Ultra Greatswords

Ultra Greatswords push the concept of power and range even further than regular Greatswords. They are massive, Strength-focused weapons that can effortlessly break an opponent’s guard and inflict enormous damage. Each swing consumes substantial Stamina and is very slow, making every attack a significant commitment. Landing a blow often staggers or stun-locks enemies, potentially allowing multiple follow-ups. However, whiffed attacks expose the player to severe counterattacks. Ultra Greatswords suit builds that capitalize on raw damage, poise-breaking, and punishing mistakes rather than relying on speed or mobility.

Black Knight Greatsword

Greatsword of the black knights who wander Lordran. Used to face chaos demons.

The large motion that puts the weight of the body into the attack reflects the great size of their adversaries long ago.

Availability


Dropped by the (non-respawning) greatsword-wielding Black Knight atop the Undead Parish watchtower near the Altar of Sunlight, just past the Hellkite Dragon, and the Kiln of the First Flame (20% drop rate)

General Information


This weapon's two-handed light swings consume sixty stamina each.

Like all Black Knight weapons, it deals extra damage to demon enemies, such as Taurus Demons and Capra Demons.

In the German version of the game, this sword has a completely different name: "Schwert des Drachentöters", which translates to "Sword of the Dragon Slayer", whereas the normal Black Knight Sword is called "Schwarz-Ritter Großschwert", which translates to "Black Knight Greatsword".

In the French version of the game, this sword is called "Espadon tueur de dragons", which means "Dragon Killing Zweihänder".

In the Italian version of the game, this sword is called "Ammazzadraghi", which means "Dragon Slayer". This, along with the sword's German and French names mentioned above, likely references the massive "Dragonslayer" sword used by Guts, the main character of the manga Berserk.

The non-respawning Black Knight in the Undead Parish is not guaranteed to drop the sword. Ignore the knight at first, and get the Covetous Gold Serpent Ring from Sen's Fortress, then leave (or continue on to Anor Londo to teleport between bonfires), go back to the Undead Parish, and have at least 10 soft Humanity with the ring equipped before killing the knight. This will increase the chances of getting a drop.

Can not be buffed.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Black Knight Greatsword 220/0/0/0

(Regular/Thrust)
100 300 14 321/18/0/0

B/E/-/-
70/10/50/50 44 100

Move Set


1 Handed
R1 — R1 Right-to-left swing into left-to-right swing.
R2 — R2 Vertical chop into vertical overhead chop.
Roll — R1 Sweeping ground attack.
Backstep or Run — R1 Forward overhead chop.
Forward + R1 Kick Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).
L1 (left hand) Guard.
L2 (left hand) Left-to-right swing.

2 Handed
R1 — R1 Right-to-left swing into left-to-right swing.
R2 — R2 Forward overhead Chop into ground stab.
Roll — R1 Ground stab.
Backstep or Run — R1 Forward overhead chop.
Forward + R1 Kick Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).
L1 or L2 Guard.

Strong attacks are replaced by a powerful delayed upward slash. The two-handed attack will send the target flying if it successfully connects

Upgrades


Requires Twinkling Titanite

90% STR, 5% DEX scaling.

Name Damage Stat Bonuses Twinkling Titanite Souls
Black Knight Greatsword +0 220/0/0/0 B/E/-/-
Black Knight Greatsword +1 242/0/0/0 B/E/-/- 1 2,000
Black Knight Greatsword +2 264/0/0/0 B/E/-/- 1 2,000
Black Knight Greatsword +3 286/0/0/0 B/E/-/- 2 2,000
Black Knight Greatsword +4 308/0/0/0 B/E/-/- 2 2,000
Black Knight Greatsword +5 330/0/0/0 B/E/-/- 4 2,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 22 Strength is required

Demon Great Machete

The lesser Capra demons use these greatswords in pairs. The blade is cast iron and hooked.

The sword is imbued with no particular magic, but for those who have the strength, its great weight will smash foes mercilessly.

