Spears

Spears excel at maintaining distance and a strong defense. Their thrusts have enough range to hit enemies before they can retaliate and can be performed safely behind a raised shield. Though predictable and less effective against nimble or shielded opponents, Spears provide a cautious, methodical approach to combat. They are ideal for players who prefer poking enemies from a safe distance and slowly wearing them down. While Spears don’t boast remarkable damage or scaling, their safe moveset can be appealing in both PvE and PvP for defensive strategies.

Channeler's Trident

Trident of the Six-eyed Channelers,

sorcerers who serve Seath the Scaleless in collecting human specimens.

Thrusted in circular motions in a unique martial arts dance that stirs nearby allies into a bloodthirsty frenzy.

Availability


Drop from Channeler (1%)

General Information


The two-handed strong attack dance can be performed with a broken weapon, but the buff will not work.

Strength is the only minimum stat that must be met to use the buff (11 STR required to two-hand). A character with less than 11 strength will instead perform the "weak" animation when attempting to use the buff.

The dance must be finished for the buff to take effect (signified by an aura spreading out).

A good spot to farm Channelers for this weapon is the second bonfire in The Duke's Archives (called "The Duke's Archives" in the Warp menu) after the path to the Crystal Cave has been opened. From the bonfire, head right to the new passage and climb up the ladder. Near the rotary stairs are two of them.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Channeler's Trident 70/115/0/0

(Thrust)
100 240 6.0 16/16/24/0

E/C/B/-
40/10/30/30 26 1

Move Set


1 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 (left hand) Guard.
L2 (left hand) Quick thrust attack.

2 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 or L2 Guard.

Upgrades


Requires Twinkling Titanite

11% STR, 55% DEX, 88% INT scaling.

Name Damage Stat Bonuses Twinkling Titanite Souls
Channeler's Trident +0 70/115/0/0 E/C/B/-
Channeler's Trident +1 77/126/0/0 E/C/B/- 1 2,000
Channeler's Trident +2 84/138/0/0 E/C/B/- 1 2,000
Channeler's Trident +3 91/149/0/0 E/C/B/- 2 2,000
Channeler's Trident +4 98/161/0/0 E/C/B/- 2 2,000
Channeler's Trident +5 105/172/0/0 E/C/B/- 4 2,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Demon's Spear

Carved from the bones of fellow demons.

Wielded by the slim lesser Batwing demons.

The weapon of these chaos demons wandering Anor Londo are different from those of other chaos demons, and are imbued with lightning.

Availability


Sold by Shiva of the East in Blighttown for 15,000 Souls

Drop from Bat Wing Demon in Anor Londo (2% drop rate)

General Information


Has the longest reach of any melee weapon in the game.

Great alternative to the similarly long Silver Knight Spear when the enemy is not lightning-resistant.

Use the strong attack with care as it has a long build-up and cannot be cancelled.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Demon's Spear 100/0/0/120

(Thrust)
100 400 4.0 121/10/0/0

C/C/-/-
40/10/30/30 26 100

Move Set


1 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 (left hand) Guard.
L2 (left hand) Quick thrust attack.

2 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 or L2 Guard.

Strong attacks are replaced by a delayed dashing thrust that can knock down opponents. The character crouches while building up the thrust to imitate the Bat Wing Demons' stance.

Upgrades


Requires Demon Titanite

60% STR, 60% DEX scaling.

Name Damage Stat Bonuses Demon Titanite Souls
Demon's Spear+0 100/0/0/120 C/C/-/-
Demon's Spear+1 110/0/0/132 C/C/-/- 1 5,000
Demon's Spear+2 120/0/0/144 C/C/-/- 1 5,000
Demon's Spear+3 130/0/0/156 C/C/-/- 2 5,000
Demon's Spear+4 140/0/0/168 C/C/-/- 2 5,000
Demon's Spear+5 150/0/0/180 C/C/-/- 4 5,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 8 Strength is required

Dragonslayer Spear

Cross spear born from the soul of Ornstein, a Dragonslayer guarding Anor Londo cathedral.

Inflicts lightning damage; effective against dragons. Two-handed thrust relies on cross and buries spear deep within a dragon"s hide,

and sends human foes flying.

Availability


Created by the Giant Blacksmith in Anor Londo from the Soul of Ornstein and any +10 Spear1 or Thrusting Sword, for 5,000 Souls

General Information


Unlike other weapons that scale with Faith, the Dragonslayer Spear gains Lightning damage - not Magic damage - from the Faith stat. It's also the only weapon in the game with scaling Lightning damage.

An easy way to obtain the Dragonslayer Spear is to downgrade the Lightning Spear dropped by the Mimic in Sen's Fortress to a +10 Spear, and then upgrading it to the Dragonslayer Spear. However, a +5 Dragonslayer Spear will not significantly outperform a +5 Lightning Spear at lower Faith levels (~16 or below) until the user well exceeds the required levels in Strength or Dexterity. A fully-upgraded Demon's Spear also has a higher overall damage rating at low Faith levels, and deals more Lightning damage at Faith levels of 42 and below.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Dragonslayer Spear 95/0/0/65

(Thrust)
100 300 10.0 242/24/0/0

C/B/-/B
40/10/30/30 26 100

Move Set


1 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 (left hand) Guard.
L2 (left hand) Quick thrust attack.

2 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 or L2 Guard.

Upgrades


Requires Demon Titanite

60% STR, 100% DEX, 100% FAI scaling.

Name Damage Stat Bonuses Damage
Reduction %
Stability Demon Titanite Souls
Dragonslayer Spear +0 95/0/0/65 C/B/-/B 40/10/30/30 26
Dragonslayer Spear +1 104/0/0/71 C/B/-/B 40/10/30/30 26 1 5,000
Dragonslayer Spear +2 114/0/0/78 C/B/-/B 40/10/30/30 26 1 5,000
Dragonslayer Spear +3 123/0/0/84 C/B/-/B 40/10/30/30 26 2 5,000
Dragonslayer Spear +4 133/0/0/91 C/B/-/B 40/10/30/30 26 2 5,000
Dragonslayer Spear +5 142/0/0/97 C/B/-/B 40/10/30/30 26 4 5,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. This means the Spear weapon class, although the Spear can be used too.
  2. when two handing this weapon, only 16 Strength is required.

Four-pronged Plow

Four-pronged Plow wielded by the wooden scarecrows, serfs of the forest Sanctuary.

The scarecrow serfs would not normally use these four-pronged plows as weapons, but their sharpness makes them very deadly.

Availability


Drop from Scarecrow (1% drop rate)

General Information


Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Four-pronged Plow 75/0/0/0

(Thrust)
100 300 5.5 151/12/0/0

D/C/-/-
40/10/30/30 26 50

Move Set


1 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 (left hand) Guard.
L2 (left hand) Quick thrust attack.

2 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 or L2 Guard.

Upgrades


Basic


Standard upgrade path.
Requires

40% STR, 72% DEX scaling.

