Katanas
Katanas strike a fine balance among speed, range, and damage while offering exceptional Dexterity scaling. They inflict both Slash and Thrust damage, enabling versatile attack patterns. Notably, Katanas can inflict Bleed, adding a punishing effect for sustained assaults. Their main drawback is low durability, but careful maintenance and strategic usage ensure their reliability. Katanas can also parry when wielded off-hand, supporting a dual-wield style or an aggressive playstyle focused on landing counters and critical hits. They fit a wide variety of builds and remain useful in most combat scenarios.
Chaos Blade
A curved sword born from the soul of Quelaag, daughter of the Witch of Izalith, who was transformed into a chaos demon.
This blade inherits only the chaotic nature of Quelaag, and has a unique speckled design.
Blade wielder erodes along with opponents.
Availability
Created by the Giant Blacksmith in Anor Londo from the Soul of Quelaag and any +10 Katana for 5,000 Souls
Bleed build-up is 36 per strike.
Drains 20 HP per strike from the wielder. Critical attacks don't trigger this drain.
Unquestionably considered the strongest weapon for higher-level PvP by the consensus of the community.
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed Stat Bonuses |
Damage Reduction % |
Stability |
Frampt Souls |
 ![]() |
Chaos Blade |
144/0/0/0
Bleed 300
(Normal) |
100 |
120 |
6.0 |
161/14/0/0
-/B/-/- |
45/10/30/30 |
30 |
1,000 |
|
Move Set
1 Handed |
R1 — R1 |
Alternating horizontal slash. |
|
R2 |
Charged piercing thrust. |
|
Roll — R1 |
Upward slash. |
|
Backstep or Run — R1 |
Running piercing thrust. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping stab attack. |
|
L1 (left hand) |
Horizontal slash. |
(L1-R1- when dual wielding katanas). |
L2 (left hand) |
Parry. |
|
2 Handed |
R1 — R1 |
Vertical slash into upward slash. |
|
R2 |
Charged vertical overhead slash. |
|
Roll — R1 |
Upward slash. |
|
Backstep or Run — R1 |
Running piercing thrust. |
|
Forward + R1 |
Kick. |
Useful for breaking guard. |
Forward + R2 |
Jumping stab attack. |
|
L1 or L2 |
Guard. |
|
- One-handed strong attack is replaced by a delayed left-to-right horizontal slash.
- Two-handed strong attack is a delayed vertical chop. The blade being held back then released by the left hand provides leverage to create a very forceful chop that can knock down opponents. Also consumes a lot of stamina.
Upgrades
Requires Demon Titanite
85% DEX scaling.
Name |
Damage |
Stat Bonuses |
Demon Titanite |
Souls |
Chaos Blade +0 |
144/0/0/0 |
-/B/-/- |
|
|
Chaos Blade +1 |
158/0/0/0 |
-/B/-/- |
1 |
5,000 |
Chaos Blade +2 |
172/0/0/0 |
-/B/-/- |
1 |
5,000 |
Chaos Blade +3 |
187/0/0/0 |
-/B/-/- |
2 |
5,000 |
Chaos Blade +4 |
201/0/0/0 |
-/B/-/- |
2 |
5,000 |
Chaos Blade +5 |
216/0/0/0 |
-/B/-/- |
4 |
5,000 |
|
Humanity Effect at +5
Humanity |
Physical Damage |
1 |
+20 |
2 |
+10 |
3 |
+10 |
4 |
+6 |
5 |
+7 |
6 |
+6 |
7 |
+6 |
8 |
+6 |
9 |
+7 |
10 (Cap) |
+6 |
Total |
+84 |
|
Notes
- This weapon functions similarly to Hiltless from Demon's Souls.
- Shiva of the East was originally meant to betray the player, in the same fashion as Satsuki from Demon's Souls. Like Satsuki, who attacks you for the sword Makoto, Shiva was intended to steal the Chaos Blade from you.
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- When two-handing this weapon, only 11 Strength is required.
Iaito
Katana forged in an Eastern land.
The Katana is drawn from the scabbard at lightning speed, using an Iaijutsu technique.
Iaijutsu allows the wielder to charge forward to swiftly cut down distant foes.
In Game Description
Katana forged in an Eastern land.
The Katana is drawn from the scabbard at
lightning speed, using an Iaijutsu technique.
Iaijutsu allows the wielder to charge
forward to swiftly cut down distant foes.
Availability
Blighttown treasure:
From the entrance located in the Depths, stay left. Perform a running jump to retrieve it.
Bleed build-up is 33 per strike and once inflicted, reduces 30% of the enemy's total HP.
Image |
Name |
Damage |
Critical Bonus |
Durability |
Weight |
Stats Needed Stat Bonuses |
Damage Reduction % |
Stability |
Aux Effects |
Frampt Souls |
 ![]() |
Iaito Sword |
88/0/0/0
(Slash) |
100 |
80 |
5.0 |
141/20/0/0
-/B/-/- |
45/10/30/30 |
30 |
300/0/-/- |
50 |
|
Move Set
One Handed
Swinging attack
R2: Quickdraw (iaijutsu) attack
Two Handed
Wide swing
Stepback +R1: Step back, dash forward and thrust
R2: Charged Quickdraw (iaijutsu) attack
Upgrades
Basic
Standard upgrade path.
