# Straightswords Straightswords balance speed and damage, offering a slower swing than Daggers but with better reach and higher base damage. They have moderate scaling—usually leaning more toward Strength—and deliver solid, well-rounded performance in both PvE and PvP. Their horizontal swings make them effective against groups of enemies, and they consume relatively little Stamina. Although they lack the extreme critical damage of Daggers and do not excel in any one area, their balanced profile makes them a reliable choice for players who prefer a straightforward, versatile melee weapon. # Astora's Straight Sword > *Straight sword of an unknown knight, likely one of Astora"s superiors.* > > *High-quality weapon with a powerful blessing.* ### In Game Description --- *Straight sword of an unknown knight, likely one of Astora's superiors.* *High-quality weapon with a powerful blessing.* ### Availability --- Treasure from a corpse in the Valley of Drakes (alongside Dragon Crest Shield1) between the Undead Dragon's right arm and head. Entering the area between the dragon's arm and head will cause the dragon to awaken and become hostile. It is possible to retrieve the sword without disturbing the dragon. ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/astoras-straight-sword.webp)![]()Astora Straight Sword80/80/0/0 Holy 120 (Normal/Thrust)1001603.0102/10/0/14 C/C/-/C50/10/35/4532100
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
### Upgrades --- Requires - Twinkling Titanite 51% STR, 51% DEX, 51% FAI scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Astora's Straight Sword +080/80/0/0C/C/-/C
Astora's Straight Sword +188/88/0/0C/C/-/C12,000
Astora's Straight Sword +296/96/0/0C/C/-/C12,000
Astora's Straight Sword +3104/104/0/0C/C/-/C22,000
Astora's Straight Sword +4112/112/0/0C/C/-/C22,000
Astora's Straight Sword +5120/120/0/0C/C/-/C42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. the sword is on the left and the Dragon Crest Shield is on the right 2. When two-handing this weapon, only 7 Strength is required. # Balder Side Sword > *The knights of the ancient kingdom of Balder wielded these rock-solid, long swords which are excellent for thrust attacks.* > > *Balder was the home of Knight King Rendal, but the kingdom was reduced to ruins after a widespread outbreak of Undead.* ### Availability --- Drop from side sword-wielding Balder Knight (1% drop rate) ### General Information --- The most efficient spot to farm Balder Knights (Side Sword) is in Sen's Fortress. With 410 Item Discovery, rest at the bonfire, leave the bonfire area, head right from the top of the stairs, and kill the two Balder Knights there (previously guarding the Flame Stoneplate Ring). Homeward/Homeward Bone back to bonfire. Repeat until the sword drops. Alternatively, one can start from the Sunlight Altar bonfire (near the Altar of Sunlight in Undead Parish). There are two Balder Knights wielding the Balder Side Sword guarding the entrance of the Undead Parish church, and a third one near the wooden plank bridge outside the church. This location is accessed earlier than Sen's Fortress. This is an exceptional Straight Sword for DEX builds, as its scaling can reach an A bonus when fully upgraded. Its moveset is also great, with an incredibly powerful thrust strong attack that has great range and can be followed up.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/balder-side-sword.webp)![]()Balder Side Sword80/0/0/0 (Normal)1001203.0101/14/0/0 E/B/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Thrust into thrust.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Thrust into thrust.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a thrust followed by a thrust. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 13% STR, 85% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Balder Side Sword +080/0/0/0E/B/-/-
Balder Side Sword +188/0/0/0E/B/-/-1 200
Balder Side Sword +296/0/0/0E/B/-/-1 200
Balder Side Sword +3104/0/0/0E/B/-/-2 200
Balder Side Sword +4112/0/0/0E/B/-/-2 200
Balder Side Sword +5120/0/0/0E/B/-/-3 200
Balder Side Sword +6128/0/0/0E/B/-/- 1 200
Balder Side Sword +7136/0/0/0E/B/-/- 1 200
Balder Side Sword +8144/0/0/0E/B/-/- 2 200
Balder Side Sword +9152/0/0/0E/B/-/- 2 200
Balder Side Sword +10160/0/0/0E/B/-/- 3 200
Balder Side Sword +11168/0/0/0E/B/-/- 1 200
Balder Side Sword +12176/0/0/0E/B/-/- 1 200
Balder Side Sword +13184/0/0/0E/B/-/- 2 200
Balder Side Sword +14192/0/0/0E/A/-/- 3 200
Balder Side Sword +15200/0/0/0E/A/-/- 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Balder Side Sword +5 - Titanite Ascended by Andre of Astora with Large Ember. 10% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Balder Side Sword +0138/0/0/0E/C/-/-1200
Raw Balder Side Sword +1147/0/0/0E/C/-/-1200
Raw Balder Side Sword +2156/0/0/0E/C/-/-1200
Raw Balder Side Sword +3165/0/0/0E/C/-/-2200
Raw Balder Side Sword +4174/0/0/0E/C/-/-2200
Raw Balder Side Sword +5184/0/0/0E/C/-/-3200
#### Crystal --- Balder Side Sword durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Balder Side Sword +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 13% STR, 85% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Balder Side Sword +0176/0/0/0E/B/-/-1 200
Crystal Balder Side Sword +1184/0/0/0E/B/-/-1 200
Crystal Balder Side Sword +2192/0/0/0E/B/-/-1 200
Crystal Balder Side Sword +3200/0/0/0E/B/-/-2 200
Crystal Balder Side Sword +4208/0/0/0E/A/-/-3 200
Crystal Balder Side Sword +5216/0/0/0E/A/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Balder Side Sword +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Balder Side Sword +0144/0/0/144-/-/-/-50/10/35/351 200
Lightning Balder Side Sword +1155/0/0/155-/-/-/-50/10/35/37.81 200
Lightning Balder Side Sword +2166/0/0/166-/-/-/-50/10/35/40.61 200
Lightning Balder Side Sword +3177/0/0/177-/-/-/-50/10/35/43.42 200
Lightning Balder Side Sword +4188/0/0/188-/-/-/-50/10/35/46.23 200
Lightning Balder Side Sword +5200/0/0/200-/-/-/-50/10/35/49 1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Balder Side Sword +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 4% STR, 24% DEX, 71% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Balder Side Sword +090/97/0/0E/D/C/-1 200
Magic Balder Side Sword +196/104/0/0E/D/C/-1 200
Magic Balder Side Sword +2102/110/0/0E/D/C/-1 200
Magic Balder Side Sword +3108/117/0/0E/D/C/-2 200
Magic Balder Side Sword +4114/123/0/0E/D/C/-2 200
Magic Balder Side Sword +5120/130/0/0E/D/C/-3 200
Magic Balder Side Sword +6125/136/0/0E/D/B/- 1 200
Magic Balder Side Sword +7132/143/0/0E/D/B/- 1 200
Magic Balder Side Sword +8138/149/0/0E/D/B/- 2 200
Magic Balder Side Sword +9144/156/0/0E/D/B/- 3 200
Magic Balder Side Sword +10150/162/0/0E/D/B/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Balder Side Sword +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Balder Side Sword +0120/128/0/0E/E/C/-1 200
Enchanted Balder Side Sword +1124/131/0/0E/E/B/-1 200
Enchanted Balder Side Sword +2129/135/0/0E/E/B/-1 200
Enchanted Balder Side Sword +3134/139/0/0E/E/A/-2 200
Enchanted Balder Side Sword +4139/143/0/0E/E/A/-3 200
Enchanted Balder Side Sword +5144/148/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Balder Side Sword +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Balder Side Sword +081/99/0/0E/D/-/C0/0/110/-1 200
Divine Balder Side Sword +186/105/0/0E/D/-/C0/0/110/-1 200
Divine Balder Side Sword +291/112/0/0E/D/-/C0/0/110/-1 200
Divine Balder Side Sword +397/118/0/0E/D/-/C0/0/110/-2 200
Divine Balder Side Sword +4102/125/0/0E/D/-/C0/0/110/-2 200
Divine Balder Side Sword +5108/132/0/0E/D/-/C0/0/110/-3 200
Divine Balder Side Sword +6113/138/0/0E/D/-/C0/0/110/- 1 200
Divine Balder Side Sword +7118/145/0/0E/D/-/C0/0/110/- 1 200
Divine Balder Side Sword +8124/151/0/0E/D/-/C0/0/110/- 2 200
Divine Balder Side Sword +9129/158/0/0E/D/-/B0/0/110/- 3 200
Divine Balder Side Sword +10135/165/0/0E/D/-/B0/0/110/- 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Balder Side Sword +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Balder Side Sword +0110/120/0/0E/D/-/B0/0/-/1101 200
Occult Balder Side Sword +1116/125/0/0E/D/-/B0/0/-/1101 200
Occult Balder Side Sword +2123/132/0/0E/D/-/B0/0/-/1101 200
Occult Balder Side Sword +3129/138/0/0E/D/-/B0/0/-/1102 200
Occult Balder Side Sword +4136/144/0/0E/D/-/B0/0/-/1103 200
Occult Balder Side Sword +5143/150/0/0E/D/-/B0/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed Requires - Balder Side Sword +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Balder Side Sword +0104/0/104/0-/-/-/-50/10/35/351 200
Fire Balder Side Sword +1112/0/112/0-/-/-/-50/10/35.4/351 200
Fire Balder Side Sword +2120/0/120/0-/-/-/-50/10/35.7/351 200
Fire Balder Side Sword +3128/0/128/0-/-/-/-50/10/36/352 200
Fire Balder Side Sword +4136/0/136/0-/-/-/-50/10/36.4/352 200
Fire Balder Side Sword +5144/0/144/0-/-/-/-50/10/36.7/353 200
Fire Balder Side Sword +6153/0/153/0-/-/-/-50/10/37.1/35 1 200
Fire Balder Side Sword +7163/0/163/0-/-/-/-50/10/37.5/35 1 200
Fire Balder Side Sword +8172/0/172/0-/-/-/-50/10/37.8/35 2 200
Fire Balder Side Sword +9182/0/182/0-/-/-/-50/10/38.2/35 3 200
Fire Balder Side Sword +10192/0/192/0-/-/-/-50/10/38.5/35 1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Balder Side Sword +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Balder Side Sword +0126/0/144/0-/-/-/-50/10/35/351 200
Chaos Balder Side Sword +1133/0/152/0-/-/-/-50/10/35.7/351 200
Chaos Balder Side Sword +2140/0/160/0-/-/-/-50/10/36.4/351 200
Chaos Balder Side Sword +3147/0/168/0-/-/-/-50/10/37.1/352 200
Chaos Balder Side Sword +4154/0/176/0-/-/-/-50/10/37.8/353 200
Chaos Balder Side Sword +5161/0/184/0-/-/-/-50/10/38.5/35 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 7 Strength is required. # Barbed Straight Sword > *The choice weapon of the infamous Darkwraith Kirk, also known as the Knight of Thorns for the gnarly spikes on his favorite weapon.* > > *This frightful sword deals only thrust attacks, and causes heavy bleeding.* ### In Game Description --- *The choice weapon of the infamous Darkwraith Kirk, also known as the Knight of Thorns for the gnarly spikes on his favorite weapon.* *This frightful sword deals only thrust attacks, and causes heavy bleeding.* ### Availability --- Dropped by Kirk Knight of Thorns in Depths, Demon Ruins or Lost Izalith ### General Information --- Bleed build-up is 33 per strike and once inflicted, reduces 30% of the enemy's total HP.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/barbed-straight-sword.webp)![]()Barbed Straight Sword80/0/0/0 (Normal)1001603.0101/10/0/0 D/D/-/-50/10/35/3532300/0/-/-50
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Lunging right-to-left swing into left-to-right swing.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Lunging right-to-left swing into left-to-right swing.
