# Straightswords Straightswords balance speed and damage, offering a slower swing than Daggers but with better reach and higher base damage. They have moderate scaling—usually leaning more toward Strength—and deliver solid, well-rounded performance in both PvE and PvP. Their horizontal swings make them effective against groups of enemies, and they consume relatively little Stamina. Although they lack the extreme critical damage of Daggers and do not excel in any one area, their balanced profile makes them a reliable choice for players who prefer a straightforward, versatile melee weapon. # Astora's Straight Sword > *Straight sword of an unknown knight, likely one of Astora"s superiors.* > > *High-quality weapon with a powerful blessing.* ### In Game Description --- *Straight sword of an unknown knight, likely one of Astora's superiors.* *High-quality weapon with a powerful blessing.* ### Availability --- Treasure from a corpse in the Valley of Drakes (alongside Dragon Crest Shield1) between the Undead Dragon's right arm and head. Entering the area between the dragon's arm and head will cause the dragon to awaken and become hostile. It is possible to retrieve the sword without disturbing the dragon. ### General Information ---
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed Stat Bonuses | Damage Reduction **%** | Stability | Frampt Souls |
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![]() | Astora Straight Sword | 80/80/0/0 Holy 120 (Normal/Thrust) | 100 | 160 | 3.0 | 102/10/0/14 C/C/-/C | 50/10/35/45 | 32 | 100 |
**1 Handed** | ||
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**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy piercing thrust into upwards slash. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. |
**2 Handed** | ||
---|---|---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Heavy horizontal slash into horizontal slash. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. |
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types. |
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27) |
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction |
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
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**1 Handed** | ||
---|---|---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Thrust into thrust. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. |
**2 Handed** | ||
---|---|---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Thrust into thrust. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. |
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types. |
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27) |
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction |
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
|
**1 Handed** | ||
---|---|---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Lunging right-to-left swing into left-to-right swing. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. |
**2 Handed** | ||
---|---|---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Lunging right-to-left swing into left-to-right swing. | |
**Roll — R1** | Swipe. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. |
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types. |
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27) |
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction |
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
|
**1 Handed** | ||
---|---|---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Lunging right-to-left swing into left-to-right swing. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. |
**2 Handed** | ||
---|---|---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Lunging right-to-left swing into left-to-right swing. | |
**Roll — R1** | Swipe. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. |
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types. |
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27) |
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction |
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
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**1 Handed** | ||
---|---|---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy piercing thrust into upwards slash. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. |
**2 Handed** | ||
---|---|---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Heavy horizontal slash into horizontal slash. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. |
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types. |
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27) |
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction |
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
|
**1 Handed** | ||
---|---|---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy piercing thrust into upwards slash. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. |
**2 Handed** | ||
---|---|---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Heavy horizontal slash into horizontal slash. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. |
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types. |
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27) |
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction |
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed Stat Bonuses | Damage Reduction **%** | Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
![]() | Darksword | 82/0/0/0 (Normal) | 100 | 200 | 6.0 | 161/16/0/0 C/C/-/- | 50/10/35/35 | 32 | 50 |
**1 Handed** | ||
---|---|---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy piercing thrust into upwards slash. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. |
**2 Handed** | ||
---|---|---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Heavy horizontal slash into horizontal slash. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. |
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types. |
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27) |
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction |
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
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**1 Handed** | ||
---|---|---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Lunging right-to-left swing into left-to-right swing. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. |
**2 Handed** | ||
---|---|---|
**R1 — R1** | Alternating vertical swipes. | |
**R2** | Downward slam and shockwave. | Costs 30 durability. |
**Roll — R1** | Swipe. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. |
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types. |
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27) |
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction |
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
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**1 Handed** | ||
---|---|---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy piercing thrust into upwards slash. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. |
**2 Handed** | ||
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**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Heavy horizontal slash into horizontal slash. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. |
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Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab |
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Enchanted Longsword +0 | 120/128/0/0 | E/E/B/- | 1 | |
Enchanted Longsword +1 | 124/131/0/0 | E/E/B/- | 1 | |
Enchanted Longsword +2 | 129/135/0/0 | E/E/A/- | 1 | |
Enchanted Longsword +3 | 134/139/0/0 | E/E/A/- | 2 | |
Enchanted Longsword +4 | 139/143/0/0 | E/E/A/- | 3 | |
Enchanted Longsword +5 | 144/148/0/0 | E/E/A/- | 1 |
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types. |
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27) |
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction |
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
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**1 Handed** | ||
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**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy piercing thrust into upwards slash. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. |
**2 Handed** | ||
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**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Heavy horizontal slash into horizontal slash. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. |
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types. |
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27) |
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction |
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
|
**1 Handed** | ||
---|---|---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy piercing thrust into upwards slash. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. |
**2 Handed** | ||
---|---|---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Heavy horizontal slash into horizontal slash. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. |
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types. |
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27) |
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction |
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
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**One-handed** |
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**R1 - R1** | Right-to-left slash -> left-to-right slash |
**R2 - R2** | Right-to-left slash -> left-to-right slash |
**Backstep/Run - R1** | Running left-to-right swipe |
**Forward + R1** | Kick |
**Forward + R2** | Jump attack |
**Roll - R1** | Uppercut |
**L1 (left hand)** | Guard |
**L2 (left hand)** | Left-to-right slash |
**Two-handed** |
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**R1 - R1** | Right-to-left slash -> left-to-right slash |
**R2 - R2** | Right-to-left slash -> left-to-right slash |
**Backstep/Run - R1** | Overhead chop |
**Forward + R1** | Kick |
**Forward + R2** | Jump attack |
**Roll - R1** | Left-to-right slash |
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types. |
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27) |
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction |
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed Stat Bonuses | Damage Reduction **%** | Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
![]() | Sunlight Straight Sword | 82/0/0/0 (Normal) | 100 | 240 | 4.0 | 121/12/0/0 C/C/-/- | 50/10/35/35 | 32 | 50 |
**1 Handed** | ||
---|---|---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy piercing thrust into upwards slash. | |
**Roll — R1** | Uppercut. | |
**Backstep or Run — R1** | Fast running horizontal slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal swipe. |
**2 Handed** | ||
---|---|---|
**R1 — R1** | Alternating vertical swipes. | |
**R2 — R2** | Heavy horizontal slash into horizontal slash. | |
**Roll — R1** | Thrust. | |
**Backstep or Run — R1** | Heavy running overhead vertical chop. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping stab attack. | |
**L1** or **L2** | Guard. |
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**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types. |
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27) |
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction |
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |