# Ultra Greatswords Ultra Greatswords push the concept of power and range even further than regular Greatswords. They are massive, Strength-focused weapons that can effortlessly break an opponent’s guard and inflict enormous damage. Each swing consumes substantial Stamina and is very slow, making every attack a significant commitment. Landing a blow often staggers or stun-locks enemies, potentially allowing multiple follow-ups. However, whiffed attacks expose the player to severe counterattacks. Ultra Greatswords suit builds that capitalize on raw damage, poise-breaking, and punishing mistakes rather than relying on speed or mobility. # Black Knight Greatsword > *Greatsword of the black knights who wander Lordran. Used to face chaos demons.* > > *The large motion that puts the weight of the body into the attack reflects the great size of their adversaries long ago.* ### Availability --- Dropped by the (non-respawning) greatsword-wielding Black Knight atop the Undead Parish watchtower near the Altar of Sunlight, just past the Hellkite Dragon, and the Kiln of the First Flame (20% drop rate) ### General Information --- This weapon's two-handed light swings consume sixty stamina each. Like all Black Knight weapons, it deals extra damage to demon enemies, such as Taurus Demons and Capra Demons. In the German version of the game, this sword has a completely different name: "Schwert des Drachentöters", which translates to "Sword of the Dragon Slayer", whereas the normal Black Knight Sword is called "Schwarz-Ritter Großschwert", which translates to "Black Knight Greatsword". In the French version of the game, this sword is called "Espadon tueur de dragons", which means "Dragon Killing Zweihänder". In the Italian version of the game, this sword is called "Ammazzadraghi", which means "Dragon Slayer". This, along with the sword's German and French names mentioned above, likely references the massive "Dragonslayer" sword used by Guts, the main character of the manga Berserk. The non-respawning Black Knight in the Undead Parish is **not** guaranteed to drop the sword. Ignore the knight at first, and get the Covetous Gold Serpent Ring from Sen's Fortress, then leave (or continue on to Anor Londo to teleport between bonfires), go back to the Undead Parish, and have at least 10 soft Humanity with the ring equipped before killing the knight. This will increase the chances of getting a drop. Can not be buffed.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/black-knight-greatsword.webp)![]()Black Knight Greatsword220/0/0/0 (Regular/Thrust)10030014321/18/0/0 B/E/-/-70/10/50/5044100
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Vertical chop into vertical overhead chop.
**Roll — R1**Sweeping ground attack.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right swing.
**2 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Forward overhead Chop into ground stab.
**Roll — R1**Ground stab.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** or **L2**Guard.
Strong attacks are replaced by a powerful delayed upward slash. The two-handed attack will send the target flying if it successfully connects ### Upgrades --- Requires Twinkling Titanite 90% STR, 5% DEX scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Black Knight Greatsword +0220/0/0/0B/E/-/-
Black Knight Greatsword +1242/0/0/0B/E/-/-12,000
Black Knight Greatsword +2264/0/0/0B/E/-/-12,000
Black Knight Greatsword +3286/0/0/0B/E/-/-22,000
Black Knight Greatsword +4308/0/0/0B/E/-/-22,000
