# Spears Spears excel at maintaining distance and a strong defense. Their thrusts have enough range to hit enemies before they can retaliate and can be performed safely behind a raised shield. Though predictable and less effective against nimble or shielded opponents, Spears provide a cautious, methodical approach to combat. They are ideal for players who prefer poking enemies from a safe distance and slowly wearing them down. While Spears don’t boast remarkable damage or scaling, their safe moveset can be appealing in both PvE and PvP for defensive strategies. # Channeler's Trident > *Trident of the Six-eyed Channelers,* > > *sorcerers who serve Seath the Scaleless in collecting human specimens.* > > *Thrusted in circular motions in a unique martial arts dance that stirs nearby allies into a bloodthirsty frenzy.* ### Availability --- Drop from Channeler (1%) ### General Information --- The two-handed strong attack dance can be performed with a broken weapon, but the buff will not work. Strength is the only minimum stat that must be met to use the buff (11 STR required to two-hand). A character with less than 11 strength will instead perform the "weak" animation when attempting to use the buff. The dance must be finished for the buff to take effect (signified by an aura spreading out). A good spot to farm Channelers for this weapon is the second bonfire in The Duke's Archives (called "The Duke's Archives" in the Warp menu) after the path to the Crystal Cave has been opened. From the bonfire, head right to the new passage and climb up the ladder. Near the rotary stairs are two of them.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/channelers-trident.webp)![]()Channeler's Trident70/115/0/0 (Thrust)1002406.016/16/24/0 E/C/B/-40/10/30/30261
### Move Set ---
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- 1-handed strong attack is replaced by a drilling thrust that hits three times (one normal hit plus two more from the rotating head). - 2-handed strong attack is replaced by an area of effect dance that increases allies' attack power for a duration. This move consumes 80 durability. ### Upgrades --- Requires Twinkling Titanite 11% STR, 55% DEX, 88% INT scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Channeler's Trident +070/115/0/0E/C/B/-
Channeler's Trident +177/126/0/0E/C/B/-12,000
Channeler's Trident +284/138/0/0E/C/B/-12,000
Channeler's Trident +391/149/0/0E/C/B/-22,000
Channeler's Trident +498/161/0/0E/C/B/-22,000
Channeler's Trident +5105/172/0/0E/C/B/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
# Demon's Spear > *Carved from the bones of fellow demons.* > > *Wielded by the slim lesser Batwing demons.* > > *The weapon of these chaos demons wandering Anor Londo are different from those of other chaos demons, and are imbued with lightning.* ### Availability --- Sold by Shiva of the East in Blighttown for 15,000 Souls Drop from Bat Wing Demon in Anor Londo (2% drop rate) ### General Information --- Has the longest reach of any melee weapon in the game. Great alternative to the similarly long Silver Knight Spear when the enemy is not lightning-resistant. Use the strong attack with care as it has a long build-up and cannot be cancelled.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/demons-spear.webp)![]()Demon's Spear100/0/0/120 (Thrust)1004004.0121/10/0/0 C/C/-/-40/10/30/3026100
### Move Set ---
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
Strong attacks are replaced by a delayed dashing thrust that can knock down opponents. The character crouches while building up the thrust to imitate the Bat Wing Demons' stance. ### Upgrades --- Requires Demon Titanite 60% STR, 60% DEX scaling.
NameDamageStat BonusesDemon TitaniteSouls
Demon's Spear+0100/0/0/120C/C/-/-
Demon's Spear+1110/0/0/132C/C/-/-15,000
Demon's Spear+2120/0/0/144C/C/-/-15,000
Demon's Spear+3130/0/0/156C/C/-/-25,000
Demon's Spear+4140/0/0/168C/C/-/-25,000
Demon's Spear+5150/0/0/180C/C/-/-45,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 8 Strength is required # Dragonslayer Spear > *Cross spear born from the soul of Ornstein, a Dragonslayer guarding Anor Londo cathedral.* > > *Inflicts lightning damage; effective against dragons. Two-handed thrust relies on cross and buries spear deep within a dragon"s hide,* > > *and sends human foes flying.* ### Availability --- Created by the Giant Blacksmith in Anor Londo from the Soul of Ornstein and any +10 Spear1 or Thrusting Sword, for 5,000 Souls ### General Information --- Unlike other weapons that scale with Faith, the Dragonslayer Spear gains Lightning damage - not Magic damage - from the Faith stat. It's also the only weapon in the game with scaling Lightning damage. An easy way to obtain the Dragonslayer Spear is to downgrade the Lightning Spear dropped by the Mimic in Sen's Fortress to a +10 Spear, and then upgrading it to the Dragonslayer Spear. However, a +5 Dragonslayer Spear will not significantly outperform a +5 Lightning Spear at lower Faith levels (~16 or below) until the user well exceeds the required levels in Strength or Dexterity. A fully-upgraded Demon's Spear also has a higher overall damage rating at low Faith levels, and deals more Lightning damage at Faith levels of 42 and below.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/dragonslayer-spear.webp)![]()Dragonslayer Spear95/0/0/65 (Thrust)10030010.0242/24/0/0 C/B/-/B40/10/30/3026100
### Move Set ---
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- One-handed strong attack is a long range lightning bolt. It is calculated like any attack using the weapon's Physical and Lightning AR and the attack specific Motion Values (100 Physical, 110 Lightning). It has a range of approximately 28 ingame units, suffers from damage drop off at long ranges and does not benefit from the Hawk Ring. Degrades 20 Durability. - Two-handed strong attack is a slow strike forward. Pressing R2 a second time will result in a close-range, delayed upward thrust that can knock opponents airborne or back. ### Upgrades --- Requires Demon Titanite 60% STR, 100% DEX, 100% FAI scaling.
NameDamageStat BonusesDamage Reduction %StabilityDemon TitaniteSouls
Dragonslayer Spear +095/0/0/65C/B/-/B40/10/30/3026
Dragonslayer Spear +1104/0/0/71C/B/-/B40/10/30/302615,000
Dragonslayer Spear +2114/0/0/78C/B/-/B40/10/30/302615,000
Dragonslayer Spear +3123/0/0/84C/B/-/B40/10/30/302625,000
Dragonslayer Spear +4133/0/0/91C/B/-/B40/10/30/302625,000
Dragonslayer Spear +5142/0/0/97C/B/-/B40/10/30/302645,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. This means the Spear weapon class, although the Spear can be used too. 2. when two handing this weapon, only 16 Strength is required. # Four-pronged Plow > *Four-pronged Plow wielded by the wooden scarecrows, serfs of the forest Sanctuary.* > > *The scarecrow serfs would not normally use these four-pronged plows as weapons, but their sharpness makes them very deadly.* ### Availability --- Drop from Scarecrow (1% drop rate) ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/four-pronged-plow.webp)![]()Four-pronged Plow75/0/0/0 (Thrust)1003005.5151/12/0/0 D/C/-/-40/10/30/302650
### Move Set ---
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Two-handed strong attack is replaced by a delayed strong thrust which imitates the Scarecrow's attack where they rush forward, then thrust while falling facedown at the same time. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Large Ember (+6 and up) - Very Large Ember (+11 and up) - Titanite 40% STR, 72% DEX scaling.
