# Whips Whips are unconventional weapons that lack the raw power or armor penetration of other weapon types but compensate with their long reach, unique wide-area strikes, and immunity to being parried. They shine against unarmored or lightly armored foes and handle multiple attackers well, thanks to their broad horizontal arcs. Whips cannot backstab or riposte, limiting critical opportunities, but their steady, interrupting strikes can still control the battlefield. Their hidden advantage in PvP is that augmentations are only visible upon attack, allowing for surprise tactics. # Guardian Tail > *Sliced tail of the Sanctuary Guardian.* > > *This flexible, spiked, and highly poisonous tail would make a rather obnoxious weapon.* ### Availability --- - Tail cut drop by Sanctuary Guardian in Sanctuary Garden - Tail cut drop by Lesser Sanctuary Guardian in Sanctuary Garden ### General Information --- General differences between whips and other weapons: - They cannot be parried. - They cannot be used for critical attacks (backstab, riposte, or plunging attacks). - Weapon buffs with particle effects will not appear until the player attacks. This applies to all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon. (Only the crystallization effect; the weapon's still colored blue)
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/guardian-tail.webp)![]()Guardian Tail84/0/0/0 (Regular)1002505.015/10/0/0 -/C/-/-30/10/20/2016-/180/-/-50
### Move Set --- + Show move-set - Hide move-set - Move set is identical to Whip's. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 60% DEX scaling.
NameDamageStat BonusesReq. Material
Guardian Tail +084/0/0/0-/C/-/--
Guardian Tail +192/0/0/0-/C/-/-1 x Titanite Shard
Guardian Tail +2100/0/0/0-/C/-/-1 x Titanite Shard
Guardian Tail +3109/0/0/0-/C/-/-2 x Titanite Shard
Guardian Tail +4117/0/0/0-/C/-/-2 x Titanite Shard
Guardian Tail +5126/0/0/0-/C/-/-3 x Titanite Shard
Guardian Tail +6134/0/0/0-/C/-/-1 x Large Titanite Shard
Guardian Tail +7142/0/0/0-/C/-/-1 x Large Titanite Shard
Guardian Tail +8151/0/0/0-/C/-/-2 x Large Titanite Shard
Guardian Tail +9159/0/0/0-/C/-/-2 x Large Titanite Shard
Guardian Tail +10168/0/0/0-/C/-/-3 x Large Titanite Shard
Guardian Tail +11176/0/0/0-/C/-/-1 x Titanite Chunk
Guardian Tail +12184/0/0/0-/C/-/-1 x Titanite Chunk
Guardian Tail +13193/0/0/0-/C/-/-2 x Titanite Chunk
Guardian Tail +14201/0/0/0-/C/-/-3 x Titanite Chunk
Guardian Tail +15210/0/0/0-/C/-/-1 x Titanite Slab
#### Crystal --- Base damage increased. Durability decreased to 25. Cannot repair. Requires - Guardian Tail +10 - Crystal Ember - Titanite 60% DEX scaling.
