Katanas

Katanas strike a fine balance among speed, range, and damage while offering exceptional Dexterity scaling. They inflict both Slash and Thrust damage, enabling versatile attack patterns. Notably, Katanas can inflict Bleed, adding a punishing effect for sustained assaults. Their main drawback is low durability, but careful maintenance and strategic usage ensure their reliability. Katanas can also parry when wielded off-hand, supporting a dual-wield style or an aggressive playstyle focused on landing counters and critical hits. They fit a wide variety of builds and remain useful in most combat scenarios.

Chaos Blade

A curved sword born from the soul of Quelaag, daughter of the Witch of Izalith, who was transformed into a chaos demon.

This blade inherits only the chaotic nature of Quelaag, and has a unique speckled design.

Blade wielder erodes along with opponents.

Availability


Created by the Giant Blacksmith in Anor Londo from the Soul of Quelaag and any +10 Katana for 5,000 Souls

General Information


Bleed build-up is 36 per strike.

Drains 20 HP per strike from the wielder. Critical attacks don't trigger this drain.

Unquestionably considered the strongest weapon for higher-level PvP by the consensus of the community.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Chaos Blade 144/0/0/0

Bleed 300

(Normal)
100 120 6.0 161/14/0/0

-/B/-/-
45/10/30/30 30 1,000

Move Set


1 Handed
R1 — R1 Alternating horizontal slash.  
R2 Charged piercing thrust.  
Roll — R1 Upward slash.  
Backstep or Run — R1 Running piercing thrust.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 (left hand) Horizontal slash. (L1-R1- when dual wielding katanas).
L2 (left hand) Parry.  


2 Handed
R1 — R1 Vertical slash into upward slash.  
R2 Charged vertical overhead slash.  
Roll — R1 Upward slash.  
Backstep or Run — R1 Running piercing thrust.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping stab attack.  
L1 or L2 Guard.  

Upgrades


Requires Demon Titanite
85% DEX scaling.

Name Damage Stat Bonuses Demon Titanite Souls
Chaos Blade +0 144/0/0/0 -/B/-/-    
Chaos Blade +1 158/0/0/0 -/B/-/- 1 5,000
Chaos Blade +2 172/0/0/0 -/B/-/- 1 5,000
Chaos Blade +3 187/0/0/0 -/B/-/- 2 5,000
Chaos Blade +4 201/0/0/0 -/B/-/- 2 5,000
Chaos Blade +5 216/0/0/0 -/B/-/- 4 5,000

Humanity Effect at +5


Humanity Physical Damage
1 +20
2 +10
3 +10
4 +6
5 +7
6 +6
7 +6
8 +6
9 +7
10 (Cap) +6
Total +84

Notes



Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 11 Strength is required.

Iaito

Katana forged in an Eastern land.

The Katana is drawn from the scabbard at lightning speed, using an Iaijutsu technique.

Iaijutsu allows the wielder to charge forward to swiftly cut down distant foes.

In Game Description


Katana forged in an Eastern land.
The Katana is drawn from the scabbard at
lightning speed, using an Iaijutsu technique.

Iaijutsu allows the wielder to charge
forward to swiftly cut down distant foes.

Availability


Blighttown treasure:
From the entrance located in the Depths, stay left. Perform a running jump to retrieve it.

General Information


Bleed build-up is 33 per strike and once inflicted, reduces 30% of the enemy's total HP.

Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Iaito Sword 88/0/0/0

(Slash)
100 80 5.0 141/20/0/0

-/B/-/-
45/10/30/30 30 300/0/-/- 50

Move Set


One Handed
Swinging attack

R2: Quickdraw (iaijutsu) attack

Two Handed
Wide swing

Stepback +R1: Step back, dash forward and thrust

R2: Charged Quickdraw (iaijutsu) attack

Upgrades


Basic


Standard upgrade path.
Requires

85% DEX scaling.

Name Damage Stat Bonuses Aux Effects Upgrade Requirements Souls
Iaito +0 88/0/0/0 -/B/-/- 300/0/-/-    
Iaito +1 96/0/0/0 -/B/-/- 300/0/-/- x1 Titanite Shard 200
Iaito +2 105/0/0/0 -/B/-/- 300/0/-/- x1 Titanite Shard 200
Iaito +3 114/0/0/0 -/B/-/- 300/0/-/- x2 Titanite Shards 200
Iaito +4 123/0/0/0 -/B/-/- 300/0/-/- x2 Titanite Shards 200
Iaito +5 132/0/0/0 -/B/-/- 300/0/-/- x3 Titanite Shards 200
Iaito +6 140/0/0/0 -/B/-/- 300/0/-/- x1 Large Titanite Shard 200
Iaito +7 149/0/0/0 -/B/-/- 300/0/-/- x1 Large Titanite Shard 200
Iaito +8 158/0/0/0 -/B/-/- 300/0/-/- x2 Large Titanite Shards 200
Iaito +9 167/0/0/0 -/B/-/- 300/0/-/- x2 Large Titanite Shards 200
Iaito +10 176/0/0/0 -/B/-/- 300/0/-/- x3 Large Titanite Shards 200
Iaito +11 184/0/0/0 -/B/-/- 300/0/-/- x1 Titanite Chunk 200
Iaito +12 193/0/0/0 -/B/-/- 300/0/-/- x1 Titanite Chunk 200
Iaito +13 202/0/0/0 -/B/-/- 300/0/-/- x2 Titanite Chunks 200
Iaito +14 211/0/0/0 -/A/-/- 300/0/-/- x3 Titanite Chunks 200
Iaito +15 220/0/0/0 -/A/-/- 300/0/-/- x1 Titanite Slab 200