Requires
85% DEX scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Upgrade Requirements |
Souls |
Iaito +0 |
88/0/0/0 |
-/B/-/- |
300/0/-/- |
|
|
Iaito +1 |
96/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Titanite Shard |
200 |
Iaito +2 |
105/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Titanite Shard |
200 |
Iaito +3 |
114/0/0/0 |
-/B/-/- |
300/0/-/- |
x2 Titanite Shards |
200 |
Iaito +4 |
123/0/0/0 |
-/B/-/- |
300/0/-/- |
x2 Titanite Shards |
200 |
Iaito +5 |
132/0/0/0 |
-/B/-/- |
300/0/-/- |
x3 Titanite Shards |
200 |
Iaito +6 |
140/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Large Titanite Shard |
200 |
Iaito +7 |
149/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Large Titanite Shard |
200 |
Iaito +8 |
158/0/0/0 |
-/B/-/- |
300/0/-/- |
x2 Large Titanite Shards |
200 |
Iaito +9 |
167/0/0/0 |
-/B/-/- |
300/0/-/- |
x2 Large Titanite Shards |
200 |
Iaito +10 |
176/0/0/0 |
-/B/-/- |
300/0/-/- |
x3 Large Titanite Shards |
200 |
Iaito +11 |
184/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Titanite Chunk |
200 |
Iaito +12 |
193/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Titanite Chunk |
200 |
Iaito +13 |
202/0/0/0 |
-/B/-/- |
300/0/-/- |
x2 Titanite Chunks |
200 |
Iaito +14 |
211/0/0/0 |
-/A/-/- |
300/0/-/- |
x3 Titanite Chunks |
200 |
Iaito +15 |
220/0/0/0 |
-/A/-/- |
300/0/-/- |
x1 Titanite Slab |
200 |
|
Crystal
Base damage increased. Durability decreased. Cannot repair.
Requires
85% DEX scaling.
Name |
Damage |
Durability |
Stat Bonuses |
Aux Effects |
Upgrade Requirements |
Souls |
Crystal Iaito +0 |
193/0/0/0 |
8 |
-/B/-/- |
300/0/-/- |
x1 Titanite Chunk |
200 |
Crystal Iaito +1 |
202/0/0/0 |
8 |
-/B/-/- |
300/0/-/- |
x1 Titanite Chunk |
200 |
Crystal Iaito +2 |
211/0/0/0 |
8 |
-/B/-/- |
300/0/-/- |
x1 Titanite Chunk |
200 |
Crystal Iaito +3 |
220/0/0/0 |
8 |
-/B/-/- |
300/0/-/- |
x2 Titanite Chunks |
200 |
Crystal Iaito +4 |
228/0/0/0 |
8 |
-/A/-/- |
300/0/-/- |
x3 Titanite Chunks |
200 |
Crystal Iaito +5 |
237/0/0/0 |
8 |
-/A/-/- |
300/0/-/- |
x1 Titanite Slab |
200 |
|
Lightning
Lightning damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Aux effects |
Upgrade Requirements |
Souls |
Lightning Iaito +0 |
158/0/0/158 |
-/-/-/- |
45/10/30/30 |
300/0/-/- |
x1 Titanite Chunk |
200 |
Lightning Iaito +1 |
170/0/0/170 |
-/-/-/- |
45/10/30/32.4 |
300/0/-/- |
x1 Titanite Chunk |
200 |
Lightning Iaito +2 |
183/0/0/183 |
-/-/-/- |
45/10/30/34.8 |
300/0/-/- |
x1 Titanite Chunk |
200 |
Lightning Iaito +3 |
195/0/0/195 |
-/-/-/- |
45/10/30/37.2 |
300/0/-/- |
x2 Titanite Chunks |
200 |
Lightning Iaito +4 |
207/0/0/207 |
-/-/-/- |
45/10/30/39.6 |
300/0/-/- |
x3 Titanite Chunks |
200 |
Lightning Iaito +5 |
220/0/0/220 |
-/-/-/- |
45/10/30/42 |
300/0/-/- |
x1 Titanite Slab |
200 |
|
Raw
Base damage increased. Low strength bonus added, Dex bonus reduced to low.
Requires
64% DEX scaling.
Name |
Damage |
Stat Bonuses |
Aux effects |
Upgrade Requirements |
Souls |
Raw Iaito +0 |
151/0/0/0 |
-/C/-/- |
300/0/-/- |
x1 Large Titanite Shard |
200 |
Raw Iaito +1 |
161/0/0/0 |
-/C/-/- |
300/0/-/- |
x1 Large Titanite Shard |
200 |
Raw Iaito +2 |
171/0/0/0 |
-/C/-/- |
300/0/-/- |
x1 Large Titanite Shard |
200 |
Raw Iaito +3 |
181/0/0/0 |
-/C/-/- |
300/0/-/- |
x2 Large Titanite Shards |
200 |
Raw Iaito +4 |
191/0/0/0 |
-/C/-/- |
300/0/-/- |
x2 Large Titanite Shards |
200 |
Raw Iaito +5 |
202/0/0/0 |
-/C/-/- |
300/0/-/- |
x3 Large Titanite Shards |
200 |
|
Magic
Base damage reduced, minimal strength bonus added, dexterity bonus reduced to minimal, moderate intelligence bonus added.
Requires
- Iaito +5
- Green Titanite
- Blue Titanite (for +6 to +10)
23% DEX, 61% INT scaling.
Name |
Damage |
Stat Bonuses |
Aux effects |
Upgrade Requirements |
Souls |
Magic Iaito +0 |
99/108/0/0 |
-/D/C/- |
300/0/-/- |
x1 Green Titanite Shard |
200 |
Magic Iaito +1 |
105/115/0/0 |
-/D/C/- |
300/0/-/- |
x1 Green Titanite Shard |
200 |
Magic Iaito +2 |
112/122/0/0 |
-/D/C/- |
300/0/-/- |
x1 Green Titanite Shard |
200 |
Magic Iaito +3 |
118/129/0/0 |
-/D/C/- |
300/0/-/- |
x2 Green Titanite Shards |
200 |
Magic Iaito +4 |
125/136/0/0 |
-/D/C/- |
300/0/-/- |
x2 Green Titanite Shards |
200 |
Magic Iaito +5 |
132/144/0/0 |
-/D/C/- |
300/0/-/- |
x3 Green Titanite Shards |
200 |
Magic Iaito +6 |
138/151/0/0 |
-/D/C/- |
300/0/-/- |
x1 Blue Titanite Chunk |
200 |
Magic Iaito +7 |
145/158/0/0 |
-/D/C/- |
300/0/-/- |
x1 Blue Titanite Chunk |
200 |
Magic Iaito +8 |
151/165/0/0 |
-/D/C/- |
300/0/-/- |
x2 Blue Titanite Chunks |
200 |
Magic Iaito +9 |
158/172/0/0 |
-/D/C/- |
300/0/-/- |
x3 Blue Titanite Chunks |
200 |
Magic Iaito +10 |
165/180/0/0 |
-/D/C/- |
300/0/-/- |
x1 Blue Titanite Slab |
200 |
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Iaito +5
- Blue Titanite
16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Aux effects |
Upgrade Requirements |
Souls |
Enchanted Iaito +0 |
132/140/0/0 |
-/E/C/- |
300/0/-/- |
x1 Blue Titanite Chunk |
200 |
Enchanted Iaito +1 |
137/144/0/0 |
-/E/C/- |
300/0/-/- |
x1 Blue Titanite Chunk |
200 |
Enchanted Iaito +2 |
142/148/0/0 |
-/E/B/- |
300/0/-/- |
x1 Blue Titanite Chunk |
200 |
Enchanted Iaito +3 |
147/152/0/0 |
-/E/B/- |
300/0/-/- |
x2 Blue Titanite Chunks |
200 |
Enchanted Iaito +4 |
153/156/0/0 |
-/E/B/- |
300/0/-/- |
x3 Blue Titanite Chunks |
200 |
Enchanted Iaito +5 |
158/162/0/0 |
-/E/A/- |
300/0/-/- |
x1 Blue Titanite Slab |
200 |
|
Divine
Base damage reduced, dexterity bonus reduced to low, magic damage added with moderate faith bonus, holy damage added.
