# Whips
Whips are unconventional weapons that lack the raw power or armor penetration of other weapon types but compensate with their long reach, unique wide-area strikes, and immunity to being parried. They shine against unarmored or lightly armored foes and handle multiple attackers well, thanks to their broad horizontal arcs. Whips cannot backstab or riposte, limiting critical opportunities, but their steady, interrupting strikes can still control the battlefield. Their hidden advantage in PvP is that augmentations are only visible upon attack, allowing for surprise tactics.
# Guardian Tail
> *Sliced tail of the Sanctuary Guardian.*
>
> *This flexible, spiked, and highly poisonous tail would make a rather obnoxious weapon.*
### Availability
---
- Tail cut drop by Sanctuary Guardian in Sanctuary Garden
- Tail cut drop by Lesser Sanctuary Guardian in Sanctuary Garden
### General Information
---
General differences between whips and other weapons:
- They cannot be parried.
- They cannot be used for critical attacks (backstab, riposte, or plunging attacks).
- Weapon buffs with particle effects will not appear until the player attacks. This applies to all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon. (Only the crystallization effect; the weapon's still colored blue)
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Guardian Tail | 84/0/0/0
(Regular) | 100 | 250 | 5.0 | 15/10/0/0
-/C/-/- | 30/10/20/20 | 16 | -/180/-/- | 50 |
|
### Move Set
---
+ Show move-set - Hide move-set - Move set is identical to Whip's.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
60% DEX scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Guardian Tail +0 | 84/0/0/0 | -/C/-/- | - | Guardian Tail +1 | 92/0/0/0 | -/C/-/- | 1 x Titanite Shard | Guardian Tail +2 | 100/0/0/0 | -/C/-/- | 1 x Titanite Shard | Guardian Tail +3 | 109/0/0/0 | -/C/-/- | 2 x Titanite Shard | Guardian Tail +4 | 117/0/0/0 | -/C/-/- | 2 x Titanite Shard | Guardian Tail +5 | 126/0/0/0 | -/C/-/- | 3 x Titanite Shard | Guardian Tail +6 | 134/0/0/0 | -/C/-/- | 1 x Large Titanite Shard | Guardian Tail +7 | 142/0/0/0 | -/C/-/- | 1 x Large Titanite Shard | Guardian Tail +8 | 151/0/0/0 | -/C/-/- | 2 x Large Titanite Shard | Guardian Tail +9 | 159/0/0/0 | -/C/-/- | 2 x Large Titanite Shard | Guardian Tail +10 | 168/0/0/0 | -/C/-/- | 3 x Large Titanite Shard | Guardian Tail +11 | 176/0/0/0 | -/C/-/- | 1 x Titanite Chunk | Guardian Tail +12 | 184/0/0/0 | -/C/-/- | 1 x Titanite Chunk | Guardian Tail +13 | 193/0/0/0 | -/C/-/- | 2 x Titanite Chunk | Guardian Tail +14 | 201/0/0/0 | -/C/-/- | 3 x Titanite Chunk | Guardian Tail +15 | 210/0/0/0 | -/C/-/- | 1 x Titanite Slab |
|
#### Crystal
---
Base damage increased. Durability decreased to 25. Cannot repair.
Requires
- Guardian Tail +10
- Crystal Ember
- Titanite
60% DEX scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Crystal Guardian Tail +0 | 184/0/0/0 | -/C/-/- | 1 x Titanite Chunk | Crystal Guardian Tail +1 | 193/0/0/0 | -/C/-/- | 1 x Titanite Chunk | Crystal Guardian Tail +2 | 201/0/0/0 | -/C/-/- | 1 x Titanite Chunk | Crystal Guardian Tail +3 | 210/0/0/0 | -/C/-/- | 2 x Titanite Chunk | Crystal Guardian Tail +4 | 218/0/0/0 | -/C/-/- | 3 x Titanite Chunk | Crystal Guardian Tail +5 | 226/0/0/0 | -/C/-/- | 1 x Titanite Slab |
|
#### Lightning
---
Lightning damage added. All stat bonuses removed.
