# Greatswords
Greatswords are heavier, slower weapons that emphasize power and range over speed. They deliver potent strikes capable of staggering most opponents, making them highly effective in crowd control and prolonged engagements. The slower attacks demand good timing and positioning, as missed swings leave the wielder vulnerable. Greatswords generally have decent scaling and can handle a variety of situations if the player adapts their playstyle to the weapon’s weight and timing. Though not ideal for critical hits, their sheer damage and ability to break defenses can more than compensate.
# Abyss Greatsword
> *This greatsword belonged to Lord Gwyn's Knight Artorias, who fell to the Abyss.*
>
> *Swallowed by the Dark with its master, this sword is tainted by the Abyss, and now its strength reflects its wielder's humanity.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo from the Soul of Artorias and any +10 Dagger, Straightsword, or Greatsword **except** Broken Straight Sword and Straight Sword Hilt for 5,000 Souls
### General Information
---
Like the Cursed Greatsword of Artorias, this weapon has an INT and FTH requirement even though it has no non-physical damage.
With stats needed to wield\* Greatsword of Artorias (STR 22, DEX 18, INT 18, FTH 18), Abyss Greatsword has 240 + 106 = 346 physical damage. At 10 humanity, Abyss Greatsword will have 421 physical damage.
\*This article originally stated that the stats required to wield this weapon are STR 24, DEX 18, INT 20, FTH 20. This may have simply been a mistake, or it could be that earlier versions of the game had different requirements. The 'correct' stats listed above (STR 22, DEX 18, INT 18, FTH 18) have been confirmed in the Prepare to Die edition of the game as of June 2017.
Cannot be buffed with spells or resins.
If one does not meet the INT and FTH requirements but still meet the required STR and DEX, they will still be able to do full damage with the sword, but, will get a stagger animation that makes them immune to backstabs. This occurs because since the INT and FTH requirements don't actually affect the damage output, but rather the STR and DEX, they can completely disregard investing to get the INT and FTH stats to 18. However, the drawback to this is that it will not allow one to do any follow ups, as once this sword makes contact, it will bounce off, stopping the user from doing anything for a few seconds.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Abyss Greatsword | 160/0/0/0
(Regular) | 100 | 300 | 9.0 | 221/18/18/18
C/C/-/- | 40/50/40/40 | 38 | 50 |
|
### Move Set
---
- This weapon's moveset is the same as a greatsword's except for its R2 moves
- One-handed R2 is a double circular slash (Only connects once but, can hit a second enemy further away).
- Two-handed R2 is a somersault, followed by a vertical slam able to knock down enemies. Grants Hyperarmor and Vulnerability for the duration spent off the ground.
### Upgrades
---
Requires Demon Titanite
55% STR, 55% DEX scaling.
Name | Damage | Critical Bonus | Stat Bonuses | Demon Titanite | Souls |
---|
Abyss Greatsword +0 | 160/0/0/0 | 100 | C/C/-/- | | | Abyss Greatsword +1 | 176/0/0/0 | 100 | C/C/-/- | 1 | 5,000 | Abyss Greatsword +2 | 192/0/0/0 | 100 | C/C/-/- | 1 | 5,000 | Abyss Greatsword +3 | 208/0/0/0 | 100 | C/C/-/- | 2 | 5,000 | Abyss Greatsword +4 | 224/0/0/0 | 100 | C/C/-/- | 2 | 5,000 | Abyss Greatsword +5 | 240/0/0/0 | 100 | C/C/-/- | 4 | 5,000 |
|
### Humanity Effect
---
Humanity | Physical Damage |
---|
1 | +19 | 2 | +26 | 3 | +35 | 4 | +41 | 5 | +47 | 6 | +53 | 7 | +59 | 8 | +68 | 9 | +74 | 10 (cap) | +80 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 15 Strength is required
# Bastard Sword
> *This standard greatsword is normally wielded with two hands due to its great weight.*
>
> *Usually swung in large arcs and effective against multiple foes. Far from ideal when fighting in tight quarters.*
### Availability
---
Sold by Andre of Astora
### General Information
---
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Bastard Sword | 105/0/0/0
(Regular) | 100 | 200 | 6.0 | 161/10/0/0
C/C/-/- | 60/10/40/40 | 38 | 50 |
|
### Move Set
---
#### Large Sword
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left slash. Follow up with left-to-right. | |
**R2** | Overhead chop. | |
**R2 -> R1** | Left-to-right slash. | |
**Backstep or Run — R1** | Spinning left-to-right slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal Swipe. | |
**2 Handed** |
---|
**R1 — R1** | Overhead smash into upward slash. | |
**R2 — R2** | Right-to-left slash into left-to-right slash. | |
**Roll + R1** | Overhead chop. | |
**Backstep or Run+ R1- Charge** | Spinning left-to-right slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires:
- Titanite
51% STR, 51% DEX scaling.