NameDamageStat BonusesReq. Material
Four-pronged Plow +075/0/0/0D/C/-/--
Four-pronged Plow +182/0/0/0D/C/-/-1 x Titanite Shard
Four-pronged Plow +290/0/0/0D/C/-/-1 x Titanite Shard
Four-pronged Plow +397/0/0/0D/C/-/-2 x Titanite Shard
Four-pronged Plow +4105/0/0/0D/C/-/-2 x Titanite Shard
Four-pronged Plow +5112/0/0/0D/C/-/-3 x Titanite Shard
Four-pronged Plow +6120/0/0/0D/C/-/-1 x Large Titanite Shard
Four-pronged Plow +7127/0/0/0D/C/-/-1 x Large Titanite Shard
Four-pronged Plow +8135/0/0/0D/C/-/-2 x Large Titanite Shard
Four-pronged Plow +9142/0/0/0D/C/-/-2 x Large Titanite Shard
Four-pronged Plow +10150/0/0/0D/C/-/-3 x Large Titanite Shard
Four-pronged Plow +11157/0/0/0D/B/-/-1 x Titanite Chunk
Four-pronged Plow +12165/0/0/0D/B/-/-1 x Titanite Chunk
Four-pronged Plow +13172/0/0/0D/B/-/-2 x Titanite Chunk
Four-pronged Plow +14180/0/0/0D/B/-/-3 x Titanite Chunk
Four-pronged Plow +15187/0/0/0D/B/-/-1 x Titanite Slab
#### Crystal --- Base damage increased. Durability decreased to 30. Cannot repair. Requires - Four-pronged Plow +10 - Crystal Ember - Titanite 40% STR, 72% DEX scaling.
NameDamageStat BonusesReq. Material
Crystal Four-pronged Plow +0165/0/0/0D/B/-/-1 x Titanite Chunk
Crystal Four-pronged Plow +1172/0/0/0D/B/-/-1 x Titanite Chunk
Crystal Four-pronged Plow +2180/0/0/0D/B/-/-1 x Titanite Chunk
Crystal Four-pronged Plow +3187/0/0/0D/B/-/-2 x Titanite Chunk
Crystal Four-pronged Plow +4195/0/0/0D/B/-/-3 x Titanite Chunk
Crystal Four-pronged Plow +5202/0/0/0D/B/-/-1 x Titanite Slab
#### Lightning --- Lightning damage added. All stat bonuses removed. Requires - Four-pronged Plow +10 - Titanite
NameDamageStat BonusesDamage ReductionReq. Material
Lightning Four-pronged Plow +0135/0/0/135-/-/-/-40/10/30/301 x Titanite Chunk
Lightning Four-pronged Plow +1145/0/0/145-/-/-/-40/10/30/32.41 x Titanite Chunk
Lightning Four-pronged Plow +2156/0/0/156-/-/-/-40/10/30/34.81 x Titanite Chunk
Lightning Four-pronged Plow +3166/0/0/166-/-/-/-40/10/30/37.22 x Titanite Chunk
Lightning Four-pronged Plow +4176/0/0/176-/-/-/-40/10/30/39.63 x Titanite Chunk
Lightning Four-pronged Plow +5187/0/0/187-/-/-/-40/10/30/42.01 x Titanite Slab
#### Raw --- Base damage increased. Strength and Dexterity bonus reduced. Requires - Four-pronged Plow +5 - Titanite 30% STR, 54% DEX scaling.
NameDamageStat BonusesReq. Material
Raw Four-pronged Plow +0129/0/0/0D/C/-/-1 x Large Titanite Shard
Raw Four-pronged Plow +1137/0/0/0D/C/-/-1 x Large Titanite Shard
Raw Four-pronged Plow +2146/0/0/0D/C/-/-1 x Large Titanite Shard
Raw Four-pronged Plow +3154/0/0/0D/C/-/-2 x Large Titanite Shard
Raw Four-pronged Plow +4163/0/0/0D/C/-/-2 x Large Titanite Shard
Raw Four-pronged Plow +5172/0/0/0D/C/-/-3 x Large Titanite Shard
#### Magic --- Base damage reduced. Strength and Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus. Requires - Four-pronged Plow +5 - Large Magic Ember (+6 and up) - Green Titanite - Blue Titanite 11% STR, 20% DEX, 81% INT scaling.