Crystal


Base damage increased. Durability decreased. Cannot repair.
Requires

85% DEX scaling.

Name Damage Durability Stat Bonuses Aux Effects Upgrade Requirements Souls
Crystal Iaito +0 193/0/0/0 8 -/B/-/- 300/0/-/- x1 Titanite Chunk 200
Crystal Iaito +1 202/0/0/0 8 -/B/-/- 300/0/-/- x1 Titanite Chunk 200
Crystal Iaito +2 211/0/0/0 8 -/B/-/- 300/0/-/- x1 Titanite Chunk 200
Crystal Iaito +3 220/0/0/0 8 -/B/-/- 300/0/-/- x2 Titanite Chunks 200
Crystal Iaito +4 228/0/0/0 8 -/A/-/- 300/0/-/- x3 Titanite Chunks 200
Crystal Iaito +5 237/0/0/0 8 -/A/-/- 300/0/-/- x1 Titanite Slab 200

Lightning


Lightning damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Aux effects Upgrade Requirements Souls
Lightning Iaito +0 158/0/0/158 -/-/-/- 45/10/30/30 300/0/-/- x1 Titanite Chunk 200
Lightning Iaito +1 170/0/0/170 -/-/-/- 45/10/30/32.4 300/0/-/- x1 Titanite Chunk 200
Lightning Iaito +2 183/0/0/183 -/-/-/- 45/10/30/34.8 300/0/-/- x1 Titanite Chunk 200
Lightning Iaito +3 195/0/0/195 -/-/-/- 45/10/30/37.2 300/0/-/- x2 Titanite Chunks 200
Lightning Iaito +4 207/0/0/207 -/-/-/- 45/10/30/39.6 300/0/-/- x3 Titanite Chunks 200
Lightning Iaito +5 220/0/0/220 -/-/-/- 45/10/30/42 300/0/-/- x1 Titanite Slab 200

Raw


Base damage increased. Low strength bonus added, Dex bonus reduced to low.
Requires

64% DEX scaling.

Name Damage Stat Bonuses Aux effects Upgrade Requirements Souls
Raw Iaito +0 151/0/0/0 -/C/-/- 300/0/-/- x1 Large Titanite Shard 200
Raw Iaito +1 161/0/0/0 -/C/-/- 300/0/-/- x1 Large Titanite Shard 200
Raw Iaito +2 171/0/0/0 -/C/-/- 300/0/-/- x1 Large Titanite Shard 200
Raw Iaito +3 181/0/0/0 -/C/-/- 300/0/-/- x2 Large Titanite Shards 200
Raw Iaito +4 191/0/0/0 -/C/-/- 300/0/-/- x2 Large Titanite Shards 200
Raw Iaito +5 202/0/0/0 -/C/-/- 300/0/-/- x3 Large Titanite Shards 200

Magic


Base damage reduced, minimal strength bonus added, dexterity bonus reduced to minimal, moderate intelligence bonus added.
Requires

23% DEX, 61% INT scaling.