NameDamageStat BonusesReq. Material
Crystal Guardian Tail +0184/0/0/0-/C/-/-1 x Titanite Chunk
Crystal Guardian Tail +1193/0/0/0-/C/-/-1 x Titanite Chunk
Crystal Guardian Tail +2201/0/0/0-/C/-/-1 x Titanite Chunk
Crystal Guardian Tail +3210/0/0/0-/C/-/-2 x Titanite Chunk
Crystal Guardian Tail +4218/0/0/0-/C/-/-3 x Titanite Chunk
Crystal Guardian Tail +5226/0/0/0-/C/-/-1 x Titanite Slab
#### Lightning --- Lightning damage added. All stat bonuses removed. Requires - Guardian Tail +10 - Titanite
NameDamageStat BonusesDamage ReductionReq. Material
Lightning Guardian Tail +0151/0/0/151-/-/-/-30/10/20/201 x Titanite Chunk
Lightning Guardian Tail +1162/0/0/162-/-/-/-30/10/20/21.61 x Titanite Chunk
Lightning Guardian Tail +2174/0/0/174-/-/-/-30/10/20/23.21 x Titanite Chunk
Lightning Guardian Tail +3186/0/0/186-/-/-/-30/10/20/24.82 x Titanite Chunk
Lightning Guardian Tail +4198/0/0/198-/-/-/-30/10/20/26.43 x Titanite Chunk
Lightning Guardian Tail +5210/0/0/210-/-/-/-30/10/20/281 x Titanite Slab
#### Raw --- Base damage increased. Dexterity bonus reduced. Requires - Guardian Tail +5 - Titanite 45% DEX scaling.
NameDamageStat BonusesReq. Material
Raw Guardian Tail +0145/0/0/0-/D/-/-1 x Large Titanite Shard
Raw Guardian Tail +1155/0/0/0-/D/-/-1 x Large Titanite Shard
Raw Guardian Tail +2164/0/0/0-/D/-/-1 x Large Titanite Shard
Raw Guardian Tail +3174/0/0/0-/D/-/-2 x Large Titanite Shard
Raw Guardian Tail +4184/0/0/0-/D/-/-2 x Large Titanite Shard
Raw Guardian Tail +5194/0/0/0-/D/-/-3 x Large Titanite Shard
#### Magic --- Base damage reduced. Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus. Requires - Guardian Tail +5 - Large Magic Ember (+6 and up) - Green Titanite - Blue Titanite 17% DEX, 43% INT scaling.
NameDamageStat BonusesReq. Material
Magic Guardian Tail +094/102/0/0-/E/D/-1 x Green Titanite Shard
Magic Guardian Tail +1100/108/0/0-/E/D/-1 x Green Titanite Shard
Magic Guardian Tail +2107/115/0/0-/E/D/-1 x Green Titanite Shard
Magic Guardian Tail +3113/122/0/0-/E/D/-2 x Green Titanite Shard
Magic Guardian Tail +4119/129/0/0-/E/D/-2 x Green Titanite Shard
Magic Guardian Tail +5126/136/0/0-/E/D/-3 x Green Titanite Shard
Magic Guardian Tail +6132/142/0/0-/E/D/-1 x Blue Titanite Chunk
Magic Guardian Tail +7138/149/0/0-/E/D/-1 x Blue Titanite Chunk
Magic Guardian Tail +8144/156/0/0-/E/D/-2 x Blue Titanite Chunk
Magic Guardian Tail +9151/163/0/0-/E/C/-3 x Blue Titanite Chunk
Magic Guardian Tail +10157/170/0/0-/E/C/-1 x Blue Titanite Slab
#### Enchanted --- Base damage reduced from magic upgrade path. Further reduced bonus damage from dexterity. Increased damage bonus from intelligence. Requires - Magic Guardian Tail +5 - Enchanted Ember - Blue Titanite 12% DEX, 42% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesReq. Material
Enchanted Guardian Tail +0126/134/0/0-/E/D/-1 x Blue Titanite Chunk
Enchanted Guardian Tail +1131/138/0/0-/E/C/-1 x Blue Titanite Chunk
Enchanted Guardian Tail +2136/142/0/0-/E/C/-1 x Blue Titanite Chunk
Enchanted Guardian Tail +3141/146/0/0-/E/C/-2 x Blue Titanite Chunk
Enchanted Guardian Tail +4146/150/0/0-/E/C/-3 x Blue Titanite Chunk
Enchanted Guardian Tail +5151/155/0/0-/E/C/-1 x Blue Titanite Slab
#### Divine --- Base damage reduced. Dexterity bonus reduced. Magic damage added with moderate faith bonus. Holy damage added. Requires - Guardian Tail +5 - Divine Ember (+0 and up) - Large Divine Ember (+6 and up) - Green Titanite - White Titanite 23% DEX, 43% FAI scaling.
