# Weapons # List of All Weapons # Daggers Daggers are extremely fast, close-range weapons with short reach, good Dexterity scaling, and exceptionally high critical damage. Their quick attacks can easily interrupt an enemy’s offense, and successive hits can stagger foes, allowing for relentless pressure. They are well-suited to confined areas where movement is limited. While their per-hit damage is low and their range is minimal, the rapid attack speed and strong critical hits make them ideal for skilled players who enjoy swift, precise combat. Daggers can be wielded in the left hand for parrying and are excellent for applying weapon buffs like Crystal Magic Weapon or Rotten Pine Resin. # Bandit's Knife > *This wide single-edged shortsword is the favorite of lowly thieves and bandits.* > > *Primarily a slicing weapon, but highly effective when used for critical hits, such as after parrying or from behind.* ### Availability --- Starting weapon of the Thief class Drop from Undead Assassins (2% drop rate) ### General Information --- Bleed buildup is 33 per strike and it deals 30% HP. This weapon had the highest Critical Modifier before the release of the DLC, with the DLC, the Dark Silver Tracer has the highest Critical Modifier at 400. The weapon's name changes to "X Knife" after any non-normal upgrade. ("X" is replaced with the weapon's upgrade path)
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/bandits-knife.webp)![]()Bandit's Knife56/0/0/0 Bleed 300 (Slash)1472001.061/12/0/0 E/B/-/-45/10/30/3026300/0/-/-50
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy right-to-left swipe into heavy left-to-right swipe.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Forward stab.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Horizontal swipe.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Downward slash into left-to-right slash.
**R2 — R2**Heavy right-to-left swipe into heavy left-to-right swipe.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Downward slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a heavy right-to-left swipe into a heavy left-to-right swipe. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 13% STR, 85% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Bandit's Knife +056/0/0/0E/B/-/-
Bandit's Knife +161/0/0/0E/B/-/-1 100
Bandit's Knife +267/0/0/0E/B/-/-1 100
Bandit's Knife +372/0/0/0E/B/-/-2 100
Bandit's Knife +478/0/0/0E/B/-/-2 100
Bandit's Knife +584/0/0/0E/B/-/-3 100
Bandit's Knife +689/0/0/0E/B/-/- 1 100
Bandit's Knife +795/0/0/0E/B/-/- 1 100
Bandit's Knife +8100/0/0/0E/B/-/- 2 100
Bandit's Knife +9106/0/0/0E/B/-/- 2 100
Bandit's Knife +10112/0/0/0E/B/-/- 3 100
Bandit's Knife +11117/0/0/0E/B/-/- 1 100
Bandit's Knife +12123/0/0/0E/B/-/- 1 100
Bandit's Knife +13128/0/0/0E/B/-/- 2 100
Bandit's Knife +14134/0/0/0E/A/-/- 3 100
Bandit's Knife +15140/0/0/0E/A/-/- 1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires: - Bandit's Knife +5 - Titanite Ascended by Andre of Astora with Large Ember. 10% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Knife +096/0/0/0E/C/-/-1100
Raw Knife +1102/0/0/0E/C/-/-1100
Raw Knife +2108/0/0/0E/C/-/-1100
Raw Knife +3115/0/0/0E/C/-/-2100
Raw Knife +4121/0/0/0E/C/-/-2100
Raw Knife +5128/0/0/0E/C/-/-3100
#### Crystal --- Bandit's Knife durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires: - Bandit's Knife +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 13% STR, 85% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Knife +0123/0/0/0E/B/-/-1 100
Crystal Knife +1128/0/0/0E/B/-/-1 100
Crystal Knife +2134/0/0/0E/B/-/-1 100
Crystal Knife +3140/0/0/0E/B/-/-2 100
Crystal Knife +4145/0/0/0E/A/-/-3 100
Crystal Knife +5151/0/0/0E/A/-/- 1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires: - Bandit's Knife +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Knife +0100/0/0/100-/-/-/-45/10/30/301 100
Lightning Knife +1108/0/0/108-/-/-/-45/10/30/32.41 100
Lightning Knife +2116/0/0/116-/-/-/-45/10/30/34.81 100
Lightning Knife +3124/0/0/124-/-/-/-45/10/30/37.22 100
Lightning Knife +4132/0/0/132-/-/-/-45/10/30/39.63 100
Lightning Knife +5140/0/0/140-/-/-/-45/10/30/42 1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires: - Bandit's Knife +5 - Green Titanite Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 4% STR, 24% DEX, 71% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Knife +063/69/0/0E/D/C/-1 100
Magic Knife +167/73/0/0E/D/C/-1 100
Magic Knife +271/78/0/0E/D/C/-1 100
Magic Knife +375/82/0/0E/D/C/-2 100
Magic Knife +479/87/0/0E/D/C/-2 100
Magic Knife +584/92/0/0E/D/B/-3 100
Magic Knife +688/96/0/0E/D/B/- 1 100
Magic Knife +792/101/0/0E/D/B/- 1 100
Magic Knife +896/105/0/0E/D/B/- 2 100
Magic Knife +9100/110/0/0E/D/B/- 2 100
Magic Knife +10105/115/0/0E/D/B/- 1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires: - Magic Knife +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Knife +084/90/0/0E/E/C/-1 100
Enchanted Knife +187/92/0/0E/E/C/-1 100
Enchanted Knife +290/95/0/0E/E/C/-1 100
Enchanted Knife +394/98/0/0E/E/C/-2 100
Enchanted Knife +497/100/0/0E/E/B/-3 100
Enchanted Knife +5100/104/0/0E/E/B/- 1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires: - Bandit's Knife +10 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 5% STR, 33% DEX, 70% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Knife +057/69/0/0E/D/-/C0/0/110/-1 100
Divine Knife +160/73/0/0E/D/-/C0/0/110/-1 100
Divine Knife +264/78/0/0E/D/-/C0/0/110/-1 100
Divine Knife +368/82/0/0E/D/-/C0/0/110/-2 100
Divine Knife +472/87/0/0E/D/-/C0/0/110/-2 100
Divine Knife +576/92/0/0E/D/-/C0/0/110/-3 100
Divine Knife +679/96/0/0E/D/-/B0/0/110/- 1 100
Divine Knife +783/101/0/0E/D/-/B0/0/110/- 1 100
Divine Knife +887/105/0/0E/D/-/B0/0/110/- 2 100
Divine Knife +991/110/0/0E/D/-/B0/0/110/- 3 100
Divine Knife +1095/115/0/0E/D/-/B0/0/110/- 1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires: - Divine Knife +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 5% STR, 31% DEX, 82% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Knife +076/84/0/30E/D/-/B0/0/-/1101 100
Occult Knife +180/88/0/30E/D/-/B0/0/-/1101 100
Occult Knife +285/92/0/30E/D/-/B0/0/-/1101 100
Occult Knife +389/96/0/30E/D/-/B0/0/-/1102 100
Occult Knife +494/100/0/30E/D/-/B0/0/-/1103 100
Occult Knife +598/105/0/30E/D/-/B0/0/-/110 1100
#### Fire --- Fire damage added. All stat bonuses removed. Requires: - Bandit's Knife +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Knife +072/0/72/0-/-/-/-45/10/30/301 100
Fire Knife +178/0/78/0-/-/-/-45/10/30.3/301 100
Fire Knife +284/0/84/0-/-/-/-45/10/30.6/301 100
Fire Knife +389/0/89/0-/-/-/-45/10/30.9/302 100
Fire Knife +495/0/95/0-/-/-/-45/10/31.2/302 100
Fire Knife +5100/0/100/0-/-/-/-45/10/31.5/303 100
Fire Knife +6107/0/107/0-/-/-/-45/10/31.8/30 1 100
Fire Knife +7114/0/114/0-/-/-/-45/10/32.1/30 1 100
Fire Knife +8120/0/120/0-/-/-/-45/10/32.4/30 2 100
Fire Knife +9127/0/127/0-/-/-/-45/10/32.7/30 3 100
Fire Knife +10134/0/134/0-/-/-/-45/10/33/30 1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires: - Fire Knife +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Knife +088/0/102/0-/-/-/-45/10/30/301 100
Chaos Knife +193/0/108/0-/-/-/-45/10/30.6/301 100
Chaos Knife +298/0/114/0-/-/-/-45/10/31.2/301 100
Chaos Knife +3102/0/119/0-/-/-/-45/10/31.8/302 100
Chaos Knife +4107/0/125/0-/-/-/-45/10/32.4/303 100
Chaos Knife +5112/0/131/0-/-/-/-45/10/33/30 1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 4 Strength is required. # Dark Silver Tracer > *A dark silver dagger used by the Lord's Blade Ciaran, of Gwyn's Four Knights.* > > *The victim is first distracted by dazzling streaks of the Gold Tracer, then stung by the vicious poison of this dagger.* ### Availability --- Given by Lord's Blade Ciaran in return for the Soul of Artorias Drops from Lord's Blade Ciaran if killed without giving her the Soul of Artorias ### General Information --- Strong attack's toxin buildup is 36 per strike. When inflicted, - HP loss rate is 6 HP/seconds - Slows stamina regeneration by -15 stamina/seconds - Lasts for 10 minutes
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/dark-silver-tracer.webp)![]()Dark Silver Tracer75/0/0/0 (Slashing/Thrust)1601201.061/25/0/0 E/S/-/-45/10/30/3026100
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2**Delayed thrust.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Forward stab.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Horizontal swipe.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Downward slash into left-to-right slash.
**R2**Delayed thrust.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Downward slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a delayed thrust. ### Notes --- Highest critical bonus in the game since release of the Additional Content. Highest DEX scaling in the game. ### Upgrades --- Requires - Twinkling Titanite 10% STR, 145% DEX scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Dark Silver Tracer +075/0/0/0E/S/-/-
Dark Silver Tracer +182/0/0/0E/S/-/-12,000
Dark Silver Tracer +290/0/0/0E/S/-/-12,000
Dark Silver Tracer +397/0/0/0E/S/-/-22,000
Dark Silver Tracer +4105/0/0/0E/S/-/-22,000
Dark Silver Tracer +5112/0/0/0E/S/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handling this weapon, only 4 Strength is required. # Ghost Blade > *The ghosts of New Londo clutch this wickedly sharp dagger with their bony hands and make mincemeat of the living.* > > *One of the cursed weapons which can inflict damage upon ghosts.* ### Availability --- Drop from Female Ghost in the New Londo Ruins (1% drop rate) ### General Information --- This dagger can deal damage to the Ghosts in the New Londo Ruins without being cursed or using a Transient Curse. Contrary to the official Dark Souls guide, this weapon is **not** needed for the Knight's Honor trophy/achievement.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/ghost-blade.webp)![]()Ghost Blade110/0/0/0 (Normal)1271000.551/8/0/0 E/-/-/-45/10/30/3026100
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Two swipes into three swipes.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Forward stab.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Horizontal swipe.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Downward slash into left-to-right slash.
**R2 — R2**Two swipes into three swipes.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Downward slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by two consecutive swipes followed by three consecutive swipes. ### Upgrade --- Requires - Twinkling Titanite 12% STR scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Ghost Blade +0110/0/0/0E/-/-/-
Ghost Blade +1121/0/0/0E/-/-/-12,000
Ghost Blade +2132/0/0/0E/-/-/-12,000
Ghost Blade +3143/0/0/0E/-/-/-22,000
Ghost Blade +4154/0/0/0E/-/-/-22,000
Ghost Blade +5165/0/0/0E/-/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 4 Strength is required. # Parrying Dagger > *This dagger is useful after parrying and is normally equipped in the left hand.* > > *A favorite of the knights of Carim, who are famous for fighting without a shield.* ### Availability --- New Londo Ruins treasure ### General Information --- Has a special parrying animation identical to the Buckler and Target Shield when used in the left hand. The parry window is 8 frames instead of the regular 7.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/parrying-dagger.webp)![]()Parrying Dagger54/0/0/0 (Slash/Thrust)1312000.551/14/0/0 E/B/-/-45/10/30/302650
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Thrust into left-to-right swipe.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Forward stab.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Horizontal swipe.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Downward slash into left-to-right slash.
**R2**Thrust.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Downward slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 13% STR, 85% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Parrying Dagger +054/0/0/0E/B/-/-
Parrying Dagger +159/0/0/0E/B/-/-1 100
Parrying Dagger +264/0/0/0E/B/-/-1 100
Parrying Dagger +370/0/0/0E/B/-/-2 100
Parrying Dagger +475/0/0/0E/B/-/-2 100
Parrying Dagger +581/0/0/0E/B/-/-3 100
Parrying Dagger +686/0/0/0E/B/-/- 1 100
Parrying Dagger +791/0/0/0E/B/-/- 1 100
Parrying Dagger +897/0/0/0E/B/-/- 2 100
Parrying Dagger +9102/0/0/0E/B/-/- 2 100
Parrying Dagger +10108/0/0/0E/B/-/- 3 100
Parrying Dagger +11113/0/0/0E/B/-/- 1 100
Parrying Dagger +12118/0/0/0E/B/-/- 1 100
Parrying Dagger +13124/0/0/0E/B/-/- 2 100
Parrying Dagger +14129/0/0/0E/A/-/- 3 100
Parrying Dagger +15135/0/0/0E/A/-/- 1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Parrying Dagger +5 - Titanite Ascended by Andre of Astora with Large Ember. 10% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Parrying Dagger +093/0/0/0E/C/-/-1100
Raw Parrying Dagger +199/0/0/0E/C/-/-1100
Raw Parrying Dagger +2105/0/0/0E/C/-/-1100
Raw Parrying Dagger +3111/0/0/0E/C/-/-2100
Raw Parrying Dagger +4117/0/0/0E/C/-/-2100
Raw Parrying Dagger +5124/0/0/0E/C/-/-3100
#### Crystal --- Parrying Dagger durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Parrying Dagger +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 13% STR, 85% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Parrying Dagger +0118/0/0/0E/B/-/-1 100
Crystal Parrying Dagger +1124/0/0/0E/B/-/-1 100
Crystal Parrying Dagger +2129/0/0/0E/B/-/-1 100
Crystal Parrying Dagger +3135/0/0/0E/B/-/-2 100
Crystal Parrying Dagger +4140/0/0/0E/A/-/-3 100
Crystal Parrying Dagger +5145/0/0/0E/A/-/- 1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Parrying Dagger +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Parrying Dagger +097/0/0/97-/-/-/-45/10/30/301 100
Lightning Parrying Dagger +1104/0/0/104-/-/-/-45/10/30/32.41 100
Lightning Parrying Dagger +2112/0/0/112-/-/-/-45/10/30/34.81 100
Lightning Parrying Dagger +3119/0/0/119-/-/-/-45/10/30/37.22 100
Lightning Parrying Dagger +4127/0/0/127-/-/-/-45/10/30/39.63 100
Lightning Parrying Dagger +5135/0/0/135-/-/-/-45/10/30/42 1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Parrying Dagger +10 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 4% STR, 24% DEX, 71% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Parrying Dagger +061/66/0/0E/D/C/-1 100
Magic Parrying Dagger +165/70/0/0E/D/C/-1 100
Magic Parrying Dagger +269/74/0/0E/D/C/-1 100
Magic Parrying Dagger +373/79/0/0E/D/C/-2 100
Magic Parrying Dagger +477/83/0/0E/D/C/-2 100
Magic Parrying Dagger +582/88/0/0E/D/C/-3 100
Magic Parrying Dagger +686/92/0/0E/D/B/- 1 100
Magic Parrying Dagger +790/96/0/0E/D/B/- 1 100
Magic Parrying Dagger +894/101/0/0E/D/B/- 2 100
Magic Parrying Dagger +998/105/0/0E/D/B/- 3 100
Magic Parrying Dagger +10102/110/0/0E/D/B/- 1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Parrying Dagger +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Parrying Dagger +082/86/0/0E/E/B/-1 100
Enchanted Parrying Dagger +185/88/0/0E/E/B/-1 100
Enchanted Parrying Dagger +288/91/0/0E/E/B/-1 100
Enchanted Parrying Dagger +391/93/0/0E/E/A/-2 100
Enchanted Parrying Dagger +495/96/0/0E/E/A/-3 100
Enchanted Parrying Dagger +598/99/0/0E/E/A/- 1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Parrying Dagger +10 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 5% STR, 33% DEX, 70% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Parrying Dagger +054/67/0/0E/D/-/C0/0/110/-1 100
Divine Parrying Dagger +157/72/0/0E/D/-/C0/0/110/-1 100
Divine Parrying Dagger +261/76/0/0E/D/-/C0/0/110/-1 100
Divine Parrying Dagger +364/81/0/0E/D/-/C0/0/110/-2 100
Divine Parrying Dagger +468/85/0/0E/D/-/C0/0/110/-2 100
Divine Parrying Dagger +572/90/0/0E/D/-/C0/0/110/-3 100
Divine Parrying Dagger +675/94/0/0E/D/-/C0/0/110/- 1 100
Divine Parrying Dagger +779/99/0/0E/D/-/C0/0/110/- 1 100
Divine Parrying Dagger +882/103/0/0E/D/-/C0/0/110/- 2 100
Divine Parrying Dagger +986/108/0/0E/D/-/B0/0/110/- 3 100
Divine Parrying Dagger +1090/112/0/0E/D/-/B0/0/110/- 1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Parrying Dagger +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 5% STR, 31% DEX, 82% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Parrying Dagger +074/82/0/0E/D/-/B0/0/-/110 1100
Occult Parrying Dagger +178/86/0/0E/D/-/B0/0/-/1101 100
Occult Parrying Dagger +282/90/0/0E/D/-/B0/0/-/1101 100
Occult Parrying Dagger +387/94/0/0E/D/-/B0/0/-/1102 100
Occult Parrying Dagger +491/98/0/0E/D/-/B0/0/-/1103 100
Occult Parrying Dagger +596/102/0/0E/D/-/B0/0/-/110 1100
#### Fire --- Fire damage added. All stat bonuses removed Requires - Parrying Dagger +10 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Parrying Dagger +070/0/70/0-/-/-/-45/10/30/301 100
Fire Parrying Dagger +175/0/75/0-/-/-/-45/10/30.3/301 100
Fire Parrying Dagger +281/0/81/0-/-/-/-45/10/30.6/301 100
Fire Parrying Dagger +386/0/86/0-/-/-/-45/10/30.9/302 100
Fire Parrying Dagger +491/0/91/0-/-/-/-45/10/31.2/302 100
Fire Parrying Dagger +597/0/97/0-/-/-/-45/10/31.5/303 100
Fire Parrying Dagger +6103/0/103/0-/-/-/-45/10/31.8/30 1 100
Fire Parrying Dagger +7110/0/110/0-/-/-/-45/10/32.1/30 1 100
Fire Parrying Dagger +8116/0/116/0-/-/-/-45/10/32.4/30 2 100
Fire Parrying Dagger +9123/0/123/0-/-/-/-45/10/32.7/30 3 100
Fire Parrying Dagger +10129/0/129/0-/-/-/-45/10/33/30 1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Parrying Dagger +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Parrying Dagger +084/0/99/0-/-/-/-45/10/30/301 100
Chaos Parrying Dagger +189/0/104/0-/-/-/-45/10/30.6/301 100
Chaos Parrying Dagger +294/0/110/0-/-/-/-45/10/31.2/301 100
Chaos Parrying Dagger +398/0/115/0-/-/-/-45/10/31.8/302 100
Chaos Parrying Dagger +4103/0/121/0-/-/-/-45/10/32.4/303 100
Chaos Parrying Dagger +5108/0/126/0-/-/-/-45/10/33/30 1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 4 Strength is required. # Priscilla's Dagger > *This sword, one of the rare dragon weapons, came from the tail of Priscilla, the Dragon Crossbreed in the painted world of Ariamis.* > > *Possessing the power of lifehunt, it dances about when wielded, in a fashion reminiscent of the white-robed painting guardians.* ### Availability --- Crossbreed Priscilla tail cut ### General Information --- Bleed buildup is 20 per strike, the lowest in the game, and (like the Lifehunt Scythe) deals 50% of the target's total health when inflicted.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/priscillas-dagger.webp)![]()Priscilla's Dagger80/0/0/0 Bleed 500 Dark 110 (Normal)1001001.061/20/0/0 -/A/-/-45/10/30/30265,000
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Rising and downward slashes into spinning horizontal slash.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Forward stab.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Horizontal swipe.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Downward slash into left-to-right slash.
**R2 — R2**Spinning slash into rising slash.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Downward slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attack (1-handed) is replaced by a rising slash into a downward slash that can be followed up by a spinning horizontal slash. - Strong attack (2-handed) is replaced by a spinning slash followed by a rising slash. ### Upgrades --- Requires - Dragon Scale 122% DEX scaling.
NameDamageStat BonusesDragon ScaleSouls
Priscilla's Dagger +080/0/0/0-/A/-/-
Priscilla's Dagger +188/0/0/0-/A/-/-110,000
Priscilla's Dagger +296/0/0/0-/A/-/-110,000
Priscilla's Dagger +3104/0/0/0-/A/-/-210,000
Priscilla's Dagger +4112/0/0/0-/A/-/-210,000
Priscilla's Dagger +5120/0/0/0-/S/-/-410,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 4 Strength is required. # Weapon Template is a weapontype in Dark Souls. > #### Effects special effects go here #### Location this weapon is found here #### Upgrade Table \*\*\*\* #### Notes - 1 #### Trivia - 1 # Greatswords Greatswords are heavier, slower weapons that emphasize power and range over speed. They deliver potent strikes capable of staggering most opponents, making them highly effective in crowd control and prolonged engagements. The slower attacks demand good timing and positioning, as missed swings leave the wielder vulnerable. Greatswords generally have decent scaling and can handle a variety of situations if the player adapts their playstyle to the weapon’s weight and timing. Though not ideal for critical hits, their sheer damage and ability to break defenses can more than compensate. # Abyss Greatsword > *This greatsword belonged to Lord Gwyn's Knight Artorias, who fell to the Abyss.* > > *Swallowed by the Dark with its master, this sword is tainted by the Abyss, and now its strength reflects its wielder's humanity.* ### Availability --- Created by the Giant Blacksmith in Anor Londo from the Soul of Artorias and any +10 Dagger, Straightsword, or Greatsword **except** Broken Straight Sword and Straight Sword Hilt for 5,000 Souls ### General Information --- Like the Cursed Greatsword of Artorias, this weapon has an INT and FTH requirement even though it has no non-physical damage. With stats needed to wield\* Greatsword of Artorias (STR 22, DEX 18, INT 18, FTH 18), Abyss Greatsword has 240 + 106 = 346 physical damage. At 10 humanity, Abyss Greatsword will have 421 physical damage. \*This article originally stated that the stats required to wield this weapon are STR 24, DEX 18, INT 20, FTH 20. This may have simply been a mistake, or it could be that earlier versions of the game had different requirements. The 'correct' stats listed above (STR 22, DEX 18, INT 18, FTH 18) have been confirmed in the Prepare to Die edition of the game as of June 2017. Cannot be buffed with spells or resins. If one does not meet the INT and FTH requirements but still meet the required STR and DEX, they will still be able to do full damage with the sword, but, will get a stagger animation that makes them immune to backstabs. This occurs because since the INT and FTH requirements don't actually affect the damage output, but rather the STR and DEX, they can completely disregard investing to get the INT and FTH stats to 18. However, the drawback to this is that it will not allow one to do any follow ups, as once this sword makes contact, it will bounce off, stopping the user from doing anything for a few seconds.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/abyss-greatsword.webp)![]()Abyss Greatsword160/0/0/0 (Regular)1003009.0221/18/18/18 C/C/-/-40/50/40/403850
### Move Set --- - This weapon's moveset is the same as a greatsword's except for its R2 moves - One-handed R2 is a double circular slash (Only connects once but, can hit a second enemy further away). - Two-handed R2 is a somersault, followed by a vertical slam able to knock down enemies. Grants Hyperarmor and Vulnerability for the duration spent off the ground. ### Upgrades --- Requires Demon Titanite 55% STR, 55% DEX scaling.
NameDamageCritical BonusStat BonusesDemon TitaniteSouls
Abyss Greatsword +0160/0/0/0100C/C/-/-
Abyss Greatsword +1176/0/0/0100C/C/-/-15,000
Abyss Greatsword +2192/0/0/0100C/C/-/-15,000
Abyss Greatsword +3208/0/0/0100C/C/-/-25,000
Abyss Greatsword +4224/0/0/0100C/C/-/-25,000
Abyss Greatsword +5240/0/0/0100C/C/-/-45,000
### Humanity Effect ---
HumanityPhysical Damage
1+19
2+26
3+35
4+41
5+47
6+53
7+59
8+68
9+74
10 (cap)+80
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 15 Strength is required # Bastard Sword > *This standard greatsword is normally wielded with two hands due to its great weight.* > > *Usually swung in large arcs and effective against multiple foes. Far from ideal when fighting in tight quarters.* ### Availability --- Sold by Andre of Astora ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/bastard-sword.webp)![]()Bastard Sword105/0/0/0 (Regular)1002006.0161/10/0/0 C/C/-/-60/10/40/403850
### Move Set --- #### Large Sword ---
**1 Handed**
**R1 — R1**Right-to-left slash. Follow up with left-to-right.
**R2**Overhead chop.
**R2 -> R1**Left-to-right slash.
**Backstep or Run — R1**Spinning left-to-right slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal Swipe.
**2 Handed**
**R1 — R1**Overhead smash into upward slash.
**R2 — R2**Right-to-left slash into left-to-right slash.
**Roll + R1**Overhead chop.
**Backstep or Run+ R1- Charge**Spinning left-to-right slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires: - Titanite 51% STR, 51% DEX scaling.
NameDamageDefenseStat BonusesMaterials CostSouls
Bastard Sword +0105/0/0/060/10/40/40C/C/-/--400
Bastard Sword +1115/0/0/060/10/40/40C/C/-/-1 x Titanite Shard400
Bastard Sword +2126/0/0/060/10/40/40C/C/-/-1 x Titanite Shard400
Bastard Sword +3136/0/0/060/10/40/40C/C/-/-2 x Titanite Shard400
Bastard Sword +4147/0/0/060/10/40/40C/C/-/-2 x Titanite Shard400
Bastard Sword +5157/0/0/060/10/40/40C/C/-/-3 x Titanite Shard400
Bastard Sword +6168/0/0/060/10/40/40C/C/-/-1 x Large Titanite Shard400
Bastard Sword +7178/0/0/060/10/40/40C/C/-/-1 x Large Titanite Shard400
Bastard Sword +8189/0/0/060/10/40/40C/C/-/-2 x Large Titanite Shard400
Bastard Sword +9199/0/0/060/10/40/40C/C/-/-2 x Large Titanite Shard400
Bastard Sword +10210/0/0/060/10/40/40C/C/-/-3 x Large Titanite Shard400
Bastard Sword +11220/0/0/060/10/40/40C/C/-/-1 x Titanite Chunk400
Bastard Sword +12231/0/0/060/10/40/40C/C/-/-1 x Titanite Chunk400
Bastard Sword +13241/0/0/060/10/40/40C/C/-/-2 x Titanite Chunk400
Bastard Sword +14252/0/0/060/10/40/40C/C/-/-3 x Titanite Chunk400
Bastard Sword +15262/0/0/060/10/40/40C/C/-/-1 x Titanite Slab400
#### Crystal --- Weapon durability reduced to **20**. Base damage increased. Requires: - Bastard Sword +10 - Titanite 51% STR, 51% DEX scaling.
NameDamageDefenseStat BonusesMaterials CostSouls
Crystal Bastard Sword +0231/0/0/060/10/40/40C/C/-/-1 x Titanite Chunk400
Crystal Bastard Sword +1241/0/0/060/10/40/40C/C/-/-1 x Titanite Chunk400
Crystal Bastard Sword +2252/0/0/060/10/40/40C/C/-/-1 x Titanite Chunk400
Crystal Bastard Sword +3262/0/0/060/10/40/40C/C/-/-2 x Titanite Chunk400
Crystal Bastard Sword +4273/0/0/060/10/40/40C/C/-/-2 x Titanite Chunk400
Crystal Bastard Sword +5283/0/0/060/10/40/40C/C/-/-1 x Titanite Slab400
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires: - Bastard Sword +10 - Titanite
NameDamageDefenseStat BonusesMaterials CostSouls
Lightning Bastard Sword +0189/0/0/18960/10/40/40-/-/-/-1 x Titanite Chunk400
Lightning Bastard Sword +1203/0/0/20360/10/40/43.2-/-/-/-1 x Titanite Chunk400
Lightning Bastard Sword +2218/0/0/21860/10/40/46.4-/-/-/-1 x Titanite Chunk400
Lightning Bastard Sword +3233/0/0/23360/10/40/49.6-/-/-/-2 x Titanite Chunk400
Lightning Bastard Sword +4247/0/0/24760/10/40/52.8-/-/-/-3 x Titanite Chunk400
Lightning Bastard Sword +5262/0/0/26260/10/40/56-/-/-/-1 x Titanite Slab400
#### Raw --- Base damage increased. Stat bonuses reduced. Requires: - Bastard Sword +5 - Titanite 38% STR, 38% DEX scaling.
NameDamageDefenseStat BonusesMaterials CostSouls
Raw Bastard Sword +0181/0/0/060/10/40/40D/D/-/-1 x Large Titanite Shard400
Raw Bastard Sword +1193/0/0/060/10/40/40D/D/-/-1 x Large Titanite Shard400
Raw Bastard Sword +2205/0/0/060/10/40/40D/D/-/-1 x Large Titanite Shard400
Raw Bastard Sword +3217/0/0/060/10/40/40D/D/-/-2 x Large Titanite Shard400
Raw Bastard Sword +4229/0/0/060/10/40/40D/D/-/-2 x Large Titanite Shard400
Raw Bastard Sword +5242/0/0/060/10/40/40D/D/-/-3 x Large Titanite Shard400
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Can no longer be enchanted by Magic Weapon. Requires: - Bastard Sword +5 - Green Titanite - Blue Titanite 14% STR, 14% DEX, 73% INT scaling.
NameDamageDefenseStat BonusesMaterials CostSouls
Magic Bastard Sword +0118/127/0/060/10/40/40E/E/B/-1 x Green Titanite Shard400
Magic Bastard Sword +1126/136/0/060/10/40/40E/E/B/-1 x Green Titanite Shard400
Magic Bastard Sword +2134/144/0/060/10/40/40E/E/B/-1 x Green Titanite Shard400
Magic Bastard Sword +3142/153/0/060/10/40/40E/E/B/-2 x Green Titanite Shard400
Magic Bastard Sword +4150/161/0/060/10/40/40E/E/B/-2 x Green Titanite Shard400
Magic Bastard Sword +5158/170/0/060/10/40/40E/E/B/-3 x Green Titanite Shard400
Magic Bastard Sword +6165/178/0/060/10/40/40E/E/B/-1 x Blue Titanite Chunk400
Magic Bastard Sword +7173/187/0/060/10/40/40E/E/B/-1 x Blue Titanite Chunk400
Magic Bastard Sword +8181/195/0/060/10/40/40E/E/B/-2 x Blue Titanite Chunk400
Magic Bastard Sword +9189/204/0/060/10/40/40E/E/B/-2 x Blue Titanite Chunk400
Magic Bastard Sword +10197/212/0/060/10/40/40E/E/B/-1 x Blue Titanite Slab400
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires: - Magic Bastard Sword +5 - Blue Titanite 10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
NameDamageDefenseStat BonusesMaterials CostSouls
Enchanted Bastard Sword +0158/168/0/060/10/40/40E/E/B/-1 x Blue Titanite Chunk400
Enchanted Bastard Sword +1164/173/0/060/10/40/40E/E/B/-1 x Blue Titanite Chunk400
Enchanted Bastard Sword +2170/178/0/060/10/40/40E/E/B/-1 x Blue Titanite Chunk400
Enchanted Bastard Sword +3176/183/0/060/10/40/40E/E/B/-2 x Blue Titanite Chunk400
Enchanted Bastard Sword +4183/188/0/060/10/40/40E/E/B/-3 x Blue Titanite Chunk400
Enchanted Bastard Sword +5189/194/0/060/10/40/40E/E/B/-1 x Blue Titanite Slab400
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires: - Bastard Sword +10 - Green Titanite - White Titanite 20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageDefenseStat BonusesMaterials CostSouls
Divine Bastard Sword +0106/130/0/060/10/40/40D/D/-/B1 x Green Titanite Shard400
Divine Bastard Sword +1113/139/0/060/10/40/40D/D/-/B1 x Green Titanite Shard400
Divine Bastard Sword +2120/147/0/060/10/40/40D/D/-/B1 x Green Titanite Shard400
Divine Bastard Sword +3127/156/0/060/10/40/40D/D/-/B2 x Green Titanite Shard400
Divine Bastard Sword +4134/165/0/060/10/40/40D/D/-/B2 x Green Titanite Shard400
Divine Bastard Sword +5142/174/0/060/10/40/40D/D/-/B3 x Green Titanite Shard400
Divine Bastard Sword +6149/182/0/060/10/40/40D/D/-/B1 x White Titanite Chunk400
Divine Bastard Sword +7156/191/0/060/10/40/40D/D/-/B1 x White Titanite Chunk400
Divine Bastard Sword +8163/200/0/060/10/40/40D/D/-/B2 x White Titanite Chunk400
Divine Bastard Sword +9170/208/0/060/10/40/40D/D/-/B3 x White Titanite Chunk400
Divine Bastard Sword +10177/217/0/060/10/40/40D/D/-/B1 x White Titanite Slab400
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires: - Divine Bastard Sword +5 - White Titanite 18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enem
NameDamageDefenseStat BonusesMaterials CostSouls
Occult Bastard Sword +0144/158/0/4060/10/40/40E/E/-/B1 x White Titanite Chunk400
Occult Bastard Sword +1152/165/0/4060/10/40/40E/E/-/B1 x White Titanite Chunk400
Occult Bastard Sword +2161/173/0/4060/10/40/40E/E/-/B1 x White Titanite Chunk400
Occult Bastard Sword +3169/181/0/4060/10/40/40E/E/-/B2 x White Titanite Chunk400
Occult Bastard Sword +4178/189/0/4060/10/40/40E/E/-/A3 x White Titanite Chunk400
Occult Bastard Sword +5187/197/0/4060/10/40/40E/E/-/A1 x White Titanite Slab400
#### Fire --- Fire damage added. All stat bonuses removed. Requires: - Bastard Sword +5 - Green Titanite - Red Titanite
NameDamageDefenseStat BonusesMaterials CostSouls
Fire Bastard Sword +0136/0/136/060/10/40/40-/-/-/-1 x Green Titanite Shard400
Fire Bastard Sword +1147/0/147/060/10/40.4/40-/-/-/-1 x Green Titanite Shard400
Fire Bastard Sword +2157/0/157/060/10/40.8/40-/-/-/-1 x Green Titanite Shard400
Fire Bastard Sword +3168/0/168/060/10/41.2/40-/-/-/-2 x Green Titanite Shard400
Fire Bastard Sword +4178/0/178/060/10/41.6/40-/-/-/-2 x Green Titanite Shard400
Fire Bastard Sword +5189/0/189/060/10/42/40-/-/-/-3 x Green Titanite Shard400
Fire Bastard Sword +6201/0/201/060/10/42.4/40-/-/-/-1 x Red Titanite Chunk400
Fire Bastard Sword +7214/0/214/060/10/42.8/40-/-/-/-1 x Red Titanite Chunk400
Fire Bastard Sword +8226/0/226/060/10/43.2/40-/-/-/-2 x Red Titanite Chunk400
Fire Bastard Sword +9239/0/239/060/10/43.6/40-/-/-/-3 x Red Titanite Chunk400
Fire Bastard Sword +10252/0/252/060/10/44/40-/-/-/-1 x Red Titanite Slab400
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires: - Fire Bastard Sword +5 - Red Titanite
NameDamageDefenseStat BonusesMaterials CostSouls
Chaos Bastard Sword +0163/0/189/060/10/40/40-/-/-/-1 x Red Titanite Chunk400
Chaos Bastard Sword +1172/0/199/060/10/40.8/40-/-/-/-1 x Red Titanite Chunk400
Chaos Bastard Sword +2182/0/210/060/10/41.6/40-/-/-/-1 x Red Titanite Chunk400
Chaos Bastard Sword +3191/0/220/060/10/42.4/40-/-/-/-2 x Red Titanite Chunk400
Chaos Bastard Sword +4200/0/231/060/10/43.2/40-/-/-/-3 x Red Titanite Chunk400
Chaos Bastard Sword +5209/0/241/060/10/44/40-/-/-/-1 x Red Titanite Slab400
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 11 Strength is required # Black Knight Sword > *Greatsword of the black knights who wander Lordran. Used to face chaos demons.* > > *The large motion that puts the weight of the body into the attack reflects the great size of their adversaries long ago.* ### Availability --- Drop from Black Knights wielding this weapon (20% drop rate) ### General Information --- Like all Black Knight weapons, it deals additional damage to demon enemies, like the Taurus Demon and Capra Demon. Due to the low STR requirement in par with high damage, this weapon is incredibly useful if the player acquires it early in the game. There is a bad translation mixup/error in the German version of the game: this sword is called "Schwarz-Ritter Großschwert" (Black Knight Greatsword), and the Black Knight Greatsword is instead called "Schwert des Drachentöters" (Sword of the Dragonslayer). In the French, Italian and Spanish versions, this sword is called "Espadon du Roi-Chevalier", "Spadone del Re Cavaliere" and "Espadón del Rey Caballero" respectively, which can all translate to "Longsword of the Knight King."
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction %StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/black-knight-sword.webp)![]()Black Knight Sword220/0/0/0 (Regular/Thrust)1003008.0201/18/0/0 C/E/-/-60/10/40/4038100
### Move Set --- - One-handed strong attack is replaced by a strong delayed thrust that knocks down if connects - Two-handed strong attack is replaced by a strong delayed upward slash that knocks down if connects ### Upgrades --- Requires Twinkling Titanite 58% STR, 7% DEX scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Black Knight Sword +0220/0/0/0C/E/-/-
Black Knight Sword +1242/0/0/0C/E/-/-12,000
Black Knight Sword +2264/0/0/0C/E/-/-12,000
Black Knight Sword +3286/0/0/0C/E/-/-22,000
Black Knight Sword +4308/0/0/0C/E/-/-22,000
Black Knight Sword +5330/0/0/0C/E/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two handing this weapon, only 14 Strength is required # Claymore > *This larger type of greatsword is normally wielded with two hands due to its weight.* > > *This highly flexible greatsword can be used to attack in swings or thrusts.* ### Availability --- Found on a corpse in Undead Burg, on the bridge that the Hellkite Dragon occupies. ### General Information --- The Claymore is an excellent weapon for STR/DEX builds, as it has reasonably low requirements for both stats. Just like a straightsword, its one-handed thrust attack has a higher attack modifier, and can do higher damage than the Attack Rating might suggest.
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/claymore.webp)![]()Claymore103/0/0/0 (Regular/Thrust)2006.0161/10/0/0 C/C/-/-60/10/40/403850
### Move Set --- One-handed strong attack is replaced by a strong forward thrust (like the straightswords' but somewhat slower). ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Claymore +0103/0/0/0C/C/-/-
Claymore +1113/0/0/0C/C/-/-1400
Claymore +2123/0/0/0C/C/-/-1400
Claymore +3133/0/0/0C/C/-/-2400
Claymore +4144/0/0/0C/C/-/-2400
Claymore +5154/0/0/0C/C/-/-3400
Claymore +6164/0/0/0C/C/-/-1400
Claymore +7175/0/0/0C/C/-/-1400
Claymore +8185/0/0/0C/C/-/-2400
Claymore +9195/0/0/0C/C/-/-2400
Claymore +10206/0/0/0C/C/-/-3400
Claymore +11216/0/0/0C/C/-/-1400
Claymore +12226/0/0/0C/C/-/-1400
Claymore +13236/0/0/0C/C/-/-2400
Claymore +14247/0/0/0C/C/-/-3400
Claymore +15257/0/0/0C/C/-/-1400
#### Crystal --- Claymore durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Claymore +10 - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Claymore +0226/0/0/0C/C/-/-1400
Crystal Claymore +1236/0/0/0C/C/-/-1400
Crystal Claymore +2247/0/0/0C/C/-/-1400
Crystal Claymore +3257/0/0/0C/C/-/-2400
Crystal Claymore +4267/0/0/0C/C/-/-3400
Crystal Claymore +5278/0/0/0C/C/-/-1400
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires: - Claymore+10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Claymore +0185/0/0/185-/-/-/-60/10/40/401400
Lightning Claymore +1199/0/0/199-/-/-/-60/10/40/43.21400
Lightning Claymore +2214/0/0/214-/-/-/-60/10/40/46.41400
Lightning Claymore +3228/0/0/228-/-/-/-60/10/40/49.62400
Lightning Claymore +4243/0/0/243-/-/-/-60/10/40/52.83400
Lightning Claymore +5257/0/0/257-/-/-/-60/10/40/56.01400
#### Raw --- Base damage increased. Stat bonuses reduced. Requires: - Claymore +5 - Titanite 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Claymore +0177/0/0/0D/D/-/-1400
Raw Claymore +1188/0/0/0D/D/-/-1400
Raw Claymore +2200/0/0/0D/D/-/-1400
Raw Claymore +3212/0/0/0D/D/-/-2400
Raw Claymore +4224/0/0/0D/D/-/-2400
Raw Claymore +5236/0/0/0D/D/-/-3400
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Claymore +5 - Green Titanite - Blue Titanite 14% STR, 14% DEX, 73% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Claymore +0115/126/0/0E/E/C/-1400
Magic Claymore +1123/134/0/0E/E/C/-1400
Magic Claymore +2130/142/0/0E/E/C/-1400
Magic Claymore +3138/151/0/0E/E/C/-2400
Magic Claymore +4146/159/0/0E/E/C/-2400
Magic Claymore +5154/168/0/0E/E/C/-3400
Magic Claymore +6161/176/0/0E/E/B/-1400
Magic Claymore +7169/184/0/0E/E/B/-1400
Magic Claymore +8177/193/0/0E/E/B/-2400
Magic Claymore +9184/201/0/0E/E/B/-3400
Magic Claymore +10192/210/0/0E/E/B/-1400
#### Enchanted --- Enchanted damage added. Requires - Magic Claymore +5 - Blue Titanite 10% STR, 10% DEX, 72% INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Claymore +0154/164/0/0E/E/B/-1400
Enchanted Claymore +1160/168/0/0E/E/B/-1400
Enchanted Claymore +2166/173/0/0E/E/A/-1400
Enchanted Claymore +3172/178/0/0E/E/A/-2400
Enchanted Claymore +4178/183/0/0E/E/A/-3400
Enchanted Claymore +5184/190/0/0E/E/A/-1400
#### Divine --- Divine upgrade path. Requires - Claymore +5 - Green Titanite - White Titanite 20% STR, 20% DEX, 73% FAI scaling.
NameDamageStat BonusesAux effectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Claymore +0105/127/0/0D/E/-/C0/0/110/-1400
Divine Claymore +1112/136/0/0D/E/-/C0/0/110/-1400
Divine Claymore +2119/144/0/0D/E/-/C0/0/110/-1400
Divine Claymore +3126/153/0/0D/E/-/C0/0/110/-2400
Divine Claymore +4133/161/0/0D/E/-/C0/0/110/-2400
Divine Claymore +5140/170/0/0D/E/-/C0/0/110/-3400
Divine Claymore +6147/178/0/0D/E/-/C0/0/110/-1400
Divine Claymore +7154/187/0/0D/E/-/C0/0/110/-1400
Divine Claymore +8161/195/0/0D/E/-/C0/0/110/-2400
Divine Claymore +9168/204/0/0D/E/-/C0/0/110/-3400
Divine Claymore +10175/212/0/0D/E/-/B0/0/110/-1400
#### Occult --- Occult damage added. Requires - Divine Claymore +5 - White Titanite 18% STR, 18% DEX, 86% FAI scaling.
NameDamageStat BonusesAux effectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Claymore +0142/154/0/0D/E/-/B0/0/-/1101400
Occult Claymore +1150/161/0/0D/E/-/B0/0/-/1101400
Occult Claymore +2159/169/0/0D/E/-/B0/0/-/1101400
Occult Claymore +3167/177/0/0D/E/-/B0/0/-/1102400
Occult Claymore +4176/184/0/0D/D/-/A0/0/-/1103400
Occult Claymore +5184/192/0/0D/D/-/A0/0/-/1101400
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Claymore +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Claymore +0133/0/133/0-/-/-/-60/10/40/401400
Fire Claymore +1144/0/144/0-/-/-/-60/10/40.4/401400
Fire Claymore +2154/0/154/0-/-/-/-60/10/40.8/401400
Fire Claymore +3164/0/164/0-/-/-/-60/10/41.2/402400
Fire Claymore +4175/0/175/0-/-/-/-60/10/41.6/402400
Fire Claymore +5185/0/185/0-/-/-/-60/10/42.0/403400
Fire Claymore +6197/0/197/0-/-/-/-60/10/42.4/401400
Fire Claymore +7210/0/210/0-/-/-/-60/10/42.8/401400
Fire Claymore +8222/0/222/0-/-/-/-60/10/43.2/402400
Fire Claymore +9234/0/234/0-/-/-/-60/10/43.6/403400
Fire Claymore +10247/0/247/0-/-/-/-60/10/44.0/401400
#### Chaos --- Chaos damage added. All stat bonuses removed. Requires - Fire Claymore +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Claymore +0162/0/187/0-/-/-/-60/10/40/401400
Chaos Claymore +1171/0/197/0-/-/-/-60/10/40.8/401400
Chaos Claymore +2180/0/208/0-/-/-/-60/10/41.6/401400
Chaos Claymore +3188/0/218/0-/-/-/-60/10/42.4/402400
Chaos Claymore +4198/0/228/0-/-/-/-60/10/43.2/403400
Chaos Claymore +5207/0/239/0-/-/-/-60/10/44.0/401400
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two handing this weapon, only 11 Strength is required. # Crystal Greatsword > *A fully crystallized greatsword.* > > *How such a weapon was created is entirely unknown.* > > *The crystallization boosts its attack, but makes the blade brittle. The sword cannot be used for long, as it cannot be repaired.* ### Availability --- Sold by Domhnall of Zena 6,000 Souls ### General Information --- Cannot be upgraded. 58% STR, 52% DEX scaling.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/crystal-greatsword.webp)![]()Crystal Greatsword190/0/0/0 (Regular)100608.0201/10/0/0 C/C/-/-60/10/40/40380/0/-/-1
### Move Set ---
**One-handed**
**R1 - R1**Right-to-left slash -> left-to-right slash
**R2 - R2**Overhead chop -> upward slash
**Backstep/Run - R1**Spinning left-to-right slash
**Forward + R1**Kick
**Forward + R2**Jump attack (overhead smash)
**Roll - R1**Overhead chop
**L1 (left hand)**Guard
**L2 (left hand)**Left-to-right slash
**Two-handed**
**R1 - R1**Overhead chop -> upward slash
**R2 - R2**Right-to-left slash -> left-to-right slash
**Backstep/Run - R1**Spinning left-to-right slash
**Forward + R1**Kick
**Forward + R2**Jump attack (overhead smash)
**Roll - R1**Overhead chop
- Standard greatsword move set, identical to a Bastard Sword's. #### Footnotes 1. When two handing this weapon, only 14 Strength is required # Flamberge > *This greatsword with an undulating blade is the choice weapon of the slithering serpent men of Sen's Fortress.* > > *This weapon is designed to flay the skin and causes heavy bleeding.* ### Availability --- Drop from Serpent Mage in Sen's Fortress and The Duke's Archives' Prison Tower (2% drop rate) Sold by Shiva of the East for 10,000 Souls ### General Information --- Bleed buildup is 36 per strike
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/flamberge.webp)![]()Flamberge100/0/0/0 (Slash)1001606.0161/14/0/0 D/C/-/-60/10/40/4038300/0/-/-50
### Move Set --- #### Large Sword ---
**1 Handed**
**R1 — R1**Right-to-left slash. Follow up with left-to-right.
**R2**Overhead chop.
**R2 -> R1**Left-to-right slash.
**Backstep or Run — R1**Spinning left-to-right slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal Swipe.
**2 Handed**
**R1 — R1**Overhead smash into upward slash.
**R2 — R2**Right-to-left slash into left-to-right slash.
**Roll + R1**Overhead chop.
**Backstep or Run+ R1- Charge**Spinning left-to-right slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by alternating right-to-left and left-to-right curving diagonal slashes (making up long travel paths for the blade). ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Flamberge +0100/0/0/0D/C/-/------
Flamberge +1110/0/0/0D/C/-/-1---400
Flamberge +2120/0/0/0D/C/-/-1---400
Flamberge +3130/0/0/0D/C/-/-2---400
Flamberge +4140/0/0/0D/C/-/-2---400
Flamberge +5150/0/0/0D/C/-/-3---400
Flamberge +6160/0/0/0D/C/-/--1--400
Flamberge +7170/0/0/0D/C/-/--1--400
Flamberge +8180/0/0/0D/C/-/--2--400
Flamberge +9190/0/0/0D/C/-/--2--400
Flamberge +10200/0/0/0D/C/-/--3--400
Flamberge +11210/0/0/0D/C/-/---1-400
Flamberge +12220/0/0/0D/C/-/---1-400
Flamberge +13230/0/0/0D/C/-/---2-400
Flamberge +14240/0/0/0D/B/-/---3-400
Flamberge +15250/0/0/0D/B/-/----1400
#### Crystal --- Weapon durability reduced to **16**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Flamberge+10 - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Flamberge +0220/0/0/0D/C/-/-1 400
Crystal Flamberge +1230/0/0/0D/C/-/-1 400
Crystal Flamberge +2240/0/0/0D/C/-/-1 400
Crystal Flamberge +3250/0/0/0D/C/-/-2 400
Crystal Flamberge +4260/0/0/0D/B/-/-3 400
Crystal Flamberge +5270/0/0/0D/B/-/- 1400
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Flamberge+10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Flamberge +0180/0/0/180-/-/-/-60/10/40/401 400
Lightning Flamberge +1194/0/0/194-/-/-/-60/10/40/43.21 400
Lightning Flamberge +2208/0/0/208-/-/-/-60/10/40/46.41 400
Lightning Flamberge +3222/0/0/222-/-/-/-60/10/40/49.62 400
Lightning Flamberge +4235/0/0/235-/-/-/-60/10/40/52.83 400
Lightning Flamberge +5250/0/0/250-/-/-/-60/10/40/56 1400
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Flamberge+5 - Titanite 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Flamberge +0172/0/0/0E/C/-/-1400
Raw Flamberge +1184/0/0/0E/C/-/-1400
Raw Flamberge +2195/0/0/0E/C/-/-1400
Raw Flamberge +3207/0/0/0E/C/-/-2400
Raw Flamberge +4218/0/0/0E/C/-/-2400
Raw Flamberge +5230/0/0/0E/C/-/-3400
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Flamberge+5 - Green Titanite - Blue Titanite 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Flamberge +0112/121/0/0E/D/C/-1 400
Magic Flamberge +1120/129/0/0E/D/C/-1 400
Magic Flamberge +2127/137/0/0E/D/C/-1 400
Magic Flamberge +3135/145/0/0E/D/C/-2 400
Magic Flamberge +4142/153/0/0E/D/C/-2 400
Magic Flamberge +5150/162/0/0E/D/C/-3 400
Magic Flamberge +6157/170/0/0E/D/C/- 1 400
Magic Flamberge +7165/178/0/0E/D/C/- 1 400
Magic Flamberge +8172/186/0/0E/D/C/- 2 400
Magic Flamberge +9180/194/0/0E/D/C/- 3 400
Magic Flamberge +10187/202/0/0E/D/C/- 1400
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Flamberge+5 - Blue Titanite 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Flamberge +0150/160/0/0E/E/C/-1 400
Enchanted Flamberge +1156/164/0/0E/E/B/-1 400
Enchanted Flamberge +2162/169/0/0E/E/B/-1 400
Enchanted Flamberge +3168/174/0/0E/E/B/-2 400
Enchanted Flamberge +4174/179/0/0E/E/A/-3 400
Enchanted Flamberge +5180/185/0/0E/E/A/- 1400
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Flamberge+5 - Green Titanite - White Titanite 8% STR, 27% DEX, 66% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Flamberge +0102/124/0/0E/D/-/C300/0/110/-1 400
Divine Flamberge +1108/132/0/0E/D/-/C300/0/110/-1 400
Divine Flamberge +2115/141/0/0E/D/-/C300/0/110/-1 400
Divine Flamberge +3122/149/0/0E/D/-/C300/0/110/-2 400
Divine Flamberge +4129/157/0/0E/D/-/C300/0/110/-2 400
Divine Flamberge +5136/166/0/0E/D/-/C300/0/110/-3 400
Divine Flamberge +6142/174/0/0E/D/-/C300/0/110/- 1 400
Divine Flamberge +7149/182/0/0E/D/-/C300/0/110/- 1 400
Divine Flamberge +8156/190/0/0E/D/-/C300/0/110/- 2 400
Divine Flamberge +9163/199/0/0E/D/-/C300/0/110/- 3 400
Divine Flamberge +10170/207/0/0E/D/-/C300/0/110/- 1400
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Flamberge+5 - White Titanite 8% STR, 25% DEX, 77% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Flamberge +0138/150/0/0E/D/-/B300/0/-/1101 400
Occult Flamberge +1146/157/0/0E/D/-/B300/0/-/1101 400
Occult Flamberge +2154/165/0/0E/D/-/B300/0/-/1101 400
Occult Flamberge +3162/172/0/0E/D/-/B300/0/-/1102 400
Occult Flamberge +4171/180/0/0E/D/-/B300/0/-/1103 400
Occult Flamberge +5179/187/0/0E/D/-/B300/0/-/110 1400
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Flamberge+5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Flamberge +0130/0/130/0-/-/-/-60/10/40/401 400
Fire Flamberge +1140/0/140/0-/-/-/-60/10/40.4/401 400
Fire Flamberge +2150/0/150/0-/-/-/-60/10/40.8/401 400
Fire Flamberge +3160/0/160/0-/-/-/-60/10/41.2/402 400
Fire Flamberge +4170/0/170/0-/-/-/-60/10/41.6/402 400
Fire Flamberge +5180/0/180/0-/-/-/-60/10/42/403 400
Fire Flamberge +6192/0/192/0-/-/-/-60/10/42.4/40 1 400
Fire Flamberge +7204/0/204/0-/-/-/-60/10/42.8/40 1 400
Fire Flamberge +8216/0/216/0-/-/-/-60/10/43.2/40 2 400
Fire Flamberge +9228/0/228/0-/-/-/-60/10/43.6/40 3 400
Fire Flamberge +10240/0/240/0-/-/-/-60/10/44/40 1400
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Flamberge+5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Flamberge +0156/0/181/0-/-/-/-60/10/40/401 400
Chaos Flamberge +1165/0/191/0-/-/-/-60/10/40.8/401 400
Chaos Flamberge +2174/0/202/0-/-/-/-60/10/41.6/401 400
Chaos Flamberge +3182/0/212/0-/-/-/-60/10/42.4/402 400
Chaos Flamberge +4191/0/222/0-/-/-/-60/10/43.2/403 400
Chaos Flamberge +5200/0/232/0-/-/-/-60/10/44/40 1400
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 11 Strength is required. # Great Lord Greatsword > *Greatsword born from the soul of Gwyn, Lord of Cinder.* > > *As bearer of the ultimate soul, Gwyn wielded the bolts of the sun, but before linking the fire, divided that power amongst his children, and set off with only this greatsword as his companion.* ### Availability --- Created by the Giant Blacksmith in Anor Londo from the Soul of Gwyn, Lord of Cinder and any +10 Dagger, Straight Sword or Greatsword for 5,000 Souls ### General Information --- Cannot be enchanted Does not deal Fire damage, even though Gwyn, Lord of Cinder deals Fire damage with this sword
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/great-lord-greatsword.webp)![]()Great Lord Greatsword256/0/0/0 (Slash)1004008.020/10/0/0 D/D/-/-60/10/40/402610,000
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Vertical chop into vertical overhead chop.
**Roll — R1**Sweeping ground attack.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right swing.
**2 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Forward overhead Chop into ground stab.
**Roll — R1**Ground stab.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** or **L2**Guard.
One-handed and two-handed Strong Attacks are changed to a powerful downward smash ### Upgrades --- Standard upgrade path. Requires Demon Titanite 23% STR, 24% DEX scaling.
NameDamageStat BonusesDemon TitaniteSouls
Great Lord Greatsword +0256/0/0/0D/D/-/-
Great Lord Greatsword +1281/0/0/0D/D/-/-15,000
Great Lord Greatsword +2307/0/0/0D/D/-/-15,000
Great Lord Greatsword +3332/0/0/0D/D/-/-25,000
Great Lord Greatsword +4358/0/0/0D/D/-/-25,000
Great Lord Greatsword +5384/0/0/0D/D/-/-45,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Greatsword of Artorias (Cursed) > *Sword born from the souls of the great grey wolf Sif, guardian of the grave of the Abysswalker Knight Artorias. > > The sword can damage ghosts, as it was cursed when Artorias joined a covenant with the creatures of the Abyss.* ### Availability --- Created by the Giant Blacksmith in Anor Londo from the Soul of Sif and any +10 Dagger, Greatsword, or Straightsword **except** Broken Straight Sword and Straight Sword Hilt for 5,000 Souls ### General Information --- When ascending the weapon, it will only be displayed as "Greatsword of Artorias", it will not say "cursed". To be certain of which sword is already created and which is being created, look at the stats which are unique. Since it is a cursed weapon, it can damage ghosts without the user being cursed. It can also block ghost attacks if used in the left hand, or with L1 if used with two hands. In the German translation, this sword is called "Großschwert von Artorias" (Greatsword of Artorias), while the non-cursed version is called "Finstertöter" (Darkslayer). Despite the "C" rating in Intelligence and Faith, the weapon does not receive any damage bonus from them. To wield the sword effectively however, users must meet both requirements. Requiring 18+ in four different stats means most builds will not likely be able to wield it effectively, since at least one of the four is usually not invested in. In particular, few builds tend to invest 18 in both Intelligence and Faith. In order to obtain the Knight's Honor Trophy/Achievement, this weapon, as well as Greatsword of Artorias is needed.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/greatsword-of-artorias-(cursed).webp)![]()Greatsword of Artorias178/0/0/0 (Normal, Thrust)10040010.024/18/18/18 C/C/C/C60/10/40/403850
### Move Set --- - Regular Greatsword move, except for its strong attacks - One-handed strong attack is replaced by a delayed thrust attack that has knockdown effect on hit - Two-handed strong attack is replaced by a delayed swinging attack that has knockdown effect on hit ### Upgrades --- Requires Demon Titanite 60% STR, 60% DEX, 60% INT, 60% FAI scaling.
NameDamageStat BonusesDemon TitaniteSouls
Greatsword of Artorias +0178/0/0/0C/C/C/C-5,000
Greatsword of Artorias +1195/0/0/0C/C/C/C15,000
Greatsword of Artorias +2213/0/0/0C/C/C/C15,000
Greatsword of Artorias +3231/0/0/0C/C/C/C25,000
Greatsword of Artorias +4249/0/0/0C/C/C/C25,000
Greatsword of Artorias +5267/0/0/0C/C/C/C45,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Greatsword of Artorias > *Sword born from the soul of the great grey wolf Sif, guardian of the grave of the Abysswalker Knight Artorias.* > > *The sword can damage ghosts, as it was cursed when Artorias joined a covenant with the creatures of the Abyss.* ### Availability --- Created by the Giant Blacksmith in Anor Londo from Soul of Sif and a +10 Broken Straight Sword or +10 Straight Sword Hilt for 5,000 Souls ### General Information --- The Greatsword of Artorias uniquely deals 20% extra damage against dark servants such as Darkwraiths and The Four Kings. Furthermore affected by this are Kirk, Knight of Thorns, Frampt and Kaathe. For this it uses a 1.2x Damage modifier applied after defense calculations. Like all weapons that have a Divine modifier, Skeleton enemies in The Catacombs will not reassemble when killed with it even if the Necromancers are still alive. This weapon has the highest Divine modifier in the game at 140 In the German translation, this sword is called "Finstertöter" (Darkslayer) while the Cursed version is called "Großschwert von Artorias" (Greatsword of Artorias). In order to obtain the Knight's Honor Trophy/Achievement, players need to acquire this weapon, as well as the Cursed Greatsword of Artorias. Unlike the Cursed version, this one *does* receive scaling with Intelligence and Faith. Requiring 24/18/20/20 in four different stats means most builds will not likely be able to wield it. Due to its split in AR, even with scaling from high levels in higher game cycles or specific PvP situations, its damage and DPS are outdone by many enchantable weapons with significantly lower necessary investment.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/greatsword-of-artorias.webp)![]()Greatsword of Artorias120/85/0/0 Divine 140 (Normal, Thrust)10040010.024/18/20/20 C/C/B/B60/10/40/403850
### Move Set --- - One-handed strong attack is replaced by a delayed thrust attack that has knockdown effect on hit - Two-handed strong attack is replaced by a delayed swinging attack that has knockdown effect on hit ### Upgrades --- Requires Demon Titanite 55% STR, 55% DEX, 85% INT, 85% FAI scaling.
NameDamageDefenseStat BonusesMaterials CostSouls
Greatsword of Artorias +0120/85/0/060/10/40/40C/C/B/B--
Greatsword of Artorias +1132/93/0/060/10/40/40C/C/B/B1 x Demon Titanite5000
Greatsword of Artorias +2144/102/0/060/10/40/40C/C/B/B1 x Demon Titanite5000
Greatsword of Artorias +3156/110/0/060/10/40/40C/C/B/B2 x Demon Titanite5000
Greatsword of Artorias +4168/118/0/060/10/40/40C/C/B/B2 x Demon Titanite5000
Greatsword of Artorias +5180/127/0/060/10/40/40C/C/B/B4 x Demon Titanite5000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Man-serpent Greatsword > *This single-bladed blood-stained greatsword is the choice weapon of the slithering serpent men of Sen"s Fortress.* > > *An ordinary human will have great difficulty swinging this heavy beast effectively.* ### In Game Description --- *This single-bladed blood-stained greatsword is the choice weapon of the slithering serpent men of Sen's Fortress.* *An ordinary human will have great difficulty swinging this heavy beast effectively* ### Availability --- Drop from Serpent Soldier in Sen's Fortress and The Duke's Archives (2% drop rate) ### General Information --- In the German version, this sword is just called "Schlangenschwert", which literally translates to "Snakesword."
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/man-serpent-greatsword.webp)![]()Man-serpent Greatsword110/0/0/0 (Regular)10030010241/0/0/0 B/-/-/-60/10/40/403850
### Move Set ---
**One-handed**
**R1 - R1**Right-to-left slash -> left-to-right slash
**R2 - R2**Overhead chop -> upward slash
**Backstep/Run - R1**Spinning left-to-right slash
**Forward + R1**Kick
**Forward + R2**Jump attack (overhead smash)
**Roll - R1**Overhead chop
**L1 (left hand)**Guard
**L2 (left hand)**Left-to-right slash
**Two-handed**
**R1 - R1**Overhead chop -> upward slash
**R2 - R2**Right-to-left slash -> left-to-right slash
**Backstep/Run - R1**Spinning left-to-right slash
**Forward + R1**Kick
**Forward + R2**Jump attack (overhead smash)
**Roll - R1**Overhead chop
- Standard greatsword move set, identical to a Bastard Sword's. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 88% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Man-serpent Greatsword +0110/0/0/0B/-/-/-
Man-serpent Greatsword +1121/0/0/0B/-/-/-1400
Man-serpent Greatsword +2132/0/0/0B/-/-/-1400
Man-serpent Greatsword +3143/0/0/0B/-/-/-2400
Man-serpent Greatsword +4154/0/0/0B/-/-/-2400
Man-serpent Greatsword +5165/0/0/0B/-/-/-3400
Man-serpent Greatsword +6176/0/0/0B/-/-/-1400
Man-serpent Greatsword +7187/0/0/0B/-/-/-1400
Man-serpent Greatsword +8198/0/0/0B/-/-/-2400
Man-serpent Greatsword +9209/0/0/0B/-/-/-2400
Man-serpent Greatsword +10220/0/0/0B/-/-/-3400
Man-serpent Greatsword +11230/0/0/0A/-/-/-1400
Man-serpent Greatsword +12242/0/0/0A/-/-/-1400
Man-serpent Greatsword +13253/0/0/0A/-/-/-2400
Man-serpent Greatsword +14264/0/0/0A/-/-/-3400
Man-serpent Greatsword +15275/0/0/0A/-/-/-1400
#### Crystal --- Durability decreased to **30**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Man-serpent Greatsword +10 - Titanite 88% STR scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Man-serpent Greatsword +0242/0/0/0A/-/-/-1400
Crystal Man-serpent Greatsword +1253/0/0/0A/-/-/-1400
Crystal Man-serpent Greatsword +2264/0/0/0A/-/-/-1400
Crystal Man-serpent Greatsword +3275/0/0/0A/-/-/-2400
Crystal Man-serpent Greatsword +4286/0/0/0A/-/-/-3400
Crystal Man-serpent Greatsword +5297/0/0/0A/-/-/-1400
#### Lightning --- Lightning damage added. All stat bonuses removed. Requires - Man-serpent Greatsword +10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning MS Greatsword +0198/0/0/198-/-/-/-60/10/40/401400
Lightning MS Greatsword +1213/0/0/213-/-/-/-60/10/40/43.21400
Lightning MS Greatsword +2228/0/0/228-/-/-/-60/10/40/46.42400
Lightning MS Greatsword +3244/0/0/244-/-/-/-60/10/40/49.62400
Lightning MS Greatsword +4259/0/0/259-/-/-/-60/10/40/52.83400
Lightning MS Greatsword +5275/0/0/275-/-/-/-60/10/40/561400
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Man-serpent Greatsword +5 - Titanite 66% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Man-serpent Greatsword +0190/0/0/0C/-/-/-1400
Raw Man-serpent Greatsword +1203/0/0/0C/-/-/-1400
Raw Man-serpent Greatsword +2215/0/0/0C/-/-/-1400
Raw Man-serpent Greatsword +3228/0/0/0C/-/-/-2400
Raw Man-serpent Greatsword +4241/0/0/0C/-/-/-2400
Raw Man-serpent Greatsword +5254/0/0/0C/-/-/-3400
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Man-serpent Greatsword +5 - Green Titanite - Blue Titanite 25% STR scaling, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic MS Greatsword +0124/133/0/0D/-/C/-1400
Magic MS Greatsword +1132/142/0/0D/-/C/-1400
Magic MS Greatsword +2141/151/0/0D/-/C/-1400
Magic MS Greatsword +3149/160/0/0D/-/C/-2400
Magic MS Greatsword +4157/169/0/0D/-/C/-2400
Magic MS Greatsword +5166/178/0/0D/-/C/-3400
Magic MS Greatsword +6174/186/0/0D/-/C/-1400
Magic MS Greatsword +7182/195/0/0D/-/C/-1400
Magic MS Greatsword +8190/204/0/0D/-/C/-2400
Magic MS Greatsword +9199/213/0/0D/-/C/-3400
Magic MS Greatsword +10207/222/0/0D/-/C/-1400
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Man-serpent Greatsword +5 - Blue Titanite 18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted MS Greatsword +0166/176/0/0E/-/C/-1400
Enchanted MS Greatsword +1172/181/0/0E/-/C/-1400
Enchanted MS Greatsword +2179/186/0/0E/-/B/-1400
Enchanted MS Greatsword +3185/191/0/0E/-/B/-2400
Enchanted MS Greatsword +4192/197/0/0D/-/A/-2400
Enchanted MS Greatsword +5199/204/0/0D/-/A/-1400
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Man-serpent Greatsword +5 - Green Titanite - White Titanite 34% STR scaling, 63% FAI scaling.
NameDamageStat BonusesAux effectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine MS Greatsword +0111/136/0/0D/-/-/C0/0/110/-1400
Divine MS Greatsword +1118/145/0/0D/-/-/C0/0/110/-1400
Divine MS Greatsword +2125/154/0/0D/-/-/C0/0/110/-1400
Divine MS Greatsword +3133/163/0/0D/-/-/C0/0/110/-2400
Divine MS Greatsword +4140/172/0/0D/-/-/C0/0/110/-2400
Divine MS Greatsword +5148/182/0/0D/-/-/C0/0/110/-3400
Divine MS Greatsword +6155/191/0/0D/-/-/C0/0/110/-1400
Divine MS Greatsword +7162/200/0/0D/-/-/C0/0/110/-1400
Divine MS Greatsword +8170/209/0/0D/-/-/C0/0/110/-2400
Divine MS Greatsword +9177/218/0/0D/-/-/C0/0/110/-3400
Divine MS Greatsword +10185/227/0/0D/-/-/C0/0/110/-1400
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Man-serpent Greatsword +5 - White Titanite 32% STR, 74% FAI scaling.
NameDamageStat BonusesAux effectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult MS Greatsword +0152/166/0/0D/-/-/B0/0/0/1101400
Occult MS Greatsword +1161/174/0/0D/-/-/B0/0/-/1101400
Occult MS Greatsword +2170/182/0/0D/-/-/B0/0/-/1102400
Occult MS Greatsword +3179/190/0/0D/-/-/B0/0/-/1102400
Occult MS Greatsword +4188/199/0/0D/-/-/B0/0/-/1103400
Occult MS Greatsword +5197/207/0/0D/-/-/B0/0/-/1101400
#### Fire --- Fire damage added. All stat bonuses removed Requires - Man-serpent Greatsword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire MS Greatsword +0143/0/143/0-/-/-/-60/10/40/401400
Fire MS Greatsword +1154/0/154/0-/-/-/-60/10/40.4/401400
Fire MS Greatsword +2165/0/165/0-/-/-/-60/10/40.8/401400
Fire MS Greatsword +3176/0/176/0-/-/-/-60/10/41.2/402400
Fire MS Greatsword +4187/0/187/0-/-/-/-60/10/41.6/402400
Fire MS Greatsword +5198/0/198/0-/-/-/-60/10/42/403400
Fire MS Greatsword +6211/0/211/0-/-/-/-60/10/42.4/401400
Fire MS Greatsword +7224/0/224/0-/-/-/-60/10/42.8/401400
Fire MS Greatsword +8237/0/237/0-/-/-/-60/10/43.2/402400
Fire MS Greatsword +9250/0/250/0-/-/-/-60/10/43.6/403400
Fire MS Greatsword +10264/0/264/0-/-/-/-60/10/44/401400
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Man-serpent Greatsword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos MS Greatsword +0172/0/198/0-/-/-/-60/10/40/401400
Chaos MS Greatsword +1182/0/209/0-/-/-/-60/10/40.8/401400
Chaos MS Greatsword +2192/0/220/0-/-/-/-60/10/41.6/402400
Chaos MS Greatsword +3201/0/230/0-/-/-/-60/10/42.4/402400
Chaos MS Greatsword +4211/0/242/0-/-/-/-60/10/43.2/403400
Chaos MS Greatsword +5220/0/253/0-/-/-/-60/10/44/401400
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 16 Strength is required. # Moonlight Greatsword > *This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own.* > > *Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight.* ### In Game Description --- *This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own. Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight.* ### Availability --- Seath the Scaleless *middle* tail cut ### General Information --- Increases Magic Defense by 40 Automatically added to inventory upon cutting off the middle tail of Seath the Scaleless. An excellent weapon for INT builds, as it is capable of doing high amounts of damage to enemies. (Most notably the Four Kings, Prowling Demons, Undead Crystal Soldiers, Sentinels, Silver/Black Knights, and Armored Tusks) The Moonlight Sword is a common item in From Software games. Originating in the King's Field series, it made its way to the Armored Core games, where it was typically the most powerful blade.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/moonlight-greatsword.webp)![]()Moonlight Greatsword0/132/0/0 (Normal)1003006.0161/10/28/0 -/-/A/-60/10/40/40385,000
### Move Set --- #### Large Sword ---
**1 Handed**
**R1 — R1**Right-to-left slash. Follow up with left-to-right.
**R2**Overhead chop.
**R2 -> R1**Left-to-right slash.
**Backstep or Run — R1**Spinning left-to-right slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal Swipe.
**2 Handed**
**R1 — R1**Overhead smash into upward slash.
**R2 — R2**Right-to-left slash into left-to-right slash.
**Roll + R1**Overhead chop.
**Backstep or Run+ R1- Charge**Spinning left-to-right slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** or **L2**Guard.
- One-handed strong attack is replaced with a charged vertical slash that releases an energy wave. (Consumes 20 durability points) - Two-handed strong attack is replaced with a charged horizontal slash that releases an energy wave. The energy wave explodes on impact, dealing splash damage. (Consumes 40 durability points) ### Upgrades --- Requires Dragon Scale 136% INT scaling
NameDamageStat BonusesDragon ScaleSouls
Moonlight Greatsword +00/132/0/0-/-/A/-
Moonlight Greatsword +10/145/0/0-/-/S/-110,000
Moonlight Greatsword +20/158/0/0-/-/S/-110,000
Moonlight Greatsword +30/171/0/0-/-/S/-210,000
Moonlight Greatsword +40/184/0/0-/-/S/-210,000
Moonlight Greatsword +50/198/0/0-/-/S/-410,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 11 Strength is required # Obsidian Greatsword > *This greatsword, one of the rare dragon weapons, is formed by the tail of the one-eyed black dragon Kalameet, the last of the ancient dragons.* > > *The mystical power of its obsidian blade will be released when held with both hands.* ### Availability --- Black Dragon Kalameet tail cut ### General Information --- The Obsidian Greatsword has a somewhat slower swing speed compared to other Greatswords. When fully upgraded, this weapon deals 480 points of physical damage two-handed, making it one of the best physical attack weapons (without high Strength stat), similar to the Great Lord Greatsword. The power of the Area of Effect (AoE) attack increasing with upgrades and dealing around 385-585 damage. The damage of AoE attack also can be increased with resins, like Gold Pine Resin. This weapon is good choice for low level PvP (SL50-70), because the AoE attack can do one-shot kills. (Tested on Remastered).
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/obsidian-greatsword.webp)![]()Obsidian Greatsword320/0/0/0 (Regular)1003508.0202/16/0/0 -/-/-/-60/10/40/4038100
### Move Set --- Two-handed strong attack is replaced by a black flame Area of Effect attack centered at the player. Consumes 50 durability per use. ### Upgrades --- Standard upgrade path Requires Dragon Scale
NameDamageStat BonusesDragon ScaleSouls
Obsidian Greatsword +0320/0/0/0-/-/-/-
Obsidian Greatsword +1352/0/0/0-/-/-/-110,000
Obsidian Greatsword +2384/0/0/0-/-/-/-110,000
Obsidian Greatsword +3416/0/0/0-/-/-/-210,000
Obsidian Greatsword +4448/0/0/0-/-/-/-210,000
Obsidian Greatsword +5480/0/0/0-/-/-/-410,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. It is mistakenly called a greataxe; however, the game treats it as a greatsword. 2. when two handing this weapon, only 14 Strength is required # Stone Greatsword > *The stone knights who guard the Darkroot Garden wield this moss-covered greatsword.* > > *The same magic which created the stone knights is imbued in the sword. Unleash this power by wielding the sword with two hands.* ### Availability --- Drop from Giant Stone Knight (2% drop rate) Sold by Shiva of the East for 15,000 Souls ### General Information --- The two-handed strong attack casts a version of Tranquil Walk of Peace, like the Giant Stone Knight. Each cast drops the weapon's durability by 200 (400 souls of repair cost).
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/stone-greatsword.webp)![]()Stone Greatsword148/100/0/0 (Regular)10080018.0401/10/0/0 C/C/E/-60/10/40/4038100
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left slash. Follow up with left-to-right.
**R2 — R2**Heavy overhead slash into follow up overhead slash.Second hit causes knockdown.
**R2 -> R1**Left-to-right slash
**Backstep or Run — R1**Spinning left-to-right slash
**Forward + R1**Kick
**Forward + R2**Jump attack (overhead smash)
**L1** (left hand)Guard
**L2** (left hand)heavy horizontal Swipe
**2 Handed**
**L1 or L2**Guard
**R1**Overhead Smash
**R1 -> R1**Upward slash
**R2**Tranquil Walk of Peace effect.Costs 200 durability.
**Roll + R1**Overhead chop
**Backstep or Run+ R1- Charge**Spinning left-to-right slash
**Forward + R1**Push
**Forward + R2**Jump attack (overhead smash)
### Upgrades --- Standard upgrade path. Requires Twinkling Titanite 60% STR, 55% DEX, 15% INT scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Stone Greatsword +0148/100/0/0C/C/E/-
Stone Greatsword +1162/110/0/0C/C/E/-12,000
Stone Greatsword +2177/120/0/0C/C/E/-12,000
Stone Greatsword +3192/130/0/0C/C/E/-22,000
Stone Greatsword +4207/140/0/0C/C/E/-22,000
Stone Greatsword +5222/150/0/0C/C/E/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 27 Strength is required # Ultra Greatswords Ultra Greatswords push the concept of power and range even further than regular Greatswords. They are massive, Strength-focused weapons that can effortlessly break an opponent’s guard and inflict enormous damage. Each swing consumes substantial Stamina and is very slow, making every attack a significant commitment. Landing a blow often staggers or stun-locks enemies, potentially allowing multiple follow-ups. However, whiffed attacks expose the player to severe counterattacks. Ultra Greatswords suit builds that capitalize on raw damage, poise-breaking, and punishing mistakes rather than relying on speed or mobility. # Black Knight Greatsword > *Greatsword of the black knights who wander Lordran. Used to face chaos demons.* > > *The large motion that puts the weight of the body into the attack reflects the great size of their adversaries long ago.* ### Availability --- Dropped by the (non-respawning) greatsword-wielding Black Knight atop the Undead Parish watchtower near the Altar of Sunlight, just past the Hellkite Dragon, and the Kiln of the First Flame (20% drop rate) ### General Information --- This weapon's two-handed light swings consume sixty stamina each. Like all Black Knight weapons, it deals extra damage to demon enemies, such as Taurus Demons and Capra Demons. In the German version of the game, this sword has a completely different name: "Schwert des Drachentöters", which translates to "Sword of the Dragon Slayer", whereas the normal Black Knight Sword is called "Schwarz-Ritter Großschwert", which translates to "Black Knight Greatsword". In the French version of the game, this sword is called "Espadon tueur de dragons", which means "Dragon Killing Zweihänder". In the Italian version of the game, this sword is called "Ammazzadraghi", which means "Dragon Slayer". This, along with the sword's German and French names mentioned above, likely references the massive "Dragonslayer" sword used by Guts, the main character of the manga Berserk. The non-respawning Black Knight in the Undead Parish is **not** guaranteed to drop the sword. Ignore the knight at first, and get the Covetous Gold Serpent Ring from Sen's Fortress, then leave (or continue on to Anor Londo to teleport between bonfires), go back to the Undead Parish, and have at least 10 soft Humanity with the ring equipped before killing the knight. This will increase the chances of getting a drop. Can not be buffed.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/black-knight-greatsword.webp)![]()Black Knight Greatsword220/0/0/0 (Regular/Thrust)10030014321/18/0/0 B/E/-/-70/10/50/5044100
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Vertical chop into vertical overhead chop.