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Bastard Sword +0 | 105/0/0/0 | 60/10/40/40 | C/C/-/- | - | 400 |
Bastard Sword +1 | 115/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Shard | 400 |
Bastard Sword +2 | 126/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Shard | 400 |
Bastard Sword +3 | 136/0/0/0 | 60/10/40/40 | C/C/-/- | 2 x Titanite Shard | 400 |
Bastard Sword +4 | 147/0/0/0 | 60/10/40/40 | C/C/-/- | 2 x Titanite Shard | 400 |
Bastard Sword +5 | 157/0/0/0 | 60/10/40/40 | C/C/-/- | 3 x Titanite Shard | 400 |
Bastard Sword +6 | 168/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Large Titanite Shard | 400 |
Bastard Sword +7 | 178/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Large Titanite Shard | 400 |
Bastard Sword +8 | 189/0/0/0 | 60/10/40/40 | C/C/-/- | 2 x Large Titanite Shard | 400 |
Bastard Sword +9 | 199/0/0/0 | 60/10/40/40 | C/C/-/- | 2 x Large Titanite Shard | 400 |
Bastard Sword +10 | 210/0/0/0 | 60/10/40/40 | C/C/-/- | 3 x Large Titanite Shard | 400 |
Bastard Sword +11 | 220/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Chunk | 400 |
Bastard Sword +12 | 231/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Chunk | 400 |
Bastard Sword +13 | 241/0/0/0 | 60/10/40/40 | C/C/-/- | 2 x Titanite Chunk | 400 |
Bastard Sword +14 | 252/0/0/0 | 60/10/40/40 | C/C/-/- | 3 x Titanite Chunk | 400 |
Bastard Sword +15 | 262/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Slab | 400 |
#### Crystal
---
Weapon durability reduced to **20**. Base damage increased.
Requires:
- Bastard Sword +10
- Titanite
51% STR, 51% DEX scaling.
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Crystal Bastard Sword +0 | 231/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Chunk | 400 |
Crystal Bastard Sword +1 | 241/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Chunk | 400 |
Crystal Bastard Sword +2 | 252/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Chunk | 400 |
Crystal Bastard Sword +3 | 262/0/0/0 | 60/10/40/40 | C/C/-/- | 2 x Titanite Chunk | 400 |
Crystal Bastard Sword +4 | 273/0/0/0 | 60/10/40/40 | C/C/-/- | 2 x Titanite Chunk | 400 |
Crystal Bastard Sword +5 | 283/0/0/0 | 60/10/40/40 | C/C/-/- | 1 x Titanite Slab | 400 |
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires:
- Bastard Sword +10
- Titanite
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Lightning Bastard Sword +0 | 189/0/0/189 | 60/10/40/40 | -/-/-/- | 1 x Titanite Chunk | 400 |
Lightning Bastard Sword +1 | 203/0/0/203 | 60/10/40/43.2 | -/-/-/- | 1 x Titanite Chunk | 400 |
Lightning Bastard Sword +2 | 218/0/0/218 | 60/10/40/46.4 | -/-/-/- | 1 x Titanite Chunk | 400 |
Lightning Bastard Sword +3 | 233/0/0/233 | 60/10/40/49.6 | -/-/-/- | 2 x Titanite Chunk | 400 |
Lightning Bastard Sword +4 | 247/0/0/247 | 60/10/40/52.8 | -/-/-/- | 3 x Titanite Chunk | 400 |
Lightning Bastard Sword +5 | 262/0/0/262 | 60/10/40/56 | -/-/-/- | 1 x Titanite Slab | 400 |
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires:
- Bastard Sword +5
- Titanite
38% STR, 38% DEX scaling.
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Raw Bastard Sword +0 | 181/0/0/0 | 60/10/40/40 | D/D/-/- | 1 x Large Titanite Shard | 400 |
Raw Bastard Sword +1 | 193/0/0/0 | 60/10/40/40 | D/D/-/- | 1 x Large Titanite Shard | 400 |
Raw Bastard Sword +2 | 205/0/0/0 | 60/10/40/40 | D/D/-/- | 1 x Large Titanite Shard | 400 |
Raw Bastard Sword +3 | 217/0/0/0 | 60/10/40/40 | D/D/-/- | 2 x Large Titanite Shard | 400 |
Raw Bastard Sword +4 | 229/0/0/0 | 60/10/40/40 | D/D/-/- | 2 x Large Titanite Shard | 400 |
Raw Bastard Sword +5 | 242/0/0/0 | 60/10/40/40 | D/D/-/- | 3 x Large Titanite Shard | 400 |
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence. Can no longer be enchanted by Magic Weapon.
Requires:
- Bastard Sword +5
- Green Titanite
- Blue Titanite
14% STR, 14% DEX, 73% INT scaling.