NameDamageStat BonusesReq. Material
Divine Guardian Tail +085/103/0/0-/D/-/D1 x Green Titanite Shard
Divine Guardian Tail +191/110/0/0-/D/-/D1 x Green Titanite Shard
Divine Guardian Tail +296/117/0/0-/D/-/D1 x Green Titanite Shard
Divine Guardian Tail +3102/124/0/0-/D/-/D2 x Green Titanite Shard
Divine Guardian Tail +4108/131/0/0-/D/-/D2 x Green Titanite Shard
Divine Guardian Tail +5114/138/0/0-/D/-/D3 x Green Titanite Shard
Divine Guardian Tail +6119/144/0/0-/D/-/D1 x White Titanite Chunk
Divine Guardian Tail +7125/151/0/0-/D/-/D1 x White Titanite Chunk
Divine Guardian Tail +8131/158/0/0-/D/-/D2 x White Titanite Chunk
Divine Guardian Tail +9136/165/0/0-/D/-/C3 x White Titanite Chunk
Divine Guardian Tail +10142/172/0/0-/D/-/C1 x White Titanite Slab
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Holy damage changed to Dark. Requires - Divine Guardian Tail +5 - Dark Ember - White Titanite 22% DEX, 50% FAI scaling.
NameDamageStat BonusesReq. Material
Occult Guardian Tail +0116/126/0/0-/D/-/C1 x White Titanite Chunk
Occult Guardian Tail +1122/132/0/0-/D/-/C1 x White Titanite Chunk
Occult Guardian Tail +2129/138/0/0-/D/-/C1 x White Titanite Chunk
Occult Guardian Tail +3136/144/0/0-/D/-/C2 x White Titanite Chunk
Occult Guardian Tail +4143/151/0/0-/D/-/C3 x White Titanite Chunk
Occult Guardian Tail +5150/157/0/0-/D/-/C1 x White Titanite Slab
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Guardian Tail +5 - Large Flame Ember (+6 and up) - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionReq. Material
Fire Guardian Tail +0109/0/109/0-/-/-/-30/10/20/201 x Green Titanite Shard
Fire Guardian Tail +1117/0/117/0-/-/-/-30/10/20.2/201 x Green Titanite Shard
Fire Guardian Tail +2126/0/126/0-/-/-/-30/10/20.4/201 x Green Titanite Shard
Fire Guardian Tail +3134/0/134/0-/-/-/-30/10/20.6/202 x Green Titanite Shard
Fire Guardian Tail +4142/0/142/0-/-/-/-30/10/20.8/202 x Green Titanite Shard
Fire Guardian Tail +5151/0/151/0-/-/-/-30/10/21/203 x Green Titanite Shard
Fire Guardian Tail +6161/0/161/0-/-/-/-30/10/21.2/201 x Red Titanite Chunk
Fire Guardian Tail +7171/0/171/0-/-/-/-30/10/21.4/201 x Red Titanite Chunk
Fire Guardian Tail +8181/0/181/0-/-/-/-30/10/21.6/202 x Red Titanite Chunk
Fire Guardian Tail +9191/0/191/0-/-/-/-30/10/21.8/203 x Red Titanite Chunk
Fire Guardian Tail +10201/0/201/0-/-/-/-30/10/22/201 x Red Titanite Slab
#### Chaos --- Base damage reduced from fire upgrade path. Bonus damage from humanity. Requires - Fire Guardian Tail +5 - Chaos Flame Ember - Red Titanite
NameDamageStat BonusesDamage ReductionReq. Material
Chaos Guardian Tail +0133/0/151/0-/-/-/-30/10/20/201 x Red Titanite Chunk
Chaos Guardian Tail +1140/0/159/0-/-/-/-30/10/20.4/201 x Red Titanite Chunk
Chaos Guardian Tail +2148/0/168/0-/-/-/-30/10/20.8/201 x Red Titanite Chunk
Chaos Guardian Tail +3155/0/176/0-/-/-/-30/10/21.2/202 x Red Titanite Chunk
Chaos Guardian Tail +4162/0/184/0-/-/-/-30/10/21.6/203 x Red Titanite Chunk
Chaos Guardian Tail +5170/0/193/0-/-/-/-30/10/22/201 x Red Titanite Slab
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Notched whip > *Whip with sharp spikes.* > > *Only slightly effective against armor and tough scales, but quite formidable against enemies with exposed skin.* > > *Also causes heavy bleeding.* ### Availability --- Drop from Xanthous King, Jeremiah A black phantom who invades you in the Painted World Of Ariamis if you are in human form ### General Information --- Bleed buildup is 33 points even if blocked by shield --- General differences between whips and other weapons: - Cannot be parried - Cannot be used for critical attacks (backstab, riposte, or plunging attacks) - When buffed with buff that has particle effects, the buff does not show until you attack, this includes all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon (Only the crystallization effect; the weapon's still colored blue)
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/notched-whip.webp)![]()Notched Whip76/0/0/0 (Regular)1002002.081/16/0/0 -/B/-/-30/10/20/2016300/0/-/-50
### Move Set --- + Show move-set - Hide move-set - Move set is identical to Whip's. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 85% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Notched Whip +076/0/0/0-/B/-/-
Notched Whip +183/0/0/0-/B/-/-1200
Notched Whip +291/0/0/0-/B/-/-1200
Notched Whip +398/0/0/0-/B/-/-2200
Notched Whip +4106/0/0/0-/B/-/-2200
Notched Whip +5114/0/0/0-/B/-/-3200
Notched Whip +6121/0/0/0-/B/-/-1200
Notched Whip +7129/0/0/0-/B/-/-1200
Notched Whip +8136/0/0/0-/B/-/-2200
Notched Whip +9144/0/0/0-/B/-/-2200
Notched Whip +10152/0/0/0-/B/-/-3200
Notched Whip +11159/0/0/0-/B/-/-1200
Notched Whip +12167/0/0/0-/B/-/-1200
Notched Whip +13174/0/0/0-/B/-/-2200
Notched Whip +14182/0/0/0-/A/-/-3200
Notched Whip +15190/0/0/0-/A/-/-1200
#### Crystal --- Notched Whip durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Notched Whip +10 - Titanite 85% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Notched Whip +0167/0/0/0-/B/-/-1200
Crystal Notched Whip +1174/0/0/0-/B/-/-1200
Crystal Notched Whip +2182/0/0/0-/B/-/-1200
Crystal Notched Whip +3190/0/0/0-/B/-/-2200
Crystal Notched Whip +4197/0/0/0-/A/-/-3200
Crystal Notched Whip +5205/0/0/0-/A/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Notched Whip +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Notched Whip +0136/0/0/136-/-/-/-30/10/20/201200
Lightning Notched Whip +1147/0/0/147-/-/-/-30/10/20/21.61200
Lightning Notched Whip +2158/0/0/158-/-/-/-30/10/20/23.21200
Lightning Notched Whip +3168/0/0/168-/-/-/-30/10/20/24.82200
Lightning Notched Whip +4179/0/0/179-/-/-/-30/10/20/26.43200
Lightning Notched Whip +5190/0/0/190-/-/-/-30/10/20/281200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Notched Whip +5 - Titanite 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Notched Whip +0130/0/0/0-/C/-/-1200
Raw Notched Whip +1139/0/0/0-/C/-/-1200
Raw Notched Whip +2147/0/0/0-/C/-/-1200
Raw Notched Whip +3156/0/0/0-/C/-/-2200
Raw Notched Whip +4165/0/0/0-/C/-/-2200
Raw Notched Whip +5174/0/0/0-/C/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Notched Whip +5 - Green Titanite - Blue Titanite 23% DEX, 61% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Notched Whip +085/93/0/0-/D/C/-1200
Magic Notched Whip +191/99/0/0-/D/C/-1200
Magic Notched Whip +296/105/0/0-/D/C/-1200
Magic Notched Whip +3102/111/0/0-/D/C/-2200
Magic Notched Whip +4108/117/0/0-/D/C/-2200