Name Damage Stat Bonuses Req. Material
Four-pronged Plow +0 75/0/0/0 D/C/-/- -
Four-pronged Plow +1 82/0/0/0 D/C/-/- 1 x Titanite Shard
Four-pronged Plow +2 90/0/0/0 D/C/-/- 1 x Titanite Shard
Four-pronged Plow +3 97/0/0/0 D/C/-/- 2 x Titanite Shard
Four-pronged Plow +4 105/0/0/0 D/C/-/- 2 x Titanite Shard
Four-pronged Plow +5 112/0/0/0 D/C/-/- 3 x Titanite Shard
Four-pronged Plow +6 120/0/0/0 D/C/-/- 1 x Large Titanite Shard
Four-pronged Plow +7 127/0/0/0 D/C/-/- 1 x Large Titanite Shard
Four-pronged Plow +8 135/0/0/0 D/C/-/- 2 x Large Titanite Shard
Four-pronged Plow +9 142/0/0/0 D/C/-/- 2 x Large Titanite Shard
Four-pronged Plow +10 150/0/0/0 D/C/-/- 3 x Large Titanite Shard
Four-pronged Plow +11 157/0/0/0 D/B/-/- 1 x Titanite Chunk
Four-pronged Plow +12 165/0/0/0 D/B/-/- 1 x Titanite Chunk
Four-pronged Plow +13 172/0/0/0 D/B/-/- 2 x Titanite Chunk
Four-pronged Plow +14 180/0/0/0 D/B/-/- 3 x Titanite Chunk
Four-pronged Plow +15 187/0/0/0 D/B/-/- 1 x Titanite Slab

Crystal


Base damage increased. Durability decreased to 30. Cannot repair.
Requires

40% STR, 72% DEX scaling.

Name Damage Stat Bonuses Req. Material
Crystal Four-pronged Plow +0 165/0/0/0 D/B/-/- 1 x Titanite Chunk
Crystal Four-pronged Plow +1 172/0/0/0 D/B/-/- 1 x Titanite Chunk
Crystal Four-pronged Plow +2 180/0/0/0 D/B/-/- 1 x Titanite Chunk
Crystal Four-pronged Plow +3 187/0/0/0 D/B/-/- 2 x Titanite Chunk
Crystal Four-pronged Plow +4 195/0/0/0 D/B/-/- 3 x Titanite Chunk
Crystal Four-pronged Plow +5 202/0/0/0 D/B/-/- 1 x Titanite Slab

Lightning


Lightning damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Req. Material
Lightning Four-pronged Plow +0 135/0/0/135 -/-/-/- 40/10/30/30 1 x Titanite Chunk
Lightning Four-pronged Plow +1 145/0/0/145 -/-/-/- 40/10/30/32.4 1 x Titanite Chunk
Lightning Four-pronged Plow +2 156/0/0/156 -/-/-/- 40/10/30/34.8 1 x Titanite Chunk
Lightning Four-pronged Plow +3 166/0/0/166 -/-/-/- 40/10/30/37.2 2 x Titanite Chunk
Lightning Four-pronged Plow +4 176/0/0/176 -/-/-/- 40/10/30/39.6 3 x Titanite Chunk
Lightning Four-pronged Plow +5 187/0/0/187 -/-/-/- 40/10/30/42.0 1 x Titanite Slab

Raw


Base damage increased. Strength and Dexterity bonus reduced.
Requires

30% STR, 54% DEX scaling.

Name Damage Stat Bonuses Req. Material
Raw Four-pronged Plow +0 129/0/0/0 D/C/-/- 1 x Large Titanite Shard
Raw Four-pronged Plow +1 137/0/0/0 D/C/-/- 1 x Large Titanite Shard
Raw Four-pronged Plow +2 146/0/0/0 D/C/-/- 1 x Large Titanite Shard
Raw Four-pronged Plow +3 154/0/0/0 D/C/-/- 2 x Large Titanite Shard
Raw Four-pronged Plow +4 163/0/0/0 D/C/-/- 2 x Large Titanite Shard
Raw Four-pronged Plow +5 172/0/0/0 D/C/-/- 3 x Large Titanite Shard

Magic


Base damage reduced. Strength and Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus.
Requires

11% STR, 20% DEX, 81% INT scaling.

Name Damage Stat Bonuses Req. Material
Magic Four-pronged Plow +0 84/91/0/0 E/D/B/- 1 x Green Titanite Shard
Magic Four-pronged Plow +1 89/97/0/0 E/D/B/- 1 x Green Titanite Shard
Magic Four-pronged Plow +2 95/103/0/0 E/D/B/- 1 x Green Titanite Shard
Magic Four-pronged Plow +3 100/109/0/0 E/D/B/- 2 x Green Titanite Shard
Magic Four-pronged Plow +4 106/115/0/0 E/D/B/- 2 x Green Titanite Shard
Magic Four-pronged Plow +5 112/122/0/0 E/D/B/- 3 x Green Titanite Shard
Magic Four-pronged Plow +6 117/128/0/0 E/D/B/- 1 x Blue Titanite Chunk
Magic Four-pronged Plow +7 123/134/0/0 E/D/B/- 1 x Blue Titanite Chunk
Magic Four-pronged Plow +8 128/140/0/0 E/D/B/- 2 x Blue Titanite Chunk
Magic Four-pronged Plow +9 134/146/0/0 E/D/B/- 3 x Blue Titanite Chunk
Magic Four-pronged Plow +10 140/152/0/0 E/D/B/- 1 x Blue Titanite Slab

Enchanted


Base damage reduced from magic upgrade path. Further reduced bonus damage from Strength and Dexterity. Increased damage bonus from Intelligence.
Requires

8% STR, 14% DEX, 79% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Req. Material
Enchanted Four-pronged Plow +0 112/120/0/0 E/E/A/- 1 x Blue Titanite Chunk
Enchanted Four-pronged Plow +1 116/123/0/0 E/E/A/- 1 x Blue Titanite Chunk
Enchanted Four-pronged Plow +2 120/127/0/0 E/E/A/- 1 x Blue Titanite Chunk
Enchanted Four-pronged Plow +3 125/130/0/0 E/E/A/- 2 x Blue Titanite Chunk
Enchanted Four-pronged Plow +4 129/134/0/0 E/E/A/- 3 x Blue Titanite Chunk
Enchanted Four-pronged Plow +5 134/139/0/0 E/E/S/- 1 x Blue Titanite Slab

Divine


Base damage reduced. Strength and Dexterity bonus reduced. Magic damage added with moderate Faith bonus. Holy damage added.
Requires

15% STR, 28% DEX, 80% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Req. Material
Divine Four-pronged Plow +0 76/93/0/0 E/D/-/B 1 x Green Titanite Shard
Divine Four-pronged Plow +1 81/99/0/0 E/D/-/B 1 x Green Titanite Shard
Divine Four-pronged Plow +2 86/105/0/0 E/D/-/B 1 x Green Titanite Shard
Divine Four-pronged Plow +3 91/111/0/0 E/D/-/B 2 x Green Titanite Shard
Divine Four-pronged Plow +4 96/117/0/0 E/D/-/B 2 x Green Titanite Shard
Divine Four-pronged Plow +5 102/124/0/0 E/D/-/B 3 x Green Titanite Shard
Divine Four-pronged Plow +6 107/130/0/0 E/D/-/B 1 x White Titanite Chunk
Divine Four-pronged Plow +7 112/136/0/0 E/D/-/B 1 x White Titanite Chunk
Divine Four-pronged Plow +8 117/142/0/0 E/D/-/B 2 x White Titanite Chunk
Divine Four-pronged Plow +9 122/148/0/0 E/D/-/B 3 x White Titanite Chunk
Divine Four-pronged Plow +10 127/155/0/0 E/D/-/B 1 x White Titanite Slab