Name Damage Stat Bonuses Aux effects Upgrade Requirements Souls
Magic Iaito +0 99/108/0/0 -/D/C/- 300/0/-/- x1 Green Titanite Shard 200
Magic Iaito +1 105/115/0/0 -/D/C/- 300/0/-/- x1 Green Titanite Shard 200
Magic Iaito +2 112/122/0/0 -/D/C/- 300/0/-/- x1 Green Titanite Shard 200
Magic Iaito +3 118/129/0/0 -/D/C/- 300/0/-/- x2 Green Titanite Shards 200
Magic Iaito +4 125/136/0/0 -/D/C/- 300/0/-/- x2 Green Titanite Shards 200
Magic Iaito +5 132/144/0/0 -/D/C/- 300/0/-/- x3 Green Titanite Shards 200
Magic Iaito +6 138/151/0/0 -/D/C/- 300/0/-/- x1 Blue Titanite Chunk 200
Magic Iaito +7 145/158/0/0 -/D/C/- 300/0/-/- x1 Blue Titanite Chunk 200
Magic Iaito +8 151/165/0/0 -/D/C/- 300/0/-/- x2 Blue Titanite Chunks 200
Magic Iaito +9 158/172/0/0 -/D/C/- 300/0/-/- x3 Blue Titanite Chunks 200
Magic Iaito +10 165/180/0/0 -/D/C/- 300/0/-/- x1 Blue Titanite Slab 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Aux effects Upgrade Requirements Souls
Enchanted Iaito +0 132/140/0/0 -/E/C/- 300/0/-/- x1 Blue Titanite Chunk 200
Enchanted Iaito +1 137/144/0/0 -/E/C/- 300/0/-/- x1 Blue Titanite Chunk 200
Enchanted Iaito +2 142/148/0/0 -/E/B/- 300/0/-/- x1 Blue Titanite Chunk 200
Enchanted Iaito +3 147/152/0/0 -/E/B/- 300/0/-/- x2 Blue Titanite Chunks 200
Enchanted Iaito +4 153/156/0/0 -/E/B/- 300/0/-/- x3 Blue Titanite Chunks 200
Enchanted Iaito +5 158/162/0/0 -/E/A/- 300/0/-/- x1 Blue Titanite Slab 200

Divine


Base damage reduced, dexterity bonus reduced to low, magic damage added with moderate faith bonus, holy damage added.
Requires

32% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux effects Upgrade Requirements Souls
Divine Iaito +0 88/109/0/0 D/E/-/C 300/0/100/- x1 Green Titanite Shard 200
Divine Iaito +1 94/116/0/0 D/E/-/C 300/0/100/- x1 Green Titanite Shard 200
Divine Iaito +2 100/124/0/0 D/E/-/C 300/0/100/- x1 Green Titanite Shard 200
Divine Iaito +3 106/131/0/0 D/E/-/C 300/0/100/- x2 Green Titanite Shards 200
Divine Iaito +4 112/138/0/0 D/E/-/C 300/0/100/- x2 Green Titanite Shards 200
Divine Iaito +5 118/146/0/0 D/E/-/C 300/0/100/- x3 Green Titanite Shards 200
Divine Iaito +6 123/153/0/0 D/E/-/C 300/0/100/- x1 White Titanite Chunk 200
Divine Iaito +7 129/160/0/0 D/E/-/C 300/0/100/- x1 White Titanite Chunk 200
Divine Iaito +8 135/167/0/0 D/E/-/C 300/0/100/- x2 White Titanite Chunks 200
Divine Iaito +9 141/175/0/0 D/E/-/C 300/0/100/- x3 White Titanite Chunks 200
Divine Iaito +10 147/182/0/0 D/E/-/C 300/0/100/- x1 White Titanite Slab 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

30% DEX, 71% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux effects Upgrade Requirements Souls
Occult Iaito +0 120/132/0/0 -/D/-/B 300/0/-/110 x1 White Titanite Chunk 200
Occult Iaito +1 127/138/0/0 -/D/-/B 300/0/-/110 x1 White Titanite Chunk 200
Occult Iaito +2 134/145/0/0 -/D/-/B 300/0/-/110 x1 White Titanite Chunk 200
Occult Iaito +3 141/151/0/0 -/D/-/B 300/0/-/110 x2 White Titanite Chunks 200
Occult Iaito +4 148/158/0/0 -/D/-/B 300/0/-/110 x3 White Titanite Chunks 200
Occult Iaito +5 156/165/0/0 -/D/-/B 300/0/-/110 x1 White Titanite Slab 200

