# Hammers Hammers concentrate on Strike damage and specialize in staggering heavily armored opponents, as their blunt force penetrates defenses more effectively than many other weapons. Though their initial swing is slow and can leave the player open if it misses, a successful hit greatly reduces recovery time and allows quick follow-up strikes—often enabling stun-lock combos. Hammers excel in breaking opponents’ guards and punishing defensive play, making them strong choices against turtle-like foes or enemies vulnerable to blunt attacks. # Blacksmith Giant Hammer > *Wooden hammer of the giant blacksmith in Anor Londo who handles lightning weapons.* > > *The giant blacksmith forges with this wooden hammer, as it would be hazardous to handle lightning weapons with metals.* ### Availability --- Giant Blacksmith drop in Anor Londo ### General Information --- Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/blacksmith-giant-hammer.webp)![]()Blacksmith Giant Hammer120/0/0/200 (Strike)1002506.0161/0/0/0 D/-/-/-45/10/30/30300/0/-/-100
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Jumping overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Jumping overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a leaping smash, followed up by a right-to-left swing. ### Upgrades --- Requires - Twinkling Titanite 35% STR scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Blacksmith Giant Hammer +0120/0/0/200D/-/-/-
Blacksmith Giant Hammer +1132/0/0/220D/-/-/-12,000
Blacksmith Giant Hammer +2144/0/0/240D/-/-/-12,000
Blacksmith Giant Hammer +3156/0/0/260D/-/-/-22,000
Blacksmith Giant Hammer +4168/0/0/280D/-/-/-22,000
Blacksmith Giant Hammer +5180/0/0/300D/-/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 11 Strength is required. # Blacksmith Hammer > *Metal hammer of Andre of Astora,* > > *blacksmith at the Old Church.* > > *Can be used as a strike weapon, but better left in the hands of its talented owner.* ### Availability --- Andre of Astora drop in the Undead Parish ### General Information --- Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. Typically, the Mace is simply better in most situations. It has greater scaling, base damage and doesn't require as much strength to wield. In addition, killing Andre is typically a bad idea in most situations.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/blacksmith-hammer.webp)![]()Blacksmith Hammer87/0/0/0 (Strike)1002505.0141/0/0/0 C/-/-/-45/10/30/303050
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 75% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Blacksmith Hammer +087/0/0/0C/-/-/-
Blacksmith Hammer +195/0/0/0C/-/-/-1200
Blacksmith Hammer +2104/0/0/0C/-/-/-1200
Blacksmith Hammer +3113/0/0/0C/-/-/-2200
Blacksmith Hammer +4121/0/0/0C/-/-/-2200
Blacksmith Hammer +5130/0/0/0C/-/-/-3200
Blacksmith Hammer +6139/0/0/0B/-/-/-1200
Blacksmith Hammer +7147/0/0/0B/-/-/-1200
Blacksmith Hammer +8156/0/0/0B/-/-/-2200
Blacksmith Hammer +9165/0/0/0B/-/-/-2200
Blacksmith Hammer +10174/0/0/0B/-/-/-3200
Blacksmith Hammer +11182/0/0/0B/-/-/-1200
Blacksmith Hammer +12191/0/0/0B/-/-/-1200
Blacksmith Hammer +13200/0/0/0B/-/-/-2200
Blacksmith Hammer +14208/0/0/0B/-/-/-3200
Blacksmith Hammer +15217/0/0/0B/-/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Blacksmith Hammer +5 - Titanite Ascended by Andre of Astora with Large Ember. 56% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Blacksmith Hammer +0150/0/0/0C/-/-/-1200
Raw Blacksmith Hammer +1160/0/0/0C/-/-/-1200
Raw Blacksmith Hammer +2170/0/0/0C/-/-/-1200
Raw Blacksmith Hammer +3180/0/0/0C/-/-/-2200
Raw Blacksmith Hammer +4190/0/0/0C/-/-/-2200
Raw Blacksmith Hammer +5200/0/0/0C/-/-/-3200
#### Crystal --- Blacksmith Hammer durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Blacksmith Hammer +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 75% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Blacksmith Hammer +0191/0/0/0B/-/-/-1200
Crystal Blacksmith Hammer +1200/0/0/0B/-/-/-1200
Crystal Blacksmith Hammer +2208/0/0/0B/-/-/-1200
Crystal Blacksmith Hammer +3217/0/0/0B/-/-/-2200
Crystal Blacksmith Hammer +4226/0/0/0B/-/-/-3200
Crystal Blacksmith Hammer +5234/0/0/0B/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Blacksmith Hammer +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Blacksmith Hammer +0156/0/0/156-/-/-/-45/10/30/301200
Lightning Blacksmith Hammer +1168/0/0/168-/-/-/-45/10/30/32.41200
Lightning Blacksmith Hammer +2180/0/0/180-/-/-/-45/10/30/34.81200
Lightning Blacksmith Hammer +3193/0/0/193-/-/-/-45/10/30/37.22200
Lightning Blacksmith Hammer +4205/0/0/205-/-/-/-45/10/30/39.63200
Lightning Blacksmith Hammer +5217/0/0/217-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Blacksmith Hammer +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 21% STR, 54% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Blacksmith Hammer +097/106/0/0D/-/C/-1200
Magic Blacksmith Hammer +1104/113/0/0D/-/C/-1200
Magic Blacksmith Hammer +2110/120/0/0D/-/C/-1200
Magic Blacksmith Hammer +3117/127/0/0D/-/C/-2200
Magic Blacksmith Hammer +4123/134/0/0D/-/C/-2200
Magic Blacksmith Hammer +5130/142/0/0D/-/C/-3200
Magic Blacksmith Hammer +6136/149/0/0D/-/C/-1200
Magic Blacksmith Hammer +7143/156/0/0D/-/C/-1200
Magic Blacksmith Hammer +8149/163/0/0D/-/C/-2200
Magic Blacksmith Hammer +9156/170/0/0D/-/C/-3200
Magic Blacksmith Hammer +10162/177/0/0D/-/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Blacksmith Hammer +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 14% STR, 53% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Blacksmith Hammer +0130/140/0/0E/-/C/-1200
Enchanted Blacksmith Hammer +1135/144/0/0E/-/C/-1200
Enchanted Blacksmith Hammer +2140/148/0/0E/-/C/-1200
Enchanted Blacksmith Hammer +3145/152/0/0E/-/B/-2200
Enchanted Blacksmith Hammer +4150/156/0/0E/-/B/-3200
Enchanted Blacksmith Hammer +5156/162/0/0E/-/B/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Blacksmith Hammer +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 29% STR, 54% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Blacksmith Hammer +088/108/0/0D/-/-/C0/0/110/-1200
