0 | D/E/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Hand Axe +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
22% STR, 11% DEX, 76% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Hand Axe +0 | 110/120/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Hand Axe +1 | 116/125/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Hand Axe +2 | 123/132/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Hand Axe +3 | 129/138/0/0 | D/E/-/B | 0/0/-/110 | 2 | | 200 | Occult Hand Axe +4 | 136/144/0/0 | D/E/-/B | 0/0/-/110 | 3 | | 200 | Occult Hand Axe +5 | 143/150/0/0 | D/E/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Hand Axe +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Hand Axe +0 | 104/0/104/0 | -/-/-/- | 55/10/40/40/36 | 1 | | | 200 | Fire Hand Axe +1 | 112/0/112/0 | -/-/-/- | 55/10/40.4/40/36 | 1 | | | 200 | Fire Hand Axe +2 | 120/0/120/0 | -/-/-/- | 55/10/40.8/40/36 | 1 | | | 200 | Fire Hand Axe +3 | 128/0/128/0 | -/-/-/- | 55/10/41.2/40/36 | 2 | | | 200 | Fire Hand Axe +4 | 136/0/136/0 | -/-/-/- | 55/10/41.6/40/36 | 2 | | | 200 | Fire Hand Axe +5 | 144/0/144/0 | -/-/-/- | 55/10/42/40/36 | 3 | | | 200 | Fire Hand Axe +6 | 153/0/153/0 | -/-/-/- | 55/10/42.4/40/36 | | 1 | | 200 | Fire Hand Axe +7 | 163/0/163/0 | -/-/-/- | 55/10/42.8/40/36 | | 1 | | 200 | Fire Hand Axe +8 | 172/0/172/0 | -/-/-/- | 55/10/43.2/40/36 | | 2 | | 200 | Fire Hand Axe +9 | 182/0/182/0 | -/-/-/- | 55/10/43.6/40/36 | | 3 | | 200 | Fire Hand Axe +10 | 192/0/192/0 | -/-/-/- | 55/10/44/40/36 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Hand Axe +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Hand Axe +0 | 126/0/144/0 | -/-/-/- | 55/10/40/40/36 | 1 | | 200 | Chaos Hand Axe +1 | 133/0/152/0 | -/-/-/- | 55/10/40.8/40/36 | 1 | | 200 | Chaos Hand Axe +2 | 140/0/160/0 | -/-/-/- | 55/10/44.6/40/36 | 1 | | 200 | Chaos Hand Axe +3 | 147/0/168/0 | -/-/-/- | 55/10/42.4/40/36 | 2 | | 200 | Chaos Hand Axe +4 | 154/0/176/0 | -/-/-/- | 55/10/43.2/40/36 | 3 | | 200 | Chaos Hand Axe +5 | 161/0/184/0 | -/-/-/- | 55/10/44/40/36 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 6 Strength is required.
# Hammers
Hammers concentrate on Strike damage and specialize in staggering heavily armored opponents, as their blunt force penetrates defenses more effectively than many other weapons. Though their initial swing is slow and can leave the player open if it misses, a successful hit greatly reduces recovery time and allows quick follow-up strikes—often enabling stun-lock combos. Hammers excel in breaking opponents’ guards and punishing defensive play, making them strong choices against turtle-like foes or enemies vulnerable to blunt attacks.
# Blacksmith Giant Hammer
> *Wooden hammer of the giant blacksmith in Anor Londo who handles lightning weapons.*
>
> *The giant blacksmith forges with this wooden hammer, as it would be hazardous to handle lightning weapons with metals.*
### Availability
---
Giant Blacksmith drop in Anor Londo
### General Information
---
Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt Souls |
---|
![]() | Blacksmith Giant Hammer | 120/0/0/200
(Strike) | 100 | 250 | 6.0 | 161/0/0/0
D/-/-/- | 45/10/30/30 | 30 | 0/0/-/- | 100 |
|
### Move Set
---
**1 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Jumping overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal swing. | |
**2 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Jumping overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by a leaping smash, followed up by a right-to-left swing.
### Upgrades
---
Requires
- Twinkling Titanite
35% STR scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Blacksmith Giant Hammer +0 | 120/0/0/200 | D/-/-/- | | | Blacksmith Giant Hammer +1 | 132/0/0/220 | D/-/-/- | 1 | 2,000 | Blacksmith Giant Hammer +2 | 144/0/0/240 | D/-/-/- | 1 | 2,000 | Blacksmith Giant Hammer +3 | 156/0/0/260 | D/-/-/- | 2 | 2,000 | Blacksmith Giant Hammer +4 | 168/0/0/280 | D/-/-/- | 2 | 2,000 | Blacksmith Giant Hammer +5 | 180/0/0/300 | D/-/-/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 11 Strength is required.
# Blacksmith Hammer
> *Metal hammer of Andre of Astora,*
>
> *blacksmith at the Old Church.*
>
> *Can be used as a strike weapon, but better left in the hands of its talented owner.*
### Availability
---
Andre of Astora drop in the Undead Parish
### General Information
---
Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Typically, the Mace is simply better in most situations. It has greater scaling, base damage and doesn't require as much strength to wield. In addition, killing Andre is typically a bad idea in most situations.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Blacksmith Hammer | 87/0/0/0
(Strike) | 100 | 250 | 5.0 | 141/0/0/0
C/-/-/- | 45/10/30/30 | 30 | 50 |
|
### Move Set
---
**1 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Heavy overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal swing. | |
**2 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Heavy overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
75% STR scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Blacksmith Hammer +0 | 87/0/0/0 | C/-/-/- | | | | | | Blacksmith Hammer +1 | 95/0/0/0 | C/-/-/- | 1 | | | | 200 | Blacksmith Hammer +2 | 104/0/0/0 | C/-/-/- | 1 | | | | 200 | Blacksmith Hammer +3 | 113/0/0/0 | C/-/-/- | 2 | | | | 200 | Blacksmith Hammer +4 | 121/0/0/0 | C/-/-/- | 2 | | | | 200 | Blacksmith Hammer +5 | 130/0/0/0 | C/-/-/- | 3 | | | | 200 | Blacksmith Hammer +6 | 139/0/0/0 | B/-/-/- | | 1 | | | 200 | Blacksmith Hammer +7 | 147/0/0/0 | B/-/-/- | | 1 | | | 200 | Blacksmith Hammer +8 | 156/0/0/0 | B/-/-/- | | 2 | | | 200 | Blacksmith Hammer +9 | 165/0/0/0 | B/-/-/- | | 2 | | | 200 | Blacksmith Hammer +10 | 174/0/0/0 | B/-/-/- | | 3 | | | 200 | Blacksmith Hammer +11 | 182/0/0/0 | B/-/-/- | | | 1 | | 200 | Blacksmith Hammer +12 | 191/0/0/0 | B/-/-/- | | | 1 | | 200 | Blacksmith Hammer +13 | 200/0/0/0 | B/-/-/- | | | 2 | | 200 | Blacksmith Hammer +14 | 208/0/0/0 | B/-/-/- | | | 3 | | 200 | Blacksmith Hammer +15 | 217/0/0/0 | B/-/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Blacksmith Hammer +5
- Titanite
Ascended by Andre of Astora with Large Ember.
56% STR scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Blacksmith Hammer +0 | 150/0/0/0 | C/-/-/- | 1 | 200 | Raw Blacksmith Hammer +1 | 160/0/0/0 | C/-/-/- | 1 | 200 | Raw Blacksmith Hammer +2 | 170/0/0/0 | C/-/-/- | 1 | 200 | Raw Blacksmith Hammer +3 | 180/0/0/0 | C/-/-/- | 2 | 200 | Raw Blacksmith Hammer +4 | 190/0/0/0 | C/-/-/- | 2 | 200 | Raw Blacksmith Hammer +5 | 200/0/0/0 | C/-/-/- | 3 | 200 |
|
#### Crystal
---
Blacksmith Hammer durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Blacksmith Hammer +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
75% STR scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Blacksmith Hammer +0 | 191/0/0/0 | B/-/-/- | 1 | | 200 | Crystal Blacksmith Hammer +1 | 200/0/0/0 | B/-/-/- | 1 | | 200 | Crystal Blacksmith Hammer +2 | 208/0/0/0 | B/-/-/- | 1 | | 200 | Crystal Blacksmith Hammer +3 | 217/0/0/0 | B/-/-/- | 2 | | 200 | Crystal Blacksmith Hammer +4 | 226/0/0/0 | B/-/-/- | 3 | | 200 | Crystal Blacksmith Hammer +5 | 234/0/0/0 | B/-/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Blacksmith Hammer +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Blacksmith Hammer +0 | 156/0/0/156 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Lightning Blacksmith Hammer +1 | 168/0/0/168 | -/-/-/- | 45/10/30/32.4 | 1 | | 200 | Lightning Blacksmith Hammer +2 | 180/0/0/180 | -/-/-/- | 45/10/30/34.8 | 1 | | 200 | Lightning Blacksmith Hammer +3 | 193/0/0/193 | -/-/-/- | 45/10/30/37.2 | 2 | | 200 | Lightning Blacksmith Hammer +4 | 205/0/0/205 | -/-/-/- | 45/10/30/39.6 | 3 | | 200 | Lightning Blacksmith Hammer +5 | 217/0/0/217 | -/-/-/- | 45/10/30/42 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Blacksmith Hammer +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
21% STR, 54% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Blacksmith Hammer +0 | 97/106/0/0 | D/-/C/- | 1 | | | 200 | Magic Blacksmith Hammer +1 | 104/113/0/0 | D/-/C/- | 1 | | | 200 | Magic Blacksmith Hammer +2 | 110/120/0/0 | D/-/C/- | 1 | | | 200 | Magic Blacksmith Hammer +3 | 117/127/0/0 | D/-/C/- | 2 | | | 200 | Magic Blacksmith Hammer +4 | 123/134/0/0 | D/-/C/- | 2 | | | 200 | Magic Blacksmith Hammer +5 | 130/142/0/0 | D/-/C/- | 3 | | | 200 | Magic Blacksmith Hammer +6 | 136/149/0/0 | D/-/C/- | | 1 | | 200 | Magic Blacksmith Hammer +7 | 143/156/0/0 | D/-/C/- | | 1 | | 200 | Magic Blacksmith Hammer +8 | 149/163/0/0 | D/-/C/- | | 2 | | 200 | Magic Blacksmith Hammer +9 | 156/170/0/0 | D/-/C/- | | 3 | | 200 | Magic Blacksmith Hammer +10 | 162/177/0/0 | D/-/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Blacksmith Hammer +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
14% STR, 53% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Blacksmith Hammer +0 | 130/140/0/0 | E/-/C/- | 1 | | 200 | Enchanted Blacksmith Hammer +1 | 135/144/0/0 | E/-/C/- | 1 | | 200 | Enchanted Blacksmith Hammer +2 | 140/148/0/0 | E/-/C/- | 1 | | 200 | Enchanted Blacksmith Hammer +3 | 145/152/0/0 | E/-/B/- | 2 | | 200 | Enchanted Blacksmith Hammer +4 | 150/156/0/0 | E/-/B/- | 3 | | 200 | Enchanted Blacksmith Hammer +5 | 156/162/0/0 | E/-/B/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Blacksmith Hammer +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
29% STR, 54% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Blacksmith Hammer +0 | 88/108/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 200 | Divine Blacksmith Hammer +1 | 94/115/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 200 | Divine Blacksmith Hammer +2 | 100/122/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 200 | Divine Blacksmith Hammer +3 | 106/129/0/0 | D/-/-/C | 0/0/110/- | 2 | | | 200 | Divine Blacksmith Hammer +4 | 112/136/0/0 | D/-/-/C | 0/0/110/- | 2 | | | 200 | Divine Blacksmith Hammer +5 | 118/144/0/0 | D/-/-/C | 0/0/110/- | 3 | | | 200 | Divine Blacksmith Hammer +6 | 123/151/0/0 | D/-/-/C | 0/0/110/- | | 1 | | 200 | Divine Blacksmith Hammer +7 | 129/158/0/0 | D/-/-/C | 0/0/110/- | | 1 | | 200 | Divine Blacksmith Hammer +8 | 135/165/0/0 | D/-/-/C | 0/0/110/- | | 2 | | 200 | Divine Blacksmith Hammer +9 | 141/172/0/0 | D/-/-/C | 0/0/110/- | | 3 | | 200 | Divine Blacksmith Hammer +10 | 147/180/0/0 | D/-/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Blacksmith Hammer +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
27% STR, 63% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Blacksmith Hammer +0 | 120/130/0/0 | D/-/-/C | 0/0/-/110 | 1 | | 200 | Occult Blacksmith Hammer +1 | 127/136/0/0 | D/-/-/C | 0/0/-/110 | 1 | | 200 | Occult Blacksmith Hammer +2 | 134/143/0/0 | D/-/-/C | 0/0/-/110 | 1 | | 200 | Occult Blacksmith Hammer +3 | 141/149/0/0 | D/-/-/C | 0/0/-/110 | 2 | | 200 | Occult Blacksmith Hammer +4 | 148/156/0/0 | D/-/-/C | 0/0/-/110 | 3 | | 200 | Occult Blacksmith Hammer +5 | 156/162/0/0 | D/-/-/C | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Blacksmith Hammer +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Blacksmith Hammer +0 | 113/0/113/0 | -/-/-/- | 45/10/30/30 | 1 | | | 200 | Fire Blacksmith Hammer +1 | 121/0/121/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 200 | Fire Blacksmith Hammer +2 | 130/0/130/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 200 | Fire Blacksmith Hammer +3 | 139/0/139/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 200 | Fire Blacksmith Hammer +4 | 147/0/147/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 200 | Fire Blacksmith Hammer +5 | 156/0/156/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 200 | Fire Blacksmith Hammer +6 | 167/0/167/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 200 | Fire Blacksmith Hammer +7 | 177/0/177/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 200 | Fire Blacksmith Hammer +8 | 187/0/187/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 200 | Fire Blacksmith Hammer +9 | 198/0/198/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 200 | Fire Blacksmith Hammer +10 | 208/0/208/0 | -/-/-/- | 45/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Blacksmith Hammer +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Blacksmith Hammer +0 | 136/0/158/0 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Chaos Blacksmith Hammer +1 | 144/0/167/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 200 | Chaos Blacksmith Hammer +2 | 152/0/176/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 200 | Chaos Blacksmith Hammer +3 | 159/0/184/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 200 | Chaos Blacksmith Hammer +4 | 167/0/193/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 200 | Chaos Blacksmith Hammer +5 | 174/0/202/0 | -/-/-/- | 45/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 10 Strength is required.
# Club
> *A simple wooden club.*
>
> *This simple bladeless strike weapon is effective against most foes, is easily handled, and can break the guard of a shield.*
>
> *However, a single miss makes one wide open,*
>
> *so timing and proximities are crucial.*
### Availability
---
Sold by Undead Merchant (Male) in Undead Burg for 150 souls
An Occult Club is dropped by a Mimic in Anor Londo, in the same room as Havel's Set, behind an illusionary wall nearby the third bonfire
Starting weapon of the Deprived class
### General Information
---
Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Club | 87/0/0/0
(Strike) | 100 | 250 | 3.0 | 101/0/0/0
A/-/-/- | 45/10/30/30 | 30 | 50 |
|
### Move Set
---
**1 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Jumping overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal swing. | |
**2 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Jumping overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by a leaping smash, followed up by a right-to-left swing.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
110% STR scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Club +0 | 87/0/0/0 | A/-/-/- | | | | | | Club +1 | 95/0/0/0 | A/-/-/- | 1 | | | | 200 | Club +2 | 104/0/0/0 | A/-/-/- | 1 | | | | 200 | Club +3 | 113/0/0/0 | A/-/-/- | 2 | | | | 200 | Club +4 | 121/0/0/0 | A/-/-/- | 2 | | | | 200 | Club +5 | 130/0/0/0 | A/-/-/- | 3 | | | | 200 | Club +6 | 136/0/0/0 | A/-/-/- | | 1 | | | 200 | Club +7 | 142/0/0/0 | A/-/-/- | | 1 | | | 200 | Club +8 | 148/0/0/0 | A/-/-/- | | 2 | | | 200 | Club +9 | 154/0/0/0 | A/-/-/- | | 2 | | | 200 | Club +10 | 160/0/0/0 | A/-/-/- | | 3 | | | 200 | Club +11 | 165/0/0/0 | A/-/-/- | | | 1 | | 200 | Club +12 | 169/0/0/0 | A/-/-/- | | | 1 | | 200 | Club +13 | 174/0/0/0 | A/-/-/- | | | 2 | | 200 | Club +14 | 178/0/0/0 | A/-/-/- | | | 3 | | 200 | Club +15 | 182/0/0/0 | A/-/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Club+5
- Titanite
Ascended by Andre of Astora with Large Ember.
82% STR scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Club +0 | 150/0/0/0 | B/-/-/- | 1 | 200 | Raw Club +1 | 157/0/0/0 | B/-/-/- | 1 | 200 | Raw Club +2 | 164/0/0/0 | B/-/-/- | 1 | 200 | Raw Club +3 | 171/0/0/0 | B/-/-/- | 2 | 200 | Raw Club +4 | 178/0/0/0 | B/-/-/- | 2 | 200 | Raw Club +5 | 185/0/0/0 | B/-/-/- | 3 | 200 |
|
#### Crystal
---
Club durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Club +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
110% STR scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Club +0 | 174/0/0/0 | A/-/-/- | 1 | | 200 | Crystal Club +1 | 178/0/0/0 | A/-/-/- | 1 | | 200 | Crystal Club +2 | 182/0/0/0 | A/-/-/- | 1 | | 200 | Crystal Club +3 | 187/0/0/0 | A/-/-/- | 2 | | 200 | Crystal Club +4 | 191/0/0/0 | A/-/-/- | 3 | | 200 | Crystal Club +5 | 195/0/0/0 | A/-/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Club+10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Club +0 | 148/0/0/148 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Lightning Club +1 | 153/0/0/153 | -/-/-/- | 45/10/30/32.4 | 1 | | 200 | Lightning Club +2 | 159/0/0/159 | -/-/-/- | 45/10/30/34.8 | 1 | | 200 | Lightning Club +3 | 164/0/0/164 | -/-/-/- | 45/10/30/37.2 | 2 | | 200 | Lightning Club +4 | 169/0/0/169 | -/-/-/- | 45/10/30/39.6 | 3 | | 200 | Lightning Club +5 | 177/0/0/177 | -/-/-/- | 45/10/30/42 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Club+5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
31% STR, 79% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Club +0 | 97/106/0/0 | D/-/B/- | 1 | | | 200 | Magic Club +1 | 102/111/0/0 | D/-/B/- | 1 | | | 200 | Magic Club +2 | 106/116/0/0 | D/-/B/- | 1 | | | 200 | Magic Club +3 | 111/121/0/0 | D/-/B/- | 2 | | | 200 | Magic Club +4 | 115/126/0/0 | D/-/B/- | 2 | | | 200 | Magic Club +5 | 120/131/0/0 | D/-/B/- | 3 | | | 200 | Magic Club +6 | 123/134/0/0 | D/-/B/- | | 1 | | 200 | Magic Club +7 | 126/138/0/0 | D/-/B/- | | 1 | | 200 | Magic Club +8 | 130/142/0/0 | D/-/B/- | | 2 | | 200 | Magic Club +9 | 133/145/0/0 | D/-/B/- | | 3 | | 200 | Magic Club +10 | 136/149/0/0 | D/-/B/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Club+5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
22% STR, 77% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Club +0 | 117/126/0/0 | D/-/B/- | 1 | | 200 | Enchanted Club +1 | 113/121/0/02 | D/-/B/- | 1 | | 200 | Enchanted Club +2 | 116/124/0/0 | D/-/A/- | 1 | | 200 | Enchanted Club +3 | 119/128/0/0 | D/-/A/- | 2 | | 200 | Enchanted Club +4 | 122/131/0/0 | D/-/A/- | 3 | | 200 | Enchanted Club +5 | 126/135/0/0 | D/-/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Club+5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
42% STR, 79% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Club +0 | 88/108/0/0 | D/-/-/B | 0/0/110/- | 1 | | | 200 | Divine Club +1 | 92/113/0/0 | D/-/-/B | 0/0/110/- | 1 | | | 200 | Divine Club +2 | 96/118/0/0 | D/-/-/B | 0/0/110/- | 1 | | | 200 | Divine Club +3 | 100/123/0/0 | D/-/-/B | 0/0/110/- | 2 | | | 200 | Divine Club +4 | 105/128/0/0 | D/-/-/B | 0/0/110/- | 2 | | | 200 | Divine Club +5 | 109/133/0/0 | D/-/-/B | 0/0/110/- | 3 | | | 200 | Divine Club +6 | 112/136/0/0 | D/-/-/B | 0/0/110/- | | 1 | | 200 | Divine Club +7 | 115/140/0/0 | D/-/-/B | 0/0/110/- | | 1 | | 200 | Divine Club +8 | 118/144/0/0 | D/-/-/B | 0/0/110/- | | 2 | | 200 | Divine Club +9 | 120/147/0/0 | D/-/-/B | 0/0/110/- | | 3 | | 200 | Divine Club +10 | 123/151/0/0 | D/-/-/B | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Club+5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
39% STR, 92% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Club +0 | 111/120/0/0 | D/-/-/A | 0/0/-/110 | 1 | | 200 | Occult Club +1 | 114/123/0/0 | D/-/-/A | 0/0/-/110 | 1 | | 200 | Occult Club +2 | 118/126/0/0 | D/-/-/A | 0/0/-/110 | 1 | | 200 | Occult Club +3 | 121/130/0/0 | D/-/-/A | 0/0/-/110 | 2 | | 200 | Occult Club +4 | 125/133/0/0 | D/-/-/A | 0/0/-/110 | 3 | | 200 | Occult Club +5 | 129/136/0/0 | D/-/-/A | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Club+5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Club +0 | 116/0/116/0 | -/-/-/- | 45/10/30/30 | 1 | | | 200 | Fire Club +1 | 122/0/122/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 200 | Fire Club +2 | 128/0/128/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 200 | Fire Club +3 | 134/0/134/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 200 | Fire Club +4 | 140/0/140/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 200 | Fire Club +5 | 148/0/148/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 200 | Fire Club +6 | 152/0/152/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 200 | Fire Club +7 | 155/0/155/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 200 | Fire Club +8 | 159/0/159/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 200 | Fire Club +9 | 162/0/162/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 200 | Fire Club +10 | 169/0/169/0 | -/-/-/- | 45/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Club+5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Club +0 | 129/0/150/0 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Chaos Club +1 | 132/0/153/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 200 | Chaos Club +2 | 134/0/155/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 200 | Chaos Club +3 | 136/0/158/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 200 | Chaos Club +4 | 139/0/161/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 200 | Chaos Club +5 | 142/0/165/0 | -/-/-/- | 45/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 7 Strength is required.
2. It's not a mistake.
# Hammer of Vamos
> *Metal hammer of Vamos, a skeleton blacksmith deep within the Catacombs who rarely speaks.*
>
> *Can be used as a strike weapon, but better left in the hands of its talented owner.*
### Availability
---
Blacksmith Vamos drop in The Catacombs along with the Royal Helm
### General Information
---
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt Souls |
---|
![]() | Hammer of Vamos | 115/0/64/0
(Strike) | 100 | 250 | 5.0 | 141/0/0/0
C/-/-/- | 45/10/30/30 | 26 | 0/0/-/- | 100 |
|
### Move Set
---
**1 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Heavy overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal swing. | |
**2 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Heavy overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** or **L2** | Guard. | |
#### Upgrades
---
Requires
- Twinkling Titanite
75% STR scaling.
#### Footnotes
1. When two-handing this weapon, only 10 Strength is required.
# Mace
> *Iron hammer with a protrusive pommel.*
>
> *Standard weapon for clerics.*
>
> *This simple bladeless strike weapon is effective against most foes, and can break the guard of a shield. However,*
>
> *one miss leaves one wide open.*
### Availability
---
Starting weapon of Cleric
Purchased from Patches for 3,000 Souls
Treasure in The Catacombs, found on a corpse with the Holy Set
### General Information
---
Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Mace | 91/0/0/0
(Strike) | 100 | 250 | 4.0 | 121/0/0/0
B/-/-/- | 45/10/30/30 | 30 | 50 |
|
### Move Set
---
**1 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Heavy overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal swing. | |
**2 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Heavy overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
88% STR scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Mace +0 | 91/0/0/0 | B/-/-/- | | | | | | Mace +1 | 100/0/0/0 | B/-/-/- | 1 | | | | 200 | Mace +2 | 109/0/0/0 | B/-/-/- | 1 | | | | 200 | Mace +3 | 118/0/0/0 | B/-/-/- | 2 | | | | 200 | Mace +4 | 127/0/0/0 | B/-/-/- | 2 | | | | 200 | Mace +5 | 136/0/0/0 | B/-/-/- | 3 | | | | 200 | Mace +6 | 145/0/0/0 | B/-/-/- | | 1 | | | 200 | Mace +7 | 154/0/0/0 | B/-/-/- | | 1 | | | 200 | Mace +8 | 163/0/0/0 | B/-/-/- | | 2 | | | 200 | Mace +9 | 172/0/0/0 | B/-/-/- | | 2 | | | 200 | Mace +10 | 182/0/0/0 | B/-/-/- | | 3 | | | 200 | Mace +11 | 191/0/0/0 | A/-/-/- | | | 1 | | 200 | Mace +12 | 200/0/0/0 | A/-/-/- | | | 1 | | 200 | Mace +13 | 209/0/0/0 | A/-/-/- | | | 2 | | 200 | Mace +14 | 218/0/0/0 | A/-/-/- | | | 3 | | 200 | Mace +15 | 227/0/0/0 | A/-/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Mace +5
- Titanite
Ascended by Andre of Astora with Large Ember.
66% STR scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Mace +0 | 157/0/0/0 | C/-/-/- | 1 | 200 | Raw Mace +1 | 168/0/0/0 | C/-/-/- | 1 | 200 | Raw Mace +2 | 178/0/0/0 | C/-/-/- | 1 | 200 | Raw Mace +3 | 189/0/0/0 | C/-/-/- | 2 | 200 | Raw Mace +4 | 199/0/0/0 | C/-/-/- | 2 | 200 | Raw Mace +5 | 210/0/0/0 | C/-/-/- | 3 | 200 |
|
#### Crystal
---
Mace durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Mace +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
88% STR scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Mace +0 | 200/0/0/0 | A/-/-/- | 1 | | 200 | Crystal Mace +1 | 209/0/0/0 | A/-/-/- | 1 | | 200 | Crystal Mace +2 | 218/0/0/0 | A/-/-/- | 1 | | 200 | Crystal Mace +3 | 227/0/0/0 | A/-/-/- | 2 | | 200 | Crystal Mace +4 | 236/0/0/0 | A/-/-/- | 3 | | 200 | Crystal Mace +5 | 245/0/0/0 | A/-/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Mace +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Mace +0 | 163/0/0/163 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Lightning Mace +1 | 176/0/0/176 | -/-/-/- | 45/10/30/32.4 | 1 | | 200 | Lightning Mace +2 | 189/0/0/189 | -/-/-/- | 45/10/30/34.8 | 1 | | 200 | Lightning Mace +3 | 202/0/0/202 | -/-/-/- | 45/10/30/37.2 | 2 | | 200 | Lightning Mace +4 | 214/0/0/214 | -/-/-/- | 45/10/30/39.6 | 3 | | 200 | Lightning Mace +5 | 227/0/0/227 | -/-/-/- | 45/10/30/42 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Mace +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
25% STR, 63% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Mace +0 | 102/111/0/0 | D/-/C/- | 1 | | | 200 | Magic Mace +1 | 108/118/0/0 | D/-/C/- | 1 | | | 200 | Magic Mace +2 | 115/125/0/0 | D/-/C/- | 1 | | | 200 | Magic Mace +3 | 122/133/0/0 | D/-/C/- | 2 | | | 200 | Magic Mace +4 | 129/140/0/0 | D/-/C/- | 2 | | | 200 | Magic Mace +5 | 136/148/0/0 | D/-/C/- | 3 | | | 200 | Magic Mace +6 | 142/155/0/0 | D/-/C/- | | 1 | | 200 | Magic Mace +7 | 149/162/0/0 | D/-/C/- | | 1 | | 200 | Magic Mace +8 | 156/170/0/0 | D/-/C/- | | 2 | | 200 | Magic Mace +9 | 163/177/0/0 | D/-/C/- | | 3 | | 200 | Magic Mace +10 | 170/185/0/0 | D/-/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Mace +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Mace +0 | 136/146/0/0 | E/-/C/- | 1 | | 200 | Enchanted Mace +1 | 141/150/0/0 | E/-/C/- | 1 | | 200 | Enchanted Mace +2 | 146/154/0/0 | E/-/B/- | 1 | | 200 | Enchanted Mace +3 | 152/159/0/0 | E/-/B/- | 2 | | 200 | Enchanted Mace +4 | 157/163/0/0 | D/-/A/- | 3 | | 200 | Enchanted Mace +5 | 163/169/0/0 | D/-/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Mace+5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
34% STR, 63% FAI scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Mace +0 | 91/112/0/0 | D/-/-/C | 1 | | | 200 | Divine Mace +1 | 97/120/0/0 | D/-/-/C | 1 | | | 200 | Divine Mace +2 | 103/127/0/0 | D/-/-/C | 1 | | | 200 | Divine Mace +3 | 109/135/0/0 | D/-/-/C | 2 | | | 200 | Divine Mace +4 | 115/142/0/0 | D/-/-/C | 2 | | | 200 | Divine Mace +5 | 122/150/0/0 | D/-/-/C | 3 | | | 200 | Divine Mace +6 | 128/157/0/0 | D/-/-/C | | 1 | | 200 | Divine Mace +7 | 134/165/0/0 | D/-/-/C | | 1 | | 200 | Divine Mace +8 | 140/172/0/0 | D/-/-/C | | 2 | | 200 | Divine Mace +9 | 146/180/0/0 | D/-/-/C | | 3 | | 200 | Divine Mace +10 | 152/187/0/0 | D/-/-/C | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Mace+5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
32% STR, 74% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Mace +0 | 126/136/0/0 | D/-/-/B | 0/0/-/110 | 1 | | 200 | Occult Mace +1 | 133/142/0/0 | D/-/-/B | 0/0/-/110 | 1 | | 200 | Occult Mace +2 | 141/149/0/0 | D/-/-/B | 0/0/-/110 | 1 | | 200 | Occult Mace +3 | 148/156/0/0 | D/-/-/B | 0/0/-/110 | 2 | | 200 | Occult Mace +4 | 156/163/0/0 | D/-/-/B | 0/0/-/110 | 3 | | 200 | Occult Mace +5 | 163/170/0/0 | D/-/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Mace +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Mace +0 | 118/0/118/0 | -/-/-/- | 45/10/30/30 | 1 | | | 200 | Fire Mace +1 | 127/0/127/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 200 | Fire Mace +2 | 136/0/136/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 200 | Fire Mace +3 | 145/0/145/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 200 | Fire Mace +4 | 154/0/154/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 200 | Fire Mace +5 | 163/0/163/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 200 | Fire Mace +6 | 174/0/174/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 200 | Fire Mace +7 | 185/0/185/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 200 | Fire Mace +8 | 196/0/196/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 200 | Fire Mace +9 | 207/0/207/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 200 | Fire Mace +10 | 218/0/218/0 | -/-/-/- | 45/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Mace +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Mace +0 | 142/0/163/0 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Chaos Mace +1 | 150/0/172/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 200 | Chaos Mace +2 | 158/0/182/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 200 | Chaos Mace +3 | 165/0/191/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 200 | Chaos Mace +4 | 173/0/200/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 200 | Chaos Mace +5 | 181/0/209/0 | -/-/-/- | 45/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two-handing this weapon, only 8 Strength is required.
# Morning Star
> *Hammer with a sharp spike on its pommel.*
>
> *One of the more barbaric cleric weapons.*
>
> *Uniquely, this hammer inflicts thrust damage,*
>
> *and causes bleeding.*
### Availability
---
Firelink Shrine treasure, in the small area in front of the elevators
### General Information
---
Bleed build-up is 33 per strike.
Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
The basic upgrade path of this weapon incorrectly states it deals Thrust damage in its Attack type and description.
Upon ascending the weapon along any other path, its description changes to "The effect of these spikes makes this strike-based weapon also cause bleeding."
Image | Name | Damage | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Morning Star | 83/0/0/0
(Strike) | 180 | 4.0 | 111/0/0/0
C/-/-/- | 45/10/30/30 | 30 | 300/0/-/- | 50 |
|
### Move Set
---
**1 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Heavy overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal swing. | |
**2 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Heavy overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
75% STR scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Morning Star +0 | 83/0/0/0 | C/-/-/- | | | | | | Morning Star +1 | 91/0/0/0 | C/-/-/- | 1 | | | | 200 | Morning Star +2 | 99/0/0/0 | C/-/-/- | 1 | | | | 200 | Morning Star +3 | 107/0/0/0 | C/-/-/- | 2 | | | | 200 | Morning Star +4 | 116/0/0/0 | C/-/-/- | 2 | | | | 200 | Morning Star +5 | 124/0/0/0 | C/-/-/- | 3 | | | | 200 | Morning Star +6 | 132/0/0/0 | B/-/-/- | | 1 | | | 200 | Morning Star +7 | 141/0/0/0 | B/-/-/- | | 1 | | | 200 | Morning Star +8 | 149/0/0/0 | B/-/-/- | | 2 | | | 200 | Morning Star +9 | 157/0/0/0 | B/-/-/- | | 2 | | | 200 | Morning Star +10 | 166/0/0/0 | B/-/-/- | | 3 | | | 200 | Morning Star +11 | 174/0/0/0 | B/-/-/- | | | 1 | | 200 | Morning Star +12 | 182/0/0/0 | B/-/-/- | | | 1 | | 200 | Morning Star +13 | 190/0/0/0 | B/-/-/- | | | 2 | | 200 | Morning Star +14 | 199/0/0/0 | B/-/-/- | | | 3 | | 200 | Morning Star +15 | 207/0/0/0 | B/-/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Morning Star +5
- Titanite
Ascended by Andre of Astora with Large Ember.
56% STR scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Morning Star +0 | 142/0/0/0 | C/-/-/- | 1 | 200 | Raw Morning Star +1 | 152/0/0/0 | C/-/-/- | 1 | 200 | Raw Morning Star +2 | 161/0/0/0 | C/-/-/- | 1 | 200 | Raw Morning Star +3 | 171/0/0/0 | C/-/-/- | 2 | 200 | Raw Morning Star +4 | 180/0/0/0 | C/-/-/- | 2 | 200 | Raw Morning Star +5 | 190/0/0/0 | C/-/-/- | 3 | 200 |
|
#### Crystal
---
Morning Star durability reduced to **18**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Morning Star +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
75% STR scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Morning Star +0 | 182/0/0/0 | B/-/-/- | 1 | | 200 | Crystal Morning Star +1 | 190/0/0/0 | B/-/-/- | 1 | | 200 | Crystal Morning Star +2 | 199/0/0/0 | B/-/-/- | 1 | | 200 | Crystal Morning Star +3 | 207/0/0/0 | B/-/-/- | 2 | | 200 | Crystal Morning Star +4 | 215/0/0/0 | B/-/-/- | 3 | | 200 | Crystal Morning Star +5 | 224/0/0/0 | B/-/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Morning Star +10
- Titanite Chunk
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Morning Star +0 | 149/0/0/149 | -/-/-/- | 45/10/30/42 | 1 | | 200 | Lightning Morning Star +1 | 161/0/0/161 | -/-/-/- | 45/10/30/32.4 | 1 | | 200 | Lightning Morning Star +2 | 172/0/0/172 | -/-/-/- | 45/10/30/34.8 | 1 | | 200 | Lightning Morning Star +3 | 184/0/0/184 | -/-/-/- | 45/10/30/37.2 | 2 | | 200 | Lightning Morning Star +4 | 195/0/0/195 | -/-/-/- | 45/10/30/39.6 | 3 | | 200 | Lightning Morning Star +5 | 207/0/0/207 | -/-/-/- | 45/10/30/42 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Morning Star +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
21% STR, 54% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Morning Star +0 | 93/100/0/0 | D/-/C/- | 1 | | | 200 | Magic Morning Star +1 | 99/107/0/0 | D/-/C/- | 1 | | | 200 | Magic Morning Star +2 | 105/113/0/0 | D/-/C/- | 1 | | | 200 | Magic Morning Star +3 | 111/120/0/0 | D/-/C/- | 2 | | | 200 | Magic Morning Star +4 | 117/127/0/0 | D/-/C/- | 2 | | | 200 | Magic Morning Star +5 | 124/134/0/0 | D/-/C/- | 3 | | | 200 | Magic Morning Star +6 | 130/140/0/0 | D/-/C/- | | 1 | | 200 | Magic Morning Star +7 | 136/147/0/0 | D/-/C/- | | 1 | | 200 | Magic Morning Star +8 | 142/154/0/0 | D/-/C/- | | 2 | | 200 | Magic Morning Star +9 | 148/160/0/0 | D/-/C/- | | 3 | | 200 | Magic Morning Star +10 | 155/167/0/0 | D/-/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Morning Star +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
14% STR, 53% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Morning Star +0 | 124/132/0/0 | E/-/C/- | 1 | | 200 | Enchanted Morning Star +1 | 128/135/0/0 | E/-/C/- | 1 | | 200 | Enchanted Morning Star +2 | 133/139/0/0 | E/-/C/- | 1 | | 200 | Enchanted Morning Star +3 | 138/143/0/0 | E/-/B/- | 2 | | 200 | Enchanted Morning Star +4 | 143/147/0/0 | E/-/B/- | 3 | | 200 | Enchanted Morning Star +5 | 148/153/0/0 | E/-/B/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Morning Star +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
29% STR, 54% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Morning Star +0 | 84/102/0/0 | D/-/-/C | 300/0/110/- | 1 | | | 200 | Divine Morning Star +1 | 89/108/0/0 | D/-/-/C | 300/0/110/- | 1 | | | 200 | Divine Morning Star +2 | 95/115/0/0 | D/-/-/C | 300/0/110/- | 1 | | | 200 | Divine Morning Star +3 | 100/122/0/0 | D/-/-/C | 300/0/110/- | 2 | | | 200 | Divine Morning Star +4 | 106/129/0/0 | D/-/-/C | 300/0/110/- | 2 | | | 200 | Divine Morning Star +5 | 112/136/0/0 | D/-/-/C | 300/0/110/- | 3 | | | 200 | Divine Morning Star +6 | 117/142/0/0 | D/-/-/C | 300/0/110/- | | 1 | | 200 | Divine Morning Star +7 | 123/149/0/0 | D/-/-/C | 300/0/110/- | | 1 | | 200 | Divine Morning Star +8 | 128/156/0/0 | D/-/-/C | 300/0/110/- | | 2 | | 200 | Divine Morning Star +9 | 134/163/0/0 | D/-/-/C | 300/0/110/- | | 3 | | 200 | Divine Morning Star +10 | 140/170/0/0 | D/-/-/C | 300/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Morning Star +5
- White Titanite Chunk
Ascended by Andre of Astora with Dark Ember.
27% STR, 63% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Morning Star +0 | 114/124/0/0 | D/-/-/C | 300/0/-/110 | 1 | | 200 | Occult Morning Star +1 | 120/130/0/0 | D/-/-/C | 300/0/-/110 | 1 | | 200 | Occult Morning Star +2 | 127/136/0/0 | D/-/-/C | 300/0/-/110 | 1 | | 200 | Occult Morning Star +3 | 134/142/0/0 | D/-/-/C | 300/0/-/110 | 2 | | 200 | Occult Morning Star +4 | 141/148/0/0 | D/-/-/C | 300/0/-/110 | 3 | | 200 | Occult Morning Star +5 | 148/155/0/0 | D/-/-/C | 300/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Morning Star +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Morning Star +0 | 107/0/107/0 | -/-/-/- | 45/10/30/30 | 1 | | | 200 | Fire Morning Star +1 | 116/0/116/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 200 | Fire Morning Star +2 | 124/0/124/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 200 | Fire Morning Star +3 | 132/0/132/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 200 | Fire Morning Star +4 | 141/0/141/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 200 | Fire Morning Star +5 | 149/0/149/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 200 | Fire Morning Star +6 | 159/0/159/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 200 | Fire Morning Star +7 | 169/0/169/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 200 | Fire Morning Star +8 | 179/0/179/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 200 | Fire Morning Star +9 | 189/0/189/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 200 | Fire Morning Star +10 | 199/0/199/0 | -/-/-/- | 45/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Morning Star +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Morning Star +0 | 131/0/149/0 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Chaos Morning Star +1 | 138/0/157/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 200 | Chaos Morning Star +2 | 146/0/166/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 200 | Chaos Morning Star +3 | 153/0/174/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 200 | Chaos Morning Star +4 | 160/0/182/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 200 | Chaos Morning Star +5 | 167/0/190/0 | -/-/-/- | 45/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 8 Strength is required
# Pickaxe
> *Traditionally a mining tool, but the hard cone on the pommel is effective in battle.*
>
> *A downward swing of the Pickaxe can crush stone; a human head would be an afterthought.*
### Availability
---
Drop by Infested Barbarians (with boulders) in Blighttown (5% drop rate).
### General Information
---
This weapon, and the Warpick, deal reduced poise damage similar to Straight Swords and Halberds.
Higher strength scaling, no dexterity scaling but slightly shorter range than the Warpick.
Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Pickaxe | 89/0/0/0
(Thrust) | 100 | 250 | 5.0 | 141/0/0/0
B/-/-/- | 45/10/30/30 | 30 | 50 |
|
### Move Set
---
**1 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2** | Slow downward swing. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal swing. | |
**2 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2** | Slow downward swing. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** or **L2** | Guard. | |
Strong attack (1-handed & 2-handed) is replaced by a slow downward swing. ### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
88% STR scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Pickaxe +0 | 89/0/0/0 | B/-/-/- | | | | | | Pickaxe +1 | 97/0/0/0 | B/-/-/- | 1 | | | | 200 | Pickaxe +2 | 106/0/0/0 | B/-/-/- | 1 | | | | 200 | Pickaxe +3 | 115/0/0/0 | B/-/-/- | 2 | | | | 200 | Pickaxe +4 | 124/0/0/0 | B/-/-/- | 2 | | | | 200 | Pickaxe +5 | 133/0/0/0 | B/-/-/- | 3 | | | | 200 | Pickaxe +6 | 142/0/0/0 | B/-/-/- | | 1 | | | 200 | Pickaxe +7 | 151/0/0/0 | B/-/-/- | | 1 | | | 200 | Pickaxe +8 | 160/0/0/0 | B/-/-/- | | 2 | | | 200 | Pickaxe +9 | 169/0/0/0 | B/-/-/- | | 2 | | | 200 | Pickaxe +10 | 178/0/0/0 | B/-/-/- | | 3 | | | 200 | Pickaxe +11 | 186/0/0/0 | A/-/-/- | | | 1 | | 200 | Pickaxe +12 | 195/0/0/0 | A/-/-/- | | | 1 | | 200 | Pickaxe +13 | 204/0/0/0 | A/-/-/- | | | 2 | | 200 | Pickaxe +14 | 213/0/0/0 | A/-/-/- | | | 3 | | 200 | Pickaxe +15 | 222/0/0/0 | A/-/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Pickaxe +5
- Titanite
Ascended by Andre of Astora with Large Ember.
66% STR scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Pickaxe +0 | 153/0/0/0 | C/-/-/- | 1 | 200 | Raw Pickaxe +1 | 163/0/0/0 | C/-/-/- | 1 | 200 | Raw Pickaxe +2 | 173/0/0/0 | C/-/-/- | 1 | 200 | Raw Pickaxe +3 | 183/0/0/0 | C/-/-/- | 2 | 200 | Raw Pickaxe +4 | 193/0/0/0 | C/-/-/- | 2 | 200 | Raw Pickaxe +5 | 204/0/0/0 | C/-/-/- | 3 | 200 |
|
#### Crystal
---
Pickaxe durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Pickaxe +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
88% STR scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Pickaxe +0 | 195/0/0/0 | A/-/-/- | 1 | | 200 | Crystal Pickaxe +1 | 204/0/0/0 | A/-/-/- | 1 | | 200 | Crystal Pickaxe +2 | 213/0/0/0 | A/-/-/- | 1 | | 200 | Crystal Pickaxe +3 | 222/0/0/0 | A/-/-/- | 2 | | 200 | Crystal Pickaxe +4 | 231/0/0/0 | A/-/-/- | 3 | | 200 | Crystal Pickaxe +5 | 240/0/0/0 | A/-/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Pickaxe +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Pickaxe +0 | 160/0/0/160 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Lightning Pickaxe +1 | 172/0/0/172 | -/-/-/- | 45/10/30/32.4 | 1 | | 200 | Lightning Pickaxe +2 | 185/0/0/185 | -/-/-/- | 45/10/30/34.8 | 1 | | 200 | Lightning Pickaxe +3 | 197/0/0/197 | -/-/-/- | 45/10/30/37.2 | 2 | | 200 | Lightning Pickaxe +4 | 210/0/0/210 | -/-/-/- | 45/10/30/39.6 | 3 | | 200 | Lightning Pickaxe +5 | 222/0/0/222 | -/-/-/- | 45/10/30/42 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Pickaxe +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
25% STR, 63% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Pickaxe +0 | 100/108/0/0 | D/-/C/- | 1 | | | 200 | Magic Pickaxe +1 | 107/115/0/0 | D/-/C/- | 1 | | | 200 | Magic Pickaxe +2 | 113/122/0/0 | D/-/C/- | 1 | | | 200 | Magic Pickaxe +3 | 120/129/0/0 | D/-/C/- | 2 | | | 200 | Magic Pickaxe +4 | 127/136/0/0 | D/-/C/- | 2 | | | 200 | Magic Pickaxe +5 | 134/144/0/0 | D/-/C/- | 3 | | | 200 | Magic Pickaxe +6 | 140/151/0/0 | D/-/C/- | | 1 | | 200 | Magic Pickaxe +7 | 147/158/0/0 | D/-/C/- | | 1 | | 200 | Magic Pickaxe +8 | 154/165/0/0 | D/-/C/- | | 2 | | 200 | Magic Pickaxe +9 | 160/172/0/0 | D/-/C/- | | 3 | | 200 | Magic Pickaxe +10 | 167/180/0/0 | D/-/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Pickaxe +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Pickaxe +0 | 134/142/0/0 | E/-/C/- | 1 | | 200 | Enchanted Pickaxe +1 | 139/146/0/0 | E/-/C/- | 1 | | 200 | Enchanted Pickaxe +2 | 144/150/0/0 | E/-/B/- | 1 | | 200 | Enchanted Pickaxe +3 | 150/154/0/0 | E/-/B/- | 2 | | 200 | Enchanted Pickaxe +4 | 155/159/0/0 | D/-/A/- | 3 | | 200 | Enchanted Pickaxe +5 | 160/164/0/0 | D/-/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Pickaxe +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
34% STR, 63% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Pickaxe +0 | 90/109/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 200 | Divine Pickaxe +1 | 96/116/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 200 | Divine Pickaxe +2 | 102/124/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 200 | Divine Pickaxe +3 | 108/131/0/0 | D/-/-/C | 0/0/110/- | 2 | | | 200 | Divine Pickaxe +4 | 114/138/0/0 | D/-/-/C | 0/0/110/- | 2 | | | 200 | Divine Pickaxe +5 | 120/146/0/0 | D/-/-/C | 0/0/110/- | 3 | | | 200 | Divine Pickaxe +6 | 125/153/0/0 | D/-/-/C | 0/0/110/- | | 1 | | 200 | Divine Pickaxe +7 | 132/160/0/0 | D/-/-/C | 0/0/110/- | | 1 | | 200 | Divine Pickaxe +8 | 138/167/0/0 | D/-/-/C | 0/0/110/- | | 2 | | 200 | Divine Pickaxe +9 | 144/175/0/0 | D/-/-/C | 0/0/110/- | | 3 | | 200 | Divine Pickaxe +10 | 150/182/0/0 | D/-/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Adds magic damage. Larger damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Pickaxe +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
32% STR, 74% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Pickaxe +0 | 122/134/0/0 | D/-/-/B | 0/0/-/110 | 1 | | 200 | Occult Pickaxe +1 | 129/140/0/0 | D/-/-/B | 0/0/-/110 | 1 | | 200 | Occult Pickaxe +2 | 136/147/0/0 | D/-/-/B | 0/0/-/110 | 1 | | 200 | Occult Pickaxe +3 | 143/154/0/0 | D/-/-/B | 0/0/-/110 | 2 | | 200 | Occult Pickaxe +4 | 151/160/0/0 | D/-/-/B | 0/0/-/110 | 3 | | 200 | Occult Pickaxe +5 | 158/167/0/0 | D/-/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Pickaxe +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Pickaxe +0 | 115/0/115/0 | -/-/-/- | 45/10/30/30 | 1 | | | 200 | Fire Pickaxe +1 | 124/0/124/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 200 | Fire Pickaxe +2 | 133/0/133/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 200 | Fire Pickaxe +3 | 142/0/142/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 200 | Fire Pickaxe +4 | 151/0/151/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 200 | Fire Pickaxe +5 | 160/0/160/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 200 | Fire Pickaxe +6 | 170/0/170/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 200 | Fire Pickaxe +7 | 181/0/181/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 200 | Fire Pickaxe +8 | 192/0/192/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 200 | Fire Pickaxe +9 | 202/0/202/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 200 | Fire Pickaxe +10 | 213/0/213/0 | -/-/-/- | 45/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Pickaxe +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Pickaxe +0 | 138/0/160/0 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Chaos Pickaxe +1 | 146/0/169/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 200 | Chaos Pickaxe +2 | 154/0/178/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 200 | Chaos Pickaxe +3 | 161/0/186/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 200 | Chaos Pickaxe +4 | 169/0/195/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 200 | Chaos Pickaxe +5 | 177/0/204/0 | -/-/-/- | 45/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 10 Strength is required.
# Reinforced Club
> *A club with leather nailed to the pommel.*
>
> *The burg Undead merchant proudly peddles this club, but its reinforcement is shoddy.*
>
> *Indeed, its attack is stronger, but the club is no longer dependably sturdy.*
### Availability
---
Sold by Undead Merchant (Male) in the Undead Burg for 350 Souls
### General Information
---
Bleed build-up is 30 per strike.
Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Very useful for low-level builds. Strong leaping attack is effective in many situations. Does a lot of damage when upgraded with Lightning or Fire (which doesn't depend of stat scaling).
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Reinforced Club | 97/0/0/0
(Strike) | 100 | 100 | 4.0 | 121/0/0/0
C/-/-/- | 45/10/30/30 | 30 | 300/0/-/- | 50 |
|
### Move Set
---
**1 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Jumping overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal swing. | |
**2 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Jumping overhead chop into overhead chop. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by a leaping smash, followed up by a right-to-left swing.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
75% STR scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Reinforced Club +0 | 97/0/0/0 | C/-/-/- | | | | | | Reinforced Club +1 | 106/0/0/0 | C/-/-/- | 1 | | | | 200 | Reinforced Club +2 | 116/0/0/0 | C/-/-/- | 1 | | | | 200 | Reinforced Club +3 | 126/0/0/0 | C/-/-/- | 2 | | | | 200 | Reinforced Club +4 | 135/0/0/0 | C/-/-/- | 2 | | | | 200 | Reinforced Club +5 | 145/0/0/0 | C/-/-/- | 3 | | | | 200 | Reinforced Club +6 | 155/0/0/0 | B/-/-/- | | 1 | | | 200 | Reinforced Club +7 | 164/0/0/0 | B/-/-/- | | 1 | | | 200 | Reinforced Club +8 | 174/0/0/0 | B/-/-/- | | 2 | | | 200 | Reinforced Club +9 | 184/0/0/0 | B/-/-/- | | 2 | | | 200 | Reinforced Club +10 | 194/0/0/0 | B/-/-/- | | 3 | | | 200 | Reinforced Club +11 | 203/0/0/0 | B/-/-/- | | | 1 | | 200 | Reinforced Club +12 | 213/0/0/0 | B/-/-/- | | | 1 | | 200 | Reinforced Club +13 | 223/0/0/0 | B/-/-/- | | | 2 | | 200 | Reinforced Club +14 | 232/0/0/0 | B/-/-/- | | | 3 | | 200 | Reinforced Club +15 | 242/0/0/0 | B/-/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Reinforced Club+5
- Titanite
Ascended by Andre of Astora with Large Ember.
56% STR scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Reinforced Club +0 | 168/0/0/0 | C/-/-/- | 1 | 200 | Raw Reinforced Club +1 | 179/0/0/0 | C/-/-/- | 1 | 200 | Raw Reinforced Club +2 | 190/0/0/0 | C/-/-/- | 1 | 200 | Raw Reinforced Club +3 | 201/0/0/0 | C/-/-/- | 2 | 200 | Raw Reinforced Club +4 | 212/0/0/0 | C/-/-/- | 2 | 200 | Raw Reinforced Club +5 | 224/0/0/0 | C/-/-/- | 3 | 200 |
|
#### Crystal
---
Reinforced Club durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Reinforced Club+10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
75% STR scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Reinforced Club +0 | 213/0/0/0 | B/-/-/- | 1 | | 200 | Crystal Reinforced Club +1 | 223/0/0/0 | B/-/-/- | 1 | | 200 | Crystal Reinforced Club +2 | 232/0/0/0 | B/-/-/- | 1 | | 200 | Crystal Reinforced Club +3 | 242/0/0/0 | B/-/-/- | 2 | | 200 | Crystal Reinforced Club +4 | 252/0/0/0 | B/-/-/- | 3 | | 200 | Crystal Reinforced Club +5 | 261/0/0/0 | B/-/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Reinforced Club+10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Reinforced Club +0 | 174/0/0/174 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Lightning Reinforced Club +1 | 188/0/0/188 | -/-/-/- | 45/10/30/32.4 | 1 | | 200 | Lightning Reinforced Club +2 | 201/0/0/201 | -/-/-/- | 45/10/30/34.8 | 1 | | 200 | Lightning Reinforced Club +3 | 215/0/0/215 | -/-/-/- | 45/10/30/37.2 | 2 | | 200 | Lightning Reinforced Club +4 | 228/0/0/228 | -/-/-/- | 45/10/30/39.6 | 3 | | 200 | Lightning Reinforced Club +5 | 242/0/0/242 | -/-/-/- | 45/10/30/42 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Reinforced Club+5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
21% STR, 54% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Reinforced Club +0 | 109/118/0/0 | D/-/C/- | 1 | | | 200 | Magic Reinforced Club +1 | 116/126/0/0 | D/-/C/- | 1 | | | 200 | Magic Reinforced Club +2 | 124/134/0/0 | D/-/C/- | 1 | | | 200 | Magic Reinforced Club +3 | 131/142/0/0 | D/-/C/- | 2 | | | 200 | Magic Reinforced Club +4 | 138/150/0/0 | D/-/C/- | 2 | | | 200 | Magic Reinforced Club +5 | 146/158/0/0 | D/-/C/- | 3 | | | 200 | Magic Reinforced Club +6 | 153/165/0/0 | D/-/C/- | | 1 | | 200 | Magic Reinforced Club +7 | 160/173/0/0 | D/-/C/- | | 1 | | 200 | Magic Reinforced Club +8 | 167/181/0/0 | D/-/C/- | | 2 | | 200 | Magic Reinforced Club +9 | 175/189/0/0 | D/-/C/- | | 3 | | 200 | Magic Reinforced Club +10 | 182/197/0/0 | D/-/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Reinforced Club+5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
14% STR, 53% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Reinforced Club +0 | 146/156/0/0 | E/-/C/- | 1 | | 200 | Enchanted Reinforced Club +1 | 151/160/0/0 | E/-/C/- | 1 | | 200 | Enchanted Reinforced Club +2 | 157/165/0/0 | E/-/C/- | 1 | | 200 | Enchanted Reinforced Club +3 | 163/170/0/0 | E/-/B/- | 2 | | 200 | Enchanted Reinforced Club +4 | 169/174/0/0 | E/-/B/- | 3 | | 200 | Enchanted Reinforced Club +5 | 175/180/0/0 | E/-/B/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Reinforced Club+5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
29% STR, 54% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Reinforced Club +0 | 97/120/0/0 | D/-/-/C | 300/0/110/- | 1 | | | 200 | Divine Reinforced Club +1 | 104/128/0/0 | D/-/-/C | 300/0/110/- | 1 | | | 200 | Divine Reinforced Club +2 | 110/136/0/0 | D/-/-/C | 300/0/110/- | 1 | | | 200 | Divine Reinforced Club +3 | 117/144/0/0 | D/-/-/C | 300/0/110/- | 2 | | | 200 | Divine Reinforced Club +4 | 123/152/0/0 | D/-/-/C | 300/0/110/- | 2 | | | 200 | Divine Reinforced Club +5 | 130/160/0/0 | D/-/-/C | 300/0/110/- | 3 | | | 200 | Divine Reinforced Club +6 | 136/168/0/0 | D/-/-/C | 300/0/110/- | | 1 | | 200 | Divine Reinforced Club +7 | 143/176/0/0 | D/-/-/C | 300/0/110/- | | 1 | | 200 | Divine Reinforced Club +8 | 149/184/0/0 | D/-/-/C | 300/0/110/- | | 2 | | 200 | Divine Reinforced Club +9 | 156/192/0/0 | D/-/-/C | 300/0/110/- | | 3 | | 200 | Divine Reinforced Club +10 | 162/200/0/0 | D/-/-/C | 300/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Reinforced Club+5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Dark Ember.
27% STR, 63% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Reinforced Club +0 | 134/146/0/0 | D/-/-/C | 300/0/-/110 | 1 | | 200 | Occult Reinforced Club +1 | 142/153/0/0 | D/-/-/C | 300/0/-/110 | 1 | | 200 | Occult Reinforced Club +2 | 150/160/0/0 | D/-/-/C | 300/0/-/110 | 1 | | 200 | Occult Reinforced Club +3 | 158/167/0/0 | D/-/-/C | 300/0/-/110 | 2 | | 200 | Occult Reinforced Club +4 | 166/175/0/0 | D/-/-/C | 300/0/-/110 | 3 | | 200 | Occult Reinforced Club +5 | 174/182/0/0 | D/-/-/C | 300/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Reinforced Club+5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Reinforced Club +0 | 126/0/126/0 | -/-/-/- | 45/10/30/30 | 1 | | | 200 | Fire Reinforced Club +1 | 135/0/135/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 200 | Fire Reinforced Club +2 | 145/0/145/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 200 | Fire Reinforced Club +3 | 155/0/155/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 200 | Fire Reinforced Club +4 | 164/0/164/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 200 | Fire Reinforced Club +5 | 174/0/174/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 200 | Fire Reinforced Club +6 | 186/0/186/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 200 | Fire Reinforced Club +7 | 197/0/197/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 200 | Fire Reinforced Club +8 | 209/0/209/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 200 | Fire Reinforced Club +9 | 221/0/221/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 200 | Fire Reinforced Club +10 | 232/0/232/0 | -/-/-/- | 45/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Reinforced Club+5
- Red Titanite
- Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Reinforced Club +0 | 153/0/174/0 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Chaos Reinforced Club +1 | 161/0/184/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 200 | Chaos Reinforced Club +2 | 170/0/194/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 200 | Chaos Reinforced Club +3 | 178/0/203/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 200 | Chaos Reinforced Club +4 | 187/0/213/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 200 | Chaos Reinforced Club +5 | 195/0/223/0 | -/-/-/- | 45/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 8 Strength is required.
# Warpick
> *Hammer with a large beak-shaped pommel.*
>
> *Originally a pickaxe; redesigned for battle.*
>
> *This simple but deadly weapon hits heavily with thrust damage, such that it easily cracks metal armor.*
### Availability
---
Sold by Andre of Astora for 800 Souls
### General Information
---
This weapon, and the Pickaxe, deal reduced poise damage equal to straight swords and halberds.
Lower strength scaling, but slightly longer range than the Pickaxe, also dexterity scaling not present with the Pickaxe.
Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Warpick | 91/0/0/0
(Thrust) | 100 | 220 | 3.5 | 111/10/0/0
C/D/-/- | 45/10/30/30 | 30 | 50 |
|
### Move Set
---
**1 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Slow right-to-left swing into slow left-to-right swing. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal swing. | |
**2 Handed** | |
---|
**R1** | Right-to-left horizontal swing. | |
**R2 — R2** | Slow right-to-left swing into slow left-to-right swing. | |
**Roll — R1** | Fast overhead chop. | |
**Backstep or Run — R1** | Fast running chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping overhead chop. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by a slow right-to-left swing, followed up by a slow left-to-right swing.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
60% STR, 30% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Warpick +0 | 91/0/0/0 | C/D/-/- | | | | | | Warpick +1 | 100/0/0/0 | C/D/-/- | 1 | | | | 200 | Warpick +2 | 109/0/0/0 | C/D/-/- | 1 | | | | 200 | Warpick +3 | 118/0/0/0 | C/D/-/- | 2 | | | | 200 | Warpick +4 | 127/0/0/0 | C/D/-/- | 2 | | | | 200 | Warpick +5 | 136/0/0/0 | C/D/-/- | 3 | | | | 200 | Warpick +6 | 145/0/0/0 | C/D/-/- | | 1 | | | 200 | Warpick +7 | 154/0/0/0 | C/D/-/- | | 1 | | | 200 | Warpick +8 | 163/0/0/0 | C/D/-/- | | 2 | | | 200 | Warpick +9 | 172/0/0/0 | C/D/-/- | | 2 | | | 200 | Warpick +10 | 182/0/0/0 | C/D/-/- | | 3 | | | 200 | Warpick +11 | 191/0/0/0 | C/D/-/- | | | 1 | | 200 | Warpick +12 | 200/0/0/0 | C/D/-/- | | | 1 | | 200 | Warpick +13 | 209/0/0/0 | C/D/-/- | | | 2 | | 200 | Warpick +14 | 218/0/0/0 | C/D/-/- | | | 3 | | 200 | Warpick +15 | 227/0/0/0 | C/D/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Warpick +5
- Titanite
Ascended by Andre of Astora with Large Ember.
45% STR, 23% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Warpick +0 | 157/0/0/0 | D/D/-/- | 1 | 200 | Raw Warpick +1 | 168/0/0/0 | D/D/-/- | 1 | 200 | Raw Warpick +2 | 178/0/0/0 | D/D/-/- | 1 | 200 | Raw Warpick +3 | 189/0/0/0 | D/D/-/- | 2 | 200 | Raw Warpick +4 | 199/0/0/0 | D/D/-/- | 2 | 200 | Raw Warpick +5 | 210/0/0/0 | D/D/-/- | 3 | 200 |
|
#### Crystal
---
Warpick durability reduced to **22**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Warpick +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
60% STR, 30% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Warpick +0 | 200/0/0/0 | C/D/-/- | 1 | | 200 | Crystal Warpick +1 | 209/0/0/0 | C/D/-/- | 1 | | 200 | Crystal Warpick +2 | 218/0/0/0 | C/D/-/- | 1 | | 200 | Crystal Warpick +3 | 227/0/0/0 | C/D/-/- | 2 | | 200 | Crystal Warpick +4 | 236/0/0/0 | C/D/-/- | 3 | | 200 | Crystal Warpick +5 | 245/0/0/0 | C/D/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Warpick +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Warpick +0 | 163/0/0/163 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Lightning Warpick +1 | 176/0/0/176 | -/-/-/- | 45/10/30/32.4 | 1 | | 200 | Lightning Warpick +2 | 189/0/0/189 | -/-/-/- | 45/10/30/34.8 | 1 | | 200 | Lightning Warpick +3 | 202/0/0/202 | -/-/-/- | 45/10/30/37.2 | 2 | | 200 | Lightning Warpick +4 | 214/0/0/214 | -/-/-/- | 45/10/30/39.6 | 3 | | 200 | Lightning Warpick +5 | 227/0/0/227 | -/-/-/- | 45/10/30/42 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Warpick +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
17% STR, 8% DEX, 65% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Warpick +0 | 102/111/0/0 | E/E/C/- | 1 | | | 200 | Magic Warpick +1 | 108/118/0/0 | E/E/C/- | 1 | | | 200 | Magic Warpick +2 | 115/125/0/0 | E/E/C/- | 1 | | | 200 | Magic Warpick +3 | 122/133/0/0 | E/E/C/- | 2 | | | 200 | Magic Warpick +4 | 129/140/0/0 | E/E/C/- | 2 | | | 200 | Magic Warpick +5 | 136/148/0/0 | E/E/C/- | 3 | | | 200 | Magic Warpick +6 | 142/155/0/0 | E/E/C/- | | 1 | | 200 | Magic Warpick +7 | 149/162/0/0 | E/E/C/- | | 1 | | 200 | Magic Warpick +8 | 156/170/0/0 | E/E/C/- | | 2 | | 200 | Magic Warpick +9 | 163/177/0/0 | E/E/C/- | | 3 | | 200 | Magic Warpick +10 | 170/185/0/0 | E/E/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Warpick +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
12% STR, 6% DEX, 63% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Warpick +0 | 136/146/0/0 | E/E/C/- | 1 | | 200 | Enchanted Warpick +1 | 141/150/0/0 | E/E/C/- | 1 | | 200 | Enchanted Warpick +2 | 146/154/0/0 | E/E/B/- | 1 | | 200 | Enchanted Warpick +3 | 152/159/0/0 | E/E/B/- | 2 | | 200 | Enchanted Warpick +4 | 157/163/0/0 | E/E/A/- | 3 | | 200 | Enchanted Warpick +5 | 163/169/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Warpick +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
23% STR, 12% DEX, 64% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Warpick +0 | 91/112/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 200 | Divine Warpick +1 | 97/120/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 200 | Divine Warpick +2 | 103/127/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 200 | Divine Warpick +3 | 109/135/0/0 | D/E/-/C | 0/0/110/- | 2 | | | 200 | Divine Warpick +4 | 115/142/0/0 | D/E/-/C | 0/0/110/- | 2 | | | 200 | Divine Warpick +5 | 122/150/0/0 | D/E/-/C | 0/0/110/- | 3 | | | 200 | Divine Warpick +6 | 128/157/0/0 | D/E/-/C | 0/0/110/- | | 1 | | 200 | Divine Warpick +7 | 134/165/0/0 | D/E/-/C | 0/0/110/- | | 1 | | 200 | Divine Warpick +8 | 140/172/0/0 | D/E/-/C | 0/0/110/- | | 2 | | 200 | Divine Warpick +9 | 146/180/0/0 | D/E/-/C | 0/0/110/- | | 3 | | 200 | Divine Warpick +10 | 152/187/0/0 | D/E/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Warpick +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
22% STR, 11% DEX, 76% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Warpick +0 | 126/136/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Warpick +1 | 133/142/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Warpick +2 | 141/149/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Warpick +3 | 148/156/0/0 | D/E/-/B | 0/0/-/110 | 2 | | 200 | Occult Warpick +4 | 156/163/0/0 | D/E/-/B | 0/0/-/110 | 3 | | 200 | Occult Warpick +5 | 163/170/0/0 | D/E/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Warpick +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Warpick +0 | 118/0/118/0 | -/-/-/- | 45/10/30/30 | 1 | | | 200 | Fire Warpick +1 | 127/0/127/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 200 | Fire Warpick +2 | 136/0/136/0 | -/-/-/- | 45/10/3.60/30 | 1 | | | 200 | Fire Warpick +3 | 145/0/145/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 200 | Fire Warpick +4 | 154/0/154/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 200 | Fire Warpick +5 | 163/0/163/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 200 | Fire Warpick +6 | 174/0/174/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 200 | Fire Warpick +7 | 185/0/185/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 200 | Fire Warpick +8 | 196/0/196/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 200 | Fire Warpick +9 | 207/0/207/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 200 | Fire Warpick +10 | 218/0/218/0 | -/-/-/- | 45/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Warpick +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Warpick +0 | 142/0/163/0 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Chaos Warpick +1 | 150/0/172/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 200 | Chaos Warpick +2 | 158/0/182/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 200 | Chaos Warpick +3 | 165/0/191/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 200 | Chaos Warpick +4 | 173/0/200/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 200 | Chaos Warpick +5 | 181/0/209/0 | -/-/-/- | 45/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 8 Strength is required.
