Whips

Whips are unconventional weapons that lack the raw power or armor penetration of other weapon types but compensate with their long reach, unique wide-area strikes, and immunity to being parried. They shine against unarmored or lightly armored foes and handle multiple attackers well, thanks to their broad horizontal arcs. Whips cannot backstab or riposte, limiting critical opportunities, but their steady, interrupting strikes can still control the battlefield. Their hidden advantage in PvP is that augmentations are only visible upon attack, allowing for surprise tactics.

Guardian Tail

Sliced tail of the Sanctuary Guardian.

This flexible, spiked, and highly poisonous tail would make a rather obnoxious weapon.


Availability


General Information


General differences between whips and other weapons:

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Guardian Tail 84/0/0/0

(Regular)
100 250 5.0 15/10/0/0

-/C/-/-
30/10/20/20 16 -/180/-/- 50

Move Set


+ Show move-set - Hide move-set

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

60% DEX scaling.

Name Damage Stat Bonuses Req. Material
Guardian Tail +0 84/0/0/0 -/C/-/- -
Guardian Tail +1 92/0/0/0 -/C/-/- 1 x Titanite Shard
Guardian Tail +2 100/0/0/0 -/C/-/- 1 x Titanite Shard
Guardian Tail +3 109/0/0/0 -/C/-/- 2 x Titanite Shard
Guardian Tail +4 117/0/0/0 -/C/-/- 2 x Titanite Shard
Guardian Tail +5 126/0/0/0 -/C/-/- 3 x Titanite Shard
Guardian Tail +6 134/0/0/0 -/C/-/- 1 x Large Titanite Shard
Guardian Tail +7 142/0/0/0 -/C/-/- 1 x Large Titanite Shard
Guardian Tail +8 151/0/0/0 -/C/-/- 2 x Large Titanite Shard
Guardian Tail +9 159/0/0/0 -/C/-/- 2 x Large Titanite Shard
Guardian Tail +10 168/0/0/0 -/C/-/- 3 x Large Titanite Shard
Guardian Tail +11 176/0/0/0 -/C/-/- 1 x Titanite Chunk
Guardian Tail +12 184/0/0/0 -/C/-/- 1 x Titanite Chunk
Guardian Tail +13 193/0/0/0 -/C/-/- 2 x Titanite Chunk
Guardian Tail +14 201/0/0/0 -/C/-/- 3 x Titanite Chunk
Guardian Tail +15 210/0/0/0 -/C/-/- 1 x Titanite Slab

Crystal


Base damage increased. Durability decreased to 25. Cannot repair.
Requires

60% DEX scaling.

Name Damage Stat Bonuses Req. Material
Crystal Guardian Tail +0 184/0/0/0 -/C/-/- 1 x Titanite Chunk
Crystal Guardian Tail +1 193/0/0/0 -/C/-/- 1 x Titanite Chunk
Crystal Guardian Tail +2 201/0/0/0 -/C/-/- 1 x Titanite Chunk
Crystal Guardian Tail +3 210/0/0/0 -/C/-/- 2 x Titanite Chunk
Crystal Guardian Tail +4 218/0/0/0 -/C/-/- 3 x Titanite Chunk
Crystal Guardian Tail +5 226/0/0/0 -/C/-/- 1 x Titanite Slab

Lightning


Lightning damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Req. Material
Lightning Guardian Tail +0 151/0/0/151 -/-/-/- 30/10/20/20 1 x Titanite Chunk
Lightning Guardian Tail +1 162/0/0/162 -/-/-/- 30/10/20/21.6 1 x Titanite Chunk
Lightning Guardian Tail +2 174/0/0/174 -/-/-/- 30/10/20/23.2 1 x Titanite Chunk
Lightning Guardian Tail +3 186/0/0/186 -/-/-/- 30/10/20/24.8 2 x Titanite Chunk
Lightning Guardian Tail +4 198/0/0/198 -/-/-/- 30/10/20/26.4 3 x Titanite Chunk
Lightning Guardian Tail +5 210/0/0/210 -/-/-/- 30/10/20/28 1 x Titanite Slab

Raw


Base damage increased. Dexterity bonus reduced.
Requires

45% DEX scaling.