Requires
- Iaito +5
- Green Titanite
- White Titanite (for +6 to +10)
32% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux effects |
Upgrade Requirements |
Souls |
Divine Iaito +0 |
88/109/0/0 |
D/E/-/C |
300/0/100/- |
x1 Green Titanite Shard |
200 |
Divine Iaito +1 |
94/116/0/0 |
D/E/-/C |
300/0/100/- |
x1 Green Titanite Shard |
200 |
Divine Iaito +2 |
100/124/0/0 |
D/E/-/C |
300/0/100/- |
x1 Green Titanite Shard |
200 |
Divine Iaito +3 |
106/131/0/0 |
D/E/-/C |
300/0/100/- |
x2 Green Titanite Shards |
200 |
Divine Iaito +4 |
112/138/0/0 |
D/E/-/C |
300/0/100/- |
x2 Green Titanite Shards |
200 |
Divine Iaito +5 |
118/146/0/0 |
D/E/-/C |
300/0/100/- |
x3 Green Titanite Shards |
200 |
Divine Iaito +6 |
123/153/0/0 |
D/E/-/C |
300/0/100/- |
x1 White Titanite Chunk |
200 |
Divine Iaito +7 |
129/160/0/0 |
D/E/-/C |
300/0/100/- |
x1 White Titanite Chunk |
200 |
Divine Iaito +8 |
135/167/0/0 |
D/E/-/C |
300/0/100/- |
x2 White Titanite Chunks |
200 |
Divine Iaito +9 |
141/175/0/0 |
D/E/-/C |
300/0/100/- |
x3 White Titanite Chunks |
200 |
Divine Iaito +10 |
147/182/0/0 |
D/E/-/C |
300/0/100/- |
x1 White Titanite Slab |
200 |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Iaito +5
- White Titanite
30% DEX, 71% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux effects |
Upgrade Requirements |
Souls |
Occult Iaito +0 |
120/132/0/0 |
-/D/-/B |
300/0/-/110 |
x1 White Titanite Chunk |
200 |
Occult Iaito +1 |
127/138/0/0 |
-/D/-/B |
300/0/-/110 |
x1 White Titanite Chunk |
200 |
Occult Iaito +2 |
134/145/0/0 |
-/D/-/B |
300/0/-/110 |
x1 White Titanite Chunk |
200 |
Occult Iaito +3 |
141/151/0/0 |
-/D/-/B |
300/0/-/110 |
x2 White Titanite Chunks |
200 |
Occult Iaito +4 |
148/158/0/0 |
-/D/-/B |
300/0/-/110 |
x3 White Titanite Chunks |
200 |
Occult Iaito +5 |
156/165/0/0 |
-/D/-/B |
300/0/-/110 |
x1 White Titanite Slab |
200 |
|
Fire
Fire damage added. All stat bonuses removed
Requires
- Iaito +5
- Green Titanite
- Red Titanite (for +6 to +10)
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Aux effects |
Upgrade Requirements |
Souls |
Fire Iaito +0 |
114/0/114/0 |
-/-/-/- |
45/10/30/30 |
300/0/-/- |
x1 Green Titanite Shard |
200 |
Fire Iaito +1 |
123/0/123/0 |
-/-/-/- |
45/10/30/30 |
300/0/-/- |
x1 Green Titanite Shard |
200 |
Fire Iaito +2 |
132/0/132/0 |
-/-/-/- |
45/10/30.6/30 |
300/0/-/- |
x1 Green Titanite Shard |
200 |
Fire Iaito +3 |
140/0/140/0 |
-/-/-/- |
45/10/30.9/30 |
300/0/-/- |
x2 Green Titanite Shards |
200 |
Fire Iaito +4 |
149/0/149/0 |
-/-/-/- |
45/10/31.2/30 |
300/0/-/- |
x2 Green Titanite Shards |
200 |
Fire Iaito +5 |
158/0/158/0 |
-/-/-/- |
45/10/31.5/30 |
300/0/-/- |
x3 Green Titanite Shards |
200 |
Fire Iaito +6 |
168/0/168/0 |
-/-/-/- |
45/10/31.8/30 |
300/0/-/- |
x1 Red Titanite Chunk |
200 |
Fire Iaito +7 |
179/0/179/0 |
-/-/-/- |
45/10/32.1/30 |
300/0/-/- |
x1 Red Titanite Chunk |
200 |
Fire Iaito +8 |
190/0/190/0 |
-/-/-/- |
45/10/32.4/30 |
300/0/-/- |
x2 Red Titanite Chunks |
200 |
Fire Iaito +9 |
200/0/200/0 |
-/-/-/- |
45/10/32.7/30 |
300/0/-/- |
x3 Red Titanite Chunks |
200 |
Fire Iaito +10 |
211/0/211/0 |
-/-/-/- |
45/10/33/30 |
300/0/-/- |
x1 Red Titanite Slab |
200 |
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Iaito +5
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Aux effects |
Upgrade Requirements |
Souls |
Chaos Iaito +0 |
138/0/160/0 |
-/-/-/- |
45/10/30/30 |
300/0/-/- |
x1 Red Titanite Chunk |
200 |
Chaos Iaito +1 |
146/0/169/0 |
-/-/-/- |
45/10/30.6/30 |
300/0/-/- |
x1 Red Titanite Chunk |
200 |
Chaos Iaito +2 |
154/0/178/0 |
-/-/-/- |
45/10/31.2/30 |
300/0/-/- |
x1 Red Titanite Chunk |
200 |
Chaos Iaito +3 |
161/0/186/0 |
-/-/-/- |
45/10/31.8/30 |
300/0/-/- |
x2 Red Titanite Chunks |
200 |
Chaos Iaito +4 |
169/0/195/0 |
-/-/-/- |
45/10/32.4/30 |
300/0/-/- |
x3 Red Titanite Chunks |
200 |
Chaos Iaito +5 |
177/0/204/0 |
-/-/-/- |
45/10/33/30 |
300/0/-/- |
x1 Red Titanite Slab |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- when two handing this weapon, only 11 Strength is required
Uchigatana
Katana forged in an Eastern land.