NameDamageStat BonusesReq. Material
Magic Four-pronged Plow +084/91/0/0E/D/B/-1 x Green Titanite Shard
Magic Four-pronged Plow +189/97/0/0E/D/B/-1 x Green Titanite Shard
Magic Four-pronged Plow +295/103/0/0E/D/B/-1 x Green Titanite Shard
Magic Four-pronged Plow +3100/109/0/0E/D/B/-2 x Green Titanite Shard
Magic Four-pronged Plow +4106/115/0/0E/D/B/-2 x Green Titanite Shard
Magic Four-pronged Plow +5112/122/0/0E/D/B/-3 x Green Titanite Shard
Magic Four-pronged Plow +6117/128/0/0E/D/B/-1 x Blue Titanite Chunk
Magic Four-pronged Plow +7123/134/0/0E/D/B/-1 x Blue Titanite Chunk
Magic Four-pronged Plow +8128/140/0/0E/D/B/-2 x Blue Titanite Chunk
Magic Four-pronged Plow +9134/146/0/0E/D/B/-3 x Blue Titanite Chunk
Magic Four-pronged Plow +10140/152/0/0E/D/B/-1 x Blue Titanite Slab
#### Enchanted --- Base damage reduced from magic upgrade path. Further reduced bonus damage from Strength and Dexterity. Increased damage bonus from Intelligence. Requires - Magic Four-pronged Plow +5 - Enchanted Ember - Blue Titanite 8% STR, 14% DEX, 79% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesReq. Material
Enchanted Four-pronged Plow +0112/120/0/0E/E/A/-1 x Blue Titanite Chunk
Enchanted Four-pronged Plow +1116/123/0/0E/E/A/-1 x Blue Titanite Chunk
Enchanted Four-pronged Plow +2120/127/0/0E/E/A/-1 x Blue Titanite Chunk
Enchanted Four-pronged Plow +3125/130/0/0E/E/A/-2 x Blue Titanite Chunk
Enchanted Four-pronged Plow +4129/134/0/0E/E/A/-3 x Blue Titanite Chunk
Enchanted Four-pronged Plow +5134/139/0/0E/E/S/-1 x Blue Titanite Slab
#### Divine --- Base damage reduced. Strength and Dexterity bonus reduced. Magic damage added with moderate Faith bonus. Holy damage added. Requires - Four-pronged Plow +5 - Divine Ember (+0 and up) - Large Divine Ember (+6 and up) - Green Titanite - White Titanite 15% STR, 28% DEX, 80% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesReq. Material
Divine Four-pronged Plow +076/93/0/0E/D/-/B1 x Green Titanite Shard
Divine Four-pronged Plow +181/99/0/0E/D/-/B1 x Green Titanite Shard
Divine Four-pronged Plow +286/105/0/0E/D/-/B1 x Green Titanite Shard
Divine Four-pronged Plow +391/111/0/0E/D/-/B2 x Green Titanite Shard
Divine Four-pronged Plow +496/117/0/0E/D/-/B2 x Green Titanite Shard
Divine Four-pronged Plow +5102/124/0/0E/D/-/B3 x Green Titanite Shard
Divine Four-pronged Plow +6107/130/0/0E/D/-/B1 x White Titanite Chunk
Divine Four-pronged Plow +7112/136/0/0E/D/-/B1 x White Titanite Chunk
Divine Four-pronged Plow +8117/142/0/0E/D/-/B2 x White Titanite Chunk
Divine Four-pronged Plow +9122/148/0/0E/D/-/B3 x White Titanite Chunk
Divine Four-pronged Plow +10127/155/0/0E/D/-/B1 x White Titanite Slab
#### Occult --- Base damage reduced from Divine upgrade path. Increased damage bonus from Faith. Holy damage changed to Dark. Requires - Divine Four-pronged Plow +5 - Dark Ember - White Titanite 14% STR, 26% DEX, 94% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesReq. Material
Occult Four-pronged Plow +0104/112/0/0E/D/-/A1 x White Titanite Chunk
Occult Four-pronged Plow +1110/117/0/0E/D/-/A1 x White Titanite Chunk
Occult Four-pronged Plow +2116/123/0/0E/D/-/A1 x White Titanite Chunk
Occult Four-pronged Plow +3122/128/0/0E/D/-/A2 x White Titanite Chunk
Occult Four-pronged Plow +4128/134/0/0E/D/-/A3 x White Titanite Chunk
Occult Four-pronged Plow +5135/140/0/0E/D/-/A1 x White Titanite Slab
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Four-pronged Plow +5 - Large Flame Ember (+6 and up) - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionReq. Material
Fire Four-pronged Plow +097/0/97/0-/-/-/-40/10/30/301 x Green Titanite Shard
Fire Four-pronged Plow +1105/0/105/0-/-/-/-40/10/30.3/301 x Green Titanite Shard
Fire Four-pronged Plow +2112/0/112/0-/-/-/-40/10/30.6/301 x Green Titanite Shard
Fire Four-pronged Plow +3120/0/120/0-/-/-/-40/10/30.9/302 x Green Titanite Shard
Fire Four-pronged Plow +4127/0/127/0-/-/-/-40/10/31.2/302 x Green Titanite Shard
Fire Four-pronged Plow +5135/0/135/0-/-/-/-40/10/31.5/303 x Green Titanite Shard
Fire Four-pronged Plow +6144/0/144/0-/-/-/-40/10/31.8/301 x Red Titanite Chunk
Fire Four-pronged Plow +7153/0/153/0-/-/-/-40/10/32.1/301 x Red Titanite Chunk
Fire Four-pronged Plow +8162/0/162/0-/-/-/-40/10/32.4/302 x Red Titanite Chunk
Fire Four-pronged Plow +9171/0/171/0-/-/-/-40/10/32.7/303 x Red Titanite Chunk
Fire Four-pronged Plow +10180/0/180/0-/-/-/-40/10/33/301 x Red Titanite Slab
#### Chaos --- Base damage reduced from Fire upgrade path. Bonus damage from humanity. Requires - Fire Four-pronged Plow +5 - Chaos Flame Ember - Red Titanite
NameDamageStat BonusesDamage ReductionReq. Material
Chaos Four-pronged Plow +0118/0/135/0-/-/-/-40/10/30/301 x Red Titanite Chunk
Chaos Four-pronged Plow +1125/0/142/0-/-/-/-40/10/30.6/301 x Red Titanite Chunk
Chaos Four-pronged Plow +2132/0/150/0-/-/-/-40/10/31.2/301 x Red Titanite Chunk
Chaos Four-pronged Plow +3138/0/157/0-/-/-/-40/10/31.8/302 x Red Titanite Chunk
Chaos Four-pronged Plow +4145/0/165/0-/-/-/-40/10/32.4/303 x Red Titanite Chunk
Chaos Four-pronged Plow +5151/0/172/0-/-/-/-40/10/33/301 x Red Titanite Slab
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only - Strength is required # Moonlight Butterfly Horn > *Weapon born from the mystical creature of the Darkroot Garden, the Moonlight Butterfly.* > > *The horns of the butterfly, a being created by Seath, are imbued with a pure magic power.* ### Availability --- Created by the Giant Blacksmith in Anor Londo from the Soul of the Moonlight Butterfly and any +10 Spear1 or Thrusting Sword for 5,000 Souls ### General Information --- Although this weapon is a spear and lists Thrust as its damage type, its damage is 100% Magic damage, and therefore cannot be used to Counter. This spear is very long and relatively fast and light for its size. Intelligence builds will find this an effective weapon for melee, even in PvP.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/moonlight-butterfly-horn.webp)![]()Moonlight Butterfly Horn0/120/0/0 (Thrust)1001604122/0/14/0 -/-/B/-40/10/30/30261,000