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Magic Bastard Sword +0 | 118/127/0/0 | 60/10/40/40 | E/E/B/- | 1 x Green Titanite Shard | 400 |
Magic Bastard Sword +1 | 126/136/0/0 | 60/10/40/40 | E/E/B/- | 1 x Green Titanite Shard | 400 |
Magic Bastard Sword +2 | 134/144/0/0 | 60/10/40/40 | E/E/B/- | 1 x Green Titanite Shard | 400 |
Magic Bastard Sword +3 | 142/153/0/0 | 60/10/40/40 | E/E/B/- | 2 x Green Titanite Shard | 400 |
Magic Bastard Sword +4 | 150/161/0/0 | 60/10/40/40 | E/E/B/- | 2 x Green Titanite Shard | 400 |
Magic Bastard Sword +5 | 158/170/0/0 | 60/10/40/40 | E/E/B/- | 3 x Green Titanite Shard | 400 |
Magic Bastard Sword +6 | 165/178/0/0 | 60/10/40/40 | E/E/B/- | 1 x Blue Titanite Chunk | 400 |
Magic Bastard Sword +7 | 173/187/0/0 | 60/10/40/40 | E/E/B/- | 1 x Blue Titanite Chunk | 400 |
Magic Bastard Sword +8 | 181/195/0/0 | 60/10/40/40 | E/E/B/- | 2 x Blue Titanite Chunk | 400 |
Magic Bastard Sword +9 | 189/204/0/0 | 60/10/40/40 | E/E/B/- | 2 x Blue Titanite Chunk | 400 |
Magic Bastard Sword +10 | 197/212/0/0 | 60/10/40/40 | E/E/B/- | 1 x Blue Titanite Slab | 400 |
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires:
- Magic Bastard Sword +5
- Blue Titanite
10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Enchanted Bastard Sword +0 | 158/168/0/0 | 60/10/40/40 | E/E/B/- | 1 x Blue Titanite Chunk | 400 |
Enchanted Bastard Sword +1 | 164/173/0/0 | 60/10/40/40 | E/E/B/- | 1 x Blue Titanite Chunk | 400 |
Enchanted Bastard Sword +2 | 170/178/0/0 | 60/10/40/40 | E/E/B/- | 1 x Blue Titanite Chunk | 400 |
Enchanted Bastard Sword +3 | 176/183/0/0 | 60/10/40/40 | E/E/B/- | 2 x Blue Titanite Chunk | 400 |
Enchanted Bastard Sword +4 | 183/188/0/0 | 60/10/40/40 | E/E/B/- | 3 x Blue Titanite Chunk | 400 |
Enchanted Bastard Sword +5 | 189/194/0/0 | 60/10/40/40 | E/E/B/- | 1 x Blue Titanite Slab | 400 |
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires:
- Bastard Sword +10
- Green Titanite
- White Titanite
20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Divine Bastard Sword +0 | 106/130/0/0 | 60/10/40/40 | D/D/-/B | 1 x Green Titanite Shard | 400 |
Divine Bastard Sword +1 | 113/139/0/0 | 60/10/40/40 | D/D/-/B | 1 x Green Titanite Shard | 400 |
Divine Bastard Sword +2 | 120/147/0/0 | 60/10/40/40 | D/D/-/B | 1 x Green Titanite Shard | 400 |
Divine Bastard Sword +3 | 127/156/0/0 | 60/10/40/40 | D/D/-/B | 2 x Green Titanite Shard | 400 |
Divine Bastard Sword +4 | 134/165/0/0 | 60/10/40/40 | D/D/-/B | 2 x Green Titanite Shard | 400 |
Divine Bastard Sword +5 | 142/174/0/0 | 60/10/40/40 | D/D/-/B | 3 x Green Titanite Shard | 400 |
Divine Bastard Sword +6 | 149/182/0/0 | 60/10/40/40 | D/D/-/B | 1 x White Titanite Chunk | 400 |
Divine Bastard Sword +7 | 156/191/0/0 | 60/10/40/40 | D/D/-/B | 1 x White Titanite Chunk | 400 |
Divine Bastard Sword +8 | 163/200/0/0 | 60/10/40/40 | D/D/-/B | 2 x White Titanite Chunk | 400 |
Divine Bastard Sword +9 | 170/208/0/0 | 60/10/40/40 | D/D/-/B | 3 x White Titanite Chunk | 400 |
Divine Bastard Sword +10 | 177/217/0/0 | 60/10/40/40 | D/D/-/B | 1 x White Titanite Slab | 400 |
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires:
- Divine Bastard Sword +5
- White Titanite
18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enem
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Occult Bastard Sword +0 | 144/158/0/40 | 60/10/40/40 | E/E/-/B | 1 x White Titanite Chunk | 400 |
Occult Bastard Sword +1 | 152/165/0/40 | 60/10/40/40 | E/E/-/B | 1 x White Titanite Chunk | 400 |
Occult Bastard Sword +2 | 161/173/0/40 | 60/10/40/40 | E/E/-/B | 1 x White Titanite Chunk | 400 |
Occult Bastard Sword +3 | 169/181/0/40 | 60/10/40/40 | E/E/-/B | 2 x White Titanite Chunk | 400 |
Occult Bastard Sword +4 | 178/189/0/40 | 60/10/40/40 | E/E/-/A | 3 x White Titanite Chunk | 400 |
Occult Bastard Sword +5 | 187/197/0/40 | 60/10/40/40 | E/E/-/A | 1 x White Titanite Slab | 400 |
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires:
- Bastard Sword +5
- Green Titanite
- Red Titanite
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Fire Bastard Sword +0 | 136/0/136/0 | 60/10/40/40 | -/-/-/- | 1 x Green Titanite Shard | 400 |
Fire Bastard Sword +1 | 147/0/147/0 | 60/10/40.4/40 | -/-/-/- | 1 x Green Titanite Shard | 400 |
Fire Bastard Sword +2 | 157/0/157/0 | 60/10/40.8/40 | -/-/-/- | 1 x Green Titanite Shard | 400 |
Fire Bastard Sword +3 | 168/0/168/0 | 60/10/41.2/40 | -/-/-/- | 2 x Green Titanite Shard | 400 |
Fire Bastard Sword +4 | 178/0/178/0 | 60/10/41.6/40 | -/-/-/- | 2 x Green Titanite Shard | 400 |
Fire Bastard Sword +5 | 189/0/189/0 | 60/10/42/40 | -/-/-/- | 3 x Green Titanite Shard | 400 |
Fire Bastard Sword +6 | 201/0/201/0 | 60/10/42.4/40 | -/-/-/- | 1 x Red Titanite Chunk | 400 |
Fire Bastard Sword +7 | 214/0/214/0 | 60/10/42.8/40 | -/-/-/- | 1 x Red Titanite Chunk | 400 |
Fire Bastard Sword +8 | 226/0/226/0 | 60/10/43.2/40 | -/-/-/- | 2 x Red Titanite Chunk | 400 |
Fire Bastard Sword +9 | 239/0/239/0 | 60/10/43.6/40 | -/-/-/- | 3 x Red Titanite Chunk | 400 |
Fire Bastard Sword +10 | 252/0/252/0 | 60/10/44/40 | -/-/-/- | 1 x Red Titanite Slab | 400 |
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires:
- Fire Bastard Sword +5
- Red Titanite
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Chaos Bastard Sword +0 | 163/0/189/0 | 60/10/40/40 | -/-/-/- | 1 x Red Titanite Chunk | 400 |
Chaos Bastard Sword +1 | 172/0/199/0 | 60/10/40.8/40 | -/-/-/- | 1 x Red Titanite Chunk | 400 |
Chaos Bastard Sword +2 | 182/0/210/0 | 60/10/41.6/40 | -/-/-/- | 1 x Red Titanite Chunk | 400 |
Chaos Bastard Sword +3 | 191/0/220/0 | 60/10/42.4/40 | -/-/-/- | 2 x Red Titanite Chunk | 400 |
Chaos Bastard Sword +4 | 200/0/231/0 | 60/10/43.2/40 | -/-/-/- | 3 x Red Titanite Chunk | 400 |
Chaos Bastard Sword +5 | 209/0/241/0 | 60/10/44/40 | -/-/-/- | 1 x Red Titanite Slab | 400 |
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 11 Strength is required
# Black Knight Sword
> *Greatsword of the black knights who wander Lordran. Used to face chaos demons.*
>
> *The large motion that puts the weight of the body into the attack reflects the great size of their adversaries long ago.*
### Availability
---
Drop from Black Knights wielding this weapon (20% drop rate)
### General Information
---
Like all Black Knight weapons, it deals additional damage to demon enemies, like the Taurus Demon and Capra Demon.