**Roll — R1**Swipe.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a lunging right-to-left swing followed by a left-to-right swing. - Rolling attack (2-handed) is replaced by a left-to-right swipe. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 38% STR, 50% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Barbed Straight Sword +080/0/0/0D/D/-/-
Barbed Straight Sword +188/0/0/0D/C/-/-1 200
Barbed Straight Sword +296/0/0/0D/C/-/-1 200
Barbed Straight Sword +3104/0/0/0D/C/-/-2 200
Barbed Straight Sword +4112/0/0/0D/C/-/-2 200
Barbed Straight Sword +5120/0/0/0D/C/-/-3 200
Barbed Straight Sword +6128/0/0/0D/C/-/- 1 200
Barbed Straight Sword +7136/0/0/0D/C/-/- 1 200
Barbed Straight Sword +8144/0/0/0D/C/-/- 2 200
Barbed Straight Sword +9152/0/0/0D/C/-/- 2 200
Barbed Straight Sword +10160/0/0/0D/C/-/- 3 200
Barbed Straight Sword +11168/0/0/0D/C/-/- 1 200
Barbed Straight Sword +12176/0/0/0D/C/-/- 1 200
Barbed Straight Sword +13184/0/0/0D/C/-/- 2 200
Barbed Straight Sword +14192/0/0/0D/C/-/- 3 200
Barbed Straight Sword +15200/0/0/0D/C/-/- 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Barbed Straight Sword +5 - Titanite Ascended by Andre of Astora with Large Ember. 29% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Barbed Straight Sword +0138/0/0/0D/D/-/-1200
Raw Barbed Straight Sword +1147/0/0/0D/D/-/-1200
Raw Barbed Straight Sword +2156/0/0/0D/D/-/-1200
Raw Barbed Straight Sword +3165/0/0/0D/D/-/-2200
Raw Barbed Straight Sword +4174/0/0/0D/D/-/-2200
Raw Barbed Straight Sword +5184/0/0/0D/D/-/-3200
#### Crystal --- Barbed Straight Sword durability reduced to **16**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Barbed Straight Sword +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 38% STR, 50% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Barbed Straight Sword +0176/0/0/0D/C/-/-1 200
Crystal Barbed Straight Sword +1184/0/0/0D/C/-/-1 200
Crystal Barbed Straight Sword +2192/0/0/0D/C/-/-1 200
Crystal Barbed Straight Sword +3200/0/0/0D/C/-/-2 200
Crystal Barbed Straight Sword +4208/0/0/0D/C/-/-3 200
Crystal Barbed Straight Sword +5216/0/0/0D/C/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Barbed Straight Sword +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Barbed Straight Sword +0144/0/0/144-/-/-/-50/10/35/351 200
Lightning Barbed Straight Sword +1155/0/0/155-/-/-/-50/10/35/37.81 200
Lightning Barbed Straight Sword +2166/0/0/166-/-/-/-50/10/35/40.61 200
Lightning Barbed Straight Sword +3177/0/0/177-/-/-/-50/10/35/43.42 200
Lightning Barbed Straight Sword +4188/0/0/188-/-/-/-50/10/35/46.23 200
Lightning Barbed Straight Sword +5200/0/0/200-/-/-/-50/10/35/49 1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Barbed Straight Sword +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 11% STR, 14% DEX, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Barbed Straight Sword +090/97/0/0E/E/C/-1 200
Magic Barbed Straight Sword +196/104/0/0E/E/C/-1 200
Magic Barbed Straight Sword +2102/110/0/0E/E/C/-1 200
Magic Barbed Straight Sword +3108/117/0/0E/E/C/-2 200
Magic Barbed Straight Sword +4114/123/0/0E/E/C/-2 200
Magic Barbed Straight Sword +5120/130/0/0E/E/C/-3 200
Magic Barbed Straight Sword +6125/136/0/0E/E/C/- 1 200
Magic Barbed Straight Sword +7132/143/0/0E/E/C/- 1 200
Magic Barbed Straight Sword +8138/149/0/0E/E/C/- 2 200
Magic Barbed Straight Sword +9144/156/0/0E/E/C/- 3 200
Magic Barbed Straight Sword +10150/162/0/0E/E/C/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Barbed Straight Sword +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Barbed Straight Sword +0120/128/0/0E/E/C/-1 200
Enchanted Barbed Straight Sword +1124/131/0/0E/E/C/-1 200
Enchanted Barbed Straight Sword +2129/135/0/0E/E/B/-1 200
Enchanted Barbed Straight Sword +3134/139/0/0E/E/B/-2 200
Enchanted Barbed Straight Sword +4139/143/0/0E/E/A/-3 200
Enchanted Barbed Straight Sword +5144/148/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Barbed Straight Sword +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Barbed Straight Sword +081/99/0/0E/E/-/C300/0/110/-1 200
Divine Barbed Straight Sword +186/105/0/0E/E/-/C300/0/110/-1 200
Divine Barbed Straight Sword +291/112/0/0E/E/-/C300/0/110/-1 200
Divine Barbed Straight Sword +397/118/0/0E/E/-/C300/0/110/-2 200
Divine Barbed Straight Sword +4102/125/0/0E/E/-/C300/0/110/-2 200
Divine Barbed Straight Sword +5108/132/0/0E/E/-/C300/0/110/-3 200
Divine Barbed Straight Sword +6113/138/0/0E/D/-/C300/0/110/- 1 200
Divine Barbed Straight Sword +7118/145/0/0E/D/-/C300/0/110/- 1 200
Divine Barbed Straight Sword +8124/151/0/0E/D/-/C300/0/110/- 2 200
Divine Barbed Straight Sword +9129/158/0/0E/D/-/C300/0/110/- 3 200
Divine Barbed Straight Sword +10135/165/0/0E/D/-/C300/0/110/- 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Barbed Straight Sword +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Barbed Straight Sword +0110/120/0/0E/E/-/B300/0/-/1101 200
Occult Barbed Straight Sword +1116/125/0/0E/E/-/B300/0/-/1101 200
Occult Barbed Straight Sword +2123/132/0/0E/E/-/B300/0/-/1101 200
Occult Barbed Straight Sword +3129/138/0/0E/E/-/B300/0/-/1102 200
Occult Barbed Straight Sword +4136/144/0/0E/D/-/B300/0/-/1103 200
Occult Barbed Straight Sword +5143/150/0/0E/D/-/B300/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed Requires - Barbed Straight Sword +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Barbed Straight Sword +0104/0/104/0-/-/-/-50/10/35/351 200
Fire Barbed Straight Sword +1112/0/112/0-/-/-/-50/10/35.4/351 200
Fire Barbed Straight Sword +2120/0/120/0-/-/-/-50/10/35.7/351 200
Fire Barbed Straight Sword +3128/0/128/0-/-/-/-50/10/36/352 200
Fire Barbed Straight Sword +4136/0/136/0-/-/-/-50/10/36.4/352 200
Fire Barbed Straight Sword +5144/0/144/0-/-/-/-50/10/36.7/353 200
Fire Barbed Straight Sword +6153/0/153/0-/-/-/-50/10/37.1/35 1 200
Fire Barbed Straight Sword +7163/0/163/0-/-/-/-50/10/37.5/35 1 200
Fire Barbed Straight Sword +8172/0/172/0-/-/-/-50/10/37.8/35 2 200
Fire Barbed Straight Sword +9182/0/182/0-/-/-/-50/10/38.2/35 3 200
Fire Barbed Straight Sword +10192/0/192/0-/-/-/-50/10/38.5/35 1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Barbed Straight Sword +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Barbed Straight Sword +0126/0/144/0-/-/-/-50/10/35/351 200
Chaos Barbed Straight Sword +1133/0/152/0-/-/-/-50/10/35.7/351 200
Chaos Barbed Straight Sword +2140/0/160/0-/-/-/-50/10/36.4/351 200
Chaos Barbed Straight Sword +3147/0/168/0-/-/-/-50/10/37.1/352 200
Chaos Barbed Straight Sword +4154/0/176/0-/-/-/-50/10/37.8/353 200
Chaos Barbed Straight Sword +5161/0/184/0-/-/-/-50/10/38.5/35 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 7 Strength is required. # Broadsword > *The wide blade of this straight sword emphasizes slicing and has no thrust attack.* > > *The horizontal sweeping motion makes this sword effective against multiple enemies.* ### Availability --- Starting weapon of the Knight class Sold by Andre of Astora for 1000 souls ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/broadsword.webp)![]()Broadsword82/0/0/0 (Normal)1002003.0101/10/0/0 C/C/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Lunging right-to-left swing into left-to-right swing.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Lunging right-to-left swing into left-to-right swing.