Availability


Drop from the Capra Demon boss in lower Undead Burg or the Minor Capra Demons which roam the Demon Ruins (5% drop rate)

Sold by Shiva of the East for 10,000 Souls in Blighttown after entering the Forest Hunter Covenant

General Information


Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Demon Great Machete 133/0/0/0

(Regular)
100 600 18 401/0/0/0

B/-/-/-
70/10/50/50 44 50

Move Set


Move Set video

1 Handed
R1 Wide horizontal swings
R2 Jumping downward slash
Roll — R1 Forward Thrust
Backstep or Run — R1 Running slam
L1 Guard
L2 Wide horizontal swings


2 Handed
R1 Wide horizontal swings
R2 Jumping downward slash
Roll — R1 Forward Thrust
Backstep or Run — R1 Running slam

Upgrades


Basic


Standard upgrade path.
Requires

90% STR scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Demon Great Machete +0 133/0/0/0 B/-/-/-          
Demon Great Machete +1 146/0/0/0 B/-/-/- 1       800
Demon Great Machete +2 159/0/0/0 B/-/-/- 1       800
Demon Great Machete +3 172/0/0/0 B/-/-/- 2       800
Demon Great Machete +4 186/0/0/0 B/-/-/- 2       800
Demon Great Machete +5 199/0/0/0 B/-/-/- 3       800
Demon Great Machete +6 212/0/0/0 B/-/-/-   1     800
Demon Great Machete +7 226/0/0/0 B/-/-/-   1     800
Demon Great Machete +8 239/0/0/0 B/-/-/-   2     800
Demon Great Machete +9 252/0/0/0 B/-/-/-   2     800
Demon Great Machete +10 266/0/0/0 B/-/-/-   3     800
Demon Great Machete +11 279/0/0/0 A/-/-/-     1   800
Demon Great Machete +12 292/0/0/0 A/-/-/-     1   800
Demon Great Machete +13 305/0/0/0 A/-/-/-     2   800
Demon Great Machete +14 319/0/0/0 A/-/-/-     3   800
Demon Great Machete +15 332/0/0/0 A/-/-/-       1 800

Crystal


Weapon durability reduced to 60. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

90% STR scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Demon Great Machete +0 292/0/0/0 A/-/-/- 1   800
Crystal Demon Great Machete +1 305/0/0/0 A/-/-/- 1   800
Crystal Demon Great Machete +2 319/0/0/0 A/-/-/- 1   800
Crystal Demon Great Machete +3 332/0/0/0 A/-/-/- 2   800
Crystal Demon Great Machete +4 345/0/0/0 A/-/-/- 3   800
Crystal Demon Great Machete +5 359/0/0/0 A/-/-/-   1 800

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Demon Great Machete +0 239/0/0/239 -/-/-/- 70/10/50/50 1   800
Lightning Demon Great Machete +1 258/0/0/258 -/-/-/- 70/10/50/54 1   800
Lightning Demon Great Machete +2 276/0/0/276 -/-/-/- 70/10/50/58 1   800
Lightning Demon Great Machete +3 295/0/0/295 -/-/-/- 70/10/50/62 2   800
Lightning Demon Great Machete +4 313/0/0/313 -/-/-/- 70/10/50/66 3   800
Lightning Demon Great Machete +5 332/0/0/332 -/-/-/- 70/10/50/70   1 800

Raw


Base damage increased. Stat bonuses reduced.
Requires

68% STR scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Demon Great Machete +0 229/0/0/0 C/-/-/- 1 800
Raw Demon Great Machete +1 244/0/0/0 C/-/-/- 1 800
Raw Demon Great Machete +2 260/0/0/0 C/-/-/- 1 800
Raw Demon Great Machete +3 275/0/0/0 C/-/-/- 2 800
Raw Demon Great Machete +4 290/0/0/0 C/-/-/- 2 800
Raw Demon Great Machete +5 306/0/0/0 C/-/-/- 3 800

