Hammers

Hammers concentrate on Strike damage and specialize in staggering heavily armored opponents, as their blunt force penetrates defenses more effectively than many other weapons. Though their initial swing is slow and can leave the player open if it misses, a successful hit greatly reduces recovery time and allows quick follow-up strikes—often enabling stun-lock combos. Hammers excel in breaking opponents’ guards and punishing defensive play, making them strong choices against turtle-like foes or enemies vulnerable to blunt attacks.

Blacksmith Giant Hammer

Wooden hammer of the giant blacksmith in Anor Londo who handles lightning weapons.

The giant blacksmith forges with this wooden hammer, as it would be hazardous to handle lightning weapons with metals.

Availability


Giant Blacksmith drop in Anor Londo

General Information


Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt Souls
Blacksmith Giant Hammer 120/0/0/200

(Strike)
100 250 6.0 161/0/0/0

D/-/-/-
45/10/30/30 30 0/0/-/- 100

Move Set


1 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Jumping overhead chop into overhead chop.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 (left hand) Guard.
L2 (left hand) Left-to-right horizontal swing.

2 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Jumping overhead chop into overhead chop.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 or L2 Guard.

Upgrades


Requires

35% STR scaling.

Name Damage Stat Bonuses Twinkling Titanite Souls
Blacksmith Giant Hammer +0 120/0/0/200 D/-/-/-
Blacksmith Giant Hammer +1 132/0/0/220 D/-/-/- 1 2,000
Blacksmith Giant Hammer +2 144/0/0/240 D/-/-/- 1 2,000
Blacksmith Giant Hammer +3 156/0/0/260 D/-/-/- 2 2,000
Blacksmith Giant Hammer +4 168/0/0/280 D/-/-/- 2 2,000
Blacksmith Giant Hammer +5 180/0/0/300 D/-/-/- 4 2,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 11 Strength is required.

Blacksmith Hammer

Metal hammer of Andre of Astora,

blacksmith at the Old Church.

Can be used as a strike weapon, but better left in the hands of its talented owner.

Availability


Andre of Astora drop in the Undead Parish

General Information


Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

Typically, the Mace is simply better in most situations. It has greater scaling, base damage and doesn't require as much strength to wield. In addition, killing Andre is typically a bad idea in most situations.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Blacksmith Hammer 87/0/0/0

(Strike)
100 250 5.0 141/0/0/0

C/-/-/-
45/10/30/30 30 50

Move Set


1 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Heavy overhead chop into overhead chop.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 (left hand) Guard.
L2 (left hand) Left-to-right horizontal swing.

2 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Heavy overhead chop into overhead chop.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 or L2 Guard.

Upgrades


Basic


Standard upgrade path.

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

75% STR scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Blacksmith Hammer +0 87/0/0/0 C/-/-/-
Blacksmith Hammer +1 95/0/0/0 C/-/-/- 1 200
Blacksmith Hammer +2 104/0/0/0 C/-/-/- 1 200
Blacksmith Hammer +3 113/0/0/0 C/-/-/- 2 200
Blacksmith Hammer +4 121/0/0/0 C/-/-/- 2 200
Blacksmith Hammer +5 130/0/0/0 C/-/-/- 3 200
Blacksmith Hammer +6 139/0/0/0 B/-/-/- 1 200
Blacksmith Hammer +7 147/0/0/0 B/-/-/- 1 200
Blacksmith Hammer +8 156/0/0/0 B/-/-/- 2 200
Blacksmith Hammer +9 165/0/0/0 B/-/-/- 2 200
Blacksmith Hammer +10 174/0/0/0 B/-/-/- 3 200
Blacksmith Hammer +11 182/0/0/0 B/-/-/- 1 200
Blacksmith Hammer +12 191/0/0/0 B/-/-/- 1 200
Blacksmith Hammer +13 200/0/0/0 B/-/-/- 2 200
Blacksmith Hammer +14 208/0/0/0 B/-/-/- 3 200
Blacksmith Hammer +15 217/0/0/0 B/-/-/- 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

Ascended by Andre of Astora with Large Ember.

56% STR scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Blacksmith Hammer +0 150/0/0/0 C/-/-/- 1 200
Raw Blacksmith Hammer +1 160/0/0/0 C/-/-/- 1 200
Raw Blacksmith Hammer +2 170/0/0/0 C/-/-/- 1 200
Raw Blacksmith Hammer +3 180/0/0/0 C/-/-/- 2 200
Raw Blacksmith Hammer +4 190/0/0/0 C/-/-/- 2 200
Raw Blacksmith Hammer +5 200/0/0/0 C/-/-/- 3 200

Crystal


Blacksmith Hammer durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Ascended by the Giant Blacksmith with Crystal Ember.

75% STR scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Blacksmith Hammer +0 191/0/0/0 B/-/-/- 1 200
Crystal Blacksmith Hammer +1 200/0/0/0 B/-/-/- 1 200
Crystal Blacksmith Hammer +2 208/0/0/0 B/-/-/- 1 200
Crystal Blacksmith Hammer +3 217/0/0/0 B/-/-/- 2 200
Crystal Blacksmith Hammer +4 226/0/0/0 B/-/-/- 3 200
Crystal Blacksmith Hammer +5 234/0/0/0 B/-/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Blacksmith Hammer +0 156/0/0/156 -/-/-/- 45/10/30/30 1 200
Lightning Blacksmith Hammer +1 168/0/0/168 -/-/-/- 45/10/30/32.4 1 200
Lightning Blacksmith Hammer +2 180/0/0/180 -/-/-/- 45/10/30/34.8 1 200
Lightning Blacksmith Hammer +3 193/0/0/193 -/-/-/- 45/10/30/37.2 2 200
Lightning Blacksmith Hammer +4 205/0/0/205 -/-/-/- 45/10/30/39.6 3 200
Lightning Blacksmith Hammer +5 217/0/0/217 -/-/-/- 45/10/30/42 1 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

21% STR, 54% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Blacksmith Hammer +0 97/106/0/0 D/-/C/- 1 200
Magic Blacksmith Hammer +1 104/113/0/0 D/-/C/- 1 200
Magic Blacksmith Hammer +2 110/120/0/0 D/-/C/- 1 200
Magic Blacksmith Hammer +3 117/127/0/0 D/-/C/- 2 200
Magic Blacksmith Hammer +4 123/134/0/0 D/-/C/- 2 200
Magic Blacksmith Hammer +5 130/142/0/0 D/-/C/- 3 200
Magic Blacksmith Hammer +6 136/149/0/0 D/-/C/- 1 200
Magic Blacksmith Hammer +7 143/156/0/0 D/-/C/- 1 200
Magic Blacksmith Hammer +8 149/163/0/0 D/-/C/- 2 200
Magic Blacksmith Hammer +9 156/170/0/0 D/-/C/- 3 200
Magic Blacksmith Hammer +10 162/177/0/0 D/-/C/- 1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim with Enchanted Ember.

14% STR, 53% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Blacksmith Hammer +0 130/140/0/0 E/-/C/- 1 200
Enchanted Blacksmith Hammer +1 135/144/0/0 E/-/C/- 1 200
Enchanted Blacksmith Hammer +2 140/148/0/0 E/-/C/- 1 200
Enchanted Blacksmith Hammer +3 145/152/0/0 E/-/B/- 2 200
Enchanted Blacksmith Hammer +4 150/156/0/0 E/-/B/- 3 200
Enchanted Blacksmith Hammer +5 156/162/0/0 E/-/B/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

29% STR, 54% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Blacksmith Hammer +0 88/108/0/0 D/-/-/C 0/0/110/- 1 200
Divine Blacksmith Hammer +1 94/115/0/0 D/-/-/C 0/0/110/- 1 200
Divine Blacksmith Hammer +2 100/122/0/0 D/-/-/C 0/0/110/- 1 200
Divine Blacksmith Hammer +3 106/129/0/0 D/-/-/C 0/0/110/- 2 200
Divine Blacksmith Hammer +4 112/136/0/0 D/-/-/C 0/0/110/- 2 200
Divine Blacksmith Hammer +5 118/144/0/0 D/-/-/C 0/0/110/- 3 200
Divine Blacksmith Hammer +6 123/151/0/0 D/-/-/C 0/0/110/- 1 200
Divine Blacksmith Hammer +7 129/158/0/0 D/-/-/C 0/0/110/- 1 200
Divine Blacksmith Hammer +8 135/165/0/0 D/-/-/C 0/0/110/- 2 200
Divine Blacksmith Hammer +9 141/172/0/0 D/-/-/C 0/0/110/- 3 200
Divine Blacksmith Hammer +10 147/180/0/0 D/-/-/C 0/0/110/- 1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

Ascended by Andre of Astora with Dark Ember.