**Roll — R1**Swipe.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a lunging right-to-left swing followed by a left-to-right swing. - Rolling attack (2-handed) is replaced by a left-to-right swipe. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Broadsword +082/0/0/0C/C/-/-
Broadsword +190/0/0/0C/C/-/-1 200
Broadsword +298/0/0/0C/C/-/-1 200
Broadsword +3106/0/0/0C/C/-/-2 200
Broadsword +4114/0/0/0C/C/-/-2 200
Broadsword +5123/0/0/0C/C/-/-3 200
Broadsword +6131/0/0/0C/C/-/- 1 200
Broadsword +7139/0/0/0C/C/-/- 1 200
Broadsword +8147/0/0/0C/C/-/- 2 200
Broadsword +9155/0/0/0C/C/-/- 2 200
Broadsword +10164/0/0/0C/C/-/- 3 200
Broadsword +11172/0/0/0C/C/-/- 1 200
Broadsword +12180/0/0/0C/C/-/- 1 200
Broadsword +13188/0/0/0C/C/-/- 2 200
Broadsword +14196/0/0/0C/C/-/- 3 200
Broadsword +15205/0/0/0C/C/-/- 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Broadsword +5 - Titanite Ascended by Andre of Astora with Large Ember. 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Broadsword +0141/0/0/0D/D/-/-1200
Raw Broadsword +1150/0/0/0D/D/-/-1200
Raw Broadsword +2159/0/0/0D/D/-/-1200
Raw Broadsword +3169/0/0/0D/D/-/-2200
Raw Broadsword +4178/0/0/0D/D/-/-2200
Raw Broadsword +5188/0/0/0D/D/-/-3200
#### Crystal --- Broadsword durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Broadsword +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 51% STR, 51% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Broadsword +0180/0/0/0C/C/-/-1 200
Crystal Broadsword +1188/0/0/0C/C/-/-1 200
Crystal Broadsword +2196/0/0/0C/C/-/-1 200
Crystal Broadsword +3205/0/0/0C/C/-/-2 200
Crystal Broadsword +4213/0/0/0C/C/-/-3 200
Crystal Broadsword +5221/0/0/0C/C/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Broadsword +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Broadsword +0147/0/0/147-/-/-/-50/10/35/351 200
Lightning Broadsword +1159/0/0/159-/-/-/-50/10/35/37.81 200
Lightning Broadsword +2170/0/0/170-/-/-/-50/10/35/40.61 200
Lightning Broadsword +3182/0/0/182-/-/-/-50/10/35/43.42 200
Lightning Broadsword +4193/0/0/193-/-/-/-50/10/35/46.23 200
Lightning Broadsword +5205/0/0/205-/-/-/-50/10/35/49 1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Broadsword +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 14% STR, 14% DEX, 73% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Broadsword +093/100/0/0E/E/C/-1 200
Magic Broadsword +199/107/0/0E/E/C/-1 200
Magic Broadsword +2105/113/0/0E/E/C/-1 200
Magic Broadsword +3111/120/0/0E/E/C/-2 200
Magic Broadsword +4117/127/0/0E/E/C/-2 200
Magic Broadsword +5124/134/0/0E/E/C/-3 200
Magic Broadsword +6130/140/0/0E/E/B/- 1 200
Magic Broadsword +7136/147/0/0E/E/B/- 1 200
Magic Broadsword +8142/154/0/0E/E/B/- 2 200
Magic Broadsword +9148/160/0/0E/E/B/- 3 200
Magic Broadsword +10155/167/0/0E/E/B/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Broadsword +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Broadsword +0124/132/0/0E/E/B/-1 200
Enchanted Broadsword +1128/135/0/0E/E/B/-1 200
Enchanted Broadsword +2133/139/0/0E/E/A/-1 200
Enchanted Broadsword +3138/143/0/0E/E/A/-2 200
Enchanted Broadsword +4143/147/0/0E/E/A/-3 200
Enchanted Broadsword +5148/153/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Broadsword +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Broadsword +082/102/0/0D/D/-/C0/0/110/-1 200
Divine Broadsword +188/108/0/0D/D/-/C0/0/110/-1 200
Divine Broadsword +293/115/0/0D/D/-/C0/0/110/-1 200
Divine Broadsword +399/122/0/0D/D/-/C0/0/110/-2 200
Divine Broadsword +4104/129/0/0D/D/-/C0/0/110/-2 200
Divine Broadsword +5110/136/0/0D/D/-/C0/0/110/-3 200
Divine Broadsword +6115/142/0/0D/D/-/B0/0/110/- 1 200
Divine Broadsword +7121/149/0/0D/D/-/B0/0/110/- 1 200
Divine Broadsword +8126/156/0/0D/D/-/B0/0/110/- 2 200
Divine Broadsword +9132/163/0/0D/D/-/B0/0/110/- 3 200
Divine Broadsword +10137/170/0/0D/D/-/B0/0/110/- 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Broadsword +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Broadsword +0112/124/0/0E/E/-/B0/0/-/1101 200
Occult Broadsword +1118/130/0/0E/E/-/B0/0/-/1101 200
Occult Broadsword +2125/136/0/0E/E/-/B0/0/-/1101 200
Occult Broadsword +3132/142/0/0E/E/-/B0/0/-/1102 200
Occult Broadsword +4138/148/0/0D/D/-/A0/0/-/1103 200
Occult Broadsword +5145/155/0/0D/D/-/A0/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Broadsword +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Broadsword +0106/0/106/0-/-/-/-50/10/35/351 200
Fire Broadsword +1114/0/114/0-/-/-/-50/10/35.4/351 200
Fire Broadsword +2123/0/123/0-/-/-/-50/10/35.7/351 200
Fire Broadsword +3131/0/131/0-/-/-/-50/10/36.0/352 200
Fire Broadsword +4139/0/139/0-/-/-/-50/10/36.4/352 200
Fire Broadsword +5147/0/147/0-/-/-/-50/10/36.7/353 200
Fire Broadsword +6157/0/157/0-/-/-/-50/10/37.1/35 1 200
Fire Broadsword +7167/0/167/0-/-/-/-50/10/37.5/35 1 200
Fire Broadsword +8177/0/177/0-/-/-/-50/10/37.8/35 2 200
Fire Broadsword +9186/0/186/0-/-/-/-50/10/38.2/35 3 200
Fire Broadsword +10196/0/196/0-/-/-/-50/10/38.5/35 1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Broadsword +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Broadsword +0129/0/147/0-/-/-/-50/10/35/351 200
Chaos Broadsword +1136/0/155/0-/-/-/-50/10/35.7/351 200
Chaos Broadsword +2144/0/164/0-/-/-/-50/10/36.4/351 200
Chaos Broadsword +3151/0/172/0-/-/-/-50/10/37.1/352 200
Chaos Broadsword +4158/0/180/0-/-/-/-50/10/37.8/353 200
Chaos Broadsword +5165/0/188/0-/-/-/-50/10/38.5/35 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 7 Strength is required. # Broken Straight Sword > *Half of the blade of this straight sword is broken off.* > > *Only the completely Hollowed would even consider using this as a weapon.* ### Availability --- Drop from Infested Ghouls (sword) (2% drop rate) Drop from Hollows (sword) (2% drop rate) ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/broken-straight-sword.webp)![]()Broken Straight Sword40/0/0/0 (Regular/Thrust)1002002.081/8/0/0 D/D/-/-20/5/15/15160/0/-/-50
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 38% STR, 50% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Broken Straight Sword +040/0/0/0D/D/-/-
Broken Straight Sword +144/0/0/0D/D/-/-1 100
Broken Straight Sword +248/0/0/0D/D/-/-1 100
Broken Straight Sword +352/0/0/0D/D/-/-2 100
Broken Straight Sword +456/0/0/0D/D/-/-2 100
Broken Straight Sword +560/0/0/0D/D/-/-3 100
Broken Straight Sword +664/0/0/0D/D/-/- 1 100
Broken Straight Sword +768/0/0/0D/D/-/- 1 100
Broken Straight Sword +872/0/0/0D/D/-/- 2 100
Broken Straight Sword +976/0/0/0D/D/-/- 2 100
Broken Straight Sword +1080/0/0/0D/D/-/- 3 100
Broken Straight Sword +1184/0/0/0D/D/-/- 1 100
Broken Straight Sword +1288/0/0/0D/D/-/- 1 100
Broken Straight Sword +1392/0/0/0D/D/-/- 2 100
Broken Straight Sword +1496/0/0/0D/D/-/- 3 100
Broken Straight Sword +15100/0/0/0D/D/-/- 1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Broken Straight Sword+5 - Titanite Ascended by Andre of Astora with Large Ember. 29% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Broken Straight Sword +069/0/0/0D/D/-/-1100
Raw Broken Straight Sword +173/0/0/0D/D/-/-1100
Raw Broken Straight Sword +278/0/0/0D/D/-/-1100
Raw Broken Straight Sword +382/0/0/0D/D/-/-2100
Raw Broken Straight Sword +487/0/0/0D/D/-/-2100
Raw Broken Straight Sword +592/0/0/0D/D/-/-3100
#### Crystal --- Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Broken Straight Sword+10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 38% STR, 50% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Broken Straight Sword +088/0/0/0D/C/-/-1 100
Crystal Broken Straight Sword +192/0/0/0D/C/-/-1 100
Crystal Broken Straight Sword +296/0/0/0D/C/-/-1 100
Crystal Broken Straight Sword +3100/0/0/0D/C/-/-2 100
Crystal Broken Straight Sword +4104/0/0/0D/C/-/-3 100
Crystal Broken Straight Sword +5108/0/0/0D/C/-/- 1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Broken Straight Sword+10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Broken Straight Sword +072/0/0/72-/-/-/-20/5/15/151 100
Lightning Broken Straight Sword +177/0/0/77-/-/-/-20/5/15/16.21 100
Lightning Broken Straight Sword +283/0/0/83-/-/-/-20/5/15/17.41 100
Lightning Broken Straight Sword +388/0/0/88-/-/-/-20/5/15/18.62 100
Lightning Broken Straight Sword +494/0/0/94-/-/-/-20/5/15/19.83 100
Lightning Broken Straight Sword +5100/0/0/100-/-/-/-20/5/15/21 1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Broken Straight Sword+5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 11% STR, 14% DEX, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Broken Straight Sword +045/49/0/0E/E/C/-1 100
Magic Broken Straight Sword +148/52/0/0E/E/C/-1 100