Magic Notched Whip +5114/124/0/0-/D/C/-3200
Magic Notched Whip +6119/130/0/0-/D/C/-1200
Magic Notched Whip +7125/136/0/0-/D/C/-1200
Magic Notched Whip +8131/142/0/0-/D/C/-2200
Magic Notched Whip +9136/148/0/0-/D/C/-3200
Magic Notched Whip +10142/155/0/0-/D/C/-1200
#### Enchanted --- Enchanted damage added. All stat bonuses removed. Requires - Magic Notched Whip +5 - Blue Titanite 16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Notched Whip +0114/122/0/0-/E/C/-1200
Enchanted Notched Whip +1118/125/0/0-/E/C/-1200
Enchanted Notched Whip +2123/129/0/0-/E/B/-1200
Enchanted Notched Whip +3127/132/0/0-/E/B/-2200
Enchanted Notched Whip +4132/136/0/0-/E/B/-3200
Enchanted Notched Whip +5136/141/0/0-/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Notched Whip +5 - Green Titanite - White Titanite 32% DEX, 61% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Notched Whip +076/94/0/0-/D/-/C300/0/110/-1200
Divine Notched Whip +181/100/0/0-/D/-/C300/0/110/-1200
Divine Notched Whip +286/107/0/0-/D/-/C300/0/110/-1200
Divine Notched Whip +391/113/0/0-/D/-/C300/0/110/-2200
Divine Notched Whip +496/119/0/0-/D/-/C300/0/110/-2200
Divine Notched Whip +5102/126/0/0-/D/-/C300/0/110/-3200
Divine Notched Whip +6107/132/0/0-/D/-/C300/0/110/-1200
Divine Notched Whip +7112/138/0/0-/D/-/C300/0/110/-1200
Divine Notched Whip +8117/144/0/0-/D/-/C300/0/110/-2200
Divine Notched Whip +9122/151/0/0-/D/-/C300/0/110/-3200
Divine Notched Whip +10127/157/0/0-/D/-/C300/0/110/-1200
#### Occult --- Occult damage added. All stat bonuses removed. Requires - Divine Notched Whip +5 - White Titanite 30% DEX, 71% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Notched Whip +0104/114/0/0-/D/-/B300/0/-/1101200
Occult Notched Whip +1110/119/0/0-/D/-/B300/0/-/1101200
Occult Notched Whip +2116/125/0/0-/D/-/B300/0/-/1101200
Occult Notched Whip +3122/131/0/0-/D/-/B300/0/-/1102200
Occult Notched Whip +4128/136/0/0-/D/-/B300/0/-/1103200
Occult Notched Whip +5135/142/0/0-/D/-/B300/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Notched Whip +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Notched Whip +098/0/98/0-/-/-/-30/10/20/201200
Fire Notched Whip +1106/0/106/0-/-/-/-30/10/20.2/201200
Fire Notched Whip +2114/0/114/0-/-/-/-30/10/20.4/201200
Fire Notched Whip +3121/0/121/0-/-/-/-30/10/20.6/202200
Fire Notched Whip +4129/0/129/0-/-/-/-30/10/20.8/202200
Fire Notched Whip +5136/0/136/0-/-/-/-30/10/21/203200
Fire Notched Whip +6145/0/145/0-/-/-/-30/10/21.2/201200
Fire Notched Whip +7155/0/155/0-/-/-/-30/10/21.4/201200
Fire Notched Whip +8164/0/164/0-/-/-/-30/10/21.6/202200
Fire Notched Whip +9173/0/173/0-/-/-/-30/10/21.8/203200
Fire Notched Whip +10182/0/182/0-/-/-/-30/10/22/201200
#### Chaos --- Chaos damage added. All stat bonuses removed. Requires - Fire Notched Whip +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Notched Whip +0118/0/136/0-/-/-/-30/10/20/201200
Chaos Notched Whip +1125/0/144/0-/-/-/-30/10/20.4/201200
Chaos Notched Whip +2132/0/152/0-/-/-/-30/10/20.8/201200
Chaos Notched Whip +3138/0/159/0-/-/-/-30/10/21.2/202200
Chaos Notched Whip +4145/0/167/0-/-/-/-30/10/21.6/203200
