Spears
Spears excel at maintaining distance and a strong defense. Their thrusts have enough range to hit enemies before they can retaliate and can be performed safely behind a raised shield. Though predictable and less effective against nimble or shielded opponents, Spears provide a cautious, methodical approach to combat. They are ideal for players who prefer poking enemies from a safe distance and slowly wearing them down. While Spears don’t boast remarkable damage or scaling, their safe moveset can be appealing in both PvE and PvP for defensive strategies.
- Channeler's Trident
- Demon's Spear
- Dragonslayer Spear
- Four-pronged Plow
- Moonlight Butterfly Horn
- Partizan
- Pike
- Silver Knight Spear
- Spear
- Winged Spear
Channeler's Trident
Trident of the Six-eyed Channelers,
sorcerers who serve Seath the Scaleless in collecting human specimens.
Thrusted in circular motions in a unique martial arts dance that stirs nearby allies into a bloodthirsty frenzy.
Availability
Drop from Channeler (1%)
General Information
The two-handed strong attack dance can be performed with a broken weapon, but the buff will not work.
Strength is the only minimum stat that must be met to use the buff (11 STR required to two-hand). A character with less than 11 strength will instead perform the "weak" animation when attempting to use the buff.
The dance must be finished for the buff to take effect (signified by an aura spreading out).
A good spot to farm Channelers for this weapon is the second bonfire in The Duke's Archives (called "The Duke's Archives" in the Warp menu) after the path to the Crystal Cave has been opened. From the bonfire, head right to the new passage and climb up the ladder. Near the rotary stairs are two of them.
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Move Set
1 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Quick thrust attack. |
2 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
- 1-handed strong attack is replaced by a drilling thrust that hits three times (one normal hit plus two more from the rotating head).
- 2-handed strong attack is replaced by an area of effect dance that increases allies' attack power for a duration. This move consumes 80 durability.
Upgrades
Requires Twinkling Titanite
11% STR, 55% DEX, 88% INT scaling.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Demon's Spear
Carved from the bones of fellow demons.
Wielded by the slim lesser Batwing demons.
The weapon of these chaos demons wandering Anor Londo are different from those of other chaos demons, and are imbued with lightning.
Availability
Sold by Shiva of the East in Blighttown for 15,000 Souls
Drop from Bat Wing Demon in Anor Londo (2% drop rate)
General Information
Has the longest reach of any melee weapon in the game.
Great alternative to the similarly long Silver Knight Spear when the enemy is not lightning-resistant.
Use the strong attack with care as it has a long build-up and cannot be cancelled.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
Demon's Spear | 100/0/0/120 (Thrust) |
100 | 400 | 4.0 | 121/10/0/0 C/C/-/- |
40/10/30/30 | 26 | 100 |
Move Set
1 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Quick thrust attack. |
2 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
Strong attacks are replaced by a delayed dashing thrust that can knock down opponents. The character crouches while building up the thrust to imitate the Bat Wing Demons' stance.
Upgrades
Requires Demon Titanite
60% STR, 60% DEX scaling.
Name | Damage | Stat Bonuses | Demon Titanite | Souls |
---|---|---|---|---|
Demon's Spear+0 | 100/0/0/120 | C/C/-/- | ||
Demon's Spear+1 | 110/0/0/132 | C/C/-/- | 1 | 5,000 |
Demon's Spear+2 | 120/0/0/144 | C/C/-/- | 1 | 5,000 |
Demon's Spear+3 | 130/0/0/156 | C/C/-/- | 2 | 5,000 |
Demon's Spear+4 | 140/0/0/168 | C/C/-/- | 2 | 5,000 |
Demon's Spear+5 | 150/0/0/180 | C/C/-/- | 4 | 5,000 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 8 Strength is required
Dragonslayer Spear
Cross spear born from the soul of Ornstein, a Dragonslayer guarding Anor Londo cathedral.
Inflicts lightning damage; effective against dragons. Two-handed thrust relies on cross and buries spear deep within a dragon"s hide,
and sends human foes flying.
Availability
Created by the Giant Blacksmith in Anor Londo from the Soul of Ornstein and any +10 Spear1 or Thrusting Sword, for 5,000 Souls
General Information
Unlike other weapons that scale with Faith, the Dragonslayer Spear gains Lightning damage - not Magic damage - from the Faith stat. It's also the only weapon in the game with scaling Lightning damage.