Divine Blacksmith Hammer +194/115/0/0D/-/-/C0/0/110/-1200
Divine Blacksmith Hammer +2100/122/0/0D/-/-/C0/0/110/-1200
Divine Blacksmith Hammer +3106/129/0/0D/-/-/C0/0/110/-2200
Divine Blacksmith Hammer +4112/136/0/0D/-/-/C0/0/110/-2200
Divine Blacksmith Hammer +5118/144/0/0D/-/-/C0/0/110/-3200
Divine Blacksmith Hammer +6123/151/0/0D/-/-/C0/0/110/-1200
Divine Blacksmith Hammer +7129/158/0/0D/-/-/C0/0/110/-1200
Divine Blacksmith Hammer +8135/165/0/0D/-/-/C0/0/110/-2200
Divine Blacksmith Hammer +9141/172/0/0D/-/-/C0/0/110/-3200
Divine Blacksmith Hammer +10147/180/0/0D/-/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Blacksmith Hammer +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 27% STR, 63% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Blacksmith Hammer +0120/130/0/0D/-/-/C0/0/-/1101200
Occult Blacksmith Hammer +1127/136/0/0D/-/-/C0/0/-/1101200
Occult Blacksmith Hammer +2134/143/0/0D/-/-/C0/0/-/1101200
Occult Blacksmith Hammer +3141/149/0/0D/-/-/C0/0/-/1102200
Occult Blacksmith Hammer +4148/156/0/0D/-/-/C0/0/-/1103200
Occult Blacksmith Hammer +5156/162/0/0D/-/-/C0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Blacksmith Hammer +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Blacksmith Hammer +0113/0/113/0-/-/-/-45/10/30/301200
Fire Blacksmith Hammer +1121/0/121/0-/-/-/-45/10/30.3/301200
Fire Blacksmith Hammer +2130/0/130/0-/-/-/-45/10/30.6/301200
Fire Blacksmith Hammer +3139/0/139/0-/-/-/-45/10/30.9/302200
Fire Blacksmith Hammer +4147/0/147/0-/-/-/-45/10/31.2/302200
Fire Blacksmith Hammer +5156/0/156/0-/-/-/-45/10/31.5/303200
Fire Blacksmith Hammer +6167/0/167/0-/-/-/-45/10/31.8/301200
Fire Blacksmith Hammer +7177/0/177/0-/-/-/-45/10/32.1/301200
Fire Blacksmith Hammer +8187/0/187/0-/-/-/-45/10/32.4/302200
Fire Blacksmith Hammer +9198/0/198/0-/-/-/-45/10/32.7/303200
Fire Blacksmith Hammer +10208/0/208/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Blacksmith Hammer +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Blacksmith Hammer +0136/0/158/0-/-/-/-45/10/30/301200
Chaos Blacksmith Hammer +1144/0/167/0-/-/-/-45/10/30.6/301200
Chaos Blacksmith Hammer +2152/0/176/0-/-/-/-45/10/31.2/301200
Chaos Blacksmith Hammer +3159/0/184/0-/-/-/-45/10/31.8/302200
Chaos Blacksmith Hammer +4167/0/193/0-/-/-/-45/10/32.4/303200
Chaos Blacksmith Hammer +5174/0/202/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 10 Strength is required. # Club > *A simple wooden club.* > > *This simple bladeless strike weapon is effective against most foes, is easily handled, and can break the guard of a shield.* > > *However, a single miss makes one wide open,* > > *so timing and proximities are crucial.* ### Availability --- Sold by Undead Merchant (Male) in Undead Burg for 150 souls An Occult Club is dropped by a Mimic in Anor Londo, in the same room as Havel's Set, behind an illusionary wall nearby the third bonfire Starting weapon of the Deprived class ### General Information --- Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/club.webp)![]()Club87/0/0/0 (Strike)1002503.0101/0/0/0 A/-/-/-45/10/30/303050
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Jumping overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Jumping overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a leaping smash, followed up by a right-to-left swing. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 110% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Club +087/0/0/0A/-/-/-
Club +195/0/0/0A/-/-/-1200
Club +2104/0/0/0A/-/-/-1200
Club +3113/0/0/0A/-/-/-2200
Club +4121/0/0/0A/-/-/-2200
Club +5130/0/0/0A/-/-/-3200
Club +6136/0/0/0A/-/-/-1200
Club +7142/0/0/0A/-/-/-1200
Club +8148/0/0/0A/-/-/-2200
Club +9154/0/0/0A/-/-/-2200
Club +10160/0/0/0A/-/-/-3200
Club +11165/0/0/0A/-/-/-1200
Club +12169/0/0/0A/-/-/-1200
Club +13174/0/0/0A/-/-/-2200
Club +14178/0/0/0A/-/-/-3200
Club +15182/0/0/0A/-/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Club+5 - Titanite Ascended by Andre of Astora with Large Ember. 82% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Club +0150/0/0/0B/-/-/-1200
Raw Club +1157/0/0/0B/-/-/-1200
Raw Club +2164/0/0/0B/-/-/-1200
Raw Club +3171/0/0/0B/-/-/-2200
Raw Club +4178/0/0/0B/-/-/-2200
Raw Club +5185/0/0/0B/-/-/-3200
#### Crystal --- Club durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Club +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 110% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Club +0174/0/0/0A/-/-/-1200
Crystal Club +1178/0/0/0A/-/-/-1200
Crystal Club +2182/0/0/0A/-/-/-1200
Crystal Club +3187/0/0/0A/-/-/-2200
Crystal Club +4191/0/0/0A/-/-/-3200
Crystal Club +5195/0/0/0A/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Club+10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Club +0148/0/0/148-/-/-/-45/10/30/301200
Lightning Club +1153/0/0/153-/-/-/-45/10/30/32.41200
Lightning Club +2159/0/0/159-/-/-/-45/10/30/34.81200
Lightning Club +3164/0/0/164-/-/-/-45/10/30/37.22200
Lightning Club +4169/0/0/169-/-/-/-45/10/30/39.63200
Lightning Club +5177/0/0/177-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Club+5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 31% STR, 79% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Club +097/106/0/0D/-/B/-1200
Magic Club +1102/111/0/0D/-/B/-1200
Magic Club +2106/116/0/0D/-/B/-1200
Magic Club +3111/121/0/0D/-/B/-2200
Magic Club +4115/126/0/0D/-/B/-2200
Magic Club +5120/131/0/0D/-/B/-3200
Magic Club +6123/134/0/0D/-/B/-1200
Magic Club +7126/138/0/0D/-/B/-1200
Magic Club +8130/142/0/0D/-/B/-2200
Magic Club +9133/145/0/0D/-/B/-3200
Magic Club +10136/149/0/0D/-/B/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Club+5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 22% STR, 77% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Club +0117/126/0/0D/-/B/-1200
Enchanted Club +1113/121/0/02D/-/B/-1200
Enchanted Club +2116/124/0/0D/-/A/-1200
Enchanted Club +3119/128/0/0D/-/A/-2200
Enchanted Club +4122/131/0/0D/-/A/-3200
