Straightswords

Straightswords balance speed and damage, offering a slower swing than Daggers but with better reach and higher base damage. They have moderate scaling—usually leaning more toward Strength—and deliver solid, well-rounded performance in both PvE and PvP. Their horizontal swings make them effective against groups of enemies, and they consume relatively little Stamina. Although they lack the extreme critical damage of Daggers and do not excel in any one area, their balanced profile makes them a reliable choice for players who prefer a straightforward, versatile melee weapon.

Astora's Straight Sword

Straight sword of an unknown knight, likely one of Astora"s superiors.

High-quality weapon with a powerful blessing.

In Game Description


Straight sword of an unknown knight,
likely one of Astora's superiors.

High-quality weapon with a powerful blessing.

Availability


Treasure from a corpse in the Valley of Drakes (alongside Dragon Crest Shield1) between the Undead Dragon's right arm and head. Entering the area between the dragon's arm and head will cause the dragon to awaken and become hostile. It is possible to retrieve the sword without disturbing the dragon.

General Information


Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Astora Straight Sword 80/80/0/0

Holy 120

(Normal/Thrust)
100 160 3.0 102/10/0/14

C/C/-/C
50/10/35/45 32 100

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Heavy piercing thrust into upwards slash.  
Roll — R1 Uppercut.  
Backstep or Run — R1 Fast running horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal swipe.  


2 Handed  
R1 — R1 Alternating vertical swipes.  
R2 — R2 Heavy horizontal slash into horizontal slash.  
Roll — R1 Thrust.  
Backstep or Run — R1 Heavy running overhead vertical chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  

Upgrades


Requires

51% STR, 51% DEX, 51% FAI scaling.

Name Damage Stat Bonuses Twinkling Titanite Souls
Astora's Straight Sword +0 80/80/0/0 C/C/-/C    
Astora's Straight Sword +1 88/88/0/0 C/C/-/C 1 2,000
Astora's Straight Sword +2 96/96/0/0 C/C/-/C 1 2,000
Astora's Straight Sword +3 104/104/0/0 C/C/-/C 2 2,000
Astora's Straight Sword +4 112/112/0/0 C/C/-/C 2 2,000
Astora's Straight Sword +5 120/120/0/0 C/C/-/C 4 2,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. the sword is on the left and the Dragon Crest Shield is on the right
  2. When two-handing this weapon, only 7 Strength is required.

Balder Side Sword

The knights of the ancient kingdom of Balder wielded these rock-solid, long swords which are excellent for thrust attacks.

Balder was the home of Knight King Rendal, but the kingdom was reduced to ruins after a widespread outbreak of Undead.

Availability


Drop from side sword-wielding Balder Knight (1% drop rate)

General Information


The most efficient spot to farm Balder Knights (Side Sword) is in Sen's Fortress.
With 410 Item Discovery, rest at the bonfire, leave the bonfire area, head right from the top of the stairs, and kill the two Balder Knights there (previously guarding the Flame Stoneplate Ring). Homeward/Homeward Bone back to bonfire. Repeat until the sword drops.

Alternatively, one can start from the Sunlight Altar bonfire (near the Altar of Sunlight in Undead Parish). There are two Balder Knights wielding the Balder Side Sword guarding the entrance of the Undead Parish church, and a third one near the wooden plank bridge outside the church. This location is accessed earlier than Sen's Fortress.

This is an exceptional Straight Sword for DEX builds, as its scaling can reach an A bonus when fully upgraded. Its moveset is also great, with an incredibly powerful thrust strong attack that has great range and can be followed up.

Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Balder Side Sword 80/0/0/0

(Normal)
100 120 3.0 101/14/0/0

E/B/-/-
50/10/35/35 32 50

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Thrust into thrust.  
Roll — R1 Uppercut.  
Backstep or Run — R1 Fast running horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal swipe.  


2 Handed  
R1 — R1 Alternating vertical swipes.  
R2 — R2 Thrust into thrust.  
Roll — R1 Thrust.  
Backstep or Run — R1 Heavy running overhead vertical chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Balder Side Sword +0 80/0/0/0 E/B/-/-          
Balder Side Sword +1 88/0/0/0 E/B/-/- 1       200
Balder Side Sword +2 96/0/0/0 E/B/-/- 1       200
Balder Side Sword +3 104/0/0/0 E/B/-/- 2       200
Balder Side Sword +4 112/0/0/0 E/B/-/- 2       200
Balder Side Sword +5 120/0/0/0 E/B/-/- 3       200
Balder Side Sword +6 128/0/0/0 E/B/-/-   1     200
Balder Side Sword +7 136/0/0/0 E/B/-/-   1     200
Balder Side Sword +8 144/0/0/0 E/B/-/-   2     200
Balder Side Sword +9 152/0/0/0 E/B/-/-   2     200
Balder Side Sword +10 160/0/0/0 E/B/-/-   3     200
Balder Side Sword +11 168/0/0/0 E/B/-/-     1   200
Balder Side Sword +12 176/0/0/0 E/B/-/-     1   200
Balder Side Sword +13 184/0/0/0 E/B/-/-     2   200
Balder Side Sword +14 192/0/0/0 E/A/-/-     3   200
Balder Side Sword +15 200/0/0/0 E/A/-/-       1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

Ascended by Andre of Astora with Large Ember.

10% STR, 64% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Balder Side Sword +0 138/0/0/0 E/C/-/- 1 200
Raw Balder Side Sword +1 147/0/0/0 E/C/-/- 1 200
Raw Balder Side Sword +2 156/0/0/0 E/C/-/- 1 200
Raw Balder Side Sword +3 165/0/0/0 E/C/-/- 2 200
Raw Balder Side Sword +4 174/0/0/0 E/C/-/- 2 200
Raw Balder Side Sword +5 184/0/0/0 E/C/-/- 3 200

Crystal


Balder Side Sword durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Ascended by the Giant Blacksmith with Crystal Ember.

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Balder Side Sword +0 176/0/0/0 E/B/-/- 1   200
Crystal Balder Side Sword +1 184/0/0/0 E/B/-/- 1   200
Crystal Balder Side Sword +2 192/0/0/0 E/B/-/- 1   200
Crystal Balder Side Sword +3 200/0/0/0 E/B/-/- 2   200
Crystal Balder Side Sword +4 208/0/0/0 E/A/-/- 3   200
Crystal Balder Side Sword +5 216/0/0/0 E/A/-/-   1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Balder Side Sword +0 144/0/0/144 -/-/-/- 50/10/35/35 1   200
Lightning Balder Side Sword +1 155/0/0/155 -/-/-/- 50/10/35/37.8 1   200
Lightning Balder Side Sword +2 166/0/0/166 -/-/-/- 50/10/35/40.6 1   200
Lightning Balder Side Sword +3 177/0/0/177 -/-/-/- 50/10/35/43.4 2   200
Lightning Balder Side Sword +4 188/0/0/188 -/-/-/- 50/10/35/46.2 3   200
Lightning Balder Side Sword +5 200/0/0/200 -/-/-/- 50/10/35/49   1 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

4% STR, 24% DEX, 71% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Balder Side Sword +0 90/97/0/0 E/D/C/- 1     200
Magic Balder Side Sword +1 96/104/0/0 E/D/C/- 1     200
Magic Balder Side Sword +2 102/110/0/0 E/D/C/- 1     200
Magic Balder Side Sword +3 108/117/0/0 E/D/C/- 2     200
Magic Balder Side Sword +4 114/123/0/0 E/D/C/- 2     200
Magic Balder Side Sword +5 120/130/0/0 E/D/C/- 3     200
Magic Balder Side Sword +6 125/136/0/0 E/D/B/-   1   200
Magic Balder Side Sword +7 132/143/0/0 E/D/B/-   1   200
Magic Balder Side Sword +8 138/149/0/0 E/D/B/-   2   200
Magic Balder Side Sword +9 144/156/0/0 E/D/B/-   3   200
Magic Balder Side Sword +10 150/162/0/0 E/D/B/-     1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim with Enchanted Ember.

3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Balder Side Sword +0 120/128/0/0 E/E/C/- 1   200
Enchanted Balder Side Sword +1 124/131/0/0 E/E/B/- 1   200
Enchanted Balder Side Sword +2 129/135/0/0 E/E/B/- 1   200
Enchanted Balder Side Sword +3 134/139/0/0 E/E/A/- 2   200
Enchanted Balder Side Sword +4 139/143/0/0 E/E/A/- 3   200
Enchanted Balder Side Sword +5 144/148/0/0 E/E/A/-   1 200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Balder Side Sword +0 81/99/0/0 E/D/-/C 0/0/110/- 1     200
Divine Balder Side Sword +1 86/105/0/0 E/D/-/C 0/0/110/- 1     200
Divine Balder Side Sword +2 91/112/0/0 E/D/-/C 0/0/110/- 1     200
Divine Balder Side Sword +3 97/118/0/0 E/D/-/C 0/0/110/- 2     200
Divine Balder Side Sword +4 102/125/0/0 E/D/-/C 0/0/110/- 2     200
Divine Balder Side Sword +5 108/132/0/0 E/D/-/C 0/0/110/- 3     200
Divine Balder Side Sword +6 113/138/0/0 E/D/-/C 0/0/110/-   1   200
Divine Balder Side Sword +7 118/145/0/0 E/D/-/C 0/0/110/-   1   200
Divine Balder Side Sword +8 124/151/0/0 E/D/-/C 0/0/110/-   2   200
Divine Balder Side Sword +9 129/158/0/0 E/D/-/B 0/0/110/-   3   200
Divine Balder Side Sword +10 135/165/0/0 E/D/-/B 0/0/110/-     1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

Ascended by Andre of Astora with Dark Ember.

5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Balder Side Sword +0 110/120/0/0 E/D/-/B 0/0/-/110 1   200
Occult Balder Side Sword +1 116/125/0/0 E/D/-/B 0/0/-/110 1   200
Occult Balder Side Sword +2 123/132/0/0 E/D/-/B 0/0/-/110 1   200
Occult Balder Side Sword +3 129/138/0/0 E/D/-/B 0/0/-/110 2   200
Occult Balder Side Sword +4 136/144/0/0 E/D/-/B 0/0/-/110 3   200
Occult Balder Side Sword +5 143/150/0/0 E/D/-/B 0/0/-/110   1 200

Fire


Fire damage added. All stat bonuses removed
Requires

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Balder Side Sword +0 104/0/104/0 -/-/-/- 50/10/35/35 1     200
Fire Balder Side Sword +1 112/0/112/0 -/-/-/- 50/10/35.4/35 1     200
Fire Balder Side Sword +2 120/0/120/0 -/-/-/- 50/10/35.7/35 1     200
Fire Balder Side Sword +3 128/0/128/0 -/-/-/- 50/10/36/35 2     200
Fire Balder Side Sword +4 136/0/136/0 -/-/-/- 50/10/36.4/35 2     200
Fire Balder Side Sword +5 144/0/144/0 -/-/-/- 50/10/36.7/35 3     200
Fire Balder Side Sword +6 153/0/153/0 -/-/-/- 50/10/37.1/35   1   200
Fire Balder Side Sword +7 163/0/163/0 -/-/-/- 50/10/37.5/35   1   200
Fire Balder Side Sword +8 172/0/172/0 -/-/-/- 50/10/37.8/35   2   200
Fire Balder Side Sword +9 182/0/182/0 -/-/-/- 50/10/38.2/35   3   200
Fire Balder Side Sword +10 192/0/192/0 -/-/-/- 50/10/38.5/35     1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Balder Side Sword +0 126/0/144/0 -/-/-/- 50/10/35/35 1   200
Chaos Balder Side Sword +1 133/0/152/0 -/-/-/- 50/10/35.7/35 1   200
Chaos Balder Side Sword +2 140/0/160/0 -/-/-/- 50/10/36.4/35 1   200
Chaos Balder Side Sword +3 147/0/168/0 -/-/-/- 50/10/37.1/35 2   200
Chaos Balder Side Sword +4 154/0/176/0 -/-/-/- 50/10/37.8/35 3   200
Chaos Balder Side Sword +5 161/0/184/0 -/-/-/- 50/10/38.5/35   1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 7 Strength is required.