Known for its brisk slashing motions.
The Uchigatana cuts beautifully and causes bleeding, but its blade is easily nicked.
Availability
Dropped by the Undead Merchant (Male) in the Undead Burg
Sold by Shiva of the East in Blighttown for 5,000 Souls after joining the Forest Hunter Covenant
Bleed buildup is 33 per strike.
Image |
Name |
Damage |
Critical |
Durability |
Weight |
Stats Needed
Stat Bonuses |
Damage
Reduction % |
Stability |
Aux Effects |
Frampt
Souls |
 ![]() |
Uchigatana |
90/0/0/0
(Slash/Thrust) |
100 |
80 |
5.0 |
141/14/0/0
-/B/-/- |
45/10/30/30 |
30 |
300/0/-/- |
50 |
|
Move Set
One-handed |
R1 |
Downward-diagonal chop, followed by an upward slash (R1 + R1) |
R2 |
Piercing thrust |
Forward + R1 |
Kick |
Forward + R2 |
Jump attack |
Running R1 |
Running thrust |
Roll + R1 |
Horizontal slash |
R1 |
Downward-diagonal chop, followed by an upward slash (R1 + R1) |
R2 |
Delayed overhead chop |
Forward + R1 |
Kick |
Forward + R2 |
Jump attack |
Running R1 |
Running thrust |
Roll + R1 |
Horizontal slash |
Upgrades
Standard upgrade cost for all paths: 200 Souls.
Basic
Standard upgrade path.
Requires
- Titanite
- Large Ember (+6 and up)
- Very Large Ember (+11 and up)
85% DEX scaling.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Upgrade Requirements |
Uchigatana +1 |
99/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Titanite Shard |
Uchigatana +2 |
108/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Titanite Shard |
Uchigatana +3 |
117/0/0/0 |
-/B/-/- |
300/0/-/- |
x2 Titanite Shard |
Uchigatana +4 |
126/0/0/0 |
-/B/-/- |
300/0/-/- |
x2 Titanite Shard |
Uchigatana +5 |
135/0/0/0 |
-/B/-/- |
300/0/-/- |
x3 Titanite Shard |
Uchigatana +6 |
144/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Large Titanite Shard |
Uchigatana +7 |
153/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Large Titanite Shard |
Uchigatana +8 |
162/0/0/0 |
-/B/-/- |
300/0/-/- |
x2 Large Titanite Shard |
Uchigatana +9 |
171/0/0/0 |
-/B/-/- |
300/0/-/- |
x2 Large Titanite Shard |
Uchigatana +10 |
180/0/0/0 |
-/B/-/- |
300/0/-/- |
x3 Large Titanite Shard |
Uchigatana +11 |
188/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Titanite Chunk |
Uchigatana +12 |
198/0/0/0 |
-/B/-/- |
300/0/-/- |
x1 Titanite Chunk |
Uchigatana +13 |
207/0/0/0 |
-/B/-/- |
300/0/-/- |
x2 Titanite Chunk |
Uchigatana +14 |
216/0/0/0 |
-/A/-/- |
300/0/-/- |
x3 Titanite Chunk |
Uchigatana +15 |
225/0/0/0 |
-/A/-/- |
300/0/-/- |
x1 Titanite Slab |
|
Crystal
Base damage increased. Durability decreased. Cannot repair.
Requires
85% DEX scaling.
Name |
Damage |
Durability |
Stat Bonuses |
Aux Effects |
Upgrade Requirements |
Crystal Uchigatana +0 |
198/0/0/0 |
8 |
-/B/-/- |
300/0/-/- |
x1 Titanite Chunk |
Crystal Uchigatana +1 |
207/0/0/0 |
8 |
-/B/-/- |
300/0/-/- |
x1 Titanite Chunk |
Crystal Uchigatana +2 |
216/0/0/0 |
8 |
-/B/-/- |
300/0/-/- |
x1 Titanite Chunk |
Crystal Uchigatana +3 |
225/0/0/0 |
8 |
-/B/-/- |
300/0/-/- |
x2 Titanite Chunk |
Crystal Uchigatana +4 |
233/0/0/0 |
8 |
-/A/-/- |
300/0/-/- |
x3 Titanite Chunk |
Crystal Uchigatana +5 |
243/0/0/0 |
8 |
-/A/-/- |
300/0/-/- |
x1 Titanite Slab |
|
Lightning
Lightning damage added. All stat bonuses removed.