Fire


Fire damage added. All stat bonuses removed
Requires

Name Damage Stat Bonuses Damage Reduction Aux effects Upgrade Requirements Souls
Fire Iaito +0 114/0/114/0 -/-/-/- 45/10/30/30 300/0/-/- x1 Green Titanite Shard 200
Fire Iaito +1 123/0/123/0 -/-/-/- 45/10/30/30 300/0/-/- x1 Green Titanite Shard 200
Fire Iaito +2 132/0/132/0 -/-/-/- 45/10/30.6/30 300/0/-/- x1 Green Titanite Shard 200
Fire Iaito +3 140/0/140/0 -/-/-/- 45/10/30.9/30 300/0/-/- x2 Green Titanite Shards 200
Fire Iaito +4 149/0/149/0 -/-/-/- 45/10/31.2/30 300/0/-/- x2 Green Titanite Shards 200
Fire Iaito +5 158/0/158/0 -/-/-/- 45/10/31.5/30 300/0/-/- x3 Green Titanite Shards 200
Fire Iaito +6 168/0/168/0 -/-/-/- 45/10/31.8/30 300/0/-/- x1 Red Titanite Chunk 200
Fire Iaito +7 179/0/179/0 -/-/-/- 45/10/32.1/30 300/0/-/- x1 Red Titanite Chunk 200
Fire Iaito +8 190/0/190/0 -/-/-/- 45/10/32.4/30 300/0/-/- x2 Red Titanite Chunks 200
Fire Iaito +9 200/0/200/0 -/-/-/- 45/10/32.7/30 300/0/-/- x3 Red Titanite Chunks 200
Fire Iaito +10 211/0/211/0 -/-/-/- 45/10/33/30 300/0/-/- x1 Red Titanite Slab 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Aux effects Upgrade Requirements Souls
Chaos Iaito +0 138/0/160/0 -/-/-/- 45/10/30/30 300/0/-/- x1 Red Titanite Chunk 200
Chaos Iaito +1 146/0/169/0 -/-/-/- 45/10/30.6/30 300/0/-/- x1 Red Titanite Chunk 200
Chaos Iaito +2 154/0/178/0 -/-/-/- 45/10/31.2/30 300/0/-/- x1 Red Titanite Chunk 200
Chaos Iaito +3 161/0/186/0 -/-/-/- 45/10/31.8/30 300/0/-/- x2 Red Titanite Chunks 200
Chaos Iaito +4 169/0/195/0 -/-/-/- 45/10/32.4/30 300/0/-/- x3 Red Titanite Chunks 200
Chaos Iaito +5 177/0/204/0 -/-/-/- 45/10/33/30 300/0/-/- x1 Red Titanite Slab 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 11 Strength is required

Uchigatana

Katana forged in an Eastern land.

Known for its brisk slashing motions.

The Uchigatana cuts beautifully and causes bleeding, but its blade is easily nicked.

Availability


Dropped by the Undead Merchant (Male) in the Undead Burg

Sold by Shiva of the East in Blighttown for 5,000 Souls after joining the Forest Hunter Covenant

General Information


Bleed buildup is 33 per strike.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Uchigatana 90/0/0/0

(Slash/Thrust)
100 80 5.0 141/14/0/0

-/B/-/-
45/10/30/30 30 300/0/-/- 50

Move Set


One-handed
R1 Downward-diagonal chop, followed by an upward slash (R1 + R1)
R2 Piercing thrust
Forward + R1 Kick
Forward + R2 Jump attack
Running R1 Running thrust
Roll + R1 Horizontal slash
Two-handed
R1 Downward-diagonal chop, followed by an upward slash (R1 + R1)
R2 Delayed overhead chop
Forward + R1 Kick
Forward + R2 Jump attack
Running R1 Running thrust
Roll + R1 Horizontal slash

Upgrades


Standard upgrade cost for all paths: 200 Souls.

Basic


Standard upgrade path.
Requires

85% DEX scaling.

Name Damage Stat Bonuses Aux Effects Upgrade Requirements
Uchigatana +1 99/0/0/0 -/B/-/- 300/0/-/- x1 Titanite Shard
Uchigatana +2 108/0/0/0 -/B/-/- 300/0/-/- x1 Titanite Shard
Uchigatana +3 117/0/0/0 -/B/-/- 300/0/-/- x2 Titanite Shard
Uchigatana +4 126/0/0/0 -/B/-/- 300/0/-/- x2 Titanite Shard
Uchigatana +5 135/0/0/0 -/B/-/- 300/0/-/- x3 Titanite Shard
Uchigatana +6 144/0/0/0 -/B/-/- 300/0/-/- x1 Large Titanite Shard
Uchigatana +7 153/0/0/0 -/B/-/- 300/0/-/- x1 Large Titanite Shard
Uchigatana +8 162/0/0/0 -/B/-/- 300/0/-/- x2 Large Titanite Shard
Uchigatana +9 171/0/0/0 -/B/-/- 300/0/-/- x2 Large Titanite Shard
Uchigatana +10 180/0/0/0 -/B/-/- 300/0/-/- x3 Large Titanite Shard
Uchigatana +11 188/0/0/0 -/B/-/- 300/0/-/- x1 Titanite Chunk
Uchigatana +12 198/0/0/0 -/B/-/- 300/0/-/- x1 Titanite Chunk
Uchigatana +13 207/0/0/0 -/B/-/- 300/0/-/- x2 Titanite Chunk
Uchigatana +14 216/0/0/0 -/A/-/- 300/0/-/- x3 Titanite Chunk
Uchigatana +15 225/0/0/0 -/A/-/- 300/0/-/- x1 Titanite Slab

Crystal


Base damage increased. Durability decreased. Cannot repair.
Requires

85% DEX scaling.