Occult


Base damage reduced from Divine upgrade path. Increased damage bonus from Faith. Holy damage changed to Dark.
Requires

14% STR, 26% DEX, 94% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Req. Material
Occult Four-pronged Plow +0 104/112/0/0 E/D/-/A 1 x White Titanite Chunk
Occult Four-pronged Plow +1 110/117/0/0 E/D/-/A 1 x White Titanite Chunk
Occult Four-pronged Plow +2 116/123/0/0 E/D/-/A 1 x White Titanite Chunk
Occult Four-pronged Plow +3 122/128/0/0 E/D/-/A 2 x White Titanite Chunk
Occult Four-pronged Plow +4 128/134/0/0 E/D/-/A 3 x White Titanite Chunk
Occult Four-pronged Plow +5 135/140/0/0 E/D/-/A 1 x White Titanite Slab

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Req. Material
Fire Four-pronged Plow +0 97/0/97/0 -/-/-/- 40/10/30/30 1 x Green Titanite Shard
Fire Four-pronged Plow +1 105/0/105/0 -/-/-/- 40/10/30.3/30 1 x Green Titanite Shard
Fire Four-pronged Plow +2 112/0/112/0 -/-/-/- 40/10/30.6/30 1 x Green Titanite Shard
Fire Four-pronged Plow +3 120/0/120/0 -/-/-/- 40/10/30.9/30 2 x Green Titanite Shard
Fire Four-pronged Plow +4 127/0/127/0 -/-/-/- 40/10/31.2/30 2 x Green Titanite Shard
Fire Four-pronged Plow +5 135/0/135/0 -/-/-/- 40/10/31.5/30 3 x Green Titanite Shard
Fire Four-pronged Plow +6 144/0/144/0 -/-/-/- 40/10/31.8/30 1 x Red Titanite Chunk
Fire Four-pronged Plow +7 153/0/153/0 -/-/-/- 40/10/32.1/30 1 x Red Titanite Chunk
Fire Four-pronged Plow +8 162/0/162/0 -/-/-/- 40/10/32.4/30 2 x Red Titanite Chunk
Fire Four-pronged Plow +9 171/0/171/0 -/-/-/- 40/10/32.7/30 3 x Red Titanite Chunk
Fire Four-pronged Plow +10 180/0/180/0 -/-/-/- 40/10/33/30 1 x Red Titanite Slab

Chaos


Base damage reduced from Fire upgrade path. Bonus damage from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Req. Material
Chaos Four-pronged Plow +0 118/0/135/0 -/-/-/- 40/10/30/30 1 x Red Titanite Chunk
Chaos Four-pronged Plow +1 125/0/142/0 -/-/-/- 40/10/30.6/30 1 x Red Titanite Chunk
Chaos Four-pronged Plow +2 132/0/150/0 -/-/-/- 40/10/31.2/30 1 x Red Titanite Chunk
Chaos Four-pronged Plow +3 138/0/157/0 -/-/-/- 40/10/31.8/30 2 x Red Titanite Chunk
Chaos Four-pronged Plow +4 145/0/165/0 -/-/-/- 40/10/32.4/30 3 x Red Titanite Chunk
Chaos Four-pronged Plow +5 151/0/172/0 -/-/-/- 40/10/33/30 1 x Red Titanite Slab

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only - Strength is required

Moonlight Butterfly Horn

Weapon born from the mystical creature of the Darkroot Garden, the Moonlight Butterfly.

The horns of the butterfly, a being created by Seath, are imbued with a pure magic power.

Availability


Created by the Giant Blacksmith in Anor Londo from the Soul of the Moonlight Butterfly and any +10 Spear1 or Thrusting Sword for 5,000 Souls

General Information


Although this weapon is a spear and lists Thrust as its damage type, its damage is 100% Magic damage, and therefore cannot be used to Counter.

This spear is very long and relatively fast and light for its size. Intelligence builds will find this an effective weapon for melee, even in PvP.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Moonlight Butterfly Horn 0/120/0/0

(Thrust)
100 160 4 122/0/14/0

-/-/B/-
40/10/30/30 26 1,000

Move Set


1 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 (left hand) Guard.
L2 (left hand) Quick thrust attack.

2 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 or L2 Guard.

Upgrades


Requires Demon Titanite

100% INT scaling.

Name Damage Stat Bonuses Demon Titanite
Moonlight Butterfly Horn +0 0/120/0/0 -/-/B/-
Moonlight Butterfly Horn +1 0/132/0/0 -/-/B/- 1
Moonlight Butterfly Horn +2 0/144/0/0 -/-/B/- 1
Moonlight Butterfly Horn +3 0/156/0/0 -/-/B/- 2
Moonlight Butterfly Horn +4 0/168/0/0 -/-/B/- 2
Moonlight Butterfly Horn +5 0/180/0/0 -/-/B/- 4

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. This means the Spear weapon class, (although Spear can be used as well).
  2. When two handing this weapon, only 8 Strength is required

Partizan

Spear with blade attached to broad point.

Boasts long reach, and can slice.

The wide range of this spear makes it adaptable to many situations. Its strength lies in its length, but in cramped quarters,

this backfires, and slices ricochet off walls.

Availability


Darkroot Garden treasure, in a small opening, guarded by a Tree Lizard.
Hug the left wall upon entering the first fog gate to locate it.

General Information


Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Partizan 80/0/0/0

(Regular / Thrust)
100 160 4.5 131/12/0/0

D/C/-/-
40/10/30/30 26 50

Move Set


1 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 (left hand) Guard.
L2 (left hand) Quick thrust attack.

2 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 or L2 Guard.