Requires
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Aux effects |
Upgrade Requirements |
Lightning Uchigatana +0 |
162/0/0/162 |
-/-/-/- |
45/10/0/30/30 |
300/0/-/- |
x1 Titanite Chunk |
Lightning Uchigatana +1 |
174/0/0/174 |
-/-/-/- |
45/10/0/30/32.4 |
300/0/-/- |
x1 Titanite Chunk |
Lightning Uchigatana +2 |
187/0/0/187 |
-/-/-/- |
45/10/0/30/34.8 |
300/0/-/- |
x1 Titanite Chunk |
Lightning Uchigatana +3 |
199/0/0/199 |
-/-/-/- |
45/10/0/30/37.2 |
300/0/-/- |
x2 Titanite Chunks |
Lightning Uchigatana +4 |
212/0/0/212 |
-/-/-/- |
45/10/0/30/39.6 |
300/0/-/- |
x3 Titanite Chunks |
Lightning Uchigatana +5 |
225/0/0/225 |
-/-/-/- |
45/10/0/30/42.0 |
300/0/-/- |
x1 Titanite Slab |
|
Raw
Base damage increased. Dexterity bonus reduced to low.
Requires
64% DEX scaling.
Name |
Damage |
Stat Bonuses |
Aux effects |
Upgrade Requirements |
Raw Uchigatana +0 |
156/0/0/0 |
-/C/-/- |
300/0/-/- |
x1 Large Titanite Shard |
Raw Uchigatana +1 |
166/0/0/0 |
-/C/-/- |
300/0/-/- |
x1 Large Titanite Shard |
Raw Uchigatana +2 |
176/0/0/0 |
-/C/-/- |
300/0/-/- |
x1 Large Titanite Shard |
Raw Uchigatana +3 |
187/0/0/0 |
-/C/-/- |
300/0/-/- |
x2 Large Titanite Shards |
Raw Uchigatana +4 |
197/0/0/0 |
-/C/-/- |
300/0/-/- |
x2 Large Titanite Shards |
Raw Uchigatana +5 |
208/0/0/0 |
-/C/-/- |
300/0/-/- |
x3 Large Titanite Shards |
|
Magic
Base damage reduced. Dexterity bonus reduced to minimal. Magic damage added with moderate intelligence bonus.
Requires
- Uchigatana +5
- Green Titanite
- Blue Titanite (for +6 to +10)
23% DEX, 61% INT scaling.
Name |
Damage |
Stat Bonuses |
Aux effects |
Upgrade Requirements |
Magic Uchigatana +0 |
102/109/0/0 |
-/D/C/- |
300/0/-/- |
x1 Green Titanite Shard |
Magic Uchigatana +1 |
108/116/0/0 |
-/D/C/- |
300/0/-/- |
x1 Green Titanite Shard |
Magic Uchigatana +2 |
115/124/0/0 |
-/D/C/- |
300/0/-/- |
x1 Green Titanite Shard |
Magic Uchigatana +3 |
122/131/0/0 |
-/D/C/- |
300/0/-/- |
x2 Green Titanite Shards |
Magic Uchigatana +4 |
129/138/0/0 |
-/D/C/- |
300/0/-/- |
x2 Green Titanite Shards |
Magic Uchigatana +5 |
136/146/0/0 |
-/D/C/- |
300/0/-/- |
x3 Green Titanite Shards |
Magic Uchigatana +6 |
142/153/0/0 |
-/D/C/- |
300/0/-/- |
x1 Blue Titanite Chunk |
Magic Uchigatana +7 |
149/160/0/0 |
-/D/C/- |
300/0/-/- |
x1 Blue Titanite Chunk |
Magic Uchigatana +8 |
156/167/0/0 |
-/D/C/- |
300/0/-/- |
x2 Blue Titanite Chunks |
Magic Uchigatana +9 |
163/175/0/0 |
-/D/C/- |
300/0/-/- |
x3 Blue Titanite Chunks |
Magic Uchigatana +10 |
170/182/0/0 |
-/D/C/- |
300/0/-/- |
x1 Blue Titanite Slab |
|
Enchanted
Base damage reduced from magic upgrade path. Further reduced bonus damage from dexterity. Increased damage bonus from intelligence.
Requires
- Magic Uchigatana +5
- Blue Titanite
16% DEX, 60% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Aux effects |
Upgrade Requirements |
Enchanted Uchigatana +0 |
136/144/0/0 |
-/E/C/- |
300/0/-/- |
x1 Blue Titanite Chunk |
Enchanted Uchigatana +1 |
141/148/0/0 |
-/E/C/- |
300/0/-/- |
x1 Blue Titanite Chunk |
Enchanted Uchigatana +2 |
146/152/0/0 |
-/E/B/- |
300/0/-/- |
x1 Blue Titanite Chunk |
Enchanted Uchigatana +3 |
152/156/0/0 |
-/E/B/- |
300/0/-/- |
x2 Blue Titanite Chunk |
Enchanted Uchigatana +4 |
157/161/0/0 |
-/E/B/- |
300/0/-/- |
x3 Blue Titanite Chunk |
Enchanted Uchigatana +5 |
163/167/0/0 |
-/E/A/- |
300/0/-/- |
x1 Blue Titanite Slab |
|
Divine
Base damage reduced. Dexterity bonus reduced to low. Magic damage added with moderate faith bonus. Holy damage added.
Requires
- Uchigatana +5
- Green Titanite
- White Titanite (for +6 to +10)
32% DEX, 61% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux effects |
Upgrade Requirements |
Divine Uchigatana +0 |
91/111/0/0 |
-/D/-/C |
300/0/110/- |
x1 Green Titanite Shard |
Divine Uchigatana +1 |
97/118/0/0 |
-/D/-/C |
300/0/110/- |
x1 Green Titanite Shard |
Divine Uchigatana +2 |
103/125/0/0 |
-/D/-/C |
300/0/110/- |
x1 Green Titanite Shard |
Divine Uchigatana +3 |
109/133/0/0 |
-/D/-/C |
300/0/110/- |
x2 Green Titanite Shards |
Divine Uchigatana +4 |
115/140/0/0 |
-/D/-/C |
300/0/110/- |
x2 Green Titanite Shards |
Divine Uchigatana +5 |
122/148/0/0 |
-/D/-/C |
300/0/110/- |
x3 Green Titanite Shards |
Divine Uchigatana +6 |
128/155/0/0 |
-/D/-/C |
300/0/110/- |
x1 White Titanite Chunk |
Divine Uchigatana +7 |
134/162/0/0 |
-/D/-/C |
300/0/110/- |
x1 White Titanite Chunk |
Divine Uchigatana +8 |
140/170/0/0 |
-/D/-/C |
300/0/110/- |
x2 White Titanite Chunks |
Divine Uchigatana +9 |
146/177/0/0 |
-/D/-/C |
300/0/110/- |
x3 White Titanite Chunks |
Divine Uchigatana +10 |
152/185/0/0 |
-/D/-/C |
300/0/110/- |
x1 White Titanite Slab |
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Holy damage changed to Dark.