**Roll — R1**Sweeping ground attack.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right swing.
**2 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Forward overhead Chop into ground stab.
**Roll — R1**Ground stab.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** or **L2**Guard.
Strong attacks are replaced by a powerful delayed upward slash. The two-handed attack will send the target flying if it successfully connects ### Upgrades --- Requires Twinkling Titanite 90% STR, 5% DEX scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Black Knight Greatsword +0220/0/0/0B/E/-/-
Black Knight Greatsword +1242/0/0/0B/E/-/-12,000
Black Knight Greatsword +2264/0/0/0B/E/-/-12,000
Black Knight Greatsword +3286/0/0/0B/E/-/-22,000
Black Knight Greatsword +4308/0/0/0B/E/-/-22,000
Black Knight Greatsword +5330/0/0/0B/E/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 22 Strength is required # Demon Great Machete > *The lesser Capra demons use these greatswords in pairs. The blade is cast iron and hooked.* > > *The sword is imbued with no particular magic, but for those who have the strength, its great weight will smash foes mercilessly.* ### Availability --- Drop from the Capra Demon boss in lower Undead Burg or the Minor Capra Demons which roam the Demon Ruins (5% drop rate) Sold by Shiva of the East for 10,000 Souls in Blighttown after entering the Forest Hunter Covenant ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/demon-great-machete.webp)![]()Demon Great Machete133/0/0/0 (Regular)10060018401/0/0/0 B/-/-/-70/10/50/504450
### Move Set --- Move Set video
1 Handed
R1Wide horizontal swings
R2Jumping downward slash
Roll — R1Forward Thrust
Backstep or Run — R1Running slam
L1Guard
L2Wide horizontal swings
2 Handed
R1Wide horizontal swings
R2Jumping downward slash
Roll — R1Forward Thrust
Backstep or Run — R1Running slam
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 90% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Demon Great Machete +0133/0/0/0B/-/-/-
Demon Great Machete +1146/0/0/0B/-/-/-1 800
Demon Great Machete +2159/0/0/0B/-/-/-1 800
Demon Great Machete +3172/0/0/0B/-/-/-2 800
Demon Great Machete +4186/0/0/0B/-/-/-2 800
Demon Great Machete +5199/0/0/0B/-/-/-3 800
Demon Great Machete +6212/0/0/0B/-/-/- 1 800
Demon Great Machete +7226/0/0/0B/-/-/- 1 800
Demon Great Machete +8239/0/0/0B/-/-/- 2 800
Demon Great Machete +9252/0/0/0B/-/-/- 2 800
Demon Great Machete +10266/0/0/0B/-/-/- 3 800
Demon Great Machete +11279/0/0/0A/-/-/- 1 800
Demon Great Machete +12292/0/0/0A/-/-/- 1 800
Demon Great Machete +13305/0/0/0A/-/-/- 2 800
Demon Great Machete +14319/0/0/0A/-/-/- 3 800
Demon Great Machete +15332/0/0/0A/-/-/- 1800
#### Crystal --- Weapon durability reduced to **60**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Demon Great Machete +10 - Titanite 90% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Demon Great Machete +0292/0/0/0A/-/-/-1 800
Crystal Demon Great Machete +1305/0/0/0A/-/-/-1 800
Crystal Demon Great Machete +2319/0/0/0A/-/-/-1 800
Crystal Demon Great Machete +3332/0/0/0A/-/-/-2 800
Crystal Demon Great Machete +4345/0/0/0A/-/-/-3 800
Crystal Demon Great Machete +5359/0/0/0A/-/-/- 1800
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Demon Great Machete +10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Demon Great Machete +0239/0/0/239-/-/-/-70/10/50/501 800
Lightning Demon Great Machete +1258/0/0/258-/-/-/-70/10/50/541 800
Lightning Demon Great Machete +2276/0/0/276-/-/-/-70/10/50/581 800
Lightning Demon Great Machete +3295/0/0/295-/-/-/-70/10/50/622 800
Lightning Demon Great Machete +4313/0/0/313-/-/-/-70/10/50/663 800
Lightning Demon Great Machete +5332/0/0/332-/-/-/-70/10/50/70 1800
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Demon Great Machete +5 - Titanite 68% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Demon Great Machete +0229/0/0/0C/-/-/-1800
Raw Demon Great Machete +1244/0/0/0C/-/-/-1800
Raw Demon Great Machete +2260/0/0/0C/-/-/-1800
Raw Demon Great Machete +3275/0/0/0C/-/-/-2800
Raw Demon Great Machete +4290/0/0/0C/-/-/-2800
Raw Demon Great Machete +5306/0/0/0C/-/-/-3800
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Demon Great Machete +5 - Green Titanite - Blue Titanite 25% STR scaling, 65% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Demon Great Machete +0150/162/0/0D/-/C/-1 800
Magic Demon Great Machete +1160/172/0/0D/-/C/-1 800
Magic Demon Great Machete +2170/183/0/0D/-/C/-1 800
Magic Demon Great Machete +3180/194/0/0D/-/C/-2 800
Magic Demon Great Machete +4190/205/0/0D/-/C/-2 800
Magic Demon Great Machete +5200/216/0/0D/-/C/-3 800
Magic Demon Great Machete +6209/226/0/0D/-/C/- 1 800
Magic Demon Great Machete +7220/237/0/0D/-/C/- 1 800
Magic Demon Great Machete +8230/248/0/0D/-/C/- 2 800
Magic Demon Great Machete +9240/259/0/0D/-/C/- 3 800
Magic Demon Great Machete +10250/270/0/0D/-/C/- 1800
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Demon Great Machete +5 - Blue Titanite 18% STR, 63% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Demon Great Machete +0200/212/0/0E/-/C/-1 800
Enchanted Demon Great Machete +1208/218/0/0E/-/C/-1 800
Enchanted Demon Great Machete +2216/224/0/0E/-/B/-1 800
Enchanted Demon Great Machete +3224/231/0/0E/-/B/-2 800
Enchanted Demon Great Machete +4232/237/0/0D/-/A/-3 800
Enchanted Demon Great Machete +5240/245/0/0D/-/A/- 1800
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Demon Great Machete +5 - Green Titanite - White Titanite 35% STR, 64% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Demon Great Machete +0135/165/0/0D/-/-/C0/0/110/-1 800
Divine Demon Great Machete +1144/176/0/0D/-/-/C0/0/110/-1 800
Divine Demon Great Machete +2153/187/0/0D/-/-/C0/0/110/-1 800
Divine Demon Great Machete +3162/198/0/0D/-/-/C0/0/110/-2 800
Divine Demon Great Machete +4171/209/0/0D/-/-/C0/0/110/-2 800
Divine Demon Great Machete +5180/220/0/0D/-/-/C0/0/110/-3 800
Divine Demon Great Machete +6188/230/0/0D/-/-/C0/0/110/- 1 800
Divine Demon Great Machete +7198/242/0/0D/-/-/C0/0/110/- 1 800
Divine Demon Great Machete +8207/253/0/0D/-/-/C0/0/110/- 2 800
Divine Demon Great Machete +9216/264/0/0D/-/-/C0/0/110/- 3 800
Divine Demon Great Machete +10225/275/0/0D/-/-/C0/0/110/- 1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Demon Great Machete +5 - White Titanite 33% STR, 76% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Demon Great Machete +0182/200/0/0D/-/-/B0/0/-/1101 800
Occult Demon Great Machete +1192/209/0/0D/-/-/B0/0/-/1101 800
Occult Demon Great Machete +2203/220/0/0D/-/-/B0/0/-/1101 800
Occult Demon Great Machete +3214/230/0/0D/-/-/B0/0/-/1102 800
Occult Demon Great Machete +4225/240/0/0D/-/-/B0/0/-/1103 800
Occult Demon Great Machete +5236/250/0/0D/-/-/B0/0/-/110 1800
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Demon Great Machete +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Demon Great Machete +0172/0/172/0-/-/-/-70/10/50/501 800
Fire Demon Great Machete +1186/0/186/0-/-/-/-70/10/50.5/501 800
Fire Demon Great Machete +2199/0/199/0-/-/-/-70/10/51/501 800
Fire Demon Great Machete +3212/0/212/0-/-/-/-70/10/51.5/502 800
Fire Demon Great Machete +4226/0/226/0-/-/-/-70/10/52/502 800
Fire Demon Great Machete +5239/0/239/0-/-/-/-70/10/52.5/503 800
Fire Demon Great Machete +6255/0/255/0-/-/-/-70/10/53/50 1 800
Fire Demon Great Machete +7271/0/271/0-/-/-/-70/10/53.5/50 1 800
Fire Demon Great Machete +8287/0/287/0-/-/-/-70/10/54/50 2 800
Fire Demon Great Machete +9303/0/303/0-/-/-/-70/10/54.5/50 3 800
Fire Demon Great Machete +10319/0/319/0-/-/-/-70/10/55/50 1800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Demon Great Machete +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Demon Great Machete +0208/0/241/0-/-/-/-70/10/50/501 800
Chaos Demon Great Machete +1220/0/254/0-/-/-/-70/10/51/501 800
Chaos Demon Great Machete +2232/0/268/0-/-/-/-70/10/52/501 800
Chaos Demon Great Machete +3243/0/281/0-/-/-/-70/10/53/502 800
Chaos Demon Great Machete +4255/0/294/0-/-/-/-70/10/54/503 800
Chaos Demon Great Machete +5266/0/308/0-/-/-/-70/10/55/50 1800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two handing this weapon, 27 Strength is required # Dragon Greatsword > *This sword, one of the rare dragon weapons, came from the tail of the stone dragon of Ash Lake, descendant of the ancient dragons.* > > *Its great mystical power will be unleashed when wielded with two hands.* ### Availability --- Tail drop from the Stone Dragon in Ash Lake. The Dragon doesn't get hostile, so walk behind him and strike his tail several times until it falls off. ### General Information --- Raises Magic and Fire defense by 20 points. Cannot be enchanted. Even though this weapon doesn't have any scaling, it has the highest base damage of any weapon in the game. Because of this, the Dragon Greatsword can do comparable amounts of damage to other ultra greatswords.1 The drawback is that it cannot be enchanted and the minimum STR requirement of at least 34 for two-handing it. Using its two-handed mystical power will drain 50 durability with each use.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/dragon-greatsword.webp)![]()Dragon Greatsword390/0/0/0 (Normal)10040024502/10/0/0 -/-/-/-70/10/50/50445,000
### Move Set ---
**One-handed**
**R1 - R1**Right-to-left swipe -> left-to-right swipe
**R2 - R2**Overhead chop -> overhead chop
**Backstep/Run - R1**Running overhead chop
**Forward + R1**Kick
**Forward + R2**Jumping overhead smash
**Roll - R1**Forward thrust
**L1 (left hand)**Guard
**L2 (left hand)**Left-to-right swipe
**Two-handed**
**R1 - R1**Right-to-left swipe -> left-to-right swipe
**R2 - R2**Overhead chops that create shockwave. Each consumes 50 durability
**Backstep/Run - R1**Running overhead chop
**Forward + R1**Kick
**Forward + R2**Jumping overhead smash
**Roll - R1**Forward thrust
**L1/L2**Guard
### Upgrades --- Requires Dragon Scale
NameDamageStat BonusesDragon ScaleSouls
Dragon Greatsword +0390/0/0/0-/-/-/-
Dragon Greatsword +1429/0/0/0-/-/-/-110,000
Dragon Greatsword +2468/0/0/0-/-/-/-110,000
Dragon Greatsword +3506/0/0/0-/-/-/-210,000
Dragon Greatsword +4546/0/0/0-/-/-/-210,000
Dragon Greatsword +5585/0/0/0-/-/-/-410,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. Comparison 2. When two handing this weapon, only 34 Strength is required. # Greatsword > *One of the gigantic straight greatswords.* > > *Very few have what it takes to wield this incredibly heavy, damage-dealing monster.* > > *A favorite of the Knights Berenike, known for their heavy armor, and Black Iron Tarkus.* ### Availability --- Sold by the Crestfallen Merchant in Sen's Fortress for 8,000 Souls Drop from any Heavy Knight (2% drop rate, 0.67% drop rate in Undead Parish) Treasure from a corpse in Anor Londo along with the Black Iron Set and Black Iron Greatshield. The corpse is located to the left of the giant painting that leads to the Painted World of Ariamis, guarded by a Painting Guardian. ### General Information ---
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/greatsword.webp)![]()Greatsword130/0/0/0 (Regular/Thrust)20012.0281/10/0/0 C/D/-/-70/10/50/504450
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Vertical chop into vertical overhead chop.
**Roll — R1**Sweeping ground attack.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right swing.
**2 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Forward overhead Chop into ground stab.
**Roll — R1**Ground stab.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** or **L2**Guard.
- One-handed and two-handed strong attack is replaced by a thrust attack. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 60% STR, 26% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Greatsword +0130/0/0/0C/D/-/- 800
Greatsword +1143/0/0/0C/D/-/-1 800
Greatsword +2156/0/0/0C/D/-/-1 800
Greatsword +3169/0/0/0C/D/-/-2 800
Greatsword +4182/0/0/0C/D/-/-2 800
Greatsword +5195/0/0/0C/D/-/-3 800
Greatsword +6208/0/0/0C/D/-/- 1 800
Greatsword +7221/0/0/0C/D/-/- 1 800
Greatsword +8234/0/0/0C/D/-/- 2 800
Greatsword +9247/0/0/0C/D/-/- 2 800
Greatsword +10260/0/0/0C/D/-/- 3 800
Greatsword +11273/0/0/0C/D/-/- 1 800
Greatsword +12286/0/0/0C/D/-/- 1 800
Greatsword +13299/0/0/0C/D/-/- 2 800
Greatsword +14312/0/0/0C/D/-/- 3 800
Greatsword +15325/0/0/0C/D/-/- 1800
#### Crystal --- Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Greatsword +10 - Titanite 60% STR, 26% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Greatsword +0286/0/0/0C/D/-/-1 800
Crystal Greatsword +1299/0/0/0C/D/-/-1 800
Crystal Greatsword +2312/0/0/0C/D/-/-1 800
Crystal Greatsword +3325/0/0/0C/D/-/-2 800
Crystal Greatsword +4338/0/0/0C/D/-/-3 800
Crystal Greatsword +5351/0/0/0C/D/-/- 1800
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Greatsword +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Greatsword +0234/0/0/234-/-/-/-70/10/50/501 800
Lightning Greatsword +1252/0/0/252-/-/-/-70/10/50/541 800
Lightning Greatsword +2270/0/0/270-/-/-/-70/10/50/581 800
Lightning Greatsword +3288/0/0/288-/-/-/-70/10/50/622 800
Lightning Greatsword +4306/0/0/306-/-/-/-70/10/50/663 800
Lightning Greatsword +5325/0/0/325-/-/-/-70/10/50/70 1800
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Greatsword +5 - Titanite 45% STR, 19% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Greatsword +0225/0/0/0D/E/-/-1800
Raw Greatsword +1240/0/0/0D/E/-/-1800
Raw Greatsword +2255/0/0/0D/E/-/-1800
Raw Greatsword +3270/0/0/0D/E/-/-2800
Raw Greatsword +4285/0/0/0D/E/-/-2800
Raw Greatsword +5300/0/0/0D/E/-/-3800
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Greatsword +5 - Green Titanite - Blue Titanite 17% STR, 7% DEX, 62% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Greatsword +0147/159/0/0E/E/C/-1 800
Magic Greatsword +1156/169/0/0E/E/C/-1 800
Magic Greatsword +2166/180/0/0E/E/C/-1 800
Magic Greatsword +3176/190/0/0E/E/C/-2 800
Magic Greatsword +4186/201/0/0E/E/C/-2 800
Magic Greatsword +5196/212/0/0E/E/C/-3 800
Magic Greatsword +6205/222/0/0E/E/C/- 1 800
Magic Greatsword +7215/233/0/0E/E/C/- 1 800
Magic Greatsword +8225/243/0/0E/E/C/- 2 800
Magic Greatsword +9235/254/0/0E/E/C/- 3 800
Magic Greatsword +10245/265/0/0E/E/C/- 1800
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Greatsword +5 - Blue Titanite 13% STR, 5% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Greatsword +0196/208/0/0E/E/C/-1 800
Enchanted Greatsword +1203/214/0/0E/E/C/-1 800
Enchanted Greatsword +2211/220/0/0E/E/B/-1 800
Enchanted Greatsword +3219/226/0/0E/E/B/-2 800
Enchanted Greatsword +4227/232/0/0E/E/B/-3 800
Enchanted Greatsword +5235/241/0/0E/E/A/- 1800
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Greatsword +5 - Green Titanite - White Titanite 23% STR, 10% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Greatsword +0132/160/0/0D/E/-/C0/0/110/-1 800
Divine Greatsword +1140/171/0/0D/E/-/C0/0/110/-1 800
Divine Greatsword +2149/181/0/0D/E/-/C0/0/110/-1 800
Divine Greatsword +3158/192/0/0D/E/-/C0/0/110/-2 800
Divine Greatsword +4167/203/0/0D/E/-/C0/0/110/-2 800
Divine Greatsword +5176/214/0/0D/E/-/C0/0/110/-3 800
Divine Greatsword +6184/224/0/0D/E/-/C0/0/110/- 1 800
Divine Greatsword +7193/235/0/0D/E/-/C0/0/110/- 1 800
Divine Greatsword +8202/246/0/0D/E/-/C0/0/110/- 2 800
Divine Greatsword +9211/256/0/0D/E/-/C0/0/110/- 3 800
Divine Greatsword +10220/267/0/0D/E/-/C0/0/110/- 1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Greatsword +5 - White Titanite 22% STR, 9% DEX, 72% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Greatsword +0178/196/0/0D/E/-/B0/0/-/1101 800
Occult Greatsword +1188/205/0/0D/E/-/B0/0/-/1101 800
Occult Greatsword +2199/215/0/0D/E/-/B0/0/-/1101 800
Occult Greatsword +3210/225/0/0D/E/-/B0/0/-/1102 800
Occult Greatsword +4220/235/0/0D/E/-/B0/0/-/1103 800
Occult Greatsword +5231/245/0/0D/E/-/B0/0/-/110 1800
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Greatsword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Greatsword +0169/0/169/0-/-/-/-70/10/50/501 800
Fire Greatsword +1182/0/182/0-/-/-/-70/10/50.5/501 800
Fire Greatsword +2195/0/195/0-/-/-/-70/10/51/501 800
Fire Greatsword +3208/0/208/0-/-/-/-70/10/51.5/502 800
Fire Greatsword +4221/0/221/0-/-/-/-70/10/52/502 800
Fire Greatsword +5234/0/234/0-/-/-/-70/10/52.5/503 800
Fire Greatsword +6249/0/249/0-/-/-/-70/10/53/50 1 800
Fire Greatsword +7265/0/265/0-/-/-/-70/10/53.5/50 1 800
Fire Greatsword +8280/0/280/0-/-/-/-70/10/54/50 2 800
Fire Greatsword +9296/0/296/0-/-/-/-70/10/54.5/50 3 800
Fire Greatsword +10312/0/312/0-/-/-/-70/10/55/50 1800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Greatsword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Greatsword +0203/0/235/0-/-/-/-70/10/50/501 800
Chaos Greatsword +1214/0/248/0-/-/-/-70/10/51/501 800
Chaos Greatsword +2226/0/262/0-/-/-/-70/10/52/501 800
Chaos Greatsword +3237/0/275/0-/-/-/-70/10/53/502 800
Chaos Greatsword +4248/0/288/0-/-/-/-70/10/54/503 800
Chaos Greatsword +5259/0/301/0-/-/-/-70/10/55/50 1800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 19 Strength is required # Zweihander > *One of the gigantic straight greatswords.* > > *As the name suggests, the Zweihander is held with two hands, but its wielder must still be inhumanly strong. It is this great weight that sends foes flying when hit solidly.* ### Availability --- Firelink Shrine treasure near the end of the cemetery area guarded by a Giant Skeleton. ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/zweihander.webp)![]()Zweihander130/0/0/0 (Regular)10020010.0241/10/0/0 C/D/-/-70/10/50/504450
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Vertical chop into vertical overhead chop.
**Roll — R1**Sweeping ground attack.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right swing.
**2 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Forward overhead Chop into ground stab.
**Roll — R1**Ground stab.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** or **L2**Guard.
One and two handed strong attacks are replaced with a running downward slash. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 60% STR, 26% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Zweihander +0130/0/0/0C/D/-/-800
Zweihander +1143/0/0/0C/D/-/-1800
Zweihander +2156/0/0/0C/D/-/-1800
Zweihander +3169/0/0/0C/D/-/-2800
Zweihander +4182/0/0/0C/D/-/-2800
Zweihander +5195/0/0/0C/D/-/-3800
Zweihander +6208/0/0/0C/D/-/-1800
Zweihander +7221/0/0/0C/D/-/-1800
Zweihander +8234/0/0/0C/D/-/-2800
Zweihander +9247/0/0/0C/D/-/-2800
Zweihander +10260/0/0/0C/D/-/-3800
Zweihander +11273/0/0/0C/D/-/-1800
Zweihander +12286/0/0/0C/D/-/-1800
Zweihander +13299/0/0/0C/D/-/-2800
Zweihander +14312/0/0/0C/D/-/-3800
Zweihander +15325/0/0/0C/D/-/-1800
#### Crystal --- Weapon durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Zweihander +10 - Titanite 60% STR, 26% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Zweihander +0286/0/0/0C/D/-/-1800
Crystal Zweihander +1299/0/0/0C/D/-/-1800
Crystal Zweihander +2312/0/0/0C/D/-/-1800
Crystal Zweihander +3325/0/0/0C/D/-/-2800
Crystal Zweihander +4338/0/0/0C/D/-/-3800
Crystal Zweihander +5351/0/0/0C/D/-/-1800
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Zweihander +10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Zweihander +0234/0/0/234-/-/-/-70/10/50/501800
Lightning Zweihander +1252/0/0/252-/-/-/-70/10/50/541800
Lightning Zweihander +2270/0/0/270-/-/-/-70/10/50/581800
Lightning Zweihander +3288/0/0/288-/-/-/-70/10/50/622800
Lightning Zweihander +4306/0/0/306-/-/-/-70/10/50/663800
Lightning Zweihander +5325/0/0/325-/-/-/-70/10/50/701800
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Zweihander +5 - Titanite 45% STR, 19% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Zweihander +0225/0/0/0D/E/-/-1800
Raw Zweihander +1240/0/0/0D/E/-/-1800
Raw Zweihander +2255/0/0/0D/E/-/-1800
Raw Zweihander +3270/0/0/0D/E/-/-2800
Raw Zweihander +4285/0/0/0D/E/-/-2800
Raw Zweihander +5300/0/0/0D/E/-/-3800
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Zweihander +5 - Green Titanite - Blue Titanite 17% STR, 7% DEX, 62% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Zweihander +0147/159/0/0E/E/C/-1800
Magic Zweihander +1156/169/0/0E/E/C/-1800
Magic Zweihander +2166/180/0/0E/E/C/-1800
Magic Zweihander +3176/190/0/0E/E/C/-2800
Magic Zweihander +4186/201/0/0E/E/C/-2800
Magic Zweihander +5196/212/0/0E/E/C/-3800
Magic Zweihander +6205/222/0/0E/E/C/-1800
Magic Zweihander +7215/233/0/0E/E/C/-1800
Magic Zweihander +8225/243/0/0E/E/C/-2800
Magic Zweihander +9235/254/0/0E/E/C/-3800
Magic Zweihander +10245/265/0/0E/E/C/-1800
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Zweihander +5 - Blue Titanite 13% STR, 5% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Zweihander +0196/208/0/0E/E/C/-1800
Enchanted Zweihander +1203/214/0/0E/E/C/-1800
Enchanted Zweihander +2211/220/0/0E/E/B/-1800
Enchanted Zweihander +3219/226/0/0E/E/B/-2800
Enchanted Zweihander +4227/232/0/0E/E/B/-3800
Enchanted Zweihander +5235/241/0/0E/E/A/-1800
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Zweihander +5 - Green Titanite - White Titanite 23% STR, 10% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Zweihander +0132/160/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +1140/171/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +2149/181/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +3158/192/0/0D/E/-/C0/0/110/-2800
Divine Zweihander +4167/203/0/0D/E/-/C0/0/110/-2800
Divine Zweihander +5176/214/0/0D/E/-/C0/0/110/-3800
Divine Zweihander +6184/224/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +7193/235/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +8202/246/0/0D/E/-/C0/0/110/-2800
Divine Zweihander +9211/256/0/0D/E/-/C0/0/110/-3800
Divine Zweihander +10220/267/0/0D/E/-/C0/0/110/-1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Zweihander +5 - White Titanite 22% STR, 9% DEX, 72% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Zweihander +0178/196/0/0D/E/-/B0/0/-/1101800
Occult Zweihander +1188/205/0/0D/E/-/B0/0/-/1101800
Occult Zweihander +2199/215/0/0D/E/-/B0/0/-/1101800
Occult Zweihander +3210/225/0/0D/E/-/B0/0/-/1102800
Occult Zweihander +4220/235/0/0D/E/-/B0/0/-/1103800
Occult Zweihander +5231/245/0/0D/E/-/B0/0/-/1101800
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Zweihander +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Zweihander +0169/0/169/0-/-/-/-70/10/50.0/501800
Fire Zweihander +1182/0/182/0-/-/-/-70/10/50.5/501800
Fire Zweihander +2195/0/195/0-/-/-/-70/10/51.0/501800
Fire Zweihander +3208/0/208/0-/-/-/-70/10/51.5/502800
Fire Zweihander +4221/0/221/0-/-/-/-70/10/52.0/502800
Fire Zweihander +5234/0/234/0-/-/-/-70/10/52.5/503800
Fire Zweihander +6249/0/249/0-/-/-/-70/10/53.0/501800
Fire Zweihander +7265/0/265/0-/-/-/-70/10/53.5/501800
Fire Zweihander +8280/0/280/0-/-/-/-70/10/54.0/502800
Fire Zweihander +9296/0/296/0-/-/-/-70/10/54.5/503800
Fire Zweihander +10312/0/312/0-/-/-/-70/10/55.0/501800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Zweihander +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Zweihander +0203/0/235/0-/-/-/-70/10/50/501800
Chaos Zweihander +1214/0/248/0-/-/-/-70/10/51/501800
Chaos Zweihander +2226/0/262/0-/-/-/-70/10/52/501800
Chaos Zweihander +3237/0/275/0-/-/-/-70/10/53/502800
Chaos Zweihander +4248/0/288/0-/-/-/-70/10/54/503800
Chaos Zweihander +5259/0/301/0-/-/-/-70/10/55/501800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 16 Strength is required # Curved Swords Curved Swords combine speed, Dexterity scaling, and fluid movesets, making them excellent for players who favor hit-and-run tactics. Their attacks are swift and maintain good forward momentum, allowing pressure even in tight spaces where foes cannot easily evade. Although their reach and damage per hit are lower compared to Straight Swords, their faster swing speed and evasive flip-slash attacks set them apart. Curved Swords also pair well with weapon buffs, enabling them to chip away at opponents quickly before retreating to safety. # Falchion > *Small curved sword. Each hit inflicts little damage, but fluid chain attacks are deadly.* > > *The falchion's sharp slashing attacks are effective against cloth and flesh, but not against metal armor or tough scales.* ### Availability --- Found in Blighttown with the Wanderer Set. Located in a dead end after climbing the third set of ladders down to the swamp. — Video Guide Drop from Falchion-wielding skeleton in the Catacombs and at Firelink Shrine (2% drop rate) Mimic drop (Enchanted Falchion) - in the side room near the second bonfire of The Duke's Archives ### General Information --- When wielded by skeletons, the Falchion will cause bleed build-up upon hit
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/falchion.webp)![]()Falchion82/0/0/0 (Slash)1001602.591/13/0/0 E/B/-/-45/10/30/303050
### Move Set ---
**1 Handed**
**R1 — R1**Alternating horizontal slashes.
**R2 — R2**Double overhead slash into horizontal slash.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Left-to-right horizontal slash.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Fast alternating horizontal slashes.Very fast and often spammed.
**R2 — R2**Double over head slash into rising vertical slash.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 13% STR, 85% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Falchion +082/0/0/0E/B/-/- 200
Falchion +190/0/0/0E/B/-/-1 200
Falchion +298/0/0/0E/B/-/-1 200
Falchion +3106/0/0/0E/B/-/-2 200
Falchion +4114/0/0/0E/B/-/-2 200
Falchion +5123/0/0/0E/B/-/-3 200
Falchion +6131/0/0/0E/B/-/- 1 200
Falchion +7139/0/0/0E/B/-/- 1 200
Falchion +8147/0/0/0E/B/-/- 2 200
Falchion +9155/0/0/0E/B/-/- 2 200
Falchion +10164/0/0/0E/B/-/- 3 200
Falchion +11172/0/0/0E/B/-/- 1 200
Falchion +12188/0/0/0E/B/-/- 1 200
Falchion +13190/0/0/0E/B/-/- 2 200
Falchion +14196/0/0/0E/A/-/- 3 200
Falchion +15205/0/0/0E/A/-/- 1200
#### Crystal --- Weapon durability reduced to **16**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Falchion +10 - Titanite 13% STR, 85% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Falchion +0180/0/0/0E/B/-/-1 200
Crystal Falchion +1188/0/0/0E/B/-/-1 200
Crystal Falchion +2196/0/0/0E/B/-/-2 200
Crystal Falchion +3205/0/0/0E/B/-/-2 200
Crystal Falchion +4213/0/0/0E/A/-/-3 200
Crystal Falchion +5221/0/0/0E/A/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. - Falchion +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Falchion +0147/0/0/147-/-/-/-45/10/30/301 200
Lightning Falchion +1159/0/0/159-/-/-/-45/10/30/2.41 200
Lightning Falchion +2170/0/0/170-/-/-/-45/10/30/34.82 200
Lightning Falchion +3182/0/0/182-/-/-/-45/10/30/37.22 200
Lightning Falchion +4193/0/0/193-/-/-/-45/10/30/39.63 200
Lightning Falchion +5205/0/0/205-/-/-/-45/10/30/42 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires Titanite 10% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Falchion +0141/0/0/0E/C/-/-1200
Raw Falchion +1150/0/0/0E/C/-/-1200
Raw Falchion +2159/0/0/0E/C/-/-1200
Raw Falchion +3169/0/0/0E/C/-/-2200
Raw Falchion +4178/0/0/0E/C/-/-2200
Raw Falchion +5188/0/0/0E/C/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Falchion + 5 - Green-Titanite - Blue-Titanite 4% STR, 24% DEX, 71% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Falchion +093/100/0/0E/D/C/-1 200
Magic Falchion +199/107/0/0E/D/C/-1 200
Magic Falchion +2105/113/0/0E/D/C/-1 200
Magic Falchion +3111/120/0/0E/D/C/-2 200
Magic Falchion +4117/127/0/0E/D/C/-2 200
Magic Falchion +5124/134/0/0E/D/C/-3 200
Magic Falchion +6130/140/0/0E/D/B/- 1 200
Magic Falchion +7136/147/0/0E/D/B/- 1 200
Magic Falchion +8142/154/0/0E/D/B/- 2 200
Magic Falchion +9148/160/0/0E/D/B/- 3 200
Magic Falchion +10155/167/0/0E/D/B/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Falchion + 5 - Blue-Titanite 3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Falchion +0124/132/0/0E/E/C/-1 200
Enchanted Falchion +1128/135/0/0E/E/B/-1 200
Enchanted Falchion +2133/139/0/0E/E/B/-1 200
Enchanted Falchion +3138/143/0/0E/E/A/-2 200
Enchanted Falchion +4143/147/0/0E/E/A/-3 200
Enchanted Falchion +5148/153/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Falchion +5 - Green Titanite - White Titanite 5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Falchion +082/102/0/0E/D/-/C0/0/110/-1 200
Divine Falchion +188/108/0/0E/D/-/C0/0/110/-1 200
Divine Falchion +293/115/0/0E/D/-/C0/0/110/-1 200
Divine Falchion +399/122/0/0E/D/-/C0/0/110/-2 200
Divine Falchion +4104/129/0/0E/D/-/C0/0/110/-2 200
Divine Falchion +5110/136/0/0E/D/-/C0/0/110/-3 200
Divine Falchion +6115/142/0/0E/D/-/C0/0/110/- 1 200
Divine Falchion +7121/149/0/0E/D/-/C0/0/110/- 1 200
Divine Falchion +8126/156/0/0E/D/-/C0/0/110/- 2 200
Divine Falchion +9132/163/0/0E/D/-/B0/0/110/- 3 200
Divine Falchion +10137/170/0/0E/D/-/B0/0/110/- 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Falchion +5 - White Titanite 5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Falchion +0112/124/0/0E/D/-/B0/0/-/1101 200
Occult Falchion +1118/130/0/0E/D/-/B0/0/-/1101 200
Occult Falchion +2125/136/0/0E/D/-/B0/0/-/1101 200
Occult Falchion +3132/142/0/0E/D/-/B0/0/-/1102 200
Occult Falchion +4138/148/0/0E/D/-/B0/0/-/1103 200
Occult Falchion +5145/155/0/0E/D/-/B0/0/-/110 1200
#### Fire --- Adds fire damage. All stat bonuses removed. Requires - Falchion +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Falchion +0106/0/106/0-/-/-/-45/10/30/301 200
Fire Falchion +1114/0/114/0-/-/-/-45/10/30.3/301 200
Fire Falchion +2123/0/123/0-/-/-/-45/10/30.6/301 200
Fire Falchion +3131/0/131/0-/-/-/-45/10/30.9/302 200
Fire Falchion +4139/0/139/0-/-/-/-45/10/31.2/302 200
Fire Falchion +5147/0/147/0-/-/-/-45/10/31.5/303 200
Fire Falchion +6157/0/157/0-/-/-/-45/10/31.8/30 1 200
Fire Falchion +7167/0/167/0-/-/-/-45/10/32.1/30 1 200
Fire Falchion +8177/0/177/0-/-/-/-45/10/32.4/30 2 200
Fire Falchion +9186/0/186/0-/-/-/-45/10/32.7/30 3 200
Fire Falchion +10196/0/196/0-/-/-/-45/10/33/30 1200
#### Chaos --- Base damage reduced from fire upgrade path. Increased damage bonus from humanity. Requires - Fire Falchion +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Falchion +0129/0/147/0-/-/-/-45/10/30/301 200
Chaos Falchion +1136/0/155/0-/-/-/-45/10/30.6/301 200
Chaos Falchion +2144/0/164/0-/-/-/-45/10/31.2/301 200
Chaos Falchion +3151/0/172/0-/-/-/-45/10/31.8/302 200
Chaos Falchion +4158/0/180/0-/-/-/-45/10/32.4/303 200
Chaos Falchion +5165/0/188/0-/-/-/-45/10/33/30 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 6 Strength is required. # Gold Tracer > *Curved sword used by the Lord's Blade Ciaran, one of Lord Gwyn's Four Knights.* > > *Ciaran brandishes her sword in a mesmerizing dance, etching the darkness with dire streaks of gold.* ### Availability --- Given by Lord's Blade Ciaran in return for the Soul of Artorias Drops from Lord's Blade Ciaran if not given her the Soul of Artorias ### General Information --- Bleed buildup is 40 per strike When equipped in the left hand, instead of a parry (L2) and single attack (L1), the right handed strong attacks are used instead (L1 is the first attack, and L2 is the follow up attack). Uniquely for left-handed attacks, it still retains the event state of a parry although it has no parry frames, allowing for it to be cancelled for a Parry Backstab.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/gold-tracer.webp)![]()Gold Tracer130/0/0/0 (Slash)1002402.091/25/0/0 E/A/-/-45/10/30/3030300/0/0/-100
### Move Set ---
**1 Handed**
**R1 — R1 —**Alternating horizontal slashes.
**R2 — R2**Twin horizontal slashes into triple slash attack.5 hits total.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Twin horizontal slashes.
**L2** (left hand)Triple slash attack.
**2 Handed**
**R1 — R1 —**Fast alternating horizontal slashes.Very fast and often spammed.
**R2 — R2**Triple vertical slashes into slash-thrust-slash combo.6 hits total.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard
### Upgrades --- - Requires Twinkling Titanite 10% STR, 106% DEX scaling
NameDamageStat BonusesTwinkling TitaniteSouls
Gold Tracer +0130/0/0/0E/A/-/-
Gold Tracer +1143/0/0/0E/A/-/-12,000
Gold Tracer +2156/0/0/0E/A/-/-12,000
Gold Tracer +3169/0/0/0E/A/-/-22,000
Gold Tracer +4182/0/0/0E/A/-/-22,000
Gold Tracer +5195/0/0/0E/A/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 6 Strength is required # Jagged Ghost Blade > *Jagged blade wielded by New Londo ghosts. Violent thrust attack.* > > *One of the cursed weapons. Inflicts damage to ghosts.* ### Availability --- Drop from Ghost in the New Londo Ruins (1% drop rate) ### General Information --- Damages Ghosts without being cursed. When used with two hands, it can block Ghost attacks by holding L1. Bleed build-up is 30 per strike.
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/jagged-ghost-blade.webp)![]()Jagged Ghost Blade155/0/0/0 Bleed 300 (Slash/Thrust)1001.571/0/0/0 E/-/-/-45/10/30/3030100
### Move Set ---
**1 Handed**
**R1 — R1**Alternating horizontal slashes.
**R2 — R2**Double overhead slash into horizontal slash.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Left-to-right horizontal slash.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Fast alternating horizontal slashes.Very fast and often spammed.
**R2 — R2**Double over head slash into rising vertical slash.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
R2 attack is replaced by a double downward stab, followed by four more downward stabs on the second button press. ### Upgrades --- Requires Twinkling Titanite 13% STR scaling.
NameDamageStat BonusesTwinkling Titanite
Jagged Ghost Blade +0155/0/0/0E/-/-/-
Jagged Ghost Blade +1170/0/0/0E/-/-/-1
Jagged Ghost Blade +2186/0/0/0E/-/-/-1
Jagged Ghost Blade +3201/0/0/0E/-/-/-2
Jagged Ghost Blade +4217/0/0/0E/-/-/-2
Jagged Ghost Blade +5232/0/0/0E/-/-/-4
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 5 Strength is required # Painting Guardian Sword > *Curved sword of Anor Londo painting guards. Unique shape with flat tip.* > > *The guardians, who strike down those who dare threaten the paintings, attack in a continuous, circular dancing motion, a technique passed down through generations.* ### Availability --- Drop from Painting Guardian (2% drop rate) ### General Information --- A standard Painting Guardian Sword does more damage than both a standard Scimitar or Falchion due to its better Dexterity scaling and faster attack speed. This is offset by very short range. Bleed build-up is 30 per strike.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/painting-guardian-sword.webp)![]()Painting Guardian Sword76/0/0/0 (Slash)1001001.571/20/0/0 E/A/-/-45/10/30/3030300/0/-/-50
### Move Set ---
**1 Handed**
**R1 — R1**Alternating horizontal slashes.
**R2 — R2**Double overhead slash into horizontal slash.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Left-to-right horizontal slash.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Fast alternating horizontal slashes.Very fast and often spammed.
**R2 — R2**Double over head slash into rising vertical slash.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
- 1-handed R2 attacks are replaced by a horizontal slash to vertical slash combo, followed by a triple slash combo - 2-handed R2 attacks are replaced by a double vertical slash, followed by a slash-thrust-slash combo ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 9% STR, 109% DEX scaling.
NameDamageStat BonusesShardLarge ShardChunkSlabSouls
Painting Guardian Sword +076/0/0/0E/A/-/-
Painting Guardian Sword +183/0/0/0E/A/-/-1 200
Painting Guardian Sword +291/0/0/0E/A/-/-1 200
Painting Guardian Sword +398/0/0/0E/A/-/-2 200
Painting Guardian Sword +4106/0/0/0E/A/-/-2 200
Painting Guardian Sword +5114/0/0/0E/A/-/-3 200
Painting Guardian Sword +6121/0/0/0E/A/-/- 1 200
Painting Guardian Sword +7129/0/0/0E/A/-/- 1 200
Painting Guardian Sword +8136/0/0/0E/A/-/- 2 200
Painting Guardian Sword +9144/0/0/0E/A/-/- 2 200
Painting Guardian Sword +10152/0/0/0E/A/-/- 3 200
Painting Guardian Sword +11159/0/0/0E/A/-/- 1 200
Painting Guardian Sword +12167/0/0/0E/A/-/- 1 200
Painting Guardian Sword +13174/0/0/0E/A/-/- 2 200
Painting Guardian Sword +14182/0/0/0E/A/-/- 3 200
Painting Guardian Sword +15190/0/0/0E/A/-/- 1200
#### Crystal --- Painting Guardian Sword durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Painting Guardian Sword +10 - Titanite 9% STR, 109% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Painting Guardian Sword +0167/0/0/0E/A/-/-1 200
Crystal Painting Guardian Sword +1174/0/0/0E/A/-/-1 200
Crystal Painting Guardian Sword +2182/0/0/0E/A/-/-1 200
Crystal Painting Guardian Sword +3190/0/0/0E/A/-/-2 200
Crystal Painting Guardian Sword +4197/0/0/0E/A/-/-3 200
Crystal Painting Guardian Sword +5205/0/0/0E/A/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Painting Guardian Sword +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Painting Guardian Sword +0136/0/0/136-/-/-/-45/10/30/301 200
Lightning Painting Guardian Sword +1147/0/0/147-/-/-/-45/10/30/32.41 200
Lightning Painting Guardian Sword +2158/0/0/158-/-/-/-45/10/30/34.81 200
Lightning Painting Guardian Sword +3168/0/0/168-/-/-/-45/10/30/37.22 200
Lightning Painting Guardian Sword +4179/0/0/179-/-/-/-45/10/30/39.63 200
Lightning Painting Guardian Sword +5190/0/0/190-/-/-/-45/10/30/42 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Painting Guardian Sword +5 - Titanite 7% STR, 81% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Painting Guardian Sword +0130/0/0/0E/B/-/-1200
Raw Painting Guardian Sword +1139/0/0/0E/B/-/-1200
Raw Painting Guardian Sword +2147/0/0/0E/B/-/-1200
Raw Painting Guardian Sword +3156/0/0/0E/B/-/-2200
Raw Painting Guardian Sword +4165/0/0/0E/B/-/-2200
Raw Painting Guardian Sword +5174/0/0/0E/B/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Painting Guardian Sword +5 - Green Titanite - Blue Titanite 3% STR, 30% DEX, 85% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Painting Guardian Sword +085/93/0/0E/D/B/-1 200
Magic Painting Guardian Sword +191/99/0/0E/D/B/-1 200
Magic Painting Guardian Sword +296/105/0/0E/D/B/-1 200
Magic Painting Guardian Sword +3102/111/0/0E/D/B/-2 200
Magic Painting Guardian Sword +4108/117/0/0E/D/B/-2 200
Magic Painting Guardian Sword +5114/124/0/0E/D/B/-3 200
Magic Painting Guardian Sword +6119/130/0/0E/D/B/- 1 200
Magic Painting Guardian Sword +7125/136/0/0E/D/B/- 1 200
Magic Painting Guardian Sword +8131/142/0/0E/D/B/- 2 200
Magic Painting Guardian Sword +9136/148/0/0E/D/A/- 3 200
Magic Painting Guardian Sword +10142/155/0/0E/D/A/- 1200
#### Enchanted --- Enchanted damage added. All stat bonuses removed. Requires - Magic Painting Guardian Sword +5 - Blue Titanite 2% STR, 22% DEX, 83% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Painting Guardian Sword +0114/122/0/0E/D/B/-1 200
Enchanted Painting Guardian Sword +1118/125/0/0E/D/A/-1 200
Enchanted Painting Guardian Sword +2123/129/0/0E/D/A/-1 200
Enchanted Painting Guardian Sword +3127/132/0/0E/D/A/-2 200
Enchanted Painting Guardian Sword +4132/136/0/0E/D/A/-3 200
Enchanted Painting Guardian Sword +5136/141/0/0E/D/S/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Painting Guardian Sword +5 - Green Titanite - White Titanite 3% STR, 42% DEX, 84% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Painting Guardian Sword +076/94/0/0E/D/-/B300/0/110/-1 200
Divine Painting Guardian Sword +181/100/0/0E/D/-/B300/0/110/-1 200
Divine Painting Guardian Sword +286/107/0/0E/D/-/B300/0/110/-1 200
Divine Painting Guardian Sword +391/113/0/0E/D/-/B300/0/110/-2 200
Divine Painting Guardian Sword +496/119/0/0E/D/-/B300/0/110/-2 200
Divine Painting Guardian Sword +5102/126/0/0E/D/-/B300/0/110/-3 200
Divine Painting Guardian Sword +6107/132/0/0E/D/-/B300/0/110/- 1 200
Divine Painting Guardian Sword +7112/138/0/0E/D/-/B300/0/110/- 1 200
Divine Painting Guardian Sword +8117/144/0/0E/D/-/B300/0/110/- 2 200
Divine Painting Guardian Sword +9122/151/0/0E/D/-/B300/0/110/- 3 200
Divine Painting Guardian Sword +10127/157/0/0E/D/-/B300/0/110/- 1200
#### Occult --- Occult damage added. Increased damage bonus from faith.. Requires - Divine Painting Guardian Sword +5 - White Titanite 3% STR, 39% DEX, 99% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Painting Guardian Sword +0104/114/0/0E/D/-/A300/0/-/1101 200
Occult Painting Guardian Sword +1110/119/0/0E/D/-/A300/0/-/1101 200
Occult Painting Guardian Sword +2116/125/0/0E/D/-/A300/0/-/1101 200
Occult Painting Guardian Sword +3122/131/0/0E/D/-/A300/0/-/1102 200
Occult Painting Guardian Sword +4128/136/0/0E/D/-/A300/0/-/1103 200
Occult Painting Guardian Sword +5135/142/0/0E/D/-/A300/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Painting Guardian Sword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Painting Guardian Sword +098/0/98/0-/-/-/-45/10/30/301 200
Fire Painting Guardian Sword +1106/0/106/0-/-/-/-45/10/30.3/301 200
Fire Painting Guardian Sword +2114/0/114/0-/-/-/-45/10/30.6/301 200
Fire Painting Guardian Sword +3121/0/121/0-/-/-/-45/10/30.9/302 200
Fire Painting Guardian Sword +4129/0/129/0-/-/-/-45/10/31.2/302 200
Fire Painting Guardian Sword +5136/0/136/0-/-/-/-45/10/31.5/303 200
Fire Painting Guardian Sword +6145/0/145/0-/-/-/-45/10/31.8/30 1 200
Fire Painting Guardian Sword +7155/0/155/0-/-/-/-45/10/32.1/30 1 200
Fire Painting Guardian Sword +8164/0/164/0-/-/-/-45/10/32.4/30 2 200
Fire Painting Guardian Sword +9173/0/173/0-/-/-/-45/10/32.7/30 3 200
Fire Painting Guardian Sword +10182/0/182/0-/-/-/-45/10/33/30 1200
#### Chaos --- Chaos damage added. All stat bonuses removed. Requires - Fire Painting Guardian Sword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Painting Guardian Sword +0118/0/136/0-/-/-/-45/10/30/301 200
Chaos Painting Guardian Sword +1125/0/144/0-/-/-/-45/10/36/301 200
Chaos Painting Guardian Sword +2132/0/152/0-/-/-/-45/10/31.2/301 200
Chaos Painting Guardian Sword +3138/0/159/0-/-/-/-45/10/31.8/302 200
Chaos Painting Guardian Sword +4145/0/167/0-/-/-/-45/10/32.4/303 200
Chaos Painting Guardian Sword +5151/0/174/0-/-/-/-45/10/33/30 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 5 Strength is required # Quelaag's Furysword > *A curved sword born from the soul of Quelaag, daughter of the Witch of Izalith, who was transformed into a chaos demon.* > > *Like Quelaag's body, the sword features shells, spikes, and a coating of chaos fire.* > > *Power affected by wielder's humanity.* ### Availability --- Created by the Giant Blacksmith in Anor Londo from the Soul of Quelaag and any +10 Curved Sword for 5,000 Souls ### General Information --- While this weapon has only average stats for a curved sword, it is notable for its high fraction of Fire damage. At low Dexterity and Humanity, Fire damage outnumbers Physical damage nearly three-to-one. Thus, the Furysword is an excellent choice against Fire-weak enemies and shields. While attacking with this weapon, it will ignite and show a fiery trail. This effect will stop when the attack animation ends. Landing on an enemy also triggers a fire effect.
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/quelaags-furysword.webp)![]()Quelaag's Furysword60/0/170/0 (Slash)6003.511/13/0/0 E/B/-/-45/10/30/30305,000
### Move Set ---
**1 Handed**
**R1 — R1**Alternating horizontal slashes.
**R2 — R2**Double overhead slash into horizontal slash.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Left-to-right horizontal slash.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Fast alternating horizontal slashes.Very fast and often spammed.
**R2 — R2**Double over head slash into rising vertical slash.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
Strong attacks are replaced by alternating heavier horizontal slashes. **Quelaag's Furysword move set video** ### Upgrades --- Requires Demon Titanite 8% STR, 94% DEX scaling
NameDamageDefenseStat BonusesMaterials CostSouls
Quelaag's Furysword +060/0/170/045/10/30/30E/B/-/---
Quelaag's Furysword +166/0/187/045/10/30/30E/B/-/-1 x Demon Titanite5000
Quelaag's Furysword +272/0/204/045/10/30/30E/B/-/-1 x Demon Titanite5000
Quelaag's Furysword +378/0/221/045/10/30/30E/B/-/-2 x Demon Titanite5000
Quelaag's Furysword +484/0/237/045/10/30/30E/B/-/-2 x Demon Titanite5000
Quelaag's Furysword +590/0/255/045/10/30/30E/B/-/-4 x Demon Titanite5000
### Humanity Effect ---
HumanityPhysical DamageFire Damage
1+2+13
2+5+20
3+7+27
4+10+31
5+12+35
6+15+39
7+17+43
8+20+48
9+22+52
10 (Cap)+25+56
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Scimitar > *Small curved sword. Each hit inflicts little damage, but fluid chain attacks are deadly.* > > *The scimitar's sharp slashing attacks are effective against cloth and flesh, but not against metal armor or tough scales.* ### Availability --- Starting weapon of the Wanderer class Purchased from the Undead Merchant (Male) for 600 Souls Drop from the Scimitar-wielding skeletons in the Catacombs (2% drop rate) ### General Information --- When wielded by skeletons, the Scimitar will cause bleed build-up upon hit.
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/scimitar.webp)![]()Scimitar80/0/0/0 (Slash)1601.571/13/0/0 E/B/-/-45/10/30/303050
### Move Set ---
**1 Handed**
**R1 — R1**Alternating horizontal slashes.
**R2 — R2**Double overhead slash into horizontal slash.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Left-to-right horizontal slash.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Fast alternating horizontal slashes.Very fast and often spammed.
**R2 — R2**Double over head slash into rising vertical slash.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 13% STR, 85% DEX scaling
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Scimitar +080/0/0/0E/B/-/- 200
Scimitar +188/0/0/0E/B/-/-1 200
Scimitar +296/0/0/0E/B/-/-1 200
Scimitar +3104/0/0/0E/B/-/-2 200
Scimitar +4112/0/0/0E/B/-/-2 200
Scimitar +5120/0/0/0E/B/-/-3 200
Scimitar +6128/0/0/0E/B/-/- 1 200
Scimitar +7136/0/0/0E/B/-/- 1 200
Scimitar +8144/0/0/0E/B/-/- 2 200
Scimitar +9152/0/0/0E/B/-/- 2 200
Scimitar +10160/0/0/0E/B/-/- 3 200
Scimitar +11168/0/0/0E/B/-/- 1 200
Scimitar +12176/0/0/0E/B/-/- 1 200
Scimitar +13184/0/0/0E/B/-/- 2 200
Scimitar +14192/0/0/0E/A/-/- 3 200
Scimitar +15200/0/0/0E/A/-/- 1200
#### Crystal --- Weapon durability reduced to **16**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Scimitar +10 - Titanite 13% STR, 85% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Scimitar +0176/0/0/0E/B/-/-1 200
Crystal Scimitar +1184/0/0/0E/B/-/-1 200
Crystal Scimitar +2192/0/0/0E/B/-/-1 200
Crystal Scimitar +3200/0/0/0E/B/-/-2 200
Crystal Scimitar +4208/0/0/0E/A/-/-3 200
Crystal Scimitar +5216/0/0/0E/A/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Scimitar +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Scimitar +0144/0/0/144-/-/-/-45/10/30/301 200
Lightning Scimitar +1155/0/0/155-/-/-/-45/10/30/32.41 200
Lightning Scimitar +2166/0/0/166-/-/-/-45/10/30/34.81 200
Lightning Scimitar +3177/0/0/177-/-/-/-45/10/30/37.22 200
Lightning Scimitar +4188/0/0/188-/-/-/-45/10/30/39.63 200
Lightning Scimitar +5200/0/0/200-/-/-/-45/10/30/42.0 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Scimitar +5 - Titanite 10% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Scimitar +0138/0/0/0E/C/-/-1200
Raw Scimitar +1147/0/0/0E/C/-/-1200
Raw Scimitar +2156/0/0/0E/C/-/-1200
Raw Scimitar +3165/0/0/0E/C/-/-2200
Raw Scimitar +4174/0/0/0E/C/-/-2200
Raw Scimitar +5184/0/0/0E/C/-/-3200
#### Magic --- Adds magic damage, reduces strength and dex bonuses to minimal, adds moderate intelligence bonus Requires - Scimitar + 5 - Green Titanite - Blue Titanite 4% STR, 24% DEX, 71% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Scimitar +090/97/0/0E/D/C/-1 200
Magic Scimitar +196/104/0/0E/D/C/-1 200
Magic Scimitar +2102/110/0/0E/D/C/-1 200
Magic Scimitar +3108/117/0/0E/D/C/-2 200
Magic Scimitar +4114/123/0/0E/D/C/-2 200
Magic Scimitar +5120/130/0/0E/D/C/-3 200
Magic Scimitar +6125/136/0/0E/E/B/- 1 200
Magic Scimitar +7132/143/0/0E/E/B/- 1 200
Magic Scimitar +8138/149/0/0E/E/B/- 2 200
Magic Scimitar +9144/156/0/0E/E/B/- 3 200
Magic Scimitar +10150/162/0/0E/E/B/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Scimitar + 5 - Blue Titanite 3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Scimitar +0120/128/0/0E/E/C/-1 200
Enchanted Scimitar +1124/131/0/0E/E/C/-1 200
Enchanted Scimitar +2129/135/0/0E/E/C/-1 200
Enchanted Scimitar +3134/139/0/0E/E/B/-2 200
Enchanted Scimitar +4139/143/0/0E/E/B/-3 200
Enchanted Scimitar +5144/148/0/0E/E/A/- 1200
#### Divine --- - Divine weapon upgrade path. Requires: Green Titanite White Titanite 5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Scimitar +081/99/0/0E/D/-/C0/0/110/01 200
Divine Scimitar +186/105/0/0E/D/-/C0/0/110/01 200
Divine Scimitar +291/112/0/0E/D/-/C0/0/110/01 200
Divine Scimitar +397/118/0/0E/D/-/C0/0/110/02 200
Divine Scimitar +4102/125/0/0E/D/-/C0/0/110/02 200
Divine Scimitar +5108/132/0/0E/D/-/C0/0/110/03 200
Divine Scimitar +6113/138/0/0E/D/-/C0/0/110/0 1 200
Divine Scimitar +7118/145/0/0E/D/-/C0/0/110/0 1 200
Divine Scimitar +8124/151/0/0E/D/-/C0/0/110/0 2 200
Divine Scimitar +9129/158/0/0E/D/-/B0/0/110/0 3 200
Divine Scimitar +10135/165/0/0E/D/-/B0/0/110/0 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Scimitar +5 - White Titanite 5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Scimitar +0110/120/0/0E/D/-/B0/0/0/1101 200
Occult Scimitar +1116/125/0/0E/D/-/B0/0/0/1101 200
Occult Scimitar +2123/132/0/0E/D/-/B0/0/0/1101 200
Occult Scimitar +3129/138/0/0E/D/-/B0/0/0/1102 200
Occult Scimitar +4136/144/0/0E/D/-/B0/0/0/1103 200
Occult Scimitar +5143/150/0/0E/D/-/B0/0/0/110 1200
#### Fire --- Adds fire damage, removes strength and dex bonuses, increases Fire Damage Reduction 1.5% Requires - Scimitar + 5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Scimitar +0104/0/104/0-/-/-/-45/10/30/301 200
Fire Scimitar +1112/0/112/0-/-/-/-45/10/30.3/301 200
Fire Scimitar +2120/0/120/0-/-/-/-45/10/30.6/301 200
Fire Scimitar +3128/0/128/0-/-/-/-45/10/30.9/302 200
Fire Scimitar +4136/0/136/0-/-/-/-45/10/31.2/302 200
Fire Scimitar +5144/0/144/0-/-/-/-45/10/31.5/303 200
Fire Scimitar +6153/0/153/0-/-/-/-45/10/31.8/30 1 200
Fire Scimitar +7163/0/163/0-/-/-/-45/10/32.1/30 1 200
Fire Scimitar +8172/0/172/0-/-/-/-45/10/32.4/30 2 200
Fire Scimitar +9182/0/182/0-/-/-/-45/10/32.7/30 3 200
Fire Scimitar +10192/0/192/0-/-/-/-45/10/33.0/30 1200
#### Chaos --- Chaos damage added. All stat bonuses removed. Requires - Fire Scimitar +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Scimitar +0126/0/144/0-/-/-/-45/10/30/301 200
Chaos Scimitar +1133/0/152/0-/-/-/-45/10/30.6/301 200
Chaos Scimitar +2140/0/160/0-/-/-/-45/10/31.2/301 200
Chaos Scimitar +3147/0/168/0-/-/-/-45/10/31.8/302 200
Chaos Scimitar +4154/0/176/0-/-/-/-45/10/32.4/303 200
Chaos Scimitar +5161/0/184/0-/-/-/-45/10/33.0/30 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 5 Strength is required # Shotel > *Curved sword with sharply curved blade. Created by Arstor, Earl of Carim.* > > *Requires great skill to wield, but evades shield defense to sneak in damage.* ### In Game Description --- *Curved sword with sharply curved blade.* *Created by Arstor, Earl of Carim. Requires great skill to wield, but evades shield defense to sneak in damage.* ### Availability --- Sen's Fortress treasure Drop off near the top of the long slope (next to the Serpent Mage) near the first encounter of the huge rolling iron balls, just before the room where the Ring of Steel Protection is found. Sold by Shiva of the East for 10,000 Souls. ### General Information --- This weapon's strong attacks can stunlock another player infinitely if not toggle-escaped This weapon's strong attacks go through shields.
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/shotel.webp)![]()Shotel82/0/0/0 (Slash)1202.591/14/0/0 E/C/-/-45/10/30/303050
### Move Set ---
**1 Handed**
**R1 — R1**Alternating horizontal slashes.
**R2 — R2**Double overhead slash into horizontal slash.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Left-to-right horizontal slash.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Fast alternating horizontal slashes.Very fast and often spammed.
**R2 — R2**Double over head slash into rising vertical slash.
**Roll — R1**Fast left-to-right horizontal slash.
**Backstep or Run — R1**Upward vertical slash.
**Forward + R1**Horizontal slash followed by backwards cartwheel.Useful as an evasive attack.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
Strong attacks are replaced by heavy slashes that ignore opponent's guard ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 15% STR, 72% DEX scaling
NameDamageStat BonusesShardLarge ShardChunkSlabSouls
Shotel +082/0/0/0E/C/-/-
Shotel +190/0/0/0E/C/-/-1 200
Shotel +298/0/0/0E/C/-/-1 200
Shotel +3106/0/0/0E/C/-/-2 200
Shotel +4114/0/0/0E/C/-/-2 200
Shotel +5123/0/0/0E/C/-/-3 200
Shotel +6131/0/0/0E/C/-/- 1 200
Shotel +7139/0/0/0E/C/-/- 1 200
Shotel +8147/0/0/0E/C/-/- 2 200
Shotel +9155/0/0/0E/C/-/- 2 200
Shotel +10164/0/0/0E/C/-/- 3 200
Shotel +11172/0/0/0E/B/-/- 1 200
Shotel +12180/0/0/0E/B/-/- 1 200
Shotel +13188/0/0/0E/B/-/- 2 200
Shotel +14196/0/0/0E/B/-/- 3 200
Shotel +15205/0/0/0E/B/-/- 1200
#### Crystal --- Weapon durability reduced to **12**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Shotel +10 - Titanite 15% STR, 72% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Shotel +0180/0/0/0E/B/-/-1 200
Crystal Shotel +1188/0/0/0E/B/-/-1 200
Crystal Shotel +2196/0/0/0E/B/-/-2 200
Crystal Shotel +3205/0/0/0E/B/-/-2 200
Crystal Shotel +4213/0/0/0E/B/-/-3 200
Crystal Shotel +5221/0/0/0E/B/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. - Shotel +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Shotel +0147/0/0/147-/-/-/-45/10/30/301 200
Lightning Shotel +1159/0/0/159-/-/-/-45/10/30/32.41 200
Lightning Shotel +2170/0/0/170-/-/-/-45/10/30/34.82 200
Lightning Shotel +3182/0/0/182-/-/-/-45/10/30/37.22 200
Lightning Shotel +4193/0/0/193-/-/-/-45/10/30/39.63 200
Lightning Shotel +5205/0/0/205-/-/-/-45/10/30/42.0 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Shotel +5 - Titanite 11% STR, 55% DEX scaling.
NameDamageStat BonusesLarge Titanite ShardSouls
Raw Shotel +0141/0/0/0E/C/-/-1200
Raw Shotel +1150/0/0/0E/C/-/-1200
Raw Shotel +2159/0/0/0E/C/-/-1200
Raw Shotel +3169/0/0/0E/C/-/-2200
Raw Shotel +4178/0/0/0E/C/-/-2200
Raw Shotel +5188/0/0/0E/C/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Shotel +5 - Green Titanite - Blue Titanite 4% STR, 21% DEX, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Shotel +093/100/0/0E/D/C/-1 200
Magic Shotel +199/107/0/0E/D/C/-1 200
Magic Shotel +2105/113/0/0E/D/C/-1 200
Magic Shotel +3111/120/0/0E/D/C/-2 200
Magic Shotel +4117/127/0/0E/D/C/-2 200
Magic Shotel +5124/134/0/0E/D/C/-3 200
Magic Shotel +6130/140/0/0E/D/C/- 1 200
Magic Shotel +7136/147/0/0E/D/C/- 1 200
Magic Shotel +8142/154/0/0E/D/C/- 2 200
Magic Shotel +9148/160/0/0E/D/C/- 3 200
Magic Shotel +10155/167/0/0E/D/C/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Shotel +5 - Blue Titanite 3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Shotel +0124/132/0/0E/E/C/-1 200
Enchanted Shotel +1128/135/0/0E/E/C/-1 200
Enchanted Shotel +2133/139/0/0E/E/B/-2 200
Enchanted Shotel +3138/143/0/0E/E/B/-2 200
Enchanted Shotel +4143/147/0/0E/E/A/-3 200
Enchanted Shotel +5148/153/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Shotel +5 - Green Titanite - White Titanite 6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Shotel +082/102/0/0E/D/-/C0/0/110/-1 200
Divine Shotel +188/108/0/0E/D/-/C0/0/110/-1 200
Divine Shotel +293/115/0/0E/D/-/C0/0/110/-1 200
Divine Shotel +399/122/0/0E/D/-/C0/0/110/-2 200
Divine Shotel +4104/129/0/0E/D/-/C0/0/110/-2 200
Divine Shotel +5110/136/0/0E/D/-/C0/0/110/-3 200
Divine Shotel +6115/142/0/0E/D/-/C0/0/110/- 1 200
Divine Shotel +7121/149/0/0E/D/-/C0/0/110/- 1 200
Divine Shotel +8126/156/0/0E/D/-/C0/0/110/- 2 200
Divine Shotel +9132/163/0/0E/D/-/C0/0/110/- 3 200
Divine Shotel +10137/170/0/0E/D/-/C0/0/110/- 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Shotel +5 - White Titanite 5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Shotel +0112/124/0/0E/D/-/B0/0/-/1101 200
Occult Shotel +1118/130/0/0E/D/-/B0/0/-/1101 200
Occult Shotel +2125/136/0/0E/D/-/B0/0/-/1102 200
Occult Shotel +3132/142/0/0E/D/-/B0/0/-/1102 200
Occult Shotel +4138/148/0/0E/D/-/B0/0/-/1103 200
Occult Shotel +5145/155/0/0E/D/-/B0/0/-/110 1200
#### Fire --- Adds fire damage. All stat bonuses removed. Requires - Shotel +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Shotel +0106/0/106/0-/-/-/-45/10/30/301 200
Fire Shotel +1114/0/114/0-/-/-/-45/10/30.3/301 200
Fire Shotel +2123/0/123/0-/-/-/-45/10/30.6/301 200
Fire Shotel +3131/0/131/0-/-/-/-45/10/30.9/302 200
Fire Shotel +4139/0/139/0-/-/-/-45/10/31.2/302 200
Fire Shotel +5147/0/147/0-/-/-/-45/10/31.5/303 200
Fire Shotel +6157/0/157/0-/-/-/-45/10/31.8/30 1 200
Fire Shotel +7167/0/167/0-/-/-/-45/10/32.1/30 1 200
Fire Shotel +8177/0/177/0-/-/-/-45/10/32.4/30 2 200
Fire Shotel +9186/0/186/0-/-/-/-45/10/32.7/30 3 200
Fire Shotel +10196/0/196/0-/-/-/-45/10/33.0/30 1200
#### Chaos --- Base damage reduced from fire upgrade path. Increased damage bonus from humanity. Requires - Fire Shotel +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Shotel +0129/0/147/0-/-/-/-45/10/30/301 200
Chaos Shotel +1136/0/155/0-/-/-/-45/10/30.6/301 200
Chaos Shotel +2144/0/164/0-/-/-/-45/10/31.2/301 200
Chaos Shotel +3151/0/172/0-/-/-/-45/10/31.8/302 200
Chaos Shotel +4158/0/180/0-/-/-/-45/10/32.4/303 200
Chaos Shotel +5165/0/188/0-/-/-/-45/10/33.0/3001200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 6 Strength is required # Katanas Katanas strike a fine balance among speed, range, and damage while offering exceptional Dexterity scaling. They inflict both Slash and Thrust damage, enabling versatile attack patterns. Notably, Katanas can inflict Bleed, adding a punishing effect for sustained assaults. Their main drawback is low durability, but careful maintenance and strategic usage ensure their reliability. Katanas can also parry when wielded off-hand, supporting a dual-wield style or an aggressive playstyle focused on landing counters and critical hits. They fit a wide variety of builds and remain useful in most combat scenarios. # Chaos Blade > *A curved sword born from the soul of Quelaag, daughter of the Witch of Izalith, who was transformed into a chaos demon.* > > *This blade inherits only the chaotic nature of Quelaag, and has a unique speckled design.* > > *Blade wielder erodes along with opponents.* ### Availability --- Created by the Giant Blacksmith in Anor Londo from the Soul of Quelaag and any +10 Katana for 5,000 Souls ### General Information --- Bleed build-up is 36 per strike. Drains 20 HP per strike from the wielder. Critical attacks don't trigger this drain. Unquestionably considered the strongest weapon for higher-level PvP by the consensus of the community.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/chaos-blade.webp)![]()Chaos Blade144/0/0/0 Bleed 300 (Normal)1001206.0161/14/0/0 -/B/-/-45/10/30/30301,000
### Move Set ---
**1 Handed**
**R1 — R1**Alternating horizontal slash.
**R2**Charged piercing thrust.
**Roll — R1**Upward slash.
**Backstep or Run — R1**Running piercing thrust.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Horizontal slash.(L1-R1- when dual wielding katanas).
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Vertical slash into upward slash.
**R2**Charged vertical overhead slash.
**Roll — R1**Upward slash.
**Backstep or Run — R1**Running piercing thrust.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- One-handed strong attack is replaced by a delayed left-to-right horizontal slash. - Two-handed strong attack is a delayed vertical chop. The blade being held back then released by the left hand provides leverage to create a very forceful chop that can knock down opponents. Also consumes a lot of stamina. ### Upgrades --- Requires Demon Titanite 85% DEX scaling.
NameDamageStat BonusesDemon TitaniteSouls
Chaos Blade +0144/0/0/0-/B/-/-
Chaos Blade +1158/0/0/0-/B/-/-15,000
Chaos Blade +2172/0/0/0-/B/-/-15,000
Chaos Blade +3187/0/0/0-/B/-/-25,000
Chaos Blade +4201/0/0/0-/B/-/-25,000
Chaos Blade +5216/0/0/0-/B/-/-45,000
### Humanity Effect at +5 ---
HumanityPhysical Damage
1+20
2+10
3+10
4+6
5+7
6+6
7+6
8+6
9+7
10 (Cap)+6
Total+84
### Notes --- - This weapon functions similarly to Hiltless from Demon's Souls. - Shiva of the East was originally meant to betray the player, in the same fashion as Satsuki from Demon's Souls. Like Satsuki, who attacks you for the sword Makoto, Shiva was intended to steal the Chaos Blade from you. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 11 Strength is required. # Iaito > *Katana forged in an Eastern land.* > > *The Katana is drawn from the scabbard at lightning speed, using an Iaijutsu technique.* > > *Iaijutsu allows the wielder to charge forward to swiftly cut down distant foes.* ### In Game Description --- *Katana forged in an Eastern land. The Katana is drawn from the scabbard at lightning speed, using an Iaijutsu technique.* *Iaijutsu allows the wielder to charge forward to swiftly cut down distant foes.* ### Availability --- Blighttown treasure: From the entrance located in the Depths, stay left. Perform a running jump to retrieve it. ### General Information --- Bleed build-up is 33 per strike and once inflicted, reduces 30% of the enemy's total HP.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/iaito.webp)![]()Iaito Sword88/0/0/0 (Slash)100805.0141/20/0/0 -/B/-/-45/10/30/3030300/0/-/-50
### Move Set --- **One Handed** Swinging attack R2: Quickdraw (iaijutsu) attack **Two Handed** Wide swing Stepback +R1: Step back, dash forward and thrust R2: Charged Quickdraw (iaijutsu) attack ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 85% DEX scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Iaito +088/0/0/0-/B/-/-300/0/-/-
Iaito +196/0/0/0-/B/-/-300/0/-/-x1 Titanite Shard200
Iaito +2105/0/0/0-/B/-/-300/0/-/-x1 Titanite Shard200
Iaito +3114/0/0/0-/B/-/-300/0/-/-x2 Titanite Shards200
Iaito +4123/0/0/0-/B/-/-300/0/-/-x2 Titanite Shards200
Iaito +5132/0/0/0-/B/-/-300/0/-/-x3 Titanite Shards200
Iaito +6140/0/0/0-/B/-/-300/0/-/-x1 Large Titanite Shard200
Iaito +7149/0/0/0-/B/-/-300/0/-/-x1 Large Titanite Shard200
Iaito +8158/0/0/0-/B/-/-300/0/-/-x2 Large Titanite Shards200
Iaito +9167/0/0/0-/B/-/-300/0/-/-x2 Large Titanite Shards200
Iaito +10176/0/0/0-/B/-/-300/0/-/-x3 Large Titanite Shards200
Iaito +11184/0/0/0-/B/-/-300/0/-/-x1 Titanite Chunk200
Iaito +12193/0/0/0-/B/-/-300/0/-/-x1 Titanite Chunk200
Iaito +13202/0/0/0-/B/-/-300/0/-/-x2 Titanite Chunks200
Iaito +14211/0/0/0-/A/-/-300/0/-/-x3 Titanite Chunks200
Iaito +15220/0/0/0-/A/-/-300/0/-/-x1 Titanite Slab200
#### Crystal --- Base damage increased. Durability decreased. Cannot repair. Requires - Iaito +10 - Titanite 85% DEX scaling.
NameDamageDurabilityStat BonusesAux EffectsUpgrade RequirementsSouls
Crystal Iaito +0193/0/0/08-/B/-/-300/0/-/-x1 Titanite Chunk200
Crystal Iaito +1202/0/0/08-/B/-/-300/0/-/-x1 Titanite Chunk200
Crystal Iaito +2211/0/0/08-/B/-/-300/0/-/-x1 Titanite Chunk200
Crystal Iaito +3220/0/0/08-/B/-/-300/0/-/-x2 Titanite Chunks200
Crystal Iaito +4228/0/0/08-/A/-/-300/0/-/-x3 Titanite Chunks200
Crystal Iaito +5237/0/0/08-/A/-/-300/0/-/-x1 Titanite Slab200
#### Lightning --- Lightning damage added. All stat bonuses removed. Requires - Iaito +10 - Titanite
NameDamageStat BonusesDamage ReductionAux effectsUpgrade RequirementsSouls
Lightning Iaito +0158/0/0/158-/-/-/-45/10/30/30300/0/-/-x1 Titanite Chunk200
Lightning Iaito +1170/0/0/170-/-/-/-45/10/30/32.4300/0/-/-x1 Titanite Chunk200
Lightning Iaito +2183/0/0/183-/-/-/-45/10/30/34.8300/0/-/-x1 Titanite Chunk200
Lightning Iaito +3195/0/0/195-/-/-/-45/10/30/37.2300/0/-/-x2 Titanite Chunks200
Lightning Iaito +4207/0/0/207-/-/-/-45/10/30/39.6300/0/-/-x3 Titanite Chunks200
Lightning Iaito +5220/0/0/220-/-/-/-45/10/30/42300/0/-/-x1 Titanite Slab200
#### Raw --- Base damage increased. Low strength bonus added, Dex bonus reduced to low. Requires - Iaito +5 - Titanite 64% DEX scaling.
NameDamageStat BonusesAux effectsUpgrade RequirementsSouls
Raw Iaito +0151/0/0/0-/C/-/-300/0/-/-x1 Large Titanite Shard200
Raw Iaito +1161/0/0/0-/C/-/-300/0/-/-x1 Large Titanite Shard200
Raw Iaito +2171/0/0/0-/C/-/-300/0/-/-x1 Large Titanite Shard200
Raw Iaito +3181/0/0/0-/C/-/-300/0/-/-x2 Large Titanite Shards200
Raw Iaito +4191/0/0/0-/C/-/-300/0/-/-x2 Large Titanite Shards200
Raw Iaito +5202/0/0/0-/C/-/-300/0/-/-x3 Large Titanite Shards200
#### Magic --- Base damage reduced, minimal strength bonus added, dexterity bonus reduced to minimal, moderate intelligence bonus added. Requires - Iaito +5 - Green Titanite - Blue Titanite (for +6 to +10) 23% DEX, 61% INT scaling.
NameDamageStat BonusesAux effectsUpgrade RequirementsSouls
Magic Iaito +099/108/0/0-/D/C/-300/0/-/-x1 Green Titanite Shard200
Magic Iaito +1105/115/0/0-/D/C/-300/0/-/-x1 Green Titanite Shard200
Magic Iaito +2112/122/0/0-/D/C/-300/0/-/-x1 Green Titanite Shard200
Magic Iaito +3118/129/0/0-/D/C/-300/0/-/-x2 Green Titanite Shards200
Magic Iaito +4125/136/0/0-/D/C/-300/0/-/-x2 Green Titanite Shards200
Magic Iaito +5132/144/0/0-/D/C/-300/0/-/-x3 Green Titanite Shards200
Magic Iaito +6138/151/0/0-/D/C/-300/0/-/-x1 Blue Titanite Chunk200
Magic Iaito +7145/158/0/0-/D/C/-300/0/-/-x1 Blue Titanite Chunk200
Magic Iaito +8151/165/0/0-/D/C/-300/0/-/-x2 Blue Titanite Chunks200
Magic Iaito +9158/172/0/0-/D/C/-300/0/-/-x3 Blue Titanite Chunks200
Magic Iaito +10165/180/0/0-/D/C/-300/0/-/-x1 Blue Titanite Slab200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Iaito +5 - Blue Titanite 16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesAux effectsUpgrade RequirementsSouls
Enchanted Iaito +0132/140/0/0-/E/C/-300/0/-/-x1 Blue Titanite Chunk200
Enchanted Iaito +1137/144/0/0-/E/C/-300/0/-/-x1 Blue Titanite Chunk200
Enchanted Iaito +2142/148/0/0-/E/B/-300/0/-/-x1 Blue Titanite Chunk200
Enchanted Iaito +3147/152/0/0-/E/B/-300/0/-/-x2 Blue Titanite Chunks200
Enchanted Iaito +4153/156/0/0-/E/B/-300/0/-/-x3 Blue Titanite Chunks200
Enchanted Iaito +5158/162/0/0-/E/A/-300/0/-/-x1 Blue Titanite Slab200
#### Divine --- Base damage reduced, dexterity bonus reduced to low, magic damage added with moderate faith bonus, holy damage added. Requires - Iaito +5 - Green Titanite - White Titanite (for +6 to +10) 32% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux effectsUpgrade RequirementsSouls
Divine Iaito +088/109/0/0D/E/-/C300/0/100/-x1 Green Titanite Shard200
Divine Iaito +194/116/0/0D/E/-/C300/0/100/-x1 Green Titanite Shard200
Divine Iaito +2100/124/0/0D/E/-/C300/0/100/-x1 Green Titanite Shard200
Divine Iaito +3106/131/0/0D/E/-/C300/0/100/-x2 Green Titanite Shards200
Divine Iaito +4112/138/0/0D/E/-/C300/0/100/-x2 Green Titanite Shards200
Divine Iaito +5118/146/0/0D/E/-/C300/0/100/-x3 Green Titanite Shards200
Divine Iaito +6123/153/0/0D/E/-/C300/0/100/-x1 White Titanite Chunk200
Divine Iaito +7129/160/0/0D/E/-/C300/0/100/-x1 White Titanite Chunk200
Divine Iaito +8135/167/0/0D/E/-/C300/0/100/-x2 White Titanite Chunks200
Divine Iaito +9141/175/0/0D/E/-/C300/0/100/-x3 White Titanite Chunks200
Divine Iaito +10147/182/0/0D/E/-/C300/0/100/-x1 White Titanite Slab200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Iaito +5 - White Titanite 30% DEX, 71% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux effectsUpgrade RequirementsSouls
Occult Iaito +0120/132/0/0-/D/-/B300/0/-/110x1 White Titanite Chunk200
Occult Iaito +1127/138/0/0-/D/-/B300/0/-/110x1 White Titanite Chunk200
Occult Iaito +2134/145/0/0-/D/-/B300/0/-/110x1 White Titanite Chunk200
Occult Iaito +3141/151/0/0-/D/-/B300/0/-/110x2 White Titanite Chunks200
Occult Iaito +4148/158/0/0-/D/-/B300/0/-/110x3 White Titanite Chunks200
Occult Iaito +5156/165/0/0-/D/-/B300/0/-/110x1 White Titanite Slab200
#### Fire --- Fire damage added. All stat bonuses removed Requires - Iaito +5 - Green Titanite - Red Titanite (for +6 to +10)
NameDamageStat BonusesDamage ReductionAux effectsUpgrade RequirementsSouls
Fire Iaito +0114/0/114/0-/-/-/-45/10/30/30300/0/-/-x1 Green Titanite Shard200
Fire Iaito +1123/0/123/0-/-/-/-45/10/30/30300/0/-/-x1 Green Titanite Shard200
Fire Iaito +2132/0/132/0-/-/-/-45/10/30.6/30300/0/-/-x1 Green Titanite Shard200
Fire Iaito +3140/0/140/0-/-/-/-45/10/30.9/30300/0/-/-x2 Green Titanite Shards200
Fire Iaito +4149/0/149/0-/-/-/-45/10/31.2/30300/0/-/-x2 Green Titanite Shards200
Fire Iaito +5158/0/158/0-/-/-/-45/10/31.5/30300/0/-/-x3 Green Titanite Shards200
Fire Iaito +6168/0/168/0-/-/-/-45/10/31.8/30300/0/-/-x1 Red Titanite Chunk200
Fire Iaito +7179/0/179/0-/-/-/-45/10/32.1/30300/0/-/-x1 Red Titanite Chunk200
Fire Iaito +8190/0/190/0-/-/-/-45/10/32.4/30300/0/-/-x2 Red Titanite Chunks200
Fire Iaito +9200/0/200/0-/-/-/-45/10/32.7/30300/0/-/-x3 Red Titanite Chunks200
Fire Iaito +10211/0/211/0-/-/-/-45/10/33/30300/0/-/-x1 Red Titanite Slab200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Iaito +5 - Red Titanite
NameDamageStat BonusesDamage ReductionAux effectsUpgrade RequirementsSouls
Chaos Iaito +0138/0/160/0-/-/-/-45/10/30/30300/0/-/-x1 Red Titanite Chunk200
Chaos Iaito +1146/0/169/0-/-/-/-45/10/30.6/30300/0/-/-x1 Red Titanite Chunk200
Chaos Iaito +2154/0/178/0-/-/-/-45/10/31.2/30300/0/-/-x1 Red Titanite Chunk200
Chaos Iaito +3161/0/186/0-/-/-/-45/10/31.8/30300/0/-/-x2 Red Titanite Chunks200
Chaos Iaito +4169/0/195/0-/-/-/-45/10/32.4/30300/0/-/-x3 Red Titanite Chunks200
Chaos Iaito +5177/0/204/0-/-/-/-45/10/33/30300/0/-/-x1 Red Titanite Slab200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 11 Strength is required # Uchigatana > *Katana forged in an Eastern land.* > > *Known for its brisk slashing motions.* > > *The Uchigatana cuts beautifully and causes bleeding, but its blade is easily nicked.* ### Availability --- Dropped by the Undead Merchant (Male) in the Undead Burg Sold by Shiva of the East in Blighttown for 5,000 Souls after joining the Forest Hunter Covenant ### General Information --- Bleed buildup is 33 per strike.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/uchigatana.webp)![]()Uchigatana90/0/0/0 (Slash/Thrust)100805.0141/14/0/0 -/B/-/-45/10/30/3030300/0/-/-50
### Move Set ---
**One-handed**
R1Downward-diagonal chop, followed by an upward slash (R1 + R1)
R2Piercing thrust
Forward + R1Kick
Forward + R2Jump attack
Running R1Running thrust
Roll + R1Horizontal slash
**Two-handed**
R1Downward-diagonal chop, followed by an upward slash (R1 + R1)
R2Delayed overhead chop
Forward + R1Kick
Forward + R2Jump attack
Running R1Running thrust
Roll + R1Horizontal slash
### Upgrades --- Standard upgrade cost for all paths: 200 Souls. #### Basic --- Standard upgrade path. Requires - Titanite - Large Ember (+6 and up) - Very Large Ember (+11 and up) 85% DEX scaling.
NameDamageStat BonusesAux EffectsUpgrade Requirements
Uchigatana +199/0/0/0-/B/-/-300/0/-/-x1 Titanite Shard
Uchigatana +2108/0/0/0-/B/-/-300/0/-/-x1 Titanite Shard
Uchigatana +3117/0/0/0-/B/-/-300/0/-/-x2 Titanite Shard
Uchigatana +4126/0/0/0-/B/-/-300/0/-/-x2 Titanite Shard
Uchigatana +5135/0/0/0-/B/-/-300/0/-/-x3 Titanite Shard
Uchigatana +6144/0/0/0-/B/-/-300/0/-/-x1 Large Titanite Shard
Uchigatana +7153/0/0/0-/B/-/-300/0/-/-x1 Large Titanite Shard
Uchigatana +8162/0/0/0-/B/-/-300/0/-/-x2 Large Titanite Shard
Uchigatana +9171/0/0/0-/B/-/-300/0/-/-x2 Large Titanite Shard
Uchigatana +10180/0/0/0-/B/-/-300/0/-/-x3 Large Titanite Shard
Uchigatana +11188/0/0/0-/B/-/-300/0/-/-x1 Titanite Chunk
Uchigatana +12198/0/0/0-/B/-/-300/0/-/-x1 Titanite Chunk
Uchigatana +13207/0/0/0-/B/-/-300/0/-/-x2 Titanite Chunk
Uchigatana +14216/0/0/0-/A/-/-300/0/-/-x3 Titanite Chunk
Uchigatana +15225/0/0/0-/A/-/-300/0/-/-x1 Titanite Slab
#### Crystal --- Base damage increased. Durability decreased. Cannot repair. Requires - Uchigatana +10 - Titanite 85% DEX scaling.
NameDamageDurabilityStat BonusesAux EffectsUpgrade Requirements
Crystal Uchigatana +0198/0/0/08-/B/-/-300/0/-/-x1 Titanite Chunk
Crystal Uchigatana +1207/0/0/08-/B/-/-300/0/-/-x1 Titanite Chunk
Crystal Uchigatana +2216/0/0/08-/B/-/-300/0/-/-x1 Titanite Chunk
Crystal Uchigatana +3225/0/0/08-/B/-/-300/0/-/-x2 Titanite Chunk
Crystal Uchigatana +4233/0/0/08-/A/-/-300/0/-/-x3 Titanite Chunk
Crystal Uchigatana +5243/0/0/08-/A/-/-300/0/-/-x1 Titanite Slab
#### Lightning --- Lightning damage added. All stat bonuses removed. Requires - Uchigatana +10 - Titanite
NameDamageStat BonusesDamage ReductionAux effectsUpgrade Requirements
Lightning Uchigatana +0162/0/0/162-/-/-/-45/10/0/30/30300/0/-/-x1 Titanite Chunk
Lightning Uchigatana +1174/0/0/174-/-/-/-45/10/0/30/32.4300/0/-/-x1 Titanite Chunk
Lightning Uchigatana +2187/0/0/187-/-/-/-45/10/0/30/34.8300/0/-/-x1 Titanite Chunk
Lightning Uchigatana +3199/0/0/199-/-/-/-45/10/0/30/37.2300/0/-/-x2 Titanite Chunks
Lightning Uchigatana +4212/0/0/212-/-/-/-45/10/0/30/39.6300/0/-/-x3 Titanite Chunks
Lightning Uchigatana +5225/0/0/225-/-/-/-45/10/0/30/42.0300/0/-/-x1 Titanite Slab
#### Raw --- Base damage increased. Dexterity bonus reduced to low. Requires - Uchigatana +5 - Titanite 64% DEX scaling.
NameDamageStat BonusesAux effectsUpgrade Requirements
Raw Uchigatana +0156/0/0/0-/C/-/-300/0/-/-x1 Large Titanite Shard
Raw Uchigatana +1166/0/0/0-/C/-/-300/0/-/-x1 Large Titanite Shard
Raw Uchigatana +2176/0/0/0-/C/-/-300/0/-/-x1 Large Titanite Shard
Raw Uchigatana +3187/0/0/0-/C/-/-300/0/-/-x2 Large Titanite Shards
Raw Uchigatana +4197/0/0/0-/C/-/-300/0/-/-x2 Large Titanite Shards
Raw Uchigatana +5208/0/0/0-/C/-/-300/0/-/-x3 Large Titanite Shards
#### Magic --- Base damage reduced. Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus. Requires - Uchigatana +5 - Green Titanite - Blue Titanite (for +6 to +10) 23% DEX, 61% INT scaling.