An easy way to obtain the Dragonslayer Spear is to downgrade the Lightning Spear dropped by the Mimic in Sen's Fortress to a +10 Spear, and then upgrading it to the Dragonslayer Spear. However, a +5 Dragonslayer Spear will not significantly outperform a +5 Lightning Spear at lower Faith levels (~16 or below) until the user well exceeds the required levels in Strength or Dexterity. A fully-upgraded Demon's Spear also has a higher overall damage rating at low Faith levels, and deals more Lightning damage at Faith levels of 42 and below.
|
Move Set
1 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Quick thrust attack. |
2 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
- One-handed strong attack is a long range lightning bolt. It is calculated like any attack using the weapon's Physical and Lightning AR and the attack specific Motion Values (100 Physical, 110 Lightning). It has a range of approximately 28 ingame units, suffers from damage drop off at long ranges and does not benefit from the Hawk Ring. Degrades 20 Durability.
- Two-handed strong attack is a slow strike forward. Pressing R2 a second time will result in a close-range, delayed upward thrust that can knock opponents airborne or back.
Upgrades
Requires Demon Titanite
60% STR, 100% DEX, 100% FAI scaling.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- This means the Spear weapon class, although the Spear can be used too.
- when two handing this weapon, only 16 Strength is required.
Four-pronged Plow
Four-pronged Plow wielded by the wooden scarecrows, serfs of the forest Sanctuary.
The scarecrow serfs would not normally use these four-pronged plows as weapons, but their sharpness makes them very deadly.
Availability
Drop from Scarecrow (1% drop rate)
General Information
|
Move Set
1 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Quick thrust attack. |
2 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
- Two-handed strong attack is replaced by a delayed strong thrust which imitates the Scarecrow's attack where they rush forward, then thrust while falling facedown at the same time.
Upgrades
Basic
Standard upgrade path.
Requires
- Large Ember (+6 and up)
- Very Large Ember (+11 and up)
- Titanite
40% STR, 72% DEX scaling.
|
Crystal
Base damage increased. Durability decreased to 30. Cannot repair.
Requires
- Four-pronged Plow +10
- Crystal Ember
- Titanite
40% STR, 72% DEX scaling.
|
Lightning
Lightning damage added. All stat bonuses removed.
Requires
- Four-pronged Plow +10
- Titanite
|
Raw
Base damage increased. Strength and Dexterity bonus reduced.
Requires
- Four-pronged Plow +5
- Titanite
30% STR, 54% DEX scaling.
|
Magic
Base damage reduced. Strength and Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus.
Requires
- Four-pronged Plow +5
- Large Magic Ember (+6 and up)
- Green Titanite
- Blue Titanite
11% STR, 20% DEX, 81% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Further reduced bonus damage from Strength and Dexterity. Increased damage bonus from Intelligence.
Requires
- Magic Four-pronged Plow +5
- Enchanted Ember
- Blue Titanite
8% STR, 14% DEX, 79% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Base damage reduced. Strength and Dexterity bonus reduced. Magic damage added with moderate Faith bonus. Holy damage added.
Requires
- Four-pronged Plow +5
- Divine Ember (+0 and up)
- Large Divine Ember (+6 and up)
- Green Titanite
- White Titanite
15% STR, 28% DEX, 80% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from Divine upgrade path. Increased damage bonus from Faith. Holy damage changed to Dark.
Requires
- Divine Four-pronged Plow +5
- Dark Ember
- White Titanite
14% STR, 26% DEX, 94% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Four-pronged Plow +5
- Large Flame Ember (+6 and up)
- Green Titanite
- Red Titanite
|
Chaos
Base damage reduced from Fire upgrade path. Bonus damage from humanity.
Requires
- Fire Four-pronged Plow +5
- Chaos Flame Ember
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only - Strength is required
Moonlight Butterfly Horn
Weapon born from the mystical creature of the Darkroot Garden, the Moonlight Butterfly.
The horns of the butterfly, a being created by Seath, are imbued with a pure magic power.
Availability
Created by the Giant Blacksmith in Anor Londo from the Soul of the Moonlight Butterfly and any +10 Spear1 or Thrusting Sword for 5,000 Souls
General Information
Although this weapon is a spear and lists Thrust as its damage type, its damage is 100% Magic damage, and therefore cannot be used to Counter.
This spear is very long and relatively fast and light for its size. Intelligence builds will find this an effective weapon for melee, even in PvP.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
Moonlight Butterfly Horn | 0/120/0/0 (Thrust) |
100 | 160 | 4 | 122/0/14/0 -/-/B/- |
40/10/30/30 | 26 | 1,000 |
Move Set
1 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Quick thrust attack. |
2 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
Upgrades
Requires Demon Titanite
100% INT scaling.
