Straightswords
Straightswords balance speed and damage, offering a slower swing than Daggers but with better reach and higher base damage. They have moderate scaling—usually leaning more toward Strength—and deliver solid, well-rounded performance in both PvE and PvP. Their horizontal swings make them effective against groups of enemies, and they consume relatively little Stamina. Although they lack the extreme critical damage of Daggers and do not excel in any one area, their balanced profile makes them a reliable choice for players who prefer a straightforward, versatile melee weapon.
- Astora's Straight Sword
- Balder Side Sword
- Barbed Straight Sword
- Broadsword
- Broken Straight Sword
- Crystal Straight Sword
- Darksword
- Drake Sword
- Longsword
- Shortsword
- Silver Knight Straight Sword
- Straight Sword Hilt
- Sunlight Straight Sword
Astora's Straight Sword
Straight sword of an unknown knight, likely one of Astora"s superiors.
High-quality weapon with a powerful blessing.
In Game Description
Straight sword of an unknown knight,
likely one of Astora's superiors.
High-quality weapon with a powerful blessing.
Availability
Treasure from a corpse in the Valley of Drakes (alongside Dragon Crest Shield1) between the Undead Dragon's right arm and head. Entering the area between the dragon's arm and head will cause the dragon to awaken and become hostile. It is possible to retrieve the sword without disturbing the dragon.
General Information
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
Astora Straight Sword | 80/80/0/0 Holy 120 (Normal/Thrust) |
100 | 160 | 3.0 | 102/10/0/14 C/C/-/C |
50/10/35/45 | 32 | 100 |
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Right-to-left swipe into left-to-right swipe. | |
R2 — R2 | Heavy piercing thrust into upwards slash. | |
Roll — R1 | Uppercut. | |
Backstep or Run — R1 | Fast running horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Heavy horizontal swipe. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating vertical swipes. | |
R2 — R2 | Heavy horizontal slash into horizontal slash. | |
Roll — R1 | Thrust. | |
Backstep or Run — R1 | Heavy running overhead vertical chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 or L2 | Guard. |
Upgrades
Requires
- Twinkling Titanite
51% STR, 51% DEX, 51% FAI scaling.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- the sword is on the left and the Dragon Crest Shield is on the right
- When two-handing this weapon, only 7 Strength is required.
Balder Side Sword
The knights of the ancient kingdom of Balder wielded these rock-solid, long swords which are excellent for thrust attacks.
Balder was the home of Knight King Rendal, but the kingdom was reduced to ruins after a widespread outbreak of Undead.
Availability
Drop from side sword-wielding Balder Knight (1% drop rate)
General Information
The most efficient spot to farm Balder Knights (Side Sword) is in Sen's Fortress.
With 410 Item Discovery, rest at the bonfire, leave the bonfire area, head right from the top of the stairs, and kill the two Balder Knights there (previously guarding the Flame Stoneplate Ring). Homeward/Homeward Bone back to bonfire. Repeat until the sword drops.
Alternatively, one can start from the Sunlight Altar bonfire (near the Altar of Sunlight in Undead Parish). There are two Balder Knights wielding the Balder Side Sword guarding the entrance of the Undead Parish church, and a third one near the wooden plank bridge outside the church. This location is accessed earlier than Sen's Fortress.
This is an exceptional Straight Sword for DEX builds, as its scaling can reach an A bonus when fully upgraded. Its moveset is also great, with an incredibly powerful thrust strong attack that has great range and can be followed up.
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Right-to-left swipe into left-to-right swipe. | |
R2 — R2 | Thrust into thrust. | |
Roll — R1 | Uppercut. | |
Backstep or Run — R1 | Fast running horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Heavy horizontal swipe. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating vertical swipes. | |
R2 — R2 | Thrust into thrust. | |
Roll — R1 | Thrust. | |
Backstep or Run — R1 | Heavy running overhead vertical chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 or L2 | Guard. |
- Strong attacks (1-handed & 2-handed) are replaced by a thrust followed by a thrust.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
13% STR, 85% DEX scaling.