Due to the low STR requirement in par with high damage, this weapon is incredibly useful if the player acquires it early in the game.
There is a bad translation mixup/error in the German version of the game: this sword is called "Schwarz-Ritter Großschwert" (Black Knight Greatsword), and the Black Knight Greatsword is instead called "Schwert des Drachentöters" (Sword of the Dragonslayer).
In the French, Italian and Spanish versions, this sword is called "Espadon du Roi-Chevalier", "Spadone del Re Cavaliere" and "Espadón del Rey Caballero" respectively, which can all translate to "Longsword of the Knight King."
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction % | Stability | Frampt Souls |
---|
![]() | Black Knight Sword | 220/0/0/0
(Regular/Thrust) | 100 | 300 | 8.0 | 201/18/0/0
C/E/-/- | 60/10/40/40 | 38 | 100 |
### Move Set
---
- One-handed strong attack is replaced by a strong delayed thrust that knocks down if connects
- Two-handed strong attack is replaced by a strong delayed upward slash that knocks down if connects
### Upgrades
---
Requires Twinkling Titanite
58% STR, 7% DEX scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Black Knight Sword +0 | 220/0/0/0 | C/E/-/- | | | Black Knight Sword +1 | 242/0/0/0 | C/E/-/- | 1 | 2,000 | Black Knight Sword +2 | 264/0/0/0 | C/E/-/- | 1 | 2,000 | Black Knight Sword +3 | 286/0/0/0 | C/E/-/- | 2 | 2,000 | Black Knight Sword +4 | 308/0/0/0 | C/E/-/- | 2 | 2,000 | Black Knight Sword +5 | 330/0/0/0 | C/E/-/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two handing this weapon, only 14 Strength is required
# Claymore
> *This larger type of greatsword is normally wielded with two hands due to its weight.*
>
> *This highly flexible greatsword can be used to attack in swings or thrusts.*
### Availability
---
Found on a corpse in Undead Burg, on the bridge that the Hellkite Dragon occupies.
### General Information
---
The Claymore is an excellent weapon for STR/DEX builds, as it has reasonably low requirements for both stats. Just like a straightsword, its one-handed thrust attack has a higher attack modifier, and can do higher damage than the Attack Rating might suggest.
Image | Name | Damage | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Claymore | 103/0/0/0
(Regular/Thrust) | 200 | 6.0 | 161/10/0/0
C/C/-/- | 60/10/40/40 | 38 | 50 |
### Move Set
---
One-handed strong attack is replaced by a strong forward thrust (like the straightswords' but somewhat slower).
