Piercing Swords
Piercing Swords (also called Thrusting Swords) focus on swift thrust attacks that excel at breaking enemy poise and delivering devastating critical hits. They are highly effective against heavy armor, thanks to their pinpoint strikes and hidden critical bonus damage. Their linear attack patterns enable precise counterattacks but can be predictable and easily dodged. While not ideal in wide-open duels where opponents can evade the narrow hitbox, their parrying capability and synergy with ripostes make them dangerous in skilled hands. Piercing Swords reward players who time their attacks to interrupt or exploit enemy openings.
Estoc
The largest of the thrusting swords.
Can pierce an armored knight in one thrust.
The blade is also sharp,
allowing slicing as well.
Availability
Treasure from a corpse in upper New Londo Ruins. From the Firelink Shrine elevator, follow the left path. After the ruined arch, look right
General Information
Has the longest range of all Thrusting Swords.
Slower than other Thrusting Swords.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
Estoc | 75/0/0/0 (Regular/Thrust) |
100 | 150 | 3.0 | 101/12/0/0 D/C/-/- |
45/10/30/30 | 22 | 50 |
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Piercing thrusts. | Can be done with shield raised. |
R2 — R2 | Right-to-left slash into left-to-right slash. | |
Roll — R1 | Low piercing thrust. | |
Backstep or Run — R1 | Jumping piercing thrust. | |
Forward + R1 | Backstep thrust. | Useful as an evasive attack. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Piercing thrust. | |
L2 (left hand) | Parry. |
2 Handed | ||
---|---|---|
R1 — R1 | Piercing thrusts. | |
R2 | Delayed thrust. | |
Roll — R1 | Low piercing thrust. | |
Backstep or Run — R1 | Jumping piercing thrust. | |
Forward + R1 | Backstep thrust. | Useful as an evasive attack. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
- Strong attack (1-handed) is replaced by a lunging right-to-left slash followed by a left-to-right slash.
- Strong attack (2-handed) is replaced by a single delayed thrust.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
22% STR, 70% DEX scaling.
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Estoc +5
- Titanite
Ascended by Andre of Astora with Large Ember.
17% STR, 53% DEX scaling.
|
Crystal
Estoc durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Estoc +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
22% STR, 70% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Estoc +10
- Titanite
Ascended by the Giant Blacksmith.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Magic Estoc +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
6% STR, 20% DEX, 66% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Estoc +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Estoc +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
8% STR, 27% DEX, 66% FAI scaling.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Estoc +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
8% STR, 25% DEX, 77% FAI scaling.
|
Fire
Adds fire damage. All stat bonuses removed.
Requires
- Estoc +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Estoc +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two-handing this weapon, only 5 Strength is required.
Mail Breaker
Standard small thrusting sword.
Unsharpened but pointed solid shaft can pierce tough armor.
Can be thrust using the weight of one"s body,
and is very effective for critical attacks.
Availability
Treasure in the Undead Burg on the way to Capra Demon, in a house where an Undead Assassin emerges from
General Information
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Piercing thrusts. | Can be done with shield raised. |
R2 | Delayed thrust. | |
Roll — R1 | Low piercing thrust. | |
Backstep or Run — R1 | Jumping piercing thrust. | |
Forward + R1 | Backstep thrust. | Useful as an evasive attack. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Piercing thrust. | |
L2 (left hand) | Parry. |
2 Handed | ||
---|---|---|
R1 — R1 | Piercing thrusts. | |
R2 | Delayed thrust. | |
Roll — R1 | Low piercing thrust. | |
Backstep or Run — R1 | Jumping piercing thrust. | |
Forward + R1 | Backstep thrust. | Useful as an evasive attack. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
- Strong attacks (1-handed & 2-handed) are replaced by a single delayed thrust.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
22% STR, 70% DEX scaling.
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Mail Breaker +5
- Titanite
Ascended by Andre of Astora with Large Ember.
17% STR, 53% DEX scaling.
|
Crystal
Mail Breaker durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Mail Breaker +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
22% STR, 70% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Mail Breaker +10
- Titanite
Ascended by the Giant Blacksmith.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Mail Breaker +5
- Green Titanite
- Blue Titanite
6% STR, 20% DEX, 66% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Mail Breaker +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Mail Breaker +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
8% STR, 27% DEX, 66% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Mail Breaker +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
8% STR, 25% DEX, 77% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Mail Breaker +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Mail Breaker +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two-handing this weapon, only 4 Strength is required.
Rapier
Standard thrusting sword. Regular one-handed attack can be delivered with shield held up.
Can parry with use of left hand.
Thrusting attacks pierce and are effective against foes with hard exteriors, but the wielder is left open to damage after a swing.
Availability
Sold by the Undead Merchant (Male) in the Undead Burg for 600 Souls
Drop from rapier-wielding Balder Knights (2% drop rate)
General Information
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Piercing thrusts. | Can be done with shield raised. |
R2 — R2 | Lunging thrust into heavy thrust. | |
Roll — R1 | Low piercing thrust. | |
Backstep or Run — R1 | Jumping piercing thrust. | |
Forward + R1 | Backstep thrust. | Useful as an evasive attack. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Piercing thrust. | |
L2 (left hand) | Parry. |
2 Handed | ||
---|---|---|
R1 — R1 | Piercing thrusts. | |
R2 | Lunging thrust. | |
Roll — R1 | Low piercing thrust. | |
Backstep or Run — R1 | Jumping piercing thrust. | |
Forward + R1 | Backstep thrust. | Useful as an evasive attack. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
22% STR, 70% DEX scaling.