Upgrades


Basic


Standard upgrade path.
Requires

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Partizan +0 80/0/0/0 D/C/-/- 200
Partizan +1 88/0/0/0 D/C/-/- 1 200
Partizan +2 96/0/0/0 D/C/-/- 1 200
Partizan +3 104/0/0/0 D/C/-/- 2 200
Partizan +4 112/0/0/0 D/C/-/- 2 200
Partizan +5 120/0/0/0 D/C/-/- 3 200
Partizan +6 128/0/0/0 D/C/-/- 1 200
Partizan +7 136/0/0/0 D/C/-/- 1 200
Partizan +8 144/0/0/0 D/C/-/- 2 200
Partizan +9 152/0/0/0 D/C/-/- 2 200
Partizan +10 160/0/0/0 D/C/-/- 3 200
Partizan +11 168/0/0/0 D/C/-/- 1 200
Partizan +12 176/0/0/0 D/C/-/- 1 200
Partizan +13 184/0/0/0 D/C/-/- 2 200
Partizan +14 192/0/0/0 D/B/-/- 3 200
Partizan +15 200/0/0/0 D/B/-/- 1 200

Crystal


Weapon durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Chunk Slab
Crystal Partizan +0 176/0/0/0 D/C/-/- 1
Crystal Partizan +1 184/0/0/0 D/C/-/- 1
Crystal Partizan +2 192/0/0/0 D/C/-/- 1
Crystal Partizan +3 200/0/0/0 D/C/-/- 2
Crystal Partizan +4 208/0/0/0 D/B/-/- 3
Crystal Partizan +5 216/0/0/0 D/B/-/- 1

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Partizan +0 144/0/0/144 -/-/-/- 40/10/30/30 1 200
Lightning Partizan +1 155/0/0/155 -/-/-/- 40/10/30/32.4 1 200
Lightning Partizan +2 166/0/0/166 -/-/-/- 40/10/30/34.8 4 200
Lightning Partizan +3 177/0/0/177 -/-/-/- 40/10/30/37.2 2 200
Lightning Partizan +4 188/0/0/188 -/-/-/- 40/10/30/39.6 3 200
Lightning Partizan +5 200/0/0/200 -/-/-/- 40/10/30/42 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

17% STR, 53% DEX scaling.

Name Damage Stat Bonuses L. Shard
Raw Partizan +0 138/0/0/0 E/C/-/- 1
Raw Partizan +1 147/0/0/0 E/C/-/- 1
Raw Partizan +2 156/0/0/0 E/C/-/- 1
Raw Partizan +3 165/0/0/0 E/C/-/- 2
Raw Partizan +4 174/0/0/0 E/C/-/- 2
Raw Partizan +5 184/0/0/0 E/C/-/- 3

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

6% STR, 20% DEX, 66% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab
Magic Partizan +0 90/97/0/0 E/D/C/- 1
Magic Partizan +1 96/104/0/0 E/D/C/- 1
Magic Partizan +2 102/110/0/0 E/D/C/- 1
Magic Partizan +3 108/117/0/0 E/D/C/- 2
Magic Partizan +4 114/123/0/0 E/D/C/- 2
Magic Partizan +5 120/130/0/0 E/D/C/- 3
Magic Partizan +6 125/136/0/0 E/D/C/- 1
Magic Partizan +7 132/143/0/0 E/D/C/- 1
Magic Partizan +8 138/149/0/0 E/D/C/- 2
Magic Partizan +9 144/156/0/0 E/D/C/- 3
Magic Partizan +10 150/162/0/0 E/D/C/- 1

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab
Enchanted Partizan +0 120/128/0/0 E/E/C/- 1
Enchanted Partizan +1 124/131/0/0 E/E/B/- 1
Enchanted Partizan +2 129/135/0/0 E/E/B/- 1
Enchanted Partizan +3 134/139/0/0 E/E/B/- 2
Enchanted Partizan +4 139/143/0/0 E/E/A/- 3
Enchanted Partizan +5 144/148/0/0 E/E/A/- 1

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

8% STR, 27% DEX, 66% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Partizan +0 81/99/0/0 E/D/-/C 0/0/110/- 1 - - 200
Divine Partizan +1 86/105/0/0 E/D/-/C 0/0/110/- 1 - - 200
Divine Partizan +2 91/112/0/0 E/D/-/C 0/0/110/- 1 - - 200
Divine Partizan +3 97/118/0/0 E/D/-/C 0/0/110/- 2 - - 200
Divine Partizan +4 102/125/0/0 E/D/-/C 0/0/110/- 2 - - 200
Divine Partizan +5 108/132/0/0 E/D/-/C 0/0/110/- 3 - - 200
Divine Partizan +6 113/138/0/0 E/D/-/C 0/0/110/- - 1 - 200
Divine Partizan +7 118/145/0/0 E/D/-/C 0/0/110/- - 1 - 200
Divine Partizan +8 124/151/0/0 E/D/-/C 0/0/110/- - 2 - 200
Divine Partizan +9 129/158/0/0 E/D/-/C 0/0/110/- - 3 - 200
Divine Partizan +10 135/165/0/0 E/D/-/C 0/0/110/- - - 1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

8% STR, 25% DEX, 77% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab
Occult Partizan +0 110/120/0/0 E/D/-/B 0/0/-/110 1
Occult Partizan +1 116/125/0/0 E/D/-/B 0/0/-/110 1
Occult Partizan +2 123/132/0/0 E/D/-/B 0/0/-/110 1
Occult Partizan +3 129/138/0/0 E/D/-/B 0/0/-/110 2
Occult Partizan +4 136/144/0/0 E/D/-/B 0/0/-/110 3
Occult Partizan +5 143/150/0/0 E/D/-/B 0/0/-/110 1

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Partizan +0 104/0/104/0 -/-/-/- 40/10/30/30 1 200
Fire Partizan +1 112/0/112/0 -/-/-/- 40/10/30.3/30 1 200
Fire Partizan +2 120/0/120/0 -/-/-/- 40/10/30.6/30 1 200
Fire Partizan +3 128/0/128/0 -/-/-/- 40/10/30.9/30 2 200
Fire Partizan +4 136/0/136/0 -/-/-/- 40/10/31.2/30 2 200
Fire Partizan +5 144/0/144/0 -/-/-/- 40/10/31.5/30 3 200
Fire Partizan +6 153/0/153/0 -/-/-/- 40/10/31.8/30 1 200
Fire Partizan +7 163/0/163/0 -/-/-/- 40/10/32.1/30 1 200
Fire Partizan +8 172/0/172/0 -/-/-/- 40/10/32.4/30 2 200
Fire Partizan +9 182/0/182/0 -/-/-/- 40/10/32.7/30 3 200
Fire Partizan +10 192/0/192/0 -/-/-/- 40/10/33/30 1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab
Chaos Partizan +0 126/0/144/0 -/-/-/- 40/10/30/30 1
Chaos Partizan +1 133/0/152/0 -/-/-/- 40/10/30.6/30 1
Chaos Partizan +2 140/0/160/0 -/-/-/- 40/10/31.2/30 1
Chaos Partizan +3 147/0/168/0 -/-/-/- 40/10/31.8/30 2
Chaos Partizan +4 154/0/176/0 -/-/-/- 40/10/32.4/30 3
Chaos Partizan +5 161/0/184/0 -/-/-/- 40/10/33/30 1

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only ? Strength is required

Pike

Long spear with a very long red hilt.

Traditionally used by groups of soldiers.

Specially designed for distance thrusting.

Has the longest range of the non-projectile weapons, but its very length makes it somewhat difficult to handle.

Availability


Sold by Andre of Astora for 2,000 Souls

General Information


Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense.

Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types.

Despite what the item description says, the Pike does not have the longest range of non-projectile weapons. The Silver Knight Spear, Dragonslayer Spear, Moonlight Butterfly Horn, and Demon's Spear are all longer.

On rare occasions the pike may "Launch" an enemy with its two-handed rolling attack. So far this has only happened on a killing blow.