Magic Broken Straight Sword +251/56/0/0E/E/C/-1 100
Magic Broken Straight Sword +354/59/0/0E/E/C/-2 100
Magic Broken Straight Sword +457/62/0/0E/E/C/-2 100
Magic Broken Straight Sword +560/66/0/0E/E/C/-3 100
Magic Broken Straight Sword +662/69/0/0E/E/C/- 1 100
Magic Broken Straight Sword +766/72/0/0E/E/C/- 1 100
Magic Broken Straight Sword +869/75/0/0E/E/C/- 2 100
Magic Broken Straight Sword +972/79/0/0E/E/C/- 3 100
Magic Broken Straight Sword +1075/82/0/0E/E/C/- 1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Broken Straight Sword+5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Broken Straight Sword +060/64/0/0E/E/C/-1 100
Enchanted Broken Straight Sword +162/65/0/0E/E/C/-1 100
Enchanted Broken Straight Sword +264/67/0/0E/E/B/-1 100
Enchanted Broken Straight Sword +367/69/0/0E/E/B/-2 100
Enchanted Broken Straight Sword +469/71/0/0E/E/A/-3 100
Enchanted Broken Straight Sword +572/74/0/0E/E/A/- 1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Broken Straight Sword+5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Broken Straight Sword +040/49/0/0E/E/-/C0/0/110/-1 100
Divine Broken Straight Sword +143/52/0/0E/E/-/C0/0/110/-1 100
Divine Broken Straight Sword +245/56/0/0E/E/-/C0/0/110/-1 100
Divine Broken Straight Sword +348/59/0/0E/E/-/C0/0/110/-2 100
Divine Broken Straight Sword +451/62/0/0E/E/-/C0/0/110/-2 100
Divine Broken Straight Sword +554/66/0/0E/E/-/C0/0/110/-3 100
Divine Broken Straight Sword +656/69/0/0E/D/-/C0/0/110/- 1 100
Divine Broken Straight Sword +759/72/0/0E/D/-/C0/0/110/- 1 100
Divine Broken Straight Sword +862/75/0/0E/D/-/C0/0/110/- 2 100
Divine Broken Straight Sword +964/79/0/0E/D/-/C0/0/110/- 3 100
Divine Broken Straight Sword +1067/82/0/0E/D/-/C0/0/110/- 1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Broken Straight Sword+5 - White Titanite Ascended by Andre of Astora with Dark Ember. 14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Broken Straight Sword +054/60/0/0E/E/-/B0/0/-/1101 100
Occult Broken Straight Sword +157/62/0/0E/E/-/B0/0/-/1101 100
Occult Broken Straight Sword +260/66/0/0E/E/-/B0/0/-/1101 100
Occult Broken Straight Sword +363/69/0/0E/E/-/B0/0/-/1102 100
Occult Broken Straight Sword +466/72/0/0E/D/-/B0/0/-/1103 100
Occult Broken Straight Sword +570/75/0/0E/D/-/B0/0/-/110 1100
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Broken Straight Sword+5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Broken Straight Sword +052/0/52/0-/-/-/-20/5/15/151 100
Fire Broken Straight Sword +156/0/56/0-/-/-/-20/5/15.2/151 100
Fire Broken Straight Sword +260/0/60/0-/-/-/-20/5/15.3/151 100
Fire Broken Straight Sword +364/0/64/0-/-/-/-20/5/15.5/152 100
Fire Broken Straight Sword +468/0/68/0-/-/-/-20/5/15.6/152 100
Fire Broken Straight Sword +572/0/72/0-/-/-/-20/5/15.8/153 100
Fire Broken Straight Sword +676/0/76/0-/-/-/-20/5/15.9/15 1 100
Fire Broken Straight Sword +781/0/81/0-/-/-/-20/5/16.1/15 1 100
Fire Broken Straight Sword +886/0/86/0-/-/-/-20/5/16.2/15 2 100
Fire Broken Straight Sword +991/0/91/0-/-/-/-20/5/16.4/15 3 100
Fire Broken Straight Sword +1096/0/96/0-/-/-/-20/5/16.5/15 1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Broken Straight Sword+5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Broken Straight Sword +063/0/73/0-/-/-/-20/5/15/151 100
Chaos Broken Straight Sword +166/0/77/0-/-/-/-20/5/15.3/151 100
Chaos Broken Straight Sword +270/0/82/0-/-/-/-20/5/15.6/151 100
Chaos Broken Straight Sword +373/0/86/0-/-/-/-20/5/15.9/152 100
Chaos Broken Straight Sword +477/0/90/0-/-/-/-20/5/16.2/153 100
Chaos Broken Straight Sword +580/0/94/0-/-/-/-20/5/16.5/15 1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 6 Strength is required. # Crystal Straight Sword > *A fully crystallized straight sword.* > > *How such a weapon was created is entirely unknown.* > > *The crystallization boosts its attack, but makes the blade brittle. The sword cannot be used for long, as it cannot be repaired.* ### Availability --- Drop from sword-wielding Undead Crystal Soldier (3% drop rate) Sold by Domhnall of Zena for 4000 Souls ### General Information --- This sword cannot be upgraded or repaired. 58% STR, 52% DEX scaling.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/crystal-straight-sword.webp)![]()Crystal Straight Sword150/0/0/0 (Regular/Thrust)100606.0161/10/0/0 C/C/-/-50/10/35/353212
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 11 Strength is required. 2. Before 1.05 Frampt souls was 50 # Darksword > *The sword of the knights of the Four Kings of New Londo. Its blade is wide and thick, and it is wielded in an unusual manner.* > > *When the Four Kings were seduced by evil, their knights became Darkwraiths, servants of the Dark who wielded these darkswords.* ### Availability --- Reach +2 rank in the Darkwraith Covenant ### General Information --- Like any other items given by a covenant, only one Darksword can be acquired on a character, although ones dropped by other another player can be picked up. The Darksword's unique strong attacks may be useful in PvE because of its stronger poise-breaking capability, but may not be a preferable choice in PvP as the attacks are slow and leaves the user open to backstabs if handled poorly. In PvP, use the strong attack as the enemy is trying to get up from knockdown. Its long attack animation helps catch the enemy right after their invincibility wears off. For those who have decent precision with deadlocking, the curves of the slashing motions can be hard to approach when opposed.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/darksword.webp)![]()Darksword82/0/0/0 (Normal)1002006.0161/16/0/0 C/C/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- Strong attacks are replaced by a unique slashing motions not unlike the Darkwraith's slash combo - Rolling two-handed attack is a thrust similar to a thrusting sword's ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Darksword +082/0/0/0C/C/-/- 200
Darksword +190/0/0/0C/C/-/-1 200
Darksword +298/0/0/0C/C/-/-1 200
Darksword +3106/0/0/0C/C/-/-2 200
Darksword +4114/0/0/0C/C/-/-2 200
Darksword +5123/0/0/0C/C/-/-3 200
Darksword +6131/0/0/0C/C/-/- 1 200
Darksword +7139/0/0/0C/C/-/- 1 200
Darksword +8147/0/0/0C/C/-/- 2 200
Darksword +9155/0/0/0C/C/-/- 2 200
Darksword +10164/0/0/0C/C/-/- 3 200
Darksword +11172/0/0/0C/C/-/- 1 200
Darksword +12180/0/0/0C/C/-/- 1 200
Darksword +13188/0/0/0C/C/-/- 2 200
Darksword +14196/0/0/0C/C/-/- 3 200
Darksword +15205/0/0/0C/C/-/- 1200
#### Crystal --- Darksword durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Darksword +10 - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Darksword +0180/0/0/0C/C/-/-1 200
Crystal Darksword +1188/0/0/0C/C/-/-1 200
Crystal Darksword +2196/0/0/0C/C/-/-1 200
Crystal Darksword +3205/0/0/0C/C/-/-2 200
Crystal Darksword +4213/0/0/0C/C/-/-3 200
Crystal Darksword +5221/0/0/0C/C/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Darksword +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Darksword +0147/0/0/147-/-/-/-50/10/35/351 200
Lightning Darksword +1159/0/0/159-/-/-/-50/10/35/37.81 200
Lightning Darksword +2170/0/0/170-/-/-/-50/10/35/40.61 200
Lightning Darksword +3182/0/0/182-/-/-/-50/10/35/43.42 200
Lightning Darksword +4193/0/0/193-/-/-/-50/10/35/46.23 200
Lightning Darksword +5205/0/0/205-/-/-/-50/10/35/49 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Darksword +5 - Titanite 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Darksword +0141/0/0/0D/D/-/-1200
Raw Darksword +1150/0/0/0D/D/-/-1200
Raw Darksword +2159/0/0/0D/D/-/-1200
Raw Darksword +3169/0/0/0D/D/-/-2200
Raw Darksword +4178/0/0/0D/D/-/-2200
Raw Darksword +5188/0/0/0D/D/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Darksword +5 - Green Titanite - Blue Titanite 14% STR, 14% DEX, 73% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Darksword +093/100/0/0E/E/C/-1 200
Magic Darksword +199/107/0/0E/E/C/-1 200
Magic Darksword +2105/113/0/0E/E/C/-1 200
Magic Darksword +3111/120/0/0E/E/C/-2 200
Magic Darksword +4117/127/0/0E/E/C/-2 200
Magic Darksword +5124/134/0/0E/E/C/-3 200
Magic Darksword +6130/140/0/0E/E/B/- 1 200
Magic Darksword +7136/147/0/0E/E/B/- 1 200
Magic Darksword +8142/154/0/0E/E/B/- 2 200
Magic Darksword +9148/160/0/0E/E/B/- 3 200
Magic Darksword +10155/167/0/0E/E/B/- 1200
#### Enchanted --- Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence. Requires - Magic Darksword +5 - Blue Titanite 10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Darksword +0124/132/0/0E/E/B/-1 200
Enchanted Darksword +1128/135/0/0E/E/B/-1 200
Enchanted Darksword +2133/139/0/0E/E/A/-1 200
Enchanted Darksword +3138/143/0/0E/E/A/-2 200