Barbed Straight Sword

The choice weapon of the infamous Darkwraith Kirk, also known as the Knight of Thorns for the gnarly spikes on his favorite weapon.

This frightful sword deals only thrust attacks, and causes heavy bleeding.

In Game Description


The choice weapon of the infamous Darkwraith
Kirk, also known as the Knight of Thorns for
the gnarly spikes on his favorite weapon.

This frightful sword deals only thrust
attacks, and causes heavy bleeding.

Availability


Dropped by Kirk Knight of Thorns in Depths, Demon Ruins or Lost Izalith

General Information


Bleed build-up is 33 per strike and once inflicted, reduces 30% of the enemy's total HP.

Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Barbed Straight Sword 80/0/0/0

(Normal)
100 160 3.0 101/10/0/0

D/D/-/-
50/10/35/35 32 300/0/-/- 50

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Lunging right-to-left swing into left-to-right swing.  
Roll — R1 Uppercut.  
Backstep or Run — R1 Fast running horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal swipe.  


2 Handed  
R1 — R1 Alternating vertical swipes.  
R2 — R2 Lunging right-to-left swing into left-to-right swing.  
Roll — R1 Swipe.  
Backstep or Run — R1 Heavy running overhead vertical chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

38% STR, 50% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Barbed Straight Sword +0 80/0/0/0 D/D/-/-          
Barbed Straight Sword +1 88/0/0/0 D/C/-/- 1       200
Barbed Straight Sword +2 96/0/0/0 D/C/-/- 1       200
Barbed Straight Sword +3 104/0/0/0 D/C/-/- 2       200
Barbed Straight Sword +4 112/0/0/0 D/C/-/- 2       200
Barbed Straight Sword +5 120/0/0/0 D/C/-/- 3       200
Barbed Straight Sword +6 128/0/0/0 D/C/-/-   1     200
Barbed Straight Sword +7 136/0/0/0 D/C/-/-   1     200
Barbed Straight Sword +8 144/0/0/0 D/C/-/-   2     200
Barbed Straight Sword +9 152/0/0/0 D/C/-/-   2     200
Barbed Straight Sword +10 160/0/0/0 D/C/-/-   3     200
Barbed Straight Sword +11 168/0/0/0 D/C/-/-     1   200
Barbed Straight Sword +12 176/0/0/0 D/C/-/-     1   200
Barbed Straight Sword +13 184/0/0/0 D/C/-/-     2   200
Barbed Straight Sword +14 192/0/0/0 D/C/-/-     3   200
Barbed Straight Sword +15 200/0/0/0 D/C/-/-       1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

Ascended by Andre of Astora with Large Ember.

29% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Barbed Straight Sword +0 138/0/0/0 D/D/-/- 1 200
Raw Barbed Straight Sword +1 147/0/0/0 D/D/-/- 1 200
Raw Barbed Straight Sword +2 156/0/0/0 D/D/-/- 1 200
Raw Barbed Straight Sword +3 165/0/0/0 D/D/-/- 2 200
Raw Barbed Straight Sword +4 174/0/0/0 D/D/-/- 2 200
Raw Barbed Straight Sword +5 184/0/0/0 D/D/-/- 3 200

Crystal


Barbed Straight Sword durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Ascended by the Giant Blacksmith with Crystal Ember.

38% STR, 50% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Barbed Straight Sword +0 176/0/0/0 D/C/-/- 1   200
Crystal Barbed Straight Sword +1 184/0/0/0 D/C/-/- 1   200
Crystal Barbed Straight Sword +2 192/0/0/0 D/C/-/- 1   200
Crystal Barbed Straight Sword +3 200/0/0/0 D/C/-/- 2   200
Crystal Barbed Straight Sword +4 208/0/0/0 D/C/-/- 3   200
Crystal Barbed Straight Sword +5 216/0/0/0 D/C/-/-   1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Barbed Straight Sword +0 144/0/0/144 -/-/-/- 50/10/35/35 1   200
Lightning Barbed Straight Sword +1 155/0/0/155 -/-/-/- 50/10/35/37.8 1   200
Lightning Barbed Straight Sword +2 166/0/0/166 -/-/-/- 50/10/35/40.6 1   200
Lightning Barbed Straight Sword +3 177/0/0/177 -/-/-/- 50/10/35/43.4 2   200
Lightning Barbed Straight Sword +4 188/0/0/188 -/-/-/- 50/10/35/46.2 3   200
Lightning Barbed Straight Sword +5 200/0/0/200 -/-/-/- 50/10/35/49   1 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

11% STR, 14% DEX, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Barbed Straight Sword +0 90/97/0/0 E/E/C/- 1     200
Magic Barbed Straight Sword +1 96/104/0/0 E/E/C/- 1     200
Magic Barbed Straight Sword +2 102/110/0/0 E/E/C/- 1     200
Magic Barbed Straight Sword +3 108/117/0/0 E/E/C/- 2     200
Magic Barbed Straight Sword +4 114/123/0/0 E/E/C/- 2     200
Magic Barbed Straight Sword +5 120/130/0/0 E/E/C/- 3     200
Magic Barbed Straight Sword +6 125/136/0/0 E/E/C/-   1   200
Magic Barbed Straight Sword +7 132/143/0/0 E/E/C/-   1   200
Magic Barbed Straight Sword +8 138/149/0/0 E/E/C/-   2   200
Magic Barbed Straight Sword +9 144/156/0/0 E/E/C/-   3   200
Magic Barbed Straight Sword +10 150/162/0/0 E/E/C/-     1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim with Enchanted Ember.

8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Barbed Straight Sword +0 120/128/0/0 E/E/C/- 1   200
Enchanted Barbed Straight Sword +1 124/131/0/0 E/E/C/- 1   200
Enchanted Barbed Straight Sword +2 129/135/0/0 E/E/B/- 1   200
Enchanted Barbed Straight Sword +3 134/139/0/0 E/E/B/- 2   200
Enchanted Barbed Straight Sword +4 139/143/0/0 E/E/A/- 3   200
Enchanted Barbed Straight Sword +5 144/148/0/0 E/E/A/-   1 200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Barbed Straight Sword +0 81/99/0/0 E/E/-/C 300/0/110/- 1     200
Divine Barbed Straight Sword +1 86/105/0/0 E/E/-/C 300/0/110/- 1     200
Divine Barbed Straight Sword +2 91/112/0/0 E/E/-/C 300/0/110/- 1     200
Divine Barbed Straight Sword +3 97/118/0/0 E/E/-/C 300/0/110/- 2     200
Divine Barbed Straight Sword +4 102/125/0/0 E/E/-/C 300/0/110/- 2     200
Divine Barbed Straight Sword +5 108/132/0/0 E/E/-/C 300/0/110/- 3     200
Divine Barbed Straight Sword +6 113/138/0/0 E/D/-/C 300/0/110/-   1   200
Divine Barbed Straight Sword +7 118/145/0/0 E/D/-/C 300/0/110/-   1   200
Divine Barbed Straight Sword +8 124/151/0/0 E/D/-/C 300/0/110/-   2   200
Divine Barbed Straight Sword +9 129/158/0/0 E/D/-/C 300/0/110/-   3   200
Divine Barbed Straight Sword +10 135/165/0/0 E/D/-/C 300/0/110/-     1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

Ascended by Andre of Astora with Dark Ember.

14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Barbed Straight Sword +0 110/120/0/0 E/E/-/B 300/0/-/110 1   200
Occult Barbed Straight Sword +1 116/125/0/0 E/E/-/B 300/0/-/110 1   200
Occult Barbed Straight Sword +2 123/132/0/0 E/E/-/B 300/0/-/110 1   200
Occult Barbed Straight Sword +3 129/138/0/0 E/E/-/B 300/0/-/110 2   200
Occult Barbed Straight Sword +4 136/144/0/0 E/D/-/B 300/0/-/110 3   200
Occult Barbed Straight Sword +5 143/150/0/0 E/D/-/B 300/0/-/110   1 200

Fire


Fire damage added. All stat bonuses removed
Requires

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Barbed Straight Sword +0 104/0/104/0 -/-/-/- 50/10/35/35 1     200
Fire Barbed Straight Sword +1 112/0/112/0 -/-/-/- 50/10/35.4/35 1     200
Fire Barbed Straight Sword +2 120/0/120/0 -/-/-/- 50/10/35.7/35 1     200
Fire Barbed Straight Sword +3 128/0/128/0 -/-/-/- 50/10/36/35 2     200
Fire Barbed Straight Sword +4 136/0/136/0 -/-/-/- 50/10/36.4/35 2     200
Fire Barbed Straight Sword +5 144/0/144/0 -/-/-/- 50/10/36.7/35 3     200
Fire Barbed Straight Sword +6 153/0/153/0 -/-/-/- 50/10/37.1/35   1   200
Fire Barbed Straight Sword +7 163/0/163/0 -/-/-/- 50/10/37.5/35   1   200
Fire Barbed Straight Sword +8 172/0/172/0 -/-/-/- 50/10/37.8/35   2   200
Fire Barbed Straight Sword +9 182/0/182/0 -/-/-/- 50/10/38.2/35   3   200
Fire Barbed Straight Sword +10 192/0/192/0 -/-/-/- 50/10/38.5/35     1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Barbed Straight Sword +0 126/0/144/0 -/-/-/- 50/10/35/35 1   200
Chaos Barbed Straight Sword +1 133/0/152/0 -/-/-/- 50/10/35.7/35 1   200
Chaos Barbed Straight Sword +2 140/0/160/0 -/-/-/- 50/10/36.4/35 1   200
Chaos Barbed Straight Sword +3 147/0/168/0 -/-/-/- 50/10/37.1/35 2   200
Chaos Barbed Straight Sword +4 154/0/176/0 -/-/-/- 50/10/37.8/35 3   200
Chaos Barbed Straight Sword +5 161/0/184/0 -/-/-/- 50/10/38.5/35   1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 7 Strength is required.

Broadsword

The wide blade of this straight sword emphasizes slicing and has no thrust attack.

The horizontal sweeping motion makes this sword effective against multiple enemies.