Requires
- Guardian Tail +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Req. Material |
---|
Lightning Guardian Tail +0 | 151/0/0/151 | -/-/-/- | 30/10/20/20 | 1 x Titanite Chunk | Lightning Guardian Tail +1 | 162/0/0/162 | -/-/-/- | 30/10/20/21.6 | 1 x Titanite Chunk | Lightning Guardian Tail +2 | 174/0/0/174 | -/-/-/- | 30/10/20/23.2 | 1 x Titanite Chunk | Lightning Guardian Tail +3 | 186/0/0/186 | -/-/-/- | 30/10/20/24.8 | 2 x Titanite Chunk | Lightning Guardian Tail +4 | 198/0/0/198 | -/-/-/- | 30/10/20/26.4 | 3 x Titanite Chunk | Lightning Guardian Tail +5 | 210/0/0/210 | -/-/-/- | 30/10/20/28 | 1 x Titanite Slab |
|
#### Raw
---
Base damage increased. Dexterity bonus reduced.
Requires
- Guardian Tail +5
- Titanite
45% DEX scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Raw Guardian Tail +0 | 145/0/0/0 | -/D/-/- | 1 x Large Titanite Shard | Raw Guardian Tail +1 | 155/0/0/0 | -/D/-/- | 1 x Large Titanite Shard | Raw Guardian Tail +2 | 164/0/0/0 | -/D/-/- | 1 x Large Titanite Shard | Raw Guardian Tail +3 | 174/0/0/0 | -/D/-/- | 2 x Large Titanite Shard | Raw Guardian Tail +4 | 184/0/0/0 | -/D/-/- | 2 x Large Titanite Shard | Raw Guardian Tail +5 | 194/0/0/0 | -/D/-/- | 3 x Large Titanite Shard |
|
#### Magic
---
Base damage reduced. Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus.
Requires
- Guardian Tail +5
- Large Magic Ember (+6 and up)
- Green Titanite
- Blue Titanite
17% DEX, 43% INT scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Magic Guardian Tail +0 | 94/102/0/0 | -/E/D/- | 1 x Green Titanite Shard | Magic Guardian Tail +1 | 100/108/0/0 | -/E/D/- | 1 x Green Titanite Shard | Magic Guardian Tail +2 | 107/115/0/0 | -/E/D/- | 1 x Green Titanite Shard | Magic Guardian Tail +3 | 113/122/0/0 | -/E/D/- | 2 x Green Titanite Shard | Magic Guardian Tail +4 | 119/129/0/0 | -/E/D/- | 2 x Green Titanite Shard | Magic Guardian Tail +5 | 126/136/0/0 | -/E/D/- | 3 x Green Titanite Shard | Magic Guardian Tail +6 | 132/142/0/0 | -/E/D/- | 1 x Blue Titanite Chunk | Magic Guardian Tail +7 | 138/149/0/0 | -/E/D/- | 1 x Blue Titanite Chunk | Magic Guardian Tail +8 | 144/156/0/0 | -/E/D/- | 2 x Blue Titanite Chunk | Magic Guardian Tail +9 | 151/163/0/0 | -/E/C/- | 3 x Blue Titanite Chunk | Magic Guardian Tail +10 | 157/170/0/0 | -/E/C/- | 1 x Blue Titanite Slab |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Further reduced bonus damage from dexterity. Increased damage bonus from intelligence.
Requires
- Magic Guardian Tail +5
- Enchanted Ember
- Blue Titanite
12% DEX, 42% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Enchanted Guardian Tail +0 | 126/134/0/0 | -/E/D/- | 1 x Blue Titanite Chunk | Enchanted Guardian Tail +1 | 131/138/0/0 | -/E/C/- | 1 x Blue Titanite Chunk | Enchanted Guardian Tail +2 | 136/142/0/0 | -/E/C/- | 1 x Blue Titanite Chunk | Enchanted Guardian Tail +3 | 141/146/0/0 | -/E/C/- | 2 x Blue Titanite Chunk | Enchanted Guardian Tail +4 | 146/150/0/0 | -/E/C/- | 3 x Blue Titanite Chunk | Enchanted Guardian Tail +5 | 151/155/0/0 | -/E/C/- | 1 x Blue Titanite Slab |
|
#### Divine
---
Base damage reduced. Dexterity bonus reduced. Magic damage added with moderate faith bonus. Holy damage added.