Enchanted Club +5126/135/0/0D/-/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Club+5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 42% STR, 79% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Club +088/108/0/0D/-/-/B0/0/110/-1200
Divine Club +192/113/0/0D/-/-/B0/0/110/-1200
Divine Club +296/118/0/0D/-/-/B0/0/110/-1200
Divine Club +3100/123/0/0D/-/-/B0/0/110/-2200
Divine Club +4105/128/0/0D/-/-/B0/0/110/-2200
Divine Club +5109/133/0/0D/-/-/B0/0/110/-3200
Divine Club +6112/136/0/0D/-/-/B0/0/110/-1200
Divine Club +7115/140/0/0D/-/-/B0/0/110/-1200
Divine Club +8118/144/0/0D/-/-/B0/0/110/-2200
Divine Club +9120/147/0/0D/-/-/B0/0/110/-3200
Divine Club +10123/151/0/0D/-/-/B0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Club+5 - White Titanite Ascended by Andre of Astora with Dark Ember. 39% STR, 92% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Club +0111/120/0/0D/-/-/A0/0/-/1101200
Occult Club +1114/123/0/0D/-/-/A0/0/-/1101200
Occult Club +2118/126/0/0D/-/-/A0/0/-/1101200
Occult Club +3121/130/0/0D/-/-/A0/0/-/1102200
Occult Club +4125/133/0/0D/-/-/A0/0/-/1103200
Occult Club +5129/136/0/0D/-/-/A0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Club+5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Club +0116/0/116/0-/-/-/-45/10/30/301200
Fire Club +1122/0/122/0-/-/-/-45/10/30.3/301200
Fire Club +2128/0/128/0-/-/-/-45/10/30.6/301200
Fire Club +3134/0/134/0-/-/-/-45/10/30.9/302200
Fire Club +4140/0/140/0-/-/-/-45/10/31.2/302200
Fire Club +5148/0/148/0-/-/-/-45/10/31.5/303200
Fire Club +6152/0/152/0-/-/-/-45/10/31.8/301200
Fire Club +7155/0/155/0-/-/-/-45/10/32.1/301200
Fire Club +8159/0/159/0-/-/-/-45/10/32.4/302200
Fire Club +9162/0/162/0-/-/-/-45/10/32.7/303200
Fire Club +10169/0/169/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Club+5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Club +0129/0/150/0-/-/-/-45/10/30/301200
Chaos Club +1132/0/153/0-/-/-/-45/10/30.6/301200
Chaos Club +2134/0/155/0-/-/-/-45/10/31.2/301200
Chaos Club +3136/0/158/0-/-/-/-45/10/31.8/302200
Chaos Club +4139/0/161/0-/-/-/-45/10/32.4/303200
Chaos Club +5142/0/165/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 7 Strength is required. 2. It's not a mistake. # Hammer of Vamos > *Metal hammer of Vamos, a skeleton blacksmith deep within the Catacombs who rarely speaks.* > > *Can be used as a strike weapon, but better left in the hands of its talented owner.* ### Availability --- Blacksmith Vamos drop in The Catacombs along with the Royal Helm ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/hammer-of-vamos.webp)![]()Hammer of Vamos115/0/64/0 (Strike)1002505.0141/0/0/0 C/-/-/-45/10/30/30260/0/-/-100
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
#### Upgrades --- Requires - Twinkling Titanite 75% STR scaling.
#### Footnotes 1. When two-handing this weapon, only 10 Strength is required. # Mace > *Iron hammer with a protrusive pommel.* > > *Standard weapon for clerics.* > > *This simple bladeless strike weapon is effective against most foes, and can break the guard of a shield. However,* > > *one miss leaves one wide open.* ### Availability --- Starting weapon of Cleric Purchased from Patches for 3,000 Souls Treasure in The Catacombs, found on a corpse with the Holy Set ### General Information --- Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/mace.webp)![]()Mace91/0/0/0 (Strike)1002504.0121/0/0/0 B/-/-/-45/10/30/303050
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 88% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Mace +091/0/0/0B/-/-/-
Mace +1100/0/0/0B/-/-/-1200
Mace +2109/0/0/0B/-/-/-1200
Mace +3118/0/0/0B/-/-/-2200
Mace +4127/0/0/0B/-/-/-2200
Mace +5136/0/0/0B/-/-/-3200
Mace +6145/0/0/0B/-/-/-1200
Mace +7154/0/0/0B/-/-/-1200
Mace +8163/0/0/0B/-/-/-2200
Mace +9172/0/0/0B/-/-/-2200
Mace +10182/0/0/0B/-/-/-3200
Mace +11191/0/0/0A/-/-/-1200
Mace +12200/0/0/0A/-/-/-1200
Mace +13209/0/0/0A/-/-/-2200
Mace +14218/0/0/0A/-/-/-3200
Mace +15227/0/0/0A/-/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Mace +5 - Titanite Ascended by Andre of Astora with Large Ember. 66% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Mace +0157/0/0/0C/-/-/-1200
Raw Mace +1168/0/0/0C/-/-/-1200
Raw Mace +2178/0/0/0C/-/-/-1200
Raw Mace +3189/0/0/0C/-/-/-2200
Raw Mace +4199/0/0/0C/-/-/-2200
Raw Mace +5210/0/0/0C/-/-/-3200
#### Crystal --- Mace durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Mace +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 88% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Mace +0200/0/0/0A/-/-/-1200
Crystal Mace +1209/0/0/0A/-/-/-1200
Crystal Mace +2218/0/0/0A/-/-/-1200
Crystal Mace +3227/0/0/0A/-/-/-2200
Crystal Mace +4236/0/0/0A/-/-/-3200
Crystal Mace +5245/0/0/0A/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Mace +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Mace +0163/0/0/163-/-/-/-45/10/30/301200
Lightning Mace +1176/0/0/176-/-/-/-45/10/30/32.41200
Lightning Mace +2189/0/0/189-/-/-/-45/10/30/34.81200
Lightning Mace +3202/0/0/202-/-/-/-45/10/30/37.22200
Lightning Mace +4214/0/0/214-/-/-/-45/10/30/39.63200
Lightning Mace +5227/0/0/227-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Mace +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 25% STR, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Mace +0102/111/0/0D/-/C/-1200
Magic Mace +1108/118/0/0D/-/C/-1200
Magic Mace +2115/125/0/0D/-/C/-1200
Magic Mace +3122/133/0/0D/-/C/-2200
Magic Mace +4129/140/0/0D/-/C/-2200
Magic Mace +5136/148/0/0D/-/C/-3200
Magic Mace +6142/155/0/0D/-/C/-1200
Magic Mace +7149/162/0/0D/-/C/-1200
Magic Mace +8156/170/0/0D/-/C/-2200
Magic Mace +9163/177/0/0D/-/C/-3200
Magic Mace +10170/185/0/0D/-/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Mace +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Mace +0136/146/0/0E/-/C/-1200
Enchanted Mace +1141/150/0/0E/-/C/-1200
Enchanted Mace +2146/154/0/0E/-/B/-1200
Enchanted Mace +3152/159/0/0E/-/B/-2200
Enchanted Mace +4157/163/0/0D/-/A/-3200
Enchanted Mace +5163/169/0/0D/-/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Mace+5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 34% STR, 63% FAI scaling.