27% STR, 63% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Blacksmith Hammer +0 120/130/0/0 D/-/-/C 0/0/-/110 1 200
Occult Blacksmith Hammer +1 127/136/0/0 D/-/-/C 0/0/-/110 1 200
Occult Blacksmith Hammer +2 134/143/0/0 D/-/-/C 0/0/-/110 1 200
Occult Blacksmith Hammer +3 141/149/0/0 D/-/-/C 0/0/-/110 2 200
Occult Blacksmith Hammer +4 148/156/0/0 D/-/-/C 0/0/-/110 3 200
Occult Blacksmith Hammer +5 156/162/0/0 D/-/-/C 0/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Blacksmith Hammer +0 113/0/113/0 -/-/-/- 45/10/30/30 1 200
Fire Blacksmith Hammer +1 121/0/121/0 -/-/-/- 45/10/30.3/30 1 200
Fire Blacksmith Hammer +2 130/0/130/0 -/-/-/- 45/10/30.6/30 1 200
Fire Blacksmith Hammer +3 139/0/139/0 -/-/-/- 45/10/30.9/30 2 200
Fire Blacksmith Hammer +4 147/0/147/0 -/-/-/- 45/10/31.2/30 2 200
Fire Blacksmith Hammer +5 156/0/156/0 -/-/-/- 45/10/31.5/30 3 200
Fire Blacksmith Hammer +6 167/0/167/0 -/-/-/- 45/10/31.8/30 1 200
Fire Blacksmith Hammer +7 177/0/177/0 -/-/-/- 45/10/32.1/30 1 200
Fire Blacksmith Hammer +8 187/0/187/0 -/-/-/- 45/10/32.4/30 2 200
Fire Blacksmith Hammer +9 198/0/198/0 -/-/-/- 45/10/32.7/30 3 200
Fire Blacksmith Hammer +10 208/0/208/0 -/-/-/- 45/10/33/30 1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Blacksmith Hammer +0 136/0/158/0 -/-/-/- 45/10/30/30 1 200
Chaos Blacksmith Hammer +1 144/0/167/0 -/-/-/- 45/10/30.6/30 1 200
Chaos Blacksmith Hammer +2 152/0/176/0 -/-/-/- 45/10/31.2/30 1 200
Chaos Blacksmith Hammer +3 159/0/184/0 -/-/-/- 45/10/31.8/30 2 200
Chaos Blacksmith Hammer +4 167/0/193/0 -/-/-/- 45/10/32.4/30 3 200
Chaos Blacksmith Hammer +5 174/0/202/0 -/-/-/- 45/10/33/30 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 10 Strength is required.

Club

A simple wooden club.

This simple bladeless strike weapon is effective against most foes, is easily handled, and can break the guard of a shield.

However, a single miss makes one wide open,

so timing and proximities are crucial.

Availability


Sold by Undead Merchant (Male) in Undead Burg for 150 souls

An Occult Club is dropped by a Mimic in Anor Londo, in the same room as Havel's Set, behind an illusionary wall nearby the third bonfire

Starting weapon of the Deprived class

General Information


Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Club 87/0/0/0

(Strike)
100 250 3.0 101/0/0/0

A/-/-/-
45/10/30/30 30 50

Move Set


1 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Jumping overhead chop into overhead chop.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 (left hand) Guard.
L2 (left hand) Left-to-right horizontal swing.

2 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Jumping overhead chop into overhead chop.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 or L2 Guard.

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

110% STR scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Club +0 87/0/0/0 A/-/-/-
Club +1 95/0/0/0 A/-/-/- 1 200
Club +2 104/0/0/0 A/-/-/- 1 200
Club +3 113/0/0/0 A/-/-/- 2 200
Club +4 121/0/0/0 A/-/-/- 2 200
Club +5 130/0/0/0 A/-/-/- 3 200
Club +6 136/0/0/0 A/-/-/- 1 200
Club +7 142/0/0/0 A/-/-/- 1 200
Club +8 148/0/0/0 A/-/-/- 2 200
Club +9 154/0/0/0 A/-/-/- 2 200
Club +10 160/0/0/0 A/-/-/- 3 200
Club +11 165/0/0/0 A/-/-/- 1 200
Club +12 169/0/0/0 A/-/-/- 1 200
Club +13 174/0/0/0 A/-/-/- 2 200
Club +14 178/0/0/0 A/-/-/- 3 200
Club +15 182/0/0/0 A/-/-/- 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

Ascended by Andre of Astora with Large Ember.

82% STR scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Club +0 150/0/0/0 B/-/-/- 1 200
Raw Club +1 157/0/0/0 B/-/-/- 1 200
Raw Club +2 164/0/0/0 B/-/-/- 1 200
Raw Club +3 171/0/0/0 B/-/-/- 2 200
Raw Club +4 178/0/0/0 B/-/-/- 2 200
Raw Club +5 185/0/0/0 B/-/-/- 3 200

Crystal


Club durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Ascended by the Giant Blacksmith with Crystal Ember.

110% STR scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Club +0 174/0/0/0 A/-/-/- 1 200
Crystal Club +1 178/0/0/0 A/-/-/- 1 200
Crystal Club +2 182/0/0/0 A/-/-/- 1 200
Crystal Club +3 187/0/0/0 A/-/-/- 2 200
Crystal Club +4 191/0/0/0 A/-/-/- 3 200
Crystal Club +5 195/0/0/0 A/-/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Club +0 148/0/0/148 -/-/-/- 45/10/30/30 1 200
Lightning Club +1 153/0/0/153 -/-/-/- 45/10/30/32.4 1 200
Lightning Club +2 159/0/0/159 -/-/-/- 45/10/30/34.8 1 200
Lightning Club +3 164/0/0/164 -/-/-/- 45/10/30/37.2 2 200
Lightning Club +4 169/0/0/169 -/-/-/- 45/10/30/39.6 3 200
Lightning Club +5 177/0/0/177 -/-/-/- 45/10/30/42 1 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

31% STR, 79% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Club +0 97/106/0/0 D/-/B/- 1 200
Magic Club +1 102/111/0/0 D/-/B/- 1 200
Magic Club +2 106/116/0/0 D/-/B/- 1 200
Magic Club +3 111/121/0/0 D/-/B/- 2 200
Magic Club +4 115/126/0/0 D/-/B/- 2 200
Magic Club +5 120/131/0/0 D/-/B/- 3 200
Magic Club +6 123/134/0/0 D/-/B/- 1 200
Magic Club +7 126/138/0/0 D/-/B/- 1 200
Magic Club +8 130/142/0/0 D/-/B/- 2 200
Magic Club +9 133/145/0/0 D/-/B/- 3 200
Magic Club +10 136/149/0/0 D/-/B/- 1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim with Enchanted Ember.