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Balder Side Sword +5
- Titanite
Ascended by Andre of Astora with Large Ember.
10% STR, 64% DEX scaling.
|
Crystal
Balder Side Sword durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Balder Side Sword +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
13% STR, 85% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Balder Side Sword +10
- Titanite
Ascended by the Giant Blacksmith.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Balder Side Sword +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
4% STR, 24% DEX, 71% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Balder Side Sword +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Balder Side Sword +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Balder Side Sword +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
|
Fire
Fire damage added. All stat bonuses removed
Requires
- Balder Side Sword +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Balder Side Sword +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two-handing this weapon, only 7 Strength is required.
Barbed Straight Sword
The choice weapon of the infamous Darkwraith Kirk, also known as the Knight of Thorns for the gnarly spikes on his favorite weapon.
This frightful sword deals only thrust attacks, and causes heavy bleeding.
In Game Description
The choice weapon of the infamous Darkwraith
Kirk, also known as the Knight of Thorns for
the gnarly spikes on his favorite weapon.
This frightful sword deals only thrust
attacks, and causes heavy bleeding.
Availability
Dropped by Kirk Knight of Thorns in Depths, Demon Ruins or Lost Izalith
General Information
Bleed build-up is 33 per strike and once inflicted, reduces 30% of the enemy's total HP.
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Right-to-left swipe into left-to-right swipe. | |
R2 — R2 | Lunging right-to-left swing into left-to-right swing. | |
Roll — R1 | Uppercut. | |
Backstep or Run — R1 | Fast running horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Heavy horizontal swipe. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating vertical swipes. | |
R2 — R2 | Lunging right-to-left swing into left-to-right swing. | |
Roll — R1 | Swipe. | |
Backstep or Run — R1 | Heavy running overhead vertical chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 or L2 | Guard. |
- Strong attacks (1-handed & 2-handed) are replaced by a lunging right-to-left swing followed by a left-to-right swing.
- Rolling attack (2-handed) is replaced by a left-to-right swipe.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
38% STR, 50% DEX scaling.
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Barbed Straight Sword +5
- Titanite
Ascended by Andre of Astora with Large Ember.
29% STR, 38% DEX scaling.
|
Crystal
Barbed Straight Sword durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Barbed Straight Sword +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
38% STR, 50% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Barbed Straight Sword +10
- Titanite
Ascended by the Giant Blacksmith.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Barbed Straight Sword +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
11% STR, 14% DEX, 63% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Barbed Straight Sword +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Barbed Straight Sword +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Barbed Straight Sword +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed
Requires
- Barbed Straight Sword +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Barbed Straight Sword +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two-handing this weapon, only 7 Strength is required.
Broadsword
The wide blade of this straight sword emphasizes slicing and has no thrust attack.
The horizontal sweeping motion makes this sword effective against multiple enemies.
Availability
Starting weapon of the Knight class
Sold by Andre of Astora for 1000 souls
General Information
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Right-to-left swipe into left-to-right swipe. | |
R2 — R2 | Lunging right-to-left swing into left-to-right swing. | |
Roll — R1 | Uppercut. | |
Backstep or Run — R1 | Fast running horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Heavy horizontal swipe. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating vertical swipes. | |
R2 — R2 | Lunging right-to-left swing into left-to-right swing. | |
Roll — R1 | Swipe. | |
Backstep or Run — R1 | Heavy running overhead vertical chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 or L2 | Guard. |
- Strong attacks (1-handed & 2-handed) are replaced by a lunging right-to-left swing followed by a left-to-right swing.
- Rolling attack (2-handed) is replaced by a left-to-right swipe.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
51% STR, 51% DEX scaling.
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Broadsword +5
- Titanite
Ascended by Andre of Astora with Large Ember.
38% STR, 38% DEX scaling.
|
Crystal
Broadsword durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Broadsword +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
51% STR, 51% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Broadsword +10
- Titanite
Ascended by the Giant Blacksmith.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Broadsword +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
14% STR, 14% DEX, 73% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Broadsword +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Broadsword +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Broadsword +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Broadsword +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Broadsword +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two-handing this weapon, only 7 Strength is required.