Availability


Starting weapon of the Knight class

Sold by Andre of Astora for 1000 souls

General Information


Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Broadsword 82/0/0/0

(Normal)
100 200 3.0 101/10/0/0

C/C/-/-
50/10/35/35 32 50

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Lunging right-to-left swing into left-to-right swing.  
Roll — R1 Uppercut.  
Backstep or Run — R1 Fast running horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal swipe.  


2 Handed  
R1 — R1 Alternating vertical swipes.  
R2 — R2 Lunging right-to-left swing into left-to-right swing.  
Roll — R1 Swipe.  
Backstep or Run — R1 Heavy running overhead vertical chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Broadsword +0 82/0/0/0 C/C/-/-          
Broadsword +1 90/0/0/0 C/C/-/- 1       200
Broadsword +2 98/0/0/0 C/C/-/- 1       200
Broadsword +3 106/0/0/0 C/C/-/- 2       200
Broadsword +4 114/0/0/0 C/C/-/- 2       200
Broadsword +5 123/0/0/0 C/C/-/- 3       200
Broadsword +6 131/0/0/0 C/C/-/-   1     200
Broadsword +7 139/0/0/0 C/C/-/-   1     200
Broadsword +8 147/0/0/0 C/C/-/-   2     200
Broadsword +9 155/0/0/0 C/C/-/-   2     200
Broadsword +10 164/0/0/0 C/C/-/-   3     200
Broadsword +11 172/0/0/0 C/C/-/-     1   200
Broadsword +12 180/0/0/0 C/C/-/-     1   200
Broadsword +13 188/0/0/0 C/C/-/-     2   200
Broadsword +14 196/0/0/0 C/C/-/-     3   200
Broadsword +15 205/0/0/0 C/C/-/-       1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

Ascended by Andre of Astora with Large Ember.

38% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Broadsword +0 141/0/0/0 D/D/-/- 1 200
Raw Broadsword +1 150/0/0/0 D/D/-/- 1 200
Raw Broadsword +2 159/0/0/0 D/D/-/- 1 200
Raw Broadsword +3 169/0/0/0 D/D/-/- 2 200
Raw Broadsword +4 178/0/0/0 D/D/-/- 2 200
Raw Broadsword +5 188/0/0/0 D/D/-/- 3 200

Crystal


Broadsword durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Ascended by the Giant Blacksmith with Crystal Ember.

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Broadsword +0 180/0/0/0 C/C/-/- 1   200
Crystal Broadsword +1 188/0/0/0 C/C/-/- 1   200
Crystal Broadsword +2 196/0/0/0 C/C/-/- 1   200
Crystal Broadsword +3 205/0/0/0 C/C/-/- 2   200
Crystal Broadsword +4 213/0/0/0 C/C/-/- 3   200
Crystal Broadsword +5 221/0/0/0 C/C/-/-   1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Broadsword +0 147/0/0/147 -/-/-/- 50/10/35/35 1   200
Lightning Broadsword +1 159/0/0/159 -/-/-/- 50/10/35/37.8 1   200
Lightning Broadsword +2 170/0/0/170 -/-/-/- 50/10/35/40.6 1   200
Lightning Broadsword +3 182/0/0/182 -/-/-/- 50/10/35/43.4 2   200
Lightning Broadsword +4 193/0/0/193 -/-/-/- 50/10/35/46.2 3   200
Lightning Broadsword +5 205/0/0/205 -/-/-/- 50/10/35/49   1 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

14% STR, 14% DEX, 73% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Broadsword +0 93/100/0/0 E/E/C/- 1     200
Magic Broadsword +1 99/107/0/0 E/E/C/- 1     200
Magic Broadsword +2 105/113/0/0 E/E/C/- 1     200
Magic Broadsword +3 111/120/0/0 E/E/C/- 2     200
Magic Broadsword +4 117/127/0/0 E/E/C/- 2     200
Magic Broadsword +5 124/134/0/0 E/E/C/- 3     200
Magic Broadsword +6 130/140/0/0 E/E/B/-   1   200
Magic Broadsword +7 136/147/0/0 E/E/B/-   1   200
Magic Broadsword +8 142/154/0/0 E/E/B/-   2   200
Magic Broadsword +9 148/160/0/0 E/E/B/-   3   200
Magic Broadsword +10 155/167/0/0 E/E/B/-     1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim with Enchanted Ember.

10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Broadsword +0 124/132/0/0 E/E/B/- 1   200
Enchanted Broadsword +1 128/135/0/0 E/E/B/- 1   200
Enchanted Broadsword +2 133/139/0/0 E/E/A/- 1   200
Enchanted Broadsword +3 138/143/0/0 E/E/A/- 2   200
Enchanted Broadsword +4 143/147/0/0 E/E/A/- 3   200
Enchanted Broadsword +5 148/153/0/0 E/E/A/-   1 200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Broadsword +0 82/102/0/0 D/D/-/C 0/0/110/- 1     200
Divine Broadsword +1 88/108/0/0 D/D/-/C 0/0/110/- 1     200
Divine Broadsword +2 93/115/0/0 D/D/-/C 0/0/110/- 1     200
Divine Broadsword +3 99/122/0/0 D/D/-/C 0/0/110/- 2     200
Divine Broadsword +4 104/129/0/0 D/D/-/C 0/0/110/- 2     200
Divine Broadsword +5 110/136/0/0 D/D/-/C 0/0/110/- 3     200
Divine Broadsword +6 115/142/0/0 D/D/-/B 0/0/110/-   1   200
Divine Broadsword +7 121/149/0/0 D/D/-/B 0/0/110/-   1   200
Divine Broadsword +8 126/156/0/0 D/D/-/B 0/0/110/-   2   200
Divine Broadsword +9 132/163/0/0 D/D/-/B 0/0/110/-   3   200
Divine Broadsword +10 137/170/0/0 D/D/-/B 0/0/110/-     1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

Ascended by Andre of Astora with Dark Ember.

18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Broadsword +0 112/124/0/0 E/E/-/B 0/0/-/110 1   200
Occult Broadsword +1 118/130/0/0 E/E/-/B 0/0/-/110 1   200
Occult Broadsword +2 125/136/0/0 E/E/-/B 0/0/-/110 1   200
Occult Broadsword +3 132/142/0/0 E/E/-/B 0/0/-/110 2   200
Occult Broadsword +4 138/148/0/0 D/D/-/A 0/0/-/110 3   200
Occult Broadsword +5 145/155/0/0 D/D/-/A 0/0/-/110   1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Broadsword +0 106/0/106/0 -/-/-/- 50/10/35/35 1     200
Fire Broadsword +1 114/0/114/0 -/-/-/- 50/10/35.4/35 1     200
Fire Broadsword +2 123/0/123/0 -/-/-/- 50/10/35.7/35 1     200
Fire Broadsword +3 131/0/131/0 -/-/-/- 50/10/36.0/35 2     200
Fire Broadsword +4 139/0/139/0 -/-/-/- 50/10/36.4/35 2     200
Fire Broadsword +5 147/0/147/0 -/-/-/- 50/10/36.7/35 3     200
Fire Broadsword +6 157/0/157/0 -/-/-/- 50/10/37.1/35   1   200
Fire Broadsword +7 167/0/167/0 -/-/-/- 50/10/37.5/35   1   200
Fire Broadsword +8 177/0/177/0 -/-/-/- 50/10/37.8/35   2   200
Fire Broadsword +9 186/0/186/0 -/-/-/- 50/10/38.2/35   3   200
Fire Broadsword +10 196/0/196/0 -/-/-/- 50/10/38.5/35     1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Broadsword +0 129/0/147/0 -/-/-/- 50/10/35/35 1   200
Chaos Broadsword +1 136/0/155/0 -/-/-/- 50/10/35.7/35 1   200
Chaos Broadsword +2 144/0/164/0 -/-/-/- 50/10/36.4/35 1   200
Chaos Broadsword +3 151/0/172/0 -/-/-/- 50/10/37.1/35 2   200
Chaos Broadsword +4 158/0/180/0 -/-/-/- 50/10/37.8/35 3   200
Chaos Broadsword +5 165/0/188/0 -/-/-/- 50/10/38.5/35   1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 7 Strength is required.

Broken Straight Sword

Half of the blade of this straight sword is broken off.

Only the completely Hollowed would even consider using this as a weapon.

Availability


Drop from Infested Ghouls (sword) (2% drop rate)

Drop from Hollows (sword) (2% drop rate)

General Information


Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Broken Straight Sword 40/0/0/0

(Regular/Thrust)
100 200 2.0 81/8/0/0

D/D/-/-
20/5/15/15 16 0/0/-/- 50

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Heavy piercing thrust into upwards slash.  
Roll — R1 Uppercut.  
Backstep or Run — R1 Fast running horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal swipe.  


2 Handed  
R1 — R1 Alternating vertical swipes.  
R2 — R2 Heavy horizontal slash into horizontal slash.  
Roll — R1 Thrust.  
Backstep or Run — R1 Heavy running overhead vertical chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

38% STR, 50% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Broken Straight Sword +0 40/0/0/0 D/D/-/-          
Broken Straight Sword +1 44/0/0/0 D/D/-/- 1       100
Broken Straight Sword +2 48/0/0/0 D/D/-/- 1       100
Broken Straight Sword +3 52/0/0/0 D/D/-/- 2       100
Broken Straight Sword +4 56/0/0/0 D/D/-/- 2       100
Broken Straight Sword +5 60/0/0/0 D/D/-/- 3       100
Broken Straight Sword +6 64/0/0/0 D/D/-/-   1     100
Broken Straight Sword +7 68/0/0/0 D/D/-/-   1     100
Broken Straight Sword +8 72/0/0/0 D/D/-/-   2     100
Broken Straight Sword +9 76/0/0/0 D/D/-/-   2     100
Broken Straight Sword +10 80/0/0/0 D/D/-/-   3     100
Broken Straight Sword +11 84/0/0/0 D/D/-/-     1   100
Broken Straight Sword +12 88/0/0/0 D/D/-/-     1   100
Broken Straight Sword +13 92/0/0/0 D/D/-/-     2   100
Broken Straight Sword +14 96/0/0/0 D/D/-/-     3   100
Broken Straight Sword +15 100/0/0/0 D/D/-/-       1 100

Raw


Base damage increased. Stat bonuses reduced.
Requires

Ascended by Andre of Astora with Large Ember.

29% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Broken Straight Sword +0 69/0/0/0 D/D/-/- 1 100
Raw Broken Straight Sword +1 73/0/0/0 D/D/-/- 1 100
Raw Broken Straight Sword +2 78/0/0/0 D/D/-/- 1 100
Raw Broken Straight Sword +3 82/0/0/0 D/D/-/- 2 100
Raw Broken Straight Sword +4 87/0/0/0 D/D/-/- 2 100
Raw Broken Straight Sword +5 92/0/0/0 D/D/-/- 3 100

Crystal


Weapon durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Ascended by the Giant Blacksmith with Crystal Ember.

38% STR, 50% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Broken Straight Sword +0 88/0/0/0 D/C/-/- 1   100
Crystal Broken Straight Sword +1 92/0/0/0 D/C/-/- 1   100
Crystal Broken Straight Sword +2 96/0/0/0 D/C/-/- 1   100
Crystal Broken Straight Sword +3 100/0/0/0 D/C/-/- 2   100
Crystal Broken Straight Sword +4 104/0/0/0 D/C/-/- 3   100
Crystal Broken Straight Sword +5 108/0/0/0 D/C/-/-   1 100

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Broken Straight Sword +0 72/0/0/72 -/-/-/- 20/5/15/15 1   100
Lightning Broken Straight Sword +1 77/0/0/77 -/-/-/- 20/5/15/16.2 1   100
Lightning Broken Straight Sword +2 83/0/0/83 -/-/-/- 20/5/15/17.4 1   100
Lightning Broken Straight Sword +3 88/0/0/88 -/-/-/- 20/5/15/18.6 2   100
Lightning Broken Straight Sword +4 94/0/0/94 -/-/-/- 20/5/15/19.8 3   100
Lightning Broken Straight Sword +5 100/0/0/100 -/-/-/- 20/5/15/21   1 100

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

11% STR, 14% DEX, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Broken Straight Sword +0 45/49/0/0 E/E/C/- 1     100
Magic Broken Straight Sword +1 48/52/0/0 E/E/C/- 1     100
Magic Broken Straight Sword +2 51/56/0/0 E/E/C/- 1     100
Magic Broken Straight Sword +3 54/59/0/0 E/E/C/- 2     100
Magic Broken Straight Sword +4 57/62/0/0 E/E/C/- 2     100
Magic Broken Straight Sword +5 60/66/0/0 E/E/C/- 3     100
Magic Broken Straight Sword +6 62/69/0/0 E/E/C/-   1   100
Magic Broken Straight Sword +7 66/72/0/0 E/E/C/-   1   100
Magic Broken Straight Sword +8 69/75/0/0 E/E/C/-   2   100
Magic Broken Straight Sword +9 72/79/0/0 E/E/C/-   3   100
Magic Broken Straight Sword +10 75/82/0/0 E/E/C/-     1 100

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim with Enchanted Ember.

8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Broken Straight Sword +0 60/64/0/0 E/E/C/- 1   100
Enchanted Broken Straight Sword +1 62/65/0/0 E/E/C/- 1   100
Enchanted Broken Straight Sword +2 64/67/0/0 E/E/B/- 1   100
Enchanted Broken Straight Sword +3 67/69/0/0 E/E/B/- 2   100
Enchanted Broken Straight Sword +4 69/71/0/0 E/E/A/- 3   100
Enchanted Broken Straight Sword +5 72/74/0/0 E/E/A/-   1 100

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Broken Straight Sword +0 40/49/0/0 E/E/-/C 0/0/110/- 1     100
Divine Broken Straight Sword +1 43/52/0/0 E/E/-/C 0/0/110/- 1     100
Divine Broken Straight Sword +2 45/56/0/0 E/E/-/C 0/0/110/- 1     100
Divine Broken Straight Sword +3 48/59/0/0 E/E/-/C 0/0/110/- 2     100
Divine Broken Straight Sword +4 51/62/0/0 E/E/-/C 0/0/110/- 2     100
Divine Broken Straight Sword +5 54/66/0/0 E/E/-/C 0/0/110/- 3     100
Divine Broken Straight Sword +6 56/69/0/0 E/D/-/C 0/0/110/-   1   100
Divine Broken Straight Sword +7 59/72/0/0 E/D/-/C 0/0/110/-   1   100
Divine Broken Straight Sword +8 62/75/0/0 E/D/-/C 0/0/110/-   2   100
Divine Broken Straight Sword +9 64/79/0/0 E/D/-/C 0/0/110/-   3   100
Divine Broken Straight Sword +10 67/82/0/0 E/D/-/C 0/0/110/-     1 100

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

Ascended by Andre of Astora with Dark Ember.

14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Broken Straight Sword +0 54/60/0/0 E/E/-/B 0/0/-/110 1   100
Occult Broken Straight Sword +1 57/62/0/0 E/E/-/B 0/0/-/110 1   100
Occult Broken Straight Sword +2 60/66/0/0 E/E/-/B 0/0/-/110 1   100
Occult Broken Straight Sword +3 63/69/0/0 E/E/-/B 0/0/-/110 2   100
Occult Broken Straight Sword +4 66/72/0/0 E/D/-/B 0/0/-/110 3   100
Occult Broken Straight Sword +5 70/75/0/0 E/D/-/B 0/0/-/110   1 100

Fire


Fire damage added. All stat bonuses removed.
Requires

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Broken Straight Sword +0 52/0/52/0 -/-/-/- 20/5/15/15 1     100
Fire Broken Straight Sword +1 56/0/56/0 -/-/-/- 20/5/15.2/15 1     100
Fire Broken Straight Sword +2 60/0/60/0 -/-/-/- 20/5/15.3/15 1     100
Fire Broken Straight Sword +3 64/0/64/0 -/-/-/- 20/5/15.5/15 2     100
Fire Broken Straight Sword +4 68/0/68/0 -/-/-/- 20/5/15.6/15 2     100
Fire Broken Straight Sword +5 72/0/72/0 -/-/-/- 20/5/15.8/15 3     100
Fire Broken Straight Sword +6 76/0/76/0 -/-/-/- 20/5/15.9/15   1   100
Fire Broken Straight Sword +7 81/0/81/0 -/-/-/- 20/5/16.1/15   1   100
Fire Broken Straight Sword +8 86/0/86/0 -/-/-/- 20/5/16.2/15   2   100
Fire Broken Straight Sword +9 91/0/91/0 -/-/-/- 20/5/16.4/15   3   100
Fire Broken Straight Sword +10 96/0/96/0 -/-/-/- 20/5/16.5/15     1 100

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Broken Straight Sword +0 63/0/73/0 -/-/-/- 20/5/15/15 1   100
Chaos Broken Straight Sword +1 66/0/77/0 -/-/-/- 20/5/15.3/15 1   100
Chaos Broken Straight Sword +2 70/0/82/0 -/-/-/- 20/5/15.6/15 1   100
Chaos Broken Straight Sword +3 73/0/86/0 -/-/-/- 20/5/15.9/15 2   100
Chaos Broken Straight Sword +4 77/0/90/0 -/-/-/- 20/5/16.2/15 3   100
Chaos Broken Straight Sword +5 80/0/94/0 -/-/-/- 20/5/16.5/15   1 100

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 6 Strength is required.

Crystal Straight Sword

A fully crystallized straight sword.

How such a weapon was created is entirely unknown.

The crystallization boosts its attack, but makes the blade brittle. The sword cannot be used for long, as it cannot be repaired.

Availability


Drop from sword-wielding Undead Crystal Soldier (3% drop rate)

Sold by Domhnall of Zena for 4000 Souls

General Information


This sword cannot be upgraded or repaired.

58% STR, 52% DEX scaling.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Crystal Straight Sword 150/0/0/0

(Regular/Thrust)
100 60 6.0 161/10/0/0

C/C/-/-
50/10/35/35 32 12

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Heavy piercing thrust into upwards slash.  
Roll — R1 Uppercut.  
Backstep or Run — R1 Fast running horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal swipe.  


2 Handed  
R1 — R1 Alternating vertical swipes.  
R2 — R2 Heavy horizontal slash into horizontal slash.  
Roll — R1 Thrust.  
Backstep or Run — R1 Heavy running overhead vertical chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 11 Strength is required.
  2. Before 1.05 Frampt souls was 50

Darksword

The sword of the knights of the Four Kings of New Londo. Its blade is wide and thick, and it is wielded in an unusual manner.

When the Four Kings were seduced by evil, their knights became Darkwraiths, servants of the Dark who wielded these darkswords.

Availability


Reach +2 rank in the Darkwraith Covenant

General Information


Like any other items given by a covenant, only one Darksword can be acquired on a character, although ones dropped by other another player can be picked up.

The Darksword's unique strong attacks may be useful in PvE because of its stronger poise-breaking capability, but may not be a preferable choice in PvP as the attacks are slow and leaves the user open to backstabs if handled poorly. In PvP, use the strong attack as the enemy is trying to get up from knockdown. Its long attack animation helps catch the enemy right after their invincibility wears off. For those who have decent precision with deadlocking, the curves of the slashing motions can be hard to approach when opposed.

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Darksword 82/0/0/0

(Normal)
100 200 6.0 161/16/0/0

C/C/-/-
50/10/35/35 32 50

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Heavy piercing thrust into upwards slash.  
Roll — R1 Uppercut.  
Backstep or Run — R1 Fast running horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal swipe.  


2 Handed  
R1 — R1 Alternating vertical swipes.  
R2 — R2 Heavy horizontal slash into horizontal slash.  
Roll — R1 Thrust.  
Backstep or Run — R1 Heavy running overhead vertical chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Darksword +0 82/0/0/0 C/C/-/-         200
Darksword +1 90/0/0/0 C/C/-/- 1       200
Darksword +2 98/0/0/0 C/C/-/- 1       200
Darksword +3 106/0/0/0 C/C/-/- 2       200
Darksword +4 114/0/0/0 C/C/-/- 2       200
Darksword +5 123/0/0/0 C/C/-/- 3       200
Darksword +6 131/0/0/0 C/C/-/-   1     200
Darksword +7 139/0/0/0 C/C/-/-   1     200
Darksword +8 147/0/0/0 C/C/-/-   2     200
Darksword +9 155/0/0/0 C/C/-/-   2     200
Darksword +10 164/0/0/0 C/C/-/-   3     200
Darksword +11 172/0/0/0 C/C/-/-     1   200
Darksword +12 180/0/0/0 C/C/-/-     1   200
Darksword +13 188/0/0/0 C/C/-/-     2   200
Darksword +14 196/0/0/0 C/C/-/-     3   200
Darksword +15 205/0/0/0 C/C/-/-       1 200

Crystal


Darksword durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Darksword +0 180/0/0/0 C/C/-/- 1   200
Crystal Darksword +1 188/0/0/0 C/C/-/- 1   200
Crystal Darksword +2 196/0/0/0 C/C/-/- 1   200
Crystal Darksword +3 205/0/0/0 C/C/-/- 2   200
Crystal Darksword +4 213/0/0/0 C/C/-/- 3   200
Crystal Darksword +5 221/0/0/0 C/C/-/-   1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Darksword +0 147/0/0/147 -/-/-/- 50/10/35/35 1   200
Lightning Darksword +1 159/0/0/159 -/-/-/- 50/10/35/37.8 1   200
Lightning Darksword +2 170/0/0/170 -/-/-/- 50/10/35/40.6 1   200
Lightning Darksword +3 182/0/0/182 -/-/-/- 50/10/35/43.4 2   200
Lightning Darksword +4 193/0/0/193 -/-/-/- 50/10/35/46.2 3   200
Lightning Darksword +5 205/0/0/205 -/-/-/- 50/10/35/49   1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

38% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Darksword +0 141/0/0/0 D/D/-/- 1 200
Raw Darksword +1 150/0/0/0 D/D/-/- 1 200
Raw Darksword +2 159/0/0/0 D/D/-/- 1 200
Raw Darksword +3 169/0/0/0 D/D/-/- 2 200
Raw Darksword +4 178/0/0/0 D/D/-/- 2 200
Raw Darksword +5 188/0/0/0 D/D/-/- 3 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

14% STR, 14% DEX, 73% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Darksword +0 93/100/0/0 E/E/C/- 1     200
Magic Darksword +1 99/107/0/0 E/E/C/- 1     200
Magic Darksword +2 105/113/0/0 E/E/C/- 1     200
Magic Darksword +3 111/120/0/0 E/E/C/- 2     200
Magic Darksword +4 117/127/0/0 E/E/C/- 2     200
Magic Darksword +5 124/134/0/0 E/E/C/- 3     200
Magic Darksword +6 130/140/0/0 E/E/B/-   1   200
Magic Darksword +7 136/147/0/0 E/E/B/-   1   200
Magic Darksword +8 142/154/0/0 E/E/B/-   2   200
Magic Darksword +9 148/160/0/0 E/E/B/-   3   200
Magic Darksword +10 155/167/0/0 E/E/B/-     1 200

Enchanted


Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence.
Requires

10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Darksword +0 124/132/0/0 E/E/B/- 1   200
Enchanted Darksword +1 128/135/0/0 E/E/B/- 1   200
Enchanted Darksword +2 133/139/0/0 E/E/A/- 1   200
Enchanted Darksword +3 138/143/0/0 E/E/A/- 2   200
Enchanted Darksword +4 143/147/0/0 E/E/A/- 3   200
Enchanted Darksword +5 148/153/0/0 E/E/A/-   1 200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Darksword +0 82/102/0/0 D/D/-/C 0/0/110/- 1     200
Divine Darksword +1 88/108/0/0 D/D/-/C 0/0/110/- 1     200
Divine Darksword +2 93/115/0/0 D/D/-/C 0/0/110/- 1     200
Divine Darksword +3 99/122/0/0 D/D/-/C 0/0/110/- 2     200
Divine Darksword +4 104/129/0/0 D/D/-/C 0/0/110/- 2     200
Divine Darksword +5 110/136/0/0 D/D/-/C 0/0/110/- 3     200
Divine Darksword +6 115/142/0/0 D/D/-/B 0/0/110/-   1   200
Divine Darksword +7 121/149/0/0 D/D/-/B 0/0/110/-   1   200
Divine Darksword +8 126/156/0/0 D/D/-/B 0/0/110/-   2   200
Divine Darksword +9 132/163/0/0 D/D/-/B 0/0/110/-   3   200
Divine Darksword +10 137/170/0/0 D/D/-/B 0/0/110/-     1 200

Occult


Base damage reduced from Divine upgrade path. Increased damage bonus from Faith.
Requires

18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Darksword +0 112/124/0/0 E/E/-/B 0/0/-/110 1   200
Occult Darksword +1 118/130/0/0 E/E/-/B 0/0/-/110 1   200
Occult Darksword +2 125/136/0/0 E/E/-/B 0/0/-/110 1   200
Occult Darksword +3 132/142/0/0 E/E/-/B 0/0/-/110 2   200
Occult Darksword +4 138/148/0/0 D/D/-/A 0/0/-/110 3   200
Occult Darksword +5 145/155/0/0 D/D/-/A 0/0/-/110   1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Darksword +0 106/0/106/0 -/-/-/- 50/10/35/35 1     200
Fire Darksword +1 114/0/114/0 -/-/-/- 50/10/35.4/35 1     200
Fire Darksword +2 123/0/123/0 -/-/-/- 50/10/35.7/35 1     200
Fire Darksword +3 131/0/131/0 -/-/-/- 50/10/36/35 2     200
Fire Darksword +4 139/0/139/0 -/-/-/- 50/10/36.4/35 2     200
Fire Darksword +5 147/0/147/0 -/-/-/- 50/10/36.7/35 3     200
Fire Darksword +6 157/0/157/0 -/-/-/- 50/10/37.1/35   1   200
Fire Darksword +7 167/0/167/0 -/-/-/- 50/10/37.5/35   1   200
Fire Darksword +8 177/0/177/0 -/-/-/- 50/10/37.8/35   2   200
Fire Darksword +9 186/0/186/0 -/-/-/- 50/10/38.2/35   3   200
Fire Darksword +10 196/0/196/0 -/-/-/- 50/10/38.5/35     1 200

Chaos


Base damage reduced from Fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Darksword +0 129/0/147/0 -/-/-/- 50/10/35/35 1   200
Chaos Darksword +1 136/0/155/0 -/-/-/- 50/10/35.7/35 1   200
Chaos Darksword +2 144/0/164/0 -/-/-/- 50/10/36.4/35 1   200
Chaos Darksword +3 151/0/172/0 -/-/-/- 50/10/37.1/35 2   200
Chaos Darksword +4 158/0/180/0 -/-/-/- 50/10/37.8/35 3   200
Chaos Darksword +5 165/0/188/0 -/-/-/- 50/10/38.5/35   1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 11 Strength is required

Drake Sword

This sword, one of the rare dragon weapons, is formed by a drake's tail. Drakes are seen as undeveloped imitators of the dragons, but in they are likely their distant kin.

The sword is imbued with a mystical power, to be released when held with both hands.

Availability


Hellkite Dragon tail cut — Video Guide

General Information


Raises Fire and Magic resistances.

This is a reliable weapon for early game, as it has high base damage and is easily obtained; but its lack of scaling and poor upgrading tends to make it less useful in the later areas, around Gaping Dragon, where most weapons with even minor stat scaling outclass it even at +5.

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Drake Sword 200/0/0/0

(Normal)
100 360 6.0 161/10/0/0

-/-/-/-
50/10/35/35 32 5,000

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Lunging right-to-left swing into left-to-right swing.  
Roll — R1 Uppercut.  
Backstep or Run — R1 Fast running horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal swipe.  


2 Handed  
R1 — R1 Alternating vertical swipes.  
R2 Downward slam and shockwave. Costs 30 durability.
Roll — R1 Swipe.  
Backstep or Run — R1 Heavy running overhead vertical chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  

Upgrades


Requires

Name Damage Stat Bonuses Dragon Scale Souls
Drake Sword +0 200/0/0/0 -/-/-/-    
Drake Sword +1 220/0/0/0 -/-/-/- 1 10,000
Drake Sword +2 240/0/0/0 -/-/-/- 1 10,000
Drake Sword +3 260/0/0/0 -/-/-/- 2 10,000
Drake Sword +4 280/0/0/0 -/-/-/- 2 10,000
Drake Sword +5 300/0/0/0 -/-/-/- 4 10,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 11 Strength is required.

Longsword

Widely-used standard straight sword, only matched in ubiquity by the shortsword.

An accessible sword which inflicts consistent regular damage and high slash damage, making it applicable to a variety of situations.

Availability


General Information


Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Longsword 80/0/0/0

(Normal)
100 200 3.0 101/10/0/0

C/C/-/-
50/10/35/35 32 50

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Heavy piercing thrust into upwards slash.  
Roll — R1 Uppercut.  
Backstep or Run — R1 Fast running horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal swipe.  


2 Handed  
R1 — R1 Alternating vertical swipes.  
R2 — R2 Heavy horizontal slash into horizontal slash.  
Roll — R1 Thrust.  
Backstep or Run — R1 Heavy running overhead vertical chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires Titanite

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab
Longsword +0 80/0/0/0 C/C/-/-        
Longsword +1 88/0/0/0 C/C/-/- 1      
Longsword +2 96/0/0/0 C/C/-/- 1      
Longsword +3 104/0/0/0 C/C/-/- 2      
Longsword +4 112/0/0/0 C/C/-/- 2      
Longsword +5 120/0/0/0 C/C/-/- 3      
Longsword +6 128/0/0/0 C/C/-/-   1    
Longsword +7 136/0/0/0 C/C/-/-   1    
Longsword +8 144/0/0/0 C/C/-/-   2    
Longsword +9 152/0/0/0 C/C/-/-   2    
Longsword +10 160/0/0/0 C/C/-/-   3    
Longsword +11 168/0/0/0 C/C/-/-     1  
Longsword +12 176/0/0/0 C/C/-/-     1  
Longsword +13 184/0/0/0 C/C/-/-     2  
Longsword +14 192/0/0/0 C/C/-/-     3  
Longsword +15 200/0/0/0 C/C/-/-       1

Crystal


Weapon durability reduced to 20. Base damage increased
Requires

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab
Crystal Longsword +0 176/0/0/0 C/C/-/- 1  
Crystal Longsword +1 184/0/0/0 C/C/-/- 1  
Crystal Longsword +2 192/0/0/0 C/C/-/- 1  
Crystal Longsword +3 200/0/0/0 C/C/-/- 2  
Crystal Longsword +4 208/0/0/0 C/C/-/- 3  
Crystal Longsword +5 216/0/0/0 C/C/-/-   1

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab
Lightning Longsword +0 144/0/0/144 -/-/-/- 50/10/35/35 1  
Lightning Longsword +1 155/0/0/155 -/-/-/- 50/10/35/37.8 1  
Lightning Longsword +2 166/0/0/166 -/-/-/- 50/10/35/40.6 1  
Lightning Longsword +3 177/0/0/177 -/-/-/- 50/10/35/43.4 2  
Lightning Longsword +4 188/0/0/188 -/-/-/- 50/10/35/46.2 3  
Lightning Longsword +5 200/0/0/200 -/-/-/- 50/10/35/49   1

Raw


Base damage increased. Stat bonuses reduced.
Requires

38% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard
Raw Weapon +0 138/0/0/0 D/D/-/- 1
Raw Weapon +1 147/0/0/0 D/D/-/- 1
Raw Weapon +2 156/0/0/0 D/D/-/- 1
Raw Weapon +3 165/0/0/0 D/D/-/- 2
Raw Weapon +4 174/0/0/0 D/D/-/- 2
Raw Weapon +5 184/0/0/0 D/D/-/- 3

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

14% STR, 14% DEX, 73% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab
Magic Longsword +0 90/97/0/0 E/E/C/- 1    
Magic Longsword +1 96/104/0/0 E/E/C/- 1    
Magic Longsword +2 102/110/0/0 E/E/C/- 1    
Magic Longsword +3 108/117/0/0 E/E/C/- 2    
Magic Longsword +4 114/123/0/0 E/E/C/- 2    
Magic Longsword +5 120/130/0/0 E/E/C/- 3    
Magic Longsword +6 125/136/0/0 E/E/B/-   1  
Magic Longsword +7 132/143/0/0 E/E/B/-   2  
Magic Longsword +8 138/149/0/0 E/E/B/-   2  
Magic Longsword +9 144/156/0/0 E/E/B/-   3  
Magic Longsword +10 150/162/0/0 E/E/B/-     1

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab
Enchanted Longsword +0 120/128/0/0 E/E/B/- 1  
Enchanted Longsword +1 124/131/0/0 E/E/B/- 1  
Enchanted Longsword +2 129/135/0/0 E/E/A/- 1  
Enchanted Longsword +3 134/139/0/0 E/E/A/- 2  
Enchanted Longsword +4 139/143/0/0 E/E/A/- 3  
Enchanted Longsword +5 144/148/0/0 E/E/A/-   1