22% STR, 77% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Club +0 117/126/0/0 D/-/B/- 1 200
Enchanted Club +1 113/121/0/02 D/-/B/- 1 200
Enchanted Club +2 116/124/0/0 D/-/A/- 1 200
Enchanted Club +3 119/128/0/0 D/-/A/- 2 200
Enchanted Club +4 122/131/0/0 D/-/A/- 3 200
Enchanted Club +5 126/135/0/0 D/-/A/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

42% STR, 79% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Club +0 88/108/0/0 D/-/-/B 0/0/110/- 1 200
Divine Club +1 92/113/0/0 D/-/-/B 0/0/110/- 1 200
Divine Club +2 96/118/0/0 D/-/-/B 0/0/110/- 1 200
Divine Club +3 100/123/0/0 D/-/-/B 0/0/110/- 2 200
Divine Club +4 105/128/0/0 D/-/-/B 0/0/110/- 2 200
Divine Club +5 109/133/0/0 D/-/-/B 0/0/110/- 3 200
Divine Club +6 112/136/0/0 D/-/-/B 0/0/110/- 1 200
Divine Club +7 115/140/0/0 D/-/-/B 0/0/110/- 1 200
Divine Club +8 118/144/0/0 D/-/-/B 0/0/110/- 2 200
Divine Club +9 120/147/0/0 D/-/-/B 0/0/110/- 3 200
Divine Club +10 123/151/0/0 D/-/-/B 0/0/110/- 1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

Ascended by Andre of Astora with Dark Ember.

39% STR, 92% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Club +0 111/120/0/0 D/-/-/A 0/0/-/110 1 200
Occult Club +1 114/123/0/0 D/-/-/A 0/0/-/110 1 200
Occult Club +2 118/126/0/0 D/-/-/A 0/0/-/110 1 200
Occult Club +3 121/130/0/0 D/-/-/A 0/0/-/110 2 200
Occult Club +4 125/133/0/0 D/-/-/A 0/0/-/110 3 200
Occult Club +5 129/136/0/0 D/-/-/A 0/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Club +0 116/0/116/0 -/-/-/- 45/10/30/30 1 200
Fire Club +1 122/0/122/0 -/-/-/- 45/10/30.3/30 1 200
Fire Club +2 128/0/128/0 -/-/-/- 45/10/30.6/30 1 200
Fire Club +3 134/0/134/0 -/-/-/- 45/10/30.9/30 2 200
Fire Club +4 140/0/140/0 -/-/-/- 45/10/31.2/30 2 200
Fire Club +5 148/0/148/0 -/-/-/- 45/10/31.5/30 3 200
Fire Club +6 152/0/152/0 -/-/-/- 45/10/31.8/30 1 200
Fire Club +7 155/0/155/0 -/-/-/- 45/10/32.1/30 1 200
Fire Club +8 159/0/159/0 -/-/-/- 45/10/32.4/30 2 200
Fire Club +9 162/0/162/0 -/-/-/- 45/10/32.7/30 3 200
Fire Club +10 169/0/169/0 -/-/-/- 45/10/33/30 1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Club +0 129/0/150/0 -/-/-/- 45/10/30/30 1 200
Chaos Club +1 132/0/153/0 -/-/-/- 45/10/30.6/30 1 200
Chaos Club +2 134/0/155/0 -/-/-/- 45/10/31.2/30 1 200
Chaos Club +3 136/0/158/0 -/-/-/- 45/10/31.8/30 2 200
Chaos Club +4 139/0/161/0 -/-/-/- 45/10/32.4/30 3 200
Chaos Club +5 142/0/165/0 -/-/-/- 45/10/33/30 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 7 Strength is required.
  2. It's not a mistake.

Hammer of Vamos

Metal hammer of Vamos, a skeleton blacksmith deep within the Catacombs who rarely speaks.

Can be used as a strike weapon, but better left in the hands of its talented owner.

Availability


Blacksmith Vamos drop in The Catacombs along with the Royal Helm

General Information


Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt Souls
Hammer of Vamos 115/0/64/0

(Strike)
100 250 5.0 141/0/0/0

C/-/-/-
45/10/30/30 26 0/0/-/- 100

Move Set


1 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Heavy overhead chop into overhead chop.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 (left hand) Guard.
L2 (left hand) Left-to-right horizontal swing.

2 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Heavy overhead chop into overhead chop.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 or L2 Guard.

Upgrades


Requires

75% STR scaling.

Footnotes

  1. When two-handing this weapon, only 10 Strength is required.

Mace

Iron hammer with a protrusive pommel.

Standard weapon for clerics.

This simple bladeless strike weapon is effective against most foes, and can break the guard of a shield. However,

one miss leaves one wide open.

Availability


Starting weapon of Cleric

Purchased from Patches for 3,000 Souls

Treasure in The Catacombs, found on a corpse with the Holy Set

General Information


Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Mace 91/0/0/0

(Strike)
100 250 4.0 121/0/0/0

B/-/-/-
45/10/30/30 30 50

Move Set


1 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Heavy overhead chop into overhead chop.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 (left hand) Guard.
L2 (left hand) Left-to-right horizontal swing.

2 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Heavy overhead chop into overhead chop.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 or L2 Guard.

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

88% STR scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Mace +0 91/0/0/0 B/-/-/-
Mace +1 100/0/0/0 B/-/-/- 1 200
Mace +2 109/0/0/0 B/-/-/- 1 200
Mace +3 118/0/0/0 B/-/-/- 2 200
Mace +4 127/0/0/0 B/-/-/- 2 200
Mace +5 136/0/0/0 B/-/-/- 3 200
Mace +6 145/0/0/0 B/-/-/- 1 200
Mace +7 154/0/0/0 B/-/-/- 1 200
Mace +8 163/0/0/0 B/-/-/- 2 200
Mace +9 172/0/0/0 B/-/-/- 2 200
Mace +10 182/0/0/0 B/-/-/- 3 200
Mace +11 191/0/0/0 A/-/-/- 1 200
Mace +12 200/0/0/0 A/-/-/- 1 200
Mace +13 209/0/0/0 A/-/-/- 2 200
Mace +14 218/0/0/0 A/-/-/- 3 200
Mace +15 227/0/0/0 A/-/-/- 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

Ascended by Andre of Astora with Large Ember.

66% STR scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Mace +0 157/0/0/0 C/-/-/- 1 200
Raw Mace +1 168/0/0/0 C/-/-/- 1 200
Raw Mace +2 178/0/0/0 C/-/-/- 1 200
Raw Mace +3 189/0/0/0 C/-/-/- 2 200
Raw Mace +4 199/0/0/0 C/-/-/- 2 200
Raw Mace +5 210/0/0/0 C/-/-/- 3 200

Crystal


Mace durability reduced. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Ascended by the Giant Blacksmith with Crystal Ember.

88% STR scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Mace +0 200/0/0/0 A/-/-/- 1 200
Crystal Mace +1 209/0/0/0 A/-/-/- 1 200
Crystal Mace +2 218/0/0/0 A/-/-/- 1 200
Crystal Mace +3 227/0/0/0 A/-/-/- 2 200
Crystal Mace +4 236/0/0/0 A/-/-/- 3 200
Crystal Mace +5 245/0/0/0 A/-/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Mace +0 163/0/0/163 -/-/-/- 45/10/30/30 1 200
Lightning Mace +1 176/0/0/176 -/-/-/- 45/10/30/32.4 1 200
Lightning Mace +2 189/0/0/189 -/-/-/- 45/10/30/34.8 1 200
Lightning Mace +3 202/0/0/202 -/-/-/- 45/10/30/37.2 2 200
Lightning Mace +4 214/0/0/214 -/-/-/- 45/10/30/39.6 3 200
Lightning Mace +5 227/0/0/227 -/-/-/- 45/10/30/42 1 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

25% STR, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Mace +0 102/111/0/0 D/-/C/- 1 200
Magic Mace +1 108/118/0/0 D/-/C/- 1 200
Magic Mace +2 115/125/0/0 D/-/C/- 1 200
Magic Mace +3 122/133/0/0 D/-/C/- 2 200
Magic Mace +4 129/140/0/0 D/-/C/- 2 200
Magic Mace +5 136/148/0/0 D/-/C/- 3 200
Magic Mace +6 142/155/0/0 D/-/C/- 1 200
Magic Mace +7 149/162/0/0 D/-/C/- 1 200
Magic Mace +8 156/170/0/0 D/-/C/- 2 200
Magic Mace +9 163/177/0/0 D/-/C/- 3 200
Magic Mace +10 170/185/0/0 D/-/C/- 1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim with Enchanted Ember.