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Rapier +5
- Titanite
Ascended by Andre of Astora with Large Ember.
17% STR, 53% DEX scaling.
|
Crystal
Rapier durability reduced to 15. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Rapier +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
22% STR, 70% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Rapier +10
- Titanite
Ascended by the Giant Blacksmith.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Rapier +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
6% STR, 20% DEX, 66% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Rapier +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Rapier +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
8% STR, 27% DEX, 66% FAI scaling.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Rapier +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
8% STR, 25% DEX, 77% FAI scaling.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Rapier +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Rapier +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two-handing this weapon, only 5 Strength is required.
Ricard's Rapier
A rapier with intricate decorations. Chosen weapon of the infamous Undead Prince Ricard.
Ricard"s exploits are told in a monomyth.
He was born into royalty, but wandered the lands in a fateful ill-conceived journey.
He became Undead, and disappeared up North.
Availability
Undead Prince Ricard drop in Sen's Fortress
General Information
While most rapiers deal moderate damage in one hit, the strong attack of this rapier will spread damage over six quick thrusts. A successful combo is capable of dealing massive damage and building up poison when buffed with Rotten Pine Resin. Upgrading this weapon through the Normal path is highly recommended, as its damage can be amplified via use of resins and spells.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
Ricard's Rapier | 70/0/0/0 (Thrust) |
100 | 100 | 2.0 | 81/20/0/0 E/B/-/- |
45/10/30/30 | 22 | 50 |
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Piercing thrusts. | Can be done with shield raised. |
R2 — R2 | Two thrusts into four thrusts. | |
Roll — R1 | Low piercing thrust. | |
Backstep or Run — R1 | Jumping piercing thrust. | |
Forward + R1 | Backstep thrust. | Useful as an evasive attack. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Piercing thrust. | |
L2 (left hand) | Parry. |
2 Handed | ||
---|---|---|
R1 — R1 | Piercing thrusts. | |
R2 — R2 | Two thrusts into four thrusts. | |
Roll — R1 | Low piercing thrust. | |
Backstep or Run — R1 | Jumping piercing thrust. | |
Forward + R1 | Backstep thrust. | Useful as an evasive attack. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
- Strong attack (1-handed & 2-handed) is replaced by a shortly-delayed double thrust followed by four more thrusts delivered at very high speed.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
6% STR, 85% DEX scaling.
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Ricard's Rapier +5
- Titanite
Ascended by Andre of Astora with Large Ember.
4% STR, 64% DEX scaling.
|
Crystal
Ricard's Rapier durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Ricard's Rapier +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
6% STR, 85% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Ricard's Rapier + 10
- Titanite Chunk
Ascended by the Giant Blacksmith.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Ricard's Rapier +5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
2% STR, 23% DEX, 66% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Ricard's Rapier +5
- Blue Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
1% STR, 17% DEX, 64% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Ricard's Rapier +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Dark Ember.
2% STR, 33% DEX, 65% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Ricard's Rapier +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
2% STR, 31% DEX, 76% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Ricard's Rapier +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Ricard's Rapier +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two-handing this weapon, only 6 Strength is required.
Velka's Rapier
A symbolic, powerful thrusting sword used by the Pardoner serving Velka,
Goddess of Sin.
It is no mere symbol to be sure; the Pardoner is an inhuman swordsman, and wields this enchanted blade with special sword technique.
Availability
Painted World of Ariamis treasure:
After accessing the Annex using the Annex Key, continue upstairs.
In the next section there is a set of wooden planks on the right.
Breaking them gives access to a corpse with the rapier on it
General Information
A good thrusting weapon for a high-INT build.
Quite effective for killing Giant Mosquitoes because of the vertical slash motion of its one-handed strong attack.
The "V"-shaped strong attack could stand for the initial letter in "Velka."
Image | Name | Damage | Critical Bonus |
Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|
Velka's Rapier | 62/104/0/0 Dark 110 (Regular/Thrust) |
100 | 130 | 2 | 81/16/16/0 E/C/B/- |
45/10/30/30 | 22 | 5,000 |
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Piercing thrusts. | Can be done with shield raised. |
R2 — R2 | Two v-slashes into thrust. | |
Roll — R1 | Low piercing thrust. | |
Backstep or Run — R1 | Jumping piercing thrust. | |
Forward + R1 | Backstep thrust. | Useful as an evasive attack. |
Forward + R2 | Jumping thrust attack. | |
L1 (left hand) | Piercing thrust. | |
L2 (left hand) | Parry. |
2 Handed | ||
---|---|---|
R1 — R1 | Piercing thrusts. | |
R2 — R2 | Two v-slashes into thrust. | |
Roll — R1 | Low piercing thrust. | |
Backstep or Run — R1 | Jumping piercing thrust. | |
Forward + R1 | Backstep thrust. | Useful as an evasive attack. |
Forward + R2 | Jumping thrust attack. | |
L1 or L2 | Guard. |
- Strong attacks (1-handed) are replaced by a quick, two hit reverse V-shaped swipe that does slash damage followed by a delayed thrust.
- Strong attacks (2-handed) are replaced by a quick, two hit V-shaped swipe that does slash damage followed by a delayed thrust.
Upgrades
Requires
- Twinkling Titanite
5% STR, 53% DEX, 97% INT scaling.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- When two-handing this weapon, only 6 Strength is required.