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab
Divine Longsword +0 81/99/0/0 D/E/-/C 0/0/110/- 1    
Divine Longsword +1 86/105/0/0 D/E/-/C 0/0/110/- 1    
Divine Longsword +2 91/112/0/0 D/E/-/C 0/0/110/- 1    
Divine Longsword +3 97/118/0/0 D/E/-/C 0/0/110/- 2    
Divine Longsword +4 102/125/0/0 D/E/-/C 0/0/110/- 2    
Divine Longsword +5 108/132/0/0 D/E/-/C 0/0/110/- 3    
Divine Longsword +6 113/138/0/0 D/D/-/B 0/0/110/-   1  
Divine Longsword +7 118/145/0/0 D/D/-/B 0/0/110/-   1  
Divine Longsword +8 124/151/0/0 D/D/-/B 0/0/110/-   2  
Divine Longsword +9 129/158/0/0 D/D/-/B 0/0/110/-   3  
Divine Longsword +10 135/165/0/0 D/D/-/B 0/0/110/-     1

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab
Occult Longsword +0 110/120/0/0 E/E/-/B 0/0/-/110 1  
Occult Longsword +1 116/125/0/0 E/E/-/B 0/0/-/110 1  
Occult Longsword +2 123/132/0/0 E/E/-/B 0/0/-/110 1  
Occult Longsword +3 129/138/0/0 E/E/-/B 0/0/-/110 2  
Occult Longsword +4 136/144/0/0 D/D/-/A 0/0/-/110 3  
Occult Longsword +5 143/150/0/0 D/D/-/A 0/0/-/110   1

Fire


Fire damage added. All stat bonuses removed
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab
Fire Longsword +0 104/0/104/0 -/-/-/- 50/10/35/35 1    
Fire Longsword +1 112/0/112/0 -/-/-/- 50/10/35.4/35 1    
Fire Longsword +2 120/0/120/0 -/-/-/- 50/10/35.7/35 1    
Fire Longsword +3 128/0/128/0 -/-/-/- 50/10/36/35 2    
Fire Longsword +4 136/0/136/0 -/-/-/- 50/10/36.4/35 2    
Fire Longsword +5 144/0/144/0 -/-/-/- 50/10/36.7/35 3    
Fire Longsword +6 153/0/153/0 -/-/-/- 50/10/37.1/35   1  
Fire Longsword +7 163/0/163/0 -/-/-/- 50/10/37.5/35   1  
Fire Longsword +8 172/0/172/0 -/-/-/- 50/10/37.8/35   2  
Fire Longsword +9 182/0/182/0 -/-/-/- 50/10/38.2/35   3  
Fire Longsword +10 192/0/192/0 -/-/-/- 50/10/38.5/35     1

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab
Chaos Longsword +0 126/0/144/0 -/-/-/- 50/10/35/35 1  
Chaos Longsword +1 133/0/152/0 -/-/-/- 50/10/35.7/35 1  
Chaos Longsword +2 140/0/160/0 -/-/-/- 50/10/36.4/35 1  
Chaos Longsword +3 147/0/168/0 -/-/-/- 50/10/37.1/35 2  
Chaos Longsword +4 154/0/176/0 -/-/-/- 50/10/37.8/35 3  
Chaos Longsword +5 161/0/184/0 -/-/-/- 50/10/38.5/35   1

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 7 Strength is required.

Shortsword

This small straight sword is widely used, to an extent only matched by the longsword.

An accessible sword which inflicts consistent regular damage and high thrust damage, making it applicable to a variety of situations.

Availability


Starting weapon of the Hunter class

Sold by Undead Merchant Male for 600 Souls

Drop from Undead Soldier (Sword) (2% drop rate)

General Information


Its main early advantage is a quick and efficient thrust R2 attack, and its short range makes it useful in hallways and at corners

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Shortsword 78/0/0/0

(Regular/Thrust)
100 200 2.0 81/10/0/0

C/C/-/-
50/10/35/35 32 50

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Heavy piercing thrust into upwards slash.  
Roll — R1 Uppercut.  
Backstep or Run — R1 Fast running horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal swipe.  


2 Handed  
R1 — R1 Alternating vertical swipes.  
R2 — R2 Heavy horizontal slash into horizontal slash.  
Roll — R1 Thrust.  
Backstep or Run — R1 Heavy running overhead vertical chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Shortsword +0 78/0/0/0 C/C/-/-         200
Shortsword +1 85/0/0/0 C/C/-/- 1       200
Shortsword +2 93/0/0/0 C/C/-/- 1       200
Shortsword +3 101/0/0/0 C/C/-/- 2       200
Shortsword +4 109/0/0/0 C/C/-/- 2       200
Shortsword +5 117/0/0/0 C/C/-/- 3       200
Shortsword +6 124/0/0/0 C/C/-/-   1     200
Shortsword +7 132/0/0/0 C/C/-/-   1     200
Shortsword +8 140/0/0/0 C/C/-/-   2     200
Shortsword +9 148/0/0/0 C/C/-/-   2     200
Shortsword +10 156/0/0/0 C/C/-/-   3     200
Shortsword +11 163/0/0/0 C/C/-/-     1   200
Shortsword +12 171/0/0/0 C/C/-/-     1   200
Shortsword +13 179/0/0/0 C/C/-/-     2   200
Shortsword +14 187/0/0/0 C/C/-/-     3   200
Shortsword +15 195/0/0/0 C/C/-/-       1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

38% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Shortsword +0 135/0/0/0 D/D/-/- 1 200
Raw Shortsword +1 144/0/0/0 D/D/-/- 1 200
Raw Shortsword +2 153/0/0/0 D/D/-/- 1 200
Raw Shortsword +3 162/0/0/0 D/D/-/- 2 200
Raw Shortsword +4 171/0/0/0 D/D/-/- 2 200
Raw Shortsword +5 180/0/0/0 D/D/-/- 3 200

Crystal


Weapon durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Shortsword +0 171/0/0/0 C/C/-/- 1   200
Crystal Shortsword +1 179/0/0/0 C/C/-/- 1   200
Crystal Shortsword +2 187/0/0/0 C/C/-/- 1   200
Crystal Shortsword +3 195/0/0/0 C/C/-/- 2   200
Crystal Shortsword +4 202/0/0/0 C/C/-/- 3   200
Crystal Shortsword +5 210/0/0/0 C/C/-/-   1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Shortsword +0 140/0/0/140 -/-/-/- 50/10/35/35 1   200
Lightning Shortsword +1 151/0/0/151 -/-/-/- 50/10/35/37.8 1   200
Lightning Shortsword +2 162/0/0/162 -/-/-/- 50/10/35/40.6 1   200
Lightning Shortsword +3 173/0/0/173 -/-/-/- 50/10/35/43.4 2   200
Lightning Shortsword +4 184/0/0/184 -/-/-/- 50/10/35/46.2 3   200
Lightning Shortsword +5 195/0/0/195 -/-/-/- 50/10/35/49.0   1 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

14% STR, 14% DEX, 73% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Shortsword +0 88/94/0/0 E/E/C/- 1     200
Magic Shortsword +1 94/100/0/0 E/E/C/- 1     200
Magic Shortsword +2 100/107/0/0 E/E/C/- 1     200
Magic Shortsword +3 106/113/0/0 E/E/C/- 2     200
Magic Shortsword +4 112/119/0/0 E/E/C/- 2     200
Magic Shortsword +5 118/126/0/0 E/E/C/- 3     200
Magic Shortsword +6 123/132/0/0 E/E/B/-   1   200
Magic Shortsword +7 129/138/0/0 E/E/B/-   1   200
Magic Shortsword +8 135/144/0/0 E/E/B/-   2   200
Magic Shortsword +9 141/151/0/0 E/E/B/-   3   200
Magic Shortsword +10 147/157/0/0 E/E/B/-     1 200

Enchanted


Enchanted damage added. All stat bonuses removed.
Requires

10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Shortsword +0 118/124/0/0 E/E/B/- 1   200
Enchanted Shortsword +1 122/127/0/0 E/E/B/- 1   200
Enchanted Shortsword +2 127/131/0/0 E/E/A/- 1   200
Enchanted Shortsword +3 132/135/0/0 E/E/A/- 2   200
Enchanted Shortsword +4 136/138/0/0 E/E/A/- 3   200
Enchanted Shortsword +5 141/143/0/0 E/E/A/-   1 200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Shortsword +0 79/96/0/0 D/D/-/C 0/0/110/0 1     200
Divine Shortsword +1 84/102/0/0 D/D/-/C 0/0/110/0 1     200
Divine Shortsword +2 90/108/0/0 D/D/-/C 0/0/110/0 1     200
Divine Shortsword +3 95/115/0/0 D/D/-/C 0/0/110/0 2     200
Divine Shortsword +4 100/121/0/0 D/D/-/C 0/0/110/0 2     200
Divine Shortsword +5 106/128/0/0 D/D/-/C 0/0/110/0 3     200
Divine Shortsword +6 111/134/0/0 D/D/-/B 0/0/110/0   1   200
Divine Shortsword +7 116/140/0/0 D/D/-/B 0/0/110/0   1   200
Divine Shortsword +8 121/147/0/0 D/D/-/B 0/0/110/0   2   200
Divine Shortsword +9 127/153/0/0 D/D/-/B 0/0/110/0   3   200
Divine Shortsword +10 132/160/0/0 D/D/-/B 0/0/110/0     1 200

Occult


Occult damage added. All stat bonuses removed.
Requires

18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Shortsword +0 108/118/0/0 E/E/-/B 0/0/0/110 1   200
Occult Shortsword +1 114/123/0/0 E/E/-/B 0/0/0/110 1   200
Occult Shortsword +2 120/129/0/0 E/E/-/B 0/0/0/110 1   200
Occult Shortsword +3 127/135/0/0 E/E/-/B 0/0/0/110 2   200
Occult Shortsword +4 133/141/0/0 D/D/-/A 0/0/0/110 3   200
Occult Shortsword +5 140/147/0/0 D/D/-/B 0/0/0/110   1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Shortsword +0 101/0/101/0 -/-/-/- 50/10/35/35 1     200
Fire Shortsword +1 109/0/109/0 -/-/-/- 50/10/35.4/35 1     200
Fire Shortsword +2 117/0/117/0 -/-/-/- 50/10/35.7/35 1     200
Fire Shortsword +3 124/0/124/0 -/-/-/- 50/10/36.0/35 2     200
Fire Shortsword +4 132/0/132/0 -/-/-/- 50/10/36.4/35 2     200
Fire Shortsword +5 140/0/140/0 -/-/-/- 50/10/36.7/35 3     200
Fire Shortsword +6 149/0/149/0 -/-/-/- 50/10/37.1/35   1   200
Fire Shortsword +7 159/0/159/0 -/-/-/- 50/10/37.5/35   1   200
Fire Shortsword +8 168/0/168/0 -/-/-/- 50/10/37.8/35   2   200
Fire Shortsword +9 177/0/177/0 -/-/-/- 50/10/38.2/35   3   200
Fire Shortsword +10 187/0/187/0 -/-/-/- 50/10/38.5/35     1 200

Chaos


Chaos damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Shortsword +0 122/0/140/0 -/-/-/- 50/10/35/35 1   200
Chaos Shortsword +1 129/0/148/0 -/-/-/- 50/10/35.7/35 1   200
Chaos Shortsword +2 136/0/156/0 -/-/-/- 50/10/36.4/35 1   200
Chaos Shortsword +3 142/0/163/0 -/-/-/- 50/10/37.1/35 2   200
Chaos Shortsword +4 149/0/171/0 -/-/-/- 50/10/37.8/35 3   200
Chaos Shortsword +5 156/0/179/0 -/-/-/- 50/10/38.5/35   1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 6 Strength is required

Silver Knight Straight Sword

The silver knights of Anor Londo guard the city using this beautifully slender weapon.

