# Piercing Swords Piercing Swords (also called Thrusting Swords) focus on swift thrust attacks that excel at breaking enemy poise and delivering devastating critical hits. They are highly effective against heavy armor, thanks to their pinpoint strikes and hidden critical bonus damage. Their linear attack patterns enable precise counterattacks but can be predictable and easily dodged. While not ideal in wide-open duels where opponents can evade the narrow hitbox, their parrying capability and synergy with ripostes make them dangerous in skilled hands. Piercing Swords reward players who time their attacks to interrupt or exploit enemy openings. # Estoc > *The largest of the thrusting swords.* > > *Can pierce an armored knight in one thrust.* > > *The blade is also sharp,* > > *allowing slicing as well.* ### Availability --- Treasure from a corpse in upper New Londo Ruins. From the Firelink Shrine elevator, follow the left path. After the ruined arch, look right ### General Information --- Has the longest range of all Thrusting Swords. Slower than other Thrusting Swords.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/estoc.webp)![]()Estoc75/0/0/0 (Regular/Thrust)1001503.0101/12/0/0 D/C/-/-45/10/30/302250
### Move Set ---
**1 Handed**
**R1 — R1**Piercing thrusts.Can be done with shield raised.
**R2 — R2**Right-to-left slash into left-to-right slash.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Piercing thrust.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Piercing thrusts.
**R2**Delayed thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attack (1-handed) is replaced by a lunging right-to-left slash followed by a left-to-right slash. - Strong attack (2-handed) is replaced by a single delayed thrust. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Estoc +075/0/0/0D/C/-/-
Estoc +182/0/0/0D/C/-/-1200
Estoc +290/0/0/0D/C/-/-1200
Estoc +397/0/0/0D/C/-/-2200
Estoc +4105/0/0/0D/C/-/-2200
Estoc +5112/0/0/0D/C/-/-3200
Estoc +6120/0/0/0D/C/-/-1200
Estoc +7127/0/0/0D/C/-/-1200
Estoc +8135/0/0/0D/C/-/-2200
Estoc +9142/0/0/0D/C/-/-2200
Estoc +10150/0/0/0D/C/-/-3200
Estoc +11157/0/0/0D/C/-/-1200
Estoc +12165/0/0/0D/C/-/-1200
Estoc +13172/0/0/0D/C/-/-2200
Estoc +14180/0/0/0D/B/-/-3200
Estoc +15187/0/0/0D/B/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Estoc +5 - Titanite Ascended by Andre of Astora with Large Ember. 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Estoc +0129/0/0/0E/C/-/-1200
Raw Estoc +1137/0/0/0E/C/-/-1200
Raw Estoc +2146/0/0/0E/C/-/-1200
Raw Estoc +3154/0/0/0E/C/-/-2200
Raw Estoc +4163/0/0/0E/C/-/-2200
Raw Estoc +5172/0/0/0E/C/-/-3200
#### Crystal --- Estoc durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Estoc +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 22% STR, 70% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Estoc +0165/0/0/0D/C/-/-1200
Crystal Estoc +1172/0/0/0D/C/-/-1200
Crystal Estoc +2180/0/0/0D/C/-/-2200
Crystal Estoc +3187/0/0/0D/C/-/-2200
Crystal Estoc +4195/0/0/0D/C/-/-3200
Crystal Estoc +5202/0/0/0D/C/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Estoc +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Estoc +0135/0/0/135-/-/-/-45/10/30/301200
Lightning Estoc +1145/0/0/145-/-/-/-45/10/30/32.41200
Lightning Estoc +2156/0/0/156-/-/-/-45/10/30/34.81200
Lightning Estoc +3166/0/0/166-/-/-/-45/10/30/37.22200
Lightning Estoc +4176/0/0/176-/-/-/-45/10/30/39.63200
Lightning Estoc +5187/0/0/187-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Magic Estoc +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Estoc +084/91/0/0E/D/C/-1200
Magic Estoc +189/97/0/0E/D/C/-1200