Name Damage Stat Bonuses Req. Material
Raw Guardian Tail +0 145/0/0/0 -/D/-/- 1 x Large Titanite Shard
Raw Guardian Tail +1 155/0/0/0 -/D/-/- 1 x Large Titanite Shard
Raw Guardian Tail +2 164/0/0/0 -/D/-/- 1 x Large Titanite Shard
Raw Guardian Tail +3 174/0/0/0 -/D/-/- 2 x Large Titanite Shard
Raw Guardian Tail +4 184/0/0/0 -/D/-/- 2 x Large Titanite Shard
Raw Guardian Tail +5 194/0/0/0 -/D/-/- 3 x Large Titanite Shard

Magic


Base damage reduced. Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus.
Requires

17% DEX, 43% INT scaling.

Name Damage Stat Bonuses Req. Material
Magic Guardian Tail +0 94/102/0/0 -/E/D/- 1 x Green Titanite Shard
Magic Guardian Tail +1 100/108/0/0 -/E/D/- 1 x Green Titanite Shard
Magic Guardian Tail +2 107/115/0/0 -/E/D/- 1 x Green Titanite Shard
Magic Guardian Tail +3 113/122/0/0 -/E/D/- 2 x Green Titanite Shard
Magic Guardian Tail +4 119/129/0/0 -/E/D/- 2 x Green Titanite Shard
Magic Guardian Tail +5 126/136/0/0 -/E/D/- 3 x Green Titanite Shard
Magic Guardian Tail +6 132/142/0/0 -/E/D/- 1 x Blue Titanite Chunk
Magic Guardian Tail +7 138/149/0/0 -/E/D/- 1 x Blue Titanite Chunk
Magic Guardian Tail +8 144/156/0/0 -/E/D/- 2 x Blue Titanite Chunk
Magic Guardian Tail +9 151/163/0/0 -/E/C/- 3 x Blue Titanite Chunk
Magic Guardian Tail +10 157/170/0/0 -/E/C/- 1 x Blue Titanite Slab

Enchanted


Base damage reduced from magic upgrade path. Further reduced bonus damage from dexterity. Increased damage bonus from intelligence.
Requires

12% DEX, 42% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Req. Material
Enchanted Guardian Tail +0 126/134/0/0 -/E/D/- 1 x Blue Titanite Chunk
Enchanted Guardian Tail +1 131/138/0/0 -/E/C/- 1 x Blue Titanite Chunk
Enchanted Guardian Tail +2 136/142/0/0 -/E/C/- 1 x Blue Titanite Chunk
Enchanted Guardian Tail +3 141/146/0/0 -/E/C/- 2 x Blue Titanite Chunk
Enchanted Guardian Tail +4 146/150/0/0 -/E/C/- 3 x Blue Titanite Chunk
Enchanted Guardian Tail +5 151/155/0/0 -/E/C/- 1 x Blue Titanite Slab

Divine


Base damage reduced. Dexterity bonus reduced. Magic damage added with moderate faith bonus. Holy damage added.
Requires

23% DEX, 43% FAI scaling.

Name Damage Stat Bonuses Req. Material
Divine Guardian Tail +0 85/103/0/0 -/D/-/D 1 x Green Titanite Shard
Divine Guardian Tail +1 91/110/0/0 -/D/-/D 1 x Green Titanite Shard
Divine Guardian Tail +2 96/117/0/0 -/D/-/D 1 x Green Titanite Shard
Divine Guardian Tail +3 102/124/0/0 -/D/-/D 2 x Green Titanite Shard
Divine Guardian Tail +4 108/131/0/0 -/D/-/D 2 x Green Titanite Shard
Divine Guardian Tail +5 114/138/0/0 -/D/-/D 3 x Green Titanite Shard
Divine Guardian Tail +6 119/144/0/0 -/D/-/D 1 x White Titanite Chunk
Divine Guardian Tail +7 125/151/0/0 -/D/-/D 1 x White Titanite Chunk
Divine Guardian Tail +8 131/158/0/0 -/D/-/D 2 x White Titanite Chunk
Divine Guardian Tail +9 136/165/0/0 -/D/-/C 3 x White Titanite Chunk
Divine Guardian Tail +10 142/172/0/0 -/D/-/C 1 x White Titanite Slab

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Holy damage changed to Dark.
Requires

22% DEX, 50% FAI scaling.