NameDamageStat BonusesAux effectsUpgrade Requirements
Magic Uchigatana +0102/109/0/0-/D/C/-300/0/-/-x1 Green Titanite Shard
Magic Uchigatana +1108/116/0/0-/D/C/-300/0/-/-x1 Green Titanite Shard
Magic Uchigatana +2115/124/0/0-/D/C/-300/0/-/-x1 Green Titanite Shard
Magic Uchigatana +3122/131/0/0-/D/C/-300/0/-/-x2 Green Titanite Shards
Magic Uchigatana +4129/138/0/0-/D/C/-300/0/-/-x2 Green Titanite Shards
Magic Uchigatana +5136/146/0/0-/D/C/-300/0/-/-x3 Green Titanite Shards
Magic Uchigatana +6142/153/0/0-/D/C/-300/0/-/-x1 Blue Titanite Chunk
Magic Uchigatana +7149/160/0/0-/D/C/-300/0/-/-x1 Blue Titanite Chunk
Magic Uchigatana +8156/167/0/0-/D/C/-300/0/-/-x2 Blue Titanite Chunks
Magic Uchigatana +9163/175/0/0-/D/C/-300/0/-/-x3 Blue Titanite Chunks
Magic Uchigatana +10170/182/0/0-/D/C/-300/0/-/-x1 Blue Titanite Slab
#### Enchanted --- Base damage reduced from magic upgrade path. Further reduced bonus damage from dexterity. Increased damage bonus from intelligence. Requires - Magic Uchigatana +5 - Blue Titanite 16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesAux effectsUpgrade Requirements
Enchanted Uchigatana +0136/144/0/0-/E/C/-300/0/-/-x1 Blue Titanite Chunk
Enchanted Uchigatana +1141/148/0/0-/E/C/-300/0/-/-x1 Blue Titanite Chunk
Enchanted Uchigatana +2146/152/0/0-/E/B/-300/0/-/-x1 Blue Titanite Chunk
Enchanted Uchigatana +3152/156/0/0-/E/B/-300/0/-/-x2 Blue Titanite Chunk
Enchanted Uchigatana +4157/161/0/0-/E/B/-300/0/-/-x3 Blue Titanite Chunk
Enchanted Uchigatana +5163/167/0/0-/E/A/-300/0/-/-x1 Blue Titanite Slab
#### Divine --- Base damage reduced. Dexterity bonus reduced to low. Magic damage added with moderate faith bonus. Holy damage added. Requires - Uchigatana +5 - Green Titanite - White Titanite (for +6 to +10) 32% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux effectsUpgrade Requirements
Divine Uchigatana +091/111/0/0-/D/-/C300/0/110/-x1 Green Titanite Shard
Divine Uchigatana +197/118/0/0-/D/-/C300/0/110/-x1 Green Titanite Shard
Divine Uchigatana +2103/125/0/0-/D/-/C300/0/110/-x1 Green Titanite Shard
Divine Uchigatana +3109/133/0/0-/D/-/C300/0/110/-x2 Green Titanite Shards
Divine Uchigatana +4115/140/0/0-/D/-/C300/0/110/-x2 Green Titanite Shards
Divine Uchigatana +5122/148/0/0-/D/-/C300/0/110/-x3 Green Titanite Shards
Divine Uchigatana +6128/155/0/0-/D/-/C300/0/110/-x1 White Titanite Chunk
Divine Uchigatana +7134/162/0/0-/D/-/C300/0/110/-x1 White Titanite Chunk
Divine Uchigatana +8140/170/0/0-/D/-/C300/0/110/-x2 White Titanite Chunks
Divine Uchigatana +9146/177/0/0-/D/-/C300/0/110/-x3 White Titanite Chunks
Divine Uchigatana +10152/185/0/0-/D/-/C300/0/110/-x1 White Titanite Slab
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Holy damage changed to Dark. Requires - Divine Uchigatana +5 - White Titanite 30% DEX, 71% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux effectsUpgrade Requirements
Occult Uchigatana +0124/136/0/0-/D/-/B300/0/-/110x1 White Titanite Chunk
Occult Uchigatana +1131/142/0/0-/D/-/B300/0/-/110x1 White Titanite Chunk
Occult Uchigatana +2138/149/0/0-/D/-/B300/0/-/110x1 White Titanite Chunk
Occult Uchigatana +3146/156/0/0-/D/-/B300/0/-/110x2 White Titanite Chunks
Occult Uchigatana +4153/163/0/0-/D/-/B300/0/-/110x3 White Titanite Chunks
Occult Uchigatana +5161/170/0/0-/D/-/B300/0/-/110x1 White Titanite Slab
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Uchigatana +5 - Green Titanite - Red Titanite (for +6 to +10)
NameDamageStat BonusesDamage ReductionAux effectsUpgrade Requirements
Fire Uchigatana +0116/0/116/0-/-/-/-45/10/30/30300/0/-/-x1 Green Titanite Shard
Fire Uchigatana +1126/0/126/0-/-/-/-45/10/30.3/30300/0/-/-x1 Green Titanite Shard
Fire Uchigatana +2135/0/135/0-/-/-/-45/10/30.6/30300/0/-/-x1 Green Titanite Shard
Fire Uchigatana +3144/0/144/0-/-/-/-45/10/30.9/30300/0/-/-x2 Green Titanite Shards
Fire Uchigatana +4153/0/153/0-/-/-/-45/10/31.2/30300/0/-/-x2 Green Titanite Shards
Fire Uchigatana +5162/0/162/0-/-/-/-45/10/31.5/30300/0/-/-x3 Green Titanite Shards
Fire Uchigatana +6172/0/172/0-/-/-/-45/10/31.8/30300/0/-/-x1 Red Titanite Chunk
Fire Uchigatana +7183/0/183/0-/-/-/-45/10/32.1/30300/0/-/-x1 Red Titanite Chunk
Fire Uchigatana +8194/0/194/0-/-/-/-45/10/32.4/30300/0/-/-x2 Red Titanite Chunk
Fire Uchigatana +9205/0/205/0-/-/-/-45/10/32.7/30300/0/-/-x3 Red Titanite Chunk
Fire Uchigatana +10216/0/216/0-/-/-/-45/10/33/30300/0/-/-x1 Red Titanite Slab
#### Chaos --- Base damage reduced from fire upgrade path. Bonus damage from humanity. Requires - Fire Uchigatana +5 - Red Titanite
NameDamageStat BonusesDamage ReductionAux effectsUpgrade Requirements
Chaos Uchigatana +0140/0/162/0-/-/-/-45/10/30/30300/0/-/-x1 Red Titanite Chunk
Chaos Uchigatana +1148/0/171/0-/-/-/-45/10/30.6/30300/0/-/-x1 Red Titanite Chunk
Chaos Uchigatana +2156/0/180/0-/-/-/-45/10/31.2/30300/0/-/-x1 Red Titanite Chunk
Chaos Uchigatana +3163/0/188/0-/-/-/-45/10/31.8/30300/0/-/-x2 Red Titanite Chunk
Chaos Uchigatana +4171/0/198/0-/-/-/-45/10/32.4/30300/0/-/-x3 Red Titanite Chunk
Chaos Uchigatana +5179/0/207/0-/-/-/-45/10/33/30300/0/-/-x1 Red Titanite Slab
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 10 Strength is required # Washing Pole > *Katana forged in an Eastern land.* > > *Very unusual specimen with a long blade.* > > *The blade is extremely long, but as a result, quite easily broken.* ### Availability --- Sold by Shiva of the East in Blighttown for 20,000 Souls to members of the Forest Hunter Covenant ### General Information --- Bleed build-up is 30 per strike. The name "Washing Pole" is a reference to the famous Japanese swordsman Sasaki Kojirō (佐々木 小次郎), and his weapon of choice. In the German, Italian, Spanish and French translation this sword is called "Nodachi". The Washing Pole has a somewhat slower attack speed compared to other Katanas.
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/washing-pole.webp)![]()Washing Pole90/0/0/0 (Slash/Thrust)608.0201/16/0/0 D/D/-/-45/10/30/3030300/0/-/-50
### Move Set ---
**One-handed**
R1Alternating upward/downward slashes
R2Piercing thrust
Forward + R1Kick
Running R1Jump attack
Running R1Running thrust
Roll + R1Horizontal slash
**Two-handed**
R1Alternating upward/downward slashes
R2Delayed overhead chop
Forward + R1Kick
Forward + R2Jump attack
Running R1Running thrust
Roll + R1Horizontal slash
### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite 38% STR, 50% DEX scaling
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Washing Pole +090/0/0/0D/D/-/- 200
Washing Pole +199/0/0/0D/C/-/-1 200
Washing Pole +2108/0/0/0D/C/-/-1 200
Washing Pole +3116/0/0/0D/C/-/-2 200
Washing Pole +4126/0/0/0D/C/-/-2 200
Washing Pole +5135/0/0/0D/C/-/-3 200
Washing Pole +6144/0/0/0D/C/-/- 1 200
Washing Pole +7153/0/0/0D/C/-/- 1 200
Washing Pole +8162/0/0/0D/C/-/- 2 200
Washing Pole +9171/0/0/0D/C/-/- 2 200
Washing Pole +10180/0/0/0D/C/-/- 3 200
Washing Pole +11188/0/0/0D/C/-/- 1 200
Washing Pole +12198/0/0/0D/C/-/- 1 200
Washing Pole +13207/0/0/0D/C/-/- 2 200
Washing Pole +14216/0/0/0D/C/-/- 3 200
Washing Pole +15225/0/0/0D/C/-/- 1200
#### Crystal --- Washing Pole durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Washing Pole +10 - Titanite 38% STR, 50% DEX scaling
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Washing Pole +0198/0/0/0D/C/-/-1 200
Crystal Washing Pole +1207/0/0/0D/C/-/-1 200
Crystal Washing Pole +2216/0/0/0D/C/-/-1 200
Crystal Washing Pole +3225/0/0/0D/C/-/-2 200
Crystal Washing Pole +4233/0/0/0D/C/-/-3 200
Crystal Washing Pole +5243/0/0/0D/C/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Washing Pole +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Washing Pole +0162/0/0/162-/-/-/-45/10/30/301 200
Lightning Washing Pole +1174/0/0/174-/-/-/-45/10/30/32.41 200
Lightning Washing Pole +2187/0/0/187-/-/-/-45/10/30/34.81 200
Lightning Washing Pole +3199/0/0/199-/-/-/-45/10/30/37.22 200
Lightning Washing Pole +4212/0/0/212-/-/-/-45/10/30/39.63 200
Lightning Washing Pole +5225/0/0/225-/-/-/-45/10/30/42 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Washing Pole +5 - Titanite 29% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Washing Pole +0156/0/0/0D/D/-/-1200
Raw Washing Pole +1166/0/0/0D/D/-/-1200
Raw Washing Pole +2176/0/0/0D/D/-/-1200
Raw Washing Pole +3187/0/0/0D/D/-/-2200
Raw Washing Pole +4197/0/0/0D/D/-/-2200
Raw Washing Pole +5208/0/0/0D/D/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Washing Pole +5 - Green Titanite - Blue Titanite 11% STR, 14% DEX, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Washing Pole +0102/109/0/0E/E/C/-1 200
Magic Washing Pole +1108/116/0/0E/E/C/-1 200
Magic Washing Pole +2115/124/0/0E/E/C/-1 200
Magic Washing Pole +3122/131/0/0E/E/C/-2 200
Magic Washing Pole +4129/138/0/0E/E/C/-2 200
Magic Washing Pole +5136/146/0/0E/E/C/-3 200
Magic Washing Pole +6142/153/0/0E/E/C/- 1 200
Magic Washing Pole +7149/160/0/0E/E/C/- 1 200
Magic Washing Pole +8156/167/0/0E/E/C/- 2 200
Magic Washing Pole +9163/175/0/0E/E/C/- 3 200
Magic Washing Pole +10170/182/0/0E/E/C/- 1200
#### Enchanted --- Enchanted damage added. INT scaling added. Requires - Magic Washing Pole +5 - Blue Titanite 8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Washing Pole +0136/144/0/0E/E/C/-1 200
Enchanted Washing Pole +1141/148/0/0E/E/C/-1 200
Enchanted Washing Pole +2146/152/0/0E/E/B/-1 200
Enchanted Washing Pole +3152/156/0/0E/E/B/-2 200
Enchanted Washing Pole +4157/161/0/0E/E/A/-3 200
Enchanted Washing Pole +5163/167/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Washing Pole +5 - Green Titanite - White Titanite 15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Washing Pole +091/111/0/0E/E/-/C300/0/110/-1 200
Divine Washing Pole +197/118/0/0E/E/-/C300/0/110/-1 200
Divine Washing Pole +2103/125/0/0E/E/-/C300/0/110/-1 200
Divine Washing Pole +3109/133/0/0E/E/-/C300/0/110/-2 200
Divine Washing Pole +4115/140/0/0E/E/-/C300/0/110/-2 200
Divine Washing Pole +5122/148/0/0E/E/-/C300/0/110/-3 200
Divine Washing Pole +6128/155/0/0E/D/-/C300/0/110/- 1 200
Divine Washing Pole +7134/162/0/0E/D/-/C300/0/110/- 1 200
Divine Washing Pole +8140/170/0/0E/D/-/C300/0/110/- 2 200
Divine Washing Pole +9146/177/0/0E/D/-/C300/0/110/- 3 200
Divine Washing Pole +10152/185/0/0E/D/-/C300/0/110/- 1200
#### Occult --- Occult damage added. Faith scaling added. Requires - Divine Washing Pole +5 - White Titanite 14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Washing Pole +0124/136/0/0E/E/-/B300/0/-/1101 200
Occult Washing Pole +1131/142/0/0E/E/-/B300/0/-/1101 200
Occult Washing Pole +2138/149/0/0E/E/-/B300/0/-/1101 200
Occult Washing Pole +3146/156/0/0E/E/-/B300/0/-/1102 200
Occult Washing Pole +4153/163/0/0E/D/-/B300/0/-/1103 200
Occult Washing Pole +5161/170/0/0E/D/-/B300/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Washing Pole +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Washing Pole +0116/0/116/0-/-/-/-45/10/30/301 200
Fire Washing Pole +1126/0/126/0-/-/-/-45/10/30.3/301 200
Fire Washing Pole +2135/0/135/0-/-/-/-45/10/30.6/301 200
Fire Washing Pole +3144/0/144/0-/-/-/-45/10/30.9/302 200
Fire Washing Pole +4153/0/153/0-/-/-/-45/10/31.2/302 200
Fire Washing Pole +5162/0/162/0-/-/-/-45/10/31.5/303 200
Fire Washing Pole +6172/0/172/0-/-/-/-45/10/31.8/30 1 200
Fire Washing Pole +7183/0/183/0-/-/-/-45/10/32.1/30 1 200
Fire Washing Pole +8194/0/194/0-/-/-/-45/10/32.4/30 2 200
Fire Washing Pole +9205/0/205/0-/-/-/-45/10/32.7/30 3 200
Fire Washing Pole +10216/0/216/0-/-/-/-45/10/33/30 1200
#### Chaos --- Chaos damage added. All stat bonuses removed. Requires - Fire Washing Pole +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Washing Pole +0140/0/162/0-/-/-/-45/10/30/301 200
Chaos Washing Pole +1148/0/171/0-/-/-/-45/10/30.6/301 200
Chaos Washing Pole +2156/0/180/0-/-/-/-45/10/31.2/301 200
Chaos Washing Pole +3163/0/188/0-/-/-/-45/10/31.8/302 200
Chaos Washing Pole +4171/0/198/0-/-/-/-45/10/32.4/303 200
Chaos Washing Pole +5179/0/207/0-/-/-/-45/10/33/30 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 14 Strength is required # Curved Greatswords Curved Greatswords are essentially heavier, more powerful versions of Curved Swords, offering higher damage, better poise damage, and longer reach. While still Dexterity-oriented, these weapons have more weight behind their swings, enabling them to engage groups of enemies effectively. Although their attacks can be parried more easily and they tend to be heavier, the combination of decent speed, strong damage, and effective crowd control makes them an attractive option for players wanting a powerful yet still somewhat agile armament. # Gravelord Sword > *Sword wielded only by servants of Gravelord Nito, the first of the dead. Crafted from the bones of the fallen.* > > *The miasma of death exudes from the sword, a veritable toxin to any living being.* ### Availability --- Join the Gravelord Servant Covenant ### General Information --- Cannot be enchanted The toxin's HP loss rate is 5 HP/seconds A second Gravelord Sword will not be added to the inventory on **joining** the Covenant in NG+, unless the first sword is upgraded (to at least +1). However another one can be picked up from another players. One of the only two weapons in game which can inflict toxin, the other being the Dark Silver Tracer. The weakest of all the Curved Great Swords, yet also the most versatile due to its strong thrust attack, making it applicable in cramped quarters. Curved Great Swords are a good choice for DEX builds in terms of damage and stun potential at the cost of slow attack speed and high weight compared to other DEX weapons with high DEX scaling. Can be a viable starting weapon due to its early availability and easy accessibility. A wide attack range and deal high damage to mostly every enemy in the game, barring those who're very resistant to physical attacks and slash damage. Its high base damage and E rating in STR and DEX allows the user to increase other stats besides STR and DEX as it doesn't need the investment in either of those two. ### Getting the Gravelord Sword Early --- It is possible to run for through the Catacombs and join the Gravelord Servant Covenant the moment the player lands at Firelink Shrine: - Make sure equip burden is under 25% to be able to move fast - Run through the cemetery to the Catacombs - Run past all of the enemies and hit the switch by the first bonfire (DO NOT rest here); run back up and continue to the area with the first bridge - When going up the bridge, before going into the next cavern area, stand to the far right of the door, then look back and down: see the area below. Simply roll, fall down and land near the area before the Titanite Demon and the interactive coffin. To do this, be at full health and Make sure to roll when landing to avoid any enemies aggroed. - Run straight for the Titanite Demon, keepingshield up. Bypass him and grab the Eye of Death x3 behind him, then quickly run back to the open coffin. The Titanite Demon will take the majority of the time slowly crawling around, and will likely not attack. If he does attack, he can deal damage to and kill the user lying in the coffin. - Once the cutscene activates, the player will be transported to Nito's Lair. Simply join the covenant, then Darksign/Homeward Bone back. Because of its power and easiness to upgrade to +5 by time of completing Anor Londo, this weapon is great for speed runs or for people trying to build characters more quickly through the NG playthrough. The weapon also makes it easy to acquire Rite of Kindling early as well, since Pinwheel is too weak to withstand a lot of hits from it.
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/gravelord-sword.webp)![]()Gravelord Sword265/0/0/0 Toxin 300 (Slashing)60010241/13/0/0 E/E/-/-60/10/40/4036100
### Move Set ---
**1 Handed**
**R1 — R1**Alternating horizontal slashes.
**R2 — R2**Heavy alternating horizontal slashes.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Jumping right-to-left horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Heavy jumping left-to-right horizontal slash.
**L1** (left hand)Guard.
**L2** (left hand)Fast left-to-right horizontal slash.
**2 Handed**
**R1 — R1**Alternating horizontal slashes.
**R2 — R2**Heavy overhead chop into a second overhead chop.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Jumping overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Heavy jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
Strong attacks are replaced by a powerful thrust attack. ### Upgrades --- Requires Demon Titanite 13% STR, 13% DEX scaling.
NameDamageStat BonusesDemon TitaniteSouls
Gravelord Sword +0265/0/0/0E/E/-/-
Gravelord Sword +1291/0/0/0E/E/-/-15,000
Gravelord Sword +2318/0/0/0E/E/-/-15,000
Gravelord Sword +3344/0/0/0E/E/-/-25,000
Gravelord Sword +4371/0/0/0E/E/-/-25,000
Gravelord Sword +5397/0/0/0E/E/-/-45,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 16 Strength is required # Murakumo > *Giant curved sword forged using special methods in an Eastern land.* > > *This unparalleled weapon cuts like a Katana but is heavier than a Nata machete.* > > *Requires extreme strength, dexterity, and stamina to wield.* ### Availability --- 100% drop by Shiva of the East Drop from Giant Skeletons (1% drop rate before, 2% drop rate beyond golden fog) ### General Information --- Curved Great Swords are the best choice for DEX builds in terms of damage and stun potential at the cost of slow attack speed and high weight compared to other DEX weapons with high DEX scaling. They have a wide attack range and deal high damage to mostly every enemy in the game, barring those who're very resistant to physical attacks and slash damage. Ineffective in cramped quarters. The Murakumo is the most damaging of all curved great swords, as well as the heaviest, requiring a high 28 STR requirement (19 w/ 2 hand) weighing 12 units. Has no special abilities compared to the other Curved Great Swords (Server restores 7HP per hit and Gravelord Sword inflicts toxin and can thrust) but out performs both in terms of damage output.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/murakumo.webp)![]()Murakumo113/0/0/0 (Slash)10018012.0281/13/0/0 E/B/-/-60/10/40/403650
### Move Set ---
**1 Handed**
**R1 — R1**Alternating horizontal slashes.
**R2 — R2**Heavy alternating horizontal slashes.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Jumping right-to-left horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Heavy jumping left-to-right horizontal slash.
**L1** (left hand)Guard.
**L2** (left hand)Fast left-to-right horizontal slash.
**2 Handed**
**R1 — R1**Alternating horizontal slashes.
**R2 — R2**Heavy overhead chop into a second overhead chop.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Jumping overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Heavy jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
### Upgrades --- Standard upgrade cost for all paths: 400 Souls. #### Basic --- Standard upgrade path. Requires - Titanite - Very Large Ember (+11 and up) 13% STR, 85% DEX scaling.
NameDamageStat BonusesAux EffectsUpgrade Requirements
Murakumo +0113/0/0/0E/B/-/-0/0/-/-
Murakumo +1124/0/0/0E/B/-/-0/0/-/-x1 Titanite Shard
Murakumo +2135/0/0/0E/B/-/-0/0/-/-x1 Titanite Shard
Murakumo +3146/0/0/0E/B/-/-0/0/-/-x2 Titanite Shards
Murakumo +4158/0/0/0E/B/-/-0/0/-/-x2 Titanite Shards
Murakumo +5169/0/0/0E/B/-/-0/0/-/-x3 Titanite Shards
Murakumo +6180/0/0/0E/B/-/-0/0/-/-x1 Large Titanite Shard
Murakumo +7192/0/0/0E/B/-/-0/0/-/-x1 Large Titanite Shard
Murakumo +8203/0/0/0E/B/-/-0/0/-/-x2 Large Titanite Shards
Murakumo +9214/0/0/0E/B/-/-0/0/-/-x2 Large Titanite Shards
Murakumo +10226/0/0/0E/B/-/-0/0/-/-x3 Large Titanite Shards
Murakumo +11237/0/0/0E/B/-/-0/0/-/-x1 Titanite Chunk
Murakumo +12248/0/0/0E/B/-/-0/0/-/-x1 Titanite Chunk
Murakumo +13259/0/0/0E/B/-/-0/0/-/-x2 Titanite Chunks
Murakumo +14271/0/0/0E/A/-/-0/0/-/-x3 Titanite Chunks
Murakumo +15282/0/0/0E/A/-/-0/0/-/-x1 Titanite Slab
#### Crystal --- Murakumo durability reduced to **18**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Murakumo +10 - Titanite 13% STR, 85% DEX scaling.
NameDamageStat BonusesUpgrade Requirements
Crystal Murakumo +0248/0/0/0E/B/-/-x1 Titanite Chunk
Crystal Murakumo +1259/0/0/0E/B/-/-x1 Titanite Chunk
Crystal Murakumo +2271/0/0/0E/B/-/-x1 Titanite Chunk
Crystal Murakumo +3282/0/0/0E/B/-/-x2 Titanite Chunks
Crystal Murakumo +4293/0/0/0E/A/-/-x3 Titanite Chunks
Crystal Murakumo +5305/0/0/0E/A/-/-x1 Titanite Slab
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Murakumo +10 - Titanite
NameDamageStat BonusesDamage ReductionUpgrade Requirements
Lightning Murakumo +0203/0/0/203-/-/-/-60/10/40/40x1 Titanite Chunk
Lightning Murakumo +1219/0/0/219-/-/-/-60/10/40/43.2x1 Titanite Chunk
Lightning Murakumo +2235/0/0/235-/-/-/-60/10/40/46.4x1 Titanite Chunk
Lightning Murakumo +3250/0/0/250-/-/-/-60/10/40/49.6x2 Titanite Chunks
Lightning Murakumo +4266/0/0/266-/-/-/-60/10/40/52.8x2 Titanite Chunks
Lightning Murakumo +5282/0/0/282-/-/-/-60/10/40/56x1 Titanite Slab
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Murakumo +5 - Titanite 10% STR, 64% DEX scaling.
NameDamageStat BonusesUpgrade Requirements
Raw Murakumo +0195/0/0/0E/C/-/-x1 Large Titanite Shard
Raw Murakumo +1208/0/0/0E/C/-/-x1 Large Titanite Shard
Raw Murakumo +2221/0/0/0E/C/-/-x1 Large Titanite Shard
Raw Murakumo +3234/0/0/0E/C/-/-x2 Large Titanite Shards
Raw Murakumo +4247/0/0/0E/C/-/-x2 Large Titanite Shards
Raw Murakumo +5260/0/0/0E/C/-/-x3 Large Titanite Shards
#### Magic --- Base damage reduced, minimal strength bonus added, dexterity bonus reduced to minimal, moderate intelligence bonus added. Requires - Murakumo +5 - Green Titanite - Blue Titanite (for +6 to +10 4% STR, 24% DEX, 71% INT scaling.
NameDamageStat BonusesAux effectsUpgrade Requirements
Magic Murakumo +0127/138/0/0E/E/C/-0/0/-/-x1 Green Titanite Shard
Magic Murakumo +1136/147/0/0E/E/C/-0/0/-/-x1 Green Titanite Shard
Magic Murakumo +2144/156/0/0E/E/C/-0/0/-/-x1 Green Titanite Shard
Magic Murakumo +3153/165/0/0E/E/C/-0/0/-/-x2 Green Titanite Shards
Magic Murakumo +4161/174/0/0E/E/C/-0/0/-/-x2 Green Titanite Shards
Magic Murakumo +5170/184/0/0E/E/C/-0/0/-/-x3 Green Titanite Shards
Magic Murakumo +6178/193/0/0E/E/B/-0/0/-/-x1 Blue Titanite Chunk
Magic Murakumo +7187/202/0/0E/E/B/-0/0/-/-x1 Blue Titanite Chunk
Magic Murakumo +8195/211/0/0E/E/B/-0/0/-/-x2 Blue Titanite Chunks
Magic Murakumo +9204/220/0/0E/E/B/-0/0/-/-x3 Blue Titanite Chunks
Magic Murakumo +10212/230/0/0E/E/B/-0/0/-/-x1 Blue Titanite Slab
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Murakumo +5 - Blue Titanite 3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesAux effectsUpgrade Requirements
Enchanted Murakumo +0170/180/0/0E/E/C/-0/0/-/-x1 Blue Titanite Chunk
Enchanted Murakumo +1176/185/0/0E/E/C/-0/0/-/-x1 Blue Titanite Chunk
Enchanted Murakumo +2183/190/0/0E/E/B/-0/0/-/-x1 Blue Titanite Chunk
Enchanted Murakumo +3190/196/0/0E/E/A/-0/0/-/-x2 Blue Titanite Chunks
Enchanted Murakumo +4197/201/0/0E/E/A/-0/0/-/-x3 Blue Titanite Chunks
Enchanted Murakumo +5204/208/0/0E/E/A/-0/0/-/-x1 Blue Titanite Slab
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Murakumo +5 - Green Titanite - White Titanite 5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsUpgrade Requirements
Divine Murakumo +0114/139/0/0E/D/-/C0/0/110/-x1 Green Titanite Shard
Divine Murakumo +1121/148/0/0E/D/-/C0/0/110/-x1 Green Titanite Shard
Divine Murakumo +2129/158/0/0E/D/-/C0/0/110/-x1 Green Titanite Shard
Divine Murakumo +3136/167/0/0E/D/-/C0/0/110/-x2 Green Titanite Shards
Divine Murakumo +4144/176/0/0E/D/-/C0/0/110/-x2 Green Titanite Shards
Divine Murakumo +5152/186/0/0E/D/-/C0/0/110/-x3 Green Titanite Shards
Divine Murakumo +6159/195/0/0E/D/-/C0/0/110/-x1 White Titanite Chunk
Divine Murakumo +7167/204/0/0E/D/-/C0/0/110/-x1 White Titanite Chunk
Divine Murakumo +8174/213/0/0E/D/-/C0/0/110/-x2 White Titanite Chunks
Divine Murakumo +9182/223/0/0E/D/-/B0/0/110/-x3 White Titanite Chunks
Divine Murakumo +10190/232/0/0E/D/-/B0/0/110/-x1 White Titanite Slab
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Murakumo +5 - White Titanite 5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsUpgrade Requirements
Occult Murakumo +0156/170/0/0E/D/-/B0/0/-/110x1 White Titanite Chunk
Occult Murakumo +1165/178/0/0E/D/-/B0/0/-/110x1 White Titanite Chunk
Occult Murakumo +2174/187/0/0E/D/-/B0/0/-/110x1 White Titanite Chunk
Occult Murakumo +3184/195/0/0E/D/-/B0/0/-/110x2 White Titanite Chunks
Occult Murakumo +4193/204/0/0E/D/-/B0/0/-/110x3 White Titanite Chunks
Occult Murakumo +5202/212/0/0E/D/-/B0/0/-/110x1 White Titanite Slab
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Murakumo +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionUpgrade Requirements
Fire Murakumo +0146/0/146/0-/-/-/-60/10/40/40x1 Green Titanite Shard
Fire Murakumo +1158/0/158/0-/-/-/-60/10/40.4/40x1 Green Titanite Shard
Fire Murakumo +2169/0/169/0-/-/-/-60/10/40.8/40x1 Green Titanite Shard
Fire Murakumo +3180/0/180/0-/-/-/-60/10/41.2/40x2 Green Titanite Shards
Fire Murakumo +4192/0/192/0-/-/-/-60/10/41.6/40x2 Green Titanite Shards
Fire Murakumo +5203/0/203/0-/-/-/-60/10/42/40x3 Green Titanite Shards
Fire Murakumo +6216/0/216/0-/-/-/-60/10/42.4/40x1 Red Titanite Chunk
Fire Murakumo +7230/0/230/0-/-/-/-60/10/42.8/40x1 Red Titanite Chunk
Fire Murakumo +8244/0/244/0-/-/-/-60/10/43.2/40x2 Red Titanite Chunks
Fire Murakumo +9257/0/257/0-/-/-/-60/10/43.6/40x3 Red Titanite Chunks
Fire Murakumo +10271/0/271/0-/-/-/-60/10/44/40x1 Red Titanite Slab
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Murakumo +5 - Red Titanite
NameDamageStat BonusesDamage ReductionUpgrade Requirements
Chaos Murakumo +0178/0/203/0-/-/-/-60/10/40/40x1 Red Titanite Chunk
Chaos Murakumo +1188/0/214/0-/-/-/-60/10/40.8/40x1 Red Titanite Chunk
Chaos Murakumo +2198/0/226/0-/-/-/-60/10/41.6/40x1 Red Titanite Chunk
Chaos Murakumo +3207/0/237/0-/-/-/-60/10/42.4/40x2 Red Titanite Chunks
Chaos Murakumo +4217/0/248/0-/-/-/-60/10/43.2/40x3 Red Titanite Chunks
Chaos Murakumo +5227/0/259/0-/-/-/-60/10/44/40x1 Red Titanite Slab
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 19 Strength is required # Server > *A curved greatsword used in a mysterious ancient rite.* > > *Imbued with a frightful occult energy which restores HP with each hit.* ### Availability --- Treasure in the swamp at the bottom of Blighttown in the area with many Giant Leeches — Video Guide ### General Information --- Restores 7 HP each time an enemy is hit It can sometimes restore more health (up to 44 HP) when swiped certain dying enemies just as absorbing their souls (tested with Undead Soldiers). Works with bosses and NPCs as well. Works when using to hit an enemy's shield, even if dealing no damage. If more than one enemy is hit in the same swing, the amount of health restored does not change. Strong attacks and 2-handed attacks also do not gain more health. Despite this item's text referencing "occult magic", upgrading it into an Occult Weapon does not increase the HP gained per hit. This item will stack with the Ring of the Evil Eye. Although there is no real-life weapon called the Server, it is based on a traditional Nepalese weapon called the ram-dao, used for beheading animal sacrifices during rituals. Upon ascending the weapon along the Fire or Chaos path, its description changes to *"Imbued with a frightful heretical energy, this swords restores HP with each hit"*
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/server.webp)![]()Server107/0/0/0 (Slash)10014010241/13/0/0 E/C/-/-60/10/40/403650
### Move Set ---
**1 Handed**
**R1 — R1**Alternating horizontal slashes.
**R2 — R2**Heavy alternating horizontal slashes.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Jumping right-to-left horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Heavy jumping left-to-right horizontal slash.
**L1** (left hand)Guard.
**L2** (left hand)Fast left-to-right horizontal slash.
**2 Handed**
**R1 — R1**Alternating horizontal slashes.
**R2 — R2**Heavy overhead chop into a second overhead chop.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Jumping overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Heavy jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 15% STR, 72% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlab
Server +0107/0/0/0E/C/-/-
Server +1117/0/0/0E/C/-/-1
Server +2128/0/0/0E/C/-/-1
Server +3139/0/0/0E/C/-/-2
Server +4149/0/0/0E/C/-/-2
Server +5160/0/0/0E/C/-/-3
Server +6171/0/0/0E/C/-/- 1
Server +7181/0/0/0E/C/-/- 1
Server +8192/0/0/0E/C/-/- 2
Server +9203/0/0/0E/C/-/- 2
Server +10214/0/0/0E/C/-/- 3
Server +11224/0/0/0E/B/-/- 1
Server +12235/0/0/0E/B/-/- 1
Server +13246/0/0/0E/B/-/- 2
Server +14256/0/0/0E/B/-/- 3
Server +15267/0/0/0E/B/-/- 1
#### Crystal --- Server durability reduced to **14**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Server +10 - Titanite 15% STR, 72% DEX scaling.
NameDamageStat BonusesChunkSlab
Crystal Server +0235/0/0/0E/B/-/-1
Crystal Server +1246/0/0/0E/B/-/-1
Crystal Server +2256/0/0/0E/B/-/-1
Crystal Server +3267/0/0/0E/B/-/-2
Crystal Server +4278/0/0/0E/B/-/-3
Crystal Server +5288/0/0/0E/B/-/- 1
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Server +10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlab
Lightning Server +0192/0/0/192-/-/-/-60/10/40/401
Lightning Server +1207/0/0/207-/-/-/-60/10/40/43.21
Lightning Server +2222/0/0/222-/-/-/-60/10/40/46.41
Lightning Server +3237/0/0/237-/-/-/-60/10/40/49.62
Lightning Server +4252/0/0/252-/-/-/-60/10/40/52.83
Lightning Server +5267/0/0/267-/-/-/-60/10/40/56 1
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Server +5 - Titanite 11% STR, 55% DEX scaling.
NameDamageStat BonusesL. Shard
Raw Server +0184/0/0/0E/C/-/-1
Raw Server +1196/0/0/0E/C/-/-1
Raw Server +2209/0/0/0E/C/-/-1
Raw Server +3221/0/0/0E/C/-/-2
Raw Server +4233/0/0/0E/C/-/-2
Raw Server +5246/0/0/0E/C/-/-3
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Server +5 - Green Titanite - Blue Titanite 4% STR, 21% DEX, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite Slab
Magic Server +0120/130/0/0E/D/C/-1
Magic Server +1128/139/0/0E/D/C/-1
Magic Server +2136/147/0/0E/D/C/-1
Magic Server +3144/156/0/0E/D/C/-2
Magic Server +4152/165/0/0E/D/C/-2
Magic Server +5160/174/0/0E/D/C/-3
Magic Server +6168/182/0/0E/D/C/- 1
Magic Server +7176/191/0/0E/D/C/- 1
Magic Server +8184/200/0/0E/D/C/- 2
Magic Server +9192/208/0/0E/D/C/- 3
Magic Server +10200/217/0/0E/D/C/- 1
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Server +5 - Blue Titanite 3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite Slab
Enchanted Server +0160/172/0/0E/E/C/-1
Enchanted Server +1166/177/0/0E/E/C/-1
Enchanted Server +2172/182/0/0E/E/B/-1
Enchanted Server +3179/187/0/0E/E/B/-2
Enchanted Server +4185/192/0/0E/E/A/-3
Enchanted Server +5192/199/0/0E/E/A/- 1
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Server +5 - Green Titanite - White Titanite 6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite Slab
Divine Server +0108/132/0/0E/D/-/C0/0/110/-1
Divine Server +1115/140/0/0E/D/-/C0/0/110/-1
Divine Server +2122/149/0/0E/D/-/C0/0/110/-1
Divine Server +3129/158/0/0E/D/-/C0/0/110/-2
Divine Server +4136/167/0/0E/D/-/C0/0/110/-2
Divine Server +5144/176/0/0E/D/-/C0/0/110/-3
Divine Server +6151/184/0/0E/D/-/C0/0/110/- 1
Divine Server +7158/193/0/0E/D/-/C0/0/110/- 1
Divine Server +8165/202/0/0E/D/-/C0/0/110/- 2
Divine Server +9172/211/0/0E/D/-/C0/0/110/- 3
Divine Server +10180/220/0/0E/D/-/C0/0/110/- 1
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Server +5 - White Titanite 5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite Slab
Occult Server +0148/160/0/0E/D/-/B0/0/-/1101
Occult Server +1156/168/0/0E/D/-/B0/0/-/1101
Occult Server +2165/176/0/0E/D/-/B0/0/-/1101
Occult Server +3174/184/0/0E/D/-/B0/0/-/1102
Occult Server +4183/192/0/0E/D/-/B0/0/-/1103
Occult Server +5192/200/0/0E/D/-/B0/0/-/110 1
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Server +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite Slab
Fire Server +0139/0/139/0-/-/-/-60/10/40/401
Fire Server +1149/0/149/0-/-/-/-60/10/40.4/401
Fire Server +2160/0/160/0-/-/-/-60/10/40.8/401
Fire Server +3171/0/171/0-/-/-/-60/10/41.2/402
Fire Server +4181/0/181/0-/-/-/-60/10/41.6/402
Fire Server +5192/0/192/0-/-/-/-60/10/42/403
Fire Server +6205/0/205/0-/-/-/-60/10/42.4/40 1
Fire Server +7218/0/218/0-/-/-/-60/10/42.8/40 1
Fire Server +8231/0/231/0-/-/-/-60/10/43.2/40 2
Fire Server +9243/0/243/0-/-/-/-60/10/43.6/40 3
Fire Server +10256/0/256/0-/-/-/-60/10/44/40 1
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Server +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite Slab
Chaos Server +0167/0/192/0-/-/-/-60/10/40/401
Chaos Server +1176/0/203/0-/-/-/-60/10/40.8/401
Chaos Server +2186/0/214/0-/-/-/-60/10/41.6/401
Chaos Server +3195/0/224/0-/-/-/-60/10/42.4/402
Chaos Server +4204/0/235/0-/-/-/-60/10/43.2/403
Chaos Server +5213/0/246/0-/-/-/-60/10/44/40 1
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 16 Strength is required # Axes Axes deliver impactful, wide-arc strikes ideal for hitting multiple targets. They emphasize raw damage and poise-breaking over reach or finesse. The relatively short length and slower swings require careful positioning, as missed attacks can leave the user open. They work best in open areas where their wide swings can shine, and the high poise damage ensures enemies struggle to retaliate once struck. Although they offer average scaling, their straightforward effectiveness suits players seeking raw, reliable power in melee combat. # Battle Axe > *Standard battle axe. Inflicts regular damage, making it effective in various situations.* > > *Powerful attack due to its weight, but one wrong swing leaves the wielder wide open, so timing and proximity to the enemy must be judged carefully.* ### Availability --- Bandit class starting weapon Sold by Andre of Astora for 1,000 Souls Drop by Armored Hollow (Axe) in Undead Burg (2% drop rate). ### General Information --- Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/battle-axe.webp)![]()Battle Axe95/0/0/0 (Normal)1002504.0121/8/0/0 C/D/-/-55/10/40/403650
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 60% STR, 30% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Battle Axe +095/0/0/0C/D/-/-
Battle Axe +1104/0/0/0C/D/-/-1 200
Battle Axe +2114/0/0/0C/D/-/-1 200
Battle Axe +3123/0/0/0C/D/-/-2 200
Battle Axe +4133/0/0/0C/D/-/-2 200
Battle Axe +5142/0/0/0C/D/-/-3 200
Battle Axe +6152/0/0/0C/D/-/- 1 200
Battle Axe +7161/0/0/0C/D/-/- 1 200
Battle Axe +8171/0/0/0C/D/-/- 2 200
Battle Axe +9180/0/0/0C/D/-/- 2 200
Battle Axe +10190/0/0/0C/D/-/- 3 200
Battle Axe +11199/0/0/0C/D/-/- 1 200
Battle Axe +12209/0/0/0C/D/-/- 1 200
Battle Axe +13218/0/0/0C/D/-/- 2 200
Battle Axe +14228/0/0/0C/D/-/- 3 200
Battle Axe +15237/0/0/0C/D/-/- 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires: - Battle Axe +5 - Titanite Ascended by Andre of Astora with Large Ember. 45% STR, 23% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Battle Axe +0163/0/0/0D/D/-/-1200
Raw Battle Axe +1174/0/0/0D/D/-/-1200
Raw Battle Axe +2185/0/0/0D/D/-/-1200
Raw Battle Axe +3196/0/0/0D/D/-/-2200
Raw Battle Axe +4207/0/0/0D/D/-/-2200
Raw Battle Axe +5218/0/0/0D/D/-/-3200
#### Crystal --- Battle Axe durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement). Requires: - Battle Axe +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 60% STR, 30% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Battle Axe +0209/0/0/0C/D/-/-1 200
Crystal Battle Axe +1218/0/0/0C/D/-/-1 200
Crystal Battle Axe +2228/0/0/0C/D/-/-1 200
Crystal Battle Axe +3237/0/0/0C/D/-/-2 200
Crystal Battle Axe +4247/0/0/0C/D/-/-2 200
Crystal Battle Axe +5256/0/0/0C/D/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires: - Battle Axe +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Battle Axe +0171/0/0/171-/-/-/-55/10/40/401 200
Lightning Battle Axe +1184/0/0/184-/-/-/-55/10/40/43.21 200
Lightning Battle Axe +2197/0/0/197-/-/-/-55/10/40/46.41 200
Lightning Battle Axe +3210/0/0/210-/-/-/-55/10/40/49.62 200
Lightning Battle Axe +4224/0/0/224-/-/-/-55/10/40/52.83 200
Lightning Battle Axe +5237/0/0/237-/-/-/-55/10/40/56 1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires: - Battle Axe +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 17% STR, 8% DEX, 65% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Battle Axe +0106/115/0/0E/E/C/-1 200
Magic Battle Axe +1113/123/0/0E/E/C/-1 200
Magic Battle Axe +2120/130/0/0E/E/C/-1 200
Magic Battle Axe +3127/138/0/0E/E/C/-2 200
Magic Battle Axe +4134/146/0/0E/E/C/-2 200
Magic Battle Axe +5142/154/0/0E/E/C/-3 200
Magic Battle Axe +6149/161/0/0E/E/C/- 1 200
Magic Battle Axe +7156/169/0/0E/E/C/- 1 200
Magic Battle Axe +8163/177/0/0E/E/C/- 2 200
Magic Battle Axe +9170/184/0/0E/E/C/- 2 200
Magic Battle Axe +10177/192/0/0E/E/C/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires: - Magic Battle Axe +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 12% STR, 6% DEX, 63% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Battle Axe +0142/152/0/0E/E/C/-1 200
Enchanted Battle Axe +1147/156/0/0E/E/C/-1 200
Enchanted Battle Axe +2153/161/0/0E/E/C/-1 200
Enchanted Battle Axe +3159/165/0/0E/E/C/-2 200
Enchanted Battle Axe +4164/170/0/0E/E/C/-3 200
Enchanted Battle Axe +5170/176/0/0E/E/C/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires: - Battle Axe +10 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 23% STR, 12% DEX, 64% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Battle Axe +096/117/0/0D/E/-/C0/0/110/-1 200
Divine Battle Axe +1102/124/0/0D/E/-/C0/0/110/-1 200
Divine Battle Axe +2108/132/0/0D/E/-/C0/0/110/-1 200
Divine Battle Axe +3115/140/0/0D/E/-/C0/0/110/-2 200
Divine Battle Axe +4121/148/0/0D/E/-/C0/0/110/-2 200
Divine Battle Axe +5128/156/0/0D/E/-/C0/0/110/-3 200
Divine Battle Axe +6134/163/0/0D/E/-/C0/0/110/- 1 200
Divine Battle Axe +7140/171/0/0D/E/-/C0/0/110/- 1 200
Divine Battle Axe +8147/179/0/0D/E/-/C0/0/110/- 2 200
Divine Battle Axe +9153/187/0/0D/E/-/C0/0/110/- 3 200
Divine Battle Axe +10160/195/0/0D/E/-/C0/0/110/- 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires: - Divine Battle Axe +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 22% STR, 11% DEX, 76% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Battle Axe +0130/142/0/0D/E/-/B0/0/-/1101 200
Occult Battle Axe +1137/149/0/0D/E/-/B0/0/-/1101 200
Occult Battle Axe +2145/156/0/0D/E/-/B0/0/-/1101 200
Occult Battle Axe +3153/163/0/0D/E/-/B0/0/-/1102 200
Occult Battle Axe +4161/170/0/0D/E/-/B0/0/-/1103 200
Occult Battle Axe +5169/177/0/0D/E/-/B0/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires: - Battle Axe +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Battle Axe +0123/0/123/0-/-/-/-55/10/40/401 200
Fire Battle Axe +1133/0/133/0-/-/-/-55/10/40.4/401 200
Fire Battle Axe +2142/0/142/0-/-/-/-55/10/40.8/401 200
Fire Battle Axe +3152/0/152/0-/-/-/-55/10/41.2/402 200
Fire Battle Axe +4161/0/161/0-/-/-/-55/10/41.6/402 200
Fire Battle Axe +5171/0/171/0-/-/-/-55/10/42/403 200
Fire Battle Axe +6182/0/182/0-/-/-/-55/10/42.4/40 1 200
Fire Battle Axe +7193/0/193/0-/-/-/-55/10/42.8/40 1 200
Fire Battle Axe +8205/0/205/0-/-/-/-55/10/43.2/40 2 200
Fire Battle Axe +9216/0/216/0-/-/-/-55/10/43.6/40 3 200
Fire Battle Axe +10228/0/228/0-/-/-/-55/10/44/40 1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires: - Fire Battle Axe +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Battle Axe +0149/0/171/0-/-/-/-55/10/40/401 200
Chaos Battle Axe +1157/0/180/0-/-/-/-55/10/40.8/401 200
Chaos Battle Axe +2166/0/190/0-/-/-/-55/10/41.6/401 200
Chaos Battle Axe +3174/0/199/0-/-/-/-55/10/42.4/402 200
Chaos Battle Axe +4182/0/209/0-/-/-/-55/10/43.2/403 200
Chaos Battle Axe +5190/0/218/0-/-/-/-55/10/44/40 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 8 Strength is required. # Butcher Knife > *Giant butcher knife wielded by the Undead man-eating cook lurking in the Depths.* > > *More a tool for subduing and preparing live catches than an actual weapon. Those who have faced this deadly blade have a deeper sense of how helpless prey must feel.* ### Availability --- Maneater Mildred drop in Blighttown ### General Information --- Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. Restores 5 HP each time an enemy is hit. It can sometimes restore more health (up to 40 HP) when hitting certain dying enemies just as the players absorb their Souls (tested with Undead Soldiers and Undead Assassins). This also works on bosses and NPCs (such as those of the Clan of Forest Protectors) multiple times during their dying animation to recover more health. This item will restore health even if used to hit an enemy's shield and deal no damage (tested with Royal Sentinels). If more than one enemy is hit in the same swing, the amount of health restored does not change. Strong attacks and 2-handed attacks also do not gain more health. This healing effect will stack with the Ring of the Evil Eye.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/butcher-knife.webp)![]()Butcher Knife90/0/0/0 (Regular)10025010.0241/0/0/0 B/-/-/-55/10/40/403650
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2**Dashing vertical chop.No stagger on miss.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Guillotine chop into guillotine chop.No stagger on miss.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
- Strong attack (1-handed) is replaced by a run up to a vertical chop that does not cause staggering if it misses. - Strong attack (2-handed) is replaced by a heavy guillotine chop attack that does not cause staggering if it misses. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 88% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Butcher Knife +090/0/0/0B/-/-/-
Butcher Knife +199/0/0/0B/-/-/-1200
Butcher Knife +2108/0/0/0B/-/-/-1200
Butcher Knife +3116/0/0/0B/-/-/-2200
Butcher Knife +4126/0/0/0B/-/-/-2200
Butcher Knife +5135/0/0/0B/-/-/-3200
Butcher Knife +6144/0/0/0B/-/-/-1200
Butcher Knife +7153/0/0/0B/-/-/-1200
Butcher Knife +8162/0/0/0B/-/-/-2200
Butcher Knife +9171/0/0/0B/-/-/-2200
Butcher Knife +10180/0/0/0B/-/-/-3200
Butcher Knife +11188/0/0/0A/-/-/-1200
Butcher Knife +12198/0/0/0A/-/-/-1200
Butcher Knife +13207/0/0/0A/-/-/-2200
Butcher Knife +14216/0/0/0A/-/-/-3200
Butcher Knife +15225/0/0/0A/-/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Butcher Knife+5 - Titanite Ascended by Andre of Astora with Large Ember. 66% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Butcher Knife +0156/0/0/0C/-/-/-1200
Raw Butcher Knife +1166/0/0/0C/-/-/-1200
Raw Butcher Knife +2176/0/0/0C/-/-/-1200
Raw Butcher Knife +3187/0/0/0C/-/-/-2200
Raw Butcher Knife +4197/0/0/0C/-/-/-2200
Raw Butcher Knife +5208/0/0/0C/-/-/-3200
#### Crystal --- Butcher Knife durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Butcher Knife+10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 88% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Butcher Knife +0198/0/0/0A/-/-/-1200
Crystal Butcher Knife +1207/0/0/0A/-/-/-1200
Crystal Butcher Knife +2216/0/0/0A/-/-/-1200
Crystal Butcher Knife +3225/0/0/0A/-/-/-2200
Crystal Butcher Knife +4233/0/0/0A/-/-/-3200
Crystal Butcher Knife +5243/0/0/0A/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Butcher Knife+10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Butcher Knife +0162/0/0/162-/-/-/-55/10/40/401200
Lightning Butcher Knife +1174/0/0/174-/-/-/-55/10/40/43.21200
Lightning Butcher Knife +2187/0/0/187-/-/-/-55/10/40/46.41200
Lightning Butcher Knife +3199/0/0/199-/-/-/-55/10/40/49.62200
Lightning Butcher Knife +4212/0/0/212-/-/-/-55/10/40/52.83200
Lightning Butcher Knife +5225/0/0/225-/-/-/-55/10/40/561200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Butcher Knife+5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 25% STR scaling, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Butcher Knife +0102/109/0/0D/-/C/-1200
Magic Butcher Knife +1108/116/0/0D/-/C/-1200
Magic Butcher Knife +2115/124/0/0D/-/C/-1200
Magic Butcher Knife +3122/131/0/0D/-/C/-2200
Magic Butcher Knife +4129/138/0/0D/-/C/-2200
Magic Butcher Knife +5136/146/0/0D/-/C/-3200
Magic Butcher Knife +6142/153/0/0D/-/C/-1200
Magic Butcher Knife +7149/160/0/0D/-/C/-1200
Magic Butcher Knife +8156/167/0/0D/-/C/-2200
Magic Butcher Knife +9163/175/0/0D/-/C/-3200
Magic Butcher Knife +10170/182/0/0D/-/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Butcher Knife+5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Butcher Knife +0136/144/0/0E/-/C/-1200
Enchanted Butcher Knife +1141/148/0/0E/-/C/-1200
Enchanted Butcher Knife +2146/152/0/0E/-/B/-1200
Enchanted Butcher Knife +3152/156/0/0E/-/B/-2200
Enchanted Butcher Knife +4157/161/0/0D/-/A/-3200
Enchanted Butcher Knife +5163/167/0/0D/-/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Butcher Knife+5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 34% STR scaling, 63% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Butcher Knife +091/111/0/0D/-/-/C0/0/110/-1200
Divine Butcher Knife +197/118/0/0D/-/-/C0/0/110/-1200
Divine Butcher Knife +2103/125/0/0D/-/-/C0/0/110/-1200
Divine Butcher Knife +3109/133/0/0D/-/-/C0/0/110/-2200
Divine Butcher Knife +4115/140/0/0D/-/-/C0/0/110/-2200
Divine Butcher Knife +5122/148/0/0D/-/-/C0/0/110/-3200
Divine Butcher Knife +6128/155/0/0D/-/-/C0/0/110/-1200
Divine Butcher Knife +7134/162/0/0D/-/-/C0/0/110/-1200
Divine Butcher Knife +8140/170/0/0D/-/-/C0/0/110/-2200
Divine Butcher Knife +9146/177/0/0D/-/-/C0/0/110/-3200
Divine Butcher Knife +10152/185/0/0D/-/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Butcher Knife+5 - White Titanite Ascended by Andre of Astora with Dark Ember. 32% STR, 74% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Butcher Knife +0124/136/0/0D/-/-/B0/0/-/1101200
Occult Butcher Knife +1131/142/0/0D/-/-/B0/0/-/1101200
Occult Butcher Knife +2138/149/0/0D/-/-/B0/0/-/1101200
Occult Butcher Knife +3146/156/0/0D/-/-/B0/0/-/1102200
Occult Butcher Knife +4153/163/0/0D/-/-/B0/0/-/1103200
Occult Butcher Knife +5161/170/0/0D/-/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Butcher Knife+5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Butcher Knife +0116/0/116/0-/-/-/-55/10/40/401200
Fire Butcher Knife +1126/0/126/0-/-/-/-55/10/40.4/401200
Fire Butcher Knife +2135/0/135/0-/-/-/-55/10/40.8/401200
Fire Butcher Knife +3144/0/144/0-/-/-/-55/10/41.2/402200
Fire Butcher Knife +4153/0/153/0-/-/-/-55/10/41.6/402200
Fire Butcher Knife +5162/0/162/0-/-/-/-55/10/44/403200
Fire Butcher Knife +6172/0/172/0-/-/-/-55/10/42.4/401200
Fire Butcher Knife +7183/0/183/0-/-/-/-55/10/42.8/401200
Fire Butcher Knife +8194/0/194/0-/-/-/-55/10/43.2/402200
Fire Butcher Knife +9205/0/205/0-/-/-/-55/10/43.6/403200
Fire Butcher Knife +10216/0/216/0-/-/-/-55/10/44/401200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Butcher Knife+5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Butcher Knife +0140/0/162/0-/-/-/-55/10/40/401200
Chaos Butcher Knife +1148/0/171/0-/-/-/-55/10/40.8/401200
Chaos Butcher Knife +2156/0/180/0-/-/-/-55/10/41.60/401200
Chaos Butcher Knife +3163/0/188/0-/-/-/-55/10/42.4/402200
Chaos Butcher Knife +4171/0/198/0-/-/-/-55/10/43.2/403200
Chaos Butcher Knife +5179/0/207/0-/-/-/-55/10/44/401200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 16 Strength is required. # Crescent Axe > *Well-used old bronze battle axe with a long hilt and a crescent-shaped blade.* > > *One of the blessed weapons of the Way of White. The Crescent Axe is bequeathed to cleric warriors who have proven their faith.* ### Availability --- Dropped by Patches Sold by Patches in Firelink Shrine for 10,000 Souls ### General Information --- Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. Like all weapons that have a Holy modifier, Skeleton enemies in The Catacombs will not reassemble when killed with it even if the Necromancers are still alive.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**Aux EffectsStabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/crescent-axe.webp)![]()Crescent Axe115/115/0/0 (Regular)1001807.0181/12/0/16 D/D/-/B55/10/40/400/0/120/-36100
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
### Upgrades --- Requires Twinkling Titanite 24% STR, 21% DEX, 82% FAI scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Crescent Axe +0115/115/0/0D/D/-/B
Crescent Axe +1126/126/0/0D/D/-/B12,000
Crescent Axe +2138/138/0/0D/D/-/B12,000
Crescent Axe +3149/149/0/0D/D/-/B22,000
Crescent Axe +4161/161/0/0D/D/-/B22,000
Crescent Axe +5172/172/0/0D/D/-/B42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 12 Strength is required. # Gargoyle Tail Axe > *Sliced tail of the gargoyle guarding the Bell of Awakening in the Undead Church or patrolling in Anor Londo. Can be used as a bronze battle axe.* > > *Bends dramatically during large attacks, owing to its nature as a tail.* ### Availability Dropped from cutting off the tail of the first Bell Gargoyle in the Undead Parish Dropped from cutting off the tail of the first Gargoyle enemy in Anor Londo (Does not drop off the second Gargoyle) ### General Information Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. Increases Bleed and Poison resistance.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/gargoyle-tail-axe.webp)![]()Gargoyle Tail Axe93/0/0/0 (Regular)1001505.0141/14/0/0 D/C/-/-55/10/40/403650
### Move Set --- \+ Show move-set - Hide move-set
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2**Heavy right-to-left swing.No stagger on miss.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2**Heavy uppercut swing.No stagger on miss.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
- Strong attack (1-handed) is replaced by a heavy right-to-left horizontal slash, where the tail bends dramatically, and does not cause staggering if it misses. - Strong attack (2-handed) is replaced by a heavy uppercut slash, where the tail bends dramatically, and does not cause staggering if it misses. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Gargoyle Tail Axe +093/0/0/0D/C/-/-
Gargoyle Tail Axe +1102/0/0/0D/C/-/-1 200
Gargoyle Tail Axe +2111/0/0/0D/C/-/-1 200
Gargoyle Tail Axe +3120/0/0/0D/C/-/-2 200
Gargoyle Tail Axe +4130/0/0/0D/C/-/-2 200
Gargoyle Tail Axe +5139/0/0/0D/C/-/-3 200
Gargoyle Tail Axe +6148/0/0/0D/C/-/- 1 200
Gargoyle Tail Axe +7158/0/0/0D/C/-/- 1 200
Gargoyle Tail Axe +8167/0/0/0D/C/-/- 2 200
Gargoyle Tail Axe +9176/0/0/0D/C/-/- 2 200
Gargoyle Tail Axe +10186/0/0/0D/C/-/- 3 200
Gargoyle Tail Axe +11195/0/0/0D/C/-/- 1 200
Gargoyle Tail Axe +12204/0/0/0D/C/-/- 1 200
Gargoyle Tail Axe +13213/0/0/0D/C/-/- 2 200
Gargoyle Tail Axe +14223/0/0/0D/B/-/- 3 200
Gargoyle Tail Axe +15232/0/0/0D/B/-/- 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Gargoyle Tail Axe+5 - Titanite Ascended by Andre of Astora with Large Ember. 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Gargoyle Tail Axe +0160/0/0/0E/C/-/-1200
Raw Gargoyle Tail Axe +1171/0/0/0E/C/-/-1200
Raw Gargoyle Tail Axe +2181/0/0/0E/C/-/-1200
Raw Gargoyle Tail Axe +3192/0/0/0E/C/-/-2200
Raw Gargoyle Tail Axe +4203/0/0/0E/C/-/-2200
Raw Gargoyle Tail Axe +5214/0/0/0E/C/-/-3200
#### Crystal --- Gargoyle Tail Axe durability reduced to **15**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Gargoyle Tail Axe+10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 22% STR, 70% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Gargoyle Tail Axe +0204/0/0/0D/C/-/-1 200
Crystal Gargoyle Tail Axe +1213/0/0/0D/C/-/-1 200
Crystal Gargoyle Tail Axe +2223/0/0/0D/C/-/-1 200
Crystal Gargoyle Tail Axe +3232/0/0/0D/C/-/-2 200
Crystal Gargoyle Tail Axe +4241/0/0/0D/B/-/-3 200
Crystal Gargoyle Tail Axe +5251/0/0/0D/B/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Gargoyle Tail Axe+10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Gargoyle Tail Axe +0167/0/0/167-/-/-/-55/10/40/401 200
Lightning Gargoyle Tail Axe +1180/0/0/180-/-/-/-55/10/40/43.21 200
Lightning Gargoyle Tail Axe +2193/0/0/193-/-/-/-55/10/40/46.41 200
Lightning Gargoyle Tail Axe +3206/0/0/206-/-/-/-55/10/40/49.62 200
Lightning Gargoyle Tail Axe +4219/0/0/219-/-/-/-55/10/40/52.83 200
Lightning Gargoyle Tail Axe +5232/0/0/232-/-/-/-55/10/40/56 1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Gargoyle Tail Axe+5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Gargoyle Tail Axe +0105/114/0/0E/D/C/-1 200
Magic Gargoyle Tail Axe +1112/121/0/0E/D/C/-1 200
Magic Gargoyle Tail Axe +2119/129/0/0E/D/C/-1 200
Magic Gargoyle Tail Axe +3126/136/0/0E/D/C/-2 200
Magic Gargoyle Tail Axe +4133/144/0/0E/D/C/-2 200
Magic Gargoyle Tail Axe +5140/152/0/0E/D/C/-3 200
Magic Gargoyle Tail Axe +6147/159/0/0E/D/C/- 1 200
Magic Gargoyle Tail Axe +7154/167/0/0E/D/C/- 1 200
Magic Gargoyle Tail Axe +8161/174/0/0E/D/C/- 2 200
Magic Gargoyle Tail Axe +9168/182/0/0E/D/C/- 3 200
Magic Gargoyle Tail Axe +10175/190/0/0E/D/C/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Gargoyle Tail Axe+5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Gargoyle Tail Axe +0140/148/0/0E/E/C/-1 200
Enchanted Gargoyle Tail Axe +1145/152/0/0E/E/B/-1 200
Enchanted Gargoyle Tail Axe +2151/156/0/0E/E/B/-1 200
Enchanted Gargoyle Tail Axe +3156/161/0/0E/E/B/-2 200
Enchanted Gargoyle Tail Axe +4162/165/0/0E/E/A/-3 200
Enchanted Gargoyle Tail Axe +5168/171/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Gargoyle Tail Axe+5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 8% STR, 27% DEX, 66% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Gargoyle Tail Axe +094/115/0/0E/D/-/C0/0/110/-1 200
Divine Gargoyle Tail Axe +1100/123/0/0E/D/-/C0/0/110/-1 200
Divine Gargoyle Tail Axe +2107/130/0/0E/D/-/C0/0/110/-1 200
Divine Gargoyle Tail Axe +3113/138/0/0E/D/-/C0/0/110/-2 200
Divine Gargoyle Tail Axe +4119/146/0/0E/D/-/C0/0/110/-2 200
Divine Gargoyle Tail Axe +5126/154/0/0E/D/-/C0/0/110/-3 200
Divine Gargoyle Tail Axe +6132/161/0/0E/D/-/C0/0/110/- 1 200
Divine Gargoyle Tail Axe +7138/169/0/0E/D/-/C0/0/110/- 1 200
Divine Gargoyle Tail Axe +8144/177/0/0E/D/-/C0/0/110/- 2 200
Divine Gargoyle Tail Axe +9151/184/0/0E/D/-/C0/0/110/- 3 200
Divine Gargoyle Tail Axe +10157/192/0/0E/D/-/C0/0/110/- 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Gargoyle Tail Axe+5 - White Titanite Ascended by Andre of Astora with Dark Ember. 8% STR, 25% DEX, 77% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Gargoyle Tail Axe +0128/140/0/0E/D/-/B0/0/-/1101 200
Occult Gargoyle Tail Axe +1135/147/0/0E/D/-/B0/0/-/1101 200
Occult Gargoyle Tail Axe +2143/154/0/0E/D/-/B0/0/-/1101 200
Occult Gargoyle Tail Axe +3151/161/0/0E/D/-/B0/0/-/1102 200
Occult Gargoyle Tail Axe +4158/168/0/0E/D/-/B0/0/-/1103 200
Occult Gargoyle Tail Axe +5166/175/0/0E/D/-/B0/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Gargoyle Tail Axe+5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Gargoyle Tail Axe +0120/0/120/0-/-/-/-55/10/40/401 200
Fire Gargoyle Tail Axe +1130/0/130/0-/-/-/-55/10/40.4/401 200
Fire Gargoyle Tail Axe +2139/0/139/0-/-/-/-55/10/40.8/401 200
Fire Gargoyle Tail Axe +3148/0/148/0-/-/-/-55/10/41.2/402 200
Fire Gargoyle Tail Axe +4158/0/158/0-/-/-/-55/10/41.6/402 200
Fire Gargoyle Tail Axe +5167/0/167/0-/-/-/-55/10/42/403 200
Fire Gargoyle Tail Axe +6178/0/178/0-/-/-/-55/10/42.4/40 1 200
Fire Gargoyle Tail Axe +7189/0/189/0-/-/-/-55/10/42.8/40 1 200
Fire Gargoyle Tail Axe +8200/0/200/0-/-/-/-55/10/43.2/40 2 200
Fire Gargoyle Tail Axe +9212/0/212/0-/-/-/-55/10/43.6/40 3 200
Fire Gargoyle Tail Axe +10223/0/223/0-/-/-/-55/10/44/40 1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Gargoyle Tail Axe+5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Gargoyle Tail Axe +0145/0/167/0-/-/-/-55/10/40/401 200
Chaos Gargoyle Tail Axe +1153/0/176/0-/-/-/-55/10/40.8/401 200
Chaos Gargoyle Tail Axe +2162/0/186/0-/-/-/-55/10/41.6/401 200
Chaos Gargoyle Tail Axe +3170/0/195/0-/-/-/-55/10/42.4/402 200
Chaos Gargoyle Tail Axe +4178/0/204/0-/-/-/-55/10/43.2/403 200
Chaos Gargoyle Tail Axe +5186/0/213/0-/-/-/-55/10/44/40 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 10 Strength is required. # Golem Axe > *An axe born from the soul of the Iron Golem, guardian of Sen's Fortress who repelled countless heroes who sought Anor Londo.* > > *Its powerful one-handed attack imitates the golem's blade of wind, but the heavy iron blade makes it quite unwieldy.* ### Availability --- Created by the Giant Blacksmith in Anor Londo from Core of an Iron Golem and any +10 Axe for 5,000 Souls ### General Information --- Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/golem-axe.webp)![]()Golem Axe170/0/0/0 (Normal)10060016361/8/0/0 C/E/-/-55/10/40/4036100
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2**Left-to-right swing and wind projectile.No stagger on miss. Consumes 30 durability.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2**Heavy overhead chop.No stagger on miss.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
- Strong attack (1-handed) is replaced by a wind projectile attack that inflicts damage identical to a 1-handed weak attack, causes knockdown on hit, and does not cause staggering if it misses. This attack consumes 30 durability. - Strong attack (2-handed) is replaced by a single heavy overhead chop to the floor and does not cause staggering if it misses. ### Upgrades --- Requires - Demon Titanite 74% STR scaling, 16% DEX scaling.
NameDamageStat BonusesDemon TitaniteSouls
Golem Axe +0170/0/0/0C/E/-/-
Golem Axe +1187/0/0/0C/E/-/-15,000
Golem Axe +2204/0/0/0C/E/-/-15,000
Golem Axe +3221/0/0/0C/E/-/-25,000
Golem Axe +4237/0/0/0C/E/-/-25,000
Golem Axe +5255/0/0/0C/E/-/-45,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 24 Strength is required. # Hand Axe > *Small hand axe. Appears identical to a lumberjack's tool, but has an ideal weight and strength, and is easy to handle.* > > *One wrong swing leaves the wielder wide open, so timing and proximity to the enemy must be judged carefully.* ### Availability --- Starting weapon of the Pyromancer class Sold by the Undead Merchant (Male) for 450 Souls ### General Information --- Like all Axes, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/hand-axe.webp)![]()Hand Axe80/0/0/0 (Normal)100250281/8/0/0 C/D/-/-55/10/40/403650
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.No stagger on miss.
**R2**Right-to-left horizontal swing.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.No stagger on miss.
**R2**Right-to-left horizontal swing.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
- Light attacks (1-handed & 2-handed) are replaced by fast, alternating horizontal slashes that do not cause staggering if they miss. - Strong attacks (1-handed & 2-handed) are replaced by the normal weak attack of axes. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 60% STR, 30% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Hand Axe +080/0/0/0C/D/-/-
Hand Axe +188/0/0/0C/D/-/-1 200
Hand Axe +296/0/0/0C/D/-/-1 200
Hand Axe +3104/0/0/0C/D/-/-2 200
Hand Axe +4112/0/0/0C/D/-/-2 200
Hand Axe +5120/0/0/0C/D/-/-3 200
Hand Axe +6128/0/0/0C/D/-/- 1 200
Hand Axe +7136/0/0/0C/D/-/- 1 200
Hand Axe +8144/0/0/0C/D/-/- 2 200
Hand Axe +9152/0/0/0C/D/-/- 2 200
Hand Axe +10160/0/0/0C/D/-/- 3 200
Hand Axe +11168/0/0/0C/D/-/- 1 200
Hand Axe +12176/0/0/0C/D/-/- 1 200
Hand Axe +13184/0/0/0C/D/-/- 2 200
Hand Axe +14192/0/0/0C/D/-/- 3 200
Hand Axe +15200/0/0/0C/D/-/- 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Hand Axe +5 - Titanite Ascended by Andre of Astora with Large Ember. 45% STR, 23% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Hand Axe +0138/0/0/0D/D/-/-1200
Raw Hand Axe +1147/0/0/0D/D/-/-1200
Raw Hand Axe +2156/0/0/0D/D/-/-1200
Raw Hand Axe +3165/0/0/0D/D/-/-2200
Raw Hand Axe +4174/0/0/0D/D/-/-2200
Raw Hand Axe +5184/0/0/0D/D/-/-3200
#### Crystal --- Hand Axe durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). - Hand Axe +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 60% STR, 30% DEX scaling.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Crystal Hand Axe +0176/0/0/0C/D/-/-55/10/40/401 200
Crystal Hand Axe +1184/0/0/0C/D/-/-55/10/40/401 200
Crystal Hand Axe +2192/0/0/0C/D/-/-55/10/40/401 200
Crystal Hand Axe +3200/0/0/0C/D/-/-55/10/40/402 200
Crystal Hand Axe +4208/0/0/0C/D/-/-55/10/40/403 200
Crystal Hand Axe +5216/0/0/0C/D/-/-55/10/40/40 1200
#### Lightning --- - Hand Axe +10 - Titanite Chunk. Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Hand Axe +0144/0/0/144-/-/-/-55/10/40/401 200
Lightning Hand Axe +1155/0/0/155-/-/-/-55/10/40/43.21 200
Lightning Hand Axe +2166/0/0/166-/-/-/-55/10/40/46.41 200
Lightning Hand Axe +3177/0/0/177-/-/-/-55/10/40/49.62 200
Lightning Hand Axe +4188/0/0/188-/-/-/-55/10/40/52.83 200
Lightning Hand Axe +5200/0/0/200-/-/-/-55/10/40/56 1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Hand Axe +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 17% STR, 8% DEX, 65% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Hand Axe +090/97/0/0E/E/C/-1 200
Magic Hand Axe +196/104/0/0E/E/C/-1 200
Magic Hand Axe +2102/110/0/0E/E/C/-1 200
Magic Hand Axe +3108/117/0/0E/E/C/-2 200
Magic Hand Axe +4114/123/0/0E/E/C/-2 200
Magic Hand Axe +5120/130/0/0E/E/C/-3 200
Magic Hand Axe +6125/136/0/0E/E/C/- 1 200
Magic Hand Axe +7132/143/0/0E/E/C/- 1 200
Magic Hand Axe +8138/149/0/0E/E/C/- 2 200
Magic Hand Axe +9144/156/0/0E/E/C/- 3 200
Magic Hand Axe +10150/162/0/0E/E/C/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Hand Axe +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 12% STR, 6% DEX, 63% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Hand Axe +0120/128/0/0E/E/C/-1 200
Enchanted Hand Axe +1124/131/0/0E/E/C/-1 200
Enchanted Hand Axe +2129/135/0/0E/E/B/-1 200
Enchanted Hand Axe +3134/139/0/0E/E/B/-2 200
Enchanted Hand Axe +4139/143/0/0E/E/A/-3 200
Enchanted Hand Axe +5144/148/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Hand Axe +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 23% STR, 12% DEX, 64% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Hand Axe +081/99/0/0D/E/-/C0/0/110/-1 200
Divine Hand Axe +186/105/0/0D/E/-/C0/0/110/-1 200
Divine Hand Axe +291/112/0/0D/E/-/C0/0/110/-1 200
Divine Hand Axe +397/118/0/0D/E/-/C0/0/110/-2 200
Divine Hand Axe +4102/125/0/0D/E/-/C0/0/110/-2 200
Divine Hand Axe +5108/132/0/0D/E/-/C0/0/110/-3 200
Divine Hand Axe +6113/138/0/0D/E/-/C0/0/110/- 1 200
Divine Hand Axe +7118/145/0/0D/E/-/C0/0/110/- 1 200
Divine Hand Axe +8124/151/0/0D/E/-/C0/0/110/- 2 200
Divine Hand Axe +9129/158/0/0D/E/-/C0/0/110/- 3 200
Divine Hand Axe +10135/165/0/0D/E/-/C0/0/110/- 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Hand Axe +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 22% STR, 11% DEX, 76% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Hand Axe +0110/120/0/0D/E/-/B0/0/-/1101 200
Occult Hand Axe +1116/125/0/0D/E/-/B0/0/-/1101 200
Occult Hand Axe +2123/132/0/0D/E/-/B0/0/-/1101 200
Occult Hand Axe +3129/138/0/0D/E/-/B0/0/-/1102 200
Occult Hand Axe +4136/144/0/0D/E/-/B0/0/-/1103 200
Occult Hand Axe +5143/150/0/0D/E/-/B0/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Hand Axe +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Hand Axe +0104/0/104/0-/-/-/-55/10/40/40/361 200
Fire Hand Axe +1112/0/112/0-/-/-/-55/10/40.4/40/361 200
Fire Hand Axe +2120/0/120/0-/-/-/-55/10/40.8/40/361 200
Fire Hand Axe +3128/0/128/0-/-/-/-55/10/41.2/40/362 200
Fire Hand Axe +4136/0/136/0-/-/-/-55/10/41.6/40/362 200
Fire Hand Axe +5144/0/144/0-/-/-/-55/10/42/40/363 200
Fire Hand Axe +6153/0/153/0-/-/-/-55/10/42.4/40/36 1 200
Fire Hand Axe +7163/0/163/0-/-/-/-55/10/42.8/40/36 1 200
Fire Hand Axe +8172/0/172/0-/-/-/-55/10/43.2/40/36 2 200
Fire Hand Axe +9182/0/182/0-/-/-/-55/10/43.6/40/36 3 200
Fire Hand Axe +10192/0/192/0-/-/-/-55/10/44/40/36 1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Hand Axe +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Hand Axe +0126/0/144/0-/-/-/-55/10/40/40/361 200
Chaos Hand Axe +1133/0/152/0-/-/-/-55/10/40.8/40/361 200
Chaos Hand Axe +2140/0/160/0-/-/-/-55/10/44.6/40/361 200
Chaos Hand Axe +3147/0/168/0-/-/-/-55/10/42.4/40/362 200
Chaos Hand Axe +4154/0/176/0-/-/-/-55/10/43.2/40/363 200
Chaos Hand Axe +5161/0/184/0-/-/-/-55/10/44/40/36 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 6 Strength is required. # Hammers Hammers concentrate on Strike damage and specialize in staggering heavily armored opponents, as their blunt force penetrates defenses more effectively than many other weapons. Though their initial swing is slow and can leave the player open if it misses, a successful hit greatly reduces recovery time and allows quick follow-up strikes—often enabling stun-lock combos. Hammers excel in breaking opponents’ guards and punishing defensive play, making them strong choices against turtle-like foes or enemies vulnerable to blunt attacks. # Blacksmith Giant Hammer > *Wooden hammer of the giant blacksmith in Anor Londo who handles lightning weapons.* > > *The giant blacksmith forges with this wooden hammer, as it would be hazardous to handle lightning weapons with metals.* ### Availability --- Giant Blacksmith drop in Anor Londo ### General Information --- Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/blacksmith-giant-hammer.webp)![]()Blacksmith Giant Hammer120/0/0/200 (Strike)1002506.0161/0/0/0 D/-/-/-45/10/30/30300/0/-/-100
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Jumping overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Jumping overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a leaping smash, followed up by a right-to-left swing. ### Upgrades --- Requires - Twinkling Titanite 35% STR scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Blacksmith Giant Hammer +0120/0/0/200D/-/-/-
Blacksmith Giant Hammer +1132/0/0/220D/-/-/-12,000
Blacksmith Giant Hammer +2144/0/0/240D/-/-/-12,000
Blacksmith Giant Hammer +3156/0/0/260D/-/-/-22,000
Blacksmith Giant Hammer +4168/0/0/280D/-/-/-22,000
Blacksmith Giant Hammer +5180/0/0/300D/-/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 11 Strength is required. # Blacksmith Hammer > *Metal hammer of Andre of Astora,* > > *blacksmith at the Old Church.* > > *Can be used as a strike weapon, but better left in the hands of its talented owner.* ### Availability --- Andre of Astora drop in the Undead Parish ### General Information --- Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. Typically, the Mace is simply better in most situations. It has greater scaling, base damage and doesn't require as much strength to wield. In addition, killing Andre is typically a bad idea in most situations.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/blacksmith-hammer.webp)![]()Blacksmith Hammer87/0/0/0 (Strike)1002505.0141/0/0/0 C/-/-/-45/10/30/303050
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 75% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Blacksmith Hammer +087/0/0/0C/-/-/-
Blacksmith Hammer +195/0/0/0C/-/-/-1200
Blacksmith Hammer +2104/0/0/0C/-/-/-1200
Blacksmith Hammer +3113/0/0/0C/-/-/-2200
Blacksmith Hammer +4121/0/0/0C/-/-/-2200
Blacksmith Hammer +5130/0/0/0C/-/-/-3200
Blacksmith Hammer +6139/0/0/0B/-/-/-1200
Blacksmith Hammer +7147/0/0/0B/-/-/-1200
Blacksmith Hammer +8156/0/0/0B/-/-/-2200
Blacksmith Hammer +9165/0/0/0B/-/-/-2200
Blacksmith Hammer +10174/0/0/0B/-/-/-3200
Blacksmith Hammer +11182/0/0/0B/-/-/-1200
Blacksmith Hammer +12191/0/0/0B/-/-/-1200
Blacksmith Hammer +13200/0/0/0B/-/-/-2200
Blacksmith Hammer +14208/0/0/0B/-/-/-3200
Blacksmith Hammer +15217/0/0/0B/-/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Blacksmith Hammer +5 - Titanite Ascended by Andre of Astora with Large Ember. 56% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Blacksmith Hammer +0150/0/0/0C/-/-/-1200
Raw Blacksmith Hammer +1160/0/0/0C/-/-/-1200
Raw Blacksmith Hammer +2170/0/0/0C/-/-/-1200
Raw Blacksmith Hammer +3180/0/0/0C/-/-/-2200
Raw Blacksmith Hammer +4190/0/0/0C/-/-/-2200
Raw Blacksmith Hammer +5200/0/0/0C/-/-/-3200
#### Crystal --- Blacksmith Hammer durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Blacksmith Hammer +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 75% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Blacksmith Hammer +0191/0/0/0B/-/-/-1200
Crystal Blacksmith Hammer +1200/0/0/0B/-/-/-1200
Crystal Blacksmith Hammer +2208/0/0/0B/-/-/-1200
Crystal Blacksmith Hammer +3217/0/0/0B/-/-/-2200
Crystal Blacksmith Hammer +4226/0/0/0B/-/-/-3200
Crystal Blacksmith Hammer +5234/0/0/0B/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Blacksmith Hammer +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Blacksmith Hammer +0156/0/0/156-/-/-/-45/10/30/301200
Lightning Blacksmith Hammer +1168/0/0/168-/-/-/-45/10/30/32.41200
Lightning Blacksmith Hammer +2180/0/0/180-/-/-/-45/10/30/34.81200
Lightning Blacksmith Hammer +3193/0/0/193-/-/-/-45/10/30/37.22200
Lightning Blacksmith Hammer +4205/0/0/205-/-/-/-45/10/30/39.63200
Lightning Blacksmith Hammer +5217/0/0/217-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Blacksmith Hammer +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 21% STR, 54% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Blacksmith Hammer +097/106/0/0D/-/C/-1200
Magic Blacksmith Hammer +1104/113/0/0D/-/C/-1200
Magic Blacksmith Hammer +2110/120/0/0D/-/C/-1200
Magic Blacksmith Hammer +3117/127/0/0D/-/C/-2200
Magic Blacksmith Hammer +4123/134/0/0D/-/C/-2200
Magic Blacksmith Hammer +5130/142/0/0D/-/C/-3200
Magic Blacksmith Hammer +6136/149/0/0D/-/C/-1200
Magic Blacksmith Hammer +7143/156/0/0D/-/C/-1200
Magic Blacksmith Hammer +8149/163/0/0D/-/C/-2200
Magic Blacksmith Hammer +9156/170/0/0D/-/C/-3200
Magic Blacksmith Hammer +10162/177/0/0D/-/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Blacksmith Hammer +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 14% STR, 53% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Blacksmith Hammer +0130/140/0/0E/-/C/-1200
Enchanted Blacksmith Hammer +1135/144/0/0E/-/C/-1200
Enchanted Blacksmith Hammer +2140/148/0/0E/-/C/-1200
Enchanted Blacksmith Hammer +3145/152/0/0E/-/B/-2200
Enchanted Blacksmith Hammer +4150/156/0/0E/-/B/-3200
Enchanted Blacksmith Hammer +5156/162/0/0E/-/B/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Blacksmith Hammer +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 29% STR, 54% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Blacksmith Hammer +088/108/0/0D/-/-/C0/0/110/-1200
Divine Blacksmith Hammer +194/115/0/0D/-/-/C0/0/110/-1200
Divine Blacksmith Hammer +2100/122/0/0D/-/-/C0/0/110/-1200
Divine Blacksmith Hammer +3106/129/0/0D/-/-/C0/0/110/-2200
Divine Blacksmith Hammer +4112/136/0/0D/-/-/C0/0/110/-2200
Divine Blacksmith Hammer +5118/144/0/0D/-/-/C0/0/110/-3200
Divine Blacksmith Hammer +6123/151/0/0D/-/-/C0/0/110/-1200
Divine Blacksmith Hammer +7129/158/0/0D/-/-/C0/0/110/-1200
Divine Blacksmith Hammer +8135/165/0/0D/-/-/C0/0/110/-2200
Divine Blacksmith Hammer +9141/172/0/0D/-/-/C0/0/110/-3200
Divine Blacksmith Hammer +10147/180/0/0D/-/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Blacksmith Hammer +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 27% STR, 63% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Blacksmith Hammer +0120/130/0/0D/-/-/C0/0/-/1101200
Occult Blacksmith Hammer +1127/136/0/0D/-/-/C0/0/-/1101200
Occult Blacksmith Hammer +2134/143/0/0D/-/-/C0/0/-/1101200
Occult Blacksmith Hammer +3141/149/0/0D/-/-/C0/0/-/1102200
Occult Blacksmith Hammer +4148/156/0/0D/-/-/C0/0/-/1103200
Occult Blacksmith Hammer +5156/162/0/0D/-/-/C0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Blacksmith Hammer +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Blacksmith Hammer +0113/0/113/0-/-/-/-45/10/30/301200
Fire Blacksmith Hammer +1121/0/121/0-/-/-/-45/10/30.3/301200
Fire Blacksmith Hammer +2130/0/130/0-/-/-/-45/10/30.6/301200
Fire Blacksmith Hammer +3139/0/139/0-/-/-/-45/10/30.9/302200
Fire Blacksmith Hammer +4147/0/147/0-/-/-/-45/10/31.2/302200
Fire Blacksmith Hammer +5156/0/156/0-/-/-/-45/10/31.5/303200
Fire Blacksmith Hammer +6167/0/167/0-/-/-/-45/10/31.8/301200
Fire Blacksmith Hammer +7177/0/177/0-/-/-/-45/10/32.1/301200
Fire Blacksmith Hammer +8187/0/187/0-/-/-/-45/10/32.4/302200
Fire Blacksmith Hammer +9198/0/198/0-/-/-/-45/10/32.7/303200
Fire Blacksmith Hammer +10208/0/208/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Blacksmith Hammer +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Blacksmith Hammer +0136/0/158/0-/-/-/-45/10/30/301200
Chaos Blacksmith Hammer +1144/0/167/0-/-/-/-45/10/30.6/301200
Chaos Blacksmith Hammer +2152/0/176/0-/-/-/-45/10/31.2/301200
Chaos Blacksmith Hammer +3159/0/184/0-/-/-/-45/10/31.8/302200
Chaos Blacksmith Hammer +4167/0/193/0-/-/-/-45/10/32.4/303200
Chaos Blacksmith Hammer +5174/0/202/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 10 Strength is required. # Club > *A simple wooden club.* > > *This simple bladeless strike weapon is effective against most foes, is easily handled, and can break the guard of a shield.* > > *However, a single miss makes one wide open,* > > *so timing and proximities are crucial.* ### Availability --- Sold by Undead Merchant (Male) in Undead Burg for 150 souls An Occult Club is dropped by a Mimic in Anor Londo, in the same room as Havel's Set, behind an illusionary wall nearby the third bonfire Starting weapon of the Deprived class ### General Information --- Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/club.webp)![]()Club87/0/0/0 (Strike)1002503.0101/0/0/0 A/-/-/-45/10/30/303050
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Jumping overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Jumping overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a leaping smash, followed up by a right-to-left swing. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 110% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Club +087/0/0/0A/-/-/-
Club +195/0/0/0A/-/-/-1200
Club +2104/0/0/0A/-/-/-1200
Club +3113/0/0/0A/-/-/-2200
Club +4121/0/0/0A/-/-/-2200
Club +5130/0/0/0A/-/-/-3200
Club +6136/0/0/0A/-/-/-1200
Club +7142/0/0/0A/-/-/-1200
Club +8148/0/0/0A/-/-/-2200
Club +9154/0/0/0A/-/-/-2200
Club +10160/0/0/0A/-/-/-3200
Club +11165/0/0/0A/-/-/-1200
Club +12169/0/0/0A/-/-/-1200
Club +13174/0/0/0A/-/-/-2200
Club +14178/0/0/0A/-/-/-3200
Club +15182/0/0/0A/-/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Club+5 - Titanite Ascended by Andre of Astora with Large Ember. 82% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Club +0150/0/0/0B/-/-/-1200
Raw Club +1157/0/0/0B/-/-/-1200
Raw Club +2164/0/0/0B/-/-/-1200
Raw Club +3171/0/0/0B/-/-/-2200
Raw Club +4178/0/0/0B/-/-/-2200
Raw Club +5185/0/0/0B/-/-/-3200
#### Crystal --- Club durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Club +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 110% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Club +0174/0/0/0A/-/-/-1200
Crystal Club +1178/0/0/0A/-/-/-1200
Crystal Club +2182/0/0/0A/-/-/-1200
Crystal Club +3187/0/0/0A/-/-/-2200
Crystal Club +4191/0/0/0A/-/-/-3200
Crystal Club +5195/0/0/0A/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Club+10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Club +0148/0/0/148-/-/-/-45/10/30/301200
Lightning Club +1153/0/0/153-/-/-/-45/10/30/32.41200
Lightning Club +2159/0/0/159-/-/-/-45/10/30/34.81200
Lightning Club +3164/0/0/164-/-/-/-45/10/30/37.22200
Lightning Club +4169/0/0/169-/-/-/-45/10/30/39.63200
Lightning Club +5177/0/0/177-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Club+5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 31% STR, 79% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Club +097/106/0/0D/-/B/-1200
Magic Club +1102/111/0/0D/-/B/-1200
Magic Club +2106/116/0/0D/-/B/-1200
Magic Club +3111/121/0/0D/-/B/-2200
Magic Club +4115/126/0/0D/-/B/-2200
Magic Club +5120/131/0/0D/-/B/-3200
Magic Club +6123/134/0/0D/-/B/-1200
Magic Club +7126/138/0/0D/-/B/-1200
Magic Club +8130/142/0/0D/-/B/-2200
Magic Club +9133/145/0/0D/-/B/-3200
Magic Club +10136/149/0/0D/-/B/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Club+5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 22% STR, 77% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Club +0117/126/0/0D/-/B/-1200
Enchanted Club +1113/121/0/02D/-/B/-1200
Enchanted Club +2116/124/0/0D/-/A/-1200
Enchanted Club +3119/128/0/0D/-/A/-2200
Enchanted Club +4122/131/0/0D/-/A/-3200
Enchanted Club +5126/135/0/0D/-/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Club+5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 42% STR, 79% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Club +088/108/0/0D/-/-/B0/0/110/-1200
Divine Club +192/113/0/0D/-/-/B0/0/110/-1200
Divine Club +296/118/0/0D/-/-/B0/0/110/-1200
Divine Club +3100/123/0/0D/-/-/B0/0/110/-2200
Divine Club +4105/128/0/0D/-/-/B0/0/110/-2200
Divine Club +5109/133/0/0D/-/-/B0/0/110/-3200
Divine Club +6112/136/0/0D/-/-/B0/0/110/-1200
Divine Club +7115/140/0/0D/-/-/B0/0/110/-1200
Divine Club +8118/144/0/0D/-/-/B0/0/110/-2200
Divine Club +9120/147/0/0D/-/-/B0/0/110/-3200
Divine Club +10123/151/0/0D/-/-/B0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Club+5 - White Titanite Ascended by Andre of Astora with Dark Ember. 39% STR, 92% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Club +0111/120/0/0D/-/-/A0/0/-/1101200
Occult Club +1114/123/0/0D/-/-/A0/0/-/1101200
Occult Club +2118/126/0/0D/-/-/A0/0/-/1101200
Occult Club +3121/130/0/0D/-/-/A0/0/-/1102200
Occult Club +4125/133/0/0D/-/-/A0/0/-/1103200
Occult Club +5129/136/0/0D/-/-/A0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Club+5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Club +0116/0/116/0-/-/-/-45/10/30/301200
Fire Club +1122/0/122/0-/-/-/-45/10/30.3/301200
Fire Club +2128/0/128/0-/-/-/-45/10/30.6/301200
Fire Club +3134/0/134/0-/-/-/-45/10/30.9/302200
Fire Club +4140/0/140/0-/-/-/-45/10/31.2/302200
Fire Club +5148/0/148/0-/-/-/-45/10/31.5/303200
Fire Club +6152/0/152/0-/-/-/-45/10/31.8/301200
Fire Club +7155/0/155/0-/-/-/-45/10/32.1/301200
Fire Club +8159/0/159/0-/-/-/-45/10/32.4/302200
Fire Club +9162/0/162/0-/-/-/-45/10/32.7/303200
Fire Club +10169/0/169/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Club+5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Club +0129/0/150/0-/-/-/-45/10/30/301200
Chaos Club +1132/0/153/0-/-/-/-45/10/30.6/301200
Chaos Club +2134/0/155/0-/-/-/-45/10/31.2/301200
Chaos Club +3136/0/158/0-/-/-/-45/10/31.8/302200
Chaos Club +4139/0/161/0-/-/-/-45/10/32.4/303200
Chaos Club +5142/0/165/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 7 Strength is required. 2. It's not a mistake. # Hammer of Vamos > *Metal hammer of Vamos, a skeleton blacksmith deep within the Catacombs who rarely speaks.* > > *Can be used as a strike weapon, but better left in the hands of its talented owner.* ### Availability --- Blacksmith Vamos drop in The Catacombs along with the Royal Helm ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/hammer-of-vamos.webp)![]()Hammer of Vamos115/0/64/0 (Strike)1002505.0141/0/0/0 C/-/-/-45/10/30/30260/0/-/-100
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
#### Upgrades --- Requires - Twinkling Titanite 75% STR scaling.
#### Footnotes 1. When two-handing this weapon, only 10 Strength is required. # Mace > *Iron hammer with a protrusive pommel.* > > *Standard weapon for clerics.* > > *This simple bladeless strike weapon is effective against most foes, and can break the guard of a shield. However,* > > *one miss leaves one wide open.* ### Availability --- Starting weapon of Cleric Purchased from Patches for 3,000 Souls Treasure in The Catacombs, found on a corpse with the Holy Set ### General Information --- Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/mace.webp)![]()Mace91/0/0/0 (Strike)1002504.0121/0/0/0 B/-/-/-45/10/30/303050
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 88% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Mace +091/0/0/0B/-/-/-
Mace +1100/0/0/0B/-/-/-1200
Mace +2109/0/0/0B/-/-/-1200
Mace +3118/0/0/0B/-/-/-2200
Mace +4127/0/0/0B/-/-/-2200
Mace +5136/0/0/0B/-/-/-3200
Mace +6145/0/0/0B/-/-/-1200
Mace +7154/0/0/0B/-/-/-1200
Mace +8163/0/0/0B/-/-/-2200
Mace +9172/0/0/0B/-/-/-2200
Mace +10182/0/0/0B/-/-/-3200
Mace +11191/0/0/0A/-/-/-1200
Mace +12200/0/0/0A/-/-/-1200
Mace +13209/0/0/0A/-/-/-2200
Mace +14218/0/0/0A/-/-/-3200
Mace +15227/0/0/0A/-/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Mace +5 - Titanite Ascended by Andre of Astora with Large Ember. 66% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Mace +0157/0/0/0C/-/-/-1200
Raw Mace +1168/0/0/0C/-/-/-1200
Raw Mace +2178/0/0/0C/-/-/-1200
Raw Mace +3189/0/0/0C/-/-/-2200
Raw Mace +4199/0/0/0C/-/-/-2200
Raw Mace +5210/0/0/0C/-/-/-3200
#### Crystal --- Mace durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Mace +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 88% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Mace +0200/0/0/0A/-/-/-1200
Crystal Mace +1209/0/0/0A/-/-/-1200
Crystal Mace +2218/0/0/0A/-/-/-1200
Crystal Mace +3227/0/0/0A/-/-/-2200
Crystal Mace +4236/0/0/0A/-/-/-3200
Crystal Mace +5245/0/0/0A/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Mace +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Mace +0163/0/0/163-/-/-/-45/10/30/301200
Lightning Mace +1176/0/0/176-/-/-/-45/10/30/32.41200
Lightning Mace +2189/0/0/189-/-/-/-45/10/30/34.81200
Lightning Mace +3202/0/0/202-/-/-/-45/10/30/37.22200
Lightning Mace +4214/0/0/214-/-/-/-45/10/30/39.63200
Lightning Mace +5227/0/0/227-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Mace +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 25% STR, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Mace +0102/111/0/0D/-/C/-1200
Magic Mace +1108/118/0/0D/-/C/-1200
Magic Mace +2115/125/0/0D/-/C/-1200
Magic Mace +3122/133/0/0D/-/C/-2200
Magic Mace +4129/140/0/0D/-/C/-2200
Magic Mace +5136/148/0/0D/-/C/-3200
Magic Mace +6142/155/0/0D/-/C/-1200
Magic Mace +7149/162/0/0D/-/C/-1200
Magic Mace +8156/170/0/0D/-/C/-2200
Magic Mace +9163/177/0/0D/-/C/-3200
Magic Mace +10170/185/0/0D/-/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Mace +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Mace +0136/146/0/0E/-/C/-1200
Enchanted Mace +1141/150/0/0E/-/C/-1200
Enchanted Mace +2146/154/0/0E/-/B/-1200
Enchanted Mace +3152/159/0/0E/-/B/-2200
Enchanted Mace +4157/163/0/0D/-/A/-3200
Enchanted Mace +5163/169/0/0D/-/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Mace+5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 34% STR, 63% FAI scaling.