Magic Estoc +295/103/0/0E/D/C/-1200
Magic Estoc +3100/109/0/0E/D/C/-2200
Magic Estoc +4106/115/0/0E/D/C/-2200
Magic Estoc +5112/122/0/0E/D/C/-3200
Magic Estoc +6117/128/0/0E/D/C/-1200
Magic Estoc +7123/134/0/0E/D/C/-1200
Magic Estoc +8128/140/0/0E/D/C/-2200
Magic Estoc +9134/146/0/0E/D/C/-3200
Magic Estoc +10140/152/0/0E/D/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Estoc +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Estoc +0112/120/0/0E/E/C/-1200
Enchanted Estoc +1116/123/0/0E/E/B/-1200
Enchanted Estoc +2120/127/0/0E/E/B/-2200
Enchanted Estoc +3125/130/0/0E/E/B/-2200
Enchanted Estoc +4129/134/0/0E/E/A/-3200
Enchanted Estoc +5134/139/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Estoc +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 8% STR, 27% DEX, 66% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Estoc +076/93/0/0E/D/-/C0/0/110/-1200
Divine Estoc +181/99/0/0E/D/-/C0/0/110/-1200
Divine Estoc +286/105/0/0E/D/-/C0/0/110/-1200
Divine Estoc +391/111/0/0E/D/-/C0/0/110/-2200
Divine Estoc +496/117/0/0E/D/-/C0/0/110/-2200
Divine Estoc +5102/124/0/0E/D/-/C0/0/110/-3200
Divine Estoc +6107/130/0/0E/D/-/C0/0/110/-1200
Divine Estoc +7112/136/0/0E/D/-/C0/0/110/-1200
Divine Estoc +8117/142/0/0E/D/-/C0/0/110/-2200
Divine Estoc +9122/148/0/0E/D/-/C0/0/110/-3200
Divine Estoc +10127/155/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Estoc +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 8% STR, 25% DEX, 77% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Estoc +0104/112/0/0E/D/-/B0/0/-/1101200
Occult Estoc +1110/117/0/0E/D/-/B0/0/-/1101200
Occult Estoc +2116/123/0/0E/D/-/B0/0/-/1102200
Occult Estoc +3122/128/0/0E/D/-/B0/0/-/1102200
Occult Estoc +4128/134/0/0E/D/-/B0/0/-/1103200
Occult Estoc +5135/140/0/0E/D/-/B0/0/-/1101200
#### Fire --- Adds fire damage. All stat bonuses removed. Requires - Estoc +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Estoc +097/0/97/00-/-/-/-45/10/30/301200
Fire Estoc +1105/0/105/0-/-/-/-45/10/30.3/301200
Fire Estoc +2112/0/112/0-/-/-/-45/10/30.6/301200
Fire Estoc +3120/0/120/0-/-/-/-45/10/30.9/302200
Fire Estoc +4127/0/127/0-/-/-/-45/10/31.2/302200
Fire Estoc +5135/0/135/0-/-/-/-45/10/31.5/303200
Fire Estoc +6144/0/144/0-/-/-/-45/10/31.8/301200
Fire Estoc +7153/0/153/0-/-/-/-45/10/32.1/301200
Fire Estoc +8162/0/162/0-/-/-/-45/10/32.4/302200
Fire Estoc +9171/0/171/0-/-/-/-45/10/32.7/303200
Fire Estoc +10180/0/180/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Estoc +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Estoc +0117/0/135/0-/-/-/-45/10/30/301200
Chaos Estoc +1123/0/142/0-/-/-/-45/10/30.6/301200
Chaos Estoc +2130/0/150/0-/-/-/-45/10/31.2/301200
Chaos Estoc +3136/0/157/0-/-/-/-45/10/31.8/302200
Chaos Estoc +4143/0/165/0-/-/-/-45/10/32.4/303200
Chaos Estoc +5149/0/172/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 5 Strength is required. # Mail Breaker > *Standard small thrusting sword.* > > *Unsharpened but pointed solid shaft can pierce tough armor.* > > *Can be thrust using the weight of one"s body,* > > *and is very effective for critical attacks.* ### Availability --- Treasure in the Undead Burg on the way to Capra Demon, in a house where an Undead Assassin emerges from ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/mail-breaker.webp)![]()Mail Breaker57/0/0/0 (Normal)1202000.551/12/0/0 D/C/-/-45/10/30/302250
### Move Set ---
**1 Handed**
**R1 — R1**Piercing thrusts.Can be done with shield raised.
**R2**Delayed thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Piercing thrust.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Piercing thrusts.
**R2**Delayed thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a single delayed thrust. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Mail Breaker +057/0/0/0D/C/-/-
Mail Breaker +162/0/0/0D/C/-/-1100
Mail Breaker +268/0/0/0D/C/-/-1100
Mail Breaker +374/0/0/0D/C/-/-2100
Mail Breaker +479/0/0/0D/C/-/-2100
Mail Breaker +585/0/0/0D/C/-/-3100
Mail Breaker +691/0/0/0D/C/-/-1100
Mail Breaker +796/0/0/0D/C/-/-1100
Mail Breaker +8102/0/0/0D/C/-/-2100
Mail Breaker +9108/0/0/0D/C/-/-2100
Mail Breaker +10114/0/0/0D/C/-/-3100
Mail Breaker +11119/0/0/0D/C/-/-1100
Mail Breaker +12125/0/0/0D/C/-/-1100
Mail Breaker +13131/0/0/0D/C/-/-2100
Mail Breaker +14136/0/0/0D/B/-/-3100
Mail Breaker +15142/0/0/0D/B/-/-1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Mail Breaker +5 - Titanite Ascended by Andre of Astora with Large Ember. 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Mail Breaker +099/0/0/0E/C/-/-1100
Raw Mail Breaker +1105/0/0/0E/C/-/-1100
Raw Mail Breaker +2112/0/0/0E/C/-/-1100
Raw Mail Breaker +3118/0/0/0E/C/-/-2100
Raw Mail Breaker +4125/0/0/0E/C/-/-2100
Raw Mail Breaker +5132/0/0/0E/C/-/-3100
#### Crystal --- Mail Breaker durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Mail Breaker +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 22% STR, 70% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Mail Breaker +0125/0/0/0D/C/-/-1100
Crystal Mail Breaker +1131/0/0/0D/C/-/-1100
Crystal Mail Breaker +2136/0/0/0D/C/-/-1100
Crystal Mail Breaker +3142/0/0/0D/C/-/-2100
Crystal Mail Breaker +4148/0/0/0D/B/-/-3100
Crystal Mail Breaker +5153/0/0/0D/B/-/-1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Mail Breaker +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Mail Breaker +0102/0/0/102-/-/-/-45/10/30/301100
Lightning Mail Breaker +1110/0/0/110-/-/-/-45/10/30/32.41100
Lightning Mail Breaker +2118/0/0/118-/-/-/-45/10/30/34.81100
Lightning Mail Breaker +3126/0/0/126-/-/-/-45/10/30/37.22100
Lightning Mail Breaker +4134/0/0/134-/-/-/-45/10/30/39.63100
Lightning Mail Breaker +5142/0/0/142-/-/-/-45/10/30/421100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Mail Breaker +5 - Green Titanite - Blue Titanite 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Mail Breaker +064/69/0/0E/D/C/-1100
Magic Mail Breaker +168/73/0/0E/D/C/-1100
Magic Mail Breaker +273/78/0/0E/D/C/-1100
Magic Mail Breaker +377/82/0/0E/D/C/-2100
Magic Mail Breaker +481/87/0/0E/D/C/-2100
Magic Mail Breaker +586/92/0/0E/D/C/-3100
Magic Mail Breaker +690/96/0/0E/D/C/-1100
Magic Mail Breaker +794/101/0/0E/D/C/-1100
Magic Mail Breaker +898/105/0/0E/D/C/-2100
Magic Mail Breaker +9103/110/0/0E/D/C/-3100
Magic Mail Breaker +10107/115/0/0E/D/C/-1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Mail Breaker +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Mail Breaker +086/92/0/0E/E/C/-1100
Enchanted Mail Breaker +189/94/0/0E/E/B/-1100
Enchanted Mail Breaker +292/97/0/0E/E/B/-1100
Enchanted Mail Breaker +396/100/0/0E/E/B/-2100
Enchanted Mail Breaker +499/103/0/0E/E/A/-3100
Enchanted Mail Breaker +5103/106/0/0E/E/A/-1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Mail Breaker +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 8% STR, 27% DEX, 66% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Mail Breaker +057/70/0/0E/D/-/C0/0/110/-1100
Divine Mail Breaker +160/75/0/0E/D/-/C0/0/110/-1100
Divine Mail Breaker +264/79/0/0E/D/-/C0/0/110/-1100
Divine Mail Breaker +368/84/0/0E/D/-/C0/0/110/-2100
Divine Mail Breaker +472/89/0/0E/D/-/C0/0/110/-2100
Divine Mail Breaker +576/94/0/0E/D/-/C0/0/110/-3100
Divine Mail Breaker +679/98/0/0E/D/-/C0/0/110/-1100
Divine Mail Breaker +783/103/0/0E/D/-/C0/0/110/-1100
Divine Mail Breaker +887/108/0/0E/D/-/C0/0/110/-2100
Divine Mail Breaker +991/112/0/0E/D/-/C0/0/110/-3100
Divine Mail Breaker +1095/117/0/0E/D/-/C0/0/110/-1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Mail Breaker +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 8% STR, 25% DEX, 77% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Mail Breaker +078/86/0/0E/D/-/B0/0/-/1101100
Occult Mail Breaker +182/90/0/0E/D/-/B0/0/-/1101100
Occult Mail Breaker +287/94/0/0E/D/-/B0/0/-/1101100
Occult Mail Breaker +392/98/0/0E/D/-/B0/0/-/1102100
Occult Mail Breaker +496/103/0/0E/D/-/B0/0/-/1103100
Occult Mail Breaker +5101/107/0/0E/D/-/B0/0/-/1101100
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Mail Breaker +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Mail Breaker +074/0/74/0-/-/-/-45/10/30/301100
Fire Mail Breaker +179/0/79/0-/-/-/-45/10/30.3/301100
Fire Mail Breaker +285/0/85/0-/-/-/-45/10/30.6/301100
Fire Mail Breaker +391/0/91/0-/-/-/-45/10/30.9/302100
Fire Mail Breaker +496/0/96/0-/-/-/-45/10/31.2/302100
Fire Mail Breaker +5102/0/102/0-/-/-/-45/10/31.5/303100
Fire Mail Breaker +6109/0/109/0-/-/-/-45/10/31.8/301100
Fire Mail Breaker +7116/0/116/0-/-/-/-45/10/32.1/301100
Fire Mail Breaker +8123/0/123/0-/-/-/-45/10/32.4/302100
Fire Mail Breaker +9129/0/129/0-/-/-/-45/10/32.7/303100
Fire Mail Breaker +10136/0/136/0-/-/-/-45/10/33/301100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Mail Breaker +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Mail Breaker +088/0/102/0-/-/-/-45/10/30/301100
Chaos Mail Breaker +193/0/108/0-/-/-/-45/10/30.6/301100
Chaos Mail Breaker +298/0/114/0-/-/-/-45/10/31.2/301100
Chaos Mail Breaker +3102/0/119/0-/-/-/-45/10/31.8/302100
Chaos Mail Breaker +4107/0/125/0-/-/-/-45/10/32.4/303100
Chaos Mail Breaker +5112/0/131/0-/-/-/-45/10/33/301100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 4 Strength is required. # Rapier > *Standard thrusting sword. Regular one-handed attack can be delivered with shield held up.* > > *Can parry with use of left hand.* > > *Thrusting attacks pierce and are effective against foes with hard exteriors, but the wielder is left open to damage after a swing.* ### Availability --- Sold by the Undead Merchant (Male) in the Undead Burg for 600 Souls Drop from rapier-wielding Balder Knights (2% drop rate) ### General Information ---
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/rapier.webp)![]()Rapier73/0/0/0 (Thrust)1101501.571/12/0/0 D/C/-/-45/10/30/302250
### Move Set ---
**1 Handed**
**R1 — R1**Piercing thrusts.Can be done with shield raised.
**R2 — R2**Lunging thrust into heavy thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Piercing thrust.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Piercing thrusts.
**R2**Lunging thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 22% STR, 70% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Rapier +073/0/0/0D/C/-/-
Rapier +180/0/0/0D/C/-/-1200
Rapier +287/0/0/0D/C/-/-1200
Rapier +394/0/0/0D/C/-/-2200
Rapier +4102/0/0/0D/C/-/-2200
Rapier +5109/0/0/0D/C/-/-3200
Rapier +6116/0/0/0D/C/-/-1200
Rapier +7124/0/0/0D/C/-/-1200
Rapier +8131/0/0/0D/C/-/-2200
Rapier +9138/0/0/0D/C/-/-2200
Rapier +10146/0/0/0D/C/-/-3200
Rapier +11153/0/0/0D/C/-/-1200
Rapier +12160/0/0/0D/C/-/-1200
Rapier +13167/0/0/0D/C/-/-2200
Rapier +14175/0/0/0D/B/-/-3200
Rapier +15182/0/0/0D/B/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Rapier +5 - Titanite Ascended by Andre of Astora with Large Ember. 17% STR, 53% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Rapier +0126/0/0/0E/C/-/-1200
Raw Rapier +1134/0/0/0E/C/-/-1200
Raw Rapier +2142/0/0/0E/C/-/-1200
Raw Rapier +3151/0/0/0E/C/-/-2200
Raw Rapier +4159/0/0/0E/C/-/-2200
Raw Rapier +5168/0/0/0E/C/-/-3200
#### Crystal --- Rapier durability reduced to **15**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Rapier +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 22% STR, 70% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Rapier +0160/0/0/0D/C/-/-1200
Crystal Rapier +1167/0/0/0D/C/-/-1200
Crystal Rapier +2175/0/0/0D/B/-/-1200
Crystal Rapier +3182/0/0/0D/B/-/-2200
Crystal Rapier +4189/0/0/0D/B/-/-3200
Crystal Rapier +5197/0/0/0D/B/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Rapier +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Rapier +0131/0/0/131-/-/-/-45/10/30/301200
Lightning Rapier +1141/0/0/141-/-/-/-45/10/30/32.41200
Lightning Rapier +2151/0/0/151-/-/-/-45/10/30/34.81200
Lightning Rapier +3162/0/0/162-/-/-/-45/10/30/37.22200
Lightning Rapier +4172/0/0/172-/-/-/-45/10/30/39.63200
Lightning Rapier +5182/0/0/182-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Rapier +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 6% STR, 20% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Rapier +082/88/0/0E/D/C/-1200
Magic Rapier +188/94/0/0E/D/C/-1200
Magic Rapier +293/100/0/0E/D/C/-1200
Magic Rapier +399/106/0/0E/D/C/-2200
Magic Rapier +4104/112/0/0E/D/C/-2200
Magic Rapier +5110/118/0/0E/D/C/-3200
Magic Rapier +6115/123/0/0E/D/C/-1200
Magic Rapier +7121/129/0/0E/D/C/-1200
Magic Rapier +8126/135/0/0E/D/C/-2200
Magic Rapier +9132/141/0/0E/D/C/-3200
Magic Rapier +10137/147/0/0E/D/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Rapier +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Rapier +0110/116/0/0E/E/C/-1200
Enchanted Rapier +1114/119/0/0E/E/B/-1200
Enchanted Rapier +2118/122/0/0E/E/B/-1200
Enchanted Rapier +3123/126/0/0E/E/B/-2200
Enchanted Rapier +4127/129/0/0E/E/A/-3200
Enchanted Rapier +5132/134/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Rapier +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 8% STR, 27% DEX, 66% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Rapier +073/90/0/0E/D/-/C0/0/110/-1200
Divine Rapier +178/96/0/0E/D/-/C0/0/110/-1200
Divine Rapier +283/102/0/0E/D/-/C0/0/110/-1200
Divine Rapier +388/108/0/0E/D/-/C0/0/110/-2200
Divine Rapier +493/114/0/0E/D/-/C0/0/110/-2200
Divine Rapier +598/120/0/0E/D/-/C0/0/110/-3200
Divine Rapier +6102/125/0/0E/D/-/C0/0/110/-1200
Divine Rapier +7107/132/0/0E/D/-/C0/0/110/-1200
Divine Rapier +8112/138/0/0E/D/-/C0/0/110/-2200
Divine Rapier +9117/144/0/0E/D/-/C0/0/110/-3200
Divine Rapier +10122/150/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Rapier +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 8% STR, 25% DEX, 77% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Rapier +0100/110/0/0E/D/-/B0/0/-/1101200
