# Katanas Katanas strike a fine balance among speed, range, and damage while offering exceptional Dexterity scaling. They inflict both Slash and Thrust damage, enabling versatile attack patterns. Notably, Katanas can inflict Bleed, adding a punishing effect for sustained assaults. Their main drawback is low durability, but careful maintenance and strategic usage ensure their reliability. Katanas can also parry when wielded off-hand, supporting a dual-wield style or an aggressive playstyle focused on landing counters and critical hits. They fit a wide variety of builds and remain useful in most combat scenarios. # Chaos Blade > *A curved sword born from the soul of Quelaag, daughter of the Witch of Izalith, who was transformed into a chaos demon.* > > *This blade inherits only the chaotic nature of Quelaag, and has a unique speckled design.* > > *Blade wielder erodes along with opponents.* ### Availability --- Created by the Giant Blacksmith in Anor Londo from the Soul of Quelaag and any +10 Katana for 5,000 Souls ### General Information --- Bleed build-up is 36 per strike. Drains 20 HP per strike from the wielder. Critical attacks don't trigger this drain. Unquestionably considered the strongest weapon for higher-level PvP by the consensus of the community.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/chaos-blade.webp)![]()Chaos Blade144/0/0/0 Bleed 300 (Normal)1001206.0161/14/0/0 -/B/-/-45/10/30/30301,000
### Move Set ---
**1 Handed**
**R1 — R1**Alternating horizontal slash.
**R2**Charged piercing thrust.
**Roll — R1**Upward slash.
**Backstep or Run — R1**Running piercing thrust.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** (left hand)Horizontal slash.(L1-R1- when dual wielding katanas).
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Vertical slash into upward slash.
**R2**Charged vertical overhead slash.
**Roll — R1**Upward slash.
**Backstep or Run — R1**Running piercing thrust.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping stab attack.
**L1** or **L2**Guard.
- One-handed strong attack is replaced by a delayed left-to-right horizontal slash. - Two-handed strong attack is a delayed vertical chop. The blade being held back then released by the left hand provides leverage to create a very forceful chop that can knock down opponents. Also consumes a lot of stamina. ### Upgrades --- Requires Demon Titanite 85% DEX scaling.
NameDamageStat BonusesDemon TitaniteSouls
Chaos Blade +0144/0/0/0-/B/-/-
Chaos Blade +1158/0/0/0-/B/-/-15,000
Chaos Blade +2172/0/0/0-/B/-/-15,000
Chaos Blade +3187/0/0/0-/B/-/-25,000
Chaos Blade +4201/0/0/0-/B/-/-25,000
Chaos Blade +5216/0/0/0-/B/-/-45,000
### Humanity Effect at +5 ---
HumanityPhysical Damage
1+20
2+10
3+10
4+6
5+7
6+6
7+6
8+6
9+7
10 (Cap)+6
Total+84
### Notes --- - This weapon functions similarly to Hiltless from Demon's Souls. - Shiva of the East was originally meant to betray the player, in the same fashion as Satsuki from Demon's Souls. Like Satsuki, who attacks you for the sword Makoto, Shiva was intended to steal the Chaos Blade from you. --- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 11 Strength is required. # Iaito > *Katana forged in an Eastern land.* > > *The Katana is drawn from the scabbard at lightning speed, using an Iaijutsu technique.* > > *Iaijutsu allows the wielder to charge forward to swiftly cut down distant foes.* ### In Game Description --- *Katana forged in an Eastern land. The Katana is drawn from the scabbard at lightning speed, using an Iaijutsu technique.* *Iaijutsu allows the wielder to charge forward to swiftly cut down distant foes.* ### Availability --- Blighttown treasure: From the entrance located in the Depths, stay left. Perform a running jump to retrieve it. ### General Information --- Bleed build-up is 33 per strike and once inflicted, reduces 30% of the enemy's total HP.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/iaito.webp)![]()Iaito Sword88/0/0/0 (Slash)100805.0141/20/0/0 -/B/-/-45/10/30/3030300/0/-/-50
### Move Set --- **One Handed** Swinging attack R2: Quickdraw (iaijutsu) attack **Two Handed** Wide swing Stepback +R1: Step back, dash forward and thrust R2: Charged Quickdraw (iaijutsu) attack ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite 85% DEX scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Iaito +088/0/0/0-/B/-/-300/0/-/-
Iaito +196/0/0/0-/B/-/-300/0/-/-x1 Titanite Shard200
Iaito +2105/0/0/0-/B/-/-300/0/-/-x1 Titanite Shard200
Iaito +3114/0/0/0-/B/-/-300/0/-/-x2 Titanite Shards200
Iaito +4123/0/0/0-/B/-/-300/0/-/-x2 Titanite Shards200
Iaito +5132/0/0/0-/B/-/-300/0/-/-x3 Titanite Shards200
Iaito +6140/0/0/0-/B/-/-300/0/-/-x1 Large Titanite Shard200
Iaito +7149/0/0/0-/B/-/-300/0/-/-x1 Large Titanite Shard200
Iaito +8158/0/0/0-/B/-/-300/0/-/-x2 Large Titanite Shards200
Iaito +9167/0/0/0-/B/-/-300/0/-/-x2 Large Titanite Shards200
Iaito +10176/0/0/0-/B/-/-300/0/-/-x3 Large Titanite Shards200
Iaito +11184/0/0/0-/B/-/-300/0/-/-x1 Titanite Chunk200
Iaito +12193/0/0/0-/B/-/-300/0/-/-x1 Titanite Chunk200
Iaito +13202/0/0/0-/B/-/-300/0/-/-x2 Titanite Chunks200
Iaito +14211/0/0/0-/A/-/-300/0/-/-x3 Titanite Chunks200
Iaito +15220/0/0/0-/A/-/-300/0/-/-x1 Titanite Slab200
#### Crystal --- Base damage increased. Durability decreased. Cannot repair. Requires - Iaito +10 - Titanite 85% DEX scaling.