18% STR, 62% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Mace +0 136/146/0/0 E/-/C/- 1 200
Enchanted Mace +1 141/150/0/0 E/-/C/- 1 200
Enchanted Mace +2 146/154/0/0 E/-/B/- 1 200
Enchanted Mace +3 152/159/0/0 E/-/B/- 2 200
Enchanted Mace +4 157/163/0/0 D/-/A/- 3 200
Enchanted Mace +5 163/169/0/0 D/-/A/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

34% STR, 63% FAI scaling.

Name Damage Stat Bonuses Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Mace +0 91/112/0/0 D/-/-/C 1 200
Divine Mace +1 97/120/0/0 D/-/-/C 1 200
Divine Mace +2 103/127/0/0 D/-/-/C 1 200
Divine Mace +3 109/135/0/0 D/-/-/C 2 200
Divine Mace +4 115/142/0/0 D/-/-/C 2 200
Divine Mace +5 122/150/0/0 D/-/-/C 3 200
Divine Mace +6 128/157/0/0 D/-/-/C 1 200
Divine Mace +7 134/165/0/0 D/-/-/C 1 200
Divine Mace +8 140/172/0/0 D/-/-/C 2 200
Divine Mace +9 146/180/0/0 D/-/-/C 3 200
Divine Mace +10 152/187/0/0 D/-/-/C 1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

Ascended by Andre of Astora with Dark Ember.

32% STR, 74% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Mace +0 126/136/0/0 D/-/-/B 0/0/-/110 1 200
Occult Mace +1 133/142/0/0 D/-/-/B 0/0/-/110 1 200
Occult Mace +2 141/149/0/0 D/-/-/B 0/0/-/110 1 200
Occult Mace +3 148/156/0/0 D/-/-/B 0/0/-/110 2 200
Occult Mace +4 156/163/0/0 D/-/-/B 0/0/-/110 3 200
Occult Mace +5 163/170/0/0 D/-/-/B 0/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Mace +0 118/0/118/0 -/-/-/- 45/10/30/30 1 200
Fire Mace +1 127/0/127/0 -/-/-/- 45/10/30.3/30 1 200
Fire Mace +2 136/0/136/0 -/-/-/- 45/10/30.6/30 1 200
Fire Mace +3 145/0/145/0 -/-/-/- 45/10/30.9/30 2 200
Fire Mace +4 154/0/154/0 -/-/-/- 45/10/31.2/30 2 200
Fire Mace +5 163/0/163/0 -/-/-/- 45/10/31.5/30 3 200
Fire Mace +6 174/0/174/0 -/-/-/- 45/10/31.8/30 1 200
Fire Mace +7 185/0/185/0 -/-/-/- 45/10/32.1/30 1 200
Fire Mace +8 196/0/196/0 -/-/-/- 45/10/32.4/30 2 200
Fire Mace +9 207/0/207/0 -/-/-/- 45/10/32.7/30 3 200
Fire Mace +10 218/0/218/0 -/-/-/- 45/10/33/30 1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Mace +0 142/0/163/0 -/-/-/- 45/10/30/30 1 200
Chaos Mace +1 150/0/172/0 -/-/-/- 45/10/30.6/30 1 200
Chaos Mace +2 158/0/182/0 -/-/-/- 45/10/31.2/30 1 200
Chaos Mace +3 165/0/191/0 -/-/-/- 45/10/31.8/30 2 200
Chaos Mace +4 173/0/200/0 -/-/-/- 45/10/32.4/30 3 200
Chaos Mace +5 181/0/209/0 -/-/-/- 45/10/33/30 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two-handing this weapon, only 8 Strength is required.

Morning Star

Hammer with a sharp spike on its pommel.

One of the more barbaric cleric weapons.

Uniquely, this hammer inflicts thrust damage,

and causes bleeding.

Availability


General Information


Bleed build-up is 33 per strike.

Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

The basic upgrade path of this weapon incorrectly states it deals Thrust damage in its Attack type and description.
Upon ascending the weapon along any other path, its description changes to "The effect of these spikes makes this strike-based weapon also cause bleeding."

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Morning Star 83/0/0/0

(Strike)
180 4.0 111/0/0/0

C/-/-/-
45/10/30/30 30 300/0/-/- 50

Move Set


1 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Heavy overhead chop into overhead chop.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 (left hand) Guard.
L2 (left hand) Left-to-right horizontal swing.

2 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Heavy overhead chop into overhead chop.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 or L2 Guard.

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

75% STR scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Morning Star +0 83/0/0/0 C/-/-/-
Morning Star +1 91/0/0/0 C/-/-/- 1 200
Morning Star +2 99/0/0/0 C/-/-/- 1 200
Morning Star +3 107/0/0/0 C/-/-/- 2 200
Morning Star +4 116/0/0/0 C/-/-/- 2 200
Morning Star +5 124/0/0/0 C/-/-/- 3 200
Morning Star +6 132/0/0/0 B/-/-/- 1 200
Morning Star +7 141/0/0/0 B/-/-/- 1 200
Morning Star +8 149/0/0/0 B/-/-/- 2 200
Morning Star +9 157/0/0/0 B/-/-/- 2 200
Morning Star +10 166/0/0/0 B/-/-/- 3 200
Morning Star +11 174/0/0/0 B/-/-/- 1 200
Morning Star +12 182/0/0/0 B/-/-/- 1 200
Morning Star +13 190/0/0/0 B/-/-/- 2 200
Morning Star +14 199/0/0/0 B/-/-/- 3 200
Morning Star +15 207/0/0/0 B/-/-/- 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

Ascended by Andre of Astora with Large Ember.

56% STR scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Morning Star +0 142/0/0/0 C/-/-/- 1 200
Raw Morning Star +1 152/0/0/0 C/-/-/- 1 200
Raw Morning Star +2 161/0/0/0 C/-/-/- 1 200
Raw Morning Star +3 171/0/0/0 C/-/-/- 2 200
Raw Morning Star +4 180/0/0/0 C/-/-/- 2 200
Raw Morning Star +5 190/0/0/0 C/-/-/- 3 200

Crystal


Morning Star durability reduced to 18. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Ascended by the Giant Blacksmith with Crystal Ember.

75% STR scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Morning Star +0 182/0/0/0 B/-/-/- 1 200
Crystal Morning Star +1 190/0/0/0 B/-/-/- 1 200
Crystal Morning Star +2 199/0/0/0 B/-/-/- 1 200
Crystal Morning Star +3 207/0/0/0 B/-/-/- 2 200
Crystal Morning Star +4 215/0/0/0 B/-/-/- 3 200
Crystal Morning Star +5 224/0/0/0 B/-/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Morning Star +0 149/0/0/149 -/-/-/- 45/10/30/42 1 200
Lightning Morning Star +1 161/0/0/161 -/-/-/- 45/10/30/32.4 1 200
Lightning Morning Star +2 172/0/0/172 -/-/-/- 45/10/30/34.8 1 200
Lightning Morning Star +3 184/0/0/184 -/-/-/- 45/10/30/37.2 2 200
Lightning Morning Star +4 195/0/0/195 -/-/-/- 45/10/30/39.6 3 200
Lightning Morning Star +5 207/0/0/207 -/-/-/- 45/10/30/42 1 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

21% STR, 54% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Morning Star +0 93/100/0/0 D/-/C/- 1 200
Magic Morning Star +1 99/107/0/0 D/-/C/- 1 200
Magic Morning Star +2 105/113/0/0 D/-/C/- 1 200
Magic Morning Star +3 111/120/0/0 D/-/C/- 2 200
Magic Morning Star +4 117/127/0/0 D/-/C/- 2 200
Magic Morning Star +5 124/134/0/0 D/-/C/- 3 200
Magic Morning Star +6 130/140/0/0 D/-/C/- 1 200
Magic Morning Star +7 136/147/0/0 D/-/C/- 1 200
Magic Morning Star +8 142/154/0/0 D/-/C/- 2 200
Magic Morning Star +9 148/160/0/0 D/-/C/- 3 200
Magic Morning Star +10 155/167/0/0 D/-/C/- 1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim with Enchanted Ember.