Name Damage Durability Stat Bonuses Aux Effects Upgrade Requirements
Crystal Uchigatana +0 198/0/0/0 8 -/B/-/- 300/0/-/- x1 Titanite Chunk
Crystal Uchigatana +1 207/0/0/0 8 -/B/-/- 300/0/-/- x1 Titanite Chunk
Crystal Uchigatana +2 216/0/0/0 8 -/B/-/- 300/0/-/- x1 Titanite Chunk
Crystal Uchigatana +3 225/0/0/0 8 -/B/-/- 300/0/-/- x2 Titanite Chunk
Crystal Uchigatana +4 233/0/0/0 8 -/A/-/- 300/0/-/- x3 Titanite Chunk
Crystal Uchigatana +5 243/0/0/0 8 -/A/-/- 300/0/-/- x1 Titanite Slab

Lightning


Lightning damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Aux effects Upgrade Requirements
Lightning Uchigatana +0 162/0/0/162 -/-/-/- 45/10/0/30/30 300/0/-/- x1 Titanite Chunk
Lightning Uchigatana +1 174/0/0/174 -/-/-/- 45/10/0/30/32.4 300/0/-/- x1 Titanite Chunk
Lightning Uchigatana +2 187/0/0/187 -/-/-/- 45/10/0/30/34.8 300/0/-/- x1 Titanite Chunk
Lightning Uchigatana +3 199/0/0/199 -/-/-/- 45/10/0/30/37.2 300/0/-/- x2 Titanite Chunks
Lightning Uchigatana +4 212/0/0/212 -/-/-/- 45/10/0/30/39.6 300/0/-/- x3 Titanite Chunks
Lightning Uchigatana +5 225/0/0/225 -/-/-/- 45/10/0/30/42.0 300/0/-/- x1 Titanite Slab

Raw


Base damage increased. Dexterity bonus reduced to low.
Requires

64% DEX scaling.

Name Damage Stat Bonuses Aux effects Upgrade Requirements
Raw Uchigatana +0 156/0/0/0 -/C/-/- 300/0/-/- x1 Large Titanite Shard
Raw Uchigatana +1 166/0/0/0 -/C/-/- 300/0/-/- x1 Large Titanite Shard
Raw Uchigatana +2 176/0/0/0 -/C/-/- 300/0/-/- x1 Large Titanite Shard
Raw Uchigatana +3 187/0/0/0 -/C/-/- 300/0/-/- x2 Large Titanite Shards
Raw Uchigatana +4 197/0/0/0 -/C/-/- 300/0/-/- x2 Large Titanite Shards
Raw Uchigatana +5 208/0/0/0 -/C/-/- 300/0/-/- x3 Large Titanite Shards

Magic


Base damage reduced. Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus.
Requires

23% DEX, 61% INT scaling.

Name Damage Stat Bonuses Aux effects Upgrade Requirements
Magic Uchigatana +0 102/109/0/0 -/D/C/- 300/0/-/- x1 Green Titanite Shard
Magic Uchigatana +1 108/116/0/0 -/D/C/- 300/0/-/- x1 Green Titanite Shard
Magic Uchigatana +2 115/124/0/0 -/D/C/- 300/0/-/- x1 Green Titanite Shard
Magic Uchigatana +3 122/131/0/0 -/D/C/- 300/0/-/- x2 Green Titanite Shards
Magic Uchigatana +4 129/138/0/0 -/D/C/- 300/0/-/- x2 Green Titanite Shards
Magic Uchigatana +5 136/146/0/0 -/D/C/- 300/0/-/- x3 Green Titanite Shards
Magic Uchigatana +6 142/153/0/0 -/D/C/- 300/0/-/- x1 Blue Titanite Chunk
Magic Uchigatana +7 149/160/0/0 -/D/C/- 300/0/-/- x1 Blue Titanite Chunk
Magic Uchigatana +8 156/167/0/0 -/D/C/- 300/0/-/- x2 Blue Titanite Chunks
Magic Uchigatana +9 163/175/0/0 -/D/C/- 300/0/-/- x3 Blue Titanite Chunks
Magic Uchigatana +10 170/182/0/0 -/D/C/- 300/0/-/- x1 Blue Titanite Slab

Enchanted


Base damage reduced from magic upgrade path. Further reduced bonus damage from dexterity. Increased damage bonus from intelligence.
Requires

16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Aux effects Upgrade Requirements
Enchanted Uchigatana +0 136/144/0/0 -/E/C/- 300/0/-/- x1 Blue Titanite Chunk
Enchanted Uchigatana +1 141/148/0/0 -/E/C/- 300/0/-/- x1 Blue Titanite Chunk
Enchanted Uchigatana +2 146/152/0/0 -/E/B/- 300/0/-/- x1 Blue Titanite Chunk
Enchanted Uchigatana +3 152/156/0/0 -/E/B/- 300/0/-/- x2 Blue Titanite Chunk
Enchanted Uchigatana +4 157/161/0/0 -/E/B/- 300/0/-/- x3 Blue Titanite Chunk
Enchanted Uchigatana +5 163/167/0/0 -/E/A/- 300/0/-/- x1 Blue Titanite Slab