Enchanted Darksword +4143/147/0/0E/E/A/-3 200
Enchanted Darksword +5148/153/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Darksword +5 - Green Titanite - White Titanite 20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Darksword +082/102/0/0D/D/-/C0/0/110/-1 200
Divine Darksword +188/108/0/0D/D/-/C0/0/110/-1 200
Divine Darksword +293/115/0/0D/D/-/C0/0/110/-1 200
Divine Darksword +399/122/0/0D/D/-/C0/0/110/-2 200
Divine Darksword +4104/129/0/0D/D/-/C0/0/110/-2 200
Divine Darksword +5110/136/0/0D/D/-/C0/0/110/-3 200
Divine Darksword +6115/142/0/0D/D/-/B0/0/110/- 1 200
Divine Darksword +7121/149/0/0D/D/-/B0/0/110/- 1 200
Divine Darksword +8126/156/0/0D/D/-/B0/0/110/- 2 200
Divine Darksword +9132/163/0/0D/D/-/B0/0/110/- 3 200
Divine Darksword +10137/170/0/0D/D/-/B0/0/110/- 1200
#### Occult --- Base damage reduced from Divine upgrade path. Increased damage bonus from Faith. Requires - Divine Darksword +5 - White Titanite 18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Darksword +0112/124/0/0E/E/-/B0/0/-/1101 200
Occult Darksword +1118/130/0/0E/E/-/B0/0/-/1101 200
Occult Darksword +2125/136/0/0E/E/-/B0/0/-/1101 200
Occult Darksword +3132/142/0/0E/E/-/B0/0/-/1102 200
Occult Darksword +4138/148/0/0D/D/-/A0/0/-/1103 200
Occult Darksword +5145/155/0/0D/D/-/A0/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Darksword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Darksword +0106/0/106/0-/-/-/-50/10/35/351 200
Fire Darksword +1114/0/114/0-/-/-/-50/10/35.4/351 200
Fire Darksword +2123/0/123/0-/-/-/-50/10/35.7/351 200
Fire Darksword +3131/0/131/0-/-/-/-50/10/36/352 200
Fire Darksword +4139/0/139/0-/-/-/-50/10/36.4/352 200
Fire Darksword +5147/0/147/0-/-/-/-50/10/36.7/353 200
Fire Darksword +6157/0/157/0-/-/-/-50/10/37.1/35 1 200
Fire Darksword +7167/0/167/0-/-/-/-50/10/37.5/35 1 200
Fire Darksword +8177/0/177/0-/-/-/-50/10/37.8/35 2 200
Fire Darksword +9186/0/186/0-/-/-/-50/10/38.2/35 3 200
Fire Darksword +10196/0/196/0-/-/-/-50/10/38.5/35 1200
#### Chaos --- Base damage reduced from Fire upgrade path. Damage bonus from humanity. Requires - Fire Darksword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Darksword +0129/0/147/0-/-/-/-50/10/35/351 200
Chaos Darksword +1136/0/155/0-/-/-/-50/10/35.7/351 200
Chaos Darksword +2144/0/164/0-/-/-/-50/10/36.4/351 200
Chaos Darksword +3151/0/172/0-/-/-/-50/10/37.1/352 200
Chaos Darksword +4158/0/180/0-/-/-/-50/10/37.8/353 200
Chaos Darksword +5165/0/188/0-/-/-/-50/10/38.5/35 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 11 Strength is required # Drake Sword > *This sword, one of the rare dragon weapons, is formed by a drake's tail. Drakes are seen as undeveloped imitators of the dragons, but in they are likely their distant kin.* > > *The sword is imbued with a mystical power, to be released when held with both hands.* ### Availability --- Hellkite Dragon tail cut — Video Guide ### General Information --- Raises Fire and Magic resistances. This is a reliable weapon for early game, as it has high base damage and is easily obtained; but its lack of scaling and poor upgrading tends to make it less useful in the later areas, around Gaping Dragon, where most weapons with even minor stat scaling outclass it even at +5.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/drake-sword.webp)![]()Drake Sword200/0/0/0 (Normal)1003606.0161/10/0/0 -/-/-/-50/10/35/35325,000
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Lunging right-to-left swing into left-to-right swing.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2**Downward slam and shockwave.Costs 30 durability.
**Roll — R1**Swipe.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- Strong attack (1-handed) is replaced by a lunging right-to-left swing followed by a left-to-right swing. - Strong attack (2-handed) is replaced by a downward slam that releases a shockwave projectile. Costs 30 weapon durability per use. - Rolling attack (2-handed) is replaced by a left-to-right swipe. ### Upgrades --- Requires - Dragon Scale
NameDamageStat BonusesDragon ScaleSouls
Drake Sword +0200/0/0/0-/-/-/-
Drake Sword +1220/0/0/0-/-/-/-110,000
Drake Sword +2240/0/0/0-/-/-/-110,000
Drake Sword +3260/0/0/0-/-/-/-210,000
Drake Sword +4280/0/0/0-/-/-/-210,000
Drake Sword +5300/0/0/0-/-/-/-410,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 11 Strength is required. # Longsword > *Widely-used standard straight sword, only matched in ubiquity by the shortsword.* > > *An accessible sword which inflicts consistent regular damage and high slash damage, making it applicable to a variety of situations.* ### Availability --- - Warrior starting weapon - Sold by Andre of Astora for 1,000 souls - Drop from Undead Soldier (sword) (2% drop rate) ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/longsword.webp)![]()Longsword80/0/0/0 (Normal)1002003.0101/10/0/0 C/C/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- This weapon's rolling two-handed attack is a thrust similar to a thrusting sword's. ### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlab
Longsword +080/0/0/0C/C/-/-
Longsword +188/0/0/0C/C/-/-1
Longsword +296/0/0/0C/C/-/-1
Longsword +3104/0/0/0C/C/-/-2
Longsword +4112/0/0/0C/C/-/-2
Longsword +5120/0/0/0C/C/-/-3
Longsword +6128/0/0/0C/C/-/- 1
Longsword +7136/0/0/0C/C/-/- 1
Longsword +8144/0/0/0C/C/-/- 2
Longsword +9152/0/0/0C/C/-/- 2
Longsword +10160/0/0/0C/C/-/- 3
Longsword +11168/0/0/0C/C/-/- 1
Longsword +12176/0/0/0C/C/-/- 1
Longsword +13184/0/0/0C/C/-/- 2
Longsword +14192/0/0/0C/C/-/- 3
Longsword +15200/0/0/0C/C/-/- 1
#### Crystal --- Weapon durability reduced to **20**. Base damage increased Requires - Longsword +10 - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite Slab
Crystal Longsword +0176/0/0/0C/C/-/-1
Crystal Longsword +1184/0/0/0C/C/-/-1
Crystal Longsword +2192/0/0/0C/C/-/-1
Crystal Longsword +3200/0/0/0C/C/-/-2
Crystal Longsword +4208/0/0/0C/C/-/-3
Crystal Longsword +5216/0/0/0C/C/-/- 1
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Longsword +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite Slab
Lightning Longsword +0144/0/0/144-/-/-/-50/10/35/351
Lightning Longsword +1155/0/0/155-/-/-/-50/10/35/37.81
Lightning Longsword +2166/0/0/166-/-/-/-50/10/35/40.61
Lightning Longsword +3177/0/0/177-/-/-/-50/10/35/43.42
Lightning Longsword +4188/0/0/188-/-/-/-50/10/35/46.23
Lightning Longsword +5200/0/0/200-/-/-/-50/10/35/49 1
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Longsword +5 - Titanite 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. Shard
Raw Weapon +0138/0/0/0D/D/-/-1
Raw Weapon +1147/0/0/0D/D/-/-1
Raw Weapon +2156/0/0/0D/D/-/-1
Raw Weapon +3165/0/0/0D/D/-/-2
Raw Weapon +4174/0/0/0D/D/-/-2
Raw Weapon +5184/0/0/0D/D/-/-3
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Longsword +5 - Green Titanite - Blue Titanite 14% STR, 14% DEX, 73% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite Slab
Magic Longsword +090/97/0/0E/E/C/-1
Magic Longsword +196/104/0/0E/E/C/-1
Magic Longsword +2102/110/0/0E/E/C/-1
Magic Longsword +3108/117/0/0E/E/C/-2
Magic Longsword +4114/123/0/0E/E/C/-2
Magic Longsword +5120/130/0/0E/E/C/-3
Magic Longsword +6125/136/0/0E/E/B/- 1
Magic Longsword +7132/143/0/0E/E/B/- 2
Magic Longsword +8138/149/0/0E/E/B/- 2
Magic Longsword +9144/156/0/0E/E/B/- 3
Magic Longsword +10150/162/0/0E/E/B/- 1
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Longsword +5 - Blue Titanite 10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite Slab
Enchanted Longsword +0120/128/0/0E/E/B/-1
Enchanted Longsword +1124/131/0/0E/E/B/-1
Enchanted Longsword +2129/135/0/0E/E/A/-1
Enchanted Longsword +3134/139/0/0E/E/A/-2
Enchanted Longsword +4139/143/0/0E/E/A/-3
Enchanted Longsword +5144/148/0/0E/E/A/- 1
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Longsword +5 - Green Titanite - White Titanite 20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite Slab
Divine Longsword +081/99/0/0D/E/-/C0/0/110/-1
Divine Longsword +186/105/0/0D/E/-/C0/0/110/-1
Divine Longsword +291/112/0/0D/E/-/C0/0/110/-1
Divine Longsword +397/118/0/0D/E/-/C0/0/110/-2
Divine Longsword +4102/125/0/0D/E/-/C0/0/110/-2
Divine Longsword +5108/132/0/0D/E/-/C0/0/110/-3
Divine Longsword +6113/138/0/0D/D/-/B0/0/110/- 1
Divine Longsword +7118/145/0/0D/D/-/B0/0/110/- 1
Divine Longsword +8124/151/0/0D/D/-/B0/0/110/- 2
Divine Longsword +9129/158/0/0D/D/-/B0/0/110/- 3
Divine Longsword +10135/165/0/0D/D/-/B0/0/110/- 1
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Longsword +5 - White Titanite 18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite Slab
Occult Longsword +0110/120/0/0E/E/-/B0/0/-/1101