Requires
- Guardian Tail +5
- Divine Ember (+0 and up)
- Large Divine Ember (+6 and up)
- Green Titanite
- White Titanite
23% DEX, 43% FAI scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Divine Guardian Tail +0 | 85/103/0/0 | -/D/-/D | 1 x Green Titanite Shard | Divine Guardian Tail +1 | 91/110/0/0 | -/D/-/D | 1 x Green Titanite Shard | Divine Guardian Tail +2 | 96/117/0/0 | -/D/-/D | 1 x Green Titanite Shard | Divine Guardian Tail +3 | 102/124/0/0 | -/D/-/D | 2 x Green Titanite Shard | Divine Guardian Tail +4 | 108/131/0/0 | -/D/-/D | 2 x Green Titanite Shard | Divine Guardian Tail +5 | 114/138/0/0 | -/D/-/D | 3 x Green Titanite Shard | Divine Guardian Tail +6 | 119/144/0/0 | -/D/-/D | 1 x White Titanite Chunk | Divine Guardian Tail +7 | 125/151/0/0 | -/D/-/D | 1 x White Titanite Chunk | Divine Guardian Tail +8 | 131/158/0/0 | -/D/-/D | 2 x White Titanite Chunk | Divine Guardian Tail +9 | 136/165/0/0 | -/D/-/C | 3 x White Titanite Chunk | Divine Guardian Tail +10 | 142/172/0/0 | -/D/-/C | 1 x White Titanite Slab |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Holy damage changed to Dark.
Requires
- Divine Guardian Tail +5
- Dark Ember
- White Titanite
22% DEX, 50% FAI scaling.
Name | Damage | Stat Bonuses | Req. Material |
---|
Occult Guardian Tail +0 | 116/126/0/0 | -/D/-/C | 1 x White Titanite Chunk | Occult Guardian Tail +1 | 122/132/0/0 | -/D/-/C | 1 x White Titanite Chunk | Occult Guardian Tail +2 | 129/138/0/0 | -/D/-/C | 1 x White Titanite Chunk | Occult Guardian Tail +3 | 136/144/0/0 | -/D/-/C | 2 x White Titanite Chunk | Occult Guardian Tail +4 | 143/151/0/0 | -/D/-/C | 3 x White Titanite Chunk | Occult Guardian Tail +5 | 150/157/0/0 | -/D/-/C | 1 x White Titanite Slab |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Guardian Tail +5
- Large Flame Ember (+6 and up)
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Req. Material |
---|
Fire Guardian Tail +0 | 109/0/109/0 | -/-/-/- | 30/10/20/20 | 1 x Green Titanite Shard | Fire Guardian Tail +1 | 117/0/117/0 | -/-/-/- | 30/10/20.2/20 | 1 x Green Titanite Shard | Fire Guardian Tail +2 | 126/0/126/0 | -/-/-/- | 30/10/20.4/20 | 1 x Green Titanite Shard | Fire Guardian Tail +3 | 134/0/134/0 | -/-/-/- | 30/10/20.6/20 | 2 x Green Titanite Shard | Fire Guardian Tail +4 | 142/0/142/0 | -/-/-/- | 30/10/20.8/20 | 2 x Green Titanite Shard | Fire Guardian Tail +5 | 151/0/151/0 | -/-/-/- | 30/10/21/20 | 3 x Green Titanite Shard | Fire Guardian Tail +6 | 161/0/161/0 | -/-/-/- | 30/10/21.2/20 | 1 x Red Titanite Chunk | Fire Guardian Tail +7 | 171/0/171/0 | -/-/-/- | 30/10/21.4/20 | 1 x Red Titanite Chunk | Fire Guardian Tail +8 | 181/0/181/0 | -/-/-/- | 30/10/21.6/20 | 2 x Red Titanite Chunk | Fire Guardian Tail +9 | 191/0/191/0 | -/-/-/- | 30/10/21.8/20 | 3 x Red Titanite Chunk | Fire Guardian Tail +10 | 201/0/201/0 | -/-/-/- | 30/10/22/20 | 1 x Red Titanite Slab |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Bonus damage from humanity.