NameDamageDurabilityStat BonusesAux EffectsUpgrade RequirementsSouls
Crystal Iaito +0193/0/0/08-/B/-/-300/0/-/-x1 Titanite Chunk200
Crystal Iaito +1202/0/0/08-/B/-/-300/0/-/-x1 Titanite Chunk200
Crystal Iaito +2211/0/0/08-/B/-/-300/0/-/-x1 Titanite Chunk200
Crystal Iaito +3220/0/0/08-/B/-/-300/0/-/-x2 Titanite Chunks200
Crystal Iaito +4228/0/0/08-/A/-/-300/0/-/-x3 Titanite Chunks200
Crystal Iaito +5237/0/0/08-/A/-/-300/0/-/-x1 Titanite Slab200
#### Lightning --- Lightning damage added. All stat bonuses removed. Requires - Iaito +10 - Titanite
NameDamageStat BonusesDamage ReductionAux effectsUpgrade RequirementsSouls
Lightning Iaito +0158/0/0/158-/-/-/-45/10/30/30300/0/-/-x1 Titanite Chunk200
Lightning Iaito +1170/0/0/170-/-/-/-45/10/30/32.4300/0/-/-x1 Titanite Chunk200
Lightning Iaito +2183/0/0/183-/-/-/-45/10/30/34.8300/0/-/-x1 Titanite Chunk200
Lightning Iaito +3195/0/0/195-/-/-/-45/10/30/37.2300/0/-/-x2 Titanite Chunks200
Lightning Iaito +4207/0/0/207-/-/-/-45/10/30/39.6300/0/-/-x3 Titanite Chunks200
Lightning Iaito +5220/0/0/220-/-/-/-45/10/30/42300/0/-/-x1 Titanite Slab200
#### Raw --- Base damage increased. Low strength bonus added, Dex bonus reduced to low. Requires - Iaito +5 - Titanite 64% DEX scaling.
NameDamageStat BonusesAux effectsUpgrade RequirementsSouls
Raw Iaito +0151/0/0/0-/C/-/-300/0/-/-x1 Large Titanite Shard200
Raw Iaito +1161/0/0/0-/C/-/-300/0/-/-x1 Large Titanite Shard200
Raw Iaito +2171/0/0/0-/C/-/-300/0/-/-x1 Large Titanite Shard200
Raw Iaito +3181/0/0/0-/C/-/-300/0/-/-x2 Large Titanite Shards200
Raw Iaito +4191/0/0/0-/C/-/-300/0/-/-x2 Large Titanite Shards200
Raw Iaito +5202/0/0/0-/C/-/-300/0/-/-x3 Large Titanite Shards200
#### Magic --- Base damage reduced, minimal strength bonus added, dexterity bonus reduced to minimal, moderate intelligence bonus added. Requires - Iaito +5 - Green Titanite - Blue Titanite (for +6 to +10) 23% DEX, 61% INT scaling.
NameDamageStat BonusesAux effectsUpgrade RequirementsSouls
Magic Iaito +099/108/0/0-/D/C/-300/0/-/-x1 Green Titanite Shard200
Magic Iaito +1105/115/0/0-/D/C/-300/0/-/-x1 Green Titanite Shard200
Magic Iaito +2112/122/0/0-/D/C/-300/0/-/-x1 Green Titanite Shard200
Magic Iaito +3118/129/0/0-/D/C/-300/0/-/-x2 Green Titanite Shards200
Magic Iaito +4125/136/0/0-/D/C/-300/0/-/-x2 Green Titanite Shards200
Magic Iaito +5132/144/0/0-/D/C/-300/0/-/-x3 Green Titanite Shards200
Magic Iaito +6138/151/0/0-/D/C/-300/0/-/-x1 Blue Titanite Chunk200
Magic Iaito +7145/158/0/0-/D/C/-300/0/-/-x1 Blue Titanite Chunk200
Magic Iaito +8151/165/0/0-/D/C/-300/0/-/-x2 Blue Titanite Chunks200
Magic Iaito +9158/172/0/0-/D/C/-300/0/-/-x3 Blue Titanite Chunks200
Magic Iaito +10165/180/0/0-/D/C/-300/0/-/-x1 Blue Titanite Slab200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Iaito +5 - Blue Titanite 16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesAux effectsUpgrade RequirementsSouls
Enchanted Iaito +0132/140/0/0-/E/C/-300/0/-/-x1 Blue Titanite Chunk200
Enchanted Iaito +1137/144/0/0-/E/C/-300/0/-/-x1 Blue Titanite Chunk200
Enchanted Iaito +2142/148/0/0-/E/B/-300/0/-/-x1 Blue Titanite Chunk200
Enchanted Iaito +3147/152/0/0-/E/B/-300/0/-/-x2 Blue Titanite Chunks200
Enchanted Iaito +4153/156/0/0-/E/B/-300/0/-/-x3 Blue Titanite Chunks200
Enchanted Iaito +5158/162/0/0-/E/A/-300/0/-/-x1 Blue Titanite Slab200
#### Divine --- Base damage reduced, dexterity bonus reduced to low, magic damage added with moderate faith bonus, holy damage added. Requires - Iaito +5 - Green Titanite - White Titanite (for +6 to +10) 32% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux effectsUpgrade RequirementsSouls
Divine Iaito +088/109/0/0D/E/-/C300/0/100/-x1 Green Titanite Shard200
Divine Iaito +194/116/0/0D/E/-/C300/0/100/-x1 Green Titanite Shard200
Divine Iaito +2100/124/0/0D/E/-/C300/0/100/-x1 Green Titanite Shard200
Divine Iaito +3106/131/0/0D/E/-/C300/0/100/-x2 Green Titanite Shards200
Divine Iaito +4112/138/0/0D/E/-/C300/0/100/-x2 Green Titanite Shards200
Divine Iaito +5118/146/0/0D/E/-/C300/0/100/-x3 Green Titanite Shards200
Divine Iaito +6123/153/0/0D/E/-/C300/0/100/-x1 White Titanite Chunk200
Divine Iaito +7129/160/0/0D/E/-/C300/0/100/-x1 White Titanite Chunk200
Divine Iaito +8135/167/0/0D/E/-/C300/0/100/-x2 White Titanite Chunks200
Divine Iaito +9141/175/0/0D/E/-/C300/0/100/-x3 White Titanite Chunks200
Divine Iaito +10147/182/0/0D/E/-/C300/0/100/-x1 White Titanite Slab200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Requires - Divine Iaito +5 - White Titanite 30% DEX, 71% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux effectsUpgrade RequirementsSouls
Occult Iaito +0120/132/0/0-/D/-/B300/0/-/110x1 White Titanite Chunk200
Occult Iaito +1127/138/0/0-/D/-/B300/0/-/110x1 White Titanite Chunk200
Occult Iaito +2134/145/0/0-/D/-/B300/0/-/110x1 White Titanite Chunk200
Occult Iaito +3141/151/0/0-/D/-/B300/0/-/110x2 White Titanite Chunks200
Occult Iaito +4148/158/0/0-/D/-/B300/0/-/110x3 White Titanite Chunks200
Occult Iaito +5156/165/0/0-/D/-/B300/0/-/110x1 White Titanite Slab200
#### Fire --- Fire damage added. All stat bonuses removed Requires - Iaito +5 - Green Titanite - Red Titanite (for +6 to +10)
NameDamageStat BonusesDamage ReductionAux effectsUpgrade RequirementsSouls
Fire Iaito +0114/0/114/0-/-/-/-45/10/30/30300/0/-/-x1 Green Titanite Shard200
Fire Iaito +1123/0/123/0-/-/-/-45/10/30/30300/0/-/-x1 Green Titanite Shard200
Fire Iaito +2132/0/132/0-/-/-/-45/10/30.6/30300/0/-/-x1 Green Titanite Shard200