Occult Longsword +1116/125/0/0E/E/-/B0/0/-/1101
Occult Longsword +2123/132/0/0E/E/-/B0/0/-/1101
Occult Longsword +3129/138/0/0E/E/-/B0/0/-/1102
Occult Longsword +4136/144/0/0D/D/-/A0/0/-/1103
Occult Longsword +5143/150/0/0D/D/-/A0/0/-/110 1
#### Fire --- Fire damage added. All stat bonuses removed Requires - Longsword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite Slab
Fire Longsword +0104/0/104/0-/-/-/-50/10/35/351
Fire Longsword +1112/0/112/0-/-/-/-50/10/35.4/351
Fire Longsword +2120/0/120/0-/-/-/-50/10/35.7/351
Fire Longsword +3128/0/128/0-/-/-/-50/10/36/352
Fire Longsword +4136/0/136/0-/-/-/-50/10/36.4/352
Fire Longsword +5144/0/144/0-/-/-/-50/10/36.7/353
Fire Longsword +6153/0/153/0-/-/-/-50/10/37.1/35 1
Fire Longsword +7163/0/163/0-/-/-/-50/10/37.5/35 1
Fire Longsword +8172/0/172/0-/-/-/-50/10/37.8/35 2
Fire Longsword +9182/0/182/0-/-/-/-50/10/38.2/35 3
Fire Longsword +10192/0/192/0-/-/-/-50/10/38.5/35 1
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Longsword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite Slab
Chaos Longsword +0126/0/144/0-/-/-/-50/10/35/351
Chaos Longsword +1133/0/152/0-/-/-/-50/10/35.7/351
Chaos Longsword +2140/0/160/0-/-/-/-50/10/36.4/351
Chaos Longsword +3147/0/168/0-/-/-/-50/10/37.1/352
Chaos Longsword +4154/0/176/0-/-/-/-50/10/37.8/353
Chaos Longsword +5161/0/184/0-/-/-/-50/10/38.5/35 1
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 7 Strength is required. # Shortsword > *This small straight sword is widely used, to an extent only matched by the longsword.* > > *An accessible sword which inflicts consistent regular damage and high thrust damage, making it applicable to a variety of situations.* ### Availability --- Starting weapon of the Hunter class Sold by Undead Merchant Male for 600 Souls Drop from Undead Soldier (Sword) (2% drop rate) ### General Information --- Its main early advantage is a quick and efficient thrust R2 attack, and its short range makes it useful in hallways and at corners
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/shortsword.webp)![]()Shortsword78/0/0/0 (Regular/Thrust)1002002.081/10/0/0 C/C/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- Rolling two-handed attack is a thrust similar to a thrusting sword's ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Shortsword +078/0/0/0C/C/-/- 200
Shortsword +185/0/0/0C/C/-/-1 200
Shortsword +293/0/0/0C/C/-/-1 200
Shortsword +3101/0/0/0C/C/-/-2 200
Shortsword +4109/0/0/0C/C/-/-2 200
Shortsword +5117/0/0/0C/C/-/-3 200
Shortsword +6124/0/0/0C/C/-/- 1 200
Shortsword +7132/0/0/0C/C/-/- 1 200
Shortsword +8140/0/0/0C/C/-/- 2 200
Shortsword +9148/0/0/0C/C/-/- 2 200
Shortsword +10156/0/0/0C/C/-/- 3 200
Shortsword +11163/0/0/0C/C/-/- 1 200
Shortsword +12171/0/0/0C/C/-/- 1 200
Shortsword +13179/0/0/0C/C/-/- 2 200
Shortsword +14187/0/0/0C/C/-/- 3 200
Shortsword +15195/0/0/0C/C/-/- 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Shortsword +5 - Titanite 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Shortsword +0135/0/0/0D/D/-/-1200
Raw Shortsword +1144/0/0/0D/D/-/-1200
Raw Shortsword +2153/0/0/0D/D/-/-1200
Raw Shortsword +3162/0/0/0D/D/-/-2200
Raw Shortsword +4171/0/0/0D/D/-/-2200
Raw Shortsword +5180/0/0/0D/D/-/-3200
#### Crystal --- Weapon durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Shortsword +10 - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Shortsword +0171/0/0/0C/C/-/-1 200
Crystal Shortsword +1179/0/0/0C/C/-/-1 200
Crystal Shortsword +2187/0/0/0C/C/-/-1 200
Crystal Shortsword +3195/0/0/0C/C/-/-2 200
Crystal Shortsword +4202/0/0/0C/C/-/-3 200
Crystal Shortsword +5210/0/0/0C/C/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Shortsword +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Shortsword +0140/0/0/140-/-/-/-50/10/35/351 200
Lightning Shortsword +1151/0/0/151-/-/-/-50/10/35/37.81 200
Lightning Shortsword +2162/0/0/162-/-/-/-50/10/35/40.61 200
Lightning Shortsword +3173/0/0/173-/-/-/-50/10/35/43.42 200
Lightning Shortsword +4184/0/0/184-/-/-/-50/10/35/46.23 200
Lightning Shortsword +5195/0/0/195-/-/-/-50/10/35/49.0 1200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Shortsword +5 - Green Titanite - Blue Titanite 14% STR, 14% DEX, 73% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Shortsword +088/94/0/0E/E/C/-1 200
Magic Shortsword +194/100/0/0E/E/C/-1 200
Magic Shortsword +2100/107/0/0E/E/C/-1 200
Magic Shortsword +3106/113/0/0E/E/C/-2 200
Magic Shortsword +4112/119/0/0E/E/C/-2 200
Magic Shortsword +5118/126/0/0E/E/C/-3 200
Magic Shortsword +6123/132/0/0E/E/B/- 1 200
Magic Shortsword +7129/138/0/0E/E/B/- 1 200
Magic Shortsword +8135/144/0/0E/E/B/- 2 200
Magic Shortsword +9141/151/0/0E/E/B/- 3 200
Magic Shortsword +10147/157/0/0E/E/B/- 1200
#### Enchanted --- Enchanted damage added. All stat bonuses removed. Requires - Magic Shortsword +5 - Blue Titanite 10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Shortsword +0118/124/0/0E/E/B/-1 200
Enchanted Shortsword +1122/127/0/0E/E/B/-1 200
Enchanted Shortsword +2127/131/0/0E/E/A/-1 200
Enchanted Shortsword +3132/135/0/0E/E/A/-2 200
Enchanted Shortsword +4136/138/0/0E/E/A/-3 200
Enchanted Shortsword +5141/143/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Shortsword +5 - Green Titanite - White Titanite 20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Shortsword +079/96/0/0D/D/-/C0/0/110/01 200
Divine Shortsword +184/102/0/0D/D/-/C0/0/110/01 200
Divine Shortsword +290/108/0/0D/D/-/C0/0/110/01 200
Divine Shortsword +395/115/0/0D/D/-/C0/0/110/02 200
Divine Shortsword +4100/121/0/0D/D/-/C0/0/110/02 200
Divine Shortsword +5106/128/0/0D/D/-/C0/0/110/03 200
Divine Shortsword +6111/134/0/0D/D/-/B0/0/110/0 1 200
Divine Shortsword +7116/140/0/0D/D/-/B0/0/110/0 1 200
Divine Shortsword +8121/147/0/0D/D/-/B0/0/110/0 2 200
Divine Shortsword +9127/153/0/0D/D/-/B0/0/110/0 3 200
Divine Shortsword +10132/160/0/0D/D/-/B0/0/110/0 1200
#### Occult --- Occult damage added. All stat bonuses removed. Requires - Divine Shortsword +5 - White Titanite 18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Shortsword +0108/118/0/0E/E/-/B0/0/0/1101 200
Occult Shortsword +1114/123/0/0E/E/-/B0/0/0/1101 200
Occult Shortsword +2120/129/0/0E/E/-/B0/0/0/1101 200
Occult Shortsword +3127/135/0/0E/E/-/B0/0/0/1102 200
Occult Shortsword +4133/141/0/0D/D/-/A0/0/0/1103 200
Occult Shortsword +5140/147/0/0D/D/-/B0/0/0/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Shortsword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Shortsword +0101/0/101/0-/-/-/-50/10/35/351 200
Fire Shortsword +1109/0/109/0-/-/-/-50/10/35.4/351 200
Fire Shortsword +2117/0/117/0-/-/-/-50/10/35.7/351 200
Fire Shortsword +3124/0/124/0-/-/-/-50/10/36.0/352 200
Fire Shortsword +4132/0/132/0-/-/-/-50/10/36.4/352 200
Fire Shortsword +5140/0/140/0-/-/-/-50/10/36.7/353 200
Fire Shortsword +6149/0/149/0-/-/-/-50/10/37.1/35 1 200
Fire Shortsword +7159/0/159/0-/-/-/-50/10/37.5/35 1 200
Fire Shortsword +8168/0/168/0-/-/-/-50/10/37.8/35 2 200
Fire Shortsword +9177/0/177/0-/-/-/-50/10/38.2/35 3 200
Fire Shortsword +10187/0/187/0-/-/-/-50/10/38.5/35 1200
#### Chaos --- Chaos damage added. All stat bonuses removed. Requires - Fire Shortsword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Shortsword +0122/0/140/0-/-/-/-50/10/35/351 200
Chaos Shortsword +1129/0/148/0-/-/-/-50/10/35.7/351 200
Chaos Shortsword +2136/0/156/0-/-/-/-50/10/36.4/351 200
Chaos Shortsword +3142/0/163/0-/-/-/-50/10/37.1/352 200
Chaos Shortsword +4149/0/171/0-/-/-/-50/10/37.8/353 200
Chaos Shortsword +5156/0/179/0-/-/-/-50/10/38.5/35 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 6 Strength is required # Silver Knight Straight Sword > *The silver knights of Anor Londo guard the city using this beautifully slender weapon.* > > *Its chain attacks, in which the wielder takes great advancing steps and makes use of his bodyweight, are deadly even in single hits.* ### Availability --- Drop from Silver Knight (Sword) (2% drop rate) ### General Information --- Enchantable despite being upgraded with Twinkling Titanite. Longest range of any Straight Sword.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/silver-knight-straight-sword.webp)![]()Silver Knight Straight Sword175/0/0/0 (Normal)1003006.0161/22/0/0 E/C/-/-50/10/35/3532100
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- One Handed R2 is a strong overhead slash followed by a near 360 horizontal slash - Two Handed R2 is a strong lunging diagonal slash followed by a second one from the opposite side. - Strong attacks drain more Poise than others, specifically 26 1-handed and 36 2-handed Attacks slightly slower than most other Straight Swords ### Upgrades --- Requires Twinkling Titanite 8% STR, 52% DEX scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Silver Knight Straight Sword +0175/0/0/0E/C/-/-