Name | Damage | Stat Bonuses | Demon Titanite |
---|---|---|---|
Moonlight Butterfly Horn +0 | 0/120/0/0 | -/-/B/- | |
Moonlight Butterfly Horn +1 | 0/132/0/0 | -/-/B/- | 1 |
Moonlight Butterfly Horn +2 | 0/144/0/0 | -/-/B/- | 1 |
Moonlight Butterfly Horn +3 | 0/156/0/0 | -/-/B/- | 2 |
Moonlight Butterfly Horn +4 | 0/168/0/0 | -/-/B/- | 2 |
Moonlight Butterfly Horn +5 | 0/180/0/0 | -/-/B/- | 4 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- This means the Spear weapon class, (although Spear can be used as well).
- When two handing this weapon, only 8 Strength is required
Partizan
Spear with blade attached to broad point.
Boasts long reach, and can slice.
The wide range of this spear makes it adaptable to many situations. Its strength lies in its length, but in cramped quarters,
this backfires, and slices ricochet off walls.
Availability
Darkroot Garden treasure, in a small opening, guarded by a Tree Lizard.
Hug the left wall upon entering the first fog gate to locate it.
General Information
|
Move Set
1 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Quick thrust attack. |
2 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
- 1-handed strong attack is replaced with a 270° forward sweep
- 2-handed strong attack is replaced with a 270° forward sweep
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite
22% STR, 70% DEX scaling.
|
Crystal
Weapon durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Partizan+10
- Titanite
22% STR, 70% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Partizan+10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Partizan+5
- Titanite
17% STR, 53% DEX scaling.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Partizan+5
- Green Titanite
- Blue Titanite
6% STR, 20% DEX, 66% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Partizan+5
- Blue Titanite
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Partizan+5
- Green Titanite
- White Titanite
8% STR, 27% DEX, 66% FAI scaling.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Partizan+5
- White Titanite
8% STR, 25% DEX, 77% FAI scaling.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Partizan+5
- Green Titanite
- Red Titanite
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Partizan+5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only ? Strength is required
Pike
Long spear with a very long red hilt.
Traditionally used by groups of soldiers.
Specially designed for distance thrusting.
Has the longest range of the non-projectile weapons, but its very length makes it somewhat difficult to handle.
Availability
Sold by Andre of Astora for 2,000 Souls
General Information
Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense.
Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types.
Despite what the item description says, the Pike does not have the longest range of non-projectile weapons. The Silver Knight Spear, Dragonslayer Spear, Moonlight Butterfly Horn, and Demon's Spear are all longer.
On rare occasions the pike may "Launch" an enemy with its two-handed rolling attack. So far this has only happened on a killing blow.
Charging thrust attacks (backstep/run + R1) will carry the character over a long distance, hence can potentially cause falling off edges.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
Pike | 86/0/0/0 (Thrust) |
100 | 180 | 10.0 | 241/10/0/0 D/C/-/- |
40/10/30/30 | 26 | 50 |
Move Set
One-handed |
---|
R1 - R1 | Basic thrusts |
R2 | Delayed strong thrust |
Backstep/Run - R1 | Charging thrust. Hits up to 3 times |
Forward + R1 | Kick |
Forward + R2 | Jumping thrust |
Roll - R1 | Overhead chop |
L1 (left hand) | Guard |
L2 (left hand) | Basic thrust |
Two-handed |
---|
R1 - R1 | Basic thrusts |
R2 | Delayed strong thrust |
Backstep/Run - R1 | Charging thrust. Hits up to 3 times |
Forward + R1 | Kick |
Forward + R2 | Jumping thrust |
Roll - R1 | Uppercut |
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite
22% STR, 70% DEX scaling.
|
Crystal
Pike durability reduced to 18. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Pike +10
- Titanite
22% STR, 70% DEX scaling.
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Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Pike +10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Pike +5
- Titanite
17% STR, 53% DEX scaling.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Pike +5
- Green Titanite
- Blue Titanite
6% STR, 20% DEX, 66% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Pike +5
- Blue Titanite
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
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Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Pike +5
- Green Titanite
- White Titanite
8% STR, 27% DEX, 66% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Pike +5
- White Titanite
8% STR, 25% DEX, 77% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Pike +5
- Green Titanite
- Red Titanite
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Pike +5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 16 Strength is required
Silver Knight Spear
The silver knights of Anor Londo guard the city using this beautifully slender weapon.
The spear can be wielded by both hands in a focused thrust that uses one"s body weight,
or swung in a large sweeping motion.
Availability
Drop from spear-wielding Silver Knights in Anor Londo (2% drop rate)
General Information
Although it does no magic damage and does not require Faith to wield, it possesses a "Holy" status modifier—making it a useful weapon for physical builds in the Catacombs and for permanently killing the Skeletons while fighting Gravelord Nito.
The spear's length is unusually long compared to others due to the fact that you hold this one by the hilt end rather than the middle of the spear.