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
51% STR, 51% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Claymore +0 | 103/0/0/0 | C/C/-/- | | | | | | Claymore +1 | 113/0/0/0 | C/C/-/- | 1 | | | | 400 | Claymore +2 | 123/0/0/0 | C/C/-/- | 1 | | | | 400 | Claymore +3 | 133/0/0/0 | C/C/-/- | 2 | | | | 400 | Claymore +4 | 144/0/0/0 | C/C/-/- | 2 | | | | 400 | Claymore +5 | 154/0/0/0 | C/C/-/- | 3 | | | | 400 | Claymore +6 | 164/0/0/0 | C/C/-/- | | 1 | | | 400 | Claymore +7 | 175/0/0/0 | C/C/-/- | | 1 | | | 400 | Claymore +8 | 185/0/0/0 | C/C/-/- | | 2 | | | 400 | Claymore +9 | 195/0/0/0 | C/C/-/- | | 2 | | | 400 | Claymore +10 | 206/0/0/0 | C/C/-/- | | 3 | | | 400 | Claymore +11 | 216/0/0/0 | C/C/-/- | | | 1 | | 400 | Claymore +12 | 226/0/0/0 | C/C/-/- | | | 1 | | 400 | Claymore +13 | 236/0/0/0 | C/C/-/- | | | 2 | | 400 | Claymore +14 | 247/0/0/0 | C/C/-/- | | | 3 | | 400 | Claymore +15 | 257/0/0/0 | C/C/-/- | | | | 1 | 400 |
|
#### Crystal
---
Claymore durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Claymore +10
- Titanite
51% STR, 51% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Claymore +0 | 226/0/0/0 | C/C/-/- | 1 | | 400 | Crystal Claymore +1 | 236/0/0/0 | C/C/-/- | 1 | | 400 | Crystal Claymore +2 | 247/0/0/0 | C/C/-/- | 1 | | 400 | Crystal Claymore +3 | 257/0/0/0 | C/C/-/- | 2 | | 400 | Crystal Claymore +4 | 267/0/0/0 | C/C/-/- | 3 | | 400 | Crystal Claymore +5 | 278/0/0/0 | C/C/-/- | | 1 | 400 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires:
- Claymore+10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Claymore +0 | 185/0/0/185 | -/-/-/- | 60/10/40/40 | 1 | | 400 | Lightning Claymore +1 | 199/0/0/199 | -/-/-/- | 60/10/40/43.2 | 1 | | 400 | Lightning Claymore +2 | 214/0/0/214 | -/-/-/- | 60/10/40/46.4 | 1 | | 400 | Lightning Claymore +3 | 228/0/0/228 | -/-/-/- | 60/10/40/49.6 | 2 | | 400 | Lightning Claymore +4 | 243/0/0/243 | -/-/-/- | 60/10/40/52.8 | 3 | | 400 | Lightning Claymore +5 | 257/0/0/257 | -/-/-/- | 60/10/40/56.0 | | 1 | 400 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires:
- Claymore +5
- Titanite
38% STR, 38% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Claymore +0 | 177/0/0/0 | D/D/-/- | 1 | 400 | Raw Claymore +1 | 188/0/0/0 | D/D/-/- | 1 | 400 | Raw Claymore +2 | 200/0/0/0 | D/D/-/- | 1 | 400 | Raw Claymore +3 | 212/0/0/0 | D/D/-/- | 2 | 400 | Raw Claymore +4 | 224/0/0/0 | D/D/-/- | 2 | 400 | Raw Claymore +5 | 236/0/0/0 | D/D/-/- | 3 | 400 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Claymore +5
- Green Titanite
- Blue Titanite
14% STR, 14% DEX, 73% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Claymore +0 | 115/126/0/0 | E/E/C/- | 1 | | | 400 | Magic Claymore +1 | 123/134/0/0 | E/E/C/- | 1 | | | 400 | Magic Claymore +2 | 130/142/0/0 | E/E/C/- | 1 | | | 400 | Magic Claymore +3 | 138/151/0/0 | E/E/C/- | 2 | | | 400 | Magic Claymore +4 | 146/159/0/0 | E/E/C/- | 2 | | | 400 | Magic Claymore +5 | 154/168/0/0 | E/E/C/- | 3 | | | 400 | Magic Claymore +6 | 161/176/0/0 | E/E/B/- | | 1 | | 400 | Magic Claymore +7 | 169/184/0/0 | E/E/B/- | | 1 | | 400 | Magic Claymore +8 | 177/193/0/0 | E/E/B/- | | 2 | | 400 | Magic Claymore +9 | 184/201/0/0 | E/E/B/- | | 3 | | 400 | Magic Claymore +10 | 192/210/0/0 | E/E/B/- | | | 1 | 400 |
|
#### Enchanted
---
Enchanted damage added.
Requires
- Magic Claymore +5
- Blue Titanite
10% STR, 10% DEX, 72% INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Claymore +0 | 154/164/0/0 | E/E/B/- | 1 | | 400 | Enchanted Claymore +1 | 160/168/0/0 | E/E/B/- | 1 | | 400 | Enchanted Claymore +2 | 166/173/0/0 | E/E/A/- | 1 | | 400 | Enchanted Claymore +3 | 172/178/0/0 | E/E/A/- | 2 | | 400 | Enchanted Claymore +4 | 178/183/0/0 | E/E/A/- | 3 | | 400 | Enchanted Claymore +5 | 184/190/0/0 | E/E/A/- | | 1 | 400 |
|
#### Divine
---
Divine upgrade path.
Requires
- Claymore +5
- Green Titanite
- White Titanite
20% STR, 20% DEX, 73% FAI scaling.
Name | Damage | Stat Bonuses | Aux effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Claymore +0 | 105/127/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 400 | Divine Claymore +1 | 112/136/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 400 | Divine Claymore +2 | 119/144/0/0 | D/E/-/C | 0/0/110/- | 1 | | | 400 | Divine Claymore +3 | 126/153/0/0 | D/E/-/C | 0/0/110/- | 2 | | | 400 | Divine Claymore +4 | 133/161/0/0 | D/E/-/C | 0/0/110/- | 2 | | | 400 | Divine Claymore +5 | 140/170/0/0 | D/E/-/C | 0/0/110/- | 3 | | | 400 | Divine Claymore +6 | 147/178/0/0 | D/E/-/C | 0/0/110/- | | 1 | | 400 | Divine Claymore +7 | 154/187/0/0 | D/E/-/C | 0/0/110/- | | 1 | | 400 | Divine Claymore +8 | 161/195/0/0 | D/E/-/C | 0/0/110/- | | 2 | | 400 | Divine Claymore +9 | 168/204/0/0 | D/E/-/C | 0/0/110/- | | 3 | | 400 | Divine Claymore +10 | 175/212/0/0 | D/E/-/B | 0/0/110/- | | | 1 | 400 |
|
#### Occult
---
Occult damage added.
Requires
- Divine Claymore +5
- White Titanite
18% STR, 18% DEX, 86% FAI scaling.