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

25% STR scaling, 65% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Demon Great Machete +0 150/162/0/0 D/-/C/- 1     800
Magic Demon Great Machete +1 160/172/0/0 D/-/C/- 1     800
Magic Demon Great Machete +2 170/183/0/0 D/-/C/- 1     800
Magic Demon Great Machete +3 180/194/0/0 D/-/C/- 2     800
Magic Demon Great Machete +4 190/205/0/0 D/-/C/- 2     800
Magic Demon Great Machete +5 200/216/0/0 D/-/C/- 3     800
Magic Demon Great Machete +6 209/226/0/0 D/-/C/-   1   800
Magic Demon Great Machete +7 220/237/0/0 D/-/C/-   1   800
Magic Demon Great Machete +8 230/248/0/0 D/-/C/-   2   800
Magic Demon Great Machete +9 240/259/0/0 D/-/C/-   3   800
Magic Demon Great Machete +10 250/270/0/0 D/-/C/-     1 800

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

18% STR, 63% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Demon Great Machete +0 200/212/0/0 E/-/C/- 1   800
Enchanted Demon Great Machete +1 208/218/0/0 E/-/C/- 1   800
Enchanted Demon Great Machete +2 216/224/0/0 E/-/B/- 1   800
Enchanted Demon Great Machete +3 224/231/0/0 E/-/B/- 2   800
Enchanted Demon Great Machete +4 232/237/0/0 D/-/A/- 3   800
Enchanted Demon Great Machete +5 240/245/0/0 D/-/A/-   1 800

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

35% STR, 64% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Demon Great Machete +0 135/165/0/0 D/-/-/C 0/0/110/- 1     800
Divine Demon Great Machete +1 144/176/0/0 D/-/-/C 0/0/110/- 1     800
Divine Demon Great Machete +2 153/187/0/0 D/-/-/C 0/0/110/- 1     800
Divine Demon Great Machete +3 162/198/0/0 D/-/-/C 0/0/110/- 2     800
Divine Demon Great Machete +4 171/209/0/0 D/-/-/C 0/0/110/- 2     800
Divine Demon Great Machete +5 180/220/0/0 D/-/-/C 0/0/110/- 3     800
Divine Demon Great Machete +6 188/230/0/0 D/-/-/C 0/0/110/-   1   800
Divine Demon Great Machete +7 198/242/0/0 D/-/-/C 0/0/110/-   1   800
Divine Demon Great Machete +8 207/253/0/0 D/-/-/C 0/0/110/-   2   800
Divine Demon Great Machete +9 216/264/0/0 D/-/-/C 0/0/110/-   3   800
Divine Demon Great Machete +10 225/275/0/0 D/-/-/C 0/0/110/-     1 800

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

33% STR, 76% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Demon Great Machete +0 182/200/0/0 D/-/-/B 0/0/-/110 1   800
Occult Demon Great Machete +1 192/209/0/0 D/-/-/B 0/0/-/110 1   800
Occult Demon Great Machete +2 203/220/0/0 D/-/-/B 0/0/-/110 1   800
Occult Demon Great Machete +3 214/230/0/0 D/-/-/B 0/0/-/110 2   800
Occult Demon Great Machete +4 225/240/0/0 D/-/-/B 0/0/-/110 3   800
Occult Demon Great Machete +5 236/250/0/0 D/-/-/B 0/0/-/110   1 800

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Demon Great Machete +0 172/0/172/0 -/-/-/- 70/10/50/50 1     800
Fire Demon Great Machete +1 186/0/186/0 -/-/-/- 70/10/50.5/50 1     800
Fire Demon Great Machete +2 199/0/199/0 -/-/-/- 70/10/51/50 1     800
Fire Demon Great Machete +3 212/0/212/0 -/-/-/- 70/10/51.5/50 2     800
Fire Demon Great Machete +4 226/0/226/0 -/-/-/- 70/10/52/50 2     800
Fire Demon Great Machete +5 239/0/239/0 -/-/-/- 70/10/52.5/50 3     800
Fire Demon Great Machete +6 255/0/255/0 -/-/-/- 70/10/53/50   1   800
Fire Demon Great Machete +7 271/0/271/0 -/-/-/- 70/10/53.5/50   1   800
Fire Demon Great Machete +8 287/0/287/0 -/-/-/- 70/10/54/50   2   800
Fire Demon Great Machete +9 303/0/303/0 -/-/-/- 70/10/54.5/50   3   800
Fire Demon Great Machete +10 319/0/319/0 -/-/-/- 70/10/55/50     1 800