Fire Iaito +3140/0/140/0-/-/-/-45/10/30.9/30300/0/-/-x2 Green Titanite Shards200
Fire Iaito +4149/0/149/0-/-/-/-45/10/31.2/30300/0/-/-x2 Green Titanite Shards200
Fire Iaito +5158/0/158/0-/-/-/-45/10/31.5/30300/0/-/-x3 Green Titanite Shards200
Fire Iaito +6168/0/168/0-/-/-/-45/10/31.8/30300/0/-/-x1 Red Titanite Chunk200
Fire Iaito +7179/0/179/0-/-/-/-45/10/32.1/30300/0/-/-x1 Red Titanite Chunk200
Fire Iaito +8190/0/190/0-/-/-/-45/10/32.4/30300/0/-/-x2 Red Titanite Chunks200
Fire Iaito +9200/0/200/0-/-/-/-45/10/32.7/30300/0/-/-x3 Red Titanite Chunks200
Fire Iaito +10211/0/211/0-/-/-/-45/10/33/30300/0/-/-x1 Red Titanite Slab200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Iaito +5 - Red Titanite
NameDamageStat BonusesDamage ReductionAux effectsUpgrade RequirementsSouls
Chaos Iaito +0138/0/160/0-/-/-/-45/10/30/30300/0/-/-x1 Red Titanite Chunk200
Chaos Iaito +1146/0/169/0-/-/-/-45/10/30.6/30300/0/-/-x1 Red Titanite Chunk200
Chaos Iaito +2154/0/178/0-/-/-/-45/10/31.2/30300/0/-/-x1 Red Titanite Chunk200
Chaos Iaito +3161/0/186/0-/-/-/-45/10/31.8/30300/0/-/-x2 Red Titanite Chunks200
Chaos Iaito +4169/0/195/0-/-/-/-45/10/32.4/30300/0/-/-x3 Red Titanite Chunks200
Chaos Iaito +5177/0/204/0-/-/-/-45/10/33/30300/0/-/-x1 Red Titanite Slab200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 11 Strength is required # Uchigatana > *Katana forged in an Eastern land.* > > *Known for its brisk slashing motions.* > > *The Uchigatana cuts beautifully and causes bleeding, but its blade is easily nicked.* ### Availability --- Dropped by the Undead Merchant (Male) in the Undead Burg Sold by Shiva of the East in Blighttown for 5,000 Souls after joining the Forest Hunter Covenant ### General Information --- Bleed buildup is 33 per strike.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/uchigatana.webp)![]()Uchigatana90/0/0/0 (Slash/Thrust)100805.0141/14/0/0 -/B/-/-45/10/30/3030300/0/-/-50
### Move Set ---
**One-handed**
R1Downward-diagonal chop, followed by an upward slash (R1 + R1)
R2Piercing thrust
Forward + R1Kick
Forward + R2Jump attack
Running R1Running thrust
Roll + R1Horizontal slash
**Two-handed**
R1Downward-diagonal chop, followed by an upward slash (R1 + R1)
R2Delayed overhead chop
Forward + R1Kick
Forward + R2Jump attack
Running R1Running thrust
Roll + R1Horizontal slash
### Upgrades --- Standard upgrade cost for all paths: 200 Souls. #### Basic --- Standard upgrade path. Requires - Titanite - Large Ember (+6 and up) - Very Large Ember (+11 and up) 85% DEX scaling.
NameDamageStat BonusesAux EffectsUpgrade Requirements
Uchigatana +199/0/0/0-/B/-/-300/0/-/-x1 Titanite Shard
Uchigatana +2108/0/0/0-/B/-/-300/0/-/-x1 Titanite Shard
Uchigatana +3117/0/0/0-/B/-/-300/0/-/-x2 Titanite Shard
Uchigatana +4126/0/0/0-/B/-/-300/0/-/-x2 Titanite Shard
Uchigatana +5135/0/0/0-/B/-/-300/0/-/-x3 Titanite Shard
Uchigatana +6144/0/0/0-/B/-/-300/0/-/-x1 Large Titanite Shard
Uchigatana +7153/0/0/0-/B/-/-300/0/-/-x1 Large Titanite Shard
Uchigatana +8162/0/0/0-/B/-/-300/0/-/-x2 Large Titanite Shard
Uchigatana +9171/0/0/0-/B/-/-300/0/-/-x2 Large Titanite Shard
Uchigatana +10180/0/0/0-/B/-/-300/0/-/-x3 Large Titanite Shard
Uchigatana +11188/0/0/0-/B/-/-300/0/-/-x1 Titanite Chunk
Uchigatana +12198/0/0/0-/B/-/-300/0/-/-x1 Titanite Chunk
Uchigatana +13207/0/0/0-/B/-/-300/0/-/-x2 Titanite Chunk
Uchigatana +14216/0/0/0-/A/-/-300/0/-/-x3 Titanite Chunk
Uchigatana +15225/0/0/0-/A/-/-300/0/-/-x1 Titanite Slab
#### Crystal --- Base damage increased. Durability decreased. Cannot repair. Requires - Uchigatana +10 - Titanite 85% DEX scaling.
NameDamageDurabilityStat BonusesAux EffectsUpgrade Requirements
Crystal Uchigatana +0198/0/0/08-/B/-/-300/0/-/-x1 Titanite Chunk
Crystal Uchigatana +1207/0/0/08-/B/-/-300/0/-/-x1 Titanite Chunk
Crystal Uchigatana +2216/0/0/08-/B/-/-300/0/-/-x1 Titanite Chunk
Crystal Uchigatana +3225/0/0/08-/B/-/-300/0/-/-x2 Titanite Chunk
Crystal Uchigatana +4233/0/0/08-/A/-/-300/0/-/-x3 Titanite Chunk
Crystal Uchigatana +5243/0/0/08-/A/-/-300/0/-/-x1 Titanite Slab
#### Lightning --- Lightning damage added. All stat bonuses removed. Requires - Uchigatana +10 - Titanite
NameDamageStat BonusesDamage ReductionAux effectsUpgrade Requirements
Lightning Uchigatana +0162/0/0/162-/-/-/-45/10/0/30/30300/0/-/-x1 Titanite Chunk
Lightning Uchigatana +1174/0/0/174-/-/-/-45/10/0/30/32.4300/0/-/-x1 Titanite Chunk
Lightning Uchigatana +2187/0/0/187-/-/-/-45/10/0/30/34.8300/0/-/-x1 Titanite Chunk
Lightning Uchigatana +3199/0/0/199-/-/-/-45/10/0/30/37.2300/0/-/-x2 Titanite Chunks
Lightning Uchigatana +4212/0/0/212-/-/-/-45/10/0/30/39.6300/0/-/-x3 Titanite Chunks
Lightning Uchigatana +5225/0/0/225-/-/-/-45/10/0/30/42.0300/0/-/-x1 Titanite Slab
#### Raw --- Base damage increased. Dexterity bonus reduced to low. Requires - Uchigatana +5 - Titanite 64% DEX scaling.
NameDamageStat BonusesAux effectsUpgrade Requirements
Raw Uchigatana +0156/0/0/0-/C/-/-300/0/-/-x1 Large Titanite Shard
Raw Uchigatana +1166/0/0/0-/C/-/-300/0/-/-x1 Large Titanite Shard
Raw Uchigatana +2176/0/0/0-/C/-/-300/0/-/-x1 Large Titanite Shard
Raw Uchigatana +3187/0/0/0-/C/-/-300/0/-/-x2 Large Titanite Shards
Raw Uchigatana +4197/0/0/0-/C/-/-300/0/-/-x2 Large Titanite Shards
Raw Uchigatana +5208/0/0/0-/C/-/-300/0/-/-x3 Large Titanite Shards
#### Magic --- Base damage reduced. Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus. Requires - Uchigatana +5 - Green Titanite - Blue Titanite (for +6 to +10) 23% DEX, 61% INT scaling.
NameDamageStat BonusesAux effectsUpgrade Requirements
Magic Uchigatana +0102/109/0/0-/D/C/-300/0/-/-x1 Green Titanite Shard
Magic Uchigatana +1108/116/0/0-/D/C/-300/0/-/-x1 Green Titanite Shard
Magic Uchigatana +2115/124/0/0-/D/C/-300/0/-/-x1 Green Titanite Shard
Magic Uchigatana +3122/131/0/0-/D/C/-300/0/-/-x2 Green Titanite Shards
Magic Uchigatana +4129/138/0/0-/D/C/-300/0/-/-x2 Green Titanite Shards
Magic Uchigatana +5136/146/0/0-/D/C/-300/0/-/-x3 Green Titanite Shards
Magic Uchigatana +6142/153/0/0-/D/C/-300/0/-/-x1 Blue Titanite Chunk
Magic Uchigatana +7149/160/0/0-/D/C/-300/0/-/-x1 Blue Titanite Chunk
Magic Uchigatana +8156/167/0/0-/D/C/-300/0/-/-x2 Blue Titanite Chunks
Magic Uchigatana +9163/175/0/0-/D/C/-300/0/-/-x3 Blue Titanite Chunks
Magic Uchigatana +10170/182/0/0-/D/C/-300/0/-/-x1 Blue Titanite Slab
#### Enchanted --- Base damage reduced from magic upgrade path. Further reduced bonus damage from dexterity. Increased damage bonus from intelligence. Requires - Magic Uchigatana +5 - Blue Titanite 16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesAux effectsUpgrade Requirements
Enchanted Uchigatana +0136/144/0/0-/E/C/-300/0/-/-x1 Blue Titanite Chunk
Enchanted Uchigatana +1141/148/0/0-/E/C/-300/0/-/-x1 Blue Titanite Chunk
Enchanted Uchigatana +2146/152/0/0-/E/B/-300/0/-/-x1 Blue Titanite Chunk
Enchanted Uchigatana +3152/156/0/0-/E/B/-300/0/-/-x2 Blue Titanite Chunk
Enchanted Uchigatana +4157/161/0/0-/E/B/-300/0/-/-x3 Blue Titanite Chunk
Enchanted Uchigatana +5163/167/0/0-/E/A/-300/0/-/-x1 Blue Titanite Slab
#### Divine --- Base damage reduced. Dexterity bonus reduced to low. Magic damage added with moderate faith bonus. Holy damage added. Requires - Uchigatana +5 - Green Titanite - White Titanite (for +6 to +10) 32% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux effectsUpgrade Requirements
Divine Uchigatana +091/111/0/0-/D/-/C300/0/110/-x1 Green Titanite Shard