Broken Straight Sword
Half of the blade of this straight sword is broken off.
Only the completely Hollowed would even consider using this as a weapon.
Availability
Drop from Infested Ghouls (sword) (2% drop rate)
Drop from Hollows (sword) (2% drop rate)
General Information
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Right-to-left swipe into left-to-right swipe. | |
R2 — R2 | Heavy piercing thrust into upwards slash. | |
Roll — R1 | Uppercut. | |
Backstep or Run — R1 | Fast running horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Heavy horizontal swipe. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating vertical swipes. | |
R2 — R2 | Heavy horizontal slash into horizontal slash. | |
Roll — R1 | Thrust. | |
Backstep or Run — R1 | Heavy running overhead vertical chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 or L2 | Guard. |
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
38% STR, 50% DEX scaling.
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Broken Straight Sword+5
- Titanite
Ascended by Andre of Astora with Large Ember.
29% STR, 38% DEX scaling.
|
Crystal
Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Broken Straight Sword+10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
38% STR, 50% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Broken Straight Sword+10
- Titanite
Ascended by the Giant Blacksmith.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Broken Straight Sword+5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
11% STR, 14% DEX, 63% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Broken Straight Sword+5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Broken Straight Sword+5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Broken Straight Sword+5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Broken Straight Sword+5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Broken Straight Sword+5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two-handing this weapon, only 6 Strength is required.
Crystal Straight Sword
A fully crystallized straight sword.
How such a weapon was created is entirely unknown.
The crystallization boosts its attack, but makes the blade brittle. The sword cannot be used for long, as it cannot be repaired.
Availability
Drop from sword-wielding Undead Crystal Soldier (3% drop rate)
Sold by Domhnall of Zena for 4000 Souls
General Information
This sword cannot be upgraded or repaired.
58% STR, 52% DEX scaling.
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Right-to-left swipe into left-to-right swipe. | |
R2 — R2 | Heavy piercing thrust into upwards slash. | |
Roll — R1 | Uppercut. | |
Backstep or Run — R1 | Fast running horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Heavy horizontal swipe. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating vertical swipes. | |
R2 — R2 | Heavy horizontal slash into horizontal slash. | |
Roll — R1 | Thrust. | |
Backstep or Run — R1 | Heavy running overhead vertical chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 or L2 | Guard. |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two-handing this weapon, only 11 Strength is required.
- Before 1.05 Frampt souls was 50
Darksword
The sword of the knights of the Four Kings of New Londo. Its blade is wide and thick, and it is wielded in an unusual manner.
When the Four Kings were seduced by evil, their knights became Darkwraiths, servants of the Dark who wielded these darkswords.
Availability
Reach +2 rank in the Darkwraith Covenant
General Information
Like any other items given by a covenant, only one Darksword can be acquired on a character, although ones dropped by other another player can be picked up.
The Darksword's unique strong attacks may be useful in PvE because of its stronger poise-breaking capability, but may not be a preferable choice in PvP as the attacks are slow and leaves the user open to backstabs if handled poorly. In PvP, use the strong attack as the enemy is trying to get up from knockdown. Its long attack animation helps catch the enemy right after their invincibility wears off. For those who have decent precision with deadlocking, the curves of the slashing motions can be hard to approach when opposed.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
Darksword | 82/0/0/0 (Normal) |
100 | 200 | 6.0 | 161/16/0/0 C/C/-/- |
50/10/35/35 | 32 | 50 |
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Right-to-left swipe into left-to-right swipe. | |
R2 — R2 | Heavy piercing thrust into upwards slash. | |
Roll — R1 | Uppercut. | |
Backstep or Run — R1 | Fast running horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Heavy horizontal swipe. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating vertical swipes. | |
R2 — R2 | Heavy horizontal slash into horizontal slash. | |
Roll — R1 | Thrust. | |
Backstep or Run — R1 | Heavy running overhead vertical chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 or L2 | Guard. |
- Strong attacks are replaced by a unique slashing motions not unlike the Darkwraith's slash combo
- Rolling two-handed attack is a thrust similar to a thrusting sword's
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite
51% STR, 51% DEX scaling.
|
Crystal
Darksword durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Darksword +10
- Titanite
51% STR, 51% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Darksword +10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Darksword +5
- Titanite
38% STR, 38% DEX scaling.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Darksword +5
- Green Titanite
- Blue Titanite
14% STR, 14% DEX, 73% INT scaling.
|
Enchanted
Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence.