Chaos Notched Whip +5151/0/174/0-/-/-/-30/10/22/201200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two handing this weapon, only 6 Strength is required # Whip > *Leather whip.* > > *Not intended for battle.* > > *Virtually ineffective against armor and tough scales, but quite formidable against enemies with exposed skin.* ### Availability --- Blighttown treasure: In the vertical shaft that the player must climb down to get from the top areas to the swamp area. This area is encountered after an Infested Barbarian (Club) and Infested Ghouls in a short tunnel, by the Parasitic Wall Hugger. It can be found on a platform the player must drop onto, in between the top and bottom platforms. — Video Guide ### General Information --- Can parry, but cannot be parried Deals damage against shielded opponents Has a range about as long as a standard spear thrust --- General differences between whips and other weapons: - Cannot be parried - Cannot be used for critical attacks (backstab, riposte, or plunging attacks) - When buffed with buff that has particle effects, the buff does not show until you attack, this includes all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon (Only the crystallization effect; the weapon's still colored blue)
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/whip.webp)![]()Whip80/0/0/0 (Normal)1002001.571/14/0/0 -/B/-/-30/10/20/201650
### Move Set ---
**One-handed**
**R1**Forward lash
**R2 - R2**Overhead right-to-left lash -> horizontal left-to-right lash
**Backstep/Run - R1**Running forward lash
**Forward + R1**Kick
**Forward + R2**Leaping left-to-right lash
**Roll - R1**Forward lash
**L1 (left hand)**Forward lash
**L2 (left hand)**Parry
**Two-handed**
**R1**Left-to-right lash
**R2**Delayed downward lash
**Backstep/Run - R1**Running forward lash
**Forward + R1**Kick
**Forward + R2**Leaping left-to-right lash
**Roll - R1**Forward lash
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 85% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlab
Whip +080/0/0/0-/B/-/-
Whip +188/0/0/0-/B/-/-1
Whip +296/0/0/0-/B/-/-1
Whip +3104/0/0/0-/B/-/-2
Whip +4112/0/0/0-/B/-/-2
Whip +5120/0/0/0-/B/-/-3
Whip +6128/0/0/0-/B/-/-1
Whip +7136/0/0/0-/B/-/-1
Whip +8144/0/0/0-/B/-/-2
Whip +9152/0/0/0-/B/-/-2
Whip +10160/0/0/0-/B/-/-3
Whip +11168/0/0/0-/B/-/-1
Whip +12176/0/0/0-/B/-/-1
Whip +13184/0/0/0-/B/-/-2
Whip +14192/0/0/0-/A/-/-3
Whip +15200/0/0/0-/A/-/-1
#### Crystal --- Weapon durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Whip +10 - Titanite 85% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Whip +0176/0/0/0-/B/-/-1200
Crystal Whip +1184/0/0/0-/B/-/-1200
Crystal Whip +2192/0/0/0-/B/-/-1200
Crystal Whip +3200/0/0/0-/B/-/-2200
Crystal Whip +4208/0/0/0-/A/-/-3200
Crystal Whip +5216/0/0/0-/A/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Whip +10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Whip +0144/0/0/144-/-/-/-30/10/20/201200
Lightning Whip +1155/0/0/155-/-/-/-30/10/20/21.61200
Lightning Whip +2166/0/0/166-/-/-/-30/10/20/23.21200
Lightning Whip +3177/0/0/177-/-/-/-30/10/20/24.82200
Lightning Whip +4188/0/0/188-/-/-/-30/10/20/26.43200
Lightning Whip +5200/0/0/200-/-/-/-30/10/20/281200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Whip +5 - Titanite 64% DEX scaling.