Black Knight Greatsword +5330/0/0/0B/E/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 22 Strength is required # Demon Great Machete > *The lesser Capra demons use these greatswords in pairs. The blade is cast iron and hooked.* > > *The sword is imbued with no particular magic, but for those who have the strength, its great weight will smash foes mercilessly.* ### Availability --- Drop from the Capra Demon boss in lower Undead Burg or the Minor Capra Demons which roam the Demon Ruins (5% drop rate) Sold by Shiva of the East for 10,000 Souls in Blighttown after entering the Forest Hunter Covenant ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/demon-great-machete.webp)![]()Demon Great Machete133/0/0/0 (Regular)10060018401/0/0/0 B/-/-/-70/10/50/504450
### Move Set --- Move Set video
1 Handed
R1Wide horizontal swings
R2Jumping downward slash
Roll — R1Forward Thrust
Backstep or Run — R1Running slam
L1Guard
L2Wide horizontal swings
2 Handed
R1Wide horizontal swings
R2Jumping downward slash
Roll — R1Forward Thrust
Backstep or Run — R1Running slam
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 90% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Demon Great Machete +0133/0/0/0B/-/-/-
Demon Great Machete +1146/0/0/0B/-/-/-1 800
Demon Great Machete +2159/0/0/0B/-/-/-1 800
Demon Great Machete +3172/0/0/0B/-/-/-2 800
Demon Great Machete +4186/0/0/0B/-/-/-2 800
Demon Great Machete +5199/0/0/0B/-/-/-3 800
Demon Great Machete +6212/0/0/0B/-/-/- 1 800
Demon Great Machete +7226/0/0/0B/-/-/- 1 800
Demon Great Machete +8239/0/0/0B/-/-/- 2 800
Demon Great Machete +9252/0/0/0B/-/-/- 2 800
Demon Great Machete +10266/0/0/0B/-/-/- 3 800
Demon Great Machete +11279/0/0/0A/-/-/- 1 800
Demon Great Machete +12292/0/0/0A/-/-/- 1 800
Demon Great Machete +13305/0/0/0A/-/-/- 2 800
Demon Great Machete +14319/0/0/0A/-/-/- 3 800
Demon Great Machete +15332/0/0/0A/-/-/- 1800
#### Crystal --- Weapon durability reduced to **60**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Demon Great Machete +10 - Titanite 90% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Demon Great Machete +0292/0/0/0A/-/-/-1 800
Crystal Demon Great Machete +1305/0/0/0A/-/-/-1 800
Crystal Demon Great Machete +2319/0/0/0A/-/-/-1 800
Crystal Demon Great Machete +3332/0/0/0A/-/-/-2 800
Crystal Demon Great Machete +4345/0/0/0A/-/-/-3 800
Crystal Demon Great Machete +5359/0/0/0A/-/-/- 1800
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Demon Great Machete +10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Demon Great Machete +0239/0/0/239-/-/-/-70/10/50/501 800
Lightning Demon Great Machete +1258/0/0/258-/-/-/-70/10/50/541 800
Lightning Demon Great Machete +2276/0/0/276-/-/-/-70/10/50/581 800
Lightning Demon Great Machete +3295/0/0/295-/-/-/-70/10/50/622 800
Lightning Demon Great Machete +4313/0/0/313-/-/-/-70/10/50/663 800
Lightning Demon Great Machete +5332/0/0/332-/-/-/-70/10/50/70 1800
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Demon Great Machete +5 - Titanite 68% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Demon Great Machete +0229/0/0/0C/-/-/-1800
Raw Demon Great Machete +1244/0/0/0C/-/-/-1800
Raw Demon Great Machete +2260/0/0/0C/-/-/-1800
Raw Demon Great Machete +3275/0/0/0C/-/-/-2800
Raw Demon Great Machete +4290/0/0/0C/-/-/-2800
Raw Demon Great Machete +5306/0/0/0C/-/-/-3800
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Demon Great Machete +5 - Green Titanite - Blue Titanite 25% STR scaling, 65% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Demon Great Machete +0150/162/0/0D/-/C/-1 800
Magic Demon Great Machete +1160/172/0/0D/-/C/-1 800
Magic Demon Great Machete +2170/183/0/0D/-/C/-1 800
Magic Demon Great Machete +3180/194/0/0D/-/C/-2 800
Magic Demon Great Machete +4190/205/0/0D/-/C/-2 800
Magic Demon Great Machete +5200/216/0/0D/-/C/-3 800
Magic Demon Great Machete +6209/226/0/0D/-/C/- 1 800
Magic Demon Great Machete +7220/237/0/0D/-/C/- 1 800
Magic Demon Great Machete +8230/248/0/0D/-/C/- 2 800
Magic Demon Great Machete +9240/259/0/0D/-/C/- 3 800
Magic Demon Great Machete +10250/270/0/0D/-/C/- 1800
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Demon Great Machete +5 - Blue Titanite 18% STR, 63% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Demon Great Machete +0200/212/0/0E/-/C/-1 800
Enchanted Demon Great Machete +1208/218/0/0E/-/C/-1 800
Enchanted Demon Great Machete +2216/224/0/0E/-/B/-1 800
Enchanted Demon Great Machete +3224/231/0/0E/-/B/-2 800
Enchanted Demon Great Machete +4232/237/0/0D/-/A/-3 800
Enchanted Demon Great Machete +5240/245/0/0D/-/A/- 1800
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Demon Great Machete +5 - Green Titanite - White Titanite 35% STR, 64% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Demon Great Machete +0135/165/0/0D/-/-/C0/0/110/-1 800
Divine Demon Great Machete +1144/176/0/0D/-/-/C0/0/110/-1 800
Divine Demon Great Machete +2153/187/0/0D/-/-/C0/0/110/-1 800
Divine Demon Great Machete +3162/198/0/0D/-/-/C0/0/110/-2 800
Divine Demon Great Machete +4171/209/0/0D/-/-/C0/0/110/-2 800
Divine Demon Great Machete +5180/220/0/0D/-/-/C0/0/110/-3 800
Divine Demon Great Machete +6188/230/0/0D/-/-/C0/0/110/- 1 800
Divine Demon Great Machete +7198/242/0/0D/-/-/C0/0/110/- 1 800
Divine Demon Great Machete +8207/253/0/0D/-/-/C0/0/110/- 2 800
Divine Demon Great Machete +9216/264/0/0D/-/-/C0/0/110/- 3 800
Divine Demon Great Machete +10225/275/0/0D/-/-/C0/0/110/- 1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Demon Great Machete +5 - White Titanite 33% STR, 76% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Demon Great Machete +0182/200/0/0D/-/-/B0/0/-/1101 800
Occult Demon Great Machete +1192/209/0/0D/-/-/B0/0/-/1101 800
Occult Demon Great Machete +2203/220/0/0D/-/-/B0/0/-/1101 800
Occult Demon Great Machete +3214/230/0/0D/-/-/B0/0/-/1102 800
Occult Demon Great Machete +4225/240/0/0D/-/-/B0/0/-/1103 800
Occult Demon Great Machete +5236/250/0/0D/-/-/B0/0/-/110 1800
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Demon Great Machete +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Demon Great Machete +0172/0/172/0-/-/-/-70/10/50/501 800
Fire Demon Great Machete +1186/0/186/0-/-/-/-70/10/50.5/501 800
Fire Demon Great Machete +2199/0/199/0-/-/-/-70/10/51/501 800
Fire Demon Great Machete +3212/0/212/0-/-/-/-70/10/51.5/502 800
Fire Demon Great Machete +4226/0/226/0-/-/-/-70/10/52/502 800
Fire Demon Great Machete +5239/0/239/0-/-/-/-70/10/52.5/503 800
Fire Demon Great Machete +6255/0/255/0-/-/-/-70/10/53/50 1 800
Fire Demon Great Machete +7271/0/271/0-/-/-/-70/10/53.5/50 1 800
Fire Demon Great Machete +8287/0/287/0-/-/-/-70/10/54/50 2 800
Fire Demon Great Machete +9303/0/303/0-/-/-/-70/10/54.5/50 3 800
Fire Demon Great Machete +10319/0/319/0-/-/-/-70/10/55/50 1800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Demon Great Machete +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Demon Great Machete +0208/0/241/0-/-/-/-70/10/50/501 800
Chaos Demon Great Machete +1220/0/254/0-/-/-/-70/10/51/501 800
Chaos Demon Great Machete +2232/0/268/0-/-/-/-70/10/52/501 800
Chaos Demon Great Machete +3243/0/281/0-/-/-/-70/10/53/502 800
Chaos Demon Great Machete +4255/0/294/0-/-/-/-70/10/54/503 800