14% STR, 53% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Morning Star +0 124/132/0/0 E/-/C/- 1 200
Enchanted Morning Star +1 128/135/0/0 E/-/C/- 1 200
Enchanted Morning Star +2 133/139/0/0 E/-/C/- 1 200
Enchanted Morning Star +3 138/143/0/0 E/-/B/- 2 200
Enchanted Morning Star +4 143/147/0/0 E/-/B/- 3 200
Enchanted Morning Star +5 148/153/0/0 E/-/B/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

29% STR, 54% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Morning Star +0 84/102/0/0 D/-/-/C 300/0/110/- 1 200
Divine Morning Star +1 89/108/0/0 D/-/-/C 300/0/110/- 1 200
Divine Morning Star +2 95/115/0/0 D/-/-/C 300/0/110/- 1 200
Divine Morning Star +3 100/122/0/0 D/-/-/C 300/0/110/- 2 200
Divine Morning Star +4 106/129/0/0 D/-/-/C 300/0/110/- 2 200
Divine Morning Star +5 112/136/0/0 D/-/-/C 300/0/110/- 3 200
Divine Morning Star +6 117/142/0/0 D/-/-/C 300/0/110/- 1 200
Divine Morning Star +7 123/149/0/0 D/-/-/C 300/0/110/- 1 200
Divine Morning Star +8 128/156/0/0 D/-/-/C 300/0/110/- 2 200
Divine Morning Star +9 134/163/0/0 D/-/-/C 300/0/110/- 3 200
Divine Morning Star +10 140/170/0/0 D/-/-/C 300/0/110/- 1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

Ascended by Andre of Astora with Dark Ember.
27% STR, 63% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Morning Star +0 114/124/0/0 D/-/-/C 300/0/-/110 1 200
Occult Morning Star +1 120/130/0/0 D/-/-/C 300/0/-/110 1 200
Occult Morning Star +2 127/136/0/0 D/-/-/C 300/0/-/110 1 200
Occult Morning Star +3 134/142/0/0 D/-/-/C 300/0/-/110 2 200
Occult Morning Star +4 141/148/0/0 D/-/-/C 300/0/-/110 3 200
Occult Morning Star +5 148/155/0/0 D/-/-/C 300/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Morning Star +0 107/0/107/0 -/-/-/- 45/10/30/30 1 200
Fire Morning Star +1 116/0/116/0 -/-/-/- 45/10/30.3/30 1 200
Fire Morning Star +2 124/0/124/0 -/-/-/- 45/10/30.6/30 1 200
Fire Morning Star +3 132/0/132/0 -/-/-/- 45/10/30.9/30 2 200
Fire Morning Star +4 141/0/141/0 -/-/-/- 45/10/31.2/30 2 200
Fire Morning Star +5 149/0/149/0 -/-/-/- 45/10/31.5/30 3 200
Fire Morning Star +6 159/0/159/0 -/-/-/- 45/10/31.8/30 1 200
Fire Morning Star +7 169/0/169/0 -/-/-/- 45/10/32.1/30 1 200
Fire Morning Star +8 179/0/179/0 -/-/-/- 45/10/32.4/30 2 200
Fire Morning Star +9 189/0/189/0 -/-/-/- 45/10/32.7/30 3 200
Fire Morning Star +10 199/0/199/0 -/-/-/- 45/10/33/30 1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Morning Star +0 131/0/149/0 -/-/-/- 45/10/30/30 1 200
Chaos Morning Star +1 138/0/157/0 -/-/-/- 45/10/30.6/30 1 200
Chaos Morning Star +2 146/0/166/0 -/-/-/- 45/10/31.2/30 1 200
Chaos Morning Star +3 153/0/174/0 -/-/-/- 45/10/31.8/30 2 200
Chaos Morning Star +4 160/0/182/0 -/-/-/- 45/10/32.4/30 3 200
Chaos Morning Star +5 167/0/190/0 -/-/-/- 45/10/33/30 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 8 Strength is required

Pickaxe

Traditionally a mining tool, but the hard cone on the pommel is effective in battle.

A downward swing of the Pickaxe can crush stone; a human head would be an afterthought.

Availability


Drop by Infested Barbarians (with boulders) in Blighttown (5% drop rate).

General Information


This weapon, and the Warpick, deal reduced poise damage similar to Straight Swords and Halberds.

Higher strength scaling, no dexterity scaling but slightly shorter range than the Warpick.

Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Pickaxe 89/0/0/0

(Thrust)
100 250 5.0 141/0/0/0

B/-/-/-
45/10/30/30 30 50

Move Set


1 Handed
R1 Right-to-left horizontal swing.
R2 Slow downward swing.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 (left hand) Guard.
L2 (left hand) Left-to-right horizontal swing.

2 Handed
R1 Right-to-left horizontal swing.
R2 Slow downward swing.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 or L2 Guard.

Strong attack (1-handed & 2-handed) is replaced by a slow downward swing.

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

88% STR scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Pickaxe +0 89/0/0/0 B/-/-/-
Pickaxe +1 97/0/0/0 B/-/-/- 1 200
Pickaxe +2 106/0/0/0 B/-/-/- 1 200
Pickaxe +3 115/0/0/0 B/-/-/- 2 200
Pickaxe +4 124/0/0/0 B/-/-/- 2 200
Pickaxe +5 133/0/0/0 B/-/-/- 3 200
Pickaxe +6 142/0/0/0 B/-/-/- 1 200
Pickaxe +7 151/0/0/0 B/-/-/- 1 200
Pickaxe +8 160/0/0/0 B/-/-/- 2 200
Pickaxe +9 169/0/0/0 B/-/-/- 2 200
Pickaxe +10 178/0/0/0 B/-/-/- 3 200
Pickaxe +11 186/0/0/0 A/-/-/- 1 200
Pickaxe +12 195/0/0/0 A/-/-/- 1 200
Pickaxe +13 204/0/0/0 A/-/-/- 2 200
Pickaxe +14 213/0/0/0 A/-/-/- 3 200
Pickaxe +15 222/0/0/0 A/-/-/- 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

Ascended by Andre of Astora with Large Ember.

66% STR scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Pickaxe +0 153/0/0/0 C/-/-/- 1 200
Raw Pickaxe +1 163/0/0/0 C/-/-/- 1 200
Raw Pickaxe +2 173/0/0/0 C/-/-/- 1 200
Raw Pickaxe +3 183/0/0/0 C/-/-/- 2 200
Raw Pickaxe +4 193/0/0/0 C/-/-/- 2 200
Raw Pickaxe +5 204/0/0/0 C/-/-/- 3 200

Crystal


Pickaxe durability reduced to 25. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Ascended by the Giant Blacksmith with Crystal Ember.