NameDamageStat BonusesGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Mace +091/112/0/0D/-/-/C1200
Divine Mace +197/120/0/0D/-/-/C1200
Divine Mace +2103/127/0/0D/-/-/C1200
Divine Mace +3109/135/0/0D/-/-/C2200
Divine Mace +4115/142/0/0D/-/-/C2200
Divine Mace +5122/150/0/0D/-/-/C3200
Divine Mace +6128/157/0/0D/-/-/C1200
Divine Mace +7134/165/0/0D/-/-/C1200
Divine Mace +8140/172/0/0D/-/-/C2200
Divine Mace +9146/180/0/0D/-/-/C3200
Divine Mace +10152/187/0/0D/-/-/C1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Mace+5 - White Titanite Ascended by Andre of Astora with Dark Ember. 32% STR, 74% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Mace +0126/136/0/0D/-/-/B0/0/-/1101200
Occult Mace +1133/142/0/0D/-/-/B0/0/-/1101200
Occult Mace +2141/149/0/0D/-/-/B0/0/-/1101200
Occult Mace +3148/156/0/0D/-/-/B0/0/-/1102200
Occult Mace +4156/163/0/0D/-/-/B0/0/-/1103200
Occult Mace +5163/170/0/0D/-/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Mace +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Mace +0118/0/118/0-/-/-/-45/10/30/301200
Fire Mace +1127/0/127/0-/-/-/-45/10/30.3/301200
Fire Mace +2136/0/136/0-/-/-/-45/10/30.6/301200
Fire Mace +3145/0/145/0-/-/-/-45/10/30.9/302200
Fire Mace +4154/0/154/0-/-/-/-45/10/31.2/302200
Fire Mace +5163/0/163/0-/-/-/-45/10/31.5/303200
Fire Mace +6174/0/174/0-/-/-/-45/10/31.8/301200
Fire Mace +7185/0/185/0-/-/-/-45/10/32.1/301200
Fire Mace +8196/0/196/0-/-/-/-45/10/32.4/302200
Fire Mace +9207/0/207/0-/-/-/-45/10/32.7/303200
Fire Mace +10218/0/218/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Mace +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Mace +0142/0/163/0-/-/-/-45/10/30/301200
Chaos Mace +1150/0/172/0-/-/-/-45/10/30.6/301200
Chaos Mace +2158/0/182/0-/-/-/-45/10/31.2/301200
Chaos Mace +3165/0/191/0-/-/-/-45/10/31.8/302200
Chaos Mace +4173/0/200/0-/-/-/-45/10/32.4/303200
Chaos Mace +5181/0/209/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two-handing this weapon, only 8 Strength is required. # Morning Star > *Hammer with a sharp spike on its pommel.* > > *One of the more barbaric cleric weapons.* > > *Uniquely, this hammer inflicts thrust damage,* > > *and causes bleeding.* ### Availability --- Firelink Shrine treasure, in the small area in front of the elevators ### General Information --- Bleed build-up is 33 per strike. Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. The basic upgrade path of this weapon incorrectly states it deals Thrust damage in its Attack type and description. Upon ascending the weapon along any other path, its description changes to "The effect of these spikes makes this strike-based weapon also cause bleeding."
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/morning-star.webp)![]()Morning Star83/0/0/0 (Strike)1804.0111/0/0/0 C/-/-/-45/10/30/3030300/0/-/-50
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 75% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Morning Star +083/0/0/0C/-/-/-
Morning Star +191/0/0/0C/-/-/-1200
Morning Star +299/0/0/0C/-/-/-1200
Morning Star +3107/0/0/0C/-/-/-2200
Morning Star +4116/0/0/0C/-/-/-2200
Morning Star +5124/0/0/0C/-/-/-3200
Morning Star +6132/0/0/0B/-/-/-1200
Morning Star +7141/0/0/0B/-/-/-1200
Morning Star +8149/0/0/0B/-/-/-2200
Morning Star +9157/0/0/0B/-/-/-2200
Morning Star +10166/0/0/0B/-/-/-3200
Morning Star +11174/0/0/0B/-/-/-1200
Morning Star +12182/0/0/0B/-/-/-1200
Morning Star +13190/0/0/0B/-/-/-2200
Morning Star +14199/0/0/0B/-/-/-3200
Morning Star +15207/0/0/0B/-/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Morning Star +5 - Titanite Ascended by Andre of Astora with Large Ember. 56% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Morning Star +0142/0/0/0C/-/-/-1200
Raw Morning Star +1152/0/0/0C/-/-/-1200
Raw Morning Star +2161/0/0/0C/-/-/-1200
Raw Morning Star +3171/0/0/0C/-/-/-2200
Raw Morning Star +4180/0/0/0C/-/-/-2200
Raw Morning Star +5190/0/0/0C/-/-/-3200
#### Crystal --- Morning Star durability reduced to **18**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Morning Star +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 75% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Morning Star +0182/0/0/0B/-/-/-1200
Crystal Morning Star +1190/0/0/0B/-/-/-1200
Crystal Morning Star +2199/0/0/0B/-/-/-1200
Crystal Morning Star +3207/0/0/0B/-/-/-2200
Crystal Morning Star +4215/0/0/0B/-/-/-3200
Crystal Morning Star +5224/0/0/0B/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Morning Star +10 - Titanite Chunk Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Morning Star +0149/0/0/149-/-/-/-45/10/30/421200
Lightning Morning Star +1161/0/0/161-/-/-/-45/10/30/32.41200
Lightning Morning Star +2172/0/0/172-/-/-/-45/10/30/34.81200
Lightning Morning Star +3184/0/0/184-/-/-/-45/10/30/37.22200
Lightning Morning Star +4195/0/0/195-/-/-/-45/10/30/39.63200
Lightning Morning Star +5207/0/0/207-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Morning Star +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 21% STR, 54% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Morning Star +093/100/0/0D/-/C/-1200
Magic Morning Star +199/107/0/0D/-/C/-1200
Magic Morning Star +2105/113/0/0D/-/C/-1200
Magic Morning Star +3111/120/0/0D/-/C/-2200
Magic Morning Star +4117/127/0/0D/-/C/-2200
Magic Morning Star +5124/134/0/0D/-/C/-3200
Magic Morning Star +6130/140/0/0D/-/C/-1200
Magic Morning Star +7136/147/0/0D/-/C/-1200
Magic Morning Star +8142/154/0/0D/-/C/-2200
Magic Morning Star +9148/160/0/0D/-/C/-3200
Magic Morning Star +10155/167/0/0D/-/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Morning Star +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 14% STR, 53% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Morning Star +0124/132/0/0E/-/C/-1200
Enchanted Morning Star +1128/135/0/0E/-/C/-1200
Enchanted Morning Star +2133/139/0/0E/-/C/-1200
Enchanted Morning Star +3138/143/0/0E/-/B/-2200
Enchanted Morning Star +4143/147/0/0E/-/B/-3200
Enchanted Morning Star +5148/153/0/0E/-/B/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Morning Star +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 29% STR, 54% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Morning Star +084/102/0/0D/-/-/C300/0/110/-1200
Divine Morning Star +189/108/0/0D/-/-/C300/0/110/-1200
Divine Morning Star +295/115/0/0D/-/-/C300/0/110/-1200
Divine Morning Star +3100/122/0/0D/-/-/C300/0/110/-2200
Divine Morning Star +4106/129/0/0D/-/-/C300/0/110/-2200
Divine Morning Star +5112/136/0/0D/-/-/C300/0/110/-3200
Divine Morning Star +6117/142/0/0D/-/-/C300/0/110/-1200
Divine Morning Star +7123/149/0/0D/-/-/C300/0/110/-1200
Divine Morning Star +8128/156/0/0D/-/-/C300/0/110/-2200
Divine Morning Star +9134/163/0/0D/-/-/C300/0/110/-3200
Divine Morning Star +10140/170/0/0D/-/-/C300/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Morning Star +5 - White Titanite Chunk Ascended by Andre of Astora with Dark Ember. 27% STR, 63% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Morning Star +0114/124/0/0D/-/-/C300/0/-/1101200
Occult Morning Star +1120/130/0/0D/-/-/C300/0/-/1101200
Occult Morning Star +2127/136/0/0D/-/-/C300/0/-/1101200
Occult Morning Star +3134/142/0/0D/-/-/C300/0/-/1102200
Occult Morning Star +4141/148/0/0D/-/-/C300/0/-/1103200
Occult Morning Star +5148/155/0/0D/-/-/C300/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Morning Star +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Morning Star +0107/0/107/0-/-/-/-45/10/30/301200
Fire Morning Star +1116/0/116/0-/-/-/-45/10/30.3/301200
Fire Morning Star +2124/0/124/0-/-/-/-45/10/30.6/301200
Fire Morning Star +3132/0/132/0-/-/-/-45/10/30.9/302200
Fire Morning Star +4141/0/141/0-/-/-/-45/10/31.2/302200
Fire Morning Star +5149/0/149/0-/-/-/-45/10/31.5/303200
Fire Morning Star +6159/0/159/0-/-/-/-45/10/31.8/301200
Fire Morning Star +7169/0/169/0-/-/-/-45/10/32.1/301200
Fire Morning Star +8179/0/179/0-/-/-/-45/10/32.4/302200
Fire Morning Star +9189/0/189/0-/-/-/-45/10/32.7/303200
Fire Morning Star +10199/0/199/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Morning Star +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Morning Star +0131/0/149/0-/-/-/-45/10/30/301200
Chaos Morning Star +1138/0/157/0-/-/-/-45/10/30.6/301200
Chaos Morning Star +2146/0/166/0-/-/-/-45/10/31.2/301200
Chaos Morning Star +3153/0/174/0-/-/-/-45/10/31.8/302200
Chaos Morning Star +4160/0/182/0-/-/-/-45/10/32.4/303200
Chaos Morning Star +5167/0/190/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 8 Strength is required # Pickaxe > *Traditionally a mining tool, but the hard cone on the pommel is effective in battle.* > > *A downward swing of the Pickaxe can crush stone; a human head would be an afterthought.* ### Availability --- Drop by Infested Barbarians (with boulders) in Blighttown (5% drop rate). ### General Information --- This weapon, and the Warpick, deal reduced poise damage similar to Straight Swords and Halberds. Higher strength scaling, no dexterity scaling but slightly shorter range than the Warpick. Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/pickaxe.webp)![]()Pickaxe89/0/0/0 (Thrust)1002505.0141/0/0/0 B/-/-/-45/10/30/303050
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2**Slow downward swing.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2**Slow downward swing.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
Strong attack (1-handed & 2-handed) is replaced by a slow downward swing. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 88% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Pickaxe +089/0/0/0B/-/-/-
Pickaxe +197/0/0/0B/-/-/-1200
Pickaxe +2106/0/0/0B/-/-/-1200
Pickaxe +3115/0/0/0B/-/-/-2200
Pickaxe +4124/0/0/0B/-/-/-2200
Pickaxe +5133/0/0/0B/-/-/-3200
Pickaxe +6142/0/0/0B/-/-/-1200
Pickaxe +7151/0/0/0B/-/-/-1200
Pickaxe +8160/0/0/0B/-/-/-2200
Pickaxe +9169/0/0/0B/-/-/-2200
Pickaxe +10178/0/0/0B/-/-/-3200
Pickaxe +11186/0/0/0A/-/-/-1200
Pickaxe +12195/0/0/0A/-/-/-1200
Pickaxe +13204/0/0/0A/-/-/-2200
Pickaxe +14213/0/0/0A/-/-/-3200
Pickaxe +15222/0/0/0A/-/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Pickaxe +5 - Titanite Ascended by Andre of Astora with Large Ember. 66% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Pickaxe +0153/0/0/0C/-/-/-1200
Raw Pickaxe +1163/0/0/0C/-/-/-1200
Raw Pickaxe +2173/0/0/0C/-/-/-1200
Raw Pickaxe +3183/0/0/0C/-/-/-2200
Raw Pickaxe +4193/0/0/0C/-/-/-2200
Raw Pickaxe +5204/0/0/0C/-/-/-3200
#### Crystal --- Pickaxe durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Pickaxe +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 88% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Pickaxe +0195/0/0/0A/-/-/-1200
Crystal Pickaxe +1204/0/0/0A/-/-/-1200
Crystal Pickaxe +2213/0/0/0A/-/-/-1200
Crystal Pickaxe +3222/0/0/0A/-/-/-2200
Crystal Pickaxe +4231/0/0/0A/-/-/-3200
Crystal Pickaxe +5240/0/0/0A/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Pickaxe +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Pickaxe +0160/0/0/160-/-/-/-45/10/30/301200
Lightning Pickaxe +1172/0/0/172-/-/-/-45/10/30/32.41200
Lightning Pickaxe +2185/0/0/185-/-/-/-45/10/30/34.81200
Lightning Pickaxe +3197/0/0/197-/-/-/-45/10/30/37.22200
Lightning Pickaxe +4210/0/0/210-/-/-/-45/10/30/39.63200
Lightning Pickaxe +5222/0/0/222-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Pickaxe +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 25% STR, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Pickaxe +0100/108/0/0D/-/C/-1200
Magic Pickaxe +1107/115/0/0D/-/C/-1200
Magic Pickaxe +2113/122/0/0D/-/C/-1200
Magic Pickaxe +3120/129/0/0D/-/C/-2200
Magic Pickaxe +4127/136/0/0D/-/C/-2200
Magic Pickaxe +5134/144/0/0D/-/C/-3200
Magic Pickaxe +6140/151/0/0D/-/C/-1200
Magic Pickaxe +7147/158/0/0D/-/C/-1200
Magic Pickaxe +8154/165/0/0D/-/C/-2200
Magic Pickaxe +9160/172/0/0D/-/C/-3200
Magic Pickaxe +10167/180/0/0D/-/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Pickaxe +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Pickaxe +0134/142/0/0E/-/C/-1200
Enchanted Pickaxe +1139/146/0/0E/-/C/-1200
Enchanted Pickaxe +2144/150/0/0E/-/B/-1200
Enchanted Pickaxe +3150/154/0/0E/-/B/-2200
Enchanted Pickaxe +4155/159/0/0D/-/A/-3200
Enchanted Pickaxe +5160/164/0/0D/-/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Pickaxe +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 34% STR, 63% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Pickaxe +090/109/0/0D/-/-/C0/0/110/-1200
Divine Pickaxe +196/116/0/0D/-/-/C0/0/110/-1200
Divine Pickaxe +2102/124/0/0D/-/-/C0/0/110/-1200
Divine Pickaxe +3108/131/0/0D/-/-/C0/0/110/-2200
Divine Pickaxe +4114/138/0/0D/-/-/C0/0/110/-2200
Divine Pickaxe +5120/146/0/0D/-/-/C0/0/110/-3200
Divine Pickaxe +6125/153/0/0D/-/-/C0/0/110/-1200
Divine Pickaxe +7132/160/0/0D/-/-/C0/0/110/-1200
Divine Pickaxe +8138/167/0/0D/-/-/C0/0/110/-2200
Divine Pickaxe +9144/175/0/0D/-/-/C0/0/110/-3200
Divine Pickaxe +10150/182/0/0D/-/-/C0/0/110/-1200
#### Occult --- Adds magic damage. Larger damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Pickaxe +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 32% STR, 74% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Pickaxe +0122/134/0/0D/-/-/B0/0/-/1101200
Occult Pickaxe +1129/140/0/0D/-/-/B0/0/-/1101200
Occult Pickaxe +2136/147/0/0D/-/-/B0/0/-/1101200
Occult Pickaxe +3143/154/0/0D/-/-/B0/0/-/1102200
Occult Pickaxe +4151/160/0/0D/-/-/B0/0/-/1103200
Occult Pickaxe +5158/167/0/0D/-/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Pickaxe +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Pickaxe +0115/0/115/0-/-/-/-45/10/30/301200
Fire Pickaxe +1124/0/124/0-/-/-/-45/10/30.3/301200
Fire Pickaxe +2133/0/133/0-/-/-/-45/10/30.6/301200
Fire Pickaxe +3142/0/142/0-/-/-/-45/10/30.9/302200
Fire Pickaxe +4151/0/151/0-/-/-/-45/10/31.2/302200
Fire Pickaxe +5160/0/160/0-/-/-/-45/10/31.5/303200
Fire Pickaxe +6170/0/170/0-/-/-/-45/10/31.8/301200
Fire Pickaxe +7181/0/181/0-/-/-/-45/10/32.1/301200
Fire Pickaxe +8192/0/192/0-/-/-/-45/10/32.4/302200
Fire Pickaxe +9202/0/202/0-/-/-/-45/10/32.7/303200
Fire Pickaxe +10213/0/213/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Pickaxe +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Pickaxe +0138/0/160/0-/-/-/-45/10/30/301200
Chaos Pickaxe +1146/0/169/0-/-/-/-45/10/30.6/301200
Chaos Pickaxe +2154/0/178/0-/-/-/-45/10/31.2/301200
Chaos Pickaxe +3161/0/186/0-/-/-/-45/10/31.8/302200
Chaos Pickaxe +4169/0/195/0-/-/-/-45/10/32.4/303200
Chaos Pickaxe +5177/0/204/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 10 Strength is required. # Reinforced Club > *A club with leather nailed to the pommel.* > > *The burg Undead merchant proudly peddles this club, but its reinforcement is shoddy.* > > *Indeed, its attack is stronger, but the club is no longer dependably sturdy.* ### Availability --- Sold by Undead Merchant (Male) in the Undead Burg for 350 Souls ### General Information --- Bleed build-up is 30 per strike. Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. Very useful for low-level builds. Strong leaping attack is effective in many situations. Does a lot of damage when upgraded with Lightning or Fire (which doesn't depend of stat scaling).
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/reinforced-club.webp)![]()Reinforced Club97/0/0/0 (Strike)1001004.0121/0/0/0 C/-/-/-45/10/30/3030300/0/-/-50
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Jumping overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Jumping overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a leaping smash, followed up by a right-to-left swing. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 75% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Reinforced Club +097/0/0/0C/-/-/-
Reinforced Club +1106/0/0/0C/-/-/-1200
Reinforced Club +2116/0/0/0C/-/-/-1200
Reinforced Club +3126/0/0/0C/-/-/-2200
Reinforced Club +4135/0/0/0C/-/-/-2200
Reinforced Club +5145/0/0/0C/-/-/-3200
Reinforced Club +6155/0/0/0B/-/-/-1200
Reinforced Club +7164/0/0/0B/-/-/-1200
Reinforced Club +8174/0/0/0B/-/-/-2200
Reinforced Club +9184/0/0/0B/-/-/-2200
Reinforced Club +10194/0/0/0B/-/-/-3200
Reinforced Club +11203/0/0/0B/-/-/-1200
Reinforced Club +12213/0/0/0B/-/-/-1200
Reinforced Club +13223/0/0/0B/-/-/-2200
Reinforced Club +14232/0/0/0B/-/-/-3200
Reinforced Club +15242/0/0/0B/-/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Reinforced Club+5 - Titanite Ascended by Andre of Astora with Large Ember. 56% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Reinforced Club +0168/0/0/0C/-/-/-1200
Raw Reinforced Club +1179/0/0/0C/-/-/-1200
Raw Reinforced Club +2190/0/0/0C/-/-/-1200
Raw Reinforced Club +3201/0/0/0C/-/-/-2200
Raw Reinforced Club +4212/0/0/0C/-/-/-2200
Raw Reinforced Club +5224/0/0/0C/-/-/-3200
#### Crystal --- Reinforced Club durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Reinforced Club+10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 75% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Reinforced Club +0213/0/0/0B/-/-/-1200
Crystal Reinforced Club +1223/0/0/0B/-/-/-1200
Crystal Reinforced Club +2232/0/0/0B/-/-/-1200
Crystal Reinforced Club +3242/0/0/0B/-/-/-2200
Crystal Reinforced Club +4252/0/0/0B/-/-/-3200
Crystal Reinforced Club +5261/0/0/0B/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Reinforced Club+10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Reinforced Club +0174/0/0/174-/-/-/-45/10/30/301200
Lightning Reinforced Club +1188/0/0/188-/-/-/-45/10/30/32.41200
Lightning Reinforced Club +2201/0/0/201-/-/-/-45/10/30/34.81200
Lightning Reinforced Club +3215/0/0/215-/-/-/-45/10/30/37.22200
Lightning Reinforced Club +4228/0/0/228-/-/-/-45/10/30/39.63200
Lightning Reinforced Club +5242/0/0/242-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Reinforced Club+5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 21% STR, 54% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Reinforced Club +0109/118/0/0D/-/C/-1200
Magic Reinforced Club +1116/126/0/0D/-/C/-1200
Magic Reinforced Club +2124/134/0/0D/-/C/-1200
Magic Reinforced Club +3131/142/0/0D/-/C/-2200
Magic Reinforced Club +4138/150/0/0D/-/C/-2200
Magic Reinforced Club +5146/158/0/0D/-/C/-3200
Magic Reinforced Club +6153/165/0/0D/-/C/-1200
Magic Reinforced Club +7160/173/0/0D/-/C/-1200
Magic Reinforced Club +8167/181/0/0D/-/C/-2200
Magic Reinforced Club +9175/189/0/0D/-/C/-3200
Magic Reinforced Club +10182/197/0/0D/-/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Reinforced Club+5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 14% STR, 53% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Reinforced Club +0146/156/0/0E/-/C/-1200
Enchanted Reinforced Club +1151/160/0/0E/-/C/-1200
Enchanted Reinforced Club +2157/165/0/0E/-/C/-1200
Enchanted Reinforced Club +3163/170/0/0E/-/B/-2200
Enchanted Reinforced Club +4169/174/0/0E/-/B/-3200
Enchanted Reinforced Club +5175/180/0/0E/-/B/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Reinforced Club+5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 29% STR, 54% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Reinforced Club +097/120/0/0D/-/-/C300/0/110/-1200
Divine Reinforced Club +1104/128/0/0D/-/-/C300/0/110/-1200
Divine Reinforced Club +2110/136/0/0D/-/-/C300/0/110/-1200
Divine Reinforced Club +3117/144/0/0D/-/-/C300/0/110/-2200
Divine Reinforced Club +4123/152/0/0D/-/-/C300/0/110/-2200
Divine Reinforced Club +5130/160/0/0D/-/-/C300/0/110/-3200
Divine Reinforced Club +6136/168/0/0D/-/-/C300/0/110/-1200
Divine Reinforced Club +7143/176/0/0D/-/-/C300/0/110/-1200
Divine Reinforced Club +8149/184/0/0D/-/-/C300/0/110/-2200
Divine Reinforced Club +9156/192/0/0D/-/-/C300/0/110/-3200
Divine Reinforced Club +10162/200/0/0D/-/-/C300/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Reinforced Club+5 - Green Titanite - White Titanite Ascended by Andre of Astora with Dark Ember. 27% STR, 63% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Reinforced Club +0134/146/0/0D/-/-/C300/0/-/1101200
Occult Reinforced Club +1142/153/0/0D/-/-/C300/0/-/1101200
Occult Reinforced Club +2150/160/0/0D/-/-/C300/0/-/1101200
Occult Reinforced Club +3158/167/0/0D/-/-/C300/0/-/1102200
Occult Reinforced Club +4166/175/0/0D/-/-/C300/0/-/1103200
Occult Reinforced Club +5174/182/0/0D/-/-/C300/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Reinforced Club+5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Reinforced Club +0126/0/126/0-/-/-/-45/10/30/301200
Fire Reinforced Club +1135/0/135/0-/-/-/-45/10/30.3/301200
Fire Reinforced Club +2145/0/145/0-/-/-/-45/10/30.6/301200
Fire Reinforced Club +3155/0/155/0-/-/-/-45/10/30.9/302200
Fire Reinforced Club +4164/0/164/0-/-/-/-45/10/31.2/302200
Fire Reinforced Club +5174/0/174/0-/-/-/-45/10/31.5/303200
Fire Reinforced Club +6186/0/186/0-/-/-/-45/10/31.8/301200
Fire Reinforced Club +7197/0/197/0-/-/-/-45/10/32.1/301200
Fire Reinforced Club +8209/0/209/0-/-/-/-45/10/32.4/302200
Fire Reinforced Club +9221/0/221/0-/-/-/-45/10/32.7/303200
Fire Reinforced Club +10232/0/232/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Reinforced Club+5 - Red Titanite - Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Reinforced Club +0153/0/174/0-/-/-/-45/10/30/301200
Chaos Reinforced Club +1161/0/184/0-/-/-/-45/10/30.6/301200
Chaos Reinforced Club +2170/0/194/0-/-/-/-45/10/31.2/301200
Chaos Reinforced Club +3178/0/203/0-/-/-/-45/10/31.8/302200
Chaos Reinforced Club +4187/0/213/0-/-/-/-45/10/32.4/303200
Chaos Reinforced Club +5195/0/223/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 8 Strength is required. # Warpick > *Hammer with a large beak-shaped pommel.* > > *Originally a pickaxe; redesigned for battle.* > > *This simple but deadly weapon hits heavily with thrust damage, such that it easily cracks metal armor.* ### Availability --- Sold by Andre of Astora for 800 Souls ### General Information --- This weapon, and the Pickaxe, deal reduced poise damage equal to straight swords and halberds. Lower strength scaling, but slightly longer range than the Pickaxe, also dexterity scaling not present with the Pickaxe. Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/warpick.webp)![]()Warpick91/0/0/0 (Thrust)1002203.5111/10/0/0 C/D/-/-45/10/30/303050
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Slow right-to-left swing into slow left-to-right swing.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Slow right-to-left swing into slow left-to-right swing.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a slow right-to-left swing, followed up by a slow left-to-right swing. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 60% STR, 30% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Warpick +091/0/0/0C/D/-/-
Warpick +1100/0/0/0C/D/-/-1200
Warpick +2109/0/0/0C/D/-/-1200
Warpick +3118/0/0/0C/D/-/-2200
Warpick +4127/0/0/0C/D/-/-2200
Warpick +5136/0/0/0C/D/-/-3200
Warpick +6145/0/0/0C/D/-/-1200
Warpick +7154/0/0/0C/D/-/-1200
Warpick +8163/0/0/0C/D/-/-2200
Warpick +9172/0/0/0C/D/-/-2200
Warpick +10182/0/0/0C/D/-/-3200
Warpick +11191/0/0/0C/D/-/-1200
Warpick +12200/0/0/0C/D/-/-1200
Warpick +13209/0/0/0C/D/-/-2200
Warpick +14218/0/0/0C/D/-/-3200
Warpick +15227/0/0/0C/D/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Warpick +5 - Titanite Ascended by Andre of Astora with Large Ember. 45% STR, 23% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Warpick +0157/0/0/0D/D/-/-1200
Raw Warpick +1168/0/0/0D/D/-/-1200
Raw Warpick +2178/0/0/0D/D/-/-1200
Raw Warpick +3189/0/0/0D/D/-/-2200
Raw Warpick +4199/0/0/0D/D/-/-2200
Raw Warpick +5210/0/0/0D/D/-/-3200
#### Crystal --- Warpick durability reduced to **22**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Warpick +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 60% STR, 30% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Warpick +0200/0/0/0C/D/-/-1200
Crystal Warpick +1209/0/0/0C/D/-/-1200
Crystal Warpick +2218/0/0/0C/D/-/-1200
Crystal Warpick +3227/0/0/0C/D/-/-2200
Crystal Warpick +4236/0/0/0C/D/-/-3200
Crystal Warpick +5245/0/0/0C/D/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Warpick +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Warpick +0163/0/0/163-/-/-/-45/10/30/301200
Lightning Warpick +1176/0/0/176-/-/-/-45/10/30/32.41200
Lightning Warpick +2189/0/0/189-/-/-/-45/10/30/34.81200
Lightning Warpick +3202/0/0/202-/-/-/-45/10/30/37.22200
Lightning Warpick +4214/0/0/214-/-/-/-45/10/30/39.63200
Lightning Warpick +5227/0/0/227-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Warpick +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 17% STR, 8% DEX, 65% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Warpick +0102/111/0/0E/E/C/-1200
Magic Warpick +1108/118/0/0E/E/C/-1200
Magic Warpick +2115/125/0/0E/E/C/-1200
Magic Warpick +3122/133/0/0E/E/C/-2200
Magic Warpick +4129/140/0/0E/E/C/-2200
Magic Warpick +5136/148/0/0E/E/C/-3200
Magic Warpick +6142/155/0/0E/E/C/-1200
Magic Warpick +7149/162/0/0E/E/C/-1200
Magic Warpick +8156/170/0/0E/E/C/-2200
Magic Warpick +9163/177/0/0E/E/C/-3200
Magic Warpick +10170/185/0/0E/E/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Warpick +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 12% STR, 6% DEX, 63% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Warpick +0136/146/0/0E/E/C/-1200
Enchanted Warpick +1141/150/0/0E/E/C/-1200
Enchanted Warpick +2146/154/0/0E/E/B/-1200
Enchanted Warpick +3152/159/0/0E/E/B/-2200
Enchanted Warpick +4157/163/0/0E/E/A/-3200
Enchanted Warpick +5163/169/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Warpick +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 23% STR, 12% DEX, 64% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Warpick +091/112/0/0D/E/-/C0/0/110/-1200
Divine Warpick +197/120/0/0D/E/-/C0/0/110/-1200
Divine Warpick +2103/127/0/0D/E/-/C0/0/110/-1200
Divine Warpick +3109/135/0/0D/E/-/C0/0/110/-2200
Divine Warpick +4115/142/0/0D/E/-/C0/0/110/-2200
Divine Warpick +5122/150/0/0D/E/-/C0/0/110/-3200
Divine Warpick +6128/157/0/0D/E/-/C0/0/110/-1200
Divine Warpick +7134/165/0/0D/E/-/C0/0/110/-1200
Divine Warpick +8140/172/0/0D/E/-/C0/0/110/-2200
Divine Warpick +9146/180/0/0D/E/-/C0/0/110/-3200
Divine Warpick +10152/187/0/0D/E/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Warpick +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 22% STR, 11% DEX, 76% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Warpick +0126/136/0/0D/E/-/B0/0/-/1101200
Occult Warpick +1133/142/0/0D/E/-/B0/0/-/1101200
Occult Warpick +2141/149/0/0D/E/-/B0/0/-/1101200
Occult Warpick +3148/156/0/0D/E/-/B0/0/-/1102200
Occult Warpick +4156/163/0/0D/E/-/B0/0/-/1103200
Occult Warpick +5163/170/0/0D/E/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Warpick +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Warpick +0118/0/118/0-/-/-/-45/10/30/301200
Fire Warpick +1127/0/127/0-/-/-/-45/10/30.3/301200
Fire Warpick +2136/0/136/0-/-/-/-45/10/3.60/301200
Fire Warpick +3145/0/145/0-/-/-/-45/10/30.9/302200
Fire Warpick +4154/0/154/0-/-/-/-45/10/31.2/302200
Fire Warpick +5163/0/163/0-/-/-/-45/10/31.5/303200
Fire Warpick +6174/0/174/0-/-/-/-45/10/31.8/301200
Fire Warpick +7185/0/185/0-/-/-/-45/10/32.1/301200
Fire Warpick +8196/0/196/0-/-/-/-45/10/32.4/302200
Fire Warpick +9207/0/207/0-/-/-/-45/10/32.7/303200
Fire Warpick +10218/0/218/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Warpick +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Warpick +0142/0/163/0-/-/-/-45/10/30/301200
Chaos Warpick +1150/0/172/0-/-/-/-45/10/30.6/301200
Chaos Warpick +2158/0/182/0-/-/-/-45/10/31.2/301200
Chaos Warpick +3165/0/191/0-/-/-/-45/10/31.8/302200
Chaos Warpick +4173/0/200/0-/-/-/-45/10/32.4/303200
Chaos Warpick +5181/0/209/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 8 Strength is required. # Great Hammers Even larger and more forceful than regular Hammers, Great Hammers deliver tremendous Strike damage capable of toppling even the toughest foes. Due to their weight and slow attacks, proper timing is crucial—connecting with a hit often guarantees substantial follow-up opportunities, but missing leaves you wide open. Players usually need to wield Great Hammers two-handed due to their extreme Strength requirements. Though challenging to use in fast-paced fights, the raw damage and poise-breaking potential justify their hefty demands. # Demon's Great Hammer > *Demon weapon built from the stone archtrees.* > > *Used by lesser demons at North Undead Asylum.* > > *This hammer is imbued with no special power,* > > *but can merrily beat foes to a pulp,* > > *providing you have the strength to wield it.* ### Availability --- Asylum Demon drop, but only if killed the first time you encounter it, without using the escape door Trade a Sack with Snuggly the Crow To assist in the Asylum Demon fight, choose Black Firebombs as a Gift or wait until NG+ to be able to beat him easier. ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/demons-great-hammer.webp)![]()Demon's Great Hammer138/0/0/0 (Strike)10060022461/0/0/0 B/-/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Heavy overhead smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal smash.
**2 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Heavy overhead smash.
**Roll — R1**Fast ground slam.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 81% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabFrampt Souls
Demon's Great Hammer +0138/0/0/0B/-/-/-50
Demon's Great Hammer +1151/0/0/0B/-/-/-150
Demon's Great Hammer +2165/0/0/0B/-/-/-150
Demon's Great Hammer +3179/0/0/0B/-/-/-250
Demon's Great Hammer +4193/0/0/0B/-/-/-250
Demon's Great Hammer +5207/0/0/0B/-/-/-350
Demon's Great Hammer +6220/0/0/0B/-/-/-150
Demon's Great Hammer +7234/0/0/0B/-/-/-150
Demon's Great Hammer +8248/0/0/0B/-/-/-250
Demon's Great Hammer +9262/0/0/0B/-/-/-250
Demon's Great Hammer +10276/0/0/0B/-/-/-350
Demon's Great Hammer +11289/0/0/0B/-/-/-150
Demon's Great Hammer +12303/0/0/0B/-/-/-150
Demon's Great Hammer +13317/0/0/0B/-/-/-250
Demon's Great Hammer +14331/0/0/0B/-/-/-350
Demon's Great Hammer +15345/0/0/0B/-/-/-150
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Demon's Great Hammer +5 - Titanite. Ascended by Andre of Astora with Large Ember. 60% STR scaling.
NameDamageStat BonusesL. ShardFrampt Souls
Raw Demon's Great Hammer +0238/0/0/0C/-/-/-150
Raw Demon's Great Hammer +1254/0/0/0C/-/-/-150
Raw Demon's Great Hammer +2270/0/0/0C/-/-/-150
Raw Demon's Great Hammer +3286/0/0/0C/-/-/-250
Raw Demon's Great Hammer +4302/0/0/0C/-/-/-250
Raw Demon's Great Hammer +5318/0/0/0C/-/-/-350
#### Crystal --- Demon's Great Hammer durability reduced to **60**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Demon's Great Hammer +10 - Titanite. Ascended by the Giant Blacksmith with Crystal Ember. 81% STR scaling.
NameDamageStat BonusesChunkSlabFrampt Souls
Cryst.Demon's Great Hammer +0303/0/0/0B/-/-/-11
Cryst.Demon's Great Hammer +1317/0/0/0B/-/-/-11
Cryst.Demon's Great Hammer +2331/0/0/0B/-/-/-11
Cryst.Demon's Great Hammer +3345/0/0/0B/-/-/-21
Cryst.Demon's Great Hammer +4358/0/0/0B/-/-/-31
Cryst.Demon's Great Hammer +5372/0/0/0B/-/-/-11
#### Lightning --- Lighting Damage Added. All stat bonuses removed. Requires - Demon's Great Hammer +10 - Titanite. Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabFrampt Souls
Ltng. Demon's Great Hammer +0248/0/0/248-/-/-/-55/10/35/351500
Ltng. Demon's Great Hammer +1267/0/0/267-/-/-/-55/10/35/37.81500
Ltng. Demon's Great Hammer +2287/0/0/287-/-/-/-55/10/35/40.61500
Ltng. Demon's Great Hammer +3306/0/0/306-/-/-/-55/10/35/43.42500
Ltng. Demon's Great Hammer +4325/0/0/325-/-/-/-55/10/35/46.23500
Ltng. Demon's Great Hammer +5345/0/0/345-/-/-/-55/10/35/491500
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Demon's Great Hammer +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 23% STR, 58% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabFrampt Souls
Magic Demon's Great Hammer +0156/168/0/0D/-/C/-150
Magic Demon's Great Hammer +1166/179/0/0D/-/C/-150
Magic Demon's Great Hammer +2176/190/0/0D/-/C/-150
Magic Demon's Great Hammer +3187/201/0/0D/-/C/-250
Magic Demon's Great Hammer +4197/212/0/0D/-/C/-250
Magic Demon's Great Hammer +5208/224/0/0D/-/C/-350
Magic Demon's Great Hammer +6218/235/0/0D/-/C/-150
Magic Demon's Great Hammer +7228/246/0/0D/-/C/-150
Magic Demon's Great Hammer +8239/257/0/0D/-/C/-250
Magic Demon's Great Hammer +9249/268/0/0D/-/C/-350
Magic Demon's Great Hammer +10260/280/0/0D/-/C/-150
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Demon's Great Hammer +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 16% STR, 57% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesChunkSlabFrampt Souls
Ench. Demon's Great Hammer +0208/220/0/0E/-/C/-150
Ench. Demon's Great Hammer +1216/226/0/0E/-/C/-150
Ench. Demon's Great Hammer +2224/233/0/0E/-/C/-150
Ench. Demon's Great Hammer +3232/239/0/0E/-/B/-250
Ench. Demon's Great Hammer +4241/246/0/0E/-/B/-350
Ench. Demon's Great Hammer +5249/255/0/0E/-/A/-150
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Demon's Great Hammer +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 31% STR, 58% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabFrampt Souls
Divine Demon's Great Hammer +0139/171/0/0D/-/-/C0/0/110/-1800
Divine Demon's Great Hammer +1148/182/0/0D/-/-/C0/0/110/-1800
Divine Demon's Great Hammer +2158/193/0/0D/-/-/C0/0/110/-1800
Divine Demon's Great Hammer +3167/205/0/0D/-/-/C0/0/110/-2800
Divine Demon's Great Hammer +4176/216/0/0D/-/-/C0/0/110/-2800
Divine Demon's Great Hammer +5186/228/0/0D/-/-/C0/0/110/-3800
Divine Demon's Great Hammer +6195/239/0/0D/-/-/C0/0/110/-1800
Divine Demon's Great Hammer +7204/250/0/0D/-/-/C0/0/110/-1800
Divine Demon's Great Hammer +8213/262/0/0D/-/-/C0/0/110/-2800
Divine Demon's Great Hammer +9223/273/0/0D/-/-/C0/0/110/-3800
Divine Demon's Great Hammer +10232/285/0/0D/-/-/C0/0/110/-1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Demon's Great Hammer +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 29% STR, 68% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabFrampt Souls
Occult Demon's Great Hammer +0190/208/0/0D/-/-/C0/0/-/1101800
Occult Demon's Great Hammer +1201/218/0/0D/-/-/C0/0/-/1101800
Occult Demon's Great Hammer +2212/228/0/0D/-/-/C0/0/-/1101800
Occult Demon's Great Hammer +3224/239/0/0D/-/-/C0/0/-/1102800
Occult Demon's Great Hammer +4235/249/0/0D/-/-/B0/0/-/1103800
Occult Demon's Great Hammer +5246/260/0/0D/-/-/B0/0/-/1101800
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Demon's Great Hammer +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabFrampt Souls
Fire Demon's Great Hammer +0179/0/179/0-/-/-/-50/10/35/351800
Fire Demon's Great Hammer +1193/0/193/0-/-/-/-50/10/35.4/351800
Fire Demon's Great Hammer +2207/0/207/0-/-/-/-50/10/35.7/351800
Fire Demon's Great Hammer +3220/0/220/0-/-/-/-50/10/36/352800
Fire Demon's Great Hammer +4234/0/234/0-/-/-/-50/10/36.4/352800
Fire Demon's Great Hammer +5248/0/248/0-/-/-/-50/10/36.7/353800
Fire Demon's Great Hammer +6264/0/264/0-/-/-/-50/10/37.1/351800
Fire Demon's Great Hammer +7281/0/281/0-/-/-/-50/10/37.5/351800
Fire Demon's Great Hammer +8298/0/298/0-/-/-/-50/10/37.8/352800
Fire Demon's Great Hammer +9314/0/314/0-/-/-/-50/10/38.2/353800
Fire Demon's Great Hammer +10331/0/331/0-/-/-/-50/10/38.5/351800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Demon's Great Hammer +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabFrampt Souls
Chaos Demon's Great Hammer +0216/0/248/0-/-/-/-50/10/35/351800
Chaos Demon's Great Hammer +1228/0/262/0-/-/-/-50/10/35.7/351800
Chaos Demon's Great Hammer +2240/0/276/0-/-/-/-50/10/36.4/351800
Chaos Demon's Great Hammer +3251/0/289/0-/-/-/-50/10/37.1/352800
Chaos Demon's Great Hammer +4264/0/303/0-/-/-/-50/10/37.8/353800
Chaos Demon's Great Hammer +5276/0/317/0-/-/-/-50/10/38.5/351800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 31 Strength is required. # Dragon Tooth > *Created from an everlasting dragon tooth.* > > *Legendary great hammer of Havel the Rock.* > > *The dragon tooth will never break as it is harder than stone, and it grants its wielder resistance to magic and flame.* ### Availability --- Treasure from a chest in a dark room behind an illusory wall in Anor Londo, along with Havel's Set's chests, Havel's Greatshield's chest, and a Mimic ### General Information --- Can be enchanted. Raises Fire and Magic defense by 20 points. Its description refers to the fact that it has 999 Durability, but it degrades like normal weapons. In fact, as all Great-Hammers have the Grant magic attack which can forcibly be activated with glitches, it can technically be broken with 5 of its attacks.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/dragon-tooth.webp)![]()Dragon Tooth290/0/0/0 (Strike)10099918401/0/0/0 D/-/-/-50/10/35/35325,000
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Heavy overhead smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal smash.
**2 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Heavy overhead smash.
**Roll — R1**Fast ground slam.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
### Upgrades --- Requires - Dragon Scale 35% STR scaling.
NameDamageStat BonusesDragon ScaleSouls
Dragon Tooth +0290/0/0/0D/-/-/-
Dragon Tooth +1319/0/0/0D/-/-/-110,000
Dragon Tooth +2348/0/0/0D/-/-/-110,000
Dragon Tooth +3377/0/0/0D/-/-/-210,000
Dragon Tooth +4406/0/0/0D/-/-/-210,000
Dragon Tooth +5435/0/0/0D/-/-/-410,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 27 Strength is required. # Grant > *A legendary weapon of the Way of White,* > > *granted to an Undead paladin long ago.* > > *This mass of iron can only be lifted by those with inhuman strength, but it is blessed,* > > *and very effective against agents of Dark.* ### Availability --- Paladin Leeroy drop in the Tomb of the Giants ### General Information --- Like all weapons that have a Holy modifier, Skeleton enemies in The Catacombs will not reassemble when killed with it even if the Necromancers are still alive.
ImageNameDamageCriticalAux EffectsDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/grant.webp)![]()Grant130/130/0/0 (Strike)1000/0/130/-60024501/0/0/30 B/-/-/A50/10/35/3532100
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Heavy overhead smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal smash.
**2 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Wrath of the Gods.Consumes 200 durability.
**Roll — R1**Fast ground slam.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
- Strong attack (2-handed) is replaced by a Wrath of the Gods effect that scales with the weapon's Magic damage. This attack uses 200 durability points per use. ### Upgrades --- Requires - Twinkling Titanite 84% STR, 116% FAI scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Grant +0130/130/0/0B/-/-/A
Grant +1143/143/0/0B/-/-/A12,000
Grant +2156/156/0/0B/-/-/A12,000
Grant +3169/169/0/0B/-/-/A22,000
Grant +4182/182/0/0B/-/-/A22,000
Grant +5195/195/0/0B/-/-/A42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 34 Strength is required. # Great Club > *Giant tree branch serves as a wooden club.* > > *Smashes enemies from upside the head.* > > *The leaping attack is a trademark of clubs,* > > *and this giant club is no exception.* ### Availability --- Blighttown treasure, guarded by two Infested Barbarians in the southwest portion of the swamp — Video Guide ### General Information --- At 99 Strength and 99 Intelligence, an Enchanted Great Club has the highest Attack Rating in the game (824). This should not be confused with it dealing the most damage (see Damage Calculation).
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/great-club.webp)![]()Great Club135/0/0/0 (Strike)10025012.0281/0/0/0 B/-/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Slow leaping overhead smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal smash.
**2 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Slow leaping overhead smash.
**Roll — R1**Fast ground slam.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a slow, heavy leaping overhead smash. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 88% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlab
Great Club +0135/0/0/0B/-/-/-
Great Club +1148/0/0/0B/-/-/-1
Great Club +2162/0/0/0B/-/-/-1
Great Club +3175/0/0/0B/-/-/-2
Great Club +4189/0/0/0B/-/-/-2
Great Club +5202/0/0/0B/-/-/-3
Great Club +6216/0/0/0B/-/-/-1
Great Club +7229/0/0/0B/-/-/-1
Great Club +8243/0/0/0B/-/-/-2
Great Club +9256/0/0/0B/-/-/-2
Great Club +10270/0/0/0B/-/-/-3
Great Club +11283/0/0/0A/-/-/-1
Great Club +12297/0/0/0A/-/-/-1
Great Club +13310/0/0/0A/-/-/-2
Great Club +14324/0/0/0A/-/-/-3
Great Club +15337/0/0/0A/-/-/-1
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Great Club +5 - Titanite Ascended by Andre of Astora with Large Ember. 66% STR scaling.
NameDamageStat BonusesL. Shard
Raw Great Club +0232/0/0/0C/-/-/-1
Raw Great Club +1248/0/0/0C/-/-/-1
Raw Great Club +2263/0/0/0C/-/-/-1
Raw Great Club +3279/0/0/0C/-/-/-2
Raw Great Club +4294/0/0/0C/-/-/-2
Raw Great Club +5310/0/0/0C/-/-/-3
#### Crystal --- Great Club durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Great Club +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 88% STR scaling.
NameDamageStat BonusesChunkSlab
Crystal Great Club +0297/0/0/0A/-/-/-1
Crystal Great Club +1310/0/0/0A/-/-/-1
Crystal Great Club +2324/0/0/0A/-/-/-1
Crystal Great Club +3337/0/0/0A/-/-/-2
Crystal Great Club +4351/0/0/0A/-/-/-3
Crystal Great Club +5364/0/0/0A/-/-/-1
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Great Club +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlab
Lightning Great Club +0243/0/0/243-/-/-/-50/10/35/351
Lightning Great Club +1261/0/0/261-/-/-/-50/10/35/37.81
Lightning Great Club +2280/0/0/280-/-/-/-50/10/35/40.61
Lightning Great Club +3299/0/0/299-/-/-/-50/10/35/43.42
Lightning Great Club +4318/0/0/318-/-/-/-50/10/35/46.23
Lightning Great Club +5337/0/0/337-/-/-/-50/10/35/491
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Great Club +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 25% STR scaling, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite Slab
Magic Great Club +0151/165/0/0D/-/C/-1
Magic Great Club +1161/176/0/0D/-/C/-1
Magic Great Club +2171/187/0/0D/-/C/-1
Magic Great Club +3181/198/0/0D/-/C/-2
Magic Great Club +4191/209/0/0D/-/C/-2
Magic Great Club +5202/220/0/0D/-/C/-3
Magic Great Club +6212/230/0/0D/-/C/-1
Magic Great Club +7222/242/0/0D/-/C/-1
Magic Great Club +8232/253/0/0D/-/C/-2
Magic Great Club +9242/264/0/0D/-/C/-3
Magic Great Club +10252/275/0/0D/-/C/-1
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Great Club +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite Slab
Enchanted Great Club +0202/216/0/0E/-/C/-1
Enchanted Great Club +1210/222/0/0E/-/C/-1
Enchanted Great Club +2218/228/0/0E/-/B/-1
Enchanted Great Club +3226/235/0/0E/-/B/-2
Enchanted Great Club +4234/241/0/0E/-/A/-3
Enchanted Great Club +5242/250/0/0E/-/A/-1
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Great Club +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 34% STR scaling, 63% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite Slab
Divine Great Club +0136/166/0/0D/-/-/C0/0/110/-1
Divine Great Club +1145/177/0/0D/-/-/C0/0/110/-1
Divine Great Club +2154/188/0/0D/-/-/C0/0/110/-1
Divine Great Club +3163/199/0/0D/-/-/C0/0/110/-2
Divine Great Club +4172/210/0/0D/-/-/C0/0/110/-2
Divine Great Club +5182/222/0/0D/-/-/C0/0/110/-3
Divine Great Club +6191/233/0/0D/-/-/C0/0/110/-1
Divine Great Club +7200/244/0/0D/-/-/C0/0/110/-1
Divine Great Club +8209/255/0/0D/-/-/C0/0/110/-2
Divine Great Club +9218/266/0/0D/-/-/C0/0/110/-3
Divine Great Club +10227/277/0/0D/-/-/C0/0/110/-1
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Great Club +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 32% STR, 74% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite Slab
Occult Great Club +0186/202/0/0D/-/-/B0/0/-/1101
Occult Great Club +1197/212/0/0D/-/-/B0/0/-/1101
Occult Great Club +2208/222/0/0D/-/-/B0/0/-/1101
Occult Great Club +3219/232/0/0D/-/-/B0/0/-/1102
Occult Great Club +4230/242/0/0D/-/-/B0/0/-/1103
Occult Great Club +5241/252/0/0D/-/-/B0/0/-/1101
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Great Club +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite Slab
Fire Great Club +0175/0/175/0-/-/-/-50/10/35/351
Fire Great Club +1189/0/189/0-/-/-/-50/10/35.4/351
Fire Great Club +2202/0/202/0-/-/-/-50/10/35.7/351
Fire Great Club +3216/0/216/0-/-/-/-50/10/36/352
Fire Great Club +4229/0/229/0-/-/-/-50/10/36.4/352
Fire Great Club +5243/0/243/0-/-/-/-50/10/36.7/353
Fire Great Club +6259/0/259/0-/-/-/-50/10/37.1/351
Fire Great Club +7275/0/275/0-/-/-/-50/10/37.5/351
Fire Great Club +8291/0/291/0-/-/-/-50/10/37.8/352
Fire Great Club +9307/0/307/0-/-/-/-50/10/38.2/353
Fire Great Club +10324/0/324/0-/-/-/-50/10/38.5/351
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Great Club +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite Slab
Chaos Great Club +0212/0/244/0-/-/-/-50/10/35/351
Chaos Great Club +1224/0/258/0-/-/-/-50/10/35.7/351
Chaos Great Club +2236/0/272/0-/-/-/-50/10/36.4/351
Chaos Great Club +3247/0/285/0-/-/-/-50/10/37.1/352
Chaos Great Club +4259/0/299/0-/-/-/-50/10/37.8/353
Chaos Great Club +5271/0/312/0-/-/-/-50/10/38.5/351
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 19 Strength is required. # Large Club > *Large wooden club.* > > *The giant Undead of Blighttown wield these clubs, which became poisonous from the influence of their surroundings.* ### Availability --- Drop from the Infested Barbarians in Blighttown (2% drop rate). ### General Information --- When this weapon is buffed with Rotten Pine Resin, its poison build-up per hit is increased.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/large-club.webp)![]()Large Club120/0/0/0 (Strike)10025011.0261/0/0/0 A/-/-/-55/10/40/40320/180/-/-50
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2 — R2**Dashing horizontal swings.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal smash.
**2 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Slow overhead smash.
**Roll — R1**Fast ground slam.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
- Strong attack (1-handed) is replaced by dashing horizontal swings. - Strong attack (2-handed) is replaced by a slow overhead smash. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 103% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlab
Large Club +0120/0/0/0A/-/-/-
Large Club +1132/0/0/0A/-/-/-1
Large Club +2144/0/0/0A/-/-/-1
Large Club +3156/0/0/0A/-/-/-2
Large Club +4168/0/0/0A/-/-/-2
Large Club +5180/0/0/0A/-/-/-3
Large Club +6192/0/0/0A/-/-/-1
Large Club +7204/0/0/0A/-/-/-1
Large Club +8216/0/0/0A/-/-/-2
Large Club +9228/0/0/0A/-/-/-2
Large Club +10240/0/0/0A/-/-/-3
Large Club +11251/0/0/0A/-/-/-1
Large Club +12264/0/0/0A/-/-/-1
Large Club +13276/0/0/0A/-/-/-2
Large Club +14288/0/0/0A/-/-/-3
Large Club +15300/0/0/0A/-/-/-1
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Large Club +5 - Titanite. Ascended by Andre of Astora with Large Ember. 78% STR scaling.
NameDamageStat BonusesL. Shard
Raw Large Club +0207/0/0/0B/-/-/-1
Raw Large Club +1220/0/0/0B/-/-/-1
Raw Large Club +2234/0/0/0B/-/-/-1
Raw Large Club +3248/0/0/0B/-/-/-2
Raw Large Club +4262/0/0/0B/-/-/-2
Raw Large Club +5276/0/0/0B/-/-/-3
#### Crystal --- Large Club durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Large Club +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 103% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Large Club +0264/0/0/0A/-/-/-1800
Crystal Large Club +1276/0/0/0A/-/-/-1800
Crystal Large Club +2288/0/0/0A/-/-/-1800
Crystal Large Club +3300/0/0/0A/-/-/-2800
Crystal Large Club +4312/0/0/0A/-/-/-3800
Crystal Large Club +5324/0/0/0A/-/-/-1800
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Large Club +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Large Club +0216/0/0/216-/-/-/-55/10/40/401800
Lightning Large Club +1232/0/0/232-/-/-/-55/10/40/43.21800
Lightning Large Club +2249/0/0/249-/-/-/-55/10/40/46.41800
Lightning Large Club +3266/0/0/266-/-/-/-55/10/40/49.62800
Lightning Large Club +4283/0/0/283-/-/-/-55/10/40/52.83800
Lightning Large Club +5300/0/0/300-/-/-/-55/10/40/561800
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Large Club +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 29% STR, 74% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Large Club +0135/147/0/0D/-/B/-1800
Magic Large Club +1144/156/0/0D/-/B/-1800
Magic Large Club +2153/166/0/0D/-/B/-1800
Magic Large Club +3162/176/0/0D/-/B/-2800
Magic Large Club +4171/186/0/0D/-/B/-2800
Magic Large Club +5180/196/0/0D/-/B/-3800
Magic Large Club +6188/205/0/0D/-/B/-1800
Magic Large Club +7198/215/0/0D/-/B/-1800
Magic Large Club +8207/225/0/0D/-/B/-2800
Magic Large Club +9216/235/0/0D/-/B/-3800
Magic Large Club +10225/245/0/0D/-/B/-1800
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Large Club +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 20% STR, 72% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Large Club +0180/192/0/0D/-/B/-1800
Enchanted Large Club +1187/197/0/0D/-/B/-1800
Enchanted Large Club +2194/203/0/0D/-/A/-1800
Enchanted Large Club +3201/209/0/0D/-/A/-2800
Enchanted Large Club +4208/215/0/0D/-/A/-3800
Enchanted Large Club +5216/222/0/0D/-/A/-1800
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Large Club +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 39% STR, 74% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Large Club +0121/148/0/0D/-/-/B0/180/110/-1800
Divine Large Club +1129/158/0/0D/-/-/B0/180/110/-1800
Divine Large Club +2137/168/0/0D/-/-/B0/180/110/-1800
Divine Large Club +3145/178/0/0D/-/-/B0/180/110/-2800
Divine Large Club +4153/188/0/0D/-/-/B0/180/110/-2800
Divine Large Club +5162/198/0/0D/-/-/B0/180/110/-3800
Divine Large Club +6170/207/0/0D/-/-/B0/180/110/-1800
Divine Large Club +7178/217/0/0D/-/-/B0/180/110/-1800
Divine Large Club +8186/227/0/0D/-/-/B0/180/110/-2800
Divine Large Club +9194/237/0/0D/-/-/B0/180/110/-3800
Divine Large Club +10202/247/0/0D/-/-/B0/180/110/-1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Large Club +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 37% STR, 87% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Large Club +0164/180/0/0D/-/-/B0/180/-/1101800
Occult Large Club +1173/188/0/0D/-/-/B0/180/-/1101800
Occult Large Club +2183/198/0/0D/-/-/B0/180/-/1101800
Occult Large Club +3193/207/0/0D/-/-/B0/180/-/1102800
Occult Large Club +4203/216/0/0D/-/-/A0/180/-/1103800
Occult Large Club +5213/225/0/0D/-/-/A0/180/-/1101800
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Large Club +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Large Club +0156/0/156/0-/-/-/-55/10/40/401800
Fire Large Club +1168/0/168/0-/-/-/-55/10/40.4/401800
Fire Large Club +2180/0/180/0-/-/-/-55/10/40.8/401800
Fire Large Club +3192/0/192/0-/-/-/-55/10/41.2/402800
Fire Large Club +4204/0/204/0-/-/-/-55/10/41.6/402800
Fire Large Club +5216/0/216/0-/-/-/-55/10/42/403800
Fire Large Club +6230/0/230/0-/-/-/-55/10/42.4/401800
Fire Large Club +7244/0/244/0-/-/-/-55/10/42.8/401800
Fire Large Club +8259/0/259/0-/-/-/-55/10/43.2/402800
Fire Large Club +9273/0/273/0-/-/-/-55/10/43.6/403800
Fire Large Club +10288/0/288/0-/-/-/-55/10/44/401800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Large Club +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Large Club +0189/0/217/0-/-/-/-55/10/40/401800
Chaos Large Club +1199/0/229/0-/-/-/-55/10/40.8/401800
Chaos Large Club +2210/0/242/0-/-/-/-55/10/41.6/401800
Chaos Large Club +3220/0/254/0-/-/-/-55/10/42.4/402800
Chaos Large Club +4231/0/266/0-/-/-/-55/10/43.2/403800
Chaos Large Club +5241/0/278/0-/-/-/-55/10/44/401800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 18 Strength is required. # Smough's Hammer > *Great hammer from the soul of executioner Smough, who guards the cathedral in the forsaken city of Anor Londo.* > > *Smough loved his work, and ground the bones of his victims into his own feed, ruining his hopes of being ranked with the Four Knights.* ### Availability --- Created using Soul of Smough and a +10 Hammer or Great Hammer ### General Information --- Restores 10 HP each time an enemy is hit. Cannot be enchanted through the use of any weapon buff sorcery, miracle, or pine resin. Has a slightly larger hitbox in its 2-handed rolling attacks compared to other Great Hammers. Has the highest Strength requirement of any weapon
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/smoughs-hammer.webp)![]()Smough's Hammer300/0/0/0 (Strike)10060028.0581/0/0/0 D/-/-/-50/10/35/35321
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Slow right-to-left swing.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal smash.
**2 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Slow leaping smash.
**Roll — R1**Fast ground slam.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
- Strong attack (1-handed) is replaced by a delayed right-to-left swing. - Strong attack (2-handed) is replaced by a delayed leaping smash. ### Upgrades --- Requires - Demon Titanite 50% STR scaling.
NameDamageStat BonusesDemon TitaniteSouls
Smough's Hammer +0300/0/0/0D/-/-/-
Smough's Hammer +1330/0/0/0D/-/-/-15,000
Smough's Hammer +2360/0/0/0D/-/-/-15,000
Smough's Hammer +3390/0/0/0D/-/-/-25,000
Smough's Hammer +4420/0/0/0D/-/-/-25,000
Smough's Hammer +5450/0/0/0D/-/-/-45,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 39 Strength is required. # Fist Weapons Fist Weapons (also called Gauntlets) place you directly in harm’s way with their minimal range, but reward bold players with lightning-fast attack speed and low Stamina consumption. Rapid combo chains can break guards and drain enemy stamina, making them highly effective at pressuring targets. When wielded in the left hand, some fists can parry, providing more tactical options. While their damage per hit is low, the relentless barrage of strikes compensates. Ideal in cramped environments, Fist Weapons suit players who trust their evasive abilities and wish to overwhelm foes through sheer aggression. # Caestus > *The weapon augments one"s bare hands with thick, studded leather.* > > *The Caestus has a short reach, but quick cool down. Amount of damage inflicted is dependent on its wearer"s strength.* ### Availability --- Sold by Andre of Astora for 200 Souls ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/caestus.webp)![]()Caestus66/0/0/0 (Strike)1003000.551/8/0/0 C/C/-/-0/0/0/000/0/-/-50
### Move Set --- + Show Move Set - Hide Move Set
**R1 — R1**Right hook punch into backhand blow.
**R2 — R2**Straight punch into uppercut.
**Roll — R1**Backhand blow.
**Backstep or Run — R1**Running backhand blow.
**Forward + R1**Knee kick.Same effect as a regular kick.
**L1** (left hand)Very fast straight punch.Much lower damage.
**L2** (left hand)Parry.
### Upgrades --- #### Basic --- Standard upgrade path Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Caestus +066/0/0/0C/C/-/-
Caestus +172/0/0/0C/C/-/-1100
Caestus +279/0/0/0C/C/-/-1100
Caestus +385/0/0/0C/C/-/-2100
Caestus +492/0/0/0C/C/-/-2100
Caestus +599/0/0/0C/C/-/-3100
Caestus +6105/0/0/0C/C/-/-1100
Caestus +7112/0/0/0C/C/-/-1100
Caestus +8118/0/0/0C/C/-/-2100
Caestus +9125/0/0/0C/C/-/-2100
Caestus +10132/0/0/0C/C/-/-3100
Caestus +11138/0/0/0C/C/-/-1100
Caestus +12145/0/0/0C/C/-/-1100
Caestus +13151/0/0/0C/C/-/-2100
Caestus +14158/0/0/0C/C/-/-3100
Caestus +15165/0/0/0C/C/-/-1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Caestus+5 - Titanite Ascended by Andre of Astora with Large Ember. 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Caestus +0114/0/0/0D/D/-/-1100
Raw Caestus +1121/0/0/0D/D/-/-1100
Raw Caestus +2129/0/0/0D/D/-/-1100
Raw Caestus +3136/0/0/0D/D/-/-2100
Raw Caestus +4144/0/0/0D/D/-/-2100
Raw Caestus +5152/0/0/0D/D/-/-3100
#### Crystal --- Caestus durability reduced to **30**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Caestus+10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 51% STR, 51% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Caestus +0145/0/0/0C/C/-/-1100
Crystal Caestus +1151/0/0/0C/C/-/-1100
Crystal Caestus +2158/0/0/0C/C/-/-1100
Crystal Caestus +3165/0/0/0C/C/-/-2100
Crystal Caestus +4171/0/0/0C/C/-/-3100
Crystal Caestus +5178/0/0/0C/C/-/-1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Caestus+10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesChunkSlabSouls
Lightning Caestus +0118/0/0/118-/-/-/-1100
Lightning Caestus +1128/0/0/128-/-/-/-1100
Lightning Caestus +2137/0/0/137-/-/-/-1100
Lightning Caestus +3146/0/0/146-/-/-/-2100
Lightning Caestus +4155/0/0/155-/-/-/-3100
Lightning Caestus +5165/0/0/165-/-/-/-1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Caestus+5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 14% STR, 14% DEX, 73% INT scaling
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Caestus +075/81/0/0E/E/C/-1100
Magic Caestus +180/86/0/0E/E/C/-1100
Magic Caestus +285/91/0/0E/E/C/-1100
Magic Caestus +390/97/0/0E/E/C/-2100
Magic Caestus +495/102/0/0E/E/C/-2100
Magic Caestus +5100/108/0/0E/E/C/-3100
Magic Caestus +6104/113/0/0E/E/B/-1100
Magic Caestus +7110/118/0/0E/E/B/-1100
Magic Caestus +8115/124/0/0E/E/B/-2100
Magic Caestus +9120/129/0/0E/E/B/-3100
Magic Caestus +10125/135/0/0E/E/B/-1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Caestus+5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 10% STR, 10% DEX, 72% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Caestus +0100/106/0/0E/E/B/-1100
Enchanted Caestus +1104/109/0/0E/E/B/-1100
Enchanted Caestus +2108/112/0/0E/E/A/-1100
Enchanted Caestus +3112/115/0/0E/E/A/-2100
Enchanted Caestus +4116/118/0/0E/E/A/-3100
Enchanted Caestus +5120/122/0/0E/E/A/-1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Caestus+5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 20% STR, 20% DEX, 73% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Caestus +067/82/0/0D/D/-/C0/0/110/-1100
Divine Caestus +172/88/0/0D/D/-/C0/0/110/-1100
Divine Caestus +276/93/0/0D/D/-/C0/0/110/-1100
Divine Caestus +381/99/0/0D/D/-/C0/0/110/-2100
Divine Caestus +485/104/0/0D/D/-/C0/0/110/-2100
Divine Caestus +590/110/0/0D/D/-/C0/0/110/-3100
Divine Caestus +694/115/0/0D/D/-/B0/0/110/-1100
Divine Caestus +799/121/0/0D/D/-/B0/0/110/-1100
Divine Caestus +8103/126/0/0D/D/-/B0/0/110/-2100
Divine Caestus +9108/132/0/0D/D/-/B0/0/110/-3100
Divine Caestus +10112/137/0/0D/D/-/B0/0/110/-1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Caestus+5 - White Titanite Ascended by Andre of Astora with Dark Ember. 18% STR, 18% DEX, 86% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Caestus +090/100/0/0E/E/-/B0/0/-/1101100
Occult Caestus +195/104/0/0E/E/-/B0/0/-/1101100
Occult Caestus +2100/110/0/0E/E/-/B0/0/-/1101100
Occult Caestus +3106/115/0/0E/E/-/B0/0/-/1102100
Occult Caestus +4111/120/0/0D/D/-/A0/0/-/1103100
Occult Caestus +5116/125/0/0D/D/-/A0/0/-/1101100
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Caestus+5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Caestus +085/0/85/0-/-/-/-1100
Fire Caestus +192/0/92/0-/-/-/-1100
Fire Caestus +299/0/99/0-/-/-/-1100
Fire Caestus +3105/0/105/0-/-/-/-2100
Fire Caestus +4112/0/112/0-/-/-/-2100
Fire Caestus +5118/0/118/0-/-/-/-3100
Fire Caestus +6126/0/126/0-/-/-/-1100
Fire Caestus +7134/0/134/0-/-/-/-1100
Fire Caestus +8142/0/142/0-/-/-/-2100
Fire Caestus +9150/0/150/0-/-/-/-3100
Fire Caestus +10158/0/158/0-/-/-/-1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Caestus+5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesRed Titanite ChunkRed Titanite SlabSouls
Chaos Caestus +0102/0/118/0-/-/-/-1100
Chaos Caestus +1108/0/125/0-/-/-/-1100
Chaos Caestus +2114/0/132/0-/-/-/-1100
Chaos Caestus +3119/0/138/0-/-/-/-2100
Chaos Caestus +4125/0/145/0-/-/-/-3100
Chaos Caestus +5131/0/151/0-/-/-/-1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. This weapon cannot be two-handed. # Claw > *A weapon formed by three sharp claws.* > > *Attacks cause bleeding, and the wounds inflicted are not easily mended. Preferred weapon of the spooks of an Eastern land.* ### Availability --- Sold by Shiva of the East for 5,000 Souls ### General Information --- Bleed build-up is 30 per strike.
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/claw.webp)![]()Claw72/0/0/0 (Slash)1501.061/14/0/0 E/B/-/-0/0/0/00300/0/-/-50
### Move Set --- + Show Move Set - Hide Move Set
**R1 — R1**Right hook punch into backhand blow.
**R2 — R2**Right-to-left slash into left-to-right slash.
**Roll — R1**Rolling thrust.
**Backstep or Run — R1**Running backhand blow.
**Forward + R1**Knee kick.Same effect as a regular kick.
**L1** (left hand)Left-to-right slash.
**L2** (left hand)Parry.
- Rolling R1 attack is replaced by a second roll into a thrust attack. - R2 attacks are replaced by alternative wide horizontal slash attacks. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 13% STR, 85% DEX scaling
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Claw +072/0/0/0E/B/-/-
Claw +179/0/0/0E/B/-/-1100
Claw +286/0/0/0E/B/-/-1100
Claw +393/0/0/0E/B/-/-2100
Claw +4100/0/0/0E/B/-/-2100
Claw +5108/0/0/0E/B/-/-3100
Claw +6115/0/0/0E/B/-/-1100
Claw +7122/0/0/0E/B/-/-1100
Claw +8129/0/0/0E/B/-/-2100
Claw +9136/0/0/0E/B/-/-2100
Claw +10144/0/0/0E/B/-/-3100
Claw +11151/0/0/0E/B/-/-1100
Claw +12158/0/0/0E/B/-/-1100
Claw +13165/0/0/0E/B/-/-2100
Claw +14172/0/0/0E/A/-/-3100
Claw +15180/0/0/0E/A/-/-1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Claw+5 - Titanite Ascended by Andre of Astora with Large Ember. 10% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Claw +0124/0/0/0E/C/-/-1100
Raw Claw +1132/0/0/0E/C/-/-1100
Raw Claw +2141/0/0/0E/C/-/-1100
Raw Claw +3149/0/0/0E/C/-/-2100
Raw Claw +4157/0/0/0E/C/-/-2100
Raw Claw +5166/0/0/0E/C/-/-3100
#### Crystal --- Claw durability reduced to **15**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Claw +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 13% STR, 85% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Claw +0158/0/0/0E/B/-/-1100
Crystal Claw +1165/0/0/0E/B/-/-1100
Crystal Claw +2172/0/0/0E/B/-/-1100
Crystal Claw +3180/0/0/0E/B/-/-2100
Crystal Claw +4187/0/0/0E/A/-/-3100
Crystal Claw +5194/0/0/0E/A/-/-1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Claw+10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesChunkSlabSouls
Lightning Claw +0129/0/0/129-/-/-/-1100
Lightning Claw +1139/0/0/139-/-/-/-1100
Lightning Claw +2149/0/0/149-/-/-/-1100
Lightning Claw +3159/0/0/159-/-/-/-2100
Lightning Claw +4169/0/0/169-/-/-/-3100
Lightning Claw +5180/0/0/180-/-/-/-1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Claw+5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 4% STR, 24% DEX, 71% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Claw +081/87/0/0E/D/C/-1100
Magic Claw +186/92/0/0E/D/C/-1100
Magic Claw +291/98/0/0E/D/C/-1100
Magic Claw +397/104/0/0E/D/C/-2100
Magic Claw +4102/110/0/0E/D/C/-2100
Magic Claw +5108/116/0/0E/D/C/-3100
Magic Claw +6113/121/0/0E/D/B/-1100
Magic Claw +7118/127/0/0E/D/B/-1100
Magic Claw +8124/133/0/0E/D/B/-2100
Magic Claw +9129/139/0/0E/D/B/-3100
Magic Claw +10135/145/0/0E/D/B/-1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Claw +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 3% STR, 17% DEX, 69% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Claw +0108/114/0/0E/E/C/-1100
Enchanted Claw +1112/117/0/0E/E/B/-1100
Enchanted Claw +2116/120/0/0E/E/B/-1100
Enchanted Claw +3120/124/0/0E/E/A/-2100
Enchanted Claw +4125/127/0/0E/E/A/-3100
Enchanted Claw +5129/132/0/0E/E/A/-1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Claw +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 5% STR, 33% DEX, 70% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Claw +072/88/0/0E/D/-/C300/0/110/-1100
Divine Claw +176/94/0/0E/D/-/C300/0/110/-1100
Divine Claw +281/100/0/0E/D/-/C300/0/110/-1100
Divine Claw +386/106/0/0E/D/-/C300/0/110/-2100
Divine Claw +491/112/0/0E/D/-/C300/0/110/-2100
Divine Claw +596/118/0/0E/D/-/C300/0/110/-3100
Divine Claw +6100/123/0/0E/D/-/C300/0/110/-1100
Divine Claw +7105/129/0/0E/D/-/C300/0/110/-1100
Divine Claw +8110/135/0/0E/D/-/C300/0/110/-2100
Divine Claw +9115/141/0/0E/D/-/B300/0/110/-3100
Divine Claw +10120/147/0/0E/D/-/B300/0/110/-1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Claw +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 5% STR, 31% DEX, 82% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Claw +0100/108/0/0E/D/-/B300/0/-/1101100
Occult Claw +1105/113/0/0E/D/-/B300/0/-/1101100
Occult Claw +2112/118/0/0E/D/-/B300/0/-/1101100
Occult Claw +3117/124/0/0E/D/-/B300/0/-/1102100
Occult Claw +4124/129/0/0E/D/-/B300/0/-/1103100
Occult Claw +5130/135/0/0E/D/-/B300/0/-/1101100
#### Fire --- Fire damage added. All stat bonuses removed Requires - Claw +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Claw +093/0/93/0-/-/-/-1100
Fire Claw +1100/0/100/0-/-/-/-1100
Fire Claw +2108/0/108/0-/-/-/-1100
Fire Claw +3115/0/115/0-/-/-/-2100
Fire Claw +4122/0/122/0-/-/-/-2100
Fire Claw +5129/0/129/0-/-/-/-3100
Fire Claw +6138/0/138/0-/-/-/-1100
Fire Claw +7146/0/146/0-/-/-/-1100
Fire Claw +8155/0/155/0-/-/-/-2100
Fire Claw +9164/0/164/0-/-/-/-3100
Fire Claw +10172/0/172/0-/-/-/-1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Claw +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesRed Titanite ChunkRed Titanite SlabSouls
Chaos Claw +0113/0/129/0-/-/-/-1100
Chaos Claw +1119/0/136/0-/-/-/-1100
Chaos Claw +2126/0/144/0-/-/-/-2100
Chaos Claw +3132/0/151/0-/-/-/-2100
Chaos Claw +4138/0/158/0-/-/-/-3100
Chaos Claw +5144/0/165/0-/-/-/-1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. This weapon cannot be two-handed. # Dark Hand > *The Darkwraiths, incited by Kaathe, use the power of the dark soul to absorb humanity, an art shared by this weapon, which also acts as a special shield. The ancients, particularly,* > > *could sap the humanity of even a replete saint in the blink of an eye.*
![]()
Dark Hand as a shield
![]()
Attacking
![]()
Stealing Humanity
### Availability --- Join the Darkwraith Covenant Dropped by the Darkwraiths in New Londo Ruins (1% drop rate) ### General Information --- This weapon cannot be upgraded. The Dark Hand can be used multiple times without making NPCs hostile, as long as no damage is done. To absorb humanity from sitting NPCs like Patches at Firelink Shrine, make them stand up by hitting them with very weak attacks (barehanded punch, Pyromancy Flame punch, kicking, using Force, etc.) Beware that using the drain attack in tight spaces or with a seated target (or other non-standing posture) does a glowing punch rather than the drain. Ensure ample space or make them stand prior to draining to avoid making NPCs hostile. When equipped as a shield, a right hand catalyst can buff it with Strong Magic Shield for much better stability, but there will be no visual effect. The upside of this is that it can trick players in PVP. The amount of maximum Humanity absorbed per attack scales with the player's Darkwraith covenant rank.