Chaos Demon Great Machete +5266/0/308/0-/-/-/-70/10/55/50 1800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two handing this weapon, 27 Strength is required # Dragon Greatsword > *This sword, one of the rare dragon weapons, came from the tail of the stone dragon of Ash Lake, descendant of the ancient dragons.* > > *Its great mystical power will be unleashed when wielded with two hands.* ### Availability --- Tail drop from the Stone Dragon in Ash Lake. The Dragon doesn't get hostile, so walk behind him and strike his tail several times until it falls off. ### General Information --- Raises Magic and Fire defense by 20 points. Cannot be enchanted. Even though this weapon doesn't have any scaling, it has the highest base damage of any weapon in the game. Because of this, the Dragon Greatsword can do comparable amounts of damage to other ultra greatswords.1 The drawback is that it cannot be enchanted and the minimum STR requirement of at least 34 for two-handing it. Using its two-handed mystical power will drain 50 durability with each use.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/dragon-greatsword.webp)![]()Dragon Greatsword390/0/0/0 (Normal)10040024502/10/0/0 -/-/-/-70/10/50/50445,000
### Move Set ---
**One-handed**
**R1 - R1**Right-to-left swipe -> left-to-right swipe
**R2 - R2**Overhead chop -> overhead chop
**Backstep/Run - R1**Running overhead chop
**Forward + R1**Kick
**Forward + R2**Jumping overhead smash
**Roll - R1**Forward thrust
**L1 (left hand)**Guard
**L2 (left hand)**Left-to-right swipe
**Two-handed**
**R1 - R1**Right-to-left swipe -> left-to-right swipe
**R2 - R2**Overhead chops that create shockwave. Each consumes 50 durability
**Backstep/Run - R1**Running overhead chop
**Forward + R1**Kick
**Forward + R2**Jumping overhead smash
**Roll - R1**Forward thrust
**L1/L2**Guard
### Upgrades --- Requires Dragon Scale
NameDamageStat BonusesDragon ScaleSouls
Dragon Greatsword +0390/0/0/0-/-/-/-
Dragon Greatsword +1429/0/0/0-/-/-/-110,000
Dragon Greatsword +2468/0/0/0-/-/-/-110,000
Dragon Greatsword +3506/0/0/0-/-/-/-210,000
Dragon Greatsword +4546/0/0/0-/-/-/-210,000
Dragon Greatsword +5585/0/0/0-/-/-/-410,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. Comparison 2. When two handing this weapon, only 34 Strength is required. # Greatsword > *One of the gigantic straight greatswords.* > > *Very few have what it takes to wield this incredibly heavy, damage-dealing monster.* > > *A favorite of the Knights Berenike, known for their heavy armor, and Black Iron Tarkus.* ### Availability --- Sold by the Crestfallen Merchant in Sen's Fortress for 8,000 Souls Drop from any Heavy Knight (2% drop rate, 0.67% drop rate in Undead Parish) Treasure from a corpse in Anor Londo along with the Black Iron Set and Black Iron Greatshield. The corpse is located to the left of the giant painting that leads to the Painted World of Ariamis, guarded by a Painting Guardian. ### General Information ---
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/greatsword.webp)![]()Greatsword130/0/0/0 (Regular/Thrust)20012.0281/10/0/0 C/D/-/-70/10/50/504450
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Vertical chop into vertical overhead chop.
**Roll — R1**Sweeping ground attack.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right swing.
**2 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Forward overhead Chop into ground stab.
**Roll — R1**Ground stab.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** or **L2**Guard.
- One-handed and two-handed strong attack is replaced by a thrust attack. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 60% STR, 26% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Greatsword +0130/0/0/0C/D/-/- 800
Greatsword +1143/0/0/0C/D/-/-1 800
Greatsword +2156/0/0/0C/D/-/-1 800
Greatsword +3169/0/0/0C/D/-/-2 800
Greatsword +4182/0/0/0C/D/-/-2 800
Greatsword +5195/0/0/0C/D/-/-3 800
Greatsword +6208/0/0/0C/D/-/- 1 800
Greatsword +7221/0/0/0C/D/-/- 1 800
Greatsword +8234/0/0/0C/D/-/- 2 800
Greatsword +9247/0/0/0C/D/-/- 2 800
Greatsword +10260/0/0/0C/D/-/- 3 800
Greatsword +11273/0/0/0C/D/-/- 1 800
Greatsword +12286/0/0/0C/D/-/- 1 800
Greatsword +13299/0/0/0C/D/-/- 2 800
Greatsword +14312/0/0/0C/D/-/- 3 800
Greatsword +15325/0/0/0C/D/-/- 1800