NameDamageStat BonusesGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Mace +091/112/0/0D/-/-/C1200
Divine Mace +197/120/0/0D/-/-/C1200
Divine Mace +2103/127/0/0D/-/-/C1200
Divine Mace +3109/135/0/0D/-/-/C2200
Divine Mace +4115/142/0/0D/-/-/C2200
Divine Mace +5122/150/0/0D/-/-/C3200
Divine Mace +6128/157/0/0D/-/-/C1200
Divine Mace +7134/165/0/0D/-/-/C1200
Divine Mace +8140/172/0/0D/-/-/C2200
Divine Mace +9146/180/0/0D/-/-/C3200
Divine Mace +10152/187/0/0D/-/-/C1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Mace+5 - White Titanite Ascended by Andre of Astora with Dark Ember. 32% STR, 74% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Mace +0126/136/0/0D/-/-/B0/0/-/1101200
Occult Mace +1133/142/0/0D/-/-/B0/0/-/1101200
Occult Mace +2141/149/0/0D/-/-/B0/0/-/1101200
Occult Mace +3148/156/0/0D/-/-/B0/0/-/1102200
Occult Mace +4156/163/0/0D/-/-/B0/0/-/1103200
Occult Mace +5163/170/0/0D/-/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Mace +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Mace +0118/0/118/0-/-/-/-45/10/30/301200
Fire Mace +1127/0/127/0-/-/-/-45/10/30.3/301200
Fire Mace +2136/0/136/0-/-/-/-45/10/30.6/301200
Fire Mace +3145/0/145/0-/-/-/-45/10/30.9/302200
Fire Mace +4154/0/154/0-/-/-/-45/10/31.2/302200
Fire Mace +5163/0/163/0-/-/-/-45/10/31.5/303200
Fire Mace +6174/0/174/0-/-/-/-45/10/31.8/301200
Fire Mace +7185/0/185/0-/-/-/-45/10/32.1/301200
Fire Mace +8196/0/196/0-/-/-/-45/10/32.4/302200
Fire Mace +9207/0/207/0-/-/-/-45/10/32.7/303200
Fire Mace +10218/0/218/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Mace +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Mace +0142/0/163/0-/-/-/-45/10/30/301200
Chaos Mace +1150/0/172/0-/-/-/-45/10/30.6/301200
Chaos Mace +2158/0/182/0-/-/-/-45/10/31.2/301200
Chaos Mace +3165/0/191/0-/-/-/-45/10/31.8/302200
Chaos Mace +4173/0/200/0-/-/-/-45/10/32.4/303200
Chaos Mace +5181/0/209/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two-handing this weapon, only 8 Strength is required. # Morning Star > *Hammer with a sharp spike on its pommel.* > > *One of the more barbaric cleric weapons.* > > *Uniquely, this hammer inflicts thrust damage,* > > *and causes bleeding.* ### Availability --- Firelink Shrine treasure, in the small area in front of the elevators ### General Information --- Bleed build-up is 33 per strike. Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. The basic upgrade path of this weapon incorrectly states it deals Thrust damage in its Attack type and description. Upon ascending the weapon along any other path, its description changes to "The effect of these spikes makes this strike-based weapon also cause bleeding."
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/morning-star.webp)![]()Morning Star83/0/0/0 (Strike)1804.0111/0/0/0 C/-/-/-45/10/30/3030300/0/-/-50
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Heavy overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 75% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Morning Star +083/0/0/0C/-/-/-
Morning Star +191/0/0/0C/-/-/-1200
Morning Star +299/0/0/0C/-/-/-1200
Morning Star +3107/0/0/0C/-/-/-2200
Morning Star +4116/0/0/0C/-/-/-2200
Morning Star +5124/0/0/0C/-/-/-3200
Morning Star +6132/0/0/0B/-/-/-1200
Morning Star +7141/0/0/0B/-/-/-1200
Morning Star +8149/0/0/0B/-/-/-2200
Morning Star +9157/0/0/0B/-/-/-2200
Morning Star +10166/0/0/0B/-/-/-3200
Morning Star +11174/0/0/0B/-/-/-1200
Morning Star +12182/0/0/0B/-/-/-1200
Morning Star +13190/0/0/0B/-/-/-2200
Morning Star +14199/0/0/0B/-/-/-3200
Morning Star +15207/0/0/0B/-/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Morning Star +5 - Titanite Ascended by Andre of Astora with Large Ember. 56% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Morning Star +0142/0/0/0C/-/-/-1200
Raw Morning Star +1152/0/0/0C/-/-/-1200
Raw Morning Star +2161/0/0/0C/-/-/-1200
Raw Morning Star +3171/0/0/0C/-/-/-2200
Raw Morning Star +4180/0/0/0C/-/-/-2200
Raw Morning Star +5190/0/0/0C/-/-/-3200
#### Crystal --- Morning Star durability reduced to **18**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Morning Star +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 75% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Morning Star +0182/0/0/0B/-/-/-1200
Crystal Morning Star +1190/0/0/0B/-/-/-1200
Crystal Morning Star +2199/0/0/0B/-/-/-1200
Crystal Morning Star +3207/0/0/0B/-/-/-2200
Crystal Morning Star +4215/0/0/0B/-/-/-3200
Crystal Morning Star +5224/0/0/0B/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Morning Star +10 - Titanite Chunk Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Morning Star +0149/0/0/149-/-/-/-45/10/30/421200
Lightning Morning Star +1161/0/0/161-/-/-/-45/10/30/32.41200
Lightning Morning Star +2172/0/0/172-/-/-/-45/10/30/34.81200
Lightning Morning Star +3184/0/0/184-/-/-/-45/10/30/37.22200
Lightning Morning Star +4195/0/0/195-/-/-/-45/10/30/39.63200
Lightning Morning Star +5207/0/0/207-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Morning Star +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 21% STR, 54% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Morning Star +093/100/0/0D/-/C/-1200
Magic Morning Star +199/107/0/0D/-/C/-1200
Magic Morning Star +2105/113/0/0D/-/C/-1200
Magic Morning Star +3111/120/0/0D/-/C/-2200
Magic Morning Star +4117/127/0/0D/-/C/-2200
Magic Morning Star +5124/134/0/0D/-/C/-3200
Magic Morning Star +6130/140/0/0D/-/C/-1200
Magic Morning Star +7136/147/0/0D/-/C/-1200
Magic Morning Star +8142/154/0/0D/-/C/-2200