Darkwraith covenant levelMax. Humanities absorbed per use
01
+13
+25
+310
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![]()Dark Hand200/0/0/0 (Strike)1009990.50/0/0/0 -/-/-/-80/80/80/80300 / 0 / 0 / 1301
### Move Set --- + Show Move Set - Hide Move Set
**R1 — R1**Right hook punch into backhand blow.
**R2**Grab.
**Roll — R1**Backhand blow.
**Backstep or Run — R1**Running backhand blow.
**Forward + R1**Knee kick.Same effect as a regular kick.
**L1** (left hand)Guard.
**L2** (left hand)Parry.
- When equipped in the left hand slot, the weak attack (block button) will spawn a blackhole-like shield with no deflection. The strong attack will parry. - When equipped in the right hand slot, the strong attack will do a grab attack, similar to the Darkwraith enemy, that can absorb (soft) Humanity from invading online players and some NPCs. ### Humanities Absorption on NPCs --- Depending on the player's Darkwraith covenant rank, one may need to use the Dark Hand several times to fully drain an NPC's Humanity. Some NPCs may end up Hollowed if their quests are finished or when all their items are purchased. Hollowed NPCs yield no Humanity when the Dark Hand is used on them. For the sake of completion, the list below also contains NPCs that have no drainable Humanity, but can be targeted by the drain move of the Dark Hand.
NPC NameMax. Drainable HumanitiesNotes
Lord's Blade Ciarannone-
Crestfallen Merchantnone-
Crestfallen Warriornone-
Domhnall of Zenanone-
Dusk of Oolacilenone-
Griggs of Vinheim3 HumanitiesWill become hollow if all his Sorceries are bought
Ingward4 Humanities-
Lady of the Darklingnone-
Laurentius of the Great Swamp5 HumanitiesDrain him at Firelink Shrine, after being saved from Depths Will become hollow if let go to seek Quelaana of Izalith
Dark Spirit Kirk, Knight of Thornsnone-
Knight Lautrec of Carim8 HumanitiesMay become lost; see his page and Anastacia's for more details
Big Hat Logannone-
Dark Spirit Maneater Mildred8 HumanitiesRefer to Phantoms on how to spawn her
Oswald of Carimnone-
Oscar, Knight of AstoranoneInitial meeting in Undead Asylum.
Patches7 Humanities-
Petrus of Thorolund2 Humanities-
Quelaana of Izalithnone-
Rhea of Thorolund12 HumanitiesDrain her in Undead Parish, after being saved from Tomb of the Giants See her page for more details
Sieglinde of Catarina10 Humanities-
Siegmeyer of Catarina4 HumanitiesSee his page for more details
Solaire of Astora5 HumanitiesMay become lost; see his page for more details
Vince of Thorolund Nico of Thorolund5 Humanities 3 HumanitiesDrain as soon as met at Firelink Shrine
Darkmoon Soldiers6 Humanites (3 each)
Forest Huntersnone-
# Dragon Bone Fist > *A weapon from the soul of the Iron Golem,* > > *guardian of Sen"s Fortress who repelled countless heroes who sought Anor Londo.* > > *The Gods fused the power of the soul with the great bones of the dragons, forming an appropriate core for the giant golem.* ### Availability --- Created by the Giant Blacksmith in Anor Londo using the Core of an Iron Golem, from a +10 Caestus or Claw for 5,000 Souls ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**Aux EffectsStabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/dragon-bone-fist.webp)![]()Dragon Bone Fist95/0/0/0 (Strike)1009998.0201/0/0/0 A/-/-/-0/0/0/00/0/-/-05,000
### Move Set --- + Show Move Set - Hide Move Set
**R1 — R1**Right hook punch into backhand blow.
**R2**Uppercut.
**Roll — R1**Backhand blow.
**Backstep or Run — R1**Running backhand blow.
**Forward + R1**Knee kick.Same effect as a regular kick.
**L1** (left hand)Very fast straight punch.Much lower damage.
**L2** (left hand)Parry.
- Strong attack is a delayed jumping uppercut that drains high amount of stamina on block and can knock enemies down on hit. Grants Hyperarmor and Vulnerability for the duration spent off the ground. ### Upgrades --- Requires Dragon Scale 120% STR scaling.
NameDamageStat BonusesDragon ScaleSouls
Dragon Bone Fist +095/0/0/0A/-/-/-
Dragon Bone Fist +1104/0/0/0A/-/-/-15,000
Dragon Bone Fist +2114/0/0/0A/-/-/-15,000
Dragon Bone Fist +3123/0/0/0A/-/-/-25,000
Dragon Bone Fist +4133/0/0/0A/-/-/-25,000
Dragon Bone Fist +5142/0/0/0S/-/-/-45,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. This weapon cannot be two-handed. # Spears Spears excel at maintaining distance and a strong defense. Their thrusts have enough range to hit enemies before they can retaliate and can be performed safely behind a raised shield. Though predictable and less effective against nimble or shielded opponents, Spears provide a cautious, methodical approach to combat. They are ideal for players who prefer poking enemies from a safe distance and slowly wearing them down. While Spears don’t boast remarkable damage or scaling, their safe moveset can be appealing in both PvE and PvP for defensive strategies. # Channeler's Trident > *Trident of the Six-eyed Channelers,* > > *sorcerers who serve Seath the Scaleless in collecting human specimens.* > > *Thrusted in circular motions in a unique martial arts dance that stirs nearby allies into a bloodthirsty frenzy.* ### Availability --- Drop from Channeler (1%) ### General Information --- The two-handed strong attack dance can be performed with a broken weapon, but the buff will not work. Strength is the only minimum stat that must be met to use the buff (11 STR required to two-hand). A character with less than 11 strength will instead perform the "weak" animation when attempting to use the buff. The dance must be finished for the buff to take effect (signified by an aura spreading out). A good spot to farm Channelers for this weapon is the second bonfire in The Duke's Archives (called "The Duke's Archives" in the Warp menu) after the path to the Crystal Cave has been opened. From the bonfire, head right to the new passage and climb up the ladder. Near the rotary stairs are two of them.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/channelers-trident.webp)![]()Channeler's Trident70/115/0/0 (Thrust)1002406.016/16/24/0 E/C/B/-40/10/30/30261
### Move Set ---
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- 1-handed strong attack is replaced by a drilling thrust that hits three times (one normal hit plus two more from the rotating head). - 2-handed strong attack is replaced by an area of effect dance that increases allies' attack power for a duration. This move consumes 80 durability. ### Upgrades --- Requires Twinkling Titanite 11% STR, 55% DEX, 88% INT scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Channeler's Trident +070/115/0/0E/C/B/-
Channeler's Trident +177/126/0/0E/C/B/-12,000
Channeler's Trident +284/138/0/0E/C/B/-12,000
Channeler's Trident +391/149/0/0E/C/B/-22,000
Channeler's Trident +498/161/0/0E/C/B/-22,000
Channeler's Trident +5105/172/0/0E/C/B/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Demon's Spear > *Carved from the bones of fellow demons.* > > *Wielded by the slim lesser Batwing demons.* > > *The weapon of these chaos demons wandering Anor Londo are different from those of other chaos demons, and are imbued with lightning.* ### Availability --- Sold by Shiva of the East in Blighttown for 15,000 Souls Drop from Bat Wing Demon in Anor Londo (2% drop rate) ### General Information --- Has the longest reach of any melee weapon in the game. Great alternative to the similarly long Silver Knight Spear when the enemy is not lightning-resistant. Use the strong attack with care as it has a long build-up and cannot be cancelled.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/demons-spear.webp)![]()Demon's Spear100/0/0/120 (Thrust)1004004.0121/10/0/0 C/C/-/-40/10/30/3026100
### Move Set ---
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
Strong attacks are replaced by a delayed dashing thrust that can knock down opponents. The character crouches while building up the thrust to imitate the Bat Wing Demons' stance. ### Upgrades --- Requires Demon Titanite 60% STR, 60% DEX scaling.
NameDamageStat BonusesDemon TitaniteSouls
Demon's Spear+0100/0/0/120C/C/-/-
Demon's Spear+1110/0/0/132C/C/-/-15,000
Demon's Spear+2120/0/0/144C/C/-/-15,000
Demon's Spear+3130/0/0/156C/C/-/-25,000
Demon's Spear+4140/0/0/168C/C/-/-25,000
Demon's Spear+5150/0/0/180C/C/-/-45,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 8 Strength is required # Dragonslayer Spear > *Cross spear born from the soul of Ornstein, a Dragonslayer guarding Anor Londo cathedral.* > > *Inflicts lightning damage; effective against dragons. Two-handed thrust relies on cross and buries spear deep within a dragon"s hide,* > > *and sends human foes flying.* ### Availability --- Created by the Giant Blacksmith in Anor Londo from the Soul of Ornstein and any +10 Spear1 or Thrusting Sword, for 5,000 Souls ### General Information --- Unlike other weapons that scale with Faith, the Dragonslayer Spear gains Lightning damage - not Magic damage - from the Faith stat. It's also the only weapon in the game with scaling Lightning damage. An easy way to obtain the Dragonslayer Spear is to downgrade the Lightning Spear dropped by the Mimic in Sen's Fortress to a +10 Spear, and then upgrading it to the Dragonslayer Spear. However, a +5 Dragonslayer Spear will not significantly outperform a +5 Lightning Spear at lower Faith levels (~16 or below) until the user well exceeds the required levels in Strength or Dexterity. A fully-upgraded Demon's Spear also has a higher overall damage rating at low Faith levels, and deals more Lightning damage at Faith levels of 42 and below.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/dragonslayer-spear.webp)![]()Dragonslayer Spear95/0/0/65 (Thrust)10030010.0242/24/0/0 C/B/-/B40/10/30/3026100
### Move Set ---
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- One-handed strong attack is a long range lightning bolt. It is calculated like any attack using the weapon's Physical and Lightning AR and the attack specific Motion Values (100 Physical, 110 Lightning). It has a range of approximately 28 ingame units, suffers from damage drop off at long ranges and does not benefit from the Hawk Ring. Degrades 20 Durability. - Two-handed strong attack is a slow strike forward. Pressing R2 a second time will result in a close-range, delayed upward thrust that can knock opponents airborne or back. ### Upgrades --- Requires Demon Titanite 60% STR, 100% DEX, 100% FAI scaling.
NameDamageStat BonusesDamage Reduction %StabilityDemon TitaniteSouls
Dragonslayer Spear +095/0/0/65C/B/-/B40/10/30/3026
Dragonslayer Spear +1104/0/0/71C/B/-/B40/10/30/302615,000
Dragonslayer Spear +2114/0/0/78C/B/-/B40/10/30/302615,000
Dragonslayer Spear +3123/0/0/84C/B/-/B40/10/30/302625,000
Dragonslayer Spear +4133/0/0/91C/B/-/B40/10/30/302625,000
Dragonslayer Spear +5142/0/0/97C/B/-/B40/10/30/302645,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. This means the Spear weapon class, although the Spear can be used too. 2. when two handing this weapon, only 16 Strength is required. # Four-pronged Plow > *Four-pronged Plow wielded by the wooden scarecrows, serfs of the forest Sanctuary.* > > *The scarecrow serfs would not normally use these four-pronged plows as weapons, but their sharpness makes them very deadly.* ### Availability --- Drop from Scarecrow (1% drop rate) ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/four-pronged-plow.webp)![]()Four-pronged Plow75/0/0/0 (Thrust)1003005.5151/12/0/0 D/C/-/-40/10/30/302650
### Move Set ---
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Two-handed strong attack is replaced by a delayed strong thrust which imitates the Scarecrow's attack where they rush forward, then thrust while falling facedown at the same time. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Large Ember (+6 and up) - Very Large Ember (+11 and up) - Titanite 40% STR, 72% DEX scaling.
NameDamageStat BonusesReq. Material
Four-pronged Plow +075/0/0/0D/C/-/--
Four-pronged Plow +182/0/0/0D/C/-/-1 x Titanite Shard
Four-pronged Plow +290/0/0/0D/C/-/-1 x Titanite Shard
Four-pronged Plow +397/0/0/0D/C/-/-2 x Titanite Shard
Four-pronged Plow +4105/0/0/0D/C/-/-2 x Titanite Shard
Four-pronged Plow +5112/0/0/0D/C/-/-3 x Titanite Shard
Four-pronged Plow +6120/0/0/0D/C/-/-1 x Large Titanite Shard
Four-pronged Plow +7127/0/0/0D/C/-/-1 x Large Titanite Shard
Four-pronged Plow +8135/0/0/0D/C/-/-2 x Large Titanite Shard
Four-pronged Plow +9142/0/0/0D/C/-/-2 x Large Titanite Shard
Four-pronged Plow +10150/0/0/0D/C/-/-3 x Large Titanite Shard
Four-pronged Plow +11157/0/0/0D/B/-/-1 x Titanite Chunk
Four-pronged Plow +12165/0/0/0D/B/-/-1 x Titanite Chunk
Four-pronged Plow +13172/0/0/0D/B/-/-2 x Titanite Chunk
Four-pronged Plow +14180/0/0/0D/B/-/-3 x Titanite Chunk
Four-pronged Plow +15187/0/0/0D/B/-/-1 x Titanite Slab
#### Crystal --- Base damage increased. Durability decreased to 30. Cannot repair. Requires - Four-pronged Plow +10 - Crystal Ember - Titanite 40% STR, 72% DEX scaling.
NameDamageStat BonusesReq. Material
Crystal Four-pronged Plow +0165/0/0/0D/B/-/-1 x Titanite Chunk
Crystal Four-pronged Plow +1172/0/0/0D/B/-/-1 x Titanite Chunk
Crystal Four-pronged Plow +2180/0/0/0D/B/-/-1 x Titanite Chunk
Crystal Four-pronged Plow +3187/0/0/0D/B/-/-2 x Titanite Chunk
Crystal Four-pronged Plow +4195/0/0/0D/B/-/-3 x Titanite Chunk
Crystal Four-pronged Plow +5202/0/0/0D/B/-/-1 x Titanite Slab
#### Lightning --- Lightning damage added. All stat bonuses removed. Requires - Four-pronged Plow +10 - Titanite
NameDamageStat BonusesDamage ReductionReq. Material
Lightning Four-pronged Plow +0135/0/0/135-/-/-/-40/10/30/301 x Titanite Chunk
Lightning Four-pronged Plow +1145/0/0/145-/-/-/-40/10/30/32.41 x Titanite Chunk
Lightning Four-pronged Plow +2156/0/0/156-/-/-/-40/10/30/34.81 x Titanite Chunk
Lightning Four-pronged Plow +3166/0/0/166-/-/-/-40/10/30/37.22 x Titanite Chunk
Lightning Four-pronged Plow +4176/0/0/176-/-/-/-40/10/30/39.63 x Titanite Chunk
Lightning Four-pronged Plow +5187/0/0/187-/-/-/-40/10/30/42.01 x Titanite Slab
#### Raw --- Base damage increased. Strength and Dexterity bonus reduced. Requires - Four-pronged Plow +5 - Titanite 30% STR, 54% DEX scaling.
NameDamageStat BonusesReq. Material
Raw Four-pronged Plow +0129/0/0/0D/C/-/-1 x Large Titanite Shard
Raw Four-pronged Plow +1137/0/0/0D/C/-/-1 x Large Titanite Shard
Raw Four-pronged Plow +2146/0/0/0D/C/-/-1 x Large Titanite Shard
Raw Four-pronged Plow +3154/0/0/0D/C/-/-2 x Large Titanite Shard
Raw Four-pronged Plow +4163/0/0/0D/C/-/-2 x Large Titanite Shard
Raw Four-pronged Plow +5172/0/0/0D/C/-/-3 x Large Titanite Shard
#### Magic --- Base damage reduced. Strength and Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus. Requires - Four-pronged Plow +5 - Large Magic Ember (+6 and up) - Green Titanite - Blue Titanite 11% STR, 20% DEX, 81% INT scaling.
NameDamageStat BonusesReq. Material
Magic Four-pronged Plow +084/91/0/0E/D/B/-1 x Green Titanite Shard
Magic Four-pronged Plow +189/97/0/0E/D/B/-1 x Green Titanite Shard
Magic Four-pronged Plow +295/103/0/0E/D/B/-1 x Green Titanite Shard
Magic Four-pronged Plow +3100/109/0/0E/D/B/-2 x Green Titanite Shard
Magic Four-pronged Plow +4106/115/0/0E/D/B/-2 x Green Titanite Shard
Magic Four-pronged Plow +5112/122/0/0E/D/B/-3 x Green Titanite Shard
Magic Four-pronged Plow +6117/128/0/0E/D/B/-1 x Blue Titanite Chunk
Magic Four-pronged Plow +7123/134/0/0E/D/B/-1 x Blue Titanite Chunk
Magic Four-pronged Plow +8128/140/0/0E/D/B/-2 x Blue Titanite Chunk
Magic Four-pronged Plow +9134/146/0/0E/D/B/-3 x Blue Titanite Chunk
Magic Four-pronged Plow +10140/152/0/0E/D/B/-1 x Blue Titanite Slab
#### Enchanted --- Base damage reduced from magic upgrade path. Further reduced bonus damage from Strength and Dexterity. Increased damage bonus from Intelligence. Requires - Magic Four-pronged Plow +5 - Enchanted Ember - Blue Titanite 8% STR, 14% DEX, 79% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesReq. Material
Enchanted Four-pronged Plow +0112/120/0/0E/E/A/-1 x Blue Titanite Chunk
Enchanted Four-pronged Plow +1116/123/0/0E/E/A/-1 x Blue Titanite Chunk
Enchanted Four-pronged Plow +2120/127/0/0E/E/A/-1 x Blue Titanite Chunk
Enchanted Four-pronged Plow +3125/130/0/0E/E/A/-2 x Blue Titanite Chunk
Enchanted Four-pronged Plow +4129/134/0/0E/E/A/-3 x Blue Titanite Chunk
Enchanted Four-pronged Plow +5134/139/0/0E/E/S/-1 x Blue Titanite Slab
#### Divine --- Base damage reduced. Strength and Dexterity bonus reduced. Magic damage added with moderate Faith bonus. Holy damage added. Requires - Four-pronged Plow +5 - Divine Ember (+0 and up) - Large Divine Ember (+6 and up) - Green Titanite - White Titanite 15% STR, 28% DEX, 80% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesReq. Material
Divine Four-pronged Plow +076/93/0/0E/D/-/B1 x Green Titanite Shard
Divine Four-pronged Plow +181/99/0/0E/D/-/B1 x Green Titanite Shard
Divine Four-pronged Plow +286/105/0/0E/D/-/B1 x Green Titanite Shard
Divine Four-pronged Plow +391/111/0/0E/D/-/B2 x Green Titanite Shard
Divine Four-pronged Plow +496/117/0/0E/D/-/B2 x Green Titanite Shard
Divine Four-pronged Plow +5102/124/0/0E/D/-/B3 x Green Titanite Shard
Divine Four-pronged Plow +6107/130/0/0E/D/-/B1 x White Titanite Chunk
Divine Four-pronged Plow +7112/136/0/0E/D/-/B1 x White Titanite Chunk
Divine Four-pronged Plow +8117/142/0/0E/D/-/B2 x White Titanite Chunk
Divine Four-pronged Plow +9122/148/0/0E/D/-/B3 x White Titanite Chunk
Divine Four-pronged Plow +10127/155/0/0E/D/-/B1 x White Titanite Slab
#### Occult --- Base damage reduced from Divine upgrade path. Increased damage bonus from Faith. Holy damage changed to Dark. Requires - Divine Four-pronged Plow +5 - Dark Ember - White Titanite 14% STR, 26% DEX, 94% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesReq. Material
Occult Four-pronged Plow +0104/112/0/0E/D/-/A1 x White Titanite Chunk
Occult Four-pronged Plow +1110/117/0/0E/D/-/A1 x White Titanite Chunk
Occult Four-pronged Plow +2116/123/0/0E/D/-/A1 x White Titanite Chunk
Occult Four-pronged Plow +3122/128/0/0E/D/-/A2 x White Titanite Chunk
Occult Four-pronged Plow +4128/134/0/0E/D/-/A3 x White Titanite Chunk
Occult Four-pronged Plow +5135/140/0/0E/D/-/A1 x White Titanite Slab
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Four-pronged Plow +5 - Large Flame Ember (+6 and up) - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionReq. Material
Fire Four-pronged Plow +097/0/97/0-/-/-/-40/10/30/301 x Green Titanite Shard
Fire Four-pronged Plow +1105/0/105/0-/-/-/-40/10/30.3/301 x Green Titanite Shard
Fire Four-pronged Plow +2112/0/112/0-/-/-/-40/10/30.6/301 x Green Titanite Shard
Fire Four-pronged Plow +3120/0/120/0-/-/-/-40/10/30.9/302 x Green Titanite Shard
Fire Four-pronged Plow +4127/0/127/0-/-/-/-40/10/31.2/302 x Green Titanite Shard
Fire Four-pronged Plow +5135/0/135/0-/-/-/-40/10/31.5/303 x Green Titanite Shard
Fire Four-pronged Plow +6144/0/144/0-/-/-/-40/10/31.8/301 x Red Titanite Chunk
Fire Four-pronged Plow +7153/0/153/0-/-/-/-40/10/32.1/301 x Red Titanite Chunk
Fire Four-pronged Plow +8162/0/162/0-/-/-/-40/10/32.4/302 x Red Titanite Chunk
Fire Four-pronged Plow +9171/0/171/0-/-/-/-40/10/32.7/303 x Red Titanite Chunk
Fire Four-pronged Plow +10180/0/180/0-/-/-/-40/10/33/301 x Red Titanite Slab
#### Chaos --- Base damage reduced from Fire upgrade path. Bonus damage from humanity. Requires - Fire Four-pronged Plow +5 - Chaos Flame Ember - Red Titanite
NameDamageStat BonusesDamage ReductionReq. Material
Chaos Four-pronged Plow +0118/0/135/0-/-/-/-40/10/30/301 x Red Titanite Chunk
Chaos Four-pronged Plow +1125/0/142/0-/-/-/-40/10/30.6/301 x Red Titanite Chunk
Chaos Four-pronged Plow +2132/0/150/0-/-/-/-40/10/31.2/301 x Red Titanite Chunk
Chaos Four-pronged Plow +3138/0/157/0-/-/-/-40/10/31.8/302 x Red Titanite Chunk
Chaos Four-pronged Plow +4145/0/165/0-/-/-/-40/10/32.4/303 x Red Titanite Chunk
Chaos Four-pronged Plow +5151/0/172/0-/-/-/-40/10/33/301 x Red Titanite Slab
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only - Strength is required # Moonlight Butterfly Horn > *Weapon born from the mystical creature of the Darkroot Garden, the Moonlight Butterfly.* > > *The horns of the butterfly, a being created by Seath, are imbued with a pure magic power.* ### Availability --- Created by the Giant Blacksmith in Anor Londo from the Soul of the Moonlight Butterfly and any +10 Spear1 or Thrusting Sword for 5,000 Souls ### General Information --- Although this weapon is a spear and lists Thrust as its damage type, its damage is 100% Magic damage, and therefore cannot be used to Counter. This spear is very long and relatively fast and light for its size. Intelligence builds will find this an effective weapon for melee, even in PvP.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/moonlight-butterfly-horn.webp)![]()Moonlight Butterfly Horn0/120/0/0 (Thrust)1001604122/0/14/0 -/-/B/-40/10/30/30261,000
### Move Set ---
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
### Upgrades --- Requires Demon Titanite 100% INT scaling.
NameDamageStat BonusesDemon Titanite
Moonlight Butterfly Horn +00/120/0/0-/-/B/-
Moonlight Butterfly Horn +10/132/0/0-/-/B/-1
Moonlight Butterfly Horn +20/144/0/0-/-/B/-1
Moonlight Butterfly Horn +30/156/0/0-/-/B/-2
Moonlight Butterfly Horn +40/168/0/0-/-/B/-2
Moonlight Butterfly Horn +50/180/0/0-/-/B/-4
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. This means the Spear weapon class, (although Spear can be used as well). 2. When two handing this weapon, only 8 Strength is required # Partizan > *Spear with blade attached to broad point.* > > *Boasts long reach, and can slice.* > > *The wide range of this spear makes it adaptable to many situations. Its strength lies in its length, but in cramped quarters,* > > *this backfires, and slices ricochet off walls.* ### Availability --- Darkroot Garden treasure, in a small opening, guarded by a Tree Lizard. Hug the left wall upon entering the first fog gate to locate it. ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/partizan.webp)![]()Partizan80/0/0/0 (Regular / Thrust)1001604.5131/12/0/0 D/C/-/-40/10/30/302650
### Move Set ---
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- 1-handed strong attack is replaced with a 270° forward sweep - 2-handed strong attack is replaced with a 270° forward sweep ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Partizan +080/0/0/0D/C/-/-200
Partizan +188/0/0/0D/C/-/-1200
Partizan +296/0/0/0D/C/-/-1200
Partizan +3104/0/0/0D/C/-/-2200
Partizan +4112/0/0/0D/C/-/-2200
Partizan +5120/0/0/0D/C/-/-3200
Partizan +6128/0/0/0D/C/-/-1200
Partizan +7136/0/0/0D/C/-/-1200
Partizan +8144/0/0/0D/C/-/-2200
Partizan +9152/0/0/0D/C/-/-2200
Partizan +10160/0/0/0D/C/-/-3200
Partizan +11168/0/0/0D/C/-/-1200
Partizan +12176/0/0/0D/C/-/-1200
Partizan +13184/0/0/0D/C/-/-2200
Partizan +14192/0/0/0D/B/-/-3200
Partizan +15200/0/0/0D/B/-/-1200
#### Crystal --- Weapon durability reduced to **16**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Partizan+10 - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesChunkSlab
Crystal Partizan +0176/0/0/0D/C/-/-1
Crystal Partizan +1184/0/0/0D/C/-/-1
Crystal Partizan +2192/0/0/0D/C/-/-1
Crystal Partizan +3200/0/0/0D/C/-/-2
Crystal Partizan +4208/0/0/0D/B/-/-3
Crystal Partizan +5216/0/0/0D/B/-/-1
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Partizan+10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Partizan +0144/0/0/144-/-/-/-40/10/30/301200
Lightning Partizan +1155/0/0/155-/-/-/-40/10/30/32.41200
Lightning Partizan +2166/0/0/166-/-/-/-40/10/30/34.84200
Lightning Partizan +3177/0/0/177-/-/-/-40/10/30/37.22200
Lightning Partizan +4188/0/0/188-/-/-/-40/10/30/39.63200
Lightning Partizan +5200/0/0/200-/-/-/-40/10/30/421200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Partizan+5 - Titanite 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. Shard
Raw Partizan +0138/0/0/0E/C/-/-1
Raw Partizan +1147/0/0/0E/C/-/-1
Raw Partizan +2156/0/0/0E/C/-/-1
Raw Partizan +3165/0/0/0E/C/-/-2
Raw Partizan +4174/0/0/0E/C/-/-2
Raw Partizan +5184/0/0/0E/C/-/-3
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Partizan+5 - Green Titanite - Blue Titanite 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite Slab
Magic Partizan +090/97/0/0E/D/C/-1
Magic Partizan +196/104/0/0E/D/C/-1
Magic Partizan +2102/110/0/0E/D/C/-1
Magic Partizan +3108/117/0/0E/D/C/-2
Magic Partizan +4114/123/0/0E/D/C/-2
Magic Partizan +5120/130/0/0E/D/C/-3
Magic Partizan +6125/136/0/0E/D/C/-1
Magic Partizan +7132/143/0/0E/D/C/-1
Magic Partizan +8138/149/0/0E/D/C/-2
Magic Partizan +9144/156/0/0E/D/C/-3
Magic Partizan +10150/162/0/0E/D/C/-1
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Partizan+5 - Blue Titanite 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite Slab
Enchanted Partizan +0120/128/0/0E/E/C/-1
Enchanted Partizan +1124/131/0/0E/E/B/-1
Enchanted Partizan +2129/135/0/0E/E/B/-1
Enchanted Partizan +3134/139/0/0E/E/B/-2
Enchanted Partizan +4139/143/0/0E/E/A/-3
Enchanted Partizan +5144/148/0/0E/E/A/-1
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Partizan+5 - Green Titanite - White Titanite 8% STR, 27% DEX, 66% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Partizan +081/99/0/0E/D/-/C0/0/110/-1--200
Divine Partizan +186/105/0/0E/D/-/C0/0/110/-1--200
Divine Partizan +291/112/0/0E/D/-/C0/0/110/-1--200
Divine Partizan +397/118/0/0E/D/-/C0/0/110/-2--200
Divine Partizan +4102/125/0/0E/D/-/C0/0/110/-2--200
Divine Partizan +5108/132/0/0E/D/-/C0/0/110/-3--200
Divine Partizan +6113/138/0/0E/D/-/C0/0/110/--1-200
Divine Partizan +7118/145/0/0E/D/-/C0/0/110/--1-200
Divine Partizan +8124/151/0/0E/D/-/C0/0/110/--2-200
Divine Partizan +9129/158/0/0E/D/-/C0/0/110/--3-200
Divine Partizan +10135/165/0/0E/D/-/C0/0/110/---1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Partizan+5 - White Titanite 8% STR, 25% DEX, 77% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite Slab
Occult Partizan +0110/120/0/0E/D/-/B0/0/-/1101
Occult Partizan +1116/125/0/0E/D/-/B0/0/-/1101
Occult Partizan +2123/132/0/0E/D/-/B0/0/-/1101
Occult Partizan +3129/138/0/0E/D/-/B0/0/-/1102
Occult Partizan +4136/144/0/0E/D/-/B0/0/-/1103
Occult Partizan +5143/150/0/0E/D/-/B0/0/-/1101
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Partizan+5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Partizan +0104/0/104/0-/-/-/-40/10/30/301200
Fire Partizan +1112/0/112/0-/-/-/-40/10/30.3/301200
Fire Partizan +2120/0/120/0-/-/-/-40/10/30.6/301200
Fire Partizan +3128/0/128/0-/-/-/-40/10/30.9/302200
Fire Partizan +4136/0/136/0-/-/-/-40/10/31.2/302200
Fire Partizan +5144/0/144/0-/-/-/-40/10/31.5/303200
Fire Partizan +6153/0/153/0-/-/-/-40/10/31.8/301200
Fire Partizan +7163/0/163/0-/-/-/-40/10/32.1/301200
Fire Partizan +8172/0/172/0-/-/-/-40/10/32.4/302200
Fire Partizan +9182/0/182/0-/-/-/-40/10/32.7/303200
Fire Partizan +10192/0/192/0-/-/-/-40/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Partizan+5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite Slab
Chaos Partizan +0126/0/144/0-/-/-/-40/10/30/301
Chaos Partizan +1133/0/152/0-/-/-/-40/10/30.6/301
Chaos Partizan +2140/0/160/0-/-/-/-40/10/31.2/301
Chaos Partizan +3147/0/168/0-/-/-/-40/10/31.8/302
Chaos Partizan +4154/0/176/0-/-/-/-40/10/32.4/303
Chaos Partizan +5161/0/184/0-/-/-/-40/10/33/301
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only ? Strength is required # Pike > *Long spear with a very long red hilt.* > > *Traditionally used by groups of soldiers.* > > *Specially designed for distance thrusting.* > > *Has the longest range of the non-projectile weapons, but its very length makes it somewhat difficult to handle.* ### Availability --- Sold by Andre of Astora for 2,000 Souls ### General Information --- Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense. Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types. Despite what the item description says, the Pike does not have the longest range of non-projectile weapons. The Silver Knight Spear, Dragonslayer Spear, Moonlight Butterfly Horn, and Demon's Spear are all longer. On rare occasions the pike may "Launch" an enemy with its two-handed rolling attack. So far this has only happened on a killing blow. Charging thrust attacks (backstep/run + R1) will carry the character over a long distance, hence can potentially cause falling off edges.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/pike.webp)![]()Pike86/0/0/0 (Thrust)10018010.0241/10/0/0 D/C/-/-40/10/30/302650
### Move Set ---
**One-handed**
**R1 - R1**Basic thrusts
**R2**Delayed strong thrust
**Backstep/Run - R1**Charging thrust. Hits up to 3 times
**Forward + R1**Kick
**Forward + R2**Jumping thrust
**Roll - R1**Overhead chop
**L1 (left hand)**Guard
**L2 (left hand)**Basic thrust
**Two-handed**
**R1 - R1**Basic thrusts
**R2**Delayed strong thrust
**Backstep/Run - R1**Charging thrust. Hits up to 3 times
**Forward + R1**Kick
**Forward + R2**Jumping thrust
**Roll - R1**Uppercut
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Pike +086/0/0/0D/C/-/------
Pike +194/0/0/0D/C/-/-1---200
Pike +2103/0/0/0D/C/-/-1---200
Pike +3111/0/0/0D/C/-/-2---200
Pike +4120/0/0/0D/C/-/-2---200
Pike +5129/0/0/0D/C/-/-3---200
Pike +6137/0/0/0D/C/-/--1--200
Pike +7146/0/0/0D/C/-/--1--200
Pike +8154/0/0/0D/C/-/--2--200
Pike +9163/0/0/0D/C/-/--2--200
Pike +10172/0/0/0D/C/-/--3--200
Pike +11180/0/0/0D/C/-/---1-200
Pike +12189/0/0/0D/C/-/---1-200
Pike +13197/0/0/0D/C/-/---2-200
Pike +14206/0/0/0D/B/-/---3-200
Pike +15215/0/0/0D/B/-/----1200
#### Crystal --- Pike durability reduced to **18**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Pike +10 - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Pike +0189/0/0/0D/C/-/-1200
Crystal Pike +1197/0/0/0D/C/-/-1200
Crystal Pike +2206/0/0/0D/C/-/-1200
Crystal Pike +3215/0/0/0D/C/-/-2200
Crystal Pike +4223/0/0/0D/B/-/-3200
Crystal Pike +5232/0/0/0D/B/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Pike +10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Pike +0154/0/0/154-/-/-/-40/10/30/301200
Lightning Pike +1166/0/0/166-/-/-/-40/10/30/32.41200
Lightning Pike +2178/0/0/178-/-/-/-40/10/30/34.81200
Lightning Pike +3190/0/0/190-/-/-/-40/10/30/37.22200
Lightning Pike +4202/0/0/202-/-/-/-40/10/30/39.63200
Lightning Pike +5215/0/0/215-/-/-/-40/10/30/421200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Pike +5 - Titanite 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Pike +0148/0/0/0E/C/-/-1200
Raw Pike +1158/0/0/0E/C/-/-1200
Raw Pike +2168/0/0/0E/C/-/-1200
Raw Pike +3178/0/0/0E/C/-/-2200
Raw Pike +4188/0/0/0E/C/-/-2200
Raw Pike +5198/0/0/0E/C/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Pike +5 - Green Titanite - Blue Titanite 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Pike +097/105/0/0E/D/C/-1200
Magic Pike +1104/112/0/0E/D/C/-1200
Magic Pike +2110/119/0/0E/D/C/-1200
Magic Pike +3117/126/0/0E/D/C/-2200
Magic Pike +4123/133/0/0E/D/C/-2200
Magic Pike +5130/140/0/0E/D/C/-3200
Magic Pike +6136/147/0/0E/D/C/-1200
Magic Pike +7143/154/0/0E/D/C/-1200
Magic Pike +8149/161/0/0E/D/C/-2200
Magic Pike +9156/168/0/0E/D/C/-3200
Magic Pike +10162/175/0/0E/D/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Pike +5 - Blue Titanite 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Pike +0130/138/0/0E/E/C/-1200
Enchanted Pike +1135/142/0/0E/E/B/-1200
Enchanted Pike +2140/146/0/0E/E/B/-1200
Enchanted Pike +3145/150/0/0E/E/B/-2200
Enchanted Pike +4150/154/0/0E/E/A/-3200
Enchanted Pike +5156/160/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Pike +5 - Green Titanite - White Titanite 8% STR, 27% DEX, 66% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Pike +087/106/0/0E/D/-/C0/0/110/-1200
Divine Pike +192/113/0/0E/D/-/C0/0/110/-1200
Divine Pike +298/120/0/0E/D/-/C0/0/110/-1200
Divine Pike +3104/127/0/0E/D/-/C0/0/110/-2200
Divine Pike +4110/134/0/0E/D/-/C0/0/110/-2200
Divine Pike +5116/142/0/0E/D/-/C0/0/110/-3200
Divine Pike +6121/149/0/0E/D/-/C0/0/110/-1200
Divine Pike +7127/156/0/0E/D/-/C0/0/110/-1200
Divine Pike +8133/163/0/0E/D/-/C0/0/110/-2200
Divine Pike +9139/170/0/0E/D/-/C0/0/110/-3200
Divine Pike +10145/177/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Pike +5 - White Titanite 8% STR, 25% DEX, 77% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Pike +0118/130/0/0E/D/-/B0/0/-/1101200
Occult Pike +1125/136/0/0E/D/-/B0/0/-/1101200
Occult Pike +2132/143/0/0E/D/-/B0/0/-/1101200
Occult Pike +3139/149/0/0E/D/-/B0/0/-/1102200
Occult Pike +4146/156/0/0E/D/-/B0/0/-/1103200
Occult Pike +5153/162/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Pike +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Pike +0111/0/111/0-/-/-/-40/10/30/301200
Fire Pike +1120/0/120/0-/-/-/-40/10/30.3/301200
Fire Pike +2129/0/129/0-/-/-/-40/10/30.6/301200
Fire Pike +3137/0/137/0-/-/-/-40/10/30.9/302200
Fire Pike +4146/0/146/0-/-/-/-40/10/31.2/302200
Fire Pike +5154/0/154/0-/-/-/-40/10/31.5/303200
Fire Pike +6165/0/165/0-/-/-/-40/10/31.8/301200
Fire Pike +7175/0/175/0-/-/-/-40/10/32.1/301200
Fire Pike +8185/0/185/0-/-/-/-40/10/32.4/302200
Fire Pike +9196/0/196/0-/-/-/-40/10/32.7/303200
Fire Pike +10206/0/206/0-/-/-/-40/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Pike +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Pike +0135/0/156/0-/-/-/-40/10/30/301200
Chaos Pike +1142/0/165/0-/-/-/-40/10/3.6/301200
Chaos Pike +2150/0/174/0-/-/-/-40/10/31.2/301200
Chaos Pike +3157/0/182/0-/-/-/-40/10/31.8/302200
Chaos Pike +4165/0/191/0-/-/-/-40/10/32.4/303200
Chaos Pike +5172/0/200/0-/-/-/-40/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 16 Strength is required # Silver Knight Spear > *The silver knights of Anor Londo guard the city using this beautifully slender weapon.* > > *The spear can be wielded by both hands in a focused thrust that uses one"s body weight,* > > *or swung in a large sweeping motion.* ### Availability --- Drop from spear-wielding Silver Knights in Anor Londo (2% drop rate) ### General Information --- Although it does no magic damage and does not require Faith to wield, it possesses a "Holy" status modifier—making it a useful weapon for physical builds in the Catacombs and for permanently killing the Skeletons while fighting Gravelord Nito. The spear's length is unusually long compared to others due to the fact that you hold this one by the hilt end rather than the middle of the spear.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**Aux EffectsStabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/silver-knight-spear.webp)![]()Silver Knight Spear163/0/0/0 (Regular/Thrust)1003006.0161/22/0/0 E/C/-/-40/10/30/300/0/110/-26100
### Move Set ---
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- One handed strong attack replaced by a delayed, widely-sweeping horizontal swing (as used by the spear-wielding Silver Knights). Second strong attack winds up and slams entire length of spear to the ground directly in front of wielder. - Two handed strong attack replaced by a distinct delayed strong thrust. ### Upgrade --- Requires Twinkling Titanite 4% STR, 60% DEX scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Silver Knight Spear +0163/0/0/0E/C/-/-
Silver Knight Spear +1179/0/0/0E/C/-/-12,000
Silver Knight Spear +2195/0/0/0E/C/-/-12,000
Silver Knight Spear +3211/0/0/0E/C/-/-22,000
Silver Knight Spear +4228/0/0/0E/C/-/-22,000
Silver Knight Spear +5244/0/0/0E/C/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 11 Strength is required # Spear > *Standard spear used commonly by soldiers.* > > *Long reach, and can be used with shield up.* > > *Effective against hard exteriors, and can hit for high damage at the right moment of an enemy"s swing. But the hit radius is small,* > > *and it is easily blocked by shields.* ### Availability --- Drop from spear-wielding Undead Soldiers in Undead Burg (2% drop rate) Drop from Phalanxes in the Painted World of Ariamis (1% drop rate) A Lightning Spear can be found in a Mimic chest in the Sen's Fortress Sold by Undead Merchant (Male) in Undead Burg for 600 Souls ### General Information --- Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense. Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types. Acquiring the Lightning Spear from Sen's Fortress is a viable option when trying to do the Knight's Honor achievement/trophy. After getting the spear, downgrade it to a Spear +10, then craft the weapon needed.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/spear.webp)![]()Spear80/0/0/0 (Thrust)1001803.5111/10/0/0 D/C/-/-40/10/30/302650
### Move Set --- + Show move-set - Hide move-set
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Spear +080/0/0/0D/C/-/------
Spear +188/0/0/0D/C/-/-1---200
Spear +296/0/0/0D/C/-/-1---200
Spear +3104/0/0/0D/C/-/-2---200
Spear +4112/0/0/0D/C/-/-2---200
Spear +5120/0/0/0D/C/-/-3---200
Spear +6128/0/0/0D/C/-/--1--200
Spear +7136/0/0/0D/C/-/--1--200
Spear +8144/0/0/0D/C/-/--2--200
Spear +9152/0/0/0D/C/-/--2--200
Spear +10160/0/0/0D/C/-/--3--200
Spear +11168/0/0/0D/C/-/---1-200
Spear +12176/0/0/0D/C/-/---1-200
Spear +13184/0/0/0D/C/-/---2-200
Spear +14192/0/0/0D/B/-/---3-200
Spear +15200/0/0/0D/B/-/----1200
#### Crystal --- Weapon durability reduced to **18**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Spear+10 - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Spear +0176/0/0/0D/C/-/-1200
Crystal Spear +1184/0/0/0D/C/-/-1200
Crystal Spear +2192/0/0/0D/C/-/-1200
Crystal Spear +3200/0/0/0D/C/-/-2200
Crystal Spear +4208/0/0/0D/B/-/-3200
Crystal Spear +5216/0/0/0D/B/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Spear+10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Spear +0144/0/0/144-/-/-/-40/10/30/301-200
Lightning Spear +1155/0/0/155-/-/-/-40/10/30/32.41-200
Lightning Spear +2166/0/0/166-/-/-/-40/10/30/34.81-200
Lightning Spear +3177/0/0/177-/-/-/-40/10/30/37.22-200
Lightning Spear +4188/0/0/188-/-/-/-40/10/30/39.63-200
Lightning Spear +5200/0/0/200-/-/-/-40/10/30/42-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Spear+5 - Titanite 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Spear +0138/0/0/0E/C/-/-1200
Raw Spear +1147/0/0/0E/C/-/-1200
Raw Spear +2156/0/0/0E/C/-/-1200
Raw Spear +3165/0/0/0E/C/-/-2200
Raw Spear +4174/0/0/0E/C/-/-2200
Raw Spear +5184/0/0/0E/C/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Spear+5 - Green Titanite - Blue Titanite 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Spear +090/97/0/0E/D/C/-1--200
Magic Spear +196/104/0/0E/D/C/-1--200
Magic Spear +2102/110/0/0E/D/C/-1--200
Magic Spear +3108/117/0/0E/D/C/-2--200
Magic Spear +4114/123/0/0E/D/C/-2--200
Magic Spear +5120/130/0/0E/D/C/-3--200
Magic Spear +6125/136/0/0E/D/C/--1-200
Magic Spear +7132/143/0/0E/D/C/--1-200
Magic Spear +8138/149/0/0E/D/C/--2-200
Magic Spear +9144/156/0/0E/D/C/--3-200
Magic Spear +10150/162/0/0E/D/C/---1200
#### Enchanted --- Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence. Requires - Magic Spear +5 - Blue Titanite 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Spear +0120/128/0/0E/E/C/-1200
Enchanted Spear +1124/131/0/0E/E/B/-1200
Enchanted Spear +2129/135/0/0E/E/B/-1200
Enchanted Spear +3134/139/0/0E/E/B/-2200
Enchanted Spear +4139/143/0/0E/E/A/-3200
Enchanted Spear +5144/148/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Spear+5 - Green Titanite - White Titanite 8% STR, 27% DEX, 66% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Spear +081/99/0/0E/D/-/C0/0/110/-1200
Divine Spear +186/105/0/0E/D/-/C0/0/110/-1200
Divine Spear +291/112/0/0E/D/-/C0/0/110/-1200
Divine Spear +397/118/0/0E/D/-/C0/0/110/-2200
Divine Spear +4102/125/0/0E/D/-/C0/0/110/-2200
Divine Spear +5108/132/0/0E/D/-/C0/0/110/-3200
Divine Spear +6113/138/0/0E/D/-/C0/0/110/-1200
Divine Spear +7118/145/0/0E/D/-/C0/0/110/-1200
Divine Spear +8124/151/0/0E/D/-/C0/0/110/-2200
Divine Spear +9129/158/0/0E/D/-/C0/0/110/-3200
Divine Spear +10135/165/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from Divine upgrade path. Increased damage bonus from Faith. Requires - Divine Spear +5 - White Titanite 8% STR, 25% DEX, 77% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Spear +0110/120/0/0E/D/-/B0/0/-/1101200
Occult Spear +1116/125/0/0E/D/-/B0/0/-/1101200
Occult Spear +2123/132/0/0E/D/-/B0/0/-/1101200
Occult Spear +3129/138/0/0E/D/-/B0/0/-/1102200
Occult Spear +4136/144/0/0E/D/-/B0/0/-/1103200
Occult Spear +5143/150/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Spear+5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Spear +0104/0/104/0-/-/-/-40/10/30/301--200
Fire Spear +1112/0/112/0-/-/-/-40/10/30.3/301--200
Fire Spear +2120/0/120/0-/-/-/-40/10/30.6/301--200
Fire Spear +3128/0/128/0-/-/-/-40/10/30.9/302--200
Fire Spear +4136/0/136/0-/-/-/-40/10/31.2/302--200
Fire Spear +5144/0/144/0-/-/-/-40/10/31.5/303--200
Fire Spear +6153/0/153/0-/-/-/-40/10/31.8/30-1-200
Fire Spear +7163/0/163/0-/-/-/-40/10/32.1/30-1-200
Fire Spear +8172/0/172/0-/-/-/-40/10/32.4/30-2-200
Fire Spear +9182/0/182/0-/-/-/-40/10/32.7/30-3-200
Fire Spear +10192/0/192/0-/-/-/-40/10/33/30--1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Spear+5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Spear +0126/0/144/0-/-/-/-40/10/30/301200
Chaos Spear +1133/0/152/0-/-/-/-40/10/30.6/301200
Chaos Spear +2140/0/160/0-/-/-/-40/10/31.2/301200
Chaos Spear +3147/0/168/0-/-/-/-40/10/31.8/302200
Chaos Spear +4154/0/176/0-/-/-/-40/10/32.4/303200
Chaos Spear +5161/0/184/0-/-/-/-40/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two handing this weapon, only 8 Strength is required # Winged Spear > *A long-hilted spear with a barbed point.* > > *Long reach, and can be used with shield up.* > > *Effective against hard exteriors, and hits for high damage at the right moment of an enemy"s swing. But the hit radius is small,* > > *and it is easily blocked by shields.* ### Availability --- Firelink Shrine treasure There are two forks in the Graveyard. This item is found to the right of the first fork, guarded by a Giant Skeleton. ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction %StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/winged-spear.webp)![]()Winged Spear86/0/0/0 (Thrust)1001404.5131/15/0/0 E/C/-/-40/10/30/302650
### Move Set ---
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
1-Handed RB: Quick spear stabs, good range, with little horizontal spread, although they are more than capable of hitting two side-by-side enemies, and can very easily hit two lined up enemies. Note that you can also opt to stab while keeping your shield up in a phalanx-style technique. This will drain stamina quickly but it's good to have. RT: Holding the spear lower down the haft, you thrust it far forward. Great range, but very slow. Learn the range for this because whiffing will hurt! 2-Handed RB: Simple two handed thrust. Good range and damage. RT: Huge two-handed lunge thrust. Great range and damage. Jumping Attack: A graceful jump and thrust. One of the longest range melee attacks you can do. Useful for things you don't want to get anywhere near, like curse-breathing frogs. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite - Large Ember (beyond +5) - Very Large Ember (beyond +10) 15% STR, 72% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Winged Spear +086/0/0/0E/C/-/-
Winged Spear +194/0/0/0E/C/-/-1200
Winged Spear +2103/0/0/0E/C/-/-1200
Winged Spear +3111/0/0/0E/C/-/-2200
Winged Spear +4120/0/0/0E/C/-/-2200
Winged Spear +5129/0/0/0E/C/-/-3200
Winged Spear +6137/0/0/0E/C/-/-1200
Winged Spear +7146/0/0/0E/C/-/-1200
Winged Spear +8154/0/0/0E/C/-/-2200
Winged Spear +9163/0/0/0E/C/-/-2200
Winged Spear +10172/0/0/0E/C/-/-3200
Winged Spear +11180/0/0/0E/B/-/-1200
Winged Spear +12189/0/0/0E/B/-/-1200
Winged Spear +13197/0/0/0E/B/-/-2200
Winged Spear +14206/0/0/0E/B/-/-3200
Winged Spear +15215/0/0/0E/B/-/-1200
#### Crystal --- Winged Spear durability reduced to **14**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Winged Spear +10 - Titanite 15% STR, 72% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Winged Spear +0189/0/0/0E/B/-/-1200
Crystal Winged Spear +1197/0/0/0E/B/-/-1200
Crystal Winged Spear +2206/0/0/0E/B/-/-1200
Crystal Winged Spear +3215/0/0/0E/B/-/-2200
Crystal Winged Spear +4223/0/0/0E/B/-/-3200
Crystal Winged Spear +5232/0/0/0E/B/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Winged Spear +10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Winged Spear +0154/0/0/154-/-/-/-40/10/30/301200
Lightning Winged Spear +1166/0/0/166-/-/-/-40/10/30/32.41200
Lightning Winged Spear +2178/0/0/178-/-/-/-40/10/30/34.81200
Lightning Winged Spear +3190/0/0/190-/-/-/-40/10/30/37.22200
Lightning Winged Spear +4202/0/0/202-/-/-/-40/10/30/39.63200
Lightning Winged Spear +5215/0/0/215-/-/-/-40/10/30/421200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Winged Spear +5 - Titanite - Large Ember 11% STR, 55% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Winged Spear +0148/0/0/0E/C/-/-1200
Raw Winged Spear +1158/0/0/0E/C/-/-1200
Raw Winged Spear +2168/0/0/0E/C/-/-1200
Raw Winged Spear +3178/0/0/0E/C/-/-2200
Raw Winged Spear +4188/0/0/0E/C/-/-2200
Raw Winged Spear +5198/0/0/0E/C/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from Intelligence. Requires - Winged Spear +5 - Green Titanite Shards - Blue Titanite Chunks/Slab - Large Magic Ember (beyond +5) 4% STR, 21% DEX, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Winged Spear +097/105/0/0E/D/C/-1200
Magic Winged Spear +1104/112/0/0E/D/C/-1200
Magic Winged Spear +2110/119/0/0E/D/C/-1200
Magic Winged Spear +3117/126/0/0E/D/C/-2200
Magic Winged Spear +4123/133/0/0E/D/C/-2200
Magic Winged Spear +5130/140/0/0E/D/C/-3200
Magic Winged Spear +6136/147/0/0E/D/C/-1200
Magic Winged Spear +7143/154/0/0E/D/C/-1200
Magic Winged Spear +8149/161/0/0E/D/C/-2200
Magic Winged Spear +9156/168/0/0E/D/C/-3200
Magic Winged Spear +10162/175/0/0E/D/C/-1200
#### Enchanted --- Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence. Requires - Magic Winged Spear +5 - Blue Titanite - Enchanted Ember 3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Winged Spear +0130/138/0/0E/E/C/-1200
Enchanted Winged Spear +1135/142/0/0E/E/C/-1200
Enchanted Winged Spear +2140/146/0/0E/E/B/-1200
Enchanted Winged Spear +3145/150/0/0E/E/B/-2200
Enchanted Winged Spear +4150/154/0/0E/E/A/-3200
Enchanted Winged Spear +5156/160/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from Faith. Requires - Winged Spear +5 - Green Titanite - White Titanite 6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Winged Spear +087/106/0/0E/D/-/C0/0/110/-1200
Divine Winged Spear +192/113/0/0E/D/-/C0/0/110/-1200
Divine Winged Spear +298/120/0/0E/D/-/C0/0/110/-1200
Divine Winged Spear +3104/127/0/0E/D/-/C0/0/110/-2200
Divine Winged Spear +4110/134/0/0E/D/-/C0/0/110/-2200
Divine Winged Spear +5116/142/0/0E/D/-/C0/0/110/-3200
Divine Winged Spear +6121/149/0/0E/D/-/C0/0/110/-1200
Divine Winged Spear +7127/156/0/0E/D/-/C0/0/110/-1200
Divine Winged Spear +8133/163/0/0E/D/-/C0/0/110/-2200
Divine Winged Spear +9139/170/0/0E/D/-/C0/0/110/-3200
Divine Winged Spear +10145/177/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from Divine upgrade path. Increased damage bonus from Faith. Requires - Divine Winged Spear +5 - White Titanite 5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Winged Spear +0118/130/0/0E/D/-/B0/0/-/1101200
Occult Winged Spear +1125/136/0/0E/D/-/B0/0/-/1101200
Occult Winged Spear +2132/143/0/0E/D/-/B0/0/-/1101200
Occult Winged Spear +3139/149/0/0E/D/-/B0/0/-/1102200
Occult Winged Spear +4146/156/0/0E/D/-/B0/0/-/1103200
Occult Winged Spear +5153/162/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Winged Spear +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Winged Spear +0111/0/111/0-/-/-/-40/10/30/301200
Fire Winged Spear +1120/0/120/0-/-/-/-40/10/30.3/301200
Fire Winged Spear +2129/0/129/0-/-/-/-40/10/30.6/301200
Fire Winged Spear +3137/0/137/0-/-/-/-40/10/30.9/302200
Fire Winged Spear +4146/0/146/0-/-/-/-40/10/31.2/302200
Fire Winged Spear +5154/0/154/0-/-/-/-40/10/31.5/303200
Fire Winged Spear +6165/0/165/0-/-/-/-40/10/31.8/301200
Fire Winged Spear +7175/0/175/0-/-/-/-40/10/32.1/301200
Fire Winged Spear +8185/0/185/0-/-/-/-40/10/32.4/302200
Fire Winged Spear +9196/0/196/0-/-/-/-40/10/32.7/303200
Fire Winged Spear +10206/0/206/0-/-/-/-40/10/33/301200
#### Chaos --- Base damage reduced from Fire upgrade path. Damage bonus from humanity. Requires - Fire Winged Spear +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Winged Spear +0135/0/156/0-/-/-/-40/10/30/301200
Chaos Winged Spear +1142/0/165/0-/-/-/-40/10/30.6/301200
Chaos Winged Spear +2150/0/174/0-/-/-/-40/10/31.2/301200
Chaos Winged Spear +3157/0/182/0-/-/-/-40/10/31.8/302200
Chaos Winged Spear +4165/0/191/0-/-/-/-40/10/32.4/303200
Chaos Winged Spear +5172/0/200/0-/-/-/-40/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 9 Strength is required. # Halberds Halberds blend the long reach of Spears with heavier, more varied attack patterns closer to Axes. They often provide access to both thrusting and sweeping attacks, granting adaptability against different enemy types. This comes at the cost of slower swings and significant recovery times. With careful timing and spacing, Halberds can deliver powerful hits and remain versatile in various situations. Combined with certain rings or tactics, they can deal devastating counterattacks. They reward players who can manage their stamina and position themselves to utilize the weapon’s full range and moveset effectively. # Black Knight Halberd > *Halberd of the black knights who wander Lordran. Used to face chaos demons.* > > *The large motion that puts the weight of the body into the attack reflects the great size of their adversaries long ago.* ### Availability --- Dropped by the (non-respawning) halberd-wielding Black Knight near the bonfire in Darkroot Basin, near Patches in Tomb of the Giants, and by the respawning Black Knight in the Kiln of the First Flame (20% drop rate) ### General Information --- Like all Black Knight weapons, this weapon deals extra damage to demon enemies such as the Taurus Demon and Capra Demon. This weapon has higher poise damage compared to other halberds. Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/black-knight-halberd.webp)![]()Black Knight Halberd245/0/0/0 (Slash)30014321/18/0/0 D/E/-/-40/10/30/3026100
### Move Set ---
**1 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2 — R2**Heavy left-to-right horizontal swing into right-to-left horizontal swing.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Guard.
**L2** (left hand)Overhead chop.
**2 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2**720 degree clockwise spin attack.Hits twice.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
- One-handed strong attack is replaced by a a circle-and-a-half swing. - Two-handed strong attack is replaced by a downward swing with dashing start. - Like most other halberds, this weapon's R1s deal thrust damage, and therefore receive counter hit bonuses. ### Upgrades --- Requires Twinkling Titanite 44% STR, 2% DEX scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Black Knight Halberd +0245/0/0/0D/E/-/-
Black Knight Halberd +1269/0/0/0D/E/-/-12,000
Black Knight Halberd +2294/0/0/0D/E/-/-12,000
Black Knight Halberd +3318/0/0/0D/E/-/-22,000
Black Knight Halberd +4343/0/0/0D/E/-/-22,000
Black Knight Halberd +5367/0/0/0D/E/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 22 Strength is required # Gargoyle's Halberd > *Halberd of the gargoyle guarding the Bell of Awakening in the Undead Church.* > > *Perfectly standard bronze halberd without any special power.* ### Availability --- Drop from the Bell Gargoyles in Undead Parish and Gargoyles in Anor Londo (3% drop rate) ### General Information --- Boosts bleed and poison resistance by 25 when equipped Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/gargoyles-halberd.webp)![]()Gargoyle's Halberd115/0/0/0 (Regular)1002006.0161/12/0/0 D/D/-/-40/10/30/302650
### Move Set ---
**1 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2 — R2**Heavy left-to-right horizontal swing into right-to-left horizontal swing.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Guard.
**L2** (left hand)Overhead chop.
**2 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2**720 degree clockwise spin attack.Hits twice.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
- Like most other halberds, this weapon's R1s deal thrust damage, and therefore receive counter hit bonuses. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 39% STR, 40% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Gargoyle's Halberd +1126/0/0/0D/D/-/-1---200
Gargoyle's Halberd +2138/0/0/0D/D/-/-1---200
Gargoyle's Halberd +3149/0/0/0D/D/-/-2---200
Gargoyle's Halberd +4161/0/0/0D/D/-/-2---200
Gargoyle's Halberd +5172/0/0/0D/D/-/-3---200
Gargoyle's Halberd +6184/0/0/0D/D/-/--1--200
Gargoyle's Halberd +7195/0/0/0D/D/-/--1--200
Gargoyle's Halberd +8207/0/0/0D/D/-/--2--200
Gargoyle's Halberd +9218/0/0/0D/D/-/--2--200
Gargoyle's Halberd +10230/0/0/0D/D/-/--3--200
Gargoyle's Halberd +11241/0/0/0D/D/-/---1-200
Gargoyle's Halberd +12253/0/0/0D/D/-/---1-200
Gargoyle's Halberd +13264/0/0/0D/D/-/---2-200
Gargoyle's Halberd +14276/0/0/0D/D/-/---3-200
Gargoyle's Halberd +15287/0/0/0D/D/-/----1200
#### Crystal --- Gargoyle's Halberd durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Gargoyle's Halberd +10 - Titanite 39% STR, 40% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Gargoyle's Halberd +0253/0/0/0D/D/-/-1200
Crystal Gargoyle's Halberd +1264/0/0/0D/D/-/-1200
Crystal Gargoyle's Halberd +2276/0/0/0D/D/-/-1200
Crystal Gargoyle's Halberd +3287/0/0/0D/D/-/-2200
Crystal Gargoyle's Halberd +4299/0/0/0D/D/-/-3200
Crystal Gargoyle's Halberd +5310/0/0/0D/D/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Gargoyle's Halberd +10 - Titanite Chunk/Slab Ascended by Giant Blacksmith.
NameDamageStat BonusesChunkSlabSouls
Lightning Gargoyle's Halberd +0207/0/0/207-/-/-/-1-200
Lightning Gargoyle's Halberd +1223/0/0/223-/-/-/-1-200
Lightning Gargoyle's Halberd +2239/0/0/239-/-/-/-1-200
Lightning Gargoyle's Halberd +3255/0/0/255-/-/-/-2-200
Lightning Gargoyle's Halberd +4271/0/0/271-/-/-/-3-200
Lightning Gargoyle's Halberd +5287/0/0/287-/-/-/--1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Gargoyle's Halberd +5 - Titanite 30% STR, 30% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Gargoyle's Halberd +0198/0/0/0D/D/-/-1200
Raw Gargoyle's Halberd +1211/0/0/0D/D/-/-1200
Raw Gargoyle's Halberd +2224/0/0/0D/D/-/-1200
Raw Gargoyle's Halberd +3237/0/0/0D/D/-/-2200
Raw Gargoyle's Halberd +4250/0/0/0D/D/-/-2200
Raw Gargoyle's Halberd +5264/0/0/0D/D/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Gargoyle's Halberd +5 - Green Titanite - Blue Titanite 11% STR, 11% DEX, 57% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Gargoyle's Halberd +0129/139/0/0E/E/C/-1200
Magic Gargoyle's Halberd +1137/148/0/0E/E/C/-1200
Magic Gargoyle's Halberd +2146/158/0/0E/E/C/-1200
Magic Gargoyle's Halberd +3154/167/0/0E/E/C/-2200
Magic Gargoyle's Halberd +4163/176/0/0E/E/C/-2200
Magic Gargoyle's Halberd +5172/186/0/0E/E/C/-3200
Magic Gargoyle's Halberd +6180/195/0/0E/E/C/-1200
Magic Gargoyle's Halberd +7189/204/0/0E/E/C/-1200
Magic Gargoyle's Halberd +8197/213/0/0E/E/C/-2200
Magic Gargoyle's Halberd +9206/223/0/0E/E/C/-3200
Magic Gargoyle's Halberd +10215/232/0/0E/E/C/-1200
#### Enchanted --- Enchanted damage added. All stat bonuses removed. Requires - Magic Gargoyle's Halberd +5 - Blue Titanite 8% STR, 8% DEX, 55% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Gargoyle's Halberd +0172/184/0/0E/E/C/-1200
Enchanted Gargoyle's Halberd +1178/189/0/0E/E/C/-1200
Enchanted Gargoyle's Halberd +2185/195/0/0E/E/C/-1200
Enchanted Gargoyle's Halberd +3192/200/0/0E/E/B/-2200
Enchanted Gargoyle's Halberd +4199/206/0/0E/E/B/-3200
Enchanted Gargoyle's Halberd +5206/213/0/0E/E/B/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Gargoyle's Halberd +5 - Green Titanite - White Titanite - Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6) 15% STR, 15% DEX, 56% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Gargoyle's Halberd +0117/142/0/0E/E/-/C0/0/110/-1200
Divine Gargoyle's Halberd +1124/152/0/0E/E/-/C0/0/110/-1200
Divine Gargoyle's Halberd +2132/161/0/0E/E/-/C0/0/110/-1200
Divine Gargoyle's Halberd +3140/171/0/0E/E/-/C0/0/110/-2200
Divine Gargoyle's Halberd +4148/180/0/0E/E/-/C0/0/110/-2200
Divine Gargoyle's Halberd +5156/190/0/0E/E/-/C0/0/110/-3200
Divine Gargoyle's Halberd +6163/199/0/0E/E/-/C0/0/110/-1200
Divine Gargoyle's Halberd +7171/209/0/0E/E/-/C0/0/110/-1200
Divine Gargoyle's Halberd +8179/218/0/0E/E/-/C0/0/110/-2200
Divine Gargoyle's Halberd +9187/228/0/0E/E/-/C0/0/110/-3200
Divine Gargoyle's Halberd +10195/237/0/0E/E/-/C0/0/110/-1200
#### Occult --- Occult damage added. All stat bonuses removed. Requires - Divine Gargoyle's Halberd +5 - White Titanite 14% STR, 14% DEX, 66% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Gargoyle's Halberd +0158/172/0/0E/E/-/C0/0/-/1101200
Occult Gargoyle's Halberd +1167/180/0/0E/E/-/C0/0/-/1101200
Occult Gargoyle's Halberd +2176/189/0/0E/E/-/C0/0/-/1101200
Occult Gargoyle's Halberd +3186/197/0/0E/E/-/C0/0/-/1102200
Occult Gargoyle's Halberd +4195/206/0/0E/E/-/C0/0/-/1103200
Occult Gargoyle's Halberd +5205/215/0/0E/E/-/C0/0/-/1101200
#### Fire --- Adds fire damage. All stat bonuses removed. Requires - Gargoyle's Halberd +5 - Green Titanite - Red Titanite - Ascended by Vamos with Large Flame Ember (+6)
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Gargoyle's Halberd +0149/0/149/0-/-/-/-40.0/10.0/30.0/30.01200
Fire Gargoyle's Halberd +1161/0/161/0-/-/-/-40.0/10.0/30.3/30.01200
Fire Gargoyle's Halberd +2172/0/172/0-/-/-/-40.0/10.0/30.6/30.01200
Fire Gargoyle's Halberd +3184/0/184/0-/-/-/-40.0/10.0/30.9/30.02200
Fire Gargoyle's Halberd +4195/0/195/0-/-/-/-40.0/10.0/31.2/30.02200
Fire Gargoyle's Halberd +5207/0/207/0-/-/-/-40.0/10.0/31.5/30.03200
Fire Gargoyle's Halberd +6220/0/220/0-/-/-/-40.0/10.0/31.8/30.01200
Fire Gargoyle's Halberd +7234/0/234/0-/-/-/-40.0/10.0/32.1/30.01200
Fire Gargoyle's Halberd +8248/0/248/0-/-/-/-40.0/10.0/32.4/30.02200
Fire Gargoyle's Halberd +9262/0/262/0-/-/-/-40.0/10.0/32.7/30.03200
Fire Gargoyle's Halberd +10276/0/276/0-/-/-/-40.0/10.0/33.0/30.01200
#### Chaos --- Chaos damage added. All stat bonuses removed. Requires - Fire Gargoyle's Halberd +5 - Red Titanite
NameDamageStat BonusesRed Titanite ChunkRed Titanite SlabSouls
Chaos Gargoyle's Halberd +0180/0/208/0-/-/-/-1200
Chaos Gargoyle's Halberd +1190/0/220/0-/-/-/-1200
Chaos Gargoyle's Halberd +2200/0/232/0-/-/-/-1200
Chaos Gargoyle's Halberd +3209/0/243/0-/-/-/-2200
Chaos Gargoyle's Halberd +4220/0/255/0-/-/-/-3200
Chaos Gargoyle's Halberd +5230/0/266/0-/-/-/-1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 11 Strength is required # Giant's Halberd > *Large halberd made of old brass, used by the giant sentinels of Anor Londo.* > > *Brass contains traces of lightning,* > > *but as the halberd is designed for the giant sentinels, its weight is unbearable.* ### Availability --- Drop from the Sentinels in daylight Anor Londo (2% drop rate) Sold by the Giant Blacksmith in Anor Londo for 5,000 Souls ### General Information --- Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/giants-halberd.webp)![]()Giant's Halberd140/0/0/135 (Normal/Thrust)1003001636/12/0/0 D/D/-/-40/10/30/302650
### Move Set ---
**1 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2 — R2**Heavy left-to-right horizontal swing into right-to-left horizontal swing.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Guard.
**L2** (left hand)Overhead chop.
**2 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2**720 degree clockwise spin attack.Hits twice.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
Both 1-handed and 2-handed R2's are replaced with a heavy thrust, similar to the thrusting attack of the giant Sentinels that this weapon is taken from. - Like most other halberds, this weapon's R1s deal thrust damage, as well as its R2s, and therefore receive counter hit bonuses. ### Upgrades --- Requires Twinkling Titanite 38% STR, 50% DEX scaling
NameDamageStat BonusesTwinkling TitaniteSouls
Giant's Halberd+0140/0/0/135D/D/-/-
Giant's Halberd+1154/0/0/148D/D/-/-12,000
Giant's Halberd+2168/0/0/162D/D/-/-12,000
Giant's Halberd+3182/0/0/175D/D/-/-22,000
Giant's Halberd+4196/0/0/189D/D/-/-22,000
Giant's Halberd+5210/0/0/202D/D/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Great Scythe > *Weapon with a long curved blade. Converted from a wheat-harvesting tool.* > > *The magnificent sharp curved blade instills fear in opponents. Perhaps it is their survival instinct at work.* ### Availability --- Treasure in the The Catacombs. #### Getting the Great Scythe --- + show methods - hide methods - From the **first rotating** bridge - 1. Flip the first rotating bridge 2. Jump right at the end of the bridge 3. Turn left through the nearest doorway and bear left, before dropping down on the right of the ledge 4. With your back to the bridge, drop down to the right once more to collect the Scythe - From the **second rotating** bridge - 1. Flip the second rotating bridge 2. Jump down to the to the small ledge on the right. Make the jump quickly if you have not already dealt with Patches 3. With your back to the bridge, drop down to the right once more to collect the Scythe video ### General Information --- Bleed buildup is 30 per strike Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. This weapon together with the Lifehunt Scythe effectively form their own weapon class. Having a unique set of attack and being treated as a different class within the game files, the classification as halberds only comes from their menu text (both in English and Japanese).
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/great-scythe.webp)![]()Great Scythe100/0/0/0 (Slash)1001305.0141/14/0/0 E/B/-/-40/10/30/3022300/0/-/-50
### Move Set --- + Show move-set - Hide move-set
**1 Handed**
**R1**Overhead chop.Rather slow for an R1 attack.
**R2 — R2**Heavy right-to-left horizontal swing into left-to-right horizontal swing.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running right-to-left horizontal swing.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Guard.
**L2** (left hand)Quick left-to-right horizontal swing.
**2 Handed**
**R1**Faster overhead chop.
**R2 — R2**Running left-to-right horizontal swing into right-to-left horizontal swing.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running right-to-left horizontal swing.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 13% STR, 85% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Great Scythe +0100/0/0/0E/B/-/------
Great Scythe +1110/0/0/0E/B/-/-1---200
Great Scythe +2120/0/0/0E/B/-/-1---200
Great Scythe +3130/0/0/0E/B/-/-2---200
Great Scythe +4140/0/0/0E/B/-/-2---200
Great Scythe +5150/0/0/0E/B/-/-3---200
Great Scythe +6160/0/0/0E/B/-/--1--200
Great Scythe +7170/0/0/0E/B/-/--1--200
Great Scythe +8180/0/0/0E/B/-/--2--200
Great Scythe +9190/0/0/0E/B/-/--2--200
Great Scythe +10200/0/0/0E/B/-/--3--200
Great Scythe +11209/0/0/0E/B/-/---1-200
Great Scythe +12220/0/0/0E/B/-/---1-200
Great Scythe +13230/0/0/0E/B/-/---2-200
Great Scythe +14240/0/0/0E/A/-/---3-200
Great Scythe +15250/0/0/0E/A/-/----1200
#### Crystal --- Weapon durability reduced to **13**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Great Scythe+10 - Titanite 13% STR, 85% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Great Scythe +0220/0/0/0E/B/-/-1200
Crystal Great Scythe +1230/0/0/0E/B/-/-1200
Crystal Great Scythe +2240/0/0/0E/B/-/-1200
Crystal Great Scythe +3250/0/0/0E/B/-/-2200
Crystal Great Scythe +4260/0/0/0E/A/-/-3200
Crystal Great Scythe +5270/0/0/0E/A/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Great Scythe+10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Great Scythe +0180/0/0/180-/-/-/-40/10/30/301200
Lightning Great Scythe +1194/0/0/194-/-/-/-40/10/30/32.41200
Lightning Great Scythe +2208/0/0/208-/-/-/-40/10/30/34.81200
Lightning Great Scythe +3222/0/0/222-/-/-/-40/10/30/37.22200
Lightning Great Scythe +4235/0/0/235-/-/-/-40/10/30/39.63200
Lightning Great Scythe +5250/0/0/250-/-/-/-40/10/30/421200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Great Scythe+5 - Titanite 10% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Great Scythe +0172/0/0/0E/C/-/-1200
Raw Great Scythe +1184/0/0/0E/C/-/-1200
Raw Great Scythe +2195/0/0/0E/C/-/-1200
Raw Great Scythe +3207/0/0/0E/C/-/-2200
Raw Great Scythe +4218/0/0/0E/C/-/-2200
Raw Great Scythe +5230/0/0/0E/C/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Great Scythe+5 - Green Titanite - Blue Titanite 4% STR, 24% DEX, 71% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Great Scythe +0112/121/0/0E/D/C/-1200
Magic Great Scythe +1120/129/0/0E/D/C/-1200
Magic Great Scythe +2127/137/0/0E/D/C/-1200
Magic Great Scythe +3135/145/0/0E/D/C/-2200
Magic Great Scythe +4142/153/0/0E/D/C/-2200
Magic Great Scythe +5150/162/0/0E/D/C/-3200
Magic Great Scythe +6157/170/0/0E/D/B/-1200
Magic Great Scythe +7165/178/0/0E/D/B/-1200
Magic Great Scythe +8172/186/0/0E/D/B/-2200
Magic Great Scythe +9180/194/0/0E/D/B/-3200
Magic Great Scythe +10187/202/0/0E/D/B/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Great Scythe+5 - Blue Titanite 3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Great Scythe +0150/160/0/0E/E/C/-1-200
Enchanted Great Scythe +1156/164/0/0E/E/B/-1-200
Enchanted Great Scythe +2162/169/0/0E/E/B/-1-200
Enchanted Great Scythe +3168/174/0/0E/E/A/-2-200
Enchanted Great Scythe +4174/179/0/0E/E/A/-3-200
Enchanted Great Scythe +5180/185/0/0E/E/A/--1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Great Scythe+5 - Green Titanite - White Titanite 5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Great Scythe +0102/124/0/0D/E/-/C300/0/110/-1200
Divine Great Scythe +1108/132/0/0D/E/-/C300/0/110/-1200
Divine Great Scythe +2115/141/0/0D/E/-/C300/0/110/-1200
Divine Great Scythe +3122/149/0/0D/E/-/C300/0/110/-2200
Divine Great Scythe +4129/157/0/0D/E/-/C300/0/110/-2200
Divine Great Scythe +5136/166/0/0D/E/-/C300/0/110/-3200
Divine Great Scythe +6142/174/0/0D/E/-/C300/0/110/-1200
Divine Great Scythe +7149/182/0/0D/E/-/C300/0/110/-1200
Divine Great Scythe +8156/190/0/0D/E/-/C300/0/110/-2200
Divine Great Scythe +9163/199/0/0E/D/-/B300/0/110/-3200
Divine Great Scythe +10170/207/0/0E/D/-/B300/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Great Scythe+5 - White Titanite 5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Great Scythe +0138/150/0/0E/D/-/B300/0/-/1101200
Occult Great Scythe +1146/157/0/0E/D/-/B300/0/-/1101200
Occult Great Scythe +2154/165/0/0E/D/-/B300/0/-/1101200
Occult Great Scythe +3162/172/0/0E/D/-/B300/0/-/1102200
Occult Great Scythe +4171/180/0/0E/D/-/B300/0/-/1103200
Occult Great Scythe +5179/187/0/0E/D/-/B300/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Great Scythe+5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Great Scythe +0130/0/130/0-/-/-/-40/10/30/301--200
Fire Great Scythe +1140/0/140/0-/-/-/-40/10/30.3/301--200
Fire Great Scythe +2150/0/150/0-/-/-/-40/10/30.6/301--200
Fire Great Scythe +3160/0/160/0-/-/-/-40/10/30.9/302--200
Fire Great Scythe +4170/0/170/0-/-/-/-40/10/31.2/302--200
Fire Great Scythe +5180/0/180/0-/-/-/-40/10/31.5/303--200
Fire Great Scythe +6192/0/192/0-/-/-/-40/10/31.8/30-1-200
Fire Great Scythe +7204/0/204/0-/-/-/-40/10/32.1/30-1-200
Fire Great Scythe +8216/0/216/0-/-/-/-40/10/32.4/30-2-200
Fire Great Scythe +9228/0/228/0-/-/-/-40/10/32.7/30-3-200
Fire Great Scythe +10240/0/240/0-/-/-/-40/10/33/30--1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Great Scythe+5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Great Scythe +0156/0/181/0-/-/-/-40/10/30/301-200
Chaos Great Scythe +1165/0/191/0-/-/-/-40/10/30.6/301-200
Chaos Great Scythe +2174/0/202/0-/-/-/-40/10/31.2/302-200
Chaos Great Scythe +3182/0/212/0-/-/-/-40/10/31.8/302-200
Chaos Great Scythe +4191/0/222/0-/-/-/-40/10/32.4/303-200
Chaos Great Scythe +5200/0/232/0-/-/-/-40/10/33/30-1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two handing this weapon, only 10 Strength is required # Halberd > *Long-hilted weapon mixing spear and axe is difficult to handle, requiring both strength and dexterity. The Halberd has two elementary attacks: spear-like thrusting and large sweeping swings. However, one false swing and the wielder is left wide open.* ### Availability --- Treasure from a corpse in Undead Parish. The corpse is near the gate lever in front of the church A Crystal Halberd is dropped by a Mimic in Anor Londo. Turn left when exiting the first bonfire and through the archway. The chest on the right, behind the Sentinel, is the Mimic ### General Information --- Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. Using the running attack of the halberd while running in water will result in the start of the attack getting cancelled and the active frames of the attack will be preformed immediately. This means that the running attack of the halberd has no start up lag while in water. The startup of the halberd running attack is also not displayed for other players online, leading to incorrect lineup of animation, hit and position.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/halberd.webp)![]()Halberd110/0/0/0 (Regular/Thrust)1002006.0161/12/0/0 D/D/-/-40/10/30/302650
### Move Set --- + Show move-set - Hide move-set
**1 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2 — R2**Heavy left-to-right horizontal swing into right-to-left horizontal swing.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Guard.