NameDamageStat BonusesL. Shard
Raw Whip +0138/0/0/0-/C/-/-1
Raw Whip +1147/0/0/0-/C/-/-1
Raw Whip +2156/0/0/0-/C/-/-1
Raw Whip +3165/0/0/0-/C/-/-2
Raw Whip +4174/0/0/0-/C/-/-2
Raw Whip +5184/0/0/0-/C/-/-3
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Whip +5 - Green Titanite - Blue Titanite 23% DEX, 61% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Whip +090/97/0/0-/D/C/-1200
Magic Whip +196/104/0/0-/D/C/-1200
Magic Whip +2102/110/0/0-/D/C/-1200
Magic Whip +3108/117/0/0-/D/C/-2200
Magic Whip +4114/123/0/0-/D/C/-2200
Magic Whip +5120/130/0/0-/D/C/-3200
Magic Whip +6125/136/0/0-/D/C/-1200
Magic Whip +7132/143/0/0-/D/C/-1200
Magic Whip +8138/149/0/0-/D/C/-2200
Magic Whip +9144/156/0/0-/D/C/-3200
Magic Whip +10150/162/0/0-/D/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Whip +5 - Blue Titanite 16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Whip +0120/128/0/0-/E/C/-1200
Enchanted Whip +1124/131/0/0-/E/C/-1200
Enchanted Whip +2129/135/0/0-/E/B/-1200
Enchanted Whip +3134/139/0/0-/E/B/-2200
Enchanted Whip +4139/143/0/0-/E/B/-3200
Enchanted Whip +5144/148/0/0-/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Whip +5 - Green Titanite - White Titanite 32% DEX, 61% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Whip +081/99/0/0-/D/-/C0/0/110/-1200
Divine Whip +186/105/0/0-/D/-/C0/0/110/-1200
Divine Whip +291/112/0/0-/D/-/C0/0/110/-1200
Divine Whip +397/118/0/0-/D/-/C0/0/110/-2200
Divine Whip +4102/125/0/0-/D/-/C0/0/110/-2200
Divine Whip +5108/132/0/0-/D/-/C0/0/110/-3200
Divine Whip +6113/138/0/0-/D/-/C0/0/110/-1200
Divine Whip +7118/145/0/0-/D/-/C0/0/110/-1200
Divine Whip +8124/151/0/0-/D/-/C0/0/110/-2200
Divine Whip +9129/158/0/0-/D/-/C0/0/110/-3200
Divine Whip +10135/165/0/0-/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Whip +5 - White Titanite 30% DEX, 71% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Whip +0110/120/0/0-/D/-/B0/0/-/1101200
Occult Whip +1116/125/0/0-/D/-/B0/0/-/1101200
Occult Whip +2123/132/0/0-/D/-/B0/0/-/1101200
Occult Whip +3129/138/0/0-/D/-/B0/0/-/1102200
Occult Whip +4136/144/0/0-/D/-/B0/0/-/1103200
Occult Whip +5143/150/0/0-/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Whip +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite Slab
Fire Whip +0104/0/104/0-/-/-/-30/10/20/201
Fire Whip +1112/0/112/0-/-/-/-30/10/20.2/201
Fire Whip +2120/0/120/0-/-/-/-30/10/20.4/201
Fire Whip +3128/0/128/0-/-/-/-30/10/20.6/202
Fire Whip +4136/0/136/0-/-/-/-30/10/20.8/202
Fire Whip +5144/0/144/0-/-/-/-30/10/21/203
Fire Whip +6153/0/153/0-/-/-/-30/10/21.2/201
Fire Whip +7163/0/163/0-/-/-/-30/10/21.4/201
Fire Whip +8172/0/172/0-/-/-/-30/10/21.6/202
Fire Whip +9182/0/182/0-/-/-/-30/10/21.8/203
Fire Whip +10192/0/192/0-/-/-/-30/10/22/201
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Whip+5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Whip +0126/0/144/0-/-/-/-30/10/20/201200
Chaos Whip +1133/0/152/0-/-/-/-30/10/20.4/201200
Chaos Whip +2140/0/160/0-/-/-/-30/10/20.8/201200
Chaos Whip +3147/0/168/0-/-/-/-30/10/21.2/202200
Chaos Whip +4154/0/176/0-/-/-/-30/10/21.6/203200
Chaos Whip +5161/0/184/0-/-/-/-30/10/22/201200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 5 Strength is required