Requires
- Magic Darksword +5
- Blue Titanite
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Darksword +5
- Green Titanite
- White Titanite
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from Divine upgrade path. Increased damage bonus from Faith.
Requires
- Divine Darksword +5
- White Titanite
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Darksword +5
- Green Titanite
- Red Titanite
|
Chaos
Base damage reduced from Fire upgrade path. Damage bonus from humanity.
Requires
- Fire Darksword +5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 11 Strength is required
Drake Sword
This sword, one of the rare dragon weapons, is formed by a drake's tail. Drakes are seen as undeveloped imitators of the dragons, but in they are likely their distant kin.
The sword is imbued with a mystical power, to be released when held with both hands.
Availability
Hellkite Dragon tail cut — Video Guide
General Information
Raises Fire and Magic resistances.
This is a reliable weapon for early game, as it has high base damage and is easily obtained; but its lack of scaling and poor upgrading tends to make it less useful in the later areas, around Gaping Dragon, where most weapons with even minor stat scaling outclass it even at +5.
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Right-to-left swipe into left-to-right swipe. | |
R2 — R2 | Lunging right-to-left swing into left-to-right swing. | |
Roll — R1 | Uppercut. | |
Backstep or Run — R1 | Fast running horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Heavy horizontal swipe. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating vertical swipes. | |
R2 | Downward slam and shockwave. | Costs 30 durability. |
Roll — R1 | Swipe. | |
Backstep or Run — R1 | Heavy running overhead vertical chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 or L2 | Guard. |
- Strong attack (1-handed) is replaced by a lunging right-to-left swing followed by a left-to-right swing.
- Strong attack (2-handed) is replaced by a downward slam that releases a shockwave projectile. Costs 30 weapon durability per use.
- Rolling attack (2-handed) is replaced by a left-to-right swipe.
Upgrades
Requires
- Dragon Scale
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two-handing this weapon, only 11 Strength is required.
Longsword
Widely-used standard straight sword, only matched in ubiquity by the shortsword.
An accessible sword which inflicts consistent regular damage and high slash damage, making it applicable to a variety of situations.
Availability
- Warrior starting weapon
- Sold by Andre of Astora for 1,000 souls
- Drop from Undead Soldier (sword) (2% drop rate)
General Information
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Right-to-left swipe into left-to-right swipe. | |
R2 — R2 | Heavy piercing thrust into upwards slash. | |
Roll — R1 | Uppercut. | |
Backstep or Run — R1 | Fast running horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Heavy horizontal swipe. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating vertical swipes. | |
R2 — R2 | Heavy horizontal slash into horizontal slash. | |
Roll — R1 | Thrust. | |
Backstep or Run — R1 | Heavy running overhead vertical chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 or L2 | Guard. |
- This weapon's rolling two-handed attack is a thrust similar to a thrusting sword's.
Upgrades
Basic
Standard upgrade path.
Requires Titanite
51% STR, 51% DEX scaling.
|
Crystal
Weapon durability reduced to 20. Base damage increased
Requires
- Longsword +10
- Titanite
51% STR, 51% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Longsword +10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Longsword +5
- Titanite
38% STR, 38% DEX scaling.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Longsword +5
- Green Titanite
- Blue Titanite
14% STR, 14% DEX, 73% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Longsword +5
- Blue Titanite
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab |
---|---|---|---|---|
Enchanted Longsword +0 | 120/128/0/0 | E/E/B/- | 1 | |
Enchanted Longsword +1 | 124/131/0/0 | E/E/B/- | 1 | |
Enchanted Longsword +2 | 129/135/0/0 | E/E/A/- | 1 | |
Enchanted Longsword +3 | 134/139/0/0 | E/E/A/- | 2 | |
Enchanted Longsword +4 | 139/143/0/0 | E/E/A/- | 3 | |
Enchanted Longsword +5 | 144/148/0/0 | E/E/A/- | 1 |
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Longsword +5
- Green Titanite
- White Titanite
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Longsword +5
- White Titanite
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed
Requires
- Longsword +5
- Green Titanite
- Red Titanite
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Longsword +5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two-handing this weapon, only 7 Strength is required.