# Great Hammers
Even larger and more forceful than regular Hammers, Great Hammers deliver tremendous Strike damage capable of toppling even the toughest foes. Due to their weight and slow attacks, proper timing is crucial—connecting with a hit often guarantees substantial follow-up opportunities, but missing leaves you wide open. Players usually need to wield Great Hammers two-handed due to their extreme Strength requirements. Though challenging to use in fast-paced fights, the raw damage and poise-breaking potential justify their hefty demands.
# Demon's Great Hammer
> *Demon weapon built from the stone archtrees.*
>
> *Used by lesser demons at North Undead Asylum.*
>
> *This hammer is imbued with no special power,*
>
> *but can merrily beat foes to a pulp,*
>
> *providing you have the strength to wield it.*
### Availability
---
Asylum Demon drop, but only if killed the first time you encounter it, without using the escape door
Trade a Sack with Snuggly the Crow
To assist in the Asylum Demon fight, choose Black Firebombs as a Gift or wait until NG+ to be able to beat him easier.
### General Information
---
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Demon's Great Hammer | 138/0/0/0
(Strike) | 100 | 600 | 22 | 461/0/0/0
B/-/-/- | 50/10/35/35 | 32 | 50 |
|
### Move Set
---
**1 Handed** | |
---|
**R1 — R1** | Right-to-left horizontal smashes. | |
**R2** | Heavy overhead smash. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Running overhead smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal smash. | |
**2 Handed** | |
---|
**R1 — R1** | Right-to-left horizontal smashes. | |
**R2** | Heavy overhead smash. | |
**Roll — R1** | Fast ground slam. | |
**Backstep or Run — R1** | Running overhead smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
81% STR scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Frampt Souls |
---|
Demon's Great Hammer +0 | 138/0/0/0 | B/-/-/- | | | | | 50 | Demon's Great Hammer +1 | 151/0/0/0 | B/-/-/- | 1 | | | | 50 | Demon's Great Hammer +2 | 165/0/0/0 | B/-/-/- | 1 | | | | 50 | Demon's Great Hammer +3 | 179/0/0/0 | B/-/-/- | 2 | | | | 50 | Demon's Great Hammer +4 | 193/0/0/0 | B/-/-/- | 2 | | | | 50 | Demon's Great Hammer +5 | 207/0/0/0 | B/-/-/- | 3 | | | | 50 | Demon's Great Hammer +6 | 220/0/0/0 | B/-/-/- | | 1 | | | 50 | Demon's Great Hammer +7 | 234/0/0/0 | B/-/-/- | | 1 | | | 50 | Demon's Great Hammer +8 | 248/0/0/0 | B/-/-/- | | 2 | | | 50 | Demon's Great Hammer +9 | 262/0/0/0 | B/-/-/- | | 2 | | | 50 | Demon's Great Hammer +10 | 276/0/0/0 | B/-/-/- | | 3 | | | 50 | Demon's Great Hammer +11 | 289/0/0/0 | B/-/-/- | | | 1 | | 50 | Demon's Great Hammer +12 | 303/0/0/0 | B/-/-/- | | | 1 | | 50 | Demon's Great Hammer +13 | 317/0/0/0 | B/-/-/- | | | 2 | | 50 | Demon's Great Hammer +14 | 331/0/0/0 | B/-/-/- | | | 3 | | 50 | Demon's Great Hammer +15 | 345/0/0/0 | B/-/-/- | | | | 1 | 50 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Demon's Great Hammer +5
- Titanite.
Ascended by Andre of Astora with Large Ember.
60% STR scaling.
Name | Damage | Stat Bonuses | L. Shard | Frampt Souls |
---|
Raw Demon's Great Hammer +0 | 238/0/0/0 | C/-/-/- | 1 | 50 | Raw Demon's Great Hammer +1 | 254/0/0/0 | C/-/-/- | 1 | 50 | Raw Demon's Great Hammer +2 | 270/0/0/0 | C/-/-/- | 1 | 50 | Raw Demon's Great Hammer +3 | 286/0/0/0 | C/-/-/- | 2 | 50 | Raw Demon's Great Hammer +4 | 302/0/0/0 | C/-/-/- | 2 | 50 | Raw Demon's Great Hammer +5 | 318/0/0/0 | C/-/-/- | 3 | 50 |
|
#### Crystal
---
Demon's Great Hammer durability reduced to **60**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Demon's Great Hammer +10
- Titanite.
Ascended by the Giant Blacksmith with Crystal Ember.
81% STR scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Frampt Souls |
---|
Cryst.Demon's Great Hammer +0 | 303/0/0/0 | B/-/-/- | 1 | | 1 | Cryst.Demon's Great Hammer +1 | 317/0/0/0 | B/-/-/- | 1 | | 1 | Cryst.Demon's Great Hammer +2 | 331/0/0/0 | B/-/-/- | 1 | | 1 | Cryst.Demon's Great Hammer +3 | 345/0/0/0 | B/-/-/- | 2 | | 1 | Cryst.Demon's Great Hammer +4 | 358/0/0/0 | B/-/-/- | 3 | | 1 | Cryst.Demon's Great Hammer +5 | 372/0/0/0 | B/-/-/- | | 1 | 1 |
|
#### Lightning
---
Lighting Damage Added. All stat bonuses removed.
Requires
- Demon's Great Hammer +10
- Titanite.
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Frampt Souls |
---|
Ltng. Demon's Great Hammer +0 | 248/0/0/248 | -/-/-/- | 55/10/35/35 | 1 | | 500 | Ltng. Demon's Great Hammer +1 | 267/0/0/267 | -/-/-/- | 55/10/35/37.8 | 1 | | 500 | Ltng. Demon's Great Hammer +2 | 287/0/0/287 | -/-/-/- | 55/10/35/40.6 | 1 | | 500 | Ltng. Demon's Great Hammer +3 | 306/0/0/306 | -/-/-/- | 55/10/35/43.4 | 2 | | 500 | Ltng. Demon's Great Hammer +4 | 325/0/0/325 | -/-/-/- | 55/10/35/46.2 | 3 | | 500 | Ltng. Demon's Great Hammer +5 | 345/0/0/345 | -/-/-/- | 55/10/35/49 | | 1 | 500 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Demon's Great Hammer +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
23% STR, 58% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Frampt Souls |
---|
Magic Demon's Great Hammer +0 | 156/168/0/0 | D/-/C/- | 1 | | | 50 | Magic Demon's Great Hammer +1 | 166/179/0/0 | D/-/C/- | 1 | | | 50 | Magic Demon's Great Hammer +2 | 176/190/0/0 | D/-/C/- | 1 | | | 50 | Magic Demon's Great Hammer +3 | 187/201/0/0 | D/-/C/- | 2 | | | 50 | Magic Demon's Great Hammer +4 | 197/212/0/0 | D/-/C/- | 2 | | | 50 | Magic Demon's Great Hammer +5 | 208/224/0/0 | D/-/C/- | 3 | | | 50 | Magic Demon's Great Hammer +6 | 218/235/0/0 | D/-/C/- | | 1 | | 50 | Magic Demon's Great Hammer +7 | 228/246/0/0 | D/-/C/- | | 1 | | 50 | Magic Demon's Great Hammer +8 | 239/257/0/0 | D/-/C/- | | 2 | | 50 | Magic Demon's Great Hammer +9 | 249/268/0/0 | D/-/C/- | | 3 | | 50 | Magic Demon's Great Hammer +10 | 260/280/0/0 | D/-/C/- | | | 1 | 50 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Demon's Great Hammer +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
16% STR, 57% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Frampt Souls |
---|
Ench. Demon's Great Hammer +0 | 208/220/0/0 | E/-/C/- | 1 | | 50 | Ench. Demon's Great Hammer +1 | 216/226/0/0 | E/-/C/- | 1 | | 50 | Ench. Demon's Great Hammer +2 | 224/233/0/0 | E/-/C/- | 1 | | 50 | Ench. Demon's Great Hammer +3 | 232/239/0/0 | E/-/B/- | 2 | | 50 | Ench. Demon's Great Hammer +4 | 241/246/0/0 | E/-/B/- | 3 | | 50 | Ench. Demon's Great Hammer +5 | 249/255/0/0 | E/-/A/- | | 1 | 50 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Demon's Great Hammer +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
31% STR, 58% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Frampt Souls |
---|
Divine Demon's Great Hammer +0 | 139/171/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 800 | Divine Demon's Great Hammer +1 | 148/182/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 800 | Divine Demon's Great Hammer +2 | 158/193/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 800 | Divine Demon's Great Hammer +3 | 167/205/0/0 | D/-/-/C | 0/0/110/- | 2 | | | 800 | Divine Demon's Great Hammer +4 | 176/216/0/0 | D/-/-/C | 0/0/110/- | 2 | | | 800 | Divine Demon's Great Hammer +5 | 186/228/0/0 | D/-/-/C | 0/0/110/- | 3 | | | 800 | Divine Demon's Great Hammer +6 | 195/239/0/0 | D/-/-/C | 0/0/110/- | | 1 | | 800 | Divine Demon's Great Hammer +7 | 204/250/0/0 | D/-/-/C | 0/0/110/- | | 1 | | 800 | Divine Demon's Great Hammer +8 | 213/262/0/0 | D/-/-/C | 0/0/110/- | | 2 | | 800 | Divine Demon's Great Hammer +9 | 223/273/0/0 | D/-/-/C | 0/0/110/- | | 3 | | 800 | Divine Demon's Great Hammer +10 | 232/285/0/0 | D/-/-/C | 0/0/110/- | | | 1 | 800 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Demon's Great Hammer +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
29% STR, 68% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Frampt Souls |
---|
Occult Demon's Great Hammer +0 | 190/208/0/0 | D/-/-/C | 0/0/-/110 | 1 | | 800 | Occult Demon's Great Hammer +1 | 201/218/0/0 | D/-/-/C | 0/0/-/110 | 1 | | 800 | Occult Demon's Great Hammer +2 | 212/228/0/0 | D/-/-/C | 0/0/-/110 | 1 | | 800 | Occult Demon's Great Hammer +3 | 224/239/0/0 | D/-/-/C | 0/0/-/110 | 2 | | 800 | Occult Demon's Great Hammer +4 | 235/249/0/0 | D/-/-/B | 0/0/-/110 | 3 | | 800 | Occult Demon's Great Hammer +5 | 246/260/0/0 | D/-/-/B | 0/0/-/110 | | 1 | 800 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Demon's Great Hammer +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Frampt Souls |
---|
Fire Demon's Great Hammer +0 | 179/0/179/0 | -/-/-/- | 50/10/35/35 | 1 | | | 800 | Fire Demon's Great Hammer +1 | 193/0/193/0 | -/-/-/- | 50/10/35.4/35 | 1 | | | 800 | Fire Demon's Great Hammer +2 | 207/0/207/0 | -/-/-/- | 50/10/35.7/35 | 1 | | | 800 | Fire Demon's Great Hammer +3 | 220/0/220/0 | -/-/-/- | 50/10/36/35 | 2 | | | 800 | Fire Demon's Great Hammer +4 | 234/0/234/0 | -/-/-/- | 50/10/36.4/35 | 2 | | | 800 | Fire Demon's Great Hammer +5 | 248/0/248/0 | -/-/-/- | 50/10/36.7/35 | 3 | | | 800 | Fire Demon's Great Hammer +6 | 264/0/264/0 | -/-/-/- | 50/10/37.1/35 | | 1 | | 800 | Fire Demon's Great Hammer +7 | 281/0/281/0 | -/-/-/- | 50/10/37.5/35 | | 1 | | 800 | Fire Demon's Great Hammer +8 | 298/0/298/0 | -/-/-/- | 50/10/37.8/35 | | 2 | | 800 | Fire Demon's Great Hammer +9 | 314/0/314/0 | -/-/-/- | 50/10/38.2/35 | | 3 | | 800 | Fire Demon's Great Hammer +10 | 331/0/331/0 | -/-/-/- | 50/10/38.5/35 | | | 1 | 800 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Demon's Great Hammer +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Frampt Souls |
---|
Chaos Demon's Great Hammer +0 | 216/0/248/0 | -/-/-/- | 50/10/35/35 | 1 | | 800 | Chaos Demon's Great Hammer +1 | 228/0/262/0 | -/-/-/- | 50/10/35.7/35 | 1 | | 800 | Chaos Demon's Great Hammer +2 | 240/0/276/0 | -/-/-/- | 50/10/36.4/35 | 1 | | 800 | Chaos Demon's Great Hammer +3 | 251/0/289/0 | -/-/-/- | 50/10/37.1/35 | 2 | | 800 | Chaos Demon's Great Hammer +4 | 264/0/303/0 | -/-/-/- | 50/10/37.8/35 | 3 | | 800 | Chaos Demon's Great Hammer +5 | 276/0/317/0 | -/-/-/- | 50/10/38.5/35 | | 1 | 800 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 31 Strength is required.
# Dragon Tooth
> *Created from an everlasting dragon tooth.*
>
> *Legendary great hammer of Havel the Rock.*
>
> *The dragon tooth will never break as it is harder than stone, and it grants its wielder resistance to magic and flame.*
### Availability
---
Treasure from a chest in a dark room behind an illusory wall in Anor Londo, along with Havel's Set's chests, Havel's Greatshield's chest, and a Mimic
### General Information
---
Can be enchanted.
Raises Fire and Magic defense by 20 points.
Its description refers to the fact that it has 999 Durability, but it degrades like normal weapons.
In fact, as all Great-Hammers have the Grant magic attack which can forcibly be activated with glitches, it can technically be broken with 5 of its attacks.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Dragon Tooth | 290/0/0/0
(Strike) | 100 | 999 | 18 | 401/0/0/0
D/-/-/- | 50/10/35/35 | 32 | 5,000 |
|
### Move Set
---
**1 Handed** | |
---|
**R1 — R1** | Right-to-left horizontal smashes. | |
**R2** | Heavy overhead smash. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Running overhead smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal smash. | |
**2 Handed** | |
---|
**R1 — R1** | Right-to-left horizontal smashes. | |
**R2** | Heavy overhead smash. | |
**Roll — R1** | Fast ground slam. | |
**Backstep or Run — R1** | Running overhead smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
Requires
- Dragon Scale
35% STR scaling.
Name | Damage | Stat Bonuses | Dragon Scale | Souls |
---|
Dragon Tooth +0 | 290/0/0/0 | D/-/-/- | | | Dragon Tooth +1 | 319/0/0/0 | D/-/-/- | 1 | 10,000 | Dragon Tooth +2 | 348/0/0/0 | D/-/-/- | 1 | 10,000 | Dragon Tooth +3 | 377/0/0/0 | D/-/-/- | 2 | 10,000 | Dragon Tooth +4 | 406/0/0/0 | D/-/-/- | 2 | 10,000 | Dragon Tooth +5 | 435/0/0/0 | D/-/-/- | 4 | 10,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 27 Strength is required.
# Grant
> *A legendary weapon of the Way of White,*
>
> *granted to an Undead paladin long ago.*
>
> *This mass of iron can only be lifted by those with inhuman strength, but it is blessed,*
>
> *and very effective against agents of Dark.*
### Availability
---
Paladin Leeroy drop in the Tomb of the Giants
### General Information
---
Like all weapons that have a Holy modifier, Skeleton enemies in The Catacombs will not reassemble when killed with it even if the Necromancers are still alive.
Image | Name | Damage | Critical | Aux Effects | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Grant | 130/130/0/0
(Strike) | 100 | 0/0/130/- | 600 | 24 | 501/0/0/30
B/-/-/A | 50/10/35/35 | 32 | 100 |
|
### Move Set
---
**1 Handed** | |
---|
**R1 — R1** | Right-to-left horizontal smashes. | |
**R2** | Heavy overhead smash. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Running overhead smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal smash. | |
**2 Handed** | |
---|
**R1 — R1** | Right-to-left horizontal smashes. | |
**R2** | Wrath of the Gods. | Consumes 200 durability. |
**Roll — R1** | Fast ground slam. | |
**Backstep or Run — R1** | Running overhead smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** or **L2** | Guard. | |
- Strong attack (2-handed) is replaced by a Wrath of the Gods effect that scales with the weapon's Magic damage. This attack uses 200 durability points per use.
### Upgrades
---
Requires
- Twinkling Titanite
84% STR, 116% FAI scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Grant +0 | 130/130/0/0 | B/-/-/A | | | Grant +1 | 143/143/0/0 | B/-/-/A | 1 | 2,000 | Grant +2 | 156/156/0/0 | B/-/-/A | 1 | 2,000 | Grant +3 | 169/169/0/0 | B/-/-/A | 2 | 2,000 | Grant +4 | 182/182/0/0 | B/-/-/A | 2 | 2,000 | Grant +5 | 195/195/0/0 | B/-/-/A | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 34 Strength is required.
# Great Club
> *Giant tree branch serves as a wooden club.*
>
> *Smashes enemies from upside the head.*
>
> *The leaping attack is a trademark of clubs,*
>
> *and this giant club is no exception.*
### Availability
---
Blighttown treasure, guarded by two Infested Barbarians in the southwest portion of the swamp — Video Guide
### General Information
---
At 99 Strength and 99 Intelligence, an Enchanted Great Club has the highest Attack Rating in the game (824). This should not be confused with it dealing the most damage (see Damage Calculation).
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Great Club | 135/0/0/0
(Strike) | 100 | 250 | 12.0 | 281/0/0/0
B/-/-/- | 50/10/35/35 | 32 | 50 |
|
### Move Set
---
**1 Handed** | |
---|
**R1 — R1** | Right-to-left horizontal smashes. | |
**R2** | Slow leaping overhead smash. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Running overhead smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal smash. | |
**2 Handed** | |
---|
**R1 — R1** | Right-to-left horizontal smashes. | |
**R2** | Slow leaping overhead smash. | |
**Roll — R1** | Fast ground slam. | |
**Backstep or Run — R1** | Running overhead smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by a slow, heavy leaping overhead smash.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
88% STR scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab |
---|
Great Club +0 | 135/0/0/0 | B/-/-/- | | | | | Great Club +1 | 148/0/0/0 | B/-/-/- | 1 | | | | Great Club +2 | 162/0/0/0 | B/-/-/- | 1 | | | | Great Club +3 | 175/0/0/0 | B/-/-/- | 2 | | | | Great Club +4 | 189/0/0/0 | B/-/-/- | 2 | | | | Great Club +5 | 202/0/0/0 | B/-/-/- | 3 | | | | Great Club +6 | 216/0/0/0 | B/-/-/- | | 1 | | | Great Club +7 | 229/0/0/0 | B/-/-/- | | 1 | | | Great Club +8 | 243/0/0/0 | B/-/-/- | | 2 | | | Great Club +9 | 256/0/0/0 | B/-/-/- | | 2 | | | Great Club +10 | 270/0/0/0 | B/-/-/- | | 3 | | | Great Club +11 | 283/0/0/0 | A/-/-/- | | | 1 | | Great Club +12 | 297/0/0/0 | A/-/-/- | | | 1 | | Great Club +13 | 310/0/0/0 | A/-/-/- | | | 2 | | Great Club +14 | 324/0/0/0 | A/-/-/- | | | 3 | | Great Club +15 | 337/0/0/0 | A/-/-/- | | | | 1 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Great Club +5
- Titanite
Ascended by Andre of Astora with Large Ember.
66% STR scaling.
Name | Damage | Stat Bonuses | L. Shard |
---|
Raw Great Club +0 | 232/0/0/0 | C/-/-/- | 1 | Raw Great Club +1 | 248/0/0/0 | C/-/-/- | 1 | Raw Great Club +2 | 263/0/0/0 | C/-/-/- | 1 | Raw Great Club +3 | 279/0/0/0 | C/-/-/- | 2 | Raw Great Club +4 | 294/0/0/0 | C/-/-/- | 2 | Raw Great Club +5 | 310/0/0/0 | C/-/-/- | 3 |
|
#### Crystal
---
Great Club durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Great Club +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
88% STR scaling.
Name | Damage | Stat Bonuses | Chunk | Slab |
---|
Crystal Great Club +0 | 297/0/0/0 | A/-/-/- | 1 | | Crystal Great Club +1 | 310/0/0/0 | A/-/-/- | 1 | | Crystal Great Club +2 | 324/0/0/0 | A/-/-/- | 1 | | Crystal Great Club +3 | 337/0/0/0 | A/-/-/- | 2 | | Crystal Great Club +4 | 351/0/0/0 | A/-/-/- | 3 | | Crystal Great Club +5 | 364/0/0/0 | A/-/-/- | | 1 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Great Club +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab |
---|
Lightning Great Club +0 | 243/0/0/243 | -/-/-/- | 50/10/35/35 | 1 | | Lightning Great Club +1 | 261/0/0/261 | -/-/-/- | 50/10/35/37.8 | 1 | | Lightning Great Club +2 | 280/0/0/280 | -/-/-/- | 50/10/35/40.6 | 1 | | Lightning Great Club +3 | 299/0/0/299 | -/-/-/- | 50/10/35/43.4 | 2 | | Lightning Great Club +4 | 318/0/0/318 | -/-/-/- | 50/10/35/46.2 | 3 | | Lightning Great Club +5 | 337/0/0/337 | -/-/-/- | 50/10/35/49 | | 1 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Great Club +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
25% STR scaling, 63% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab |
---|
Magic Great Club +0 | 151/165/0/0 | D/-/C/- | 1 | | | Magic Great Club +1 | 161/176/0/0 | D/-/C/- | 1 | | | Magic Great Club +2 | 171/187/0/0 | D/-/C/- | 1 | | | Magic Great Club +3 | 181/198/0/0 | D/-/C/- | 2 | | | Magic Great Club +4 | 191/209/0/0 | D/-/C/- | 2 | | | Magic Great Club +5 | 202/220/0/0 | D/-/C/- | 3 | | | Magic Great Club +6 | 212/230/0/0 | D/-/C/- | | 1 | | Magic Great Club +7 | 222/242/0/0 | D/-/C/- | | 1 | | Magic Great Club +8 | 232/253/0/0 | D/-/C/- | | 2 | | Magic Great Club +9 | 242/264/0/0 | D/-/C/- | | 3 | | Magic Great Club +10 | 252/275/0/0 | D/-/C/- | | | 1 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Great Club +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab |
---|
Enchanted Great Club +0 | 202/216/0/0 | E/-/C/- | 1 | | Enchanted Great Club +1 | 210/222/0/0 | E/-/C/- | 1 | | Enchanted Great Club +2 | 218/228/0/0 | E/-/B/- | 1 | | Enchanted Great Club +3 | 226/235/0/0 | E/-/B/- | 2 | | Enchanted Great Club +4 | 234/241/0/0 | E/-/A/- | 3 | | Enchanted Great Club +5 | 242/250/0/0 | E/-/A/- | | 1 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Great Club +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
34% STR scaling, 63% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab |
---|
Divine Great Club +0 | 136/166/0/0 | D/-/-/C | 0/0/110/- | 1 | | | Divine Great Club +1 | 145/177/0/0 | D/-/-/C | 0/0/110/- | 1 | | | Divine Great Club +2 | 154/188/0/0 | D/-/-/C | 0/0/110/- | 1 | | | Divine Great Club +3 | 163/199/0/0 | D/-/-/C | 0/0/110/- | 2 | | | Divine Great Club +4 | 172/210/0/0 | D/-/-/C | 0/0/110/- | 2 | | | Divine Great Club +5 | 182/222/0/0 | D/-/-/C | 0/0/110/- | 3 | | | Divine Great Club +6 | 191/233/0/0 | D/-/-/C | 0/0/110/- | | 1 | | Divine Great Club +7 | 200/244/0/0 | D/-/-/C | 0/0/110/- | | 1 | | Divine Great Club +8 | 209/255/0/0 | D/-/-/C | 0/0/110/- | | 2 | | Divine Great Club +9 | 218/266/0/0 | D/-/-/C | 0/0/110/- | | 3 | | Divine Great Club +10 | 227/277/0/0 | D/-/-/C | 0/0/110/- | | | 1 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Great Club +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
32% STR, 74% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab |
---|
Occult Great Club +0 | 186/202/0/0 | D/-/-/B | 0/0/-/110 | 1 | | Occult Great Club +1 | 197/212/0/0 | D/-/-/B | 0/0/-/110 | 1 | | Occult Great Club +2 | 208/222/0/0 | D/-/-/B | 0/0/-/110 | 1 | | Occult Great Club +3 | 219/232/0/0 | D/-/-/B | 0/0/-/110 | 2 | | Occult Great Club +4 | 230/242/0/0 | D/-/-/B | 0/0/-/110 | 3 | | Occult Great Club +5 | 241/252/0/0 | D/-/-/B | 0/0/-/110 | | 1 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Great Club +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab |
---|
Fire Great Club +0 | 175/0/175/0 | -/-/-/- | 50/10/35/35 | 1 | | | Fire Great Club +1 | 189/0/189/0 | -/-/-/- | 50/10/35.4/35 | 1 | | | Fire Great Club +2 | 202/0/202/0 | -/-/-/- | 50/10/35.7/35 | 1 | | | Fire Great Club +3 | 216/0/216/0 | -/-/-/- | 50/10/36/35 | 2 | | | Fire Great Club +4 | 229/0/229/0 | -/-/-/- | 50/10/36.4/35 | 2 | | | Fire Great Club +5 | 243/0/243/0 | -/-/-/- | 50/10/36.7/35 | 3 | | | Fire Great Club +6 | 259/0/259/0 | -/-/-/- | 50/10/37.1/35 | | 1 | | Fire Great Club +7 | 275/0/275/0 | -/-/-/- | 50/10/37.5/35 | | 1 | | Fire Great Club +8 | 291/0/291/0 | -/-/-/- | 50/10/37.8/35 | | 2 | | Fire Great Club +9 | 307/0/307/0 | -/-/-/- | 50/10/38.2/35 | | 3 | | Fire Great Club +10 | 324/0/324/0 | -/-/-/- | 50/10/38.5/35 | | | 1 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Great Club +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab |
---|
Chaos Great Club +0 | 212/0/244/0 | -/-/-/- | 50/10/35/35 | 1 | | Chaos Great Club +1 | 224/0/258/0 | -/-/-/- | 50/10/35.7/35 | 1 | | Chaos Great Club +2 | 236/0/272/0 | -/-/-/- | 50/10/36.4/35 | 1 | | Chaos Great Club +3 | 247/0/285/0 | -/-/-/- | 50/10/37.1/35 | 2 | | Chaos Great Club +4 | 259/0/299/0 | -/-/-/- | 50/10/37.8/35 | 3 | | Chaos Great Club +5 | 271/0/312/0 | -/-/-/- | 50/10/38.5/35 | | 1 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 19 Strength is required.
# Large Club
> *Large wooden club.*
>
> *The giant Undead of Blighttown wield these clubs, which became poisonous from the influence of their surroundings.*
### Availability
---
Drop from the Infested Barbarians in Blighttown (2% drop rate).
### General Information
---
When this weapon is buffed with Rotten Pine Resin, its poison build-up per hit is increased.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Large Club | 120/0/0/0
(Strike) | 100 | 250 | 11.0 | 261/0/0/0
A/-/-/- | 55/10/40/40 | 32 | 0/180/-/- | 50 |
|
### Move Set
---
**1 Handed** | |
---|
**R1 — R1** | Right-to-left horizontal smashes. | |
**R2 — R2** | Dashing horizontal swings. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Running overhead smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal smash. | |
**2 Handed** | |
---|
**R1 — R1** | Right-to-left horizontal smashes. | |
**R2** | Slow overhead smash. | |
**Roll — R1** | Fast ground slam. | |
**Backstep or Run — R1** | Running overhead smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** or **L2** | Guard. | |
- Strong attack (1-handed) is replaced by dashing horizontal swings.
- Strong attack (2-handed) is replaced by a slow overhead smash.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
103% STR scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab |
---|
Large Club +0 | 120/0/0/0 | A/-/-/- | | | | | Large Club +1 | 132/0/0/0 | A/-/-/- | 1 | | | | Large Club +2 | 144/0/0/0 | A/-/-/- | 1 | | | | Large Club +3 | 156/0/0/0 | A/-/-/- | 2 | | | | Large Club +4 | 168/0/0/0 | A/-/-/- | 2 | | | | Large Club +5 | 180/0/0/0 | A/-/-/- | 3 | | | | Large Club +6 | 192/0/0/0 | A/-/-/- | | 1 | | | Large Club +7 | 204/0/0/0 | A/-/-/- | | 1 | | | Large Club +8 | 216/0/0/0 | A/-/-/- | | 2 | | | Large Club +9 | 228/0/0/0 | A/-/-/- | | 2 | | | Large Club +10 | 240/0/0/0 | A/-/-/- | | 3 | | | Large Club +11 | 251/0/0/0 | A/-/-/- | | | 1 | | Large Club +12 | 264/0/0/0 | A/-/-/- | | | 1 | | Large Club +13 | 276/0/0/0 | A/-/-/- | | | 2 | | Large Club +14 | 288/0/0/0 | A/-/-/- | | | 3 | | Large Club +15 | 300/0/0/0 | A/-/-/- | | | | 1 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Large Club +5
- Titanite.
Ascended by Andre of Astora with Large Ember.
78% STR scaling.
Name | Damage | Stat Bonuses | L. Shard |
---|
Raw Large Club +0 | 207/0/0/0 | B/-/-/- | 1 | Raw Large Club +1 | 220/0/0/0 | B/-/-/- | 1 | Raw Large Club +2 | 234/0/0/0 | B/-/-/- | 1 | Raw Large Club +3 | 248/0/0/0 | B/-/-/- | 2 | Raw Large Club +4 | 262/0/0/0 | B/-/-/- | 2 | Raw Large Club +5 | 276/0/0/0 | B/-/-/- | 3 |
|
#### Crystal
---
Large Club durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Large Club +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
103% STR scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Large Club +0 | 264/0/0/0 | A/-/-/- | 1 | | 800 | Crystal Large Club +1 | 276/0/0/0 | A/-/-/- | 1 | | 800 | Crystal Large Club +2 | 288/0/0/0 | A/-/-/- | 1 | | 800 | Crystal Large Club +3 | 300/0/0/0 | A/-/-/- | 2 | | 800 | Crystal Large Club +4 | 312/0/0/0 | A/-/-/- | 3 | | 800 | Crystal Large Club +5 | 324/0/0/0 | A/-/-/- | | 1 | 800 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Large Club +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Large Club +0 | 216/0/0/216 | -/-/-/- | 55/10/40/40 | 1 | | 800 | Lightning Large Club +1 | 232/0/0/232 | -/-/-/- | 55/10/40/43.2 | 1 | | 800 | Lightning Large Club +2 | 249/0/0/249 | -/-/-/- | 55/10/40/46.4 | 1 | | 800 | Lightning Large Club +3 | 266/0/0/266 | -/-/-/- | 55/10/40/49.6 | 2 | | 800 | Lightning Large Club +4 | 283/0/0/283 | -/-/-/- | 55/10/40/52.8 | 3 | | 800 | Lightning Large Club +5 | 300/0/0/300 | -/-/-/- | 55/10/40/56 | | 1 | 800 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Large Club +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
29% STR, 74% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Large Club +0 | 135/147/0/0 | D/-/B/- | 1 | | | 800 | Magic Large Club +1 | 144/156/0/0 | D/-/B/- | 1 | | | 800 | Magic Large Club +2 | 153/166/0/0 | D/-/B/- | 1 | | | 800 | Magic Large Club +3 | 162/176/0/0 | D/-/B/- | 2 | | | 800 | Magic Large Club +4 | 171/186/0/0 | D/-/B/- | 2 | | | 800 | Magic Large Club +5 | 180/196/0/0 | D/-/B/- | 3 | | | 800 | Magic Large Club +6 | 188/205/0/0 | D/-/B/- | | 1 | | 800 | Magic Large Club +7 | 198/215/0/0 | D/-/B/- | | 1 | | 800 | Magic Large Club +8 | 207/225/0/0 | D/-/B/- | | 2 | | 800 | Magic Large Club +9 | 216/235/0/0 | D/-/B/- | | 3 | | 800 | Magic Large Club +10 | 225/245/0/0 | D/-/B/- | | | 1 | 800 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Large Club +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
20% STR, 72% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Large Club +0 | 180/192/0/0 | D/-/B/- | 1 | | 800 | Enchanted Large Club +1 | 187/197/0/0 | D/-/B/- | 1 | | 800 | Enchanted Large Club +2 | 194/203/0/0 | D/-/A/- | 1 | | 800 | Enchanted Large Club +3 | 201/209/0/0 | D/-/A/- | 2 | | 800 | Enchanted Large Club +4 | 208/215/0/0 | D/-/A/- | 3 | | 800 | Enchanted Large Club +5 | 216/222/0/0 | D/-/A/- | | 1 | 800 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Large Club +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
39% STR, 74% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Large Club +0 | 121/148/0/0 | D/-/-/B | 0/180/110/- | 1 | | | 800 | Divine Large Club +1 | 129/158/0/0 | D/-/-/B | 0/180/110/- | 1 | | | 800 | Divine Large Club +2 | 137/168/0/0 | D/-/-/B | 0/180/110/- | 1 | | | 800 | Divine Large Club +3 | 145/178/0/0 | D/-/-/B | 0/180/110/- | 2 | | | 800 | Divine Large Club +4 | 153/188/0/0 | D/-/-/B | 0/180/110/- | 2 | | | 800 | Divine Large Club +5 | 162/198/0/0 | D/-/-/B | 0/180/110/- | 3 | | | 800 | Divine Large Club +6 | 170/207/0/0 | D/-/-/B | 0/180/110/- | | 1 | | 800 | Divine Large Club +7 | 178/217/0/0 | D/-/-/B | 0/180/110/- | | 1 | | 800 | Divine Large Club +8 | 186/227/0/0 | D/-/-/B | 0/180/110/- | | 2 | | 800 | Divine Large Club +9 | 194/237/0/0 | D/-/-/B | 0/180/110/- | | 3 | | 800 | Divine Large Club +10 | 202/247/0/0 | D/-/-/B | 0/180/110/- | | | 1 | 800 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Large Club +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
37% STR, 87% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Large Club +0 | 164/180/0/0 | D/-/-/B | 0/180/-/110 | 1 | | 800 | Occult Large Club +1 | 173/188/0/0 | D/-/-/B | 0/180/-/110 | 1 | | 800 | Occult Large Club +2 | 183/198/0/0 | D/-/-/B | 0/180/-/110 | 1 | | 800 | Occult Large Club +3 | 193/207/0/0 | D/-/-/B | 0/180/-/110 | 2 | | 800 | Occult Large Club +4 | 203/216/0/0 | D/-/-/A | 0/180/-/110 | 3 | | 800 | Occult Large Club +5 | 213/225/0/0 | D/-/-/A | 0/180/-/110 | | 1 | 800 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Large Club +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Large Club +0 | 156/0/156/0 | -/-/-/- | 55/10/40/40 | 1 | | | 800 | Fire Large Club +1 | 168/0/168/0 | -/-/-/- | 55/10/40.4/40 | 1 | | | 800 | Fire Large Club +2 | 180/0/180/0 | -/-/-/- | 55/10/40.8/40 | 1 | | | 800 | Fire Large Club +3 | 192/0/192/0 | -/-/-/- | 55/10/41.2/40 | 2 | | | 800 | Fire Large Club +4 | 204/0/204/0 | -/-/-/- | 55/10/41.6/40 | 2 | | | 800 | Fire Large Club +5 | 216/0/216/0 | -/-/-/- | 55/10/42/40 | 3 | | | 800 | Fire Large Club +6 | 230/0/230/0 | -/-/-/- | 55/10/42.4/40 | | 1 | | 800 | Fire Large Club +7 | 244/0/244/0 | -/-/-/- | 55/10/42.8/40 | | 1 | | 800 | Fire Large Club +8 | 259/0/259/0 | -/-/-/- | 55/10/43.2/40 | | 2 | | 800 | Fire Large Club +9 | 273/0/273/0 | -/-/-/- | 55/10/43.6/40 | | 3 | | 800 | Fire Large Club +10 | 288/0/288/0 | -/-/-/- | 55/10/44/40 | | | 1 | 800 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Large Club +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Large Club +0 | 189/0/217/0 | -/-/-/- | 55/10/40/40 | 1 | | 800 | Chaos Large Club +1 | 199/0/229/0 | -/-/-/- | 55/10/40.8/40 | 1 | | 800 | Chaos Large Club +2 | 210/0/242/0 | -/-/-/- | 55/10/41.6/40 | 1 | | 800 | Chaos Large Club +3 | 220/0/254/0 | -/-/-/- | 55/10/42.4/40 | 2 | | 800 | Chaos Large Club +4 | 231/0/266/0 | -/-/-/- | 55/10/43.2/40 | 3 | | 800 | Chaos Large Club +5 | 241/0/278/0 | -/-/-/- | 55/10/44/40 | | 1 | 800 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 18 Strength is required.
# Smough's Hammer
> *Great hammer from the soul of executioner Smough, who guards the cathedral in the forsaken city of Anor Londo.*
>
> *Smough loved his work, and ground the bones of his victims into his own feed, ruining his hopes of being ranked with the Four Knights.*
### Availability
---
Created using Soul of Smough and a +10 Hammer or Great Hammer
### General Information
---
Restores 10 HP each time an enemy is hit.
Cannot be enchanted through the use of any weapon buff sorcery, miracle, or pine resin.
Has a slightly larger hitbox in its 2-handed rolling attacks compared to other Great Hammers.
Has the highest Strength requirement of any weapon
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Smough's Hammer | 300/0/0/0
(Strike) | 100 | 600 | 28.0 | 581/0/0/0
D/-/-/- | 50/10/35/35 | 32 | 1 |
|
### Move Set
---
**1 Handed** | |
---|
**R1 — R1** | Right-to-left horizontal smashes. | |
**R2** | Slow right-to-left swing. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Running overhead smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right horizontal smash. | |
**2 Handed** | |
---|
**R1 — R1** | Right-to-left horizontal smashes. | |
**R2** | Slow leaping smash. | |
**Roll — R1** | Fast ground slam. | |
**Backstep or Run — R1** | Running overhead smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** or **L2** | Guard. | |
- Strong attack (1-handed) is replaced by a delayed right-to-left swing.
- Strong attack (2-handed) is replaced by a delayed leaping smash.
### Upgrades
---
Requires
- Demon Titanite
50% STR scaling.
Name | Damage | Stat Bonuses | Demon Titanite | Souls |
---|
Smough's Hammer +0 | 300/0/0/0 | D/-/-/- | | | Smough's Hammer +1 | 330/0/0/0 | D/-/-/- | 1 | 5,000 | Smough's Hammer +2 | 360/0/0/0 | D/-/-/- | 1 | 5,000 | Smough's Hammer +3 | 390/0/0/0 | D/-/-/- | 2 | 5,000 | Smough's Hammer +4 | 420/0/0/0 | D/-/-/- | 2 | 5,000 | Smough's Hammer +5 | 450/0/0/0 | D/-/-/- | 4 | 5,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 39 Strength is required.
# Fist Weapons
Fist Weapons (also called Gauntlets) place you directly in harm’s way with their minimal range, but reward bold players with lightning-fast attack speed and low Stamina consumption. Rapid combo chains can break guards and drain enemy stamina, making them highly effective at pressuring targets. When wielded in the left hand, some fists can parry, providing more tactical options. While their damage per hit is low, the relentless barrage of strikes compensates. Ideal in cramped environments, Fist Weapons suit players who trust their evasive abilities and wish to overwhelm foes through sheer aggression.
# Caestus
> *The weapon augments one"s bare hands with thick, studded leather.*
>
> *The Caestus has a short reach, but quick cool down. Amount of damage inflicted is dependent on its wearer"s strength.*
### Availability
---
Sold by Andre of Astora for 200 Souls
### General Information
---
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt Souls |
---|
![]() | Caestus | 66/0/0/0
(Strike) | 100 | 300 | 0.5 | 51/8/0/0
C/C/-/- | 0/0/0/0 | 0 | 0/0/-/- | 50 |
|
### Move Set
---
+ Show Move Set - Hide Move Set **R1 — R1** | Right hook punch into backhand blow. | |
**R2 — R2** | Straight punch into uppercut. | |
**Roll — R1** | Backhand blow. | |
**Backstep or Run — R1** | Running backhand blow. | |
**Forward + R1** | Knee kick. | Same effect as a regular kick. |
**L1** (left hand) | Very fast straight punch. | Much lower damage. |
**L2** (left hand) | Parry. | |
### Upgrades
---
#### Basic
---
Standard upgrade path
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
51% STR, 51% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Caestus +0 | 66/0/0/0 | C/C/-/- | | | | | | Caestus +1 | 72/0/0/0 | C/C/-/- | 1 | | | | 100 | Caestus +2 | 79/0/0/0 | C/C/-/- | 1 | | | | 100 | Caestus +3 | 85/0/0/0 | C/C/-/- | 2 | | | | 100 | Caestus +4 | 92/0/0/0 | C/C/-/- | 2 | | | | 100 | Caestus +5 | 99/0/0/0 | C/C/-/- | 3 | | | | 100 | Caestus +6 | 105/0/0/0 | C/C/-/- | | 1 | | | 100 | Caestus +7 | 112/0/0/0 | C/C/-/- | | 1 | | | 100 | Caestus +8 | 118/0/0/0 | C/C/-/- | | 2 | | | 100 | Caestus +9 | 125/0/0/0 | C/C/-/- | | 2 | | | 100 | Caestus +10 | 132/0/0/0 | C/C/-/- | | 3 | | | 100 | Caestus +11 | 138/0/0/0 | C/C/-/- | | | 1 | | 100 | Caestus +12 | 145/0/0/0 | C/C/-/- | | | 1 | | 100 | Caestus +13 | 151/0/0/0 | C/C/-/- | | | 2 | | 100 | Caestus +14 | 158/0/0/0 | C/C/-/- | | | 3 | | 100 | Caestus +15 | 165/0/0/0 | C/C/-/- | | | | 1 | 100 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Caestus+5
- Titanite
Ascended by Andre of Astora with Large Ember.
38% STR, 38% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Caestus +0 | 114/0/0/0 | D/D/-/- | 1 | 100 | Raw Caestus +1 | 121/0/0/0 | D/D/-/- | 1 | 100 | Raw Caestus +2 | 129/0/0/0 | D/D/-/- | 1 | 100 | Raw Caestus +3 | 136/0/0/0 | D/D/-/- | 2 | 100 | Raw Caestus +4 | 144/0/0/0 | D/D/-/- | 2 | 100 | Raw Caestus +5 | 152/0/0/0 | D/D/-/- | 3 | 100 |
|
#### Crystal
---
Caestus durability reduced to **30**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Caestus+10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
51% STR, 51% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Caestus +0 | 145/0/0/0 | C/C/-/- | 1 | | 100 | Crystal Caestus +1 | 151/0/0/0 | C/C/-/- | 1 | | 100 | Crystal Caestus +2 | 158/0/0/0 | C/C/-/- | 1 | | 100 | Crystal Caestus +3 | 165/0/0/0 | C/C/-/- | 2 | | 100 | Crystal Caestus +4 | 171/0/0/0 | C/C/-/- | 3 | | 100 | Crystal Caestus +5 | 178/0/0/0 | C/C/-/- | | 1 | 100 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Caestus+10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Lightning Caestus +0 | 118/0/0/118 | -/-/-/- | 1 | | 100 | Lightning Caestus +1 | 128/0/0/128 | -/-/-/- | 1 | | 100 | Lightning Caestus +2 | 137/0/0/137 | -/-/-/- | 1 | | 100 | Lightning Caestus +3 | 146/0/0/146 | -/-/-/- | 2 | | 100 | Lightning Caestus +4 | 155/0/0/155 | -/-/-/- | 3 | | 100 | Lightning Caestus +5 | 165/0/0/165 | -/-/-/- | | 1 | 100 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Caestus+5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
14% STR, 14% DEX, 73% INT scaling
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Caestus +0 | 75/81/0/0 | E/E/C/- | 1 | | | 100 | Magic Caestus +1 | 80/86/0/0 | E/E/C/- | 1 | | | 100 | Magic Caestus +2 | 85/91/0/0 | E/E/C/- | 1 | | | 100 | Magic Caestus +3 | 90/97/0/0 | E/E/C/- | 2 | | | 100 | Magic Caestus +4 | 95/102/0/0 | E/E/C/- | 2 | | | 100 | Magic Caestus +5 | 100/108/0/0 | E/E/C/- | 3 | | | 100 | Magic Caestus +6 | 104/113/0/0 | E/E/B/- | | 1 | | 100 | Magic Caestus +7 | 110/118/0/0 | E/E/B/- | | 1 | | 100 | Magic Caestus +8 | 115/124/0/0 | E/E/B/- | | 2 | | 100 | Magic Caestus +9 | 120/129/0/0 | E/E/B/- | | 3 | | 100 | Magic Caestus +10 | 125/135/0/0 | E/E/B/- | | | 1 | 100 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Caestus+5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
10% STR, 10% DEX, 72% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Caestus +0 | 100/106/0/0 | E/E/B/- | 1 | | 100 | Enchanted Caestus +1 | 104/109/0/0 | E/E/B/- | 1 | | 100 | Enchanted Caestus +2 | 108/112/0/0 | E/E/A/- | 1 | | 100 | Enchanted Caestus +3 | 112/115/0/0 | E/E/A/- | 2 | | 100 | Enchanted Caestus +4 | 116/118/0/0 | E/E/A/- | 3 | | 100 | Enchanted Caestus +5 | 120/122/0/0 | E/E/A/- | | 1 | 100 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Caestus+5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
20% STR, 20% DEX, 73% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Caestus +0 | 67/82/0/0 | D/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Caestus +1 | 72/88/0/0 | D/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Caestus +2 | 76/93/0/0 | D/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Caestus +3 | 81/99/0/0 | D/D/-/C | 0/0/110/- | 2 | | | 100 | Divine Caestus +4 | 85/104/0/0 | D/D/-/C | 0/0/110/- | 2 | | | 100 | Divine Caestus +5 | 90/110/0/0 | D/D/-/C | 0/0/110/- | 3 | | | 100 | Divine Caestus +6 | 94/115/0/0 | D/D/-/B | 0/0/110/- | | 1 | | 100 | Divine Caestus +7 | 99/121/0/0 | D/D/-/B | 0/0/110/- | | 1 | | 100 | Divine Caestus +8 | 103/126/0/0 | D/D/-/B | 0/0/110/- | | 2 | | 100 | Divine Caestus +9 | 108/132/0/0 | D/D/-/B | 0/0/110/- | | 3 | | 100 | Divine Caestus +10 | 112/137/0/0 | D/D/-/B | 0/0/110/- | | | 1 | 100 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Caestus+5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
18% STR, 18% DEX, 86% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Caestus +0 | 90/100/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 100 | Occult Caestus +1 | 95/104/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 100 | Occult Caestus +2 | 100/110/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 100 | Occult Caestus +3 | 106/115/0/0 | E/E/-/B | 0/0/-/110 | 2 | | 100 | Occult Caestus +4 | 111/120/0/0 | D/D/-/A | 0/0/-/110 | 3 | | 100 | Occult Caestus +5 | 116/125/0/0 | D/D/-/A | 0/0/-/110 | | 1 | 100 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Caestus+5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Caestus +0 | 85/0/85/0 | -/-/-/- | 1 | | | 100 | Fire Caestus +1 | 92/0/92/0 | -/-/-/- | 1 | | | 100 | Fire Caestus +2 | 99/0/99/0 | -/-/-/- | 1 | | | 100 | Fire Caestus +3 | 105/0/105/0 | -/-/-/- | 2 | | | 100 | Fire Caestus +4 | 112/0/112/0 | -/-/-/- | 2 | | | 100 | Fire Caestus +5 | 118/0/118/0 | -/-/-/- | 3 | | | 100 | Fire Caestus +6 | 126/0/126/0 | -/-/-/- | | 1 | | 100 | Fire Caestus +7 | 134/0/134/0 | -/-/-/- | | 1 | | 100 | Fire Caestus +8 | 142/0/142/0 | -/-/-/- | | 2 | | 100 | Fire Caestus +9 | 150/0/150/0 | -/-/-/- | | 3 | | 100 | Fire Caestus +10 | 158/0/158/0 | -/-/-/- | | | 1 | 100 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Caestus+5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Caestus +0 | 102/0/118/0 | -/-/-/- | 1 | | 100 | Chaos Caestus +1 | 108/0/125/0 | -/-/-/- | 1 | | 100 | Chaos Caestus +2 | 114/0/132/0 | -/-/-/- | 1 | | 100 | Chaos Caestus +3 | 119/0/138/0 | -/-/-/- | 2 | | 100 | Chaos Caestus +4 | 125/0/145/0 | -/-/-/- | 3 | | 100 | Chaos Caestus +5 | 131/0/151/0 | -/-/-/- | | 1 | 100 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. This weapon cannot be two-handed.
# Claw
> *A weapon formed by three sharp claws.*
>
> *Attacks cause bleeding, and the wounds inflicted are not easily mended. Preferred weapon of the spooks of an Eastern land.*
### Availability
---
Sold by Shiva of the East for 5,000 Souls
### General Information
---
Bleed build-up is 30 per strike.
Image | Name | Damage | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt Souls |
---|
![]() | Claw | 72/0/0/0
(Slash) | 150 | 1.0 | 61/14/0/0
E/B/-/- | 0/0/0/0 | 0 | 300/0/-/- | 50 |
|
### Move Set
---
+ Show Move Set - Hide Move Set **R1 — R1** | Right hook punch into backhand blow. | |
**R2 — R2** | Right-to-left slash into left-to-right slash. | |
**Roll — R1** | Rolling thrust. | |
**Backstep or Run — R1** | Running backhand blow. | |
**Forward + R1** | Knee kick. | Same effect as a regular kick. |
**L1** (left hand) | Left-to-right slash. | |
**L2** (left hand) | Parry. | |
- Rolling R1 attack is replaced by a second roll into a thrust attack.
- R2 attacks are replaced by alternative wide horizontal slash attacks.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
13% STR, 85% DEX scaling
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Claw +0 | 72/0/0/0 | E/B/-/- | | | | | | Claw +1 | 79/0/0/0 | E/B/-/- | 1 | | | | 100 | Claw +2 | 86/0/0/0 | E/B/-/- | 1 | | | | 100 | Claw +3 | 93/0/0/0 | E/B/-/- | 2 | | | | 100 | Claw +4 | 100/0/0/0 | E/B/-/- | 2 | | | | 100 | Claw +5 | 108/0/0/0 | E/B/-/- | 3 | | | | 100 | Claw +6 | 115/0/0/0 | E/B/-/- | | 1 | | | 100 | Claw +7 | 122/0/0/0 | E/B/-/- | | 1 | | | 100 | Claw +8 | 129/0/0/0 | E/B/-/- | | 2 | | | 100 | Claw +9 | 136/0/0/0 | E/B/-/- | | 2 | | | 100 | Claw +10 | 144/0/0/0 | E/B/-/- | | 3 | | | 100 | Claw +11 | 151/0/0/0 | E/B/-/- | | | 1 | | 100 | Claw +12 | 158/0/0/0 | E/B/-/- | | | 1 | | 100 | Claw +13 | 165/0/0/0 | E/B/-/- | | | 2 | | 100 | Claw +14 | 172/0/0/0 | E/A/-/- | | | 3 | | 100 | Claw +15 | 180/0/0/0 | E/A/-/- | | | | 1 | 100 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Claw+5
- Titanite
Ascended by Andre of Astora with Large Ember.
10% STR, 64% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Claw +0 | 124/0/0/0 | E/C/-/- | 1 | 100 | Raw Claw +1 | 132/0/0/0 | E/C/-/- | 1 | 100 | Raw Claw +2 | 141/0/0/0 | E/C/-/- | 1 | 100 | Raw Claw +3 | 149/0/0/0 | E/C/-/- | 2 | 100 | Raw Claw +4 | 157/0/0/0 | E/C/-/- | 2 | 100 | Raw Claw +5 | 166/0/0/0 | E/C/-/- | 3 | 100 |
|
#### Crystal
---
Claw durability reduced to **15**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Claw +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Claw +0 | 158/0/0/0 | E/B/-/- | 1 | | 100 | Crystal Claw +1 | 165/0/0/0 | E/B/-/- | 1 | | 100 | Crystal Claw +2 | 172/0/0/0 | E/B/-/- | 1 | | 100 | Crystal Claw +3 | 180/0/0/0 | E/B/-/- | 2 | | 100 | Crystal Claw +4 | 187/0/0/0 | E/A/-/- | 3 | | 100 | Crystal Claw +5 | 194/0/0/0 | E/A/-/- | | 1 | 100 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Claw+10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Lightning Claw +0 | 129/0/0/129 | -/-/-/- | 1 | | 100 | Lightning Claw +1 | 139/0/0/139 | -/-/-/- | 1 | | 100 | Lightning Claw +2 | 149/0/0/149 | -/-/-/- | 1 | | 100 | Lightning Claw +3 | 159/0/0/159 | -/-/-/- | 2 | | 100 | Lightning Claw +4 | 169/0/0/169 | -/-/-/- | 3 | | 100 | Lightning Claw +5 | 180/0/0/180 | -/-/-/- | | 1 | 100 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Claw+5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
4% STR, 24% DEX, 71% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Claw +0 | 81/87/0/0 | E/D/C/- | 1 | | | 100 | Magic Claw +1 | 86/92/0/0 | E/D/C/- | 1 | | | 100 | Magic Claw +2 | 91/98/0/0 | E/D/C/- | 1 | | | 100 | Magic Claw +3 | 97/104/0/0 | E/D/C/- | 2 | | | 100 | Magic Claw +4 | 102/110/0/0 | E/D/C/- | 2 | | | 100 | Magic Claw +5 | 108/116/0/0 | E/D/C/- | 3 | | | 100 | Magic Claw +6 | 113/121/0/0 | E/D/B/- | | 1 | | 100 | Magic Claw +7 | 118/127/0/0 | E/D/B/- | | 1 | | 100 | Magic Claw +8 | 124/133/0/0 | E/D/B/- | | 2 | | 100 | Magic Claw +9 | 129/139/0/0 | E/D/B/- | | 3 | | 100 | Magic Claw +10 | 135/145/0/0 | E/D/B/- | | | 1 | 100 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Claw +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
3% STR, 17% DEX, 69% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Claw +0 | 108/114/0/0 | E/E/C/- | 1 | | 100 | Enchanted Claw +1 | 112/117/0/0 | E/E/B/- | 1 | | 100 | Enchanted Claw +2 | 116/120/0/0 | E/E/B/- | 1 | | 100 | Enchanted Claw +3 | 120/124/0/0 | E/E/A/- | 2 | | 100 | Enchanted Claw +4 | 125/127/0/0 | E/E/A/- | 3 | | 100 | Enchanted Claw +5 | 129/132/0/0 | E/E/A/- | | 1 | 100 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Claw +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
5% STR, 33% DEX, 70% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Claw +0 | 72/88/0/0 | E/D/-/C | 300/0/110/- | 1 | | | 100 | Divine Claw +1 | 76/94/0/0 | E/D/-/C | 300/0/110/- | 1 | | | 100 | Divine Claw +2 | 81/100/0/0 | E/D/-/C | 300/0/110/- | 1 | | | 100 | Divine Claw +3 | 86/106/0/0 | E/D/-/C | 300/0/110/- | 2 | | | 100 | Divine Claw +4 | 91/112/0/0 | E/D/-/C | 300/0/110/- | 2 | | | 100 | Divine Claw +5 | 96/118/0/0 | E/D/-/C | 300/0/110/- | 3 | | | 100 | Divine Claw +6 | 100/123/0/0 | E/D/-/C | 300/0/110/- | | 1 | | 100 | Divine Claw +7 | 105/129/0/0 | E/D/-/C | 300/0/110/- | | 1 | | 100 | Divine Claw +8 | 110/135/0/0 | E/D/-/C | 300/0/110/- | | 2 | | 100 | Divine Claw +9 | 115/141/0/0 | E/D/-/B | 300/0/110/- | | 3 | | 100 | Divine Claw +10 | 120/147/0/0 | E/D/-/B | 300/0/110/- | | | 1 | 100 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Claw +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
5% STR, 31% DEX, 82% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Claw +0 | 100/108/0/0 | E/D/-/B | 300/0/-/110 | 1 | | 100 | Occult Claw +1 | 105/113/0/0 | E/D/-/B | 300/0/-/110 | 1 | | 100 | Occult Claw +2 | 112/118/0/0 | E/D/-/B | 300/0/-/110 | 1 | | 100 | Occult Claw +3 | 117/124/0/0 | E/D/-/B | 300/0/-/110 | 2 | | 100 | Occult Claw +4 | 124/129/0/0 | E/D/-/B | 300/0/-/110 | 3 | | 100 | Occult Claw +5 | 130/135/0/0 | E/D/-/B | 300/0/-/110 | | 1 | 100 |
|
#### Fire
---
Fire damage added. All stat bonuses removed
Requires
- Claw +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Claw +0 | 93/0/93/0 | -/-/-/- | 1 | | | 100 | Fire Claw +1 | 100/0/100/0 | -/-/-/- | 1 | | | 100 | Fire Claw +2 | 108/0/108/0 | -/-/-/- | 1 | | | 100 | Fire Claw +3 | 115/0/115/0 | -/-/-/- | 2 | | | 100 | Fire Claw +4 | 122/0/122/0 | -/-/-/- | 2 | | | 100 | Fire Claw +5 | 129/0/129/0 | -/-/-/- | 3 | | | 100 | Fire Claw +6 | 138/0/138/0 | -/-/-/- | | 1 | | 100 | Fire Claw +7 | 146/0/146/0 | -/-/-/- | | 1 | | 100 | Fire Claw +8 | 155/0/155/0 | -/-/-/- | | 2 | | 100 | Fire Claw +9 | 164/0/164/0 | -/-/-/- | | 3 | | 100 | Fire Claw +10 | 172/0/172/0 | -/-/-/- | | | 1 | 100 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Claw +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Claw +0 | 113/0/129/0 | -/-/-/- | 1 | | 100 | Chaos Claw +1 | 119/0/136/0 | -/-/-/- | 1 | | 100 | Chaos Claw +2 | 126/0/144/0 | -/-/-/- | 2 | | 100 | Chaos Claw +3 | 132/0/151/0 | -/-/-/- | 2 | | 100 | Chaos Claw +4 | 138/0/158/0 | -/-/-/- | 3 | | 100 | Chaos Claw +5 | 144/0/165/0 | -/-/-/- | | 1 | 100 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. This weapon cannot be two-handed.
# Dark Hand
> *The Darkwraiths, incited by Kaathe, use the power of the dark soul to absorb humanity, an art shared by this weapon, which also acts as a special shield. The ancients, particularly,*
>
> *could sap the humanity of even a replete saint in the blink of an eye.*
![]() |
Dark Hand as a shield |
![]() |
Attacking |
![]() |
Stealing Humanity |
### Availability
---
Join the Darkwraith Covenant
Dropped by the Darkwraiths in New Londo Ruins (1% drop rate)
### General Information
---
This weapon cannot be upgraded.
The Dark Hand can be used multiple times without making NPCs hostile, as long as no damage is done.
To absorb humanity from sitting NPCs like Patches at Firelink Shrine, make them stand up by hitting them with very weak attacks (barehanded punch, Pyromancy Flame punch, kicking, using Force, etc.)
Beware that using the drain attack in tight spaces or with a seated target (or other non-standing posture) does a glowing punch rather than the drain. Ensure ample space or make them stand prior to draining to avoid making NPCs hostile.
When equipped as a shield, a right hand catalyst can buff it with Strong Magic Shield for much better stability, but there will be no visual effect. The upside of this is that it can trick players in PVP.
The amount of maximum Humanity absorbed per attack scales with the player's Darkwraith covenant rank.
Darkwraith covenant level | Max. Humanities absorbed per use |
---|
0 | 1 |
+1 | 3 |
+2 | 5 |
+3 | 10 |
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Dark Hand | 200/0/0/0
(Strike) | 100 | 999 | 0.5 | 0/0/0/0
-/-/-/- | 80/80/80/80 | 30 | 0 / 0 / 0 / 130 | 1 |
### Move Set
---
+ Show Move Set - Hide Move Set **R1 — R1** | Right hook punch into backhand blow. | |
**R2** | Grab. | |
**Roll — R1** | Backhand blow. | |
**Backstep or Run — R1** | Running backhand blow. | |
**Forward + R1** | Knee kick. | Same effect as a regular kick. |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Parry. | |
- When equipped in the left hand slot, the weak attack (block button) will spawn a blackhole-like shield with no deflection. The strong attack will parry.
- When equipped in the right hand slot, the strong attack will do a grab attack, similar to the Darkwraith enemy, that can absorb (soft) Humanity from invading online players and some NPCs.
### Humanities Absorption on NPCs
---
Depending on the player's Darkwraith covenant rank, one may need to use the Dark Hand several times to fully drain an NPC's Humanity. Some NPCs may end up Hollowed if their quests are finished or when all their items are purchased. Hollowed NPCs yield no Humanity when the Dark Hand is used on them.
For the sake of completion, the list below also contains NPCs that have no drainable Humanity, but can be targeted by the drain move of the Dark Hand.
NPC Name | Max. Drainable
Humanities | Notes |
---|
Lord's Blade Ciaran | none | - |
Crestfallen Merchant | none | - |
Crestfallen Warrior | none | - |
Domhnall of Zena | none | - |
Dusk of Oolacile | none | - |
Griggs of Vinheim | 3 Humanities | Will become hollow if all his Sorceries are bought |
Ingward | 4 Humanities | - |
Lady of the Darkling | none | - |
Laurentius of the Great Swamp | 5 Humanities | Drain him at Firelink Shrine, after being saved from Depths
Will become hollow if let go to seek Quelaana of Izalith |
Dark Spirit Kirk, Knight of Thorns | none | - |
Knight Lautrec of Carim | 8 Humanities | May become lost; see his page and Anastacia's for more details |
Big Hat Logan | none | - |
Dark Spirit Maneater Mildred | 8 Humanities | Refer to Phantoms on how to spawn her |
Oswald of Carim | none | - |
Oscar, Knight of Astora | none | Initial meeting in Undead Asylum. |
Patches | 7 Humanities | - |
Petrus of Thorolund | 2 Humanities | - |
Quelaana of Izalith | none | - |
Rhea of Thorolund | 12 Humanities | Drain her in Undead Parish, after being saved from Tomb of the Giants
See her page for more details |
Sieglinde of Catarina | 10 Humanities | - |
Siegmeyer of Catarina | 4 Humanities | See his page for more details |
Solaire of Astora | 5 Humanities | May become lost; see his page for more details |
Vince of Thorolund
Nico of Thorolund | 5 Humanities
3 Humanities | Drain as soon as met at Firelink Shrine |
Darkmoon Soldiers | 6 Humanites (3 each) |
Forest Hunters | none | - |
# Dragon Bone Fist
> *A weapon from the soul of the Iron Golem,*
>
> *guardian of Sen"s Fortress who repelled countless heroes who sought Anor Londo.*
>
> *The Gods fused the power of the soul with the great bones of the dragons, forming an appropriate core for the giant golem.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo using the Core of an Iron Golem, from a +10 Caestus or Claw for 5,000 Souls
### General Information
---
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Aux Effects | Stability | Frampt Souls |
---|
![]() | Dragon Bone Fist | 95/0/0/0
(Strike) | 100 | 999 | 8.0 | 201/0/0/0
A/-/-/- | 0/0/0/0 | 0/0/-/- | 0 | 5,000 |
### Move Set
---
+ Show Move Set - Hide Move Set **R1 — R1** | Right hook punch into backhand blow. | |
**R2** | Uppercut. | |
**Roll — R1** | Backhand blow. | |
**Backstep or Run — R1** | Running backhand blow. | |
**Forward + R1** | Knee kick. | Same effect as a regular kick. |
**L1** (left hand) | Very fast straight punch. | Much lower damage. |
**L2** (left hand) | Parry. | |
- Strong attack is a delayed jumping uppercut that drains high amount of stamina on block and can knock enemies down on hit. Grants Hyperarmor and Vulnerability for the duration spent off the ground.
### Upgrades
---
Requires Dragon Scale
120% STR scaling.
Name | Damage | Stat Bonuses | Dragon Scale | Souls |
---|
Dragon Bone Fist +0 | 95/0/0/0 | A/-/-/- | | |
Dragon Bone Fist +1 | 104/0/0/0 | A/-/-/- | 1 | 5,000 |
Dragon Bone Fist +2 | 114/0/0/0 | A/-/-/- | 1 | 5,000 |
Dragon Bone Fist +3 | 123/0/0/0 | A/-/-/- | 2 | 5,000 |
Dragon Bone Fist +4 | 133/0/0/0 | A/-/-/- | 2 | 5,000 |
Dragon Bone Fist +5 | 142/0/0/0 | S/-/-/- | 4 | 5,000 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. This weapon cannot be two-handed.
# Spears
Spears excel at maintaining distance and a strong defense. Their thrusts have enough range to hit enemies before they can retaliate and can be performed safely behind a raised shield. Though predictable and less effective against nimble or shielded opponents, Spears provide a cautious, methodical approach to combat. They are ideal for players who prefer poking enemies from a safe distance and slowly wearing them down. While Spears don’t boast remarkable damage or scaling, their safe moveset can be appealing in both PvE and PvP for defensive strategies.
# Channeler's Trident
> *Trident of the Six-eyed Channelers,*
>
> *sorcerers who serve Seath the Scaleless in collecting human specimens.*
>
> *Thrusted in circular motions in a unique martial arts dance that stirs nearby allies into a bloodthirsty frenzy.*
### Availability
---
Drop from Channeler (1%)
### General Information
---
The two-handed strong attack dance can be performed with a broken weapon, but the buff will not work.
Strength is the only minimum stat that must be met to use the buff (11 STR required to two-hand). A character with less than 11 strength will instead perform the "weak" animation when attempting to use the buff.
The dance must be finished for the buff to take effect (signified by an aura spreading out).
A good spot to farm Channelers for this weapon is the second bonfire in The Duke's Archives (called "The Duke's Archives" in the Warp menu) after the path to the Crystal Cave has been opened. From the bonfire, head right to the new passage and climb up the ladder. Near the rotary stairs are two of them.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Channeler's Trident | 70/115/0/0
(Thrust) | 100 | 240 | 6.0 | 16/16/24/0
E/C/B/- | 40/10/30/30 | 26 | 1 |
|
### Move Set
---
**1 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Quick thrust attack. | |
**2 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- 1-handed strong attack is replaced by a drilling thrust that hits three times (one normal hit plus two more from the rotating head).
- 2-handed strong attack is replaced by an area of effect dance that increases allies' attack power for a duration. This move consumes 80 durability.
### Upgrades
---
Requires Twinkling Titanite
11% STR, 55% DEX, 88% INT scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Channeler's Trident +0 | 70/115/0/0 | E/C/B/- | | | Channeler's Trident +1 | 77/126/0/0 | E/C/B/- | 1 | 2,000 | Channeler's Trident +2 | 84/138/0/0 | E/C/B/- | 1 | 2,000 | Channeler's Trident +3 | 91/149/0/0 | E/C/B/- | 2 | 2,000 | Channeler's Trident +4 | 98/161/0/0 | E/C/B/- | 2 | 2,000 | Channeler's Trident +5 | 105/172/0/0 | E/C/B/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Demon's Spear
> *Carved from the bones of fellow demons.*
>
> *Wielded by the slim lesser Batwing demons.*
>
> *The weapon of these chaos demons wandering Anor Londo are different from those of other chaos demons, and are imbued with lightning.*
### Availability
---
Sold by Shiva of the East in Blighttown for 15,000 Souls
Drop from Bat Wing Demon in Anor Londo (2% drop rate)
### General Information
---
Has the longest reach of any melee weapon in the game.
Great alternative to the similarly long Silver Knight Spear when the enemy is not lightning-resistant.