Name | Damage | Stat Bonuses | Aux effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Claymore +0 | 142/154/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 400 | Occult Claymore +1 | 150/161/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 400 | Occult Claymore +2 | 159/169/0/0 | D/E/-/B | 0/0/-/110 | 1 | | 400 | Occult Claymore +3 | 167/177/0/0 | D/E/-/B | 0/0/-/110 | 2 | | 400 | Occult Claymore +4 | 176/184/0/0 | D/D/-/A | 0/0/-/110 | 3 | | 400 | Occult Claymore +5 | 184/192/0/0 | D/D/-/A | 0/0/-/110 | | 1 | 400 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Claymore +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Claymore +0 | 133/0/133/0 | -/-/-/- | 60/10/40/40 | 1 | | | 400 | Fire Claymore +1 | 144/0/144/0 | -/-/-/- | 60/10/40.4/40 | 1 | | | 400 | Fire Claymore +2 | 154/0/154/0 | -/-/-/- | 60/10/40.8/40 | 1 | | | 400 | Fire Claymore +3 | 164/0/164/0 | -/-/-/- | 60/10/41.2/40 | 2 | | | 400 | Fire Claymore +4 | 175/0/175/0 | -/-/-/- | 60/10/41.6/40 | 2 | | | 400 | Fire Claymore +5 | 185/0/185/0 | -/-/-/- | 60/10/42.0/40 | 3 | | | 400 | Fire Claymore +6 | 197/0/197/0 | -/-/-/- | 60/10/42.4/40 | | 1 | | 400 | Fire Claymore +7 | 210/0/210/0 | -/-/-/- | 60/10/42.8/40 | | 1 | | 400 | Fire Claymore +8 | 222/0/222/0 | -/-/-/- | 60/10/43.2/40 | | 2 | | 400 | Fire Claymore +9 | 234/0/234/0 | -/-/-/- | 60/10/43.6/40 | | 3 | | 400 | Fire Claymore +10 | 247/0/247/0 | -/-/-/- | 60/10/44.0/40 | | | 1 | 400 |
|
#### Chaos
---
Chaos damage added. All stat bonuses removed.
Requires
- Fire Claymore +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Claymore +0 | 162/0/187/0 | -/-/-/- | 60/10/40/40 | 1 | | 400 | Chaos Claymore +1 | 171/0/197/0 | -/-/-/- | 60/10/40.8/40 | 1 | | 400 | Chaos Claymore +2 | 180/0/208/0 | -/-/-/- | 60/10/41.6/40 | 1 | | 400 | Chaos Claymore +3 | 188/0/218/0 | -/-/-/- | 60/10/42.4/40 | 2 | | 400 | Chaos Claymore +4 | 198/0/228/0 | -/-/-/- | 60/10/43.2/40 | 3 | | 400 | Chaos Claymore +5 | 207/0/239/0 | -/-/-/- | 60/10/44.0/40 | | 1 | 400 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two handing this weapon, only 11 Strength is required.
# Crystal Greatsword
> *A fully crystallized greatsword.*
>
> *How such a weapon was created is entirely unknown.*
>
> *The crystallization boosts its attack, but makes the blade brittle. The sword cannot be used for long, as it cannot be repaired.*
### Availability
---
Sold by Domhnall of Zena 6,000 Souls
### General Information
---
Cannot be upgraded.
58% STR, 52% DEX scaling.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt Souls |
---|
![]() | Crystal Greatsword | 190/0/0/0
(Regular) | 100 | 60 | 8.0 | 201/10/0/0
C/C/-/- | 60/10/40/40 | 38 | 0/0/-/- | 1 |
|
### Move Set
---
**R1 - R1** | Right-to-left slash -> left-to-right slash |
**R2 - R2** | Overhead chop -> upward slash |
**Backstep/Run - R1** | Spinning left-to-right slash |
**Forward + R1** | Kick |
**Forward + R2** | Jump attack (overhead smash) |
**Roll - R1** | Overhead chop |
**L1 (left hand)** | Guard |
**L2 (left hand)** | Left-to-right slash |
**R1 - R1** | Overhead chop -> upward slash |
**R2 - R2** | Right-to-left slash -> left-to-right slash |
**Backstep/Run - R1** | Spinning left-to-right slash |
**Forward + R1** | Kick |
**Forward + R2** | Jump attack (overhead smash) |
**Roll - R1** | Overhead chop |
- Standard greatsword move set, identical to a Bastard Sword's.
#### Footnotes
1. When two handing this weapon, only 14 Strength is required
# Flamberge
> *This greatsword with an undulating blade is the choice weapon of the slithering serpent men of Sen's Fortress.*
>
> *This weapon is designed to flay the skin and causes heavy bleeding.*
### Availability
---
Drop from Serpent Mage in Sen's Fortress and The Duke's Archives' Prison Tower (2% drop rate)
Sold by Shiva of the East for 10,000 Souls
### General Information
---
Bleed buildup is 36 per strike
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Flamberge | 100/0/0/0
(Slash) | 100 | 160 | 6.0 | 161/14/0/0
D/C/-/- | 60/10/40/40 | 38 | 300/0/-/- | 50 |
### Move Set
---
#### Large Sword
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left slash. Follow up with left-to-right. | |
**R2** | Overhead chop. | |
**R2 -> R1** | Left-to-right slash. | |
**Backstep or Run — R1** | Spinning left-to-right slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal Swipe. | |
**2 Handed** |
---|
**R1 — R1** | Overhead smash into upward slash. | |
**R2 — R2** | Right-to-left slash into left-to-right slash. | |
**Roll + R1** | Overhead chop. | |
**Backstep or Run+ R1- Charge** | Spinning left-to-right slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by alternating right-to-left and left-to-right curving diagonal slashes (making up long travel paths for the blade).