Name Damage Stat Bonuses Req. Material
Occult Guardian Tail +0 116/126/0/0 -/D/-/C 1 x White Titanite Chunk
Occult Guardian Tail +1 122/132/0/0 -/D/-/C 1 x White Titanite Chunk
Occult Guardian Tail +2 129/138/0/0 -/D/-/C 1 x White Titanite Chunk
Occult Guardian Tail +3 136/144/0/0 -/D/-/C 2 x White Titanite Chunk
Occult Guardian Tail +4 143/151/0/0 -/D/-/C 3 x White Titanite Chunk
Occult Guardian Tail +5 150/157/0/0 -/D/-/C 1 x White Titanite Slab

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Req. Material
Fire Guardian Tail +0 109/0/109/0 -/-/-/- 30/10/20/20 1 x Green Titanite Shard
Fire Guardian Tail +1 117/0/117/0 -/-/-/- 30/10/20.2/20 1 x Green Titanite Shard
Fire Guardian Tail +2 126/0/126/0 -/-/-/- 30/10/20.4/20 1 x Green Titanite Shard
Fire Guardian Tail +3 134/0/134/0 -/-/-/- 30/10/20.6/20 2 x Green Titanite Shard
Fire Guardian Tail +4 142/0/142/0 -/-/-/- 30/10/20.8/20 2 x Green Titanite Shard
Fire Guardian Tail +5 151/0/151/0 -/-/-/- 30/10/21/20 3 x Green Titanite Shard
Fire Guardian Tail +6 161/0/161/0 -/-/-/- 30/10/21.2/20 1 x Red Titanite Chunk
Fire Guardian Tail +7 171/0/171/0 -/-/-/- 30/10/21.4/20 1 x Red Titanite Chunk
Fire Guardian Tail +8 181/0/181/0 -/-/-/- 30/10/21.6/20 2 x Red Titanite Chunk
Fire Guardian Tail +9 191/0/191/0 -/-/-/- 30/10/21.8/20 3 x Red Titanite Chunk
Fire Guardian Tail +10 201/0/201/0 -/-/-/- 30/10/22/20 1 x Red Titanite Slab

Chaos


Base damage reduced from fire upgrade path. Bonus damage from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Req. Material
Chaos Guardian Tail +0 133/0/151/0 -/-/-/- 30/10/20/20 1 x Red Titanite Chunk
Chaos Guardian Tail +1 140/0/159/0 -/-/-/- 30/10/20.4/20 1 x Red Titanite Chunk
Chaos Guardian Tail +2 148/0/168/0 -/-/-/- 30/10/20.8/20 1 x Red Titanite Chunk
Chaos Guardian Tail +3 155/0/176/0 -/-/-/- 30/10/21.2/20 2 x Red Titanite Chunk
Chaos Guardian Tail +4 162/0/184/0 -/-/-/- 30/10/21.6/20 3 x Red Titanite Chunk
Chaos Guardian Tail +5 170/0/193/0 -/-/-/- 30/10/22/20 1 x Red Titanite Slab

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Notched whip

Whip with sharp spikes.

Only slightly effective against armor and tough scales, but quite formidable against enemies with exposed skin.

Also causes heavy bleeding.