Divine Uchigatana +197/118/0/0-/D/-/C300/0/110/-x1 Green Titanite Shard
Divine Uchigatana +2103/125/0/0-/D/-/C300/0/110/-x1 Green Titanite Shard
Divine Uchigatana +3109/133/0/0-/D/-/C300/0/110/-x2 Green Titanite Shards
Divine Uchigatana +4115/140/0/0-/D/-/C300/0/110/-x2 Green Titanite Shards
Divine Uchigatana +5122/148/0/0-/D/-/C300/0/110/-x3 Green Titanite Shards
Divine Uchigatana +6128/155/0/0-/D/-/C300/0/110/-x1 White Titanite Chunk
Divine Uchigatana +7134/162/0/0-/D/-/C300/0/110/-x1 White Titanite Chunk
Divine Uchigatana +8140/170/0/0-/D/-/C300/0/110/-x2 White Titanite Chunks
Divine Uchigatana +9146/177/0/0-/D/-/C300/0/110/-x3 White Titanite Chunks
Divine Uchigatana +10152/185/0/0-/D/-/C300/0/110/-x1 White Titanite Slab
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Holy damage changed to Dark. Requires - Divine Uchigatana +5 - White Titanite 30% DEX, 71% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux effectsUpgrade Requirements
Occult Uchigatana +0124/136/0/0-/D/-/B300/0/-/110x1 White Titanite Chunk
Occult Uchigatana +1131/142/0/0-/D/-/B300/0/-/110x1 White Titanite Chunk
Occult Uchigatana +2138/149/0/0-/D/-/B300/0/-/110x1 White Titanite Chunk
Occult Uchigatana +3146/156/0/0-/D/-/B300/0/-/110x2 White Titanite Chunks
Occult Uchigatana +4153/163/0/0-/D/-/B300/0/-/110x3 White Titanite Chunks
Occult Uchigatana +5161/170/0/0-/D/-/B300/0/-/110x1 White Titanite Slab
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Uchigatana +5 - Green Titanite - Red Titanite (for +6 to +10)
NameDamageStat BonusesDamage ReductionAux effectsUpgrade Requirements
Fire Uchigatana +0116/0/116/0-/-/-/-45/10/30/30300/0/-/-x1 Green Titanite Shard
Fire Uchigatana +1126/0/126/0-/-/-/-45/10/30.3/30300/0/-/-x1 Green Titanite Shard
Fire Uchigatana +2135/0/135/0-/-/-/-45/10/30.6/30300/0/-/-x1 Green Titanite Shard
Fire Uchigatana +3144/0/144/0-/-/-/-45/10/30.9/30300/0/-/-x2 Green Titanite Shards
Fire Uchigatana +4153/0/153/0-/-/-/-45/10/31.2/30300/0/-/-x2 Green Titanite Shards
Fire Uchigatana +5162/0/162/0-/-/-/-45/10/31.5/30300/0/-/-x3 Green Titanite Shards
Fire Uchigatana +6172/0/172/0-/-/-/-45/10/31.8/30300/0/-/-x1 Red Titanite Chunk
Fire Uchigatana +7183/0/183/0-/-/-/-45/10/32.1/30300/0/-/-x1 Red Titanite Chunk
Fire Uchigatana +8194/0/194/0-/-/-/-45/10/32.4/30300/0/-/-x2 Red Titanite Chunk
Fire Uchigatana +9205/0/205/0-/-/-/-45/10/32.7/30300/0/-/-x3 Red Titanite Chunk
Fire Uchigatana +10216/0/216/0-/-/-/-45/10/33/30300/0/-/-x1 Red Titanite Slab
#### Chaos --- Base damage reduced from fire upgrade path. Bonus damage from humanity. Requires - Fire Uchigatana +5 - Red Titanite
NameDamageStat BonusesDamage ReductionAux effectsUpgrade Requirements
Chaos Uchigatana +0140/0/162/0-/-/-/-45/10/30/30300/0/-/-x1 Red Titanite Chunk
Chaos Uchigatana +1148/0/171/0-/-/-/-45/10/30.6/30300/0/-/-x1 Red Titanite Chunk
Chaos Uchigatana +2156/0/180/0-/-/-/-45/10/31.2/30300/0/-/-x1 Red Titanite Chunk
Chaos Uchigatana +3163/0/188/0-/-/-/-45/10/31.8/30300/0/-/-x2 Red Titanite Chunk
Chaos Uchigatana +4171/0/198/0-/-/-/-45/10/32.4/30300/0/-/-x3 Red Titanite Chunk
Chaos Uchigatana +5179/0/207/0-/-/-/-45/10/33/30300/0/-/-x1 Red Titanite Slab
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 10 Strength is required # Washing Pole > *Katana forged in an Eastern land.* > > *Very unusual specimen with a long blade.* > > *The blade is extremely long, but as a result, quite easily broken.* ### Availability --- Sold by Shiva of the East in Blighttown for 20,000 Souls to members of the Forest Hunter Covenant ### General Information --- Bleed build-up is 30 per strike. The name "Washing Pole" is a reference to the famous Japanese swordsman Sasaki Kojirō (佐々木 小次郎), and his weapon of choice. In the German, Italian, Spanish and French translation this sword is called "Nodachi". The Washing Pole has a somewhat slower attack speed compared to other Katanas.