Requires
- Fire Guardian Tail +5
- Chaos Flame Ember
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Req. Material |
---|
Chaos Guardian Tail +0 | 133/0/151/0 | -/-/-/- | 30/10/20/20 | 1 x Red Titanite Chunk | Chaos Guardian Tail +1 | 140/0/159/0 | -/-/-/- | 30/10/20.4/20 | 1 x Red Titanite Chunk | Chaos Guardian Tail +2 | 148/0/168/0 | -/-/-/- | 30/10/20.8/20 | 1 x Red Titanite Chunk | Chaos Guardian Tail +3 | 155/0/176/0 | -/-/-/- | 30/10/21.2/20 | 2 x Red Titanite Chunk | Chaos Guardian Tail +4 | 162/0/184/0 | -/-/-/- | 30/10/21.6/20 | 3 x Red Titanite Chunk | Chaos Guardian Tail +5 | 170/0/193/0 | -/-/-/- | 30/10/22/20 | 1 x Red Titanite Slab |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Notched whip
> *Whip with sharp spikes.*
>
> *Only slightly effective against armor and tough scales, but quite formidable against enemies with exposed skin.*
>
> *Also causes heavy bleeding.*
### Availability
---
Drop from Xanthous King, Jeremiah
A black phantom who invades you in the Painted World Of Ariamis if you are in human form
### General Information
---
Bleed buildup is 33 points even if blocked by shield
---
General differences between whips and other weapons:
- Cannot be parried
- Cannot be used for critical attacks (backstab, riposte, or plunging attacks)
- When buffed with buff that has particle effects, the buff does not show until you attack, this includes all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon (Only the crystallization effect; the weapon's still colored blue)
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Notched Whip | 76/0/0/0
(Regular) | 100 | 200 | 2.0 | 81/16/0/0
-/B/-/- | 30/10/20/20 | 16 | 300/0/-/- | 50 |
|
### Move Set
---
+ Show move-set - Hide move-set - Move set is identical to Whip's.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
85% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Notched Whip +0 | 76/0/0/0 | -/B/-/- | | | | | | Notched Whip +1 | 83/0/0/0 | -/B/-/- | 1 | | | | 200 | Notched Whip +2 | 91/0/0/0 | -/B/-/- | 1 | | | | 200 | Notched Whip +3 | 98/0/0/0 | -/B/-/- | 2 | | | | 200 | Notched Whip +4 | 106/0/0/0 | -/B/-/- | 2 | | | | 200 | Notched Whip +5 | 114/0/0/0 | -/B/-/- | 3 | | | | 200 | Notched Whip +6 | 121/0/0/0 | -/B/-/- | | 1 | | | 200 | Notched Whip +7 | 129/0/0/0 | -/B/-/- | | 1 | | | 200 | Notched Whip +8 | 136/0/0/0 | -/B/-/- | | 2 | | | 200 | Notched Whip +9 | 144/0/0/0 | -/B/-/- | | 2 | | | 200 | Notched Whip +10 | 152/0/0/0 | -/B/-/- | | 3 | | | 200 | Notched Whip +11 | 159/0/0/0 | -/B/-/- | | | 1 | | 200 | Notched Whip +12 | 167/0/0/0 | -/B/-/- | | | 1 | | 200 | Notched Whip +13 | 174/0/0/0 | -/B/-/- | | | 2 | | 200 | Notched Whip +14 | 182/0/0/0 | -/A/-/- | | | 3 | | 200 | Notched Whip +15 | 190/0/0/0 | -/A/-/- | | | | 1 | 200 |
|
#### Crystal
---
Notched Whip durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Notched Whip +10
- Titanite
85% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Notched Whip +0 | 167/0/0/0 | -/B/-/- | 1 | | 200 | Crystal Notched Whip +1 | 174/0/0/0 | -/B/-/- | 1 | | 200 | Crystal Notched Whip +2 | 182/0/0/0 | -/B/-/- | 1 | | 200 | Crystal Notched Whip +3 | 190/0/0/0 | -/B/-/- | 2 | | 200 | Crystal Notched Whip +4 | 197/0/0/0 | -/A/-/- | 3 | | 200 | Crystal Notched Whip +5 | 205/0/0/0 | -/A/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Notched Whip +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Notched Whip +0 | 136/0/0/136 | -/-/-/- | 30/10/20/20 | 1 | | 200 | Lightning Notched Whip +1 | 147/0/0/147 | -/-/-/- | 30/10/20/21.6 | 1 | | 200 | Lightning Notched Whip +2 | 158/0/0/158 | -/-/-/- | 30/10/20/23.2 | 1 | | 200 | Lightning Notched Whip +3 | 168/0/0/168 | -/-/-/- | 30/10/20/24.8 | 2 | | 200 | Lightning Notched Whip +4 | 179/0/0/179 | -/-/-/- | 30/10/20/26.4 | 3 | | 200 | Lightning Notched Whip +5 | 190/0/0/190 | -/-/-/- | 30/10/20/28 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Notched Whip +5
- Titanite
64% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Notched Whip +0 | 130/0/0/0 | -/C/-/- | 1 | 200 | Raw Notched Whip +1 | 139/0/0/0 | -/C/-/- | 1 | 200 | Raw Notched Whip +2 | 147/0/0/0 | -/C/-/- | 1 | 200 | Raw Notched Whip +3 | 156/0/0/0 | -/C/-/- | 2 | 200 | Raw Notched Whip +4 | 165/0/0/0 | -/C/-/- | 2 | 200 | Raw Notched Whip +5 | 174/0/0/0 | -/C/-/- | 3 | 200 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Notched Whip +5
- Green Titanite
- Blue Titanite
23% DEX, 61% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Notched Whip +0 | 85/93/0/0 | -/D/C/- | 1 | | | 200 | Magic Notched Whip +1 | 91/99/0/0 | -/D/C/- | 1 | | | 200 | Magic Notched Whip +2 | 96/105/0/0 | -/D/C/- | 1 | | | 200 | Magic Notched Whip +3 | 102/111/0/0 | -/D/C/- | 2 | | | 200 | Magic Notched Whip +4 | 108/117/0/0 | -/D/C/- | 2 | | | 200 | Magic Notched Whip +5 | 114/124/0/0 | -/D/C/- | 3 | | | 200 | Magic Notched Whip +6 | 119/130/0/0 | -/D/C/- | | 1 | | 200 | Magic Notched Whip +7 | 125/136/0/0 | -/D/C/- | | 1 | | 200 | Magic Notched Whip +8 | 131/142/0/0 | -/D/C/- | | 2 | | 200 | Magic Notched Whip +9 | 136/148/0/0 | -/D/C/- | | 3 | | 200 | Magic Notched Whip +10 | 142/155/0/0 | -/D/C/- | | | 1 | 200 |
|
#### Enchanted
---
Enchanted damage added. All stat bonuses removed.
Requires
- Magic Notched Whip +5
- Blue Titanite
16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Notched Whip +0 | 114/122/0/0 | -/E/C/- | 1 | | 200 | Enchanted Notched Whip +1 | 118/125/0/0 | -/E/C/- | 1 | | 200 | Enchanted Notched Whip +2 | 123/129/0/0 | -/E/B/- | 1 | | 200 | Enchanted Notched Whip +3 | 127/132/0/0 | -/E/B/- | 2 | | 200 | Enchanted Notched Whip +4 | 132/136/0/0 | -/E/B/- | 3 | | 200 | Enchanted Notched Whip +5 | 136/141/0/0 | -/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Notched Whip +5
- Green Titanite
- White Titanite
32% DEX, 61% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Notched Whip +0 | 76/94/0/0 | -/D/-/C | 300/0/110/- | 1 | | | 200 | Divine Notched Whip +1 | 81/100/0/0 | -/D/-/C | 300/0/110/- | 1 | | | 200 | Divine Notched Whip +2 | 86/107/0/0 | -/D/-/C | 300/0/110/- | 1 | | | 200 | Divine Notched Whip +3 | 91/113/0/0 | -/D/-/C | 300/0/110/- | 2 | | | 200 | Divine Notched Whip +4 | 96/119/0/0 | -/D/-/C | 300/0/110/- | 2 | | | 200 | Divine Notched Whip +5 | 102/126/0/0 | -/D/-/C | 300/0/110/- | 3 | | | 200 | Divine Notched Whip +6 | 107/132/0/0 | -/D/-/C | 300/0/110/- | | 1 | | 200 | Divine Notched Whip +7 | 112/138/0/0 | -/D/-/C | 300/0/110/- | | 1 | | 200 | Divine Notched Whip +8 | 117/144/0/0 | -/D/-/C | 300/0/110/- | | 2 | | 200 | Divine Notched Whip +9 | 122/151/0/0 | -/D/-/C | 300/0/110/- | | 3 | | 200 | Divine Notched Whip +10 | 127/157/0/0 | -/D/-/C | 300/0/110/- | | | 1 | 200 |
|
#### Occult
---
Occult damage added. All stat bonuses removed.
Requires
- Divine Notched Whip +5
- White Titanite
30% DEX, 71% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Notched Whip +0 | 104/114/0/0 | -/D/-/B | 300/0/-/110 | 1 | | 200 | Occult Notched Whip +1 | 110/119/0/0 | -/D/-/B | 300/0/-/110 | 1 | | 200 | Occult Notched Whip +2 | 116/125/0/0 | -/D/-/B | 300/0/-/110 | 1 | | 200 | Occult Notched Whip +3 | 122/131/0/0 | -/D/-/B | 300/0/-/110 | 2 | | 200 | Occult Notched Whip +4 | 128/136/0/0 | -/D/-/B | 300/0/-/110 | 3 | | 200 | Occult Notched Whip +5 | 135/142/0/0 | -/D/-/B | 300/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Notched Whip +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Notched Whip +0 | 98/0/98/0 | -/-/-/- | 30/10/20/20 | 1 | | | 200 | Fire Notched Whip +1 | 106/0/106/0 | -/-/-/- | 30/10/20.2/20 | 1 | | | 200 | Fire Notched Whip +2 | 114/0/114/0 | -/-/-/- | 30/10/20.4/20 | 1 | | | 200 | Fire Notched Whip +3 | 121/0/121/0 | -/-/-/- | 30/10/20.6/20 | 2 | | | 200 | Fire Notched Whip +4 | 129/0/129/0 | -/-/-/- | 30/10/20.8/20 | 2 | | | 200 | Fire Notched Whip +5 | 136/0/136/0 | -/-/-/- | 30/10/21/20 | 3 | | | 200 | Fire Notched Whip +6 | 145/0/145/0 | -/-/-/- | 30/10/21.2/20 | | 1 | | 200 | Fire Notched Whip +7 | 155/0/155/0 | -/-/-/- | 30/10/21.4/20 | | 1 | | 200 | Fire Notched Whip +8 | 164/0/164/0 | -/-/-/- | 30/10/21.6/20 | | 2 | | 200 | Fire Notched Whip +9 | 173/0/173/0 | -/-/-/- | 30/10/21.8/20 | | 3 | | 200 | Fire Notched Whip +10 | 182/0/182/0 | -/-/-/- | 30/10/22/20 | | | 1 | 200 |
|
#### Chaos
---
Chaos damage added. All stat bonuses removed.
Requires
- Fire Notched Whip +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Notched Whip +0 | 118/0/136/0 | -/-/-/- | 30/10/20/20 | 1 | | 200 | Chaos Notched Whip +1 | 125/0/144/0 | -/-/-/- | 30/10/20.4/20 | 1 | | 200 | Chaos Notched Whip +2 | 132/0/152/0 | -/-/-/- | 30/10/20.8/20 | 1 | | 200 | Chaos Notched Whip +3 | 138/0/159/0 | -/-/-/- | 30/10/21.2/20 | 2 | | 200 | Chaos Notched Whip +4 | 145/0/167/0 | -/-/-/- | 30/10/21.6/20 | 3 | | 200 | Chaos Notched Whip +5 | 151/0/174/0 | -/-/-/- | 30/10/22/20 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two handing this weapon, only 6 Strength is required
# Whip
> *Leather whip.*
>
> *Not intended for battle.*
>
> *Virtually ineffective against armor and tough scales, but quite formidable against enemies with exposed skin.*
### Availability
---
Blighttown treasure:
In the vertical shaft that the player must climb down to get from the top areas to the swamp area. This area is encountered after an Infested Barbarian (Club) and Infested Ghouls in a short tunnel, by the Parasitic Wall Hugger. It can be found on a platform the player must drop onto, in between the top and bottom platforms. — Video Guide
### General Information
---
Can parry, but cannot be parried
Deals damage against shielded opponents
Has a range about as long as a standard spear thrust
---
General differences between whips and other weapons:
- Cannot be parried
- Cannot be used for critical attacks (backstab, riposte, or plunging attacks)
- When buffed with buff that has particle effects, the buff does not show until you attack, this includes all resins, Sunlight Blade, Darkmoon Blade and Crystal Magic Weapon (Only the crystallization effect; the weapon's still colored blue)
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Whip | 80/0/0/0
(Normal) | 100 | 200 | 1.5 | 71/14/0/0