Occult Rapier +1105/115/0/0E/D/-/B0/0/-/1101200
Occult Rapier +2112/121/0/0E/D/-/B0/0/-/1101200
Occult Rapier +3117/126/0/0E/D/-/B0/0/-/1102200
Occult Rapier +4124/132/0/0E/D/-/B0/0/-/1103200
Occult Rapier +5130/137/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Rapier +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Rapier +094/0/94/0-/-/-/-45/10/30/301200
Fire Rapier +1102/0/102/0-/-/-/-45/10/30.3/301200
Fire Rapier +2109/0/109/0-/-/-/-45/10/30.6/301200
Fire Rapier +3116/0/116/0-/-/-/-45/10/30.9/302200
Fire Rapier +4124/0/124/0-/-/-/-45/10/31.2/302200
Fire Rapier +5131/0/131/0-/-/-/-45/10/31.5/303200
Fire Rapier +6140/0/140/0-/-/-/-45/10/31.8/301200
Fire Rapier +7148/0/148/0-/-/-/-45/10/32.1/301200
Fire Rapier +8157/0/157/0-/-/-/-45/10/32.4/302200
Fire Rapier +9166/0/166/0-/-/-/-45/10/32.7/303200
Fire Rapier +10175/0/175/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Rapier +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Rapier +0113/0/131/0-/-/-/-45/10/30/301200
Chaos Rapier +1119/0/138/0-/-/-/-45/10/30.6/301200
Chaos Rapier +2126/0/146/0-/-/-/-45/10/31.2/301200
Chaos Rapier +3132/0/153/0-/-/-/-45/10/31.8/302200
Chaos Rapier +4138/0/160/0-/-/-/-45/10/32.4/303200
Chaos Rapier +5144/0/167/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 5 Strength is required. # Ricard's Rapier > *A rapier with intricate decorations. Chosen weapon of the infamous Undead Prince Ricard.* > > *Ricard"s exploits are told in a monomyth.* > > *He was born into royalty, but wandered the lands in a fateful ill-conceived journey.* > > *He became Undead, and disappeared up North.* ### Availability --- Undead Prince Ricard drop in Sen's Fortress ### General Information --- While most rapiers deal moderate damage in one hit, the strong attack of this rapier will spread damage over six quick thrusts. A successful combo is capable of dealing massive damage and building up poison when buffed with Rotten Pine Resin. Upgrading this weapon through the Normal path is highly recommended, as its damage can be amplified via use of resins and spells.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/ricards-rapier.webp)![]()Ricard's Rapier70/0/0/0 (Thrust)1001002.081/20/0/0 E/B/-/-45/10/30/302250
### Move Set ---
**1 Handed**
**R1 — R1**Piercing thrusts.Can be done with shield raised.
**R2 — R2**Two thrusts into four thrusts.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Piercing thrust.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Piercing thrusts.
**R2 — R2**Two thrusts into four thrusts.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attack (1-handed & 2-handed) is replaced by a shortly-delayed double thrust followed by four more thrusts delivered at very high speed. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 6% STR, 85% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Ricard's Rapier +177/0/0/0E/B/-/-1
Ricard's Rapier +284/0/0/0E/B/-/-1200
Ricard's Rapier +391/0/0/0E/B/-/-2200
Ricard's Rapier +498/0/0/0E/B/-/-2200
Ricard's Rapier +5105/0/0/0E/B/-/-3200
Ricard's Rapier +6112/0/0/0E/B/-/-1200
Ricard's Rapier +7119/0/0/0E/B/-/-1200
Ricard's Rapier +8126/0/0/0E/B/-/-2200
Ricard's Rapier +9133/0/0/0E/B/-/-2200
Ricard's Rapier +10140/0/0/0E/B/-/-3200
Ricard's Rapier +11147/0/0/0E/B/-/-1200
Ricard's Rapier +12154/0/0/0E/B/-/-1200
Ricard's Rapier +13161/0/0/0E/B/-/-2200
Ricard's Rapier +14168/0/0/0E/A/-/-3200
Ricard's Rapier +15175/0/0/0E/A/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Ricard's Rapier +5 - Titanite Ascended by Andre of Astora with Large Ember. 4% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Ricard's Rapier +0121/0/0/0E/C/-/-1200