Availability


Drop from Xanthous King, Jeremiah

A black phantom who invades you in the Painted World Of Ariamis if you are in human form

General Information


Bleed buildup is 33 points even if blocked by shield


General differences between whips and other weapons:

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Notched Whip 76/0/0/0

(Regular)
100 200 2.0 81/16/0/0

-/B/-/-
30/10/20/20 16 300/0/-/- 50

Move Set


+ Show move-set - Hide move-set

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

85% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Notched Whip +0 76/0/0/0 -/B/-/-
Notched Whip +1 83/0/0/0 -/B/-/- 1 200
Notched Whip +2 91/0/0/0 -/B/-/- 1 200
Notched Whip +3 98/0/0/0 -/B/-/- 2 200
Notched Whip +4 106/0/0/0 -/B/-/- 2 200
Notched Whip +5 114/0/0/0 -/B/-/- 3 200
Notched Whip +6 121/0/0/0 -/B/-/- 1 200
Notched Whip +7 129/0/0/0 -/B/-/- 1 200
Notched Whip +8 136/0/0/0 -/B/-/- 2 200
Notched Whip +9 144/0/0/0 -/B/-/- 2 200
Notched Whip +10 152/0/0/0 -/B/-/- 3 200
Notched Whip +11 159/0/0/0 -/B/-/- 1 200
Notched Whip +12 167/0/0/0 -/B/-/- 1 200
Notched Whip +13 174/0/0/0 -/B/-/- 2 200
Notched Whip +14 182/0/0/0 -/A/-/- 3 200
Notched Whip +15 190/0/0/0 -/A/-/- 1 200

Crystal


Notched Whip durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

85% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Notched Whip +0 167/0/0/0 -/B/-/- 1 200
Crystal Notched Whip +1 174/0/0/0 -/B/-/- 1 200
Crystal Notched Whip +2 182/0/0/0 -/B/-/- 1 200
Crystal Notched Whip +3 190/0/0/0 -/B/-/- 2 200
Crystal Notched Whip +4 197/0/0/0 -/A/-/- 3 200
Crystal Notched Whip +5 205/0/0/0 -/A/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Notched Whip +0 136/0/0/136 -/-/-/- 30/10/20/20 1 200
Lightning Notched Whip +1 147/0/0/147 -/-/-/- 30/10/20/21.6 1 200
Lightning Notched Whip +2 158/0/0/158 -/-/-/- 30/10/20/23.2 1 200
Lightning Notched Whip +3 168/0/0/168 -/-/-/- 30/10/20/24.8 2 200
Lightning Notched Whip +4 179/0/0/179 -/-/-/- 30/10/20/26.4 3 200
Lightning Notched Whip +5 190/0/0/190 -/-/-/- 30/10/20/28 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

64% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Notched Whip +0 130/0/0/0 -/C/-/- 1 200
Raw Notched Whip +1 139/0/0/0 -/C/-/- 1 200
Raw Notched Whip +2 147/0/0/0 -/C/-/- 1 200
Raw Notched Whip +3 156/0/0/0 -/C/-/- 2 200
Raw Notched Whip +4 165/0/0/0 -/C/-/- 2 200
Raw Notched Whip +5 174/0/0/0 -/C/-/- 3 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

23% DEX, 61% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Notched Whip +0 85/93/0/0 -/D/C/- 1 200
Magic Notched Whip +1 91/99/0/0 -/D/C/- 1 200
Magic Notched Whip +2 96/105/0/0 -/D/C/- 1 200
Magic Notched Whip +3 102/111/0/0 -/D/C/- 2 200
Magic Notched Whip +4 108/117/0/0 -/D/C/- 2 200
Magic Notched Whip +5 114/124/0/0 -/D/C/- 3 200
Magic Notched Whip +6 119/130/0/0 -/D/C/- 1 200
Magic Notched Whip +7 125/136/0/0 -/D/C/- 1 200
Magic Notched Whip +8 131/142/0/0 -/D/C/- 2 200
Magic Notched Whip +9 136/148/0/0 -/D/C/- 3 200
Magic Notched Whip +10 142/155/0/0 -/D/C/- 1 200

Enchanted


Enchanted damage added. All stat bonuses removed.
Requires

16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Notched Whip +0 114/122/0/0 -/E/C/- 1 200
Enchanted Notched Whip +1 118/125/0/0 -/E/C/- 1 200
Enchanted Notched Whip +2 123/129/0/0 -/E/B/- 1 200
Enchanted Notched Whip +3 127/132/0/0 -/E/B/- 2 200
Enchanted Notched Whip +4 132/136/0/0 -/E/B/- 3 200
Enchanted Notched Whip +5 136/141/0/0 -/E/A/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

32% DEX, 61% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Notched Whip +0 76/94/0/0 -/D/-/C 300/0/110/- 1 200
Divine Notched Whip +1 81/100/0/0 -/D/-/C 300/0/110/- 1 200
Divine Notched Whip +2 86/107/0/0 -/D/-/C 300/0/110/- 1 200
Divine Notched Whip +3 91/113/0/0 -/D/-/C 300/0/110/- 2 200
Divine Notched Whip +4 96/119/0/0 -/D/-/C 300/0/110/- 2 200
Divine Notched Whip +5 102/126/0/0 -/D/-/C 300/0/110/- 3 200
Divine Notched Whip +6 107/132/0/0 -/D/-/C 300/0/110/- 1 200
Divine Notched Whip +7 112/138/0/0 -/D/-/C 300/0/110/- 1 200
Divine Notched Whip +8 117/144/0/0 -/D/-/C 300/0/110/- 2 200
Divine Notched Whip +9 122/151/0/0 -/D/-/C 300/0/110/- 3 200
Divine Notched Whip +10 127/157/0/0 -/D/-/C 300/0/110/- 1 200

Occult


Occult damage added. All stat bonuses removed.
Requires

30% DEX, 71% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Notched Whip +0 104/114/0/0 -/D/-/B 300/0/-/110 1 200
Occult Notched Whip +1 110/119/0/0 -/D/-/B 300/0/-/110 1 200
Occult Notched Whip +2 116/125/0/0 -/D/-/B 300/0/-/110 1 200
Occult Notched Whip +3 122/131/0/0 -/D/-/B 300/0/-/110 2 200
Occult Notched Whip +4 128/136/0/0 -/D/-/B 300/0/-/110 3 200
Occult Notched Whip +5 135/142/0/0 -/D/-/B 300/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Notched Whip +0 98/0/98/0 -/-/-/- 30/10/20/20 1 200
Fire Notched Whip +1 106/0/106/0 -/-/-/- 30/10/20.2/20 1 200
Fire Notched Whip +2 114/0/114/0 -/-/-/- 30/10/20.4/20 1 200
Fire Notched Whip +3 121/0/121/0 -/-/-/- 30/10/20.6/20 2 200
Fire Notched Whip +4 129/0/129/0 -/-/-/- 30/10/20.8/20 2 200
Fire Notched Whip +5 136/0/136/0 -/-/-/- 30/10/21/20 3 200
Fire Notched Whip +6 145/0/145/0 -/-/-/- 30/10/21.2/20 1 200
Fire Notched Whip +7 155/0/155/0 -/-/-/- 30/10/21.4/20 1 200
Fire Notched Whip +8 164/0/164/0 -/-/-/- 30/10/21.6/20 2 200
Fire Notched Whip +9 173/0/173/0 -/-/-/- 30/10/21.8/20 3 200
Fire Notched Whip +10 182/0/182/0 -/-/-/- 30/10/22/20 1 200

Chaos


Chaos damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Notched Whip +0 118/0/136/0 -/-/-/- 30/10/20/20 1 200
Chaos Notched Whip +1 125/0/144/0 -/-/-/- 30/10/20.4/20 1 200
Chaos Notched Whip +2 132/0/152/0 -/-/-/- 30/10/20.8/20 1 200
Chaos Notched Whip +3 138/0/159/0 -/-/-/- 30/10/21.2/20 2 200
Chaos Notched Whip +4 145/0/167/0 -/-/-/- 30/10/21.6/20 3 200
Chaos Notched Whip +5 151/0/174/0 -/-/-/- 30/10/22/20 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two handing this weapon, only 6 Strength is required

Whip

Leather whip.

Not intended for battle.

Virtually ineffective against armor and tough scales, but quite formidable against enemies with exposed skin.