### Move Set ---
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
### Upgrades --- Requires Demon Titanite 100% INT scaling.
NameDamageStat BonusesDemon Titanite
Moonlight Butterfly Horn +00/120/0/0-/-/B/-
Moonlight Butterfly Horn +10/132/0/0-/-/B/-1
Moonlight Butterfly Horn +20/144/0/0-/-/B/-1
Moonlight Butterfly Horn +30/156/0/0-/-/B/-2
Moonlight Butterfly Horn +40/168/0/0-/-/B/-2
Moonlight Butterfly Horn +50/180/0/0-/-/B/-4
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. This means the Spear weapon class, (although Spear can be used as well). 2. When two handing this weapon, only 8 Strength is required # Partizan > *Spear with blade attached to broad point.* > > *Boasts long reach, and can slice.* > > *The wide range of this spear makes it adaptable to many situations. Its strength lies in its length, but in cramped quarters,* > > *this backfires, and slices ricochet off walls.* ### Availability --- Darkroot Garden treasure, in a small opening, guarded by a Tree Lizard. Hug the left wall upon entering the first fog gate to locate it. ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/partizan.webp)![]()Partizan80/0/0/0 (Regular / Thrust)1001604.5131/12/0/0 D/C/-/-40/10/30/302650
### Move Set ---
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- 1-handed strong attack is replaced with a 270° forward sweep - 2-handed strong attack is replaced with a 270° forward sweep ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Partizan +080/0/0/0D/C/-/-200
Partizan +188/0/0/0D/C/-/-1200
Partizan +296/0/0/0D/C/-/-1200
Partizan +3104/0/0/0D/C/-/-2200
Partizan +4112/0/0/0D/C/-/-2200
Partizan +5120/0/0/0D/C/-/-3200
Partizan +6128/0/0/0D/C/-/-1200
Partizan +7136/0/0/0D/C/-/-1200
Partizan +8144/0/0/0D/C/-/-2200
Partizan +9152/0/0/0D/C/-/-2200
Partizan +10160/0/0/0D/C/-/-3200
Partizan +11168/0/0/0D/C/-/-1200
Partizan +12176/0/0/0D/C/-/-1200
Partizan +13184/0/0/0D/C/-/-2200
Partizan +14192/0/0/0D/B/-/-3200
Partizan +15200/0/0/0D/B/-/-1200
#### Crystal --- Weapon durability reduced to **16**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Partizan+10 - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesChunkSlab
Crystal Partizan +0176/0/0/0D/C/-/-1
Crystal Partizan +1184/0/0/0D/C/-/-1
Crystal Partizan +2192/0/0/0D/C/-/-1
Crystal Partizan +3200/0/0/0D/C/-/-2
Crystal Partizan +4208/0/0/0D/B/-/-3
Crystal Partizan +5216/0/0/0D/B/-/-1
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Partizan+10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Partizan +0144/0/0/144-/-/-/-40/10/30/301200
Lightning Partizan +1155/0/0/155-/-/-/-40/10/30/32.41200
Lightning Partizan +2166/0/0/166-/-/-/-40/10/30/34.84200
Lightning Partizan +3177/0/0/177-/-/-/-40/10/30/37.22200
Lightning Partizan +4188/0/0/188-/-/-/-40/10/30/39.63200
Lightning Partizan +5200/0/0/200-/-/-/-40/10/30/421200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Partizan+5 - Titanite 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. Shard
Raw Partizan +0138/0/0/0E/C/-/-1
Raw Partizan +1147/0/0/0E/C/-/-1
Raw Partizan +2156/0/0/0E/C/-/-1
Raw Partizan +3165/0/0/0E/C/-/-2
Raw Partizan +4174/0/0/0E/C/-/-2
Raw Partizan +5184/0/0/0E/C/-/-3
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Partizan+5 - Green Titanite - Blue Titanite 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite Slab
Magic Partizan +090/97/0/0E/D/C/-1
Magic Partizan +196/104/0/0E/D/C/-1
Magic Partizan +2102/110/0/0E/D/C/-1
Magic Partizan +3108/117/0/0E/D/C/-2
Magic Partizan +4114/123/0/0E/D/C/-2
Magic Partizan +5120/130/0/0E/D/C/-3
Magic Partizan +6125/136/0/0E/D/C/-1
Magic Partizan +7132/143/0/0E/D/C/-1
Magic Partizan +8138/149/0/0E/D/C/-2
Magic Partizan +9144/156/0/0E/D/C/-3
Magic Partizan +10150/162/0/0E/D/C/-1
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Partizan+5 - Blue Titanite 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite Slab
Enchanted Partizan +0120/128/0/0E/E/C/-1
Enchanted Partizan +1124/131/0/0E/E/B/-1
Enchanted Partizan +2129/135/0/0E/E/B/-1
Enchanted Partizan +3134/139/0/0E/E/B/-2
Enchanted Partizan +4139/143/0/0E/E/A/-3
Enchanted Partizan +5144/148/0/0E/E/A/-1
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Partizan+5 - Green Titanite - White Titanite 8% STR, 27% DEX, 66% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Partizan +081/99/0/0E/D/-/C0/0/110/-1--200
Divine Partizan +186/105/0/0E/D/-/C0/0/110/-1--200
Divine Partizan +291/112/0/0E/D/-/C0/0/110/-1--200
Divine Partizan +397/118/0/0E/D/-/C0/0/110/-2--200
Divine Partizan +4102/125/0/0E/D/-/C0/0/110/-2--200
Divine Partizan +5108/132/0/0E/D/-/C0/0/110/-3--200
Divine Partizan +6113/138/0/0E/D/-/C0/0/110/--1-200
Divine Partizan +7118/145/0/0E/D/-/C0/0/110/--1-200
Divine Partizan +8124/151/0/0E/D/-/C0/0/110/--2-200
Divine Partizan +9129/158/0/0E/D/-/C0/0/110/--3-200
Divine Partizan +10135/165/0/0E/D/-/C0/0/110/---1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Partizan+5 - White Titanite 8% STR, 25% DEX, 77% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite Slab
Occult Partizan +0110/120/0/0E/D/-/B0/0/-/1101
Occult Partizan +1116/125/0/0E/D/-/B0/0/-/1101
Occult Partizan +2123/132/0/0E/D/-/B0/0/-/1101
Occult Partizan +3129/138/0/0E/D/-/B0/0/-/1102
Occult Partizan +4136/144/0/0E/D/-/B0/0/-/1103
Occult Partizan +5143/150/0/0E/D/-/B0/0/-/1101