Silver Knight Straight Sword +1192/0/0/0E/C/-/-12,000
Silver Knight Straight Sword +2210/0/0/0E/C/-/-12,000
Silver Knight Straight Sword +3227/0/0/0E/C/-/-22,000
Silver Knight Straight Sword +4245/0/0/0E/C/-/-22,000
Silver Knight Straight Sword +5262/0/0/0E/C/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 11 Strength is required # Straight Sword Hilt > *The hilt of this lost sword was found discarded in the Undead Asylum.* > > *Only slightly better than one's bare hands, and not recommended for extensive use.* > > *Be certain to find a replacement quickly.* ### Availability --- Starting weapon for all Classes It's the only weapon in the game which can be obtained once, regardless of how many playthroughs are started (except drops from multiplayer sessions). ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/straight-sword-hilt.webp)![]()Straight Sword Hilt20/0/0/0 (Regular/Thrust)1002001.061/6/0/0 E/E/-/-20/5/15/151050
### Move Set ---
**One-handed**
**R1 - R1**Right-to-left slash -> left-to-right slash
**R2 - R2**Right-to-left slash -> left-to-right slash
**Backstep/Run - R1**Running left-to-right swipe
**Forward + R1**Kick
**Forward + R2**Jump attack
**Roll - R1**Uppercut
**L1 (left hand)**Guard
**L2 (left hand)**Left-to-right slash
**Two-handed**
**R1 - R1**Right-to-left slash -> left-to-right slash
**R2 - R2**Right-to-left slash -> left-to-right slash
**Backstep/Run - R1**Overhead chop
**Forward + R1**Kick
**Forward + R2**Jump attack
**Roll - R1**Left-to-right slash
### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite 8% STR, 7% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Straight Sword Hilt +020/0/0/0E/E/-/-
Straight Sword Hilt +122/0/0/0E/E/-/-1 100
Straight Sword Hilt +224/0/0/0E/E/-/-1 100
Straight Sword Hilt +326/0/0/0E/E/-/-2 100
Straight Sword Hilt +428/0/0/0E/E/-/-2 100
Straight Sword Hilt +530/0/0/0E/E/-/-3 100
Straight Sword Hilt +632/0/0/0E/E/-/- 1 100
Straight Sword Hilt +734/0/0/0E/E/-/- 1 100
Straight Sword Hilt +836/0/0/0E/E/-/- 2 100
Straight Sword Hilt +938/0/0/0E/E/-/- 2 100
Straight Sword Hilt +1040/0/0/0E/E/-/- 3 100
Straight Sword Hilt +1142/0/0/0E/E/-/- 1 100
Straight Sword Hilt +1244/0/0/0E/E/-/- 1 100
Straight Sword Hilt +1346/0/0/0E/E/-/- 2 100
Straight Sword Hilt +1448/0/0/0E/E/-/- 3 100
Straight Sword Hilt +1550/0/0/0E/E/-/- 1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Straight Sword Hilt +5 - Titanite 6% STR, 6% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Straight Sword Hilt +034/0/0/0E/E/-/-1100
Raw Straight Sword Hilt +136/0/0/0E/E/-/-1100
Raw Straight Sword Hilt +239/0/0/0E/E/-/-1100
Raw Straight Sword Hilt +341/0/0/0E/E/-/-2100
Raw Straight Sword Hilt +443/0/0/0E/E/-/-2100
Raw Straight Sword Hilt +546/0/0/0E/E/-/-3100
#### Crystal --- Weapon durability reduced to **20**. Base damage increased Requires - Straight Sword Hilt +10 - Titanite 8% STR, 7% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Straight Sword Hilt +044/0/0/0E/E/-/-1 100
Crystal Straight Sword Hilt +146/0/0/0E/E/-/-1 100
Crystal Straight Sword Hilt +248/0/0/0E/E/-/-2 100
Crystal Straight Sword Hilt +350/0/0/0E/E/-/-2 100
Crystal Straight Sword Hilt +452/0/0/0E/E/-/-3 100
Crystal Straight Sword Hilt +554/0/0/0E/E/-/- 1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Straight Sword Hilt +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Straight Sword Hilt +036/0/0/36-/-/-/-20/5/15/151 100
Lightning Straight Sword Hilt +138/0/0/38-/-/-/-20/5/15/16.21 100
Lightning Straight Sword Hilt +241/0/0/41-/-/-/-20/5/15/17.42 100
Lightning Straight Sword Hilt +344/0/0/44-/-/-/-20/5/15/18.62 100
Lightning Straight Sword Hilt +447/0/0/47-/-/-/-20/5/15/19.83 100
Lightning Straight Sword Hilt +550/0/0/50-/-/-/-20/5/15/21 1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Straight Sword Hilt +5 - Green Titanite - Blue Titanite 3% STR, 2% DEX, 11% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Straight Sword Hilt +022/24/0/0E/E/E/-1 100
Magic Straight Sword Hilt +124/25/0/0E/E/E/-1 100
Magic Straight Sword Hilt +225/27/0/0E/E/E/-1 100
Magic Straight Sword Hilt +327/28/0/0E/E/E/-2 100
Magic Straight Sword Hilt +428/30/0/0E/E/E/-2 100
Magic Straight Sword Hilt +530/32/0/0E/E/E/-3 100
Magic Straight Sword Hilt +631/33/0/0E/E/E/- 1 100
Magic Straight Sword Hilt +733/35/0/0E/E/E/- 1 100
Magic Straight Sword Hilt +834/36/0/0E/E/E/- 2 100
Magic Straight Sword Hilt +936/38/0/0E/E/E/- 3 100
Magic Straight Sword Hilt +1037/40/0/0E/E/E/- 1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Straight Sword Hilt +5 - Blue Titanite 1% STR, 1% DEX, 11%, INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Straight Sword Hilt +030/32/0/0E/E/E/-1 100
Enchanted Straight Sword Hilt +131/32/0/0E/E/E/-1 100
Enchanted Straight Sword Hilt +232/33/0/0E/E/E/-1 100
Enchanted Straight Sword Hilt +333/34/0/0E/E/E/-2 100
Enchanted Straight Sword Hilt +434/35/0/0E/E/E/-3 100
Enchanted Straight Sword Hilt +536/37/0/0E/E/E/- 1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Straight Sword Hilt +10 - Green Titanite - White Titanite 3% STR, 3% DEX, 11% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Straight Sword Hilt +021/25/0/0E/E/-/E0/0/110/-1 100
Divine Straight Sword Hilt +122/27/0/0E/E/-/E0/0/110/-1 100
Divine Straight Sword Hilt +223/28/0/0E/E/-/E0/0/110/-1 100
Divine Straight Sword Hilt +325/30/0/0E/E/-/E0/0/110/-2 100
Divine Straight Sword Hilt +426/32/0/0E/E/-/E0/0/110/-2 100
Divine Straight Sword Hilt +528/34/0/0E/E/-/E0/0/110/-3 100
Divine Straight Sword Hilt +629/35/0/0E/E/-/E0/0/110/- 1 100
Divine Straight Sword Hilt +730/37/0/0E/E/-/E0/0/110/- 1 100
Divine Straight Sword Hilt +832/39/0/0E/E/-/E0/0/110/- 2 100
Divine Straight Sword Hilt +933/40/0/0E/E/-/E0/0/110/- 3 100
Divine Straight Sword Hilt +1035/42/0/0E/E/-/E0/0/110/- 1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Straight Sword Hilt +5 - White Titanite 3% STR, 3% DEX, 13% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Straight Sword Hilt +028/30/0/0E/E/-/E0/0/-/1101 100
Occult Straight Sword Hilt +129/31/0/0E/E/-/E0/0/-/1101 100
Occult Straight Sword Hilt +231/33/0/0E/E/-/E0/0/-/1101 100
Occult Straight Sword Hilt +333/34/0/0E/E/-/E0/0/-/1102 100
Occult Straight Sword Hilt +434/36/0/0E/E/-/E0/0/-/1103 100
Occult Straight Sword Hilt +536/37/0/0E/E/-/E0/0/-/110 1100
#### Fire --- Fire damage added. All stat bonuses removed Requires - Straight Sword Hilt +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Straight Sword Hilt +026/0/26/0-/-/-/-20/5/15/151 100
Fire Straight Sword Hilt +128/0/28/0-/-/-/-20/5/15.2/151 100
Fire Straight Sword Hilt +230/0/30/0-/-/-/-20/5/15.3/151 100
Fire Straight Sword Hilt +332/0/32/0-/-/-/-20/5/15.5/152 100
Fire Straight Sword Hilt +434/0/34/0-/-/-/-20/5/15.6/152 100
Fire Straight Sword Hilt +536/0/36/0-/-/-/-20/5/15.8/153 100
Fire Straight Sword Hilt +638/0/38/0-/-/-/-20/5/15.9/15 1 100
Fire Straight Sword Hilt +740/0/40/0-/-/-/-20/5/16.1/15 1 100
Fire Straight Sword Hilt +843/0/43/0-/-/-/-20/5/16.2/15 2 100
Fire Straight Sword Hilt +945/0/45/0-/-/-/-20/5/16.4/15 3 100
Fire Straight Sword Hilt +1048/0/48/0-/-/-/-20/5/16.5/15 1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Straight Sword Hilt +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Straight Sword Hilt +032/0/36/0-/-/-/-20/5/15/151 100
Chaos Straight Sword Hilt +134/0/38/0-/-/-/-20/5/15.3/151 100
Chaos Straight Sword Hilt +236/0/40/0-/-/-/-20/5/15.6/152 100
Chaos Straight Sword Hilt +337/0/42/0-/-/-/-20/5/15.9/152 100
Chaos Straight Sword Hilt +439/0/44/0-/-/-/-20/5/16.2/153 100
Chaos Straight Sword Hilt +541/0/46/0-/-/-/-20/5/16.5/15 1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 4 Strength is required # Sunlight Straight Sword > *This standard longsword, belonging to Solaire of Astora, is of high quality, is well-forged, and has been kept in good repair.* > > *Easy-to-use and dependable, but unlikely to live up to its grandiose name.* ### Availability --- Solaire of Astora drop ### General Information --- Basically a variation of Longsword. This weapon has better base damage, better damage scaling, and higher durability than Longsword. It is 1 point heavier and has a higher STR/DEX requirement, and slightly slower attack.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/sunlight-straight-sword.webp)![]()Sunlight Straight Sword82/0/0/0 (Normal)1002404.0121/12/0/0 C/C/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy piercing thrust into upwards slash.