Divine


Base damage reduced. Dexterity bonus reduced to low. Magic damage added with moderate faith bonus. Holy damage added.
Requires

32% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux effects Upgrade Requirements
Divine Uchigatana +0 91/111/0/0 -/D/-/C 300/0/110/- x1 Green Titanite Shard
Divine Uchigatana +1 97/118/0/0 -/D/-/C 300/0/110/- x1 Green Titanite Shard
Divine Uchigatana +2 103/125/0/0 -/D/-/C 300/0/110/- x1 Green Titanite Shard
Divine Uchigatana +3 109/133/0/0 -/D/-/C 300/0/110/- x2 Green Titanite Shards
Divine Uchigatana +4 115/140/0/0 -/D/-/C 300/0/110/- x2 Green Titanite Shards
Divine Uchigatana +5 122/148/0/0 -/D/-/C 300/0/110/- x3 Green Titanite Shards
Divine Uchigatana +6 128/155/0/0 -/D/-/C 300/0/110/- x1 White Titanite Chunk
Divine Uchigatana +7 134/162/0/0 -/D/-/C 300/0/110/- x1 White Titanite Chunk
Divine Uchigatana +8 140/170/0/0 -/D/-/C 300/0/110/- x2 White Titanite Chunks
Divine Uchigatana +9 146/177/0/0 -/D/-/C 300/0/110/- x3 White Titanite Chunks
Divine Uchigatana +10 152/185/0/0 -/D/-/C 300/0/110/- x1 White Titanite Slab

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Holy damage changed to Dark.
Requires

30% DEX, 71% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux effects Upgrade Requirements
Occult Uchigatana +0 124/136/0/0 -/D/-/B 300/0/-/110 x1 White Titanite Chunk
Occult Uchigatana +1 131/142/0/0 -/D/-/B 300/0/-/110 x1 White Titanite Chunk
Occult Uchigatana +2 138/149/0/0 -/D/-/B 300/0/-/110 x1 White Titanite Chunk
Occult Uchigatana +3 146/156/0/0 -/D/-/B 300/0/-/110 x2 White Titanite Chunks
Occult Uchigatana +4 153/163/0/0 -/D/-/B 300/0/-/110 x3 White Titanite Chunks
Occult Uchigatana +5 161/170/0/0 -/D/-/B 300/0/-/110 x1 White Titanite Slab

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Aux effects Upgrade Requirements
Fire Uchigatana +0 116/0/116/0 -/-/-/- 45/10/30/30 300/0/-/- x1 Green Titanite Shard
Fire Uchigatana +1 126/0/126/0 -/-/-/- 45/10/30.3/30 300/0/-/- x1 Green Titanite Shard
Fire Uchigatana +2 135/0/135/0 -/-/-/- 45/10/30.6/30 300/0/-/- x1 Green Titanite Shard
Fire Uchigatana +3 144/0/144/0 -/-/-/- 45/10/30.9/30 300/0/-/- x2 Green Titanite Shards
Fire Uchigatana +4 153/0/153/0 -/-/-/- 45/10/31.2/30 300/0/-/- x2 Green Titanite Shards
Fire Uchigatana +5 162/0/162/0 -/-/-/- 45/10/31.5/30 300/0/-/- x3 Green Titanite Shards
Fire Uchigatana +6 172/0/172/0 -/-/-/- 45/10/31.8/30 300/0/-/- x1 Red Titanite Chunk
Fire Uchigatana +7 183/0/183/0 -/-/-/- 45/10/32.1/30 300/0/-/- x1 Red Titanite Chunk
Fire Uchigatana +8 194/0/194/0 -/-/-/- 45/10/32.4/30 300/0/-/- x2 Red Titanite Chunk
Fire Uchigatana +9 205/0/205/0 -/-/-/- 45/10/32.7/30 300/0/-/- x3 Red Titanite Chunk
Fire Uchigatana +10 216/0/216/0 -/-/-/- 45/10/33/30 300/0/-/- x1 Red Titanite Slab

Chaos


Base damage reduced from fire upgrade path. Bonus damage from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Aux effects Upgrade Requirements
Chaos Uchigatana +0 140/0/162/0 -/-/-/- 45/10/30/30 300/0/-/- x1 Red Titanite Chunk
Chaos Uchigatana +1 148/0/171/0 -/-/-/- 45/10/30.6/30 300/0/-/- x1 Red Titanite Chunk
Chaos Uchigatana +2 156/0/180/0 -/-/-/- 45/10/31.2/30 300/0/-/- x1 Red Titanite Chunk
Chaos Uchigatana +3 163/0/188/0 -/-/-/- 45/10/31.8/30 300/0/-/- x2 Red Titanite Chunk
Chaos Uchigatana +4 171/0/198/0 -/-/-/- 45/10/32.4/30 300/0/-/- x3 Red Titanite Chunk
Chaos Uchigatana +5 179/0/207/0 -/-/-/- 45/10/33/30 300/0/-/- x1 Red Titanite Slab

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 10 Strength is required

Washing Pole

Katana forged in an Eastern land.