Shortsword
This small straight sword is widely used, to an extent only matched by the longsword.
An accessible sword which inflicts consistent regular damage and high thrust damage, making it applicable to a variety of situations.
Availability
Starting weapon of the Hunter class
Sold by Undead Merchant Male for 600 Souls
Drop from Undead Soldier (Sword) (2% drop rate)
General Information
Its main early advantage is a quick and efficient thrust R2 attack, and its short range makes it useful in hallways and at corners
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Right-to-left swipe into left-to-right swipe. | |
R2 — R2 | Heavy piercing thrust into upwards slash. | |
Roll — R1 | Uppercut. | |
Backstep or Run — R1 | Fast running horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Heavy horizontal swipe. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating vertical swipes. | |
R2 — R2 | Heavy horizontal slash into horizontal slash. | |
Roll — R1 | Thrust. | |
Backstep or Run — R1 | Heavy running overhead vertical chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 or L2 | Guard. |
- Rolling two-handed attack is a thrust similar to a thrusting sword's
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite
51% STR, 51% DEX scaling.
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Shortsword +5
- Titanite
38% STR, 38% DEX scaling.
|
Crystal
Weapon durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Shortsword +10
- Titanite
51% STR, 51% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Shortsword +10
- Titanite
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Shortsword +5
- Green Titanite
- Blue Titanite
14% STR, 14% DEX, 73% INT scaling.
|
Enchanted
Enchanted damage added. All stat bonuses removed.
Requires
- Magic Shortsword +5
- Blue Titanite
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Shortsword +5
- Green Titanite
- White Titanite
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Occult damage added. All stat bonuses removed.
Requires
- Divine Shortsword +5
- White Titanite
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Shortsword +5
- Green Titanite
- Red Titanite
|
Chaos
Chaos damage added. All stat bonuses removed.
Requires
- Fire Shortsword +5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 6 Strength is required
Silver Knight Straight Sword
The silver knights of Anor Londo guard the city using this beautifully slender weapon.
Its chain attacks, in which the wielder takes great advancing steps and makes use of his bodyweight, are deadly even in single hits.
Availability
Drop from Silver Knight (Sword) (2% drop rate)
General Information
Enchantable despite being upgraded with Twinkling Titanite.
Longest range of any Straight Sword.
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Right-to-left swipe into left-to-right swipe. | |
R2 — R2 | Heavy piercing thrust into upwards slash. | |
Roll — R1 | Uppercut. | |
Backstep or Run — R1 | Fast running horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Heavy horizontal swipe. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating vertical swipes. | |
R2 — R2 | Heavy horizontal slash into horizontal slash. | |
Roll — R1 | Thrust. | |
Backstep or Run — R1 | Heavy running overhead vertical chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 or L2 | Guard. |
- One Handed R2 is a strong overhead slash followed by a near 360 horizontal slash
- Two Handed R2 is a strong lunging diagonal slash followed by a second one from the opposite side.
- Strong attacks drain more Poise than others, specifically 26 1-handed and 36 2-handed
Attacks slightly slower than most other Straight Swords
Upgrades
Requires Twinkling Titanite
8% STR, 52% DEX scaling.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 11 Strength is required
Straight Sword Hilt
The hilt of this lost sword was found discarded in the Undead Asylum.
Only slightly better than one's bare hands, and not recommended for extensive use.
Be certain to find a replacement quickly.
Availability
Starting weapon for all Classes
It's the only weapon in the game which can be obtained once, regardless of how many playthroughs are started (except drops from multiplayer sessions).