**Roll — R1**Uppercut.
**Backstep or Run — R1**Fast running horizontal slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Guard.
**L2** (left hand)Heavy horizontal swipe.
**2 Handed**
**R1 — R1**Alternating vertical swipes.
**R2 — R2**Heavy horizontal slash into horizontal slash.
**Roll — R1**Thrust.
**Backstep or Run — R1**Heavy running overhead vertical chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Sunlight Straight Sword +082/0/0/0C/C/-/-
Sunlight Straight Sword +190/0/0/0C/C/-/-1 200
Sunlight Straight Sword +298/0/0/0C/C/-/-1 200
Sunlight Straight Sword +3106/0/0/0C/C/-/-2 200
Sunlight Straight Sword +4114/0/0/0C/C/-/-2 200
Sunlight Straight Sword +5123/0/0/0C/C/-/-3 200
Sunlight Straight Sword +6131/0/0/0C/C/-/- 1 200
Sunlight Straight Sword +7139/0/0/0C/C/-/- 1 200
Sunlight Straight Sword +8147/0/0/0C/C/-/- 2 200
Sunlight Straight Sword +9155/0/0/0C/C/-/- 2 200
Sunlight Straight Sword +10164/0/0/0C/C/-/- 3 200
Sunlight Straight Sword +11172/0/0/0C/C/-/- 1 200
Sunlight Straight Sword +12180/0/0/0C/C/-/- 1 200
Sunlight Straight Sword +13188/0/0/0C/C/-/- 2 200
Sunlight Straight Sword +14196/0/0/0C/C/-/- 3 200
Sunlight Straight Sword +15205/0/0/0C/C/-/- 1200
#### Crystal --- Weapon durability reduced. Base damage increased Requires - Sunlight Straight Sword +10 - Titanite 51% STR, 51% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Sunlight Straight Sword +0180/0/0/0C/C/-/-1 200
Crystal Sunlight Straight Sword +1188/0/0/0C/C/-/-1 200
Crystal Sunlight Straight Sword +2196/0/0/0C/C/-/-1 200
Crystal Sunlight Straight Sword +3205/0/0/0C/C/-/-2 200
Crystal Sunlight Straight Sword +4213/0/0/0C/C/-/-3 200
Crystal Sunlight Straight Sword +5221/0/0/0C/C/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Sunlight Straight Sword +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Sunlight Straight Sword +0147/0/0/147-/-/-/-50/10/35/351 200
Lightning Sunlight Straight Sword +1159/0/0/159-/-/-/-50/10/35/37.81 200
Lightning Sunlight Straight Sword +2170/0/0/170-/-/-/-50/10/35/40.61 200
Lightning Sunlight Straight Sword +3182/0/0/182-/-/-/-50/10/35/43.42 200
Lightning Sunlight Straight Sword +4193/0/0/193-/-/-/-50/10/35/46.23 200
Lightning Sunlight Straight Sword +5205/0/0/205-/-/-/-50/10/35/49 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Sunlight Straight Sword +5 - Titanite 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Sunlight Straight Sword +0141/0/0/0D/D/-/-1200
Raw Sunlight Straight Sword +1150/0/0/0D/D/-/-1200
Raw Sunlight Straight Sword +2159/0/0/0D/D/-/-1200
Raw Sunlight Straight Sword +3169/0/0/0D/D/-/-2200
Raw Sunlight Straight Sword +4178/0/0/0D/D/-/-2200
Raw Sunlight Straight Sword +5188/0/0/0D/D/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Sunlight Straight Sword +5 - Green Titanite - Blue Titanite 14% STR, 14% DEX, 73% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Sunlight Straight Sword +093/100/0/0E/E/C/-1 200
Magic Sunlight Straight Sword +199/107/0/0E/E/C/-1 200
Magic Sunlight Straight Sword +2105/113/0/0E/E/C/-1 200
Magic Sunlight Straight Sword +3111/120/0/0E/E/C/-2 200
Magic Sunlight Straight Sword +4117/127/0/0E/E/C/-2 200
Magic Sunlight Straight Sword +5124/134/0/0E/E/C/-3 200
Magic Sunlight Straight Sword +6130/140/0/0E/E/B/- 1 200
Magic Sunlight Straight Sword +7136/147/0/0E/E/B/- 1 200
Magic Sunlight Straight Sword +8142/154/0/0E/E/B/- 2 200
Magic Sunlight Straight Sword +9148/160/0/0E/E/B/- 3 200
Magic Sunlight Straight Sword +10155/167/0/0E/E/B/- 1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Sunlight Straight Sword +5 - Blue Titanite 10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Sunlight Straight Sword +0124/132/0/0E/E/B/-1 200
Enchanted Sunlight Straight Sword +1128/135/0/0E/E/B/-1 200
Enchanted Sunlight Straight Sword +2133/139/0/0E/E/A/-1 200
Enchanted Sunlight Straight Sword +3138/143/0/0E/E/A/-2 200
Enchanted Sunlight Straight Sword +4143/147/0/0E/E/A/-3 200
Enchanted Sunlight Straight Sword +5148/153/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Sunlight Straight Sword +5 - Green Titanite - White Titanite 20% STR, 20% DEX, 73% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Sunlight Straight Sword +082/102/0/0D/D/-/C0/0/110/-1 200
Divine Sunlight Straight Sword +188/108/0/0D/D/-/C0/0/110/-1 200
Divine Sunlight Straight Sword +293/115/0/0D/D/-/C0/0/110/-1 200
Divine Sunlight Straight Sword +399/122/0/0D/D/-/C0/0/110/-2 200
Divine Sunlight Straight Sword +4104/129/0/0D/D/-/C0/0/110/-2 200
Divine Sunlight Straight Sword +5110/136/0/0D/D/-/C0/0/110/-3 200
Divine Sunlight Straight Sword +6115/142/0/0D/D/-/B0/0/110/- 1 200
Divine Sunlight Straight Sword +7121/149/0/0D/D/-/B0/0/110/- 1 200
Divine Sunlight Straight Sword +8126/156/0/0D/D/-/B0/0/110/- 2 200
Divine Sunlight Straight Sword +9132/163/0/0D/D/-/B0/0/110/- 3 200
Divine Sunlight Straight Sword +10137/170/0/0D/D/-/B0/0/110/- 1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Sunlight Straight Sword +5 - White Titanite 18% STR, 18% DEX, 86% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Sunlight Straight Sword +0112/124/0/0E/E/-/B0/0/-/1101 200
Occult Sunlight Straight Sword +1118/130/0/0E/E/-/B0/0/-/1101 200
Occult Sunlight Straight Sword +2125/136/0/0E/E/-/B0/0/-/1101 200
Occult Sunlight Straight Sword +3132/142/0/0E/E/-/B0/0/-/1102 200
Occult Sunlight Straight Sword +4138/148/0/0D/D/-/A0/0/-/1103 200
Occult Sunlight Straight Sword +5145/155/0/0D/D/-/A0/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed Requires - Sunlight Straight Sword +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Sunlight Straight Sword +0106/0/106/0-/-/-/-50/10/35/351 200
Fire Sunlight Straight Sword +1114/0/114/0-/-/-/-50/10/35.4/351 200
Fire Sunlight Straight Sword +2123/0/123/0-/-/-/-50/10/35.7/351 200
Fire Sunlight Straight Sword +3131/0/131/0-/-/-/-50/10/36/352 200
Fire Sunlight Straight Sword +4139/0/139/0-/-/-/-50/10/36.4/352 200
Fire Sunlight Straight Sword +5147/0/147/0-/-/-/-50/10/36.7/353 200
Fire Sunlight Straight Sword +6157/0/157/0-/-/-/-50/10/37.1/35 1 200
Fire Sunlight Straight Sword +7167/0/167/0-/-/-/-50/10/37.5/35 1 200
Fire Sunlight Straight Sword +8177/0/177/0-/-/-/-50/10/37.8/35 2 200
Fire Sunlight Straight Sword +9186/0/186/0-/-/-/-50/10/38.2/35 3 200
Fire Sunlight Straight Sword +10196/0/196/0-/-/-/-50/10/38.5/35 1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Sunlight Straight Sword +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Sunlight Straight Sword +0129/0/147/0-/-/-/-50/10/35/351 200
Chaos Sunlight Straight Sword +1136/0/155/0-/-/-/-50/10/3.75/351 200
Chaos Sunlight Straight Sword +2144/0/164/0-/-/-/-50/10/36.4/351 200
Chaos Sunlight Straight Sword +3151/0/172/0-/-/-/-50/10/37.1/352 200
Chaos Sunlight Straight Sword +4158/0/180/0-/-/-/-50/10/37.8/353 200
Chaos Sunlight Straight Sword +5165/0/188/0-/-/-/-50/10/38.5/35 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 7 Strength is required