#### Crystal --- Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Greatsword +10 - Titanite 60% STR, 26% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Greatsword +0286/0/0/0C/D/-/-1 800
Crystal Greatsword +1299/0/0/0C/D/-/-1 800
Crystal Greatsword +2312/0/0/0C/D/-/-1 800
Crystal Greatsword +3325/0/0/0C/D/-/-2 800
Crystal Greatsword +4338/0/0/0C/D/-/-3 800
Crystal Greatsword +5351/0/0/0C/D/-/- 1800
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Greatsword +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Greatsword +0234/0/0/234-/-/-/-70/10/50/501 800
Lightning Greatsword +1252/0/0/252-/-/-/-70/10/50/541 800
Lightning Greatsword +2270/0/0/270-/-/-/-70/10/50/581 800
Lightning Greatsword +3288/0/0/288-/-/-/-70/10/50/622 800
Lightning Greatsword +4306/0/0/306-/-/-/-70/10/50/663 800
Lightning Greatsword +5325/0/0/325-/-/-/-70/10/50/70 1800
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Greatsword +5 - Titanite 45% STR, 19% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Greatsword +0225/0/0/0D/E/-/-1800
Raw Greatsword +1240/0/0/0D/E/-/-1800
Raw Greatsword +2255/0/0/0D/E/-/-1800
Raw Greatsword +3270/0/0/0D/E/-/-2800
Raw Greatsword +4285/0/0/0D/E/-/-2800
Raw Greatsword +5300/0/0/0D/E/-/-3800
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Greatsword +5 - Green Titanite - Blue Titanite 17% STR, 7% DEX, 62% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Greatsword +0147/159/0/0E/E/C/-1 800
Magic Greatsword +1156/169/0/0E/E/C/-1 800
Magic Greatsword +2166/180/0/0E/E/C/-1 800
Magic Greatsword +3176/190/0/0E/E/C/-2 800
Magic Greatsword +4186/201/0/0E/E/C/-2 800
Magic Greatsword +5196/212/0/0E/E/C/-3 800
Magic Greatsword +6205/222/0/0E/E/C/- 1 800
Magic Greatsword +7215/233/0/0E/E/C/- 1 800
Magic Greatsword +8225/243/0/0E/E/C/- 2 800
Magic Greatsword +9235/254/0/0E/E/C/- 3 800
Magic Greatsword +10245/265/0/0E/E/C/- 1800
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Greatsword +5 - Blue Titanite 13% STR, 5% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Greatsword +0196/208/0/0E/E/C/-1 800
Enchanted Greatsword +1203/214/0/0E/E/C/-1 800
Enchanted Greatsword +2211/220/0/0E/E/B/-1 800
Enchanted Greatsword +3219/226/0/0E/E/B/-2 800
Enchanted Greatsword +4227/232/0/0E/E/B/-3 800
Enchanted Greatsword +5235/241/0/0E/E/A/- 1800
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Greatsword +5 - Green Titanite - White Titanite 23% STR, 10% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Greatsword +0132/160/0/0D/E/-/C0/0/110/-1 800
Divine Greatsword +1140/171/0/0D/E/-/C0/0/110/-1 800
Divine Greatsword +2149/181/0/0D/E/-/C0/0/110/-1 800
Divine Greatsword +3158/192/0/0D/E/-/C0/0/110/-2 800
Divine Greatsword +4167/203/0/0D/E/-/C0/0/110/-2 800
Divine Greatsword +5176/214/0/0D/E/-/C0/0/110/-3 800
Divine Greatsword +6184/224/0/0D/E/-/C0/0/110/- 1 800
Divine Greatsword +7193/235/0/0D/E/-/C0/0/110/- 1 800
Divine Greatsword +8202/246/0/0D/E/-/C0/0/110/- 2 800
Divine Greatsword +9211/256/0/0D/E/-/C0/0/110/- 3 800
Divine Greatsword +10220/267/0/0D/E/-/C0/0/110/- 1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Greatsword +5 - White Titanite 22% STR, 9% DEX, 72% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Greatsword +0178/196/0/0D/E/-/B0/0/-/1101 800
Occult Greatsword +1188/205/0/0D/E/-/B0/0/-/1101 800
Occult Greatsword +2199/215/0/0D/E/-/B0/0/-/1101 800
Occult Greatsword +3210/225/0/0D/E/-/B0/0/-/1102 800
Occult Greatsword +4220/235/0/0D/E/-/B0/0/-/1103 800
Occult Greatsword +5231/245/0/0D/E/-/B0/0/-/110 1800
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Greatsword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Greatsword +0169/0/169/0-/-/-/-70/10/50/501 800
Fire Greatsword +1182/0/182/0-/-/-/-70/10/50.5/501 800