**L2** (left hand)Overhead chop.
**2 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2**720 degree clockwise spin attack.Hits twice.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
One-handed and two-handed weak attacks are replaced by a quick thrust attack ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 38% STR, 50% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Halberd +0110/0/0/0D/D/-/------
Halberd +1121/0/0/0D/C/-/-1---200
Halberd +2132/0/0/0D/C/-/-1---200
Halberd +3143/0/0/0D/C/-/-2---200
Halberd +4154/0/0/0D/C/-/-3---200
Halberd +5165/0/0/0D/C/-/-3---200
Halberd +6176/0/0/0D/C/-/--1--200
Halberd +7187/0/0/0D/C/-/--1--200
Halberd +8198/0/0/0D/C/-/--2--200
Halberd +9209/0/0/0D/C/-/--2--200
Halberd +10220/0/0/0D/C/-/--3--200
Halberd +11231/0/0/0D/C/-/---1-200
Halberd +12242/0/0/0D/C/-/---1-200
Halberd +13253/0/0/0D/C/-/---2-200
Halberd +14264/0/0/0D/C/-/---3-200
Halberd +15275/0/0/0D/C/-/----1200
#### Crystal --- Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Halberd+10 - Titanite 38% STR, 50% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Halberd +0242/0/0/0D/D/-/-1200
Crystal Halberd +1253/0/0/0D/C/-/-1200
Crystal Halberd +2264/0/0/0D/C/-/-1200
Crystal Halberd +3275/0/0/0D/C/-/-2200
Crystal Halberd +4286/0/0/0D/C/-/-3200
Crystal Halberd +5297/0/0/0D/C/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Halberd+10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Halberd +0198/0/0/198-/-/-/-40/10/30/301200
Lightning Halberd +1213/0/0/213-/-/-/-40/10/30/32.41200
Lightning Halberd +2228/0/0/228-/-/-/-40/10/30/34.81200
Lightning Halberd +3244/0/0/244-/-/-/-40/10/30/37.22200
Lightning Halberd +4259/0/0/259-/-/-/-40/10/30/39.63200
Lightning Halberd +5275/0/0/275-/-/-/-40/10/30/421200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Halberd +5 - Titanite 29% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Halberd +0190/0/0/0D/D/-/-1200
Raw Halberd +1203/0/0/0D/D/-/-1200
Raw Halberd +2215/0/0/0D/D/-/-1200
Raw Halberd +3228/0/0/0D/D/-/-2200
Raw Halberd +4241/0/0/0D/D/-/-2200
Raw Halberd +5254/0/0/0D/D/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Halberd+5 - Green Titanite - Blue Titanite 11% STR, 14% DEX, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Halberd +0124/133/0/0E/E/C/-1200
Magic Halberd +1132/142/0/0E/E/C/-1200
Magic Halberd +2141/151/0/0E/E/C/-1200
Magic Halberd +3149/160/0/0E/E/C/-2200
Magic Halberd +4157/169/0/0E/E/C/-2200
Magic Halberd +5166/178/0/0E/E/C/-3200
Magic Halberd +6174/186/0/0E/E/C/-1200
Magic Halberd +7182/195/0/0E/E/C/-1200
Magic Halberd +8190/204/0/0E/E/C/-2200
Magic Halberd +9199/213/0/0E/E/C/-3200
Magic Halberd +10207/222/0/0E/E/C/-1200
#### Enchanted --- Enchanted damage added. Large damage bonus from intelligence. Requires - Magic Halberd +5 - Blue Titanite 8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Halberd +0166/176/0/0E/E/C/-1200
Enchanted Halberd +1172/181/0/0E/E/C/-1200
Enchanted Halberd +2179/186/0/0E/E/B/-1200
Enchanted Halberd +3185/191/0/0E/E/B/-2200
Enchanted Halberd+4192/197/0/0E/E/A/-3200
Enchanted Halberd+5199/204/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Halberd+5 - Green Titanite - White Titanite 15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Halberd +0111/136/0/0E/E/-/C1--200
Divine Halberd +1118/145/0/0E/E/-/C1--200
Divine Halberd +2125/154/0/0E/E/-/C1--200
Divine Halberd +3133/163/0/0E/E/-/C2--200
Divine Halberd +4140/172/0/0E/E/-/C2--200
Divine Halberd +5148/182/0/0E/E/-/C3--200
Divine Halberd +6155/191/0/0E/D/-/C-1-200
Divine Halberd +7162/200/0/0E/D/-/C-1-200
Divine Halberd +8170/209/0/0E/D/-/C-2-200
Divine Halberd +9177/218/0/0E/D/-/C-3-200
Divine Halberd +10185/227/0/0E/D/-/C--1200
#### Occult --- Occult damage added. All stat bonuses removed. Requires - Divine Halberd +5 - White Titanite 14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Halberd +0152/166/0/0E/E/-/B0/0/-/1101200
Occult Halberd +1161/174/0/0E/E/-/B0/0/-/1101200
Occult Halberd +2170/182/0/0E/E/-/B0/0/-/1101200
Occult Halberd +3179/190/0/0E/E/-/B0/0/-/1102200
Occult Halberd +4188/199/0/0E/D/-/B0/0/-/1103200
Occult Halberd +5197/207/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Halberd +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Halberd +0143/0/143/0-/-/-/-40/10/30/301200
Fire Halberd +1154/0/154/0-/-/-/-40/10/30.3/301200
Fire Halberd +2165/0/165/0-/-/-/-40/10/30.6/301200
Fire Halberd +3176/0/176/0-/-/-/-40/10/30.9/302200
Fire Halberd +4187/0/187/0-/-/-/-40/10/31.2/302200
Fire Halberd +5198/0/198/0-/-/-/-40/10/31.5/303200
Fire Halberd +6211/0/211/0-/-/-/-40/10/31.8/301200
Fire Halberd +7224/0/224/0-/-/-/-40/10/32.1/301200
Fire Halberd +8237/0/237/0-/-/-/-40/10/32.4/302200
Fire Halberd +9250/0/250/0-/-/-/-40/10/32.7/303200
Fire Halberd +10264/0/264/0-/-/-/-40/10/33/301200
#### Chaos --- Chaos damage added. All stat bonuses removed. Requires - Fire Halberd +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Halberd +0172/0/198/0-/-/-/-40/10/30/301200
Chaos Halberd +1182/0/209/0-/-/-/-40/10/30.6/301200
Chaos Halberd +2192/0/220/0-/-/-/-40/10/31.2/301200
Chaos Halberd +3201/0/230/0-/-/-/-40/10/31.8/302200
Chaos Halberd +4211/0/242/0-/-/-/-40/10/32.4/303200
Chaos Halberd +5220/0/253/0-/-/-/-40/10/33/301200
#### Soul of Priscilla --- Requires - halberd+10 - Soul of Priscilla
NameDamageStat BonusesSoul RequiredSouls
Lifehunt Scythe165/0/0/0E/B/-/-Soul of Priscilla5,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two handing this weapon, only 11 Strength is required # Lifehunt Scythe > *Scythe born from the soul of Priscilla, the stark white crossbreed trapped inside the Painted World of Ariamis.* > > *Even the Gods feared Priscilla"s lifehunt ability, and in the hands of a mortal, its power will turn upon its wielder.* ### Availability --- Created by the Giant Blacksmith in Anor Londo using: - Soul of Priscilla - Any +10 Halberd1 or Whip - 5,000 souls ### General Information --- 50 Bleed to enemy for each successful hit 40 Bleed to wielder himself for each strike (self-inflicted bleed buildup) Cannot be buffed Like all Halberds, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. Because of the self-inflicted 40 bleed buildup for each strike, wield as much equipment with bleed resistance as possible (e.g., Bloodshield, Bloodbite Ring). Once the meter is close to filling up, swap weapons or consume a Bloodred Moss Clump. One of the few weapons where the two-handed strong attack does more damage than the two-handed jump attack (forward + strong attack), same as the Great Scythe.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesAux EffectsDamage ReductionStabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/lifehunt-scythe.webp)![]()Lifehunt Scythe180/0/0/0 (Regular)1001006.016/14/0/0 E/B/-/-500/0/-/-40/10/30/302214
### Move Set --- + Show move-set - Hide move-set
**1 Handed**
**R1**Overhead chop.Rather slow for an R1 attack.
**R2 — R2**Heavy right-to-left horizontal swing into left-to-right horizontal swing.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running right-to-left horizontal swing.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Guard.
**L2** (left hand)Quick left-to-right horizontal swing.
**2 Handed**
**R1**Faster overhead chop.
**R2 — R2**Running left-to-right horizontal swing into right-to-left horizontal swing.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running right-to-left horizontal swing.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
### Upgrades --- Requires Demon Titanite 8% STR, 94% DEX scaling.
NameDamageStat BonusesDemon TitaniteSouls
Lifehunt Scythe +0180/0/0/0E/B/-/-
Lifehunt Scythe +1198/0/0/0E/B/-/-15,000
Lifehunt Scythe +2216/0/0/0E/B/-/-15,000
Lifehunt Scythe +3233/0/0/0E/B/-/-25,000
Lifehunt Scythe +4252/0/0/0E/B/-/-25,000
Lifehunt Scythe +5270/0/0/0E/B/-/-45,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. This means the Halberd weapon class, although you can use the Halberd too. # Lucerne > *Halberd with a large, hard beak-like protrusion. Inflicts thrust damage.* > > *Instead of thrusting like a spear, the wielder of the Lucerne aims to club the head with its hard beak.* ### Availability --- Treasure from a corpse guarded by two skeletons in The Catacombs ### General Information --- Like all Halberds, if the attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. Since all of this weapon's attacks count as thrust/piercing damage, it's much easier to score a Counter hit with this weapon. Equip Leo Ring for maximum efficiency.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/lucerne.webp)![]()Lucerne110/0/0/0 (Thrust)1002005.5151/12/0/0 D/D/-/-40/10/30/302650
### Move Set ---
**1 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2 — R2**Heavy left-to-right horizontal swing into right-to-left horizontal swing.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Guard.
**L2** (left hand)Overhead chop.
**2 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2**720 degree clockwise spin attack.Hits twice.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 38% STR, 50% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Lucerne +0110/0/0/0D/D/-/-1---200
Lucerne +1121/0/0/0D/C/-/-1---200
Lucerne +2132/0/0/0D/C/-/-1---200
Lucerne +3143/0/0/0D/C/-/-2---200
Lucerne +4154/0/0/0D/C/-/-2---200
Lucerne +5165/0/0/0D/C/-/-3---200
Lucerne +6176/0/0/0D/C/-/--1--200
Lucerne +7187/0/0/0D/C/-/--1--200
Lucerne +8198/0/0/0D/C/-/--2--200
Lucerne +9209/0/0/0D/C/-/--2--200
Lucerne +10220/0/0/0D/C/-/--3--200
Lucerne +11230/0/0/0D/C/-/---1-200
Lucerne +12242/0/0/0D/C/-/---1-200
Lucerne +13253/0/0/0D/C/-/---2-200
Lucerne +14264/0/0/0D/C/-/---3-200
Lucerne +15275/0/0/0D/C/-/----1200
#### Crystal --- Weapon durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Lucerne+10 - Titanite 38% STR, 50% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Lucerne +0242/0/0/0D/C/-/-1200
Crystal Lucerne +1253/0/0/0D/C/-/-1200
Crystal Lucerne +2264/0/0/0D/C/-/-1200
Crystal Lucerne +3275/0/0/0D/C/-/-2200
Crystal Lucerne +4286/0/0/0D/C/-/-3200
Crystal Lucerne +5297/0/0/0D/C/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Lucerne+10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Lucerne +0198/0/0/198-/-/-/-40/10/30/301200
Lightning Lucerne +1213/0/0/213-/-/-/-40/10/30/32.41200
Lightning Lucerne +2228/0/0/228-/-/-/-40/10/30/34.81200
Lightning Lucerne +3244/0/0/244-/-/-/-40/10/30/37.22200
Lightning Lucerne +4259/0/0/259-/-/-/-40/10/30/39.63200
Lightning Lucerne +5275/0/0/275-/-/-/-40/10/30/421200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Lucerne+5 - Titanite 29% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Lucerne +0190/0/0/0D/D/-/-1200
Raw Lucerne +1203/0/0/0D/D/-/-1200
Raw Lucerne +2215/0/0/0D/D/-/-1200
Raw Lucerne +3228/0/0/0D/D/-/-2200
Raw Lucerne +4241/0/0/0D/D/-/-2200
Raw Lucerne +5254/0/0/0D/D/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Lucerne+5 - Green Titanite - Blue Titanite 29% STR, 38% DEX scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Lucerne +0124/133/0/0E/E/C/-1200
Magic Lucerne +1132/142/0/0E/E/C/-1200
Magic Lucerne +2141/151/0/0E/E/C/-1200
Magic Lucerne +3149/160/0/0E/E/C/-2200
Magic Lucerne +4157/169/0/0E/E/C/-2200
Magic Lucerne +5166/178/0/0E/E/C/-3200
Magic Lucerne +6174/186/0/0E/E/C/-1200
Magic Lucerne +7182/195/0/0E/E/C/-1200
Magic Lucerne +8190/204/0/0E/E/C/-2200
Magic Lucerne +9199/213/0/0E/E/C/-3200
Magic Lucerne +10207/222/0/0E/E/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Lucerne+5 - Blue Titanite 8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Lucerne +0166/176/0/0E/E/C/-1200
Enchanted Lucerne +1172/181/0/0E/E/C/-1200
Enchanted Lucerne +2179/186/0/0E/E/B/-1200
Enchanted Lucerne +3185/191/0/0E/E/B/-2200
Enchanted Lucerne +4192/197/0/0E/E/A/-3200
Enchanted Lucerne +5199/204/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Lucerne+5 - Green Titanite - White Titanite 15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Lucerne +0111/136/0/0E/E/-/C0/0/110/-1200
Divine Lucerne +1118/145/0/0E/E/-/C0/0/110/-1200
Divine Lucerne +2125/154/0/0E/E/-/C0/0/110/-1200
Divine Lucerne +3133/163/0/0E/E/-/C0/0/110/-2200
Divine Lucerne +4140/172/0/0E/E/-/C0/0/110/-2200
Divine Lucerne +5148/182/0/0E/E/-/C0/0/110/-3200
Divine Lucerne +6155/191/0/0E/D/-/C0/0/110/-1200
Divine Lucerne +7162/200/0/0E/D/-/C0/0/110/-1200
Divine Lucerne +8170/209/0/0E/D/-/C0/0/110/-2200
Divine Lucerne +9177/218/0/0E/D/-/C0/0/110/-3200
Divine Lucerne+10185/227/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Lucerne+5 - White Titanite 14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Lucerne +0152/166/0/0E/E/-/B0/0/-/1101200
Occult Lucerne +1161/174/0/0E/E/-/B0/0/-/1101200
Occult Lucerne +2170/182/0/0E/E/-/B0/0/-/1101200
Occult Lucerne +3179/190/0/0E/E/-/B0/0/-/1102200
Occult Lucerne +4188/199/0/0E/D/-/B0/0/-/1103200
Occult Lucerne+5197/207/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Lucerne+5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Lucerne +0143/0/143/0-/-/-/-40/10/30/301200
Fire Lucerne +1154/0/154/0-/-/-/-40/10/30.3/301200
Fire Lucerne +2165/0/165/0-/-/-/-40/10/30.6/301200
Fire Lucerne +3176/0/176/0-/-/-/-40/10/30.9/302200
Fire Lucerne +4187/0/187/0-/-/-/-40/10/31.2/302200
Fire Lucerne +5198/0/198/0-/-/-/-40/10/31.5/303200
Fire Lucerne +6211/0/211/0-/-/-/-40/10/31.8/301200
Fire Lucerne +7224/0/224/0-/-/-/-40/10/32.1/301200
Fire Lucerne +8237/0/237/0-/-/-/-40/10/32.4/302200
Fire Lucerne +9250/0/250/0-/-/-/-40/10/32.7/303200
Fire Lucerne +10264/0/264/0-/-/-/-40/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Lucerne+5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Lucerne +0172/0/198/0-/-/-/-40/10/30/301200
Chaos Lucerne +1182/0/209/0-/-/-/-40/10/30.6/301200
Chaos Lucerne +2192/0/220/0-/-/-/-40/10/31.2/301200
Chaos Lucerne +3201/0/230/0-/-/-/-40/10/31.8/302200
Chaos Lucerne +4211/0/242/0-/-/-/-40/10/32.4/303200
Chaos Lucerne +5220/0/253/0-/-/-/-40/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 10 Strength is required # Scythe > *Halberd with a large blade.* > > *Scythe adjusted for battle.* > > *Designed especially for slicing. However,* > > *one false swing leaves one wide open.* ### Availability --- Treasure from a corpse in the tar pits on the lowest level of Sen's Fortress, guarded by a Prowling Demon ### General Information --- Like all Halberds, if the attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. One of the highest base damage weapons with low Strength/Dexterity demand at this period of the game The Scythe depicted in-game is actually a Bardiche. Possibly a translation error.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/scythe.webp)![]()Scythe110/0/0/0 (Slash)1001505.0141/12/0/0 E/C/-/-40/10/30/302650
### Move Set ---
**1 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2 — R2**Heavy left-to-right horizontal swing into right-to-left horizontal swing.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Guard.
**L2** (left hand)Overhead chop.
**2 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2**720 degree clockwise spin attack.Hits twice.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 15% STR, 72% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Scythe +0110/0/0/0E/C/-/-200
Scythe +1121/0/0/0E/C/-/-1200
Scythe +2132/0/0/0E/C/-/-1200
Scythe +3143/0/0/0E/C/-/-2200
Scythe +4154/0/0/0E/C/-/-2200
Scythe +5165/0/0/0E/C/-/-3200
Scythe +6176/0/0/0E/C/-/-1200
Scythe +7187/0/0/0E/C/-/-1200
Scythe +8198/0/0/0E/C/-/-2200
Scythe +9209/0/0/0E/C/-/-2200
Scythe +10220/0/0/0E/C/-/-3200
Scythe +11230/0/0/0E/B/-/-1200
Scythe +12242/0/0/0E/B/-/-1200
Scythe +13253/0/0/0E/B/-/-2200
Scythe +14264/0/0/0E/B/-/-3200
Scythe +15275/0/0/0E/B/-/-1200
#### Crystal --- Scythe durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Scythe +10 - Titanite 15% STR, 72% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Scythe +0242/0/0/0E/B/-/-1200
Crystal Scythe +1253/0/0/0E/B/-/-1200
Crystal Scythe +2264/0/0/0E/B/-/-1200
Crystal Scythe +3275/0/0/0E/B/-/-2200
Crystal Scythe +4286/0/0/0E/B/-/-3200
Crystal Scythe +5297/0/0/0E/B/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Scythe +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Scythe +0198/0/0/198-/-/-/-40/10/30/301200
Lightning Scythe +1213/0/0/213-/-/-/-40/10/30/32.41200
Lightning Scythe +2228/0/0/228-/-/-/-40/10/30/34.81200
Lightning Scythe +3244/0/0/244-/-/-/-40/10/30/37.22200
Lightning Scythe +4259/0/0/259-/-/-/-40/10/30/39.63200
Lightning Scythe +5275/0/0/275-/-/-/-40/10/30/421200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Scythe +5 - Titanite 11% STR, 55% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Scythe +0190/0/0/0E/C/-/-1200
Raw Scythe +1203/0/0/0E/C/-/-1200
Raw Scythe +2215/0/0/0E/C/-/-1200
Raw Scythe +3228/0/0/0E/C/-/-2200
Raw Scythe +4241/0/0/0E/C/-/-2200
Raw Scythe +5254/0/0/0E/C/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Scythe +5 - Green Titanite - Blue Titanite 4% STR, 21% DEX, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Scythe +0124/133/0/0E/D/C/-1200
Magic Scythe +1132/142/0/0E/D/C/-1200
Magic Scythe +2141/151/0/0E/D/C/-1200
Magic Scythe +3149/160/0/0E/D/C/-2200
Magic Scythe +4157/169/0/0E/D/C/-2200
Magic Scythe +5166/178/0/0E/D/C/-3200
Magic Scythe +6174/186/0/0E/D/C/-1200
Magic Scythe +7182/195/0/0E/D/C/-1200
Magic Scythe +8190/204/0/0E/D/C/-2200
Magic Scythe +9199/213/0/0E/D/C/-3200
Magic Scythe +10207/222/0/0E/D/C/-1200
#### Enchanted --- Magic damage added. High damage bonus from intelligence. Requires - Magic Scythe +5 - Blue Titanite 3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Scythe +0166/176/0/0E/E/C/-1200
Enchanted Scythe +1172/181/0/0E/E/C/-1200
Enchanted Scythe +2179/186/0/0E/E/B/-1200
Enchanted Scythe +3185/191/0/0E/E/B/-2200
Enchanted Scythe +4192/197/0/0E/E/A/-3200
Enchanted Scythe +5199/204/0/0E/E/A/-1200
#### Divine --- Adds magic damage and a Holy modifier. High damage bonus from faith. Requires - Scythe +5 - Green Titanite - White Titanite 6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Scythe +0111/136/0/0E/D/-/C0/0/110/-1200
Divine Scythe +1118/145/0/0E/D/-/C0/0/110/-1200
Divine Scythe +2125/154/0/0E/D/-/C0/0/110/-1200
Divine Scythe +3133/163/0/0E/D/-/C0/0/110/-2200
Divine Scythe +4140/172/0/0E/D/-/C0/0/110/-2200
Divine Scythe +5148/182/0/0E/D/-/C0/0/110/-3200
Divine Scythe +6155/191/0/0E/D/-/C0/0/110/-1200
Divine Scythe +7162/200/0/0E/D/-/C0/0/110/-1200
Divine Scythe +8170/209/0/0E/D/-/C0/0/110/-2200
Divine Scythe +9177/218/0/0E/D/-/C0/0/110/-3200
Divine Scythe +10185/227/0/0E/D/-/C0/0/110/-1200
#### Occult --- Magic damage and Occult modifier added. High damage bonus from faith. Requires - Divine Scythe +5 - White Titanite 5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Scythe +0152/166/0/0E/D/-/B0/0/-/1101200
Occult Scythe +1161/174/0/0E/D/-/B0/0/-/1101200
Occult Scythe +2170/182/0/0E/D/-/B0/0/-/1101200
Occult Scythe +3179/190/0/0E/D/-/B0/0/-/1102200
Occult Scythe +4188/199/0/0E/D/-/B0/0/-/1103200
Occult Scythe +5197/207/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Scythe +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Scythe +0143/0/143/0-/-/-/-40/10/30/301200
Fire Scythe +1154/0/154/0-/-/-/-40/10/30.3/301200
Fire Scythe +2165/0/165/0-/-/-/-40/10/30.6/301200
Fire Scythe +3176/0/176/0-/-/-/-40/10/30.9/302200
Fire Scythe +4187/0/187/0-/-/-/-40/10/31.2/302200
Fire Scythe +5198/0/198/0-/-/-/-40/10/31.5/303200
Fire Scythe +6211/0/211/0-/-/-/-40/10/31.8/301200
Fire Scythe +7224/0/224/0-/-/-/-40/10/32.1/301200
Fire Scythe +8237/0/237/0-/-/-/-40/10/32.4/302200
Fire Scythe +9250/0/250/0-/-/-/-40/10/32.7/303200
Fire Scythe +10264/0/264/0-/-/-/-40/10/33/301200
#### Chaos --- Chaos damage added. Scales with humanity. All stat bonuses removed. Requires - Fire Scythe +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Scythe +0172/0/198/0-/-/-/-40/10/30/301200
Chaos Scythe +1182/0/209/0-/-/-/-40/10/30.6/301200
Chaos Scythe +2192/0/220/0-/-/-/-40/10/31.2/301200
Chaos Scythe +3201/0/230/0-/-/-/-40/10/31.8/302200
Chaos Scythe +4211/0/242/0-/-/-/-40/10/32.4/303200
Chaos Scythe +5220/0/253/0-/-/-/-40/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 10 Strength is required # Titanite Catch Pole > *Weapon of the titanite demon, a faceless stone monster born from titanite slab.* > > *One of the enchanted weapons, perhaps from residual power of the titanite slab.* > > *Known for its leaping attack which comes smashing down on foes from above.* ### Availability --- Drop from Prowling Demons (2% drop rate) ### General Information --- Like all Halberds, if the Titanite Catch Pole's weak attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. This weapon is very powerful if obtained early game from the Prowling Demon near Andre, as it has high physical and magic damage for low levels
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/titanite-catch-pole.webp)![]()Titanite Catch Pole125/145/0/0 (Regular)1006006.016/14/0/0 D/D/D/-40/10/30/3026100
### Move Set --- Jump attack and strong attacks are replaced by a jumping "catching" attack similar to the Prowling Demon's + Show move-set - Hide move-set
**1 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2 — R2**Heavy left-to-right horizontal swing into right-to-left horizontal swing.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** (left hand)Guard.
**L2** (left hand)Overhead chop.
**2 Handed**
**R1 — R1**Overhead chop into left-to-right horizontal swing.
**R2**720 degree clockwise spin attack.Hits twice.
**Roll — R1**Fast left-to-right horizontal swing.
**Backstep or Run — R1**Overhead chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping left-to-right horizontal slash.
**L1** or **L2**Guard.
### Upgrades --- Requires Twinkling Titanite 25% STR, 45% DEX, 40% INT scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Titanite Catch Pole +0125/145/0/0D/D/D/-
Titanite Catch Pole +1137/159/0/0D/D/D/-12,000
Titanite Catch Pole +2150/174/0/0D/D/D/-12,000
Titanite Catch Pole +3162/188/0/0D/D/D/-22,000
Titanite Catch Pole +4175/203/0/0D/D/D/-22,000
Titanite Catch Pole +5187/217/0/0D/D/D/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Whips Whips are unconventional weapons that lack the raw power or armor penetration of other weapon types but compensate with their long reach, unique wide-area strikes, and immunity to being parried. They shine against unarmored or lightly armored foes and handle multiple attackers well, thanks to their broad horizontal arcs. Whips cannot backstab or riposte, limiting critical opportunities, but their steady, interrupting strikes can still control the battlefield. Their hidden advantage in PvP is that augmentations are only visible upon attack, allowing for surprise tactics. # Guardian Tail > *Sliced tail of the Sanctuary Guardian.* > > *This flexible, spiked, and highly poisonous tail would make a rather obnoxious weapon.* ### Availability --- - Tail cut drop by Sanctuary Guardian in Sanctuary Garden - Tail cut drop by Lesser Sanctuary Guardian in Sanctuary Garden ### General Information --- General differences between whips and other weapons: - They cannot be parried. - They cannot be used for critical attacks (backstab, riposte, or plunging attacks). - Weapon buffs with particle effects will not appear until the player attacks. This applies to all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon. (Only the crystallization effect; the weapon's still colored blue)
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/guardian-tail.webp)![]()Guardian Tail84/0/0/0 (Regular)1002505.015/10/0/0 -/C/-/-30/10/20/2016-/180/-/-50
### Move Set --- + Show move-set - Hide move-set - Move set is identical to Whip's. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 60% DEX scaling.
NameDamageStat BonusesReq. Material
Guardian Tail +084/0/0/0-/C/-/--
Guardian Tail +192/0/0/0-/C/-/-1 x Titanite Shard
Guardian Tail +2100/0/0/0-/C/-/-1 x Titanite Shard
Guardian Tail +3109/0/0/0-/C/-/-2 x Titanite Shard
Guardian Tail +4117/0/0/0-/C/-/-2 x Titanite Shard
Guardian Tail +5126/0/0/0-/C/-/-3 x Titanite Shard
Guardian Tail +6134/0/0/0-/C/-/-1 x Large Titanite Shard
Guardian Tail +7142/0/0/0-/C/-/-1 x Large Titanite Shard
Guardian Tail +8151/0/0/0-/C/-/-2 x Large Titanite Shard
Guardian Tail +9159/0/0/0-/C/-/-2 x Large Titanite Shard
Guardian Tail +10168/0/0/0-/C/-/-3 x Large Titanite Shard
Guardian Tail +11176/0/0/0-/C/-/-1 x Titanite Chunk
Guardian Tail +12184/0/0/0-/C/-/-1 x Titanite Chunk
Guardian Tail +13193/0/0/0-/C/-/-2 x Titanite Chunk
Guardian Tail +14201/0/0/0-/C/-/-3 x Titanite Chunk
Guardian Tail +15210/0/0/0-/C/-/-1 x Titanite Slab
#### Crystal --- Base damage increased. Durability decreased to 25. Cannot repair. Requires - Guardian Tail +10 - Crystal Ember - Titanite 60% DEX scaling.
NameDamageStat BonusesReq. Material
Crystal Guardian Tail +0184/0/0/0-/C/-/-1 x Titanite Chunk
Crystal Guardian Tail +1193/0/0/0-/C/-/-1 x Titanite Chunk
Crystal Guardian Tail +2201/0/0/0-/C/-/-1 x Titanite Chunk
Crystal Guardian Tail +3210/0/0/0-/C/-/-2 x Titanite Chunk
Crystal Guardian Tail +4218/0/0/0-/C/-/-3 x Titanite Chunk
Crystal Guardian Tail +5226/0/0/0-/C/-/-1 x Titanite Slab
#### Lightning --- Lightning damage added. All stat bonuses removed. Requires - Guardian Tail +10 - Titanite
NameDamageStat BonusesDamage ReductionReq. Material
Lightning Guardian Tail +0151/0/0/151-/-/-/-30/10/20/201 x Titanite Chunk
Lightning Guardian Tail +1162/0/0/162-/-/-/-30/10/20/21.61 x Titanite Chunk
Lightning Guardian Tail +2174/0/0/174-/-/-/-30/10/20/23.21 x Titanite Chunk
Lightning Guardian Tail +3186/0/0/186-/-/-/-30/10/20/24.82 x Titanite Chunk
Lightning Guardian Tail +4198/0/0/198-/-/-/-30/10/20/26.43 x Titanite Chunk
Lightning Guardian Tail +5210/0/0/210-/-/-/-30/10/20/281 x Titanite Slab
#### Raw --- Base damage increased. Dexterity bonus reduced. Requires - Guardian Tail +5 - Titanite 45% DEX scaling.
NameDamageStat BonusesReq. Material
Raw Guardian Tail +0145/0/0/0-/D/-/-1 x Large Titanite Shard
Raw Guardian Tail +1155/0/0/0-/D/-/-1 x Large Titanite Shard
Raw Guardian Tail +2164/0/0/0-/D/-/-1 x Large Titanite Shard
Raw Guardian Tail +3174/0/0/0-/D/-/-2 x Large Titanite Shard
Raw Guardian Tail +4184/0/0/0-/D/-/-2 x Large Titanite Shard
Raw Guardian Tail +5194/0/0/0-/D/-/-3 x Large Titanite Shard
#### Magic --- Base damage reduced. Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus. Requires - Guardian Tail +5 - Large Magic Ember (+6 and up) - Green Titanite - Blue Titanite 17% DEX, 43% INT scaling.
NameDamageStat BonusesReq. Material
Magic Guardian Tail +094/102/0/0-/E/D/-1 x Green Titanite Shard
Magic Guardian Tail +1100/108/0/0-/E/D/-1 x Green Titanite Shard
Magic Guardian Tail +2107/115/0/0-/E/D/-1 x Green Titanite Shard
Magic Guardian Tail +3113/122/0/0-/E/D/-2 x Green Titanite Shard
Magic Guardian Tail +4119/129/0/0-/E/D/-2 x Green Titanite Shard
Magic Guardian Tail +5126/136/0/0-/E/D/-3 x Green Titanite Shard
Magic Guardian Tail +6132/142/0/0-/E/D/-1 x Blue Titanite Chunk
Magic Guardian Tail +7138/149/0/0-/E/D/-1 x Blue Titanite Chunk
Magic Guardian Tail +8144/156/0/0-/E/D/-2 x Blue Titanite Chunk
Magic Guardian Tail +9151/163/0/0-/E/C/-3 x Blue Titanite Chunk
Magic Guardian Tail +10157/170/0/0-/E/C/-1 x Blue Titanite Slab
#### Enchanted --- Base damage reduced from magic upgrade path. Further reduced bonus damage from dexterity. Increased damage bonus from intelligence. Requires - Magic Guardian Tail +5 - Enchanted Ember - Blue Titanite 12% DEX, 42% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesReq. Material
Enchanted Guardian Tail +0126/134/0/0-/E/D/-1 x Blue Titanite Chunk
Enchanted Guardian Tail +1131/138/0/0-/E/C/-1 x Blue Titanite Chunk
Enchanted Guardian Tail +2136/142/0/0-/E/C/-1 x Blue Titanite Chunk
Enchanted Guardian Tail +3141/146/0/0-/E/C/-2 x Blue Titanite Chunk
Enchanted Guardian Tail +4146/150/0/0-/E/C/-3 x Blue Titanite Chunk
Enchanted Guardian Tail +5151/155/0/0-/E/C/-1 x Blue Titanite Slab
#### Divine --- Base damage reduced. Dexterity bonus reduced. Magic damage added with moderate faith bonus. Holy damage added. Requires - Guardian Tail +5 - Divine Ember (+0 and up) - Large Divine Ember (+6 and up) - Green Titanite - White Titanite 23% DEX, 43% FAI scaling.
NameDamageStat BonusesReq. Material
Divine Guardian Tail +085/103/0/0-/D/-/D1 x Green Titanite Shard
Divine Guardian Tail +191/110/0/0-/D/-/D1 x Green Titanite Shard
Divine Guardian Tail +296/117/0/0-/D/-/D1 x Green Titanite Shard
Divine Guardian Tail +3102/124/0/0-/D/-/D2 x Green Titanite Shard
Divine Guardian Tail +4108/131/0/0-/D/-/D2 x Green Titanite Shard
Divine Guardian Tail +5114/138/0/0-/D/-/D3 x Green Titanite Shard
Divine Guardian Tail +6119/144/0/0-/D/-/D1 x White Titanite Chunk
Divine Guardian Tail +7125/151/0/0-/D/-/D1 x White Titanite Chunk
Divine Guardian Tail +8131/158/0/0-/D/-/D2 x White Titanite Chunk
Divine Guardian Tail +9136/165/0/0-/D/-/C3 x White Titanite Chunk
Divine Guardian Tail +10142/172/0/0-/D/-/C1 x White Titanite Slab
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Holy damage changed to Dark. Requires - Divine Guardian Tail +5 - Dark Ember - White Titanite 22% DEX, 50% FAI scaling.
NameDamageStat BonusesReq. Material
Occult Guardian Tail +0116/126/0/0-/D/-/C1 x White Titanite Chunk
Occult Guardian Tail +1122/132/0/0-/D/-/C1 x White Titanite Chunk
Occult Guardian Tail +2129/138/0/0-/D/-/C1 x White Titanite Chunk
Occult Guardian Tail +3136/144/0/0-/D/-/C2 x White Titanite Chunk
Occult Guardian Tail +4143/151/0/0-/D/-/C3 x White Titanite Chunk
Occult Guardian Tail +5150/157/0/0-/D/-/C1 x White Titanite Slab
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Guardian Tail +5 - Large Flame Ember (+6 and up) - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionReq. Material
Fire Guardian Tail +0109/0/109/0-/-/-/-30/10/20/201 x Green Titanite Shard
Fire Guardian Tail +1117/0/117/0-/-/-/-30/10/20.2/201 x Green Titanite Shard
Fire Guardian Tail +2126/0/126/0-/-/-/-30/10/20.4/201 x Green Titanite Shard
Fire Guardian Tail +3134/0/134/0-/-/-/-30/10/20.6/202 x Green Titanite Shard
Fire Guardian Tail +4142/0/142/0-/-/-/-30/10/20.8/202 x Green Titanite Shard
Fire Guardian Tail +5151/0/151/0-/-/-/-30/10/21/203 x Green Titanite Shard
Fire Guardian Tail +6161/0/161/0-/-/-/-30/10/21.2/201 x Red Titanite Chunk
Fire Guardian Tail +7171/0/171/0-/-/-/-30/10/21.4/201 x Red Titanite Chunk
Fire Guardian Tail +8181/0/181/0-/-/-/-30/10/21.6/202 x Red Titanite Chunk
Fire Guardian Tail +9191/0/191/0-/-/-/-30/10/21.8/203 x Red Titanite Chunk
Fire Guardian Tail +10201/0/201/0-/-/-/-30/10/22/201 x Red Titanite Slab
#### Chaos --- Base damage reduced from fire upgrade path. Bonus damage from humanity. Requires - Fire Guardian Tail +5 - Chaos Flame Ember - Red Titanite
NameDamageStat BonusesDamage ReductionReq. Material
Chaos Guardian Tail +0133/0/151/0-/-/-/-30/10/20/201 x Red Titanite Chunk
Chaos Guardian Tail +1140/0/159/0-/-/-/-30/10/20.4/201 x Red Titanite Chunk
Chaos Guardian Tail +2148/0/168/0-/-/-/-30/10/20.8/201 x Red Titanite Chunk
Chaos Guardian Tail +3155/0/176/0-/-/-/-30/10/21.2/202 x Red Titanite Chunk
Chaos Guardian Tail +4162/0/184/0-/-/-/-30/10/21.6/203 x Red Titanite Chunk
Chaos Guardian Tail +5170/0/193/0-/-/-/-30/10/22/201 x Red Titanite Slab
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Notched whip > *Whip with sharp spikes.* > > *Only slightly effective against armor and tough scales, but quite formidable against enemies with exposed skin.* > > *Also causes heavy bleeding.* ### Availability --- Drop from Xanthous King, Jeremiah A black phantom who invades you in the Painted World Of Ariamis if you are in human form ### General Information --- Bleed buildup is 33 points even if blocked by shield --- General differences between whips and other weapons: - Cannot be parried - Cannot be used for critical attacks (backstab, riposte, or plunging attacks) - When buffed with buff that has particle effects, the buff does not show until you attack, this includes all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon (Only the crystallization effect; the weapon's still colored blue)
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/notched-whip.webp)![]()Notched Whip76/0/0/0 (Regular)1002002.081/16/0/0 -/B/-/-30/10/20/2016300/0/-/-50
### Move Set --- + Show move-set - Hide move-set - Move set is identical to Whip's. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 85% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Notched Whip +076/0/0/0-/B/-/-
Notched Whip +183/0/0/0-/B/-/-1200
Notched Whip +291/0/0/0-/B/-/-1200
Notched Whip +398/0/0/0-/B/-/-2200
Notched Whip +4106/0/0/0-/B/-/-2200
Notched Whip +5114/0/0/0-/B/-/-3200
Notched Whip +6121/0/0/0-/B/-/-1200
Notched Whip +7129/0/0/0-/B/-/-1200
Notched Whip +8136/0/0/0-/B/-/-2200
Notched Whip +9144/0/0/0-/B/-/-2200
Notched Whip +10152/0/0/0-/B/-/-3200
Notched Whip +11159/0/0/0-/B/-/-1200
Notched Whip +12167/0/0/0-/B/-/-1200
Notched Whip +13174/0/0/0-/B/-/-2200
Notched Whip +14182/0/0/0-/A/-/-3200
Notched Whip +15190/0/0/0-/A/-/-1200
#### Crystal --- Notched Whip durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Notched Whip +10 - Titanite 85% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Notched Whip +0167/0/0/0-/B/-/-1200
Crystal Notched Whip +1174/0/0/0-/B/-/-1200
Crystal Notched Whip +2182/0/0/0-/B/-/-1200
Crystal Notched Whip +3190/0/0/0-/B/-/-2200
Crystal Notched Whip +4197/0/0/0-/A/-/-3200
Crystal Notched Whip +5205/0/0/0-/A/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Notched Whip +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Notched Whip +0136/0/0/136-/-/-/-30/10/20/201200
Lightning Notched Whip +1147/0/0/147-/-/-/-30/10/20/21.61200
Lightning Notched Whip +2158/0/0/158-/-/-/-30/10/20/23.21200
Lightning Notched Whip +3168/0/0/168-/-/-/-30/10/20/24.82200
Lightning Notched Whip +4179/0/0/179-/-/-/-30/10/20/26.43200
Lightning Notched Whip +5190/0/0/190-/-/-/-30/10/20/281200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Notched Whip +5 - Titanite 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Notched Whip +0130/0/0/0-/C/-/-1200
Raw Notched Whip +1139/0/0/0-/C/-/-1200
Raw Notched Whip +2147/0/0/0-/C/-/-1200
Raw Notched Whip +3156/0/0/0-/C/-/-2200
Raw Notched Whip +4165/0/0/0-/C/-/-2200
Raw Notched Whip +5174/0/0/0-/C/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Notched Whip +5 - Green Titanite - Blue Titanite 23% DEX, 61% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Notched Whip +085/93/0/0-/D/C/-1200
Magic Notched Whip +191/99/0/0-/D/C/-1200
Magic Notched Whip +296/105/0/0-/D/C/-1200
Magic Notched Whip +3102/111/0/0-/D/C/-2200
Magic Notched Whip +4108/117/0/0-/D/C/-2200
Magic Notched Whip +5114/124/0/0-/D/C/-3200
Magic Notched Whip +6119/130/0/0-/D/C/-1200
Magic Notched Whip +7125/136/0/0-/D/C/-1200
Magic Notched Whip +8131/142/0/0-/D/C/-2200
Magic Notched Whip +9136/148/0/0-/D/C/-3200
Magic Notched Whip +10142/155/0/0-/D/C/-1200
#### Enchanted --- Enchanted damage added. All stat bonuses removed. Requires - Magic Notched Whip +5 - Blue Titanite 16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Notched Whip +0114/122/0/0-/E/C/-1200
Enchanted Notched Whip +1118/125/0/0-/E/C/-1200
Enchanted Notched Whip +2123/129/0/0-/E/B/-1200
Enchanted Notched Whip +3127/132/0/0-/E/B/-2200
Enchanted Notched Whip +4132/136/0/0-/E/B/-3200
Enchanted Notched Whip +5136/141/0/0-/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Notched Whip +5 - Green Titanite - White Titanite 32% DEX, 61% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Notched Whip +076/94/0/0-/D/-/C300/0/110/-1200
Divine Notched Whip +181/100/0/0-/D/-/C300/0/110/-1200
Divine Notched Whip +286/107/0/0-/D/-/C300/0/110/-1200
Divine Notched Whip +391/113/0/0-/D/-/C300/0/110/-2200
Divine Notched Whip +496/119/0/0-/D/-/C300/0/110/-2200
Divine Notched Whip +5102/126/0/0-/D/-/C300/0/110/-3200
Divine Notched Whip +6107/132/0/0-/D/-/C300/0/110/-1200
Divine Notched Whip +7112/138/0/0-/D/-/C300/0/110/-1200
Divine Notched Whip +8117/144/0/0-/D/-/C300/0/110/-2200
Divine Notched Whip +9122/151/0/0-/D/-/C300/0/110/-3200
Divine Notched Whip +10127/157/0/0-/D/-/C300/0/110/-1200
#### Occult --- Occult damage added. All stat bonuses removed. Requires - Divine Notched Whip +5 - White Titanite 30% DEX, 71% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Notched Whip +0104/114/0/0-/D/-/B300/0/-/1101200
Occult Notched Whip +1110/119/0/0-/D/-/B300/0/-/1101200
Occult Notched Whip +2116/125/0/0-/D/-/B300/0/-/1101200
Occult Notched Whip +3122/131/0/0-/D/-/B300/0/-/1102200
Occult Notched Whip +4128/136/0/0-/D/-/B300/0/-/1103200
Occult Notched Whip +5135/142/0/0-/D/-/B300/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Notched Whip +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Notched Whip +098/0/98/0-/-/-/-30/10/20/201200
Fire Notched Whip +1106/0/106/0-/-/-/-30/10/20.2/201200
Fire Notched Whip +2114/0/114/0-/-/-/-30/10/20.4/201200
Fire Notched Whip +3121/0/121/0-/-/-/-30/10/20.6/202200
Fire Notched Whip +4129/0/129/0-/-/-/-30/10/20.8/202200
Fire Notched Whip +5136/0/136/0-/-/-/-30/10/21/203200
Fire Notched Whip +6145/0/145/0-/-/-/-30/10/21.2/201200
Fire Notched Whip +7155/0/155/0-/-/-/-30/10/21.4/201200
Fire Notched Whip +8164/0/164/0-/-/-/-30/10/21.6/202200
Fire Notched Whip +9173/0/173/0-/-/-/-30/10/21.8/203200
Fire Notched Whip +10182/0/182/0-/-/-/-30/10/22/201200
#### Chaos --- Chaos damage added. All stat bonuses removed. Requires - Fire Notched Whip +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Notched Whip +0118/0/136/0-/-/-/-30/10/20/201200
Chaos Notched Whip +1125/0/144/0-/-/-/-30/10/20.4/201200
Chaos Notched Whip +2132/0/152/0-/-/-/-30/10/20.8/201200
Chaos Notched Whip +3138/0/159/0-/-/-/-30/10/21.2/202200
Chaos Notched Whip +4145/0/167/0-/-/-/-30/10/21.6/203200
Chaos Notched Whip +5151/0/174/0-/-/-/-30/10/22/201200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two handing this weapon, only 6 Strength is required # Whip > *Leather whip.* > > *Not intended for battle.* > > *Virtually ineffective against armor and tough scales, but quite formidable against enemies with exposed skin.* ### Availability --- Blighttown treasure: In the vertical shaft that the player must climb down to get from the top areas to the swamp area. This area is encountered after an Infested Barbarian (Club) and Infested Ghouls in a short tunnel, by the Parasitic Wall Hugger. It can be found on a platform the player must drop onto, in between the top and bottom platforms. — Video Guide ### General Information --- Can parry, but cannot be parried Deals damage against shielded opponents Has a range about as long as a standard spear thrust --- General differences between whips and other weapons: - Cannot be parried - Cannot be used for critical attacks (backstab, riposte, or plunging attacks) - When buffed with buff that has particle effects, the buff does not show until you attack, this includes all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon (Only the crystallization effect; the weapon's still colored blue)
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/whip.webp)![]()Whip80/0/0/0 (Normal)1002001.571/14/0/0 -/B/-/-30/10/20/201650
### Move Set ---
**One-handed**
**R1**Forward lash
**R2 - R2**Overhead right-to-left lash -> horizontal left-to-right lash
**Backstep/Run - R1**Running forward lash
**Forward + R1**Kick
**Forward + R2**Leaping left-to-right lash
**Roll - R1**Forward lash
**L1 (left hand)**Forward lash
**L2 (left hand)**Parry
**Two-handed**
**R1**Left-to-right lash
**R2**Delayed downward lash
**Backstep/Run - R1**Running forward lash
**Forward + R1**Kick
**Forward + R2**Leaping left-to-right lash
**Roll - R1**Forward lash
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 85% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlab
Whip +080/0/0/0-/B/-/-
Whip +188/0/0/0-/B/-/-1
Whip +296/0/0/0-/B/-/-1
Whip +3104/0/0/0-/B/-/-2
Whip +4112/0/0/0-/B/-/-2
Whip +5120/0/0/0-/B/-/-3
Whip +6128/0/0/0-/B/-/-1
Whip +7136/0/0/0-/B/-/-1
Whip +8144/0/0/0-/B/-/-2
Whip +9152/0/0/0-/B/-/-2
Whip +10160/0/0/0-/B/-/-3
Whip +11168/0/0/0-/B/-/-1
Whip +12176/0/0/0-/B/-/-1
Whip +13184/0/0/0-/B/-/-2
Whip +14192/0/0/0-/A/-/-3
Whip +15200/0/0/0-/A/-/-1
#### Crystal --- Weapon durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Whip +10 - Titanite 85% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Whip +0176/0/0/0-/B/-/-1200
Crystal Whip +1184/0/0/0-/B/-/-1200
Crystal Whip +2192/0/0/0-/B/-/-1200
Crystal Whip +3200/0/0/0-/B/-/-2200
Crystal Whip +4208/0/0/0-/A/-/-3200
Crystal Whip +5216/0/0/0-/A/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Whip +10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Whip +0144/0/0/144-/-/-/-30/10/20/201200
Lightning Whip +1155/0/0/155-/-/-/-30/10/20/21.61200
Lightning Whip +2166/0/0/166-/-/-/-30/10/20/23.21200
Lightning Whip +3177/0/0/177-/-/-/-30/10/20/24.82200
Lightning Whip +4188/0/0/188-/-/-/-30/10/20/26.43200
Lightning Whip +5200/0/0/200-/-/-/-30/10/20/281200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Whip +5 - Titanite 64% DEX scaling.
NameDamageStat BonusesL. Shard
Raw Whip +0138/0/0/0-/C/-/-1
Raw Whip +1147/0/0/0-/C/-/-1
Raw Whip +2156/0/0/0-/C/-/-1
Raw Whip +3165/0/0/0-/C/-/-2
Raw Whip +4174/0/0/0-/C/-/-2
Raw Whip +5184/0/0/0-/C/-/-3
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Whip +5 - Green Titanite - Blue Titanite 23% DEX, 61% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Whip +090/97/0/0-/D/C/-1200
Magic Whip +196/104/0/0-/D/C/-1200
Magic Whip +2102/110/0/0-/D/C/-1200
Magic Whip +3108/117/0/0-/D/C/-2200
Magic Whip +4114/123/0/0-/D/C/-2200
Magic Whip +5120/130/0/0-/D/C/-3200
Magic Whip +6125/136/0/0-/D/C/-1200
Magic Whip +7132/143/0/0-/D/C/-1200
Magic Whip +8138/149/0/0-/D/C/-2200
Magic Whip +9144/156/0/0-/D/C/-3200
Magic Whip +10150/162/0/0-/D/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Whip +5 - Blue Titanite 16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Whip +0120/128/0/0-/E/C/-1200
Enchanted Whip +1124/131/0/0-/E/C/-1200
Enchanted Whip +2129/135/0/0-/E/B/-1200
Enchanted Whip +3134/139/0/0-/E/B/-2200
Enchanted Whip +4139/143/0/0-/E/B/-3200
Enchanted Whip +5144/148/0/0-/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Whip +5 - Green Titanite - White Titanite 32% DEX, 61% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Whip +081/99/0/0-/D/-/C0/0/110/-1200
Divine Whip +186/105/0/0-/D/-/C0/0/110/-1200
Divine Whip +291/112/0/0-/D/-/C0/0/110/-1200
Divine Whip +397/118/0/0-/D/-/C0/0/110/-2200
Divine Whip +4102/125/0/0-/D/-/C0/0/110/-2200
Divine Whip +5108/132/0/0-/D/-/C0/0/110/-3200
Divine Whip +6113/138/0/0-/D/-/C0/0/110/-1200
Divine Whip +7118/145/0/0-/D/-/C0/0/110/-1200
Divine Whip +8124/151/0/0-/D/-/C0/0/110/-2200
Divine Whip +9129/158/0/0-/D/-/C0/0/110/-3200
Divine Whip +10135/165/0/0-/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Whip +5 - White Titanite 30% DEX, 71% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Whip +0110/120/0/0-/D/-/B0/0/-/1101200
Occult Whip +1116/125/0/0-/D/-/B0/0/-/1101200
Occult Whip +2123/132/0/0-/D/-/B0/0/-/1101200
Occult Whip +3129/138/0/0-/D/-/B0/0/-/1102200
Occult Whip +4136/144/0/0-/D/-/B0/0/-/1103200
Occult Whip +5143/150/0/0-/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Whip +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite Slab
Fire Whip +0104/0/104/0-/-/-/-30/10/20/201
Fire Whip +1112/0/112/0-/-/-/-30/10/20.2/201
Fire Whip +2120/0/120/0-/-/-/-30/10/20.4/201
Fire Whip +3128/0/128/0-/-/-/-30/10/20.6/202
Fire Whip +4136/0/136/0-/-/-/-30/10/20.8/202
Fire Whip +5144/0/144/0-/-/-/-30/10/21/203
Fire Whip +6153/0/153/0-/-/-/-30/10/21.2/201
Fire Whip +7163/0/163/0-/-/-/-30/10/21.4/201
Fire Whip +8172/0/172/0-/-/-/-30/10/21.6/202
Fire Whip +9182/0/182/0-/-/-/-30/10/21.8/203
Fire Whip +10192/0/192/0-/-/-/-30/10/22/201
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Whip+5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Whip +0126/0/144/0-/-/-/-30/10/20/201200
Chaos Whip +1133/0/152/0-/-/-/-30/10/20.4/201200
Chaos Whip +2140/0/160/0-/-/-/-30/10/20.8/201200
Chaos Whip +3147/0/168/0-/-/-/-30/10/21.2/202200
Chaos Whip +4154/0/176/0-/-/-/-30/10/21.6/203200
Chaos Whip +5161/0/184/0-/-/-/-30/10/22/201200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 5 Strength is required # Bows Bows enable precision ranged combat and scale well with Dexterity. Short Bows excel in PvP with their rapid firing rate, while Long Bows suit PvE sniping with longer range and higher headshot potential. Players can manually aim, allowing them to bypass shields, strike weak points, and execute headshots for critical damage. Although Bows are not as strong in close quarters, their ability to engage foes from a distance and strike with pinpoint accuracy makes them invaluable tools for cautious players or those who like to soften enemies before closing in. # Black Bow of Pharis > *The preferred black bow of the heroic archer Pharis.* > > *Has a longer range than standard bows,* > > *but is more difficult to use. Without proper abilities, results will be underwhelming.* ### Availability --- Guaranteed drop from the Forest Hunter in the Darkroot Garden ### General Information --- When firing the bow from a zoomed in state, it is positioned horizontally on the screen instead of vertically like other bows. Highest Range with a Bow Dist Rate of 30, but generally low damage with low strength scaling. Useful for players with very high DEX stats only.
ImageNameDamageRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/black-bow-of-pharis.webp)![]()Black Bow of Pharis34/0/0/065100191/18/0/0 E/S/-/-50
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 13% STR, 165% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Black Bow of Pharis +137/0/0/0E/S/-/-x1 Titanite Shard200
Black Bow of Pharis +240/0/0/0E/S/-/-x1 Titanite Shard200
Black Bow of Pharis +344/0/0/0E/S/-/-x2 Titanite Shard200
Black Bow of Pharis +447/0/0/0E/S/-/-x2 Titanite shard200
Black Bow of Pharis +551/0/0/0E/S/-/-x3 Titanite Shard200
Black Bow of Pharis +654/0/0/0E/S/-/-x1 Large Titanite Shard200
Black Bow of Pharis +757/0/0/0E/S/-/-x1 Large Titanite Shard200
Black Bow of Pharis +861/0/0/0E/S/-/-x2 Large Titanite Shard200
Black Bow of Pharis +964/0/0/0E/S/-/-x2 Large Titanite Shard200
Black Bow of Pharis +1068/0/0/0E/S/-/-x3 Large Titanite Shard200
Black Bow of Pharis +1171/0/0/0E/S/-/-x1 Titanite Chunk200
Black Bow of Pharis +1274/0/0/0E/S/-/-x1 Titanite Chunk200
Black Bow of Pharis +1378/0/0/0E/S/-/-x2 Titanite Chunk200
Black Bow of Pharis +1481/0/0/0E/S/-/-x3 Titanite Chunk200
Black Bow of Pharis +1585/0/0/0E/S/-/-x1 Titanite Slab200
#### Crystal --- Black Bow of Pharis durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Black Bow of Pharis +10 - Titanite 13% STR, 165% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Crystal Black Bow of Pharis +074/0/0/0E/S/-/-1x Titanite Chunk200
Crystal Black Bow of Pharis +178/0/0/0E/S/-/-1x Titanite Chunk200
Crystal Black Bow of Pharis +281/0/0/0E/S/-/-1x Titanite Chunk200
Crystal Black Bow of Pharis +385/0/0/0E/S/-/-2x Titanite Chunk200
Crystal Black Bow of Pharis +488/0/0/0E/S/-/-3x Titanite Chunk200
Crystal Black Bow of Pharis +591/0/0/0E/S/-/-1x Titanite Slab200
#### Lightning --- Lighting Damage Added. Requires - Black Bow of Pharis +10 - Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Lightning Black Bow of Pharis +0125/0/0/139-/-/-/-1x Titanite Chunk200
Lightning Black Bow of Pharis +1131/0/0/145-/-/-/-1x Titanite Chunk200
Lightning Black Bow of Pharis +2138/0/0/151-/-/-/-1x Titanite Chunk200
Lightning Black Bow of Pharis +3144/0/0/157-/-/-/-2x Titanite Chunk200
Lightning Black Bow of Pharis +4150/0/0/163-/-/-/-3x Titanite Chunk200
Lightning Black Bow of Pharis +5156/0/0/170-/-/-/-1x Titanite Slab200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Black Bow of Pharis +5 - Titanite 10% STR, 124% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Raw Black Bow of Pharis +058/0/0/0E/A/-/-1x Lg. Titanite Shard200
Raw Black Bow of Pharis +162/0/0/0E/A/-/-1x Lg. Titanite Shard200
Raw Black Bow of Pharis +266/0/0/0E/A/-/-1x Lg. Titanite Shard200
Raw Black Bow of Pharis +370/0/0/0E/A/-/-2x Lg. Titanite Shard200
Raw Black Bow of Pharis +474/0/0/0E/A/-/-2x Lg. Titanite Shard200
Raw Black Bow of Pharis +578/0/0/0E/A/-/-3x Lg. Titanite Shard200
#### Magic --- Adds magic damage. Increased damage bonus from intelligence. Requires - Black Bow of Pharis +5 - Green Titanite - Blue Titanite 4% STR, 46% DEX, 128% INT scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Magic Black Bow of Pharis +039/42/0/0E/D/A/-1x Green titanite shard200
Magic Black Bow of Pharis +141/44/0/0E/D/A/-1x Green titanite shard200
Magic Black Bow of Pharis +244/47/0/0E/D/A/-1x Green titanite shard200
Magic Black Bow of Pharis +346/50/0/0E/D/A/-2x Green titanite shard200
Magic Black Bow of Pharis +449/53/0/0E/D/A/-2x Green titanite shard200
Magic Black Bow of Pharis +552/56/0/0E/D/A/-3x Green Titanite Shard200
Magic Black Bow of Pharis +654/58/0/0E/C/S/-1x Blue Titanite Chunk200
Magic Black Bow of Pharis +757/61/0/0E/C/S/-1x Blue Titanite Chunk200
Magic Black Bow of Pharis +859/64/0/0E/C/S/-2x Blue Titanite Chunk200
Magic Black Bow of Pharis +962/67/0/0E/C/S/-3x Blue Titanite Chunk200
Magic Black Bow of Pharis +1065/70/0/0E/C/S/-1x Blue Titanite Slab200
#### Enchanted --- Adds magic damage. Increased damage bonus from intelligence. Requires - Magic Black Bow of Pharis +5 - Blue Titanite 3% STR, 33% DEX, 125% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Enchanted Black Bow of Pharis +052/54/0/0E/D/A/-1x Blue Titanite Chunk200
Enchanted Black Bow of Pharis +154/55/0/0E/D/A/-1x Blue Titanite Chunk200
Enchanted Black Bow of Pharis +256/57/0/0E/D/S/-1x Blue Titanite Chunk200
Enchanted Black Bow of Pharis +358/58/0/0E/D/S/-2x Blue Titanite Chunk200
Enchanted Black Bow of Pharis +460/60/0/0E/D/S/-3x Blue Titanite Chunk200
Enchanted Black Bow of Pharis +562/62/0/0E/D/S/-1x Blue Titanite Slab200
#### Divine --- Adds magic damage. Increased damage bonus from faith. Divine effect 110. Requires - Black Bow of Pharis +5 - Green Titanite - White Titanite 5% STR, 64% DEX, and 127% FAI scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Divine Black Bow of Pharis +034/42/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Black Bow of Pharis +136/44/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Black Bow of Pharis +239/47/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Black Bow of Pharis +341/50/0/0E/C/-/A0/0/110/-2x Green Titanite Shard200
Divine Black Bow of Pharis +443/53/0/0E/C/-/A0/0/110/-2x Green Titanite Shard200
Divine Black Bow of Pharis +546/56/0/0E/C/-/A0/0/110/-3x Green Titanite Shard200
Divine Black Bow of Pharis +648/58/0/0E/C/-/S0/0/110/-1x White Titanite Chunk200
Divine Black Bow of Pharis +750/61/0/0E/C/-/S0/0/110/-1x White Titanite Chunk200
Divine Black Bow of Pharis +852/64/0/0E/C/-/S0/0/110/-2x White Titanite Chunk200
Divine Black Bow of Pharis +955/67/0/0E/C/-/S0/0/110/-3x White Titanite Chunk200
Divine Black Bow of Pharis +1057/70/0/0E/C/-/S0/0/110/-1x White Titanite Slab200
#### Occult --- Adds magic damage. Increased damage bonus from faith. Occult effect 110. Requires - Divine Black Bow of Pharis +5 - White Titanite 5% STR, 59% DEX, 150% FAI scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Occult Black Bow of Pharis +046/52/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Black Bow of Pharis +148/54/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Black Bow of Pharis +251/57/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Black Bow of Pharis +354/59/0/0E/C/-/S0/0/-/1102x White Titanite Chunk200
Occult Black Bow of Pharis +457/62/0/0E/C/-/S0/0/-/1103x White Titanite Chunk200
Occult Black Bow of Pharis +559/65/0/0E/C/-/S0/0/-/1101x White Titanite Slab200
#### Fire --- Adds Fire damage. Stat bonuses reduced. Requires - Black Bow of Pharis +5 - Green Titanite - Red Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Fire Black Bow of Pharis +061/0/61/0-/-/-/-1x Green Titanite Shard200
Fire Black Bow of Pharis +170/0/70/0-/-/-/-1x Green Titanite Shard200
Fire Black Bow of Pharis +279/0/79/0-/-/-/-1x Green Titanite Shard200
Fire Black Bow of Pharis +388/0/88/0-/-/-/-2x Green Titanite Shard200
Fire Black Bow of Pharis +497/0/97/0-/-/-/-2x Green Titanite Shard200
Fire Black Bow of Pharis +5107/0/107/0-/-/-/-3x Green Titanite Shard200
Fire Black Bow of Pharis +6116/0/116/0-/-/-/-1x Red Titanite Chunk200
Fire Black Bow of Pharis +7125/0/125/0-/-/-/-1x Red Titanite Chunk200
Fire Black Bow of Pharis +8134/0/134/0-/-/-/-2x Red Titanite Chunk200
Fire Black Bow of Pharis +9143/0/143/0-/-/-/-3x Red Titanite Chunk200
Fire Black Bow of Pharis +10153/0/153/0-/-/-/-1x Red Titanite Slab200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Black Bow of Pharis +5 - Red Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Chaos Black Bow of Pharis +075/0/91/0-/-/-/-1x Red Titanite Chunk200
Chaos Black Bow of Pharis +184/0/103/0-/-/-/-1x Red Titanite Chunk200
Chaos Black Bow of Pharis +293/0/114/0-/-/-/-1x Red Titanite Chunk200
Chaos Black Bow of Pharis +3102/0/126/0-/-/-/-2x Red Titanite Chunk200
Chaos Black Bow of Pharis +4111/0/138/0-/-/-/-3x Red Titanite Chunk200
Chaos Black Bow of Pharis +5120/0/149/0-/-/-/-1x Red Titanite Slab200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
#### Footnotes 1. Because bows are always two-handed, only 7 Strength is required # Composite Bow > *Composite bow emphasizing power.* > > *Requires more strength than standard bows.* > > *However, its range is shorter, making it unfit for sniping.* ### Availability --- Treasure from a corpse in New Londo Ruins. At the topmost level of the tower with the floodgate control. ### General Information --- Has shortened range compared to other bows with a Bow Dist Rate of -24.
ImageNameDamageCritical BonusRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/composite-bow.webp)![]()Composite Bow55/0/0/0100381001.011/12/0/01 C/C/-/-50
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 60% STR, 60% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Composite Bow +055/0/0/0C/C/-/-
Composite Bow +160/0/0/0C/C/-/-x1 Titanite Shard200
Composite Bow +266/0/0/0C/C/-/-x1 Titanite Shard200
Composite Bow +371/0/0/0C/C/-/-x2 Titanite Shard200
Composite Bow +477/0/0/0C/C/-/-x2 Titanite Shard200
Composite Bow +582/0/0/0C/C/-/-x3 Titanite Shard200
Composite Bow +688/0/0/0C/C/-/-x1 Lg. Titanite Shard200
Composite Bow +793/0/0/0C/C/-/-x1 Lg. Titanite Shard200
Composite Bow +899/0/0/0C/C/-/-x2 Lg. Titanite Shard200
Composite Bow +9104/0/0/0C/C/-/-x2 Lg. Titanite Shard200
Composite Bow +10110/0/0/0C/C/-/-x3 Lg. Titanite Shard200
Composite Bow +11115/0/0/0C/C/-/-x1 Titanite Chunk200
Composite Bow +12121/0/0/0C/C/-/-x1 Titanite Chunk200
Composite Bow +13126/0/0/0C/C/-/-x2 Titanite Chunk200
Composite Bow +14132/0/0/0C/C/-/-x3 Titanite Chunk200
Composite Bow +15137/0/0/0C/C/-/-x1 Titanite Slab200
#### Crystal --- Composite Bow durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Composite Bow +10 - Titanite 60% STR, 60% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Crystal Composite Bow +0121/0/0/0C/C/-/-1x Titanite Chunk200
Crystal Composite Bow +1126/0/0/0C/C/-/-1x Titanite Chunk200
Crystal Composite Bow +2132/0/0/0C/C/-/-1x Titanite Chunk200
Crystal Composite Bow +3137/0/0/0C/C/-/-2x Titanite Chunk200
Crystal Composite Bow +4143/0/0/0C/C/-/-3x Titanite Chunk200
Crystal Composite Bow +5148/0/0/0C/C/-/-1x Titanite Slab200
#### Lightning --- Lighting Damage Added. Requires - Composite Bow +10 - Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Lightning Composite Bow +0132/0/0/154-/-/-/-1x Titanite Chunk200
Lightning Composite Bow +1141/0/0/163-/-/-/-1x Titanite Chunk200
Lightning Composite Bow +2151/0/0/173-/-/-/-1x Titanite Chunk200
Lightning Composite Bow +3161/0/0/183-/-/-/-2x Titanite Chunk200
Lightning Composite Bow +4171/0/0/193-/-/-/-3x Titanite Chunk200
Lightning Composite Bow +5181/0/0/203-/-/-/-1x Titanite Slab200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Composite Bow +5 - Titanite 45% STR, 45% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Raw Composite Bow +094/0/0/0D/D/-/-1x Lg. Titanite Shard200
Raw Composite Bow +1100/0/0/0D/D/-/-1x Lg. Titanite Shard200
Raw Composite Bow +2107/0/0/0D/D/-/-1x Lg. Titanite Shard200
Raw Composite Bow +3113/0/0/0D/D/-/-2x Lg. Titanite Shard200
Raw Composite Bow +4119/0/0/0D/D/-/-2x Lg. Titanite Shard200
Raw Composite Bow +5126/0/0/0D/D/-/-3x Lg. Titanite Shard200
#### Magic --- Adds magic damage. Increased damage bonus from intelligence. Requires - Composite Bow +5 - Green Titanite - Blue Titanite 17% STR, 17% DEX, 86% INT scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Magic Composite Bow +061/67/0/0E/E/B/-x1 Green Titanite Shard200
Magic Composite Bow +165/72/0/0E/E/B/-x1 Green Titanite Shard200
Magic Composite Bow +269/76/0/0E/E/B/-x1 Green Titanite Shard200
Magic Composite Bow +373/81/0/0E/E/B/-x2 Green Titanite Shard200
Magic Composite Bow +477/85/0/0E/E/B/-x2 Green Titanite Shard200
Magic Composite Bow +582/90/0/0E/E/B/-x3 Green Titanite Shard200
Magic Composite Bow +686/94/0/0E/E/B/-x1 Blue Titanite Chunk200
Magic Composite Bow +790/99/0/0E/E/B/-x1 Blue Titanite Chunk200
Magic Composite Bow +894/103/0/0E/E/B/-x2 Blue Titanite Chunk200
Magic Composite Bow +998/108/0/0E/E/A/-x1 Blue Titanite Chunk200
Magic Composite Bow +10102/112/0/0E/E/A/-x1 Blue Titanite Slab200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Composite Bow +5 - Blue Titanite 12% STR, 12% DEX, 84% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Enchanted Composite Bow +082/88/0/0E/E/B/-x1 Blue Titanite Chunk200
Enchanted Composite Bow +185/90/0/0E/E/B/-x1 Blue Titanite Chunk200
Enchanted Composite Bow +288/93/0/0E/E/B/-x1 Blue Titanite Chunk200
Enchanted Composite Bow +391/95/0/0E/E/A/-x2 Blue Titanite Chunk200
Enchanted Composite Bow +495/98/0/0E/E/A/-x3 Blue Titanite Chunk200
Enchanted Composite Bow +598/102/0/0E/E/A/-x1 Blue Titanite Slab200
#### Divine --- Adds magic damage. Increased damage bonus from faith. Divine effect 110. Requires - Composite Bow +5 - Green Titanite - White Titanite 23% STR, 23% DEX, 86% FAI scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Divine Composite Bow +055/67/0/0D/D/-/B0/0/110/-1x Green Titanite Shard200
Divine Composite Bow +159/72/0/0D/D/-/B0/0/110/-1x Green Titanite Shard200
Divine Composite Bow +262/76/0/0D/D/-/B0/0/110/-1x Green Titanite Shard200
Divine Composite Bow +366/81/0/0D/D/-/B0/0/110/-2x Green Titanite Shard200
Divine Composite Bow +470/85/0/0D/D/-/B0/0/110/-2x Green Titanite Shard200
Divine Composite Bow +574/90/0/0D/D/-/B0/0/110/-3x Green Titanite Shard200
Divine Composite Bow +677/94/0/0D/D/-/B0/0/110/-1x White Titanite Chunk200
Divine Composite Bow +781/99/0/0D/D/-/B0/0/110/-1x White Titanite Chunk200
Divine Composite Bow +885/103/0/0D/D/-/B0/0/110/-2x White Titanite Chunk200
Divine Composite Bow +988/108/0/0D/D/-/A0/0/110/-3x White Titanite Chunk200
Divine Composite Bow +1092/112/0/0D/D/-/A0/0/110/-1x White Titanite Slab200
#### Occult --- Adds magic damage. Increased damage bonus from faith. Occult effect 110. Requires - Divine Composite Bow +5 - White Titanite 22% STR, 22% DEX, 101% FAI scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Occult Composite Bow +076/82/0/0D/D/-/A0/0/-/1101x White Titanite Chunk200
Occult Composite Bow +180/86/0/0D/D/-/A0/0/-/1101x White Titanite Chunk200
Occult Composite Bow +285/90/0/0D/D/-/A0/0/-/1101x White Titanite Chunk200
Occult Composite Bow +389/94/0/0D/D/-/A0/0/-/1102x White Titanite Chunk200
Occult Composite Bow +494/98/0/0D/D/-/A0/0/-/1103x White Titanite Chunk200
Occult Composite Bow +598/102/0/0D/D/-/A0/0/-/1101x White Titanite Slab200
#### Fire --- Adds Fire damage \[Note: does not seem to be working properly - arrows do not get the fire damage effect\]. Stat bonuses reduced. Requires - Composite Bow +5 - Green Titanite - Red Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Fire Composite Bow +082/0/82/0-/-/-/-1x Green Titanite Shard200
Fire Composite Bow +192/0/92/0-/-/-/-1x Green Titanite Shard200
Fire Composite Bow +2102/0/102/0-/-/-/-1x Green Titanite Shard200
Fire Composite Bow +3112/0/112/0-/-/-/-2x Green Titanite Shard200
Fire Composite Bow +4122/0/122/0-/-/-/-2x Green Titanite Shard200
Fire Composite Bow +5132/0/132/0-/-/-/-3x Green Titanite Shard200
Fire Composite Bow +6141/0/141/0-/-/-/-1x Red Titanite Chunk200
Fire Composite Bow +7151/0/151/0-/-/-/-1x Red Titanite Chunk200
Fire Composite Bow +8161/0/161/0-/-/-/-2x Red Titanite Chunk200
Fire Composite Bow +9171/0/171/0-/-/-/-3x Red Titanite Chunk200
Fire Composite Bow +10181/0/181/0-/-/-/-1x Red Titanite Slab200
#### Chaos --- Base damage increased. Stat bonuses reduced. Requires - Fire Composite Bow +5 - Red Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Chaos Composite Bow +091/0/117/0-/-/-/-1x Red Titanite Chunk200
Chaos Composite Bow +198/0/128/0-/-/-/-1x Red Titanite Chunk200
Chaos Composite Bow +2105/0/138/0-/-/-/-1x Red Titanite Chunk200
Chaos Composite Bow +3112/0/149/0-/-/-/-2x Red Titanite Chunk200
Chaos Composite Bow +4120/0/160/0-/-/-/-3x Red Titanite Chunk200
Chaos Composite Bow +5127/0/170/0-/-/-/-1x Red Titanite Slab200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
#### Footnotes 1. Even though bows are always two handed, 11 strength is required to use effectively # Darkmoon Bow > *Bow born from the soul of the Dark Sun Gwyndolin, Darkmoon deity who watches over the abandoned city of Gods, Anor Londo.* > > *This golden bow is imbued with powerful magic and is most impressive with Moonlight Arrows.* ### Availability --- Created by the Giant Blacksmith in Anor Londo from the Soul of Gwyndolin and any +10 Bow for 5,000 Souls ### General Information --- Has a Bow Dist Rate of 0.
ImageNameDamageCriticalRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/darkmoon-bow.webp)![]()Darkmoon Bow85/85/0/0100504001.071/16/0/16 E/D/-/D1,000
### Upgrades --- Requires Demon Titanite 18% STR, 32% DEX, 50% FAI scaling.
NameDamageStat BonusesDemon TitaniteSouls
Darkmoon Bow +085/85/0/0E/D/-/D5,000
Darkmoon Bow +193/93/0/0E/D/-/D15,000
Darkmoon Bow +2102/102/0/0E/D/-/D15,000
Darkmoon Bow +3110/110/0/0E/D/-/D25,000
Darkmoon Bow +4119/119/0/0E/D/-/D25,000
Darkmoon Bow +5127/127/0/0E/D/-/D45,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
#### Footnotes 1. because bows are always two handed, only 5 strength is required # Longbow > *Large bow. Projectile weapon for experienced hunters. Equip arrows to use.* > > *Hold bow to aim.* > > *Aim for heads of humanoid foes.* > > *May change type of arrows.* ### Availability --- Found on a ledge in Darkroot Basin on a dead body with the Hunter Armor Set and some arrows. Dropped by Undead Crystal Soldier (Bow) (2% drop rate). Dropped by Giant Skeleton Archer (Bow) (2% drop rate). ### General Information --- Has a Bow Dist Rate of 0.
ImageNameDamageCritical BonusRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/longbow.webp)![]()Longbow36/0/0/0100501001.091/14/0/0 D/A/-/-50
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 38% STR, 140% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Longbow +036/0/0/0D/A/-/-
Longbow +139/0/0/0D/S/-/-x1 Titanite Shard200
Longbow +243/0/0/0D/S/-/-x1 Titanite Shard200
Longbow +346/0/0/0D/S/-/-x2 Titanite Shard200
Longbow +450/0/0/0D/S/-/-x2 Titanite Shard200
Longbow +554/0/0/0D/S/-/-x3 Titanite Shard200
Longbow +657/0/0/0D/S/-/-x1 Lg. Titanite Shard200
Longbow +761/0/0/0D/S/-/-x1 Lg. Titanite Shard200
Longbow +864/0/0/0D/S/-/-x2 Lg. Titanite Shard200
Longbow +968/0/0/0D/S/-/-x2 Lg. Titanite Shard200
Longbow +1072/0/0/0D/S/-/-x3 Lg. Titanite Shard200
Longbow +1175/0/0/0D/S/-/-x1 Titanite Chunk200
Longbow +1279/0/0/0D/S/-/-x1 Titanite Chunk200
Longbow +1382/0/0/0D/S/-/-x2 Titanite Chunk200
Longbow +1486/0/0/0D/S/-/-x3 Titanite Chunk200
Longbow +1590/0/0/0D/S/-/-x1 Titanite Slab200
#### Crystal --- Longbow durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Longbow +10 - Titanite 38% STR, 140% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Crystal Longbow +079/0/0/0D/S/-/-1x Titanite Chunk200
Crystal Longbow +182/0/0/0D/S/-/-1x Titanite Chunk200
Crystal Longbow +286/0/0/0D/S/-/-1x Titanite Chunk200
Crystal Longbow +390/0/0/0D/S/-/-2x Titanite Chunk200
Crystal Longbow +493/0/0/0D/S/-/-3x Titanite Chunk200
Crystal Longbow +597/0/0/0D/S/-/-1x Titanite Slab200
#### Lightning --- Lighting Damage Added. Requires - Longbow +10 - Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Lightning Longbow +0133/0/0/147-/-/-/-1x Titanite Chunk200
Lightning Longbow +1139/0/0/154-/-/-/-1x Titanite Chunk200
Lightning Longbow +2146/0/0/160-/-/-/-1x Titanite Chunk200
Lightning Longbow +3152/0/0/167-/-/-/-2x Titanite Chunk200
Lightning Longbow +4159/0/0/173-/-/-/-3x Titanite Chunk200
Lightning Longbow +5165/0/0/180-/-/-/-1x Titanite Slab200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Longbow +5 - Titanite 29% STR, 105% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Raw Longbow +061/0/0/0D/A/-/-1x Lg. Titanite Shard200
Raw Longbow +165/0/0/0D/A/-/-1x Lg. Titanite Shard200
Raw Longbow +269/0/0/0D/A/-/-1x Lg. Titanite Shard200
Raw Longbow +373/0/0/0D/A/-/-2x Lg. Titanite Shard200
Raw Longbow +477/0/0/0D/A/-/-2x Lg. Titanite Shard200
Raw Longbow +582/0/0/0D/A/-/-3x Lg. Titanite Shard200
#### Magic --- Adds magic damage. Increased damage bonus from intelligence. Requires - Longbow +5 - Green Titanite - Blue Titanite 11% STR, 39% DEX, 128% INT scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Magic Longbow +040/43/0/0E/D/A/-1x Green Titanite Shard200
Magic Longbow +143/46/0/0E/D/A/-1x Green Titanite Shard200
Magic Longbow +245/49/0/0E/D/A/-1x Green Titanite Shard200
Magic Longbow +348/52/0/0E/D/A/-2x Green Titanite Shard200
Magic Longbow +451/55/0/0E/D/A/-2x Green Titanite Shard200
Magic Longbow +554/58/0/0E/D/A/-3x Green Titanite Shard200
Magic Longbow +656/60/0/0E/D/S/-1x Blue Titanite Chunk200
Magic Longbow +759/63/0/0E/D/S/-1x Blue Titanite Chunk200
Magic Longbow +862/66/0/0E/D/S/-2x Blue Titanite Chunk200
Magic Longbow +964/69/0/0E/D/S/-3x Blue Titanite Chunk200
Magic Longbow +1067/72/0/0E/D/S/-1x Blue Titanite Slab200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Longbow +5 - Blue Titanite 8% STR, 28% DEX, 125% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Enchanted Longbow +054/58/0/0E/D/A/-1x Blue Titanite Chunk200
Enchanted Longbow +156/59/0/0E/D/A/-1x Blue Titanite Chunk200
Enchanted Longbow +258/61/0/0E/D/S/-1x Blue Titanite Chunk200
Enchanted Longbow +360/63/0/0E/D/S/-2x Blue Titanite Chunk200
Enchanted Longbow +462/64/0/0E/D/S/-3x Blue Titanite Chunk200
Enchanted Longbow +564/67/0/0E/D/S/-1x Blue Titanite Slab200
#### Divine --- Adds magic damage. Increased damage bonus from faith. Divine effect 110. Requires - Longbow +5 - Green Titanite - White Titanite 15% STR, 54% DEX, 127% FAI scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Divine Longbow +036/45/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Longbow +138/48/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Longbow +240/51/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Longbow +343/54/0/0E/C/-/A0/0/110/-2x Green Titanite Shard200
Divine Longbow +445/57/0/0E/C/-/A0/0/110/-2x Green Titanite Shard200
Divine Longbow +548/60/0/0E/C/-/A0/0/110/-3x Green Titanite Shard200
Divine Longbow +650/62/0/0E/C/-/S0/0/110/-1x White Titanite Chunk200
Divine Longbow +752/66/0/0E/C/-/S0/0/110/-1x White Titanite Chunk200
Divine Longbow +855/69/0/0E/C/-/S0/0/110/-2x White Titanite Chunk200
Divine Longbow +957/72/0/0E/C/-/S0/0/110/-3x White Titanite Chunk200
Divine Longbow +1060/75/0/0E/C/-/S0/0/110/-1x White Titanite Slab200
#### Occult --- Adds magic damage. Increased damage bonus from faith. Occult effect 110. Requires - Divine Longbow +5 - White Titanite 14% STR, 50% DEX, 150% FAI scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Occult Longbow +050/54/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Longbow +152/56/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Longbow +256/59/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Longbow +358/62/0/0E/C/-/S0/0/-/1102x White Titanite Chunk200
Occult Longbow +462/64/0/0E/C/-/S0/0/-/1103x White Titanite Chunk200
Occult Longbow +565/67/0/0E/C/-/S0/0/-/1101x White Titanite Slab200
#### Fire --- Adds Fire damage \[Note: does not seem to be working properly - arrows do not get the fire damage effect\]. Stat bonuses reduced. Requires - Longbow +5 - Green Titanite - Red Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Fire Longbow +064/0/64/0-/-/-/-1x Green Titanite Shard200
Fire Longbow +174/0/74/0-/-/-/-1x Green Titanite Shard200
Fire Longbow +284/0/84/0-/-/-/-1x Green Titanite Shard200
Fire Longbow +393/0/93/0-/-/-/-2x Green Titanite Shard200
Fire Longbow +4103/0/103/0-/-/-/-2x Green Titanite Shard200
Fire Longbow +5113/0/113/0-/-/-/-3x Green Titanite Shard200
Fire Longbow +6123/0/123/0-/-/-/-1x Red Titanite Chunk200
Fire Longbow +7132/0/132/0-/-/-/-1x Red Titanite Chunk200
Fire Longbow +8142/0/142/0-/-/-/-2x Red Titanite Chunk200
Fire Longbow +9152/0/152/0-/-/-/-3x Red Titanite Chunk200
Fire Longbow +10162/0/162/0-/-/-/-1x Red Titanite Slab200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Longbow +5 - Red Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Chaos Longbow +080/0/97/0-/-/-/-1x Red Titanite Chunk200
Chaos Longbow +189/0/109/0-/-/-/-1x Red Titanite Chunk200
Chaos Longbow +299/0/121/0-/-/-/-1x Red Titanite Chunk200
Chaos Longbow +3108/0/133/0-/-/-/-2x Red Titanite Chunk200
Chaos Longbow +4118/0/146/0-/-/-/-3x Red Titanite Chunk200
Chaos Longbow +5128/0/158/0-/-/-/-1x Red Titanite Slab200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
#### Footnotes 1. because bows are always two handed, only 6 strength is required # Short Bow > *Small bow. Standard projectile weapon.* > > *Equip arrows to use.* > > *Hold bow to aim.* > > *Aim for heads of humanoid foes.* > > *May change type of arrows.* ### Availability --- Sold by Undead Merchant (male) in Undead Burg for 1000 Souls Dropped by bow-wielding Hollows in the Painted World of Ariamis and Undead Asylum (2% drop rate). Dropped by bow-wielding Skeletons (2% drop rate). ### General Information ---
ImageNameDamageRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/short-bow.webp)![]()Short Bow31/0/0/0501000.5101/12/0/0 D/A/-/-50
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 38% STR, 140% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Short Bow +031/0/0/0D/A/-/-x1 Titanite Shard200
Short Bow +134/0/0/0D/S/-/-x1 Titanite Shard200
Short Bow +237/0/0/0D/S/-/-x1 Titanite Shard200
Short Bow +340/0/0/0D/S/-/-x2 Titanite Shard200
Short Bow +443/0/0/0D/S/-/-x2 Titanite Shard200
Short Bow +546/0/0/0D/S/-/-x3 Titanite Shard200
Short Bow +649/0/0/0D/S/-/-x1 Large Titanite Shard200
Short Bow +752/0/0/0D/S/-/-x1 Large Titanite Shard200
Short Bow +855/0/0/0D/S/-/-x2 Large Titanite Shard200
Short Bow +958/0/0/0D/S/-/-x2 Large Titanite Shard200
Short Bow +1062/0/0/0D/S/-/-x3 Large Titanite Shard200
Short Bow +1165/0/0/0D/S/-/-x1 Titanite Chunk200
Short Bow +1268/0/0/0D/S/-/-x1 Titanite Chunk200
Short Bow +1371/0/0/0D/S/-/-x2 Titanite Chunks200
Short Bow +1474/0/0/0D/S/-/-x3 Titanite Chunks200
Short Bow +1577/0/0/0D/S/-/-x1 Titanite Slab200
#### Crystal --- Short Bow durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Short Bow +10 - Titanite 38% STR, 140% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Crystal Short Bow +068/0/0/0D/S/-/-1x Titanite Chunk200
Crystal Short Bow +171/0/0/0D/S/-/-1x Titanite Chunk200
Crystal Short Bow +274/0/0/0D/S/-/-1x Titanite Chunk200
Crystal Short Bow +377/0/0/0D/S/-/-2x Titanite Chunk200
Crystal Short Bow +480/0/0/0D/S/-/-3x Titanite Chunk200
Crystal Short Bow +583/0/0/0D/S/-/-1x Titanite Slab200
#### Lightning --- Lighting Damage Added. Requires - Short Bow +10 - Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Lightning Short Bow +0114/0/0/127-/-/-/-1x Titanite Chunk200
Lightning Short Bow +1120/0/0/132-/-/-/-1x Titanite Chunk200
Lightning Short Bow +2125/0/0/138-/-/-/-1x Titanite Chunk200
Lightning Short Bow +3131/0/0/143-/-/-/-2x Titanite Chunk200
Lightning Short Bow +4137/0/0/149-/-/-/-3x Titanite Chunk200
Lightning Short Bow +5142/0/0/155-/-/-/-1x Titanite Slab200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Short Bow +5 - Titanite 29% STR, 105% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Raw Short Bow +054/0/0/0D/A/-/-1x Large Titanite Shard200
Raw Short Bow +157/0/0/0D/A/-/-1x Large Titanite Shard200
Raw Short Bow +261/0/0/0D/A/-/-1x Large Titanite Shard200
Raw Short Bow +364/0/0/0D/A/-/-2x Large Titanite Shard200
Raw Short Bow +468/0/0/0D/A/-/-2x Large Titanite Shard200
Raw Short Bow +572/0/0/0D/A/-/-3x Large Titanite Shard200
#### Magic --- Adds magic damage. Increased damage bonus from intelligence. Requires - Short Bow+5 - Green Titanite 11% STR, 39% DEX, 128% INT scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Magic Short Bow +034/37/0/0E/D/A/-1x Green Titanite Shard200
Magic Short Bow +136/40/0/0E/D/A/-1x Green Titanite Shard200
Magic Short Bow +239/42/0/0E/D/A/-1x Green Titanite Shard200
Magic Short Bow +341/45/0/0E/D/A/-2x Green Titanite Shard200
Magic Short Bow +443/47/0/0E/D/A/-2x Green Titanite Shard200
Magic Short Bow +546/50/0/0E/D/A/-3x Green Titanite Shard200
Magic Short Bow +648/52/0/0E/D/S/-1x Blue Titanite Chunk200
Magic Short Bow +750/55/0/0E/D/S/-1x Blue Titanite Chunk200
Magic Short Bow +852/57/0/0E/D/S/-2x Blue Titanite Chunk200
Magic Short Bow +955/60/0/0E/D/S/-3x Blue Titanite Chunk200
Magic Short Bow +1057/62/0/0E/D/S/-1x Blue Titanite Slab200
#### Enchanted --- Adds magic damage. Increased damage bonus from intelligence. Requires - Magic Short Bow+5 - Blue Titanite Chunk 8% STR, 28% DEX, 125% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Enchanted Short Bow +046/50/0/0E/D/A/-1x Blue Titanite Chunk200
Enchanted Short Bow +147/51/0/0E/D/A/-1x Blue Titanite Chunk200
Enchanted Short Bow +249/52/0/0E/D/S/-1x Blue Titanite Chunk200
Enchanted Short Bow +351/54/0/0E/D/S/-2x Blue Titanite Chunk200
Enchanted Short Bow +453/56/0/0E/D/S/-3x Blue Titanite Chunk200
Enchanted Short Bow +555/58/0/0E/D/S/-1x Blue Titanite Slab200
#### Divine --- Adds magic damage. Increased damage bonus from faith. Requires - Short Bow +5 - Green Titanite - White Titanite 15% STR, 54% DEX, 127% FAI scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Divine Short Bow +031/39/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Short Bow +133/41/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Short Bow +235/44/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Short Bow +337/46/0/0E/C/-/A0/0/110/-2x Green Titanite Shard200
Divine Short Bow +439/49/0/0E/C/-/A0/0/110/-2x Green Titanite Shard200
Divine Short Bow +542/52/0/0E/C/-/A0/0/110/-3x Green Titanite Shard200
Divine Short Bow +644/54/0/0E/C/-/S0/0/110/-1x White Titanite Chunk200
Divine Short Bow +746/57/0/0E/C/-/S0/0/110/-1x White Titanite Chunk200
Divine Short Bow +848/59/0/0E/C/-/S0/0/110/-2x White Titanite Chunk200
Divine Short Bow +950/62/0/0E/C/-/S0/0/110/-3x White Titanite Chunk200
Divine Short Bow +1052/65/0/0E/C/-/S0/0/110/-1x White Titanite Slab200
#### Occult --- Adds magic damage. Increased damage bonus from faith. Requires - Divine Short Bow +5 - White Titanite 14% STR, 50% DEX, 150% FAI scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Occult Short Bow +042/46/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Short Bow +144/48/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Short Bow +247/50/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Short Bow +349/52/0/0E/C/-/S0/0/-/1102x White Titanite Chunk200
Occult Short Bow +452/55/0/0E/C/-/S0/0/-/1103x White Titanite Chunk200
Occult Short Bow +554/57/0/0E/C/-/S0/0/-/1101x White Titanite Slab200
#### Fire --- Adds Fire damage \[Note: does not seem to be working properly - arrows do not get the fire damage effect\]. Stat bonuses reduced. Requires - Short Bow +5 - Green Titanite - Red Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Fire Short Bow +055/0/55/0-/-/-/-1x Green Titanite Shard200
Fire Short Bow +164/0/64/0-/-/-/-1x Green Titanite Shard200
Fire Short Bow +272/0/72/0-/-/-/-1x Green Titanite Shard200
Fire Short Bow +380/0/80/0-/-/-/-2x Green Titanite Shard200
Fire Short Bow +489/0/89/0-/-/-/-2x Green Titanite Shard200
Fire Short Bow +597/0/97/0-/-/-/-3x Green Titanite Shard200
Fire Short Bow +6106/0/106/0-/-/-/-1x Red Titanite Chunk200
Fire Short Bow +7114/0/114/0-/-/-/-1x Red Titanite Chunk200
Fire Short Bow +8122/0/122/0-/-/-/-2x Red Titanite Chunk200
Fire Short Bow +9131/0/131/0-/-/-/-3x Red Titanite Chunk200
Fire Short Bow +10139/0/139/0-/-/-/-1x Red Titanite Slab200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Short Bow +5 - Red Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Chaos Short Bow +067/0/83/0-/-/-/-1x Red Titanite Chunk200
Chaos Short Bow +175/0/94/0-/-/-/-1x Red Titanite Chunk200
Chaos Short Bow +283/0/104/0-/-/-/-1x Red Titanite Chunk200
Chaos Short Bow +391/0/115/0-/-/-/-2x Red Titanite Chunk200
Chaos Short Bow +499/0/125/0-/-/-/-3x Red Titanite Chunk200
Chaos Short Bow +5108/0/136/0-/-/-/-1x Red Titanite Slab200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
#### Footnotes 1. Because bows are always two handed, only 7 strength is required # Greatbows Greatbows are colossal ranged weapons that fire special great arrows, dealing massive single-shot damage and often sending foes stumbling. They have extremely slow firing rates and high Stamina costs, making them best for planned ambushes or long-distance engagements rather than reactive combat. Used strategically, especially with the Hawk Ring, Greatbows can knock opponents off ledges or interrupt tough enemies before they get close, functioning as area denial or crowd control tools in specific scenarios. # Dragonslayer Greatbow > *Bow of the Dragonslayers, led by Hawkeye Gough, one of Gwyn"s Four Knights.* > > *This bow"s unusual size requires that it be anchored to the ground when fired.* > > *Only uses specialized great arrows.* ### Availability --- Found in Anor Londo above the area where you fight Ornstein and Smough. There will be a broken stained glass window that leads to some small steps followed by a very tight ledge. Hug the wall while on the ledge, all the way around the building then roll off the end, over some railings. After landing on the spot with the Dragonslayer Greatbow, get out through a large hole in the fence, towards the section with the Giant Blacksmith. ### General Information --- Can only be used with Dragonslayer Arrows and Gough's Great Arrows. Outclassed by Gough's Greatbow in both range and damage due to better stat bonuses. Has a Bow Dist Rate of 0.
ImageNameDamageRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/dragonslayer-greatbow.webp)![]()Dragonslayer Greatbow90/0/0/05010010.0201/20/0/0 C/C/-/-100
### Upgrades --- Requires Twinkling Titanite 64% STR, 64% DEX scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Dragonslayer Greatbow+090/0/0/0C/C/-/-
Dragonslayer Greatbow+199/0/0/0C/C/-/-12,000
Dragonslayer Greatbow+2108/0/0/0C/C/-/-12,000
Dragonslayer Greatbow+3116/0/0/0C/C/-/-22,000
Dragonslayer Greatbow+4126/0/0/0C/C/-/-22,000
Dragonslayer Greatbow+5135/0/0/0C/C/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
#### Footnotes 1. Even though it is 2-handed, the requirement is not lowered. 20 Strength is always required. # Gough's Greatbow > *Greatbow used by Hawkeye Gough, of Lord Gwyn"s Four Knights, for dragon slaying.* > > *This bow is larger than even those used by the famed Dragonslayers. Only their leader,* > > *Gough, had the strength to handle it.* ### Availability --- Gift from Hawkeye Gough after killing Black Dragon Kalameet. Talk to him a few times to get the bow after killing the dragon. Dropped by Hawkeye Gough (before or after the dragon is killed). ### General Information --- Can only be used with Dragonslayer Arrows and Gough's Great Arrows. Outclasses the Dragonslayer Greatbow in both range and damage due to better stat bonuses. Has a Bow Dist Rate of 10.
ImageNameDamageRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/goughs-greatbow.webp)![]()Gough's Greatbow85/0/0/05510013271/20/0/0 B/C/-/-100
### Upgrades --- Requires Twinkling Titanite 84% STR, 64% DEX scaling.
NameDamageStat BonusesReq. Material
Gough's Greatbow85/0/0/0B/C/-/-
Gough's Greatbow +193/0/0/0B/C/-/-1 x Twinkling Titanite
Gough's Greatbow +2102/0/0/0B/C/-/-1 x Twinkling Titanite
Gough's Greatbow +3110/0/0/0B/C/-/-2 x Twinkling Titanite
Gough's Greatbow +4119/0/0/0B/C/-/-2 x Twinkling Titanite
Gough's Greatbow +5127/0/0/0B/C/-/-4 x Twinkling Titanite
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
#### Footnotes 1. 27 Strength is always required. # Crossbows Crossbows provide ranged damage without the need for manual aiming. They fire more quickly than Greatbows and don’t scale with stats, focusing instead on base damage and elemental upgrades. Though lacking the precision of Bows, Crossbows deliver solid thrust damage and can deal critical headshots if the bolt lands just right. They are effective as support or secondary weapons, allowing players to chip away at enemy health from a distance before switching to melee combat. While less versatile than Bows, Crossbows can still shine when combined with the right bolts and tactical positioning. # Avelyn > *Repeating crossbow cherished by the weapon craftsman Eidas. Its elaborate design makes it closer to a work of art than a weapon.* > > *Intricate mechanism makes heavy damage possible through triple-shot firing of bolts,* > > *but in fact each bolt inflicts less damage.* ### Availability --- The Duke's Archives treasure The chest is at the top of a bookshelf, accessible by dropping from a moving staircase. + Show methods to get the Avelyn - Hide methods to get the Avelyn ##### By Dropping from Staircase (Video) --- Be wary that when missing the bookshelf, most players usually die have to start over from the bonfire. 1. Clear as many enemies from the surrounding area as possible or wear Ring of Fog. 2. Get on the middle part of the moving stairs and position it so that the bottom portion of the stairs is furthest away from the chest. 3. Start the stair rotating towards the chest and run down the stair. Pause for a second and then drop onto the bookshelf. ##### Using an Auto-save Exploit (Video) --- This method is the easiest and most reliable way to acquire the Avelyn. 1. Clear as many enemies from the surrounding area as possible or wear Ring of Fog. 2. Turn the staircase so that the lower portion of the staircase is on the side where the Avelyn chest is located. 3. Step off the bottom of the lower portion of the staircase onto the landing (on the side above the Avelyn chest), and stay there next to the staircase for at least 5 seconds (enough time for the game to save your position). 4. Get back on the staircase again and turn the stairs one time so that the upper portion of the staircase is now on the side where the Avelyn chest is located. 5. While still standing on the staircase, quit the game. 6. Reload your game. After performing these steps the player will be standing on the landing directly above the bookcase where the Avelyn chest is located (the location where they previously stood for at least 5 seconds), with the staircase turned so that it's not blocking their way. The reason they end up in this location is that the game doesn't recognize the moving stairs as "solid ground", so when the game is reloaded, it puts them back on the last piece of "solid ground" they occupied (the ledge just above the bookcase containing the Avelyn chest). And because the stairs have been turned, they now have a free fall directly down on top of the bookshelf with the Avelyn chest (note that if edging off carefully may cause the character to fall just short of the bookcase and die, so just step out confidently). ### General Information --- Shoots three bolts per shot. The fact that it shoots three bolts at once means that it takes three times as much ammunition as any other crossbow in the game, so make those shots count. If only a single bolt hits an enemy most of the time, it's better to use the Heavy Crossbow instead, as it is lighter and has higher damage-per-bolt ratio. Binoculars can help with aiming. With the Binoculars, line the target up in the exact center of the screen. Change to the Sniper Crossbow without moving the camera, then fire. Has a Bow Dist Rate of 0.
ImageNameDamageRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/avelyn.webp)![]()Avelyn37/0/0/0 (Normal)501506.0161/14/0/0 -/-/-/-50
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite
NameDamageStat BonusesShardL. ShardChunkSlab
Avelyn +037/0/0/0-/-/-/-
Avelyn +162/0/0/0-/-/-/-1
Avelyn +274/0/0/0-/-/-/-1
Avelyn +385/0/0/0-/-/-/-2
Avelyn +496/0/0/0-/-/-/-2
Avelyn +5107/0/0/0-/-/-/-3
Avelyn +6122/0/0/0-/-/-/-1
Avelyn +7133/0/0/0-/-/-/-1
Avelyn +8144/0/0/0-/-/-/-2
Avelyn +9155/0/0/0-/-/-/-2
Avelyn +10166/0/0/0-/-/-/-3
Avelyn +11181/0/0/0-/-/-/-1
Avelyn +12192/0/0/0-/-/-/-1
Avelyn +13203/0/0/0-/-/-/-2
Avelyn +14214/0/0/0-/-/-/-3
Avelyn +15229/0/0/0-/-/-/-1
#### Crystal --- Durability reduced to **15**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Avelyn +10 - Titanite
NameDamageStat BonusesTitanite ChunkTitanite Slab
Crystal Avelyn192/0/0/0-/-/-/-1
Crystal Avelyn +1203/0/0/0-/-/-/-1
Crystal Avelyn +2214/0/0/0-/-/-/-1
Crystal Avelyn +3225/0/0/0-/-/-/-2
Crystal Avelyn +4236/0/0/0-/-/-/-3
Crystal Avelyn +5251/0/0/0-/-/-/-1
#### Lightning --- Lightning damage added. All stat bonuses removed Requires - Avelyn +10 - Titanite
NameDamageStat BonusesTitanite ChunkTitanite Slab
Lightning Avelyn103/0/0/96-/-/-/-1
Lightning Avelyn +1111/0/0/103-/-/-/-1
Lightning Avelyn +2118/0/0/111-/-/-/-1
Lightning Avelyn +3125/0/0/118-/-/-/-2
Lightning Avelyn +4133/0/0/125-/-/-/-3
Lightning Avelyn +5140/0/0/133-/-/-/-1
#### Magic --- Magic damage added. All stat bonuses removed Requires - Avelyn +5 - Green Titanite - Blue Titanite
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite Slab
Magic Avelyn +070/69/0/0-/-/-/-1
Magic Avelyn +178/77/0/0-/-/-/-1
Magic Avelyn +286/85/0/0-/-/-/-1
Magic Avelyn +394/94/0/0-/-/-/-2
Magic Avelyn +4102/102/0/0-/-/-/-2
Magic Avelyn +5110/111/0/0-/-/-/-3
Magic Avelyn +6118/119/0/0-/-/-/-1
Magic Avelyn +7126/127/0/0-/-/-/-1
Magic Avelyn +8134/136/0/0-/-/-/-2
Magic Avelyn +9143/144/0/0-/-/-/-3
Magic Avelyn +10151/154/0/0-/-/-/-1
#### Divine --- Divine damage added. All stat bonuses removed Requires - Avelyn +5 - Green Titanite - White Titanite
NameDamageStat BonusesGreen Titanite ShardWhite Titanite ChunkWhite Titanite Slab
Divine Avelyn +062/77/0/0-/-/-/-1
Divine Avelyn +170/86/0/0-/-/-/-1
Divine Avelyn +277/96/0/0-/-/-/-1
Divine Avelyn +385/105/0/0-/-/-/-2
Divine Avelyn +492/114/0/0-/-/-/-2
Divine Avelyn +5100/124/0/0-/-/-/-3
Divine Avelyn +6107/133/0/0-/-/-/-1
Divine Avelyn +7115/142/0/0-/-/-/-1
Divine Avelyn +8122/151/0/0-/-/-/-2
Divine Avelyn +9130/161/0/0-/-/-/-3
Divine Avelyn +10137/170/0/0-/-/-/-1
#### Fire --- Fire damage added. All stat bonuses removed Requires - Avelyn +5 - Green Titanite - Red Titanite
NameDamageStat BonusesGreen Titanite ShardRed Titanite ChunkRed Titanite Slab
Fire Avelyn +066/0/66/0-/-/-/-1
Fire Avelyn +175/0/75/0-/-/-/-1
Fire Avelyn +283/0/83/0-/-/-/-1
Fire Avelyn +392/0/92/0-/-/-/-2
Fire Avelyn +4100/0/100/0-/-/-/-2
Fire Avelyn +5109/0/109/0-/-/-/-3
Fire Avelyn +6118/0/118/0-/-/-/-1
Fire Avelyn +7126/0/126/0-/-/-/-1
Fire Avelyn +8135/0/135/0-/-/-/-2
Fire Avelyn +9143/0/143/0-/-/-/-3
Fire Avelyn +10153/0/153/0-/-/-/-1
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
#### Footnotes 1. when two handing this weapon, only 11 Strength is required # Heavy Crossbow > *Powerful large crossbow.* > > *While bows require both hands, a crossbow is held in one, but arming each bolt takes time.* > > *Equip bolts to use.* > > *May change type of bolt.* ### Availability --- Depths treasure Two floors above the Gaping Dragon's boss fog, on a corpse hanging by the parapet overlooking the boss arena ### General Information --- Binoculars can help with aiming. With the Binoculars, line the target up in the exact center of the screen. Change to the Heavy Crossbow without moving the camera, then fire. Has a Bow Dist Rate of 0.
ImageNameDamageRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/heavy-crossbow.webp)![]()Heavy Crossbow55/0/0/0501505141/8/0/0 -/-/-/-50
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Heavy Crossbow +055/0/0/0-/-/-/-200
Heavy Crossbow +193/0/0/0-/-/-/-1200
Heavy Crossbow +2110/0/0/0-/-/-/-1200
Heavy Crossbow +3126/0/0/0-/-/-/-2200
Heavy Crossbow +4143/0/0/0-/-/-/-2200
Heavy Crossbow +5159/0/0/0-/-/-/-3200
Heavy Crossbow +6181/0/0/0-/-/-/-1200
Heavy Crossbow +7198/0/0/0-/-/-/-1200
Heavy Crossbow +8214/0/0/0-/-/-/-2200
Heavy Crossbow +9230/0/0/0-/-/-/-2200
Heavy Crossbow +10247/0/0/0-/-/-/-3200
Heavy Crossbow +11269/0/0/0-/-/-/-1200
Heavy Crossbow +12286/0/0/0-/-/-/-1200
Heavy Crossbow +13302/0/0/0-/-/-/-2200
Heavy Crossbow +14319/0/0/0-/-/-/-3200
Heavy Crossbow +15341/0/0/0-/-/-/-1200
#### Crystal --- Heavy Crossbow durability reduced to ++15\*\*. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Heavy Crossbow +10 - Titanite
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Heavy Crossbow +0286/0/0/0-/-/-/-1200
Crystal Heavy Crossbow +1302/0/0/0-/-/-/-1200
Crystal Heavy Crossbow +2319/0/0/0-/-/-/-1200
Crystal Heavy Crossbow +3335/0/0/0-/-/-/-2200
Crystal Heavy Crossbow +4352/0/0/0-/-/-/-3200
Crystal Heavy Crossbow +5374/0/0/0-/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Heavy Crossbow +10 - Titanite
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Lightning Heavy Crossbow +0154/0/0/143-/-/-/-1200
Lightning Heavy Crossbow +1165/0/0/154-/-/-/-1200
Lightning Heavy Crossbow +2176/0/0/165-/-/-/-1200
Lightning Heavy Crossbow +3187/0/0/176-/-/-/-2200
Lightning Heavy Crossbow +4198/0/0/187-/-/-/-3200
Lightning Heavy Crossbow +5209/0/0/198-/-/-/-1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Heavy Crossbow +5 - Green Titanite - Blue Titanite
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Heavy Crossbow +0102/103/0/0-/-/-/-1200
Magic Heavy Crossbow +1114/116/0/0-/-/-/-1200
Magic Heavy Crossbow +2126/128/0/0-/-/-/-1200
Magic Heavy Crossbow +3138/141/0/0-/-/-/-2200
Magic Heavy Crossbow +4150/153/0/0-/-/-/-2200
Magic Heavy Crossbow +5161/166/0/0-/-/-/-3200
Magic Heavy Crossbow +6173/179/0/0-/-/-/-1200
Magic Heavy Crossbow +7185/191/0/0-/-/-/-1200
Magic Heavy Crossbow +8197/204/0/0-/-/-/-2200
Magic Heavy Crossbow +9209/216/0/0-/-/-/-3200
Magic Heavy Crossbow +10221/231/0/0-/-/-/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Heavy Crossbow +5 - Green Titanite - White Titanite
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Heavy Crossbow +092/112/0/0-/-/-/-0/0/110/-1200
Divine Heavy Crossbow +1103/126/0/0-/-/-/-0/0/110/-1200
Divine Heavy Crossbow +2114/139/0/0-/-/-/-0/0/110/-1200
Divine Heavy Crossbow +3125/153/0/0-/-/-/-0/0/110/-2200
Divine Heavy Crossbow +4136/166/0/0-/-/-/-0/0/110/-2200
Divine Heavy Crossbow +5148/180/0/0-/-/-/-0/0/110/-3200
Divine Heavy Crossbow +6159/193/0/0-/-/-/-0/0/110/-1200
Divine Heavy Crossbow +7170/207/0/0-/-/-/-0/0/110/-1200
Divine Heavy Crossbow +8181/220/0/0-/-/-/-0/0/110/-2200
Divine Heavy Crossbow +9192/233/0/0-/-/-/-0/0/110/-3200
Divine Heavy Crossbow +10203/247/0/0-/-/-/-0/0/110/-1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Heavy Crossbow +5 - Green Titanite - Red Titanite
NameDamageStat BonusesGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Heavy Crossbow +099/0/99/0-/-/-/-1200
Fire Heavy Crossbow +1111/0/111/0-/-/-/-1200
Fire Heavy Crossbow +2124/0/124/0-/-/-/-1200
Fire Heavy Crossbow +3136/0/136/0-/-/-/-2200
Fire Heavy Crossbow +4149/0/149/0-/-/-/-2200
Fire Heavy Crossbow +5162/0/162/0-/-/-/-3200
Fire Heavy Crossbow +6176/0/176/0-/-/-/-1200
Fire Heavy Crossbow +7188/0/188/0-/-/-/-1200
Fire Heavy Crossbow +8201/0/201/0-/-/-/-2200
Fire Heavy Crossbow +9213/0/213/0-/-/-/-3200
Fire Heavy Crossbow +10228/0/228/0-/-/-/-1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
#### Footnotes 1. When using two handed, only 10 strength is required # Light Crossbow > *Standard crossbow issued to soldiers.* > > *While bows require both hands, a crossbow is held in one, but arming each bolt takes time.* > > *Equip bolts to use.* > > *May change type of bolt.*
ImageNameDamageRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/light-crossbow.webp)![]()Light Crossbow50/0/0/0501503101/8/0/0 -/-/-/-50
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Light Crossbow +050/0/0/0-/-/-/-200
Light Crossbow +185/0/0/0-/-/-/-1200
Light Crossbow +2100/0/0/0-/-/-/-1200
Light Crossbow +3115/0/0/0-/-/-/-2200
Light Crossbow +4130/0/0/0-/-/-/-2200
Light Crossbow +5145/0/0/0-/-/-/-3200
Light Crossbow +6165/0/0/0-/-/-/-1200
Light Crossbow +7180/0/0/0-/-/-/-1200
Light Crossbow +8195/0/0/0-/-/-/-2200
Light Crossbow +9209/0/0/0-/-/-/-2200
Light Crossbow +10225/0/0/0-/-/-/-3200
Light Crossbow +11245/0/0/0-/-/-/-1200
Light Crossbow +12260/0/0/0-/-/-/-1200
Light Crossbow +13275/0/0/0-/-/-/-2200
Light Crossbow +14290/0/0/0-/-/-/-3200
Light Crossbow +15310/0/0/0-/-/-/-1200
#### Crystal --- Light Crossbow durability reduced to **15**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Light Crossbow +10 - Titanite
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Light Crossbow +0260/0/0/0-/-/-/-1200
Crystal Light Crossbow +1275/0/0/0-/-/-/-1200
Crystal Light Crossbow +2290/0/0/0-/-/-/-1200
Crystal Light Crossbow +3305/0/0/0-/-/-/-2200
Crystal Light Crossbow +4320/0/0/0-/-/-/-3200
Crystal Light Crossbow +5340/0/0/0-/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Light Crossbow +10 - Titanite
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Lightning Light Crossbow +0140/0/0/130-/-/-/-1200
Lightning Light Crossbow +1150/0/0/140-/-/-/-1200
Lightning Light Crossbow +2160/0/0/150-/-/-/-1200
Lightning Light Crossbow +3170/0/0/160-/-/-/-2200
Lightning Light Crossbow +4180/0/0/170-/-/-/-3200
Lightning Light Crossbow +5190/0/0/180-/-/-/-1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Light Crossbow +5 - Green Titanite - Blue Titanite
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Light Crossbow +095/94/0/0-/-/-/-1200
Magic Light Crossbow +1106/105/0/0-/-/-/-1200
Magic Light Crossbow +2117/117/0/0-/-/-/-1200
Magic Light Crossbow +3128/128/0/0-/-/-/-2200
Magic Light Crossbow +4139/140/0/0-/-/-/-2200
Magic Light Crossbow +5150/151/0/0-/-/-/-3200
Magic Light Crossbow +6161/163/0/0-/-/-/-1200
Magic Light Crossbow +7172/174/0/0-/-/-/-1200
Magic Light Crossbow +8183/186/0/0-/-/-/-2200
Magic Light Crossbow +9194/197/0/0-/-/-/-3200
Magic Light Crossbow +10205/210/0/0-/-/-/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Light Crossbow +5 - Green Titanite - White Titanite
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Light Crossbow +085/102/0/0-/-/-/-0/0/110/-1200
Divine Light Crossbow +195/114/0/0-/-/-/-0/0/110/-1200
Divine Light Crossbow +2105/127/0/0-/-/-/-0/0/110/-1200
Divine Light Crossbow +3115/139/0/0-/-/-/-0/0/110/-2200
Divine Light Crossbow +4125/151/0/0-/-/-/-0/0/110/-2200
Divine Light Crossbow +5136/164/0/0-/-/-/-0/0/110/-3200
Divine Light Crossbow +6146/176/0/0-/-/-/-0/0/110/-1200
Divine Light Crossbow +7156/188/0/0-/-/-/-0/0/110/-1200
Divine Light Crossbow +8166/200/0/0-/-/-/-0/0/110/-2200
Divine Light Crossbow +9176/213/0/0-/-/-/-0/0/110/-3200
Divine Light Crossbow +10187/225/0/0-/-/-/-0/0/110/-1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Light Crossbow +5 - Green Titanite - Red Titanite
NameDamageStat BonusesGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Light Crossbow +090/0/90/0-/-/-/-1200
Fire Light Crossbow +1101/0/101/0-/-/-/-1200
Fire Light Crossbow +2113/0/113/0-/-/-/-1200
Fire Light Crossbow +3124/0/124/0-/-/-/-2200
Fire Light Crossbow +4136/0/136/0-/-/-/-2200
Fire Light Crossbow +5147/0/147/0-/-/-/-3200
Fire Light Crossbow +6160/0/160/0-/-/-/-1200
Fire Light Crossbow +7171/0/171/0-/-/-/-1200
Fire Light Crossbow +8183/0/183/0-/-/-/-2200
Fire Light Crossbow +9194/0/194/0-/-/-/-3200
Fire Light Crossbow +10207/0/207/0-/-/-/-1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
#### Footnotes 1. When two handing this weapon, only 7 Strength is required # Sniper Crossbow > *Large crossbow with long distance used by Carim snipers. Often used with sniper bolts.* > > *But while crossbows are normally easy to use, the Sniper Crossbow requires dexterity.* ### Availability --- Treasure from a corpse in Sen's fortress, along with a set of Sniper Bolts. The corpse is below the broken bridge leading to the Crestfallen Merchant. Running and jumping onto the platform with the boulder-dropping Giant allows access to the corpse with less fall damage. ### General Information --- Binoculars can help with aiming. With the Binoculars, line the target up in the exact center of the screen. Change to the Sniper Crossbow without moving the camera, then fire. Has a Bow Dist Rate of 0.
ImageNameDamageCriticalRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/sniper-crossbow.webp)![]()Sniper Crossbow52/0/0/0100701508.020/16/0/0 -/-/-/-50
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Sniper Crossbow +052/0/0/0-/-/-/-200
Sniper Crossbow +188/0/0/0-/-/-/-1200
Sniper Crossbow +2104/0/0/0-/-/-/-1200
Sniper Crossbow +3119/0/0/0-/-/-/-2200
Sniper Crossbow +4135/0/0/0-/-/-/-2200
Sniper Crossbow +5150/0/0/0-/-/-/-3200
Sniper Crossbow +6171/0/0/0-/-/-/-1200
Sniper Crossbow +7187/0/0/0-/-/-/-1200
Sniper Crossbow +8202/0/0/0-/-/-/-2200
Sniper Crossbow +9218/0/0/0-/-/-/-2200
Sniper Crossbow +10234/0/0/0-/-/-/-3200
Sniper Crossbow +11254/0/0/0-/-/-/-1200
Sniper Crossbow +12270/0/0/0-/-/-/-1200
Sniper Crossbow +13286/0/0/0-/-/-/-2200
Sniper Crossbow +14301/0/0/0-/-/-/-3200
Sniper Crossbow +15322/0/0/0-/-/-/-1200
#### Crystal --- Sniper Crossbow durability reduced to **15**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Sniper Crossbow +10 - Titanite
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Sniper Crossbow +0270/0/0/0-/-/-/-1200
Crystal Sniper Crossbow +1286/0/0/0-/-/-/-1200
Crystal Sniper Crossbow +2301/0/0/0-/-/-/-1200
Crystal Sniper Crossbow +3317/0/0/0-/-/-/-2200
Crystal Sniper Crossbow +4332/0/0/0-/-/-/-3200
Crystal Sniper Crossbow +5353/0/0/0-/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Sniper Crossbow +10 - Titanite
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Lightning Sniper Crossbow +0145/0/0/135-/-/-/-1200
Lightning Sniper Crossbow +1156/0/0/145-/-/-/-1200
Lightning Sniper Crossbow +2166/0/0/156-/-/-/-1200
Lightning Sniper Crossbow +3176/0/0/166-/-/-/-2200
Lightning Sniper Crossbow +4187/0/0/176-/-/-/-3200
Lightning Sniper Crossbow +5197/0/0/187-/-/-/-1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Sniper Crossbow +5 - Green Titanite - Blue Titanite
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Sniper Crossbow +097/96/0/0-/-/-/-1200
Magic Sniper Crossbow +1108/108/0/0-/-/-/-1200
Magic Sniper Crossbow +2120/120/0/0-/-/-/-1200
Magic Sniper Crossbow +3131/131/0/0-/-/-/-2200
Magic Sniper Crossbow +4142/143/0/0-/-/-/-2200
Magic Sniper Crossbow +5154/155/0/0-/-/-/-3200
Magic Sniper Crossbow +6165/167/0/0-/-/-/-1200
Magic Sniper Crossbow +7176/178/0/0-/-/-/-1200
Magic Sniper Crossbow +8187/190/0/0-/-/-/-2200
Magic Sniper Crossbow +9199/202/0/0-/-/-/-3200
Magic Sniper Crossbow +10210/215/0/0-/-/-/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Sniper Crossbow +5 - Green Titanite - White Titanite
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Sniper Crossbow +087/107/0/0-/-/-/-0/0/110/-1200
Divine Sniper Crossbow +198/120/0/0-/-/-/-0/0/110/-1200
Divine Sniper Crossbow +2108/133/0/0-/-/-/-0/0/110/-1200
Divine Sniper Crossbow +3119/146/0/0-/-/-/-0/0/110/-2200
Divine Sniper Crossbow +4129/159/0/0-/-/-/-0/0/110/-2200
Divine Sniper Crossbow +5140/172/0/0-/-/-/-0/0/110/-3200
Divine Sniper Crossbow +6150/184/0/0-/-/-/-0/0/110/-1200
Divine Sniper Crossbow +7161/197/0/0-/-/-/-0/0/110/-1200
Divine Sniper Crossbow +8171/210/0/0-/-/-/-0/0/110/-2200
Divine Sniper Crossbow +9182/223/0/0-/-/-/-0/0/110/-3200
Divine Sniper Crossbow +10192/236/0/0-/-/-/-0/0/110/-1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Sniper Crossbow +5 - Green Titanite - Red Titanite
NameDamageStat BonusesGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Sniper Crossbow +093/0/93/0-/-/-/-1200
Fire Sniper Crossbow +1105/0/105/0-/-/-/-1200
Fire Sniper Crossbow +2117/0/117/0-/-/-/-1200
Fire Sniper Crossbow +3129/0/129/0-/-/-/-2200
Fire Sniper Crossbow +4141/0/141/0-/-/-/-2200
Fire Sniper Crossbow +5153/0/153/0-/-/-/-3200
Fire Sniper Crossbow +6166/0/166/0-/-/-/-1200
Fire Sniper Crossbow +7178/0/178/0-/-/-/-1200
Fire Sniper Crossbow +8190/0/190/0-/-/-/-2200
Fire Sniper Crossbow +9202/0/202/0-/-/-/-3200
Fire Sniper Crossbow +10215/0/215/0-/-/-/-1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
# Catalysts Catalysts are used to cast Sorceries, with their Magic Adjustment (MagAdj) determining spell potency. Most scale with Intelligence, though a few have unique scaling. Different catalysts offer varying base and max Mag Adj, affecting spell damage and weapon buffs. Some catalysts, like the Tin Crystallization Catalyst, boast extremely high spell power but halve spell casts. Others may deal slightly more physical damage, offering limited melee utility. Choosing the right catalyst can dramatically affect a spellcaster’s overall damage potential and casting strategy. # Flames Flames are used for casting Pyromancies. Unlike Sorceries and Miracles, Pyromancies generally do not require stat scaling, though upgrading the Pyromancy Flame itself increases spell damage. The Pyromancy Flame weighs nothing and can be fully upgraded for powerful fire attacks. Two-handing it only changes its weak melee attack’s animation, not its spellcasting power. Accessible early on, the Pyromancy Flame allows players to integrate elemental spells into any build, providing flexible combat options without heavy stat investments. # Talismans Talismans enable the casting of Miracles. They generally scale with Faith, influencing healing, buff, and offensive miracle potency through Magic Adjustment. Some Talismans have static scaling or rely on Intelligence instead, offering variety for hybrid builds. Although Talismans can be used as melee weapons, their damage and blocking potential are minimal. Instead, their true value lies in empowering Miracles that heal, buff weapons, or deal lightning damage. Selecting the right Talisman is crucial for players who want to maximize their Faith-based abilities while retaining flexibility in combat. # Great Axes Great Axes are heavier and stronger than standard Axes, trading speed and range for massive damage output. Their strikes can flatten enemies and often break through shields, but their slow swings and substantial Stamina cost demand precision. Using Great Axes one-handed allows slightly faster attacks than two-handing, offering subtle flexibility. While landing a hit can devastate foes, missing leaves a gaping vulnerability. Great Axes favor patient, deliberate playstyles that capitalize on punishing enemies’ mistakes with overwhelming force. # Black Knight Greataxe > *Greataxe of the black knights who wander Lordran. Used to face chaos demons.* > > *The large motion that puts the weight of the body into the attack reflects the great size of their adversaries long ago.* ### Availability --- Drop by the Black Knight (Greataxe) in The Catacombs and Kiln of the First Flame (20% drop rate). ### General Information --- As with other Black Knight weapons, deals extra damage to demon enemies such as Taurus Demon and Capra Demon. The Black Knight Great Axe often seems weaker in practice than its damage stats would indicate. This is because its Standard Attacks (R1/RB) have reduced damage to account for their swing speed, which is fast compared to similar weapons. The damage of its slower Power Attacks (R2/RT) are in line with its listed statistics. It is possible to farm this weapon right after leaving the Asylum by simply Reversing Hollow, sprinting through the Catacombs and reaching Paladin Leeroy's summon sign. Once summoned, drop down on the side closest to the fog wall and slowly go back toward the Knight's side of the cavern. Clear the Skeleton Wheels with the help of Leeroy and the moment the Knight aggroes from his perch he will jump down into the cavern. Kite the Black Knight to Leeroy if he keeps going to the fogwall. This is a low time and effort investment into the current playthrough so if the Black Knight doesn't drop the Greataxe, start over and try again. (This "farming" method could also be potentially be used to obtain a Bonewheel Shield)
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/black-knight-greataxe.webp)![]()Black Knight Greataxe229/0/0/0 (Regular)10030016.0361/18/0/0 B/E/-/-55/10/40/4038100
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2**Jumping downward smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running horizontal smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Overhead smash.
**2 Handed**
**R1 — R1**Diagonal swing into diagonal swing.
**R2**Delayed upward swing.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running horizontal smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
- Light attacks (1-handed) are replaced by a horizontal swing followed by a horizontal swing. - Strong attack (1-handed) is replaced by a jumping downward smash. - Light attacks (2-handed) replaced by a faster diagonal swing followed by a diagonal swing. - Strong attack (2-handed) replaced with a delayed upward swing. **Black Knight Greataxe Moveset Video** ### Upgrades --- Requires - Twinkling Titanite 90% STR, 4% DEX scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Black Knight Greataxe +0229/0/0/0B/E/-/-
Black Knight Greataxe +1251/0/0/0B/E/-/-12,000
Black Knight Greataxe +2274/0/0/0B/E/-/-12,000
Black Knight Greataxe +3297/0/0/0B/E/-/-22,000
Black Knight Greataxe +4320/0/0/0B/E/-/-22,000
Black Knight Greataxe +5343/0/0/0B/E/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 24 Strength is required. # Demon's Greataxe > *Carved from the bones of fellow demons.* > > *Wielded by the lesser Taurus demons.* > > *This axe is imbued with no special power,* > > *but can merrily beat foes to a pulp,* > > *providing you have the strength to wield it.* ### Availability --- Drop by Taurus Demon enemies (5% drop rate) Sold by Shiva of the East for 10,000 Souls (in Blighttown when in Forest Hunter Covenant) ### General Information --- Strongest weapon in the game in physical damage, it has 654 AR at 46 STR in normal upgrade path+15. Its high durability and availability make it an excellent crystal weapon: with 46 STR, a crystal Demon's Greataxe +5 has over 700 AR.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/demons-greataxe.webp)![]()Demon's Greataxe114/0/0/0 (Normal)10060022.0461/0/0/0 A/-/-/-55/10/40/403850
### Move Set ---
**1 Handed**
**R1**Overhead smash.
**R2 — R2**Right-to-left swing into diagonal swing.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running horizontal smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Overhead smash.
**2 Handed**
**R1**Overhead smash.
**R2**Slow vertical smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running horizontal smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
- Strong attacks (1-handed) are replaced with a large radius horizontal swing followed by a diagonal swing. - Strong attack (2-handed) is replaced replaced with a slow vertical smash. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 125% STR scaling. Highest STR scaling in the game.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Demon's Greataxe +0114/0/0/0A/-/-/-
Demon's Greataxe +1125/0/0/0A/-/-/-1800
Demon's Greataxe +2136/0/0/0A/-/-/-1800
Demon's Greataxe +3148/0/0/0A/-/-/-2800
Demon's Greataxe +4159/0/0/0A/-/-/-2800
Demon's Greataxe +5171/0/0/0A/-/-/-3800
Demon's Greataxe +6182/0/0/0A/-/-/-1800
Demon's Greataxe +7193/0/0/0A/-/-/-1800
Demon's Greataxe +8205/0/0/0A/-/-/-2800
Demon's Greataxe +9216/0/0/0A/-/-/-2800
Demon's Greataxe +10228/0/0/0A/-/-/-3800
Demon's Greataxe +11239/0/0/0S/-/-/-1800
Demon's Greataxe +12250/0/0/0S/-/-/-1800
Demon's Greataxe +13262/0/0/0S/-/-/-2800
Demon's Greataxe +14273/0/0/0S/-/-/-3800
Demon's Greataxe +15285/0/0/0S/-/-/-1800
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Demon's Greataxe +5 - Titanite Ascended by Andre of Astora with Large Ember. 94% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Demon's Greataxe +0196/0/0/0A/-/-/-1800
Raw Demon's Greataxe +1209/0/0/0A/-/-/-1800
Raw Demon's Greataxe +2222/0/0/0A/-/-/-1800
Raw Demon's Greataxe +3235/0/0/0A/-/-/-2800
Raw Demon's Greataxe +4248/0/0/0A/-/-/-2800
Raw Demon's Greataxe +5262/0/0/0A/-/-/-3800
#### Crystal --- Demon's Greataxe durability reduced to **60**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Demon's Greataxe +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 125% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Demon's Greataxe +0250/0/0/0S/-/-/-1800
Crystal Demon's Greataxe +1262/0/0/0S/-/-/-1800
Crystal Demon's Greataxe +2273/0/0/0S/-/-/-1800
Crystal Demon's Greataxe +3285/0/0/0S/-/-/-2800
Crystal Demon's Greataxe +4296/0/0/0S/-/-/-3800
Crystal Demon's Greataxe +5307/0/0/0S/-/-/-1800
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Demon's Greataxe +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Demon's Greataxe +0205/0/0/205-/-/-/-55/10/40/401800
Lightning Demon's Greataxe +1221/0/0/221-/-/-/-55/10/40/43.21800
Lightning Demon's Greataxe +2237/0/0/237-/-/-/-55/10/40/46.41800
Lightning Demon's Greataxe +3253/0/0/253-/-/-/-55/10/40/49.62800
Lightning Demon's Greataxe +4269/0/0/269-/-/-/-55/10/40/52.83800
Lightning Demon's Greataxe +5285/0/0/285-/-/-/-55/10/40/561800
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Demon's Greataxe +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 35% STR, 90% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Demon's Greataxe +0129/139/0/0D/-/B/-1800
Magic Demon's Greataxe +1137/148/0/0D/-/B/-1800
Magic Demon's Greataxe +2146/158/0/0D/-/B/-1800
Magic Demon's Greataxe +3154/167/0/0D/-/B/-2800
Magic Demon's Greataxe +4163/176/0/0D/-/B/-2800
Magic Demon's Greataxe +5172/186/0/0D/-/B/-3800
Magic Demon's Greataxe +6180/195/0/0D/-/A/-1800
Magic Demon's Greataxe +7189/204/0/0D/-/A/-1800
Magic Demon's Greataxe +8197/213/0/0D/-/A/-2800
Magic Demon's Greataxe +9206/223/0/0D/-/A/-3800
Magic Demon's Greataxe +10215/232/0/0D/-/A/-1800
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Demon's Greataxe +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 24% STR, 88% INT scaling. Unknown additonal amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Demon's Greataxe +0172/182/0/0D/-/A/-1800
Enchanted Demon's Greataxe +1178/187/0/0D/-/A/-1800
Enchanted Demon's Greataxe +2185/192/0/0D/-/A/-1800
Enchanted Demon's Greataxe +3192/198/0/0D/-/A/-2800
Enchanted Demon's Greataxe +4199/203/0/0D/-/S/-3800
Enchanted Demon's Greataxe +5206/211/0/0D/-/S/-1800
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Demon's Greataxe +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 48% STR, 89% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Demon's Greataxe +0115/141/0/0C/-/-/B0/0/110/-1800
Divine Demon's Greataxe +1123/150/0/0C/-/-/B0/0/110/-1800
Divine Demon's Greataxe +2130/159/0/0C/-/-/B0/0/110/-1800
Divine Demon's Greataxe +3138/169/0/0C/-/-/B0/0/110/-2800
Divine Demon's Greataxe +4146/178/0/0C/-/-/B0/0/110/-2800
Divine Demon's Greataxe +5154/188/0/0C/-/-/B0/0/110/-3800
Divine Demon's Greataxe +6161/197/0/0C/-/-/A0/0/110/-1800
Divine Demon's Greataxe +7169/206/0/0C/-/-/A0/0/110/-1800
Divine Demon's Greataxe +8177/216/0/0C/-/-/A0/0/110/-2800
Divine Demon's Greataxe +9184/225/0/0C/-/-/A0/0/110/-3800
Divine Demon's Greataxe +10192/235/0/0C/-/-/A0/0/110/-1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Demon's Greataxe +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 45% STR, 105% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Demon's Greataxe +0156/172/0/0C/-/-/A0/0/-/1101800
Occult Demon's Greataxe +1165/180/0/0C/-/-/A0/0/-/1101800
Occult Demon's Greataxe +2174/189/0/0C/-/-/A0/0/-/1101800
Occult Demon's Greataxe +3184/197/0/0C/-/-/A0/0/-/1102800
Occult Demon's Greataxe +4193/206/0/0C/-/-/A0/0/-/1103800
Occult Demon's Greataxe +5202/215/0/0C/-/-/A0/0/-/1101800
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Demon's Greataxe +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Demon's Greataxe +0148/0/148/0-/-/-/-55/10/40/401800
Fire Demon's Greataxe +1159/0/159/0-/-/-/-55/10/40.4/401800
Fire Demon's Greataxe +2171/0/171/0-/-/-/-55/10/40.8/401800
Fire Demon's Greataxe +3182/0/182/0-/-/-/-55/10/41.2/402800
Fire Demon's Greataxe +4193/0/193/0-/-/-/-55/10/41.6/402800
Fire Demon's Greataxe +5205/0/205/0-/-/-/-55/10/42/403800
Fire Demon's Greataxe +6218/0/218/0-/-/-/-55/10/42.4/401800
Fire Demon's Greataxe +7232/0/232/0-/-/-/-55/10/42.8/401800
Fire Demon's Greataxe +8246/0/246/0-/-/-/-55/10/43.2/402800
Fire Demon's Greataxe +9259/0/259/0-/-/-/-55/10/43.6/403800
Fire Demon's Greataxe +10273/0/273/0-/-/-/-55/10/44/401800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Demon's Greataxe +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Demon's Greataxe +0180/0/205/0-/-/-/-55/10/40/401800
Chaos Demon's Greataxe +1190/0/216/0-/-/-/-55/10/40.8/401800
Chaos Demon's Greataxe +2200/0/228/0-/-/-/-55/10/41.6/401800
Chaos Demon's Greataxe +3209/0/239/0-/-/-/-55/10/42.4/402800
Chaos Demon's Greataxe +4220/0/250/0-/-/-/-55/10/43.2/403800
Chaos Demon's Greataxe +5230/0/262/0-/-/-/-55/10/44/401800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 31 Strength is required. # Dragon King Greataxe > *This axe, one of the rare dragon weapons,* > > *is formed by the tail of the Gaping Dragon,* > > *a distant, deformed descendant of the everlasting dragons.* > > *The axe is imbued with a mystical power,* > > *to be released when held with both hands.* ### Availability --- Automatically added to your inventory upon cutting Gaping Dragon's tail ### General Information --- Can be enchanted. Increases your Magic and Fire Defense by 20. Upgrading it will also increase the strong attack area of effect damage. The area of effect attack is one of the strongest in the game and will consume most or all of someone's Stamina if blocked.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/dragon-king-greataxe.webp)![]()Dragon King Greataxe380/0/0/0 (Regular)10040024.0501/8/0/0 -/-/-/-55/10/40/40385,000
### Move Set ---
**1 Handed**
**R1**Overhead smash.
**R2**Right-to-left horizontal smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running horizontal smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Overhead smash.
**2 Handed**
**R1**Overhead smash.
**R2**Smash AoE.Consumes 50 durability.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running horizontal smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
- Strong attack (2-handed) is replaced by a very large area of effect Magic attack around the wielder. This attack gains bonus damage from the weapon's enchantment. Consumes 50 durability points per use. ### Upgrades --- Requires - Dragon Scale
NameDamageStat BonusesDragon ScaleSouls
Dragon King Greataxe +0380/0/0/0-/-/-/-
Dragon King Greataxe +1418/0/0/0-/-/-/-110,000
Dragon King Greataxe +2456/0/0/0-/-/-/-110,000
Dragon King Greataxe +3493/0/0/0-/-/-/-210,000
Dragon King Greataxe +4532/0/0/0-/-/-/-210,000
Dragon King Greataxe +5570/0/0/0-/-/-/-410,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 34 Strength is required. # Greataxe > *This greataxe is a veritable mass of iron.* > > *Its weight sends foes flying, but makes it difficult to handle without inhuman strength.* > > *Any miss makes one very vulnerable, as each swing requires the full force of the body.* ### Availability --- Sold by the Crestfallen Merchant for 8,000 Souls Treasure from a corpse in the Depths, under some crates behind five Small Undead Rats Drop from Heavy Knights (2% drop rate, 0.67% drop rate in Undead Parish) ### General Information ---
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/greataxe.webp)![]()Greataxe140/0/0/0 (Regular)23014.0321/8/0/0 C/E/-/-55/10/40/403850
### Move Set ---
**1 Handed**
**R1**Overhead smash.
**R2**Right-to-left horizontal smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running horizontal smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Overhead smash.
**2 Handed**
**R1**Overhead smash.
**R2**Right-to-left horizontal smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running horizontal smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 68% STR, 11% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Greataxe +0140/0/0/0C/E/-/-
Greataxe +1154/0/0/0C/E/-/-1800
Greataxe +2168/0/0/0C/E/-/-1800
Greataxe +3182/0/0/0C/E/-/-2800
Greataxe +4196/0/0/0C/E/-/-2800
Greataxe +5210/0/0/0C/E/-/-3800
Greataxe +6224/0/0/0C/E/-/-1800
Greataxe +7238/0/0/0C/E/-/-1800
Greataxe +8252/0/0/0C/E/-/-2800
Greataxe +9266/0/0/0C/E/-/-2800
Greataxe +10280/0/0/0C/E/-/-3800
Greataxe +11294/0/0/0C/E/-/-1800
Greataxe +12308/0/0/0C/E/-/-1800
Greataxe +13322/0/0/0C/E/-/-2800
Greataxe +14336/0/0/0B/E/-/-3800
Greataxe +15350/0/0/0B/E/-/-1800
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Greataxe +5 - Titanite Ascended by Andre of Astora with Large Ember. 52% STR, 8% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Greataxe +0241/0/0/0C/E/-/-1800
Raw Greataxe +1257/0/0/0C/E/-/-1800
Raw Greataxe +2273/0/0/0C/E/-/-1800
Raw Greataxe +3289/0/0/0C/E/-/-2800
Raw Greataxe +4305/0/0/0C/E/-/-2800
Raw Greataxe +5322/0/0/0C/E/-/-3800
#### Crystal --- Greataxe durability reduced to **23**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Greataxe +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 68% STR, 11% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Greataxe +0308/0/0/0C/E/-/-1800
Crystal Greataxe +1322/0/0/0C/E/-/-1800
Crystal Greataxe +2336/0/0/0C/E/-/-1800
Crystal Greataxe +3350/0/0/0C/E/-/-2800
Crystal Greataxe +4364/0/0/0B/E/-/-3800
Crystal Greataxe +5378/0/0/0B/E/-/-1800
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Great Axe +10 - Titanite Chunk Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Great Axe +0252/0/0/252-/-/-/-55/10/40/401800
Lightning Great Axe +1271/0/0/271-/-/-/-55/10/40/43.21800
Lightning Great Axe +2291/0/0/291-/-/-/-55/10/40/46.41800
Lightning Great Axe +3310/0/0/310-/-/-/-55/10/40/49.62800
Lightning Great Axe +4330/0/0/330-/-/-/-55/10/40/52.83800
Lightning Great Axe +5350/0/0/350-/-/-/-55/10/40/561800
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Greataxe +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 19% STR, 3% DEX, 57% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Greataxe +0157/171/0/0E/E/C/-1800
Magic Greataxe +1168/182/0/0E/E/C/-1800
Magic Greataxe +2178/193/0/0E/E/C/-1800
Magic Greataxe +3189/205/0/0E/E/C/-2800
Magic Greataxe +4199/216/0/0E/E/C/-2800
Magic Greataxe +5210/228/0/0E/E/C/-3800
Magic Greataxe +6220/239/0/0D/E/C/-1800
Magic Greataxe +7231/250/0/0D/E/C/-1800
Magic Greataxe +8241/262/0/0D/E/C/-2800
Magic Greataxe +9252/273/0/0D/E/C/-3800
Magic Greataxe +10262/285/0/0D/E/C/-1800
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Greataxe+5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 14% STR, 2% DEX, 55% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesChunkSlabSouls
Enchanted Greataxe +0210/224/0/0E/E/C/-1800
Enchanted Greataxe +1218/230/0/0E/E/C/-1800
Enchanted Greataxe +2226/237/0/0E/E/C/-2800
Enchanted Greataxe +3235/244/0/0E/E/B/-2800
Enchanted Greataxe +4243/250/0/0E/E/B/-3800
Enchanted Greataxe +5252/259/0/0E/E/B/-1800
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Great Axe + 5 - Green Titanite Shard Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 27% STR, 4% DEX, 56% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Greataxe +0142/174/0/0D/E/-/C0/0/110/-1800
Divine Greataxe +1152/185/0/0D/E/-/C0/0/110/-1800
Divine Greataxe +2161/197/0/0D/E/-/C0/0/110/-1800
Divine Greataxe +3171/208/0/0D/E/-/C0/0/110/-2800
Divine Greataxe +4180/220/0/0D/E/-/C0/0/110/-2800
Divine Greataxe +5190/232/0/0D/E/-/C0/0/110/-3800
Divine Greataxe +6199/243/0/0D/E/-/C0/0/110/-1800
Divine Greataxe +7209/255/0/0D/E/-/C0/0/110/-1800
Divine Greataxe +8218/266/0/0D/E/-/C0/0/110/-2800
Divine Greataxe +9228/278/0/0D/E/-/C0/0/110/-3800
Divine Greataxe +10237/290/0/0D/E/-/C0/0/110/-1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Greataxe +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 24% STR, 4% DEX, 56% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Greataxe +0192/210/0/0D/E/-/C0/0/-/1101800
Occult Greataxe +1203/220/0/0D/E/-/C0/0/-/1101800
Occult Greataxe +2215/231/0/0D/E/-/C0/0/-/1101800
Occult Greataxe +3226/241/0/0D/E/-/C0/0/-/1102800
Occult Greataxe +4238/252/0/0D/E/-/C0/0/-/1103800
Occult Greataxe +5249/262/0/0D/E/-/C0/0/-/1101800
#### Fire --- Fire damage added. All stat bonuses removed Requires - Greataxe +5 - Green Titanite (for Fire Greataxe to +5) - Red Titanite (for +6 to +10) Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Greataxe +0182/0/182/0-/-/-/-55/10/40/401800
Fire Greataxe +1196/0/196/0-/-/-/-55/10/40.4/401800
Fire Greataxe +2210/0/210/0-/-/-/-55/10/40.8/401800
Fire Greataxe +3224/0/224/0-/-/-/-55/10/41.2/402800
Fire Greataxe +4238/0/238/0-/-/-/-55/10/41.6/402800
Fire Greataxe +5252/0/252/0-/-/-/-55/10/42/403800
Fire Greataxe +6268/0/268/0-/-/-/-55/10/42.4/401800
Fire Greataxe +7285/0/285/0-/-/-/-55/10/42.8/401800
Fire Greataxe +8302/0/302/0-/-/-/-55/10/43.2/402800
Fire Greataxe +9319/0/319/0-/-/-/-55/10/43.6/403800
Fire Greataxe +10336/0/336/0-/-/-/-55/10/44/401800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Greataxe +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Greataxe +0219/0/252/0-/-/-/-55/10/40/401800
Chaos Greataxe +1231/0/266/0-/-/-/-55/10/40.8/401800
Chaos Greataxe +2244/0/280/0-/-/-/-55/10/41.6/401800
Chaos Greataxe +3256/0/294/0-/-/-/-55/10/42.4/402800
Chaos Greataxe +4268/0/308/0-/-/-/-55/10/43.2/403800
Chaos Greataxe +5280/0/322/0-/-/-/-55/10/44/401800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 22 Strength is required. # Stone Greataxe > *Greataxe borne by the stone knights who guard the forest Sanctuary.* > > *This greataxe, requiring inhuman strength to wield and more fitted to manual labor than battle, is nevertheless completely lethal.* ### Availability --- Drop from Stone Guardian in the Royal Wood (2% drop rate) ### General Information --- Can be enchanted.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/stone-greataxe.webp)![]()Stone Greataxe190/0/0/0 (Regular)10070024.0481/10/0/0 B/E/-/-55/10/40/4038100
### Move Set ---
**1 Handed**
**R1**Overhead smash.
**R2**Right-to-left swing.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running horizontal smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Overhead smash.
**2 Handed**
**R1**Overhead smash.
**R2 — R2**Smash followed by AoE.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running horizontal smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
- Strong attack (1-handed) is replaced by a right-to-left swing. - Strong attack (2-handed) is replaced by a smash followed by a ground explosion attack, similar to the attack used by the Stone Guardians. ### Upgrades --- Requires - Twinkling Titanite 96% STR, 10% DEX scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Stone Greataxe190/0/0/0B/E/-/-
Stone Greataxe +1209/0/0/0B/E/-/-12,000
Stone Greataxe +2228/0/0/0B/E/-/-12,000
Stone Greataxe +3246/0/0/0B/E/-/-22,000
Stone Greataxe +4266/0/0/0B/E/-/-22,000
Stone Greataxe +5285/0/0/0B/E/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 32 Strength is required. # Straightswords Straightswords balance speed and damage, offering a slower swing than Daggers but with better reach and higher base damage. They have moderate scaling—usually leaning more toward Strength—and deliver solid, well-rounded performance in both PvE and PvP. Their horizontal swings make them effective against groups of enemies, and they consume relatively little Stamina. Although they lack the extreme critical damage of Daggers and do not excel in any one area, their balanced profile makes them a reliable choice for players who prefer a straightforward, versatile melee weapon. # Astora's Straight Sword > *Straight sword of an unknown knight, likely one of Astora"s superiors.* > > *High-quality weapon with a powerful blessing.* ### In Game Description --- *Straight sword of an unknown knight, likely one of Astora's superiors.* *High-quality weapon with a powerful blessing.* ### Availability --- Treasure from a corpse in the Valley of Drakes (alongside Dragon Crest Shield1) between the Undead Dragon's right arm and head. Entering the area between the dragon's arm and head will cause the dragon to awaken and become hostile. It is possible to retrieve the sword without disturbing the dragon. ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/astoras-straight-sword.webp)![]()Astora Straight Sword80/80/0/0 Holy 120 (Normal/Thrust)1001603.0102/10/0/14 C/C/-/C50/10/35/4532100
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
### Upgrades --- Requires - Twinkling Titanite 51% STR, 51% DEX, 51% FAI scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Astora's Straight Sword +080/80/0/0C/C/-/C
Astora's Straight Sword +188/88/0/0C/C/-/C12,000
Astora's Straight Sword +296/96/0/0C/C/-/C12,000
Astora's Straight Sword +3104/104/0/0C/C/-/C22,000
Astora's Straight Sword +4112/112/0/0C/C/-/C22,000
Astora's Straight Sword +5120/120/0/0C/C/-/C42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. the sword is on the left and the Dragon Crest Shield is on the right 2. When two-handing this weapon, only 7 Strength is required. # Balder Side Sword > *The knights of the ancient kingdom of Balder wielded these rock-solid, long swords which are excellent for thrust attacks.* > > *Balder was the home of Knight King Rendal, but the kingdom was reduced to ruins after a widespread outbreak of Undead.* ### Availability --- Drop from side sword-wielding Balder Knight (1% drop rate) ### General Information --- The most efficient spot to farm Balder Knights (Side Sword) is in Sen's Fortress. With 410 Item Discovery, rest at the bonfire, leave the bonfire area, head right from the top of the stairs, and kill the two Balder Knights there (previously guarding the Flame Stoneplate Ring). Homeward/Homeward Bone back to bonfire. Repeat until the sword drops. Alternatively, one can start from the Sunlight Altar bonfire (near the Altar of Sunlight in Undead Parish). There are two Balder Knights wielding the Balder Side Sword guarding the entrance of the Undead Parish church, and a third one near the wooden plank bridge outside the church. This location is accessed earlier than Sen's Fortress. This is an exceptional Straight Sword for DEX builds, as its scaling can reach an A bonus when fully upgraded. Its moveset is also great, with an incredibly powerful thrust strong attack that has great range and can be followed up.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/balder-side-sword.webp)![]()Balder Side Sword80/0/0/0 (Normal)1001203.0101/14/0/0 E/B/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Thrust into thrust.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Thrust into thrust.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a thrust followed by a thrust. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 13% STR, 85% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Balder Side Sword +080/0/0/0E/B/-/-
Balder Side Sword +188/0/0/0E/B/-/-1 200
Balder Side Sword +296/0/0/0E/B/-/-1 200
Balder Side Sword +3104/0/0/0E/B/-/-2 200
Balder Side Sword +4112/0/0/0E/B/-/-2 200
Balder Side Sword +5120/0/0/0E/B/-/-3 200
Balder Side Sword +6128/0/0/0E/B/-/- 1 200
Balder Side Sword +7136/0/0/0E/B/-/- 1 200
Balder Side Sword +8144/0/0/0E/B/-/- 2 200
Balder Side Sword +9152/0/0/0E/B/-/- 2 200
Balder Side Sword +10160/0/0/0E/B/-/- 3 200
Balder Side Sword +11168/0/0/0E/B/-/- 1 200
Balder Side Sword +12176/0/0/0E/B/-/- 1 200
Balder Side Sword +13184/0/0/0E/B/-/- 2 200
Balder Side Sword +14192/0/0/0E/A/-/- 3 200
Balder Side Sword +15200/0/0/0E/A/-/- 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Balder Side Sword +5 - Titanite Ascended by Andre of Astora with Large Ember. 10% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Balder Side Sword +0138/0/0/0E/C/-/-1200
Raw Balder Side Sword +1147/0/0/0E/C/-/-1200
Raw Balder Side Sword +2156/0/0/0E/C/-/-1200
Raw Balder Side Sword +3165/0/0/0E/C/-/-2200
Raw Balder Side Sword +4174/0/0/0E/C/-/-2200
Raw Balder Side Sword +5184/0/0/0E/C/-/-3200
#### Crystal --- Balder Side Sword durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Balder Side Sword +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 13% STR, 85% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Balder Side Sword +0176/0/0/0E/B/-/-1 200
Crystal Balder Side Sword +1184/0/0/0E/B/-/-1 200
Crystal Balder Side Sword +2192/0/0/0E/B/-/-1 200
Crystal Balder Side Sword +3200/0/0/0E/B/-/-2 200
Crystal Balder Side Sword +4208/0/0/0E/A/-/-3 200
Crystal Balder Side Sword +5216/0/0/0E/A/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Balder Side Sword +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Balder Side Sword +0144/0/0/144-/-/-/-50/10/35/351 200
Lightning Balder Side Sword +1155/0/0/155-/-/-/-50/10/35/37.81 200
Lightning Balder Side Sword +2166/0/0/166-/-/-/-50/10/35/40.61 200
Lightning Balder Side Sword +3177/0/0/177-/-/-/-50/10/35/43.42 200
Lightning Balder Side Sword +4188/0/0/188-/-/-/-50/10/35/46.23 200
Lightning Balder Side Sword +5200/0/0/200-/-/-/-50/10/35/49 1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Balder Side Sword +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 4% STR, 24% DEX, 71% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Balder Side Sword +090/97/0/0E/D/C/-1 200
Magic Balder Side Sword +196/104/0/0E/D/C/-1 200
Magic Balder Side Sword +2102/110/0/0E/D/C/-1 200
Magic Balder Side Sword +3108/117/0/0E/D/C/-2 200
Magic Balder Side Sword +4114/123/0/0E/D/C/-2 200
Magic Balder Side Sword +5120/130/0/0E/D/C/-3 200
Magic Balder Side Sword +6125/136/0/0E/D/B/- 1 200
Magic Balder Side Sword +7132/143/0/0E/D/B/- 1 200
Magic Balder Side Sword +8138/149/0/0E/D/B/- 2 200
Magic Balder Side Sword +9144/156/0/0E/D/B/- 3 200
Magic Balder Side Sword +10150/162/0/0E/D/B/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Balder Side Sword +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Balder Side Sword +0120/128/0/0E/E/C/-1 200
Enchanted Balder Side Sword +1124/131/0/0E/E/B/-1 200
Enchanted Balder Side Sword +2129/135/0/0E/E/B/-1 200
Enchanted Balder Side Sword +3134/139/0/0E/E/A/-2 200
Enchanted Balder Side Sword +4139/143/0/0E/E/A/-3 200
Enchanted Balder Side Sword +5144/148/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Balder Side Sword +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Balder Side Sword +081/99/0/0E/D/-/C0/0/110/-1 200
Divine Balder Side Sword +186/105/0/0E/D/-/C0/0/110/-1 200
Divine Balder Side Sword +291/112/0/0E/D/-/C0/0/110/-1 200
Divine Balder Side Sword +397/118/0/0E/D/-/C0/0/110/-2 200
Divine Balder Side Sword +4102/125/0/0E/D/-/C0/0/110/-2 200
Divine Balder Side Sword +5108/132/0/0E/D/-/C0/0/110/-3 200
Divine Balder Side Sword +6113/138/0/0E/D/-/C0/0/110/- 1 200
Divine Balder Side Sword +7118/145/0/0E/D/-/C0/0/110/- 1 200
Divine Balder Side Sword +8124/151/0/0E/D/-/C0/0/110/- 2 200
Divine Balder Side Sword +9129/158/0/0E/D/-/B0/0/110/- 3 200
Divine Balder Side Sword +10135/165/0/0E/D/-/B0/0/110/- 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Balder Side Sword +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Balder Side Sword +0110/120/0/0E/D/-/B0/0/-/1101 200
Occult Balder Side Sword +1116/125/0/0E/D/-/B0/0/-/1101 200
Occult Balder Side Sword +2123/132/0/0E/D/-/B0/0/-/1101 200
Occult Balder Side Sword +3129/138/0/0E/D/-/B0/0/-/1102 200
Occult Balder Side Sword +4136/144/0/0E/D/-/B0/0/-/1103 200
Occult Balder Side Sword +5143/150/0/0E/D/-/B0/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed Requires - Balder Side Sword +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Balder Side Sword +0104/0/104/0-/-/-/-50/10/35/351 200
Fire Balder Side Sword +1112/0/112/0-/-/-/-50/10/35.4/351 200
Fire Balder Side Sword +2120/0/120/0-/-/-/-50/10/35.7/351 200
Fire Balder Side Sword +3128/0/128/0-/-/-/-50/10/36/352 200
Fire Balder Side Sword +4136/0/136/0-/-/-/-50/10/36.4/352 200
Fire Balder Side Sword +5144/0/144/0-/-/-/-50/10/36.7/353 200
Fire Balder Side Sword +6153/0/153/0-/-/-/-50/10/37.1/35 1 200
Fire Balder Side Sword +7163/0/163/0-/-/-/-50/10/37.5/35 1 200
Fire Balder Side Sword +8172/0/172/0-/-/-/-50/10/37.8/35 2 200
Fire Balder Side Sword +9182/0/182/0-/-/-/-50/10/38.2/35 3 200
Fire Balder Side Sword +10192/0/192/0-/-/-/-50/10/38.5/35 1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Balder Side Sword +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Balder Side Sword +0126/0/144/0-/-/-/-50/10/35/351 200
Chaos Balder Side Sword +1133/0/152/0-/-/-/-50/10/35.7/351 200
Chaos Balder Side Sword +2140/0/160/0-/-/-/-50/10/36.4/351 200
Chaos Balder Side Sword +3147/0/168/0-/-/-/-50/10/37.1/352 200
Chaos Balder Side Sword +4154/0/176/0-/-/-/-50/10/37.8/353 200
Chaos Balder Side Sword +5161/0/184/0-/-/-/-50/10/38.5/35 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 7 Strength is required. # Barbed Straight Sword > *The choice weapon of the infamous Darkwraith Kirk, also known as the Knight of Thorns for the gnarly spikes on his favorite weapon.* > > *This frightful sword deals only thrust attacks, and causes heavy bleeding.* ### In Game Description --- *The choice weapon of the infamous Darkwraith Kirk, also known as the Knight of Thorns for the gnarly spikes on his favorite weapon.* *This frightful sword deals only thrust attacks, and causes heavy bleeding.* ### Availability --- Dropped by Kirk Knight of Thorns in Depths, Demon Ruins or Lost Izalith ### General Information --- Bleed build-up is 33 per strike and once inflicted, reduces 30% of the enemy's total HP.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/barbed-straight-sword.webp)![]()Barbed Straight Sword80/0/0/0 (Normal)1001603.0101/10/0/0 D/D/-/-50/10/35/3532300/0/-/-50
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Lunging right-to-left swing into left-to-right swing.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Lunging right-to-left swing into left-to-right swing.
**Roll — R1**Swipe.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a lunging right-to-left swing followed by a left-to-right swing. - Rolling attack (2-handed) is replaced by a left-to-right swipe. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 38% STR, 50% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Barbed Straight Sword +080/0/0/0D/D/-/-
Barbed Straight Sword +188/0/0/0D/C/-/-1 200
Barbed Straight Sword +296/0/0/0D/C/-/-1 200
Barbed Straight Sword +3104/0/0/0D/C/-/-2 200
Barbed Straight Sword +4112/0/0/0D/C/-/-2 200
Barbed Straight Sword +5120/0/0/0D/C/-/-3 200
Barbed Straight Sword +6128/0/0/0D/C/-/- 1 200
Barbed Straight Sword +7136/0/0/0D/C/-/- 1 200
Barbed Straight Sword +8144/0/0/0D/C/-/- 2 200
Barbed Straight Sword +9152/0/0/0D/C/-/- 2 200
Barbed Straight Sword +10160/0/0/0D/C/-/- 3 200
Barbed Straight Sword +11168/0/0/0D/C/-/- 1 200
Barbed Straight Sword +12176/0/0/0D/C/-/- 1 200
Barbed Straight Sword +13184/0/0/0D/C/-/- 2 200
Barbed Straight Sword +14192/0/0/0D/C/-/- 3 200
Barbed Straight Sword +15200/0/0/0D/C/-/- 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Barbed Straight Sword +5 - Titanite Ascended by Andre of Astora with Large Ember. 29% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Barbed Straight Sword +0138/0/0/0D/D/-/-1200
Raw Barbed Straight Sword +1147/0/0/0D/D/-/-1200
Raw Barbed Straight Sword +2156/0/0/0D/D/-/-1200
Raw Barbed Straight Sword +3165/0/0/0D/D/-/-2200
Raw Barbed Straight Sword +4174/0/0/0D/D/-/-2200
Raw Barbed Straight Sword +5184/0/0/0D/D/-/-3200
#### Crystal --- Barbed Straight Sword durability reduced to **16**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Barbed Straight Sword +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 38% STR, 50% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Barbed Straight Sword +0176/0/0/0D/C/-/-1 200
Crystal Barbed Straight Sword +1184/0/0/0D/C/-/-1 200
Crystal Barbed Straight Sword +2192/0/0/0D/C/-/-1 200
Crystal Barbed Straight Sword +3200/0/0/0D/C/-/-2 200
Crystal Barbed Straight Sword +4208/0/0/0D/C/-/-3 200
Crystal Barbed Straight Sword +5216/0/0/0D/C/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Barbed Straight Sword +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Barbed Straight Sword +0144/0/0/144-/-/-/-50/10/35/351 200
Lightning Barbed Straight Sword +1155/0/0/155-/-/-/-50/10/35/37.81 200
Lightning Barbed Straight Sword +2166/0/0/166-/-/-/-50/10/35/40.61 200
Lightning Barbed Straight Sword +3177/0/0/177-/-/-/-50/10/35/43.42 200
Lightning Barbed Straight Sword +4188/0/0/188-/-/-/-50/10/35/46.23 200
Lightning Barbed Straight Sword +5200/0/0/200-/-/-/-50/10/35/49 1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Barbed Straight Sword +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 11% STR, 14% DEX, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Barbed Straight Sword +090/97/0/0E/E/C/-1 200
Magic Barbed Straight Sword +196/104/0/0E/E/C/-1 200
Magic Barbed Straight Sword +2102/110/0/0E/E/C/-1 200
Magic Barbed Straight Sword +3108/117/0/0E/E/C/-2 200
Magic Barbed Straight Sword +4114/123/0/0E/E/C/-2 200
Magic Barbed Straight Sword +5120/130/0/0E/E/C/-3 200
Magic Barbed Straight Sword +6125/136/0/0E/E/C/- 1 200
Magic Barbed Straight Sword +7132/143/0/0E/E/C/- 1 200
Magic Barbed Straight Sword +8138/149/0/0E/E/C/- 2 200
Magic Barbed Straight Sword +9144/156/0/0E/E/C/- 3 200
Magic Barbed Straight Sword +10150/162/0/0E/E/C/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Barbed Straight Sword +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Barbed Straight Sword +0120/128/0/0E/E/C/-1 200
Enchanted Barbed Straight Sword +1124/131/0/0E/E/C/-1 200
Enchanted Barbed Straight Sword +2129/135/0/0E/E/B/-1 200
Enchanted Barbed Straight Sword +3134/139/0/0E/E/B/-2 200
Enchanted Barbed Straight Sword +4139/143/0/0E/E/A/-3 200
Enchanted Barbed Straight Sword +5144/148/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Barbed Straight Sword +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Barbed Straight Sword +081/99/0/0E/E/-/C300/0/110/-1 200
Divine Barbed Straight Sword +186/105/0/0E/E/-/C300/0/110/-1 200
Divine Barbed Straight Sword +291/112/0/0E/E/-/C300/0/110/-1 200
Divine Barbed Straight Sword +397/118/0/0E/E/-/C300/0/110/-2 200
Divine Barbed Straight Sword +4102/125/0/0E/E/-/C300/0/110/-2 200
Divine Barbed Straight Sword +5108/132/0/0E/E/-/C300/0/110/-3 200
Divine Barbed Straight Sword +6113/138/0/0E/D/-/C300/0/110/- 1 200
Divine Barbed Straight Sword +7118/145/0/0E/D/-/C300/0/110/- 1 200
Divine Barbed Straight Sword +8124/151/0/0E/D/-/C300/0/110/- 2 200
Divine Barbed Straight Sword +9129/158/0/0E/D/-/C300/0/110/- 3 200
Divine Barbed Straight Sword +10135/165/0/0E/D/-/C300/0/110/- 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Barbed Straight Sword +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Barbed Straight Sword +0110/120/0/0E/E/-/B300/0/-/1101 200
Occult Barbed Straight Sword +1116/125/0/0E/E/-/B300/0/-/1101 200
Occult Barbed Straight Sword +2123/132/0/0E/E/-/B300/0/-/1101 200
Occult Barbed Straight Sword +3129/138/0/0E/E/-/B300/0/-/1102 200
Occult Barbed Straight Sword +4136/144/0/0E/D/-/B300/0/-/1103 200
Occult Barbed Straight Sword +5143/150/0/0E/D/-/B300/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed Requires - Barbed Straight Sword +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Barbed Straight Sword +0104/0/104/0-/-/-/-50/10/35/351 200
Fire Barbed Straight Sword +1112/0/112/0-/-/-/-50/10/35.4/351 200
Fire Barbed Straight Sword +2120/0/120/0-/-/-/-50/10/35.7/351 200
Fire Barbed Straight Sword +3128/0/128/0-/-/-/-50/10/36/352 200
Fire Barbed Straight Sword +4136/0/136/0-/-/-/-50/10/36.4/352 200
Fire Barbed Straight Sword +5144/0/144/0-/-/-/-50/10/36.7/353 200
Fire Barbed Straight Sword +6153/0/153/0-/-/-/-50/10/37.1/35 1 200
Fire Barbed Straight Sword +7163/0/163/0-/-/-/-50/10/37.5/35 1 200
Fire Barbed Straight Sword +8172/0/172/0-/-/-/-50/10/37.8/35 2 200
Fire Barbed Straight Sword +9182/0/182/0-/-/-/-50/10/38.2/35 3 200
Fire Barbed Straight Sword +10192/0/192/0-/-/-/-50/10/38.5/35 1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Barbed Straight Sword +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Barbed Straight Sword +0126/0/144/0-/-/-/-50/10/35/351 200
Chaos Barbed Straight Sword +1133/0/152/0-/-/-/-50/10/35.7/351 200
Chaos Barbed Straight Sword +2140/0/160/0-/-/-/-50/10/36.4/351 200
Chaos Barbed Straight Sword +3147/0/168/0-/-/-/-50/10/37.1/352 200
Chaos Barbed Straight Sword +4154/0/176/0-/-/-/-50/10/37.8/353 200
Chaos Barbed Straight Sword +5161/0/184/0-/-/-/-50/10/38.5/35 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 7 Strength is required. # Broadsword > *The wide blade of this straight sword emphasizes slicing and has no thrust attack.* > > *The horizontal sweeping motion makes this sword effective against multiple enemies.* ### Availability --- Starting weapon of the Knight class Sold by Andre of Astora for 1000 souls ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/broadsword.webp)![]()Broadsword82/0/0/0 (Normal)1002003.0101/10/0/0 C/C/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Lunging right-to-left swing into left-to-right swing.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Lunging right-to-left swing into left-to-right swing.