Raw Ricard's Rapier +1129/0/0/0E/C/-/-1200
Raw Ricard's Rapier +2137/0/0/0E/C/-/-1200
Raw Ricard's Rapier +3145/0/0/0E/C/-/-2200
Raw Ricard's Rapier +4153/0/0/0E/C/-/-2200
Raw Ricard's Rapier +5162/0/0/0E/C/-/-3200
#### Crystal --- Ricard's Rapier durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Ricard's Rapier +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 6% STR, 85% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Ricard's Rapier +0154/0/0/0E/B/-/-1200
Crystal Ricard's Rapier +1161/0/0/0E/B/-/-1200
Crystal Ricard's Rapier +2168/0/0/0E/B/-/-1200
Crystal Ricard's Rapier +3175/0/0/0E/B/-/-2200
Crystal Ricard's Rapier +4182/0/0/0E/A/-/-3200
Crystal Ricard's Rapier +5189/0/0/0E/A/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Ricard's Rapier + 10 - Titanite Chunk Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Ricard's Rapier +0126/0/0/126-/-/-/-45/10/30/301200
Lightning Ricard's Rapier +1135/0/0/135-/-/-/-45/10/30/32.41200
Lightning Ricard's Rapier +2145/0/0/145-/-/-/-45/10/30/34.81200
Lightning Ricard's Rapier +3155/0/0/155-/-/-/-45/10/30/37.22200
Lightning Ricard's Rapier +4165/0/0/165-/-/-/-45/10/30/39.63200
Lightning Ricard's Rapier +5175/0/0/175-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Ricard's Rapier +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 2% STR, 23% DEX, 66% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Ricard's Rapier +079/85/0/0E/D/C/-1200
Magic Ricard's Rapier +184/91/0/0E/D/C/-1200
Magic Ricard's Rapier +290/96/0/0E/D/C/-1200
Magic Ricard's Rapier +395/102/0/0E/D/C/-2200
Magic Ricard's Rapier +4100/108/0/0E/D/C/-2200
Magic Ricard's Rapier +5106/114/0/0E/D/C/-3200
Magic Ricard's Rapier +6111/119/0/0E/D/C/-1200
Magic Ricard's Rapier +7116/125/0/0E/D/C/-1200
Magic Ricard's Rapier +8121/131/0/0E/D/C/-2200
Magic Ricard's Rapier +9127/136/0/0E/D/C/-3200
Magic Ricard's Rapier +10132/142/0/0E/D/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Ricard's Rapier +5 - Blue Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 1% STR, 17% DEX, 64% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Ricard's Rapier +0106/112/0/0E/E/C/-1200
Enchanted Ricard's Rapier +1110/115/0/0E/E/B/-1200
Enchanted Ricard's Rapier +2114/118/0/0E/E/B/-1200
Enchanted Ricard's Rapier +3118/122/0/0E/E/B/-2200
Enchanted Ricard's Rapier +4122/125/0/0E/E/A/-3200
Enchanted Ricard's Rapier +5127/129/0/0E/E/A/-1200
#### Divine --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Ricard's Rapier +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Dark Ember. 2% STR, 33% DEX, 65% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Ricard's Rapier +070/87/0/0E/D/-/C0/0/110/-1200
Divine Ricard's Rapier +175/92/0/0E/D/-/C0/0/110/-1200
Divine Ricard's Rapier +279/98/0/0E/D/-/C0/0/110/-1200
Divine Ricard's Rapier +384/104/0/0E/D/-/C0/0/110/-2200
Divine Ricard's Rapier +489/110/0/0E/D/-/C0/0/110/-2200
Divine Ricard's Rapier +594/116/0/0E/D/-/C0/0/110/-3200
Divine Ricard's Rapier +698/121/0/0E/D/-/C0/0/110/-1200
Divine Ricard's Rapier +7103/127/0/0E/D/-/C0/0/110/-1200
Divine Ricard's Rapier +8108/133/0/0E/D/-/C0/0/110/-2200
Divine Ricard's Rapier +9112/139/0/0E/D/-/C0/0/110/-3200
Divine Ricard's Rapier +10117/145/0/0E/D/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Ricard's Rapier +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 2% STR, 31% DEX, 76% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Ricard's Rapier +096/106/0/0E/D/-/B0/0/-/1101200
Occult Ricard's Rapier +1101/111/0/0E/D/-/B0/0/-/1101200