88% STR scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Pickaxe +0 195/0/0/0 A/-/-/- 1 200
Crystal Pickaxe +1 204/0/0/0 A/-/-/- 1 200
Crystal Pickaxe +2 213/0/0/0 A/-/-/- 1 200
Crystal Pickaxe +3 222/0/0/0 A/-/-/- 2 200
Crystal Pickaxe +4 231/0/0/0 A/-/-/- 3 200
Crystal Pickaxe +5 240/0/0/0 A/-/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Pickaxe +0 160/0/0/160 -/-/-/- 45/10/30/30 1 200
Lightning Pickaxe +1 172/0/0/172 -/-/-/- 45/10/30/32.4 1 200
Lightning Pickaxe +2 185/0/0/185 -/-/-/- 45/10/30/34.8 1 200
Lightning Pickaxe +3 197/0/0/197 -/-/-/- 45/10/30/37.2 2 200
Lightning Pickaxe +4 210/0/0/210 -/-/-/- 45/10/30/39.6 3 200
Lightning Pickaxe +5 222/0/0/222 -/-/-/- 45/10/30/42 1 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

25% STR, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Pickaxe +0 100/108/0/0 D/-/C/- 1 200
Magic Pickaxe +1 107/115/0/0 D/-/C/- 1 200
Magic Pickaxe +2 113/122/0/0 D/-/C/- 1 200
Magic Pickaxe +3 120/129/0/0 D/-/C/- 2 200
Magic Pickaxe +4 127/136/0/0 D/-/C/- 2 200
Magic Pickaxe +5 134/144/0/0 D/-/C/- 3 200
Magic Pickaxe +6 140/151/0/0 D/-/C/- 1 200
Magic Pickaxe +7 147/158/0/0 D/-/C/- 1 200
Magic Pickaxe +8 154/165/0/0 D/-/C/- 2 200
Magic Pickaxe +9 160/172/0/0 D/-/C/- 3 200
Magic Pickaxe +10 167/180/0/0 D/-/C/- 1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim with Enchanted Ember.

18% STR, 62% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Pickaxe +0 134/142/0/0 E/-/C/- 1 200
Enchanted Pickaxe +1 139/146/0/0 E/-/C/- 1 200
Enchanted Pickaxe +2 144/150/0/0 E/-/B/- 1 200
Enchanted Pickaxe +3 150/154/0/0 E/-/B/- 2 200
Enchanted Pickaxe +4 155/159/0/0 D/-/A/- 3 200
Enchanted Pickaxe +5 160/164/0/0 D/-/A/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

34% STR, 63% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Pickaxe +0 90/109/0/0 D/-/-/C 0/0/110/- 1 200
Divine Pickaxe +1 96/116/0/0 D/-/-/C 0/0/110/- 1 200
Divine Pickaxe +2 102/124/0/0 D/-/-/C 0/0/110/- 1 200
Divine Pickaxe +3 108/131/0/0 D/-/-/C 0/0/110/- 2 200
Divine Pickaxe +4 114/138/0/0 D/-/-/C 0/0/110/- 2 200
Divine Pickaxe +5 120/146/0/0 D/-/-/C 0/0/110/- 3 200
Divine Pickaxe +6 125/153/0/0 D/-/-/C 0/0/110/- 1 200
Divine Pickaxe +7 132/160/0/0 D/-/-/C 0/0/110/- 1 200
Divine Pickaxe +8 138/167/0/0 D/-/-/C 0/0/110/- 2 200
Divine Pickaxe +9 144/175/0/0 D/-/-/C 0/0/110/- 3 200
Divine Pickaxe +10 150/182/0/0 D/-/-/C 0/0/110/- 1 200

Occult


Adds magic damage. Larger damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

Ascended by Andre of Astora with Dark Ember.

32% STR, 74% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Pickaxe +0 122/134/0/0 D/-/-/B 0/0/-/110 1 200
Occult Pickaxe +1 129/140/0/0 D/-/-/B 0/0/-/110 1 200
Occult Pickaxe +2 136/147/0/0 D/-/-/B 0/0/-/110 1 200
Occult Pickaxe +3 143/154/0/0 D/-/-/B 0/0/-/110 2 200
Occult Pickaxe +4 151/160/0/0 D/-/-/B 0/0/-/110 3 200
Occult Pickaxe +5 158/167/0/0 D/-/-/B 0/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Pickaxe +0 115/0/115/0 -/-/-/- 45/10/30/30 1 200
Fire Pickaxe +1 124/0/124/0 -/-/-/- 45/10/30.3/30 1 200
Fire Pickaxe +2 133/0/133/0 -/-/-/- 45/10/30.6/30 1 200
Fire Pickaxe +3 142/0/142/0 -/-/-/- 45/10/30.9/30 2 200
Fire Pickaxe +4 151/0/151/0 -/-/-/- 45/10/31.2/30 2 200
Fire Pickaxe +5 160/0/160/0 -/-/-/- 45/10/31.5/30 3 200
Fire Pickaxe +6 170/0/170/0 -/-/-/- 45/10/31.8/30 1 200
Fire Pickaxe +7 181/0/181/0 -/-/-/- 45/10/32.1/30 1 200
Fire Pickaxe +8 192/0/192/0 -/-/-/- 45/10/32.4/30 2 200
Fire Pickaxe +9 202/0/202/0 -/-/-/- 45/10/32.7/30 3 200
Fire Pickaxe +10 213/0/213/0 -/-/-/- 45/10/33/30 1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Pickaxe +0 138/0/160/0 -/-/-/- 45/10/30/30 1 200
Chaos Pickaxe +1 146/0/169/0 -/-/-/- 45/10/30.6/30 1 200
Chaos Pickaxe +2 154/0/178/0 -/-/-/- 45/10/31.2/30 1 200
Chaos Pickaxe +3 161/0/186/0 -/-/-/- 45/10/31.8/30 2 200
Chaos Pickaxe +4 169/0/195/0 -/-/-/- 45/10/32.4/30 3 200
Chaos Pickaxe +5 177/0/204/0 -/-/-/- 45/10/33/30 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 10 Strength is required.

Reinforced Club

A club with leather nailed to the pommel.

The burg Undead merchant proudly peddles this club, but its reinforcement is shoddy.

Indeed, its attack is stronger, but the club is no longer dependably sturdy.

Availability


Sold by Undead Merchant (Male) in the Undead Burg for 350 Souls

General Information


Bleed build-up is 30 per strike.

Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

Very useful for low-level builds. Strong leaping attack is effective in many situations. Does a lot of damage when upgraded with Lightning or Fire (which doesn't depend of stat scaling).

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Reinforced Club 97/0/0/0

(Strike)
100 100 4.0 121/0/0/0

C/-/-/-
45/10/30/30 30 300/0/-/- 50

Move Set


1 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Jumping overhead chop into overhead chop.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 (left hand) Guard.
L2 (left hand) Left-to-right horizontal swing.

2 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Jumping overhead chop into overhead chop.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 or L2 Guard.

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

75% STR scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Reinforced Club +0 97/0/0/0 C/-/-/-
Reinforced Club +1 106/0/0/0 C/-/-/- 1 200
Reinforced Club +2 116/0/0/0 C/-/-/- 1 200
Reinforced Club +3 126/0/0/0 C/-/-/- 2 200
Reinforced Club +4 135/0/0/0 C/-/-/- 2 200
Reinforced Club +5 145/0/0/0 C/-/-/- 3 200
Reinforced Club +6 155/0/0/0 B/-/-/- 1 200
Reinforced Club +7 164/0/0/0 B/-/-/- 1 200
Reinforced Club +8 174/0/0/0 B/-/-/- 2 200
Reinforced Club +9 184/0/0/0 B/-/-/- 2 200
Reinforced Club +10 194/0/0/0 B/-/-/- 3 200
Reinforced Club +11 203/0/0/0 B/-/-/- 1 200
Reinforced Club +12 213/0/0/0 B/-/-/- 1 200
Reinforced Club +13 223/0/0/0 B/-/-/- 2 200
Reinforced Club +14 232/0/0/0 B/-/-/- 3 200
Reinforced Club +15 242/0/0/0 B/-/-/- 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

Ascended by Andre of Astora with Large Ember.