Its chain attacks, in which the wielder takes great advancing steps and makes use of his bodyweight, are deadly even in single hits.

Availability


Drop from Silver Knight (Sword) (2% drop rate)

General Information


Enchantable despite being upgraded with Twinkling Titanite.

Longest range of any Straight Sword.

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Silver Knight Straight Sword 175/0/0/0

(Normal)
100 300 6.0 161/22/0/0

E/C/-/-
50/10/35/35 32 100

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Heavy piercing thrust into upwards slash.  
Roll — R1 Uppercut.  
Backstep or Run — R1 Fast running horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal swipe.  


2 Handed  
R1 — R1 Alternating vertical swipes.  
R2 — R2 Heavy horizontal slash into horizontal slash.  
Roll — R1 Thrust.  
Backstep or Run — R1 Heavy running overhead vertical chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  


Attacks slightly slower than most other Straight Swords

Upgrades


Requires Twinkling Titanite

8% STR, 52% DEX scaling.

Name Damage Stat Bonuses Twinkling Titanite Souls
Silver Knight Straight Sword +0 175/0/0/0 E/C/-/-    
Silver Knight Straight Sword +1 192/0/0/0 E/C/-/- 1 2,000
Silver Knight Straight Sword +2 210/0/0/0 E/C/-/- 1 2,000
Silver Knight Straight Sword +3 227/0/0/0 E/C/-/- 2 2,000
Silver Knight Straight Sword +4 245/0/0/0 E/C/-/- 2 2,000
Silver Knight Straight Sword +5 262/0/0/0 E/C/-/- 4 2,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 11 Strength is required

Straight Sword Hilt

The hilt of this lost sword was found discarded in the Undead Asylum.

Only slightly better than one's bare hands, and not recommended for extensive use.

Be certain to find a replacement quickly.

Availability


Starting weapon for all Classes
It's the only weapon in the game which can be obtained once, regardless of how many playthroughs are started (except drops from multiplayer sessions).

General Information


Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Straight Sword Hilt 20/0/0/0

(Regular/Thrust)
100 200 1.0 61/6/0/0

E/E/-/-
20/5/15/15 10 50

Move Set


One-handed
R1 - R1 Right-to-left slash -> left-to-right slash
R2 - R2 Right-to-left slash -> left-to-right slash
Backstep/Run - R1 Running left-to-right swipe
Forward + R1 Kick
Forward + R2 Jump attack
Roll - R1 Uppercut
L1 (left hand) Guard
L2 (left hand) Left-to-right slash
Two-handed
R1 - R1 Right-to-left slash -> left-to-right slash
R2 - R2 Right-to-left slash -> left-to-right slash
Backstep/Run - R1 Overhead chop
Forward + R1 Kick
Forward + R2 Jump attack
Roll - R1 Left-to-right slash

Upgrades


Basic


Standard upgrade path.
Requires Titanite

8% STR, 7% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Straight Sword Hilt +0 20/0/0/0 E/E/-/-          
Straight Sword Hilt +1 22/0/0/0 E/E/-/- 1       100
Straight Sword Hilt +2 24/0/0/0 E/E/-/- 1       100
Straight Sword Hilt +3 26/0/0/0 E/E/-/- 2       100
Straight Sword Hilt +4 28/0/0/0 E/E/-/- 2       100
Straight Sword Hilt +5 30/0/0/0 E/E/-/- 3       100
Straight Sword Hilt +6 32/0/0/0 E/E/-/-   1     100
Straight Sword Hilt +7 34/0/0/0 E/E/-/-   1     100
Straight Sword Hilt +8 36/0/0/0 E/E/-/-   2     100
Straight Sword Hilt +9 38/0/0/0 E/E/-/-   2     100
Straight Sword Hilt +10 40/0/0/0 E/E/-/-   3     100
Straight Sword Hilt +11 42/0/0/0 E/E/-/-     1   100
Straight Sword Hilt +12 44/0/0/0 E/E/-/-     1   100
Straight Sword Hilt +13 46/0/0/0 E/E/-/-     2   100
Straight Sword Hilt +14 48/0/0/0 E/E/-/-     3   100
Straight Sword Hilt +15 50/0/0/0 E/E/-/-       1 100

Raw


Base damage increased. Stat bonuses reduced.
Requires

6% STR, 6% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Straight Sword Hilt +0 34/0/0/0 E/E/-/- 1 100
Raw Straight Sword Hilt +1 36/0/0/0 E/E/-/- 1 100
Raw Straight Sword Hilt +2 39/0/0/0 E/E/-/- 1 100
Raw Straight Sword Hilt +3 41/0/0/0 E/E/-/- 2 100
Raw Straight Sword Hilt +4 43/0/0/0 E/E/-/- 2 100
Raw Straight Sword Hilt +5 46/0/0/0 E/E/-/- 3 100

Crystal


Weapon durability reduced to 20. Base damage increased
Requires

8% STR, 7% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Straight Sword Hilt +0 44/0/0/0 E/E/-/- 1   100
Crystal Straight Sword Hilt +1 46/0/0/0 E/E/-/- 1   100
Crystal Straight Sword Hilt +2 48/0/0/0 E/E/-/- 2   100
Crystal Straight Sword Hilt +3 50/0/0/0 E/E/-/- 2   100
Crystal Straight Sword Hilt +4 52/0/0/0 E/E/-/- 3   100
Crystal Straight Sword Hilt +5 54/0/0/0 E/E/-/-   1 100

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Straight Sword Hilt +0 36/0/0/36 -/-/-/- 20/5/15/15 1   100
Lightning Straight Sword Hilt +1 38/0/0/38 -/-/-/- 20/5/15/16.2 1   100
Lightning Straight Sword Hilt +2 41/0/0/41 -/-/-/- 20/5/15/17.4 2   100
Lightning Straight Sword Hilt +3 44/0/0/44 -/-/-/- 20/5/15/18.6 2   100
Lightning Straight Sword Hilt +4 47/0/0/47 -/-/-/- 20/5/15/19.8 3   100
Lightning Straight Sword Hilt +5 50/0/0/50 -/-/-/- 20/5/15/21   1 100

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

3% STR, 2% DEX, 11% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Straight Sword Hilt +0 22/24/0/0 E/E/E/- 1     100
Magic Straight Sword Hilt +1 24/25/0/0 E/E/E/- 1     100
Magic Straight Sword Hilt +2 25/27/0/0 E/E/E/- 1     100
Magic Straight Sword Hilt +3 27/28/0/0 E/E/E/- 2     100
Magic Straight Sword Hilt +4 28/30/0/0 E/E/E/- 2     100
Magic Straight Sword Hilt +5 30/32/0/0 E/E/E/- 3     100
Magic Straight Sword Hilt +6 31/33/0/0 E/E/E/-   1   100
Magic Straight Sword Hilt +7 33/35/0/0 E/E/E/-   1   100
Magic Straight Sword Hilt +8 34/36/0/0 E/E/E/-   2   100
Magic Straight Sword Hilt +9 36/38/0/0 E/E/E/-   3   100
Magic Straight Sword Hilt +10 37/40/0/0 E/E/E/-     1 100

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

1% STR, 1% DEX, 11%, INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Straight Sword Hilt +0 30/32/0/0 E/E/E/- 1   100
Enchanted Straight Sword Hilt +1 31/32/0/0 E/E/E/- 1   100
Enchanted Straight Sword Hilt +2 32/33/0/0 E/E/E/- 1   100
Enchanted Straight Sword Hilt +3 33/34/0/0 E/E/E/- 2   100
Enchanted Straight Sword Hilt +4 34/35/0/0 E/E/E/- 3   100
Enchanted Straight Sword Hilt +5 36/37/0/0 E/E/E/-   1 100

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

3% STR, 3% DEX, 11% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Straight Sword Hilt +0 21/25/0/0 E/E/-/E 0/0/110/- 1     100
Divine Straight Sword Hilt +1 22/27/0/0 E/E/-/E 0/0/110/- 1     100
Divine Straight Sword Hilt +2 23/28/0/0 E/E/-/E 0/0/110/- 1     100
Divine Straight Sword Hilt +3 25/30/0/0 E/E/-/E 0/0/110/- 2     100
Divine Straight Sword Hilt +4 26/32/0/0 E/E/-/E 0/0/110/- 2     100
Divine Straight Sword Hilt +5 28/34/0/0 E/E/-/E 0/0/110/- 3     100
Divine Straight Sword Hilt +6 29/35/0/0 E/E/-/E 0/0/110/-   1   100
Divine Straight Sword Hilt +7 30/37/0/0 E/E/-/E 0/0/110/-   1   100
Divine Straight Sword Hilt +8 32/39/0/0 E/E/-/E 0/0/110/-   2   100
Divine Straight Sword Hilt +9 33/40/0/0 E/E/-/E 0/0/110/-   3   100
Divine Straight Sword Hilt +10 35/42/0/0 E/E/-/E 0/0/110/-     1 100

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

3% STR, 3% DEX, 13% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Straight Sword Hilt +0 28/30/0/0 E/E/-/E 0/0/-/110 1   100
Occult Straight Sword Hilt +1 29/31/0/0 E/E/-/E 0/0/-/110 1   100
Occult Straight Sword Hilt +2 31/33/0/0 E/E/-/E 0/0/-/110 1   100
Occult Straight Sword Hilt +3 33/34/0/0 E/E/-/E 0/0/-/110 2   100
Occult Straight Sword Hilt +4 34/36/0/0 E/E/-/E 0/0/-/110 3   100
Occult Straight Sword Hilt +5 36/37/0/0 E/E/-/E 0/0/-/110   1 100

Fire


Fire damage added. All stat bonuses removed
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Straight Sword Hilt +0 26/0/26/0 -/-/-/- 20/5/15/15 1     100
Fire Straight Sword Hilt +1 28/0/28/0 -/-/-/- 20/5/15.2/15 1     100
Fire Straight Sword Hilt +2 30/0/30/0 -/-/-/- 20/5/15.3/15 1     100
Fire Straight Sword Hilt +3 32/0/32/0 -/-/-/- 20/5/15.5/15 2     100
Fire Straight Sword Hilt +4 34/0/34/0 -/-/-/- 20/5/15.6/15 2     100
Fire Straight Sword Hilt +5 36/0/36/0 -/-/-/- 20/5/15.8/15 3     100
Fire Straight Sword Hilt +6 38/0/38/0 -/-/-/- 20/5/15.9/15   1   100
Fire Straight Sword Hilt +7 40/0/40/0 -/-/-/- 20/5/16.1/15   1   100
Fire Straight Sword Hilt +8 43/0/43/0 -/-/-/- 20/5/16.2/15   2   100
Fire Straight Sword Hilt +9 45/0/45/0 -/-/-/- 20/5/16.4/15   3   100
Fire Straight Sword Hilt +10 48/0/48/0 -/-/-/- 20/5/16.5/15     1 100

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Straight Sword Hilt +0 32/0/36/0 -/-/-/- 20/5/15/15 1   100
Chaos Straight Sword Hilt +1 34/0/38/0 -/-/-/- 20/5/15.3/15 1   100
Chaos Straight Sword Hilt +2 36/0/40/0 -/-/-/- 20/5/15.6/15 2   100
Chaos Straight Sword Hilt +3 37/0/42/0 -/-/-/- 20/5/15.9/15 2   100
Chaos Straight Sword Hilt +4 39/0/44/0 -/-/-/- 20/5/16.2/15 3   100
Chaos Straight Sword Hilt +5 41/0/46/0 -/-/-/- 20/5/16.5/15   1 100

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 4 Strength is required

Sunlight Straight Sword

This standard longsword, belonging to Solaire of Astora, is of high quality, is well-forged, and has been kept in good repair.