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Demon Great Machete +0 208/0/241/0 -/-/-/- 70/10/50/50 1   800
Chaos Demon Great Machete +1 220/0/254/0 -/-/-/- 70/10/51/50 1   800
Chaos Demon Great Machete +2 232/0/268/0 -/-/-/- 70/10/52/50 1   800
Chaos Demon Great Machete +3 243/0/281/0 -/-/-/- 70/10/53/50 2   800
Chaos Demon Great Machete +4 255/0/294/0 -/-/-/- 70/10/54/50 3   800
Chaos Demon Great Machete +5 266/0/308/0 -/-/-/- 70/10/55/50   1 800

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two handing this weapon, 27 Strength is required

Dragon Greatsword

This sword, one of the rare dragon weapons, came from the tail of the stone dragon of Ash Lake, descendant of the ancient dragons.

Its great mystical power will be unleashed when wielded with two hands.

Availability


Tail drop from the Stone Dragon in Ash Lake. The Dragon doesn't get hostile, so walk behind him and strike his tail several times until it falls off.

General Information


Raises Magic and Fire defense by 20 points.

Cannot be enchanted.

Even though this weapon doesn't have any scaling, it has the highest base damage of any weapon in the game. Because of this, the Dragon Greatsword can do comparable amounts of damage to other ultra greatswords.1 The drawback is that it cannot be enchanted and the minimum STR requirement of at least 34 for two-handing it.

Using its two-handed mystical power will drain 50 durability with each use.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Dragon Greatsword 390/0/0/0

(Normal)
100 400 24 502/10/0/0

-/-/-/-
70/10/50/50 44 5,000

Move Set


One-handed
R1 - R1 Right-to-left swipe -> left-to-right swipe
R2 - R2 Overhead chop -> overhead chop
Backstep/Run - R1 Running overhead chop
Forward + R1 Kick
Forward + R2 Jumping overhead smash
Roll - R1 Forward thrust
L1 (left hand) Guard
L2 (left hand) Left-to-right swipe
Two-handed
R1 - R1 Right-to-left swipe -> left-to-right swipe
R2 - R2 Overhead chops that create shockwave. Each consumes 50 durability
Backstep/Run - R1 Running overhead chop
Forward + R1 Kick
Forward + R2 Jumping overhead smash
Roll - R1 Forward thrust
L1/L2 Guard

Upgrades


Requires Dragon Scale

Name Damage Stat Bonuses Dragon Scale Souls
Dragon Greatsword +0 390/0/0/0 -/-/-/-    
Dragon Greatsword +1 429/0/0/0 -/-/-/- 1 10,000
Dragon Greatsword +2 468/0/0/0 -/-/-/- 1 10,000
Dragon Greatsword +3 506/0/0/0 -/-/-/- 2 10,000
Dragon Greatsword +4 546/0/0/0 -/-/-/- 2 10,000
Dragon Greatsword +5 585/0/0/0 -/-/-/- 4 10,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. Comparison
  2. When two handing this weapon, only 34 Strength is required.

Greatsword

One of the gigantic straight greatswords.

Very few have what it takes to wield this incredibly heavy, damage-dealing monster.

A favorite of the Knights Berenike, known for their heavy armor, and Black Iron Tarkus.

Availability


Sold by the Crestfallen Merchant in Sen's Fortress for 8,000 Souls

Drop from any Heavy Knight (2% drop rate, 0.67% drop rate in Undead Parish)

Treasure from a corpse in Anor Londo along with the Black Iron Set and Black Iron Greatshield. The corpse is located to the left of the giant painting that leads to the Painted World of Ariamis, guarded by a Painting Guardian.

General Information


Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Greatsword 130/0/0/0

(Regular/Thrust)
200 12.0 281/10/0/0

C/D/-/-
70/10/50/50 44 50

Move Set


1 Handed
R1 — R1 Right-to-left swing into left-to-right swing.  
R2 — R2 Vertical chop into vertical overhead chop.  
Roll — R1 Sweeping ground attack.  
Backstep or Run — R1 Forward overhead chop.  
Forward + R1 Kick Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).  
L1 (left hand) Guard.  
L2 (left hand) Left-to-right swing.  