56% STR scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Reinforced Club +0 168/0/0/0 C/-/-/- 1 200
Raw Reinforced Club +1 179/0/0/0 C/-/-/- 1 200
Raw Reinforced Club +2 190/0/0/0 C/-/-/- 1 200
Raw Reinforced Club +3 201/0/0/0 C/-/-/- 2 200
Raw Reinforced Club +4 212/0/0/0 C/-/-/- 2 200
Raw Reinforced Club +5 224/0/0/0 C/-/-/- 3 200

Crystal


Reinforced Club durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Ascended by the Giant Blacksmith with Crystal Ember.

75% STR scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Reinforced Club +0 213/0/0/0 B/-/-/- 1 200
Crystal Reinforced Club +1 223/0/0/0 B/-/-/- 1 200
Crystal Reinforced Club +2 232/0/0/0 B/-/-/- 1 200
Crystal Reinforced Club +3 242/0/0/0 B/-/-/- 2 200
Crystal Reinforced Club +4 252/0/0/0 B/-/-/- 3 200
Crystal Reinforced Club +5 261/0/0/0 B/-/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Reinforced Club +0 174/0/0/174 -/-/-/- 45/10/30/30 1 200
Lightning Reinforced Club +1 188/0/0/188 -/-/-/- 45/10/30/32.4 1 200
Lightning Reinforced Club +2 201/0/0/201 -/-/-/- 45/10/30/34.8 1 200
Lightning Reinforced Club +3 215/0/0/215 -/-/-/- 45/10/30/37.2 2 200
Lightning Reinforced Club +4 228/0/0/228 -/-/-/- 45/10/30/39.6 3 200
Lightning Reinforced Club +5 242/0/0/242 -/-/-/- 45/10/30/42 1 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

21% STR, 54% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Reinforced Club +0 109/118/0/0 D/-/C/- 1 200
Magic Reinforced Club +1 116/126/0/0 D/-/C/- 1 200
Magic Reinforced Club +2 124/134/0/0 D/-/C/- 1 200
Magic Reinforced Club +3 131/142/0/0 D/-/C/- 2 200
Magic Reinforced Club +4 138/150/0/0 D/-/C/- 2 200
Magic Reinforced Club +5 146/158/0/0 D/-/C/- 3 200
Magic Reinforced Club +6 153/165/0/0 D/-/C/- 1 200
Magic Reinforced Club +7 160/173/0/0 D/-/C/- 1 200
Magic Reinforced Club +8 167/181/0/0 D/-/C/- 2 200
Magic Reinforced Club +9 175/189/0/0 D/-/C/- 3 200
Magic Reinforced Club +10 182/197/0/0 D/-/C/- 1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim with Enchanted Ember.

14% STR, 53% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Reinforced Club +0 146/156/0/0 E/-/C/- 1 200
Enchanted Reinforced Club +1 151/160/0/0 E/-/C/- 1 200
Enchanted Reinforced Club +2 157/165/0/0 E/-/C/- 1 200
Enchanted Reinforced Club +3 163/170/0/0 E/-/B/- 2 200
Enchanted Reinforced Club +4 169/174/0/0 E/-/B/- 3 200
Enchanted Reinforced Club +5 175/180/0/0 E/-/B/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

29% STR, 54% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Reinforced Club +0 97/120/0/0 D/-/-/C 300/0/110/- 1 200
Divine Reinforced Club +1 104/128/0/0 D/-/-/C 300/0/110/- 1 200
Divine Reinforced Club +2 110/136/0/0 D/-/-/C 300/0/110/- 1 200
Divine Reinforced Club +3 117/144/0/0 D/-/-/C 300/0/110/- 2 200
Divine Reinforced Club +4 123/152/0/0 D/-/-/C 300/0/110/- 2 200
Divine Reinforced Club +5 130/160/0/0 D/-/-/C 300/0/110/- 3 200
Divine Reinforced Club +6 136/168/0/0 D/-/-/C 300/0/110/- 1 200
Divine Reinforced Club +7 143/176/0/0 D/-/-/C 300/0/110/- 1 200
Divine Reinforced Club +8 149/184/0/0 D/-/-/C 300/0/110/- 2 200
Divine Reinforced Club +9 156/192/0/0 D/-/-/C 300/0/110/- 3 200
Divine Reinforced Club +10 162/200/0/0 D/-/-/C 300/0/110/- 1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

Ascended by Andre of Astora with Dark Ember.

27% STR, 63% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Reinforced Club +0 134/146/0/0 D/-/-/C 300/0/-/110 1 200
Occult Reinforced Club +1 142/153/0/0 D/-/-/C 300/0/-/110 1 200
Occult Reinforced Club +2 150/160/0/0 D/-/-/C 300/0/-/110 1 200
Occult Reinforced Club +3 158/167/0/0 D/-/-/C 300/0/-/110 2 200
Occult Reinforced Club +4 166/175/0/0 D/-/-/C 300/0/-/110 3 200
Occult Reinforced Club +5 174/182/0/0 D/-/-/C 300/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Reinforced Club +0 126/0/126/0 -/-/-/- 45/10/30/30 1 200
Fire Reinforced Club +1 135/0/135/0 -/-/-/- 45/10/30.3/30 1 200
Fire Reinforced Club +2 145/0/145/0 -/-/-/- 45/10/30.6/30 1 200
Fire Reinforced Club +3 155/0/155/0 -/-/-/- 45/10/30.9/30 2 200
Fire Reinforced Club +4 164/0/164/0 -/-/-/- 45/10/31.2/30 2 200
Fire Reinforced Club +5 174/0/174/0 -/-/-/- 45/10/31.5/30 3 200
Fire Reinforced Club +6 186/0/186/0 -/-/-/- 45/10/31.8/30 1 200
Fire Reinforced Club +7 197/0/197/0 -/-/-/- 45/10/32.1/30 1 200
Fire Reinforced Club +8 209/0/209/0 -/-/-/- 45/10/32.4/30 2 200
Fire Reinforced Club +9 221/0/221/0 -/-/-/- 45/10/32.7/30 3 200
Fire Reinforced Club +10 232/0/232/0 -/-/-/- 45/10/33/30 1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Reinforced Club +0 153/0/174/0 -/-/-/- 45/10/30/30 1 200
Chaos Reinforced Club +1 161/0/184/0 -/-/-/- 45/10/30.6/30 1 200
Chaos Reinforced Club +2 170/0/194/0 -/-/-/- 45/10/31.2/30 1 200
Chaos Reinforced Club +3 178/0/203/0 -/-/-/- 45/10/31.8/30 2 200
Chaos Reinforced Club +4 187/0/213/0 -/-/-/- 45/10/32.4/30 3 200
Chaos Reinforced Club +5 195/0/223/0 -/-/-/- 45/10/33/30 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 8 Strength is required.

Warpick

Hammer with a large beak-shaped pommel.

Originally a pickaxe; redesigned for battle.

This simple but deadly weapon hits heavily with thrust damage, such that it easily cracks metal armor.

Availability


Sold by Andre of Astora for 800 Souls

General Information


This weapon, and the Pickaxe, deal reduced poise damage equal to straight swords and halberds.

Lower strength scaling, but slightly longer range than the Pickaxe, also dexterity scaling not present with the Pickaxe.

Like all Hammers, if an attack doesn't connect with an enemy, the user will stumble and seem to not be able to handle the weight. If the hit connects, the stumble animation does not come into play and the user moves as normal.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Warpick 91/0/0/0

(Thrust)
100 220 3.5 111/10/0/0

C/D/-/-
45/10/30/30 30 50

Move Set


1 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Slow right-to-left swing into slow left-to-right swing.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 (left hand) Guard.
L2 (left hand) Left-to-right horizontal swing.