Easy-to-use and dependable, but unlikely to live up to its grandiose name.

Availability


Solaire of Astora drop

General Information


Basically a variation of Longsword. This weapon has better base damage, better damage scaling, and higher durability than Longsword. It is 1 point heavier and has a higher STR/DEX requirement, and slightly slower attack.

Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Sunlight Straight Sword 82/0/0/0

(Normal)
100 240 4.0 121/12/0/0

C/C/-/-
50/10/35/35 32 50

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Heavy piercing thrust into upwards slash.  
Roll — R1 Uppercut.  
Backstep or Run — R1 Fast running horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal swipe.  


2 Handed  
R1 — R1 Alternating vertical swipes.  
R2 — R2 Heavy horizontal slash into horizontal slash.  
Roll — R1 Thrust.  
Backstep or Run — R1 Heavy running overhead vertical chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires Titanite

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Sunlight Straight Sword +0 82/0/0/0 C/C/-/-          
Sunlight Straight Sword +1 90/0/0/0 C/C/-/- 1       200
Sunlight Straight Sword +2 98/0/0/0 C/C/-/- 1       200
Sunlight Straight Sword +3 106/0/0/0 C/C/-/- 2       200
Sunlight Straight Sword +4 114/0/0/0 C/C/-/- 2       200
Sunlight Straight Sword +5 123/0/0/0 C/C/-/- 3       200
Sunlight Straight Sword +6 131/0/0/0 C/C/-/-   1     200
Sunlight Straight Sword +7 139/0/0/0 C/C/-/-   1     200
Sunlight Straight Sword +8 147/0/0/0 C/C/-/-   2     200
Sunlight Straight Sword +9 155/0/0/0 C/C/-/-   2     200
Sunlight Straight Sword +10 164/0/0/0 C/C/-/-   3     200
Sunlight Straight Sword +11 172/0/0/0 C/C/-/-     1   200
Sunlight Straight Sword +12 180/0/0/0 C/C/-/-     1   200
Sunlight Straight Sword +13 188/0/0/0 C/C/-/-     2   200
Sunlight Straight Sword +14 196/0/0/0 C/C/-/-     3   200
Sunlight Straight Sword +15 205/0/0/0 C/C/-/-       1 200

Crystal


Weapon durability reduced. Base damage increased
Requires

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Sunlight Straight Sword +0 180/0/0/0 C/C/-/- 1   200
Crystal Sunlight Straight Sword +1 188/0/0/0 C/C/-/- 1   200
Crystal Sunlight Straight Sword +2 196/0/0/0 C/C/-/- 1   200
Crystal Sunlight Straight Sword +3 205/0/0/0 C/C/-/- 2   200
Crystal Sunlight Straight Sword +4 213/0/0/0 C/C/-/- 3   200
Crystal Sunlight Straight Sword +5 221/0/0/0 C/C/-/-   1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Sunlight Straight Sword +0 147/0/0/147 -/-/-/- 50/10/35/35 1   200
Lightning Sunlight Straight Sword +1 159/0/0/159 -/-/-/- 50/10/35/37.8 1   200
Lightning Sunlight Straight Sword +2 170/0/0/170 -/-/-/- 50/10/35/40.6 1   200
Lightning Sunlight Straight Sword +3 182/0/0/182 -/-/-/- 50/10/35/43.4 2   200
Lightning Sunlight Straight Sword +4 193/0/0/193 -/-/-/- 50/10/35/46.2 3   200
Lightning Sunlight Straight Sword +5 205/0/0/205 -/-/-/- 50/10/35/49   1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

38% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Sunlight Straight Sword +0 141/0/0/0 D/D/-/- 1 200
Raw Sunlight Straight Sword +1 150/0/0/0 D/D/-/- 1 200
Raw Sunlight Straight Sword +2 159/0/0/0 D/D/-/- 1 200
Raw Sunlight Straight Sword +3 169/0/0/0 D/D/-/- 2 200
Raw Sunlight Straight Sword +4 178/0/0/0 D/D/-/- 2 200
Raw Sunlight Straight Sword +5 188/0/0/0 D/D/-/- 3 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

14% STR, 14% DEX, 73% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Sunlight Straight Sword +0 93/100/0/0 E/E/C/- 1     200
Magic Sunlight Straight Sword +1 99/107/0/0 E/E/C/- 1     200
Magic Sunlight Straight Sword +2 105/113/0/0 E/E/C/- 1     200
Magic Sunlight Straight Sword +3 111/120/0/0 E/E/C/- 2     200
Magic Sunlight Straight Sword +4 117/127/0/0 E/E/C/- 2     200
Magic Sunlight Straight Sword +5 124/134/0/0 E/E/C/- 3     200
Magic Sunlight Straight Sword +6 130/140/0/0 E/E/B/-   1   200
Magic Sunlight Straight Sword +7 136/147/0/0 E/E/B/-   1   200
Magic Sunlight Straight Sword +8 142/154/0/0 E/E/B/-   2   200
Magic Sunlight Straight Sword +9 148/160/0/0 E/E/B/-   3   200
Magic Sunlight Straight Sword +10 155/167/0/0 E/E/B/-     1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Sunlight Straight Sword +0 124/132/0/0 E/E/B/- 1   200
Enchanted Sunlight Straight Sword +1 128/135/0/0 E/E/B/- 1   200
Enchanted Sunlight Straight Sword +2 133/139/0/0 E/E/A/- 1   200
Enchanted Sunlight Straight Sword +3 138/143/0/0 E/E/A/- 2   200
Enchanted Sunlight Straight Sword +4 143/147/0/0 E/E/A/- 3   200
Enchanted Sunlight Straight Sword +5 148/153/0/0 E/E/A/-   1 200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

20% STR, 20% DEX, 73% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Sunlight Straight Sword +0 82/102/0/0 D/D/-/C 0/0/110/- 1     200
Divine Sunlight Straight Sword +1 88/108/0/0 D/D/-/C 0/0/110/- 1     200
Divine Sunlight Straight Sword +2 93/115/0/0 D/D/-/C 0/0/110/- 1     200
Divine Sunlight Straight Sword +3 99/122/0/0 D/D/-/C 0/0/110/- 2     200
Divine Sunlight Straight Sword +4 104/129/0/0 D/D/-/C 0/0/110/- 2     200
Divine Sunlight Straight Sword +5 110/136/0/0 D/D/-/C 0/0/110/- 3     200
Divine Sunlight Straight Sword +6 115/142/0/0 D/D/-/B 0/0/110/-   1   200
Divine Sunlight Straight Sword +7 121/149/0/0 D/D/-/B 0/0/110/-   1   200
Divine Sunlight Straight Sword +8 126/156/0/0 D/D/-/B 0/0/110/-   2   200
Divine Sunlight Straight Sword +9 132/163/0/0 D/D/-/B 0/0/110/-   3   200
Divine Sunlight Straight Sword +10 137/170/0/0 D/D/-/B 0/0/110/-     1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

18% STR, 18% DEX, 86% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Sunlight Straight Sword +0 112/124/0/0 E/E/-/B 0/0/-/110 1   200
Occult Sunlight Straight Sword +1 118/130/0/0 E/E/-/B 0/0/-/110 1   200
Occult Sunlight Straight Sword +2 125/136/0/0 E/E/-/B 0/0/-/110 1   200
Occult Sunlight Straight Sword +3 132/142/0/0 E/E/-/B 0/0/-/110 2   200
Occult Sunlight Straight Sword +4 138/148/0/0 D/D/-/A 0/0/-/110 3   200
Occult Sunlight Straight Sword +5 145/155/0/0 D/D/-/A 0/0/-/110   1 200

Fire


Fire damage added. All stat bonuses removed
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Sunlight Straight Sword +0 106/0/106/0 -/-/-/- 50/10/35/35 1     200
Fire Sunlight Straight Sword +1 114/0/114/0 -/-/-/- 50/10/35.4/35 1     200
Fire Sunlight Straight Sword +2 123/0/123/0 -/-/-/- 50/10/35.7/35 1     200
Fire Sunlight Straight Sword +3 131/0/131/0 -/-/-/- 50/10/36/35 2     200
Fire Sunlight Straight Sword +4 139/0/139/0 -/-/-/- 50/10/36.4/35 2     200
Fire Sunlight Straight Sword +5 147/0/147/0 -/-/-/- 50/10/36.7/35 3     200
Fire Sunlight Straight Sword +6 157/0/157/0 -/-/-/- 50/10/37.1/35   1   200
Fire Sunlight Straight Sword +7 167/0/167/0 -/-/-/- 50/10/37.5/35   1   200
Fire Sunlight Straight Sword +8 177/0/177/0 -/-/-/- 50/10/37.8/35   2   200
Fire Sunlight Straight Sword +9 186/0/186/0 -/-/-/- 50/10/38.2/35   3   200
Fire Sunlight Straight Sword +10 196/0/196/0 -/-/-/- 50/10/38.5/35     1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Sunlight Straight Sword +0 129/0/147/0 -/-/-/- 50/10/35/35 1   200
Chaos Sunlight Straight Sword +1 136/0/155/0 -/-/-/- 50/10/3.75/35 1   200
Chaos Sunlight Straight Sword +2 144/0/164/0 -/-/-/- 50/10/36.4/35 1   200
Chaos Sunlight Straight Sword +3 151/0/172/0 -/-/-/- 50/10/37.1/35 2   200
Chaos Sunlight Straight Sword +4 158/0/180/0 -/-/-/- 50/10/37.8/35 3   200
Chaos Sunlight Straight Sword +5 165/0/188/0 -/-/-/- 50/10/38.5/35   1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 7 Strength is required