Charging thrust attacks (backstep/run + R1) will carry the character over a long distance, hence can potentially cause falling off edges.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Pike 86/0/0/0

(Thrust)
100 180 10.0 241/10/0/0

D/C/-/-
40/10/30/30 26 50

Move Set


One-handed
R1 - R1 Basic thrusts
R2 Delayed strong thrust
Backstep/Run - R1 Charging thrust. Hits up to 3 times
Forward + R1 Kick
Forward + R2 Jumping thrust
Roll - R1 Overhead chop
L1 (left hand) Guard
L2 (left hand) Basic thrust
Two-handed
R1 - R1 Basic thrusts
R2 Delayed strong thrust
Backstep/Run - R1 Charging thrust. Hits up to 3 times
Forward + R1 Kick
Forward + R2 Jumping thrust
Roll - R1 Uppercut

Upgrades


Basic


Standard upgrade path.
Requires

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Pike +0 86/0/0/0 D/C/-/- - - - - -
Pike +1 94/0/0/0 D/C/-/- 1 - - - 200
Pike +2 103/0/0/0 D/C/-/- 1 - - - 200
Pike +3 111/0/0/0 D/C/-/- 2 - - - 200
Pike +4 120/0/0/0 D/C/-/- 2 - - - 200
Pike +5 129/0/0/0 D/C/-/- 3 - - - 200
Pike +6 137/0/0/0 D/C/-/- - 1 - - 200
Pike +7 146/0/0/0 D/C/-/- - 1 - - 200
Pike +8 154/0/0/0 D/C/-/- - 2 - - 200
Pike +9 163/0/0/0 D/C/-/- - 2 - - 200
Pike +10 172/0/0/0 D/C/-/- - 3 - - 200
Pike +11 180/0/0/0 D/C/-/- - - 1 - 200
Pike +12 189/0/0/0 D/C/-/- - - 1 - 200
Pike +13 197/0/0/0 D/C/-/- - - 2 - 200
Pike +14 206/0/0/0 D/B/-/- - - 3 - 200
Pike +15 215/0/0/0 D/B/-/- - - - 1 200

Crystal


Pike durability reduced to 18. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Pike +0 189/0/0/0 D/C/-/- 1 200
Crystal Pike +1 197/0/0/0 D/C/-/- 1 200
Crystal Pike +2 206/0/0/0 D/C/-/- 1 200
Crystal Pike +3 215/0/0/0 D/C/-/- 2 200
Crystal Pike +4 223/0/0/0 D/B/-/- 3 200
Crystal Pike +5 232/0/0/0 D/B/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Pike +0 154/0/0/154 -/-/-/- 40/10/30/30 1 200
Lightning Pike +1 166/0/0/166 -/-/-/- 40/10/30/32.4 1 200
Lightning Pike +2 178/0/0/178 -/-/-/- 40/10/30/34.8 1 200
Lightning Pike +3 190/0/0/190 -/-/-/- 40/10/30/37.2 2 200
Lightning Pike +4 202/0/0/202 -/-/-/- 40/10/30/39.6 3 200
Lightning Pike +5 215/0/0/215 -/-/-/- 40/10/30/42 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

17% STR, 53% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Pike +0 148/0/0/0 E/C/-/- 1 200
Raw Pike +1 158/0/0/0 E/C/-/- 1 200
Raw Pike +2 168/0/0/0 E/C/-/- 1 200
Raw Pike +3 178/0/0/0 E/C/-/- 2 200
Raw Pike +4 188/0/0/0 E/C/-/- 2 200
Raw Pike +5 198/0/0/0 E/C/-/- 3 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

6% STR, 20% DEX, 66% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Pike +0 97/105/0/0 E/D/C/- 1 200
Magic Pike +1 104/112/0/0 E/D/C/- 1 200
Magic Pike +2 110/119/0/0 E/D/C/- 1 200
Magic Pike +3 117/126/0/0 E/D/C/- 2 200
Magic Pike +4 123/133/0/0 E/D/C/- 2 200
Magic Pike +5 130/140/0/0 E/D/C/- 3 200
Magic Pike +6 136/147/0/0 E/D/C/- 1 200
Magic Pike +7 143/154/0/0 E/D/C/- 1 200
Magic Pike +8 149/161/0/0 E/D/C/- 2 200
Magic Pike +9 156/168/0/0 E/D/C/- 3 200
Magic Pike +10 162/175/0/0 E/D/C/- 1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Pike +0 130/138/0/0 E/E/C/- 1 200
Enchanted Pike +1 135/142/0/0 E/E/B/- 1 200
Enchanted Pike +2 140/146/0/0 E/E/B/- 1 200
Enchanted Pike +3 145/150/0/0 E/E/B/- 2 200
Enchanted Pike +4 150/154/0/0 E/E/A/- 3 200
Enchanted Pike +5 156/160/0/0 E/E/A/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

8% STR, 27% DEX, 66% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Pike +0 87/106/0/0 E/D/-/C 0/0/110/- 1 200
Divine Pike +1 92/113/0/0 E/D/-/C 0/0/110/- 1 200
Divine Pike +2 98/120/0/0 E/D/-/C 0/0/110/- 1 200
Divine Pike +3 104/127/0/0 E/D/-/C 0/0/110/- 2 200
Divine Pike +4 110/134/0/0 E/D/-/C 0/0/110/- 2 200
Divine Pike +5 116/142/0/0 E/D/-/C 0/0/110/- 3 200
Divine Pike +6 121/149/0/0 E/D/-/C 0/0/110/- 1 200
Divine Pike +7 127/156/0/0 E/D/-/C 0/0/110/- 1 200
Divine Pike +8 133/163/0/0 E/D/-/C 0/0/110/- 2 200
Divine Pike +9 139/170/0/0 E/D/-/C 0/0/110/- 3 200
Divine Pike +10 145/177/0/0 E/D/-/C 0/0/110/- 1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

8% STR, 25% DEX, 77% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Pike +0 118/130/0/0 E/D/-/B 0/0/-/110 1 200
Occult Pike +1 125/136/0/0 E/D/-/B 0/0/-/110 1 200
Occult Pike +2 132/143/0/0 E/D/-/B 0/0/-/110 1 200
Occult Pike +3 139/149/0/0 E/D/-/B 0/0/-/110 2 200
Occult Pike +4 146/156/0/0 E/D/-/B 0/0/-/110 3 200
Occult Pike +5 153/162/0/0 E/D/-/B 0/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Pike +0 111/0/111/0 -/-/-/- 40/10/30/30 1 200
Fire Pike +1 120/0/120/0 -/-/-/- 40/10/30.3/30 1 200
Fire Pike +2 129/0/129/0 -/-/-/- 40/10/30.6/30 1 200
Fire Pike +3 137/0/137/0 -/-/-/- 40/10/30.9/30 2 200
Fire Pike +4 146/0/146/0 -/-/-/- 40/10/31.2/30 2 200
Fire Pike +5 154/0/154/0 -/-/-/- 40/10/31.5/30 3 200
Fire Pike +6 165/0/165/0 -/-/-/- 40/10/31.8/30 1 200
Fire Pike +7 175/0/175/0 -/-/-/- 40/10/32.1/30 1 200
Fire Pike +8 185/0/185/0 -/-/-/- 40/10/32.4/30 2 200
Fire Pike +9 196/0/196/0 -/-/-/- 40/10/32.7/30 3 200
Fire Pike +10 206/0/206/0 -/-/-/- 40/10/33/30 1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Pike +0 135/0/156/0 -/-/-/- 40/10/30/30 1 200
Chaos Pike +1 142/0/165/0 -/-/-/- 40/10/3.6/30 1 200
Chaos Pike +2 150/0/174/0 -/-/-/- 40/10/31.2/30 1 200
Chaos Pike +3 157/0/182/0 -/-/-/- 40/10/31.8/30 2 200
Chaos Pike +4 165/0/191/0 -/-/-/- 40/10/32.4/30 3 200
Chaos Pike +5 172/0/200/0 -/-/-/- 40/10/33/30 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 16 Strength is required