2 Handed
R1 Right-to-left horizontal swing.
R2 — R2 Slow right-to-left swing into slow left-to-right swing.
Roll — R1 Fast overhead chop.
Backstep or Run — R1 Fast running chop.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping overhead chop.
L1 or L2 Guard.

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

60% STR, 30% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Warpick +0 91/0/0/0 C/D/-/-
Warpick +1 100/0/0/0 C/D/-/- 1 200
Warpick +2 109/0/0/0 C/D/-/- 1 200
Warpick +3 118/0/0/0 C/D/-/- 2 200
Warpick +4 127/0/0/0 C/D/-/- 2 200
Warpick +5 136/0/0/0 C/D/-/- 3 200
Warpick +6 145/0/0/0 C/D/-/- 1 200
Warpick +7 154/0/0/0 C/D/-/- 1 200
Warpick +8 163/0/0/0 C/D/-/- 2 200
Warpick +9 172/0/0/0 C/D/-/- 2 200
Warpick +10 182/0/0/0 C/D/-/- 3 200
Warpick +11 191/0/0/0 C/D/-/- 1 200
Warpick +12 200/0/0/0 C/D/-/- 1 200
Warpick +13 209/0/0/0 C/D/-/- 2 200
Warpick +14 218/0/0/0 C/D/-/- 3 200
Warpick +15 227/0/0/0 C/D/-/- 1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

Ascended by Andre of Astora with Large Ember.

45% STR, 23% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Warpick +0 157/0/0/0 D/D/-/- 1 200
Raw Warpick +1 168/0/0/0 D/D/-/- 1 200
Raw Warpick +2 178/0/0/0 D/D/-/- 1 200
Raw Warpick +3 189/0/0/0 D/D/-/- 2 200
Raw Warpick +4 199/0/0/0 D/D/-/- 2 200
Raw Warpick +5 210/0/0/0 D/D/-/- 3 200

Crystal


Warpick durability reduced to 22. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Ascended by the Giant Blacksmith with Crystal Ember.

60% STR, 30% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Warpick +0 200/0/0/0 C/D/-/- 1 200
Crystal Warpick +1 209/0/0/0 C/D/-/- 1 200
Crystal Warpick +2 218/0/0/0 C/D/-/- 1 200
Crystal Warpick +3 227/0/0/0 C/D/-/- 2 200
Crystal Warpick +4 236/0/0/0 C/D/-/- 3 200
Crystal Warpick +5 245/0/0/0 C/D/-/- 1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Warpick +0 163/0/0/163 -/-/-/- 45/10/30/30 1 200
Lightning Warpick +1 176/0/0/176 -/-/-/- 45/10/30/32.4 1 200
Lightning Warpick +2 189/0/0/189 -/-/-/- 45/10/30/34.8 1 200
Lightning Warpick +3 202/0/0/202 -/-/-/- 45/10/30/37.2 2 200
Lightning Warpick +4 214/0/0/214 -/-/-/- 45/10/30/39.6 3 200
Lightning Warpick +5 227/0/0/227 -/-/-/- 45/10/30/42 1 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

17% STR, 8% DEX, 65% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Warpick +0 102/111/0/0 E/E/C/- 1 200
Magic Warpick +1 108/118/0/0 E/E/C/- 1 200
Magic Warpick +2 115/125/0/0 E/E/C/- 1 200
Magic Warpick +3 122/133/0/0 E/E/C/- 2 200
Magic Warpick +4 129/140/0/0 E/E/C/- 2 200
Magic Warpick +5 136/148/0/0 E/E/C/- 3 200
Magic Warpick +6 142/155/0/0 E/E/C/- 1 200
Magic Warpick +7 149/162/0/0 E/E/C/- 1 200
Magic Warpick +8 156/170/0/0 E/E/C/- 2 200
Magic Warpick +9 163/177/0/0 E/E/C/- 3 200
Magic Warpick +10 170/185/0/0 E/E/C/- 1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim with Enchanted Ember.

12% STR, 6% DEX, 63% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Warpick +0 136/146/0/0 E/E/C/- 1 200
Enchanted Warpick +1 141/150/0/0 E/E/C/- 1 200
Enchanted Warpick +2 146/154/0/0 E/E/B/- 1 200
Enchanted Warpick +3 152/159/0/0 E/E/B/- 2 200
Enchanted Warpick +4 157/163/0/0 E/E/A/- 3 200
Enchanted Warpick +5 163/169/0/0 E/E/A/- 1 200

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

23% STR, 12% DEX, 64% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Warpick +0 91/112/0/0 D/E/-/C 0/0/110/- 1 200
Divine Warpick +1 97/120/0/0 D/E/-/C 0/0/110/- 1 200
Divine Warpick +2 103/127/0/0 D/E/-/C 0/0/110/- 1 200
Divine Warpick +3 109/135/0/0 D/E/-/C 0/0/110/- 2 200
Divine Warpick +4 115/142/0/0 D/E/-/C 0/0/110/- 2 200
Divine Warpick +5 122/150/0/0 D/E/-/C 0/0/110/- 3 200
Divine Warpick +6 128/157/0/0 D/E/-/C 0/0/110/- 1 200
Divine Warpick +7 134/165/0/0 D/E/-/C 0/0/110/- 1 200
Divine Warpick +8 140/172/0/0 D/E/-/C 0/0/110/- 2 200
Divine Warpick +9 146/180/0/0 D/E/-/C 0/0/110/- 3 200
Divine Warpick +10 152/187/0/0 D/E/-/C 0/0/110/- 1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

Ascended by Andre of Astora with Dark Ember.

22% STR, 11% DEX, 76% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Warpick +0 126/136/0/0 D/E/-/B 0/0/-/110 1 200
Occult Warpick +1 133/142/0/0 D/E/-/B 0/0/-/110 1 200
Occult Warpick +2 141/149/0/0 D/E/-/B 0/0/-/110 1 200
Occult Warpick +3 148/156/0/0 D/E/-/B 0/0/-/110 2 200
Occult Warpick +4 156/163/0/0 D/E/-/B 0/0/-/110 3 200
Occult Warpick +5 163/170/0/0 D/E/-/B 0/0/-/110 1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Warpick +0 118/0/118/0 -/-/-/- 45/10/30/30 1 200
Fire Warpick +1 127/0/127/0 -/-/-/- 45/10/30.3/30 1 200
Fire Warpick +2 136/0/136/0 -/-/-/- 45/10/3.60/30 1 200
Fire Warpick +3 145/0/145/0 -/-/-/- 45/10/30.9/30 2 200
Fire Warpick +4 154/0/154/0 -/-/-/- 45/10/31.2/30 2 200
Fire Warpick +5 163/0/163/0 -/-/-/- 45/10/31.5/30 3 200
Fire Warpick +6 174/0/174/0 -/-/-/- 45/10/31.8/30 1 200
Fire Warpick +7 185/0/185/0 -/-/-/- 45/10/32.1/30 1 200
Fire Warpick +8 196/0/196/0 -/-/-/- 45/10/32.4/30 2 200
Fire Warpick +9 207/0/207/0 -/-/-/- 45/10/32.7/30 3 200
Fire Warpick +10 218/0/218/0 -/-/-/- 45/10/33/30 1 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Warpick +0 142/0/163/0 -/-/-/- 45/10/30/30 1 200
Chaos Warpick +1 150/0/172/0 -/-/-/- 45/10/30.6/30 1 200
Chaos Warpick +2 158/0/182/0 -/-/-/- 45/10/31.2/30 1 200
Chaos Warpick +3 165/0/191/0 -/-/-/- 45/10/31.8/30 2 200
Chaos Warpick +4 173/0/200/0 -/-/-/- 45/10/32.4/30 3 200
Chaos Warpick +5 181/0/209/0 -/-/-/- 45/10/33/30 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 8 Strength is required.