General Information
|
Move Set
One-handed |
---|
R1 - R1 | Right-to-left slash -> left-to-right slash |
R2 - R2 | Right-to-left slash -> left-to-right slash |
Backstep/Run - R1 | Running left-to-right swipe |
Forward + R1 | Kick |
Forward + R2 | Jump attack |
Roll - R1 | Uppercut |
L1 (left hand) | Guard |
L2 (left hand) | Left-to-right slash |
Two-handed |
---|
R1 - R1 | Right-to-left slash -> left-to-right slash |
R2 - R2 | Right-to-left slash -> left-to-right slash |
Backstep/Run - R1 | Overhead chop |
Forward + R1 | Kick |
Forward + R2 | Jump attack |
Roll - R1 | Left-to-right slash |
Upgrades
Basic
Standard upgrade path.
Requires Titanite
8% STR, 7% DEX scaling.
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Straight Sword Hilt +5
- Titanite
6% STR, 6% DEX scaling.
|
Crystal
Weapon durability reduced to 20. Base damage increased
Requires
- Straight Sword Hilt +10
- Titanite
8% STR, 7% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Straight Sword Hilt +10
- Titanite
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Straight Sword Hilt +5
- Green Titanite
- Blue Titanite
3% STR, 2% DEX, 11% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Straight Sword Hilt +5
- Blue Titanite
1% STR, 1% DEX, 11%, INT scaling. Unknown additional amount of INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Straight Sword Hilt +10
- Green Titanite
- White Titanite
3% STR, 3% DEX, 11% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Straight Sword Hilt +5
- White Titanite
3% STR, 3% DEX, 13% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed
Requires
- Straight Sword Hilt +5
- Green Titanite
- Red Titanite
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Straight Sword Hilt +5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 4 Strength is required
Sunlight Straight Sword
This standard longsword, belonging to Solaire of Astora, is of high quality, is well-forged, and has been kept in good repair.
Easy-to-use and dependable, but unlikely to live up to its grandiose name.
Availability
Solaire of Astora drop
General Information
Basically a variation of Longsword. This weapon has better base damage, better damage scaling, and higher durability than Longsword. It is 1 point heavier and has a higher STR/DEX requirement, and slightly slower attack.
Image | Name | Damage | Critical Bonus |
Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
Sunlight Straight Sword | 82/0/0/0 (Normal) |
100 | 240 | 4.0 | 121/12/0/0 C/C/-/- |
50/10/35/35 | 32 | 50 |
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Right-to-left swipe into left-to-right swipe. | |
R2 — R2 | Heavy piercing thrust into upwards slash. | |
Roll — R1 | Uppercut. | |
Backstep or Run — R1 | Fast running horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Heavy horizontal swipe. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating vertical swipes. | |
R2 — R2 | Heavy horizontal slash into horizontal slash. | |
Roll — R1 | Thrust. | |
Backstep or Run — R1 | Heavy running overhead vertical chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping stab attack. | |
L1 or L2 | Guard. |
Upgrades
Basic
Standard upgrade path.
Requires Titanite
51% STR, 51% DEX scaling.
|
Crystal
Weapon durability reduced. Base damage increased
Requires
- Sunlight Straight Sword +10
- Titanite
51% STR, 51% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Sunlight Straight Sword +10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Sunlight Straight Sword +5
- Titanite
38% STR, 38% DEX scaling.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Sunlight Straight Sword +5
- Green Titanite
- Blue Titanite
14% STR, 14% DEX, 73% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Sunlight Straight Sword +5
- Blue Titanite
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Sunlight Straight Sword +5
- Green Titanite
- White Titanite
20% STR, 20% DEX, 73% FAI scaling.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Sunlight Straight Sword +5
- White Titanite
18% STR, 18% DEX, 86% FAI scaling.
|
Fire
Fire damage added. All stat bonuses removed
Requires
- Sunlight Straight Sword +5
- Green Titanite
- Red Titanite
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Sunlight Straight Sword +5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 7 Strength is required