Magic Morning Star +9148/160/0/0D/-/C/-3200
Magic Morning Star +10155/167/0/0D/-/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Morning Star +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 14% STR, 53% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Morning Star +0124/132/0/0E/-/C/-1200
Enchanted Morning Star +1128/135/0/0E/-/C/-1200
Enchanted Morning Star +2133/139/0/0E/-/C/-1200
Enchanted Morning Star +3138/143/0/0E/-/B/-2200
Enchanted Morning Star +4143/147/0/0E/-/B/-3200
Enchanted Morning Star +5148/153/0/0E/-/B/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Morning Star +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 29% STR, 54% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Morning Star +084/102/0/0D/-/-/C300/0/110/-1200
Divine Morning Star +189/108/0/0D/-/-/C300/0/110/-1200
Divine Morning Star +295/115/0/0D/-/-/C300/0/110/-1200
Divine Morning Star +3100/122/0/0D/-/-/C300/0/110/-2200
Divine Morning Star +4106/129/0/0D/-/-/C300/0/110/-2200
Divine Morning Star +5112/136/0/0D/-/-/C300/0/110/-3200
Divine Morning Star +6117/142/0/0D/-/-/C300/0/110/-1200
Divine Morning Star +7123/149/0/0D/-/-/C300/0/110/-1200
Divine Morning Star +8128/156/0/0D/-/-/C300/0/110/-2200
Divine Morning Star +9134/163/0/0D/-/-/C300/0/110/-3200
Divine Morning Star +10140/170/0/0D/-/-/C300/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Morning Star +5 - White Titanite Chunk Ascended by Andre of Astora with Dark Ember. 27% STR, 63% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Morning Star +0114/124/0/0D/-/-/C300/0/-/1101200
Occult Morning Star +1120/130/0/0D/-/-/C300/0/-/1101200
Occult Morning Star +2127/136/0/0D/-/-/C300/0/-/1101200
Occult Morning Star +3134/142/0/0D/-/-/C300/0/-/1102200
Occult Morning Star +4141/148/0/0D/-/-/C300/0/-/1103200
Occult Morning Star +5148/155/0/0D/-/-/C300/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Morning Star +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Morning Star +0107/0/107/0-/-/-/-45/10/30/301200
Fire Morning Star +1116/0/116/0-/-/-/-45/10/30.3/301200
Fire Morning Star +2124/0/124/0-/-/-/-45/10/30.6/301200
Fire Morning Star +3132/0/132/0-/-/-/-45/10/30.9/302200
Fire Morning Star +4141/0/141/0-/-/-/-45/10/31.2/302200
Fire Morning Star +5149/0/149/0-/-/-/-45/10/31.5/303200
Fire Morning Star +6159/0/159/0-/-/-/-45/10/31.8/301200
Fire Morning Star +7169/0/169/0-/-/-/-45/10/32.1/301200
Fire Morning Star +8179/0/179/0-/-/-/-45/10/32.4/302200
Fire Morning Star +9189/0/189/0-/-/-/-45/10/32.7/303200
Fire Morning Star +10199/0/199/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Morning Star +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Morning Star +0131/0/149/0-/-/-/-45/10/30/301200
Chaos Morning Star +1138/0/157/0-/-/-/-45/10/30.6/301200
Chaos Morning Star +2146/0/166/0-/-/-/-45/10/31.2/301200
Chaos Morning Star +3153/0/174/0-/-/-/-45/10/31.8/302200
Chaos Morning Star +4160/0/182/0-/-/-/-45/10/32.4/303200
Chaos Morning Star +5167/0/190/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. when two handing this weapon, only 8 Strength is required # Pickaxe > *Traditionally a mining tool, but the hard cone on the pommel is effective in battle.* > > *A downward swing of the Pickaxe can crush stone; a human head would be an afterthought.* ### Availability --- Drop by Infested Barbarians (with boulders) in Blighttown (5% drop rate). ### General Information --- This weapon, and the Warpick, deal reduced poise damage similar to Straight Swords and Halberds. Higher strength scaling, no dexterity scaling but slightly shorter range than the Warpick. Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/pickaxe.webp)![]()Pickaxe89/0/0/0 (Thrust)1002505.0141/0/0/0 B/-/-/-45/10/30/303050
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2**Slow downward swing.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2**Slow downward swing.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
Strong attack (1-handed & 2-handed) is replaced by a slow downward swing. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 88% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Pickaxe +089/0/0/0B/-/-/-
Pickaxe +197/0/0/0B/-/-/-1200
Pickaxe +2106/0/0/0B/-/-/-1200
Pickaxe +3115/0/0/0B/-/-/-2200
Pickaxe +4124/0/0/0B/-/-/-2200
Pickaxe +5133/0/0/0B/-/-/-3200
Pickaxe +6142/0/0/0B/-/-/-1200
Pickaxe +7151/0/0/0B/-/-/-1200
Pickaxe +8160/0/0/0B/-/-/-2200
Pickaxe +9169/0/0/0B/-/-/-2200
Pickaxe +10178/0/0/0B/-/-/-3200
Pickaxe +11186/0/0/0A/-/-/-1200
Pickaxe +12195/0/0/0A/-/-/-1200
Pickaxe +13204/0/0/0A/-/-/-2200
Pickaxe +14213/0/0/0A/-/-/-3200
Pickaxe +15222/0/0/0A/-/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Pickaxe +5 - Titanite Ascended by Andre of Astora with Large Ember. 66% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Pickaxe +0153/0/0/0C/-/-/-1200
Raw Pickaxe +1163/0/0/0C/-/-/-1200
Raw Pickaxe +2173/0/0/0C/-/-/-1200
Raw Pickaxe +3183/0/0/0C/-/-/-2200
Raw Pickaxe +4193/0/0/0C/-/-/-2200
Raw Pickaxe +5204/0/0/0C/-/-/-3200
#### Crystal --- Pickaxe durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Pickaxe +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 88% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Pickaxe +0195/0/0/0A/-/-/-1200
Crystal Pickaxe +1204/0/0/0A/-/-/-1200
Crystal Pickaxe +2213/0/0/0A/-/-/-1200
Crystal Pickaxe +3222/0/0/0A/-/-/-2200
Crystal Pickaxe +4231/0/0/0A/-/-/-3200
Crystal Pickaxe +5240/0/0/0A/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Pickaxe +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Pickaxe +0160/0/0/160-/-/-/-45/10/30/301200