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Partizan+5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Partizan +0104/0/104/0-/-/-/-40/10/30/301200
Fire Partizan +1112/0/112/0-/-/-/-40/10/30.3/301200
Fire Partizan +2120/0/120/0-/-/-/-40/10/30.6/301200
Fire Partizan +3128/0/128/0-/-/-/-40/10/30.9/302200
Fire Partizan +4136/0/136/0-/-/-/-40/10/31.2/302200
Fire Partizan +5144/0/144/0-/-/-/-40/10/31.5/303200
Fire Partizan +6153/0/153/0-/-/-/-40/10/31.8/301200
Fire Partizan +7163/0/163/0-/-/-/-40/10/32.1/301200
Fire Partizan +8172/0/172/0-/-/-/-40/10/32.4/302200
Fire Partizan +9182/0/182/0-/-/-/-40/10/32.7/303200
Fire Partizan +10192/0/192/0-/-/-/-40/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Partizan+5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite Slab
Chaos Partizan +0126/0/144/0-/-/-/-40/10/30/301
Chaos Partizan +1133/0/152/0-/-/-/-40/10/30.6/301
Chaos Partizan +2140/0/160/0-/-/-/-40/10/31.2/301
Chaos Partizan +3147/0/168/0-/-/-/-40/10/31.8/302
Chaos Partizan +4154/0/176/0-/-/-/-40/10/32.4/303
Chaos Partizan +5161/0/184/0-/-/-/-40/10/33/301
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only ? Strength is required # Pike > *Long spear with a very long red hilt.* > > *Traditionally used by groups of soldiers.* > > *Specially designed for distance thrusting.* > > *Has the longest range of the non-projectile weapons, but its very length makes it somewhat difficult to handle.* ### Availability --- Sold by Andre of Astora for 2,000 Souls ### General Information --- Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense. Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types. Despite what the item description says, the Pike does not have the longest range of non-projectile weapons. The Silver Knight Spear, Dragonslayer Spear, Moonlight Butterfly Horn, and Demon's Spear are all longer. On rare occasions the pike may "Launch" an enemy with its two-handed rolling attack. So far this has only happened on a killing blow. Charging thrust attacks (backstep/run + R1) will carry the character over a long distance, hence can potentially cause falling off edges.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/pike.webp)![]()Pike86/0/0/0 (Thrust)10018010.0241/10/0/0 D/C/-/-40/10/30/302650
### Move Set ---
**One-handed**
**R1 - R1**Basic thrusts
**R2**Delayed strong thrust
**Backstep/Run - R1**Charging thrust. Hits up to 3 times
**Forward + R1**Kick
**Forward + R2**Jumping thrust
**Roll - R1**Overhead chop
**L1 (left hand)**Guard
**L2 (left hand)**Basic thrust
**Two-handed**
**R1 - R1**Basic thrusts
**R2**Delayed strong thrust
**Backstep/Run - R1**Charging thrust. Hits up to 3 times
**Forward + R1**Kick
**Forward + R2**Jumping thrust
**Roll - R1**Uppercut
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Pike +086/0/0/0D/C/-/------
Pike +194/0/0/0D/C/-/-1---200
Pike +2103/0/0/0D/C/-/-1---200
Pike +3111/0/0/0D/C/-/-2---200
Pike +4120/0/0/0D/C/-/-2---200
Pike +5129/0/0/0D/C/-/-3---200
Pike +6137/0/0/0D/C/-/--1--200
Pike +7146/0/0/0D/C/-/--1--200
Pike +8154/0/0/0D/C/-/--2--200
Pike +9163/0/0/0D/C/-/--2--200
Pike +10172/0/0/0D/C/-/--3--200
Pike +11180/0/0/0D/C/-/---1-200
Pike +12189/0/0/0D/C/-/---1-200
Pike +13197/0/0/0D/C/-/---2-200
Pike +14206/0/0/0D/B/-/---3-200
Pike +15215/0/0/0D/B/-/----1200
#### Crystal --- Pike durability reduced to **18**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Pike +10 - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Pike +0189/0/0/0D/C/-/-1200
Crystal Pike +1197/0/0/0D/C/-/-1200
Crystal Pike +2206/0/0/0D/C/-/-1200
Crystal Pike +3215/0/0/0D/C/-/-2200
Crystal Pike +4223/0/0/0D/B/-/-3200
Crystal Pike +5232/0/0/0D/B/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Pike +10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Pike +0154/0/0/154-/-/-/-40/10/30/301200
Lightning Pike +1166/0/0/166-/-/-/-40/10/30/32.41200
Lightning Pike +2178/0/0/178-/-/-/-40/10/30/34.81200
Lightning Pike +3190/0/0/190-/-/-/-40/10/30/37.22200
Lightning Pike +4202/0/0/202-/-/-/-40/10/30/39.63200
Lightning Pike +5215/0/0/215-/-/-/-40/10/30/421200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Pike +5 - Titanite 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Pike +0148/0/0/0E/C/-/-1200
Raw Pike +1158/0/0/0E/C/-/-1200
Raw Pike +2168/0/0/0E/C/-/-1200
Raw Pike +3178/0/0/0E/C/-/-2200
Raw Pike +4188/0/0/0E/C/-/-2200
Raw Pike +5198/0/0/0E/C/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Pike +5 - Green Titanite - Blue Titanite 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Pike +097/105/0/0E/D/C/-1200
Magic Pike +1104/112/0/0E/D/C/-1200
Magic Pike +2110/119/0/0E/D/C/-1200
Magic Pike +3117/126/0/0E/D/C/-2200
Magic Pike +4123/133/0/0E/D/C/-2200
Magic Pike +5130/140/0/0E/D/C/-3200
Magic Pike +6136/147/0/0E/D/C/-1200
Magic Pike +7143/154/0/0E/D/C/-1200
Magic Pike +8149/161/0/0E/D/C/-2200
Magic Pike +9156/168/0/0E/D/C/-3200
Magic Pike +10162/175/0/0E/D/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Pike +5 - Blue Titanite 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Pike +0130/138/0/0E/E/C/-1200
Enchanted Pike +1135/142/0/0E/E/B/-1200
Enchanted Pike +2140/146/0/0E/E/B/-1200
Enchanted Pike +3145/150/0/0E/E/B/-2200
Enchanted Pike +4150/154/0/0E/E/A/-3200