2 Handed
R1 — R1 Right-to-left swing into left-to-right swing.  
R2 — R2 Forward overhead Chop into ground stab.  
Roll — R1 Ground stab.  
Backstep or Run — R1 Forward overhead chop.  
Forward + R1 Kick Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

60% STR, 26% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Greatsword +0 130/0/0/0 C/D/-/-         800
Greatsword +1 143/0/0/0 C/D/-/- 1       800
Greatsword +2 156/0/0/0 C/D/-/- 1       800
Greatsword +3 169/0/0/0 C/D/-/- 2       800
Greatsword +4 182/0/0/0 C/D/-/- 2       800
Greatsword +5 195/0/0/0 C/D/-/- 3       800
Greatsword +6 208/0/0/0 C/D/-/-   1     800
Greatsword +7 221/0/0/0 C/D/-/-   1     800
Greatsword +8 234/0/0/0 C/D/-/-   2     800
Greatsword +9 247/0/0/0 C/D/-/-   2     800
Greatsword +10 260/0/0/0 C/D/-/-   3     800
Greatsword +11 273/0/0/0 C/D/-/-     1   800
Greatsword +12 286/0/0/0 C/D/-/-     1   800
Greatsword +13 299/0/0/0 C/D/-/-     2   800
Greatsword +14 312/0/0/0 C/D/-/-     3   800
Greatsword +15 325/0/0/0 C/D/-/-       1 800

Crystal


Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

60% STR, 26% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Greatsword +0 286/0/0/0 C/D/-/- 1   800
Crystal Greatsword +1 299/0/0/0 C/D/-/- 1   800
Crystal Greatsword +2 312/0/0/0 C/D/-/- 1   800
Crystal Greatsword +3 325/0/0/0 C/D/-/- 2   800
Crystal Greatsword +4 338/0/0/0 C/D/-/- 3   800
Crystal Greatsword +5 351/0/0/0 C/D/-/-   1 800

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Greatsword +0 234/0/0/234 -/-/-/- 70/10/50/50 1   800
Lightning Greatsword +1 252/0/0/252 -/-/-/- 70/10/50/54 1   800
Lightning Greatsword +2 270/0/0/270 -/-/-/- 70/10/50/58 1   800
Lightning Greatsword +3 288/0/0/288 -/-/-/- 70/10/50/62 2   800
Lightning Greatsword +4 306/0/0/306 -/-/-/- 70/10/50/66 3   800
Lightning Greatsword +5 325/0/0/325 -/-/-/- 70/10/50/70   1 800

Raw


Base damage increased. Stat bonuses reduced.
Requires

45% STR, 19% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Greatsword +0 225/0/0/0 D/E/-/- 1 800
Raw Greatsword +1 240/0/0/0 D/E/-/- 1 800
Raw Greatsword +2 255/0/0/0 D/E/-/- 1 800
Raw Greatsword +3 270/0/0/0 D/E/-/- 2 800
Raw Greatsword +4 285/0/0/0 D/E/-/- 2 800
Raw Greatsword +5 300/0/0/0 D/E/-/- 3 800

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

17% STR, 7% DEX, 62% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Greatsword +0 147/159/0/0 E/E/C/- 1     800
Magic Greatsword +1 156/169/0/0 E/E/C/- 1     800
Magic Greatsword +2 166/180/0/0 E/E/C/- 1     800
Magic Greatsword +3 176/190/0/0 E/E/C/- 2     800
Magic Greatsword +4 186/201/0/0 E/E/C/- 2     800
Magic Greatsword +5 196/212/0/0 E/E/C/- 3     800
Magic Greatsword +6 205/222/0/0 E/E/C/-   1   800
Magic Greatsword +7 215/233/0/0 E/E/C/-   1   800
Magic Greatsword +8 225/243/0/0 E/E/C/-   2   800
Magic Greatsword +9 235/254/0/0 E/E/C/-   3   800
Magic Greatsword +10 245/265/0/0 E/E/C/-     1 800

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

13% STR, 5% DEX, 60% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Greatsword +0 196/208/0/0 E/E/C/- 1   800
Enchanted Greatsword +1 203/214/0/0 E/E/C/- 1   800
Enchanted Greatsword +2 211/220/0/0 E/E/B/- 1   800
Enchanted Greatsword +3 219/226/0/0 E/E/B/- 2   800
Enchanted Greatsword +4 227/232/0/0 E/E/B/- 3   800
Enchanted Greatsword +5 235/241/0/0 E/E/A/-   1 800