Requires
- Divine Uchigatana +5
- White Titanite
30% DEX, 71% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux effects |
Upgrade Requirements |
Occult Uchigatana +0 |
124/136/0/0 |
-/D/-/B |
300/0/-/110 |
x1 White Titanite Chunk |
Occult Uchigatana +1 |
131/142/0/0 |
-/D/-/B |
300/0/-/110 |
x1 White Titanite Chunk |
Occult Uchigatana +2 |
138/149/0/0 |
-/D/-/B |
300/0/-/110 |
x1 White Titanite Chunk |
Occult Uchigatana +3 |
146/156/0/0 |
-/D/-/B |
300/0/-/110 |
x2 White Titanite Chunks |
Occult Uchigatana +4 |
153/163/0/0 |
-/D/-/B |
300/0/-/110 |
x3 White Titanite Chunks |
Occult Uchigatana +5 |
161/170/0/0 |
-/D/-/B |
300/0/-/110 |
x1 White Titanite Slab |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Uchigatana +5
- Green Titanite
- Red Titanite (for +6 to +10)
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Aux effects |
Upgrade Requirements |
Fire Uchigatana +0 |
116/0/116/0 |
-/-/-/- |
45/10/30/30 |
300/0/-/- |
x1 Green Titanite Shard |
Fire Uchigatana +1 |
126/0/126/0 |
-/-/-/- |
45/10/30.3/30 |
300/0/-/- |
x1 Green Titanite Shard |
Fire Uchigatana +2 |
135/0/135/0 |
-/-/-/- |
45/10/30.6/30 |
300/0/-/- |
x1 Green Titanite Shard |
Fire Uchigatana +3 |
144/0/144/0 |
-/-/-/- |
45/10/30.9/30 |
300/0/-/- |
x2 Green Titanite Shards |
Fire Uchigatana +4 |
153/0/153/0 |
-/-/-/- |
45/10/31.2/30 |
300/0/-/- |
x2 Green Titanite Shards |
Fire Uchigatana +5 |
162/0/162/0 |
-/-/-/- |
45/10/31.5/30 |
300/0/-/- |
x3 Green Titanite Shards |
Fire Uchigatana +6 |
172/0/172/0 |
-/-/-/- |
45/10/31.8/30 |
300/0/-/- |
x1 Red Titanite Chunk |
Fire Uchigatana +7 |
183/0/183/0 |
-/-/-/- |
45/10/32.1/30 |
300/0/-/- |
x1 Red Titanite Chunk |
Fire Uchigatana +8 |
194/0/194/0 |
-/-/-/- |
45/10/32.4/30 |
300/0/-/- |
x2 Red Titanite Chunk |
Fire Uchigatana +9 |
205/0/205/0 |
-/-/-/- |
45/10/32.7/30 |
300/0/-/- |
x3 Red Titanite Chunk |
Fire Uchigatana +10 |
216/0/216/0 |
-/-/-/- |
45/10/33/30 |
300/0/-/- |
x1 Red Titanite Slab |
|
Chaos
Base damage reduced from fire upgrade path. Bonus damage from humanity.
Requires
- Fire Uchigatana +5
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Aux effects |
Upgrade Requirements |
Chaos Uchigatana +0 |
140/0/162/0 |
-/-/-/- |
45/10/30/30 |
300/0/-/- |
x1 Red Titanite Chunk |
Chaos Uchigatana +1 |
148/0/171/0 |
-/-/-/- |
45/10/30.6/30 |
300/0/-/- |
x1 Red Titanite Chunk |
Chaos Uchigatana +2 |
156/0/180/0 |
-/-/-/- |
45/10/31.2/30 |
300/0/-/- |
x1 Red Titanite Chunk |
Chaos Uchigatana +3 |
163/0/188/0 |
-/-/-/- |
45/10/31.8/30 |
300/0/-/- |
x2 Red Titanite Chunk |
Chaos Uchigatana +4 |
171/0/198/0 |
-/-/-/- |
45/10/32.4/30 |
300/0/-/- |
x3 Red Titanite Chunk |
Chaos Uchigatana +5 |
179/0/207/0 |
-/-/-/- |
45/10/33/30 |
300/0/-/- |
x1 Red Titanite Slab |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- When two-handing this weapon, only 10 Strength is required
Washing Pole
Katana forged in an Eastern land.
Very unusual specimen with a long blade.
The blade is extremely long, but as a result, quite easily broken.
Availability
Sold by Shiva of the East in Blighttown for 20,000 Souls to members of the Forest Hunter Covenant
Bleed build-up is 30 per strike.
The name "Washing Pole" is a reference to the famous Japanese swordsman Sasaki Kojirō (佐々木 小次郎), and his weapon of choice.
In the German, Italian, Spanish and French translation this sword is called "Nodachi".
The Washing Pole has a somewhat slower attack speed compared to other Katanas.
Image |
Name |
Damage |
Durability |
Weight |
Stats Needed Stat Bonuses |
Damage Reduction % |
Stability |
Aux Effects |
Frampt Souls |
 ![]() |
Washing Pole |
90/0/0/0
(Slash/Thrust) |
60 |
8.0 |
201/16/0/0
D/D/-/- |
45/10/30/30 |
30 |
300/0/-/- |
50 |
|
Move Set
One-handed |
R1 |
Alternating upward/downward slashes |
R2 |
Piercing thrust |
Forward + R1 |
Kick |
Running R1 |
Jump attack |
Running R1 |
Running thrust |
Roll + R1 |
Horizontal slash |
R1 |
Alternating upward/downward slashes |
R2 |
Delayed overhead chop |
Forward + R1 |
Kick |
Forward + R2 |
Jump attack |
Running R1 |
Running thrust |
Roll + R1 |
Horizontal slash |
Upgrades
Basic
Standard upgrade path.