Enchanted Pike +5156/160/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Pike +5 - Green Titanite - White Titanite 8% STR, 27% DEX, 66% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Pike +087/106/0/0E/D/-/C0/0/110/-1200
Divine Pike +192/113/0/0E/D/-/C0/0/110/-1200
Divine Pike +298/120/0/0E/D/-/C0/0/110/-1200
Divine Pike +3104/127/0/0E/D/-/C0/0/110/-2200
Divine Pike +4110/134/0/0E/D/-/C0/0/110/-2200
Divine Pike +5116/142/0/0E/D/-/C0/0/110/-3200
Divine Pike +6121/149/0/0E/D/-/C0/0/110/-1200
Divine Pike +7127/156/0/0E/D/-/C0/0/110/-1200
Divine Pike +8133/163/0/0E/D/-/C0/0/110/-2200
Divine Pike +9139/170/0/0E/D/-/C0/0/110/-3200
Divine Pike +10145/177/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Pike +5 - White Titanite 8% STR, 25% DEX, 77% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Pike +0118/130/0/0E/D/-/B0/0/-/1101200
Occult Pike +1125/136/0/0E/D/-/B0/0/-/1101200
Occult Pike +2132/143/0/0E/D/-/B0/0/-/1101200
Occult Pike +3139/149/0/0E/D/-/B0/0/-/1102200
Occult Pike +4146/156/0/0E/D/-/B0/0/-/1103200
Occult Pike +5153/162/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Pike +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Pike +0111/0/111/0-/-/-/-40/10/30/301200
Fire Pike +1120/0/120/0-/-/-/-40/10/30.3/301200
Fire Pike +2129/0/129/0-/-/-/-40/10/30.6/301200
Fire Pike +3137/0/137/0-/-/-/-40/10/30.9/302200
Fire Pike +4146/0/146/0-/-/-/-40/10/31.2/302200
Fire Pike +5154/0/154/0-/-/-/-40/10/31.5/303200
Fire Pike +6165/0/165/0-/-/-/-40/10/31.8/301200
Fire Pike +7175/0/175/0-/-/-/-40/10/32.1/301200
Fire Pike +8185/0/185/0-/-/-/-40/10/32.4/302200
Fire Pike +9196/0/196/0-/-/-/-40/10/32.7/303200
Fire Pike +10206/0/206/0-/-/-/-40/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Pike +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Pike +0135/0/156/0-/-/-/-40/10/30/301200
Chaos Pike +1142/0/165/0-/-/-/-40/10/3.6/301200
Chaos Pike +2150/0/174/0-/-/-/-40/10/31.2/301200
Chaos Pike +3157/0/182/0-/-/-/-40/10/31.8/302200
Chaos Pike +4165/0/191/0-/-/-/-40/10/32.4/303200
Chaos Pike +5172/0/200/0-/-/-/-40/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 16 Strength is required # Silver Knight Spear > *The silver knights of Anor Londo guard the city using this beautifully slender weapon.* > > *The spear can be wielded by both hands in a focused thrust that uses one"s body weight,* > > *or swung in a large sweeping motion.* ### Availability --- Drop from spear-wielding Silver Knights in Anor Londo (2% drop rate) ### General Information --- Although it does no magic damage and does not require Faith to wield, it possesses a "Holy" status modifier—making it a useful weapon for physical builds in the Catacombs and for permanently killing the Skeletons while fighting Gravelord Nito. The spear's length is unusually long compared to others due to the fact that you hold this one by the hilt end rather than the middle of the spear.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**Aux EffectsStabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/silver-knight-spear.webp)![]()Silver Knight Spear163/0/0/0 (Regular/Thrust)1003006.0161/22/0/0 E/C/-/-40/10/30/300/0/110/-26100
### Move Set ---
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- One handed strong attack replaced by a delayed, widely-sweeping horizontal swing (as used by the spear-wielding Silver Knights). Second strong attack winds up and slams entire length of spear to the ground directly in front of wielder. - Two handed strong attack replaced by a distinct delayed strong thrust. ### Upgrade --- Requires Twinkling Titanite 4% STR, 60% DEX scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Silver Knight Spear +0163/0/0/0E/C/-/-
Silver Knight Spear +1179/0/0/0E/C/-/-12,000
Silver Knight Spear +2195/0/0/0E/C/-/-12,000
Silver Knight Spear +3211/0/0/0E/C/-/-22,000
Silver Knight Spear +4228/0/0/0E/C/-/-22,000
Silver Knight Spear +5244/0/0/0E/C/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 11 Strength is required # Spear > *Standard spear used commonly by soldiers.* > > *Long reach, and can be used with shield up.* > > *Effective against hard exteriors, and can hit for high damage at the right moment of an enemy"s swing. But the hit radius is small,* > > *and it is easily blocked by shields.* ### Availability --- Drop from spear-wielding Undead Soldiers in Undead Burg (2% drop rate) Drop from Phalanxes in the Painted World of Ariamis (1% drop rate) A Lightning Spear can be found in a Mimic chest in the Sen's Fortress Sold by Undead Merchant (Male) in Undead Burg for 600 Souls ### General Information --- Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense. Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types. Acquiring the Lightning Spear from Sen's Fortress is a viable option when trying to do the Knight's Honor achievement/trophy. After getting the spear, downgrade it to a Spear +10, then craft the weapon needed.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/spear.webp)![]()Spear80/0/0/0 (Thrust)1001803.5111/10/0/0 D/C/-/-40/10/30/302650
### Move Set --- + Show move-set - Hide move-set
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Spear +080/0/0/0D/C/-/------
Spear +188/0/0/0D/C/-/-1---200
Spear +296/0/0/0D/C/-/-1---200
Spear +3104/0/0/0D/C/-/-2---200
Spear +4112/0/0/0D/C/-/-2---200
Spear +5120/0/0/0D/C/-/-3---200
Spear +6128/0/0/0D/C/-/--1--200
Spear +7136/0/0/0D/C/-/--1--200