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

23% STR, 10% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Greatsword +0 132/160/0/0 D/E/-/C 0/0/110/- 1     800
Divine Greatsword +1 140/171/0/0 D/E/-/C 0/0/110/- 1     800
Divine Greatsword +2 149/181/0/0 D/E/-/C 0/0/110/- 1     800
Divine Greatsword +3 158/192/0/0 D/E/-/C 0/0/110/- 2     800
Divine Greatsword +4 167/203/0/0 D/E/-/C 0/0/110/- 2     800
Divine Greatsword +5 176/214/0/0 D/E/-/C 0/0/110/- 3     800
Divine Greatsword +6 184/224/0/0 D/E/-/C 0/0/110/-   1   800
Divine Greatsword +7 193/235/0/0 D/E/-/C 0/0/110/-   1   800
Divine Greatsword +8 202/246/0/0 D/E/-/C 0/0/110/-   2   800
Divine Greatsword +9 211/256/0/0 D/E/-/C 0/0/110/-   3   800
Divine Greatsword +10 220/267/0/0 D/E/-/C 0/0/110/-     1 800

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

22% STR, 9% DEX, 72% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Greatsword +0 178/196/0/0 D/E/-/B 0/0/-/110 1   800
Occult Greatsword +1 188/205/0/0 D/E/-/B 0/0/-/110 1   800
Occult Greatsword +2 199/215/0/0 D/E/-/B 0/0/-/110 1   800
Occult Greatsword +3 210/225/0/0 D/E/-/B 0/0/-/110 2   800
Occult Greatsword +4 220/235/0/0 D/E/-/B 0/0/-/110 3   800
Occult Greatsword +5 231/245/0/0 D/E/-/B 0/0/-/110   1 800

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Greatsword +0 169/0/169/0 -/-/-/- 70/10/50/50 1     800
Fire Greatsword +1 182/0/182/0 -/-/-/- 70/10/50.5/50 1     800
Fire Greatsword +2 195/0/195/0 -/-/-/- 70/10/51/50 1     800
Fire Greatsword +3 208/0/208/0 -/-/-/- 70/10/51.5/50 2     800
Fire Greatsword +4 221/0/221/0 -/-/-/- 70/10/52/50 2     800
Fire Greatsword +5 234/0/234/0 -/-/-/- 70/10/52.5/50 3     800
Fire Greatsword +6 249/0/249/0 -/-/-/- 70/10/53/50   1   800
Fire Greatsword +7 265/0/265/0 -/-/-/- 70/10/53.5/50   1   800
Fire Greatsword +8 280/0/280/0 -/-/-/- 70/10/54/50   2   800
Fire Greatsword +9 296/0/296/0 -/-/-/- 70/10/54.5/50   3   800
Fire Greatsword +10 312/0/312/0 -/-/-/- 70/10/55/50     1 800

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Greatsword +0 203/0/235/0 -/-/-/- 70/10/50/50 1   800
Chaos Greatsword +1 214/0/248/0 -/-/-/- 70/10/51/50 1   800
Chaos Greatsword +2 226/0/262/0 -/-/-/- 70/10/52/50 1   800
Chaos Greatsword +3 237/0/275/0 -/-/-/- 70/10/53/50 2   800
Chaos Greatsword +4 248/0/288/0 -/-/-/- 70/10/54/50 3   800
Chaos Greatsword +5 259/0/301/0 -/-/-/- 70/10/55/50   1 800

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 19 Strength is required

Zweihander

One of the gigantic straight greatswords.

As the name suggests, the Zweihander is held with two hands, but its wielder must still be inhumanly strong. It is this great weight that sends foes flying when hit solidly.

Availability


General Information


Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Zweihander 130/0/0/0

(Regular)
100 200 10.0 241/10/0/0

C/D/-/-
70/10/50/50 44 50

Move Set


1 Handed
R1 — R1 Right-to-left swing into left-to-right swing.
R2 — R2 Vertical chop into vertical overhead chop.
Roll — R1 Sweeping ground attack.
Backstep or Run — R1 Forward overhead chop.
Forward + R1 Kick Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).
L1 (left hand) Guard.
L2 (left hand) Left-to-right swing.