Silver Knight Spear

The silver knights of Anor Londo guard the city using this beautifully slender weapon.

The spear can be wielded by both hands in a focused thrust that uses one"s body weight,

or swung in a large sweeping motion.

Availability


Drop from spear-wielding Silver Knights in Anor Londo (2% drop rate)

General Information


Although it does no magic damage and does not require Faith to wield, it possesses a "Holy" status modifier—making it a useful weapon for physical builds in the Catacombs and for permanently killing the Skeletons while fighting Gravelord Nito.

The spear's length is unusually long compared to others due to the fact that you hold this one by the hilt end rather than the middle of the spear.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Aux Effects Stability Frampt
Souls
Silver Knight Spear 163/0/0/0

(Regular/Thrust)
100 300 6.0 161/22/0/0

E/C/-/-
40/10/30/30 0/0/110/- 26 100

Move Set


1 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 (left hand) Guard.
L2 (left hand) Quick thrust attack.

2 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 or L2 Guard.

Upgrade


Requires Twinkling Titanite

4% STR, 60% DEX scaling.

Name Damage Stat Bonuses Twinkling Titanite Souls
Silver Knight Spear +0 163/0/0/0 E/C/-/-
Silver Knight Spear +1 179/0/0/0 E/C/-/- 1 2,000
Silver Knight Spear +2 195/0/0/0 E/C/-/- 1 2,000
Silver Knight Spear +3 211/0/0/0 E/C/-/- 2 2,000
Silver Knight Spear +4 228/0/0/0 E/C/-/- 2 2,000
Silver Knight Spear +5 244/0/0/0 E/C/-/- 4 2,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 11 Strength is required

Spear

Standard spear used commonly by soldiers.

Long reach, and can be used with shield up.

Effective against hard exteriors, and can hit for high damage at the right moment of an enemy"s swing. But the hit radius is small,

and it is easily blocked by shields.

Availability


Drop from spear-wielding Undead Soldiers in Undead Burg (2% drop rate)

Drop from Phalanxes in the Painted World of Ariamis (1% drop rate)

A Lightning Spear can be found in a Mimic chest in the Sen's Fortress

Sold by Undead Merchant (Male) in Undead Burg for 600 Souls

General Information


Spears are precise long-range weapons that are used for thrusting attacks. They allow attacks while holding a shield up to guard, providing simultaneous offense and defense.

Spears do not do well against a shield. They glance off the shield and do not stagger shielded enemies as easily as other weapon attack types.

Acquiring the Lightning Spear from Sen's Fortress is a viable option when trying to do the Knight's Honor achievement/trophy. After getting the spear, downgrade it to a Spear +10, then craft the weapon needed.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Spear 80/0/0/0

(Thrust)
100 180 3.5 111/10/0/0

D/C/-/-
40/10/30/30 26 50

Move Set


+ Show move-set - Hide move-set
1 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 (left hand) Guard.
L2 (left hand) Quick thrust attack.

2 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 or L2 Guard.

Upgrades


Basic


Standard upgrade path.
Requires

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Spear +0 80/0/0/0 D/C/-/- - - - - -
Spear +1 88/0/0/0 D/C/-/- 1 - - - 200
Spear +2 96/0/0/0 D/C/-/- 1 - - - 200
Spear +3 104/0/0/0 D/C/-/- 2 - - - 200
Spear +4 112/0/0/0 D/C/-/- 2 - - - 200
Spear +5 120/0/0/0 D/C/-/- 3 - - - 200
Spear +6 128/0/0/0 D/C/-/- - 1 - - 200
Spear +7 136/0/0/0 D/C/-/- - 1 - - 200
Spear +8 144/0/0/0 D/C/-/- - 2 - - 200
Spear +9 152/0/0/0 D/C/-/- - 2 - - 200
Spear +10 160/0/0/0 D/C/-/- - 3 - - 200
Spear +11 168/0/0/0 D/C/-/- - - 1 - 200
Spear +12 176/0/0/0 D/C/-/- - - 1 - 200
Spear +13 184/0/0/0 D/C/-/- - - 2 - 200
Spear +14 192/0/0/0 D/B/-/- - - 3 - 200
Spear +15 200/0/0/0 D/B/-/- - - - 1 200

Crystal


Weapon durability reduced to 18. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Spear +0 176/0/0/0 D/C/-/- 1 200
Crystal Spear +1 184/0/0/0 D/C/-/- 1 200
Crystal Spear +2 192/0/0/0 D/C/-/- 1 200
Crystal Spear +3 200/0/0/0 D/C/-/- 2 200
Crystal Spear +4 208/0/0/0 D/B/-/- 3 200
Crystal Spear +5 216/0/0/0 D/B/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Spear +0 144/0/0/144 -/-/-/- 40/10/30/30 1 - 200
Lightning Spear +1 155/0/0/155 -/-/-/- 40/10/30/32.4 1 - 200
Lightning Spear +2 166/0/0/166 -/-/-/- 40/10/30/34.8 1 - 200
Lightning Spear +3 177/0/0/177 -/-/-/- 40/10/30/37.2 2 - 200
Lightning Spear +4 188/0/0/188 -/-/-/- 40/10/30/39.6 3 - 200
Lightning Spear +5 200/0/0/200 -/-/-/- 40/10/30/42 - 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

17% STR, 53% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Spear +0 138/0/0/0 E/C/-/- 1 200
Raw Spear +1 147/0/0/0 E/C/-/- 1 200
Raw Spear +2 156/0/0/0 E/C/-/- 1 200
Raw Spear +3 165/0/0/0 E/C/-/- 2 200
Raw Spear +4 174/0/0/0 E/C/-/- 2 200
Raw Spear +5 184/0/0/0 E/C/-/- 3 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

6% STR, 20% DEX, 66% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Spear +0 90/97/0/0 E/D/C/- 1 - - 200
Magic Spear +1 96/104/0/0 E/D/C/- 1 - - 200
Magic Spear +2 102/110/0/0 E/D/C/- 1 - - 200
Magic Spear +3 108/117/0/0 E/D/C/- 2 - - 200
Magic Spear +4 114/123/0/0 E/D/C/- 2 - - 200
Magic Spear +5 120/130/0/0 E/D/C/- 3 - - 200
Magic Spear +6 125/136/0/0 E/D/C/- - 1 - 200
Magic Spear +7 132/143/0/0 E/D/C/- - 1 - 200
Magic Spear +8 138/149/0/0 E/D/C/- - 2 - 200
Magic Spear +9 144/156/0/0 E/D/C/- - 3 - 200
Magic Spear +10 150/162/0/0 E/D/C/- - - 1 200

Enchanted


Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence.
Requires

4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Spear +0 120/128/0/0 E/E/C/- 1 200
Enchanted Spear +1 124/131/0/0 E/E/B/- 1 200
Enchanted Spear +2 129/135/0/0 E/E/B/- 1 200
Enchanted Spear +3 134/139/0/0 E/E/B/- 2 200
Enchanted Spear +4 139/143/0/0 E/E/A/- 3 200
Enchanted Spear +5 144/148/0/0 E/E/A/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

8% STR, 27% DEX, 66% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Spear +0 81/99/0/0 E/D/-/C 0/0/110/- 1 200
Divine Spear +1 86/105/0/0 E/D/-/C 0/0/110/- 1 200
Divine Spear +2 91/112/0/0 E/D/-/C 0/0/110/- 1 200
Divine Spear +3 97/118/0/0 E/D/-/C 0/0/110/- 2 200
Divine Spear +4 102/125/0/0 E/D/-/C 0/0/110/- 2 200
Divine Spear +5 108/132/0/0 E/D/-/C 0/0/110/- 3 200
Divine Spear +6 113/138/0/0 E/D/-/C 0/0/110/- 1 200
Divine Spear +7 118/145/0/0 E/D/-/C 0/0/110/- 1 200
Divine Spear +8 124/151/0/0 E/D/-/C 0/0/110/- 2 200
Divine Spear +9 129/158/0/0 E/D/-/C 0/0/110/- 3 200
Divine Spear +10 135/165/0/0 E/D/-/C 0/0/110/- 1 200

Occult


Base damage reduced from Divine upgrade path. Increased damage bonus from Faith.
Requires

8% STR, 25% DEX, 77% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Spear +0 110/120/0/0 E/D/-/B 0/0/-/110 1 200
Occult Spear +1 116/125/0/0 E/D/-/B 0/0/-/110 1 200
Occult Spear +2 123/132/0/0 E/D/-/B 0/0/-/110 1 200
Occult Spear +3 129/138/0/0 E/D/-/B 0/0/-/110 2 200
Occult Spear +4 136/144/0/0 E/D/-/B 0/0/-/110 3 200
Occult Spear +5 143/150/0/0 E/D/-/B 0/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Spear +0 104/0/104/0 -/-/-/- 40/10/30/30 1 - - 200
Fire Spear +1 112/0/112/0 -/-/-/- 40/10/30.3/30 1 - - 200
Fire Spear +2 120/0/120/0 -/-/-/- 40/10/30.6/30 1 - - 200
Fire Spear +3 128/0/128/0 -/-/-/- 40/10/30.9/30 2 - - 200
Fire Spear +4 136/0/136/0 -/-/-/- 40/10/31.2/30 2 - - 200
Fire Spear +5 144/0/144/0 -/-/-/- 40/10/31.5/30 3 - - 200
Fire Spear +6 153/0/153/0 -/-/-/- 40/10/31.8/30 - 1 - 200
Fire Spear +7 163/0/163/0 -/-/-/- 40/10/32.1/30 - 1 - 200
Fire Spear +8 172/0/172/0 -/-/-/- 40/10/32.4/30 - 2 - 200
Fire Spear +9 182/0/182/0 -/-/-/- 40/10/32.7/30 - 3 - 200
Fire Spear +10 192/0/192/0 -/-/-/- 40/10/33/30 - - 1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Spear +0 126/0/144/0 -/-/-/- 40/10/30/30 1 200
Chaos Spear +1 133/0/152/0 -/-/-/- 40/10/30.6/30 1 200
Chaos Spear +2 140/0/160/0 -/-/-/- 40/10/31.2/30 1 200
Chaos Spear +3 147/0/168/0 -/-/-/- 40/10/31.8/30 2 200
Chaos Spear +4 154/0/176/0 -/-/-/- 40/10/32.4/30 3 200
Chaos Spear +5 161/0/184/0 -/-/-/- 40/10/33/30 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two handing this weapon, only 8 Strength is required

Winged Spear

A long-hilted spear with a barbed point.

Long reach, and can be used with shield up.

Effective against hard exteriors, and hits for high damage at the right moment of an enemy"s swing. But the hit radius is small,

and it is easily blocked by shields.

Availability


There are two forks in the Graveyard. This item is found to the right of the first fork, guarded by a Giant Skeleton.

General Information


Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Winged Spear 86/0/0/0
(Thrust)
100 140 4.5 131/15/0/0
E/C/-/-
40/10/30/30 26 50

Move Set


1 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 (left hand) Guard.
L2 (left hand) Quick thrust attack.

2 Handed
R1 Quick thrust attack. Can be done with shield raised.
R2 Strong thrust attack.
Roll — R1 Overhead chop.
Backstep or Run — R1 Running thrust attack.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.
L1 or L2 Guard.

1-Handed
RB: Quick spear stabs, good range, with little horizontal spread, although they are more than capable of hitting two side-by-side enemies, and can very easily hit two lined up enemies. Note that you can also opt to stab while keeping your shield up in a phalanx-style technique. This will drain stamina quickly but it's good to have.
RT: Holding the spear lower down the haft, you thrust it far forward. Great range, but very slow. Learn the range for this because whiffing will hurt!

2-Handed
RB: Simple two handed thrust. Good range and damage.
RT: Huge two-handed lunge thrust. Great range and damage.

Jumping Attack: A graceful jump and thrust. One of the longest range melee attacks you can do. Useful for things you don't want to get anywhere near, like curse-breathing frogs.