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Flamberge +0 | 100/0/0/0 | D/C/-/- | - | - | - | - | - | Flamberge +1 | 110/0/0/0 | D/C/-/- | 1 | - | - | - | 400 | Flamberge +2 | 120/0/0/0 | D/C/-/- | 1 | - | - | - | 400 | Flamberge +3 | 130/0/0/0 | D/C/-/- | 2 | - | - | - | 400 | Flamberge +4 | 140/0/0/0 | D/C/-/- | 2 | - | - | - | 400 | Flamberge +5 | 150/0/0/0 | D/C/-/- | 3 | - | - | - | 400 | Flamberge +6 | 160/0/0/0 | D/C/-/- | - | 1 | - | - | 400 | Flamberge +7 | 170/0/0/0 | D/C/-/- | - | 1 | - | - | 400 | Flamberge +8 | 180/0/0/0 | D/C/-/- | - | 2 | - | - | 400 | Flamberge +9 | 190/0/0/0 | D/C/-/- | - | 2 | - | - | 400 | Flamberge +10 | 200/0/0/0 | D/C/-/- | - | 3 | - | - | 400 | Flamberge +11 | 210/0/0/0 | D/C/-/- | - | - | 1 | - | 400 | Flamberge +12 | 220/0/0/0 | D/C/-/- | - | - | 1 | - | 400 | Flamberge +13 | 230/0/0/0 | D/C/-/- | - | - | 2 | - | 400 | Flamberge +14 | 240/0/0/0 | D/B/-/- | - | - | 3 | - | 400 | Flamberge +15 | 250/0/0/0 | D/B/-/- | - | - | - | 1 | 400 |
|
#### Crystal
---
Weapon durability reduced to **16**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Flamberge+10
- Titanite
22% STR, 70% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Flamberge +0 | 220/0/0/0 | D/C/-/- | 1 | | 400 | Crystal Flamberge +1 | 230/0/0/0 | D/C/-/- | 1 | | 400 | Crystal Flamberge +2 | 240/0/0/0 | D/C/-/- | 1 | | 400 | Crystal Flamberge +3 | 250/0/0/0 | D/C/-/- | 2 | | 400 | Crystal Flamberge +4 | 260/0/0/0 | D/B/-/- | 3 | | 400 | Crystal Flamberge +5 | 270/0/0/0 | D/B/-/- | | 1 | 400 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Flamberge+10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Flamberge +0 | 180/0/0/180 | -/-/-/- | 60/10/40/40 | 1 | | 400 | Lightning Flamberge +1 | 194/0/0/194 | -/-/-/- | 60/10/40/43.2 | 1 | | 400 | Lightning Flamberge +2 | 208/0/0/208 | -/-/-/- | 60/10/40/46.4 | 1 | | 400 | Lightning Flamberge +3 | 222/0/0/222 | -/-/-/- | 60/10/40/49.6 | 2 | | 400 | Lightning Flamberge +4 | 235/0/0/235 | -/-/-/- | 60/10/40/52.8 | 3 | | 400 | Lightning Flamberge +5 | 250/0/0/250 | -/-/-/- | 60/10/40/56 | | 1 | 400 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Flamberge+5
- Titanite
17% STR, 53% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Flamberge +0 | 172/0/0/0 | E/C/-/- | 1 | 400 | Raw Flamberge +1 | 184/0/0/0 | E/C/-/- | 1 | 400 | Raw Flamberge +2 | 195/0/0/0 | E/C/-/- | 1 | 400 | Raw Flamberge +3 | 207/0/0/0 | E/C/-/- | 2 | 400 | Raw Flamberge +4 | 218/0/0/0 | E/C/-/- | 2 | 400 | Raw Flamberge +5 | 230/0/0/0 | E/C/-/- | 3 | 400 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Flamberge+5
- Green Titanite
- Blue Titanite
6% STR, 20% DEX, 66% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Flamberge +0 | 112/121/0/0 | E/D/C/- | 1 | | | 400 | Magic Flamberge +1 | 120/129/0/0 | E/D/C/- | 1 | | | 400 | Magic Flamberge +2 | 127/137/0/0 | E/D/C/- | 1 | | | 400 | Magic Flamberge +3 | 135/145/0/0 | E/D/C/- | 2 | | | 400 | Magic Flamberge +4 | 142/153/0/0 | E/D/C/- | 2 | | | 400 | Magic Flamberge +5 | 150/162/0/0 | E/D/C/- | 3 | | | 400 | Magic Flamberge +6 | 157/170/0/0 | E/D/C/- | | 1 | | 400 | Magic Flamberge +7 | 165/178/0/0 | E/D/C/- | | 1 | | 400 | Magic Flamberge +8 | 172/186/0/0 | E/D/C/- | | 2 | | 400 | Magic Flamberge +9 | 180/194/0/0 | E/D/C/- | | 3 | | 400 | Magic Flamberge +10 | 187/202/0/0 | E/D/C/- | | | 1 | 400 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Flamberge+5
- Blue Titanite
4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Flamberge +0 | 150/160/0/0 | E/E/C/- | 1 | | 400 | Enchanted Flamberge +1 | 156/164/0/0 | E/E/B/- | 1 | | 400 | Enchanted Flamberge +2 | 162/169/0/0 | E/E/B/- | 1 | | 400 | Enchanted Flamberge +3 | 168/174/0/0 | E/E/B/- | 2 | | 400 | Enchanted Flamberge +4 | 174/179/0/0 | E/E/A/- | 3 | | 400 | Enchanted Flamberge +5 | 180/185/0/0 | E/E/A/- | | 1 | 400 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Flamberge+5
- Green Titanite
- White Titanite