Lightning Pickaxe +1172/0/0/172-/-/-/-45/10/30/32.41200
Lightning Pickaxe +2185/0/0/185-/-/-/-45/10/30/34.81200
Lightning Pickaxe +3197/0/0/197-/-/-/-45/10/30/37.22200
Lightning Pickaxe +4210/0/0/210-/-/-/-45/10/30/39.63200
Lightning Pickaxe +5222/0/0/222-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Pickaxe +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 25% STR, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Pickaxe +0100/108/0/0D/-/C/-1200
Magic Pickaxe +1107/115/0/0D/-/C/-1200
Magic Pickaxe +2113/122/0/0D/-/C/-1200
Magic Pickaxe +3120/129/0/0D/-/C/-2200
Magic Pickaxe +4127/136/0/0D/-/C/-2200
Magic Pickaxe +5134/144/0/0D/-/C/-3200
Magic Pickaxe +6140/151/0/0D/-/C/-1200
Magic Pickaxe +7147/158/0/0D/-/C/-1200
Magic Pickaxe +8154/165/0/0D/-/C/-2200
Magic Pickaxe +9160/172/0/0D/-/C/-3200
Magic Pickaxe +10167/180/0/0D/-/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Pickaxe +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Pickaxe +0134/142/0/0E/-/C/-1200
Enchanted Pickaxe +1139/146/0/0E/-/C/-1200
Enchanted Pickaxe +2144/150/0/0E/-/B/-1200
Enchanted Pickaxe +3150/154/0/0E/-/B/-2200
Enchanted Pickaxe +4155/159/0/0D/-/A/-3200
Enchanted Pickaxe +5160/164/0/0D/-/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Pickaxe +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 34% STR, 63% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Pickaxe +090/109/0/0D/-/-/C0/0/110/-1200
Divine Pickaxe +196/116/0/0D/-/-/C0/0/110/-1200
Divine Pickaxe +2102/124/0/0D/-/-/C0/0/110/-1200
Divine Pickaxe +3108/131/0/0D/-/-/C0/0/110/-2200
Divine Pickaxe +4114/138/0/0D/-/-/C0/0/110/-2200
Divine Pickaxe +5120/146/0/0D/-/-/C0/0/110/-3200
Divine Pickaxe +6125/153/0/0D/-/-/C0/0/110/-1200
Divine Pickaxe +7132/160/0/0D/-/-/C0/0/110/-1200
Divine Pickaxe +8138/167/0/0D/-/-/C0/0/110/-2200
Divine Pickaxe +9144/175/0/0D/-/-/C0/0/110/-3200
Divine Pickaxe +10150/182/0/0D/-/-/C0/0/110/-1200
#### Occult --- Adds magic damage. Larger damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Pickaxe +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 32% STR, 74% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Pickaxe +0122/134/0/0D/-/-/B0/0/-/1101200
Occult Pickaxe +1129/140/0/0D/-/-/B0/0/-/1101200
Occult Pickaxe +2136/147/0/0D/-/-/B0/0/-/1101200
Occult Pickaxe +3143/154/0/0D/-/-/B0/0/-/1102200
Occult Pickaxe +4151/160/0/0D/-/-/B0/0/-/1103200
Occult Pickaxe +5158/167/0/0D/-/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Pickaxe +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Pickaxe +0115/0/115/0-/-/-/-45/10/30/301200
Fire Pickaxe +1124/0/124/0-/-/-/-45/10/30.3/301200
Fire Pickaxe +2133/0/133/0-/-/-/-45/10/30.6/301200
Fire Pickaxe +3142/0/142/0-/-/-/-45/10/30.9/302200
Fire Pickaxe +4151/0/151/0-/-/-/-45/10/31.2/302200
Fire Pickaxe +5160/0/160/0-/-/-/-45/10/31.5/303200
Fire Pickaxe +6170/0/170/0-/-/-/-45/10/31.8/301200
Fire Pickaxe +7181/0/181/0-/-/-/-45/10/32.1/301200
Fire Pickaxe +8192/0/192/0-/-/-/-45/10/32.4/302200
Fire Pickaxe +9202/0/202/0-/-/-/-45/10/32.7/303200
Fire Pickaxe +10213/0/213/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Pickaxe +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Pickaxe +0138/0/160/0-/-/-/-45/10/30/301200
Chaos Pickaxe +1146/0/169/0-/-/-/-45/10/30.6/301200
Chaos Pickaxe +2154/0/178/0-/-/-/-45/10/31.2/301200
Chaos Pickaxe +3161/0/186/0-/-/-/-45/10/31.8/302200
Chaos Pickaxe +4169/0/195/0-/-/-/-45/10/32.4/303200
Chaos Pickaxe +5177/0/204/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 10 Strength is required. # Reinforced Club > *A club with leather nailed to the pommel.* > > *The burg Undead merchant proudly peddles this club, but its reinforcement is shoddy.* > > *Indeed, its attack is stronger, but the club is no longer dependably sturdy.* ### Availability --- Sold by Undead Merchant (Male) in the Undead Burg for 350 Souls ### General Information --- Bleed build-up is 30 per strike. Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal. Very useful for low-level builds. Strong leaping attack is effective in many situations. Does a lot of damage when upgraded with Lightning or Fire (which doesn't depend of stat scaling).
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/reinforced-club.webp)![]()Reinforced Club97/0/0/0 (Strike)1001004.0121/0/0/0 C/-/-/-45/10/30/3030300/0/-/-50
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Jumping overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Jumping overhead chop into overhead chop.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a leaping smash, followed up by a right-to-left swing. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 75% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Reinforced Club +097/0/0/0C/-/-/-
Reinforced Club +1106/0/0/0C/-/-/-1200
Reinforced Club +2116/0/0/0C/-/-/-1200
Reinforced Club +3126/0/0/0C/-/-/-2200
Reinforced Club +4135/0/0/0C/-/-/-2200
Reinforced Club +5145/0/0/0C/-/-/-3200
Reinforced Club +6155/0/0/0B/-/-/-1200
Reinforced Club +7164/0/0/0B/-/-/-1200
Reinforced Club +8174/0/0/0B/-/-/-2200
Reinforced Club +9184/0/0/0B/-/-/-2200
Reinforced Club +10194/0/0/0B/-/-/-3200
Reinforced Club +11203/0/0/0B/-/-/-1200
Reinforced Club +12213/0/0/0B/-/-/-1200
Reinforced Club +13223/0/0/0B/-/-/-2200
Reinforced Club +14232/0/0/0B/-/-/-3200
Reinforced Club +15242/0/0/0B/-/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Reinforced Club+5 - Titanite Ascended by Andre of Astora with Large Ember. 56% STR scaling.