Occult Ricard's Rapier +2107/116/0/0E/D/-/B0/0/-/1101200
Occult Ricard's Rapier +3113/121/0/0E/D/-/B0/0/-/1102200
Occult Ricard's Rapier +4119/127/0/0E/D/-/B0/0/-/1103200
Occult Ricard's Rapier +5124/132/0/0E/D/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Ricard's Rapier +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Ricard's Rapier +091/0/91/0-/-/-/-45/10/30/301200
Fire Ricard's Rapier +198/0/98/0-/-/-/-45/10/30.3/301200
Fire Ricard's Rapier +2105/0/105/0-/-/-/-45/10/30.6/301200
Fire Ricard's Rapier +3112/0/112/0-/-/-/-45/10/30.9/302200
Fire Ricard's Rapier +4119/0/119/0-/-/-/-45/10/31.2/302200
Fire Ricard's Rapier +5126/0/126/0-/-/-/-45/10/31.5/303200
Fire Ricard's Rapier +6134/0/134/0-/-/-/-45/10/31.8/301200
Fire Ricard's Rapier +7142/0/142/0-/-/-/-45/10/32.1/301200
Fire Ricard's Rapier +8151/0/151/0-/-/-/-45/10/32.4/302200
Fire Ricard's Rapier +9159/0/159/0-/-/-/-45/10/32.7/303200
Fire Ricard's Rapier +10168/0/168/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Ricard's Rapier +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Ricard's Rapier +0109/0/127/0-/-/-/-45/10/30/301200
Chaos Ricard's Rapier +1115/0/134/0-/-/-/-45/10/30.6/301200
Chaos Ricard's Rapier +2122/0/142/0-/-/-/-45/10/31.2/301200
Chaos Ricard's Rapier +3128/0/149/0-/-/-/-45/10/31.8/302200
Chaos Ricard's Rapier +4134/0/156/0-/-/-/-45/10/32.4/303200
Chaos Ricard's Rapier +5140/0/163/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 6 Strength is required. # Velka's Rapier > *A symbolic, powerful thrusting sword used by the Pardoner serving Velka,* > > *Goddess of Sin.* > > *It is no mere symbol to be sure; the Pardoner is an inhuman swordsman, and wields this enchanted blade with special sword technique.* ### Availability --- Painted World of Ariamis treasure: After accessing the Annex using the Annex Key, continue upstairs. In the next section there is a set of wooden planks on the right. Breaking them gives access to a corpse with the rapier on it ### General Information --- A good thrusting weapon for a high-INT build. Quite effective for killing Giant Mosquitoes because of the vertical slash motion of its one-handed strong attack. The "V"-shaped strong attack could stand for the initial letter in "Velka."
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/velkas-rapier.webp)![]()Velka's Rapier62/104/0/0 Dark 110 (Regular/Thrust)100130281/16/16/0 E/C/B/-45/10/30/30225,000
### Move Set ---
**1 Handed**
**R1 — R1**Piercing thrusts.Can be done with shield raised.
**R2 — R2**Two v-slashes into thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Piercing thrust.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Piercing thrusts.
**R2 — R2**Two v-slashes into thrust.
**Roll — R1**Low piercing thrust.
**Backstep or Run — R1**Jumping piercing thrust.
**Forward + R1**Backstep thrust.Useful as an evasive attack.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed) are replaced by a quick, two hit reverse V-shaped swipe that does slash damage followed by a delayed thrust. - Strong attacks (2-handed) are replaced by a quick, two hit V-shaped swipe that does slash damage followed by a delayed thrust. ### Upgrades --- Requires - Twinkling Titanite 5% STR, 53% DEX, 97% INT scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Velka's Rapier +062/104/0/0E/C/B/-
Velka's Rapier +168/114/0/0E/C/B/-12,000
Velka's Rapier +274/124/0/0E/C/B/-12,000
Velka's Rapier +380/135/0/0E/C/B/-22,000
Velka's Rapier +486/145/0/0E/C/B/-22,000
Velka's Rapier +593/156/0/0E/C/B/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 6 Strength is required.