Requires Titanite
38% STR, 50% DEX scaling
Name |
Damage |
Stat Bonuses |
Shard |
L. Shard |
Chunk |
Slab |
Souls |
Washing Pole +0 |
90/0/0/0 |
D/D/-/- |
|
|
|
|
200 |
Washing Pole +1 |
99/0/0/0 |
D/C/-/- |
1 |
|
|
|
200 |
Washing Pole +2 |
108/0/0/0 |
D/C/-/- |
1 |
|
|
|
200 |
Washing Pole +3 |
116/0/0/0 |
D/C/-/- |
2 |
|
|
|
200 |
Washing Pole +4 |
126/0/0/0 |
D/C/-/- |
2 |
|
|
|
200 |
Washing Pole +5 |
135/0/0/0 |
D/C/-/- |
3 |
|
|
|
200 |
Washing Pole +6 |
144/0/0/0 |
D/C/-/- |
|
1 |
|
|
200 |
Washing Pole +7 |
153/0/0/0 |
D/C/-/- |
|
1 |
|
|
200 |
Washing Pole +8 |
162/0/0/0 |
D/C/-/- |
|
2 |
|
|
200 |
Washing Pole +9 |
171/0/0/0 |
D/C/-/- |
|
2 |
|
|
200 |
Washing Pole +10 |
180/0/0/0 |
D/C/-/- |
|
3 |
|
|
200 |
Washing Pole +11 |
188/0/0/0 |
D/C/-/- |
|
|
1 |
|
200 |
Washing Pole +12 |
198/0/0/0 |
D/C/-/- |
|
|
1 |
|
200 |
Washing Pole +13 |
207/0/0/0 |
D/C/-/- |
|
|
2 |
|
200 |
Washing Pole +14 |
216/0/0/0 |
D/C/-/- |
|
|
3 |
|
200 |
Washing Pole +15 |
225/0/0/0 |
D/C/-/- |
|
|
|
1 |
200 |
|
Crystal
Washing Pole durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Washing Pole +10
- Titanite
38% STR, 50% DEX scaling
Name |
Damage |
Stat Bonuses |
Titanite Chunk |
Titanite Slab |
Souls |
Crystal Washing Pole +0 |
198/0/0/0 |
D/C/-/- |
1 |
|
200 |
Crystal Washing Pole +1 |
207/0/0/0 |
D/C/-/- |
1 |
|
200 |
Crystal Washing Pole +2 |
216/0/0/0 |
D/C/-/- |
1 |
|
200 |
Crystal Washing Pole +3 |
225/0/0/0 |
D/C/-/- |
2 |
|
200 |
Crystal Washing Pole +4 |
233/0/0/0 |
D/C/-/- |
3 |
|
200 |
Crystal Washing Pole +5 |
243/0/0/0 |
D/C/-/- |
|
1 |
200 |
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Washing Pole +10
- Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Titanite Chunk |
Titanite Slab |
Souls |
Lightning Washing Pole +0 |
162/0/0/162 |
-/-/-/- |
45/10/30/30 |
1 |
|
200 |
Lightning Washing Pole +1 |
174/0/0/174 |
-/-/-/- |
45/10/30/32.4 |
1 |
|
200 |
Lightning Washing Pole +2 |
187/0/0/187 |
-/-/-/- |
45/10/30/34.8 |
1 |
|
200 |
Lightning Washing Pole +3 |
199/0/0/199 |
-/-/-/- |
45/10/30/37.2 |
2 |
|
200 |
Lightning Washing Pole +4 |
212/0/0/212 |
-/-/-/- |
45/10/30/39.6 |
3 |
|
200 |
Lightning Washing Pole +5 |
225/0/0/225 |
-/-/-/- |
45/10/30/42 |
|
1 |
200 |
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
29% STR, 38% DEX scaling.
Name |
Damage |
Stat Bonuses |
L. Shard |
Souls |
Raw Washing Pole +0 |
156/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Washing Pole +1 |
166/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Washing Pole +2 |
176/0/0/0 |
D/D/-/- |
1 |
200 |
Raw Washing Pole +3 |
187/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Washing Pole +4 |
197/0/0/0 |
D/D/-/- |
2 |
200 |
Raw Washing Pole +5 |
208/0/0/0 |
D/D/-/- |
3 |
200 |
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Washing Pole +5
- Green Titanite
- Blue Titanite
11% STR, 14% DEX, 63% INT scaling.
Name |
Damage |
Stat Bonuses |
Green Titanite Shard |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Magic Washing Pole +0 |
102/109/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Washing Pole +1 |
108/116/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Washing Pole +2 |
115/124/0/0 |
E/E/C/- |
1 |
|
|
200 |
Magic Washing Pole +3 |
122/131/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Washing Pole +4 |
129/138/0/0 |
E/E/C/- |
2 |
|
|
200 |
Magic Washing Pole +5 |
136/146/0/0 |
E/E/C/- |
3 |
|
|
200 |
Magic Washing Pole +6 |
142/153/0/0 |
E/E/C/- |
|
1 |
|
200 |
Magic Washing Pole +7 |
149/160/0/0 |
E/E/C/- |
|
1 |
|
200 |
Magic Washing Pole +8 |
156/167/0/0 |
E/E/C/- |
|
2 |
|
200 |
Magic Washing Pole +9 |
163/175/0/0 |
E/E/C/- |
|
3 |
|
200 |
Magic Washing Pole +10 |
170/182/0/0 |
E/E/C/- |
|
|
1 |
200 |
|
Enchanted
Enchanted damage added. INT scaling added.
Requires
- Magic Washing Pole +5
- Blue Titanite
8% STR, 10% DEX, 62% INT scaling. Unknown additional amount of INT scaling.