-/B/-/- | 30/10/20/20 | 16 | 50 |
|
### Move Set
---
**R1** | Forward lash |
**R2 - R2** | Overhead right-to-left lash -> horizontal left-to-right lash |
**Backstep/Run - R1** | Running forward lash |
**Forward + R1** | Kick |
**Forward + R2** | Leaping left-to-right lash |
**Roll - R1** | Forward lash |
**L1 (left hand)** | Forward lash |
**L2 (left hand)** | Parry |
**R1** | Left-to-right lash |
**R2** | Delayed downward lash |
**Backstep/Run - R1** | Running forward lash |
**Forward + R1** | Kick |
**Forward + R2** | Leaping left-to-right lash |
**Roll - R1** | Forward lash |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
85% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab |
---|
Whip +0 | 80/0/0/0 | -/B/-/- | | | | | Whip +1 | 88/0/0/0 | -/B/-/- | 1 | | | | Whip +2 | 96/0/0/0 | -/B/-/- | 1 | | | | Whip +3 | 104/0/0/0 | -/B/-/- | 2 | | | | Whip +4 | 112/0/0/0 | -/B/-/- | 2 | | | | Whip +5 | 120/0/0/0 | -/B/-/- | 3 | | | | Whip +6 | 128/0/0/0 | -/B/-/- | | 1 | | | Whip +7 | 136/0/0/0 | -/B/-/- | | 1 | | | Whip +8 | 144/0/0/0 | -/B/-/- | | 2 | | | Whip +9 | 152/0/0/0 | -/B/-/- | | 2 | | | Whip +10 | 160/0/0/0 | -/B/-/- | | 3 | | | Whip +11 | 168/0/0/0 | -/B/-/- | | | 1 | | Whip +12 | 176/0/0/0 | -/B/-/- | | | 1 | | Whip +13 | 184/0/0/0 | -/B/-/- | | | 2 | | Whip +14 | 192/0/0/0 | -/A/-/- | | | 3 | | Whip +15 | 200/0/0/0 | -/A/-/- | | | | 1 |
|
#### Crystal
---
Weapon durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Whip +10
- Titanite
85% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Whip +0 | 176/0/0/0 | -/B/-/- | 1 | | 200 | Crystal Whip +1 | 184/0/0/0 | -/B/-/- | 1 | | 200 | Crystal Whip +2 | 192/0/0/0 | -/B/-/- | 1 | | 200 | Crystal Whip +3 | 200/0/0/0 | -/B/-/- | 2 | | 200 | Crystal Whip +4 | 208/0/0/0 | -/A/-/- | 3 | | 200 | Crystal Whip +5 | 216/0/0/0 | -/A/-/- | | 1 | 200 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Whip +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Whip +0 | 144/0/0/144 | -/-/-/- | 30/10/20/20 | 1 | | 200 | Lightning Whip +1 | 155/0/0/155 | -/-/-/- | 30/10/20/21.6 | 1 | | 200 | Lightning Whip +2 | 166/0/0/166 | -/-/-/- | 30/10/20/23.2 | 1 | | 200 | Lightning Whip +3 | 177/0/0/177 | -/-/-/- | 30/10/20/24.8 | 2 | | 200 | Lightning Whip +4 | 188/0/0/188 | -/-/-/- | 30/10/20/26.4 | 3 | | 200 | Lightning Whip +5 | 200/0/0/200 | -/-/-/- | 30/10/20/28 | | 1 | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Whip +5
- Titanite
64% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard |
---|
Raw Whip +0 | 138/0/0/0 | -/C/-/- | 1 | Raw Whip +1 | 147/0/0/0 | -/C/-/- | 1 | Raw Whip +2 | 156/0/0/0 | -/C/-/- | 1 | Raw Whip +3 | 165/0/0/0 | -/C/-/- | 2 | Raw Whip +4 | 174/0/0/0 | -/C/-/- | 2 | Raw Whip +5 | 184/0/0/0 | -/C/-/- | 3 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Whip +5
- Green Titanite
- Blue Titanite
23% DEX, 61% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Whip +0 | 90/97/0/0 | -/D/C/- | 1 | | | 200 | Magic Whip +1 | 96/104/0/0 | -/D/C/- | 1 | | | 200 | Magic Whip +2 | 102/110/0/0 | -/D/C/- | 1 | | | 200 | Magic Whip +3 | 108/117/0/0 | -/D/C/- | 2 | | | 200 | Magic Whip +4 | 114/123/0/0 | -/D/C/- | 2 | | | 200 | Magic Whip +5 | 120/130/0/0 | -/D/C/- | 3 | | | 200 | Magic Whip +6 | 125/136/0/0 | -/D/C/- | | 1 | | 200 | Magic Whip +7 | 132/143/0/0 | -/D/C/- | | 1 | | 200 | Magic Whip +8 | 138/149/0/0 | -/D/C/- | | 2 | | 200 | Magic Whip +9 | 144/156/0/0 | -/D/C/- | | 3 | | 200 | Magic Whip +10 | 150/162/0/0 | -/D/C/- | | | 1 | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Whip +5