Availability


Blighttown treasure:
In the vertical shaft that the player must climb down to get from the top areas to the swamp area. This area is encountered after an Infested Barbarian (Club) and Infested Ghouls in a short tunnel, by the Parasitic Wall Hugger. It can be found on a platform the player must drop onto, in between the top and bottom platforms. — Video Guide

General Information


Can parry, but cannot be parried

Deals damage against shielded opponents

Has a range about as long as a standard spear thrust


General differences between whips and other weapons:

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Whip 80/0/0/0

(Normal)
100 200 1.5 71/14/0/0

-/B/-/-
30/10/20/20 16 50

Move Set


One-handed
R1 Forward lash
R2 - R2 Overhead right-to-left lash -> horizontal left-to-right lash
Backstep/Run - R1 Running forward lash
Forward + R1 Kick
Forward + R2 Leaping left-to-right lash
Roll - R1 Forward lash
L1 (left hand) Forward lash
L2 (left hand) Parry
Two-handed
R1 Left-to-right lash
R2 Delayed downward lash
Backstep/Run - R1 Running forward lash
Forward + R1 Kick
Forward + R2 Leaping left-to-right lash
Roll - R1 Forward lash

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

85% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab
Whip +0 80/0/0/0 -/B/-/-
Whip +1 88/0/0/0 -/B/-/- 1
Whip +2 96/0/0/0 -/B/-/- 1
Whip +3 104/0/0/0 -/B/-/- 2
Whip +4 112/0/0/0 -/B/-/- 2
Whip +5 120/0/0/0 -/B/-/- 3
Whip +6 128/0/0/0 -/B/-/- 1
Whip +7 136/0/0/0 -/B/-/- 1
Whip +8 144/0/0/0 -/B/-/- 2
Whip +9 152/0/0/0 -/B/-/- 2
Whip +10 160/0/0/0 -/B/-/- 3
Whip +11 168/0/0/0 -/B/-/- 1
Whip +12 176/0/0/0 -/B/-/- 1
Whip +13 184/0/0/0 -/B/-/- 2
Whip +14 192/0/0/0 -/A/-/- 3
Whip +15 200/0/0/0 -/A/-/- 1

Crystal


Weapon durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

85% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Whip +0 176/0/0/0 -/B/-/- 1 200
Crystal Whip +1 184/0/0/0 -/B/-/- 1 200
Crystal Whip +2 192/0/0/0 -/B/-/- 1 200
Crystal Whip +3 200/0/0/0 -/B/-/- 2 200
Crystal Whip +4 208/0/0/0 -/A/-/- 3 200
Crystal Whip +5 216/0/0/0 -/A/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Whip +0 144/0/0/144 -/-/-/- 30/10/20/20 1 200
Lightning Whip +1 155/0/0/155 -/-/-/- 30/10/20/21.6 1 200
Lightning Whip +2 166/0/0/166 -/-/-/- 30/10/20/23.2 1 200
Lightning Whip +3 177/0/0/177 -/-/-/- 30/10/20/24.8 2 200
Lightning Whip +4 188/0/0/188 -/-/-/- 30/10/20/26.4 3 200
Lightning Whip +5 200/0/0/200 -/-/-/- 30/10/20/28 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

64% DEX scaling.

Name Damage Stat Bonuses L. Shard
Raw Whip +0 138/0/0/0 -/C/-/- 1
Raw Whip +1 147/0/0/0 -/C/-/- 1
Raw Whip +2 156/0/0/0 -/C/-/- 1
Raw Whip +3 165/0/0/0 -/C/-/- 2
Raw Whip +4 174/0/0/0 -/C/-/- 2
Raw Whip +5 184/0/0/0 -/C/-/- 3