Use the strong attack with care as it has a long build-up and cannot be cancelled.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Demon's Spear | 100/0/0/120
(Thrust) | 100 | 400 | 4.0 | 121/10/0/0
C/C/-/- | 40/10/30/30 | 26 | 100 |
### Move Set
---
**1 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Quick thrust attack. | |
**2 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
Strong attacks are replaced by a delayed dashing thrust that can knock down opponents. The character crouches while building up the thrust to imitate the Bat Wing Demons' stance. ### Upgrades
---
Requires Demon Titanite
60% STR, 60% DEX scaling.
Name | Damage | Stat Bonuses | Demon Titanite | Souls |
---|
Demon's Spear+0 | 100/0/0/120 | C/C/-/- | | |
Demon's Spear+1 | 110/0/0/132 | C/C/-/- | 1 | 5,000 |
Demon's Spear+2 | 120/0/0/144 | C/C/-/- | 1 | 5,000 |
Demon's Spear+3 | 130/0/0/156 | C/C/-/- | 2 | 5,000 |
Demon's Spear+4 | 140/0/0/168 | C/C/-/- | 2 | 5,000 |
Demon's Spear+5 | 150/0/0/180 | C/C/-/- | 4 | 5,000 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 8 Strength is required
# Dragonslayer Spear
> *Cross spear born from the soul of Ornstein, a Dragonslayer guarding Anor Londo cathedral.*
>
> *Inflicts lightning damage; effective against dragons. Two-handed thrust relies on cross and buries spear deep within a dragon"s hide,*
>
> *and sends human foes flying.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo from the Soul of Ornstein and any +10 Spear1 or Thrusting Sword, for 5,000 Souls
### General Information
---
Unlike other weapons that scale with Faith, the Dragonslayer Spear gains Lightning damage - not Magic damage - from the Faith stat. It's also the only weapon in the game with scaling Lightning damage.
An easy way to obtain the Dragonslayer Spear is to downgrade the Lightning Spear dropped by the Mimic in Sen's Fortress to a +10 Spear, and then upgrading it to the Dragonslayer Spear. However, a +5 Dragonslayer Spear will not significantly outperform a +5 Lightning Spear at lower Faith levels (~16 or below) until the user well exceeds the required levels in Strength or Dexterity. A fully-upgraded Demon's Spear also has a higher overall damage rating at low Faith levels, and deals more Lightning damage at Faith levels of 42 and below.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Dragonslayer Spear | 95/0/0/65
(Thrust) | 100 | 300 | 10.0 | 242/24/0/0
C/B/-/B | 40/10/30/30 | 26 | 100 |
|
### Move Set
---
**1 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Quick thrust attack. | |
**2 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- One-handed strong attack is a long range lightning bolt. It is calculated like any attack using the weapon's Physical and Lightning AR and the attack specific Motion Values (100 Physical, 110 Lightning). It has a range of approximately 28 ingame units, suffers from damage drop off at long ranges and does not benefit from the Hawk Ring. Degrades 20 Durability.
- Two-handed strong attack is a slow strike forward. Pressing R2 a second time will result in a close-range, delayed upward thrust that can knock opponents airborne or back.
### Upgrades
---
Requires Demon Titanite
60% STR, 100% DEX, 100% FAI scaling.
Name | Damage | Stat Bonuses | Damage
Reduction % | Stability | Demon Titanite | Souls |
---|
Dragonslayer Spear +0 | 95/0/0/65 | C/B/-/B | 40/10/30/30 | 26 | | | Dragonslayer Spear +1 | 104/0/0/71 | C/B/-/B | 40/10/30/30 | 26 | 1 | 5,000 | Dragonslayer Spear +2 | 114/0/0/78 | C/B/-/B | 40/10/30/30 | 26 | 1 | 5,000 | Dragonslayer Spear +3 | 123/0/0/84 | C/B/-/B | 40/10/30/30 | 26 | 2 | 5,000 | Dragonslayer Spear +4 | 133/0/0/91 | C/B/-/B | 40/10/30/30 | 26 | 2 | 5,000 | Dragonslayer Spear +5 | 142/0/0/97 | C/B/-/B | 40/10/30/30 | 26 | 4 | 5,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. This means the Spear weapon class, although the Spear can be used too.
2. when two handing this weapon, only 16 Strength is required.
# Four-pronged Plow
> *Four-pronged Plow wielded by the wooden scarecrows, serfs of the forest Sanctuary.*
>
> *The scarecrow serfs would not normally use these four-pronged plows as weapons, but their sharpness makes them very deadly.*
### Availability
---
Drop from Scarecrow (1% drop rate)
### General Information
---
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Four-pronged Plow | 75/0/0/0
(Thrust) | 100 | 300 | 5.5 | 151/12/0/0
D/C/-/- | 40/10/30/30 | 26 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Quick thrust attack. | |
**2 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- Two-handed strong attack is replaced by a delayed strong thrust which imitates the Scarecrow's attack where they rush forward, then thrust while falling facedown at the same time.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Large Ember (+6 and up)
- Very Large Ember (+11 and up)
- Titanite
40% STR, 72% DEX scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Four-pronged Plow +0 | 75/0/0/0 | D/C/-/- | - | Four-pronged Plow +1 | 82/0/0/0 | D/C/-/- | 1 x Titanite Shard | Four-pronged Plow +2 | 90/0/0/0 | D/C/-/- | 1 x Titanite Shard | Four-pronged Plow +3 | 97/0/0/0 | D/C/-/- | 2 x Titanite Shard | Four-pronged Plow +4 | 105/0/0/0 | D/C/-/- | 2 x Titanite Shard | Four-pronged Plow +5 | 112/0/0/0 | D/C/-/- | 3 x Titanite Shard | Four-pronged Plow +6 | 120/0/0/0 | D/C/-/- | 1 x Large Titanite Shard | Four-pronged Plow +7 | 127/0/0/0 | D/C/-/- | 1 x Large Titanite Shard | Four-pronged Plow +8 | 135/0/0/0 | D/C/-/- | 2 x Large Titanite Shard | Four-pronged Plow +9 | 142/0/0/0 | D/C/-/- | 2 x Large Titanite Shard | Four-pronged Plow +10 | 150/0/0/0 | D/C/-/- | 3 x Large Titanite Shard | Four-pronged Plow +11 | 157/0/0/0 | D/B/-/- | 1 x Titanite Chunk | Four-pronged Plow +12 | 165/0/0/0 | D/B/-/- | 1 x Titanite Chunk | Four-pronged Plow +13 | 172/0/0/0 | D/B/-/- | 2 x Titanite Chunk | Four-pronged Plow +14 | 180/0/0/0 | D/B/-/- | 3 x Titanite Chunk | Four-pronged Plow +15 | 187/0/0/0 | D/B/-/- | 1 x Titanite Slab |
|
#### Crystal
---
Base damage increased. Durability decreased to 30. Cannot repair.
Requires
- Four-pronged Plow +10
- Crystal Ember
- Titanite
40% STR, 72% DEX scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Crystal Four-pronged Plow +0 | 165/0/0/0 | D/B/-/- | 1 x Titanite Chunk | Crystal Four-pronged Plow +1 | 172/0/0/0 | D/B/-/- | 1 x Titanite Chunk | Crystal Four-pronged Plow +2 | 180/0/0/0 | D/B/-/- | 1 x Titanite Chunk | Crystal Four-pronged Plow +3 | 187/0/0/0 | D/B/-/- | 2 x Titanite Chunk | Crystal Four-pronged Plow +4 | 195/0/0/0 | D/B/-/- | 3 x Titanite Chunk | Crystal Four-pronged Plow +5 | 202/0/0/0 | D/B/-/- | 1 x Titanite Slab |
|
#### Lightning
---
Lightning damage added. All stat bonuses removed.
Requires
- Four-pronged Plow +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Req. Material |
---|
Lightning Four-pronged Plow +0 | 135/0/0/135 | -/-/-/- | 40/10/30/30 | 1 x Titanite Chunk | Lightning Four-pronged Plow +1 | 145/0/0/145 | -/-/-/- | 40/10/30/32.4 | 1 x Titanite Chunk | Lightning Four-pronged Plow +2 | 156/0/0/156 | -/-/-/- | 40/10/30/34.8 | 1 x Titanite Chunk | Lightning Four-pronged Plow +3 | 166/0/0/166 | -/-/-/- | 40/10/30/37.2 | 2 x Titanite Chunk | Lightning Four-pronged Plow +4 | 176/0/0/176 | -/-/-/- | 40/10/30/39.6 | 3 x Titanite Chunk | Lightning Four-pronged Plow +5 | 187/0/0/187 | -/-/-/- | 40/10/30/42.0 | 1 x Titanite Slab |
|
#### Raw
---
Base damage increased. Strength and Dexterity bonus reduced.
Requires
- Four-pronged Plow +5
- Titanite
30% STR, 54% DEX scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Raw Four-pronged Plow +0 | 129/0/0/0 | D/C/-/- | 1 x Large Titanite Shard | Raw Four-pronged Plow +1 | 137/0/0/0 | D/C/-/- | 1 x Large Titanite Shard | Raw Four-pronged Plow +2 | 146/0/0/0 | D/C/-/- | 1 x Large Titanite Shard | Raw Four-pronged Plow +3 | 154/0/0/0 | D/C/-/- | 2 x Large Titanite Shard | Raw Four-pronged Plow +4 | 163/0/0/0 | D/C/-/- | 2 x Large Titanite Shard | Raw Four-pronged Plow +5 | 172/0/0/0 | D/C/-/- | 3 x Large Titanite Shard |
|
#### Magic
---
Base damage reduced. Strength and Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus.
Requires
- Four-pronged Plow +5
- Large Magic Ember (+6 and up)
- Green Titanite
- Blue Titanite
11% STR, 20% DEX, 81% INT scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Magic Four-pronged Plow +0 | 84/91/0/0 | E/D/B/- | 1 x Green Titanite Shard | Magic Four-pronged Plow +1 | 89/97/0/0 | E/D/B/- | 1 x Green Titanite Shard | Magic Four-pronged Plow +2 | 95/103/0/0 | E/D/B/- | 1 x Green Titanite Shard | Magic Four-pronged Plow +3 | 100/109/0/0 | E/D/B/- | 2 x Green Titanite Shard | Magic Four-pronged Plow +4 | 106/115/0/0 | E/D/B/- | 2 x Green Titanite Shard | Magic Four-pronged Plow +5 | 112/122/0/0 | E/D/B/- | 3 x Green Titanite Shard | Magic Four-pronged Plow +6 | 117/128/0/0 | E/D/B/- | 1 x Blue Titanite Chunk | Magic Four-pronged Plow +7 | 123/134/0/0 | E/D/B/- | 1 x Blue Titanite Chunk | Magic Four-pronged Plow +8 | 128/140/0/0 | E/D/B/- | 2 x Blue Titanite Chunk | Magic Four-pronged Plow +9 | 134/146/0/0 | E/D/B/- | 3 x Blue Titanite Chunk | Magic Four-pronged Plow +10 | 140/152/0/0 | E/D/B/- | 1 x Blue Titanite Slab |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Further reduced bonus damage from Strength and Dexterity. Increased damage bonus from Intelligence.
Requires
- Magic Four-pronged Plow +5
- Enchanted Ember
- Blue Titanite
8% STR, 14% DEX, 79% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Enchanted Four-pronged Plow +0 | 112/120/0/0 | E/E/A/- | 1 x Blue Titanite Chunk | Enchanted Four-pronged Plow +1 | 116/123/0/0 | E/E/A/- | 1 x Blue Titanite Chunk | Enchanted Four-pronged Plow +2 | 120/127/0/0 | E/E/A/- | 1 x Blue Titanite Chunk | Enchanted Four-pronged Plow +3 | 125/130/0/0 | E/E/A/- | 2 x Blue Titanite Chunk | Enchanted Four-pronged Plow +4 | 129/134/0/0 | E/E/A/- | 3 x Blue Titanite Chunk | Enchanted Four-pronged Plow +5 | 134/139/0/0 | E/E/S/- | 1 x Blue Titanite Slab |
|
#### Divine
---
Base damage reduced. Strength and Dexterity bonus reduced. Magic damage added with moderate Faith bonus. Holy damage added.
Requires
- Four-pronged Plow +5
- Divine Ember (+0 and up)
- Large Divine Ember (+6 and up)
- Green Titanite
- White Titanite
15% STR, 28% DEX, 80% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Req. Material |
---|
Divine Four-pronged Plow +0 | 76/93/0/0 | E/D/-/B | 1 x Green Titanite Shard | Divine Four-pronged Plow +1 | 81/99/0/0 | E/D/-/B | 1 x Green Titanite Shard | Divine Four-pronged Plow +2 | 86/105/0/0 | E/D/-/B | 1 x Green Titanite Shard | Divine Four-pronged Plow +3 | 91/111/0/0 | E/D/-/B | 2 x Green Titanite Shard | Divine Four-pronged Plow +4 | 96/117/0/0 | E/D/-/B | 2 x Green Titanite Shard | Divine Four-pronged Plow +5 | 102/124/0/0 | E/D/-/B | 3 x Green Titanite Shard | Divine Four-pronged Plow +6 | 107/130/0/0 | E/D/-/B | 1 x White Titanite Chunk | Divine Four-pronged Plow +7 | 112/136/0/0 | E/D/-/B | 1 x White Titanite Chunk | Divine Four-pronged Plow +8 | 117/142/0/0 | E/D/-/B | 2 x White Titanite Chunk | Divine Four-pronged Plow +9 | 122/148/0/0 | E/D/-/B | 3 x White Titanite Chunk | Divine Four-pronged Plow +10 | 127/155/0/0 | E/D/-/B | 1 x White Titanite Slab |
|
#### Occult
---
Base damage reduced from Divine upgrade path. Increased damage bonus from Faith. Holy damage changed to Dark.
Requires
- Divine Four-pronged Plow +5
- Dark Ember
- White Titanite
14% STR, 26% DEX, 94% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Req. Material |
---|
Occult Four-pronged Plow +0 | 104/112/0/0 | E/D/-/A | 1 x White Titanite Chunk | Occult Four-pronged Plow +1 | 110/117/0/0 | E/D/-/A | 1 x White Titanite Chunk | Occult Four-pronged Plow +2 | 116/123/0/0 | E/D/-/A | 1 x White Titanite Chunk | Occult Four-pronged Plow +3 | 122/128/0/0 | E/D/-/A | 2 x White Titanite Chunk | Occult Four-pronged Plow +4 | 128/134/0/0 | E/D/-/A | 3 x White Titanite Chunk | Occult Four-pronged Plow +5 | 135/140/0/0 | E/D/-/A | 1 x White Titanite Slab |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Four-pronged Plow +5
- Large Flame Ember (+6 and up)
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Req. Material |
---|
Fire Four-pronged Plow +0 | 97/0/97/0 | -/-/-/- | 40/10/30/30 | 1 x Green Titanite Shard | Fire Four-pronged Plow +1 | 105/0/105/0 | -/-/-/- | 40/10/30.3/30 | 1 x Green Titanite Shard | Fire Four-pronged Plow +2 | 112/0/112/0 | -/-/-/- | 40/10/30.6/30 | 1 x Green Titanite Shard | Fire Four-pronged Plow +3 | 120/0/120/0 | -/-/-/- | 40/10/30.9/30 | 2 x Green Titanite Shard | Fire Four-pronged Plow +4 | 127/0/127/0 | -/-/-/- | 40/10/31.2/30 | 2 x Green Titanite Shard | Fire Four-pronged Plow +5 | 135/0/135/0 | -/-/-/- | 40/10/31.5/30 | 3 x Green Titanite Shard | Fire Four-pronged Plow +6 | 144/0/144/0 | -/-/-/- | 40/10/31.8/30 | 1 x Red Titanite Chunk | Fire Four-pronged Plow +7 | 153/0/153/0 | -/-/-/- | 40/10/32.1/30 | 1 x Red Titanite Chunk | Fire Four-pronged Plow +8 | 162/0/162/0 | -/-/-/- | 40/10/32.4/30 | 2 x Red Titanite Chunk | Fire Four-pronged Plow +9 | 171/0/171/0 | -/-/-/- | 40/10/32.7/30 | 3 x Red Titanite Chunk | Fire Four-pronged Plow +10 | 180/0/180/0 | -/-/-/- | 40/10/33/30 | 1 x Red Titanite Slab |
|
#### Chaos
---
Base damage reduced from Fire upgrade path. Bonus damage from humanity.
Requires
- Fire Four-pronged Plow +5
- Chaos Flame Ember
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Req. Material |
---|
Chaos Four-pronged Plow +0 | 118/0/135/0 | -/-/-/- | 40/10/30/30 | 1 x Red Titanite Chunk | Chaos Four-pronged Plow +1 | 125/0/142/0 | -/-/-/- | 40/10/30.6/30 | 1 x Red Titanite Chunk | Chaos Four-pronged Plow +2 | 132/0/150/0 | -/-/-/- | 40/10/31.2/30 | 1 x Red Titanite Chunk | Chaos Four-pronged Plow +3 | 138/0/157/0 | -/-/-/- | 40/10/31.8/30 | 2 x Red Titanite Chunk | Chaos Four-pronged Plow +4 | 145/0/165/0 | -/-/-/- | 40/10/32.4/30 | 3 x Red Titanite Chunk | Chaos Four-pronged Plow +5 | 151/0/172/0 | -/-/-/- | 40/10/33/30 | 1 x Red Titanite Slab |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only - Strength is required
# Moonlight Butterfly Horn
> *Weapon born from the mystical creature of the Darkroot Garden, the Moonlight Butterfly.*
>
> *The horns of the butterfly, a being created by Seath, are imbued with a pure magic power.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo from the Soul of the Moonlight Butterfly and any +10 Spear1 or Thrusting Sword for 5,000 Souls
### General Information
---
Although this weapon is a spear and lists Thrust as its damage type, its damage is 100% Magic damage, and therefore cannot be used to Counter.
This spear is very long and relatively fast and light for its size. Intelligence builds will find this an effective weapon for melee, even in PvP.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Moonlight Butterfly Horn | 0/120/0/0
(Thrust) | 100 | 160 | 4 | 122/0/14/0
-/-/B/- | 40/10/30/30 | 26 | 1,000 |
### Move Set
---
**1 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Quick thrust attack. | |
**2 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
Requires Demon Titanite
100% INT scaling.
Name | Damage | Stat Bonuses | Demon Titanite |
---|
Moonlight Butterfly Horn +0 | 0/120/0/0 | -/-/B/- | |
Moonlight Butterfly Horn +1 | 0/132/0/0 | -/-/B/- | 1 |
Moonlight Butterfly Horn +2 | 0/144/0/0 | -/-/B/- | 1 |
Moonlight Butterfly Horn +3 | 0/156/0/0 | -/-/B/- | 2 |
Moonlight Butterfly Horn +4 | 0/168/0/0 | -/-/B/- | 2 |
Moonlight Butterfly Horn +5 | 0/180/0/0 | -/-/B/- | 4 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. This means the Spear weapon class, (although Spear can be used as well).
2. When two handing this weapon, only 8 Strength is required
# Partizan
> *Spear with blade attached to broad point.*
>
> *Boasts long reach, and can slice.*
>
> *The wide range of this spear makes it adaptable to many situations. Its strength lies in its length, but in cramped quarters,*
>
> *this backfires, and slices ricochet off walls.*
### Availability
---
Darkroot Garden treasure, in a small opening, guarded by a Tree Lizard.
Hug the left wall upon entering the first fog gate to locate it.
### General Information
---
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Partizan | 80/0/0/0
(Regular / Thrust) | 100 | 160 | 4.5 | 131/12/0/0
D/C/-/- | 40/10/30/30 | 26 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Quick thrust attack. | |
**2 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- 1-handed strong attack is replaced with a 270° forward sweep
- 2-handed strong attack is replaced with a 270° forward sweep
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Partizan +0 | 80/0/0/0 | D/C/-/- | | | | | 200 | Partizan +1 | 88/0/0/0 | D/C/-/- | 1 | | | | 200 | Partizan +2 | 96/0/0/0 | D/C/-/- | 1 | | | | 200 | Partizan +3 | 104/0/0/0 | D/C/-/- | 2 | | | | 200 | Partizan +4 | 112/0/0/0 | D/C/-/- | 2 | | | | 200 | Partizan +5 | 120/0/0/0 | D/C/-/- | 3 | | | | 200 | Partizan +6 | 128/0/0/0 | D/C/-/- | | 1 | | | 200 | Partizan +7 | 136/0/0/0 | D/C/-/- | | 1 | | | 200 | Partizan +8 | 144/0/0/0 | D/C/-/- | | 2 | | | 200 | Partizan +9 | 152/0/0/0 | D/C/-/- | | 2 | | | 200 | Partizan +10 | 160/0/0/0 | D/C/-/- | | 3 | | | 200 | Partizan +11 | 168/0/0/0 | D/C/-/- | | | 1 | | 200 | Partizan +12 | 176/0/0/0 | D/C/-/- | | | 1 | | 200 | Partizan +13 | 184/0/0/0 | D/C/-/- | | | 2 | | 200 | Partizan +14 | 192/0/0/0 | D/B/-/- | | | 3 | | 200 | Partizan +15 | 200/0/0/0 | D/B/-/- | | | | 1 | 200 |
|
#### Crystal
---
Weapon durability reduced to **16**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Partizan+10
- Titanite
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab |
---|
Crystal Partizan +0 | 176/0/0/0 | D/C/-/- | 1 | | Crystal Partizan +1 | 184/0/0/0 | D/C/-/- | 1 | | Crystal Partizan +2 | 192/0/0/0 | D/C/-/- | 1 | | Crystal Partizan +3 | 200/0/0/0 | D/C/-/- | 2 | | Crystal Partizan +4 | 208/0/0/0 | D/B/-/- | 3 | | Crystal Partizan +5 | 216/0/0/0 | D/B/-/- | | 1 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Partizan+10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Partizan +0 | 144/0/0/144 | -/-/-/- | 40/10/30/30 | 1 | | 200 | Lightning Partizan +1 | 155/0/0/155 | -/-/-/- | 40/10/30/32.4 | 1 | | 200 | Lightning Partizan +2 | 166/0/0/166 | -/-/-/- | 40/10/30/34.8 | 4 | | 200 | Lightning Partizan +3 | 177/0/0/177 | -/-/-/- | 40/10/30/37.2 | 2 | | 200 | Lightning Partizan +4 | 188/0/0/188 | -/-/-/- | 40/10/30/39.6 | 3 | | 200 | Lightning Partizan +5 | 200/0/0/200 | -/-/-/- | 40/10/30/42 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Partizan+5
- Titanite
17% STR, 53% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard |
---|
Raw Partizan +0 | 138/0/0/0 | E/C/-/- | 1 | Raw Partizan +1 | 147/0/0/0 | E/C/-/- | 1 | Raw Partizan +2 | 156/0/0/0 | E/C/-/- | 1 | Raw Partizan +3 | 165/0/0/0 | E/C/-/- | 2 | Raw Partizan +4 | 174/0/0/0 | E/C/-/- | 2 | Raw Partizan +5 | 184/0/0/0 | E/C/-/- | 3 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Partizan+5
- Green Titanite
- Blue Titanite
6% STR, 20% DEX, 66% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab |
---|
Magic Partizan +0 | 90/97/0/0 | E/D/C/- | 1 | | | Magic Partizan +1 | 96/104/0/0 | E/D/C/- | 1 | | | Magic Partizan +2 | 102/110/0/0 | E/D/C/- | 1 | | | Magic Partizan +3 | 108/117/0/0 | E/D/C/- | 2 | | | Magic Partizan +4 | 114/123/0/0 | E/D/C/- | 2 | | | Magic Partizan +5 | 120/130/0/0 | E/D/C/- | 3 | | | Magic Partizan +6 | 125/136/0/0 | E/D/C/- | | 1 | | Magic Partizan +7 | 132/143/0/0 | E/D/C/- | | 1 | | Magic Partizan +8 | 138/149/0/0 | E/D/C/- | | 2 | | Magic Partizan +9 | 144/156/0/0 | E/D/C/- | | 3 | | Magic Partizan +10 | 150/162/0/0 | E/D/C/- | | | 1 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Partizan+5
- Blue Titanite
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab |
---|
Enchanted Partizan +0 | 120/128/0/0 | E/E/C/- | 1 | | Enchanted Partizan +1 | 124/131/0/0 | E/E/B/- | 1 | | Enchanted Partizan +2 | 129/135/0/0 | E/E/B/- | 1 | | Enchanted Partizan +3 | 134/139/0/0 | E/E/B/- | 2 | | Enchanted Partizan +4 | 139/143/0/0 | E/E/A/- | 3 | | Enchanted Partizan +5 | 144/148/0/0 | E/E/A/- | | 1 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Partizan+5
- Green Titanite
- White Titanite
8% STR, 27% DEX, 66% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Partizan +0 | 81/99/0/0 | E/D/-/C | 0/0/110/- | 1 | - | - | 200 | Divine Partizan +1 | 86/105/0/0 | E/D/-/C | 0/0/110/- | 1 | - | - | 200 | Divine Partizan +2 | 91/112/0/0 | E/D/-/C | 0/0/110/- | 1 | - | - | 200 | Divine Partizan +3 | 97/118/0/0 | E/D/-/C | 0/0/110/- | 2 | - | - | 200 | Divine Partizan +4 | 102/125/0/0 | E/D/-/C | 0/0/110/- | 2 | - | - | 200 | Divine Partizan +5 | 108/132/0/0 | E/D/-/C | 0/0/110/- | 3 | - | - | 200 | Divine Partizan +6 | 113/138/0/0 | E/D/-/C | 0/0/110/- | - | 1 | - | 200 | Divine Partizan +7 | 118/145/0/0 | E/D/-/C | 0/0/110/- | - | 1 | - | 200 | Divine Partizan +8 | 124/151/0/0 | E/D/-/C | 0/0/110/- | - | 2 | - | 200 | Divine Partizan +9 | 129/158/0/0 | E/D/-/C | 0/0/110/- | - | 3 | - | 200 | Divine Partizan +10 | 135/165/0/0 | E/D/-/C | 0/0/110/- | - | - | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Partizan+5
- White Titanite
8% STR, 25% DEX, 77% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab |
---|
Occult Partizan +0 | 110/120/0/0 | E/D/-/B | 0/0/-/110 | 1 | | Occult Partizan +1 | 116/125/0/0 | E/D/-/B | 0/0/-/110 | 1 | | Occult Partizan +2 | 123/132/0/0 | E/D/-/B | 0/0/-/110 | 1 | | Occult Partizan +3 | 129/138/0/0 | E/D/-/B | 0/0/-/110 | 2 | | Occult Partizan +4 | 136/144/0/0 | E/D/-/B | 0/0/-/110 | 3 | | Occult Partizan +5 | 143/150/0/0 | E/D/-/B | 0/0/-/110 | | 1 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Partizan+5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Partizan +0 | 104/0/104/0 | -/-/-/- | 40/10/30/30 | 1 | | | 200 | Fire Partizan +1 | 112/0/112/0 | -/-/-/- | 40/10/30.3/30 | 1 | | | 200 | Fire Partizan +2 | 120/0/120/0 | -/-/-/- | 40/10/30.6/30 | 1 | | | 200 | Fire Partizan +3 | 128/0/128/0 | -/-/-/- | 40/10/30.9/30 | 2 | | | 200 | Fire Partizan +4 | 136/0/136/0 | -/-/-/- | 40/10/31.2/30 | 2 | | | 200 | Fire Partizan +5 | 144/0/144/0 | -/-/-/- | 40/10/31.5/30 | 3 | | | 200 | Fire Partizan +6 | 153/0/153/0 | -/-/-/- | 40/10/31.8/30 | | 1 | | 200 | Fire Partizan +7 | 163/0/163/0 | -/-/-/- | 40/10/32.1/30 | | 1 | | 200 | Fire Partizan +8 | 172/0/172/0 | -/-/-/- | 40/10/32.4/30 | | 2 | | 200 | Fire Partizan +9 | 182/0/182/0 | -/-/-/- | 40/10/32.7/30 | | 3 | | 200 | Fire Partizan +10 | 192/0/192/0 | -/-/-/- | 40/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Partizan+5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab |
---|
Chaos Partizan +0 | 126/0/144/0 | -/-/-/- | 40/10/30/30 | 1 | | Chaos Partizan +1 | 133/0/152/0 | -/-/-/- | 40/10/30.6/30 | 1 | | Chaos Partizan +2 | 140/0/160/0 | -/-/-/- | 40/10/31.2/30 | 1 | | Chaos Partizan +3 | 147/0/168/0 | -/-/-/- | 40/10/31.8/30 | 2 | | Chaos Partizan +4 | 154/0/176/0 | -/-/-/- | 40/10/32.4/30 | 3 | | Chaos Partizan +5 | 161/0/184/0 | -/-/-/- | 40/10/33/30 | | 1 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only ? Strength is required
# Pike
> *Long spear with a very long red hilt.*
>
> *Traditionally used by groups of soldiers.*
>
> *Specially designed for distance thrusting.*
>
> *Has the longest range of the non-projectile weapons, but its very length makes it somewhat difficult to handle.*
### Availability
---
Sold by Andre of Astora for 2,000 Souls
### General Information
---
Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense.
Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types.
Despite what the item description says, the Pike does not have the longest range of non-projectile weapons. The Silver Knight Spear, Dragonslayer Spear, Moonlight Butterfly Horn, and Demon's Spear are all longer.
On rare occasions the pike may "Launch" an enemy with its two-handed rolling attack. So far this has only happened on a killing blow.
Charging thrust attacks (backstep/run + R1) will carry the character over a long distance, hence can potentially cause falling off edges.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Pike | 86/0/0/0
(Thrust) | 100 | 180 | 10.0 | 241/10/0/0
D/C/-/- | 40/10/30/30 | 26 | 50 |
### Move Set
---
**R1 - R1** | Basic thrusts |
**R2** | Delayed strong thrust |
**Backstep/Run - R1** | Charging thrust. Hits up to 3 times |
**Forward + R1** | Kick |
**Forward + R2** | Jumping thrust |
**Roll - R1** | Overhead chop |
**L1 (left hand)** | Guard |
**L2 (left hand)** | Basic thrust |
**R1 - R1** | Basic thrusts |
**R2** | Delayed strong thrust |
**Backstep/Run - R1** | Charging thrust. Hits up to 3 times |
**Forward + R1** | Kick |
**Forward + R2** | Jumping thrust |
**Roll - R1** | Uppercut |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Pike +0 | 86/0/0/0 | D/C/-/- | - | - | - | - | - | Pike +1 | 94/0/0/0 | D/C/-/- | 1 | - | - | - | 200 | Pike +2 | 103/0/0/0 | D/C/-/- | 1 | - | - | - | 200 | Pike +3 | 111/0/0/0 | D/C/-/- | 2 | - | - | - | 200 | Pike +4 | 120/0/0/0 | D/C/-/- | 2 | - | - | - | 200 | Pike +5 | 129/0/0/0 | D/C/-/- | 3 | - | - | - | 200 | Pike +6 | 137/0/0/0 | D/C/-/- | - | 1 | - | - | 200 | Pike +7 | 146/0/0/0 | D/C/-/- | - | 1 | - | - | 200 | Pike +8 | 154/0/0/0 | D/C/-/- | - | 2 | - | - | 200 | Pike +9 | 163/0/0/0 | D/C/-/- | - | 2 | - | - | 200 | Pike +10 | 172/0/0/0 | D/C/-/- | - | 3 | - | - | 200 | Pike +11 | 180/0/0/0 | D/C/-/- | - | - | 1 | - | 200 | Pike +12 | 189/0/0/0 | D/C/-/- | - | - | 1 | - | 200 | Pike +13 | 197/0/0/0 | D/C/-/- | - | - | 2 | - | 200 | Pike +14 | 206/0/0/0 | D/B/-/- | - | - | 3 | - | 200 | Pike +15 | 215/0/0/0 | D/B/-/- | - | - | - | 1 | 200 |
|
#### Crystal
---
Pike durability reduced to **18**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Pike +10
- Titanite
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Pike +0 | 189/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Pike +1 | 197/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Pike +2 | 206/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Pike +3 | 215/0/0/0 | D/C/-/- | 2 | | 200 | Crystal Pike +4 | 223/0/0/0 | D/B/-/- | 3 | | 200 | Crystal Pike +5 | 232/0/0/0 | D/B/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Pike +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Pike +0 | 154/0/0/154 | -/-/-/- | 40/10/30/30 | 1 | | 200 | Lightning Pike +1 | 166/0/0/166 | -/-/-/- | 40/10/30/32.4 | 1 | | 200 | Lightning Pike +2 | 178/0/0/178 | -/-/-/- | 40/10/30/34.8 | 1 | | 200 | Lightning Pike +3 | 190/0/0/190 | -/-/-/- | 40/10/30/37.2 | 2 | | 200 | Lightning Pike +4 | 202/0/0/202 | -/-/-/- | 40/10/30/39.6 | 3 | | 200 | Lightning Pike +5 | 215/0/0/215 | -/-/-/- | 40/10/30/42 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Pike +5
- Titanite
17% STR, 53% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Pike +0 | 148/0/0/0 | E/C/-/- | 1 | 200 | Raw Pike +1 | 158/0/0/0 | E/C/-/- | 1 | 200 | Raw Pike +2 | 168/0/0/0 | E/C/-/- | 1 | 200 | Raw Pike +3 | 178/0/0/0 | E/C/-/- | 2 | 200 | Raw Pike +4 | 188/0/0/0 | E/C/-/- | 2 | 200 | Raw Pike +5 | 198/0/0/0 | E/C/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Pike +5
- Green Titanite
- Blue Titanite
6% STR, 20% DEX, 66% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Pike +0 | 97/105/0/0 | E/D/C/- | 1 | | | 200 | Magic Pike +1 | 104/112/0/0 | E/D/C/- | 1 | | | 200 | Magic Pike +2 | 110/119/0/0 | E/D/C/- | 1 | | | 200 | Magic Pike +3 | 117/126/0/0 | E/D/C/- | 2 | | | 200 | Magic Pike +4 | 123/133/0/0 | E/D/C/- | 2 | | | 200 | Magic Pike +5 | 130/140/0/0 | E/D/C/- | 3 | | | 200 | Magic Pike +6 | 136/147/0/0 | E/D/C/- | | 1 | | 200 | Magic Pike +7 | 143/154/0/0 | E/D/C/- | | 1 | | 200 | Magic Pike +8 | 149/161/0/0 | E/D/C/- | | 2 | | 200 | Magic Pike +9 | 156/168/0/0 | E/D/C/- | | 3 | | 200 | Magic Pike +10 | 162/175/0/0 | E/D/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Pike +5
- Blue Titanite
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Pike +0 | 130/138/0/0 | E/E/C/- | 1 | | 200 | Enchanted Pike +1 | 135/142/0/0 | E/E/B/- | 1 | | 200 | Enchanted Pike +2 | 140/146/0/0 | E/E/B/- | 1 | | 200 | Enchanted Pike +3 | 145/150/0/0 | E/E/B/- | 2 | | 200 | Enchanted Pike +4 | 150/154/0/0 | E/E/A/- | 3 | | 200 | Enchanted Pike +5 | 156/160/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Pike +5
- Green Titanite
- White Titanite
8% STR, 27% DEX, 66% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Pike +0 | 87/106/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Pike +1 | 92/113/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Pike +2 | 98/120/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Pike +3 | 104/127/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Pike +4 | 110/134/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Pike +5 | 116/142/0/0 | E/D/-/C | 0/0/110/- | 3 | | | 200 | Divine Pike +6 | 121/149/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Pike +7 | 127/156/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Pike +8 | 133/163/0/0 | E/D/-/C | 0/0/110/- | | 2 | | 200 | Divine Pike +9 | 139/170/0/0 | E/D/-/C | 0/0/110/- | | 3 | | 200 | Divine Pike +10 | 145/177/0/0 | E/D/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Pike +5
- White Titanite
8% STR, 25% DEX, 77% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Pike +0 | 118/130/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Pike +1 | 125/136/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Pike +2 | 132/143/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Pike +3 | 139/149/0/0 | E/D/-/B | 0/0/-/110 | 2 | | 200 | Occult Pike +4 | 146/156/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 200 | Occult Pike +5 | 153/162/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Pike +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Pike +0 | 111/0/111/0 | -/-/-/- | 40/10/30/30 | 1 | | | 200 | Fire Pike +1 | 120/0/120/0 | -/-/-/- | 40/10/30.3/30 | 1 | | | 200 | Fire Pike +2 | 129/0/129/0 | -/-/-/- | 40/10/30.6/30 | 1 | | | 200 | Fire Pike +3 | 137/0/137/0 | -/-/-/- | 40/10/30.9/30 | 2 | | | 200 | Fire Pike +4 | 146/0/146/0 | -/-/-/- | 40/10/31.2/30 | 2 | | | 200 | Fire Pike +5 | 154/0/154/0 | -/-/-/- | 40/10/31.5/30 | 3 | | | 200 | Fire Pike +6 | 165/0/165/0 | -/-/-/- | 40/10/31.8/30 | | 1 | | 200 | Fire Pike +7 | 175/0/175/0 | -/-/-/- | 40/10/32.1/30 | | 1 | | 200 | Fire Pike +8 | 185/0/185/0 | -/-/-/- | 40/10/32.4/30 | | 2 | | 200 | Fire Pike +9 | 196/0/196/0 | -/-/-/- | 40/10/32.7/30 | | 3 | | 200 | Fire Pike +10 | 206/0/206/0 | -/-/-/- | 40/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Pike +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Pike +0 | 135/0/156/0 | -/-/-/- | 40/10/30/30 | 1 | | 200 | Chaos Pike +1 | 142/0/165/0 | -/-/-/- | 40/10/3.6/30 | 1 | | 200 | Chaos Pike +2 | 150/0/174/0 | -/-/-/- | 40/10/31.2/30 | 1 | | 200 | Chaos Pike +3 | 157/0/182/0 | -/-/-/- | 40/10/31.8/30 | 2 | | 200 | Chaos Pike +4 | 165/0/191/0 | -/-/-/- | 40/10/32.4/30 | 3 | | 200 | Chaos Pike +5 | 172/0/200/0 | -/-/-/- | 40/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 16 Strength is required
# Silver Knight Spear
> *The silver knights of Anor Londo guard the city using this beautifully slender weapon.*
>
> *The spear can be wielded by both hands in a focused thrust that uses one"s body weight,*
>
> *or swung in a large sweeping motion.*
### Availability
---
Drop from spear-wielding Silver Knights in Anor Londo (2% drop rate)
### General Information
---
Although it does no magic damage and does not require Faith to wield, it possesses a "Holy" status modifier—making it a useful weapon for physical builds in the Catacombs and for permanently killing the Skeletons while fighting Gravelord Nito.
The spear's length is unusually long compared to others due to the fact that you hold this one by the hilt end rather than the middle of the spear.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Aux Effects | Stability | Frampt
Souls |
---|
![]() | Silver Knight Spear | 163/0/0/0
(Regular/Thrust) | 100 | 300 | 6.0 | 161/22/0/0
E/C/-/- | 40/10/30/30 | 0/0/110/- | 26 | 100 |
|
### Move Set
---
**1 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Quick thrust attack. | |
**2 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- One handed strong attack replaced by a delayed, widely-sweeping horizontal swing (as used by the spear-wielding Silver Knights). Second strong attack winds up and slams entire length of spear to the ground directly in front of wielder.
- Two handed strong attack replaced by a distinct delayed strong thrust.
### Upgrade
---
Requires Twinkling Titanite
4% STR, 60% DEX scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Silver Knight Spear +0 | 163/0/0/0 | E/C/-/- | | | Silver Knight Spear +1 | 179/0/0/0 | E/C/-/- | 1 | 2,000 | Silver Knight Spear +2 | 195/0/0/0 | E/C/-/- | 1 | 2,000 | Silver Knight Spear +3 | 211/0/0/0 | E/C/-/- | 2 | 2,000 | Silver Knight Spear +4 | 228/0/0/0 | E/C/-/- | 2 | 2,000 | Silver Knight Spear +5 | 244/0/0/0 | E/C/-/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 11 Strength is required
# Spear
> *Standard spear used commonly by soldiers.*
>
> *Long reach, and can be used with shield up.*
>
> *Effective against hard exteriors, and can hit for high damage at the right moment of an enemy"s swing. But the hit radius is small,*
>
> *and it is easily blocked by shields.*
### Availability
---
Drop from spear-wielding Undead Soldiers in Undead Burg (2% drop rate)
Drop from Phalanxes in the Painted World of Ariamis (1% drop rate)
A Lightning Spear can be found in a Mimic chest in the Sen's Fortress
Sold by Undead Merchant (Male) in Undead Burg for 600 Souls
### General Information
---
Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense.
Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types.
Acquiring the Lightning Spear from Sen's Fortress is a viable option when trying to do the Knight's Honor achievement/trophy. After getting the spear, downgrade it to a Spear +10, then craft the weapon needed.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Spear | 80/0/0/0
(Thrust) | 100 | 180 | 3.5 | 111/10/0/0
D/C/-/- | 40/10/30/30 | 26 | 50 |
|
### Move Set
---
+ Show move-set - Hide move-set **1 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Quick thrust attack. | |
**2 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Spear +0 | 80/0/0/0 | D/C/-/- | - | - | - | - | - | Spear +1 | 88/0/0/0 | D/C/-/- | 1 | - | - | - | 200 | Spear +2 | 96/0/0/0 | D/C/-/- | 1 | - | - | - | 200 | Spear +3 | 104/0/0/0 | D/C/-/- | 2 | - | - | - | 200 | Spear +4 | 112/0/0/0 | D/C/-/- | 2 | - | - | - | 200 | Spear +5 | 120/0/0/0 | D/C/-/- | 3 | - | - | - | 200 | Spear +6 | 128/0/0/0 | D/C/-/- | - | 1 | - | - | 200 | Spear +7 | 136/0/0/0 | D/C/-/- | - | 1 | - | - | 200 | Spear +8 | 144/0/0/0 | D/C/-/- | - | 2 | - | - | 200 | Spear +9 | 152/0/0/0 | D/C/-/- | - | 2 | - | - | 200 | Spear +10 | 160/0/0/0 | D/C/-/- | - | 3 | - | - | 200 | Spear +11 | 168/0/0/0 | D/C/-/- | - | - | 1 | - | 200 | Spear +12 | 176/0/0/0 | D/C/-/- | - | - | 1 | - | 200 | Spear +13 | 184/0/0/0 | D/C/-/- | - | - | 2 | - | 200 | Spear +14 | 192/0/0/0 | D/B/-/- | - | - | 3 | - | 200 | Spear +15 | 200/0/0/0 | D/B/-/- | - | - | - | 1 | 200 |
|
#### Crystal
---
Weapon durability reduced to **18**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Spear+10
- Titanite
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Spear +0 | 176/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Spear +1 | 184/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Spear +2 | 192/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Spear +3 | 200/0/0/0 | D/C/-/- | 2 | | 200 | Crystal Spear +4 | 208/0/0/0 | D/B/-/- | 3 | | 200 | Crystal Spear +5 | 216/0/0/0 | D/B/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Spear+10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Spear +0 | 144/0/0/144 | -/-/-/- | 40/10/30/30 | 1 | - | 200 | Lightning Spear +1 | 155/0/0/155 | -/-/-/- | 40/10/30/32.4 | 1 | - | 200 | Lightning Spear +2 | 166/0/0/166 | -/-/-/- | 40/10/30/34.8 | 1 | - | 200 | Lightning Spear +3 | 177/0/0/177 | -/-/-/- | 40/10/30/37.2 | 2 | - | 200 | Lightning Spear +4 | 188/0/0/188 | -/-/-/- | 40/10/30/39.6 | 3 | - | 200 | Lightning Spear +5 | 200/0/0/200 | -/-/-/- | 40/10/30/42 | - | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Spear+5
- Titanite
17% STR, 53% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Spear +0 | 138/0/0/0 | E/C/-/- | 1 | 200 | Raw Spear +1 | 147/0/0/0 | E/C/-/- | 1 | 200 | Raw Spear +2 | 156/0/0/0 | E/C/-/- | 1 | 200 | Raw Spear +3 | 165/0/0/0 | E/C/-/- | 2 | 200 | Raw Spear +4 | 174/0/0/0 | E/C/-/- | 2 | 200 | Raw Spear +5 | 184/0/0/0 | E/C/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Spear+5
- Green Titanite
- Blue Titanite
6% STR, 20% DEX, 66% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Spear +0 | 90/97/0/0 | E/D/C/- | 1 | - | - | 200 | Magic Spear +1 | 96/104/0/0 | E/D/C/- | 1 | - | - | 200 | Magic Spear +2 | 102/110/0/0 | E/D/C/- | 1 | - | - | 200 | Magic Spear +3 | 108/117/0/0 | E/D/C/- | 2 | - | - | 200 | Magic Spear +4 | 114/123/0/0 | E/D/C/- | 2 | - | - | 200 | Magic Spear +5 | 120/130/0/0 | E/D/C/- | 3 | - | - | 200 | Magic Spear +6 | 125/136/0/0 | E/D/C/- | - | 1 | - | 200 | Magic Spear +7 | 132/143/0/0 | E/D/C/- | - | 1 | - | 200 | Magic Spear +8 | 138/149/0/0 | E/D/C/- | - | 2 | - | 200 | Magic Spear +9 | 144/156/0/0 | E/D/C/- | - | 3 | - | 200 | Magic Spear +10 | 150/162/0/0 | E/D/C/- | - | - | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence.
Requires
- Magic Spear +5
- Blue Titanite
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Spear +0 | 120/128/0/0 | E/E/C/- | 1 | | 200 | Enchanted Spear +1 | 124/131/0/0 | E/E/B/- | 1 | | 200 | Enchanted Spear +2 | 129/135/0/0 | E/E/B/- | 1 | | 200 | Enchanted Spear +3 | 134/139/0/0 | E/E/B/- | 2 | | 200 | Enchanted Spear +4 | 139/143/0/0 | E/E/A/- | 3 | | 200 | Enchanted Spear +5 | 144/148/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Spear+5
- Green Titanite
- White Titanite
8% STR, 27% DEX, 66% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Spear +0 | 81/99/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Spear +1 | 86/105/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Spear +2 | 91/112/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Spear +3 | 97/118/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Spear +4 | 102/125/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Spear +5 | 108/132/0/0 | E/D/-/C | 0/0/110/- | 3 | | | 200 | Divine Spear +6 | 113/138/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Spear +7 | 118/145/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Spear +8 | 124/151/0/0 | E/D/-/C | 0/0/110/- | | 2 | | 200 | Divine Spear +9 | 129/158/0/0 | E/D/-/C | 0/0/110/- | | 3 | | 200 | Divine Spear +10 | 135/165/0/0 | E/D/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from Divine upgrade path. Increased damage bonus from Faith.
Requires
- Divine Spear +5
- White Titanite
8% STR, 25% DEX, 77% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Spear +0 | 110/120/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Spear +1 | 116/125/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Spear +2 | 123/132/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Spear +3 | 129/138/0/0 | E/D/-/B | 0/0/-/110 | 2 | | 200 | Occult Spear +4 | 136/144/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 200 | Occult Spear +5 | 143/150/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Spear+5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Spear +0 | 104/0/104/0 | -/-/-/- | 40/10/30/30 | 1 | - | - | 200 | Fire Spear +1 | 112/0/112/0 | -/-/-/- | 40/10/30.3/30 | 1 | - | - | 200 | Fire Spear +2 | 120/0/120/0 | -/-/-/- | 40/10/30.6/30 | 1 | - | - | 200 | Fire Spear +3 | 128/0/128/0 | -/-/-/- | 40/10/30.9/30 | 2 | - | - | 200 | Fire Spear +4 | 136/0/136/0 | -/-/-/- | 40/10/31.2/30 | 2 | - | - | 200 | Fire Spear +5 | 144/0/144/0 | -/-/-/- | 40/10/31.5/30 | 3 | - | - | 200 | Fire Spear +6 | 153/0/153/0 | -/-/-/- | 40/10/31.8/30 | - | 1 | - | 200 | Fire Spear +7 | 163/0/163/0 | -/-/-/- | 40/10/32.1/30 | - | 1 | - | 200 | Fire Spear +8 | 172/0/172/0 | -/-/-/- | 40/10/32.4/30 | - | 2 | - | 200 | Fire Spear +9 | 182/0/182/0 | -/-/-/- | 40/10/32.7/30 | - | 3 | - | 200 | Fire Spear +10 | 192/0/192/0 | -/-/-/- | 40/10/33/30 | - | - | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Spear+5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Spear +0 | 126/0/144/0 | -/-/-/- | 40/10/30/30 | 1 | | 200 | Chaos Spear +1 | 133/0/152/0 | -/-/-/- | 40/10/30.6/30 | 1 | | 200 | Chaos Spear +2 | 140/0/160/0 | -/-/-/- | 40/10/31.2/30 | 1 | | 200 | Chaos Spear +3 | 147/0/168/0 | -/-/-/- | 40/10/31.8/30 | 2 | | 200 | Chaos Spear +4 | 154/0/176/0 | -/-/-/- | 40/10/32.4/30 | 3 | | 200 | Chaos Spear +5 | 161/0/184/0 | -/-/-/- | 40/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two handing this weapon, only 8 Strength is required
# Winged Spear
> *A long-hilted spear with a barbed point.*
>
> *Long reach, and can be used with shield up.*
>
> *Effective against hard exteriors, and hits for high damage at the right moment of an enemy"s swing. But the hit radius is small,*
>
> *and it is easily blocked by shields.*
### Availability
---
Firelink Shrine treasure
There are two forks in the Graveyard. This item is found to the right of the first fork, guarded by a Giant Skeleton.
### General Information
---
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction % | Stability | Frampt
Souls |
---|
![]() | Winged Spear | 86/0/0/0
(Thrust) | 100 | 140 | 4.5 | 131/15/0/0
E/C/-/- | 40/10/30/30 | 26 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Quick thrust attack. | |
**2 Handed** |
---|
**R1** | Quick thrust attack. | Can be done with shield raised. |
**R2** | Strong thrust attack. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running thrust attack. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
1-Handed
RB: Quick spear stabs, good range, with little horizontal spread, although they are more than capable of hitting two side-by-side enemies, and can very easily hit two lined up enemies. Note that you can also opt to stab while keeping your shield up in a phalanx-style technique. This will drain stamina quickly but it's good to have.
RT: Holding the spear lower down the haft, you thrust it far forward. Great range, but very slow. Learn the range for this because whiffing will hurt!
2-Handed
RB: Simple two handed thrust. Good range and damage.
RT: Huge two-handed lunge thrust. Great range and damage.
Jumping Attack: A graceful jump and thrust. One of the longest range melee attacks you can do. Useful for things you don't want to get anywhere near, like curse-breathing frogs.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
- Large Ember (beyond +5)
- Very Large Ember (beyond +10)
15% STR, 72% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Winged Spear +0 | 86/0/0/0 | E/C/-/- | | | | | | Winged Spear +1 | 94/0/0/0 | E/C/-/- | 1 | | | | 200 | Winged Spear +2 | 103/0/0/0 | E/C/-/- | 1 | | | | 200 | Winged Spear +3 | 111/0/0/0 | E/C/-/- | 2 | | | | 200 | Winged Spear +4 | 120/0/0/0 | E/C/-/- | 2 | | | | 200 | Winged Spear +5 | 129/0/0/0 | E/C/-/- | 3 | | | | 200 | Winged Spear +6 | 137/0/0/0 | E/C/-/- | | 1 | | | 200 | Winged Spear +7 | 146/0/0/0 | E/C/-/- | | 1 | | | 200 | Winged Spear +8 | 154/0/0/0 | E/C/-/- | | 2 | | | 200 | Winged Spear +9 | 163/0/0/0 | E/C/-/- | | 2 | | | 200 | Winged Spear +10 | 172/0/0/0 | E/C/-/- | | 3 | | | 200 | Winged Spear +11 | 180/0/0/0 | E/B/-/- | | | 1 | | 200 | Winged Spear +12 | 189/0/0/0 | E/B/-/- | | | 1 | | 200 | Winged Spear +13 | 197/0/0/0 | E/B/-/- | | | 2 | | 200 | Winged Spear +14 | 206/0/0/0 | E/B/-/- | | | 3 | | 200 | Winged Spear +15 | 215/0/0/0 | E/B/-/- | | | | 1 | 200 |
|
#### Crystal
---
Winged Spear durability reduced to **14**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Winged Spear +10
- Titanite
15% STR, 72% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Winged Spear +0 | 189/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Winged Spear +1 | 197/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Winged Spear +2 | 206/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Winged Spear +3 | 215/0/0/0 | E/B/-/- | 2 | | 200 | Crystal Winged Spear +4 | 223/0/0/0 | E/B/-/- | 3 | | 200 | Crystal Winged Spear +5 | 232/0/0/0 | E/B/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Winged Spear +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Winged Spear +0 | 154/0/0/154 | -/-/-/- | 40/10/30/30 | 1 | | 200 | Lightning Winged Spear +1 | 166/0/0/166 | -/-/-/- | 40/10/30/32.4 | 1 | | 200 | Lightning Winged Spear +2 | 178/0/0/178 | -/-/-/- | 40/10/30/34.8 | 1 | | 200 | Lightning Winged Spear +3 | 190/0/0/190 | -/-/-/- | 40/10/30/37.2 | 2 | | 200 | Lightning Winged Spear +4 | 202/0/0/202 | -/-/-/- | 40/10/30/39.6 | 3 | | 200 | Lightning Winged Spear +5 | 215/0/0/215 | -/-/-/- | 40/10/30/42 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Winged Spear +5
- Titanite
- Large Ember
11% STR, 55% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Winged Spear +0 | 148/0/0/0 | E/C/-/- | 1 | 200 | Raw Winged Spear +1 | 158/0/0/0 | E/C/-/- | 1 | 200 | Raw Winged Spear +2 | 168/0/0/0 | E/C/-/- | 1 | 200 | Raw Winged Spear +3 | 178/0/0/0 | E/C/-/- | 2 | 200 | Raw Winged Spear +4 | 188/0/0/0 | E/C/-/- | 2 | 200 | Raw Winged Spear +5 | 198/0/0/0 | E/C/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from Intelligence.
Requires
- Winged Spear +5
- Green Titanite Shards
- Blue Titanite Chunks/Slab
- Large Magic Ember (beyond +5)
4% STR, 21% DEX, 63% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Winged Spear +0 | 97/105/0/0 | E/D/C/- | 1 | | | 200 | Magic Winged Spear +1 | 104/112/0/0 | E/D/C/- | 1 | | | 200 | Magic Winged Spear +2 | 110/119/0/0 | E/D/C/- | 1 | | | 200 | Magic Winged Spear +3 | 117/126/0/0 | E/D/C/- | 2 | | | 200 | Magic Winged Spear +4 | 123/133/0/0 | E/D/C/- | 2 | | | 200 | Magic Winged Spear +5 | 130/140/0/0 | E/D/C/- | 3 | | | 200 | Magic Winged Spear +6 | 136/147/0/0 | E/D/C/- | | 1 | | 200 | Magic Winged Spear +7 | 143/154/0/0 | E/D/C/- | | 1 | | 200 | Magic Winged Spear +8 | 149/161/0/0 | E/D/C/- | | 2 | | 200 | Magic Winged Spear +9 | 156/168/0/0 | E/D/C/- | | 3 | | 200 | Magic Winged Spear +10 | 162/175/0/0 | E/D/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence.
Requires
- Magic Winged Spear +5
- Blue Titanite
- Enchanted Ember
3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Winged Spear +0 | 130/138/0/0 | E/E/C/- | 1 | | 200 | Enchanted Winged Spear +1 | 135/142/0/0 | E/E/C/- | 1 | | 200 | Enchanted Winged Spear +2 | 140/146/0/0 | E/E/B/- | 1 | | 200 | Enchanted Winged Spear +3 | 145/150/0/0 | E/E/B/- | 2 | | 200 | Enchanted Winged Spear +4 | 150/154/0/0 | E/E/A/- | 3 | | 200 | Enchanted Winged Spear +5 | 156/160/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from Faith.
Requires
- Winged Spear +5
- Green Titanite
- White Titanite
6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Winged Spear +0 | 87/106/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Winged Spear +1 | 92/113/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Winged Spear +2 | 98/120/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Winged Spear +3 | 104/127/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Winged Spear +4 | 110/134/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Winged Spear +5 | 116/142/0/0 | E/D/-/C | 0/0/110/- | 3 | | | 200 | Divine Winged Spear +6 | 121/149/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Winged Spear +7 | 127/156/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Winged Spear +8 | 133/163/0/0 | E/D/-/C | 0/0/110/- | | 2 | | 200 | Divine Winged Spear +9 | 139/170/0/0 | E/D/-/C | 0/0/110/- | | 3 | | 200 | Divine Winged Spear +10 | 145/177/0/0 | E/D/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from Divine upgrade path. Increased damage bonus from Faith.
Requires
- Divine Winged Spear +5
- White Titanite
5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Winged Spear +0 | 118/130/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Winged Spear +1 | 125/136/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Winged Spear +2 | 132/143/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Winged Spear +3 | 139/149/0/0 | E/D/-/B | 0/0/-/110 | 2 | | 200 | Occult Winged Spear +4 | 146/156/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 200 | Occult Winged Spear +5 | 153/162/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Winged Spear +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Winged Spear +0 | 111/0/111/0 | -/-/-/- | 40/10/30/30 | 1 | | | 200 | Fire Winged Spear +1 | 120/0/120/0 | -/-/-/- | 40/10/30.3/30 | 1 | | | 200 | Fire Winged Spear +2 | 129/0/129/0 | -/-/-/- | 40/10/30.6/30 | 1 | | | 200 | Fire Winged Spear +3 | 137/0/137/0 | -/-/-/- | 40/10/30.9/30 | 2 | | | 200 | Fire Winged Spear +4 | 146/0/146/0 | -/-/-/- | 40/10/31.2/30 | 2 | | | 200 | Fire Winged Spear +5 | 154/0/154/0 | -/-/-/- | 40/10/31.5/30 | 3 | | | 200 | Fire Winged Spear +6 | 165/0/165/0 | -/-/-/- | 40/10/31.8/30 | | 1 | | 200 | Fire Winged Spear +7 | 175/0/175/0 | -/-/-/- | 40/10/32.1/30 | | 1 | | 200 | Fire Winged Spear +8 | 185/0/185/0 | -/-/-/- | 40/10/32.4/30 | | 2 | | 200 | Fire Winged Spear +9 | 196/0/196/0 | -/-/-/- | 40/10/32.7/30 | | 3 | | 200 | Fire Winged Spear +10 | 206/0/206/0 | -/-/-/- | 40/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from Fire upgrade path. Damage bonus from humanity.
Requires
- Fire Winged Spear +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Winged Spear +0 | 135/0/156/0 | -/-/-/- | 40/10/30/30 | 1 | | 200 | Chaos Winged Spear +1 | 142/0/165/0 | -/-/-/- | 40/10/30.6/30 | 1 | | 200 | Chaos Winged Spear +2 | 150/0/174/0 | -/-/-/- | 40/10/31.2/30 | 1 | | 200 | Chaos Winged Spear +3 | 157/0/182/0 | -/-/-/- | 40/10/31.8/30 | 2 | | 200 | Chaos Winged Spear +4 | 165/0/191/0 | -/-/-/- | 40/10/32.4/30 | 3 | | 200 | Chaos Winged Spear +5 | 172/0/200/0 | -/-/-/- | 40/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 9 Strength is required.
# Halberds
Halberds blend the long reach of Spears with heavier, more varied attack patterns closer to Axes. They often provide access to both thrusting and sweeping attacks, granting adaptability against different enemy types. This comes at the cost of slower swings and significant recovery times. With careful timing and spacing, Halberds can deliver powerful hits and remain versatile in various situations. Combined with certain rings or tactics, they can deal devastating counterattacks. They reward players who can manage their stamina and position themselves to utilize the weapon’s full range and moveset effectively.
# Black Knight Halberd
> *Halberd of the black knights who wander Lordran. Used to face chaos demons.*
>
> *The large motion that puts the weight of the body into the attack reflects the great size of their adversaries long ago.*
### Availability
---
Dropped by the (non-respawning) halberd-wielding Black Knight near the bonfire in Darkroot Basin, near Patches in Tomb of the Giants, and by the respawning Black Knight in the Kiln of the First Flame (20% drop rate)
### General Information
---
Like all Black Knight weapons, this weapon deals extra damage to demon enemies such as the Taurus Demon and Capra Demon.
This weapon has higher poise damage compared to other halberds.
Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Image | Name | Damage | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Black Knight Halberd | 245/0/0/0
(Slash) | 300 | 14 | 321/18/0/0
D/E/-/- | 40/10/30/30 | 26 | 100 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Overhead chop into left-to-right horizontal swing. | |
**R2 — R2** | Heavy left-to-right horizontal swing into right-to-left horizontal swing. | |
**Roll — R1** | Fast left-to-right horizontal swing. | |
**Backstep or Run — R1** | Overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Overhead chop. | |
**2 Handed** |
---|
**R1 — R1** | Overhead chop into left-to-right horizontal swing. | |
**R2** | 720 degree clockwise spin attack. | Hits twice. |
**Roll — R1** | Fast left-to-right horizontal swing. | |
**Backstep or Run — R1** | Overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
- One-handed strong attack is replaced by a a circle-and-a-half swing.
- Two-handed strong attack is replaced by a downward swing with dashing start.
- Like most other halberds, this weapon's R1s deal thrust damage, and therefore receive counter hit bonuses.
### Upgrades
---
Requires Twinkling Titanite
44% STR, 2% DEX scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Black Knight Halberd +0 | 245/0/0/0 | D/E/-/- | | | Black Knight Halberd +1 | 269/0/0/0 | D/E/-/- | 1 | 2,000 | Black Knight Halberd +2 | 294/0/0/0 | D/E/-/- | 1 | 2,000 | Black Knight Halberd +3 | 318/0/0/0 | D/E/-/- | 2 | 2,000 | Black Knight Halberd +4 | 343/0/0/0 | D/E/-/- | 2 | 2,000 | Black Knight Halberd +5 | 367/0/0/0 | D/E/-/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 22 Strength is required
# Gargoyle's Halberd
> *Halberd of the gargoyle guarding the Bell of Awakening in the Undead Church.*
>
> *Perfectly standard bronze halberd without any special power.*
### Availability
---
Drop from the Bell Gargoyles in Undead Parish and Gargoyles in Anor Londo (3% drop rate)
### General Information
---
Boosts bleed and poison resistance by 25 when equipped
Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Gargoyle's Halberd | 115/0/0/0
(Regular) | 100 | 200 | 6.0 | 161/12/0/0
D/D/-/- | 40/10/30/30 | 26 | 50 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Overhead chop into left-to-right horizontal swing. | |
**R2 — R2** | Heavy left-to-right horizontal swing into right-to-left horizontal swing. | |
**Roll — R1** | Fast left-to-right horizontal swing. | |
**Backstep or Run — R1** | Overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Overhead chop. | |
**2 Handed** |
---|
**R1 — R1** | Overhead chop into left-to-right horizontal swing. | |
**R2** | 720 degree clockwise spin attack. | Hits twice. |
**Roll — R1** | Fast left-to-right horizontal swing. | |
**Backstep or Run — R1** | Overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
- Like most other halberds, this weapon's R1s deal thrust damage, and therefore receive counter hit bonuses.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
39% STR, 40% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Gargoyle's Halberd +1 | 126/0/0/0 | D/D/-/- | 1 | - | - | - | 200 | Gargoyle's Halberd +2 | 138/0/0/0 | D/D/-/- | 1 | - | - | - | 200 | Gargoyle's Halberd +3 | 149/0/0/0 | D/D/-/- | 2 | - | - | - | 200 | Gargoyle's Halberd +4 | 161/0/0/0 | D/D/-/- | 2 | - | - | - | 200 | Gargoyle's Halberd +5 | 172/0/0/0 | D/D/-/- | 3 | - | - | - | 200 | Gargoyle's Halberd +6 | 184/0/0/0 | D/D/-/- | - | 1 | - | - | 200 | Gargoyle's Halberd +7 | 195/0/0/0 | D/D/-/- | - | 1 | - | - | 200 | Gargoyle's Halberd +8 | 207/0/0/0 | D/D/-/- | - | 2 | - | - | 200 | Gargoyle's Halberd +9 | 218/0/0/0 | D/D/-/- | - | 2 | - | - | 200 | Gargoyle's Halberd +10 | 230/0/0/0 | D/D/-/- | - | 3 | - | - | 200 | Gargoyle's Halberd +11 | 241/0/0/0 | D/D/-/- | - | - | 1 | - | 200 | Gargoyle's Halberd +12 | 253/0/0/0 | D/D/-/- | - | - | 1 | - | 200 | Gargoyle's Halberd +13 | 264/0/0/0 | D/D/-/- | - | - | 2 | - | 200 | Gargoyle's Halberd +14 | 276/0/0/0 | D/D/-/- | - | - | 3 | - | 200 | Gargoyle's Halberd +15 | 287/0/0/0 | D/D/-/- | - | - | - | 1 | 200 |
|
#### Crystal
---
Gargoyle's Halberd durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Gargoyle's Halberd +10
- Titanite
39% STR, 40% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Gargoyle's Halberd +0 | 253/0/0/0 | D/D/-/- | 1 | | 200 | Crystal Gargoyle's Halberd +1 | 264/0/0/0 | D/D/-/- | 1 | | 200 | Crystal Gargoyle's Halberd +2 | 276/0/0/0 | D/D/-/- | 1 | | 200 | Crystal Gargoyle's Halberd +3 | 287/0/0/0 | D/D/-/- | 2 | | 200 | Crystal Gargoyle's Halberd +4 | 299/0/0/0 | D/D/-/- | 3 | | 200 | Crystal Gargoyle's Halberd +5 | 310/0/0/0 | D/D/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Gargoyle's Halberd +10
- Titanite Chunk/Slab
Ascended by Giant Blacksmith.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Lightning Gargoyle's Halberd +0 | 207/0/0/207 | -/-/-/- | 1 | - | 200 | Lightning Gargoyle's Halberd +1 | 223/0/0/223 | -/-/-/- | 1 | - | 200 | Lightning Gargoyle's Halberd +2 | 239/0/0/239 | -/-/-/- | 1 | - | 200 | Lightning Gargoyle's Halberd +3 | 255/0/0/255 | -/-/-/- | 2 | - | 200 | Lightning Gargoyle's Halberd +4 | 271/0/0/271 | -/-/-/- | 3 | - | 200 | Lightning Gargoyle's Halberd +5 | 287/0/0/287 | -/-/-/- | - | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Gargoyle's Halberd +5
- Titanite
30% STR, 30% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Gargoyle's Halberd +0 | 198/0/0/0 | D/D/-/- | 1 | 200 | Raw Gargoyle's Halberd +1 | 211/0/0/0 | D/D/-/- | 1 | 200 | Raw Gargoyle's Halberd +2 | 224/0/0/0 | D/D/-/- | 1 | 200 | Raw Gargoyle's Halberd +3 | 237/0/0/0 | D/D/-/- | 2 | 200 | Raw Gargoyle's Halberd +4 | 250/0/0/0 | D/D/-/- | 2 | 200 | Raw Gargoyle's Halberd +5 | 264/0/0/0 | D/D/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Gargoyle's Halberd +5
- Green Titanite
- Blue Titanite
11% STR, 11% DEX, 57% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Gargoyle's Halberd +0 | 129/139/0/0 | E/E/C/- | 1 | | | 200 | Magic Gargoyle's Halberd +1 | 137/148/0/0 | E/E/C/- | 1 | | | 200 | Magic Gargoyle's Halberd +2 | 146/158/0/0 | E/E/C/- | 1 | | | 200 | Magic Gargoyle's Halberd +3 | 154/167/0/0 | E/E/C/- | 2 | | | 200 | Magic Gargoyle's Halberd +4 | 163/176/0/0 | E/E/C/- | 2 | | | 200 | Magic Gargoyle's Halberd +5 | 172/186/0/0 | E/E/C/- | 3 | | | 200 | Magic Gargoyle's Halberd +6 | 180/195/0/0 | E/E/C/- | | 1 | | 200 | Magic Gargoyle's Halberd +7 | 189/204/0/0 | E/E/C/- | | 1 | | 200 | Magic Gargoyle's Halberd +8 | 197/213/0/0 | E/E/C/- | | 2 | | 200 | Magic Gargoyle's Halberd +9 | 206/223/0/0 | E/E/C/- | | 3 | | 200 | Magic Gargoyle's Halberd +10 | 215/232/0/0 | E/E/C/- | | | 1 | 200 |
|
#### Enchanted
---
Enchanted damage added. All stat bonuses removed.
Requires
- Magic Gargoyle's Halberd +5
- Blue Titanite
8% STR, 8% DEX, 55% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Gargoyle's Halberd +0 | 172/184/0/0 | E/E/C/- | 1 | | 200 | Enchanted Gargoyle's Halberd +1 | 178/189/0/0 | E/E/C/- | 1 | | 200 | Enchanted Gargoyle's Halberd +2 | 185/195/0/0 | E/E/C/- | 1 | | 200 | Enchanted Gargoyle's Halberd +3 | 192/200/0/0 | E/E/B/- | 2 | | 200 | Enchanted Gargoyle's Halberd +4 | 199/206/0/0 | E/E/B/- | 3 | | 200 | Enchanted Gargoyle's Halberd +5 | 206/213/0/0 | E/E/B/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Gargoyle's Halberd +5
- Green Titanite
- White Titanite
- Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6)
15% STR, 15% DEX, 56% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Gargoyle's Halberd +0 | 117/142/0/0 | E/E/-/C | 0/0/110/- | 1 | | | 200 | Divine Gargoyle's Halberd +1 | 124/152/0/0 | E/E/-/C | 0/0/110/- | 1 | | | 200 | Divine Gargoyle's Halberd +2 | 132/161/0/0 | E/E/-/C | 0/0/110/- | 1 | | | 200 | Divine Gargoyle's Halberd +3 | 140/171/0/0 | E/E/-/C | 0/0/110/- | 2 | | | 200 | Divine Gargoyle's Halberd +4 | 148/180/0/0 | E/E/-/C | 0/0/110/- | 2 | | | 200 | Divine Gargoyle's Halberd +5 | 156/190/0/0 | E/E/-/C | 0/0/110/- | 3 | | | 200 | Divine Gargoyle's Halberd +6 | 163/199/0/0 | E/E/-/C | 0/0/110/- | | 1 | | 200 | Divine Gargoyle's Halberd +7 | 171/209/0/0 | E/E/-/C | 0/0/110/- | | 1 | | 200 | Divine Gargoyle's Halberd +8 | 179/218/0/0 | E/E/-/C | 0/0/110/- | | 2 | | 200 | Divine Gargoyle's Halberd +9 | 187/228/0/0 | E/E/-/C | 0/0/110/- | | 3 | | 200 | Divine Gargoyle's Halberd +10 | 195/237/0/0 | E/E/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Occult damage added. All stat bonuses removed.
Requires
- Divine Gargoyle's Halberd +5
- White Titanite
14% STR, 14% DEX, 66% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Gargoyle's Halberd +0 | 158/172/0/0 | E/E/-/C | 0/0/-/110 | 1 | | 200 | Occult Gargoyle's Halberd +1 | 167/180/0/0 | E/E/-/C | 0/0/-/110 | 1 | | 200 | Occult Gargoyle's Halberd +2 | 176/189/0/0 | E/E/-/C | 0/0/-/110 | 1 | | 200 | Occult Gargoyle's Halberd +3 | 186/197/0/0 | E/E/-/C | 0/0/-/110 | 2 | | 200 | Occult Gargoyle's Halberd +4 | 195/206/0/0 | E/E/-/C | 0/0/-/110 | 3 | | 200 | Occult Gargoyle's Halberd +5 | 205/215/0/0 | E/E/-/C | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Adds fire damage. All stat bonuses removed.
Requires
- Gargoyle's Halberd +5
- Green Titanite
- Red Titanite
- Ascended by Vamos with Large Flame Ember (+6)
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Gargoyle's Halberd +0 | 149/0/149/0 | -/-/-/- | 40.0/10.0/30.0/30.0 | 1 | | | 200 | Fire Gargoyle's Halberd +1 | 161/0/161/0 | -/-/-/- | 40.0/10.0/30.3/30.0 | 1 | | | 200 | Fire Gargoyle's Halberd +2 | 172/0/172/0 | -/-/-/- | 40.0/10.0/30.6/30.0 | 1 | | | 200 | Fire Gargoyle's Halberd +3 | 184/0/184/0 | -/-/-/- | 40.0/10.0/30.9/30.0 | 2 | | | 200 | Fire Gargoyle's Halberd +4 | 195/0/195/0 | -/-/-/- | 40.0/10.0/31.2/30.0 | 2 | | | 200 | Fire Gargoyle's Halberd +5 | 207/0/207/0 | -/-/-/- | 40.0/10.0/31.5/30.0 | 3 | | | 200 | Fire Gargoyle's Halberd +6 | 220/0/220/0 | -/-/-/- | 40.0/10.0/31.8/30.0 | | 1 | | 200 | Fire Gargoyle's Halberd +7 | 234/0/234/0 | -/-/-/- | 40.0/10.0/32.1/30.0 | | 1 | | 200 | Fire Gargoyle's Halberd +8 | 248/0/248/0 | -/-/-/- | 40.0/10.0/32.4/30.0 | | 2 | | 200 | Fire Gargoyle's Halberd +9 | 262/0/262/0 | -/-/-/- | 40.0/10.0/32.7/30.0 | | 3 | | 200 | Fire Gargoyle's Halberd +10 | 276/0/276/0 | -/-/-/- | 40.0/10.0/33.0/30.0 | | | 1 | 200 |
|
#### Chaos
---
Chaos damage added. All stat bonuses removed.
Requires
- Fire Gargoyle's Halberd +5
- Red Titanite
Name | Damage | Stat Bonuses | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Gargoyle's Halberd +0 | 180/0/208/0 | -/-/-/- | 1 | | 200 | Chaos Gargoyle's Halberd +1 | 190/0/220/0 | -/-/-/- | 1 | | 200 | Chaos Gargoyle's Halberd +2 | 200/0/232/0 | -/-/-/- | 1 | | 200 | Chaos Gargoyle's Halberd +3 | 209/0/243/0 | -/-/-/- | 2 | | 200 | Chaos Gargoyle's Halberd +4 | 220/0/255/0 | -/-/-/- | 3 | | 200 | Chaos Gargoyle's Halberd +5 | 230/0/266/0 | -/-/-/- | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 11 Strength is required
# Giant's Halberd
> *Large halberd made of old brass, used by the giant sentinels of Anor Londo.*
>
> *Brass contains traces of lightning,*
>
> *but as the halberd is designed for the giant sentinels, its weight is unbearable.*
### Availability
---
Drop from the Sentinels in daylight Anor Londo (2% drop rate)
Sold by the Giant Blacksmith in Anor Londo for 5,000 Souls
### General Information
---
Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Giant's Halberd | 140/0/0/135
(Normal/Thrust) | 100 | 300 | 16 | 36/12/0/0
D/D/-/- | 40/10/30/30 | 26 | 50 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Overhead chop into left-to-right horizontal swing. | |
**R2 — R2** | Heavy left-to-right horizontal swing into right-to-left horizontal swing. | |
**Roll — R1** | Fast left-to-right horizontal swing. | |
**Backstep or Run — R1** | Overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Overhead chop. | |
**2 Handed** |
---|
**R1 — R1** | Overhead chop into left-to-right horizontal swing. | |
**R2** | 720 degree clockwise spin attack. | Hits twice. |
**Roll — R1** | Fast left-to-right horizontal swing. | |
**Backstep or Run — R1** | Overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
Both 1-handed and 2-handed R2's are replaced with a heavy thrust, similar to the thrusting attack of the giant Sentinels that this weapon is taken from.
- Like most other halberds, this weapon's R1s deal thrust damage, as well as its R2s, and therefore receive counter hit bonuses.
### Upgrades
---
Requires Twinkling Titanite
38% STR, 50% DEX scaling
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Giant's Halberd+0 | 140/0/0/135 | D/D/-/- | | | Giant's Halberd+1 | 154/0/0/148 | D/D/-/- | 1 | 2,000 | Giant's Halberd+2 | 168/0/0/162 | D/D/-/- | 1 | 2,000 | Giant's Halberd+3 | 182/0/0/175 | D/D/-/- | 2 | 2,000 | Giant's Halberd+4 | 196/0/0/189 | D/D/-/- | 2 | 2,000 | Giant's Halberd+5 | 210/0/0/202 | D/D/-/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Great Scythe
> *Weapon with a long curved blade. Converted from a wheat-harvesting tool.*
>
> *The magnificent sharp curved blade instills fear in opponents. Perhaps it is their survival instinct at work.*
### Availability
---
Treasure in the The Catacombs.
#### Getting the Great Scythe
---
+ show methods - hide methods - From the **first rotating** bridge -
1. Flip the first rotating bridge
2. Jump right at the end of the bridge
3. Turn left through the nearest doorway and bear left, before dropping down on the right of the ledge
4. With your back to the bridge, drop down to the right once more to collect the Scythe
- From the **second rotating** bridge -
1. Flip the second rotating bridge
2. Jump down to the to the small ledge on the right. Make the jump quickly if you have not already dealt with Patches
3. With your back to the bridge, drop down to the right once more to collect the Scythe
video
### General Information
---
Bleed buildup is 30 per strike
Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
This weapon together with the Lifehunt Scythe effectively form their own weapon class. Having a unique set of attack and being treated as a different class within the game files, the classification as halberds only comes from their menu text (both in English and Japanese).
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Great Scythe | 100/0/0/0
(Slash) | 100 | 130 | 5.0 | 141/14/0/0
E/B/-/- | 40/10/30/30 | 22 | 300/0/-/- | 50 |
### Move Set
---
+ Show move-set - Hide move-set **1 Handed** |
---|
**R1** | Overhead chop. | Rather slow for an R1 attack. |
**R2 — R2** | Heavy right-to-left horizontal swing into left-to-right horizontal swing. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running right-to-left horizontal swing. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Quick left-to-right horizontal swing. | |
**2 Handed** |
---|
**R1** | Faster overhead chop. | |
**R2 — R2** | Running left-to-right horizontal swing into right-to-left horizontal swing. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running right-to-left horizontal swing. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Great Scythe +0 | 100/0/0/0 | E/B/-/- | - | - | - | - | - | Great Scythe +1 | 110/0/0/0 | E/B/-/- | 1 | - | - | - | 200 | Great Scythe +2 | 120/0/0/0 | E/B/-/- | 1 | - | - | - | 200 | Great Scythe +3 | 130/0/0/0 | E/B/-/- | 2 | - | - | - | 200 | Great Scythe +4 | 140/0/0/0 | E/B/-/- | 2 | - | - | - | 200 | Great Scythe +5 | 150/0/0/0 | E/B/-/- | 3 | - | - | - | 200 | Great Scythe +6 | 160/0/0/0 | E/B/-/- | - | 1 | - | - | 200 | Great Scythe +7 | 170/0/0/0 | E/B/-/- | - | 1 | - | - | 200 | Great Scythe +8 | 180/0/0/0 | E/B/-/- | - | 2 | - | - | 200 | Great Scythe +9 | 190/0/0/0 | E/B/-/- | - | 2 | - | - | 200 | Great Scythe +10 | 200/0/0/0 | E/B/-/- | - | 3 | - | - | 200 | Great Scythe +11 | 209/0/0/0 | E/B/-/- | - | - | 1 | - | 200 | Great Scythe +12 | 220/0/0/0 | E/B/-/- | - | - | 1 | - | 200 | Great Scythe +13 | 230/0/0/0 | E/B/-/- | - | - | 2 | - | 200 | Great Scythe +14 | 240/0/0/0 | E/A/-/- | - | - | 3 | - | 200 | Great Scythe +15 | 250/0/0/0 | E/A/-/- | - | - | - | 1 | 200 |
|
#### Crystal
---
Weapon durability reduced to **13**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Great Scythe+10
- Titanite
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Great Scythe +0 | 220/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Great Scythe +1 | 230/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Great Scythe +2 | 240/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Great Scythe +3 | 250/0/0/0 | E/B/-/- | 2 | | 200 | Crystal Great Scythe +4 | 260/0/0/0 | E/A/-/- | 3 | | 200 | Crystal Great Scythe +5 | 270/0/0/0 | E/A/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Great Scythe+10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Great Scythe +0 | 180/0/0/180 | -/-/-/- | 40/10/30/30 | 1 | | 200 | Lightning Great Scythe +1 | 194/0/0/194 | -/-/-/- | 40/10/30/32.4 | 1 | | 200 | Lightning Great Scythe +2 | 208/0/0/208 | -/-/-/- | 40/10/30/34.8 | 1 | | 200 | Lightning Great Scythe +3 | 222/0/0/222 | -/-/-/- | 40/10/30/37.2 | 2 | | 200 | Lightning Great Scythe +4 | 235/0/0/235 | -/-/-/- | 40/10/30/39.6 | 3 | | 200 | Lightning Great Scythe +5 | 250/0/0/250 | -/-/-/- | 40/10/30/42 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Great Scythe+5
- Titanite
10% STR, 64% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Great Scythe +0 | 172/0/0/0 | E/C/-/- | 1 | 200 | Raw Great Scythe +1 | 184/0/0/0 | E/C/-/- | 1 | 200 | Raw Great Scythe +2 | 195/0/0/0 | E/C/-/- | 1 | 200 | Raw Great Scythe +3 | 207/0/0/0 | E/C/-/- | 2 | 200 | Raw Great Scythe +4 | 218/0/0/0 | E/C/-/- | 2 | 200 | Raw Great Scythe +5 | 230/0/0/0 | E/C/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Great Scythe+5
- Green Titanite
- Blue Titanite
4% STR, 24% DEX, 71% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Great Scythe +0 | 112/121/0/0 | E/D/C/- | 1 | | | 200 | Magic Great Scythe +1 | 120/129/0/0 | E/D/C/- | 1 | | | 200 | Magic Great Scythe +2 | 127/137/0/0 | E/D/C/- | 1 | | | 200 | Magic Great Scythe +3 | 135/145/0/0 | E/D/C/- | 2 | | | 200 | Magic Great Scythe +4 | 142/153/0/0 | E/D/C/- | 2 | | | 200 | Magic Great Scythe +5 | 150/162/0/0 | E/D/C/- | 3 | | | 200 | Magic Great Scythe +6 | 157/170/0/0 | E/D/B/- | | 1 | | 200 | Magic Great Scythe +7 | 165/178/0/0 | E/D/B/- | | 1 | | 200 | Magic Great Scythe +8 | 172/186/0/0 | E/D/B/- | | 2 | | 200 | Magic Great Scythe +9 | 180/194/0/0 | E/D/B/- | | 3 | | 200 | Magic Great Scythe +10 | 187/202/0/0 | E/D/B/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Great Scythe+5
- Blue Titanite
3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Great Scythe +0 | 150/160/0/0 | E/E/C/- | 1 | - | 200 | Enchanted Great Scythe +1 | 156/164/0/0 | E/E/B/- | 1 | - | 200 | Enchanted Great Scythe +2 | 162/169/0/0 | E/E/B/- | 1 | - | 200 | Enchanted Great Scythe +3 | 168/174/0/0 | E/E/A/- | 2 | - | 200 | Enchanted Great Scythe +4 | 174/179/0/0 | E/E/A/- | 3 | - | 200 | Enchanted Great Scythe +5 | 180/185/0/0 | E/E/A/- | - | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Great Scythe+5
- Green Titanite
- White Titanite
5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Great Scythe +0 | 102/124/0/0 | D/E/-/C | 300/0/110/- | 1 | | | 200 | Divine Great Scythe +1 | 108/132/0/0 | D/E/-/C | 300/0/110/- | 1 | | | 200 | Divine Great Scythe +2 | 115/141/0/0 | D/E/-/C | 300/0/110/- | 1 | | | 200 | Divine Great Scythe +3 | 122/149/0/0 | D/E/-/C | 300/0/110/- | 2 | | | 200 | Divine Great Scythe +4 | 129/157/0/0 | D/E/-/C | 300/0/110/- | 2 | | | 200 | Divine Great Scythe +5 | 136/166/0/0 | D/E/-/C | 300/0/110/- | 3 | | | 200 | Divine Great Scythe +6 | 142/174/0/0 | D/E/-/C | 300/0/110/- | | 1 | | 200 | Divine Great Scythe +7 | 149/182/0/0 | D/E/-/C | 300/0/110/- | | 1 | | 200 | Divine Great Scythe +8 | 156/190/0/0 | D/E/-/C | 300/0/110/- | | 2 | | 200 | Divine Great Scythe +9 | 163/199/0/0 | E/D/-/B | 300/0/110/- | | 3 | | 200 | Divine Great Scythe +10 | 170/207/0/0 | E/D/-/B | 300/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Great Scythe+5
- White Titanite
5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Great Scythe +0 | 138/150/0/0 | E/D/-/B | 300/0/-/110 | 1 | | 200 | Occult Great Scythe +1 | 146/157/0/0 | E/D/-/B | 300/0/-/110 | 1 | | 200 | Occult Great Scythe +2 | 154/165/0/0 | E/D/-/B | 300/0/-/110 | 1 | | 200 | Occult Great Scythe +3 | 162/172/0/0 | E/D/-/B | 300/0/-/110 | 2 | | 200 | Occult Great Scythe +4 | 171/180/0/0 | E/D/-/B | 300/0/-/110 | 3 | | 200 | Occult Great Scythe +5 | 179/187/0/0 | E/D/-/B | 300/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Great Scythe+5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Great Scythe +0 | 130/0/130/0 | -/-/-/- | 40/10/30/30 | 1 | - | - | 200 | Fire Great Scythe +1 | 140/0/140/0 | -/-/-/- | 40/10/30.3/30 | 1 | - | - | 200 | Fire Great Scythe +2 | 150/0/150/0 | -/-/-/- | 40/10/30.6/30 | 1 | - | - | 200 | Fire Great Scythe +3 | 160/0/160/0 | -/-/-/- | 40/10/30.9/30 | 2 | - | - | 200 | Fire Great Scythe +4 | 170/0/170/0 | -/-/-/- | 40/10/31.2/30 | 2 | - | - | 200 | Fire Great Scythe +5 | 180/0/180/0 | -/-/-/- | 40/10/31.5/30 | 3 | - | - | 200 | Fire Great Scythe +6 | 192/0/192/0 | -/-/-/- | 40/10/31.8/30 | - | 1 | - | 200 | Fire Great Scythe +7 | 204/0/204/0 | -/-/-/- | 40/10/32.1/30 | - | 1 | - | 200 | Fire Great Scythe +8 | 216/0/216/0 | -/-/-/- | 40/10/32.4/30 | - | 2 | - | 200 | Fire Great Scythe +9 | 228/0/228/0 | -/-/-/- | 40/10/32.7/30 | - | 3 | - | 200 | Fire Great Scythe +10 | 240/0/240/0 | -/-/-/- | 40/10/33/30 | - | - | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Great Scythe+5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Great Scythe +0 | 156/0/181/0 | -/-/-/- | 40/10/30/30 | 1 | - | 200 | Chaos Great Scythe +1 | 165/0/191/0 | -/-/-/- | 40/10/30.6/30 | 1 | - | 200 | Chaos Great Scythe +2 | 174/0/202/0 | -/-/-/- | 40/10/31.2/30 | 2 | - | 200 | Chaos Great Scythe +3 | 182/0/212/0 | -/-/-/- | 40/10/31.8/30 | 2 | - | 200 | Chaos Great Scythe +4 | 191/0/222/0 | -/-/-/- | 40/10/32.4/30 | 3 | - | 200 | Chaos Great Scythe +5 | 200/0/232/0 | -/-/-/- | 40/10/33/30 | - | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two handing this weapon, only 10 Strength is required
# Halberd
> *Long-hilted weapon mixing spear and axe is difficult to handle, requiring both strength and dexterity. The Halberd has two elementary attacks: spear-like thrusting and large sweeping swings. However, one false swing and the wielder is left wide open.*
### Availability
---
Treasure from a corpse in Undead Parish. The corpse is near the gate lever in front of the church
A Crystal Halberd is dropped by a Mimic in Anor Londo. Turn left when exiting the first bonfire and through the archway. The chest on the right, behind the Sentinel, is the Mimic
### General Information
---
Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Using the running attack of the halberd while running in water will result in the start of the attack getting cancelled and the active frames of the attack will be preformed immediately. This means that the running attack of the halberd has no start up lag while in water. The startup of the halberd running attack is also not displayed for other players online, leading to incorrect lineup of animation, hit and position.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Halberd | 110/0/0/0
(Regular/Thrust) | 100 | 200 | 6.0 | 161/12/0/0
D/D/-/- | 40/10/30/30 | 26 | 50 |
### Move Set
---
+ Show move-set - Hide move-set **1 Handed** |
---|
**R1 — R1** | Overhead chop into left-to-right horizontal swing. | |
**R2 — R2** | Heavy left-to-right horizontal swing into right-to-left horizontal swing. | |
**Roll — R1** | Fast left-to-right horizontal swing. | |
**Backstep or Run — R1** | Overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Overhead chop. | |
**2 Handed** |
---|
**R1 — R1** | Overhead chop into left-to-right horizontal swing. | |
**R2** | 720 degree clockwise spin attack. | Hits twice. |
**Roll — R1** | Fast left-to-right horizontal swing. | |
**Backstep or Run — R1** | Overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
One-handed and two-handed weak attacks are replaced by a quick thrust attack ### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
38% STR, 50% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Halberd +0 | 110/0/0/0 | D/D/-/- | - | - | - | - | - | Halberd +1 | 121/0/0/0 | D/C/-/- | 1 | - | - | - | 200 | Halberd +2 | 132/0/0/0 | D/C/-/- | 1 | - | - | - | 200 | Halberd +3 | 143/0/0/0 | D/C/-/- | 2 | - | - | - | 200 | Halberd +4 | 154/0/0/0 | D/C/-/- | 3 | - | - | - | 200 | Halberd +5 | 165/0/0/0 | D/C/-/- | 3 | - | - | - | 200 | Halberd +6 | 176/0/0/0 | D/C/-/- | - | 1 | - | - | 200 | Halberd +7 | 187/0/0/0 | D/C/-/- | - | 1 | - | - | 200 | Halberd +8 | 198/0/0/0 | D/C/-/- | - | 2 | - | - | 200 | Halberd +9 | 209/0/0/0 | D/C/-/- | - | 2 | - | - | 200 | Halberd +10 | 220/0/0/0 | D/C/-/- | - | 3 | - | - | 200 | Halberd +11 | 231/0/0/0 | D/C/-/- | - | - | 1 | - | 200 | Halberd +12 | 242/0/0/0 | D/C/-/- | - | - | 1 | - | 200 | Halberd +13 | 253/0/0/0 | D/C/-/- | - | - | 2 | - | 200 | Halberd +14 | 264/0/0/0 | D/C/-/- | - | - | 3 | - | 200 | Halberd +15 | 275/0/0/0 | D/C/-/- | - | - | - | 1 | 200 |
|
#### Crystal
---
Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Halberd+10
- Titanite
38% STR, 50% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Halberd +0 | 242/0/0/0 | D/D/-/- | 1 | | 200 | Crystal Halberd +1 | 253/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Halberd +2 | 264/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Halberd +3 | 275/0/0/0 | D/C/-/- | 2 | | 200 | Crystal Halberd +4 | 286/0/0/0 | D/C/-/- | 3 | | 200 | Crystal Halberd +5 | 297/0/0/0 | D/C/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Halberd+10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Halberd +0 | 198/0/0/198 | -/-/-/- | 40/10/30/30 | 1 | | 200 | Lightning Halberd +1 | 213/0/0/213 | -/-/-/- | 40/10/30/32.4 | 1 | | 200 | Lightning Halberd +2 | 228/0/0/228 | -/-/-/- | 40/10/30/34.8 | 1 | | 200 | Lightning Halberd +3 | 244/0/0/244 | -/-/-/- | 40/10/30/37.2 | 2 | | 200 | Lightning Halberd +4 | 259/0/0/259 | -/-/-/- | 40/10/30/39.6 | 3 | | 200 | Lightning Halberd +5 | 275/0/0/275 | -/-/-/- | 40/10/30/42 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Halberd +5
- Titanite
29% STR, 38% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Halberd +0 | 190/0/0/0 | D/D/-/- | 1 | 200 | Raw Halberd +1 | 203/0/0/0 | D/D/-/- | 1 | 200 | Raw Halberd +2 | 215/0/0/0 | D/D/-/- | 1 | 200 | Raw Halberd +3 | 228/0/0/0 | D/D/-/- | 2 | 200 | Raw Halberd +4 | 241/0/0/0 | D/D/-/- | 2 | 200 | Raw Halberd +5 | 254/0/0/0 | D/D/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Halberd+5
- Green Titanite
- Blue Titanite
11% STR, 14% DEX, 63% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Halberd +0 | 124/133/0/0 | E/E/C/- | 1 | | | 200 | Magic Halberd +1 | 132/142/0/0 | E/E/C/- | 1 | | | 200 | Magic Halberd +2 | 141/151/0/0 | E/E/C/- | 1 | | | 200 | Magic Halberd +3 | 149/160/0/0 | E/E/C/- | 2 | | | 200 | Magic Halberd +4 | 157/169/0/0 | E/E/C/- | 2 | | | 200 | Magic Halberd +5 | 166/178/0/0 | E/E/C/- | 3 | | | 200 | Magic Halberd +6 | 174/186/0/0 | E/E/C/- | | 1 | | 200 | Magic Halberd +7 | 182/195/0/0 | E/E/C/- | | 1 | | 200 | Magic Halberd +8 | 190/204/0/0 | E/E/C/- | | 2 | | 200 | Magic Halberd +9 | 199/213/0/0 | E/E/C/- | | 3 | | 200 | Magic Halberd +10 | 207/222/0/0 | E/E/C/- | | | 1 | 200 |
|
#### Enchanted
---
Enchanted damage added. Large damage bonus from intelligence.
Requires
- Magic Halberd +5
- Blue Titanite
8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Halberd +0 | 166/176/0/0 | E/E/C/- | 1 | | 200 | Enchanted Halberd +1 | 172/181/0/0 | E/E/C/- | 1 | | 200 | Enchanted Halberd +2 | 179/186/0/0 | E/E/B/- | 1 | | 200 | Enchanted Halberd +3 | 185/191/0/0 | E/E/B/- | 2 | | 200 | Enchanted Halberd+4 | 192/197/0/0 | E/E/A/- | 3 | | 200 | Enchanted Halberd+5 | 199/204/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Halberd+5
- Green Titanite
- White Titanite
15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Halberd +0 | 111/136/0/0 | E/E/-/C | 1 | - | - | 200 | Divine Halberd +1 | 118/145/0/0 | E/E/-/C | 1 | - | - | 200 | Divine Halberd +2 | 125/154/0/0 | E/E/-/C | 1 | - | - | 200 | Divine Halberd +3 | 133/163/0/0 | E/E/-/C | 2 | - | - | 200 | Divine Halberd +4 | 140/172/0/0 | E/E/-/C | 2 | - | - | 200 | Divine Halberd +5 | 148/182/0/0 | E/E/-/C | 3 | - | - | 200 | Divine Halberd +6 | 155/191/0/0 | E/D/-/C | - | 1 | - | 200 | Divine Halberd +7 | 162/200/0/0 | E/D/-/C | - | 1 | - | 200 | Divine Halberd +8 | 170/209/0/0 | E/D/-/C | - | 2 | - | 200 | Divine Halberd +9 | 177/218/0/0 | E/D/-/C | - | 3 | - | 200 | Divine Halberd +10 | 185/227/0/0 | E/D/-/C | - | - | 1 | 200 |
|
#### Occult
---
Occult damage added. All stat bonuses removed.
Requires
- Divine Halberd +5
- White Titanite
14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Halberd +0 | 152/166/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Halberd +1 | 161/174/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Halberd +2 | 170/182/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Halberd +3 | 179/190/0/0 | E/E/-/B | 0/0/-/110 | 2 | | 200 | Occult Halberd +4 | 188/199/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 200 | Occult Halberd +5 | 197/207/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Halberd +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Halberd +0 | 143/0/143/0 | -/-/-/- | 40/10/30/30 | 1 | | | 200 | Fire Halberd +1 | 154/0/154/0 | -/-/-/- | 40/10/30.3/30 | 1 | | | 200 | Fire Halberd +2 | 165/0/165/0 | -/-/-/- | 40/10/30.6/30 | 1 | | | 200 | Fire Halberd +3 | 176/0/176/0 | -/-/-/- | 40/10/30.9/30 | 2 | | | 200 | Fire Halberd +4 | 187/0/187/0 | -/-/-/- | 40/10/31.2/30 | 2 | | | 200 | Fire Halberd +5 | 198/0/198/0 | -/-/-/- | 40/10/31.5/30 | 3 | | | 200 | Fire Halberd +6 | 211/0/211/0 | -/-/-/- | 40/10/31.8/30 | | 1 | | 200 | Fire Halberd +7 | 224/0/224/0 | -/-/-/- | 40/10/32.1/30 | | 1 | | 200 | Fire Halberd +8 | 237/0/237/0 | -/-/-/- | 40/10/32.4/30 | | 2 | | 200 | Fire Halberd +9 | 250/0/250/0 | -/-/-/- | 40/10/32.7/30 | | 3 | | 200 | Fire Halberd +10 | 264/0/264/0 | -/-/-/- | 40/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Chaos damage added. All stat bonuses removed.
Requires
- Fire Halberd +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Halberd +0 | 172/0/198/0 | -/-/-/- | 40/10/30/30 | 1 | | 200 | Chaos Halberd +1 | 182/0/209/0 | -/-/-/- | 40/10/30.6/30 | 1 | | 200 | Chaos Halberd +2 | 192/0/220/0 | -/-/-/- | 40/10/31.2/30 | 1 | | 200 | Chaos Halberd +3 | 201/0/230/0 | -/-/-/- | 40/10/31.8/30 | 2 | | 200 | Chaos Halberd +4 | 211/0/242/0 | -/-/-/- | 40/10/32.4/30 | 3 | | 200 | Chaos Halberd +5 | 220/0/253/0 | -/-/-/- | 40/10/33/30 | | 1 | 200 |
|
#### Soul of Priscilla
---
Requires
- halberd+10
- Soul of Priscilla
Name | Damage | Stat Bonuses | Soul Required | Souls |
---|
Lifehunt Scythe | 165/0/0/0 | E/B/-/- | Soul of Priscilla | 5,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two handing this weapon, only 11 Strength is required
# Lifehunt Scythe
> *Scythe born from the soul of Priscilla, the stark white crossbreed trapped inside the Painted World of Ariamis.*
>
> *Even the Gods feared Priscilla"s lifehunt ability, and in the hands of a mortal, its power will turn upon its wielder.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo using:
- Soul of Priscilla
- Any +10 Halberd1 or Whip
- 5,000 souls
### General Information
---
50 Bleed to enemy for each successful hit
40 Bleed to wielder himself for each strike (self-inflicted bleed buildup)
Cannot be buffed
Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Because of the self-inflicted 40 bleed buildup for each strike, wield as much equipment with bleed resistance as possible (e.g., Bloodshield, Bloodbite Ring). Once the meter is close to filling up, swap weapons or consume a Bloodred Moss Clump.
One of the few weapons where the two-handed strong attack does more damage than the two-handed jump attack (forward + strong attack), same as the Great Scythe.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Aux Effects | Damage Reduction | Stability | Frampt Souls |
---|
![]() | Lifehunt Scythe | 180/0/0/0
(Regular) | 100 | 100 | 6.0 | 16/14/0/0
E/B/-/- | 500/0/-/- | 40/10/30/30 | 22 | 14 |
### Move Set
---
+ Show move-set - Hide move-set **1 Handed** |
---|
**R1** | Overhead chop. | Rather slow for an R1 attack. |
**R2 — R2** | Heavy right-to-left horizontal swing into left-to-right horizontal swing. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running right-to-left horizontal swing. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Quick left-to-right horizontal swing. | |
**2 Handed** |
---|
**R1** | Faster overhead chop. | |
**R2 — R2** | Running left-to-right horizontal swing into right-to-left horizontal swing. | |
**Roll — R1** | Overhead chop. | |
**Backstep or Run — R1** | Running right-to-left horizontal swing. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
Requires Demon Titanite
8% STR, 94% DEX scaling.
Name | Damage | Stat Bonuses | Demon Titanite | Souls |
---|
Lifehunt Scythe +0 | 180/0/0/0 | E/B/-/- | | | Lifehunt Scythe +1 | 198/0/0/0 | E/B/-/- | 1 | 5,000 | Lifehunt Scythe +2 | 216/0/0/0 | E/B/-/- | 1 | 5,000 | Lifehunt Scythe +3 | 233/0/0/0 | E/B/-/- | 2 | 5,000 | Lifehunt Scythe +4 | 252/0/0/0 | E/B/-/- | 2 | 5,000 | Lifehunt Scythe +5 | 270/0/0/0 | E/B/-/- | 4 | 5,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. This means the Halberd weapon class, although you can use the Halberd too.
# Lucerne
> *Halberd with a large, hard beak-like protrusion. Inflicts thrust damage.*
>
> *Instead of thrusting like a spear, the wielder of the Lucerne aims to club the head with its hard beak.*
### Availability
---
Treasure from a corpse guarded by two skeletons in The Catacombs
### General Information
---
Like all Halberds, if the attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
Since all of this weapon's attacks count as thrust/piercing damage, it's much easier to score a Counter hit with this weapon. Equip Leo Ring for maximum efficiency.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Lucerne | 110/0/0/0
(Thrust) | 100 | 200 | 5.5 | 151/12/0/0
D/D/-/- | 40/10/30/30 | 26 | 50 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Overhead chop into left-to-right horizontal swing. | |
**R2 — R2** | Heavy left-to-right horizontal swing into right-to-left horizontal swing. | |
**Roll — R1** | Fast left-to-right horizontal swing. | |
**Backstep or Run — R1** | Overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Overhead chop. | |
**2 Handed** |
---|
**R1 — R1** | Overhead chop into left-to-right horizontal swing. | |
**R2** | 720 degree clockwise spin attack. | Hits twice. |
**Roll — R1** | Fast left-to-right horizontal swing. | |
**Backstep or Run — R1** | Overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
38% STR, 50% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Lucerne +0 | 110/0/0/0 | D/D/-/- | 1 | - | - | - | 200 | Lucerne +1 | 121/0/0/0 | D/C/-/- | 1 | - | - | - | 200 | Lucerne +2 | 132/0/0/0 | D/C/-/- | 1 | - | - | - | 200 | Lucerne +3 | 143/0/0/0 | D/C/-/- | 2 | - | - | - | 200 | Lucerne +4 | 154/0/0/0 | D/C/-/- | 2 | - | - | - | 200 | Lucerne +5 | 165/0/0/0 | D/C/-/- | 3 | - | - | - | 200 | Lucerne +6 | 176/0/0/0 | D/C/-/- | - | 1 | - | - | 200 | Lucerne +7 | 187/0/0/0 | D/C/-/- | - | 1 | - | - | 200 | Lucerne +8 | 198/0/0/0 | D/C/-/- | - | 2 | - | - | 200 | Lucerne +9 | 209/0/0/0 | D/C/-/- | - | 2 | - | - | 200 | Lucerne +10 | 220/0/0/0 | D/C/-/- | - | 3 | - | - | 200 | Lucerne +11 | 230/0/0/0 | D/C/-/- | - | - | 1 | - | 200 | Lucerne +12 | 242/0/0/0 | D/C/-/- | - | - | 1 | - | 200 | Lucerne +13 | 253/0/0/0 | D/C/-/- | - | - | 2 | - | 200 | Lucerne +14 | 264/0/0/0 | D/C/-/- | - | - | 3 | - | 200 | Lucerne +15 | 275/0/0/0 | D/C/-/- | - | - | - | 1 | 200 |
|
#### Crystal
---
Weapon durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Lucerne+10
- Titanite
38% STR, 50% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Lucerne +0 | 242/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Lucerne +1 | 253/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Lucerne +2 | 264/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Lucerne +3 | 275/0/0/0 | D/C/-/- | 2 | | 200 | Crystal Lucerne +4 | 286/0/0/0 | D/C/-/- | 3 | | 200 | Crystal Lucerne +5 | 297/0/0/0 | D/C/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Lucerne+10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Lucerne +0 | 198/0/0/198 | -/-/-/- | 40/10/30/30 | 1 | | 200 | Lightning Lucerne +1 | 213/0/0/213 | -/-/-/- | 40/10/30/32.4 | 1 | | 200 | Lightning Lucerne +2 | 228/0/0/228 | -/-/-/- | 40/10/30/34.8 | 1 | | 200 | Lightning Lucerne +3 | 244/0/0/244 | -/-/-/- | 40/10/30/37.2 | 2 | | 200 | Lightning Lucerne +4 | 259/0/0/259 | -/-/-/- | 40/10/30/39.6 | 3 | | 200 | Lightning Lucerne +5 | 275/0/0/275 | -/-/-/- | 40/10/30/42 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Lucerne+5
- Titanite
29% STR, 38% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Lucerne +0 | 190/0/0/0 | D/D/-/- | 1 | 200 | Raw Lucerne +1 | 203/0/0/0 | D/D/-/- | 1 | 200 | Raw Lucerne +2 | 215/0/0/0 | D/D/-/- | 1 | 200 | Raw Lucerne +3 | 228/0/0/0 | D/D/-/- | 2 | 200 | Raw Lucerne +4 | 241/0/0/0 | D/D/-/- | 2 | 200 | Raw Lucerne +5 | 254/0/0/0 | D/D/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Lucerne+5
- Green Titanite
- Blue Titanite
29% STR, 38% DEX scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Lucerne +0 | 124/133/0/0 | E/E/C/- | 1 | | | 200 | Magic Lucerne +1 | 132/142/0/0 | E/E/C/- | 1 | | | 200 | Magic Lucerne +2 | 141/151/0/0 | E/E/C/- | 1 | | | 200 | Magic Lucerne +3 | 149/160/0/0 | E/E/C/- | 2 | | | 200 | Magic Lucerne +4 | 157/169/0/0 | E/E/C/- | 2 | | | 200 | Magic Lucerne +5 | 166/178/0/0 | E/E/C/- | 3 | | | 200 | Magic Lucerne +6 | 174/186/0/0 | E/E/C/- | | 1 | | 200 | Magic Lucerne +7 | 182/195/0/0 | E/E/C/- | | 1 | | 200 | Magic Lucerne +8 | 190/204/0/0 | E/E/C/- | | 2 | | 200 | Magic Lucerne +9 | 199/213/0/0 | E/E/C/- | | 3 | | 200 | Magic Lucerne +10 | 207/222/0/0 | E/E/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Lucerne+5
- Blue Titanite
8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Lucerne +0 | 166/176/0/0 | E/E/C/- | 1 | | 200 | Enchanted Lucerne +1 | 172/181/0/0 | E/E/C/- | 1 | | 200 | Enchanted Lucerne +2 | 179/186/0/0 | E/E/B/- | 1 | | 200 | Enchanted Lucerne +3 | 185/191/0/0 | E/E/B/- | 2 | | 200 | Enchanted Lucerne +4 | 192/197/0/0 | E/E/A/- | 3 | | 200 | Enchanted Lucerne +5 | 199/204/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Lucerne+5
- Green Titanite
- White Titanite
15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Lucerne +0 | 111/136/0/0 | E/E/-/C | 0/0/110/- | 1 | | | 200 | Divine Lucerne +1 | 118/145/0/0 | E/E/-/C | 0/0/110/- | 1 | | | 200 | Divine Lucerne +2 | 125/154/0/0 | E/E/-/C | 0/0/110/- | 1 | | | 200 | Divine Lucerne +3 | 133/163/0/0 | E/E/-/C | 0/0/110/- | 2 | | | 200 | Divine Lucerne +4 | 140/172/0/0 | E/E/-/C | 0/0/110/- | 2 | | | 200 | Divine Lucerne +5 | 148/182/0/0 | E/E/-/C | 0/0/110/- | 3 | | | 200 | Divine Lucerne +6 | 155/191/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Lucerne +7 | 162/200/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Lucerne +8 | 170/209/0/0 | E/D/-/C | 0/0/110/- | | 2 | | 200 | Divine Lucerne +9 | 177/218/0/0 | E/D/-/C | 0/0/110/- | | 3 | | 200 | Divine Lucerne+10 | 185/227/0/0 | E/D/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Lucerne+5
- White Titanite
14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Lucerne +0 | 152/166/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Lucerne +1 | 161/174/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Lucerne +2 | 170/182/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Lucerne +3 | 179/190/0/0 | E/E/-/B | 0/0/-/110 | 2 | | 200 | Occult Lucerne +4 | 188/199/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 200 | Occult Lucerne+5 | 197/207/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Lucerne+5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Lucerne +0 | 143/0/143/0 | -/-/-/- | 40/10/30/30 | 1 | | | 200 | Fire Lucerne +1 | 154/0/154/0 | -/-/-/- | 40/10/30.3/30 | 1 | | | 200 | Fire Lucerne +2 | 165/0/165/0 | -/-/-/- | 40/10/30.6/30 | 1 | | | 200 | Fire Lucerne +3 | 176/0/176/0 | -/-/-/- | 40/10/30.9/30 | 2 | | | 200 | Fire Lucerne +4 | 187/0/187/0 | -/-/-/- | 40/10/31.2/30 | 2 | | | 200 | Fire Lucerne +5 | 198/0/198/0 | -/-/-/- | 40/10/31.5/30 | 3 | | | 200 | Fire Lucerne +6 | 211/0/211/0 | -/-/-/- | 40/10/31.8/30 | | 1 | | 200 | Fire Lucerne +7 | 224/0/224/0 | -/-/-/- | 40/10/32.1/30 | | 1 | | 200 | Fire Lucerne +8 | 237/0/237/0 | -/-/-/- | 40/10/32.4/30 | | 2 | | 200 | Fire Lucerne +9 | 250/0/250/0 | -/-/-/- | 40/10/32.7/30 | | 3 | | 200 | Fire Lucerne +10 | 264/0/264/0 | -/-/-/- | 40/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Lucerne+5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Lucerne +0 | 172/0/198/0 | -/-/-/- | 40/10/30/30 | 1 | | 200 | Chaos Lucerne +1 | 182/0/209/0 | -/-/-/- | 40/10/30.6/30 | 1 | | 200 | Chaos Lucerne +2 | 192/0/220/0 | -/-/-/- | 40/10/31.2/30 | 1 | | 200 | Chaos Lucerne +3 | 201/0/230/0 | -/-/-/- | 40/10/31.8/30 | 2 | | 200 | Chaos Lucerne +4 | 211/0/242/0 | -/-/-/- | 40/10/32.4/30 | 3 | | 200 | Chaos Lucerne +5 | 220/0/253/0 | -/-/-/- | 40/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 10 Strength is required
# Scythe
> *Halberd with a large blade.*
>
> *Scythe adjusted for battle.*
>
> *Designed especially for slicing. However,*
>
> *one false swing leaves one wide open.*
### Availability
---
Treasure from a corpse in the tar pits on the lowest level of Sen's Fortress, guarded by a Prowling Demon
### General Information
---
Like all Halberds, if the attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
One of the highest base damage weapons with low Strength/Dexterity demand at this period of the game
The Scythe depicted in-game is actually a Bardiche. Possibly a translation error.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Scythe | 110/0/0/0
(Slash) | 100 | 150 | 5.0 | 141/12/0/0
E/C/-/- | 40/10/30/30 | 26 | 50 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Overhead chop into left-to-right horizontal swing. | |
**R2 — R2** | Heavy left-to-right horizontal swing into right-to-left horizontal swing. | |
**Roll — R1** | Fast left-to-right horizontal swing. | |
**Backstep or Run — R1** | Overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Overhead chop. | |
**2 Handed** |
---|
**R1 — R1** | Overhead chop into left-to-right horizontal swing. | |
**R2** | 720 degree clockwise spin attack. | Hits twice. |
**Roll — R1** | Fast left-to-right horizontal swing. | |
**Backstep or Run — R1** | Overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
15% STR, 72% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Scythe +0 | 110/0/0/0 | E/C/-/- | | | | | 200 | Scythe +1 | 121/0/0/0 | E/C/-/- | 1 | | | | 200 | Scythe +2 | 132/0/0/0 | E/C/-/- | 1 | | | | 200 | Scythe +3 | 143/0/0/0 | E/C/-/- | 2 | | | | 200 | Scythe +4 | 154/0/0/0 | E/C/-/- | 2 | | | | 200 | Scythe +5 | 165/0/0/0 | E/C/-/- | 3 | | | | 200 | Scythe +6 | 176/0/0/0 | E/C/-/- | | 1 | | | 200 | Scythe +7 | 187/0/0/0 | E/C/-/- | | 1 | | | 200 | Scythe +8 | 198/0/0/0 | E/C/-/- | | 2 | | | 200 | Scythe +9 | 209/0/0/0 | E/C/-/- | | 2 | | | 200 | Scythe +10 | 220/0/0/0 | E/C/-/- | | 3 | | | 200 | Scythe +11 | 230/0/0/0 | E/B/-/- | | | 1 | | 200 | Scythe +12 | 242/0/0/0 | E/B/-/- | | | 1 | | 200 | Scythe +13 | 253/0/0/0 | E/B/-/- | | | 2 | | 200 | Scythe +14 | 264/0/0/0 | E/B/-/- | | | 3 | | 200 | Scythe +15 | 275/0/0/0 | E/B/-/- | | | | 1 | 200 |
|
#### Crystal
---
Scythe durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Scythe +10
- Titanite
15% STR, 72% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Scythe +0 | 242/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Scythe +1 | 253/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Scythe +2 | 264/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Scythe +3 | 275/0/0/0 | E/B/-/- | 2 | | 200 | Crystal Scythe +4 | 286/0/0/0 | E/B/-/- | 3 | | 200 | Crystal Scythe +5 | 297/0/0/0 | E/B/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Scythe +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Scythe +0 | 198/0/0/198 | -/-/-/- | 40/10/30/30 | 1 | | 200 | Lightning Scythe +1 | 213/0/0/213 | -/-/-/- | 40/10/30/32.4 | 1 | | 200 | Lightning Scythe +2 | 228/0/0/228 | -/-/-/- | 40/10/30/34.8 | 1 | | 200 | Lightning Scythe +3 | 244/0/0/244 | -/-/-/- | 40/10/30/37.2 | 2 | | 200 | Lightning Scythe +4 | 259/0/0/259 | -/-/-/- | 40/10/30/39.6 | 3 | | 200 | Lightning Scythe +5 | 275/0/0/275 | -/-/-/- | 40/10/30/42 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Scythe +5
- Titanite
11% STR, 55% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Scythe +0 | 190/0/0/0 | E/C/-/- | 1 | 200 | Raw Scythe +1 | 203/0/0/0 | E/C/-/- | 1 | 200 | Raw Scythe +2 | 215/0/0/0 | E/C/-/- | 1 | 200 | Raw Scythe +3 | 228/0/0/0 | E/C/-/- | 2 | 200 | Raw Scythe +4 | 241/0/0/0 | E/C/-/- | 2 | 200 | Raw Scythe +5 | 254/0/0/0 | E/C/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Scythe +5
- Green Titanite
- Blue Titanite
4% STR, 21% DEX, 63% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Scythe +0 | 124/133/0/0 | E/D/C/- | 1 | | | 200 | Magic Scythe +1 | 132/142/0/0 | E/D/C/- | 1 | | | 200 | Magic Scythe +2 | 141/151/0/0 | E/D/C/- | 1 | | | 200 | Magic Scythe +3 | 149/160/0/0 | E/D/C/- | 2 | | | 200 | Magic Scythe +4 | 157/169/0/0 | E/D/C/- | 2 | | | 200 | Magic Scythe +5 | 166/178/0/0 | E/D/C/- | 3 | | | 200 | Magic Scythe +6 | 174/186/0/0 | E/D/C/- | | 1 | | 200 | Magic Scythe +7 | 182/195/0/0 | E/D/C/- | | 1 | | 200 | Magic Scythe +8 | 190/204/0/0 | E/D/C/- | | 2 | | 200 | Magic Scythe +9 | 199/213/0/0 | E/D/C/- | | 3 | | 200 | Magic Scythe +10 | 207/222/0/0 | E/D/C/- | | | 1 | 200 |
|
#### Enchanted
---
Magic damage added. High damage bonus from intelligence.
Requires
- Magic Scythe +5
- Blue Titanite
3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Scythe +0 | 166/176/0/0 | E/E/C/- | 1 | | 200 | Enchanted Scythe +1 | 172/181/0/0 | E/E/C/- | 1 | | 200 | Enchanted Scythe +2 | 179/186/0/0 | E/E/B/- | 1 | | 200 | Enchanted Scythe +3 | 185/191/0/0 | E/E/B/- | 2 | | 200 | Enchanted Scythe +4 | 192/197/0/0 | E/E/A/- | 3 | | 200 | Enchanted Scythe +5 | 199/204/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage and a Holy modifier. High damage bonus from faith.
Requires
- Scythe +5
- Green Titanite
- White Titanite
6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Scythe +0 | 111/136/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Scythe +1 | 118/145/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Scythe +2 | 125/154/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Scythe +3 | 133/163/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Scythe +4 | 140/172/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Scythe +5 | 148/182/0/0 | E/D/-/C | 0/0/110/- | 3 | | | 200 | Divine Scythe +6 | 155/191/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Scythe +7 | 162/200/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Scythe +8 | 170/209/0/0 | E/D/-/C | 0/0/110/- | | 2 | | 200 | Divine Scythe +9 | 177/218/0/0 | E/D/-/C | 0/0/110/- | | 3 | | 200 | Divine Scythe +10 | 185/227/0/0 | E/D/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Magic damage and Occult modifier added. High damage bonus from faith.
Requires
- Divine Scythe +5
- White Titanite
5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Scythe +0 | 152/166/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Scythe +1 | 161/174/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Scythe +2 | 170/182/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Scythe +3 | 179/190/0/0 | E/D/-/B | 0/0/-/110 | 2 | | 200 | Occult Scythe +4 | 188/199/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 200 | Occult Scythe +5 | 197/207/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Scythe +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Scythe +0 | 143/0/143/0 | -/-/-/- | 40/10/30/30 | 1 | | | 200 | Fire Scythe +1 | 154/0/154/0 | -/-/-/- | 40/10/30.3/30 | 1 | | | 200 | Fire Scythe +2 | 165/0/165/0 | -/-/-/- | 40/10/30.6/30 | 1 | | | 200 | Fire Scythe +3 | 176/0/176/0 | -/-/-/- | 40/10/30.9/30 | 2 | | | 200 | Fire Scythe +4 | 187/0/187/0 | -/-/-/- | 40/10/31.2/30 | 2 | | | 200 | Fire Scythe +5 | 198/0/198/0 | -/-/-/- | 40/10/31.5/30 | 3 | | | 200 | Fire Scythe +6 | 211/0/211/0 | -/-/-/- | 40/10/31.8/30 | | 1 | | 200 | Fire Scythe +7 | 224/0/224/0 | -/-/-/- | 40/10/32.1/30 | | 1 | | 200 | Fire Scythe +8 | 237/0/237/0 | -/-/-/- | 40/10/32.4/30 | | 2 | | 200 | Fire Scythe +9 | 250/0/250/0 | -/-/-/- | 40/10/32.7/30 | | 3 | | 200 | Fire Scythe +10 | 264/0/264/0 | -/-/-/- | 40/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Chaos damage added. Scales with humanity. All stat bonuses removed.
Requires
- Fire Scythe +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Scythe +0 | 172/0/198/0 | -/-/-/- | 40/10/30/30 | 1 | | 200 | Chaos Scythe +1 | 182/0/209/0 | -/-/-/- | 40/10/30.6/30 | 1 | | 200 | Chaos Scythe +2 | 192/0/220/0 | -/-/-/- | 40/10/31.2/30 | 1 | | 200 | Chaos Scythe +3 | 201/0/230/0 | -/-/-/- | 40/10/31.8/30 | 2 | | 200 | Chaos Scythe +4 | 211/0/242/0 | -/-/-/- | 40/10/32.4/30 | 3 | | 200 | Chaos Scythe +5 | 220/0/253/0 | -/-/-/- | 40/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 10 Strength is required
# Titanite Catch Pole
> *Weapon of the titanite demon, a faceless stone monster born from titanite slab.*
>
> *One of the enchanted weapons, perhaps from residual power of the titanite slab.*
>
> *Known for its leaping attack which comes smashing down on foes from above.*
### Availability
---
Drop from Prowling Demons (2% drop rate)
### General Information
---
Like all Halberds, if the Titanite Catch Pole's weak attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
This weapon is very powerful if obtained early game from the Prowling Demon near Andre, as it has high physical and magic damage for low levels
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Titanite Catch Pole | 125/145/0/0
(Regular) | 100 | 600 | 6.0 | 16/14/0/0
D/D/D/- | 40/10/30/30 | 26 | 100 |
### Move Set
---
Jump attack and strong attacks are replaced by a jumping "catching" attack similar to the Prowling Demon's
+ Show move-set - Hide move-set **1 Handed** |
---|
**R1 — R1** | Overhead chop into left-to-right horizontal swing. | |
**R2 — R2** | Heavy left-to-right horizontal swing into right-to-left horizontal swing. | |
**Roll — R1** | Fast left-to-right horizontal swing. | |
**Backstep or Run — R1** | Overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Overhead chop. | |
**2 Handed** |
---|
**R1 — R1** | Overhead chop into left-to-right horizontal swing. | |
**R2** | 720 degree clockwise spin attack. | Hits twice. |
**Roll — R1** | Fast left-to-right horizontal swing. | |
**Backstep or Run — R1** | Overhead chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping left-to-right horizontal slash. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
Requires Twinkling Titanite
25% STR, 45% DEX, 40% INT scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Titanite Catch Pole +0 | 125/145/0/0 | D/D/D/- | | | Titanite Catch Pole +1 | 137/159/0/0 | D/D/D/- | 1 | 2,000 | Titanite Catch Pole +2 | 150/174/0/0 | D/D/D/- | 1 | 2,000 | Titanite Catch Pole +3 | 162/188/0/0 | D/D/D/- | 2 | 2,000 | Titanite Catch Pole +4 | 175/203/0/0 | D/D/D/- | 2 | 2,000 | Titanite Catch Pole +5 | 187/217/0/0 | D/D/D/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Whips
Whips are unconventional weapons that lack the raw power or armor penetration of other weapon types but compensate with their long reach, unique wide-area strikes, and immunity to being parried. They shine against unarmored or lightly armored foes and handle multiple attackers well, thanks to their broad horizontal arcs. Whips cannot backstab or riposte, limiting critical opportunities, but their steady, interrupting strikes can still control the battlefield. Their hidden advantage in PvP is that augmentations are only visible upon attack, allowing for surprise tactics.
# Guardian Tail
> *Sliced tail of the Sanctuary Guardian.*
>
> *This flexible, spiked, and highly poisonous tail would make a rather obnoxious weapon.*
### Availability
---
- Tail cut drop by Sanctuary Guardian in Sanctuary Garden
- Tail cut drop by Lesser Sanctuary Guardian in Sanctuary Garden
### General Information
---
General differences between whips and other weapons:
- They cannot be parried.
- They cannot be used for critical attacks (backstab, riposte, or plunging attacks).
- Weapon buffs with particle effects will not appear until the player attacks. This applies to all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon. (Only the crystallization effect; the weapon's still colored blue)
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Guardian Tail | 84/0/0/0
(Regular) | 100 | 250 | 5.0 | 15/10/0/0
-/C/-/- | 30/10/20/20 | 16 | -/180/-/- | 50 |
|
### Move Set
---
+ Show move-set - Hide move-set - Move set is identical to Whip's.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
60% DEX scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Guardian Tail +0 | 84/0/0/0 | -/C/-/- | - | Guardian Tail +1 | 92/0/0/0 | -/C/-/- | 1 x Titanite Shard | Guardian Tail +2 | 100/0/0/0 | -/C/-/- | 1 x Titanite Shard | Guardian Tail +3 | 109/0/0/0 | -/C/-/- | 2 x Titanite Shard | Guardian Tail +4 | 117/0/0/0 | -/C/-/- | 2 x Titanite Shard | Guardian Tail +5 | 126/0/0/0 | -/C/-/- | 3 x Titanite Shard | Guardian Tail +6 | 134/0/0/0 | -/C/-/- | 1 x Large Titanite Shard | Guardian Tail +7 | 142/0/0/0 | -/C/-/- | 1 x Large Titanite Shard | Guardian Tail +8 | 151/0/0/0 | -/C/-/- | 2 x Large Titanite Shard | Guardian Tail +9 | 159/0/0/0 | -/C/-/- | 2 x Large Titanite Shard | Guardian Tail +10 | 168/0/0/0 | -/C/-/- | 3 x Large Titanite Shard | Guardian Tail +11 | 176/0/0/0 | -/C/-/- | 1 x Titanite Chunk | Guardian Tail +12 | 184/0/0/0 | -/C/-/- | 1 x Titanite Chunk | Guardian Tail +13 | 193/0/0/0 | -/C/-/- | 2 x Titanite Chunk | Guardian Tail +14 | 201/0/0/0 | -/C/-/- | 3 x Titanite Chunk | Guardian Tail +15 | 210/0/0/0 | -/C/-/- | 1 x Titanite Slab |
|
#### Crystal
---
Base damage increased. Durability decreased to 25. Cannot repair.
Requires
- Guardian Tail +10
- Crystal Ember
- Titanite
60% DEX scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Crystal Guardian Tail +0 | 184/0/0/0 | -/C/-/- | 1 x Titanite Chunk | Crystal Guardian Tail +1 | 193/0/0/0 | -/C/-/- | 1 x Titanite Chunk | Crystal Guardian Tail +2 | 201/0/0/0 | -/C/-/- | 1 x Titanite Chunk | Crystal Guardian Tail +3 | 210/0/0/0 | -/C/-/- | 2 x Titanite Chunk | Crystal Guardian Tail +4 | 218/0/0/0 | -/C/-/- | 3 x Titanite Chunk | Crystal Guardian Tail +5 | 226/0/0/0 | -/C/-/- | 1 x Titanite Slab |
|
#### Lightning
---
Lightning damage added. All stat bonuses removed.
Requires
- Guardian Tail +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Req. Material |
---|
Lightning Guardian Tail +0 | 151/0/0/151 | -/-/-/- | 30/10/20/20 | 1 x Titanite Chunk | Lightning Guardian Tail +1 | 162/0/0/162 | -/-/-/- | 30/10/20/21.6 | 1 x Titanite Chunk | Lightning Guardian Tail +2 | 174/0/0/174 | -/-/-/- | 30/10/20/23.2 | 1 x Titanite Chunk | Lightning Guardian Tail +3 | 186/0/0/186 | -/-/-/- | 30/10/20/24.8 | 2 x Titanite Chunk | Lightning Guardian Tail +4 | 198/0/0/198 | -/-/-/- | 30/10/20/26.4 | 3 x Titanite Chunk | Lightning Guardian Tail +5 | 210/0/0/210 | -/-/-/- | 30/10/20/28 | 1 x Titanite Slab |
|
#### Raw
---
Base damage increased. Dexterity bonus reduced.
Requires
- Guardian Tail +5
- Titanite
45% DEX scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Raw Guardian Tail +0 | 145/0/0/0 | -/D/-/- | 1 x Large Titanite Shard | Raw Guardian Tail +1 | 155/0/0/0 | -/D/-/- | 1 x Large Titanite Shard | Raw Guardian Tail +2 | 164/0/0/0 | -/D/-/- | 1 x Large Titanite Shard | Raw Guardian Tail +3 | 174/0/0/0 | -/D/-/- | 2 x Large Titanite Shard | Raw Guardian Tail +4 | 184/0/0/0 | -/D/-/- | 2 x Large Titanite Shard | Raw Guardian Tail +5 | 194/0/0/0 | -/D/-/- | 3 x Large Titanite Shard |
|
#### Magic
---
Base damage reduced. Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus.
Requires
- Guardian Tail +5
- Large Magic Ember (+6 and up)
- Green Titanite
- Blue Titanite
17% DEX, 43% INT scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Magic Guardian Tail +0 | 94/102/0/0 | -/E/D/- | 1 x Green Titanite Shard | Magic Guardian Tail +1 | 100/108/0/0 | -/E/D/- | 1 x Green Titanite Shard | Magic Guardian Tail +2 | 107/115/0/0 | -/E/D/- | 1 x Green Titanite Shard | Magic Guardian Tail +3 | 113/122/0/0 | -/E/D/- | 2 x Green Titanite Shard | Magic Guardian Tail +4 | 119/129/0/0 | -/E/D/- | 2 x Green Titanite Shard | Magic Guardian Tail +5 | 126/136/0/0 | -/E/D/- | 3 x Green Titanite Shard | Magic Guardian Tail +6 | 132/142/0/0 | -/E/D/- | 1 x Blue Titanite Chunk | Magic Guardian Tail +7 | 138/149/0/0 | -/E/D/- | 1 x Blue Titanite Chunk | Magic Guardian Tail +8 | 144/156/0/0 | -/E/D/- | 2 x Blue Titanite Chunk | Magic Guardian Tail +9 | 151/163/0/0 | -/E/C/- | 3 x Blue Titanite Chunk | Magic Guardian Tail +10 | 157/170/0/0 | -/E/C/- | 1 x Blue Titanite Slab |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Further reduced bonus damage from dexterity. Increased damage bonus from intelligence.
Requires
- Magic Guardian Tail +5
- Enchanted Ember
- Blue Titanite
12% DEX, 42% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Enchanted Guardian Tail +0 | 126/134/0/0 | -/E/D/- | 1 x Blue Titanite Chunk | Enchanted Guardian Tail +1 | 131/138/0/0 | -/E/C/- | 1 x Blue Titanite Chunk | Enchanted Guardian Tail +2 | 136/142/0/0 | -/E/C/- | 1 x Blue Titanite Chunk | Enchanted Guardian Tail +3 | 141/146/0/0 | -/E/C/- | 2 x Blue Titanite Chunk | Enchanted Guardian Tail +4 | 146/150/0/0 | -/E/C/- | 3 x Blue Titanite Chunk | Enchanted Guardian Tail +5 | 151/155/0/0 | -/E/C/- | 1 x Blue Titanite Slab |
|
#### Divine
---
Base damage reduced. Dexterity bonus reduced. Magic damage added with moderate faith bonus. Holy damage added.
Requires
- Guardian Tail +5
- Divine Ember (+0 and up)
- Large Divine Ember (+6 and up)
- Green Titanite
- White Titanite
23% DEX, 43% FAI scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Divine Guardian Tail +0 | 85/103/0/0 | -/D/-/D | 1 x Green Titanite Shard | Divine Guardian Tail +1 | 91/110/0/0 | -/D/-/D | 1 x Green Titanite Shard | Divine Guardian Tail +2 | 96/117/0/0 | -/D/-/D | 1 x Green Titanite Shard | Divine Guardian Tail +3 | 102/124/0/0 | -/D/-/D | 2 x Green Titanite Shard | Divine Guardian Tail +4 | 108/131/0/0 | -/D/-/D | 2 x Green Titanite Shard | Divine Guardian Tail +5 | 114/138/0/0 | -/D/-/D | 3 x Green Titanite Shard | Divine Guardian Tail +6 | 119/144/0/0 | -/D/-/D | 1 x White Titanite Chunk | Divine Guardian Tail +7 | 125/151/0/0 | -/D/-/D | 1 x White Titanite Chunk | Divine Guardian Tail +8 | 131/158/0/0 | -/D/-/D | 2 x White Titanite Chunk | Divine Guardian Tail +9 | 136/165/0/0 | -/D/-/C | 3 x White Titanite Chunk | Divine Guardian Tail +10 | 142/172/0/0 | -/D/-/C | 1 x White Titanite Slab |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Holy damage changed to Dark.
Requires
- Divine Guardian Tail +5
- Dark Ember
- White Titanite
22% DEX, 50% FAI scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Occult Guardian Tail +0 | 116/126/0/0 | -/D/-/C | 1 x White Titanite Chunk | Occult Guardian Tail +1 | 122/132/0/0 | -/D/-/C | 1 x White Titanite Chunk | Occult Guardian Tail +2 | 129/138/0/0 | -/D/-/C | 1 x White Titanite Chunk | Occult Guardian Tail +3 | 136/144/0/0 | -/D/-/C | 2 x White Titanite Chunk | Occult Guardian Tail +4 | 143/151/0/0 | -/D/-/C | 3 x White Titanite Chunk | Occult Guardian Tail +5 | 150/157/0/0 | -/D/-/C | 1 x White Titanite Slab |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Guardian Tail +5
- Large Flame Ember (+6 and up)
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Req. Material |
---|
Fire Guardian Tail +0 | 109/0/109/0 | -/-/-/- | 30/10/20/20 | 1 x Green Titanite Shard | Fire Guardian Tail +1 | 117/0/117/0 | -/-/-/- | 30/10/20.2/20 | 1 x Green Titanite Shard | Fire Guardian Tail +2 | 126/0/126/0 | -/-/-/- | 30/10/20.4/20 | 1 x Green Titanite Shard | Fire Guardian Tail +3 | 134/0/134/0 | -/-/-/- | 30/10/20.6/20 | 2 x Green Titanite Shard | Fire Guardian Tail +4 | 142/0/142/0 | -/-/-/- | 30/10/20.8/20 | 2 x Green Titanite Shard | Fire Guardian Tail +5 | 151/0/151/0 | -/-/-/- | 30/10/21/20 | 3 x Green Titanite Shard | Fire Guardian Tail +6 | 161/0/161/0 | -/-/-/- | 30/10/21.2/20 | 1 x Red Titanite Chunk | Fire Guardian Tail +7 | 171/0/171/0 | -/-/-/- | 30/10/21.4/20 | 1 x Red Titanite Chunk | Fire Guardian Tail +8 | 181/0/181/0 | -/-/-/- | 30/10/21.6/20 | 2 x Red Titanite Chunk | Fire Guardian Tail +9 | 191/0/191/0 | -/-/-/- | 30/10/21.8/20 | 3 x Red Titanite Chunk | Fire Guardian Tail +10 | 201/0/201/0 | -/-/-/- | 30/10/22/20 | 1 x Red Titanite Slab |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Bonus damage from humanity.