- Blue Titanite
16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Whip +0 | 120/128/0/0 | -/E/C/- | 1 | | 200 | Enchanted Whip +1 | 124/131/0/0 | -/E/C/- | 1 | | 200 | Enchanted Whip +2 | 129/135/0/0 | -/E/B/- | 1 | | 200 | Enchanted Whip +3 | 134/139/0/0 | -/E/B/- | 2 | | 200 | Enchanted Whip +4 | 139/143/0/0 | -/E/B/- | 3 | | 200 | Enchanted Whip +5 | 144/148/0/0 | -/E/A/- | | 1 | 200 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Whip +5
- Green Titanite
- White Titanite
32% DEX, 61% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Whip +0 | 81/99/0/0 | -/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Whip +1 | 86/105/0/0 | -/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Whip +2 | 91/112/0/0 | -/D/-/C | 0/0/110/- | 1 | | | 200 | Divine Whip +3 | 97/118/0/0 | -/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Whip +4 | 102/125/0/0 | -/D/-/C | 0/0/110/- | 2 | | | 200 | Divine Whip +5 | 108/132/0/0 | -/D/-/C | 0/0/110/- | 3 | | | 200 | Divine Whip +6 | 113/138/0/0 | -/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Whip +7 | 118/145/0/0 | -/D/-/C | 0/0/110/- | | 1 | | 200 | Divine Whip +8 | 124/151/0/0 | -/D/-/C | 0/0/110/- | | 2 | | 200 | Divine Whip +9 | 129/158/0/0 | -/D/-/C | 0/0/110/- | | 3 | | 200 | Divine Whip +10 | 135/165/0/0 | -/D/-/C | 0/0/110/- | | | 1 | 200 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Whip +5
- White Titanite
30% DEX, 71% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Whip +0 | 110/120/0/0 | -/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Whip +1 | 116/125/0/0 | -/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Whip +2 | 123/132/0/0 | -/D/-/B | 0/0/-/110 | 1 | | 200 | Occult Whip +3 | 129/138/0/0 | -/D/-/B | 0/0/-/110 | 2 | | 200 | Occult Whip +4 | 136/144/0/0 | -/D/-/B | 0/0/-/110 | 3 | | 200 | Occult Whip +5 | 143/150/0/0 | -/D/-/B | 0/0/-/110 | | 1 | 200 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Whip +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab |
---|
Fire Whip +0 | 104/0/104/0 | -/-/-/- | 30/10/20/20 | 1 | | | Fire Whip +1 | 112/0/112/0 | -/-/-/- | 30/10/20.2/20 | 1 | | | Fire Whip +2 | 120/0/120/0 | -/-/-/- | 30/10/20.4/20 | 1 | | | Fire Whip +3 | 128/0/128/0 | -/-/-/- | 30/10/20.6/20 | 2 | | | Fire Whip +4 | 136/0/136/0 | -/-/-/- | 30/10/20.8/20 | 2 | | | Fire Whip +5 | 144/0/144/0 | -/-/-/- | 30/10/21/20 | 3 | | | Fire Whip +6 | 153/0/153/0 | -/-/-/- | 30/10/21.2/20 | | 1 | | Fire Whip +7 | 163/0/163/0 | -/-/-/- | 30/10/21.4/20 | | 1 | | Fire Whip +8 | 172/0/172/0 | -/-/-/- | 30/10/21.6/20 | | 2 | | Fire Whip +9 | 182/0/182/0 | -/-/-/- | 30/10/21.8/20 | | 3 | | Fire Whip +10 | 192/0/192/0 | -/-/-/- | 30/10/22/20 | | | 1 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Whip+5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Whip +0 | 126/0/144/0 | -/-/-/- | 30/10/20/20 | 1 | | 200 | Chaos Whip +1 | 133/0/152/0 | -/-/-/- | 30/10/20.4/20 | 1 | | 200 | Chaos Whip +2 | 140/0/160/0 | -/-/-/- | 30/10/20.8/20 | 1 | | 200 | Chaos Whip +3 | 147/0/168/0 | -/-/-/- | 30/10/21.2/20 | 2 | | 200 | Chaos Whip +4 | 154/0/176/0 | -/-/-/- | 30/10/21.6/20 | 3 | | 200 | Chaos Whip +5 | 161/0/184/0 | -/-/-/- | 30/10/22/20 | | 1 | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 5 Strength is required