2 Handed
R1 — R1 Right-to-left swing into left-to-right swing.
R2 — R2 Forward overhead Chop into ground stab.
Roll — R1 Ground stab.
Backstep or Run — R1 Forward overhead chop.
Forward + R1 Kick Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).
L1 or L2 Guard.

One and two handed strong attacks are replaced with a running downward slash.

Upgrades


Basic


Standard upgrade path.
Requires

60% STR, 26% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Zweihander +0 130/0/0/0 C/D/-/- 800
Zweihander +1 143/0/0/0 C/D/-/- 1 800
Zweihander +2 156/0/0/0 C/D/-/- 1 800
Zweihander +3 169/0/0/0 C/D/-/- 2 800
Zweihander +4 182/0/0/0 C/D/-/- 2 800
Zweihander +5 195/0/0/0 C/D/-/- 3 800
Zweihander +6 208/0/0/0 C/D/-/- 1 800
Zweihander +7 221/0/0/0 C/D/-/- 1 800
Zweihander +8 234/0/0/0 C/D/-/- 2 800
Zweihander +9 247/0/0/0 C/D/-/- 2 800
Zweihander +10 260/0/0/0 C/D/-/- 3 800
Zweihander +11 273/0/0/0 C/D/-/- 1 800
Zweihander +12 286/0/0/0 C/D/-/- 1 800
Zweihander +13 299/0/0/0 C/D/-/- 2 800
Zweihander +14 312/0/0/0 C/D/-/- 3 800
Zweihander +15 325/0/0/0 C/D/-/- 1 800

Crystal


Weapon durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

60% STR, 26% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Zweihander +0 286/0/0/0 C/D/-/- 1 800
Crystal Zweihander +1 299/0/0/0 C/D/-/- 1 800
Crystal Zweihander +2 312/0/0/0 C/D/-/- 1 800
Crystal Zweihander +3 325/0/0/0 C/D/-/- 2 800
Crystal Zweihander +4 338/0/0/0 C/D/-/- 3 800
Crystal Zweihander +5 351/0/0/0 C/D/-/- 1 800

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Zweihander +0 234/0/0/234 -/-/-/- 70/10/50/50 1 800
Lightning Zweihander +1 252/0/0/252 -/-/-/- 70/10/50/54 1 800
Lightning Zweihander +2 270/0/0/270 -/-/-/- 70/10/50/58 1 800
Lightning Zweihander +3 288/0/0/288 -/-/-/- 70/10/50/62 2 800
Lightning Zweihander +4 306/0/0/306 -/-/-/- 70/10/50/66 3 800
Lightning Zweihander +5 325/0/0/325 -/-/-/- 70/10/50/70 1 800

Raw


Base damage increased. Stat bonuses reduced.
Requires

45% STR, 19% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Zweihander +0 225/0/0/0 D/E/-/- 1 800
Raw Zweihander +1 240/0/0/0 D/E/-/- 1 800
Raw Zweihander +2 255/0/0/0 D/E/-/- 1 800
Raw Zweihander +3 270/0/0/0 D/E/-/- 2 800
Raw Zweihander +4 285/0/0/0 D/E/-/- 2 800
Raw Zweihander +5 300/0/0/0 D/E/-/- 3 800

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

17% STR, 7% DEX, 62% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Zweihander +0 147/159/0/0 E/E/C/- 1 800
Magic Zweihander +1 156/169/0/0 E/E/C/- 1 800
Magic Zweihander +2 166/180/0/0 E/E/C/- 1 800
Magic Zweihander +3 176/190/0/0 E/E/C/- 2 800
Magic Zweihander +4 186/201/0/0 E/E/C/- 2 800
Magic Zweihander +5 196/212/0/0 E/E/C/- 3 800
Magic Zweihander +6 205/222/0/0 E/E/C/- 1 800
Magic Zweihander +7 215/233/0/0 E/E/C/- 1 800
Magic Zweihander +8 225/243/0/0 E/E/C/- 2 800
Magic Zweihander +9 235/254/0/0 E/E/C/- 3 800
Magic Zweihander +10 245/265/0/0 E/E/C/- 1 800