**Roll — R1**Swipe.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a lunging right-to-left swing followed by a left-to-right swing. - Rolling attack (2-handed) is replaced by a left-to-right swipe. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Broadsword +082/0/0/0C/C/-/-
Broadsword +190/0/0/0C/C/-/-1 200
Broadsword +298/0/0/0C/C/-/-1 200
Broadsword +3106/0/0/0C/C/-/-2 200
Broadsword +4114/0/0/0C/C/-/-2 200
Broadsword +5123/0/0/0C/C/-/-3 200
Broadsword +6131/0/0/0C/C/-/- 1 200
Broadsword +7139/0/0/0C/C/-/- 1 200
Broadsword +8147/0/0/0C/C/-/- 2 200
Broadsword +9155/0/0/0C/C/-/- 2 200
Broadsword +10164/0/0/0C/C/-/- 3 200
Broadsword +11172/0/0/0C/C/-/- 1 200
Broadsword +12180/0/0/0C/C/-/- 1 200
Broadsword +13188/0/0/0C/C/-/- 2 200
Broadsword +14196/0/0/0C/C/-/- 3 200
Broadsword +15205/0/0/0C/C/-/- 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Broadsword +5 - Titanite Ascended by Andre of Astora with Large Ember. 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Broadsword +0141/0/0/0D/D/-/-1200
Raw Broadsword +1150/0/0/0D/D/-/-1200
Raw Broadsword +2159/0/0/0D/D/-/-1200
Raw Broadsword +3169/0/0/0D/D/-/-2200
Raw Broadsword +4178/0/0/0D/D/-/-2200
Raw Broadsword +5188/0/0/0D/D/-/-3200
#### Crystal --- Broadsword durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Broadsword +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 51% STR, 51% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Broadsword +0180/0/0/0C/C/-/-1 200
Crystal Broadsword +1188/0/0/0C/C/-/-1 200
Crystal Broadsword +2196/0/0/0C/C/-/-1 200
Crystal Broadsword +3205/0/0/0C/C/-/-2 200
Crystal Broadsword +4213/0/0/0C/C/-/-3 200
Crystal Broadsword +5221/0/0/0C/C/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Broadsword +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Broadsword +0147/0/0/147-/-/-/-50/10/35/351 200
Lightning Broadsword +1159/0/0/159-/-/-/-50/10/35/37.81 200
Lightning Broadsword +2170/0/0/170-/-/-/-50/10/35/40.61 200
Lightning Broadsword +3182/0/0/182-/-/-/-50/10/35/43.42 200
Lightning Broadsword +4193/0/0/193-/-/-/-50/10/35/46.23 200
Lightning Broadsword +5205/0/0/205-/-/-/-50/10/35/49 1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Broadsword +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 14% STR, 14% DEX, 73% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Broadsword +093/100/0/0E/E/C/-1 200
Magic Broadsword +199/107/0/0E/E/C/-1 200
Magic Broadsword +2105/113/0/0E/E/C/-1 200
Magic Broadsword +3111/120/0/0E/E/C/-2 200
Magic Broadsword +4117/127/0/0E/E/C/-2 200
Magic Broadsword +5124/134/0/0E/E/C/-3 200
Magic Broadsword +6130/140/0/0E/E/B/- 1 200
Magic Broadsword +7136/147/0/0E/E/B/- 1 200
Magic Broadsword +8142/154/0/0E/E/B/- 2 200
Magic Broadsword +9148/160/0/0E/E/B/- 3 200
Magic Broadsword +10155/167/0/0E/E/B/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Broadsword +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Broadsword +0124/132/0/0E/E/B/-1 200
Enchanted Broadsword +1128/135/0/0E/E/B/-1 200
Enchanted Broadsword +2133/139/0/0E/E/A/-1 200
Enchanted Broadsword +3138/143/0/0E/E/A/-2 200
Enchanted Broadsword +4143/147/0/0E/E/A/-3 200
Enchanted Broadsword +5148/153/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Broadsword +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Broadsword +082/102/0/0D/D/-/C0/0/110/-1 200
Divine Broadsword +188/108/0/0D/D/-/C0/0/110/-1 200
Divine Broadsword +293/115/0/0D/D/-/C0/0/110/-1 200
Divine Broadsword +399/122/0/0D/D/-/C0/0/110/-2 200
Divine Broadsword +4104/129/0/0D/D/-/C0/0/110/-2 200
Divine Broadsword +5110/136/0/0D/D/-/C0/0/110/-3 200
Divine Broadsword +6115/142/0/0D/D/-/B0/0/110/- 1 200
Divine Broadsword +7121/149/0/0D/D/-/B0/0/110/- 1 200
Divine Broadsword +8126/156/0/0D/D/-/B0/0/110/- 2 200
Divine Broadsword +9132/163/0/0D/D/-/B0/0/110/- 3 200
Divine Broadsword +10137/170/0/0D/D/-/B0/0/110/- 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Broadsword +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Broadsword +0112/124/0/0E/E/-/B0/0/-/1101 200
Occult Broadsword +1118/130/0/0E/E/-/B0/0/-/1101 200
Occult Broadsword +2125/136/0/0E/E/-/B0/0/-/1101 200
Occult Broadsword +3132/142/0/0E/E/-/B0/0/-/1102 200
Occult Broadsword +4138/148/0/0D/D/-/A0/0/-/1103 200
Occult Broadsword +5145/155/0/0D/D/-/A0/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Broadsword +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Broadsword +0106/0/106/0-/-/-/-50/10/35/351 200
Fire Broadsword +1114/0/114/0-/-/-/-50/10/35.4/351 200
Fire Broadsword +2123/0/123/0-/-/-/-50/10/35.7/351 200
Fire Broadsword +3131/0/131/0-/-/-/-50/10/36.0/352 200
Fire Broadsword +4139/0/139/0-/-/-/-50/10/36.4/352 200
Fire Broadsword +5147/0/147/0-/-/-/-50/10/36.7/353 200
Fire Broadsword +6157/0/157/0-/-/-/-50/10/37.1/35 1 200
Fire Broadsword +7167/0/167/0-/-/-/-50/10/37.5/35 1 200
Fire Broadsword +8177/0/177/0-/-/-/-50/10/37.8/35 2 200
Fire Broadsword +9186/0/186/0-/-/-/-50/10/38.2/35 3 200
Fire Broadsword +10196/0/196/0-/-/-/-50/10/38.5/35 1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Broadsword +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Broadsword +0129/0/147/0-/-/-/-50/10/35/351 200
Chaos Broadsword +1136/0/155/0-/-/-/-50/10/35.7/351 200
Chaos Broadsword +2144/0/164/0-/-/-/-50/10/36.4/351 200
Chaos Broadsword +3151/0/172/0-/-/-/-50/10/37.1/352 200
Chaos Broadsword +4158/0/180/0-/-/-/-50/10/37.8/353 200
Chaos Broadsword +5165/0/188/0-/-/-/-50/10/38.5/35 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 7 Strength is required. # Broken Straight Sword > *Half of the blade of this straight sword is broken off.* > > *Only the completely Hollowed would even consider using this as a weapon.* ### Availability --- Drop from Infested Ghouls (sword) (2% drop rate) Drop from Hollows (sword) (2% drop rate) ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/broken-straight-sword.webp)![]()Broken Straight Sword40/0/0/0 (Regular/Thrust)1002002.081/8/0/0 D/D/-/-20/5/15/15160/0/-/-50
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 38% STR, 50% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Broken Straight Sword +040/0/0/0D/D/-/-
Broken Straight Sword +144/0/0/0D/D/-/-1 100
Broken Straight Sword +248/0/0/0D/D/-/-1 100
Broken Straight Sword +352/0/0/0D/D/-/-2 100
Broken Straight Sword +456/0/0/0D/D/-/-2 100
Broken Straight Sword +560/0/0/0D/D/-/-3 100
Broken Straight Sword +664/0/0/0D/D/-/- 1 100
Broken Straight Sword +768/0/0/0D/D/-/- 1 100
Broken Straight Sword +872/0/0/0D/D/-/- 2 100
Broken Straight Sword +976/0/0/0D/D/-/- 2 100
Broken Straight Sword +1080/0/0/0D/D/-/- 3 100
Broken Straight Sword +1184/0/0/0D/D/-/- 1 100
Broken Straight Sword +1288/0/0/0D/D/-/- 1 100
Broken Straight Sword +1392/0/0/0D/D/-/- 2 100
Broken Straight Sword +1496/0/0/0D/D/-/- 3 100
Broken Straight Sword +15100/0/0/0D/D/-/- 1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Broken Straight Sword+5 - Titanite Ascended by Andre of Astora with Large Ember. 29% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Broken Straight Sword +069/0/0/0D/D/-/-1100
Raw Broken Straight Sword +173/0/0/0D/D/-/-1100
Raw Broken Straight Sword +278/0/0/0D/D/-/-1100
Raw Broken Straight Sword +382/0/0/0D/D/-/-2100
Raw Broken Straight Sword +487/0/0/0D/D/-/-2100
Raw Broken Straight Sword +592/0/0/0D/D/-/-3100
#### Crystal --- Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Broken Straight Sword+10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 38% STR, 50% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Broken Straight Sword +088/0/0/0D/C/-/-1 100
Crystal Broken Straight Sword +192/0/0/0D/C/-/-1 100
Crystal Broken Straight Sword +296/0/0/0D/C/-/-1 100
Crystal Broken Straight Sword +3100/0/0/0D/C/-/-2 100
Crystal Broken Straight Sword +4104/0/0/0D/C/-/-3 100
Crystal Broken Straight Sword +5108/0/0/0D/C/-/- 1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Broken Straight Sword+10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Broken Straight Sword +072/0/0/72-/-/-/-20/5/15/151 100
Lightning Broken Straight Sword +177/0/0/77-/-/-/-20/5/15/16.21 100
Lightning Broken Straight Sword +283/0/0/83-/-/-/-20/5/15/17.41 100
Lightning Broken Straight Sword +388/0/0/88-/-/-/-20/5/15/18.62 100
Lightning Broken Straight Sword +494/0/0/94-/-/-/-20/5/15/19.83 100
Lightning Broken Straight Sword +5100/0/0/100-/-/-/-20/5/15/21 1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Broken Straight Sword+5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 11% STR, 14% DEX, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Broken Straight Sword +045/49/0/0E/E/C/-1 100
Magic Broken Straight Sword +148/52/0/0E/E/C/-1 100
Magic Broken Straight Sword +251/56/0/0E/E/C/-1 100
Magic Broken Straight Sword +354/59/0/0E/E/C/-2 100
Magic Broken Straight Sword +457/62/0/0E/E/C/-2 100
Magic Broken Straight Sword +560/66/0/0E/E/C/-3 100
Magic Broken Straight Sword +662/69/0/0E/E/C/- 1 100
Magic Broken Straight Sword +766/72/0/0E/E/C/- 1 100
Magic Broken Straight Sword +869/75/0/0E/E/C/- 2 100
Magic Broken Straight Sword +972/79/0/0E/E/C/- 3 100
Magic Broken Straight Sword +1075/82/0/0E/E/C/- 1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Broken Straight Sword+5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Broken Straight Sword +060/64/0/0E/E/C/-1 100
Enchanted Broken Straight Sword +162/65/0/0E/E/C/-1 100
Enchanted Broken Straight Sword +264/67/0/0E/E/B/-1 100
Enchanted Broken Straight Sword +367/69/0/0E/E/B/-2 100
Enchanted Broken Straight Sword +469/71/0/0E/E/A/-3 100
Enchanted Broken Straight Sword +572/74/0/0E/E/A/- 1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Broken Straight Sword+5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Broken Straight Sword +040/49/0/0E/E/-/C0/0/110/-1 100
Divine Broken Straight Sword +143/52/0/0E/E/-/C0/0/110/-1 100
Divine Broken Straight Sword +245/56/0/0E/E/-/C0/0/110/-1 100
Divine Broken Straight Sword +348/59/0/0E/E/-/C0/0/110/-2 100
Divine Broken Straight Sword +451/62/0/0E/E/-/C0/0/110/-2 100
Divine Broken Straight Sword +554/66/0/0E/E/-/C0/0/110/-3 100
Divine Broken Straight Sword +656/69/0/0E/D/-/C0/0/110/- 1 100
Divine Broken Straight Sword +759/72/0/0E/D/-/C0/0/110/- 1 100
Divine Broken Straight Sword +862/75/0/0E/D/-/C0/0/110/- 2 100
Divine Broken Straight Sword +964/79/0/0E/D/-/C0/0/110/- 3 100
Divine Broken Straight Sword +1067/82/0/0E/D/-/C0/0/110/- 1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Broken Straight Sword+5 - White Titanite Ascended by Andre of Astora with Dark Ember. 14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Broken Straight Sword +054/60/0/0E/E/-/B0/0/-/1101 100
Occult Broken Straight Sword +157/62/0/0E/E/-/B0/0/-/1101 100
Occult Broken Straight Sword +260/66/0/0E/E/-/B0/0/-/1101 100
Occult Broken Straight Sword +363/69/0/0E/E/-/B0/0/-/1102 100
Occult Broken Straight Sword +466/72/0/0E/D/-/B0/0/-/1103 100
Occult Broken Straight Sword +570/75/0/0E/D/-/B0/0/-/110 1100
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Broken Straight Sword+5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Broken Straight Sword +052/0/52/0-/-/-/-20/5/15/151 100
Fire Broken Straight Sword +156/0/56/0-/-/-/-20/5/15.2/151 100
Fire Broken Straight Sword +260/0/60/0-/-/-/-20/5/15.3/151 100
Fire Broken Straight Sword +364/0/64/0-/-/-/-20/5/15.5/152 100
Fire Broken Straight Sword +468/0/68/0-/-/-/-20/5/15.6/152 100
Fire Broken Straight Sword +572/0/72/0-/-/-/-20/5/15.8/153 100
Fire Broken Straight Sword +676/0/76/0-/-/-/-20/5/15.9/15 1 100
Fire Broken Straight Sword +781/0/81/0-/-/-/-20/5/16.1/15 1 100
Fire Broken Straight Sword +886/0/86/0-/-/-/-20/5/16.2/15 2 100
Fire Broken Straight Sword +991/0/91/0-/-/-/-20/5/16.4/15 3 100
Fire Broken Straight Sword +1096/0/96/0-/-/-/-20/5/16.5/15 1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Broken Straight Sword+5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Broken Straight Sword +063/0/73/0-/-/-/-20/5/15/151 100
Chaos Broken Straight Sword +166/0/77/0-/-/-/-20/5/15.3/151 100
Chaos Broken Straight Sword +270/0/82/0-/-/-/-20/5/15.6/151 100
Chaos Broken Straight Sword +373/0/86/0-/-/-/-20/5/15.9/152 100
Chaos Broken Straight Sword +477/0/90/0-/-/-/-20/5/16.2/153 100
Chaos Broken Straight Sword +580/0/94/0-/-/-/-20/5/16.5/15 1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 6 Strength is required. # Crystal Straight Sword > *A fully crystallized straight sword.* > > *How such a weapon was created is entirely unknown.* > > *The crystallization boosts its attack, but makes the blade brittle. The sword cannot be used for long, as it cannot be repaired.* ### Availability --- Drop from sword-wielding Undead Crystal Soldier (3% drop rate) Sold by Domhnall of Zena for 4000 Souls ### General Information --- This sword cannot be upgraded or repaired. 58% STR, 52% DEX scaling.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/crystal-straight-sword.webp)![]()Crystal Straight Sword150/0/0/0 (Regular/Thrust)100606.0161/10/0/0 C/C/-/-50/10/35/353212
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 11 Strength is required. 2. Before 1.05 Frampt souls was 50 # Darksword > *The sword of the knights of the Four Kings of New Londo. Its blade is wide and thick, and it is wielded in an unusual manner.* > > *When the Four Kings were seduced by evil, their knights became Darkwraiths, servants of the Dark who wielded these darkswords.* ### Availability --- Reach +2 rank in the Darkwraith Covenant ### General Information --- Like any other items given by a covenant, only one Darksword can be acquired on a character, although ones dropped by other another player can be picked up. The Darksword's unique strong attacks may be useful in PvE because of its stronger poise-breaking capability, but may not be a preferable choice in PvP as the attacks are slow and leaves the user open to backstabs if handled poorly. In PvP, use the strong attack as the enemy is trying to get up from knockdown. Its long attack animation helps catch the enemy right after their invincibility wears off. For those who have decent precision with deadlocking, the curves of the slashing motions can be hard to approach when opposed.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/darksword.webp)![]()Darksword82/0/0/0 (Normal)1002006.0161/16/0/0 C/C/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- Strong attacks are replaced by a unique slashing motions not unlike the Darkwraith's slash combo - Rolling two-handed attack is a thrust similar to a thrusting sword's ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Darksword +082/0/0/0C/C/-/- 200
Darksword +190/0/0/0C/C/-/-1 200
Darksword +298/0/0/0C/C/-/-1 200
Darksword +3106/0/0/0C/C/-/-2 200
Darksword +4114/0/0/0C/C/-/-2 200
Darksword +5123/0/0/0C/C/-/-3 200
Darksword +6131/0/0/0C/C/-/- 1 200
Darksword +7139/0/0/0C/C/-/- 1 200
Darksword +8147/0/0/0C/C/-/- 2 200
Darksword +9155/0/0/0C/C/-/- 2 200
Darksword +10164/0/0/0C/C/-/- 3 200
Darksword +11172/0/0/0C/C/-/- 1 200
Darksword +12180/0/0/0C/C/-/- 1 200
Darksword +13188/0/0/0C/C/-/- 2 200
Darksword +14196/0/0/0C/C/-/- 3 200
Darksword +15205/0/0/0C/C/-/- 1200
#### Crystal --- Darksword durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Darksword +10 - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Darksword +0180/0/0/0C/C/-/-1 200
Crystal Darksword +1188/0/0/0C/C/-/-1 200
Crystal Darksword +2196/0/0/0C/C/-/-1 200
Crystal Darksword +3205/0/0/0C/C/-/-2 200
Crystal Darksword +4213/0/0/0C/C/-/-3 200
Crystal Darksword +5221/0/0/0C/C/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Darksword +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Darksword +0147/0/0/147-/-/-/-50/10/35/351 200
Lightning Darksword +1159/0/0/159-/-/-/-50/10/35/37.81 200
Lightning Darksword +2170/0/0/170-/-/-/-50/10/35/40.61 200
Lightning Darksword +3182/0/0/182-/-/-/-50/10/35/43.42 200
Lightning Darksword +4193/0/0/193-/-/-/-50/10/35/46.23 200
Lightning Darksword +5205/0/0/205-/-/-/-50/10/35/49 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Darksword +5 - Titanite 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Darksword +0141/0/0/0D/D/-/-1200
Raw Darksword +1150/0/0/0D/D/-/-1200
Raw Darksword +2159/0/0/0D/D/-/-1200
Raw Darksword +3169/0/0/0D/D/-/-2200
Raw Darksword +4178/0/0/0D/D/-/-2200
Raw Darksword +5188/0/0/0D/D/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Darksword +5 - Green Titanite - Blue Titanite 14% STR, 14% DEX, 73% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Darksword +093/100/0/0E/E/C/-1 200
Magic Darksword +199/107/0/0E/E/C/-1 200
Magic Darksword +2105/113/0/0E/E/C/-1 200
Magic Darksword +3111/120/0/0E/E/C/-2 200
Magic Darksword +4117/127/0/0E/E/C/-2 200
Magic Darksword +5124/134/0/0E/E/C/-3 200
Magic Darksword +6130/140/0/0E/E/B/- 1 200
Magic Darksword +7136/147/0/0E/E/B/- 1 200
Magic Darksword +8142/154/0/0E/E/B/- 2 200
Magic Darksword +9148/160/0/0E/E/B/- 3 200
Magic Darksword +10155/167/0/0E/E/B/- 1200
#### Enchanted --- Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence. Requires - Magic Darksword +5 - Blue Titanite 10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Darksword +0124/132/0/0E/E/B/-1 200
Enchanted Darksword +1128/135/0/0E/E/B/-1 200
Enchanted Darksword +2133/139/0/0E/E/A/-1 200
Enchanted Darksword +3138/143/0/0E/E/A/-2 200
Enchanted Darksword +4143/147/0/0E/E/A/-3 200
Enchanted Darksword +5148/153/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Darksword +5 - Green Titanite - White Titanite 20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Darksword +082/102/0/0D/D/-/C0/0/110/-1 200
Divine Darksword +188/108/0/0D/D/-/C0/0/110/-1 200
Divine Darksword +293/115/0/0D/D/-/C0/0/110/-1 200
Divine Darksword +399/122/0/0D/D/-/C0/0/110/-2 200
Divine Darksword +4104/129/0/0D/D/-/C0/0/110/-2 200
Divine Darksword +5110/136/0/0D/D/-/C0/0/110/-3 200
Divine Darksword +6115/142/0/0D/D/-/B0/0/110/- 1 200
Divine Darksword +7121/149/0/0D/D/-/B0/0/110/- 1 200
Divine Darksword +8126/156/0/0D/D/-/B0/0/110/- 2 200
Divine Darksword +9132/163/0/0D/D/-/B0/0/110/- 3 200
Divine Darksword +10137/170/0/0D/D/-/B0/0/110/- 1200
#### Occult --- Base damage reduced from Divine upgrade path. Increased damage bonus from Faith. Requires - Divine Darksword +5 - White Titanite 18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Darksword +0112/124/0/0E/E/-/B0/0/-/1101 200
Occult Darksword +1118/130/0/0E/E/-/B0/0/-/1101 200
Occult Darksword +2125/136/0/0E/E/-/B0/0/-/1101 200
Occult Darksword +3132/142/0/0E/E/-/B0/0/-/1102 200
Occult Darksword +4138/148/0/0D/D/-/A0/0/-/1103 200
Occult Darksword +5145/155/0/0D/D/-/A0/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Darksword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Darksword +0106/0/106/0-/-/-/-50/10/35/351 200
Fire Darksword +1114/0/114/0-/-/-/-50/10/35.4/351 200
Fire Darksword +2123/0/123/0-/-/-/-50/10/35.7/351 200
Fire Darksword +3131/0/131/0-/-/-/-50/10/36/352 200
Fire Darksword +4139/0/139/0-/-/-/-50/10/36.4/352 200
Fire Darksword +5147/0/147/0-/-/-/-50/10/36.7/353 200
Fire Darksword +6157/0/157/0-/-/-/-50/10/37.1/35 1 200
Fire Darksword +7167/0/167/0-/-/-/-50/10/37.5/35 1 200
Fire Darksword +8177/0/177/0-/-/-/-50/10/37.8/35 2 200
Fire Darksword +9186/0/186/0-/-/-/-50/10/38.2/35 3 200
Fire Darksword +10196/0/196/0-/-/-/-50/10/38.5/35 1200
#### Chaos --- Base damage reduced from Fire upgrade path. Damage bonus from humanity. Requires - Fire Darksword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Darksword +0129/0/147/0-/-/-/-50/10/35/351 200
Chaos Darksword +1136/0/155/0-/-/-/-50/10/35.7/351 200
Chaos Darksword +2144/0/164/0-/-/-/-50/10/36.4/351 200
Chaos Darksword +3151/0/172/0-/-/-/-50/10/37.1/352 200
Chaos Darksword +4158/0/180/0-/-/-/-50/10/37.8/353 200
Chaos Darksword +5165/0/188/0-/-/-/-50/10/38.5/35 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 11 Strength is required # Drake Sword > *This sword, one of the rare dragon weapons, is formed by a drake's tail. Drakes are seen as undeveloped imitators of the dragons, but in they are likely their distant kin.* > > *The sword is imbued with a mystical power, to be released when held with both hands.* ### Availability --- Hellkite Dragon tail cut — Video Guide ### General Information --- Raises Fire and Magic resistances. This is a reliable weapon for early game, as it has high base damage and is easily obtained; but its lack of scaling and poor upgrading tends to make it less useful in the later areas, around Gaping Dragon, where most weapons with even minor stat scaling outclass it even at +5.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/drake-sword.webp)![]()Drake Sword200/0/0/0 (Normal)1003606.0161/10/0/0 -/-/-/-50/10/35/35325,000
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Lunging right-to-left swing into left-to-right swing.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2**Downward slam and shockwave.Costs 30 durability.
**Roll — R1**Swipe.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- Strong attack (1-handed) is replaced by a lunging right-to-left swing followed by a left-to-right swing. - Strong attack (2-handed) is replaced by a downward slam that releases a shockwave projectile. Costs 30 weapon durability per use. - Rolling attack (2-handed) is replaced by a left-to-right swipe. ### Upgrades --- Requires - Dragon Scale
NameDamageStat BonusesDragon ScaleSouls
Drake Sword +0200/0/0/0-/-/-/-
Drake Sword +1220/0/0/0-/-/-/-110,000
Drake Sword +2240/0/0/0-/-/-/-110,000
Drake Sword +3260/0/0/0-/-/-/-210,000
Drake Sword +4280/0/0/0-/-/-/-210,000
Drake Sword +5300/0/0/0-/-/-/-410,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 11 Strength is required. # Longsword > *Widely-used standard straight sword, only matched in ubiquity by the shortsword.* > > *An accessible sword which inflicts consistent regular damage and high slash damage, making it applicable to a variety of situations.* ### Availability --- - Warrior starting weapon - Sold by Andre of Astora for 1,000 souls - Drop from Undead Soldier (sword) (2% drop rate) ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/longsword.webp)![]()Longsword80/0/0/0 (Normal)1002003.0101/10/0/0 C/C/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- This weapon's rolling two-handed attack is a thrust similar to a thrusting sword's. ### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlab
Longsword +080/0/0/0C/C/-/-
Longsword +188/0/0/0C/C/-/-1
Longsword +296/0/0/0C/C/-/-1
Longsword +3104/0/0/0C/C/-/-2
Longsword +4112/0/0/0C/C/-/-2
Longsword +5120/0/0/0C/C/-/-3
Longsword +6128/0/0/0C/C/-/- 1
Longsword +7136/0/0/0C/C/-/- 1
Longsword +8144/0/0/0C/C/-/- 2
Longsword +9152/0/0/0C/C/-/- 2
Longsword +10160/0/0/0C/C/-/- 3
Longsword +11168/0/0/0C/C/-/- 1
Longsword +12176/0/0/0C/C/-/- 1
Longsword +13184/0/0/0C/C/-/- 2
Longsword +14192/0/0/0C/C/-/- 3
Longsword +15200/0/0/0C/C/-/- 1
#### Crystal --- Weapon durability reduced to **20**. Base damage increased Requires - Longsword +10 - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite Slab
Crystal Longsword +0176/0/0/0C/C/-/-1
Crystal Longsword +1184/0/0/0C/C/-/-1
Crystal Longsword +2192/0/0/0C/C/-/-1
Crystal Longsword +3200/0/0/0C/C/-/-2
Crystal Longsword +4208/0/0/0C/C/-/-3
Crystal Longsword +5216/0/0/0C/C/-/- 1
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Longsword +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite Slab
Lightning Longsword +0144/0/0/144-/-/-/-50/10/35/351
Lightning Longsword +1155/0/0/155-/-/-/-50/10/35/37.81
Lightning Longsword +2166/0/0/166-/-/-/-50/10/35/40.61
Lightning Longsword +3177/0/0/177-/-/-/-50/10/35/43.42
Lightning Longsword +4188/0/0/188-/-/-/-50/10/35/46.23
Lightning Longsword +5200/0/0/200-/-/-/-50/10/35/49 1
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Longsword +5 - Titanite 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. Shard
Raw Weapon +0138/0/0/0D/D/-/-1
Raw Weapon +1147/0/0/0D/D/-/-1
Raw Weapon +2156/0/0/0D/D/-/-1
Raw Weapon +3165/0/0/0D/D/-/-2
Raw Weapon +4174/0/0/0D/D/-/-2
Raw Weapon +5184/0/0/0D/D/-/-3
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Longsword +5 - Green Titanite - Blue Titanite 14% STR, 14% DEX, 73% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite Slab
Magic Longsword +090/97/0/0E/E/C/-1
Magic Longsword +196/104/0/0E/E/C/-1
Magic Longsword +2102/110/0/0E/E/C/-1
Magic Longsword +3108/117/0/0E/E/C/-2
Magic Longsword +4114/123/0/0E/E/C/-2
Magic Longsword +5120/130/0/0E/E/C/-3
Magic Longsword +6125/136/0/0E/E/B/- 1
Magic Longsword +7132/143/0/0E/E/B/- 2
Magic Longsword +8138/149/0/0E/E/B/- 2
Magic Longsword +9144/156/0/0E/E/B/- 3
Magic Longsword +10150/162/0/0E/E/B/- 1
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Longsword +5 - Blue Titanite 10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite Slab
Enchanted Longsword +0120/128/0/0E/E/B/-1
Enchanted Longsword +1124/131/0/0E/E/B/-1
Enchanted Longsword +2129/135/0/0E/E/A/-1
Enchanted Longsword +3134/139/0/0E/E/A/-2
Enchanted Longsword +4139/143/0/0E/E/A/-3
Enchanted Longsword +5144/148/0/0E/E/A/- 1
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Longsword +5 - Green Titanite - White Titanite 20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite Slab
Divine Longsword +081/99/0/0D/E/-/C0/0/110/-1
Divine Longsword +186/105/0/0D/E/-/C0/0/110/-1
Divine Longsword +291/112/0/0D/E/-/C0/0/110/-1
Divine Longsword +397/118/0/0D/E/-/C0/0/110/-2
Divine Longsword +4102/125/0/0D/E/-/C0/0/110/-2
Divine Longsword +5108/132/0/0D/E/-/C0/0/110/-3
Divine Longsword +6113/138/0/0D/D/-/B0/0/110/- 1
Divine Longsword +7118/145/0/0D/D/-/B0/0/110/- 1
Divine Longsword +8124/151/0/0D/D/-/B0/0/110/- 2
Divine Longsword +9129/158/0/0D/D/-/B0/0/110/- 3
Divine Longsword +10135/165/0/0D/D/-/B0/0/110/- 1
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Longsword +5 - White Titanite 18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite Slab
Occult Longsword +0110/120/0/0E/E/-/B0/0/-/1101
Occult Longsword +1116/125/0/0E/E/-/B0/0/-/1101
Occult Longsword +2123/132/0/0E/E/-/B0/0/-/1101
Occult Longsword +3129/138/0/0E/E/-/B0/0/-/1102
Occult Longsword +4136/144/0/0D/D/-/A0/0/-/1103
Occult Longsword +5143/150/0/0D/D/-/A0/0/-/110 1
#### Fire --- Fire damage added. All stat bonuses removed Requires - Longsword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite Slab
Fire Longsword +0104/0/104/0-/-/-/-50/10/35/351
Fire Longsword +1112/0/112/0-/-/-/-50/10/35.4/351
Fire Longsword +2120/0/120/0-/-/-/-50/10/35.7/351
Fire Longsword +3128/0/128/0-/-/-/-50/10/36/352
Fire Longsword +4136/0/136/0-/-/-/-50/10/36.4/352
Fire Longsword +5144/0/144/0-/-/-/-50/10/36.7/353
Fire Longsword +6153/0/153/0-/-/-/-50/10/37.1/35 1
Fire Longsword +7163/0/163/0-/-/-/-50/10/37.5/35 1
Fire Longsword +8172/0/172/0-/-/-/-50/10/37.8/35 2
Fire Longsword +9182/0/182/0-/-/-/-50/10/38.2/35 3
Fire Longsword +10192/0/192/0-/-/-/-50/10/38.5/35 1
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Longsword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite Slab
Chaos Longsword +0126/0/144/0-/-/-/-50/10/35/351
Chaos Longsword +1133/0/152/0-/-/-/-50/10/35.7/351
Chaos Longsword +2140/0/160/0-/-/-/-50/10/36.4/351
Chaos Longsword +3147/0/168/0-/-/-/-50/10/37.1/352
Chaos Longsword +4154/0/176/0-/-/-/-50/10/37.8/353
Chaos Longsword +5161/0/184/0-/-/-/-50/10/38.5/35 1
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 7 Strength is required. # Shortsword > *This small straight sword is widely used, to an extent only matched by the longsword.* > > *An accessible sword which inflicts consistent regular damage and high thrust damage, making it applicable to a variety of situations.* ### Availability --- Starting weapon of the Hunter class Sold by Undead Merchant Male for 600 Souls Drop from Undead Soldier (Sword) (2% drop rate) ### General Information --- Its main early advantage is a quick and efficient thrust R2 attack, and its short range makes it useful in hallways and at corners
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/shortsword.webp)![]()Shortsword78/0/0/0 (Regular/Thrust)1002002.081/10/0/0 C/C/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- Rolling two-handed attack is a thrust similar to a thrusting sword's ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Shortsword +078/0/0/0C/C/-/- 200
Shortsword +185/0/0/0C/C/-/-1 200
Shortsword +293/0/0/0C/C/-/-1 200
Shortsword +3101/0/0/0C/C/-/-2 200
Shortsword +4109/0/0/0C/C/-/-2 200
Shortsword +5117/0/0/0C/C/-/-3 200
Shortsword +6124/0/0/0C/C/-/- 1 200
Shortsword +7132/0/0/0C/C/-/- 1 200
Shortsword +8140/0/0/0C/C/-/- 2 200
Shortsword +9148/0/0/0C/C/-/- 2 200
Shortsword +10156/0/0/0C/C/-/- 3 200
Shortsword +11163/0/0/0C/C/-/- 1 200
Shortsword +12171/0/0/0C/C/-/- 1 200
Shortsword +13179/0/0/0C/C/-/- 2 200
Shortsword +14187/0/0/0C/C/-/- 3 200
Shortsword +15195/0/0/0C/C/-/- 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Shortsword +5 - Titanite 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Shortsword +0135/0/0/0D/D/-/-1200
Raw Shortsword +1144/0/0/0D/D/-/-1200
Raw Shortsword +2153/0/0/0D/D/-/-1200
Raw Shortsword +3162/0/0/0D/D/-/-2200
Raw Shortsword +4171/0/0/0D/D/-/-2200
Raw Shortsword +5180/0/0/0D/D/-/-3200
#### Crystal --- Weapon durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Shortsword +10 - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Shortsword +0171/0/0/0C/C/-/-1 200
Crystal Shortsword +1179/0/0/0C/C/-/-1 200
Crystal Shortsword +2187/0/0/0C/C/-/-1 200
Crystal Shortsword +3195/0/0/0C/C/-/-2 200
Crystal Shortsword +4202/0/0/0C/C/-/-3 200
Crystal Shortsword +5210/0/0/0C/C/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Shortsword +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Shortsword +0140/0/0/140-/-/-/-50/10/35/351 200
Lightning Shortsword +1151/0/0/151-/-/-/-50/10/35/37.81 200
Lightning Shortsword +2162/0/0/162-/-/-/-50/10/35/40.61 200
Lightning Shortsword +3173/0/0/173-/-/-/-50/10/35/43.42 200
Lightning Shortsword +4184/0/0/184-/-/-/-50/10/35/46.23 200
Lightning Shortsword +5195/0/0/195-/-/-/-50/10/35/49.0 1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Shortsword +5 - Green Titanite - Blue Titanite 14% STR, 14% DEX, 73% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Shortsword +088/94/0/0E/E/C/-1 200
Magic Shortsword +194/100/0/0E/E/C/-1 200
Magic Shortsword +2100/107/0/0E/E/C/-1 200
Magic Shortsword +3106/113/0/0E/E/C/-2 200
Magic Shortsword +4112/119/0/0E/E/C/-2 200
Magic Shortsword +5118/126/0/0E/E/C/-3 200
Magic Shortsword +6123/132/0/0E/E/B/- 1 200
Magic Shortsword +7129/138/0/0E/E/B/- 1 200
Magic Shortsword +8135/144/0/0E/E/B/- 2 200
Magic Shortsword +9141/151/0/0E/E/B/- 3 200
Magic Shortsword +10147/157/0/0E/E/B/- 1200
#### Enchanted --- Enchanted damage added. All stat bonuses removed. Requires - Magic Shortsword +5 - Blue Titanite 10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Shortsword +0118/124/0/0E/E/B/-1 200
Enchanted Shortsword +1122/127/0/0E/E/B/-1 200
Enchanted Shortsword +2127/131/0/0E/E/A/-1 200
Enchanted Shortsword +3132/135/0/0E/E/A/-2 200
Enchanted Shortsword +4136/138/0/0E/E/A/-3 200
Enchanted Shortsword +5141/143/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Shortsword +5 - Green Titanite - White Titanite 20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Shortsword +079/96/0/0D/D/-/C0/0/110/01 200
Divine Shortsword +184/102/0/0D/D/-/C0/0/110/01 200
Divine Shortsword +290/108/0/0D/D/-/C0/0/110/01 200
Divine Shortsword +395/115/0/0D/D/-/C0/0/110/02 200
Divine Shortsword +4100/121/0/0D/D/-/C0/0/110/02 200
Divine Shortsword +5106/128/0/0D/D/-/C0/0/110/03 200
Divine Shortsword +6111/134/0/0D/D/-/B0/0/110/0 1 200
Divine Shortsword +7116/140/0/0D/D/-/B0/0/110/0 1 200
Divine Shortsword +8121/147/0/0D/D/-/B0/0/110/0 2 200
Divine Shortsword +9127/153/0/0D/D/-/B0/0/110/0 3 200
Divine Shortsword +10132/160/0/0D/D/-/B0/0/110/0 1200
#### Occult --- Occult damage added. All stat bonuses removed. Requires - Divine Shortsword +5 - White Titanite 18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Shortsword +0108/118/0/0E/E/-/B0/0/0/1101 200
Occult Shortsword +1114/123/0/0E/E/-/B0/0/0/1101 200
Occult Shortsword +2120/129/0/0E/E/-/B0/0/0/1101 200
Occult Shortsword +3127/135/0/0E/E/-/B0/0/0/1102 200
Occult Shortsword +4133/141/0/0D/D/-/A0/0/0/1103 200
Occult Shortsword +5140/147/0/0D/D/-/B0/0/0/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Shortsword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Shortsword +0101/0/101/0-/-/-/-50/10/35/351 200
Fire Shortsword +1109/0/109/0-/-/-/-50/10/35.4/351 200
Fire Shortsword +2117/0/117/0-/-/-/-50/10/35.7/351 200
Fire Shortsword +3124/0/124/0-/-/-/-50/10/36.0/352 200
Fire Shortsword +4132/0/132/0-/-/-/-50/10/36.4/352 200
Fire Shortsword +5140/0/140/0-/-/-/-50/10/36.7/353 200
Fire Shortsword +6149/0/149/0-/-/-/-50/10/37.1/35 1 200
Fire Shortsword +7159/0/159/0-/-/-/-50/10/37.5/35 1 200
Fire Shortsword +8168/0/168/0-/-/-/-50/10/37.8/35 2 200
Fire Shortsword +9177/0/177/0-/-/-/-50/10/38.2/35 3 200
Fire Shortsword +10187/0/187/0-/-/-/-50/10/38.5/35 1200
#### Chaos --- Chaos damage added. All stat bonuses removed. Requires - Fire Shortsword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Shortsword +0122/0/140/0-/-/-/-50/10/35/351 200
Chaos Shortsword +1129/0/148/0-/-/-/-50/10/35.7/351 200
Chaos Shortsword +2136/0/156/0-/-/-/-50/10/36.4/351 200
Chaos Shortsword +3142/0/163/0-/-/-/-50/10/37.1/352 200
Chaos Shortsword +4149/0/171/0-/-/-/-50/10/37.8/353 200
Chaos Shortsword +5156/0/179/0-/-/-/-50/10/38.5/35 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 6 Strength is required # Silver Knight Straight Sword > *The silver knights of Anor Londo guard the city using this beautifully slender weapon.* > > *Its chain attacks, in which the wielder takes great advancing steps and makes use of his bodyweight, are deadly even in single hits.* ### Availability --- Drop from Silver Knight (Sword) (2% drop rate) ### General Information --- Enchantable despite being upgraded with Twinkling Titanite. Longest range of any Straight Sword.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/silver-knight-straight-sword.webp)![]()Silver Knight Straight Sword175/0/0/0 (Normal)1003006.0161/22/0/0 E/C/-/-50/10/35/3532100
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- One Handed R2 is a strong overhead slash followed by a near 360 horizontal slash - Two Handed R2 is a strong lunging diagonal slash followed by a second one from the opposite side. - Strong attacks drain more Poise than others, specifically 26 1-handed and 36 2-handed Attacks slightly slower than most other Straight Swords ### Upgrades --- Requires Twinkling Titanite 8% STR, 52% DEX scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Silver Knight Straight Sword +0175/0/0/0E/C/-/-
Silver Knight Straight Sword +1192/0/0/0E/C/-/-12,000
Silver Knight Straight Sword +2210/0/0/0E/C/-/-12,000
Silver Knight Straight Sword +3227/0/0/0E/C/-/-22,000
Silver Knight Straight Sword +4245/0/0/0E/C/-/-22,000
Silver Knight Straight Sword +5262/0/0/0E/C/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 11 Strength is required # Straight Sword Hilt > *The hilt of this lost sword was found discarded in the Undead Asylum.* > > *Only slightly better than one's bare hands, and not recommended for extensive use.* > > *Be certain to find a replacement quickly.* ### Availability --- Starting weapon for all Classes It's the only weapon in the game which can be obtained once, regardless of how many playthroughs are started (except drops from multiplayer sessions). ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/straight-sword-hilt.webp)![]()Straight Sword Hilt20/0/0/0 (Regular/Thrust)1002001.061/6/0/0 E/E/-/-20/5/15/151050
### Move Set ---
**One-handed**
**R1 - R1**Right-to-left slash -> left-to-right slash
**R2 - R2**Right-to-left slash -> left-to-right slash
**Backstep/Run - R1**Running left-to-right swipe
**Forward + R1**Kick
**Forward + R2**Jump attack
**Roll - R1**Uppercut
**L1 (left hand)**Guard
**L2 (left hand)**Left-to-right slash
**Two-handed**
**R1 - R1**Right-to-left slash -> left-to-right slash
**R2 - R2**Right-to-left slash -> left-to-right slash
**Backstep/Run - R1**Overhead chop
**Forward + R1**Kick
**Forward + R2**Jump attack
**Roll - R1**Left-to-right slash
### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite 8% STR, 7% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Straight Sword Hilt +020/0/0/0E/E/-/-
Straight Sword Hilt +122/0/0/0E/E/-/-1 100
Straight Sword Hilt +224/0/0/0E/E/-/-1 100
Straight Sword Hilt +326/0/0/0E/E/-/-2 100
Straight Sword Hilt +428/0/0/0E/E/-/-2 100
Straight Sword Hilt +530/0/0/0E/E/-/-3 100
Straight Sword Hilt +632/0/0/0E/E/-/- 1 100
Straight Sword Hilt +734/0/0/0E/E/-/- 1 100
Straight Sword Hilt +836/0/0/0E/E/-/- 2 100
Straight Sword Hilt +938/0/0/0E/E/-/- 2 100
Straight Sword Hilt +1040/0/0/0E/E/-/- 3 100
Straight Sword Hilt +1142/0/0/0E/E/-/- 1 100
Straight Sword Hilt +1244/0/0/0E/E/-/- 1 100
Straight Sword Hilt +1346/0/0/0E/E/-/- 2 100
Straight Sword Hilt +1448/0/0/0E/E/-/- 3 100
Straight Sword Hilt +1550/0/0/0E/E/-/- 1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Straight Sword Hilt +5 - Titanite 6% STR, 6% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Straight Sword Hilt +034/0/0/0E/E/-/-1100
Raw Straight Sword Hilt +136/0/0/0E/E/-/-1100
Raw Straight Sword Hilt +239/0/0/0E/E/-/-1100
Raw Straight Sword Hilt +341/0/0/0E/E/-/-2100
Raw Straight Sword Hilt +443/0/0/0E/E/-/-2100
Raw Straight Sword Hilt +546/0/0/0E/E/-/-3100
#### Crystal --- Weapon durability reduced to **20**. Base damage increased Requires - Straight Sword Hilt +10 - Titanite 8% STR, 7% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Straight Sword Hilt +044/0/0/0E/E/-/-1 100
Crystal Straight Sword Hilt +146/0/0/0E/E/-/-1 100
Crystal Straight Sword Hilt +248/0/0/0E/E/-/-2 100
Crystal Straight Sword Hilt +350/0/0/0E/E/-/-2 100
Crystal Straight Sword Hilt +452/0/0/0E/E/-/-3 100
Crystal Straight Sword Hilt +554/0/0/0E/E/-/- 1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Straight Sword Hilt +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Straight Sword Hilt +036/0/0/36-/-/-/-20/5/15/151 100
Lightning Straight Sword Hilt +138/0/0/38-/-/-/-20/5/15/16.21 100
Lightning Straight Sword Hilt +241/0/0/41-/-/-/-20/5/15/17.42 100
Lightning Straight Sword Hilt +344/0/0/44-/-/-/-20/5/15/18.62 100
Lightning Straight Sword Hilt +447/0/0/47-/-/-/-20/5/15/19.83 100
Lightning Straight Sword Hilt +550/0/0/50-/-/-/-20/5/15/21 1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Straight Sword Hilt +5 - Green Titanite - Blue Titanite 3% STR, 2% DEX, 11% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Straight Sword Hilt +022/24/0/0E/E/E/-1 100
Magic Straight Sword Hilt +124/25/0/0E/E/E/-1 100
Magic Straight Sword Hilt +225/27/0/0E/E/E/-1 100
Magic Straight Sword Hilt +327/28/0/0E/E/E/-2 100
Magic Straight Sword Hilt +428/30/0/0E/E/E/-2 100
Magic Straight Sword Hilt +530/32/0/0E/E/E/-3 100
Magic Straight Sword Hilt +631/33/0/0E/E/E/- 1 100
Magic Straight Sword Hilt +733/35/0/0E/E/E/- 1 100
Magic Straight Sword Hilt +834/36/0/0E/E/E/- 2 100
Magic Straight Sword Hilt +936/38/0/0E/E/E/- 3 100
Magic Straight Sword Hilt +1037/40/0/0E/E/E/- 1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Straight Sword Hilt +5 - Blue Titanite 1% STR, 1% DEX, 11%, INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Straight Sword Hilt +030/32/0/0E/E/E/-1 100
Enchanted Straight Sword Hilt +131/32/0/0E/E/E/-1 100
Enchanted Straight Sword Hilt +232/33/0/0E/E/E/-1 100
Enchanted Straight Sword Hilt +333/34/0/0E/E/E/-2 100
Enchanted Straight Sword Hilt +434/35/0/0E/E/E/-3 100
Enchanted Straight Sword Hilt +536/37/0/0E/E/E/- 1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Straight Sword Hilt +10 - Green Titanite - White Titanite 3% STR, 3% DEX, 11% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Straight Sword Hilt +021/25/0/0E/E/-/E0/0/110/-1 100
Divine Straight Sword Hilt +122/27/0/0E/E/-/E0/0/110/-1 100
Divine Straight Sword Hilt +223/28/0/0E/E/-/E0/0/110/-1 100
Divine Straight Sword Hilt +325/30/0/0E/E/-/E0/0/110/-2 100
Divine Straight Sword Hilt +426/32/0/0E/E/-/E0/0/110/-2 100
Divine Straight Sword Hilt +528/34/0/0E/E/-/E0/0/110/-3 100
Divine Straight Sword Hilt +629/35/0/0E/E/-/E0/0/110/- 1 100
Divine Straight Sword Hilt +730/37/0/0E/E/-/E0/0/110/- 1 100
Divine Straight Sword Hilt +832/39/0/0E/E/-/E0/0/110/- 2 100
Divine Straight Sword Hilt +933/40/0/0E/E/-/E0/0/110/- 3 100
Divine Straight Sword Hilt +1035/42/0/0E/E/-/E0/0/110/- 1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Straight Sword Hilt +5 - White Titanite 3% STR, 3% DEX, 13% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Straight Sword Hilt +028/30/0/0E/E/-/E0/0/-/1101 100
Occult Straight Sword Hilt +129/31/0/0E/E/-/E0/0/-/1101 100
Occult Straight Sword Hilt +231/33/0/0E/E/-/E0/0/-/1101 100
Occult Straight Sword Hilt +333/34/0/0E/E/-/E0/0/-/1102 100
Occult Straight Sword Hilt +434/36/0/0E/E/-/E0/0/-/1103 100
Occult Straight Sword Hilt +536/37/0/0E/E/-/E0/0/-/110 1100
#### Fire --- Fire damage added. All stat bonuses removed Requires - Straight Sword Hilt +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Straight Sword Hilt +026/0/26/0-/-/-/-20/5/15/151 100
Fire Straight Sword Hilt +128/0/28/0-/-/-/-20/5/15.2/151 100
Fire Straight Sword Hilt +230/0/30/0-/-/-/-20/5/15.3/151 100
Fire Straight Sword Hilt +332/0/32/0-/-/-/-20/5/15.5/152 100
Fire Straight Sword Hilt +434/0/34/0-/-/-/-20/5/15.6/152 100
Fire Straight Sword Hilt +536/0/36/0-/-/-/-20/5/15.8/153 100
Fire Straight Sword Hilt +638/0/38/0-/-/-/-20/5/15.9/15 1 100
Fire Straight Sword Hilt +740/0/40/0-/-/-/-20/5/16.1/15 1 100
Fire Straight Sword Hilt +843/0/43/0-/-/-/-20/5/16.2/15 2 100
Fire Straight Sword Hilt +945/0/45/0-/-/-/-20/5/16.4/15 3 100
Fire Straight Sword Hilt +1048/0/48/0-/-/-/-20/5/16.5/15 1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Straight Sword Hilt +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Straight Sword Hilt +032/0/36/0-/-/-/-20/5/15/151 100
Chaos Straight Sword Hilt +134/0/38/0-/-/-/-20/5/15.3/151 100
Chaos Straight Sword Hilt +236/0/40/0-/-/-/-20/5/15.6/152 100
Chaos Straight Sword Hilt +337/0/42/0-/-/-/-20/5/15.9/152 100
Chaos Straight Sword Hilt +439/0/44/0-/-/-/-20/5/16.2/153 100
Chaos Straight Sword Hilt +541/0/46/0-/-/-/-20/5/16.5/15 1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 4 Strength is required # Sunlight Straight Sword > *This standard longsword, belonging to Solaire of Astora, is of high quality, is well-forged, and has been kept in good repair.* > > *Easy-to-use and dependable, but unlikely to live up to its grandiose name.* ### Availability --- Solaire of Astora drop ### General Information --- Basically a variation of Longsword. This weapon has better base damage, better damage scaling, and higher durability than Longsword. It is 1 point heavier and has a higher STR/DEX requirement, and slightly slower attack.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/sunlight-straight-sword.webp)![]()Sunlight Straight Sword82/0/0/0 (Normal)1002404.0121/12/0/0 C/C/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Sunlight Straight Sword +082/0/0/0C/C/-/-
Sunlight Straight Sword +190/0/0/0C/C/-/-1 200
Sunlight Straight Sword +298/0/0/0C/C/-/-1 200
Sunlight Straight Sword +3106/0/0/0C/C/-/-2 200
Sunlight Straight Sword +4114/0/0/0C/C/-/-2 200
Sunlight Straight Sword +5123/0/0/0C/C/-/-3 200
Sunlight Straight Sword +6131/0/0/0C/C/-/- 1 200
Sunlight Straight Sword +7139/0/0/0C/C/-/- 1 200
Sunlight Straight Sword +8147/0/0/0C/C/-/- 2 200
Sunlight Straight Sword +9155/0/0/0C/C/-/- 2 200
Sunlight Straight Sword +10164/0/0/0C/C/-/- 3 200
Sunlight Straight Sword +11172/0/0/0C/C/-/- 1 200
Sunlight Straight Sword +12180/0/0/0C/C/-/- 1 200
Sunlight Straight Sword +13188/0/0/0C/C/-/- 2 200
Sunlight Straight Sword +14196/0/0/0C/C/-/- 3 200
Sunlight Straight Sword +15205/0/0/0C/C/-/- 1200
#### Crystal --- Weapon durability reduced. Base damage increased Requires - Sunlight Straight Sword +10 - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Sunlight Straight Sword +0180/0/0/0C/C/-/-1 200
Crystal Sunlight Straight Sword +1188/0/0/0C/C/-/-1 200
Crystal Sunlight Straight Sword +2196/0/0/0C/C/-/-1 200
Crystal Sunlight Straight Sword +3205/0/0/0C/C/-/-2 200
Crystal Sunlight Straight Sword +4213/0/0/0C/C/-/-3 200
Crystal Sunlight Straight Sword +5221/0/0/0C/C/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Sunlight Straight Sword +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Sunlight Straight Sword +0147/0/0/147-/-/-/-50/10/35/351 200
Lightning Sunlight Straight Sword +1159/0/0/159-/-/-/-50/10/35/37.81 200
Lightning Sunlight Straight Sword +2170/0/0/170-/-/-/-50/10/35/40.61 200
Lightning Sunlight Straight Sword +3182/0/0/182-/-/-/-50/10/35/43.42 200
Lightning Sunlight Straight Sword +4193/0/0/193-/-/-/-50/10/35/46.23 200
Lightning Sunlight Straight Sword +5205/0/0/205-/-/-/-50/10/35/49 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Sunlight Straight Sword +5 - Titanite 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Sunlight Straight Sword +0141/0/0/0D/D/-/-1200
Raw Sunlight Straight Sword +1150/0/0/0D/D/-/-1200
Raw Sunlight Straight Sword +2159/0/0/0D/D/-/-1200
Raw Sunlight Straight Sword +3169/0/0/0D/D/-/-2200
Raw Sunlight Straight Sword +4178/0/0/0D/D/-/-2200
Raw Sunlight Straight Sword +5188/0/0/0D/D/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Sunlight Straight Sword +5 - Green Titanite - Blue Titanite 14% STR, 14% DEX, 73% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Sunlight Straight Sword +093/100/0/0E/E/C/-1 200
Magic Sunlight Straight Sword +199/107/0/0E/E/C/-1 200
Magic Sunlight Straight Sword +2105/113/0/0E/E/C/-1 200
Magic Sunlight Straight Sword +3111/120/0/0E/E/C/-2 200
Magic Sunlight Straight Sword +4117/127/0/0E/E/C/-2 200
Magic Sunlight Straight Sword +5124/134/0/0E/E/C/-3 200
Magic Sunlight Straight Sword +6130/140/0/0E/E/B/- 1 200
Magic Sunlight Straight Sword +7136/147/0/0E/E/B/- 1 200
Magic Sunlight Straight Sword +8142/154/0/0E/E/B/- 2 200
Magic Sunlight Straight Sword +9148/160/0/0E/E/B/- 3 200
Magic Sunlight Straight Sword +10155/167/0/0E/E/B/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Sunlight Straight Sword +5 - Blue Titanite 10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Sunlight Straight Sword +0124/132/0/0E/E/B/-1 200
Enchanted Sunlight Straight Sword +1128/135/0/0E/E/B/-1 200
Enchanted Sunlight Straight Sword +2133/139/0/0E/E/A/-1 200
Enchanted Sunlight Straight Sword +3138/143/0/0E/E/A/-2 200
Enchanted Sunlight Straight Sword +4143/147/0/0E/E/A/-3 200
Enchanted Sunlight Straight Sword +5148/153/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Sunlight Straight Sword +5 - Green Titanite - White Titanite 20% STR, 20% DEX, 73% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Sunlight Straight Sword +082/102/0/0D/D/-/C0/0/110/-1 200
Divine Sunlight Straight Sword +188/108/0/0D/D/-/C0/0/110/-1 200
Divine Sunlight Straight Sword +293/115/0/0D/D/-/C0/0/110/-1 200
Divine Sunlight Straight Sword +399/122/0/0D/D/-/C0/0/110/-2 200
Divine Sunlight Straight Sword +4104/129/0/0D/D/-/C0/0/110/-2 200
Divine Sunlight Straight Sword +5110/136/0/0D/D/-/C0/0/110/-3 200
Divine Sunlight Straight Sword +6115/142/0/0D/D/-/B0/0/110/- 1 200
Divine Sunlight Straight Sword +7121/149/0/0D/D/-/B0/0/110/- 1 200
Divine Sunlight Straight Sword +8126/156/0/0D/D/-/B0/0/110/- 2 200
Divine Sunlight Straight Sword +9132/163/0/0D/D/-/B0/0/110/- 3 200
Divine Sunlight Straight Sword +10137/170/0/0D/D/-/B0/0/110/- 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Sunlight Straight Sword +5 - White Titanite 18% STR, 18% DEX, 86% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Sunlight Straight Sword +0112/124/0/0E/E/-/B0/0/-/1101 200
Occult Sunlight Straight Sword +1118/130/0/0E/E/-/B0/0/-/1101 200
Occult Sunlight Straight Sword +2125/136/0/0E/E/-/B0/0/-/1101 200
Occult Sunlight Straight Sword +3132/142/0/0E/E/-/B0/0/-/1102 200
Occult Sunlight Straight Sword +4138/148/0/0D/D/-/A0/0/-/1103 200
Occult Sunlight Straight Sword +5145/155/0/0D/D/-/A0/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed Requires - Sunlight Straight Sword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Sunlight Straight Sword +0106/0/106/0-/-/-/-50/10/35/351 200
Fire Sunlight Straight Sword +1114/0/114/0-/-/-/-50/10/35.4/351 200
Fire Sunlight Straight Sword +2123/0/123/0-/-/-/-50/10/35.7/351 200
Fire Sunlight Straight Sword +3131/0/131/0-/-/-/-50/10/36/352 200
Fire Sunlight Straight Sword +4139/0/139/0-/-/-/-50/10/36.4/352 200
Fire Sunlight Straight Sword +5147/0/147/0-/-/-/-50/10/36.7/353 200
Fire Sunlight Straight Sword +6157/0/157/0-/-/-/-50/10/37.1/35 1 200
Fire Sunlight Straight Sword +7167/0/167/0-/-/-/-50/10/37.5/35 1 200
Fire Sunlight Straight Sword +8177/0/177/0-/-/-/-50/10/37.8/35 2 200
Fire Sunlight Straight Sword +9186/0/186/0-/-/-/-50/10/38.2/35 3 200
Fire Sunlight Straight Sword +10196/0/196/0-/-/-/-50/10/38.5/35 1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Sunlight Straight Sword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Sunlight Straight Sword +0129/0/147/0-/-/-/-50/10/35/351 200
Chaos Sunlight Straight Sword +1136/0/155/0-/-/-/-50/10/3.75/351 200
Chaos Sunlight Straight Sword +2144/0/164/0-/-/-/-50/10/36.4/351 200
Chaos Sunlight Straight Sword +3151/0/172/0-/-/-/-50/10/37.1/352 200
Chaos Sunlight Straight Sword +4158/0/180/0-/-/-/-50/10/37.8/353 200
Chaos Sunlight Straight Sword +5165/0/188/0-/-/-/-50/10/38.5/35 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 7 Strength is required # Piercing Swords Piercing Swords (also called Thrusting Swords) focus on swift thrust attacks that excel at breaking enemy poise and delivering devastating critical hits. They are highly effective against heavy armor, thanks to their pinpoint strikes and hidden critical bonus damage. Their linear attack patterns enable precise counterattacks but can be predictable and easily dodged. While not ideal in wide-open duels where opponents can evade the narrow hitbox, their parrying capability and synergy with ripostes make them dangerous in skilled hands. Piercing Swords reward players who time their attacks to interrupt or exploit enemy openings. # Estoc > *The largest of the thrusting swords.* > > *Can pierce an armored knight in one thrust.* > > *The blade is also sharp,* > > *allowing slicing as well.* ### Availability --- Treasure from a corpse in upper New Londo Ruins. From the Firelink Shrine elevator, follow the left path. After the ruined arch, look right ### General Information --- Has the longest range of all Thrusting Swords. Slower than other Thrusting Swords.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/estoc.webp)![]()Estoc75/0/0/0 (Regular/Thrust)1001503.0101/12/0/0 D/C/-/-45/10/30/302250
### Move Set ---
**1 Handed**
**R1 — R1**Piercing thrusts.Can be done with shield raised.
**R2 — R2**Right-to-left slash into left-to-right slash.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Piercing thrust.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Piercing thrusts.
**R2**Delayed thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attack (1-handed) is replaced by a lunging right-to-left slash followed by a left-to-right slash. - Strong attack (2-handed) is replaced by a single delayed thrust. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Estoc +075/0/0/0D/C/-/-
Estoc +182/0/0/0D/C/-/-1200
Estoc +290/0/0/0D/C/-/-1200
Estoc +397/0/0/0D/C/-/-2200
Estoc +4105/0/0/0D/C/-/-2200
Estoc +5112/0/0/0D/C/-/-3200
Estoc +6120/0/0/0D/C/-/-1200
Estoc +7127/0/0/0D/C/-/-1200
Estoc +8135/0/0/0D/C/-/-2200
Estoc +9142/0/0/0D/C/-/-2200
Estoc +10150/0/0/0D/C/-/-3200
Estoc +11157/0/0/0D/C/-/-1200
Estoc +12165/0/0/0D/C/-/-1200
Estoc +13172/0/0/0D/C/-/-2200
Estoc +14180/0/0/0D/B/-/-3200
Estoc +15187/0/0/0D/B/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Estoc +5 - Titanite Ascended by Andre of Astora with Large Ember. 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Estoc +0129/0/0/0E/C/-/-1200
Raw Estoc +1137/0/0/0E/C/-/-1200
Raw Estoc +2146/0/0/0E/C/-/-1200
Raw Estoc +3154/0/0/0E/C/-/-2200
Raw Estoc +4163/0/0/0E/C/-/-2200
Raw Estoc +5172/0/0/0E/C/-/-3200
#### Crystal --- Estoc durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Estoc +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 22% STR, 70% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Estoc +0165/0/0/0D/C/-/-1200
Crystal Estoc +1172/0/0/0D/C/-/-1200
Crystal Estoc +2180/0/0/0D/C/-/-2200
Crystal Estoc +3187/0/0/0D/C/-/-2200
Crystal Estoc +4195/0/0/0D/C/-/-3200
Crystal Estoc +5202/0/0/0D/C/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Estoc +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Estoc +0135/0/0/135-/-/-/-45/10/30/301200
Lightning Estoc +1145/0/0/145-/-/-/-45/10/30/32.41200
Lightning Estoc +2156/0/0/156-/-/-/-45/10/30/34.81200
Lightning Estoc +3166/0/0/166-/-/-/-45/10/30/37.22200
Lightning Estoc +4176/0/0/176-/-/-/-45/10/30/39.63200
Lightning Estoc +5187/0/0/187-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Magic Estoc +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Estoc +084/91/0/0E/D/C/-1200
Magic Estoc +189/97/0/0E/D/C/-1200
Magic Estoc +295/103/0/0E/D/C/-1200
Magic Estoc +3100/109/0/0E/D/C/-2200
Magic Estoc +4106/115/0/0E/D/C/-2200
Magic Estoc +5112/122/0/0E/D/C/-3200
Magic Estoc +6117/128/0/0E/D/C/-1200
Magic Estoc +7123/134/0/0E/D/C/-1200
Magic Estoc +8128/140/0/0E/D/C/-2200
Magic Estoc +9134/146/0/0E/D/C/-3200
Magic Estoc +10140/152/0/0E/D/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Estoc +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Estoc +0112/120/0/0E/E/C/-1200
Enchanted Estoc +1116/123/0/0E/E/B/-1200
Enchanted Estoc +2120/127/0/0E/E/B/-2200
Enchanted Estoc +3125/130/0/0E/E/B/-2200
Enchanted Estoc +4129/134/0/0E/E/A/-3200
Enchanted Estoc +5134/139/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Estoc +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 8% STR, 27% DEX, 66% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Estoc +076/93/0/0E/D/-/C0/0/110/-1200
Divine Estoc +181/99/0/0E/D/-/C0/0/110/-1200
Divine Estoc +286/105/0/0E/D/-/C0/0/110/-1200
Divine Estoc +391/111/0/0E/D/-/C0/0/110/-2200
Divine Estoc +496/117/0/0E/D/-/C0/0/110/-2200
Divine Estoc +5102/124/0/0E/D/-/C0/0/110/-3200
Divine Estoc +6107/130/0/0E/D/-/C0/0/110/-1200
Divine Estoc +7112/136/0/0E/D/-/C0/0/110/-1200
Divine Estoc +8117/142/0/0E/D/-/C0/0/110/-2200
Divine Estoc +9122/148/0/0E/D/-/C0/0/110/-3200
Divine Estoc +10127/155/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Estoc +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 8% STR, 25% DEX, 77% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Estoc +0104/112/0/0E/D/-/B0/0/-/1101200
Occult Estoc +1110/117/0/0E/D/-/B0/0/-/1101200
Occult Estoc +2116/123/0/0E/D/-/B0/0/-/1102200
Occult Estoc +3122/128/0/0E/D/-/B0/0/-/1102200
Occult Estoc +4128/134/0/0E/D/-/B0/0/-/1103200
Occult Estoc +5135/140/0/0E/D/-/B0/0/-/1101200
#### Fire --- Adds fire damage. All stat bonuses removed. Requires - Estoc +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Estoc +097/0/97/00-/-/-/-45/10/30/301200
Fire Estoc +1105/0/105/0-/-/-/-45/10/30.3/301200
Fire Estoc +2112/0/112/0-/-/-/-45/10/30.6/301200
Fire Estoc +3120/0/120/0-/-/-/-45/10/30.9/302200
Fire Estoc +4127/0/127/0-/-/-/-45/10/31.2/302200
Fire Estoc +5135/0/135/0-/-/-/-45/10/31.5/303200
Fire Estoc +6144/0/144/0-/-/-/-45/10/31.8/301200
Fire Estoc +7153/0/153/0-/-/-/-45/10/32.1/301200
Fire Estoc +8162/0/162/0-/-/-/-45/10/32.4/302200
Fire Estoc +9171/0/171/0-/-/-/-45/10/32.7/303200
Fire Estoc +10180/0/180/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Estoc +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Estoc +0117/0/135/0-/-/-/-45/10/30/301200
Chaos Estoc +1123/0/142/0-/-/-/-45/10/30.6/301200
Chaos Estoc +2130/0/150/0-/-/-/-45/10/31.2/301200
Chaos Estoc +3136/0/157/0-/-/-/-45/10/31.8/302200
Chaos Estoc +4143/0/165/0-/-/-/-45/10/32.4/303200
Chaos Estoc +5149/0/172/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 5 Strength is required. # Mail Breaker > *Standard small thrusting sword.* > > *Unsharpened but pointed solid shaft can pierce tough armor.* > > *Can be thrust using the weight of one"s body,* > > *and is very effective for critical attacks.* ### Availability --- Treasure in the Undead Burg on the way to Capra Demon, in a house where an Undead Assassin emerges from ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/mail-breaker.webp)![]()Mail Breaker57/0/0/0 (Normal)1202000.551/12/0/0 D/C/-/-45/10/30/302250
### Move Set ---
**1 Handed**
**R1 — R1**Piercing thrusts.Can be done with shield raised.
**R2**Delayed thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Piercing thrust.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Piercing thrusts.
**R2**Delayed thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a single delayed thrust. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Mail Breaker +057/0/0/0D/C/-/-
Mail Breaker +162/0/0/0D/C/-/-1100
Mail Breaker +268/0/0/0D/C/-/-1100
Mail Breaker +374/0/0/0D/C/-/-2100
Mail Breaker +479/0/0/0D/C/-/-2100
Mail Breaker +585/0/0/0D/C/-/-3100
Mail Breaker +691/0/0/0D/C/-/-1100
Mail Breaker +796/0/0/0D/C/-/-1100
Mail Breaker +8102/0/0/0D/C/-/-2100
Mail Breaker +9108/0/0/0D/C/-/-2100
Mail Breaker +10114/0/0/0D/C/-/-3100
Mail Breaker +11119/0/0/0D/C/-/-1100
Mail Breaker +12125/0/0/0D/C/-/-1100
Mail Breaker +13131/0/0/0D/C/-/-2100
Mail Breaker +14136/0/0/0D/B/-/-3100
Mail Breaker +15142/0/0/0D/B/-/-1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Mail Breaker +5 - Titanite Ascended by Andre of Astora with Large Ember. 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Mail Breaker +099/0/0/0E/C/-/-1100
Raw Mail Breaker +1105/0/0/0E/C/-/-1100
Raw Mail Breaker +2112/0/0/0E/C/-/-1100
Raw Mail Breaker +3118/0/0/0E/C/-/-2100
Raw Mail Breaker +4125/0/0/0E/C/-/-2100
Raw Mail Breaker +5132/0/0/0E/C/-/-3100
#### Crystal --- Mail Breaker durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Mail Breaker +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 22% STR, 70% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Mail Breaker +0125/0/0/0D/C/-/-1100
Crystal Mail Breaker +1131/0/0/0D/C/-/-1100
Crystal Mail Breaker +2136/0/0/0D/C/-/-1100
Crystal Mail Breaker +3142/0/0/0D/C/-/-2100
Crystal Mail Breaker +4148/0/0/0D/B/-/-3100
Crystal Mail Breaker +5153/0/0/0D/B/-/-1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Mail Breaker +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Mail Breaker +0102/0/0/102-/-/-/-45/10/30/301100
Lightning Mail Breaker +1110/0/0/110-/-/-/-45/10/30/32.41100
Lightning Mail Breaker +2118/0/0/118-/-/-/-45/10/30/34.81100
Lightning Mail Breaker +3126/0/0/126-/-/-/-45/10/30/37.22100
Lightning Mail Breaker +4134/0/0/134-/-/-/-45/10/30/39.63100
Lightning Mail Breaker +5142/0/0/142-/-/-/-45/10/30/421100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Mail Breaker +5 - Green Titanite - Blue Titanite 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Mail Breaker +064/69/0/0E/D/C/-1100
Magic Mail Breaker +168/73/0/0E/D/C/-1100
Magic Mail Breaker +273/78/0/0E/D/C/-1100
Magic Mail Breaker +377/82/0/0E/D/C/-2100
Magic Mail Breaker +481/87/0/0E/D/C/-2100
Magic Mail Breaker +586/92/0/0E/D/C/-3100
Magic Mail Breaker +690/96/0/0E/D/C/-1100
Magic Mail Breaker +794/101/0/0E/D/C/-1100
Magic Mail Breaker +898/105/0/0E/D/C/-2100
Magic Mail Breaker +9103/110/0/0E/D/C/-3100
Magic Mail Breaker +10107/115/0/0E/D/C/-1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Mail Breaker +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Mail Breaker +086/92/0/0E/E/C/-1100
Enchanted Mail Breaker +189/94/0/0E/E/B/-1100
Enchanted Mail Breaker +292/97/0/0E/E/B/-1100
Enchanted Mail Breaker +396/100/0/0E/E/B/-2100
Enchanted Mail Breaker +499/103/0/0E/E/A/-3100
Enchanted Mail Breaker +5103/106/0/0E/E/A/-1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Mail Breaker +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 8% STR, 27% DEX, 66% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Mail Breaker +057/70/0/0E/D/-/C0/0/110/-1100
Divine Mail Breaker +160/75/0/0E/D/-/C0/0/110/-1100
Divine Mail Breaker +264/79/0/0E/D/-/C0/0/110/-1100
Divine Mail Breaker +368/84/0/0E/D/-/C0/0/110/-2100
Divine Mail Breaker +472/89/0/0E/D/-/C0/0/110/-2100
Divine Mail Breaker +576/94/0/0E/D/-/C0/0/110/-3100
Divine Mail Breaker +679/98/0/0E/D/-/C0/0/110/-1100
Divine Mail Breaker +783/103/0/0E/D/-/C0/0/110/-1100
Divine Mail Breaker +887/108/0/0E/D/-/C0/0/110/-2100
Divine Mail Breaker +991/112/0/0E/D/-/C0/0/110/-3100
Divine Mail Breaker +1095/117/0/0E/D/-/C0/0/110/-1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Mail Breaker +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 8% STR, 25% DEX, 77% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Mail Breaker +078/86/0/0E/D/-/B0/0/-/1101100
Occult Mail Breaker +182/90/0/0E/D/-/B0/0/-/1101100
Occult Mail Breaker +287/94/0/0E/D/-/B0/0/-/1101100
Occult Mail Breaker +392/98/0/0E/D/-/B0/0/-/1102100
Occult Mail Breaker +496/103/0/0E/D/-/B0/0/-/1103100
Occult Mail Breaker +5101/107/0/0E/D/-/B0/0/-/1101100
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Mail Breaker +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Mail Breaker +074/0/74/0-/-/-/-45/10/30/301100
Fire Mail Breaker +179/0/79/0-/-/-/-45/10/30.3/301100
Fire Mail Breaker +285/0/85/0-/-/-/-45/10/30.6/301100
Fire Mail Breaker +391/0/91/0-/-/-/-45/10/30.9/302100
Fire Mail Breaker +496/0/96/0-/-/-/-45/10/31.2/302100
Fire Mail Breaker +5102/0/102/0-/-/-/-45/10/31.5/303100
Fire Mail Breaker +6109/0/109/0-/-/-/-45/10/31.8/301100
Fire Mail Breaker +7116/0/116/0-/-/-/-45/10/32.1/301100
Fire Mail Breaker +8123/0/123/0-/-/-/-45/10/32.4/302100
Fire Mail Breaker +9129/0/129/0-/-/-/-45/10/32.7/303100
Fire Mail Breaker +10136/0/136/0-/-/-/-45/10/33/301100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Mail Breaker +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Mail Breaker +088/0/102/0-/-/-/-45/10/30/301100
Chaos Mail Breaker +193/0/108/0-/-/-/-45/10/30.6/301100
Chaos Mail Breaker +298/0/114/0-/-/-/-45/10/31.2/301100
Chaos Mail Breaker +3102/0/119/0-/-/-/-45/10/31.8/302100
Chaos Mail Breaker +4107/0/125/0-/-/-/-45/10/32.4/303100
Chaos Mail Breaker +5112/0/131/0-/-/-/-45/10/33/301100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 4 Strength is required. # Rapier > *Standard thrusting sword. Regular one-handed attack can be delivered with shield held up.* > > *Can parry with use of left hand.* > > *Thrusting attacks pierce and are effective against foes with hard exteriors, but the wielder is left open to damage after a swing.* ### Availability --- Sold by the Undead Merchant (Male) in the Undead Burg for 600 Souls Drop from rapier-wielding Balder Knights (2% drop rate) ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/rapier.webp)![]()Rapier73/0/0/0 (Thrust)1101501.571/12/0/0 D/C/-/-45/10/30/302250
### Move Set ---
**1 Handed**
**R1 — R1**Piercing thrusts.Can be done with shield raised.
**R2 — R2**Lunging thrust into heavy thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Piercing thrust.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Piercing thrusts.
**R2**Lunging thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Rapier +073/0/0/0D/C/-/-
Rapier +180/0/0/0D/C/-/-1200
Rapier +287/0/0/0D/C/-/-1200
Rapier +394/0/0/0D/C/-/-2200
Rapier +4102/0/0/0D/C/-/-2200
Rapier +5109/0/0/0D/C/-/-3200
Rapier +6116/0/0/0D/C/-/-1200
Rapier +7124/0/0/0D/C/-/-1200
Rapier +8131/0/0/0D/C/-/-2200
Rapier +9138/0/0/0D/C/-/-2200
Rapier +10146/0/0/0D/C/-/-3200
Rapier +11153/0/0/0D/C/-/-1200
Rapier +12160/0/0/0D/C/-/-1200
Rapier +13167/0/0/0D/C/-/-2200
Rapier +14175/0/0/0D/B/-/-3200
Rapier +15182/0/0/0D/B/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Rapier +5 - Titanite Ascended by Andre of Astora with Large Ember. 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Rapier +0126/0/0/0E/C/-/-1200
Raw Rapier +1134/0/0/0E/C/-/-1200
Raw Rapier +2142/0/0/0E/C/-/-1200
Raw Rapier +3151/0/0/0E/C/-/-2200
Raw Rapier +4159/0/0/0E/C/-/-2200
Raw Rapier +5168/0/0/0E/C/-/-3200
#### Crystal --- Rapier durability reduced to **15**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Rapier +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 22% STR, 70% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Rapier +0160/0/0/0D/C/-/-1200
Crystal Rapier +1167/0/0/0D/C/-/-1200
Crystal Rapier +2175/0/0/0D/B/-/-1200
Crystal Rapier +3182/0/0/0D/B/-/-2200
Crystal Rapier +4189/0/0/0D/B/-/-3200
Crystal Rapier +5197/0/0/0D/B/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Rapier +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Rapier +0131/0/0/131-/-/-/-45/10/30/301200
Lightning Rapier +1141/0/0/141-/-/-/-45/10/30/32.41200
Lightning Rapier +2151/0/0/151-/-/-/-45/10/30/34.81200
Lightning Rapier +3162/0/0/162-/-/-/-45/10/30/37.22200
Lightning Rapier +4172/0/0/172-/-/-/-45/10/30/39.63200
Lightning Rapier +5182/0/0/182-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Rapier +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Rapier +082/88/0/0E/D/C/-1200
Magic Rapier +188/94/0/0E/D/C/-1200
Magic Rapier +293/100/0/0E/D/C/-1200
Magic Rapier +399/106/0/0E/D/C/-2200
Magic Rapier +4104/112/0/0E/D/C/-2200
Magic Rapier +5110/118/0/0E/D/C/-3200
Magic Rapier +6115/123/0/0E/D/C/-1200
Magic Rapier +7121/129/0/0E/D/C/-1200
Magic Rapier +8126/135/0/0E/D/C/-2200
Magic Rapier +9132/141/0/0E/D/C/-3200
Magic Rapier +10137/147/0/0E/D/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Rapier +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Rapier +0110/116/0/0E/E/C/-1200
Enchanted Rapier +1114/119/0/0E/E/B/-1200
Enchanted Rapier +2118/122/0/0E/E/B/-1200
Enchanted Rapier +3123/126/0/0E/E/B/-2200
Enchanted Rapier +4127/129/0/0E/E/A/-3200
Enchanted Rapier +5132/134/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Rapier +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 8% STR, 27% DEX, 66% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Rapier +073/90/0/0E/D/-/C0/0/110/-1200
Divine Rapier +178/96/0/0E/D/-/C0/0/110/-1200
Divine Rapier +283/102/0/0E/D/-/C0/0/110/-1200
Divine Rapier +388/108/0/0E/D/-/C0/0/110/-2200
Divine Rapier +493/114/0/0E/D/-/C0/0/110/-2200
Divine Rapier +598/120/0/0E/D/-/C0/0/110/-3200
Divine Rapier +6102/125/0/0E/D/-/C0/0/110/-1200
Divine Rapier +7107/132/0/0E/D/-/C0/0/110/-1200
Divine Rapier +8112/138/0/0E/D/-/C0/0/110/-2200
Divine Rapier +9117/144/0/0E/D/-/C0/0/110/-3200
Divine Rapier +10122/150/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Rapier +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 8% STR, 25% DEX, 77% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Rapier +0100/110/0/0E/D/-/B0/0/-/1101200
Occult Rapier +1105/115/0/0E/D/-/B0/0/-/1101200
Occult Rapier +2112/121/0/0E/D/-/B0/0/-/1101200
Occult Rapier +3117/126/0/0E/D/-/B0/0/-/1102200
Occult Rapier +4124/132/0/0E/D/-/B0/0/-/1103200
Occult Rapier +5130/137/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Rapier +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Rapier +094/0/94/0-/-/-/-45/10/30/301200
Fire Rapier +1102/0/102/0-/-/-/-45/10/30.3/301200
Fire Rapier +2109/0/109/0-/-/-/-45/10/30.6/301200
Fire Rapier +3116/0/116/0-/-/-/-45/10/30.9/302200
Fire Rapier +4124/0/124/0-/-/-/-45/10/31.2/302200
Fire Rapier +5131/0/131/0-/-/-/-45/10/31.5/303200
Fire Rapier +6140/0/140/0-/-/-/-45/10/31.8/301200
Fire Rapier +7148/0/148/0-/-/-/-45/10/32.1/301200
Fire Rapier +8157/0/157/0-/-/-/-45/10/32.4/302200
Fire Rapier +9166/0/166/0-/-/-/-45/10/32.7/303200
Fire Rapier +10175/0/175/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Rapier +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Rapier +0113/0/131/0-/-/-/-45/10/30/301200
Chaos Rapier +1119/0/138/0-/-/-/-45/10/30.6/301200
Chaos Rapier +2126/0/146/0-/-/-/-45/10/31.2/301200
Chaos Rapier +3132/0/153/0-/-/-/-45/10/31.8/302200
Chaos Rapier +4138/0/160/0-/-/-/-45/10/32.4/303200
Chaos Rapier +5144/0/167/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 5 Strength is required. # Ricard's Rapier > *A rapier with intricate decorations. Chosen weapon of the infamous Undead Prince Ricard.* > > *Ricard"s exploits are told in a monomyth.* > > *He was born into royalty, but wandered the lands in a fateful ill-conceived journey.* > > *He became Undead, and disappeared up North.* ### Availability --- Undead Prince Ricard drop in Sen's Fortress ### General Information --- While most rapiers deal moderate damage in one hit, the strong attack of this rapier will spread damage over six quick thrusts. A successful combo is capable of dealing massive damage and building up poison when buffed with Rotten Pine Resin. Upgrading this weapon through the Normal path is highly recommended, as its damage can be amplified via use of resins and spells.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/ricards-rapier.webp)![]()Ricard's Rapier70/0/0/0 (Thrust)1001002.081/20/0/0 E/B/-/-45/10/30/302250
### Move Set ---
**1 Handed**
**R1 — R1**Piercing thrusts.Can be done with shield raised.
**R2 — R2**Two thrusts into four thrusts.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Piercing thrust.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Piercing thrusts.
**R2 — R2**Two thrusts into four thrusts.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attack (1-handed & 2-handed) is replaced by a shortly-delayed double thrust followed by four more thrusts delivered at very high speed. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 6% STR, 85% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Ricard's Rapier +177/0/0/0E/B/-/-1
Ricard's Rapier +284/0/0/0E/B/-/-1200
Ricard's Rapier +391/0/0/0E/B/-/-2200
Ricard's Rapier +498/0/0/0E/B/-/-2200
Ricard's Rapier +5105/0/0/0E/B/-/-3200
Ricard's Rapier +6112/0/0/0E/B/-/-1200
Ricard's Rapier +7119/0/0/0E/B/-/-1200
Ricard's Rapier +8126/0/0/0E/B/-/-2200
Ricard's Rapier +9133/0/0/0E/B/-/-2200
Ricard's Rapier +10140/0/0/0E/B/-/-3200
Ricard's Rapier +11147/0/0/0E/B/-/-1200
Ricard's Rapier +12154/0/0/0E/B/-/-1200
Ricard's Rapier +13161/0/0/0E/B/-/-2200
Ricard's Rapier +14168/0/0/0E/A/-/-3200
Ricard's Rapier +15175/0/0/0E/A/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Ricard's Rapier +5 - Titanite Ascended by Andre of Astora with Large Ember. 4% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Ricard's Rapier +0121/0/0/0E/C/-/-1200
Raw Ricard's Rapier +1129/0/0/0E/C/-/-1200
Raw Ricard's Rapier +2137/0/0/0E/C/-/-1200
Raw Ricard's Rapier +3145/0/0/0E/C/-/-2200
Raw Ricard's Rapier +4153/0/0/0E/C/-/-2200
Raw Ricard's Rapier +5162/0/0/0E/C/-/-3200
#### Crystal --- Ricard's Rapier durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Ricard's Rapier +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 6% STR, 85% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Ricard's Rapier +0154/0/0/0E/B/-/-1200
Crystal Ricard's Rapier +1161/0/0/0E/B/-/-1200
Crystal Ricard's Rapier +2168/0/0/0E/B/-/-1200
Crystal Ricard's Rapier +3175/0/0/0E/B/-/-2200
Crystal Ricard's Rapier +4182/0/0/0E/A/-/-3200
Crystal Ricard's Rapier +5189/0/0/0E/A/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Ricard's Rapier + 10 - Titanite Chunk Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Ricard's Rapier +0126/0/0/126-/-/-/-45/10/30/301200
Lightning Ricard's Rapier +1135/0/0/135-/-/-/-45/10/30/32.41200
Lightning Ricard's Rapier +2145/0/0/145-/-/-/-45/10/30/34.81200
Lightning Ricard's Rapier +3155/0/0/155-/-/-/-45/10/30/37.22200
Lightning Ricard's Rapier +4165/0/0/165-/-/-/-45/10/30/39.63200
Lightning Ricard's Rapier +5175/0/0/175-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Ricard's Rapier +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 2% STR, 23% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Ricard's Rapier +079/85/0/0E/D/C/-1200
Magic Ricard's Rapier +184/91/0/0E/D/C/-1200
Magic Ricard's Rapier +290/96/0/0E/D/C/-1200
Magic Ricard's Rapier +395/102/0/0E/D/C/-2200
Magic Ricard's Rapier +4100/108/0/0E/D/C/-2200
Magic Ricard's Rapier +5106/114/0/0E/D/C/-3200
Magic Ricard's Rapier +6111/119/0/0E/D/C/-1200
Magic Ricard's Rapier +7116/125/0/0E/D/C/-1200
Magic Ricard's Rapier +8121/131/0/0E/D/C/-2200
Magic Ricard's Rapier +9127/136/0/0E/D/C/-3200
Magic Ricard's Rapier +10132/142/0/0E/D/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Ricard's Rapier +5 - Blue Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 1% STR, 17% DEX, 64% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Ricard's Rapier +0106/112/0/0E/E/C/-1200
Enchanted Ricard's Rapier +1110/115/0/0E/E/B/-1200
Enchanted Ricard's Rapier +2114/118/0/0E/E/B/-1200
Enchanted Ricard's Rapier +3118/122/0/0E/E/B/-2200
Enchanted Ricard's Rapier +4122/125/0/0E/E/A/-3200
Enchanted Ricard's Rapier +5127/129/0/0E/E/A/-1200
#### Divine --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Ricard's Rapier +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Dark Ember. 2% STR, 33% DEX, 65% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Ricard's Rapier +070/87/0/0E/D/-/C0/0/110/-1200
Divine Ricard's Rapier +175/92/0/0E/D/-/C0/0/110/-1200
Divine Ricard's Rapier +279/98/0/0E/D/-/C0/0/110/-1200
Divine Ricard's Rapier +384/104/0/0E/D/-/C0/0/110/-2200
Divine Ricard's Rapier +489/110/0/0E/D/-/C0/0/110/-2200
Divine Ricard's Rapier +594/116/0/0E/D/-/C0/0/110/-3200
Divine Ricard's Rapier +698/121/0/0E/D/-/C0/0/110/-1200
Divine Ricard's Rapier +7103/127/0/0E/D/-/C0/0/110/-1200
Divine Ricard's Rapier +8108/133/0/0E/D/-/C0/0/110/-2200
Divine Ricard's Rapier +9112/139/0/0E/D/-/C0/0/110/-3200
Divine Ricard's Rapier +10117/145/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Ricard's Rapier +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 2% STR, 31% DEX, 76% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Ricard's Rapier +096/106/0/0E/D/-/B0/0/-/1101200
Occult Ricard's Rapier +1101/111/0/0E/D/-/B0/0/-/1101200
Occult Ricard's Rapier +2107/116/0/0E/D/-/B0/0/-/1101200
Occult Ricard's Rapier +3113/121/0/0E/D/-/B0/0/-/1102200
Occult Ricard's Rapier +4119/127/0/0E/D/-/B0/0/-/1103200
Occult Ricard's Rapier +5124/132/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Ricard's Rapier +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Ricard's Rapier +091/0/91/0-/-/-/-45/10/30/301200
Fire Ricard's Rapier +198/0/98/0-/-/-/-45/10/30.3/301200
Fire Ricard's Rapier +2105/0/105/0-/-/-/-45/10/30.6/301200
Fire Ricard's Rapier +3112/0/112/0-/-/-/-45/10/30.9/302200
Fire Ricard's Rapier +4119/0/119/0-/-/-/-45/10/31.2/302200
Fire Ricard's Rapier +5126/0/126/0-/-/-/-45/10/31.5/303200
Fire Ricard's Rapier +6134/0/134/0-/-/-/-45/10/31.8/301200
Fire Ricard's Rapier +7142/0/142/0-/-/-/-45/10/32.1/301200
Fire Ricard's Rapier +8151/0/151/0-/-/-/-45/10/32.4/302200
Fire Ricard's Rapier +9159/0/159/0-/-/-/-45/10/32.7/303200
Fire Ricard's Rapier +10168/0/168/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Ricard's Rapier +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Ricard's Rapier +0109/0/127/0-/-/-/-45/10/30/301200
Chaos Ricard's Rapier +1115/0/134/0-/-/-/-45/10/30.6/301200
Chaos Ricard's Rapier +2122/0/142/0-/-/-/-45/10/31.2/301200
Chaos Ricard's Rapier +3128/0/149/0-/-/-/-45/10/31.8/302200
Chaos Ricard's Rapier +4134/0/156/0-/-/-/-45/10/32.4/303200
Chaos Ricard's Rapier +5140/0/163/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 6 Strength is required. # Velka's Rapier > *A symbolic, powerful thrusting sword used by the Pardoner serving Velka,* > > *Goddess of Sin.* > > *It is no mere symbol to be sure; the Pardoner is an inhuman swordsman, and wields this enchanted blade with special sword technique.* ### Availability --- Painted World of Ariamis treasure: After accessing the Annex using the Annex Key, continue upstairs. In the next section there is a set of wooden planks on the right. Breaking them gives access to a corpse with the rapier on it ### General Information --- A good thrusting weapon for a high-INT build. Quite effective for killing Giant Mosquitoes because of the vertical slash motion of its one-handed strong attack. The "V"-shaped strong attack could stand for the initial letter in "Velka."
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/velkas-rapier.webp)![]()Velka's Rapier62/104/0/0 Dark 110 (Regular/Thrust)100130281/16/16/0 E/C/B/-45/10/30/30225,000
### Move Set ---
**1 Handed**
**R1 — R1**Piercing thrusts.Can be done with shield raised.
**R2 — R2**Two v-slashes into thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Piercing thrust.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Piercing thrusts.
**R2 — R2**Two v-slashes into thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed) are replaced by a quick, two hit reverse V-shaped swipe that does slash damage followed by a delayed thrust. - Strong attacks (2-handed) are replaced by a quick, two hit V-shaped swipe that does slash damage followed by a delayed thrust. ### Upgrades --- Requires - Twinkling Titanite 5% STR, 53% DEX, 97% INT scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Velka's Rapier +062/104/0/0E/C/B/-
Velka's Rapier +168/114/0/0E/C/B/-12,000
Velka's Rapier +274/124/0/0E/C/B/-12,000
Velka's Rapier +380/135/0/0E/C/B/-22,000
Velka's Rapier +486/145/0/0E/C/B/-22,000
Velka's Rapier +593/156/0/0E/C/B/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 6 Strength is required.