Fire Greatsword +2195/0/195/0-/-/-/-70/10/51/501 800
Fire Greatsword +3208/0/208/0-/-/-/-70/10/51.5/502 800
Fire Greatsword +4221/0/221/0-/-/-/-70/10/52/502 800
Fire Greatsword +5234/0/234/0-/-/-/-70/10/52.5/503 800
Fire Greatsword +6249/0/249/0-/-/-/-70/10/53/50 1 800
Fire Greatsword +7265/0/265/0-/-/-/-70/10/53.5/50 1 800
Fire Greatsword +8280/0/280/0-/-/-/-70/10/54/50 2 800
Fire Greatsword +9296/0/296/0-/-/-/-70/10/54.5/50 3 800
Fire Greatsword +10312/0/312/0-/-/-/-70/10/55/50 1800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Greatsword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Greatsword +0203/0/235/0-/-/-/-70/10/50/501 800
Chaos Greatsword +1214/0/248/0-/-/-/-70/10/51/501 800
Chaos Greatsword +2226/0/262/0-/-/-/-70/10/52/501 800
Chaos Greatsword +3237/0/275/0-/-/-/-70/10/53/502 800
Chaos Greatsword +4248/0/288/0-/-/-/-70/10/54/503 800
Chaos Greatsword +5259/0/301/0-/-/-/-70/10/55/50 1800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 19 Strength is required # Zweihander > *One of the gigantic straight greatswords.* > > *As the name suggests, the Zweihander is held with two hands, but its wielder must still be inhumanly strong. It is this great weight that sends foes flying when hit solidly.* ### Availability --- Firelink Shrine treasure near the end of the cemetery area guarded by a Giant Skeleton. ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/zweihander.webp)![]()Zweihander130/0/0/0 (Regular)10020010.0241/10/0/0 C/D/-/-70/10/50/504450
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Vertical chop into vertical overhead chop.
**Roll — R1**Sweeping ground attack.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right swing.
**2 Handed**
**R1 — R1**Right-to-left swing into left-to-right swing.
**R2 — R2**Forward overhead Chop into ground stab.
**Roll — R1**Ground stab.
**Backstep or Run — R1**Forward overhead chop.
**Forward + R1**KickUseful for breaking guard.
**Forward + R2**Jump attack (overhead smash).
**L1** or **L2**Guard.
One and two handed strong attacks are replaced with a running downward slash. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 60% STR, 26% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Zweihander +0130/0/0/0C/D/-/-800
Zweihander +1143/0/0/0C/D/-/-1800
Zweihander +2156/0/0/0C/D/-/-1800
Zweihander +3169/0/0/0C/D/-/-2800
Zweihander +4182/0/0/0C/D/-/-2800
Zweihander +5195/0/0/0C/D/-/-3800
Zweihander +6208/0/0/0C/D/-/-1800
Zweihander +7221/0/0/0C/D/-/-1800
Zweihander +8234/0/0/0C/D/-/-2800
Zweihander +9247/0/0/0C/D/-/-2800
Zweihander +10260/0/0/0C/D/-/-3800
Zweihander +11273/0/0/0C/D/-/-1800
Zweihander +12286/0/0/0C/D/-/-1800
Zweihander +13299/0/0/0C/D/-/-2800
Zweihander +14312/0/0/0C/D/-/-3800
Zweihander +15325/0/0/0C/D/-/-1800
#### Crystal --- Weapon durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Zweihander +10 - Titanite 60% STR, 26% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Zweihander +0286/0/0/0C/D/-/-1800
Crystal Zweihander +1299/0/0/0C/D/-/-1800
Crystal Zweihander +2312/0/0/0C/D/-/-1800
Crystal Zweihander +3325/0/0/0C/D/-/-2800
Crystal Zweihander +4338/0/0/0C/D/-/-3800
Crystal Zweihander +5351/0/0/0C/D/-/-1800
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Zweihander +10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Zweihander +0234/0/0/234-/-/-/-70/10/50/501800
Lightning Zweihander +1252/0/0/252-/-/-/-70/10/50/541800
Lightning Zweihander +2270/0/0/270-/-/-/-70/10/50/581800
Lightning Zweihander +3288/0/0/288-/-/-/-70/10/50/622800
Lightning Zweihander +4306/0/0/306-/-/-/-70/10/50/663800
Lightning Zweihander +5325/0/0/325-/-/-/-70/10/50/701800
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Zweihander +5 - Titanite 45% STR, 19% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Zweihander +0225/0/0/0D/E/-/-1800