Requires
- Fire Guardian Tail +5
- Chaos Flame Ember
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Req. Material |
---|
Chaos Guardian Tail +0 | 133/0/151/0 | -/-/-/- | 30/10/20/20 | 1 x Red Titanite Chunk | Chaos Guardian Tail +1 | 140/0/159/0 | -/-/-/- | 30/10/20.4/20 | 1 x Red Titanite Chunk | Chaos Guardian Tail +2 | 148/0/168/0 | -/-/-/- | 30/10/20.8/20 | 1 x Red Titanite Chunk | Chaos Guardian Tail +3 | 155/0/176/0 | -/-/-/- | 30/10/21.2/20 | 2 x Red Titanite Chunk | Chaos Guardian Tail +4 | 162/0/184/0 | -/-/-/- | 30/10/21.6/20 | 3 x Red Titanite Chunk | Chaos Guardian Tail +5 | 170/0/193/0 | -/-/-/- | 30/10/22/20 | 1 x Red Titanite Slab |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Notched whip
> *Whip with sharp spikes.*
>
> *Only slightly effective against armor and tough scales, but quite formidable against enemies with exposed skin.*
>
> *Also causes heavy bleeding.*
### Availability
---
Drop from Xanthous King, Jeremiah
A black phantom who invades you in the Painted World Of Ariamis if you are in human form
### General Information
---
Bleed buildup is 33 points even if blocked by shield
---
General differences between whips and other weapons:
- Cannot be parried
- Cannot be used for critical attacks (backstab, riposte, or plunging attacks)
- When buffed with buff that has particle effects, the buff does not show until you attack, this includes all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon (Only the crystallization effect; the weapon's still colored blue)
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Notched Whip | 76/0/0/0
(Regular) | 100 | 200 | 2.0 | 81/16/0/0
-/B/-/- | 30/10/20/20 | 16 | 300/0/-/- | 50 |
|
### Move Set
---
+ Show move-set - Hide move-set - Move set is identical to Whip's.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
85% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Notched Whip +0 | 76/0/0/0 | -/B/-/- | | | | | | Notched Whip +1 | 83/0/0/0 | -/B/-/- | 1 | | | | 200 | Notched Whip +2 | 91/0/0/0 | -/B/-/- | 1 | | | | 200 | Notched Whip +3 | 98/0/0/0 | -/B/-/- | 2 | | | | 200 | Notched Whip +4 | 106/0/0/0 | -/B/-/- | 2 | | | | 200 | Notched Whip +5 | 114/0/0/0 | -/B/-/- | 3 | | | | 200 | Notched Whip +6 | 121/0/0/0 | -/B/-/- | | 1 | | | 200 | Notched Whip +7 | 129/0/0/0 | -/B/-/- | | 1 | | | 200 | Notched Whip +8 | 136/0/0/0 | -/B/-/- | | 2 | | | 200 | Notched Whip +9 | 144/0/0/0 | -/B/-/- | | 2 | | | 200 | Notched Whip +10 | 152/0/0/0 | -/B/-/- | | 3 | | | 200 | Notched Whip +11 | 159/0/0/0 | -/B/-/- | | | 1 | | 200 | Notched Whip +12 | 167/0/0/0 | -/B/-/- | | | 1 | | 200 | Notched Whip +13 | 174/0/0/0 | -/B/-/- | | | 2 | | 200 | Notched Whip +14 | 182/0/0/0 | -/A/-/- | | | 3 | | 200 | Notched Whip +15 | 190/0/0/0 | -/A/-/- | | | | 1 | 200 |
|
#### Crystal
---
Notched Whip durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Notched Whip +10
- Titanite
85% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Notched Whip +0 | 167/0/0/0 | -/B/-/- | 1 | | 200 | Crystal Notched Whip +1 | 174/0/0/0 | -/B/-/- | 1 | | 200 | Crystal Notched Whip +2 | 182/0/0/0 | -/B/-/- | 1 | | 200 | Crystal Notched Whip +3 | 190/0/0/0 | -/B/-/- | 2 | | 200 | Crystal Notched Whip +4 | 197/0/0/0 | -/A/-/- | 3 | | 200 | Crystal Notched Whip +5 | 205/0/0/0 | -/A/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Notched Whip +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Notched Whip +0 | 136/0/0/136 | -/-/-/- | 30/10/20/20 | 1 | | 200 | Lightning Notched Whip +1 | 147/0/0/147 | -/-/-/- | 30/10/20/21.6 | 1 | | 200 | Lightning Notched Whip +2 | 158/0/0/158 | -/-/-/- | 30/10/20/23.2 | 1 | | 200 | Lightning Notched Whip +3 | 168/0/0/168 | -/-/-/- | 30/10/20/24.8 | 2 | | 200 | Lightning Notched Whip +4 | 179/0/0/179 | -/-/-/- | 30/10/20/26.4 | 3 | | 200 | Lightning Notched Whip +5 | 190/0/0/190 | -/-/-/- | 30/10/20/28 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Notched Whip +5
- Titanite
64% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Notched Whip +0 | 130/0/0/0 | -/C/-/- | 1 | 200 | Raw Notched Whip +1 | 139/0/0/0 | -/C/-/- | 1 | 200 | Raw Notched Whip +2 | 147/0/0/0 | -/C/-/- | 1 | 200 | Raw Notched Whip +3 | 156/0/0/0 | -/C/-/- | 2 | 200 | Raw Notched Whip +4 | 165/0/0/0 | -/C/-/- | 2 | 200 | Raw Notched Whip +5 | 174/0/0/0 | -/C/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Notched Whip +5
- Green Titanite
- Blue Titanite
23% DEX, 61% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Notched Whip +0 | 85/93/0/0 | -/D/C/- | 1 | | | 200 | Magic Notched Whip +1 | 91/99/0/0 | -/D/C/- | 1 | | | 200 | Magic Notched Whip +2 | 96/105/0/0 | -/D/C/- | 1 | | | 200 | Magic Notched Whip +3 | 102/111/0/0 | -/D/C/- | 2 | | | 200 | Magic Notched Whip +4 | 108/117/0/0 | -/D/C/- | 2 | | | 200 | Magic Notched Whip +5 | 114/124/0/0 | -/D/C/- | 3 | | | 200 | Magic Notched Whip +6 | 119/130/0/0 | -/D/C/- | | 1 | | 200 | Magic Notched Whip +7 | 125/136/0/0 | -/D/C/- | | 1 | | 200 | Magic Notched Whip +8 | 131/142/0/0 | -/D/C/- | | 2 | | 200 | Magic Notched Whip +9 | 136/148/0/0 | -/D/C/- | | 3 | | 200 | Magic Notched Whip +10 | 142/155/0/0 | -/D/C/- | | | 1 | 200 |
|
#### Enchanted
---
Enchanted damage added. All stat bonuses removed.
Requires
- Magic Notched Whip +5
- Blue Titanite
16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Notched Whip +0 | 114/122/0/0 | -/E/C/- | 1 | | 200 | Enchanted Notched Whip +1 | 118/125/0/0 | -/E/C/- | 1 | | 200 | Enchanted Notched Whip +2 | 123/129/0/0 | -/E/B/- | 1 | | 200 | Enchanted Notched Whip +3 | 127/132/0/0 | -/E/B/- | 2 | | 200 | Enchanted Notched Whip +4 | 132/136/0/0 | -/E/B/- | 3 | | 200 | Enchanted Notched Whip +5 | 136/141/0/0 | -/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Notched Whip +5
- Green Titanite
- White Titanite
32% DEX, 61% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Notched Whip +0 | 76/94/0/0 | -/D/-/C | 300/0/110/- | 1 | | | 200 | Divine Notched Whip +1 | 81/100/0/0 | -/D/-/C | 300/0/110/- | 1 | | | 200 | Divine Notched Whip +2 | 86/107/0/0 | -/D/-/C | 300/0/110/- | 1 | | | 200 | Divine Notched Whip +3 | 91/113/0/0 | -/D/-/C | 300/0/110/- | 2 | | | 200 | Divine Notched Whip +4 | 96/119/0/0 | -/D/-/C | 300/0/110/- | 2 | | | 200 | Divine Notched Whip +5 | 102/126/0/0 | -/D/-/C | 300/0/110/- | 3 | | | 200 | Divine Notched Whip +6 | 107/132/0/0 | -/D/-/C | 300/0/110/- | | 1 | | 200 | Divine Notched Whip +7 | 112/138/0/0 | -/D/-/C | 300/0/110/- | | 1 | | 200 | Divine Notched Whip +8 | 117/144/0/0 | -/D/-/C | 300/0/110/- | | 2 | | 200 | Divine Notched Whip +9 | 122/151/0/0 | -/D/-/C | 300/0/110/- | | 3 | | 200 | Divine Notched Whip +10 | 127/157/0/0 | -/D/-/C | 300/0/110/- | | | 1 | 200 |
|
#### Occult
---
Occult damage added. All stat bonuses removed.
Requires
- Divine Notched Whip +5
- White Titanite
30% DEX, 71% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Notched Whip +0 | 104/114/0/0 | -/D/-/B | 300/0/-/110 | 1 | | 200 | Occult Notched Whip +1 | 110/119/0/0 | -/D/-/B | 300/0/-/110 | 1 | | 200 | Occult Notched Whip +2 | 116/125/0/0 | -/D/-/B | 300/0/-/110 | 1 | | 200 | Occult Notched Whip +3 | 122/131/0/0 | -/D/-/B | 300/0/-/110 | 2 | | 200 | Occult Notched Whip +4 | 128/136/0/0 | -/D/-/B | 300/0/-/110 | 3 | | 200 | Occult Notched Whip +5 | 135/142/0/0 | -/D/-/B | 300/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Notched Whip +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Notched Whip +0 | 98/0/98/0 | -/-/-/- | 30/10/20/20 | 1 | | | 200 | Fire Notched Whip +1 | 106/0/106/0 | -/-/-/- | 30/10/20.2/20 | 1 | | | 200 | Fire Notched Whip +2 | 114/0/114/0 | -/-/-/- | 30/10/20.4/20 | 1 | | | 200 | Fire Notched Whip +3 | 121/0/121/0 | -/-/-/- | 30/10/20.6/20 | 2 | | | 200 | Fire Notched Whip +4 | 129/0/129/0 | -/-/-/- | 30/10/20.8/20 | 2 | | | 200 | Fire Notched Whip +5 | 136/0/136/0 | -/-/-/- | 30/10/21/20 | 3 | | | 200 | Fire Notched Whip +6 | 145/0/145/0 | -/-/-/- | 30/10/21.2/20 | | 1 | | 200 | Fire Notched Whip +7 | 155/0/155/0 | -/-/-/- | 30/10/21.4/20 | | 1 | | 200 | Fire Notched Whip +8 | 164/0/164/0 | -/-/-/- | 30/10/21.6/20 | | 2 | | 200 | Fire Notched Whip +9 | 173/0/173/0 | -/-/-/- | 30/10/21.8/20 | | 3 | | 200 | Fire Notched Whip +10 | 182/0/182/0 | -/-/-/- | 30/10/22/20 | | | 1 | 200 |
|
#### Chaos
---
Chaos damage added. All stat bonuses removed.
Requires
- Fire Notched Whip +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Notched Whip +0 | 118/0/136/0 | -/-/-/- | 30/10/20/20 | 1 | | 200 | Chaos Notched Whip +1 | 125/0/144/0 | -/-/-/- | 30/10/20.4/20 | 1 | | 200 | Chaos Notched Whip +2 | 132/0/152/0 | -/-/-/- | 30/10/20.8/20 | 1 | | 200 | Chaos Notched Whip +3 | 138/0/159/0 | -/-/-/- | 30/10/21.2/20 | 2 | | 200 | Chaos Notched Whip +4 | 145/0/167/0 | -/-/-/- | 30/10/21.6/20 | 3 | | 200 | Chaos Notched Whip +5 | 151/0/174/0 | -/-/-/- | 30/10/22/20 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two handing this weapon, only 6 Strength is required
# Whip
> *Leather whip.*
>
> *Not intended for battle.*
>
> *Virtually ineffective against armor and tough scales, but quite formidable against enemies with exposed skin.*
### Availability
---
Blighttown treasure:
In the vertical shaft that the player must climb down to get from the top areas to the swamp area. This area is encountered after an Infested Barbarian (Club) and Infested Ghouls in a short tunnel, by the Parasitic Wall Hugger. It can be found on a platform the player must drop onto, in between the top and bottom platforms. — Video Guide
### General Information
---
Can parry, but cannot be parried
Deals damage against shielded opponents
Has a range about as long as a standard spear thrust
---
General differences between whips and other weapons:
- Cannot be parried
- Cannot be used for critical attacks (backstab, riposte, or plunging attacks)
- When buffed with buff that has particle effects, the buff does not show until you attack, this includes all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon (Only the crystallization effect; the weapon's still colored blue)
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Whip | 80/0/0/0
(Normal) | 100 | 200 | 1.5 | 71/14/0/0
-/B/-/- | 30/10/20/20 | 16 | 50 |
|
### Move Set
---
**R1** | Forward lash |
**R2 - R2** | Overhead right-to-left lash -> horizontal left-to-right lash |
**Backstep/Run - R1** | Running forward lash |
**Forward + R1** | Kick |
**Forward + R2** | Leaping left-to-right lash |
**Roll - R1** | Forward lash |
**L1 (left hand)** | Forward lash |
**L2 (left hand)** | Parry |
**R1** | Left-to-right lash |
**R2** | Delayed downward lash |
**Backstep/Run - R1** | Running forward lash |
**Forward + R1** | Kick |
**Forward + R2** | Leaping left-to-right lash |
**Roll - R1** | Forward lash |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
85% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab |
---|
Whip +0 | 80/0/0/0 | -/B/-/- | | | | | Whip +1 | 88/0/0/0 | -/B/-/- | 1 | | | | Whip +2 | 96/0/0/0 | -/B/-/- | 1 | | | | Whip +3 | 104/0/0/0 | -/B/-/- | 2 | | | | Whip +4 | 112/0/0/0 | -/B/-/- | 2 | | | | Whip +5 | 120/0/0/0 | -/B/-/- | 3 | | | | Whip +6 | 128/0/0/0 | -/B/-/- | | 1 | | | Whip +7 | 136/0/0/0 | -/B/-/- | | 1 | | | Whip +8 | 144/0/0/0 | -/B/-/- | | 2 | | | Whip +9 | 152/0/0/0 | -/B/-/- | | 2 | | | Whip +10 | 160/0/0/0 | -/B/-/- | | 3 | | | Whip +11 | 168/0/0/0 | -/B/-/- | | | 1 | | Whip +12 | 176/0/0/0 | -/B/-/- | | | 1 | | Whip +13 | 184/0/0/0 | -/B/-/- | | | 2 | | Whip +14 | 192/0/0/0 | -/A/-/- | | | 3 | | Whip +15 | 200/0/0/0 | -/A/-/- | | | | 1 |
|
#### Crystal
---
Weapon durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Whip +10
- Titanite
85% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Whip +0 | 176/0/0/0 | -/B/-/- | 1 | | 200 | Crystal Whip +1 | 184/0/0/0 | -/B/-/- | 1 | | 200 | Crystal Whip +2 | 192/0/0/0 | -/B/-/- | 1 | | 200 | Crystal Whip +3 | 200/0/0/0 | -/B/-/- | 2 | | 200 | Crystal Whip +4 | 208/0/0/0 | -/A/-/- | 3 | | 200 | Crystal Whip +5 | 216/0/0/0 | -/A/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Whip +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Whip +0 | 144/0/0/144 | -/-/-/- | 30/10/20/20 | 1 | | 200 | Lightning Whip +1 | 155/0/0/155 | -/-/-/- | 30/10/20/21.6 | 1 | | 200 | Lightning Whip +2 | 166/0/0/166 | -/-/-/- | 30/10/20/23.2 | 1 | | 200 | Lightning Whip +3 | 177/0/0/177 | -/-/-/- | 30/10/20/24.8 | 2 | | 200 | Lightning Whip +4 | 188/0/0/188 | -/-/-/- | 30/10/20/26.4 | 3 | | 200 | Lightning Whip +5 | 200/0/0/200 | -/-/-/- | 30/10/20/28 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Whip +5
- Titanite
64% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard |
---|
Raw Whip +0 | 138/0/0/0 | -/C/-/- | 1 | Raw Whip +1 | 147/0/0/0 | -/C/-/- | 1 | Raw Whip +2 | 156/0/0/0 | -/C/-/- | 1 | Raw Whip +3 | 165/0/0/0 | -/C/-/- | 2 | Raw Whip +4 | 174/0/0/0 | -/C/-/- | 2 | Raw Whip +5 | 184/0/0/0 | -/C/-/- | 3 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Whip +5
- Green Titanite
- Blue Titanite
23% DEX, 61% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Whip +0 | 90/97/0/0 | -/D/C/- | 1 | | | 200 | Magic Whip +1 | 96/104/0/0 | -/D/C/- | 1 | | | 200 | Magic Whip +2 | 102/110/0/0 | -/D/C/- | 1 | | | 200 | Magic Whip +3 | 108/117/0/0 | -/D/C/- | 2 | | | 200 | Magic Whip +4 | 114/123/0/0 | -/D/C/- | 2 | | | 200 | Magic Whip +5 | 120/130/0/0 | -/D/C/- | 3 | | | 200 | Magic Whip +6 | 125/136/0/0 | -/D/C/- | | 1 | | 200 | Magic Whip +7 | 132/143/0/0 | -/D/C/- | | 1 | | 200 | Magic Whip +8 | 138/149/0/0 | -/D/C/- | | 2 | | 200 | Magic Whip +9 | 144/156/0/0 | -/D/C/- | | 3 | | 200 | Magic Whip +10 | 150/162/0/0 | -/D/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Whip +5
- Blue Titanite
16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Whip +0 | 120/128/0/0 | -/E/C/- | 1 | | 200 | Enchanted Whip +1 | 124/131/0/0 | -/E/C/- | 1 | | 200 | Enchanted Whip +2 | 129/135/0/0 | -/E/B/- | 1 | | 200 | Enchanted Whip +3 | 134/139/0/0 | -/E/B/- | 2 | | 200 | Enchanted Whip +4 | 139/143/0/0 | -/E/B/- | 3 | | 200 | Enchanted Whip +5 | 144/148/0/0 | -/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Whip +5
- Green Titanite
- White Titanite
32% DEX, 61% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Whip +0 | 81/99/0/0 | -/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Whip +1 | 86/105/0/0 | -/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Whip +2 | 91/112/0/0 | -/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Whip +3 | 97/118/0/0 | -/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Whip +4 | 102/125/0/0 | -/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Whip +5 | 108/132/0/0 | -/D/-/C | 0/0/110/- | 3 | | | 200 | Divine Whip +6 | 113/138/0/0 | -/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Whip +7 | 118/145/0/0 | -/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Whip +8 | 124/151/0/0 | -/D/-/C | 0/0/110/- | | 2 | | 200 | Divine Whip +9 | 129/158/0/0 | -/D/-/C | 0/0/110/- | | 3 | | 200 | Divine Whip +10 | 135/165/0/0 | -/D/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Whip +5
- White Titanite
30% DEX, 71% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Whip +0 | 110/120/0/0 | -/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Whip +1 | 116/125/0/0 | -/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Whip +2 | 123/132/0/0 | -/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Whip +3 | 129/138/0/0 | -/D/-/B | 0/0/-/110 | 2 | | 200 | Occult Whip +4 | 136/144/0/0 | -/D/-/B | 0/0/-/110 | 3 | | 200 | Occult Whip +5 | 143/150/0/0 | -/D/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Whip +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab |
---|
Fire Whip +0 | 104/0/104/0 | -/-/-/- | 30/10/20/20 | 1 | | | Fire Whip +1 | 112/0/112/0 | -/-/-/- | 30/10/20.2/20 | 1 | | | Fire Whip +2 | 120/0/120/0 | -/-/-/- | 30/10/20.4/20 | 1 | | | Fire Whip +3 | 128/0/128/0 | -/-/-/- | 30/10/20.6/20 | 2 | | | Fire Whip +4 | 136/0/136/0 | -/-/-/- | 30/10/20.8/20 | 2 | | | Fire Whip +5 | 144/0/144/0 | -/-/-/- | 30/10/21/20 | 3 | | | Fire Whip +6 | 153/0/153/0 | -/-/-/- | 30/10/21.2/20 | | 1 | | Fire Whip +7 | 163/0/163/0 | -/-/-/- | 30/10/21.4/20 | | 1 | | Fire Whip +8 | 172/0/172/0 | -/-/-/- | 30/10/21.6/20 | | 2 | | Fire Whip +9 | 182/0/182/0 | -/-/-/- | 30/10/21.8/20 | | 3 | | Fire Whip +10 | 192/0/192/0 | -/-/-/- | 30/10/22/20 | | | 1 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Whip+5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Whip +0 | 126/0/144/0 | -/-/-/- | 30/10/20/20 | 1 | | 200 | Chaos Whip +1 | 133/0/152/0 | -/-/-/- | 30/10/20.4/20 | 1 | | 200 | Chaos Whip +2 | 140/0/160/0 | -/-/-/- | 30/10/20.8/20 | 1 | | 200 | Chaos Whip +3 | 147/0/168/0 | -/-/-/- | 30/10/21.2/20 | 2 | | 200 | Chaos Whip +4 | 154/0/176/0 | -/-/-/- | 30/10/21.6/20 | 3 | | 200 | Chaos Whip +5 | 161/0/184/0 | -/-/-/- | 30/10/22/20 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 5 Strength is required
# Bows
Bows enable precision ranged combat and scale well with Dexterity. Short Bows excel in PvP with their rapid firing rate, while Long Bows suit PvE sniping with longer range and higher headshot potential. Players can manually aim, allowing them to bypass shields, strike weak points, and execute headshots for critical damage. Although Bows are not as strong in close quarters, their ability to engage foes from a distance and strike with pinpoint accuracy makes them invaluable tools for cautious players or those who like to soften enemies before closing in.
# Black Bow of Pharis
> *The preferred black bow of the heroic archer Pharis.*
>
> *Has a longer range than standard bows,*
>
> *but is more difficult to use. Without proper abilities, results will be underwhelming.*
### Availability
---
Guaranteed drop from the Forest Hunter in the Darkroot Garden
### General Information
---
When firing the bow from a zoomed in state, it is positioned horizontally on the screen instead of vertically like other bows.
Highest Range with a Bow Dist Rate of 30, but generally low damage with low strength scaling. Useful for players with very high DEX stats only.
Image | Name | Damage | Range | Durability | Weight | Stats Needed
Stat Bonuses | Frampt Souls |
---|
![]() | Black Bow of Pharis | 34/0/0/0 | 65 | 100 | 1 | 91/18/0/0
E/S/-/- | 50 |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
13% STR, 165% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Black Bow of Pharis +1 | 37/0/0/0 | E/S/-/- | x1 Titanite Shard | 200 | Black Bow of Pharis +2 | 40/0/0/0 | E/S/-/- | x1 Titanite Shard | 200 | Black Bow of Pharis +3 | 44/0/0/0 | E/S/-/- | x2 Titanite Shard | 200 | Black Bow of Pharis +4 | 47/0/0/0 | E/S/-/- | x2 Titanite shard | 200 | Black Bow of Pharis +5 | 51/0/0/0 | E/S/-/- | x3 Titanite Shard | 200 | Black Bow of Pharis +6 | 54/0/0/0 | E/S/-/- | x1 Large Titanite Shard | 200 | Black Bow of Pharis +7 | 57/0/0/0 | E/S/-/- | x1 Large Titanite Shard | 200 | Black Bow of Pharis +8 | 61/0/0/0 | E/S/-/- | x2 Large Titanite Shard | 200 | Black Bow of Pharis +9 | 64/0/0/0 | E/S/-/- | x2 Large Titanite Shard | 200 | Black Bow of Pharis +10 | 68/0/0/0 | E/S/-/- | x3 Large Titanite Shard | 200 | Black Bow of Pharis +11 | 71/0/0/0 | E/S/-/- | x1 Titanite Chunk | 200 | Black Bow of Pharis +12 | 74/0/0/0 | E/S/-/- | x1 Titanite Chunk | 200 | Black Bow of Pharis +13 | 78/0/0/0 | E/S/-/- | x2 Titanite Chunk | 200 | Black Bow of Pharis +14 | 81/0/0/0 | E/S/-/- | x3 Titanite Chunk | 200 | Black Bow of Pharis +15 | 85/0/0/0 | E/S/-/- | x1 Titanite Slab | 200 |
|
#### Crystal
---
Black Bow of Pharis durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Black Bow of Pharis +10
- Titanite
13% STR, 165% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Crystal Black Bow of Pharis +0 | 74/0/0/0 | E/S/-/- | 1x Titanite Chunk | 200 | Crystal Black Bow of Pharis +1 | 78/0/0/0 | E/S/-/- | 1x Titanite Chunk | 200 | Crystal Black Bow of Pharis +2 | 81/0/0/0 | E/S/-/- | 1x Titanite Chunk | 200 | Crystal Black Bow of Pharis +3 | 85/0/0/0 | E/S/-/- | 2x Titanite Chunk | 200 | Crystal Black Bow of Pharis +4 | 88/0/0/0 | E/S/-/- | 3x Titanite Chunk | 200 | Crystal Black Bow of Pharis +5 | 91/0/0/0 | E/S/-/- | 1x Titanite Slab | 200 |
|
#### Lightning
---
Lighting Damage Added.
Requires
- Black Bow of Pharis +10
- Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Lightning Black Bow of Pharis +0 | 125/0/0/139 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Black Bow of Pharis +1 | 131/0/0/145 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Black Bow of Pharis +2 | 138/0/0/151 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Black Bow of Pharis +3 | 144/0/0/157 | -/-/-/- | 2x Titanite Chunk | 200 | Lightning Black Bow of Pharis +4 | 150/0/0/163 | -/-/-/- | 3x Titanite Chunk | 200 | Lightning Black Bow of Pharis +5 | 156/0/0/170 | -/-/-/- | 1x Titanite Slab | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Black Bow of Pharis +5
- Titanite
10% STR, 124% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Raw Black Bow of Pharis +0 | 58/0/0/0 | E/A/-/- | 1x Lg. Titanite Shard | 200 | Raw Black Bow of Pharis +1 | 62/0/0/0 | E/A/-/- | 1x Lg. Titanite Shard | 200 | Raw Black Bow of Pharis +2 | 66/0/0/0 | E/A/-/- | 1x Lg. Titanite Shard | 200 | Raw Black Bow of Pharis +3 | 70/0/0/0 | E/A/-/- | 2x Lg. Titanite Shard | 200 | Raw Black Bow of Pharis +4 | 74/0/0/0 | E/A/-/- | 2x Lg. Titanite Shard | 200 | Raw Black Bow of Pharis +5 | 78/0/0/0 | E/A/-/- | 3x Lg. Titanite Shard | 200 |
|
#### Magic
---
Adds magic damage. Increased damage bonus from intelligence.
Requires
- Black Bow of Pharis +5
- Green Titanite
- Blue Titanite
4% STR, 46% DEX, 128% INT scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Magic Black Bow of Pharis +0 | 39/42/0/0 | E/D/A/- | 1x Green titanite shard | 200 | Magic Black Bow of Pharis +1 | 41/44/0/0 | E/D/A/- | 1x Green titanite shard | 200 | Magic Black Bow of Pharis +2 | 44/47/0/0 | E/D/A/- | 1x Green titanite shard | 200 | Magic Black Bow of Pharis +3 | 46/50/0/0 | E/D/A/- | 2x Green titanite shard | 200 | Magic Black Bow of Pharis +4 | 49/53/0/0 | E/D/A/- | 2x Green titanite shard | 200 | Magic Black Bow of Pharis +5 | 52/56/0/0 | E/D/A/- | 3x Green Titanite Shard | 200 | Magic Black Bow of Pharis +6 | 54/58/0/0 | E/C/S/- | 1x Blue Titanite Chunk | 200 | Magic Black Bow of Pharis +7 | 57/61/0/0 | E/C/S/- | 1x Blue Titanite Chunk | 200 | Magic Black Bow of Pharis +8 | 59/64/0/0 | E/C/S/- | 2x Blue Titanite Chunk | 200 | Magic Black Bow of Pharis +9 | 62/67/0/0 | E/C/S/- | 3x Blue Titanite Chunk | 200 | Magic Black Bow of Pharis +10 | 65/70/0/0 | E/C/S/- | 1x Blue Titanite Slab | 200 |
|
#### Enchanted
---
Adds magic damage. Increased damage bonus from intelligence.
Requires
- Magic Black Bow of Pharis +5
- Blue Titanite
3% STR, 33% DEX, 125% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Enchanted Black Bow of Pharis +0 | 52/54/0/0 | E/D/A/- | 1x Blue Titanite Chunk | 200 | Enchanted Black Bow of Pharis +1 | 54/55/0/0 | E/D/A/- | 1x Blue Titanite Chunk | 200 | Enchanted Black Bow of Pharis +2 | 56/57/0/0 | E/D/S/- | 1x Blue Titanite Chunk | 200 | Enchanted Black Bow of Pharis +3 | 58/58/0/0 | E/D/S/- | 2x Blue Titanite Chunk | 200 | Enchanted Black Bow of Pharis +4 | 60/60/0/0 | E/D/S/- | 3x Blue Titanite Chunk | 200 | Enchanted Black Bow of Pharis +5 | 62/62/0/0 | E/D/S/- | 1x Blue Titanite Slab | 200 |
|
#### Divine
---
Adds magic damage. Increased damage bonus from faith. Divine effect 110.
Requires
- Black Bow of Pharis +5
- Green Titanite
- White Titanite
5% STR, 64% DEX, and 127% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Divine Black Bow of Pharis +0 | 34/42/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Black Bow of Pharis +1 | 36/44/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Black Bow of Pharis +2 | 39/47/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Black Bow of Pharis +3 | 41/50/0/0 | E/C/-/A | 0/0/110/- | 2x Green Titanite Shard | 200 | Divine Black Bow of Pharis +4 | 43/53/0/0 | E/C/-/A | 0/0/110/- | 2x Green Titanite Shard | 200 | Divine Black Bow of Pharis +5 | 46/56/0/0 | E/C/-/A | 0/0/110/- | 3x Green Titanite Shard | 200 | Divine Black Bow of Pharis +6 | 48/58/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Chunk | 200 | Divine Black Bow of Pharis +7 | 50/61/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Chunk | 200 | Divine Black Bow of Pharis +8 | 52/64/0/0 | E/C/-/S | 0/0/110/- | 2x White Titanite Chunk | 200 | Divine Black Bow of Pharis +9 | 55/67/0/0 | E/C/-/S | 0/0/110/- | 3x White Titanite Chunk | 200 | Divine Black Bow of Pharis +10 | 57/70/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Slab | 200 |
|
#### Occult
---
Adds magic damage. Increased damage bonus from faith. Occult effect 110.
Requires
- Divine Black Bow of Pharis +5
- White Titanite
5% STR, 59% DEX, 150% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Occult Black Bow of Pharis +0 | 46/52/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Black Bow of Pharis +1 | 48/54/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Black Bow of Pharis +2 | 51/57/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Black Bow of Pharis +3 | 54/59/0/0 | E/C/-/S | 0/0/-/110 | 2x White Titanite Chunk | 200 | Occult Black Bow of Pharis +4 | 57/62/0/0 | E/C/-/S | 0/0/-/110 | 3x White Titanite Chunk | 200 | Occult Black Bow of Pharis +5 | 59/65/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Slab | 200 |
|
#### Fire
---
Adds Fire damage. Stat bonuses reduced.
Requires
- Black Bow of Pharis +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Fire Black Bow of Pharis +0 | 61/0/61/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Black Bow of Pharis +1 | 70/0/70/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Black Bow of Pharis +2 | 79/0/79/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Black Bow of Pharis +3 | 88/0/88/0 | -/-/-/- | 2x Green Titanite Shard | 200 | Fire Black Bow of Pharis +4 | 97/0/97/0 | -/-/-/- | 2x Green Titanite Shard | 200 | Fire Black Bow of Pharis +5 | 107/0/107/0 | -/-/-/- | 3x Green Titanite Shard | 200 | Fire Black Bow of Pharis +6 | 116/0/116/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Fire Black Bow of Pharis +7 | 125/0/125/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Fire Black Bow of Pharis +8 | 134/0/134/0 | -/-/-/- | 2x Red Titanite Chunk | 200 | Fire Black Bow of Pharis +9 | 143/0/143/0 | -/-/-/- | 3x Red Titanite Chunk | 200 | Fire Black Bow of Pharis +10 | 153/0/153/0 | -/-/-/- | 1x Red Titanite Slab | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Black Bow of Pharis +5
- Red Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Chaos Black Bow of Pharis +0 | 75/0/91/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Black Bow of Pharis +1 | 84/0/103/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Black Bow of Pharis +2 | 93/0/114/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Black Bow of Pharis +3 | 102/0/126/0 | -/-/-/- | 2x Red Titanite Chunk | 200 | Chaos Black Bow of Pharis +4 | 111/0/138/0 | -/-/-/- | 3x Red Titanite Chunk | 200 | Chaos Black Bow of Pharis +5 | 120/0/149/0 | -/-/-/- | 1x Red Titanite Slab | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
**Range:** | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
**Durability:** | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Requirements:** | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
#### Footnotes
1. Because bows are always two-handed, only 7 Strength is required
# Composite Bow
> *Composite bow emphasizing power.*
>
> *Requires more strength than standard bows.*
>
> *However, its range is shorter, making it unfit for sniping.*
### Availability
---
Treasure from a corpse in New Londo Ruins. At the topmost level of the tower with the floodgate control.
### General Information
---
Has shortened range compared to other bows with a Bow Dist Rate of -24.
Image | Name | Damage | Critical Bonus | Range | Durability | Weight | Stats Needed
Stat Bonuses | Frampt Souls |
---|
![]() | Composite Bow | 55/0/0/0 | 100 | 38 | 100 | 1.0 | 11/12/0/01
C/C/-/- | 50 |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
60% STR, 60% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Composite Bow +0 | 55/0/0/0 | C/C/-/- | | | Composite Bow +1 | 60/0/0/0 | C/C/-/- | x1 Titanite Shard | 200 | Composite Bow +2 | 66/0/0/0 | C/C/-/- | x1 Titanite Shard | 200 | Composite Bow +3 | 71/0/0/0 | C/C/-/- | x2 Titanite Shard | 200 | Composite Bow +4 | 77/0/0/0 | C/C/-/- | x2 Titanite Shard | 200 | Composite Bow +5 | 82/0/0/0 | C/C/-/- | x3 Titanite Shard | 200 | Composite Bow +6 | 88/0/0/0 | C/C/-/- | x1 Lg. Titanite Shard | 200 | Composite Bow +7 | 93/0/0/0 | C/C/-/- | x1 Lg. Titanite Shard | 200 | Composite Bow +8 | 99/0/0/0 | C/C/-/- | x2 Lg. Titanite Shard | 200 | Composite Bow +9 | 104/0/0/0 | C/C/-/- | x2 Lg. Titanite Shard | 200 | Composite Bow +10 | 110/0/0/0 | C/C/-/- | x3 Lg. Titanite Shard | 200 | Composite Bow +11 | 115/0/0/0 | C/C/-/- | x1 Titanite Chunk | 200 | Composite Bow +12 | 121/0/0/0 | C/C/-/- | x1 Titanite Chunk | 200 | Composite Bow +13 | 126/0/0/0 | C/C/-/- | x2 Titanite Chunk | 200 | Composite Bow +14 | 132/0/0/0 | C/C/-/- | x3 Titanite Chunk | 200 | Composite Bow +15 | 137/0/0/0 | C/C/-/- | x1 Titanite Slab | 200 |
|
#### Crystal
---
Composite Bow durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Composite Bow +10
- Titanite
60% STR, 60% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Crystal Composite Bow +0 | 121/0/0/0 | C/C/-/- | 1x Titanite Chunk | 200 | Crystal Composite Bow +1 | 126/0/0/0 | C/C/-/- | 1x Titanite Chunk | 200 | Crystal Composite Bow +2 | 132/0/0/0 | C/C/-/- | 1x Titanite Chunk | 200 | Crystal Composite Bow +3 | 137/0/0/0 | C/C/-/- | 2x Titanite Chunk | 200 | Crystal Composite Bow +4 | 143/0/0/0 | C/C/-/- | 3x Titanite Chunk | 200 | Crystal Composite Bow +5 | 148/0/0/0 | C/C/-/- | 1x Titanite Slab | 200 |
|
#### Lightning
---
Lighting Damage Added.
Requires
- Composite Bow +10
- Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Lightning Composite Bow +0 | 132/0/0/154 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Composite Bow +1 | 141/0/0/163 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Composite Bow +2 | 151/0/0/173 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Composite Bow +3 | 161/0/0/183 | -/-/-/- | 2x Titanite Chunk | 200 | Lightning Composite Bow +4 | 171/0/0/193 | -/-/-/- | 3x Titanite Chunk | 200 | Lightning Composite Bow +5 | 181/0/0/203 | -/-/-/- | 1x Titanite Slab | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Composite Bow +5
- Titanite
45% STR, 45% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Raw Composite Bow +0 | 94/0/0/0 | D/D/-/- | 1x Lg. Titanite Shard | 200 | Raw Composite Bow +1 | 100/0/0/0 | D/D/-/- | 1x Lg. Titanite Shard | 200 | Raw Composite Bow +2 | 107/0/0/0 | D/D/-/- | 1x Lg. Titanite Shard | 200 | Raw Composite Bow +3 | 113/0/0/0 | D/D/-/- | 2x Lg. Titanite Shard | 200 | Raw Composite Bow +4 | 119/0/0/0 | D/D/-/- | 2x Lg. Titanite Shard | 200 | Raw Composite Bow +5 | 126/0/0/0 | D/D/-/- | 3x Lg. Titanite Shard | 200 |
|
#### Magic
---
Adds magic damage. Increased damage bonus from intelligence.
Requires
- Composite Bow +5
- Green Titanite
- Blue Titanite
17% STR, 17% DEX, 86% INT scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Magic Composite Bow +0 | 61/67/0/0 | E/E/B/- | x1 Green Titanite Shard | 200 | Magic Composite Bow +1 | 65/72/0/0 | E/E/B/- | x1 Green Titanite Shard | 200 | Magic Composite Bow +2 | 69/76/0/0 | E/E/B/- | x1 Green Titanite Shard | 200 | Magic Composite Bow +3 | 73/81/0/0 | E/E/B/- | x2 Green Titanite Shard | 200 | Magic Composite Bow +4 | 77/85/0/0 | E/E/B/- | x2 Green Titanite Shard | 200 | Magic Composite Bow +5 | 82/90/0/0 | E/E/B/- | x3 Green Titanite Shard | 200 | Magic Composite Bow +6 | 86/94/0/0 | E/E/B/- | x1 Blue Titanite Chunk | 200 | Magic Composite Bow +7 | 90/99/0/0 | E/E/B/- | x1 Blue Titanite Chunk | 200 | Magic Composite Bow +8 | 94/103/0/0 | E/E/B/- | x2 Blue Titanite Chunk | 200 | Magic Composite Bow +9 | 98/108/0/0 | E/E/A/- | x1 Blue Titanite Chunk | 200 | Magic Composite Bow +10 | 102/112/0/0 | E/E/A/- | x1 Blue Titanite Slab | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Composite Bow +5
- Blue Titanite
12% STR, 12% DEX, 84% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Enchanted Composite Bow +0 | 82/88/0/0 | E/E/B/- | x1 Blue Titanite Chunk | 200 | Enchanted Composite Bow +1 | 85/90/0/0 | E/E/B/- | x1 Blue Titanite Chunk | 200 | Enchanted Composite Bow +2 | 88/93/0/0 | E/E/B/- | x1 Blue Titanite Chunk | 200 | Enchanted Composite Bow +3 | 91/95/0/0 | E/E/A/- | x2 Blue Titanite Chunk | 200 | Enchanted Composite Bow +4 | 95/98/0/0 | E/E/A/- | x3 Blue Titanite Chunk | 200 | Enchanted Composite Bow +5 | 98/102/0/0 | E/E/A/- | x1 Blue Titanite Slab | 200 |
|
#### Divine
---
Adds magic damage. Increased damage bonus from faith. Divine effect 110.
Requires
- Composite Bow +5
- Green Titanite
- White Titanite
23% STR, 23% DEX, 86% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Divine Composite Bow +0 | 55/67/0/0 | D/D/-/B | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Composite Bow +1 | 59/72/0/0 | D/D/-/B | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Composite Bow +2 | 62/76/0/0 | D/D/-/B | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Composite Bow +3 | 66/81/0/0 | D/D/-/B | 0/0/110/- | 2x Green Titanite Shard | 200 | Divine Composite Bow +4 | 70/85/0/0 | D/D/-/B | 0/0/110/- | 2x Green Titanite Shard | 200 | Divine Composite Bow +5 | 74/90/0/0 | D/D/-/B | 0/0/110/- | 3x Green Titanite Shard | 200 | Divine Composite Bow +6 | 77/94/0/0 | D/D/-/B | 0/0/110/- | 1x White Titanite Chunk | 200 | Divine Composite Bow +7 | 81/99/0/0 | D/D/-/B | 0/0/110/- | 1x White Titanite Chunk | 200 | Divine Composite Bow +8 | 85/103/0/0 | D/D/-/B | 0/0/110/- | 2x White Titanite Chunk | 200 | Divine Composite Bow +9 | 88/108/0/0 | D/D/-/A | 0/0/110/- | 3x White Titanite Chunk | 200 | Divine Composite Bow +10 | 92/112/0/0 | D/D/-/A | 0/0/110/- | 1x White Titanite Slab | 200 |
|
#### Occult
---
Adds magic damage. Increased damage bonus from faith. Occult effect 110.
Requires
- Divine Composite Bow +5
- White Titanite
22% STR, 22% DEX, 101% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Occult Composite Bow +0 | 76/82/0/0 | D/D/-/A | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Composite Bow +1 | 80/86/0/0 | D/D/-/A | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Composite Bow +2 | 85/90/0/0 | D/D/-/A | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Composite Bow +3 | 89/94/0/0 | D/D/-/A | 0/0/-/110 | 2x White Titanite Chunk | 200 | Occult Composite Bow +4 | 94/98/0/0 | D/D/-/A | 0/0/-/110 | 3x White Titanite Chunk | 200 | Occult Composite Bow +5 | 98/102/0/0 | D/D/-/A | 0/0/-/110 | 1x White Titanite Slab | 200 |
|
#### Fire
---
Adds Fire damage \[Note: does not seem to be working properly - arrows do not get the fire damage effect\]. Stat bonuses reduced.
Requires
- Composite Bow +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Fire Composite Bow +0 | 82/0/82/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Composite Bow +1 | 92/0/92/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Composite Bow +2 | 102/0/102/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Composite Bow +3 | 112/0/112/0 | -/-/-/- | 2x Green Titanite Shard | 200 | Fire Composite Bow +4 | 122/0/122/0 | -/-/-/- | 2x Green Titanite Shard | 200 | Fire Composite Bow +5 | 132/0/132/0 | -/-/-/- | 3x Green Titanite Shard | 200 | Fire Composite Bow +6 | 141/0/141/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Fire Composite Bow +7 | 151/0/151/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Fire Composite Bow +8 | 161/0/161/0 | -/-/-/- | 2x Red Titanite Chunk | 200 | Fire Composite Bow +9 | 171/0/171/0 | -/-/-/- | 3x Red Titanite Chunk | 200 | Fire Composite Bow +10 | 181/0/181/0 | -/-/-/- | 1x Red Titanite Slab | 200 |
|
#### Chaos
---
Base damage increased. Stat bonuses reduced.
Requires
- Fire Composite Bow +5
- Red Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Chaos Composite Bow +0 | 91/0/117/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Composite Bow +1 | 98/0/128/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Composite Bow +2 | 105/0/138/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Composite Bow +3 | 112/0/149/0 | -/-/-/- | 2x Red Titanite Chunk | 200 | Chaos Composite Bow +4 | 120/0/160/0 | -/-/-/- | 3x Red Titanite Chunk | 200 | Chaos Composite Bow +5 | 127/0/170/0 | -/-/-/- | 1x Red Titanite Slab | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
**Range:** | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
**Durability:** | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Requirements:** | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
#### Footnotes
1. Even though bows are always two handed, 11 strength is required to use effectively
# Darkmoon Bow
> *Bow born from the soul of the Dark Sun Gwyndolin, Darkmoon deity who watches over the abandoned city of Gods, Anor Londo.*
>
> *This golden bow is imbued with powerful magic and is most impressive with Moonlight Arrows.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo from the Soul of Gwyndolin and any +10 Bow for 5,000 Souls
### General Information
---
Has a Bow Dist Rate of 0.
Image | Name | Damage | Critical | Range | Durability | Weight | Stats Needed
Stat Bonuses | Frampt Souls |
---|
![]() | Darkmoon Bow | 85/85/0/0 | 100 | 50 | 400 | 1.0 | 71/16/0/16
E/D/-/D | 1,000 |
|
### Upgrades
---
Requires Demon Titanite
18% STR, 32% DEX, 50% FAI scaling.
Name | Damage | Stat Bonuses | Demon Titanite | Souls |
---|
Darkmoon Bow +0 | 85/85/0/0 | E/D/-/D | | 5,000 | Darkmoon Bow +1 | 93/93/0/0 | E/D/-/D | 1 | 5,000 | Darkmoon Bow +2 | 102/102/0/0 | E/D/-/D | 1 | 5,000 | Darkmoon Bow +3 | 110/110/0/0 | E/D/-/D | 2 | 5,000 | Darkmoon Bow +4 | 119/119/0/0 | E/D/-/D | 2 | 5,000 | Darkmoon Bow +5 | 127/127/0/0 | E/D/-/D | 4 | 5,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
**Range:** | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
**Durability:** | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Requirements:** | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
#### Footnotes
1. because bows are always two handed, only 5 strength is required
# Longbow
> *Large bow. Projectile weapon for experienced hunters. Equip arrows to use.*
>
> *Hold bow to aim.*
>
> *Aim for heads of humanoid foes.*
>
> *May change type of arrows.*
### Availability
---
Found on a ledge in Darkroot Basin on a dead body with the Hunter Armor Set and some arrows.
Dropped by Undead Crystal Soldier (Bow) (2% drop rate).
Dropped by Giant Skeleton Archer (Bow) (2% drop rate).
### General Information
---
Has a Bow Dist Rate of 0.
Image | Name | Damage | Critical Bonus | Range | Durability | Weight | Stats Needed
Stat Bonuses | Frampt Souls |
---|
![]() | Longbow | 36/0/0/0 | 100 | 50 | 100 | 1.0 | 91/14/0/0
D/A/-/- | 50 |
|
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
38% STR, 140% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Longbow +0 | 36/0/0/0 | D/A/-/- | | | Longbow +1 | 39/0/0/0 | D/S/-/- | x1 Titanite Shard | 200 | Longbow +2 | 43/0/0/0 | D/S/-/- | x1 Titanite Shard | 200 | Longbow +3 | 46/0/0/0 | D/S/-/- | x2 Titanite Shard | 200 | Longbow +4 | 50/0/0/0 | D/S/-/- | x2 Titanite Shard | 200 | Longbow +5 | 54/0/0/0 | D/S/-/- | x3 Titanite Shard | 200 | Longbow +6 | 57/0/0/0 | D/S/-/- | x1 Lg. Titanite Shard | 200 | Longbow +7 | 61/0/0/0 | D/S/-/- | x1 Lg. Titanite Shard | 200 | Longbow +8 | 64/0/0/0 | D/S/-/- | x2 Lg. Titanite Shard | 200 | Longbow +9 | 68/0/0/0 | D/S/-/- | x2 Lg. Titanite Shard | 200 | Longbow +10 | 72/0/0/0 | D/S/-/- | x3 Lg. Titanite Shard | 200 | Longbow +11 | 75/0/0/0 | D/S/-/- | x1 Titanite Chunk | 200 | Longbow +12 | 79/0/0/0 | D/S/-/- | x1 Titanite Chunk | 200 | Longbow +13 | 82/0/0/0 | D/S/-/- | x2 Titanite Chunk | 200 | Longbow +14 | 86/0/0/0 | D/S/-/- | x3 Titanite Chunk | 200 | Longbow +15 | 90/0/0/0 | D/S/-/- | x1 Titanite Slab | 200 |
|
#### Crystal
---
Longbow durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Longbow +10
- Titanite
38% STR, 140% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Crystal Longbow +0 | 79/0/0/0 | D/S/-/- | 1x Titanite Chunk | 200 | Crystal Longbow +1 | 82/0/0/0 | D/S/-/- | 1x Titanite Chunk | 200 | Crystal Longbow +2 | 86/0/0/0 | D/S/-/- | 1x Titanite Chunk | 200 | Crystal Longbow +3 | 90/0/0/0 | D/S/-/- | 2x Titanite Chunk | 200 | Crystal Longbow +4 | 93/0/0/0 | D/S/-/- | 3x Titanite Chunk | 200 | Crystal Longbow +5 | 97/0/0/0 | D/S/-/- | 1x Titanite Slab | 200 |
|
#### Lightning
---
Lighting Damage Added.
Requires
- Longbow +10
- Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Lightning Longbow +0 | 133/0/0/147 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Longbow +1 | 139/0/0/154 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Longbow +2 | 146/0/0/160 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Longbow +3 | 152/0/0/167 | -/-/-/- | 2x Titanite Chunk | 200 | Lightning Longbow +4 | 159/0/0/173 | -/-/-/- | 3x Titanite Chunk | 200 | Lightning Longbow +5 | 165/0/0/180 | -/-/-/- | 1x Titanite Slab | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Longbow +5
- Titanite
29% STR, 105% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Raw Longbow +0 | 61/0/0/0 | D/A/-/- | 1x Lg. Titanite Shard | 200 | Raw Longbow +1 | 65/0/0/0 | D/A/-/- | 1x Lg. Titanite Shard | 200 | Raw Longbow +2 | 69/0/0/0 | D/A/-/- | 1x Lg. Titanite Shard | 200 | Raw Longbow +3 | 73/0/0/0 | D/A/-/- | 2x Lg. Titanite Shard | 200 | Raw Longbow +4 | 77/0/0/0 | D/A/-/- | 2x Lg. Titanite Shard | 200 | Raw Longbow +5 | 82/0/0/0 | D/A/-/- | 3x Lg. Titanite Shard | 200 |
|
#### Magic
---
Adds magic damage. Increased damage bonus from intelligence.
Requires
- Longbow +5
- Green Titanite
- Blue Titanite
11% STR, 39% DEX, 128% INT scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Magic Longbow +0 | 40/43/0/0 | E/D/A/- | 1x Green Titanite Shard | 200 | Magic Longbow +1 | 43/46/0/0 | E/D/A/- | 1x Green Titanite Shard | 200 | Magic Longbow +2 | 45/49/0/0 | E/D/A/- | 1x Green Titanite Shard | 200 | Magic Longbow +3 | 48/52/0/0 | E/D/A/- | 2x Green Titanite Shard | 200 | Magic Longbow +4 | 51/55/0/0 | E/D/A/- | 2x Green Titanite Shard | 200 | Magic Longbow +5 | 54/58/0/0 | E/D/A/- | 3x Green Titanite Shard | 200 | Magic Longbow +6 | 56/60/0/0 | E/D/S/- | 1x Blue Titanite Chunk | 200 | Magic Longbow +7 | 59/63/0/0 | E/D/S/- | 1x Blue Titanite Chunk | 200 | Magic Longbow +8 | 62/66/0/0 | E/D/S/- | 2x Blue Titanite Chunk | 200 | Magic Longbow +9 | 64/69/0/0 | E/D/S/- | 3x Blue Titanite Chunk | 200 | Magic Longbow +10 | 67/72/0/0 | E/D/S/- | 1x Blue Titanite Slab | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Longbow +5
- Blue Titanite
8% STR, 28% DEX, 125% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Enchanted Longbow +0 | 54/58/0/0 | E/D/A/- | 1x Blue Titanite Chunk | 200 | Enchanted Longbow +1 | 56/59/0/0 | E/D/A/- | 1x Blue Titanite Chunk | 200 | Enchanted Longbow +2 | 58/61/0/0 | E/D/S/- | 1x Blue Titanite Chunk | 200 | Enchanted Longbow +3 | 60/63/0/0 | E/D/S/- | 2x Blue Titanite Chunk | 200 | Enchanted Longbow +4 | 62/64/0/0 | E/D/S/- | 3x Blue Titanite Chunk | 200 | Enchanted Longbow +5 | 64/67/0/0 | E/D/S/- | 1x Blue Titanite Slab | 200 |
|
#### Divine
---
Adds magic damage. Increased damage bonus from faith. Divine effect 110.
Requires
- Longbow +5
- Green Titanite
- White Titanite
15% STR, 54% DEX, 127% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Divine Longbow +0 | 36/45/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Longbow +1 | 38/48/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Longbow +2 | 40/51/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Longbow +3 | 43/54/0/0 | E/C/-/A | 0/0/110/- | 2x Green Titanite Shard | 200 | Divine Longbow +4 | 45/57/0/0 | E/C/-/A | 0/0/110/- | 2x Green Titanite Shard | 200 | Divine Longbow +5 | 48/60/0/0 | E/C/-/A | 0/0/110/- | 3x Green Titanite Shard | 200 | Divine Longbow +6 | 50/62/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Chunk | 200 | Divine Longbow +7 | 52/66/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Chunk | 200 | Divine Longbow +8 | 55/69/0/0 | E/C/-/S | 0/0/110/- | 2x White Titanite Chunk | 200 | Divine Longbow +9 | 57/72/0/0 | E/C/-/S | 0/0/110/- | 3x White Titanite Chunk | 200 | Divine Longbow +10 | 60/75/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Slab | 200 |
|
#### Occult
---
Adds magic damage. Increased damage bonus from faith. Occult effect 110.
Requires
- Divine Longbow +5
- White Titanite
14% STR, 50% DEX, 150% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Occult Longbow +0 | 50/54/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Longbow +1 | 52/56/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Longbow +2 | 56/59/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Longbow +3 | 58/62/0/0 | E/C/-/S | 0/0/-/110 | 2x White Titanite Chunk | 200 | Occult Longbow +4 | 62/64/0/0 | E/C/-/S | 0/0/-/110 | 3x White Titanite Chunk | 200 | Occult Longbow +5 | 65/67/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Slab | 200 |
|
#### Fire
---
Adds Fire damage \[Note: does not seem to be working properly - arrows do not get the fire damage effect\]. Stat bonuses reduced.
Requires
- Longbow +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Fire Longbow +0 | 64/0/64/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Longbow +1 | 74/0/74/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Longbow +2 | 84/0/84/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Longbow +3 | 93/0/93/0 | -/-/-/- | 2x Green Titanite Shard | 200 | Fire Longbow +4 | 103/0/103/0 | -/-/-/- | 2x Green Titanite Shard | 200 | Fire Longbow +5 | 113/0/113/0 | -/-/-/- | 3x Green Titanite Shard | 200 | Fire Longbow +6 | 123/0/123/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Fire Longbow +7 | 132/0/132/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Fire Longbow +8 | 142/0/142/0 | -/-/-/- | 2x Red Titanite Chunk | 200 | Fire Longbow +9 | 152/0/152/0 | -/-/-/- | 3x Red Titanite Chunk | 200 | Fire Longbow +10 | 162/0/162/0 | -/-/-/- | 1x Red Titanite Slab | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Longbow +5
- Red Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Chaos Longbow +0 | 80/0/97/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Longbow +1 | 89/0/109/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Longbow +2 | 99/0/121/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Longbow +3 | 108/0/133/0 | -/-/-/- | 2x Red Titanite Chunk | 200 | Chaos Longbow +4 | 118/0/146/0 | -/-/-/- | 3x Red Titanite Chunk | 200 | Chaos Longbow +5 | 128/0/158/0 | -/-/-/- | 1x Red Titanite Slab | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
**Range:** | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
**Durability:** | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Requirements:** | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
#### Footnotes
1. because bows are always two handed, only 6 strength is required
# Short Bow
> *Small bow. Standard projectile weapon.*
>
> *Equip arrows to use.*
>
> *Hold bow to aim.*
>
> *Aim for heads of humanoid foes.*
>
> *May change type of arrows.*
### Availability
---
Sold by Undead Merchant (male) in Undead Burg for 1000 Souls
Dropped by bow-wielding Hollows in the Painted World of Ariamis and Undead Asylum (2% drop rate).
Dropped by bow-wielding Skeletons (2% drop rate).
### General Information
---
Image | Name | Damage | Range | Durability | Weight | Stats Needed
Stat Bonuses | Frampt Souls |
---|
![]() | Short Bow | 31/0/0/0 | 50 | 100 | 0.5 | 101/12/0/0
D/A/-/- | 50 |
|
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
38% STR, 140% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Short Bow +0 | 31/0/0/0 | D/A/-/- | x1 Titanite Shard | 200 | Short Bow +1 | 34/0/0/0 | D/S/-/- | x1 Titanite Shard | 200 | Short Bow +2 | 37/0/0/0 | D/S/-/- | x1 Titanite Shard | 200 | Short Bow +3 | 40/0/0/0 | D/S/-/- | x2 Titanite Shard | 200 | Short Bow +4 | 43/0/0/0 | D/S/-/- | x2 Titanite Shard | 200 | Short Bow +5 | 46/0/0/0 | D/S/-/- | x3 Titanite Shard | 200 | Short Bow +6 | 49/0/0/0 | D/S/-/- | x1 Large Titanite Shard | 200 | Short Bow +7 | 52/0/0/0 | D/S/-/- | x1 Large Titanite Shard | 200 | Short Bow +8 | 55/0/0/0 | D/S/-/- | x2 Large Titanite Shard | 200 | Short Bow +9 | 58/0/0/0 | D/S/-/- | x2 Large Titanite Shard | 200 | Short Bow +10 | 62/0/0/0 | D/S/-/- | x3 Large Titanite Shard | 200 | Short Bow +11 | 65/0/0/0 | D/S/-/- | x1 Titanite Chunk | 200 | Short Bow +12 | 68/0/0/0 | D/S/-/- | x1 Titanite Chunk | 200 | Short Bow +13 | 71/0/0/0 | D/S/-/- | x2 Titanite Chunks | 200 | Short Bow +14 | 74/0/0/0 | D/S/-/- | x3 Titanite Chunks | 200 | Short Bow +15 | 77/0/0/0 | D/S/-/- | x1 Titanite Slab | 200 |
|
#### Crystal
---
Short Bow durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Short Bow +10
- Titanite
38% STR, 140% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Crystal Short Bow +0 | 68/0/0/0 | D/S/-/- | 1x Titanite Chunk | 200 | Crystal Short Bow +1 | 71/0/0/0 | D/S/-/- | 1x Titanite Chunk | 200 | Crystal Short Bow +2 | 74/0/0/0 | D/S/-/- | 1x Titanite Chunk | 200 | Crystal Short Bow +3 | 77/0/0/0 | D/S/-/- | 2x Titanite Chunk | 200 | Crystal Short Bow +4 | 80/0/0/0 | D/S/-/- | 3x Titanite Chunk | 200 | Crystal Short Bow +5 | 83/0/0/0 | D/S/-/- | 1x Titanite Slab | 200 |
|
#### Lightning
---
Lighting Damage Added.
Requires
- Short Bow +10
- Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Lightning Short Bow +0 | 114/0/0/127 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Short Bow +1 | 120/0/0/132 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Short Bow +2 | 125/0/0/138 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Short Bow +3 | 131/0/0/143 | -/-/-/- | 2x Titanite Chunk | 200 | Lightning Short Bow +4 | 137/0/0/149 | -/-/-/- | 3x Titanite Chunk | 200 | Lightning Short Bow +5 | 142/0/0/155 | -/-/-/- | 1x Titanite Slab | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Short Bow +5
- Titanite
29% STR, 105% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Raw Short Bow +0 | 54/0/0/0 | D/A/-/- | 1x Large Titanite Shard | 200 | Raw Short Bow +1 | 57/0/0/0 | D/A/-/- | 1x Large Titanite Shard | 200 | Raw Short Bow +2 | 61/0/0/0 | D/A/-/- | 1x Large Titanite Shard | 200 | Raw Short Bow +3 | 64/0/0/0 | D/A/-/- | 2x Large Titanite Shard | 200 | Raw Short Bow +4 | 68/0/0/0 | D/A/-/- | 2x Large Titanite Shard | 200 | Raw Short Bow +5 | 72/0/0/0 | D/A/-/- | 3x Large Titanite Shard | 200 |
|
#### Magic
---
Adds magic damage. Increased damage bonus from intelligence.
Requires
- Short Bow+5
- Green Titanite
11% STR, 39% DEX, 128% INT scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Magic Short Bow +0 | 34/37/0/0 | E/D/A/- | 1x Green Titanite Shard | 200 | Magic Short Bow +1 | 36/40/0/0 | E/D/A/- | 1x Green Titanite Shard | 200 | Magic Short Bow +2 | 39/42/0/0 | E/D/A/- | 1x Green Titanite Shard | 200 | Magic Short Bow +3 | 41/45/0/0 | E/D/A/- | 2x Green Titanite Shard | 200 | Magic Short Bow +4 | 43/47/0/0 | E/D/A/- | 2x Green Titanite Shard | 200 | Magic Short Bow +5 | 46/50/0/0 | E/D/A/- | 3x Green Titanite Shard | 200 | Magic Short Bow +6 | 48/52/0/0 | E/D/S/- | 1x Blue Titanite Chunk | 200 | Magic Short Bow +7 | 50/55/0/0 | E/D/S/- | 1x Blue Titanite Chunk | 200 | Magic Short Bow +8 | 52/57/0/0 | E/D/S/- | 2x Blue Titanite Chunk | 200 | Magic Short Bow +9 | 55/60/0/0 | E/D/S/- | 3x Blue Titanite Chunk | 200 | Magic Short Bow +10 | 57/62/0/0 | E/D/S/- | 1x Blue Titanite Slab | 200 |
|
#### Enchanted
---
Adds magic damage. Increased damage bonus from intelligence.
Requires
- Magic Short Bow+5
- Blue Titanite Chunk
8% STR, 28% DEX, 125% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Enchanted Short Bow +0 | 46/50/0/0 | E/D/A/- | 1x Blue Titanite Chunk | 200 | Enchanted Short Bow +1 | 47/51/0/0 | E/D/A/- | 1x Blue Titanite Chunk | 200 | Enchanted Short Bow +2 | 49/52/0/0 | E/D/S/- | 1x Blue Titanite Chunk | 200 | Enchanted Short Bow +3 | 51/54/0/0 | E/D/S/- | 2x Blue Titanite Chunk | 200 | Enchanted Short Bow +4 | 53/56/0/0 | E/D/S/- | 3x Blue Titanite Chunk | 200 | Enchanted Short Bow +5 | 55/58/0/0 | E/D/S/- | 1x Blue Titanite Slab | 200 |
|
#### Divine
---
Adds magic damage. Increased damage bonus from faith.
Requires
- Short Bow +5
- Green Titanite
- White Titanite
15% STR, 54% DEX, 127% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Divine Short Bow +0 | 31/39/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Short Bow +1 | 33/41/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Short Bow +2 | 35/44/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Short Bow +3 | 37/46/0/0 | E/C/-/A | 0/0/110/- | 2x Green Titanite Shard | 200 | Divine Short Bow +4 | 39/49/0/0 | E/C/-/A | 0/0/110/- | 2x Green Titanite Shard | 200 | Divine Short Bow +5 | 42/52/0/0 | E/C/-/A | 0/0/110/- | 3x Green Titanite Shard | 200 | Divine Short Bow +6 | 44/54/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Chunk | 200 | Divine Short Bow +7 | 46/57/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Chunk | 200 | Divine Short Bow +8 | 48/59/0/0 | E/C/-/S | 0/0/110/- | 2x White Titanite Chunk | 200 | Divine Short Bow +9 | 50/62/0/0 | E/C/-/S | 0/0/110/- | 3x White Titanite Chunk | 200 | Divine Short Bow +10 | 52/65/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Slab | 200 |
|
#### Occult
---
Adds magic damage. Increased damage bonus from faith.
Requires
- Divine Short Bow +5
- White Titanite
14% STR, 50% DEX, 150% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Occult Short Bow +0 | 42/46/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Short Bow +1 | 44/48/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Short Bow +2 | 47/50/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Short Bow +3 | 49/52/0/0 | E/C/-/S | 0/0/-/110 | 2x White Titanite Chunk | 200 | Occult Short Bow +4 | 52/55/0/0 | E/C/-/S | 0/0/-/110 | 3x White Titanite Chunk | 200 | Occult Short Bow +5 | 54/57/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Slab | 200 |
|
#### Fire
---
Adds Fire damage \[Note: does not seem to be working properly - arrows do not get the fire damage effect\]. Stat bonuses reduced.
Requires
- Short Bow +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Fire Short Bow +0 | 55/0/55/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Short Bow +1 | 64/0/64/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Short Bow +2 | 72/0/72/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Short Bow +3 | 80/0/80/0 | -/-/-/- | 2x Green Titanite Shard | 200 | Fire Short Bow +4 | 89/0/89/0 | -/-/-/- | 2x Green Titanite Shard | 200 | Fire Short Bow +5 | 97/0/97/0 | -/-/-/- | 3x Green Titanite Shard | 200 | Fire Short Bow +6 | 106/0/106/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Fire Short Bow +7 | 114/0/114/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Fire Short Bow +8 | 122/0/122/0 | -/-/-/- | 2x Red Titanite Chunk | 200 | Fire Short Bow +9 | 131/0/131/0 | -/-/-/- | 3x Red Titanite Chunk | 200 | Fire Short Bow +10 | 139/0/139/0 | -/-/-/- | 1x Red Titanite Slab | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Short Bow +5
- Red Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Chaos Short Bow +0 | 67/0/83/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Short Bow +1 | 75/0/94/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Short Bow +2 | 83/0/104/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Short Bow +3 | 91/0/115/0 | -/-/-/- | 2x Red Titanite Chunk | 200 | Chaos Short Bow +4 | 99/0/125/0 | -/-/-/- | 3x Red Titanite Chunk | 200 | Chaos Short Bow +5 | 108/0/136/0 | -/-/-/- | 1x Red Titanite Slab | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
**Range:** | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
**Durability:** | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Requirements:** | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
#### Footnotes
1. Because bows are always two handed, only 7 strength is required
# Greatbows
Greatbows are colossal ranged weapons that fire special great arrows, dealing massive single-shot damage and often sending foes stumbling. They have extremely slow firing rates and high Stamina costs, making them best for planned ambushes or long-distance engagements rather than reactive combat. Used strategically, especially with the Hawk Ring, Greatbows can knock opponents off ledges or interrupt tough enemies before they get close, functioning as area denial or crowd control tools in specific scenarios.
# Dragonslayer Greatbow
> *Bow of the Dragonslayers, led by Hawkeye Gough, one of Gwyn"s Four Knights.*
>
> *This bow"s unusual size requires that it be anchored to the ground when fired.*
>
> *Only uses specialized great arrows.*
### Availability
---
Found in Anor Londo above the area where you fight Ornstein and Smough.
There will be a broken stained glass window that leads to some small steps followed by a very tight ledge. Hug the wall while on the ledge, all the way around the building then roll off the end, over some railings. After landing on the spot with the Dragonslayer Greatbow, get out through a large hole in the fence, towards the section with the Giant Blacksmith.
### General Information
---
Can only be used with Dragonslayer Arrows and Gough's Great Arrows.
Outclassed by Gough's Greatbow in both range and damage due to better stat bonuses.
Has a Bow Dist Rate of 0.
Image | Name | Damage | Range | Durability | Weight | Stats Needed
Stat Bonuses | Frampt Souls |
---|
![]() | Dragonslayer Greatbow | 90/0/0/0 | 50 | 100 | 10.0 | 201/20/0/0
C/C/-/- | 100 |
|
### Upgrades
---
Requires Twinkling Titanite
64% STR, 64% DEX scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Dragonslayer Greatbow+0 | 90/0/0/0 | C/C/-/- | | | Dragonslayer Greatbow+1 | 99/0/0/0 | C/C/-/- | 1 | 2,000 | Dragonslayer Greatbow+2 | 108/0/0/0 | C/C/-/- | 1 | 2,000 | Dragonslayer Greatbow+3 | 116/0/0/0 | C/C/-/- | 2 | 2,000 | Dragonslayer Greatbow+4 | 126/0/0/0 | C/C/-/- | 2 | 2,000 | Dragonslayer Greatbow+5 | 135/0/0/0 | C/C/-/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
**Range:** | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
**Durability:** | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Requirements:** | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
#### Footnotes
1. Even though it is 2-handed, the requirement is not lowered. 20 Strength is always required.
# Gough's Greatbow
> *Greatbow used by Hawkeye Gough, of Lord Gwyn"s Four Knights, for dragon slaying.*
>
> *This bow is larger than even those used by the famed Dragonslayers. Only their leader,*
>
> *Gough, had the strength to handle it.*
### Availability
---
Gift from Hawkeye Gough after killing Black Dragon Kalameet. Talk to him a few times to get the bow after killing the dragon.
Dropped by Hawkeye Gough (before or after the dragon is killed).
### General Information
---
Can only be used with Dragonslayer Arrows and Gough's Great Arrows.
Outclasses the Dragonslayer Greatbow in both range and damage due to better stat bonuses.
Has a Bow Dist Rate of 10.