NameDamageStat BonusesL. ShardSouls
Raw Reinforced Club +0168/0/0/0C/-/-/-1200
Raw Reinforced Club +1179/0/0/0C/-/-/-1200
Raw Reinforced Club +2190/0/0/0C/-/-/-1200
Raw Reinforced Club +3201/0/0/0C/-/-/-2200
Raw Reinforced Club +4212/0/0/0C/-/-/-2200
Raw Reinforced Club +5224/0/0/0C/-/-/-3200
#### Crystal --- Reinforced Club durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Reinforced Club+10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 75% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Reinforced Club +0213/0/0/0B/-/-/-1200
Crystal Reinforced Club +1223/0/0/0B/-/-/-1200
Crystal Reinforced Club +2232/0/0/0B/-/-/-1200
Crystal Reinforced Club +3242/0/0/0B/-/-/-2200
Crystal Reinforced Club +4252/0/0/0B/-/-/-3200
Crystal Reinforced Club +5261/0/0/0B/-/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Reinforced Club+10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Reinforced Club +0174/0/0/174-/-/-/-45/10/30/301200
Lightning Reinforced Club +1188/0/0/188-/-/-/-45/10/30/32.41200
Lightning Reinforced Club +2201/0/0/201-/-/-/-45/10/30/34.81200
Lightning Reinforced Club +3215/0/0/215-/-/-/-45/10/30/37.22200
Lightning Reinforced Club +4228/0/0/228-/-/-/-45/10/30/39.63200
Lightning Reinforced Club +5242/0/0/242-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Reinforced Club+5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 21% STR, 54% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Reinforced Club +0109/118/0/0D/-/C/-1200
Magic Reinforced Club +1116/126/0/0D/-/C/-1200
Magic Reinforced Club +2124/134/0/0D/-/C/-1200
Magic Reinforced Club +3131/142/0/0D/-/C/-2200
Magic Reinforced Club +4138/150/0/0D/-/C/-2200
Magic Reinforced Club +5146/158/0/0D/-/C/-3200
Magic Reinforced Club +6153/165/0/0D/-/C/-1200
Magic Reinforced Club +7160/173/0/0D/-/C/-1200
Magic Reinforced Club +8167/181/0/0D/-/C/-2200
Magic Reinforced Club +9175/189/0/0D/-/C/-3200
Magic Reinforced Club +10182/197/0/0D/-/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Reinforced Club+5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 14% STR, 53% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Reinforced Club +0146/156/0/0E/-/C/-1200
Enchanted Reinforced Club +1151/160/0/0E/-/C/-1200
Enchanted Reinforced Club +2157/165/0/0E/-/C/-1200
Enchanted Reinforced Club +3163/170/0/0E/-/B/-2200
Enchanted Reinforced Club +4169/174/0/0E/-/B/-3200
Enchanted Reinforced Club +5175/180/0/0E/-/B/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Reinforced Club+5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 29% STR, 54% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Reinforced Club +097/120/0/0D/-/-/C300/0/110/-1200
Divine Reinforced Club +1104/128/0/0D/-/-/C300/0/110/-1200
Divine Reinforced Club +2110/136/0/0D/-/-/C300/0/110/-1200
Divine Reinforced Club +3117/144/0/0D/-/-/C300/0/110/-2200
Divine Reinforced Club +4123/152/0/0D/-/-/C300/0/110/-2200
Divine Reinforced Club +5130/160/0/0D/-/-/C300/0/110/-3200
Divine Reinforced Club +6136/168/0/0D/-/-/C300/0/110/-1200
Divine Reinforced Club +7143/176/0/0D/-/-/C300/0/110/-1200
Divine Reinforced Club +8149/184/0/0D/-/-/C300/0/110/-2200
Divine Reinforced Club +9156/192/0/0D/-/-/C300/0/110/-3200
Divine Reinforced Club +10162/200/0/0D/-/-/C300/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Reinforced Club+5 - Green Titanite - White Titanite Ascended by Andre of Astora with Dark Ember. 27% STR, 63% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Reinforced Club +0134/146/0/0D/-/-/C300/0/-/1101200
Occult Reinforced Club +1142/153/0/0D/-/-/C300/0/-/1101200
Occult Reinforced Club +2150/160/0/0D/-/-/C300/0/-/1101200
Occult Reinforced Club +3158/167/0/0D/-/-/C300/0/-/1102200
Occult Reinforced Club +4166/175/0/0D/-/-/C300/0/-/1103200
Occult Reinforced Club +5174/182/0/0D/-/-/C300/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Reinforced Club+5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Reinforced Club +0126/0/126/0-/-/-/-45/10/30/301200
Fire Reinforced Club +1135/0/135/0-/-/-/-45/10/30.3/301200
Fire Reinforced Club +2145/0/145/0-/-/-/-45/10/30.6/301200
Fire Reinforced Club +3155/0/155/0-/-/-/-45/10/30.9/302200
Fire Reinforced Club +4164/0/164/0-/-/-/-45/10/31.2/302200
Fire Reinforced Club +5174/0/174/0-/-/-/-45/10/31.5/303200
Fire Reinforced Club +6186/0/186/0-/-/-/-45/10/31.8/301200
Fire Reinforced Club +7197/0/197/0-/-/-/-45/10/32.1/301200
Fire Reinforced Club +8209/0/209/0-/-/-/-45/10/32.4/302200
Fire Reinforced Club +9221/0/221/0-/-/-/-45/10/32.7/303200
Fire Reinforced Club +10232/0/232/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Reinforced Club+5 - Red Titanite - Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Reinforced Club +0153/0/174/0-/-/-/-45/10/30/301200
Chaos Reinforced Club +1161/0/184/0-/-/-/-45/10/30.6/301200
Chaos Reinforced Club +2170/0/194/0-/-/-/-45/10/31.2/301200
Chaos Reinforced Club +3178/0/203/0-/-/-/-45/10/31.8/302200
Chaos Reinforced Club +4187/0/213/0-/-/-/-45/10/32.4/303200
Chaos Reinforced Club +5195/0/223/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 8 Strength is required. # Warpick > *Hammer with a large beak-shaped pommel.* > > *Originally a pickaxe; redesigned for battle.* > > *This simple but deadly weapon hits heavily with thrust damage, such that it easily cracks metal armor.* ### Availability --- Sold by Andre of Astora for 800 Souls ### General Information --- This weapon, and the Pickaxe, deal reduced poise damage equal to straight swords and halberds. Lower strength scaling, but slightly longer range than the Pickaxe, also dexterity scaling not present with the Pickaxe. Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/warpick.webp)![]()Warpick91/0/0/0 (Thrust)1002203.5111/10/0/0 C/D/-/-45/10/30/303050
### Move Set ---
**1 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Slow right-to-left swing into slow left-to-right swing.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal swing.