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

23% DEX, 61% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Whip +0 90/97/0/0 -/D/C/- 1 200
Magic Whip +1 96/104/0/0 -/D/C/- 1 200
Magic Whip +2 102/110/0/0 -/D/C/- 1 200
Magic Whip +3 108/117/0/0 -/D/C/- 2 200
Magic Whip +4 114/123/0/0 -/D/C/- 2 200
Magic Whip +5 120/130/0/0 -/D/C/- 3 200
Magic Whip +6 125/136/0/0 -/D/C/- 1 200
Magic Whip +7 132/143/0/0 -/D/C/- 1 200
Magic Whip +8 138/149/0/0 -/D/C/- 2 200
Magic Whip +9 144/156/0/0 -/D/C/- 3 200
Magic Whip +10 150/162/0/0 -/D/C/- 1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Whip +0 120/128/0/0 -/E/C/- 1 200
Enchanted Whip +1 124/131/0/0 -/E/C/- 1 200
Enchanted Whip +2 129/135/0/0 -/E/B/- 1 200
Enchanted Whip +3 134/139/0/0 -/E/B/- 2 200
Enchanted Whip +4 139/143/0/0 -/E/B/- 3 200
Enchanted Whip +5 144/148/0/0 -/E/A/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

32% DEX, 61% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Whip +0 81/99/0/0 -/D/-/C 0/0/110/- 1 200
Divine Whip +1 86/105/0/0 -/D/-/C 0/0/110/- 1 200
Divine Whip +2 91/112/0/0 -/D/-/C 0/0/110/- 1 200
Divine Whip +3 97/118/0/0 -/D/-/C 0/0/110/- 2 200
Divine Whip +4 102/125/0/0 -/D/-/C 0/0/110/- 2 200
Divine Whip +5 108/132/0/0 -/D/-/C 0/0/110/- 3 200
Divine Whip +6 113/138/0/0 -/D/-/C 0/0/110/- 1 200
Divine Whip +7 118/145/0/0 -/D/-/C 0/0/110/- 1 200
Divine Whip +8 124/151/0/0 -/D/-/C 0/0/110/- 2 200
Divine Whip +9 129/158/0/0 -/D/-/C 0/0/110/- 3 200
Divine Whip +10 135/165/0/0 -/D/-/C 0/0/110/- 1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

30% DEX, 71% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Whip +0 110/120/0/0 -/D/-/B 0/0/-/110 1 200
Occult Whip +1 116/125/0/0 -/D/-/B 0/0/-/110 1 200
Occult Whip +2 123/132/0/0 -/D/-/B 0/0/-/110 1 200
Occult Whip +3 129/138/0/0 -/D/-/B 0/0/-/110 2 200
Occult Whip +4 136/144/0/0 -/D/-/B 0/0/-/110 3 200
Occult Whip +5 143/150/0/0 -/D/-/B 0/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab
Fire Whip +0 104/0/104/0 -/-/-/- 30/10/20/20 1
Fire Whip +1 112/0/112/0 -/-/-/- 30/10/20.2/20 1
Fire Whip +2 120/0/120/0 -/-/-/- 30/10/20.4/20 1
Fire Whip +3 128/0/128/0 -/-/-/- 30/10/20.6/20 2
Fire Whip +4 136/0/136/0 -/-/-/- 30/10/20.8/20 2
Fire Whip +5 144/0/144/0 -/-/-/- 30/10/21/20 3
Fire Whip +6 153/0/153/0 -/-/-/- 30/10/21.2/20 1
Fire Whip +7 163/0/163/0 -/-/-/- 30/10/21.4/20 1
Fire Whip +8 172/0/172/0 -/-/-/- 30/10/21.6/20 2
Fire Whip +9 182/0/182/0 -/-/-/- 30/10/21.8/20 3
Fire Whip +10 192/0/192/0 -/-/-/- 30/10/22/20 1

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Whip +0 126/0/144/0 -/-/-/- 30/10/20/20 1 200
Chaos Whip +1 133/0/152/0 -/-/-/- 30/10/20.4/20 1 200
Chaos Whip +2 140/0/160/0 -/-/-/- 30/10/20.8/20 1 200
Chaos Whip +3 147/0/168/0 -/-/-/- 30/10/21.2/20 2 200
Chaos Whip +4 154/0/176/0 -/-/-/- 30/10/21.6/20 3 200
Chaos Whip +5 161/0/184/0 -/-/-/- 30/10/22/20 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 5 Strength is required