Image | Name | Damage | Range | Durability | Weight | Stats Needed
Stat Bonuses | Frampt Souls |
---|
![]() | Gough's Greatbow | 85/0/0/0 | 55 | 100 | 13 | 271/20/0/0
B/C/-/- | 100 |
|
### Upgrades
---
Requires Twinkling Titanite
84% STR, 64% DEX scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Gough's Greatbow | 85/0/0/0 | B/C/-/- | | Gough's Greatbow +1 | 93/0/0/0 | B/C/-/- | 1 x Twinkling Titanite | Gough's Greatbow +2 | 102/0/0/0 | B/C/-/- | 1 x Twinkling Titanite | Gough's Greatbow +3 | 110/0/0/0 | B/C/-/- | 2 x Twinkling Titanite | Gough's Greatbow +4 | 119/0/0/0 | B/C/-/- | 2 x Twinkling Titanite | Gough's Greatbow +5 | 127/0/0/0 | B/C/-/- | 4 x Twinkling Titanite |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
**Range:** | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
**Durability:** | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Requirements:** | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
#### Footnotes
1. 27 Strength is always required.
# Crossbows
Crossbows provide ranged damage without the need for manual aiming. They fire more quickly than Greatbows and don’t scale with stats, focusing instead on base damage and elemental upgrades. Though lacking the precision of Bows, Crossbows deliver solid thrust damage and can deal critical headshots if the bolt lands just right. They are effective as support or secondary weapons, allowing players to chip away at enemy health from a distance before switching to melee combat. While less versatile than Bows, Crossbows can still shine when combined with the right bolts and tactical positioning.
# Avelyn
> *Repeating crossbow cherished by the weapon craftsman Eidas. Its elaborate design makes it closer to a work of art than a weapon.*
>
> *Intricate mechanism makes heavy damage possible through triple-shot firing of bolts,*
>
> *but in fact each bolt inflicts less damage.*
### Availability
---
The Duke's Archives treasure
The chest is at the top of a bookshelf, accessible by dropping from a moving staircase.
+ Show methods to get the Avelyn - Hide methods to get the Avelyn ##### By Dropping from Staircase (Video)
---
Be wary that when missing the bookshelf, most players usually die have to start over from the bonfire.
1. Clear as many enemies from the surrounding area as possible or wear Ring of Fog.
2. Get on the middle part of the moving stairs and position it so that the bottom portion of the stairs is furthest away from the chest.
3. Start the stair rotating towards the chest and run down the stair. Pause for a second and then drop onto the bookshelf.
##### Using an Auto-save Exploit (Video)
---
This method is the easiest and most reliable way to acquire the Avelyn.
1. Clear as many enemies from the surrounding area as possible or wear Ring of Fog.
2. Turn the staircase so that the lower portion of the staircase is on the side where the Avelyn chest is located.
3. Step off the bottom of the lower portion of the staircase onto the landing (on the side above the Avelyn chest), and stay there next to the staircase for at least 5 seconds (enough time for the game to save your position).
4. Get back on the staircase again and turn the stairs one time so that the upper portion of the staircase is now on the side where the Avelyn chest is located.
5. While still standing on the staircase, quit the game.
6. Reload your game.
After performing these steps the player will be standing on the landing directly above the bookcase where the Avelyn chest is located (the location where they previously stood for at least 5 seconds), with the staircase turned so that it's not blocking their way. The reason they end up in this location is that the game doesn't recognize the moving stairs as "solid ground", so when the game is reloaded, it puts them back on the last piece of "solid ground" they occupied (the ledge just above the bookcase containing the Avelyn chest). And because the stairs have been turned, they now have a free fall directly down on top of the bookshelf with the Avelyn chest (note that if edging off carefully may cause the character to fall just short of the bookcase and die, so just step out confidently).
### General Information
---
Shoots three bolts per shot.
The fact that it shoots three bolts at once means that it takes three times as much ammunition as any other crossbow in the game, so make those shots count. If only a single bolt hits an enemy most of the time, it's better to use the Heavy Crossbow instead, as it is lighter and has higher damage-per-bolt ratio.
Binoculars can help with aiming. With the Binoculars, line the target up in the exact center of the screen. Change to the Sniper Crossbow without moving the camera, then fire.
Has a Bow Dist Rate of 0.
Image | Name | Damage | Range | Durability | Weight | Stats Needed
Stat Bonuses | Frampt
Souls |
---|
![]() | Avelyn | 37/0/0/0
(Normal) | 50 | 150 | 6.0 | 161/14/0/0
-/-/-/- | 50 |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab |
---|
Avelyn +0 | 37/0/0/0 | -/-/-/- | | | | | Avelyn +1 | 62/0/0/0 | -/-/-/- | 1 | | | | Avelyn +2 | 74/0/0/0 | -/-/-/- | 1 | | | | Avelyn +3 | 85/0/0/0 | -/-/-/- | 2 | | | | Avelyn +4 | 96/0/0/0 | -/-/-/- | 2 | | | | Avelyn +5 | 107/0/0/0 | -/-/-/- | 3 | | | | Avelyn +6 | 122/0/0/0 | -/-/-/- | | 1 | | | Avelyn +7 | 133/0/0/0 | -/-/-/- | | 1 | | | Avelyn +8 | 144/0/0/0 | -/-/-/- | | 2 | | | Avelyn +9 | 155/0/0/0 | -/-/-/- | | 2 | | | Avelyn +10 | 166/0/0/0 | -/-/-/- | | 3 | | | Avelyn +11 | 181/0/0/0 | -/-/-/- | | | 1 | | Avelyn +12 | 192/0/0/0 | -/-/-/- | | | 1 | | Avelyn +13 | 203/0/0/0 | -/-/-/- | | | 2 | | Avelyn +14 | 214/0/0/0 | -/-/-/- | | | 3 | | Avelyn +15 | 229/0/0/0 | -/-/-/- | | | | 1 |
|
#### Crystal
---
Durability reduced to **15**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Avelyn +10
- Titanite
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab |
---|
Crystal Avelyn | 192/0/0/0 | -/-/-/- | 1 | | Crystal Avelyn +1 | 203/0/0/0 | -/-/-/- | 1 | | Crystal Avelyn +2 | 214/0/0/0 | -/-/-/- | 1 | | Crystal Avelyn +3 | 225/0/0/0 | -/-/-/- | 2 | | Crystal Avelyn +4 | 236/0/0/0 | -/-/-/- | 3 | | Crystal Avelyn +5 | 251/0/0/0 | -/-/-/- | | 1 |
|
#### Lightning
---
Lightning damage added. All stat bonuses removed
Requires
- Avelyn +10
- Titanite
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab |
---|
Lightning Avelyn | 103/0/0/96 | -/-/-/- | 1 | | Lightning Avelyn +1 | 111/0/0/103 | -/-/-/- | 1 | | Lightning Avelyn +2 | 118/0/0/111 | -/-/-/- | 1 | | Lightning Avelyn +3 | 125/0/0/118 | -/-/-/- | 2 | | Lightning Avelyn +4 | 133/0/0/125 | -/-/-/- | 3 | | Lightning Avelyn +5 | 140/0/0/133 | -/-/-/- | | 1 |
|
#### Magic
---
Magic damage added. All stat bonuses removed
Requires
- Avelyn +5
- Green Titanite
- Blue Titanite
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab |
---|
Magic Avelyn +0 | 70/69/0/0 | -/-/-/- | 1 | | | Magic Avelyn +1 | 78/77/0/0 | -/-/-/- | 1 | | | Magic Avelyn +2 | 86/85/0/0 | -/-/-/- | 1 | | | Magic Avelyn +3 | 94/94/0/0 | -/-/-/- | 2 | | | Magic Avelyn +4 | 102/102/0/0 | -/-/-/- | 2 | | | Magic Avelyn +5 | 110/111/0/0 | -/-/-/- | 3 | | | Magic Avelyn +6 | 118/119/0/0 | -/-/-/- | | 1 | | Magic Avelyn +7 | 126/127/0/0 | -/-/-/- | | 1 | | Magic Avelyn +8 | 134/136/0/0 | -/-/-/- | | 2 | | Magic Avelyn +9 | 143/144/0/0 | -/-/-/- | | 3 | | Magic Avelyn +10 | 151/154/0/0 | -/-/-/- | | | 1 |
|
#### Divine
---
Divine damage added. All stat bonuses removed
Requires
- Avelyn +5
- Green Titanite
- White Titanite
Name | Damage | Stat Bonuses | Green Titanite Shard | White Titanite Chunk | White Titanite Slab |
---|
Divine Avelyn +0 | 62/77/0/0 | -/-/-/- | 1 | | | Divine Avelyn +1 | 70/86/0/0 | -/-/-/- | 1 | | | Divine Avelyn +2 | 77/96/0/0 | -/-/-/- | 1 | | | Divine Avelyn +3 | 85/105/0/0 | -/-/-/- | 2 | | | Divine Avelyn +4 | 92/114/0/0 | -/-/-/- | 2 | | | Divine Avelyn +5 | 100/124/0/0 | -/-/-/- | 3 | | | Divine Avelyn +6 | 107/133/0/0 | -/-/-/- | | 1 | | Divine Avelyn +7 | 115/142/0/0 | -/-/-/- | | 1 | | Divine Avelyn +8 | 122/151/0/0 | -/-/-/- | | 2 | | Divine Avelyn +9 | 130/161/0/0 | -/-/-/- | | 3 | | Divine Avelyn +10 | 137/170/0/0 | -/-/-/- | | | 1 |
|
#### Fire
---
Fire damage added. All stat bonuses removed
Requires
- Avelyn +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab |
---|
Fire Avelyn +0 | 66/0/66/0 | -/-/-/- | 1 | | | Fire Avelyn +1 | 75/0/75/0 | -/-/-/- | 1 | | | Fire Avelyn +2 | 83/0/83/0 | -/-/-/- | 1 | | | Fire Avelyn +3 | 92/0/92/0 | -/-/-/- | 2 | | | Fire Avelyn +4 | 100/0/100/0 | -/-/-/- | 2 | | | Fire Avelyn +5 | 109/0/109/0 | -/-/-/- | 3 | | | Fire Avelyn +6 | 118/0/118/0 | -/-/-/- | | 1 | | Fire Avelyn +7 | 126/0/126/0 | -/-/-/- | | 1 | | Fire Avelyn +8 | 135/0/135/0 | -/-/-/- | | 2 | | Fire Avelyn +9 | 143/0/143/0 | -/-/-/- | | 3 | | Fire Avelyn +10 | 153/0/153/0 | -/-/-/- | | | 1 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
**Range:** | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
**Durability:** | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Requirements:** | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
#### Footnotes
1. when two handing this weapon, only 11 Strength is required
# Heavy Crossbow
> *Powerful large crossbow.*
>
> *While bows require both hands, a crossbow is held in one, but arming each bolt takes time.*
>
> *Equip bolts to use.*
>
> *May change type of bolt.*
### Availability
---
Depths treasure
Two floors above the Gaping Dragon's boss fog, on a corpse hanging by the parapet overlooking the boss arena
### General Information
---
Binoculars can help with aiming. With the Binoculars, line the target up in the exact center of the screen. Change to the Heavy Crossbow without moving the camera, then fire.
Has a Bow Dist Rate of 0.
Image | Name | Damage | Range | Durability | Weight | Stats Needed
Stat Bonuses | Frampt Souls |
---|
![]() | Heavy Crossbow | 55/0/0/0 | 50 | 150 | 5 | 141/8/0/0
-/-/-/- | 50 |
|
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Heavy Crossbow +0 | 55/0/0/0 | -/-/-/- | | | | | 200 | Heavy Crossbow +1 | 93/0/0/0 | -/-/-/- | 1 | | | | 200 | Heavy Crossbow +2 | 110/0/0/0 | -/-/-/- | 1 | | | | 200 | Heavy Crossbow +3 | 126/0/0/0 | -/-/-/- | 2 | | | | 200 | Heavy Crossbow +4 | 143/0/0/0 | -/-/-/- | 2 | | | | 200 | Heavy Crossbow +5 | 159/0/0/0 | -/-/-/- | 3 | | | | 200 | Heavy Crossbow +6 | 181/0/0/0 | -/-/-/- | | 1 | | | 200 | Heavy Crossbow +7 | 198/0/0/0 | -/-/-/- | | 1 | | | 200 | Heavy Crossbow +8 | 214/0/0/0 | -/-/-/- | | 2 | | | 200 | Heavy Crossbow +9 | 230/0/0/0 | -/-/-/- | | 2 | | | 200 | Heavy Crossbow +10 | 247/0/0/0 | -/-/-/- | | 3 | | | 200 | Heavy Crossbow +11 | 269/0/0/0 | -/-/-/- | | | 1 | | 200 | Heavy Crossbow +12 | 286/0/0/0 | -/-/-/- | | | 1 | | 200 | Heavy Crossbow +13 | 302/0/0/0 | -/-/-/- | | | 2 | | 200 | Heavy Crossbow +14 | 319/0/0/0 | -/-/-/- | | | 3 | | 200 | Heavy Crossbow +15 | 341/0/0/0 | -/-/-/- | | | | 1 | 200 |
|
#### Crystal
---
Heavy Crossbow durability reduced to ++15\*\*. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Heavy Crossbow +10
- Titanite
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Heavy Crossbow +0 | 286/0/0/0 | -/-/-/- | 1 | | 200 | Crystal Heavy Crossbow +1 | 302/0/0/0 | -/-/-/- | 1 | | 200 | Crystal Heavy Crossbow +2 | 319/0/0/0 | -/-/-/- | 1 | | 200 | Crystal Heavy Crossbow +3 | 335/0/0/0 | -/-/-/- | 2 | | 200 | Crystal Heavy Crossbow +4 | 352/0/0/0 | -/-/-/- | 3 | | 200 | Crystal Heavy Crossbow +5 | 374/0/0/0 | -/-/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Heavy Crossbow +10
- Titanite
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Heavy Crossbow +0 | 154/0/0/143 | -/-/-/- | 1 | | 200 | Lightning Heavy Crossbow +1 | 165/0/0/154 | -/-/-/- | 1 | | 200 | Lightning Heavy Crossbow +2 | 176/0/0/165 | -/-/-/- | 1 | | 200 | Lightning Heavy Crossbow +3 | 187/0/0/176 | -/-/-/- | 2 | | 200 | Lightning Heavy Crossbow +4 | 198/0/0/187 | -/-/-/- | 3 | | 200 | Lightning Heavy Crossbow +5 | 209/0/0/198 | -/-/-/- | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Heavy Crossbow +5
- Green Titanite
- Blue Titanite
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Heavy Crossbow +0 | 102/103/0/0 | -/-/-/- | 1 | | | 200 | Magic Heavy Crossbow +1 | 114/116/0/0 | -/-/-/- | 1 | | | 200 | Magic Heavy Crossbow +2 | 126/128/0/0 | -/-/-/- | 1 | | | 200 | Magic Heavy Crossbow +3 | 138/141/0/0 | -/-/-/- | 2 | | | 200 | Magic Heavy Crossbow +4 | 150/153/0/0 | -/-/-/- | 2 | | | 200 | Magic Heavy Crossbow +5 | 161/166/0/0 | -/-/-/- | 3 | | | 200 | Magic Heavy Crossbow +6 | 173/179/0/0 | -/-/-/- | | 1 | | 200 | Magic Heavy Crossbow +7 | 185/191/0/0 | -/-/-/- | | 1 | | 200 | Magic Heavy Crossbow +8 | 197/204/0/0 | -/-/-/- | | 2 | | 200 | Magic Heavy Crossbow +9 | 209/216/0/0 | -/-/-/- | | 3 | | 200 | Magic Heavy Crossbow +10 | 221/231/0/0 | -/-/-/- | | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Heavy Crossbow +5
- Green Titanite
- White Titanite
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Heavy Crossbow +0 | 92/112/0/0 | -/-/-/- | 0/0/110/- | 1 | | | 200 | Divine Heavy Crossbow +1 | 103/126/0/0 | -/-/-/- | 0/0/110/- | 1 | | | 200 | Divine Heavy Crossbow +2 | 114/139/0/0 | -/-/-/- | 0/0/110/- | 1 | | | 200 | Divine Heavy Crossbow +3 | 125/153/0/0 | -/-/-/- | 0/0/110/- | 2 | | | 200 | Divine Heavy Crossbow +4 | 136/166/0/0 | -/-/-/- | 0/0/110/- | 2 | | | 200 | Divine Heavy Crossbow +5 | 148/180/0/0 | -/-/-/- | 0/0/110/- | 3 | | | 200 | Divine Heavy Crossbow +6 | 159/193/0/0 | -/-/-/- | 0/0/110/- | | 1 | | 200 | Divine Heavy Crossbow +7 | 170/207/0/0 | -/-/-/- | 0/0/110/- | | 1 | | 200 | Divine Heavy Crossbow +8 | 181/220/0/0 | -/-/-/- | 0/0/110/- | | 2 | | 200 | Divine Heavy Crossbow +9 | 192/233/0/0 | -/-/-/- | 0/0/110/- | | 3 | | 200 | Divine Heavy Crossbow +10 | 203/247/0/0 | -/-/-/- | 0/0/110/- | | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Heavy Crossbow +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Heavy Crossbow +0 | 99/0/99/0 | -/-/-/- | 1 | | | 200 | Fire Heavy Crossbow +1 | 111/0/111/0 | -/-/-/- | 1 | | | 200 | Fire Heavy Crossbow +2 | 124/0/124/0 | -/-/-/- | 1 | | | 200 | Fire Heavy Crossbow +3 | 136/0/136/0 | -/-/-/- | 2 | | | 200 | Fire Heavy Crossbow +4 | 149/0/149/0 | -/-/-/- | 2 | | | 200 | Fire Heavy Crossbow +5 | 162/0/162/0 | -/-/-/- | 3 | | | 200 | Fire Heavy Crossbow +6 | 176/0/176/0 | -/-/-/- | | 1 | | 200 | Fire Heavy Crossbow +7 | 188/0/188/0 | -/-/-/- | | 1 | | 200 | Fire Heavy Crossbow +8 | 201/0/201/0 | -/-/-/- | | 2 | | 200 | Fire Heavy Crossbow +9 | 213/0/213/0 | -/-/-/- | | 3 | | 200 | Fire Heavy Crossbow +10 | 228/0/228/0 | -/-/-/- | | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
**Range:** | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
**Durability:** | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Requirements:** | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
#### Footnotes
1. When using two handed, only 10 strength is required
# Light Crossbow
> *Standard crossbow issued to soldiers.*
>
> *While bows require both hands, a crossbow is held in one, but arming each bolt takes time.*
>
> *Equip bolts to use.*
>
> *May change type of bolt.*
Image | Name | Damage | Range | Durability | Weight | Stats Needed
Stat Bonuses | Frampt Souls |
---|
![]() | Light Crossbow | 50/0/0/0 | 50 | 150 | 3 | 101/8/0/0
-/-/-/- | 50 |
|
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Light Crossbow +0 | 50/0/0/0 | -/-/-/- | | | | | 200 | Light Crossbow +1 | 85/0/0/0 | -/-/-/- | 1 | | | | 200 | Light Crossbow +2 | 100/0/0/0 | -/-/-/- | 1 | | | | 200 | Light Crossbow +3 | 115/0/0/0 | -/-/-/- | 2 | | | | 200 | Light Crossbow +4 | 130/0/0/0 | -/-/-/- | 2 | | | | 200 | Light Crossbow +5 | 145/0/0/0 | -/-/-/- | 3 | | | | 200 | Light Crossbow +6 | 165/0/0/0 | -/-/-/- | | 1 | | | 200 | Light Crossbow +7 | 180/0/0/0 | -/-/-/- | | 1 | | | 200 | Light Crossbow +8 | 195/0/0/0 | -/-/-/- | | 2 | | | 200 | Light Crossbow +9 | 209/0/0/0 | -/-/-/- | | 2 | | | 200 | Light Crossbow +10 | 225/0/0/0 | -/-/-/- | | 3 | | | 200 | Light Crossbow +11 | 245/0/0/0 | -/-/-/- | | | 1 | | 200 | Light Crossbow +12 | 260/0/0/0 | -/-/-/- | | | 1 | | 200 | Light Crossbow +13 | 275/0/0/0 | -/-/-/- | | | 2 | | 200 | Light Crossbow +14 | 290/0/0/0 | -/-/-/- | | | 3 | | 200 | Light Crossbow +15 | 310/0/0/0 | -/-/-/- | | | | 1 | 200 |
|
#### Crystal
---
Light Crossbow durability reduced to **15**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Light Crossbow +10
- Titanite
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Light Crossbow +0 | 260/0/0/0 | -/-/-/- | 1 | | 200 | Crystal Light Crossbow +1 | 275/0/0/0 | -/-/-/- | 1 | | 200 | Crystal Light Crossbow +2 | 290/0/0/0 | -/-/-/- | 1 | | 200 | Crystal Light Crossbow +3 | 305/0/0/0 | -/-/-/- | 2 | | 200 | Crystal Light Crossbow +4 | 320/0/0/0 | -/-/-/- | 3 | | 200 | Crystal Light Crossbow +5 | 340/0/0/0 | -/-/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Light Crossbow +10
- Titanite
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Light Crossbow +0 | 140/0/0/130 | -/-/-/- | 1 | | 200 | Lightning Light Crossbow +1 | 150/0/0/140 | -/-/-/- | 1 | | 200 | Lightning Light Crossbow +2 | 160/0/0/150 | -/-/-/- | 1 | | 200 | Lightning Light Crossbow +3 | 170/0/0/160 | -/-/-/- | 2 | | 200 | Lightning Light Crossbow +4 | 180/0/0/170 | -/-/-/- | 3 | | 200 | Lightning Light Crossbow +5 | 190/0/0/180 | -/-/-/- | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Light Crossbow +5
- Green Titanite
- Blue Titanite
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Light Crossbow +0 | 95/94/0/0 | -/-/-/- | 1 | | | 200 | Magic Light Crossbow +1 | 106/105/0/0 | -/-/-/- | 1 | | | 200 | Magic Light Crossbow +2 | 117/117/0/0 | -/-/-/- | 1 | | | 200 | Magic Light Crossbow +3 | 128/128/0/0 | -/-/-/- | 2 | | | 200 | Magic Light Crossbow +4 | 139/140/0/0 | -/-/-/- | 2 | | | 200 | Magic Light Crossbow +5 | 150/151/0/0 | -/-/-/- | 3 | | | 200 | Magic Light Crossbow +6 | 161/163/0/0 | -/-/-/- | | 1 | | 200 | Magic Light Crossbow +7 | 172/174/0/0 | -/-/-/- | | 1 | | 200 | Magic Light Crossbow +8 | 183/186/0/0 | -/-/-/- | | 2 | | 200 | Magic Light Crossbow +9 | 194/197/0/0 | -/-/-/- | | 3 | | 200 | Magic Light Crossbow +10 | 205/210/0/0 | -/-/-/- | | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Light Crossbow +5
- Green Titanite
- White Titanite
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Light Crossbow +0 | 85/102/0/0 | -/-/-/- | 0/0/110/- | 1 | | | 200 | Divine Light Crossbow +1 | 95/114/0/0 | -/-/-/- | 0/0/110/- | 1 | | | 200 | Divine Light Crossbow +2 | 105/127/0/0 | -/-/-/- | 0/0/110/- | 1 | | | 200 | Divine Light Crossbow +3 | 115/139/0/0 | -/-/-/- | 0/0/110/- | 2 | | | 200 | Divine Light Crossbow +4 | 125/151/0/0 | -/-/-/- | 0/0/110/- | 2 | | | 200 | Divine Light Crossbow +5 | 136/164/0/0 | -/-/-/- | 0/0/110/- | 3 | | | 200 | Divine Light Crossbow +6 | 146/176/0/0 | -/-/-/- | 0/0/110/- | | 1 | | 200 | Divine Light Crossbow +7 | 156/188/0/0 | -/-/-/- | 0/0/110/- | | 1 | | 200 | Divine Light Crossbow +8 | 166/200/0/0 | -/-/-/- | 0/0/110/- | | 2 | | 200 | Divine Light Crossbow +9 | 176/213/0/0 | -/-/-/- | 0/0/110/- | | 3 | | 200 | Divine Light Crossbow +10 | 187/225/0/0 | -/-/-/- | 0/0/110/- | | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Light Crossbow +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Light Crossbow +0 | 90/0/90/0 | -/-/-/- | 1 | | | 200 | Fire Light Crossbow +1 | 101/0/101/0 | -/-/-/- | 1 | | | 200 | Fire Light Crossbow +2 | 113/0/113/0 | -/-/-/- | 1 | | | 200 | Fire Light Crossbow +3 | 124/0/124/0 | -/-/-/- | 2 | | | 200 | Fire Light Crossbow +4 | 136/0/136/0 | -/-/-/- | 2 | | | 200 | Fire Light Crossbow +5 | 147/0/147/0 | -/-/-/- | 3 | | | 200 | Fire Light Crossbow +6 | 160/0/160/0 | -/-/-/- | | 1 | | 200 | Fire Light Crossbow +7 | 171/0/171/0 | -/-/-/- | | 1 | | 200 | Fire Light Crossbow +8 | 183/0/183/0 | -/-/-/- | | 2 | | 200 | Fire Light Crossbow +9 | 194/0/194/0 | -/-/-/- | | 3 | | 200 | Fire Light Crossbow +10 | 207/0/207/0 | -/-/-/- | | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
**Range:** | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
**Durability:** | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Requirements:** | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
#### Footnotes
1. When two handing this weapon, only 7 Strength is required
# Sniper Crossbow
> *Large crossbow with long distance used by Carim snipers. Often used with sniper bolts.*
>
> *But while crossbows are normally easy to use, the Sniper Crossbow requires dexterity.*
### Availability
---
Treasure from a corpse in Sen's fortress, along with a set of Sniper Bolts.
The corpse is below the broken bridge leading to the Crestfallen Merchant. Running and jumping onto the platform with the boulder-dropping Giant allows access to the corpse with less fall damage.
### General Information
---
Binoculars can help with aiming. With the Binoculars, line the target up in the exact center of the screen. Change to the Sniper Crossbow without moving the camera, then fire.
Has a Bow Dist Rate of 0.
Image | Name | Damage | Critical | Range | Durability | Weight | Stats Needed
Stat Bonuses | Frampt Souls |
---|
![]() | Sniper Crossbow | 52/0/0/0 | 100 | 70 | 150 | 8.0 | 20/16/0/0
-/-/-/- | 50 |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Sniper Crossbow +0 | 52/0/0/0 | -/-/-/- | | | | | 200 | Sniper Crossbow +1 | 88/0/0/0 | -/-/-/- | 1 | | | | 200 | Sniper Crossbow +2 | 104/0/0/0 | -/-/-/- | 1 | | | | 200 | Sniper Crossbow +3 | 119/0/0/0 | -/-/-/- | 2 | | | | 200 | Sniper Crossbow +4 | 135/0/0/0 | -/-/-/- | 2 | | | | 200 | Sniper Crossbow +5 | 150/0/0/0 | -/-/-/- | 3 | | | | 200 | Sniper Crossbow +6 | 171/0/0/0 | -/-/-/- | | 1 | | | 200 | Sniper Crossbow +7 | 187/0/0/0 | -/-/-/- | | 1 | | | 200 | Sniper Crossbow +8 | 202/0/0/0 | -/-/-/- | | 2 | | | 200 | Sniper Crossbow +9 | 218/0/0/0 | -/-/-/- | | 2 | | | 200 | Sniper Crossbow +10 | 234/0/0/0 | -/-/-/- | | 3 | | | 200 | Sniper Crossbow +11 | 254/0/0/0 | -/-/-/- | | | 1 | | 200 | Sniper Crossbow +12 | 270/0/0/0 | -/-/-/- | | | 1 | | 200 | Sniper Crossbow +13 | 286/0/0/0 | -/-/-/- | | | 2 | | 200 | Sniper Crossbow +14 | 301/0/0/0 | -/-/-/- | | | 3 | | 200 | Sniper Crossbow +15 | 322/0/0/0 | -/-/-/- | | | | 1 | 200 |
|
#### Crystal
---
Sniper Crossbow durability reduced to **15**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Sniper Crossbow +10
- Titanite
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Sniper Crossbow +0 | 270/0/0/0 | -/-/-/- | 1 | | 200 | Crystal Sniper Crossbow +1 | 286/0/0/0 | -/-/-/- | 1 | | 200 | Crystal Sniper Crossbow +2 | 301/0/0/0 | -/-/-/- | 1 | | 200 | Crystal Sniper Crossbow +3 | 317/0/0/0 | -/-/-/- | 2 | | 200 | Crystal Sniper Crossbow +4 | 332/0/0/0 | -/-/-/- | 3 | | 200 | Crystal Sniper Crossbow +5 | 353/0/0/0 | -/-/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Sniper Crossbow +10
- Titanite
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Sniper Crossbow +0 | 145/0/0/135 | -/-/-/- | 1 | | 200 | Lightning Sniper Crossbow +1 | 156/0/0/145 | -/-/-/- | 1 | | 200 | Lightning Sniper Crossbow +2 | 166/0/0/156 | -/-/-/- | 1 | | 200 | Lightning Sniper Crossbow +3 | 176/0/0/166 | -/-/-/- | 2 | | 200 | Lightning Sniper Crossbow +4 | 187/0/0/176 | -/-/-/- | 3 | | 200 | Lightning Sniper Crossbow +5 | 197/0/0/187 | -/-/-/- | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Sniper Crossbow +5
- Green Titanite
- Blue Titanite
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Sniper Crossbow +0 | 97/96/0/0 | -/-/-/- | 1 | | | 200 | Magic Sniper Crossbow +1 | 108/108/0/0 | -/-/-/- | 1 | | | 200 | Magic Sniper Crossbow +2 | 120/120/0/0 | -/-/-/- | 1 | | | 200 | Magic Sniper Crossbow +3 | 131/131/0/0 | -/-/-/- | 2 | | | 200 | Magic Sniper Crossbow +4 | 142/143/0/0 | -/-/-/- | 2 | | | 200 | Magic Sniper Crossbow +5 | 154/155/0/0 | -/-/-/- | 3 | | | 200 | Magic Sniper Crossbow +6 | 165/167/0/0 | -/-/-/- | | 1 | | 200 | Magic Sniper Crossbow +7 | 176/178/0/0 | -/-/-/- | | 1 | | 200 | Magic Sniper Crossbow +8 | 187/190/0/0 | -/-/-/- | | 2 | | 200 | Magic Sniper Crossbow +9 | 199/202/0/0 | -/-/-/- | | 3 | | 200 | Magic Sniper Crossbow +10 | 210/215/0/0 | -/-/-/- | | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Sniper Crossbow +5
- Green Titanite
- White Titanite
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Sniper Crossbow +0 | 87/107/0/0 | -/-/-/- | 0/0/110/- | 1 | | | 200 | Divine Sniper Crossbow +1 | 98/120/0/0 | -/-/-/- | 0/0/110/- | 1 | | | 200 | Divine Sniper Crossbow +2 | 108/133/0/0 | -/-/-/- | 0/0/110/- | 1 | | | 200 | Divine Sniper Crossbow +3 | 119/146/0/0 | -/-/-/- | 0/0/110/- | 2 | | | 200 | Divine Sniper Crossbow +4 | 129/159/0/0 | -/-/-/- | 0/0/110/- | 2 | | | 200 | Divine Sniper Crossbow +5 | 140/172/0/0 | -/-/-/- | 0/0/110/- | 3 | | | 200 | Divine Sniper Crossbow +6 | 150/184/0/0 | -/-/-/- | 0/0/110/- | | 1 | | 200 | Divine Sniper Crossbow +7 | 161/197/0/0 | -/-/-/- | 0/0/110/- | | 1 | | 200 | Divine Sniper Crossbow +8 | 171/210/0/0 | -/-/-/- | 0/0/110/- | | 2 | | 200 | Divine Sniper Crossbow +9 | 182/223/0/0 | -/-/-/- | 0/0/110/- | | 3 | | 200 | Divine Sniper Crossbow +10 | 192/236/0/0 | -/-/-/- | 0/0/110/- | | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Sniper Crossbow +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Sniper Crossbow +0 | 93/0/93/0 | -/-/-/- | 1 | | | 200 | Fire Sniper Crossbow +1 | 105/0/105/0 | -/-/-/- | 1 | | | 200 | Fire Sniper Crossbow +2 | 117/0/117/0 | -/-/-/- | 1 | | | 200 | Fire Sniper Crossbow +3 | 129/0/129/0 | -/-/-/- | 2 | | | 200 | Fire Sniper Crossbow +4 | 141/0/141/0 | -/-/-/- | 2 | | | 200 | Fire Sniper Crossbow +5 | 153/0/153/0 | -/-/-/- | 3 | | | 200 | Fire Sniper Crossbow +6 | 166/0/166/0 | -/-/-/- | | 1 | | 200 | Fire Sniper Crossbow +7 | 178/0/178/0 | -/-/-/- | | 1 | | 200 | Fire Sniper Crossbow +8 | 190/0/190/0 | -/-/-/- | | 2 | | 200 | Fire Sniper Crossbow +9 | 202/0/202/0 | -/-/-/- | | 3 | | 200 | Fire Sniper Crossbow +10 | 215/0/215/0 | -/-/-/- | | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
**Range:** | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
**Durability:** | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Requirements:** | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
# Catalysts
Catalysts are used to cast Sorceries, with their Magic Adjustment (MagAdj) determining spell potency. Most scale with Intelligence, though a few have unique scaling. Different catalysts offer varying base and max Mag Adj, affecting spell damage and weapon buffs. Some catalysts, like the Tin Crystallization Catalyst, boast extremely high spell power but halve spell casts. Others may deal slightly more physical damage, offering limited melee utility. Choosing the right catalyst can dramatically affect a spellcaster’s overall damage potential and casting strategy.
# Flames
Flames are used for casting Pyromancies. Unlike Sorceries and Miracles, Pyromancies generally do not require stat scaling, though upgrading the Pyromancy Flame itself increases spell damage. The Pyromancy Flame weighs nothing and can be fully upgraded for powerful fire attacks. Two-handing it only changes its weak melee attack’s animation, not its spellcasting power. Accessible early on, the Pyromancy Flame allows players to integrate elemental spells into any build, providing flexible combat options without heavy stat investments.
# Talismans
Talismans enable the casting of Miracles. They generally scale with Faith, influencing healing, buff, and offensive miracle potency through Magic Adjustment. Some Talismans have static scaling or rely on Intelligence instead, offering variety for hybrid builds. Although Talismans can be used as melee weapons, their damage and blocking potential are minimal. Instead, their true value lies in empowering Miracles that heal, buff weapons, or deal lightning damage. Selecting the right Talisman is crucial for players who want to maximize their Faith-based abilities while retaining flexibility in combat.
# Great Axes
Great Axes are heavier and stronger than standard Axes, trading speed and range for massive damage output. Their strikes can flatten enemies and often break through shields, but their slow swings and substantial Stamina cost demand precision. Using Great Axes one-handed allows slightly faster attacks than two-handing, offering subtle flexibility. While landing a hit can devastate foes, missing leaves a gaping vulnerability. Great Axes favor patient, deliberate playstyles that capitalize on punishing enemies’ mistakes with overwhelming force.
# Black Knight Greataxe
> *Greataxe of the black knights who wander Lordran. Used to face chaos demons.*
>
> *The large motion that puts the weight of the body into the attack reflects the great size of their adversaries long ago.*
### Availability
---
Drop by the Black Knight (Greataxe) in The Catacombs and Kiln of the First Flame (20% drop rate).
### General Information
---
As with other Black Knight weapons, deals extra damage to demon enemies such as Taurus Demon and Capra Demon.
The Black Knight Great Axe often seems weaker in practice than its damage stats would indicate. This is because its Standard Attacks (R1/RB) have reduced damage to account for their swing speed, which is fast compared to similar weapons. The damage of its slower Power Attacks (R2/RT) are in line with its listed statistics.
It is possible to farm this weapon right after leaving the Asylum by simply Reversing Hollow, sprinting through the Catacombs and reaching Paladin Leeroy's summon sign. Once summoned, drop down on the side closest to the fog wall and slowly go back toward the Knight's side of the cavern. Clear the Skeleton Wheels with the help of Leeroy and the moment the Knight aggroes from his perch he will jump down into the cavern. Kite the Black Knight to Leeroy if he keeps going to the fogwall. This is a low time and effort investment into the current playthrough so if the Black Knight doesn't drop the Greataxe, start over and try again. (This "farming" method could also be potentially be used to obtain a Bonewheel Shield)
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Black Knight Greataxe | 229/0/0/0
(Regular) | 100 | 300 | 16.0 | 361/18/0/0
B/E/-/- | 55/10/40/40 | 38 | 100 |
|
### Move Set
---
**1 Handed** | |
---|
**R1 — R1** | Right-to-left swing into left-to-right swing. | |
**R2** | Jumping downward smash. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Running horizontal smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Overhead smash. | |
**2 Handed** | |
---|
**R1 — R1** | Diagonal swing into diagonal swing. | |
**R2** | Delayed upward swing. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Running horizontal smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** or **L2** | Guard. | |
- Light attacks (1-handed) are replaced by a horizontal swing followed by a horizontal swing.
- Strong attack (1-handed) is replaced by a jumping downward smash.
- Light attacks (2-handed) replaced by a faster diagonal swing followed by a diagonal swing.
- Strong attack (2-handed) replaced with a delayed upward swing.
**Black Knight Greataxe Moveset Video**
### Upgrades
---
Requires
- Twinkling Titanite
90% STR, 4% DEX scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Black Knight Greataxe +0 | 229/0/0/0 | B/E/-/- | | | Black Knight Greataxe +1 | 251/0/0/0 | B/E/-/- | 1 | 2,000 | Black Knight Greataxe +2 | 274/0/0/0 | B/E/-/- | 1 | 2,000 | Black Knight Greataxe +3 | 297/0/0/0 | B/E/-/- | 2 | 2,000 | Black Knight Greataxe +4 | 320/0/0/0 | B/E/-/- | 2 | 2,000 | Black Knight Greataxe +5 | 343/0/0/0 | B/E/-/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 24 Strength is required.
# Demon's Greataxe
> *Carved from the bones of fellow demons.*
>
> *Wielded by the lesser Taurus demons.*
>
> *This axe is imbued with no special power,*
>
> *but can merrily beat foes to a pulp,*
>
> *providing you have the strength to wield it.*
### Availability
---
Drop by Taurus Demon enemies (5% drop rate)
Sold by Shiva of the East for 10,000 Souls (in Blighttown when in Forest Hunter Covenant)
### General Information
---
Strongest weapon in the game in physical damage, it has 654 AR at 46 STR in normal upgrade path+15.
Its high durability and availability make it an excellent crystal weapon: with 46 STR, a crystal Demon's Greataxe +5 has over 700 AR.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Demon's Greataxe | 114/0/0/0
(Normal) | 100 | 600 | 22.0 | 461/0/0/0
A/-/-/- | 55/10/40/40 | 38 | 50 |
|
### Move Set
---
**1 Handed** | |
---|
**R1** | Overhead smash. | |
**R2 — R2** | Right-to-left swing into diagonal swing. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Running horizontal smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Overhead smash. | |
**2 Handed** | |
---|
**R1** | Overhead smash. | |
**R2** | Slow vertical smash. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Running horizontal smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed) are replaced with a large radius horizontal swing followed by a diagonal swing.
- Strong attack (2-handed) is replaced replaced with a slow vertical smash.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
125% STR scaling. Highest STR scaling in the game.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Demon's Greataxe +0 | 114/0/0/0 | A/-/-/- | | | | | | Demon's Greataxe +1 | 125/0/0/0 | A/-/-/- | 1 | | | | 800 | Demon's Greataxe +2 | 136/0/0/0 | A/-/-/- | 1 | | | | 800 | Demon's Greataxe +3 | 148/0/0/0 | A/-/-/- | 2 | | | | 800 | Demon's Greataxe +4 | 159/0/0/0 | A/-/-/- | 2 | | | | 800 | Demon's Greataxe +5 | 171/0/0/0 | A/-/-/- | 3 | | | | 800 | Demon's Greataxe +6 | 182/0/0/0 | A/-/-/- | | 1 | | | 800 | Demon's Greataxe +7 | 193/0/0/0 | A/-/-/- | | 1 | | | 800 | Demon's Greataxe +8 | 205/0/0/0 | A/-/-/- | | 2 | | | 800 | Demon's Greataxe +9 | 216/0/0/0 | A/-/-/- | | 2 | | | 800 | Demon's Greataxe +10 | 228/0/0/0 | A/-/-/- | | 3 | | | 800 | Demon's Greataxe +11 | 239/0/0/0 | S/-/-/- | | | 1 | | 800 | Demon's Greataxe +12 | 250/0/0/0 | S/-/-/- | | | 1 | | 800 | Demon's Greataxe +13 | 262/0/0/0 | S/-/-/- | | | 2 | | 800 | Demon's Greataxe +14 | 273/0/0/0 | S/-/-/- | | | 3 | | 800 | Demon's Greataxe +15 | 285/0/0/0 | S/-/-/- | | | | 1 | 800 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Demon's Greataxe +5
- Titanite
Ascended by Andre of Astora with Large Ember.
94% STR scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Demon's Greataxe +0 | 196/0/0/0 | A/-/-/- | 1 | 800 | Raw Demon's Greataxe +1 | 209/0/0/0 | A/-/-/- | 1 | 800 | Raw Demon's Greataxe +2 | 222/0/0/0 | A/-/-/- | 1 | 800 | Raw Demon's Greataxe +3 | 235/0/0/0 | A/-/-/- | 2 | 800 | Raw Demon's Greataxe +4 | 248/0/0/0 | A/-/-/- | 2 | 800 | Raw Demon's Greataxe +5 | 262/0/0/0 | A/-/-/- | 3 | 800 |
|
#### Crystal
---
Demon's Greataxe durability reduced to **60**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Demon's Greataxe +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
125% STR scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Demon's Greataxe +0 | 250/0/0/0 | S/-/-/- | 1 | | 800 | Crystal Demon's Greataxe +1 | 262/0/0/0 | S/-/-/- | 1 | | 800 | Crystal Demon's Greataxe +2 | 273/0/0/0 | S/-/-/- | 1 | | 800 | Crystal Demon's Greataxe +3 | 285/0/0/0 | S/-/-/- | 2 | | 800 | Crystal Demon's Greataxe +4 | 296/0/0/0 | S/-/-/- | 3 | | 800 | Crystal Demon's Greataxe +5 | 307/0/0/0 | S/-/-/- | | 1 | 800 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Demon's Greataxe +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Demon's Greataxe +0 | 205/0/0/205 | -/-/-/- | 55/10/40/40 | 1 | | 800 | Lightning Demon's Greataxe +1 | 221/0/0/221 | -/-/-/- | 55/10/40/43.2 | 1 | | 800 | Lightning Demon's Greataxe +2 | 237/0/0/237 | -/-/-/- | 55/10/40/46.4 | 1 | | 800 | Lightning Demon's Greataxe +3 | 253/0/0/253 | -/-/-/- | 55/10/40/49.6 | 2 | | 800 | Lightning Demon's Greataxe +4 | 269/0/0/269 | -/-/-/- | 55/10/40/52.8 | 3 | | 800 | Lightning Demon's Greataxe +5 | 285/0/0/285 | -/-/-/- | 55/10/40/56 | | 1 | 800 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Demon's Greataxe +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
35% STR, 90% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Demon's Greataxe +0 | 129/139/0/0 | D/-/B/- | 1 | | | 800 | Magic Demon's Greataxe +1 | 137/148/0/0 | D/-/B/- | 1 | | | 800 | Magic Demon's Greataxe +2 | 146/158/0/0 | D/-/B/- | 1 | | | 800 | Magic Demon's Greataxe +3 | 154/167/0/0 | D/-/B/- | 2 | | | 800 | Magic Demon's Greataxe +4 | 163/176/0/0 | D/-/B/- | 2 | | | 800 | Magic Demon's Greataxe +5 | 172/186/0/0 | D/-/B/- | 3 | | | 800 | Magic Demon's Greataxe +6 | 180/195/0/0 | D/-/A/- | | 1 | | 800 | Magic Demon's Greataxe +7 | 189/204/0/0 | D/-/A/- | | 1 | | 800 | Magic Demon's Greataxe +8 | 197/213/0/0 | D/-/A/- | | 2 | | 800 | Magic Demon's Greataxe +9 | 206/223/0/0 | D/-/A/- | | 3 | | 800 | Magic Demon's Greataxe +10 | 215/232/0/0 | D/-/A/- | | | 1 | 800 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Demon's Greataxe +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
24% STR, 88% INT scaling. Unknown additonal amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Demon's Greataxe +0 | 172/182/0/0 | D/-/A/- | 1 | | 800 | Enchanted Demon's Greataxe +1 | 178/187/0/0 | D/-/A/- | 1 | | 800 | Enchanted Demon's Greataxe +2 | 185/192/0/0 | D/-/A/- | 1 | | 800 | Enchanted Demon's Greataxe +3 | 192/198/0/0 | D/-/A/- | 2 | | 800 | Enchanted Demon's Greataxe +4 | 199/203/0/0 | D/-/S/- | 3 | | 800 | Enchanted Demon's Greataxe +5 | 206/211/0/0 | D/-/S/- | | 1 | 800 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Demon's Greataxe +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
48% STR, 89% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Demon's Greataxe +0 | 115/141/0/0 | C/-/-/B | 0/0/110/- | 1 | | | 800 | Divine Demon's Greataxe +1 | 123/150/0/0 | C/-/-/B | 0/0/110/- | 1 | | | 800 | Divine Demon's Greataxe +2 | 130/159/0/0 | C/-/-/B | 0/0/110/- | 1 | | | 800 | Divine Demon's Greataxe +3 | 138/169/0/0 | C/-/-/B | 0/0/110/- | 2 | | | 800 | Divine Demon's Greataxe +4 | 146/178/0/0 | C/-/-/B | 0/0/110/- | 2 | | | 800 | Divine Demon's Greataxe +5 | 154/188/0/0 | C/-/-/B | 0/0/110/- | 3 | | | 800 | Divine Demon's Greataxe +6 | 161/197/0/0 | C/-/-/A | 0/0/110/- | | 1 | | 800 | Divine Demon's Greataxe +7 | 169/206/0/0 | C/-/-/A | 0/0/110/- | | 1 | | 800 | Divine Demon's Greataxe +8 | 177/216/0/0 | C/-/-/A | 0/0/110/- | | 2 | | 800 | Divine Demon's Greataxe +9 | 184/225/0/0 | C/-/-/A | 0/0/110/- | | 3 | | 800 | Divine Demon's Greataxe +10 | 192/235/0/0 | C/-/-/A | 0/0/110/- | | | 1 | 800 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Demon's Greataxe +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
45% STR, 105% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Demon's Greataxe +0 | 156/172/0/0 | C/-/-/A | 0/0/-/110 | 1 | | 800 | Occult Demon's Greataxe +1 | 165/180/0/0 | C/-/-/A | 0/0/-/110 | 1 | | 800 | Occult Demon's Greataxe +2 | 174/189/0/0 | C/-/-/A | 0/0/-/110 | 1 | | 800 | Occult Demon's Greataxe +3 | 184/197/0/0 | C/-/-/A | 0/0/-/110 | 2 | | 800 | Occult Demon's Greataxe +4 | 193/206/0/0 | C/-/-/A | 0/0/-/110 | 3 | | 800 | Occult Demon's Greataxe +5 | 202/215/0/0 | C/-/-/A | 0/0/-/110 | | 1 | 800 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Demon's Greataxe +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Demon's Greataxe +0 | 148/0/148/0 | -/-/-/- | 55/10/40/40 | 1 | | | 800 | Fire Demon's Greataxe +1 | 159/0/159/0 | -/-/-/- | 55/10/40.4/40 | 1 | | | 800 | Fire Demon's Greataxe +2 | 171/0/171/0 | -/-/-/- | 55/10/40.8/40 | 1 | | | 800 | Fire Demon's Greataxe +3 | 182/0/182/0 | -/-/-/- | 55/10/41.2/40 | 2 | | | 800 | Fire Demon's Greataxe +4 | 193/0/193/0 | -/-/-/- | 55/10/41.6/40 | 2 | | | 800 | Fire Demon's Greataxe +5 | 205/0/205/0 | -/-/-/- | 55/10/42/40 | 3 | | | 800 | Fire Demon's Greataxe +6 | 218/0/218/0 | -/-/-/- | 55/10/42.4/40 | | 1 | | 800 | Fire Demon's Greataxe +7 | 232/0/232/0 | -/-/-/- | 55/10/42.8/40 | | 1 | | 800 | Fire Demon's Greataxe +8 | 246/0/246/0 | -/-/-/- | 55/10/43.2/40 | | 2 | | 800 | Fire Demon's Greataxe +9 | 259/0/259/0 | -/-/-/- | 55/10/43.6/40 | | 3 | | 800 | Fire Demon's Greataxe +10 | 273/0/273/0 | -/-/-/- | 55/10/44/40 | | | 1 | 800 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Demon's Greataxe +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Demon's Greataxe +0 | 180/0/205/0 | -/-/-/- | 55/10/40/40 | 1 | | 800 | Chaos Demon's Greataxe +1 | 190/0/216/0 | -/-/-/- | 55/10/40.8/40 | 1 | | 800 | Chaos Demon's Greataxe +2 | 200/0/228/0 | -/-/-/- | 55/10/41.6/40 | 1 | | 800 | Chaos Demon's Greataxe +3 | 209/0/239/0 | -/-/-/- | 55/10/42.4/40 | 2 | | 800 | Chaos Demon's Greataxe +4 | 220/0/250/0 | -/-/-/- | 55/10/43.2/40 | 3 | | 800 | Chaos Demon's Greataxe +5 | 230/0/262/0 | -/-/-/- | 55/10/44/40 | | 1 | 800 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 31 Strength is required.
# Dragon King Greataxe
> *This axe, one of the rare dragon weapons,*
>
> *is formed by the tail of the Gaping Dragon,*
>
> *a distant, deformed descendant of the everlasting dragons.*
>
> *The axe is imbued with a mystical power,*
>
> *to be released when held with both hands.*
### Availability
---
Automatically added to your inventory upon cutting Gaping Dragon's tail
### General Information
---
Can be enchanted.
Increases your Magic and Fire Defense by 20.
Upgrading it will also increase the strong attack area of effect damage.
The area of effect attack is one of the strongest in the game and will consume most or all of someone's Stamina if blocked.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Dragon King Greataxe | 380/0/0/0
(Regular) | 100 | 400 | 24.0 | 501/8/0/0
-/-/-/- | 55/10/40/40 | 38 | 5,000 |
### Move Set
---
**1 Handed** | |
---|
**R1** | Overhead smash. | |
**R2** | Right-to-left horizontal smash. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Running horizontal smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Overhead smash. | |
**2 Handed** | |
---|
**R1** | Overhead smash. | |
**R2** | Smash AoE. | Consumes 50 durability. |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Running horizontal smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** or **L2** | Guard. | |
- Strong attack (2-handed) is replaced by a very large area of effect Magic attack around the wielder. This attack gains bonus damage from the weapon's enchantment. Consumes 50 durability points per use.
### Upgrades
---
Requires
- Dragon Scale
Name | Damage | Stat Bonuses | Dragon Scale | Souls |
---|
Dragon King Greataxe +0 | 380/0/0/0 | -/-/-/- | | |
Dragon King Greataxe +1 | 418/0/0/0 | -/-/-/- | 1 | 10,000 |
Dragon King Greataxe +2 | 456/0/0/0 | -/-/-/- | 1 | 10,000 |
Dragon King Greataxe +3 | 493/0/0/0 | -/-/-/- | 2 | 10,000 |
Dragon King Greataxe +4 | 532/0/0/0 | -/-/-/- | 2 | 10,000 |
Dragon King Greataxe +5 | 570/0/0/0 | -/-/-/- | 4 | 10,000 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 34 Strength is required.
# Greataxe
> *This greataxe is a veritable mass of iron.*
>
> *Its weight sends foes flying, but makes it difficult to handle without inhuman strength.*
>
> *Any miss makes one very vulnerable, as each swing requires the full force of the body.*
### Availability
---
Sold by the Crestfallen Merchant for 8,000 Souls
Treasure from a corpse in the Depths, under some crates behind five Small Undead Rats
Drop from Heavy Knights (2% drop rate, 0.67% drop rate in Undead Parish)
### General Information
---
Image | Name | Damage | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Greataxe | 140/0/0/0
(Regular) | 230 | 14.0 | 321/8/0/0
C/E/-/- | 55/10/40/40 | 38 | 50 |
|
### Move Set
---
**1 Handed** | |
---|
**R1** | Overhead smash. | |
**R2** | Right-to-left horizontal smash. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Running horizontal smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Overhead smash. | |
**2 Handed** | |
---|
**R1** | Overhead smash. | |
**R2** | Right-to-left horizontal smash. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Running horizontal smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
68% STR, 11% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Greataxe +0 | 140/0/0/0 | C/E/-/- | | | | | | Greataxe +1 | 154/0/0/0 | C/E/-/- | 1 | | | | 800 | Greataxe +2 | 168/0/0/0 | C/E/-/- | 1 | | | | 800 | Greataxe +3 | 182/0/0/0 | C/E/-/- | 2 | | | | 800 | Greataxe +4 | 196/0/0/0 | C/E/-/- | 2 | | | | 800 | Greataxe +5 | 210/0/0/0 | C/E/-/- | 3 | | | | 800 | Greataxe +6 | 224/0/0/0 | C/E/-/- | | 1 | | | 800 | Greataxe +7 | 238/0/0/0 | C/E/-/- | | 1 | | | 800 | Greataxe +8 | 252/0/0/0 | C/E/-/- | | 2 | | | 800 | Greataxe +9 | 266/0/0/0 | C/E/-/- | | 2 | | | 800 | Greataxe +10 | 280/0/0/0 | C/E/-/- | | 3 | | | 800 | Greataxe +11 | 294/0/0/0 | C/E/-/- | | | 1 | | 800 | Greataxe +12 | 308/0/0/0 | C/E/-/- | | | 1 | | 800 | Greataxe +13 | 322/0/0/0 | C/E/-/- | | | 2 | | 800 | Greataxe +14 | 336/0/0/0 | B/E/-/- | | | 3 | | 800 | Greataxe +15 | 350/0/0/0 | B/E/-/- | | | | 1 | 800 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Greataxe +5
- Titanite
Ascended by Andre of Astora with Large Ember.
52% STR, 8% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Greataxe +0 | 241/0/0/0 | C/E/-/- | 1 | 800 | Raw Greataxe +1 | 257/0/0/0 | C/E/-/- | 1 | 800 | Raw Greataxe +2 | 273/0/0/0 | C/E/-/- | 1 | 800 | Raw Greataxe +3 | 289/0/0/0 | C/E/-/- | 2 | 800 | Raw Greataxe +4 | 305/0/0/0 | C/E/-/- | 2 | 800 | Raw Greataxe +5 | 322/0/0/0 | C/E/-/- | 3 | 800 |
|
#### Crystal
---
Greataxe durability reduced to **23**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Greataxe +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
68% STR, 11% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Greataxe +0 | 308/0/0/0 | C/E/-/- | 1 | | 800 | Crystal Greataxe +1 | 322/0/0/0 | C/E/-/- | 1 | | 800 | Crystal Greataxe +2 | 336/0/0/0 | C/E/-/- | 1 | | 800 | Crystal Greataxe +3 | 350/0/0/0 | C/E/-/- | 2 | | 800 | Crystal Greataxe +4 | 364/0/0/0 | B/E/-/- | 3 | | 800 | Crystal Greataxe +5 | 378/0/0/0 | B/E/-/- | | 1 | 800 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Great Axe +10
- Titanite Chunk
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Great Axe +0 | 252/0/0/252 | -/-/-/- | 55/10/40/40 | 1 | | 800 | Lightning Great Axe +1 | 271/0/0/271 | -/-/-/- | 55/10/40/43.2 | 1 | | 800 | Lightning Great Axe +2 | 291/0/0/291 | -/-/-/- | 55/10/40/46.4 | 1 | | 800 | Lightning Great Axe +3 | 310/0/0/310 | -/-/-/- | 55/10/40/49.6 | 2 | | 800 | Lightning Great Axe +4 | 330/0/0/330 | -/-/-/- | 55/10/40/52.8 | 3 | | 800 | Lightning Great Axe +5 | 350/0/0/350 | -/-/-/- | 55/10/40/56 | | 1 | 800 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Greataxe +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
19% STR, 3% DEX, 57% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Greataxe +0 | 157/171/0/0 | E/E/C/- | 1 | | | 800 | Magic Greataxe +1 | 168/182/0/0 | E/E/C/- | 1 | | | 800 | Magic Greataxe +2 | 178/193/0/0 | E/E/C/- | 1 | | | 800 | Magic Greataxe +3 | 189/205/0/0 | E/E/C/- | 2 | | | 800 | Magic Greataxe +4 | 199/216/0/0 | E/E/C/- | 2 | | | 800 | Magic Greataxe +5 | 210/228/0/0 | E/E/C/- | 3 | | | 800 | Magic Greataxe +6 | 220/239/0/0 | D/E/C/- | | 1 | | 800 | Magic Greataxe +7 | 231/250/0/0 | D/E/C/- | | 1 | | 800 | Magic Greataxe +8 | 241/262/0/0 | D/E/C/- | | 2 | | 800 | Magic Greataxe +9 | 252/273/0/0 | D/E/C/- | | 3 | | 800 | Magic Greataxe +10 | 262/285/0/0 | D/E/C/- | | | 1 | 800 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Greataxe+5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
14% STR, 2% DEX, 55% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Enchanted Greataxe +0 | 210/224/0/0 | E/E/C/- | 1 | | 800 | Enchanted Greataxe +1 | 218/230/0/0 | E/E/C/- | 1 | | 800 | Enchanted Greataxe +2 | 226/237/0/0 | E/E/C/- | 2 | | 800 | Enchanted Greataxe +3 | 235/244/0/0 | E/E/B/- | 2 | | 800 | Enchanted Greataxe +4 | 243/250/0/0 | E/E/B/- | 3 | | 800 | Enchanted Greataxe +5 | 252/259/0/0 | E/E/B/- | | 1 | 800 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Great Axe + 5
- Green Titanite Shard
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
27% STR, 4% DEX, 56% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Greataxe +0 | 142/174/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 800 | Divine Greataxe +1 | 152/185/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 800 | Divine Greataxe +2 | 161/197/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 800 | Divine Greataxe +3 | 171/208/0/0 | D/E/-/C | 0/0/110/- | 2 | | | 800 | Divine Greataxe +4 | 180/220/0/0 | D/E/-/C | 0/0/110/- | 2 | | | 800 | Divine Greataxe +5 | 190/232/0/0 | D/E/-/C | 0/0/110/- | 3 | | | 800 | Divine Greataxe +6 | 199/243/0/0 | D/E/-/C | 0/0/110/- | | 1 | | 800 | Divine Greataxe +7 | 209/255/0/0 | D/E/-/C | 0/0/110/- | | 1 | | 800 | Divine Greataxe +8 | 218/266/0/0 | D/E/-/C | 0/0/110/- | | 2 | | 800 | Divine Greataxe +9 | 228/278/0/0 | D/E/-/C | 0/0/110/- | | 3 | | 800 | Divine Greataxe +10 | 237/290/0/0 | D/E/-/C | 0/0/110/- | | | 1 | 800 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Greataxe +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
24% STR, 4% DEX, 56% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Greataxe +0 | 192/210/0/0 | D/E/-/C | 0/0/-/110 | 1 | | 800 | Occult Greataxe +1 | 203/220/0/0 | D/E/-/C | 0/0/-/110 | 1 | | 800 | Occult Greataxe +2 | 215/231/0/0 | D/E/-/C | 0/0/-/110 | 1 | | 800 | Occult Greataxe +3 | 226/241/0/0 | D/E/-/C | 0/0/-/110 | 2 | | 800 | Occult Greataxe +4 | 238/252/0/0 | D/E/-/C | 0/0/-/110 | 3 | | 800 | Occult Greataxe +5 | 249/262/0/0 | D/E/-/C | 0/0/-/110 | | 1 | 800 |
|
#### Fire
---
Fire damage added. All stat bonuses removed
Requires
- Greataxe +5
- Green Titanite (for Fire Greataxe to +5)
- Red Titanite (for +6 to +10)
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Greataxe +0 | 182/0/182/0 | -/-/-/- | 55/10/40/40 | 1 | | | 800 | Fire Greataxe +1 | 196/0/196/0 | -/-/-/- | 55/10/40.4/40 | 1 | | | 800 | Fire Greataxe +2 | 210/0/210/0 | -/-/-/- | 55/10/40.8/40 | 1 | | | 800 | Fire Greataxe +3 | 224/0/224/0 | -/-/-/- | 55/10/41.2/40 | 2 | | | 800 | Fire Greataxe +4 | 238/0/238/0 | -/-/-/- | 55/10/41.6/40 | 2 | | | 800 | Fire Greataxe +5 | 252/0/252/0 | -/-/-/- | 55/10/42/40 | 3 | | | 800 | Fire Greataxe +6 | 268/0/268/0 | -/-/-/- | 55/10/42.4/40 | | 1 | | 800 | Fire Greataxe +7 | 285/0/285/0 | -/-/-/- | 55/10/42.8/40 | | 1 | | 800 | Fire Greataxe +8 | 302/0/302/0 | -/-/-/- | 55/10/43.2/40 | | 2 | | 800 | Fire Greataxe +9 | 319/0/319/0 | -/-/-/- | 55/10/43.6/40 | | 3 | | 800 | Fire Greataxe +10 | 336/0/336/0 | -/-/-/- | 55/10/44/40 | | | 1 | 800 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Greataxe +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Greataxe +0 | 219/0/252/0 | -/-/-/- | 55/10/40/40 | 1 | | 800 | Chaos Greataxe +1 | 231/0/266/0 | -/-/-/- | 55/10/40.8/40 | 1 | | 800 | Chaos Greataxe +2 | 244/0/280/0 | -/-/-/- | 55/10/41.6/40 | 1 | | 800 | Chaos Greataxe +3 | 256/0/294/0 | -/-/-/- | 55/10/42.4/40 | 2 | | 800 | Chaos Greataxe +4 | 268/0/308/0 | -/-/-/- | 55/10/43.2/40 | 3 | | 800 | Chaos Greataxe +5 | 280/0/322/0 | -/-/-/- | 55/10/44/40 | | 1 | 800 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 22 Strength is required.
# Stone Greataxe
> *Greataxe borne by the stone knights who guard the forest Sanctuary.*
>
> *This greataxe, requiring inhuman strength to wield and more fitted to manual labor than battle, is nevertheless completely lethal.*
### Availability
---
Drop from Stone Guardian in the Royal Wood (2% drop rate)
### General Information
---
Can be enchanted.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Stone Greataxe | 190/0/0/0
(Regular) | 100 | 700 | 24.0 | 481/10/0/0
B/E/-/- | 55/10/40/40 | 38 | 100 |
### Move Set
---
**1 Handed** | |
---|
**R1** | Overhead smash. | |
**R2** | Right-to-left swing. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Running horizontal smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Overhead smash. | |
**2 Handed** | |
---|
**R1** | Overhead smash. | |
**R2 — R2** | Smash followed by AoE. | |
**Roll — R1** | 360 degree horizontal spin attack. | |
**Backstep or Run — R1** | Running horizontal smash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Leaping overhead smash. | |
**L1** or **L2** | Guard. | |
- Strong attack (1-handed) is replaced by a right-to-left swing.
- Strong attack (2-handed) is replaced by a smash followed by a ground explosion attack, similar to the attack used by the Stone Guardians.
### Upgrades
---
Requires
- Twinkling Titanite
96% STR, 10% DEX scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Stone Greataxe | 190/0/0/0 | B/E/-/- | | | Stone Greataxe +1 | 209/0/0/0 | B/E/-/- | 1 | 2,000 | Stone Greataxe +2 | 228/0/0/0 | B/E/-/- | 1 | 2,000 | Stone Greataxe +3 | 246/0/0/0 | B/E/-/- | 2 | 2,000 | Stone Greataxe +4 | 266/0/0/0 | B/E/-/- | 2 | 2,000 | Stone Greataxe +5 | 285/0/0/0 | B/E/-/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 32 Strength is required.
# Straightswords
Straightswords balance speed and damage, offering a slower swing than Daggers but with better reach and higher base damage. They have moderate scaling—usually leaning more toward Strength—and deliver solid, well-rounded performance in both PvE and PvP. Their horizontal swings make them effective against groups of enemies, and they consume relatively little Stamina. Although they lack the extreme critical damage of Daggers and do not excel in any one area, their balanced profile makes them a reliable choice for players who prefer a straightforward, versatile melee weapon.
# Astora's Straight Sword
> *Straight sword of an unknown knight, likely one of Astora"s superiors.*
>
> *High-quality weapon with a powerful blessing.*
### In Game Description
---
*Straight sword of an unknown knight,
likely one of Astora's superiors.*
*High-quality weapon with a powerful blessing.*
### Availability
---
Treasure from a corpse in the Valley of Drakes (alongside Dragon Crest Shield1) between the Undead Dragon's right arm and head. Entering the area between the dragon's arm and head will cause the dragon to awaken and become hostile. It is possible to retrieve the sword without disturbing the dragon.
### General Information
---
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Astora Straight Sword | 80/80/0/0
Holy 120
(Normal/Thrust) | 100 | 160 | 3.0 | 102/10/0/14
C/C/-/C | 50/10/35/45 | 32 | 100 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy piercing thrust into upwards slash. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. | |
**2 Handed** | |
---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Heavy horizontal slash into horizontal slash. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
Requires
- Twinkling Titanite
51% STR, 51% DEX, 51% FAI scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Astora's Straight Sword +0 | 80/80/0/0 | C/C/-/C | | | Astora's Straight Sword +1 | 88/88/0/0 | C/C/-/C | 1 | 2,000 | Astora's Straight Sword +2 | 96/96/0/0 | C/C/-/C | 1 | 2,000 | Astora's Straight Sword +3 | 104/104/0/0 | C/C/-/C | 2 | 2,000 | Astora's Straight Sword +4 | 112/112/0/0 | C/C/-/C | 2 | 2,000 | Astora's Straight Sword +5 | 120/120/0/0 | C/C/-/C | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. the sword is on the left and the Dragon Crest Shield is on the right
2. When two-handing this weapon, only 7 Strength is required.
# Balder Side Sword
> *The knights of the ancient kingdom of Balder wielded these rock-solid, long swords which are excellent for thrust attacks.*
>
> *Balder was the home of Knight King Rendal, but the kingdom was reduced to ruins after a widespread outbreak of Undead.*
### Availability
---
Drop from side sword-wielding Balder Knight (1% drop rate)
### General Information
---
The most efficient spot to farm Balder Knights (Side Sword) is in Sen's Fortress.
With 410 Item Discovery, rest at the bonfire, leave the bonfire area, head right from the top of the stairs, and kill the two Balder Knights there (previously guarding the Flame Stoneplate Ring). Homeward/Homeward Bone back to bonfire. Repeat until the sword drops.
Alternatively, one can start from the Sunlight Altar bonfire (near the Altar of Sunlight in Undead Parish). There are two Balder Knights wielding the Balder Side Sword guarding the entrance of the Undead Parish church, and a third one near the wooden plank bridge outside the church. This location is accessed earlier than Sen's Fortress.
This is an exceptional Straight Sword for DEX builds, as its scaling can reach an A bonus when fully upgraded. Its moveset is also great, with an incredibly powerful thrust strong attack that has great range and can be followed up.