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/washing-pole.webp)![]()Washing Pole90/0/0/0 (Slash/Thrust)608.0201/16/0/0 D/D/-/-45/10/30/3030300/0/-/-50
### Move Set ---
**One-handed**
R1Alternating upward/downward slashes
R2Piercing thrust
Forward + R1Kick
Running R1Jump attack
Running R1Running thrust
Roll + R1Horizontal slash
**Two-handed**
R1Alternating upward/downward slashes
R2Delayed overhead chop
Forward + R1Kick
Forward + R2Jump attack
Running R1Running thrust
Roll + R1Horizontal slash
### Upgrades --- #### Basic --- Standard upgrade path. Requires Titanite 38% STR, 50% DEX scaling
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Washing Pole +090/0/0/0D/D/-/- 200
Washing Pole +199/0/0/0D/C/-/-1 200
Washing Pole +2108/0/0/0D/C/-/-1 200
Washing Pole +3116/0/0/0D/C/-/-2 200
Washing Pole +4126/0/0/0D/C/-/-2 200
Washing Pole +5135/0/0/0D/C/-/-3 200
Washing Pole +6144/0/0/0D/C/-/- 1 200
Washing Pole +7153/0/0/0D/C/-/- 1 200
Washing Pole +8162/0/0/0D/C/-/- 2 200
Washing Pole +9171/0/0/0D/C/-/- 2 200
Washing Pole +10180/0/0/0D/C/-/- 3 200
Washing Pole +11188/0/0/0D/C/-/- 1 200
Washing Pole +12198/0/0/0D/C/-/- 1 200
Washing Pole +13207/0/0/0D/C/-/- 2 200
Washing Pole +14216/0/0/0D/C/-/- 3 200
Washing Pole +15225/0/0/0D/C/-/- 1200
#### Crystal --- Washing Pole durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Washing Pole +10 - Titanite 38% STR, 50% DEX scaling
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Washing Pole +0198/0/0/0D/C/-/-1 200
Crystal Washing Pole +1207/0/0/0D/C/-/-1 200
Crystal Washing Pole +2216/0/0/0D/C/-/-1 200
Crystal Washing Pole +3225/0/0/0D/C/-/-2 200
Crystal Washing Pole +4233/0/0/0D/C/-/-3 200
Crystal Washing Pole +5243/0/0/0D/C/-/- 1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Washing Pole +10 - Titanite
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Washing Pole +0162/0/0/162-/-/-/-45/10/30/301 200
Lightning Washing Pole +1174/0/0/174-/-/-/-45/10/30/32.41 200
Lightning Washing Pole +2187/0/0/187-/-/-/-45/10/30/34.81 200
Lightning Washing Pole +3199/0/0/199-/-/-/-45/10/30/37.22 200
Lightning Washing Pole +4212/0/0/212-/-/-/-45/10/30/39.63 200
Lightning Washing Pole +5225/0/0/225-/-/-/-45/10/30/42 1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Washing Pole +5 - Titanite 29% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Washing Pole +0156/0/0/0D/D/-/-1200
Raw Washing Pole +1166/0/0/0D/D/-/-1200
Raw Washing Pole +2176/0/0/0D/D/-/-1200
Raw Washing Pole +3187/0/0/0D/D/-/-2200
Raw Washing Pole +4197/0/0/0D/D/-/-2200
Raw Washing Pole +5208/0/0/0D/D/-/-3200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Washing Pole +5 - Green Titanite - Blue Titanite 11% STR, 14% DEX, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Washing Pole +0102/109/0/0E/E/C/-1 200
Magic Washing Pole +1108/116/0/0E/E/C/-1 200
Magic Washing Pole +2115/124/0/0E/E/C/-1 200
Magic Washing Pole +3122/131/0/0E/E/C/-2 200
Magic Washing Pole +4129/138/0/0E/E/C/-2 200
Magic Washing Pole +5136/146/0/0E/E/C/-3 200
Magic Washing Pole +6142/153/0/0E/E/C/- 1 200
Magic Washing Pole +7149/160/0/0E/E/C/- 1 200
Magic Washing Pole +8156/167/0/0E/E/C/- 2 200