Very unusual specimen with a long blade.

The blade is extremely long, but as a result, quite easily broken.

Availability


Sold by Shiva of the East in Blighttown for 20,000 Souls to members of the Forest Hunter Covenant

General Information


Bleed build-up is 30 per strike.

The name "Washing Pole" is a reference to the famous Japanese swordsman Sasaki Kojirō (佐々木 小次郎), and his weapon of choice.

In the German, Italian, Spanish and French translation this sword is called "Nodachi".

The Washing Pole has a somewhat slower attack speed compared to other Katanas.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Washing Pole 90/0/0/0

(Slash/Thrust)
60 8.0 201/16/0/0

D/D/-/-
45/10/30/30 30 300/0/-/- 50

Move Set


One-handed
R1 Alternating upward/downward slashes
R2 Piercing thrust
Forward + R1 Kick
Running R1 Jump attack
Running R1 Running thrust
Roll + R1 Horizontal slash
Two-handed
R1 Alternating upward/downward slashes
R2 Delayed overhead chop
Forward + R1 Kick
Forward + R2 Jump attack
Running R1 Running thrust
Roll + R1 Horizontal slash

Upgrades


Basic


Standard upgrade path.
Requires Titanite

38% STR, 50% DEX scaling

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Washing Pole +0 90/0/0/0 D/D/-/-         200
Washing Pole +1 99/0/0/0 D/C/-/- 1       200
Washing Pole +2 108/0/0/0 D/C/-/- 1       200
Washing Pole +3 116/0/0/0 D/C/-/- 2       200
Washing Pole +4 126/0/0/0 D/C/-/- 2       200
Washing Pole +5 135/0/0/0 D/C/-/- 3       200
Washing Pole +6 144/0/0/0 D/C/-/-   1     200
Washing Pole +7 153/0/0/0 D/C/-/-   1     200
Washing Pole +8 162/0/0/0 D/C/-/-   2     200
Washing Pole +9 171/0/0/0 D/C/-/-   2     200
Washing Pole +10 180/0/0/0 D/C/-/-   3     200
Washing Pole +11 188/0/0/0 D/C/-/-     1   200
Washing Pole +12 198/0/0/0 D/C/-/-     1   200
Washing Pole +13 207/0/0/0 D/C/-/-     2   200
Washing Pole +14 216/0/0/0 D/C/-/-     3   200
Washing Pole +15 225/0/0/0 D/C/-/-       1 200

Crystal


Washing Pole durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

38% STR, 50% DEX scaling

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Washing Pole +0 198/0/0/0 D/C/-/- 1   200
Crystal Washing Pole +1 207/0/0/0 D/C/-/- 1   200
Crystal Washing Pole +2 216/0/0/0 D/C/-/- 1   200
Crystal Washing Pole +3 225/0/0/0 D/C/-/- 2   200
Crystal Washing Pole +4 233/0/0/0 D/C/-/- 3   200
Crystal Washing Pole +5 243/0/0/0 D/C/-/-   1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Washing Pole +0 162/0/0/162 -/-/-/- 45/10/30/30 1   200
Lightning Washing Pole +1 174/0/0/174 -/-/-/- 45/10/30/32.4 1   200
Lightning Washing Pole +2 187/0/0/187 -/-/-/- 45/10/30/34.8 1   200
Lightning Washing Pole +3 199/0/0/199 -/-/-/- 45/10/30/37.2 2   200
Lightning Washing Pole +4 212/0/0/212 -/-/-/- 45/10/30/39.6 3   200
Lightning Washing Pole +5 225/0/0/225 -/-/-/- 45/10/30/42   1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

29% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Washing Pole +0 156/0/0/0 D/D/-/- 1 200
Raw Washing Pole +1 166/0/0/0 D/D/-/- 1 200
Raw Washing Pole +2 176/0/0/0 D/D/-/- 1 200
Raw Washing Pole +3 187/0/0/0 D/D/-/- 2 200
Raw Washing Pole +4 197/0/0/0 D/D/-/- 2 200
Raw Washing Pole +5 208/0/0/0 D/D/-/- 3 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