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Balder Side Sword | 80/0/0/0
(Normal) | 100 | 120 | 3.0 | 101/14/0/0
E/B/-/- | 50/10/35/35 | 32 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Thrust into thrust. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. | |
**2 Handed** | |
---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Thrust into thrust. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by a thrust followed by a thrust.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Balder Side Sword +0 | 80/0/0/0 | E/B/-/- | | | | | | Balder Side Sword +1 | 88/0/0/0 | E/B/-/- | 1 | | | | 200 | Balder Side Sword +2 | 96/0/0/0 | E/B/-/- | 1 | | | | 200 | Balder Side Sword +3 | 104/0/0/0 | E/B/-/- | 2 | | | | 200 | Balder Side Sword +4 | 112/0/0/0 | E/B/-/- | 2 | | | | 200 | Balder Side Sword +5 | 120/0/0/0 | E/B/-/- | 3 | | | | 200 | Balder Side Sword +6 | 128/0/0/0 | E/B/-/- | | 1 | | | 200 | Balder Side Sword +7 | 136/0/0/0 | E/B/-/- | | 1 | | | 200 | Balder Side Sword +8 | 144/0/0/0 | E/B/-/- | | 2 | | | 200 | Balder Side Sword +9 | 152/0/0/0 | E/B/-/- | | 2 | | | 200 | Balder Side Sword +10 | 160/0/0/0 | E/B/-/- | | 3 | | | 200 | Balder Side Sword +11 | 168/0/0/0 | E/B/-/- | | | 1 | | 200 | Balder Side Sword +12 | 176/0/0/0 | E/B/-/- | | | 1 | | 200 | Balder Side Sword +13 | 184/0/0/0 | E/B/-/- | | | 2 | | 200 | Balder Side Sword +14 | 192/0/0/0 | E/A/-/- | | | 3 | | 200 | Balder Side Sword +15 | 200/0/0/0 | E/A/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Balder Side Sword +5
- Titanite
Ascended by Andre of Astora with Large Ember.
10% STR, 64% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Balder Side Sword +0 | 138/0/0/0 | E/C/-/- | 1 | 200 | Raw Balder Side Sword +1 | 147/0/0/0 | E/C/-/- | 1 | 200 | Raw Balder Side Sword +2 | 156/0/0/0 | E/C/-/- | 1 | 200 | Raw Balder Side Sword +3 | 165/0/0/0 | E/C/-/- | 2 | 200 | Raw Balder Side Sword +4 | 174/0/0/0 | E/C/-/- | 2 | 200 | Raw Balder Side Sword +5 | 184/0/0/0 | E/C/-/- | 3 | 200 |
|
#### Crystal
---
Balder Side Sword durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Balder Side Sword +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Balder Side Sword +0 | 176/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Balder Side Sword +1 | 184/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Balder Side Sword +2 | 192/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Balder Side Sword +3 | 200/0/0/0 | E/B/-/- | 2 | | 200 | Crystal Balder Side Sword +4 | 208/0/0/0 | E/A/-/- | 3 | | 200 | Crystal Balder Side Sword +5 | 216/0/0/0 | E/A/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Balder Side Sword +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Balder Side Sword +0 | 144/0/0/144 | -/-/-/- | 50/10/35/35 | 1 | | 200 | Lightning Balder Side Sword +1 | 155/0/0/155 | -/-/-/- | 50/10/35/37.8 | 1 | | 200 | Lightning Balder Side Sword +2 | 166/0/0/166 | -/-/-/- | 50/10/35/40.6 | 1 | | 200 | Lightning Balder Side Sword +3 | 177/0/0/177 | -/-/-/- | 50/10/35/43.4 | 2 | | 200 | Lightning Balder Side Sword +4 | 188/0/0/188 | -/-/-/- | 50/10/35/46.2 | 3 | | 200 | Lightning Balder Side Sword +5 | 200/0/0/200 | -/-/-/- | 50/10/35/49 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Balder Side Sword +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
4% STR, 24% DEX, 71% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Balder Side Sword +0 | 90/97/0/0 | E/D/C/- | 1 | | | 200 | Magic Balder Side Sword +1 | 96/104/0/0 | E/D/C/- | 1 | | | 200 | Magic Balder Side Sword +2 | 102/110/0/0 | E/D/C/- | 1 | | | 200 | Magic Balder Side Sword +3 | 108/117/0/0 | E/D/C/- | 2 | | | 200 | Magic Balder Side Sword +4 | 114/123/0/0 | E/D/C/- | 2 | | | 200 | Magic Balder Side Sword +5 | 120/130/0/0 | E/D/C/- | 3 | | | 200 | Magic Balder Side Sword +6 | 125/136/0/0 | E/D/B/- | | 1 | | 200 | Magic Balder Side Sword +7 | 132/143/0/0 | E/D/B/- | | 1 | | 200 | Magic Balder Side Sword +8 | 138/149/0/0 | E/D/B/- | | 2 | | 200 | Magic Balder Side Sword +9 | 144/156/0/0 | E/D/B/- | | 3 | | 200 | Magic Balder Side Sword +10 | 150/162/0/0 | E/D/B/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Balder Side Sword +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Balder Side Sword +0 | 120/128/0/0 | E/E/C/- | 1 | | 200 | Enchanted Balder Side Sword +1 | 124/131/0/0 | E/E/B/- | 1 | | 200 | Enchanted Balder Side Sword +2 | 129/135/0/0 | E/E/B/- | 1 | | 200 | Enchanted Balder Side Sword +3 | 134/139/0/0 | E/E/A/- | 2 | | 200 | Enchanted Balder Side Sword +4 | 139/143/0/0 | E/E/A/- | 3 | | 200 | Enchanted Balder Side Sword +5 | 144/148/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Balder Side Sword +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Balder Side Sword +0 | 81/99/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Balder Side Sword +1 | 86/105/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Balder Side Sword +2 | 91/112/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Balder Side Sword +3 | 97/118/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Balder Side Sword +4 | 102/125/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Balder Side Sword +5 | 108/132/0/0 | E/D/-/C | 0/0/110/- | 3 | | | 200 | Divine Balder Side Sword +6 | 113/138/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Balder Side Sword +7 | 118/145/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Balder Side Sword +8 | 124/151/0/0 | E/D/-/C | 0/0/110/- | | 2 | | 200 | Divine Balder Side Sword +9 | 129/158/0/0 | E/D/-/B | 0/0/110/- | | 3 | | 200 | Divine Balder Side Sword +10 | 135/165/0/0 | E/D/-/B | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Balder Side Sword +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Balder Side Sword +0 | 110/120/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Balder Side Sword +1 | 116/125/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Balder Side Sword +2 | 123/132/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Balder Side Sword +3 | 129/138/0/0 | E/D/-/B | 0/0/-/110 | 2 | | 200 | Occult Balder Side Sword +4 | 136/144/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 200 | Occult Balder Side Sword +5 | 143/150/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed
Requires
- Balder Side Sword +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Balder Side Sword +0 | 104/0/104/0 | -/-/-/- | 50/10/35/35 | 1 | | | 200 | Fire Balder Side Sword +1 | 112/0/112/0 | -/-/-/- | 50/10/35.4/35 | 1 | | | 200 | Fire Balder Side Sword +2 | 120/0/120/0 | -/-/-/- | 50/10/35.7/35 | 1 | | | 200 | Fire Balder Side Sword +3 | 128/0/128/0 | -/-/-/- | 50/10/36/35 | 2 | | | 200 | Fire Balder Side Sword +4 | 136/0/136/0 | -/-/-/- | 50/10/36.4/35 | 2 | | | 200 | Fire Balder Side Sword +5 | 144/0/144/0 | -/-/-/- | 50/10/36.7/35 | 3 | | | 200 | Fire Balder Side Sword +6 | 153/0/153/0 | -/-/-/- | 50/10/37.1/35 | | 1 | | 200 | Fire Balder Side Sword +7 | 163/0/163/0 | -/-/-/- | 50/10/37.5/35 | | 1 | | 200 | Fire Balder Side Sword +8 | 172/0/172/0 | -/-/-/- | 50/10/37.8/35 | | 2 | | 200 | Fire Balder Side Sword +9 | 182/0/182/0 | -/-/-/- | 50/10/38.2/35 | | 3 | | 200 | Fire Balder Side Sword +10 | 192/0/192/0 | -/-/-/- | 50/10/38.5/35 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Balder Side Sword +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Balder Side Sword +0 | 126/0/144/0 | -/-/-/- | 50/10/35/35 | 1 | | 200 | Chaos Balder Side Sword +1 | 133/0/152/0 | -/-/-/- | 50/10/35.7/35 | 1 | | 200 | Chaos Balder Side Sword +2 | 140/0/160/0 | -/-/-/- | 50/10/36.4/35 | 1 | | 200 | Chaos Balder Side Sword +3 | 147/0/168/0 | -/-/-/- | 50/10/37.1/35 | 2 | | 200 | Chaos Balder Side Sword +4 | 154/0/176/0 | -/-/-/- | 50/10/37.8/35 | 3 | | 200 | Chaos Balder Side Sword +5 | 161/0/184/0 | -/-/-/- | 50/10/38.5/35 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 7 Strength is required.
# Barbed Straight Sword
> *The choice weapon of the infamous Darkwraith Kirk, also known as the Knight of Thorns for the gnarly spikes on his favorite weapon.*
>
> *This frightful sword deals only thrust attacks, and causes heavy bleeding.*
### In Game Description
---
*The choice weapon of the infamous Darkwraith
Kirk, also known as the Knight of Thorns for
the gnarly spikes on his favorite weapon.*
*This frightful sword deals only thrust
attacks, and causes heavy bleeding.*
### Availability
---
Dropped by Kirk Knight of Thorns in Depths, Demon Ruins or Lost Izalith
### General Information
---
Bleed build-up is 33 per strike and once inflicted, reduces 30% of the enemy's total HP.
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Barbed Straight Sword | 80/0/0/0
(Normal) | 100 | 160 | 3.0 | 101/10/0/0
D/D/-/- | 50/10/35/35 | 32 | 300/0/-/- | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Lunging right-to-left swing into left-to-right swing. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. | |
**2 Handed** | |
---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Lunging right-to-left swing into left-to-right swing. | |
**Roll — R1** | Swipe. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by a lunging right-to-left swing followed by a left-to-right swing.
- Rolling attack (2-handed) is replaced by a left-to-right swipe.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
38% STR, 50% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Barbed Straight Sword +0 | 80/0/0/0 | D/D/-/- | | | | | | Barbed Straight Sword +1 | 88/0/0/0 | D/C/-/- | 1 | | | | 200 | Barbed Straight Sword +2 | 96/0/0/0 | D/C/-/- | 1 | | | | 200 | Barbed Straight Sword +3 | 104/0/0/0 | D/C/-/- | 2 | | | | 200 | Barbed Straight Sword +4 | 112/0/0/0 | D/C/-/- | 2 | | | | 200 | Barbed Straight Sword +5 | 120/0/0/0 | D/C/-/- | 3 | | | | 200 | Barbed Straight Sword +6 | 128/0/0/0 | D/C/-/- | | 1 | | | 200 | Barbed Straight Sword +7 | 136/0/0/0 | D/C/-/- | | 1 | | | 200 | Barbed Straight Sword +8 | 144/0/0/0 | D/C/-/- | | 2 | | | 200 | Barbed Straight Sword +9 | 152/0/0/0 | D/C/-/- | | 2 | | | 200 | Barbed Straight Sword +10 | 160/0/0/0 | D/C/-/- | | 3 | | | 200 | Barbed Straight Sword +11 | 168/0/0/0 | D/C/-/- | | | 1 | | 200 | Barbed Straight Sword +12 | 176/0/0/0 | D/C/-/- | | | 1 | | 200 | Barbed Straight Sword +13 | 184/0/0/0 | D/C/-/- | | | 2 | | 200 | Barbed Straight Sword +14 | 192/0/0/0 | D/C/-/- | | | 3 | | 200 | Barbed Straight Sword +15 | 200/0/0/0 | D/C/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Barbed Straight Sword +5
- Titanite
Ascended by Andre of Astora with Large Ember.
29% STR, 38% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Barbed Straight Sword +0 | 138/0/0/0 | D/D/-/- | 1 | 200 | Raw Barbed Straight Sword +1 | 147/0/0/0 | D/D/-/- | 1 | 200 | Raw Barbed Straight Sword +2 | 156/0/0/0 | D/D/-/- | 1 | 200 | Raw Barbed Straight Sword +3 | 165/0/0/0 | D/D/-/- | 2 | 200 | Raw Barbed Straight Sword +4 | 174/0/0/0 | D/D/-/- | 2 | 200 | Raw Barbed Straight Sword +5 | 184/0/0/0 | D/D/-/- | 3 | 200 |
|
#### Crystal
---
Barbed Straight Sword durability reduced to **16**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Barbed Straight Sword +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
38% STR, 50% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Barbed Straight Sword +0 | 176/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Barbed Straight Sword +1 | 184/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Barbed Straight Sword +2 | 192/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Barbed Straight Sword +3 | 200/0/0/0 | D/C/-/- | 2 | | 200 | Crystal Barbed Straight Sword +4 | 208/0/0/0 | D/C/-/- | 3 | | 200 | Crystal Barbed Straight Sword +5 | 216/0/0/0 | D/C/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Barbed Straight Sword +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Barbed Straight Sword +0 | 144/0/0/144 | -/-/-/- | 50/10/35/35 | 1 | | 200 | Lightning Barbed Straight Sword +1 | 155/0/0/155 | -/-/-/- | 50/10/35/37.8 | 1 | | 200 | Lightning Barbed Straight Sword +2 | 166/0/0/166 | -/-/-/- | 50/10/35/40.6 | 1 | | 200 | Lightning Barbed Straight Sword +3 | 177/0/0/177 | -/-/-/- | 50/10/35/43.4 | 2 | | 200 | Lightning Barbed Straight Sword +4 | 188/0/0/188 | -/-/-/- | 50/10/35/46.2 | 3 | | 200 | Lightning Barbed Straight Sword +5 | 200/0/0/200 | -/-/-/- | 50/10/35/49 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Barbed Straight Sword +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
11% STR, 14% DEX, 63% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Barbed Straight Sword +0 | 90/97/0/0 | E/E/C/- | 1 | | | 200 | Magic Barbed Straight Sword +1 | 96/104/0/0 | E/E/C/- | 1 | | | 200 | Magic Barbed Straight Sword +2 | 102/110/0/0 | E/E/C/- | 1 | | | 200 | Magic Barbed Straight Sword +3 | 108/117/0/0 | E/E/C/- | 2 | | | 200 | Magic Barbed Straight Sword +4 | 114/123/0/0 | E/E/C/- | 2 | | | 200 | Magic Barbed Straight Sword +5 | 120/130/0/0 | E/E/C/- | 3 | | | 200 | Magic Barbed Straight Sword +6 | 125/136/0/0 | E/E/C/- | | 1 | | 200 | Magic Barbed Straight Sword +7 | 132/143/0/0 | E/E/C/- | | 1 | | 200 | Magic Barbed Straight Sword +8 | 138/149/0/0 | E/E/C/- | | 2 | | 200 | Magic Barbed Straight Sword +9 | 144/156/0/0 | E/E/C/- | | 3 | | 200 | Magic Barbed Straight Sword +10 | 150/162/0/0 | E/E/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Barbed Straight Sword +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Barbed Straight Sword +0 | 120/128/0/0 | E/E/C/- | 1 | | 200 | Enchanted Barbed Straight Sword +1 | 124/131/0/0 | E/E/C/- | 1 | | 200 | Enchanted Barbed Straight Sword +2 | 129/135/0/0 | E/E/B/- | 1 | | 200 | Enchanted Barbed Straight Sword +3 | 134/139/0/0 | E/E/B/- | 2 | | 200 | Enchanted Barbed Straight Sword +4 | 139/143/0/0 | E/E/A/- | 3 | | 200 | Enchanted Barbed Straight Sword +5 | 144/148/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Barbed Straight Sword +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Barbed Straight Sword +0 | 81/99/0/0 | E/E/-/C | 300/0/110/- | 1 | | | 200 | Divine Barbed Straight Sword +1 | 86/105/0/0 | E/E/-/C | 300/0/110/- | 1 | | | 200 | Divine Barbed Straight Sword +2 | 91/112/0/0 | E/E/-/C | 300/0/110/- | 1 | | | 200 | Divine Barbed Straight Sword +3 | 97/118/0/0 | E/E/-/C | 300/0/110/- | 2 | | | 200 | Divine Barbed Straight Sword +4 | 102/125/0/0 | E/E/-/C | 300/0/110/- | 2 | | | 200 | Divine Barbed Straight Sword +5 | 108/132/0/0 | E/E/-/C | 300/0/110/- | 3 | | | 200 | Divine Barbed Straight Sword +6 | 113/138/0/0 | E/D/-/C | 300/0/110/- | | 1 | | 200 | Divine Barbed Straight Sword +7 | 118/145/0/0 | E/D/-/C | 300/0/110/- | | 1 | | 200 | Divine Barbed Straight Sword +8 | 124/151/0/0 | E/D/-/C | 300/0/110/- | | 2 | | 200 | Divine Barbed Straight Sword +9 | 129/158/0/0 | E/D/-/C | 300/0/110/- | | 3 | | 200 | Divine Barbed Straight Sword +10 | 135/165/0/0 | E/D/-/C | 300/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Barbed Straight Sword +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Barbed Straight Sword +0 | 110/120/0/0 | E/E/-/B | 300/0/-/110 | 1 | | 200 | Occult Barbed Straight Sword +1 | 116/125/0/0 | E/E/-/B | 300/0/-/110 | 1 | | 200 | Occult Barbed Straight Sword +2 | 123/132/0/0 | E/E/-/B | 300/0/-/110 | 1 | | 200 | Occult Barbed Straight Sword +3 | 129/138/0/0 | E/E/-/B | 300/0/-/110 | 2 | | 200 | Occult Barbed Straight Sword +4 | 136/144/0/0 | E/D/-/B | 300/0/-/110 | 3 | | 200 | Occult Barbed Straight Sword +5 | 143/150/0/0 | E/D/-/B | 300/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed
Requires
- Barbed Straight Sword +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Barbed Straight Sword +0 | 104/0/104/0 | -/-/-/- | 50/10/35/35 | 1 | | | 200 | Fire Barbed Straight Sword +1 | 112/0/112/0 | -/-/-/- | 50/10/35.4/35 | 1 | | | 200 | Fire Barbed Straight Sword +2 | 120/0/120/0 | -/-/-/- | 50/10/35.7/35 | 1 | | | 200 | Fire Barbed Straight Sword +3 | 128/0/128/0 | -/-/-/- | 50/10/36/35 | 2 | | | 200 | Fire Barbed Straight Sword +4 | 136/0/136/0 | -/-/-/- | 50/10/36.4/35 | 2 | | | 200 | Fire Barbed Straight Sword +5 | 144/0/144/0 | -/-/-/- | 50/10/36.7/35 | 3 | | | 200 | Fire Barbed Straight Sword +6 | 153/0/153/0 | -/-/-/- | 50/10/37.1/35 | | 1 | | 200 | Fire Barbed Straight Sword +7 | 163/0/163/0 | -/-/-/- | 50/10/37.5/35 | | 1 | | 200 | Fire Barbed Straight Sword +8 | 172/0/172/0 | -/-/-/- | 50/10/37.8/35 | | 2 | | 200 | Fire Barbed Straight Sword +9 | 182/0/182/0 | -/-/-/- | 50/10/38.2/35 | | 3 | | 200 | Fire Barbed Straight Sword +10 | 192/0/192/0 | -/-/-/- | 50/10/38.5/35 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Barbed Straight Sword +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Barbed Straight Sword +0 | 126/0/144/0 | -/-/-/- | 50/10/35/35 | 1 | | 200 | Chaos Barbed Straight Sword +1 | 133/0/152/0 | -/-/-/- | 50/10/35.7/35 | 1 | | 200 | Chaos Barbed Straight Sword +2 | 140/0/160/0 | -/-/-/- | 50/10/36.4/35 | 1 | | 200 | Chaos Barbed Straight Sword +3 | 147/0/168/0 | -/-/-/- | 50/10/37.1/35 | 2 | | 200 | Chaos Barbed Straight Sword +4 | 154/0/176/0 | -/-/-/- | 50/10/37.8/35 | 3 | | 200 | Chaos Barbed Straight Sword +5 | 161/0/184/0 | -/-/-/- | 50/10/38.5/35 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 7 Strength is required.
# Broadsword
> *The wide blade of this straight sword emphasizes slicing and has no thrust attack.*
>
> *The horizontal sweeping motion makes this sword effective against multiple enemies.*
### Availability
---
Starting weapon of the Knight class
Sold by Andre of Astora for 1000 souls
### General Information
---
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Broadsword | 82/0/0/0
(Normal) | 100 | 200 | 3.0 | 101/10/0/0
C/C/-/- | 50/10/35/35 | 32 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Lunging right-to-left swing into left-to-right swing. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. | |
**2 Handed** | |
---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Lunging right-to-left swing into left-to-right swing. | |
**Roll — R1** | Swipe. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by a lunging right-to-left swing followed by a left-to-right swing.
- Rolling attack (2-handed) is replaced by a left-to-right swipe.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
51% STR, 51% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Broadsword +0 | 82/0/0/0 | C/C/-/- | | | | | | Broadsword +1 | 90/0/0/0 | C/C/-/- | 1 | | | | 200 | Broadsword +2 | 98/0/0/0 | C/C/-/- | 1 | | | | 200 | Broadsword +3 | 106/0/0/0 | C/C/-/- | 2 | | | | 200 | Broadsword +4 | 114/0/0/0 | C/C/-/- | 2 | | | | 200 | Broadsword +5 | 123/0/0/0 | C/C/-/- | 3 | | | | 200 | Broadsword +6 | 131/0/0/0 | C/C/-/- | | 1 | | | 200 | Broadsword +7 | 139/0/0/0 | C/C/-/- | | 1 | | | 200 | Broadsword +8 | 147/0/0/0 | C/C/-/- | | 2 | | | 200 | Broadsword +9 | 155/0/0/0 | C/C/-/- | | 2 | | | 200 | Broadsword +10 | 164/0/0/0 | C/C/-/- | | 3 | | | 200 | Broadsword +11 | 172/0/0/0 | C/C/-/- | | | 1 | | 200 | Broadsword +12 | 180/0/0/0 | C/C/-/- | | | 1 | | 200 | Broadsword +13 | 188/0/0/0 | C/C/-/- | | | 2 | | 200 | Broadsword +14 | 196/0/0/0 | C/C/-/- | | | 3 | | 200 | Broadsword +15 | 205/0/0/0 | C/C/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Broadsword +5
- Titanite
Ascended by Andre of Astora with Large Ember.
38% STR, 38% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Broadsword +0 | 141/0/0/0 | D/D/-/- | 1 | 200 | Raw Broadsword +1 | 150/0/0/0 | D/D/-/- | 1 | 200 | Raw Broadsword +2 | 159/0/0/0 | D/D/-/- | 1 | 200 | Raw Broadsword +3 | 169/0/0/0 | D/D/-/- | 2 | 200 | Raw Broadsword +4 | 178/0/0/0 | D/D/-/- | 2 | 200 | Raw Broadsword +5 | 188/0/0/0 | D/D/-/- | 3 | 200 |
|
#### Crystal
---
Broadsword durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Broadsword +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
51% STR, 51% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Broadsword +0 | 180/0/0/0 | C/C/-/- | 1 | | 200 | Crystal Broadsword +1 | 188/0/0/0 | C/C/-/- | 1 | | 200 | Crystal Broadsword +2 | 196/0/0/0 | C/C/-/- | 1 | | 200 | Crystal Broadsword +3 | 205/0/0/0 | C/C/-/- | 2 | | 200 | Crystal Broadsword +4 | 213/0/0/0 | C/C/-/- | 3 | | 200 | Crystal Broadsword +5 | 221/0/0/0 | C/C/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Broadsword +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Broadsword +0 | 147/0/0/147 | -/-/-/- | 50/10/35/35 | 1 | | 200 | Lightning Broadsword +1 | 159/0/0/159 | -/-/-/- | 50/10/35/37.8 | 1 | | 200 | Lightning Broadsword +2 | 170/0/0/170 | -/-/-/- | 50/10/35/40.6 | 1 | | 200 | Lightning Broadsword +3 | 182/0/0/182 | -/-/-/- | 50/10/35/43.4 | 2 | | 200 | Lightning Broadsword +4 | 193/0/0/193 | -/-/-/- | 50/10/35/46.2 | 3 | | 200 | Lightning Broadsword +5 | 205/0/0/205 | -/-/-/- | 50/10/35/49 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Broadsword +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
14% STR, 14% DEX, 73% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Broadsword +0 | 93/100/0/0 | E/E/C/- | 1 | | | 200 | Magic Broadsword +1 | 99/107/0/0 | E/E/C/- | 1 | | | 200 | Magic Broadsword +2 | 105/113/0/0 | E/E/C/- | 1 | | | 200 | Magic Broadsword +3 | 111/120/0/0 | E/E/C/- | 2 | | | 200 | Magic Broadsword +4 | 117/127/0/0 | E/E/C/- | 2 | | | 200 | Magic Broadsword +5 | 124/134/0/0 | E/E/C/- | 3 | | | 200 | Magic Broadsword +6 | 130/140/0/0 | E/E/B/- | | 1 | | 200 | Magic Broadsword +7 | 136/147/0/0 | E/E/B/- | | 1 | | 200 | Magic Broadsword +8 | 142/154/0/0 | E/E/B/- | | 2 | | 200 | Magic Broadsword +9 | 148/160/0/0 | E/E/B/- | | 3 | | 200 | Magic Broadsword +10 | 155/167/0/0 | E/E/B/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Broadsword +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Broadsword +0 | 124/132/0/0 | E/E/B/- | 1 | | 200 | Enchanted Broadsword +1 | 128/135/0/0 | E/E/B/- | 1 | | 200 | Enchanted Broadsword +2 | 133/139/0/0 | E/E/A/- | 1 | | 200 | Enchanted Broadsword +3 | 138/143/0/0 | E/E/A/- | 2 | | 200 | Enchanted Broadsword +4 | 143/147/0/0 | E/E/A/- | 3 | | 200 | Enchanted Broadsword +5 | 148/153/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Broadsword +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Broadsword +0 | 82/102/0/0 | D/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Broadsword +1 | 88/108/0/0 | D/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Broadsword +2 | 93/115/0/0 | D/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Broadsword +3 | 99/122/0/0 | D/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Broadsword +4 | 104/129/0/0 | D/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Broadsword +5 | 110/136/0/0 | D/D/-/C | 0/0/110/- | 3 | | | 200 | Divine Broadsword +6 | 115/142/0/0 | D/D/-/B | 0/0/110/- | | 1 | | 200 | Divine Broadsword +7 | 121/149/0/0 | D/D/-/B | 0/0/110/- | | 1 | | 200 | Divine Broadsword +8 | 126/156/0/0 | D/D/-/B | 0/0/110/- | | 2 | | 200 | Divine Broadsword +9 | 132/163/0/0 | D/D/-/B | 0/0/110/- | | 3 | | 200 | Divine Broadsword +10 | 137/170/0/0 | D/D/-/B | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Broadsword +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Broadsword +0 | 112/124/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Broadsword +1 | 118/130/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Broadsword +2 | 125/136/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Broadsword +3 | 132/142/0/0 | E/E/-/B | 0/0/-/110 | 2 | | 200 | Occult Broadsword +4 | 138/148/0/0 | D/D/-/A | 0/0/-/110 | 3 | | 200 | Occult Broadsword +5 | 145/155/0/0 | D/D/-/A | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Broadsword +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Broadsword +0 | 106/0/106/0 | -/-/-/- | 50/10/35/35 | 1 | | | 200 | Fire Broadsword +1 | 114/0/114/0 | -/-/-/- | 50/10/35.4/35 | 1 | | | 200 | Fire Broadsword +2 | 123/0/123/0 | -/-/-/- | 50/10/35.7/35 | 1 | | | 200 | Fire Broadsword +3 | 131/0/131/0 | -/-/-/- | 50/10/36.0/35 | 2 | | | 200 | Fire Broadsword +4 | 139/0/139/0 | -/-/-/- | 50/10/36.4/35 | 2 | | | 200 | Fire Broadsword +5 | 147/0/147/0 | -/-/-/- | 50/10/36.7/35 | 3 | | | 200 | Fire Broadsword +6 | 157/0/157/0 | -/-/-/- | 50/10/37.1/35 | | 1 | | 200 | Fire Broadsword +7 | 167/0/167/0 | -/-/-/- | 50/10/37.5/35 | | 1 | | 200 | Fire Broadsword +8 | 177/0/177/0 | -/-/-/- | 50/10/37.8/35 | | 2 | | 200 | Fire Broadsword +9 | 186/0/186/0 | -/-/-/- | 50/10/38.2/35 | | 3 | | 200 | Fire Broadsword +10 | 196/0/196/0 | -/-/-/- | 50/10/38.5/35 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Broadsword +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Broadsword +0 | 129/0/147/0 | -/-/-/- | 50/10/35/35 | 1 | | 200 | Chaos Broadsword +1 | 136/0/155/0 | -/-/-/- | 50/10/35.7/35 | 1 | | 200 | Chaos Broadsword +2 | 144/0/164/0 | -/-/-/- | 50/10/36.4/35 | 1 | | 200 | Chaos Broadsword +3 | 151/0/172/0 | -/-/-/- | 50/10/37.1/35 | 2 | | 200 | Chaos Broadsword +4 | 158/0/180/0 | -/-/-/- | 50/10/37.8/35 | 3 | | 200 | Chaos Broadsword +5 | 165/0/188/0 | -/-/-/- | 50/10/38.5/35 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 7 Strength is required.
# Broken Straight Sword
> *Half of the blade of this straight sword is broken off.*
>
> *Only the completely Hollowed would even consider using this as a weapon.*
### Availability
---
Drop from Infested Ghouls (sword) (2% drop rate)
Drop from Hollows (sword) (2% drop rate)
### General Information
---
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Broken Straight Sword | 40/0/0/0
(Regular/Thrust) | 100 | 200 | 2.0 | 81/8/0/0
D/D/-/- | 20/5/15/15 | 16 | 0/0/-/- | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy piercing thrust into upwards slash. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. | |
**2 Handed** | |
---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Heavy horizontal slash into horizontal slash. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
38% STR, 50% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Broken Straight Sword +0 | 40/0/0/0 | D/D/-/- | | | | | | Broken Straight Sword +1 | 44/0/0/0 | D/D/-/- | 1 | | | | 100 | Broken Straight Sword +2 | 48/0/0/0 | D/D/-/- | 1 | | | | 100 | Broken Straight Sword +3 | 52/0/0/0 | D/D/-/- | 2 | | | | 100 | Broken Straight Sword +4 | 56/0/0/0 | D/D/-/- | 2 | | | | 100 | Broken Straight Sword +5 | 60/0/0/0 | D/D/-/- | 3 | | | | 100 | Broken Straight Sword +6 | 64/0/0/0 | D/D/-/- | | 1 | | | 100 | Broken Straight Sword +7 | 68/0/0/0 | D/D/-/- | | 1 | | | 100 | Broken Straight Sword +8 | 72/0/0/0 | D/D/-/- | | 2 | | | 100 | Broken Straight Sword +9 | 76/0/0/0 | D/D/-/- | | 2 | | | 100 | Broken Straight Sword +10 | 80/0/0/0 | D/D/-/- | | 3 | | | 100 | Broken Straight Sword +11 | 84/0/0/0 | D/D/-/- | | | 1 | | 100 | Broken Straight Sword +12 | 88/0/0/0 | D/D/-/- | | | 1 | | 100 | Broken Straight Sword +13 | 92/0/0/0 | D/D/-/- | | | 2 | | 100 | Broken Straight Sword +14 | 96/0/0/0 | D/D/-/- | | | 3 | | 100 | Broken Straight Sword +15 | 100/0/0/0 | D/D/-/- | | | | 1 | 100 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Broken Straight Sword+5
- Titanite
Ascended by Andre of Astora with Large Ember.
29% STR, 38% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Broken Straight Sword +0 | 69/0/0/0 | D/D/-/- | 1 | 100 | Raw Broken Straight Sword +1 | 73/0/0/0 | D/D/-/- | 1 | 100 | Raw Broken Straight Sword +2 | 78/0/0/0 | D/D/-/- | 1 | 100 | Raw Broken Straight Sword +3 | 82/0/0/0 | D/D/-/- | 2 | 100 | Raw Broken Straight Sword +4 | 87/0/0/0 | D/D/-/- | 2 | 100 | Raw Broken Straight Sword +5 | 92/0/0/0 | D/D/-/- | 3 | 100 |
|
#### Crystal
---
Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Broken Straight Sword+10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
38% STR, 50% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Broken Straight Sword +0 | 88/0/0/0 | D/C/-/- | 1 | | 100 | Crystal Broken Straight Sword +1 | 92/0/0/0 | D/C/-/- | 1 | | 100 | Crystal Broken Straight Sword +2 | 96/0/0/0 | D/C/-/- | 1 | | 100 | Crystal Broken Straight Sword +3 | 100/0/0/0 | D/C/-/- | 2 | | 100 | Crystal Broken Straight Sword +4 | 104/0/0/0 | D/C/-/- | 3 | | 100 | Crystal Broken Straight Sword +5 | 108/0/0/0 | D/C/-/- | | 1 | 100 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Broken Straight Sword+10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Broken Straight Sword +0 | 72/0/0/72 | -/-/-/- | 20/5/15/15 | 1 | | 100 | Lightning Broken Straight Sword +1 | 77/0/0/77 | -/-/-/- | 20/5/15/16.2 | 1 | | 100 | Lightning Broken Straight Sword +2 | 83/0/0/83 | -/-/-/- | 20/5/15/17.4 | 1 | | 100 | Lightning Broken Straight Sword +3 | 88/0/0/88 | -/-/-/- | 20/5/15/18.6 | 2 | | 100 | Lightning Broken Straight Sword +4 | 94/0/0/94 | -/-/-/- | 20/5/15/19.8 | 3 | | 100 | Lightning Broken Straight Sword +5 | 100/0/0/100 | -/-/-/- | 20/5/15/21 | | 1 | 100 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Broken Straight Sword+5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
11% STR, 14% DEX, 63% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Broken Straight Sword +0 | 45/49/0/0 | E/E/C/- | 1 | | | 100 | Magic Broken Straight Sword +1 | 48/52/0/0 | E/E/C/- | 1 | | | 100 | Magic Broken Straight Sword +2 | 51/56/0/0 | E/E/C/- | 1 | | | 100 | Magic Broken Straight Sword +3 | 54/59/0/0 | E/E/C/- | 2 | | | 100 | Magic Broken Straight Sword +4 | 57/62/0/0 | E/E/C/- | 2 | | | 100 | Magic Broken Straight Sword +5 | 60/66/0/0 | E/E/C/- | 3 | | | 100 | Magic Broken Straight Sword +6 | 62/69/0/0 | E/E/C/- | | 1 | | 100 | Magic Broken Straight Sword +7 | 66/72/0/0 | E/E/C/- | | 1 | | 100 | Magic Broken Straight Sword +8 | 69/75/0/0 | E/E/C/- | | 2 | | 100 | Magic Broken Straight Sword +9 | 72/79/0/0 | E/E/C/- | | 3 | | 100 | Magic Broken Straight Sword +10 | 75/82/0/0 | E/E/C/- | | | 1 | 100 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Broken Straight Sword+5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Broken Straight Sword +0 | 60/64/0/0 | E/E/C/- | 1 | | 100 | Enchanted Broken Straight Sword +1 | 62/65/0/0 | E/E/C/- | 1 | | 100 | Enchanted Broken Straight Sword +2 | 64/67/0/0 | E/E/B/- | 1 | | 100 | Enchanted Broken Straight Sword +3 | 67/69/0/0 | E/E/B/- | 2 | | 100 | Enchanted Broken Straight Sword +4 | 69/71/0/0 | E/E/A/- | 3 | | 100 | Enchanted Broken Straight Sword +5 | 72/74/0/0 | E/E/A/- | | 1 | 100 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Broken Straight Sword+5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Broken Straight Sword +0 | 40/49/0/0 | E/E/-/C | 0/0/110/- | 1 | | | 100 | Divine Broken Straight Sword +1 | 43/52/0/0 | E/E/-/C | 0/0/110/- | 1 | | | 100 | Divine Broken Straight Sword +2 | 45/56/0/0 | E/E/-/C | 0/0/110/- | 1 | | | 100 | Divine Broken Straight Sword +3 | 48/59/0/0 | E/E/-/C | 0/0/110/- | 2 | | | 100 | Divine Broken Straight Sword +4 | 51/62/0/0 | E/E/-/C | 0/0/110/- | 2 | | | 100 | Divine Broken Straight Sword +5 | 54/66/0/0 | E/E/-/C | 0/0/110/- | 3 | | | 100 | Divine Broken Straight Sword +6 | 56/69/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 100 | Divine Broken Straight Sword +7 | 59/72/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 100 | Divine Broken Straight Sword +8 | 62/75/0/0 | E/D/-/C | 0/0/110/- | | 2 | | 100 | Divine Broken Straight Sword +9 | 64/79/0/0 | E/D/-/C | 0/0/110/- | | 3 | | 100 | Divine Broken Straight Sword +10 | 67/82/0/0 | E/D/-/C | 0/0/110/- | | | 1 | 100 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Broken Straight Sword+5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Broken Straight Sword +0 | 54/60/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 100 | Occult Broken Straight Sword +1 | 57/62/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 100 | Occult Broken Straight Sword +2 | 60/66/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 100 | Occult Broken Straight Sword +3 | 63/69/0/0 | E/E/-/B | 0/0/-/110 | 2 | | 100 | Occult Broken Straight Sword +4 | 66/72/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 100 | Occult Broken Straight Sword +5 | 70/75/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 100 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Broken Straight Sword+5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Broken Straight Sword +0 | 52/0/52/0 | -/-/-/- | 20/5/15/15 | 1 | | | 100 | Fire Broken Straight Sword +1 | 56/0/56/0 | -/-/-/- | 20/5/15.2/15 | 1 | | | 100 | Fire Broken Straight Sword +2 | 60/0/60/0 | -/-/-/- | 20/5/15.3/15 | 1 | | | 100 | Fire Broken Straight Sword +3 | 64/0/64/0 | -/-/-/- | 20/5/15.5/15 | 2 | | | 100 | Fire Broken Straight Sword +4 | 68/0/68/0 | -/-/-/- | 20/5/15.6/15 | 2 | | | 100 | Fire Broken Straight Sword +5 | 72/0/72/0 | -/-/-/- | 20/5/15.8/15 | 3 | | | 100 | Fire Broken Straight Sword +6 | 76/0/76/0 | -/-/-/- | 20/5/15.9/15 | | 1 | | 100 | Fire Broken Straight Sword +7 | 81/0/81/0 | -/-/-/- | 20/5/16.1/15 | | 1 | | 100 | Fire Broken Straight Sword +8 | 86/0/86/0 | -/-/-/- | 20/5/16.2/15 | | 2 | | 100 | Fire Broken Straight Sword +9 | 91/0/91/0 | -/-/-/- | 20/5/16.4/15 | | 3 | | 100 | Fire Broken Straight Sword +10 | 96/0/96/0 | -/-/-/- | 20/5/16.5/15 | | | 1 | 100 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Broken Straight Sword+5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Broken Straight Sword +0 | 63/0/73/0 | -/-/-/- | 20/5/15/15 | 1 | | 100 | Chaos Broken Straight Sword +1 | 66/0/77/0 | -/-/-/- | 20/5/15.3/15 | 1 | | 100 | Chaos Broken Straight Sword +2 | 70/0/82/0 | -/-/-/- | 20/5/15.6/15 | 1 | | 100 | Chaos Broken Straight Sword +3 | 73/0/86/0 | -/-/-/- | 20/5/15.9/15 | 2 | | 100 | Chaos Broken Straight Sword +4 | 77/0/90/0 | -/-/-/- | 20/5/16.2/15 | 3 | | 100 | Chaos Broken Straight Sword +5 | 80/0/94/0 | -/-/-/- | 20/5/16.5/15 | | 1 | 100 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 6 Strength is required.
# Crystal Straight Sword
> *A fully crystallized straight sword.*
>
> *How such a weapon was created is entirely unknown.*
>
> *The crystallization boosts its attack, but makes the blade brittle. The sword cannot be used for long, as it cannot be repaired.*
### Availability
---
Drop from sword-wielding Undead Crystal Soldier (3% drop rate)
Sold by Domhnall of Zena for 4000 Souls
### General Information
---
This sword cannot be upgraded or repaired.
58% STR, 52% DEX scaling.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Crystal Straight Sword | 150/0/0/0
(Regular/Thrust) | 100 | 60 | 6.0 | 161/10/0/0
C/C/-/- | 50/10/35/35 | 32 | 12 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy piercing thrust into upwards slash. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. | |
**2 Handed** | |
---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Heavy horizontal slash into horizontal slash. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. | |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 11 Strength is required.
2. Before 1.05 Frampt souls was 50
# Darksword
> *The sword of the knights of the Four Kings of New Londo. Its blade is wide and thick, and it is wielded in an unusual manner.*
>
> *When the Four Kings were seduced by evil, their knights became Darkwraiths, servants of the Dark who wielded these darkswords.*
### Availability
---
Reach +2 rank in the Darkwraith Covenant
### General Information
---
Like any other items given by a covenant, only one Darksword can be acquired on a character, although ones dropped by other another player can be picked up.
The Darksword's unique strong attacks may be useful in PvE because of its stronger poise-breaking capability, but may not be a preferable choice in PvP as the attacks are slow and leaves the user open to backstabs if handled poorly. In PvP, use the strong attack as the enemy is trying to get up from knockdown. Its long attack animation helps catch the enemy right after their invincibility wears off. For those who have decent precision with deadlocking, the curves of the slashing motions can be hard to approach when opposed.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Darksword | 82/0/0/0
(Normal) | 100 | 200 | 6.0 | 161/16/0/0
C/C/-/- | 50/10/35/35 | 32 | 50 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy piercing thrust into upwards slash. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. | |
**2 Handed** | |
---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Heavy horizontal slash into horizontal slash. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. | |
- Strong attacks are replaced by a unique slashing motions not unlike the Darkwraith's slash combo
- Rolling two-handed attack is a thrust similar to a thrusting sword's
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
51% STR, 51% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Darksword +0 | 82/0/0/0 | C/C/-/- | | | | | 200 | Darksword +1 | 90/0/0/0 | C/C/-/- | 1 | | | | 200 | Darksword +2 | 98/0/0/0 | C/C/-/- | 1 | | | | 200 | Darksword +3 | 106/0/0/0 | C/C/-/- | 2 | | | | 200 | Darksword +4 | 114/0/0/0 | C/C/-/- | 2 | | | | 200 | Darksword +5 | 123/0/0/0 | C/C/-/- | 3 | | | | 200 | Darksword +6 | 131/0/0/0 | C/C/-/- | | 1 | | | 200 | Darksword +7 | 139/0/0/0 | C/C/-/- | | 1 | | | 200 | Darksword +8 | 147/0/0/0 | C/C/-/- | | 2 | | | 200 | Darksword +9 | 155/0/0/0 | C/C/-/- | | 2 | | | 200 | Darksword +10 | 164/0/0/0 | C/C/-/- | | 3 | | | 200 | Darksword +11 | 172/0/0/0 | C/C/-/- | | | 1 | | 200 | Darksword +12 | 180/0/0/0 | C/C/-/- | | | 1 | | 200 | Darksword +13 | 188/0/0/0 | C/C/-/- | | | 2 | | 200 | Darksword +14 | 196/0/0/0 | C/C/-/- | | | 3 | | 200 | Darksword +15 | 205/0/0/0 | C/C/-/- | | | | 1 | 200 |
|
#### Crystal
---
Darksword durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Darksword +10
- Titanite
51% STR, 51% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Darksword +0 | 180/0/0/0 | C/C/-/- | 1 | | 200 | Crystal Darksword +1 | 188/0/0/0 | C/C/-/- | 1 | | 200 | Crystal Darksword +2 | 196/0/0/0 | C/C/-/- | 1 | | 200 | Crystal Darksword +3 | 205/0/0/0 | C/C/-/- | 2 | | 200 | Crystal Darksword +4 | 213/0/0/0 | C/C/-/- | 3 | | 200 | Crystal Darksword +5 | 221/0/0/0 | C/C/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Darksword +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Darksword +0 | 147/0/0/147 | -/-/-/- | 50/10/35/35 | 1 | | 200 | Lightning Darksword +1 | 159/0/0/159 | -/-/-/- | 50/10/35/37.8 | 1 | | 200 | Lightning Darksword +2 | 170/0/0/170 | -/-/-/- | 50/10/35/40.6 | 1 | | 200 | Lightning Darksword +3 | 182/0/0/182 | -/-/-/- | 50/10/35/43.4 | 2 | | 200 | Lightning Darksword +4 | 193/0/0/193 | -/-/-/- | 50/10/35/46.2 | 3 | | 200 | Lightning Darksword +5 | 205/0/0/205 | -/-/-/- | 50/10/35/49 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Darksword +5
- Titanite
38% STR, 38% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Darksword +0 | 141/0/0/0 | D/D/-/- | 1 | 200 | Raw Darksword +1 | 150/0/0/0 | D/D/-/- | 1 | 200 | Raw Darksword +2 | 159/0/0/0 | D/D/-/- | 1 | 200 | Raw Darksword +3 | 169/0/0/0 | D/D/-/- | 2 | 200 | Raw Darksword +4 | 178/0/0/0 | D/D/-/- | 2 | 200 | Raw Darksword +5 | 188/0/0/0 | D/D/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Darksword +5
- Green Titanite
- Blue Titanite
14% STR, 14% DEX, 73% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Darksword +0 | 93/100/0/0 | E/E/C/- | 1 | | | 200 | Magic Darksword +1 | 99/107/0/0 | E/E/C/- | 1 | | | 200 | Magic Darksword +2 | 105/113/0/0 | E/E/C/- | 1 | | | 200 | Magic Darksword +3 | 111/120/0/0 | E/E/C/- | 2 | | | 200 | Magic Darksword +4 | 117/127/0/0 | E/E/C/- | 2 | | | 200 | Magic Darksword +5 | 124/134/0/0 | E/E/C/- | 3 | | | 200 | Magic Darksword +6 | 130/140/0/0 | E/E/B/- | | 1 | | 200 | Magic Darksword +7 | 136/147/0/0 | E/E/B/- | | 1 | | 200 | Magic Darksword +8 | 142/154/0/0 | E/E/B/- | | 2 | | 200 | Magic Darksword +9 | 148/160/0/0 | E/E/B/- | | 3 | | 200 | Magic Darksword +10 | 155/167/0/0 | E/E/B/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence.
Requires
- Magic Darksword +5
- Blue Titanite
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Darksword +0 | 124/132/0/0 | E/E/B/- | 1 | | 200 | Enchanted Darksword +1 | 128/135/0/0 | E/E/B/- | 1 | | 200 | Enchanted Darksword +2 | 133/139/0/0 | E/E/A/- | 1 | | 200 | Enchanted Darksword +3 | 138/143/0/0 | E/E/A/- | 2 | | 200 | Enchanted Darksword +4 | 143/147/0/0 | E/E/A/- | 3 | | 200 | Enchanted Darksword +5 | 148/153/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Darksword +5
- Green Titanite
- White Titanite
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Darksword +0 | 82/102/0/0 | D/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Darksword +1 | 88/108/0/0 | D/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Darksword +2 | 93/115/0/0 | D/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Darksword +3 | 99/122/0/0 | D/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Darksword +4 | 104/129/0/0 | D/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Darksword +5 | 110/136/0/0 | D/D/-/C | 0/0/110/- | 3 | | | 200 | Divine Darksword +6 | 115/142/0/0 | D/D/-/B | 0/0/110/- | | 1 | | 200 | Divine Darksword +7 | 121/149/0/0 | D/D/-/B | 0/0/110/- | | 1 | | 200 | Divine Darksword +8 | 126/156/0/0 | D/D/-/B | 0/0/110/- | | 2 | | 200 | Divine Darksword +9 | 132/163/0/0 | D/D/-/B | 0/0/110/- | | 3 | | 200 | Divine Darksword +10 | 137/170/0/0 | D/D/-/B | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from Divine upgrade path. Increased damage bonus from Faith.
Requires
- Divine Darksword +5
- White Titanite
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Darksword +0 | 112/124/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Darksword +1 | 118/130/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Darksword +2 | 125/136/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Darksword +3 | 132/142/0/0 | E/E/-/B | 0/0/-/110 | 2 | | 200 | Occult Darksword +4 | 138/148/0/0 | D/D/-/A | 0/0/-/110 | 3 | | 200 | Occult Darksword +5 | 145/155/0/0 | D/D/-/A | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Darksword +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Darksword +0 | 106/0/106/0 | -/-/-/- | 50/10/35/35 | 1 | | | 200 | Fire Darksword +1 | 114/0/114/0 | -/-/-/- | 50/10/35.4/35 | 1 | | | 200 | Fire Darksword +2 | 123/0/123/0 | -/-/-/- | 50/10/35.7/35 | 1 | | | 200 | Fire Darksword +3 | 131/0/131/0 | -/-/-/- | 50/10/36/35 | 2 | | | 200 | Fire Darksword +4 | 139/0/139/0 | -/-/-/- | 50/10/36.4/35 | 2 | | | 200 | Fire Darksword +5 | 147/0/147/0 | -/-/-/- | 50/10/36.7/35 | 3 | | | 200 | Fire Darksword +6 | 157/0/157/0 | -/-/-/- | 50/10/37.1/35 | | 1 | | 200 | Fire Darksword +7 | 167/0/167/0 | -/-/-/- | 50/10/37.5/35 | | 1 | | 200 | Fire Darksword +8 | 177/0/177/0 | -/-/-/- | 50/10/37.8/35 | | 2 | | 200 | Fire Darksword +9 | 186/0/186/0 | -/-/-/- | 50/10/38.2/35 | | 3 | | 200 | Fire Darksword +10 | 196/0/196/0 | -/-/-/- | 50/10/38.5/35 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from Fire upgrade path. Damage bonus from humanity.
Requires
- Fire Darksword +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Darksword +0 | 129/0/147/0 | -/-/-/- | 50/10/35/35 | 1 | | 200 | Chaos Darksword +1 | 136/0/155/0 | -/-/-/- | 50/10/35.7/35 | 1 | | 200 | Chaos Darksword +2 | 144/0/164/0 | -/-/-/- | 50/10/36.4/35 | 1 | | 200 | Chaos Darksword +3 | 151/0/172/0 | -/-/-/- | 50/10/37.1/35 | 2 | | 200 | Chaos Darksword +4 | 158/0/180/0 | -/-/-/- | 50/10/37.8/35 | 3 | | 200 | Chaos Darksword +5 | 165/0/188/0 | -/-/-/- | 50/10/38.5/35 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 11 Strength is required
# Drake Sword
> *This sword, one of the rare dragon weapons, is formed by a drake's tail. Drakes are seen as undeveloped imitators of the dragons, but in they are likely their distant kin.*
>
> *The sword is imbued with a mystical power, to be released when held with both hands.*
### Availability
---
Hellkite Dragon tail cut — Video Guide
### General Information
---
Raises Fire and Magic resistances.
This is a reliable weapon for early game, as it has high base damage and is easily obtained; but its lack of scaling and poor upgrading tends to make it less useful in the later areas, around Gaping Dragon, where most weapons with even minor stat scaling outclass it even at +5.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Drake Sword | 200/0/0/0
(Normal) | 100 | 360 | 6.0 | 161/10/0/0
-/-/-/- | 50/10/35/35 | 32 | 5,000 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Lunging right-to-left swing into left-to-right swing. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. | |
**2 Handed** | |
---|
**R1 — R1** | Alternating vertical swipes. | |
**R2** | Downward slam and shockwave. | Costs 30 durability. |
**Roll — R1** | Swipe. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. | |
- Strong attack (1-handed) is replaced by a lunging right-to-left swing followed by a left-to-right swing.
- Strong attack (2-handed) is replaced by a downward slam that releases a shockwave projectile. Costs 30 weapon durability per use.
- Rolling attack (2-handed) is replaced by a left-to-right swipe.
### Upgrades
---
Requires
- Dragon Scale
Name | Damage | Stat Bonuses | Dragon Scale | Souls |
---|
Drake Sword +0 | 200/0/0/0 | -/-/-/- | | | Drake Sword +1 | 220/0/0/0 | -/-/-/- | 1 | 10,000 | Drake Sword +2 | 240/0/0/0 | -/-/-/- | 1 | 10,000 | Drake Sword +3 | 260/0/0/0 | -/-/-/- | 2 | 10,000 | Drake Sword +4 | 280/0/0/0 | -/-/-/- | 2 | 10,000 | Drake Sword +5 | 300/0/0/0 | -/-/-/- | 4 | 10,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 11 Strength is required.
# Longsword
> *Widely-used standard straight sword, only matched in ubiquity by the shortsword.*
>
> *An accessible sword which inflicts consistent regular damage and high slash damage, making it applicable to a variety of situations.*
### Availability
---
- Warrior starting weapon
- Sold by Andre of Astora for 1,000 souls
- Drop from Undead Soldier (sword) (2% drop rate)
### General Information
---
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Longsword | 80/0/0/0
(Normal) | 100 | 200 | 3.0 | 101/10/0/0
C/C/-/- | 50/10/35/35 | 32 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy piercing thrust into upwards slash. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. | |
**2 Handed** | |
---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Heavy horizontal slash into horizontal slash. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. | |
- This weapon's rolling two-handed attack is a thrust similar to a thrusting sword's.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires Titanite
51% STR, 51% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab |
---|
Longsword +0 | 80/0/0/0 | C/C/-/- | | | | | Longsword +1 | 88/0/0/0 | C/C/-/- | 1 | | | | Longsword +2 | 96/0/0/0 | C/C/-/- | 1 | | | | Longsword +3 | 104/0/0/0 | C/C/-/- | 2 | | | | Longsword +4 | 112/0/0/0 | C/C/-/- | 2 | | | | Longsword +5 | 120/0/0/0 | C/C/-/- | 3 | | | | Longsword +6 | 128/0/0/0 | C/C/-/- | | 1 | | | Longsword +7 | 136/0/0/0 | C/C/-/- | | 1 | | | Longsword +8 | 144/0/0/0 | C/C/-/- | | 2 | | | Longsword +9 | 152/0/0/0 | C/C/-/- | | 2 | | | Longsword +10 | 160/0/0/0 | C/C/-/- | | 3 | | | Longsword +11 | 168/0/0/0 | C/C/-/- | | | 1 | | Longsword +12 | 176/0/0/0 | C/C/-/- | | | 1 | | Longsword +13 | 184/0/0/0 | C/C/-/- | | | 2 | | Longsword +14 | 192/0/0/0 | C/C/-/- | | | 3 | | Longsword +15 | 200/0/0/0 | C/C/-/- | | | | 1 |
|
#### Crystal
---
Weapon durability reduced to **20**. Base damage increased
Requires
- Longsword +10
- Titanite
51% STR, 51% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab |
---|
Crystal Longsword +0 | 176/0/0/0 | C/C/-/- | 1 | | Crystal Longsword +1 | 184/0/0/0 | C/C/-/- | 1 | | Crystal Longsword +2 | 192/0/0/0 | C/C/-/- | 1 | | Crystal Longsword +3 | 200/0/0/0 | C/C/-/- | 2 | | Crystal Longsword +4 | 208/0/0/0 | C/C/-/- | 3 | | Crystal Longsword +5 | 216/0/0/0 | C/C/-/- | | 1 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Longsword +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab |
---|
Lightning Longsword +0 | 144/0/0/144 | -/-/-/- | 50/10/35/35 | 1 | | Lightning Longsword +1 | 155/0/0/155 | -/-/-/- | 50/10/35/37.8 | 1 | | Lightning Longsword +2 | 166/0/0/166 | -/-/-/- | 50/10/35/40.6 | 1 | | Lightning Longsword +3 | 177/0/0/177 | -/-/-/- | 50/10/35/43.4 | 2 | | Lightning Longsword +4 | 188/0/0/188 | -/-/-/- | 50/10/35/46.2 | 3 | | Lightning Longsword +5 | 200/0/0/200 | -/-/-/- | 50/10/35/49 | | 1 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Longsword +5
- Titanite
38% STR, 38% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard |
---|
Raw Weapon +0 | 138/0/0/0 | D/D/-/- | 1 | Raw Weapon +1 | 147/0/0/0 | D/D/-/- | 1 | Raw Weapon +2 | 156/0/0/0 | D/D/-/- | 1 | Raw Weapon +3 | 165/0/0/0 | D/D/-/- | 2 | Raw Weapon +4 | 174/0/0/0 | D/D/-/- | 2 | Raw Weapon +5 | 184/0/0/0 | D/D/-/- | 3 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Longsword +5
- Green Titanite
- Blue Titanite
14% STR, 14% DEX, 73% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab |
---|
Magic Longsword +0 | 90/97/0/0 | E/E/C/- | 1 | | | Magic Longsword +1 | 96/104/0/0 | E/E/C/- | 1 | | | Magic Longsword +2 | 102/110/0/0 | E/E/C/- | 1 | | | Magic Longsword +3 | 108/117/0/0 | E/E/C/- | 2 | | | Magic Longsword +4 | 114/123/0/0 | E/E/C/- | 2 | | | Magic Longsword +5 | 120/130/0/0 | E/E/C/- | 3 | | | Magic Longsword +6 | 125/136/0/0 | E/E/B/- | | 1 | | Magic Longsword +7 | 132/143/0/0 | E/E/B/- | | 2 | | Magic Longsword +8 | 138/149/0/0 | E/E/B/- | | 2 | | Magic Longsword +9 | 144/156/0/0 | E/E/B/- | | 3 | | Magic Longsword +10 | 150/162/0/0 | E/E/B/- | | | 1 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Longsword +5
- Blue Titanite
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab |
---|
Enchanted Longsword +0 | 120/128/0/0 | E/E/B/- | 1 | |
Enchanted Longsword +1 | 124/131/0/0 | E/E/B/- | 1 | |
Enchanted Longsword +2 | 129/135/0/0 | E/E/A/- | 1 | |
Enchanted Longsword +3 | 134/139/0/0 | E/E/A/- | 2 | |
Enchanted Longsword +4 | 139/143/0/0 | E/E/A/- | 3 | |
Enchanted Longsword +5 | 144/148/0/0 | E/E/A/- | | 1 |
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Longsword +5
- Green Titanite
- White Titanite
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab |
---|
Divine Longsword +0 | 81/99/0/0 | D/E/-/C | 0/0/110/- | 1 | | | Divine Longsword +1 | 86/105/0/0 | D/E/-/C | 0/0/110/- | 1 | | | Divine Longsword +2 | 91/112/0/0 | D/E/-/C | 0/0/110/- | 1 | | | Divine Longsword +3 | 97/118/0/0 | D/E/-/C | 0/0/110/- | 2 | | | Divine Longsword +4 | 102/125/0/0 | D/E/-/C | 0/0/110/- | 2 | | | Divine Longsword +5 | 108/132/0/0 | D/E/-/C | 0/0/110/- | 3 | | | Divine Longsword +6 | 113/138/0/0 | D/D/-/B | 0/0/110/- | | 1 | | Divine Longsword +7 | 118/145/0/0 | D/D/-/B | 0/0/110/- | | 1 | | Divine Longsword +8 | 124/151/0/0 | D/D/-/B | 0/0/110/- | | 2 | | Divine Longsword +9 | 129/158/0/0 | D/D/-/B | 0/0/110/- | | 3 | | Divine Longsword +10 | 135/165/0/0 | D/D/-/B | 0/0/110/- | | | 1 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Longsword +5
- White Titanite
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab |
---|
Occult Longsword +0 | 110/120/0/0 | E/E/-/B | 0/0/-/110 | 1 | | Occult Longsword +1 | 116/125/0/0 | E/E/-/B | 0/0/-/110 | 1 | | Occult Longsword +2 | 123/132/0/0 | E/E/-/B | 0/0/-/110 | 1 | | Occult Longsword +3 | 129/138/0/0 | E/E/-/B | 0/0/-/110 | 2 | | Occult Longsword +4 | 136/144/0/0 | D/D/-/A | 0/0/-/110 | 3 | | Occult Longsword +5 | 143/150/0/0 | D/D/-/A | 0/0/-/110 | | 1 |
|
#### Fire
---
Fire damage added. All stat bonuses removed
Requires
- Longsword +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab |
---|
Fire Longsword +0 | 104/0/104/0 | -/-/-/- | 50/10/35/35 | 1 | | | Fire Longsword +1 | 112/0/112/0 | -/-/-/- | 50/10/35.4/35 | 1 | | | Fire Longsword +2 | 120/0/120/0 | -/-/-/- | 50/10/35.7/35 | 1 | | | Fire Longsword +3 | 128/0/128/0 | -/-/-/- | 50/10/36/35 | 2 | | | Fire Longsword +4 | 136/0/136/0 | -/-/-/- | 50/10/36.4/35 | 2 | | | Fire Longsword +5 | 144/0/144/0 | -/-/-/- | 50/10/36.7/35 | 3 | | | Fire Longsword +6 | 153/0/153/0 | -/-/-/- | 50/10/37.1/35 | | 1 | | Fire Longsword +7 | 163/0/163/0 | -/-/-/- | 50/10/37.5/35 | | 1 | | Fire Longsword +8 | 172/0/172/0 | -/-/-/- | 50/10/37.8/35 | | 2 | | Fire Longsword +9 | 182/0/182/0 | -/-/-/- | 50/10/38.2/35 | | 3 | | Fire Longsword +10 | 192/0/192/0 | -/-/-/- | 50/10/38.5/35 | | | 1 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Longsword +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab |
---|
Chaos Longsword +0 | 126/0/144/0 | -/-/-/- | 50/10/35/35 | 1 | | Chaos Longsword +1 | 133/0/152/0 | -/-/-/- | 50/10/35.7/35 | 1 | | Chaos Longsword +2 | 140/0/160/0 | -/-/-/- | 50/10/36.4/35 | 1 | | Chaos Longsword +3 | 147/0/168/0 | -/-/-/- | 50/10/37.1/35 | 2 | | Chaos Longsword +4 | 154/0/176/0 | -/-/-/- | 50/10/37.8/35 | 3 | | Chaos Longsword +5 | 161/0/184/0 | -/-/-/- | 50/10/38.5/35 | | 1 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 7 Strength is required.
# Shortsword
> *This small straight sword is widely used, to an extent only matched by the longsword.*
>
> *An accessible sword which inflicts consistent regular damage and high thrust damage, making it applicable to a variety of situations.*
### Availability
---
Starting weapon of the Hunter class
Sold by Undead Merchant Male for 600 Souls
Drop from Undead Soldier (Sword) (2% drop rate)
### General Information
---
Its main early advantage is a quick and efficient thrust R2 attack, and its short range makes it useful in hallways and at corners
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Shortsword | 78/0/0/0
(Regular/Thrust) | 100 | 200 | 2.0 | 81/10/0/0
C/C/-/- | 50/10/35/35 | 32 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy piercing thrust into upwards slash. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. | |
**2 Handed** | |
---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Heavy horizontal slash into horizontal slash. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. | |
- Rolling two-handed attack is a thrust similar to a thrusting sword's
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
51% STR, 51% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Shortsword +0 | 78/0/0/0 | C/C/-/- | | | | | 200 | Shortsword +1 | 85/0/0/0 | C/C/-/- | 1 | | | | 200 | Shortsword +2 | 93/0/0/0 | C/C/-/- | 1 | | | | 200 | Shortsword +3 | 101/0/0/0 | C/C/-/- | 2 | | | | 200 | Shortsword +4 | 109/0/0/0 | C/C/-/- | 2 | | | | 200 | Shortsword +5 | 117/0/0/0 | C/C/-/- | 3 | | | | 200 | Shortsword +6 | 124/0/0/0 | C/C/-/- | | 1 | | | 200 | Shortsword +7 | 132/0/0/0 | C/C/-/- | | 1 | | | 200 | Shortsword +8 | 140/0/0/0 | C/C/-/- | | 2 | | | 200 | Shortsword +9 | 148/0/0/0 | C/C/-/- | | 2 | | | 200 | Shortsword +10 | 156/0/0/0 | C/C/-/- | | 3 | | | 200 | Shortsword +11 | 163/0/0/0 | C/C/-/- | | | 1 | | 200 | Shortsword +12 | 171/0/0/0 | C/C/-/- | | | 1 | | 200 | Shortsword +13 | 179/0/0/0 | C/C/-/- | | | 2 | | 200 | Shortsword +14 | 187/0/0/0 | C/C/-/- | | | 3 | | 200 | Shortsword +15 | 195/0/0/0 | C/C/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Shortsword +5
- Titanite
38% STR, 38% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Shortsword +0 | 135/0/0/0 | D/D/-/- | 1 | 200 | Raw Shortsword +1 | 144/0/0/0 | D/D/-/- | 1 | 200 | Raw Shortsword +2 | 153/0/0/0 | D/D/-/- | 1 | 200 | Raw Shortsword +3 | 162/0/0/0 | D/D/-/- | 2 | 200 | Raw Shortsword +4 | 171/0/0/0 | D/D/-/- | 2 | 200 | Raw Shortsword +5 | 180/0/0/0 | D/D/-/- | 3 | 200 |
|
#### Crystal
---
Weapon durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Shortsword +10
- Titanite
51% STR, 51% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Shortsword +0 | 171/0/0/0 | C/C/-/- | 1 | | 200 | Crystal Shortsword +1 | 179/0/0/0 | C/C/-/- | 1 | | 200 | Crystal Shortsword +2 | 187/0/0/0 | C/C/-/- | 1 | | 200 | Crystal Shortsword +3 | 195/0/0/0 | C/C/-/- | 2 | | 200 | Crystal Shortsword +4 | 202/0/0/0 | C/C/-/- | 3 | | 200 | Crystal Shortsword +5 | 210/0/0/0 | C/C/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Shortsword +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Shortsword +0 | 140/0/0/140 | -/-/-/- | 50/10/35/35 | 1 | | 200 | Lightning Shortsword +1 | 151/0/0/151 | -/-/-/- | 50/10/35/37.8 | 1 | | 200 | Lightning Shortsword +2 | 162/0/0/162 | -/-/-/- | 50/10/35/40.6 | 1 | | 200 | Lightning Shortsword +3 | 173/0/0/173 | -/-/-/- | 50/10/35/43.4 | 2 | | 200 | Lightning Shortsword +4 | 184/0/0/184 | -/-/-/- | 50/10/35/46.2 | 3 | | 200 | Lightning Shortsword +5 | 195/0/0/195 | -/-/-/- | 50/10/35/49.0 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Shortsword +5
- Green Titanite
- Blue Titanite
14% STR, 14% DEX, 73% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Shortsword +0 | 88/94/0/0 | E/E/C/- | 1 | | | 200 | Magic Shortsword +1 | 94/100/0/0 | E/E/C/- | 1 | | | 200 | Magic Shortsword +2 | 100/107/0/0 | E/E/C/- | 1 | | | 200 | Magic Shortsword +3 | 106/113/0/0 | E/E/C/- | 2 | | | 200 | Magic Shortsword +4 | 112/119/0/0 | E/E/C/- | 2 | | | 200 | Magic Shortsword +5 | 118/126/0/0 | E/E/C/- | 3 | | | 200 | Magic Shortsword +6 | 123/132/0/0 | E/E/B/- | | 1 | | 200 | Magic Shortsword +7 | 129/138/0/0 | E/E/B/- | | 1 | | 200 | Magic Shortsword +8 | 135/144/0/0 | E/E/B/- | | 2 | | 200 | Magic Shortsword +9 | 141/151/0/0 | E/E/B/- | | 3 | | 200 | Magic Shortsword +10 | 147/157/0/0 | E/E/B/- | | | 1 | 200 |
|
#### Enchanted
---
Enchanted damage added. All stat bonuses removed.