Raw Zweihander +1240/0/0/0D/E/-/-1800
Raw Zweihander +2255/0/0/0D/E/-/-1800
Raw Zweihander +3270/0/0/0D/E/-/-2800
Raw Zweihander +4285/0/0/0D/E/-/-2800
Raw Zweihander +5300/0/0/0D/E/-/-3800
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Zweihander +5 - Green Titanite - Blue Titanite 17% STR, 7% DEX, 62% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Zweihander +0147/159/0/0E/E/C/-1800
Magic Zweihander +1156/169/0/0E/E/C/-1800
Magic Zweihander +2166/180/0/0E/E/C/-1800
Magic Zweihander +3176/190/0/0E/E/C/-2800
Magic Zweihander +4186/201/0/0E/E/C/-2800
Magic Zweihander +5196/212/0/0E/E/C/-3800
Magic Zweihander +6205/222/0/0E/E/C/-1800
Magic Zweihander +7215/233/0/0E/E/C/-1800
Magic Zweihander +8225/243/0/0E/E/C/-2800
Magic Zweihander +9235/254/0/0E/E/C/-3800
Magic Zweihander +10245/265/0/0E/E/C/-1800
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Zweihander +5 - Blue Titanite 13% STR, 5% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Zweihander +0196/208/0/0E/E/C/-1800
Enchanted Zweihander +1203/214/0/0E/E/C/-1800
Enchanted Zweihander +2211/220/0/0E/E/B/-1800
Enchanted Zweihander +3219/226/0/0E/E/B/-2800
Enchanted Zweihander +4227/232/0/0E/E/B/-3800
Enchanted Zweihander +5235/241/0/0E/E/A/-1800
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Zweihander +5 - Green Titanite - White Titanite 23% STR, 10% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Zweihander +0132/160/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +1140/171/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +2149/181/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +3158/192/0/0D/E/-/C0/0/110/-2800
Divine Zweihander +4167/203/0/0D/E/-/C0/0/110/-2800
Divine Zweihander +5176/214/0/0D/E/-/C0/0/110/-3800
Divine Zweihander +6184/224/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +7193/235/0/0D/E/-/C0/0/110/-1800
Divine Zweihander +8202/246/0/0D/E/-/C0/0/110/-2800
Divine Zweihander +9211/256/0/0D/E/-/C0/0/110/-3800
Divine Zweihander +10220/267/0/0D/E/-/C0/0/110/-1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Zweihander +5 - White Titanite 22% STR, 9% DEX, 72% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Zweihander +0178/196/0/0D/E/-/B0/0/-/1101800
Occult Zweihander +1188/205/0/0D/E/-/B0/0/-/1101800
Occult Zweihander +2199/215/0/0D/E/-/B0/0/-/1101800
Occult Zweihander +3210/225/0/0D/E/-/B0/0/-/1102800
Occult Zweihander +4220/235/0/0D/E/-/B0/0/-/1103800
Occult Zweihander +5231/245/0/0D/E/-/B0/0/-/1101800
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Zweihander +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Zweihander +0169/0/169/0-/-/-/-70/10/50.0/501800
Fire Zweihander +1182/0/182/0-/-/-/-70/10/50.5/501800
Fire Zweihander +2195/0/195/0-/-/-/-70/10/51.0/501800
Fire Zweihander +3208/0/208/0-/-/-/-70/10/51.5/502800
Fire Zweihander +4221/0/221/0-/-/-/-70/10/52.0/502800
Fire Zweihander +5234/0/234/0-/-/-/-70/10/52.5/503800
Fire Zweihander +6249/0/249/0-/-/-/-70/10/53.0/501800
Fire Zweihander +7265/0/265/0-/-/-/-70/10/53.5/501800
Fire Zweihander +8280/0/280/0-/-/-/-70/10/54.0/502800
Fire Zweihander +9296/0/296/0-/-/-/-70/10/54.5/503800
Fire Zweihander +10312/0/312/0-/-/-/-70/10/55.0/501800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Zweihander +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Zweihander +0203/0/235/0-/-/-/-70/10/50/501800
Chaos Zweihander +1214/0/248/0-/-/-/-70/10/51/501800
Chaos Zweihander +2226/0/262/0-/-/-/-70/10/52/501800
Chaos Zweihander +3237/0/275/0-/-/-/-70/10/53/502800
Chaos Zweihander +4248/0/288/0-/-/-/-70/10/54/503800
Chaos Zweihander +5259/0/301/0-/-/-/-70/10/55/501800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 16 Strength is required