Upgrades


Basic


Standard upgrade path.
Requires

15% STR, 72% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Winged Spear +0 86/0/0/0 E/C/-/-
Winged Spear +1 94/0/0/0 E/C/-/- 1 200
Winged Spear +2 103/0/0/0 E/C/-/- 1 200
Winged Spear +3 111/0/0/0 E/C/-/- 2 200
Winged Spear +4 120/0/0/0 E/C/-/- 2 200
Winged Spear +5 129/0/0/0 E/C/-/- 3 200
Winged Spear +6 137/0/0/0 E/C/-/- 1 200
Winged Spear +7 146/0/0/0 E/C/-/- 1 200
Winged Spear +8 154/0/0/0 E/C/-/- 2 200
Winged Spear +9 163/0/0/0 E/C/-/- 2 200
Winged Spear +10 172/0/0/0 E/C/-/- 3 200
Winged Spear +11 180/0/0/0 E/B/-/- 1 200
Winged Spear +12 189/0/0/0 E/B/-/- 1 200
Winged Spear +13 197/0/0/0 E/B/-/- 2 200
Winged Spear +14 206/0/0/0 E/B/-/- 3 200
Winged Spear +15 215/0/0/0 E/B/-/- 1 200

Crystal


Winged Spear durability reduced to 14. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

15% STR, 72% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Winged Spear +0 189/0/0/0 E/B/-/- 1 200
Crystal Winged Spear +1 197/0/0/0 E/B/-/- 1 200
Crystal Winged Spear +2 206/0/0/0 E/B/-/- 1 200
Crystal Winged Spear +3 215/0/0/0 E/B/-/- 2 200
Crystal Winged Spear +4 223/0/0/0 E/B/-/- 3 200
Crystal Winged Spear +5 232/0/0/0 E/B/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Winged Spear +0 154/0/0/154 -/-/-/- 40/10/30/30 1 200
Lightning Winged Spear +1 166/0/0/166 -/-/-/- 40/10/30/32.4 1 200
Lightning Winged Spear +2 178/0/0/178 -/-/-/- 40/10/30/34.8 1 200
Lightning Winged Spear +3 190/0/0/190 -/-/-/- 40/10/30/37.2 2 200
Lightning Winged Spear +4 202/0/0/202 -/-/-/- 40/10/30/39.6 3 200
Lightning Winged Spear +5 215/0/0/215 -/-/-/- 40/10/30/42 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

11% STR, 55% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Winged Spear +0 148/0/0/0 E/C/-/- 1 200
Raw Winged Spear +1 158/0/0/0 E/C/-/- 1 200
Raw Winged Spear +2 168/0/0/0 E/C/-/- 1 200
Raw Winged Spear +3 178/0/0/0 E/C/-/- 2 200
Raw Winged Spear +4 188/0/0/0 E/C/-/- 2 200
Raw Winged Spear +5 198/0/0/0 E/C/-/- 3 200

Magic


Adds magic damage. Moderate damage bonus from Intelligence.
Requires

4% STR, 21% DEX, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Winged Spear +0 97/105/0/0 E/D/C/- 1 200
Magic Winged Spear +1 104/112/0/0 E/D/C/- 1 200
Magic Winged Spear +2 110/119/0/0 E/D/C/- 1 200
Magic Winged Spear +3 117/126/0/0 E/D/C/- 2 200
Magic Winged Spear +4 123/133/0/0 E/D/C/- 2 200
Magic Winged Spear +5 130/140/0/0 E/D/C/- 3 200
Magic Winged Spear +6 136/147/0/0 E/D/C/- 1 200
Magic Winged Spear +7 143/154/0/0 E/D/C/- 1 200
Magic Winged Spear +8 149/161/0/0 E/D/C/- 2 200
Magic Winged Spear +9 156/168/0/0 E/D/C/- 3 200
Magic Winged Spear +10 162/175/0/0 E/D/C/- 1 200

Enchanted


Base damage reduced from Magic upgrade path. Increased damage bonus from Intelligence.
Requires

3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Winged Spear +0 130/138/0/0 E/E/C/- 1 200
Enchanted Winged Spear +1 135/142/0/0 E/E/C/- 1 200
Enchanted Winged Spear +2 140/146/0/0 E/E/B/- 1 200
Enchanted Winged Spear +3 145/150/0/0 E/E/B/- 2 200
Enchanted Winged Spear +4 150/154/0/0 E/E/A/- 3 200
Enchanted Winged Spear +5 156/160/0/0 E/E/A/- 1 200

Divine


Adds magic damage. Moderate damage bonus from Faith.
Requires

6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Winged Spear +0 87/106/0/0 E/D/-/C 0/0/110/- 1 200
Divine Winged Spear +1 92/113/0/0 E/D/-/C 0/0/110/- 1 200
Divine Winged Spear +2 98/120/0/0 E/D/-/C 0/0/110/- 1 200
Divine Winged Spear +3 104/127/0/0 E/D/-/C 0/0/110/- 2 200
Divine Winged Spear +4 110/134/0/0 E/D/-/C 0/0/110/- 2 200
Divine Winged Spear +5 116/142/0/0 E/D/-/C 0/0/110/- 3 200
Divine Winged Spear +6 121/149/0/0 E/D/-/C 0/0/110/- 1 200
Divine Winged Spear +7 127/156/0/0 E/D/-/C 0/0/110/- 1 200
Divine Winged Spear +8 133/163/0/0 E/D/-/C 0/0/110/- 2 200
Divine Winged Spear +9 139/170/0/0 E/D/-/C 0/0/110/- 3 200
Divine Winged Spear +10 145/177/0/0 E/D/-/C 0/0/110/- 1 200

Occult


Base damage reduced from Divine upgrade path. Increased damage bonus from Faith.
Requires

5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Winged Spear +0 118/130/0/0 E/D/-/B 0/0/-/110 1 200
Occult Winged Spear +1 125/136/0/0 E/D/-/B 0/0/-/110 1 200
Occult Winged Spear +2 132/143/0/0 E/D/-/B 0/0/-/110 1 200
Occult Winged Spear +3 139/149/0/0 E/D/-/B 0/0/-/110 2 200
Occult Winged Spear +4 146/156/0/0 E/D/-/B 0/0/-/110 3 200
Occult Winged Spear +5 153/162/0/0 E/D/-/B 0/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Winged Spear +0 111/0/111/0 -/-/-/- 40/10/30/30 1 200
Fire Winged Spear +1 120/0/120/0 -/-/-/- 40/10/30.3/30 1 200
Fire Winged Spear +2 129/0/129/0 -/-/-/- 40/10/30.6/30 1 200
Fire Winged Spear +3 137/0/137/0 -/-/-/- 40/10/30.9/30 2 200
Fire Winged Spear +4 146/0/146/0 -/-/-/- 40/10/31.2/30 2 200
Fire Winged Spear +5 154/0/154/0 -/-/-/- 40/10/31.5/30 3 200
Fire Winged Spear +6 165/0/165/0 -/-/-/- 40/10/31.8/30 1 200
Fire Winged Spear +7 175/0/175/0 -/-/-/- 40/10/32.1/30 1 200
Fire Winged Spear +8 185/0/185/0 -/-/-/- 40/10/32.4/30 2 200
Fire Winged Spear +9 196/0/196/0 -/-/-/- 40/10/32.7/30 3 200
Fire Winged Spear +10 206/0/206/0 -/-/-/- 40/10/33/30 1 200

Chaos


Base damage reduced from Fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Winged Spear +0 135/0/156/0 -/-/-/- 40/10/30/30 1 200
Chaos Winged Spear +1 142/0/165/0 -/-/-/- 40/10/30.6/30 1 200
Chaos Winged Spear +2 150/0/174/0 -/-/-/- 40/10/31.2/30 1 200
Chaos Winged Spear +3 157/0/182/0 -/-/-/- 40/10/31.8/30 2 200
Chaos Winged Spear +4 165/0/191/0 -/-/-/- 40/10/32.4/30 3 200
Chaos Winged Spear +5 172/0/200/0 -/-/-/- 40/10/33/30 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 9 Strength is required.