Requires
- Magic Shortsword +5
- Blue Titanite
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Shortsword +0 | 118/124/0/0 | E/E/B/- | 1 | | 200 | Enchanted Shortsword +1 | 122/127/0/0 | E/E/B/- | 1 | | 200 | Enchanted Shortsword +2 | 127/131/0/0 | E/E/A/- | 1 | | 200 | Enchanted Shortsword +3 | 132/135/0/0 | E/E/A/- | 2 | | 200 | Enchanted Shortsword +4 | 136/138/0/0 | E/E/A/- | 3 | | 200 | Enchanted Shortsword +5 | 141/143/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Shortsword +5
- Green Titanite
- White Titanite
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Shortsword +0 | 79/96/0/0 | D/D/-/C | 0/0/110/0 | 1 | | | 200 | Divine Shortsword +1 | 84/102/0/0 | D/D/-/C | 0/0/110/0 | 1 | | | 200 | Divine Shortsword +2 | 90/108/0/0 | D/D/-/C | 0/0/110/0 | 1 | | | 200 | Divine Shortsword +3 | 95/115/0/0 | D/D/-/C | 0/0/110/0 | 2 | | | 200 | Divine Shortsword +4 | 100/121/0/0 | D/D/-/C | 0/0/110/0 | 2 | | | 200 | Divine Shortsword +5 | 106/128/0/0 | D/D/-/C | 0/0/110/0 | 3 | | | 200 | Divine Shortsword +6 | 111/134/0/0 | D/D/-/B | 0/0/110/0 | | 1 | | 200 | Divine Shortsword +7 | 116/140/0/0 | D/D/-/B | 0/0/110/0 | | 1 | | 200 | Divine Shortsword +8 | 121/147/0/0 | D/D/-/B | 0/0/110/0 | | 2 | | 200 | Divine Shortsword +9 | 127/153/0/0 | D/D/-/B | 0/0/110/0 | | 3 | | 200 | Divine Shortsword +10 | 132/160/0/0 | D/D/-/B | 0/0/110/0 | | | 1 | 200 |
|
#### Occult
---
Occult damage added. All stat bonuses removed.
Requires
- Divine Shortsword +5
- White Titanite
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Shortsword +0 | 108/118/0/0 | E/E/-/B | 0/0/0/110 | 1 | | 200 | Occult Shortsword +1 | 114/123/0/0 | E/E/-/B | 0/0/0/110 | 1 | | 200 | Occult Shortsword +2 | 120/129/0/0 | E/E/-/B | 0/0/0/110 | 1 | | 200 | Occult Shortsword +3 | 127/135/0/0 | E/E/-/B | 0/0/0/110 | 2 | | 200 | Occult Shortsword +4 | 133/141/0/0 | D/D/-/A | 0/0/0/110 | 3 | | 200 | Occult Shortsword +5 | 140/147/0/0 | D/D/-/B | 0/0/0/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Shortsword +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Shortsword +0 | 101/0/101/0 | -/-/-/- | 50/10/35/35 | 1 | | | 200 | Fire Shortsword +1 | 109/0/109/0 | -/-/-/- | 50/10/35.4/35 | 1 | | | 200 | Fire Shortsword +2 | 117/0/117/0 | -/-/-/- | 50/10/35.7/35 | 1 | | | 200 | Fire Shortsword +3 | 124/0/124/0 | -/-/-/- | 50/10/36.0/35 | 2 | | | 200 | Fire Shortsword +4 | 132/0/132/0 | -/-/-/- | 50/10/36.4/35 | 2 | | | 200 | Fire Shortsword +5 | 140/0/140/0 | -/-/-/- | 50/10/36.7/35 | 3 | | | 200 | Fire Shortsword +6 | 149/0/149/0 | -/-/-/- | 50/10/37.1/35 | | 1 | | 200 | Fire Shortsword +7 | 159/0/159/0 | -/-/-/- | 50/10/37.5/35 | | 1 | | 200 | Fire Shortsword +8 | 168/0/168/0 | -/-/-/- | 50/10/37.8/35 | | 2 | | 200 | Fire Shortsword +9 | 177/0/177/0 | -/-/-/- | 50/10/38.2/35 | | 3 | | 200 | Fire Shortsword +10 | 187/0/187/0 | -/-/-/- | 50/10/38.5/35 | | | 1 | 200 |
|
#### Chaos
---
Chaos damage added. All stat bonuses removed.
Requires
- Fire Shortsword +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Shortsword +0 | 122/0/140/0 | -/-/-/- | 50/10/35/35 | 1 | | 200 | Chaos Shortsword +1 | 129/0/148/0 | -/-/-/- | 50/10/35.7/35 | 1 | | 200 | Chaos Shortsword +2 | 136/0/156/0 | -/-/-/- | 50/10/36.4/35 | 1 | | 200 | Chaos Shortsword +3 | 142/0/163/0 | -/-/-/- | 50/10/37.1/35 | 2 | | 200 | Chaos Shortsword +4 | 149/0/171/0 | -/-/-/- | 50/10/37.8/35 | 3 | | 200 | Chaos Shortsword +5 | 156/0/179/0 | -/-/-/- | 50/10/38.5/35 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 6 Strength is required
# Silver Knight Straight Sword
> *The silver knights of Anor Londo guard the city using this beautifully slender weapon.*
>
> *Its chain attacks, in which the wielder takes great advancing steps and makes use of his bodyweight, are deadly even in single hits.*
### Availability
---
Drop from Silver Knight (Sword) (2% drop rate)
### General Information
---
Enchantable despite being upgraded with Twinkling Titanite.
Longest range of any Straight Sword.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Silver Knight Straight Sword | 175/0/0/0
(Normal) | 100 | 300 | 6.0 | 161/22/0/0
E/C/-/- | 50/10/35/35 | 32 | 100 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy piercing thrust into upwards slash. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. | |
**2 Handed** | |
---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Heavy horizontal slash into horizontal slash. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. | |
- One Handed R2 is a strong overhead slash followed by a near 360 horizontal slash
- Two Handed R2 is a strong lunging diagonal slash followed by a second one from the opposite side.
- Strong attacks drain more Poise than others, specifically 26 1-handed and 36 2-handed
Attacks slightly slower than most other Straight Swords
### Upgrades
---
Requires Twinkling Titanite
8% STR, 52% DEX scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Silver Knight Straight Sword +0 | 175/0/0/0 | E/C/-/- | | | Silver Knight Straight Sword +1 | 192/0/0/0 | E/C/-/- | 1 | 2,000 | Silver Knight Straight Sword +2 | 210/0/0/0 | E/C/-/- | 1 | 2,000 | Silver Knight Straight Sword +3 | 227/0/0/0 | E/C/-/- | 2 | 2,000 | Silver Knight Straight Sword +4 | 245/0/0/0 | E/C/-/- | 2 | 2,000 | Silver Knight Straight Sword +5 | 262/0/0/0 | E/C/-/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 11 Strength is required
# Straight Sword Hilt
> *The hilt of this lost sword was found discarded in the Undead Asylum.*
>
> *Only slightly better than one's bare hands, and not recommended for extensive use.*
>
> *Be certain to find a replacement quickly.*
### Availability
---
Starting weapon for all Classes
It's the only weapon in the game which can be obtained once, regardless of how many playthroughs are started (except drops from multiplayer sessions).
### General Information
---
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Straight Sword Hilt | 20/0/0/0
(Regular/Thrust) | 100 | 200 | 1.0 | 61/6/0/0
E/E/-/- | 20/5/15/15 | 10 | 50 |
|
### Move Set
---
**R1 - R1** | Right-to-left slash -> left-to-right slash |
**R2 - R2** | Right-to-left slash -> left-to-right slash |
**Backstep/Run - R1** | Running left-to-right swipe |
**Forward + R1** | Kick |
**Forward + R2** | Jump attack |
**Roll - R1** | Uppercut |
**L1 (left hand)** | Guard |
**L2 (left hand)** | Left-to-right slash |
**R1 - R1** | Right-to-left slash -> left-to-right slash |
**R2 - R2** | Right-to-left slash -> left-to-right slash |
**Backstep/Run - R1** | Overhead chop |
**Forward + R1** | Kick |
**Forward + R2** | Jump attack |
**Roll - R1** | Left-to-right slash |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires Titanite
8% STR, 7% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Straight Sword Hilt +0 | 20/0/0/0 | E/E/-/- | | | | | | Straight Sword Hilt +1 | 22/0/0/0 | E/E/-/- | 1 | | | | 100 | Straight Sword Hilt +2 | 24/0/0/0 | E/E/-/- | 1 | | | | 100 | Straight Sword Hilt +3 | 26/0/0/0 | E/E/-/- | 2 | | | | 100 | Straight Sword Hilt +4 | 28/0/0/0 | E/E/-/- | 2 | | | | 100 | Straight Sword Hilt +5 | 30/0/0/0 | E/E/-/- | 3 | | | | 100 | Straight Sword Hilt +6 | 32/0/0/0 | E/E/-/- | | 1 | | | 100 | Straight Sword Hilt +7 | 34/0/0/0 | E/E/-/- | | 1 | | | 100 | Straight Sword Hilt +8 | 36/0/0/0 | E/E/-/- | | 2 | | | 100 | Straight Sword Hilt +9 | 38/0/0/0 | E/E/-/- | | 2 | | | 100 | Straight Sword Hilt +10 | 40/0/0/0 | E/E/-/- | | 3 | | | 100 | Straight Sword Hilt +11 | 42/0/0/0 | E/E/-/- | | | 1 | | 100 | Straight Sword Hilt +12 | 44/0/0/0 | E/E/-/- | | | 1 | | 100 | Straight Sword Hilt +13 | 46/0/0/0 | E/E/-/- | | | 2 | | 100 | Straight Sword Hilt +14 | 48/0/0/0 | E/E/-/- | | | 3 | | 100 | Straight Sword Hilt +15 | 50/0/0/0 | E/E/-/- | | | | 1 | 100 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Straight Sword Hilt +5
- Titanite
6% STR, 6% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Straight Sword Hilt +0 | 34/0/0/0 | E/E/-/- | 1 | 100 | Raw Straight Sword Hilt +1 | 36/0/0/0 | E/E/-/- | 1 | 100 | Raw Straight Sword Hilt +2 | 39/0/0/0 | E/E/-/- | 1 | 100 | Raw Straight Sword Hilt +3 | 41/0/0/0 | E/E/-/- | 2 | 100 | Raw Straight Sword Hilt +4 | 43/0/0/0 | E/E/-/- | 2 | 100 | Raw Straight Sword Hilt +5 | 46/0/0/0 | E/E/-/- | 3 | 100 |
|
#### Crystal
---
Weapon durability reduced to **20**. Base damage increased
Requires
- Straight Sword Hilt +10
- Titanite
8% STR, 7% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Straight Sword Hilt +0 | 44/0/0/0 | E/E/-/- | 1 | | 100 | Crystal Straight Sword Hilt +1 | 46/0/0/0 | E/E/-/- | 1 | | 100 | Crystal Straight Sword Hilt +2 | 48/0/0/0 | E/E/-/- | 2 | | 100 | Crystal Straight Sword Hilt +3 | 50/0/0/0 | E/E/-/- | 2 | | 100 | Crystal Straight Sword Hilt +4 | 52/0/0/0 | E/E/-/- | 3 | | 100 | Crystal Straight Sword Hilt +5 | 54/0/0/0 | E/E/-/- | | 1 | 100 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Straight Sword Hilt +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Straight Sword Hilt +0 | 36/0/0/36 | -/-/-/- | 20/5/15/15 | 1 | | 100 | Lightning Straight Sword Hilt +1 | 38/0/0/38 | -/-/-/- | 20/5/15/16.2 | 1 | | 100 | Lightning Straight Sword Hilt +2 | 41/0/0/41 | -/-/-/- | 20/5/15/17.4 | 2 | | 100 | Lightning Straight Sword Hilt +3 | 44/0/0/44 | -/-/-/- | 20/5/15/18.6 | 2 | | 100 | Lightning Straight Sword Hilt +4 | 47/0/0/47 | -/-/-/- | 20/5/15/19.8 | 3 | | 100 | Lightning Straight Sword Hilt +5 | 50/0/0/50 | -/-/-/- | 20/5/15/21 | | 1 | 100 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Straight Sword Hilt +5
- Green Titanite
- Blue Titanite
3% STR, 2% DEX, 11% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Straight Sword Hilt +0 | 22/24/0/0 | E/E/E/- | 1 | | | 100 | Magic Straight Sword Hilt +1 | 24/25/0/0 | E/E/E/- | 1 | | | 100 | Magic Straight Sword Hilt +2 | 25/27/0/0 | E/E/E/- | 1 | | | 100 | Magic Straight Sword Hilt +3 | 27/28/0/0 | E/E/E/- | 2 | | | 100 | Magic Straight Sword Hilt +4 | 28/30/0/0 | E/E/E/- | 2 | | | 100 | Magic Straight Sword Hilt +5 | 30/32/0/0 | E/E/E/- | 3 | | | 100 | Magic Straight Sword Hilt +6 | 31/33/0/0 | E/E/E/- | | 1 | | 100 | Magic Straight Sword Hilt +7 | 33/35/0/0 | E/E/E/- | | 1 | | 100 | Magic Straight Sword Hilt +8 | 34/36/0/0 | E/E/E/- | | 2 | | 100 | Magic Straight Sword Hilt +9 | 36/38/0/0 | E/E/E/- | | 3 | | 100 | Magic Straight Sword Hilt +10 | 37/40/0/0 | E/E/E/- | | | 1 | 100 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Straight Sword Hilt +5
- Blue Titanite
1% STR, 1% DEX, 11%, INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Straight Sword Hilt +0 | 30/32/0/0 | E/E/E/- | 1 | | 100 | Enchanted Straight Sword Hilt +1 | 31/32/0/0 | E/E/E/- | 1 | | 100 | Enchanted Straight Sword Hilt +2 | 32/33/0/0 | E/E/E/- | 1 | | 100 | Enchanted Straight Sword Hilt +3 | 33/34/0/0 | E/E/E/- | 2 | | 100 | Enchanted Straight Sword Hilt +4 | 34/35/0/0 | E/E/E/- | 3 | | 100 | Enchanted Straight Sword Hilt +5 | 36/37/0/0 | E/E/E/- | | 1 | 100 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Straight Sword Hilt +10
- Green Titanite
- White Titanite
3% STR, 3% DEX, 11% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Straight Sword Hilt +0 | 21/25/0/0 | E/E/-/E | 0/0/110/- | 1 | | | 100 | Divine Straight Sword Hilt +1 | 22/27/0/0 | E/E/-/E | 0/0/110/- | 1 | | | 100 | Divine Straight Sword Hilt +2 | 23/28/0/0 | E/E/-/E | 0/0/110/- | 1 | | | 100 | Divine Straight Sword Hilt +3 | 25/30/0/0 | E/E/-/E | 0/0/110/- | 2 | | | 100 | Divine Straight Sword Hilt +4 | 26/32/0/0 | E/E/-/E | 0/0/110/- | 2 | | | 100 | Divine Straight Sword Hilt +5 | 28/34/0/0 | E/E/-/E | 0/0/110/- | 3 | | | 100 | Divine Straight Sword Hilt +6 | 29/35/0/0 | E/E/-/E | 0/0/110/- | | 1 | | 100 | Divine Straight Sword Hilt +7 | 30/37/0/0 | E/E/-/E | 0/0/110/- | | 1 | | 100 | Divine Straight Sword Hilt +8 | 32/39/0/0 | E/E/-/E | 0/0/110/- | | 2 | | 100 | Divine Straight Sword Hilt +9 | 33/40/0/0 | E/E/-/E | 0/0/110/- | | 3 | | 100 | Divine Straight Sword Hilt +10 | 35/42/0/0 | E/E/-/E | 0/0/110/- | | | 1 | 100 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Straight Sword Hilt +5
- White Titanite
3% STR, 3% DEX, 13% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Straight Sword Hilt +0 | 28/30/0/0 | E/E/-/E | 0/0/-/110 | 1 | | 100 | Occult Straight Sword Hilt +1 | 29/31/0/0 | E/E/-/E | 0/0/-/110 | 1 | | 100 | Occult Straight Sword Hilt +2 | 31/33/0/0 | E/E/-/E | 0/0/-/110 | 1 | | 100 | Occult Straight Sword Hilt +3 | 33/34/0/0 | E/E/-/E | 0/0/-/110 | 2 | | 100 | Occult Straight Sword Hilt +4 | 34/36/0/0 | E/E/-/E | 0/0/-/110 | 3 | | 100 | Occult Straight Sword Hilt +5 | 36/37/0/0 | E/E/-/E | 0/0/-/110 | | 1 | 100 |
|
#### Fire
---
Fire damage added. All stat bonuses removed
Requires
- Straight Sword Hilt +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Straight Sword Hilt +0 | 26/0/26/0 | -/-/-/- | 20/5/15/15 | 1 | | | 100 | Fire Straight Sword Hilt +1 | 28/0/28/0 | -/-/-/- | 20/5/15.2/15 | 1 | | | 100 | Fire Straight Sword Hilt +2 | 30/0/30/0 | -/-/-/- | 20/5/15.3/15 | 1 | | | 100 | Fire Straight Sword Hilt +3 | 32/0/32/0 | -/-/-/- | 20/5/15.5/15 | 2 | | | 100 | Fire Straight Sword Hilt +4 | 34/0/34/0 | -/-/-/- | 20/5/15.6/15 | 2 | | | 100 | Fire Straight Sword Hilt +5 | 36/0/36/0 | -/-/-/- | 20/5/15.8/15 | 3 | | | 100 | Fire Straight Sword Hilt +6 | 38/0/38/0 | -/-/-/- | 20/5/15.9/15 | | 1 | | 100 | Fire Straight Sword Hilt +7 | 40/0/40/0 | -/-/-/- | 20/5/16.1/15 | | 1 | | 100 | Fire Straight Sword Hilt +8 | 43/0/43/0 | -/-/-/- | 20/5/16.2/15 | | 2 | | 100 | Fire Straight Sword Hilt +9 | 45/0/45/0 | -/-/-/- | 20/5/16.4/15 | | 3 | | 100 | Fire Straight Sword Hilt +10 | 48/0/48/0 | -/-/-/- | 20/5/16.5/15 | | | 1 | 100 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Straight Sword Hilt +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Straight Sword Hilt +0 | 32/0/36/0 | -/-/-/- | 20/5/15/15 | 1 | | 100 | Chaos Straight Sword Hilt +1 | 34/0/38/0 | -/-/-/- | 20/5/15.3/15 | 1 | | 100 | Chaos Straight Sword Hilt +2 | 36/0/40/0 | -/-/-/- | 20/5/15.6/15 | 2 | | 100 | Chaos Straight Sword Hilt +3 | 37/0/42/0 | -/-/-/- | 20/5/15.9/15 | 2 | | 100 | Chaos Straight Sword Hilt +4 | 39/0/44/0 | -/-/-/- | 20/5/16.2/15 | 3 | | 100 | Chaos Straight Sword Hilt +5 | 41/0/46/0 | -/-/-/- | 20/5/16.5/15 | | 1 | 100 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 4 Strength is required
# Sunlight Straight Sword
> *This standard longsword, belonging to Solaire of Astora, is of high quality, is well-forged, and has been kept in good repair.*
>
> *Easy-to-use and dependable, but unlikely to live up to its grandiose name.*
### Availability
---
Solaire of Astora drop
### General Information
---
Basically a variation of Longsword. This weapon has better base damage, better damage scaling, and higher durability than Longsword. It is 1 point heavier and has a higher STR/DEX requirement, and slightly slower attack.
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Sunlight Straight Sword | 82/0/0/0
(Normal) | 100 | 240 | 4.0 | 121/12/0/0
C/C/-/- | 50/10/35/35 | 32 | 50 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy piercing thrust into upwards slash. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. | |
**2 Handed** | |
---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Heavy horizontal slash into horizontal slash. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires Titanite
51% STR, 51% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Sunlight Straight Sword +0 | 82/0/0/0 | C/C/-/- | | | | | | Sunlight Straight Sword +1 | 90/0/0/0 | C/C/-/- | 1 | | | | 200 | Sunlight Straight Sword +2 | 98/0/0/0 | C/C/-/- | 1 | | | | 200 | Sunlight Straight Sword +3 | 106/0/0/0 | C/C/-/- | 2 | | | | 200 | Sunlight Straight Sword +4 | 114/0/0/0 | C/C/-/- | 2 | | | | 200 | Sunlight Straight Sword +5 | 123/0/0/0 | C/C/-/- | 3 | | | | 200 | Sunlight Straight Sword +6 | 131/0/0/0 | C/C/-/- | | 1 | | | 200 | Sunlight Straight Sword +7 | 139/0/0/0 | C/C/-/- | | 1 | | | 200 | Sunlight Straight Sword +8 | 147/0/0/0 | C/C/-/- | | 2 | | | 200 | Sunlight Straight Sword +9 | 155/0/0/0 | C/C/-/- | | 2 | | | 200 | Sunlight Straight Sword +10 | 164/0/0/0 | C/C/-/- | | 3 | | | 200 | Sunlight Straight Sword +11 | 172/0/0/0 | C/C/-/- | | | 1 | | 200 | Sunlight Straight Sword +12 | 180/0/0/0 | C/C/-/- | | | 1 | | 200 | Sunlight Straight Sword +13 | 188/0/0/0 | C/C/-/- | | | 2 | | 200 | Sunlight Straight Sword +14 | 196/0/0/0 | C/C/-/- | | | 3 | | 200 | Sunlight Straight Sword +15 | 205/0/0/0 | C/C/-/- | | | | 1 | 200 |
|
#### Crystal
---
Weapon durability reduced. Base damage increased
Requires
- Sunlight Straight Sword +10
- Titanite
51% STR, 51% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Sunlight Straight Sword +0 | 180/0/0/0 | C/C/-/- | 1 | | 200 | Crystal Sunlight Straight Sword +1 | 188/0/0/0 | C/C/-/- | 1 | | 200 | Crystal Sunlight Straight Sword +2 | 196/0/0/0 | C/C/-/- | 1 | | 200 | Crystal Sunlight Straight Sword +3 | 205/0/0/0 | C/C/-/- | 2 | | 200 | Crystal Sunlight Straight Sword +4 | 213/0/0/0 | C/C/-/- | 3 | | 200 | Crystal Sunlight Straight Sword +5 | 221/0/0/0 | C/C/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Sunlight Straight Sword +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Sunlight Straight Sword +0 | 147/0/0/147 | -/-/-/- | 50/10/35/35 | 1 | | 200 | Lightning Sunlight Straight Sword +1 | 159/0/0/159 | -/-/-/- | 50/10/35/37.8 | 1 | | 200 | Lightning Sunlight Straight Sword +2 | 170/0/0/170 | -/-/-/- | 50/10/35/40.6 | 1 | | 200 | Lightning Sunlight Straight Sword +3 | 182/0/0/182 | -/-/-/- | 50/10/35/43.4 | 2 | | 200 | Lightning Sunlight Straight Sword +4 | 193/0/0/193 | -/-/-/- | 50/10/35/46.2 | 3 | | 200 | Lightning Sunlight Straight Sword +5 | 205/0/0/205 | -/-/-/- | 50/10/35/49 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Sunlight Straight Sword +5
- Titanite
38% STR, 38% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Sunlight Straight Sword +0 | 141/0/0/0 | D/D/-/- | 1 | 200 | Raw Sunlight Straight Sword +1 | 150/0/0/0 | D/D/-/- | 1 | 200 | Raw Sunlight Straight Sword +2 | 159/0/0/0 | D/D/-/- | 1 | 200 | Raw Sunlight Straight Sword +3 | 169/0/0/0 | D/D/-/- | 2 | 200 | Raw Sunlight Straight Sword +4 | 178/0/0/0 | D/D/-/- | 2 | 200 | Raw Sunlight Straight Sword +5 | 188/0/0/0 | D/D/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Sunlight Straight Sword +5
- Green Titanite
- Blue Titanite
14% STR, 14% DEX, 73% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Sunlight Straight Sword +0 | 93/100/0/0 | E/E/C/- | 1 | | | 200 | Magic Sunlight Straight Sword +1 | 99/107/0/0 | E/E/C/- | 1 | | | 200 | Magic Sunlight Straight Sword +2 | 105/113/0/0 | E/E/C/- | 1 | | | 200 | Magic Sunlight Straight Sword +3 | 111/120/0/0 | E/E/C/- | 2 | | | 200 | Magic Sunlight Straight Sword +4 | 117/127/0/0 | E/E/C/- | 2 | | | 200 | Magic Sunlight Straight Sword +5 | 124/134/0/0 | E/E/C/- | 3 | | | 200 | Magic Sunlight Straight Sword +6 | 130/140/0/0 | E/E/B/- | | 1 | | 200 | Magic Sunlight Straight Sword +7 | 136/147/0/0 | E/E/B/- | | 1 | | 200 | Magic Sunlight Straight Sword +8 | 142/154/0/0 | E/E/B/- | | 2 | | 200 | Magic Sunlight Straight Sword +9 | 148/160/0/0 | E/E/B/- | | 3 | | 200 | Magic Sunlight Straight Sword +10 | 155/167/0/0 | E/E/B/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Sunlight Straight Sword +5
- Blue Titanite
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Sunlight Straight Sword +0 | 124/132/0/0 | E/E/B/- | 1 | | 200 | Enchanted Sunlight Straight Sword +1 | 128/135/0/0 | E/E/B/- | 1 | | 200 | Enchanted Sunlight Straight Sword +2 | 133/139/0/0 | E/E/A/- | 1 | | 200 | Enchanted Sunlight Straight Sword +3 | 138/143/0/0 | E/E/A/- | 2 | | 200 | Enchanted Sunlight Straight Sword +4 | 143/147/0/0 | E/E/A/- | 3 | | 200 | Enchanted Sunlight Straight Sword +5 | 148/153/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Sunlight Straight Sword +5
- Green Titanite
- White Titanite
20% STR, 20% DEX, 73% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Sunlight Straight Sword +0 | 82/102/0/0 | D/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Sunlight Straight Sword +1 | 88/108/0/0 | D/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Sunlight Straight Sword +2 | 93/115/0/0 | D/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Sunlight Straight Sword +3 | 99/122/0/0 | D/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Sunlight Straight Sword +4 | 104/129/0/0 | D/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Sunlight Straight Sword +5 | 110/136/0/0 | D/D/-/C | 0/0/110/- | 3 | | | 200 | Divine Sunlight Straight Sword +6 | 115/142/0/0 | D/D/-/B | 0/0/110/- | | 1 | | 200 | Divine Sunlight Straight Sword +7 | 121/149/0/0 | D/D/-/B | 0/0/110/- | | 1 | | 200 | Divine Sunlight Straight Sword +8 | 126/156/0/0 | D/D/-/B | 0/0/110/- | | 2 | | 200 | Divine Sunlight Straight Sword +9 | 132/163/0/0 | D/D/-/B | 0/0/110/- | | 3 | | 200 | Divine Sunlight Straight Sword +10 | 137/170/0/0 | D/D/-/B | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Sunlight Straight Sword +5
- White Titanite
18% STR, 18% DEX, 86% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Sunlight Straight Sword +0 | 112/124/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Sunlight Straight Sword +1 | 118/130/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Sunlight Straight Sword +2 | 125/136/0/0 | E/E/-/B | 0/0/-/110 | 1 | | 200 | Occult Sunlight Straight Sword +3 | 132/142/0/0 | E/E/-/B | 0/0/-/110 | 2 | | 200 | Occult Sunlight Straight Sword +4 | 138/148/0/0 | D/D/-/A | 0/0/-/110 | 3 | | 200 | Occult Sunlight Straight Sword +5 | 145/155/0/0 | D/D/-/A | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed
Requires
- Sunlight Straight Sword +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Sunlight Straight Sword +0 | 106/0/106/0 | -/-/-/- | 50/10/35/35 | 1 | | | 200 | Fire Sunlight Straight Sword +1 | 114/0/114/0 | -/-/-/- | 50/10/35.4/35 | 1 | | | 200 | Fire Sunlight Straight Sword +2 | 123/0/123/0 | -/-/-/- | 50/10/35.7/35 | 1 | | | 200 | Fire Sunlight Straight Sword +3 | 131/0/131/0 | -/-/-/- | 50/10/36/35 | 2 | | | 200 | Fire Sunlight Straight Sword +4 | 139/0/139/0 | -/-/-/- | 50/10/36.4/35 | 2 | | | 200 | Fire Sunlight Straight Sword +5 | 147/0/147/0 | -/-/-/- | 50/10/36.7/35 | 3 | | | 200 | Fire Sunlight Straight Sword +6 | 157/0/157/0 | -/-/-/- | 50/10/37.1/35 | | 1 | | 200 | Fire Sunlight Straight Sword +7 | 167/0/167/0 | -/-/-/- | 50/10/37.5/35 | | 1 | | 200 | Fire Sunlight Straight Sword +8 | 177/0/177/0 | -/-/-/- | 50/10/37.8/35 | | 2 | | 200 | Fire Sunlight Straight Sword +9 | 186/0/186/0 | -/-/-/- | 50/10/38.2/35 | | 3 | | 200 | Fire Sunlight Straight Sword +10 | 196/0/196/0 | -/-/-/- | 50/10/38.5/35 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Sunlight Straight Sword +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Sunlight Straight Sword +0 | 129/0/147/0 | -/-/-/- | 50/10/35/35 | 1 | | 200 | Chaos Sunlight Straight Sword +1 | 136/0/155/0 | -/-/-/- | 50/10/3.75/35 | 1 | | 200 | Chaos Sunlight Straight Sword +2 | 144/0/164/0 | -/-/-/- | 50/10/36.4/35 | 1 | | 200 | Chaos Sunlight Straight Sword +3 | 151/0/172/0 | -/-/-/- | 50/10/37.1/35 | 2 | | 200 | Chaos Sunlight Straight Sword +4 | 158/0/180/0 | -/-/-/- | 50/10/37.8/35 | 3 | | 200 | Chaos Sunlight Straight Sword +5 | 165/0/188/0 | -/-/-/- | 50/10/38.5/35 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 7 Strength is required
# Piercing Swords
Piercing Swords (also called Thrusting Swords) focus on swift thrust attacks that excel at breaking enemy poise and delivering devastating critical hits. They are highly effective against heavy armor, thanks to their pinpoint strikes and hidden critical bonus damage. Their linear attack patterns enable precise counterattacks but can be predictable and easily dodged. While not ideal in wide-open duels where opponents can evade the narrow hitbox, their parrying capability and synergy with ripostes make them dangerous in skilled hands. Piercing Swords reward players who time their attacks to interrupt or exploit enemy openings.
# Estoc
> *The largest of the thrusting swords.*
>
> *Can pierce an armored knight in one thrust.*
>
> *The blade is also sharp,*
>
> *allowing slicing as well.*
### Availability
---
Treasure from a corpse in upper New Londo Ruins. From the Firelink Shrine elevator, follow the left path. After the ruined arch, look right
### General Information
---
Has the longest range of all Thrusting Swords.
Slower than other Thrusting Swords.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Estoc | 75/0/0/0
(Regular/Thrust) | 100 | 150 | 3.0 | 101/12/0/0
D/C/-/- | 45/10/30/30 | 22 | 50 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Piercing thrusts. | Can be done with shield raised. |
**R2 — R2** | Right-to-left slash into left-to-right slash. | |
**Roll — R1** | Low piercing thrust. | |
**Backstep or Run — R1** | Jumping piercing thrust. | |
**Forward + R1** | Backstep thrust. | Useful as an evasive attack. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Piercing thrust. | |
**L2** (left hand) | Parry. | |
**2 Handed** |
---|
**R1 — R1** | Piercing thrusts. | |
**R2** | Delayed thrust. | |
**Roll — R1** | Low piercing thrust. | |
**Backstep or Run — R1** | Jumping piercing thrust. | |
**Forward + R1** | Backstep thrust. | Useful as an evasive attack. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- Strong attack (1-handed) is replaced by a lunging right-to-left slash followed by a left-to-right slash.
- Strong attack (2-handed) is replaced by a single delayed thrust.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Estoc +0 | 75/0/0/0 | D/C/-/- | | | | | | Estoc +1 | 82/0/0/0 | D/C/-/- | 1 | | | | 200 | Estoc +2 | 90/0/0/0 | D/C/-/- | 1 | | | | 200 | Estoc +3 | 97/0/0/0 | D/C/-/- | 2 | | | | 200 | Estoc +4 | 105/0/0/0 | D/C/-/- | 2 | | | | 200 | Estoc +5 | 112/0/0/0 | D/C/-/- | 3 | | | | 200 | Estoc +6 | 120/0/0/0 | D/C/-/- | | 1 | | | 200 | Estoc +7 | 127/0/0/0 | D/C/-/- | | 1 | | | 200 | Estoc +8 | 135/0/0/0 | D/C/-/- | | 2 | | | 200 | Estoc +9 | 142/0/0/0 | D/C/-/- | | 2 | | | 200 | Estoc +10 | 150/0/0/0 | D/C/-/- | | 3 | | | 200 | Estoc +11 | 157/0/0/0 | D/C/-/- | | | 1 | | 200 | Estoc +12 | 165/0/0/0 | D/C/-/- | | | 1 | | 200 | Estoc +13 | 172/0/0/0 | D/C/-/- | | | 2 | | 200 | Estoc +14 | 180/0/0/0 | D/B/-/- | | | 3 | | 200 | Estoc +15 | 187/0/0/0 | D/B/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Estoc +5
- Titanite
Ascended by Andre of Astora with Large Ember.
17% STR, 53% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Estoc +0 | 129/0/0/0 | E/C/-/- | 1 | 200 | Raw Estoc +1 | 137/0/0/0 | E/C/-/- | 1 | 200 | Raw Estoc +2 | 146/0/0/0 | E/C/-/- | 1 | 200 | Raw Estoc +3 | 154/0/0/0 | E/C/-/- | 2 | 200 | Raw Estoc +4 | 163/0/0/0 | E/C/-/- | 2 | 200 | Raw Estoc +5 | 172/0/0/0 | E/C/-/- | 3 | 200 |
|
#### Crystal
---
Estoc durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Estoc +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Estoc +0 | 165/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Estoc +1 | 172/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Estoc +2 | 180/0/0/0 | D/C/-/- | 2 | | 200 | Crystal Estoc +3 | 187/0/0/0 | D/C/-/- | 2 | | 200 | Crystal Estoc +4 | 195/0/0/0 | D/C/-/- | 3 | | 200 | Crystal Estoc +5 | 202/0/0/0 | D/C/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Estoc +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Estoc +0 | 135/0/0/135 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Lightning Estoc +1 | 145/0/0/145 | -/-/-/- | 45/10/30/32.4 | 1 | | 200 | Lightning Estoc +2 | 156/0/0/156 | -/-/-/- | 45/10/30/34.8 | 1 | | 200 | Lightning Estoc +3 | 166/0/0/166 | -/-/-/- | 45/10/30/37.2 | 2 | | 200 | Lightning Estoc +4 | 176/0/0/176 | -/-/-/- | 45/10/30/39.6 | 3 | | 200 | Lightning Estoc +5 | 187/0/0/187 | -/-/-/- | 45/10/30/42 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Magic Estoc +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
6% STR, 20% DEX, 66% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Estoc +0 | 84/91/0/0 | E/D/C/- | 1 | | | 200 | Magic Estoc +1 | 89/97/0/0 | E/D/C/- | 1 | | | 200 | Magic Estoc +2 | 95/103/0/0 | E/D/C/- | 1 | | | 200 | Magic Estoc +3 | 100/109/0/0 | E/D/C/- | 2 | | | 200 | Magic Estoc +4 | 106/115/0/0 | E/D/C/- | 2 | | | 200 | Magic Estoc +5 | 112/122/0/0 | E/D/C/- | 3 | | | 200 | Magic Estoc +6 | 117/128/0/0 | E/D/C/- | | 1 | | 200 | Magic Estoc +7 | 123/134/0/0 | E/D/C/- | | 1 | | 200 | Magic Estoc +8 | 128/140/0/0 | E/D/C/- | | 2 | | 200 | Magic Estoc +9 | 134/146/0/0 | E/D/C/- | | 3 | | 200 | Magic Estoc +10 | 140/152/0/0 | E/D/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Estoc +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Estoc +0 | 112/120/0/0 | E/E/C/- | 1 | | 200 | Enchanted Estoc +1 | 116/123/0/0 | E/E/B/- | 1 | | 200 | Enchanted Estoc +2 | 120/127/0/0 | E/E/B/- | 2 | | 200 | Enchanted Estoc +3 | 125/130/0/0 | E/E/B/- | 2 | | 200 | Enchanted Estoc +4 | 129/134/0/0 | E/E/A/- | 3 | | 200 | Enchanted Estoc +5 | 134/139/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Estoc +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
8% STR, 27% DEX, 66% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Estoc +0 | 76/93/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Estoc +1 | 81/99/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Estoc +2 | 86/105/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Estoc +3 | 91/111/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Estoc +4 | 96/117/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Estoc +5 | 102/124/0/0 | E/D/-/C | 0/0/110/- | 3 | | | 200 | Divine Estoc +6 | 107/130/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Estoc +7 | 112/136/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Estoc +8 | 117/142/0/0 | E/D/-/C | 0/0/110/- | | 2 | | 200 | Divine Estoc +9 | 122/148/0/0 | E/D/-/C | 0/0/110/- | | 3 | | 200 | Divine Estoc +10 | 127/155/0/0 | E/D/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Estoc +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
8% STR, 25% DEX, 77% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Estoc +0 | 104/112/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Estoc +1 | 110/117/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Estoc +2 | 116/123/0/0 | E/D/-/B | 0/0/-/110 | 2 | | 200 | Occult Estoc +3 | 122/128/0/0 | E/D/-/B | 0/0/-/110 | 2 | | 200 | Occult Estoc +4 | 128/134/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 200 | Occult Estoc +5 | 135/140/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Adds fire damage. All stat bonuses removed.
Requires
- Estoc +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Estoc +0 | 97/0/97/00 | -/-/-/- | 45/10/30/30 | 1 | | | 200 | Fire Estoc +1 | 105/0/105/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 200 | Fire Estoc +2 | 112/0/112/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 200 | Fire Estoc +3 | 120/0/120/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 200 | Fire Estoc +4 | 127/0/127/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 200 | Fire Estoc +5 | 135/0/135/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 200 | Fire Estoc +6 | 144/0/144/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 200 | Fire Estoc +7 | 153/0/153/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 200 | Fire Estoc +8 | 162/0/162/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 200 | Fire Estoc +9 | 171/0/171/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 200 | Fire Estoc +10 | 180/0/180/0 | -/-/-/- | 45/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Estoc +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Estoc +0 | 117/0/135/0 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Chaos Estoc +1 | 123/0/142/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 200 | Chaos Estoc +2 | 130/0/150/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 200 | Chaos Estoc +3 | 136/0/157/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 200 | Chaos Estoc +4 | 143/0/165/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 200 | Chaos Estoc +5 | 149/0/172/0 | -/-/-/- | 45/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 5 Strength is required.
# Mail Breaker
> *Standard small thrusting sword.*
>
> *Unsharpened but pointed solid shaft can pierce tough armor.*
>
> *Can be thrust using the weight of one"s body,*
>
> *and is very effective for critical attacks.*
### Availability
---
Treasure in the Undead Burg on the way to Capra Demon, in a house where an Undead Assassin emerges from
### General Information
---
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Mail Breaker | 57/0/0/0
(Normal) | 120 | 200 | 0.5 | 51/12/0/0
D/C/-/- | 45/10/30/30 | 22 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Piercing thrusts. | Can be done with shield raised. |
**R2** | Delayed thrust. | |
**Roll — R1** | Low piercing thrust. | |
**Backstep or Run — R1** | Jumping piercing thrust. | |
**Forward + R1** | Backstep thrust. | Useful as an evasive attack. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Piercing thrust. | |
**L2** (left hand) | Parry. | |
**2 Handed** |
---|
**R1 — R1** | Piercing thrusts. | |
**R2** | Delayed thrust. | |
**Roll — R1** | Low piercing thrust. | |
**Backstep or Run — R1** | Jumping piercing thrust. | |
**Forward + R1** | Backstep thrust. | Useful as an evasive attack. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by a single delayed thrust.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Mail Breaker +0 | 57/0/0/0 | D/C/-/- | | | | | | Mail Breaker +1 | 62/0/0/0 | D/C/-/- | 1 | | | | 100 | Mail Breaker +2 | 68/0/0/0 | D/C/-/- | 1 | | | | 100 | Mail Breaker +3 | 74/0/0/0 | D/C/-/- | 2 | | | | 100 | Mail Breaker +4 | 79/0/0/0 | D/C/-/- | 2 | | | | 100 | Mail Breaker +5 | 85/0/0/0 | D/C/-/- | 3 | | | | 100 | Mail Breaker +6 | 91/0/0/0 | D/C/-/- | | 1 | | | 100 | Mail Breaker +7 | 96/0/0/0 | D/C/-/- | | 1 | | | 100 | Mail Breaker +8 | 102/0/0/0 | D/C/-/- | | 2 | | | 100 | Mail Breaker +9 | 108/0/0/0 | D/C/-/- | | 2 | | | 100 | Mail Breaker +10 | 114/0/0/0 | D/C/-/- | | 3 | | | 100 | Mail Breaker +11 | 119/0/0/0 | D/C/-/- | | | 1 | | 100 | Mail Breaker +12 | 125/0/0/0 | D/C/-/- | | | 1 | | 100 | Mail Breaker +13 | 131/0/0/0 | D/C/-/- | | | 2 | | 100 | Mail Breaker +14 | 136/0/0/0 | D/B/-/- | | | 3 | | 100 | Mail Breaker +15 | 142/0/0/0 | D/B/-/- | | | | 1 | 100 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Mail Breaker +5
- Titanite
Ascended by Andre of Astora with Large Ember.
17% STR, 53% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Mail Breaker +0 | 99/0/0/0 | E/C/-/- | 1 | 100 | Raw Mail Breaker +1 | 105/0/0/0 | E/C/-/- | 1 | 100 | Raw Mail Breaker +2 | 112/0/0/0 | E/C/-/- | 1 | 100 | Raw Mail Breaker +3 | 118/0/0/0 | E/C/-/- | 2 | 100 | Raw Mail Breaker +4 | 125/0/0/0 | E/C/-/- | 2 | 100 | Raw Mail Breaker +5 | 132/0/0/0 | E/C/-/- | 3 | 100 |
|
#### Crystal
---
Mail Breaker durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Mail Breaker +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Mail Breaker +0 | 125/0/0/0 | D/C/-/- | 1 | | 100 | Crystal Mail Breaker +1 | 131/0/0/0 | D/C/-/- | 1 | | 100 | Crystal Mail Breaker +2 | 136/0/0/0 | D/C/-/- | 1 | | 100 | Crystal Mail Breaker +3 | 142/0/0/0 | D/C/-/- | 2 | | 100 | Crystal Mail Breaker +4 | 148/0/0/0 | D/B/-/- | 3 | | 100 | Crystal Mail Breaker +5 | 153/0/0/0 | D/B/-/- | | 1 | 100 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Mail Breaker +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Mail Breaker +0 | 102/0/0/102 | -/-/-/- | 45/10/30/30 | 1 | | 100 | Lightning Mail Breaker +1 | 110/0/0/110 | -/-/-/- | 45/10/30/32.4 | 1 | | 100 | Lightning Mail Breaker +2 | 118/0/0/118 | -/-/-/- | 45/10/30/34.8 | 1 | | 100 | Lightning Mail Breaker +3 | 126/0/0/126 | -/-/-/- | 45/10/30/37.2 | 2 | | 100 | Lightning Mail Breaker +4 | 134/0/0/134 | -/-/-/- | 45/10/30/39.6 | 3 | | 100 | Lightning Mail Breaker +5 | 142/0/0/142 | -/-/-/- | 45/10/30/42 | | 1 | 100 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Mail Breaker +5
- Green Titanite
- Blue Titanite
6% STR, 20% DEX, 66% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Mail Breaker +0 | 64/69/0/0 | E/D/C/- | 1 | | | 100 | Magic Mail Breaker +1 | 68/73/0/0 | E/D/C/- | 1 | | | 100 | Magic Mail Breaker +2 | 73/78/0/0 | E/D/C/- | 1 | | | 100 | Magic Mail Breaker +3 | 77/82/0/0 | E/D/C/- | 2 | | | 100 | Magic Mail Breaker +4 | 81/87/0/0 | E/D/C/- | 2 | | | 100 | Magic Mail Breaker +5 | 86/92/0/0 | E/D/C/- | 3 | | | 100 | Magic Mail Breaker +6 | 90/96/0/0 | E/D/C/- | | 1 | | 100 | Magic Mail Breaker +7 | 94/101/0/0 | E/D/C/- | | 1 | | 100 | Magic Mail Breaker +8 | 98/105/0/0 | E/D/C/- | | 2 | | 100 | Magic Mail Breaker +9 | 103/110/0/0 | E/D/C/- | | 3 | | 100 | Magic Mail Breaker +10 | 107/115/0/0 | E/D/C/- | | | 1 | 100 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Mail Breaker +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Mail Breaker +0 | 86/92/0/0 | E/E/C/- | 1 | | 100 | Enchanted Mail Breaker +1 | 89/94/0/0 | E/E/B/- | 1 | | 100 | Enchanted Mail Breaker +2 | 92/97/0/0 | E/E/B/- | 1 | | 100 | Enchanted Mail Breaker +3 | 96/100/0/0 | E/E/B/- | 2 | | 100 | Enchanted Mail Breaker +4 | 99/103/0/0 | E/E/A/- | 3 | | 100 | Enchanted Mail Breaker +5 | 103/106/0/0 | E/E/A/- | | 1 | 100 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Mail Breaker +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
8% STR, 27% DEX, 66% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Mail Breaker +0 | 57/70/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Mail Breaker +1 | 60/75/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Mail Breaker +2 | 64/79/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Mail Breaker +3 | 68/84/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 100 | Divine Mail Breaker +4 | 72/89/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 100 | Divine Mail Breaker +5 | 76/94/0/0 | E/D/-/C | 0/0/110/- | 3 | | | 100 | Divine Mail Breaker +6 | 79/98/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 100 | Divine Mail Breaker +7 | 83/103/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 100 | Divine Mail Breaker +8 | 87/108/0/0 | E/D/-/C | 0/0/110/- | | 2 | | 100 | Divine Mail Breaker +9 | 91/112/0/0 | E/D/-/C | 0/0/110/- | | 3 | | 100 | Divine Mail Breaker +10 | 95/117/0/0 | E/D/-/C | 0/0/110/- | | | 1 | 100 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Mail Breaker +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
8% STR, 25% DEX, 77% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Mail Breaker +0 | 78/86/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 100 | Occult Mail Breaker +1 | 82/90/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 100 | Occult Mail Breaker +2 | 87/94/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 100 | Occult Mail Breaker +3 | 92/98/0/0 | E/D/-/B | 0/0/-/110 | 2 | | 100 | Occult Mail Breaker +4 | 96/103/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 100 | Occult Mail Breaker +5 | 101/107/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 100 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Mail Breaker +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Mail Breaker +0 | 74/0/74/0 | -/-/-/- | 45/10/30/30 | 1 | | | 100 | Fire Mail Breaker +1 | 79/0/79/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 100 | Fire Mail Breaker +2 | 85/0/85/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 100 | Fire Mail Breaker +3 | 91/0/91/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 100 | Fire Mail Breaker +4 | 96/0/96/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 100 | Fire Mail Breaker +5 | 102/0/102/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 100 | Fire Mail Breaker +6 | 109/0/109/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 100 | Fire Mail Breaker +7 | 116/0/116/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 100 | Fire Mail Breaker +8 | 123/0/123/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 100 | Fire Mail Breaker +9 | 129/0/129/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 100 | Fire Mail Breaker +10 | 136/0/136/0 | -/-/-/- | 45/10/33/30 | | | 1 | 100 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Mail Breaker +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Mail Breaker +0 | 88/0/102/0 | -/-/-/- | 45/10/30/30 | 1 | | 100 | Chaos Mail Breaker +1 | 93/0/108/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 100 | Chaos Mail Breaker +2 | 98/0/114/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 100 | Chaos Mail Breaker +3 | 102/0/119/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 100 | Chaos Mail Breaker +4 | 107/0/125/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 100 | Chaos Mail Breaker +5 | 112/0/131/0 | -/-/-/- | 45/10/33/30 | | 1 | 100 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 4 Strength is required.
# Rapier
> *Standard thrusting sword. Regular one-handed attack can be delivered with shield held up.*
>
> *Can parry with use of left hand.*
>
> *Thrusting attacks pierce and are effective against foes with hard exteriors, but the wielder is left open to damage after a swing.*
### Availability
---
Sold by the Undead Merchant (Male) in the Undead Burg for 600 Souls
Drop from rapier-wielding Balder Knights (2% drop rate)
### General Information
---
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Rapier | 73/0/0/0
(Thrust) | 110 | 150 | 1.5 | 71/12/0/0
D/C/-/- | 45/10/30/30 | 22 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Piercing thrusts. | Can be done with shield raised. |
**R2 — R2** | Lunging thrust into heavy thrust. | |
**Roll — R1** | Low piercing thrust. | |
**Backstep or Run — R1** | Jumping piercing thrust. | |
**Forward + R1** | Backstep thrust. | Useful as an evasive attack. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Piercing thrust. | |
**L2** (left hand) | Parry. | |
**2 Handed** |
---|
**R1 — R1** | Piercing thrusts. | |
**R2** | Lunging thrust. | |
**Roll — R1** | Low piercing thrust. | |
**Backstep or Run — R1** | Jumping piercing thrust. | |
**Forward + R1** | Backstep thrust. | Useful as an evasive attack. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Rapier +0 | 73/0/0/0 | D/C/-/- | | | | | | Rapier +1 | 80/0/0/0 | D/C/-/- | 1 | | | | 200 | Rapier +2 | 87/0/0/0 | D/C/-/- | 1 | | | | 200 | Rapier +3 | 94/0/0/0 | D/C/-/- | 2 | | | | 200 | Rapier +4 | 102/0/0/0 | D/C/-/- | 2 | | | | 200 | Rapier +5 | 109/0/0/0 | D/C/-/- | 3 | | | | 200 | Rapier +6 | 116/0/0/0 | D/C/-/- | | 1 | | | 200 | Rapier +7 | 124/0/0/0 | D/C/-/- | | 1 | | | 200 | Rapier +8 | 131/0/0/0 | D/C/-/- | | 2 | | | 200 | Rapier +9 | 138/0/0/0 | D/C/-/- | | 2 | | | 200 | Rapier +10 | 146/0/0/0 | D/C/-/- | | 3 | | | 200 | Rapier +11 | 153/0/0/0 | D/C/-/- | | | 1 | | 200 | Rapier +12 | 160/0/0/0 | D/C/-/- | | | 1 | | 200 | Rapier +13 | 167/0/0/0 | D/C/-/- | | | 2 | | 200 | Rapier +14 | 175/0/0/0 | D/B/-/- | | | 3 | | 200 | Rapier +15 | 182/0/0/0 | D/B/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Rapier +5
- Titanite
Ascended by Andre of Astora with Large Ember.
17% STR, 53% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Rapier +0 | 126/0/0/0 | E/C/-/- | 1 | 200 | Raw Rapier +1 | 134/0/0/0 | E/C/-/- | 1 | 200 | Raw Rapier +2 | 142/0/0/0 | E/C/-/- | 1 | 200 | Raw Rapier +3 | 151/0/0/0 | E/C/-/- | 2 | 200 | Raw Rapier +4 | 159/0/0/0 | E/C/-/- | 2 | 200 | Raw Rapier +5 | 168/0/0/0 | E/C/-/- | 3 | 200 |
|
#### Crystal
---
Rapier durability reduced to **15**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Rapier +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Rapier +0 | 160/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Rapier +1 | 167/0/0/0 | D/C/-/- | 1 | | 200 | Crystal Rapier +2 | 175/0/0/0 | D/B/-/- | 1 | | 200 | Crystal Rapier +3 | 182/0/0/0 | D/B/-/- | 2 | | 200 | Crystal Rapier +4 | 189/0/0/0 | D/B/-/- | 3 | | 200 | Crystal Rapier +5 | 197/0/0/0 | D/B/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Rapier +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Rapier +0 | 131/0/0/131 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Lightning Rapier +1 | 141/0/0/141 | -/-/-/- | 45/10/30/32.4 | 1 | | 200 | Lightning Rapier +2 | 151/0/0/151 | -/-/-/- | 45/10/30/34.8 | 1 | | 200 | Lightning Rapier +3 | 162/0/0/162 | -/-/-/- | 45/10/30/37.2 | 2 | | 200 | Lightning Rapier +4 | 172/0/0/172 | -/-/-/- | 45/10/30/39.6 | 3 | | 200 | Lightning Rapier +5 | 182/0/0/182 | -/-/-/- | 45/10/30/42 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Rapier +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
6% STR, 20% DEX, 66% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Rapier +0 | 82/88/0/0 | E/D/C/- | 1 | | | 200 | Magic Rapier +1 | 88/94/0/0 | E/D/C/- | 1 | | | 200 | Magic Rapier +2 | 93/100/0/0 | E/D/C/- | 1 | | | 200 | Magic Rapier +3 | 99/106/0/0 | E/D/C/- | 2 | | | 200 | Magic Rapier +4 | 104/112/0/0 | E/D/C/- | 2 | | | 200 | Magic Rapier +5 | 110/118/0/0 | E/D/C/- | 3 | | | 200 | Magic Rapier +6 | 115/123/0/0 | E/D/C/- | | 1 | | 200 | Magic Rapier +7 | 121/129/0/0 | E/D/C/- | | 1 | | 200 | Magic Rapier +8 | 126/135/0/0 | E/D/C/- | | 2 | | 200 | Magic Rapier +9 | 132/141/0/0 | E/D/C/- | | 3 | | 200 | Magic Rapier +10 | 137/147/0/0 | E/D/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Rapier +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Rapier +0 | 110/116/0/0 | E/E/C/- | 1 | | 200 | Enchanted Rapier +1 | 114/119/0/0 | E/E/B/- | 1 | | 200 | Enchanted Rapier +2 | 118/122/0/0 | E/E/B/- | 1 | | 200 | Enchanted Rapier +3 | 123/126/0/0 | E/E/B/- | 2 | | 200 | Enchanted Rapier +4 | 127/129/0/0 | E/E/A/- | 3 | | 200 | Enchanted Rapier +5 | 132/134/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Rapier +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
8% STR, 27% DEX, 66% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Rapier +0 | 73/90/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Rapier +1 | 78/96/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Rapier +2 | 83/102/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Rapier +3 | 88/108/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Rapier +4 | 93/114/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Rapier +5 | 98/120/0/0 | E/D/-/C | 0/0/110/- | 3 | | | 200 | Divine Rapier +6 | 102/125/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Rapier +7 | 107/132/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Rapier +8 | 112/138/0/0 | E/D/-/C | 0/0/110/- | | 2 | | 200 | Divine Rapier +9 | 117/144/0/0 | E/D/-/C | 0/0/110/- | | 3 | | 200 | Divine Rapier +10 | 122/150/0/0 | E/D/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Rapier +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
8% STR, 25% DEX, 77% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Rapier +0 | 100/110/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Rapier +1 | 105/115/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Rapier +2 | 112/121/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Rapier +3 | 117/126/0/0 | E/D/-/B | 0/0/-/110 | 2 | | 200 | Occult Rapier +4 | 124/132/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 200 | Occult Rapier +5 | 130/137/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Rapier +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Rapier +0 | 94/0/94/0 | -/-/-/- | 45/10/30/30 | 1 | | | 200 | Fire Rapier +1 | 102/0/102/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 200 | Fire Rapier +2 | 109/0/109/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 200 | Fire Rapier +3 | 116/0/116/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 200 | Fire Rapier +4 | 124/0/124/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 200 | Fire Rapier +5 | 131/0/131/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 200 | Fire Rapier +6 | 140/0/140/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 200 | Fire Rapier +7 | 148/0/148/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 200 | Fire Rapier +8 | 157/0/157/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 200 | Fire Rapier +9 | 166/0/166/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 200 | Fire Rapier +10 | 175/0/175/0 | -/-/-/- | 45/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Rapier +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Rapier +0 | 113/0/131/0 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Chaos Rapier +1 | 119/0/138/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 200 | Chaos Rapier +2 | 126/0/146/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 200 | Chaos Rapier +3 | 132/0/153/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 200 | Chaos Rapier +4 | 138/0/160/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 200 | Chaos Rapier +5 | 144/0/167/0 | -/-/-/- | 45/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 5 Strength is required.
# Ricard's Rapier
> *A rapier with intricate decorations. Chosen weapon of the infamous Undead Prince Ricard.*
>
> *Ricard"s exploits are told in a monomyth.*
>
> *He was born into royalty, but wandered the lands in a fateful ill-conceived journey.*
>
> *He became Undead, and disappeared up North.*
### Availability
---
Undead Prince Ricard drop in Sen's Fortress
### General Information
---
While most rapiers deal moderate damage in one hit, the strong attack of this rapier will spread damage over six quick thrusts. A successful combo is capable of dealing massive damage and building up poison when buffed with Rotten Pine Resin. Upgrading this weapon through the Normal path is highly recommended, as its damage can be amplified via use of resins and spells.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Ricard's Rapier | 70/0/0/0
(Thrust) | 100 | 100 | 2.0 | 81/20/0/0
E/B/-/- | 45/10/30/30 | 22 | 50 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Piercing thrusts. | Can be done with shield raised. |
**R2 — R2** | Two thrusts into four thrusts. | |
**Roll — R1** | Low piercing thrust. | |
**Backstep or Run — R1** | Jumping piercing thrust. | |
**Forward + R1** | Backstep thrust. | Useful as an evasive attack. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Piercing thrust. | |
**L2** (left hand) | Parry. | |
**2 Handed** |
---|
**R1 — R1** | Piercing thrusts. | |
**R2 — R2** | Two thrusts into four thrusts. | |
**Roll — R1** | Low piercing thrust. | |
**Backstep or Run — R1** | Jumping piercing thrust. | |
**Forward + R1** | Backstep thrust. | Useful as an evasive attack. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- Strong attack (1-handed & 2-handed) is replaced by a shortly-delayed double thrust followed by four more thrusts delivered at very high speed.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
6% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Ricard's Rapier +1 | 77/0/0/0 | E/B/-/- | 1 | | | | | Ricard's Rapier +2 | 84/0/0/0 | E/B/-/- | 1 | | | | 200 | Ricard's Rapier +3 | 91/0/0/0 | E/B/-/- | 2 | | | | 200 | Ricard's Rapier +4 | 98/0/0/0 | E/B/-/- | 2 | | | | 200 | Ricard's Rapier +5 | 105/0/0/0 | E/B/-/- | 3 | | | | 200 | Ricard's Rapier +6 | 112/0/0/0 | E/B/-/- | | 1 | | | 200 | Ricard's Rapier +7 | 119/0/0/0 | E/B/-/- | | 1 | | | 200 | Ricard's Rapier +8 | 126/0/0/0 | E/B/-/- | | 2 | | | 200 | Ricard's Rapier +9 | 133/0/0/0 | E/B/-/- | | 2 | | | 200 | Ricard's Rapier +10 | 140/0/0/0 | E/B/-/- | | 3 | | | 200 | Ricard's Rapier +11 | 147/0/0/0 | E/B/-/- | | | 1 | | 200 | Ricard's Rapier +12 | 154/0/0/0 | E/B/-/- | | | 1 | | 200 | Ricard's Rapier +13 | 161/0/0/0 | E/B/-/- | | | 2 | | 200 | Ricard's Rapier +14 | 168/0/0/0 | E/A/-/- | | | 3 | | 200 | Ricard's Rapier +15 | 175/0/0/0 | E/A/-/- | | | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Ricard's Rapier +5
- Titanite
Ascended by Andre of Astora with Large Ember.
4% STR, 64% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Ricard's Rapier +0 | 121/0/0/0 | E/C/-/- | 1 | 200 | Raw Ricard's Rapier +1 | 129/0/0/0 | E/C/-/- | 1 | 200 | Raw Ricard's Rapier +2 | 137/0/0/0 | E/C/-/- | 1 | 200 | Raw Ricard's Rapier +3 | 145/0/0/0 | E/C/-/- | 2 | 200 | Raw Ricard's Rapier +4 | 153/0/0/0 | E/C/-/- | 2 | 200 | Raw Ricard's Rapier +5 | 162/0/0/0 | E/C/-/- | 3 | 200 |
|
#### Crystal
---
Ricard's Rapier durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Ricard's Rapier +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
6% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Ricard's Rapier +0 | 154/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Ricard's Rapier +1 | 161/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Ricard's Rapier +2 | 168/0/0/0 | E/B/-/- | 1 | | 200 | Crystal Ricard's Rapier +3 | 175/0/0/0 | E/B/-/- | 2 | | 200 | Crystal Ricard's Rapier +4 | 182/0/0/0 | E/A/-/- | 3 | | 200 | Crystal Ricard's Rapier +5 | 189/0/0/0 | E/A/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Ricard's Rapier + 10
- Titanite Chunk
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Ricard's Rapier +0 | 126/0/0/126 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Lightning Ricard's Rapier +1 | 135/0/0/135 | -/-/-/- | 45/10/30/32.4 | 1 | | 200 | Lightning Ricard's Rapier +2 | 145/0/0/145 | -/-/-/- | 45/10/30/34.8 | 1 | | 200 | Lightning Ricard's Rapier +3 | 155/0/0/155 | -/-/-/- | 45/10/30/37.2 | 2 | | 200 | Lightning Ricard's Rapier +4 | 165/0/0/165 | -/-/-/- | 45/10/30/39.6 | 3 | | 200 | Lightning Ricard's Rapier +5 | 175/0/0/175 | -/-/-/- | 45/10/30/42 | | 1 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Ricard's Rapier +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
2% STR, 23% DEX, 66% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Ricard's Rapier +0 | 79/85/0/0 | E/D/C/- | 1 | | | 200 | Magic Ricard's Rapier +1 | 84/91/0/0 | E/D/C/- | 1 | | | 200 | Magic Ricard's Rapier +2 | 90/96/0/0 | E/D/C/- | 1 | | | 200 | Magic Ricard's Rapier +3 | 95/102/0/0 | E/D/C/- | 2 | | | 200 | Magic Ricard's Rapier +4 | 100/108/0/0 | E/D/C/- | 2 | | | 200 | Magic Ricard's Rapier +5 | 106/114/0/0 | E/D/C/- | 3 | | | 200 | Magic Ricard's Rapier +6 | 111/119/0/0 | E/D/C/- | | 1 | | 200 | Magic Ricard's Rapier +7 | 116/125/0/0 | E/D/C/- | | 1 | | 200 | Magic Ricard's Rapier +8 | 121/131/0/0 | E/D/C/- | | 2 | | 200 | Magic Ricard's Rapier +9 | 127/136/0/0 | E/D/C/- | | 3 | | 200 | Magic Ricard's Rapier +10 | 132/142/0/0 | E/D/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Ricard's Rapier +5
- Blue Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
1% STR, 17% DEX, 64% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Ricard's Rapier +0 | 106/112/0/0 | E/E/C/- | 1 | | 200 | Enchanted Ricard's Rapier +1 | 110/115/0/0 | E/E/B/- | 1 | | 200 | Enchanted Ricard's Rapier +2 | 114/118/0/0 | E/E/B/- | 1 | | 200 | Enchanted Ricard's Rapier +3 | 118/122/0/0 | E/E/B/- | 2 | | 200 | Enchanted Ricard's Rapier +4 | 122/125/0/0 | E/E/A/- | 3 | | 200 | Enchanted Ricard's Rapier +5 | 127/129/0/0 | E/E/A/- | | 1 | 200 |
|
#### Divine
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Ricard's Rapier +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Dark Ember.
2% STR, 33% DEX, 65% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Ricard's Rapier +0 | 70/87/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Ricard's Rapier +1 | 75/92/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Ricard's Rapier +2 | 79/98/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Ricard's Rapier +3 | 84/104/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Ricard's Rapier +4 | 89/110/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Ricard's Rapier +5 | 94/116/0/0 | E/D/-/C | 0/0/110/- | 3 | | | 200 | Divine Ricard's Rapier +6 | 98/121/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Ricard's Rapier +7 | 103/127/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Ricard's Rapier +8 | 108/133/0/0 | E/D/-/C | 0/0/110/- | | 2 | | 200 | Divine Ricard's Rapier +9 | 112/139/0/0 | E/D/-/C | 0/0/110/- | | 3 | | 200 | Divine Ricard's Rapier +10 | 117/145/0/0 | E/D/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Ricard's Rapier +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
2% STR, 31% DEX, 76% FAI scaling. Additional damage multiplier against holy enemies.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Ricard's Rapier +0 | 96/106/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Ricard's Rapier +1 | 101/111/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Ricard's Rapier +2 | 107/116/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Ricard's Rapier +3 | 113/121/0/0 | E/D/-/B | 0/0/-/110 | 2 | | 200 | Occult Ricard's Rapier +4 | 119/127/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 200 | Occult Ricard's Rapier +5 | 124/132/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Ricard's Rapier +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Ricard's Rapier +0 | 91/0/91/0 | -/-/-/- | 45/10/30/30 | 1 | | | 200 | Fire Ricard's Rapier +1 | 98/0/98/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 200 | Fire Ricard's Rapier +2 | 105/0/105/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 200 | Fire Ricard's Rapier +3 | 112/0/112/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 200 | Fire Ricard's Rapier +4 | 119/0/119/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 200 | Fire Ricard's Rapier +5 | 126/0/126/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 200 | Fire Ricard's Rapier +6 | 134/0/134/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 200 | Fire Ricard's Rapier +7 | 142/0/142/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 200 | Fire Ricard's Rapier +8 | 151/0/151/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 200 | Fire Ricard's Rapier +9 | 159/0/159/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 200 | Fire Ricard's Rapier +10 | 168/0/168/0 | -/-/-/- | 45/10/33/30 | | | 1 | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Ricard's Rapier +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Ricard's Rapier +0 | 109/0/127/0 | -/-/-/- | 45/10/30/30 | 1 | | 200 | Chaos Ricard's Rapier +1 | 115/0/134/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 200 | Chaos Ricard's Rapier +2 | 122/0/142/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 200 | Chaos Ricard's Rapier +3 | 128/0/149/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 200 | Chaos Ricard's Rapier +4 | 134/0/156/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 200 | Chaos Ricard's Rapier +5 | 140/0/163/0 | -/-/-/- | 45/10/33/30 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 6 Strength is required.
# Velka's Rapier
> *A symbolic, powerful thrusting sword used by the Pardoner serving Velka,*
>
> *Goddess of Sin.*
>
> *It is no mere symbol to be sure; the Pardoner is an inhuman swordsman, and wields this enchanted blade with special sword technique.*
### Availability
---
Painted World of Ariamis treasure:
After accessing the Annex using the Annex Key, continue upstairs.
In the next section there is a set of wooden planks on the right.
Breaking them gives access to a corpse with the rapier on it
### General Information
---
A good thrusting weapon for a high-INT build.
Quite effective for killing Giant Mosquitoes because of the vertical slash motion of its one-handed strong attack.
The "V"-shaped strong attack could stand for the initial letter in "Velka."
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Velka's Rapier | 62/104/0/0
Dark 110
(Regular/Thrust) | 100 | 130 | 2 | 81/16/16/0
E/C/B/- | 45/10/30/30 | 22 | 5,000 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Piercing thrusts. | Can be done with shield raised. |
**R2 — R2** | Two v-slashes into thrust. | |
**Roll — R1** | Low piercing thrust. | |
**Backstep or Run — R1** | Jumping piercing thrust. | |
**Forward + R1** | Backstep thrust. | Useful as an evasive attack. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Piercing thrust. | |
**L2** (left hand) | Parry. | |
**2 Handed** |
---|
**R1 — R1** | Piercing thrusts. | |
**R2 — R2** | Two v-slashes into thrust. | |
**Roll — R1** | Low piercing thrust. | |
**Backstep or Run — R1** | Jumping piercing thrust. | |
**Forward + R1** | Backstep thrust. | Useful as an evasive attack. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed) are replaced by a quick, two hit reverse V-shaped swipe that does slash damage followed by a delayed thrust.
- Strong attacks (2-handed) are replaced by a quick, two hit V-shaped swipe that does slash damage followed by a delayed thrust.
### Upgrades
---
Requires
- Twinkling Titanite
5% STR, 53% DEX, 97% INT scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Velka's Rapier +0 | 62/104/0/0 | E/C/B/- | | | Velka's Rapier +1 | 68/114/0/0 | E/C/B/- | 1 | 2,000 | Velka's Rapier +2 | 74/124/0/0 | E/C/B/- | 1 | 2,000 | Velka's Rapier +3 | 80/135/0/0 | E/C/B/- | 2 | 2,000 | Velka's Rapier +4 | 86/145/0/0 | E/C/B/- | 2 | 2,000 | Velka's Rapier +5 | 93/156/0/0 | E/C/B/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 6 Strength is required.