11% STR, 14% DEX, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Washing Pole +0 102/109/0/0 E/E/C/- 1     200
Magic Washing Pole +1 108/116/0/0 E/E/C/- 1     200
Magic Washing Pole +2 115/124/0/0 E/E/C/- 1     200
Magic Washing Pole +3 122/131/0/0 E/E/C/- 2     200
Magic Washing Pole +4 129/138/0/0 E/E/C/- 2     200
Magic Washing Pole +5 136/146/0/0 E/E/C/- 3     200
Magic Washing Pole +6 142/153/0/0 E/E/C/-   1   200
Magic Washing Pole +7 149/160/0/0 E/E/C/-   1   200
Magic Washing Pole +8 156/167/0/0 E/E/C/-   2   200
Magic Washing Pole +9 163/175/0/0 E/E/C/-   3   200
Magic Washing Pole +10 170/182/0/0 E/E/C/-     1 200

Enchanted


Enchanted damage added. INT scaling added.
Requires

8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Washing Pole +0 136/144/0/0 E/E/C/- 1   200
Enchanted Washing Pole +1 141/148/0/0 E/E/C/- 1   200
Enchanted Washing Pole +2 146/152/0/0 E/E/B/- 1   200
Enchanted Washing Pole +3 152/156/0/0 E/E/B/- 2   200
Enchanted Washing Pole +4 157/161/0/0 E/E/A/- 3   200
Enchanted Washing Pole +5 163/167/0/0 E/E/A/-   1 200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Washing Pole +0 91/111/0/0 E/E/-/C 300/0/110/- 1     200
Divine Washing Pole +1 97/118/0/0 E/E/-/C 300/0/110/- 1     200
Divine Washing Pole +2 103/125/0/0 E/E/-/C 300/0/110/- 1     200
Divine Washing Pole +3 109/133/0/0 E/E/-/C 300/0/110/- 2     200
Divine Washing Pole +4 115/140/0/0 E/E/-/C 300/0/110/- 2     200
Divine Washing Pole +5 122/148/0/0 E/E/-/C 300/0/110/- 3     200
Divine Washing Pole +6 128/155/0/0 E/D/-/C 300/0/110/-   1   200
Divine Washing Pole +7 134/162/0/0 E/D/-/C 300/0/110/-   1   200
Divine Washing Pole +8 140/170/0/0 E/D/-/C 300/0/110/-   2   200
Divine Washing Pole +9 146/177/0/0 E/D/-/C 300/0/110/-   3   200
Divine Washing Pole +10 152/185/0/0 E/D/-/C 300/0/110/-     1 200

Occult


Occult damage added. Faith scaling added.
Requires

14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Washing Pole +0 124/136/0/0 E/E/-/B 300/0/-/110 1   200
Occult Washing Pole +1 131/142/0/0 E/E/-/B 300/0/-/110 1   200
Occult Washing Pole +2 138/149/0/0 E/E/-/B 300/0/-/110 1   200
Occult Washing Pole +3 146/156/0/0 E/E/-/B 300/0/-/110 2   200
Occult Washing Pole +4 153/163/0/0 E/D/-/B 300/0/-/110 3   200
Occult Washing Pole +5 161/170/0/0 E/D/-/B 300/0/-/110   1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Washing Pole +0 116/0/116/0 -/-/-/- 45/10/30/30 1     200
Fire Washing Pole +1 126/0/126/0 -/-/-/- 45/10/30.3/30 1     200
Fire Washing Pole +2 135/0/135/0 -/-/-/- 45/10/30.6/30 1     200
Fire Washing Pole +3 144/0/144/0 -/-/-/- 45/10/30.9/30 2     200
Fire Washing Pole +4 153/0/153/0 -/-/-/- 45/10/31.2/30 2     200
Fire Washing Pole +5 162/0/162/0 -/-/-/- 45/10/31.5/30 3     200
Fire Washing Pole +6 172/0/172/0 -/-/-/- 45/10/31.8/30   1   200
Fire Washing Pole +7 183/0/183/0 -/-/-/- 45/10/32.1/30   1   200
Fire Washing Pole +8 194/0/194/0 -/-/-/- 45/10/32.4/30   2   200
Fire Washing Pole +9 205/0/205/0 -/-/-/- 45/10/32.7/30   3   200
Fire Washing Pole +10 216/0/216/0 -/-/-/- 45/10/33/30     1 200

Chaos


Chaos damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Washing Pole +0 140/0/162/0 -/-/-/- 45/10/30/30 1   200
Chaos Washing Pole +1 148/0/171/0 -/-/-/- 45/10/30.6/30 1   200
Chaos Washing Pole +2 156/0/180/0 -/-/-/- 45/10/31.2/30 1   200
Chaos Washing Pole +3 163/0/188/0 -/-/-/- 45/10/31.8/30 2   200
Chaos Washing Pole +4 171/0/198/0 -/-/-/- 45/10/32.4/30 3   200
Chaos Washing Pole +5 179/0/207/0 -/-/-/- 45/10/33/30   1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 14 Strength is required