**2 Handed**
**R1**Right-to-left horizontal swing.
**R2 — R2**Slow right-to-left swing into slow left-to-right swing.
**Roll — R1**Fast overhead chop.
**Backstep or Run — R1**Fast running chop.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping overhead chop.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a slow right-to-left swing, followed up by a slow left-to-right swing. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 60% STR, 30% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Warpick +091/0/0/0C/D/-/-
Warpick +1100/0/0/0C/D/-/-1200
Warpick +2109/0/0/0C/D/-/-1200
Warpick +3118/0/0/0C/D/-/-2200
Warpick +4127/0/0/0C/D/-/-2200
Warpick +5136/0/0/0C/D/-/-3200
Warpick +6145/0/0/0C/D/-/-1200
Warpick +7154/0/0/0C/D/-/-1200
Warpick +8163/0/0/0C/D/-/-2200
Warpick +9172/0/0/0C/D/-/-2200
Warpick +10182/0/0/0C/D/-/-3200
Warpick +11191/0/0/0C/D/-/-1200
Warpick +12200/0/0/0C/D/-/-1200
Warpick +13209/0/0/0C/D/-/-2200
Warpick +14218/0/0/0C/D/-/-3200
Warpick +15227/0/0/0C/D/-/-1200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Warpick +5 - Titanite Ascended by Andre of Astora with Large Ember. 45% STR, 23% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Warpick +0157/0/0/0D/D/-/-1200
Raw Warpick +1168/0/0/0D/D/-/-1200
Raw Warpick +2178/0/0/0D/D/-/-1200
Raw Warpick +3189/0/0/0D/D/-/-2200
Raw Warpick +4199/0/0/0D/D/-/-2200
Raw Warpick +5210/0/0/0D/D/-/-3200
#### Crystal --- Warpick durability reduced to **22**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Warpick +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 60% STR, 30% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Warpick +0200/0/0/0C/D/-/-1200
Crystal Warpick +1209/0/0/0C/D/-/-1200
Crystal Warpick +2218/0/0/0C/D/-/-1200
Crystal Warpick +3227/0/0/0C/D/-/-2200
Crystal Warpick +4236/0/0/0C/D/-/-3200
Crystal Warpick +5245/0/0/0C/D/-/-1200
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Warpick +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Warpick +0163/0/0/163-/-/-/-45/10/30/301200
Lightning Warpick +1176/0/0/176-/-/-/-45/10/30/32.41200
Lightning Warpick +2189/0/0/189-/-/-/-45/10/30/34.81200
Lightning Warpick +3202/0/0/202-/-/-/-45/10/30/37.22200
Lightning Warpick +4214/0/0/214-/-/-/-45/10/30/39.63200
Lightning Warpick +5227/0/0/227-/-/-/-45/10/30/421200
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Warpick +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 17% STR, 8% DEX, 65% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Warpick +0102/111/0/0E/E/C/-1200
Magic Warpick +1108/118/0/0E/E/C/-1200
Magic Warpick +2115/125/0/0E/E/C/-1200
Magic Warpick +3122/133/0/0E/E/C/-2200
Magic Warpick +4129/140/0/0E/E/C/-2200
Magic Warpick +5136/148/0/0E/E/C/-3200
Magic Warpick +6142/155/0/0E/E/C/-1200
Magic Warpick +7149/162/0/0E/E/C/-1200
Magic Warpick +8156/170/0/0E/E/C/-2200
Magic Warpick +9163/177/0/0E/E/C/-3200
Magic Warpick +10170/185/0/0E/E/C/-1200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Warpick +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 12% STR, 6% DEX, 63% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Warpick +0136/146/0/0E/E/C/-1200
Enchanted Warpick +1141/150/0/0E/E/C/-1200
Enchanted Warpick +2146/154/0/0E/E/B/-1200
Enchanted Warpick +3152/159/0/0E/E/B/-2200
Enchanted Warpick +4157/163/0/0E/E/A/-3200
Enchanted Warpick +5163/169/0/0E/E/A/-1200
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Warpick +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 23% STR, 12% DEX, 64% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Warpick +091/112/0/0D/E/-/C0/0/110/-1200
Divine Warpick +197/120/0/0D/E/-/C0/0/110/-1200
Divine Warpick +2103/127/0/0D/E/-/C0/0/110/-1200
Divine Warpick +3109/135/0/0D/E/-/C0/0/110/-2200
Divine Warpick +4115/142/0/0D/E/-/C0/0/110/-2200
Divine Warpick +5122/150/0/0D/E/-/C0/0/110/-3200
Divine Warpick +6128/157/0/0D/E/-/C0/0/110/-1200
Divine Warpick +7134/165/0/0D/E/-/C0/0/110/-1200
Divine Warpick +8140/172/0/0D/E/-/C0/0/110/-2200
Divine Warpick +9146/180/0/0D/E/-/C0/0/110/-3200
Divine Warpick +10152/187/0/0D/E/-/C0/0/110/-1200
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Warpick +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 22% STR, 11% DEX, 76% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Warpick +0126/136/0/0D/E/-/B0/0/-/1101200
Occult Warpick +1133/142/0/0D/E/-/B0/0/-/1101200
Occult Warpick +2141/149/0/0D/E/-/B0/0/-/1101200
Occult Warpick +3148/156/0/0D/E/-/B0/0/-/1102200
Occult Warpick +4156/163/0/0D/E/-/B0/0/-/1103200
Occult Warpick +5163/170/0/0D/E/-/B0/0/-/1101200
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Warpick +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Warpick +0118/0/118/0-/-/-/-45/10/30/301200
Fire Warpick +1127/0/127/0-/-/-/-45/10/30.3/301200
Fire Warpick +2136/0/136/0-/-/-/-45/10/3.60/301200
Fire Warpick +3145/0/145/0-/-/-/-45/10/30.9/302200
Fire Warpick +4154/0/154/0-/-/-/-45/10/31.2/302200
Fire Warpick +5163/0/163/0-/-/-/-45/10/31.5/303200
Fire Warpick +6174/0/174/0-/-/-/-45/10/31.8/301200
Fire Warpick +7185/0/185/0-/-/-/-45/10/32.1/301200
Fire Warpick +8196/0/196/0-/-/-/-45/10/32.4/302200
Fire Warpick +9207/0/207/0-/-/-/-45/10/32.7/303200
Fire Warpick +10218/0/218/0-/-/-/-45/10/33/301200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Warpick +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Warpick +0142/0/163/0-/-/-/-45/10/30/301200
Chaos Warpick +1150/0/172/0-/-/-/-45/10/30.6/301200
Chaos Warpick +2158/0/182/0-/-/-/-45/10/31.2/301200
Chaos Warpick +3165/0/191/0-/-/-/-45/10/31.8/302200
Chaos Warpick +4173/0/200/0-/-/-/-45/10/32.4/303200
Chaos Warpick +5181/0/209/0-/-/-/-45/10/33/301200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 8 Strength is required.