Magic Washing Pole +9163/175/0/0E/E/C/- 3 200
Magic Washing Pole +10170/182/0/0E/E/C/- 1200
#### Enchanted --- Enchanted damage added. INT scaling added. Requires - Magic Washing Pole +5 - Blue Titanite 8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Washing Pole +0136/144/0/0E/E/C/-1 200
Enchanted Washing Pole +1141/148/0/0E/E/C/-1 200
Enchanted Washing Pole +2146/152/0/0E/E/B/-1 200
Enchanted Washing Pole +3152/156/0/0E/E/B/-2 200
Enchanted Washing Pole +4157/161/0/0E/E/A/-3 200
Enchanted Washing Pole +5163/167/0/0E/E/A/- 1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Requires - Washing Pole +5 - Green Titanite - White Titanite 15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Washing Pole +091/111/0/0E/E/-/C300/0/110/-1 200
Divine Washing Pole +197/118/0/0E/E/-/C300/0/110/-1 200
Divine Washing Pole +2103/125/0/0E/E/-/C300/0/110/-1 200
Divine Washing Pole +3109/133/0/0E/E/-/C300/0/110/-2 200
Divine Washing Pole +4115/140/0/0E/E/-/C300/0/110/-2 200
Divine Washing Pole +5122/148/0/0E/E/-/C300/0/110/-3 200
Divine Washing Pole +6128/155/0/0E/D/-/C300/0/110/- 1 200
Divine Washing Pole +7134/162/0/0E/D/-/C300/0/110/- 1 200
Divine Washing Pole +8140/170/0/0E/D/-/C300/0/110/- 2 200
Divine Washing Pole +9146/177/0/0E/D/-/C300/0/110/- 3 200
Divine Washing Pole +10152/185/0/0E/D/-/C300/0/110/- 1200
#### Occult --- Occult damage added. Faith scaling added. Requires - Divine Washing Pole +5 - White Titanite 14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Washing Pole +0124/136/0/0E/E/-/B300/0/-/1101 200
Occult Washing Pole +1131/142/0/0E/E/-/B300/0/-/1101 200
Occult Washing Pole +2138/149/0/0E/E/-/B300/0/-/1101 200
Occult Washing Pole +3146/156/0/0E/E/-/B300/0/-/1102 200
Occult Washing Pole +4153/163/0/0E/D/-/B300/0/-/1103 200
Occult Washing Pole +5161/170/0/0E/D/-/B300/0/-/110 1200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Washing Pole +5 - Green Titanite - Red Titanite
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Washing Pole +0116/0/116/0-/-/-/-45/10/30/301 200
Fire Washing Pole +1126/0/126/0-/-/-/-45/10/30.3/301 200
Fire Washing Pole +2135/0/135/0-/-/-/-45/10/30.6/301 200
Fire Washing Pole +3144/0/144/0-/-/-/-45/10/30.9/302 200
Fire Washing Pole +4153/0/153/0-/-/-/-45/10/31.2/302 200
Fire Washing Pole +5162/0/162/0-/-/-/-45/10/31.5/303 200
Fire Washing Pole +6172/0/172/0-/-/-/-45/10/31.8/30 1 200
Fire Washing Pole +7183/0/183/0-/-/-/-45/10/32.1/30 1 200
Fire Washing Pole +8194/0/194/0-/-/-/-45/10/32.4/30 2 200
Fire Washing Pole +9205/0/205/0-/-/-/-45/10/32.7/30 3 200
Fire Washing Pole +10216/0/216/0-/-/-/-45/10/33/30 1200
#### Chaos --- Chaos damage added. All stat bonuses removed. Requires - Fire Washing Pole +5 - Red Titanite
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Washing Pole +0140/0/162/0-/-/-/-45/10/30/301 200
Chaos Washing Pole +1148/0/171/0-/-/-/-45/10/30.6/301 200
Chaos Washing Pole +2156/0/180/0-/-/-/-45/10/31.2/301 200
Chaos Washing Pole +3163/0/188/0-/-/-/-45/10/31.8/302 200
Chaos Washing Pole +4171/0/198/0-/-/-/-45/10/32.4/303 200
Chaos Washing Pole +5179/0/207/0-/-/-/-45/10/33/30 1200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 14 Strength is required