Name |
Damage |
Stat Bonuses |
Blue Titanite Chunk |
Blue Titanite Slab |
Souls |
Enchanted Washing Pole +0 |
136/144/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Washing Pole +1 |
141/148/0/0 |
E/E/C/- |
1 |
|
200 |
Enchanted Washing Pole +2 |
146/152/0/0 |
E/E/B/- |
1 |
|
200 |
Enchanted Washing Pole +3 |
152/156/0/0 |
E/E/B/- |
2 |
|
200 |
Enchanted Washing Pole +4 |
157/161/0/0 |
E/E/A/- |
3 |
|
200 |
Enchanted Washing Pole +5 |
163/167/0/0 |
E/E/A/- |
|
1 |
200 |
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Washing Pole +5
- Green Titanite
- White Titanite
15% STR, 19% DEX, 63% FAI scaling. Additional damage multiplier against unholy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
Green Titanite Shard |
White Titanite Chunk |
White Titanite Slab |
Souls |
Divine Washing Pole +0 |
91/111/0/0 |
E/E/-/C |
300/0/110/- |
1 |
|
|
200 |
Divine Washing Pole +1 |
97/118/0/0 |
E/E/-/C |
300/0/110/- |
1 |
|
|
200 |
Divine Washing Pole +2 |
103/125/0/0 |
E/E/-/C |
300/0/110/- |
1 |
|
|
200 |
Divine Washing Pole +3 |
109/133/0/0 |
E/E/-/C |
300/0/110/- |
2 |
|
|
200 |
Divine Washing Pole +4 |
115/140/0/0 |
E/E/-/C |
300/0/110/- |
2 |
|
|
200 |
Divine Washing Pole +5 |
122/148/0/0 |
E/E/-/C |
300/0/110/- |
3 |
|
|
200 |
Divine Washing Pole +6 |
128/155/0/0 |
E/D/-/C |
300/0/110/- |
|
1 |
|
200 |
Divine Washing Pole +7 |
134/162/0/0 |
E/D/-/C |
300/0/110/- |
|
1 |
|
200 |
Divine Washing Pole +8 |
140/170/0/0 |
E/D/-/C |
300/0/110/- |
|
2 |
|
200 |
Divine Washing Pole +9 |
146/177/0/0 |
E/D/-/C |
300/0/110/- |
|
3 |
|
200 |
Divine Washing Pole +10 |
152/185/0/0 |
E/D/-/C |
300/0/110/- |
|
|
1 |
200 |
|
Occult
Occult damage added. Faith scaling added.
Requires
- Divine Washing Pole +5
- White Titanite
14% STR, 18% DEX, 74% FAI scaling. Additional damage multiplier against holy enemies.
Name |
Damage |
Stat Bonuses |
Aux Effects |
White Titanite Chunk |
White Titanite Slab |
Souls |
Occult Washing Pole +0 |
124/136/0/0 |
E/E/-/B |
300/0/-/110 |
1 |
|
200 |
Occult Washing Pole +1 |
131/142/0/0 |
E/E/-/B |
300/0/-/110 |
1 |
|
200 |
Occult Washing Pole +2 |
138/149/0/0 |
E/E/-/B |
300/0/-/110 |
1 |
|
200 |
Occult Washing Pole +3 |
146/156/0/0 |
E/E/-/B |
300/0/-/110 |
2 |
|
200 |
Occult Washing Pole +4 |
153/163/0/0 |
E/D/-/B |
300/0/-/110 |
3 |
|
200 |
Occult Washing Pole +5 |
161/170/0/0 |
E/D/-/B |
300/0/-/110 |
|
1 |
200 |
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Washing Pole +5
- Green Titanite
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Green Titanite Shard |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Fire Washing Pole +0 |
116/0/116/0 |
-/-/-/- |
45/10/30/30 |
1 |
|
|
200 |
Fire Washing Pole +1 |
126/0/126/0 |
-/-/-/- |
45/10/30.3/30 |
1 |
|
|
200 |
Fire Washing Pole +2 |
135/0/135/0 |
-/-/-/- |
45/10/30.6/30 |
1 |
|
|
200 |
Fire Washing Pole +3 |
144/0/144/0 |
-/-/-/- |
45/10/30.9/30 |
2 |
|
|
200 |
Fire Washing Pole +4 |
153/0/153/0 |
-/-/-/- |
45/10/31.2/30 |
2 |
|
|
200 |
Fire Washing Pole +5 |
162/0/162/0 |
-/-/-/- |
45/10/31.5/30 |
3 |
|
|
200 |
Fire Washing Pole +6 |
172/0/172/0 |
-/-/-/- |
45/10/31.8/30 |
|
1 |
|
200 |
Fire Washing Pole +7 |
183/0/183/0 |
-/-/-/- |
45/10/32.1/30 |
|
1 |
|
200 |
Fire Washing Pole +8 |
194/0/194/0 |
-/-/-/- |
45/10/32.4/30 |
|
2 |
|
200 |
Fire Washing Pole +9 |
205/0/205/0 |
-/-/-/- |
45/10/32.7/30 |
|
3 |
|
200 |
Fire Washing Pole +10 |
216/0/216/0 |
-/-/-/- |
45/10/33/30 |
|
|
1 |
200 |
|
Chaos
Chaos damage added. All stat bonuses removed.
Requires
- Fire Washing Pole +5
- Red Titanite
Name |
Damage |
Stat Bonuses |
Damage Reduction |
Red Titanite Chunk |
Red Titanite Slab |
Souls |
Chaos Washing Pole +0 |
140/0/162/0 |
-/-/-/- |
45/10/30/30 |
1 |
|
200 |
Chaos Washing Pole +1 |
148/0/171/0 |
-/-/-/- |
45/10/30.6/30 |
1 |
|
200 |
Chaos Washing Pole +2 |
156/0/180/0 |
-/-/-/- |
45/10/31.2/30 |
1 |
|
200 |
Chaos Washing Pole +3 |
163/0/188/0 |
-/-/-/- |
45/10/31.8/30 |
2 |
|
200 |
Chaos Washing Pole +4 |
171/0/198/0 |
-/-/-/- |
45/10/32.4/30 |
3 |
|
200 |
Chaos Washing Pole +5 |
179/0/207/0 |
-/-/-/- |
45/10/33/30 |
|
1 |
200 |
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
Critical: |
One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: |
The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: |
The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
|
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
Stability: |
The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: |
This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
- when two handing this weapon, only 14 Strength is required