Spear +8144/0/0/0D/C/-/--2--200
Spear +9152/0/0/0D/C/-/--2--200
Spear +10160/0/0/0D/C/-/--3--200
Spear +11168/0/0/0D/C/-/---1-200
Spear +12176/0/0/0D/C/-/---1-200
Spear +13184/0/0/0D/C/-/---2-200
Spear +14192/0/0/0D/B/-/---3-200
Spear +15200/0/0/0D/B/-/----1200
#### Crystal --- Weapon durability reduced to **18**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Spear+10 - Titanite 22% STR, 70% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Spear +0176/0/0/0D/C/-/-1200
Crystal Spear +1184/0/0/0D/C/-/-1200
Crystal Spear +2192/0/0/0D/C/-/-1200
Crystal Spear +3200/0/0/0D/C/-/-2200
Crystal Spear +4208/0/0/0D/B/-/-3200
Crystal Spear +5216/0/0/0D/B/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Spear+10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Spear +0144/0/0/144-/-/-/-40/10/30/301-200
Lightning Spear +1155/0/0/155-/-/-/-40/10/30/32.41-200
Lightning Spear +2166/0/0/166-/-/-/-40/10/30/34.81-200
Lightning Spear +3177/0/0/177-/-/-/-40/10/30/37.22-200
Lightning Spear +4188/0/0/188-/-/-/-40/10/30/39.63-200
Lightning Spear +5200/0/0/200-/-/-/-40/10/30/42-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Spear+5 - Titanite 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Spear +0138/0/0/0E/C/-/-1200
Raw Spear +1147/0/0/0E/C/-/-1200
Raw Spear +2156/0/0/0E/C/-/-1200
Raw Spear +3165/0/0/0E/C/-/-2200
Raw Spear +4174/0/0/0E/C/-/-2200
Raw Spear +5184/0/0/0E/C/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Spear+5 - Green Titanite - Blue Titanite 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Spear +090/97/0/0E/D/C/-1--200
Magic Spear +196/104/0/0E/D/C/-1--200
Magic Spear +2102/110/0/0E/D/C/-1--200
Magic Spear +3108/117/0/0E/D/C/-2--200
Magic Spear +4114/123/0/0E/D/C/-2--200
Magic Spear +5120/130/0/0E/D/C/-3--200
Magic Spear +6125/136/0/0E/D/C/--1-200
Magic Spear +7132/143/0/0E/D/C/--1-200
Magic Spear +8138/149/0/0E/D/C/--2-200
Magic Spear +9144/156/0/0E/D/C/--3-200
Magic Spear +10150/162/0/0E/D/C/---1200
#### Enchanted --- Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence. Requires - Magic Spear +5 - Blue Titanite 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Spear +0120/128/0/0E/E/C/-1200
Enchanted Spear +1124/131/0/0E/E/B/-1200
Enchanted Spear +2129/135/0/0E/E/B/-1200
Enchanted Spear +3134/139/0/0E/E/B/-2200
Enchanted Spear +4139/143/0/0E/E/A/-3200
Enchanted Spear +5144/148/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Spear+5 - Green Titanite - White Titanite 8% STR, 27% DEX, 66% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Spear +081/99/0/0E/D/-/C0/0/110/-1200
Divine Spear +186/105/0/0E/D/-/C0/0/110/-1200
Divine Spear +291/112/0/0E/D/-/C0/0/110/-1200
Divine Spear +397/118/0/0E/D/-/C0/0/110/-2200
Divine Spear +4102/125/0/0E/D/-/C0/0/110/-2200
Divine Spear +5108/132/0/0E/D/-/C0/0/110/-3200
Divine Spear +6113/138/0/0E/D/-/C0/0/110/-1200
Divine Spear +7118/145/0/0E/D/-/C0/0/110/-1200
Divine Spear +8124/151/0/0E/D/-/C0/0/110/-2200
Divine Spear +9129/158/0/0E/D/-/C0/0/110/-3200
Divine Spear +10135/165/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from Divine upgrade path. Increased damage bonus from Faith. Requires - Divine Spear +5 - White Titanite 8% STR, 25% DEX, 77% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Spear +0110/120/0/0E/D/-/B0/0/-/1101200
Occult Spear +1116/125/0/0E/D/-/B0/0/-/1101200
Occult Spear +2123/132/0/0E/D/-/B0/0/-/1101200
Occult Spear +3129/138/0/0E/D/-/B0/0/-/1102200
Occult Spear +4136/144/0/0E/D/-/B0/0/-/1103200
Occult Spear +5143/150/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Spear+5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Spear +0104/0/104/0-/-/-/-40/10/30/301--200
Fire Spear +1112/0/112/0-/-/-/-40/10/30.3/301--200
Fire Spear +2120/0/120/0-/-/-/-40/10/30.6/301--200
Fire Spear +3128/0/128/0-/-/-/-40/10/30.9/302--200
Fire Spear +4136/0/136/0-/-/-/-40/10/31.2/302--200
Fire Spear +5144/0/144/0-/-/-/-40/10/31.5/303--200
Fire Spear +6153/0/153/0-/-/-/-40/10/31.8/30-1-200
Fire Spear +7163/0/163/0-/-/-/-40/10/32.1/30-1-200
Fire Spear +8172/0/172/0-/-/-/-40/10/32.4/30-2-200
Fire Spear +9182/0/182/0-/-/-/-40/10/32.7/30-3-200
Fire Spear +10192/0/192/0-/-/-/-40/10/33/30--1200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Spear+5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Spear +0126/0/144/0-/-/-/-40/10/30/301200
Chaos Spear +1133/0/152/0-/-/-/-40/10/30.6/301200
Chaos Spear +2140/0/160/0-/-/-/-40/10/31.2/301200
Chaos Spear +3147/0/168/0-/-/-/-40/10/31.8/302200
Chaos Spear +4154/0/176/0-/-/-/-40/10/32.4/303200
Chaos Spear +5161/0/184/0-/-/-/-40/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two handing this weapon, only 8 Strength is required # Winged Spear > *A long-hilted spear with a barbed point.* > > *Long reach, and can be used with shield up.* > > *Effective against hard exteriors, and hits for high damage at the right moment of an enemy"s swing. But the hit radius is small,* > > *and it is easily blocked by shields.* ### Availability --- Firelink Shrine treasure There are two forks in the Graveyard. This item is found to the right of the first fork, guarded by a Giant Skeleton. ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction %StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/winged-spear.webp)![]()Winged Spear86/0/0/0 (Thrust)1001404.5131/15/0/0 E/C/-/-40/10/30/302650