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

13% STR, 5% DEX, 60% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Zweihander +0 196/208/0/0 E/E/C/- 1 800
Enchanted Zweihander +1 203/214/0/0 E/E/C/- 1 800
Enchanted Zweihander +2 211/220/0/0 E/E/B/- 1 800
Enchanted Zweihander +3 219/226/0/0 E/E/B/- 2 800
Enchanted Zweihander +4 227/232/0/0 E/E/B/- 3 800
Enchanted Zweihander +5 235/241/0/0 E/E/A/- 1 800

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

23% STR, 10% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Zweihander +0 132/160/0/0 D/E/-/C 0/0/110/- 1 800
Divine Zweihander +1 140/171/0/0 D/E/-/C 0/0/110/- 1 800
Divine Zweihander +2 149/181/0/0 D/E/-/C 0/0/110/- 1 800
Divine Zweihander +3 158/192/0/0 D/E/-/C 0/0/110/- 2 800
Divine Zweihander +4 167/203/0/0 D/E/-/C 0/0/110/- 2 800
Divine Zweihander +5 176/214/0/0 D/E/-/C 0/0/110/- 3 800
Divine Zweihander +6 184/224/0/0 D/E/-/C 0/0/110/- 1 800
Divine Zweihander +7 193/235/0/0 D/E/-/C 0/0/110/- 1 800
Divine Zweihander +8 202/246/0/0 D/E/-/C 0/0/110/- 2 800
Divine Zweihander +9 211/256/0/0 D/E/-/C 0/0/110/- 3 800
Divine Zweihander +10 220/267/0/0 D/E/-/C 0/0/110/- 1 800

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

22% STR, 9% DEX, 72% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Zweihander +0 178/196/0/0 D/E/-/B 0/0/-/110 1 800
Occult Zweihander +1 188/205/0/0 D/E/-/B 0/0/-/110 1 800
Occult Zweihander +2 199/215/0/0 D/E/-/B 0/0/-/110 1 800
Occult Zweihander +3 210/225/0/0 D/E/-/B 0/0/-/110 2 800
Occult Zweihander +4 220/235/0/0 D/E/-/B 0/0/-/110 3 800
Occult Zweihander +5 231/245/0/0 D/E/-/B 0/0/-/110 1 800

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Zweihander +0 169/0/169/0 -/-/-/- 70/10/50.0/50 1 800
Fire Zweihander +1 182/0/182/0 -/-/-/- 70/10/50.5/50 1 800
Fire Zweihander +2 195/0/195/0 -/-/-/- 70/10/51.0/50 1 800
Fire Zweihander +3 208/0/208/0 -/-/-/- 70/10/51.5/50 2 800
Fire Zweihander +4 221/0/221/0 -/-/-/- 70/10/52.0/50 2 800
Fire Zweihander +5 234/0/234/0 -/-/-/- 70/10/52.5/50 3 800
Fire Zweihander +6 249/0/249/0 -/-/-/- 70/10/53.0/50 1 800
Fire Zweihander +7 265/0/265/0 -/-/-/- 70/10/53.5/50 1 800
Fire Zweihander +8 280/0/280/0 -/-/-/- 70/10/54.0/50 2 800
Fire Zweihander +9 296/0/296/0 -/-/-/- 70/10/54.5/50 3 800
Fire Zweihander +10 312/0/312/0 -/-/-/- 70/10/55.0/50 1 800

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Zweihander +0 203/0/235/0 -/-/-/- 70/10/50/50 1 800
Chaos Zweihander +1 214/0/248/0 -/-/-/- 70/10/51/50 1 800
Chaos Zweihander +2 226/0/262/0 -/-/-/- 70/10/52/50 1 800
Chaos Zweihander +3 237/0/275/0 -/-/-/- 70/10/53/50 2 800
Chaos Zweihander +4 248/0/288/0 -/-/-/- 70/10/54/50 3 800
Chaos Zweihander +5 259/0/301/0 -/-/-/- 70/10/55/50 1 800

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 16 Strength is required