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Move Set
1 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Quick thrust attack. |
2 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
- One handed strong attack replaced by a delayed, widely-sweeping horizontal swing (as used by the spear-wielding Silver Knights). Second strong attack winds up and slams entire length of spear to the ground directly in front of wielder.
- Two handed strong attack replaced by a distinct delayed strong thrust.
Upgrade
Requires Twinkling Titanite
4% STR, 60% DEX scaling.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 11 Strength is required
Spear
Standard spear used commonly by soldiers.
Long reach, and can be used with shield up.
Effective against hard exteriors, and can hit for high damage at the right moment of an enemy"s swing. But the hit radius is small,
and it is easily blocked by shields.
Availability
Drop from spear-wielding Undead Soldiers in Undead Burg (2% drop rate)
Drop from Phalanxes in the Painted World of Ariamis (1% drop rate)
A Lightning Spear can be found in a Mimic chest in the Sen's Fortress
Sold by Undead Merchant (Male) in Undead Burg for 600 Souls
General Information
Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense.
Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types.
Acquiring the Lightning Spear from Sen's Fortress is a viable option when trying to do the Knight's Honor achievement/trophy. After getting the spear, downgrade it to a Spear +10, then craft the weapon needed.
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Move Set
+ Show move-set - Hide move-set
1 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Quick thrust attack. |
2 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite
22% STR, 70% DEX scaling.
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Crystal
Weapon durability reduced to 18. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Spear+10
- Titanite
22% STR, 70% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Spear+10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Spear+5
- Titanite
17% STR, 53% DEX scaling.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Spear+5
- Green Titanite
- Blue Titanite
6% STR, 20% DEX, 66% INT scaling.
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Enchanted
Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence.
Requires
- Magic Spear +5
- Blue Titanite
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
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Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Spear+5
- Green Titanite
- White Titanite
8% STR, 27% DEX, 66% FAI scaling.
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Occult
Base damage reduced from Divine upgrade path. Increased damage bonus from Faith.
Requires
- Divine Spear +5
- White Titanite
8% STR, 25% DEX, 77% FAI scaling.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Spear+5
- Green Titanite
- Red Titanite
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Spear+5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two handing this weapon, only 8 Strength is required
Winged Spear
A long-hilted spear with a barbed point.
Long reach, and can be used with shield up.
Effective against hard exteriors, and hits for high damage at the right moment of an enemy"s swing. But the hit radius is small,
and it is easily blocked by shields.
Availability
Firelink Shrine treasure
There are two forks in the Graveyard. This item is found to the right of the first fork, guarded by a Giant Skeleton.
General Information
|
Move Set
1 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Quick thrust attack. |
2 Handed | ||
---|---|---|
R1 | Quick thrust attack. | Can be done with shield raised. |
R2 | Strong thrust attack. | |
Roll — R1 | Overhead chop. | |
Backstep or Run — R1 | Running thrust attack. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
1-Handed
RB: Quick spear stabs, good range, with little horizontal spread, although they are more than capable of hitting two side-by-side enemies, and can very easily hit two lined up enemies. Note that you can also opt to stab while keeping your shield up in a phalanx-style technique. This will drain stamina quickly but it's good to have.
RT: Holding the spear lower down the haft, you thrust it far forward. Great range, but very slow. Learn the range for this because whiffing will hurt!
2-Handed
RB: Simple two handed thrust. Good range and damage.
RT: Huge two-handed lunge thrust. Great range and damage.
Jumping Attack: A graceful jump and thrust. One of the longest range melee attacks you can do. Useful for things you don't want to get anywhere near, like curse-breathing frogs.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite
- Large Ember (beyond +5)
- Very Large Ember (beyond +10)
15% STR, 72% DEX scaling.
|
Crystal
Winged Spear durability reduced to 14. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Winged Spear +10
- Titanite
15% STR, 72% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Winged Spear +10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Winged Spear +5
- Titanite
- Large Ember
11% STR, 55% DEX scaling.
|
Magic
Adds magic damage. Moderate damage bonus from Intelligence.
Requires
- Winged Spear +5
- Green Titanite Shards
- Blue Titanite Chunks/Slab
- Large Magic Ember (beyond +5)
4% STR, 21% DEX, 63% INT scaling.
|
Enchanted
Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence.
Requires
- Magic Winged Spear +5
- Blue Titanite
- Enchanted Ember
3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from Faith.
Requires
- Winged Spear +5
- Green Titanite
- White Titanite
6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from Divine upgrade path. Increased damage bonus from Faith.
Requires
- Divine Winged Spear +5
- White Titanite
5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Winged Spear +5
- Green Titanite
- Red Titanite
|
Chaos
Base damage reduced from Fire upgrade path. Damage bonus from humanity.
Requires
- Fire Winged Spear +5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 9 Strength is required.