### Move Set ---
**1 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Guard.
**L2** (left hand)Quick thrust attack.
**2 Handed**
**R1**Quick thrust attack.Can be done with shield raised.
**R2**Strong thrust attack.
**Roll — R1**Overhead chop.
**Backstep or Run — R1**Running thrust attack.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
1-Handed RB: Quick spear stabs, good range, with little horizontal spread, although they are more than capable of hitting two side-by-side enemies, and can very easily hit two lined up enemies. Note that you can also opt to stab while keeping your shield up in a phalanx-style technique. This will drain stamina quickly but it's good to have. RT: Holding the spear lower down the haft, you thrust it far forward. Great range, but very slow. Learn the range for this because whiffing will hurt! 2-Handed RB: Simple two handed thrust. Good range and damage. RT: Huge two-handed lunge thrust. Great range and damage. Jumping Attack: A graceful jump and thrust. One of the longest range melee attacks you can do. Useful for things you don't want to get anywhere near, like curse-breathing frogs. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite - Large Ember (beyond +5) - Very Large Ember (beyond +10) 15% STR, 72% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Winged Spear +086/0/0/0E/C/-/-
Winged Spear +194/0/0/0E/C/-/-1200
Winged Spear +2103/0/0/0E/C/-/-1200
Winged Spear +3111/0/0/0E/C/-/-2200
Winged Spear +4120/0/0/0E/C/-/-2200
Winged Spear +5129/0/0/0E/C/-/-3200
Winged Spear +6137/0/0/0E/C/-/-1200
Winged Spear +7146/0/0/0E/C/-/-1200
Winged Spear +8154/0/0/0E/C/-/-2200
Winged Spear +9163/0/0/0E/C/-/-2200
Winged Spear +10172/0/0/0E/C/-/-3200
Winged Spear +11180/0/0/0E/B/-/-1200
Winged Spear +12189/0/0/0E/B/-/-1200
Winged Spear +13197/0/0/0E/B/-/-2200
Winged Spear +14206/0/0/0E/B/-/-3200
Winged Spear +15215/0/0/0E/B/-/-1200
#### Crystal --- Winged Spear durability reduced to **14**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Winged Spear +10 - Titanite 15% STR, 72% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Winged Spear +0189/0/0/0E/B/-/-1200
Crystal Winged Spear +1197/0/0/0E/B/-/-1200
Crystal Winged Spear +2206/0/0/0E/B/-/-1200
Crystal Winged Spear +3215/0/0/0E/B/-/-2200
Crystal Winged Spear +4223/0/0/0E/B/-/-3200
Crystal Winged Spear +5232/0/0/0E/B/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Winged Spear +10 - Titanite
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Winged Spear +0154/0/0/154-/-/-/-40/10/30/301200
Lightning Winged Spear +1166/0/0/166-/-/-/-40/10/30/32.41200
Lightning Winged Spear +2178/0/0/178-/-/-/-40/10/30/34.81200
Lightning Winged Spear +3190/0/0/190-/-/-/-40/10/30/37.22200
Lightning Winged Spear +4202/0/0/202-/-/-/-40/10/30/39.63200
Lightning Winged Spear +5215/0/0/215-/-/-/-40/10/30/421200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Winged Spear +5 - Titanite - Large Ember 11% STR, 55% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Winged Spear +0148/0/0/0E/C/-/-1200
Raw Winged Spear +1158/0/0/0E/C/-/-1200
Raw Winged Spear +2168/0/0/0E/C/-/-1200
Raw Winged Spear +3178/0/0/0E/C/-/-2200
Raw Winged Spear +4188/0/0/0E/C/-/-2200
Raw Winged Spear +5198/0/0/0E/C/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from Intelligence. Requires - Winged Spear +5 - Green Titanite Shards - Blue Titanite Chunks/Slab - Large Magic Ember (beyond +5) 4% STR, 21% DEX, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Winged Spear +097/105/0/0E/D/C/-1200
Magic Winged Spear +1104/112/0/0E/D/C/-1200
Magic Winged Spear +2110/119/0/0E/D/C/-1200
Magic Winged Spear +3117/126/0/0E/D/C/-2200
Magic Winged Spear +4123/133/0/0E/D/C/-2200
Magic Winged Spear +5130/140/0/0E/D/C/-3200
Magic Winged Spear +6136/147/0/0E/D/C/-1200
Magic Winged Spear +7143/154/0/0E/D/C/-1200
Magic Winged Spear +8149/161/0/0E/D/C/-2200
Magic Winged Spear +9156/168/0/0E/D/C/-3200
Magic Winged Spear +10162/175/0/0E/D/C/-1200
#### Enchanted --- Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence. Requires - Magic Winged Spear +5 - Blue Titanite - Enchanted Ember 3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Winged Spear +0130/138/0/0E/E/C/-1200
Enchanted Winged Spear +1135/142/0/0E/E/C/-1200
Enchanted Winged Spear +2140/146/0/0E/E/B/-1200
Enchanted Winged Spear +3145/150/0/0E/E/B/-2200
Enchanted Winged Spear +4150/154/0/0E/E/A/-3200
Enchanted Winged Spear +5156/160/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from Faith. Requires - Winged Spear +5 - Green Titanite - White Titanite 6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Winged Spear +087/106/0/0E/D/-/C0/0/110/-1200
Divine Winged Spear +192/113/0/0E/D/-/C0/0/110/-1200
Divine Winged Spear +298/120/0/0E/D/-/C0/0/110/-1200
Divine Winged Spear +3104/127/0/0E/D/-/C0/0/110/-2200
Divine Winged Spear +4110/134/0/0E/D/-/C0/0/110/-2200
Divine Winged Spear +5116/142/0/0E/D/-/C0/0/110/-3200
Divine Winged Spear +6121/149/0/0E/D/-/C0/0/110/-1200
Divine Winged Spear +7127/156/0/0E/D/-/C0/0/110/-1200
Divine Winged Spear +8133/163/0/0E/D/-/C0/0/110/-2200
Divine Winged Spear +9139/170/0/0E/D/-/C0/0/110/-3200
Divine Winged Spear +10145/177/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from Divine upgrade path. Increased damage bonus from Faith. Requires - Divine Winged Spear +5 - White Titanite 5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Winged Spear +0118/130/0/0E/D/-/B0/0/-/1101200
Occult Winged Spear +1125/136/0/0E/D/-/B0/0/-/1101200
Occult Winged Spear +2132/143/0/0E/D/-/B0/0/-/1101200
Occult Winged Spear +3139/149/0/0E/D/-/B0/0/-/1102200
Occult Winged Spear +4146/156/0/0E/D/-/B0/0/-/1103200
Occult Winged Spear +5153/162/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Winged Spear +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Winged Spear +0111/0/111/0-/-/-/-40/10/30/301200
Fire Winged Spear +1120/0/120/0-/-/-/-40/10/30.3/301200
Fire Winged Spear +2129/0/129/0-/-/-/-40/10/30.6/301200
Fire Winged Spear +3137/0/137/0-/-/-/-40/10/30.9/302200
Fire Winged Spear +4146/0/146/0-/-/-/-40/10/31.2/302200
Fire Winged Spear +5154/0/154/0-/-/-/-40/10/31.5/303200
Fire Winged Spear +6165/0/165/0-/-/-/-40/10/31.8/301200
Fire Winged Spear +7175/0/175/0-/-/-/-40/10/32.1/301200
Fire Winged Spear +8185/0/185/0-/-/-/-40/10/32.4/302200
Fire Winged Spear +9196/0/196/0-/-/-/-40/10/32.7/303200
Fire Winged Spear +10206/0/206/0-/-/-/-40/10/33/301200
#### Chaos --- Base damage reduced from Fire upgrade path. Damage bonus from humanity. Requires - Fire Winged Spear +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Winged Spear +0135/0/156/0-/-/-/-40/10/30/301200
Chaos Winged Spear +1142/0/165/0-/-/-/-40/10/30.6/301200
Chaos Winged Spear +2150/0/174/0-/-/-/-40/10/31.2/301200
Chaos Winged Spear +3157/0/182/0-/-/-/-40/10/31.8/302200
Chaos Winged Spear +4165/0/191/0-/-/-/-40/10/32.4/303200
Chaos Winged Spear +5172/0/200/0-/-/-/-40/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 9 Strength is required.