8% STR, 27% DEX, 66% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Flamberge +0 | 102/124/0/0 | E/D/-/C | 300/0/110/- | 1 | | | 400 | Divine Flamberge +1 | 108/132/0/0 | E/D/-/C | 300/0/110/- | 1 | | | 400 | Divine Flamberge +2 | 115/141/0/0 | E/D/-/C | 300/0/110/- | 1 | | | 400 | Divine Flamberge +3 | 122/149/0/0 | E/D/-/C | 300/0/110/- | 2 | | | 400 | Divine Flamberge +4 | 129/157/0/0 | E/D/-/C | 300/0/110/- | 2 | | | 400 | Divine Flamberge +5 | 136/166/0/0 | E/D/-/C | 300/0/110/- | 3 | | | 400 | Divine Flamberge +6 | 142/174/0/0 | E/D/-/C | 300/0/110/- | | 1 | | 400 | Divine Flamberge +7 | 149/182/0/0 | E/D/-/C | 300/0/110/- | | 1 | | 400 | Divine Flamberge +8 | 156/190/0/0 | E/D/-/C | 300/0/110/- | | 2 | | 400 | Divine Flamberge +9 | 163/199/0/0 | E/D/-/C | 300/0/110/- | | 3 | | 400 | Divine Flamberge +10 | 170/207/0/0 | E/D/-/C | 300/0/110/- | | | 1 | 400 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Flamberge+5
- White Titanite
8% STR, 25% DEX, 77% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Flamberge +0 | 138/150/0/0 | E/D/-/B | 300/0/-/110 | 1 | | 400 | Occult Flamberge +1 | 146/157/0/0 | E/D/-/B | 300/0/-/110 | 1 | | 400 | Occult Flamberge +2 | 154/165/0/0 | E/D/-/B | 300/0/-/110 | 1 | | 400 | Occult Flamberge +3 | 162/172/0/0 | E/D/-/B | 300/0/-/110 | 2 | | 400 | Occult Flamberge +4 | 171/180/0/0 | E/D/-/B | 300/0/-/110 | 3 | | 400 | Occult Flamberge +5 | 179/187/0/0 | E/D/-/B | 300/0/-/110 | | 1 | 400 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires
- Flamberge+5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Flamberge +0 | 130/0/130/0 | -/-/-/- | 60/10/40/40 | 1 | | | 400 | Fire Flamberge +1 | 140/0/140/0 | -/-/-/- | 60/10/40.4/40 | 1 | | | 400 | Fire Flamberge +2 | 150/0/150/0 | -/-/-/- | 60/10/40.8/40 | 1 | | | 400 | Fire Flamberge +3 | 160/0/160/0 | -/-/-/- | 60/10/41.2/40 | 2 | | | 400 | Fire Flamberge +4 | 170/0/170/0 | -/-/-/- | 60/10/41.6/40 | 2 | | | 400 | Fire Flamberge +5 | 180/0/180/0 | -/-/-/- | 60/10/42/40 | 3 | | | 400 | Fire Flamberge +6 | 192/0/192/0 | -/-/-/- | 60/10/42.4/40 | | 1 | | 400 | Fire Flamberge +7 | 204/0/204/0 | -/-/-/- | 60/10/42.8/40 | | 1 | | 400 | Fire Flamberge +8 | 216/0/216/0 | -/-/-/- | 60/10/43.2/40 | | 2 | | 400 | Fire Flamberge +9 | 228/0/228/0 | -/-/-/- | 60/10/43.6/40 | | 3 | | 400 | Fire Flamberge +10 | 240/0/240/0 | -/-/-/- | 60/10/44/40 | | | 1 | 400 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Flamberge+5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Flamberge +0 | 156/0/181/0 | -/-/-/- | 60/10/40/40 | 1 | | 400 | Chaos Flamberge +1 | 165/0/191/0 | -/-/-/- | 60/10/40.8/40 | 1 | | 400 | Chaos Flamberge +2 | 174/0/202/0 | -/-/-/- | 60/10/41.6/40 | 1 | | 400 | Chaos Flamberge +3 | 182/0/212/0 | -/-/-/- | 60/10/42.4/40 | 2 | | 400 | Chaos Flamberge +4 | 191/0/222/0 | -/-/-/- | 60/10/43.2/40 | 3 | | 400 | Chaos Flamberge +5 | 200/0/232/0 | -/-/-/- | 60/10/44/40 | | 1 | 400 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 11 Strength is required.
# Great Lord Greatsword
> *Greatsword born from the soul of Gwyn, Lord of Cinder.*
>
> *As bearer of the ultimate soul, Gwyn wielded the bolts of the sun, but before linking the fire, divided that power amongst his children, and set off with only this greatsword as his companion.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo from the Soul of Gwyn, Lord of Cinder and any +10 Dagger, Straight Sword or Greatsword for 5,000 Souls
### General Information
---
Cannot be enchanted
Does not deal Fire damage, even though Gwyn, Lord of Cinder deals Fire damage with this sword
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Great Lord Greatsword | 256/0/0/0
(Slash) | 100 | 400 | 8.0 | 20/10/0/0
D/D/-/- | 60/10/40/40 | 26 | 10,000 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swing into left-to-right swing. | |
**R2 — R2** | Vertical chop into vertical overhead chop. | |
**Roll — R1** | Sweeping ground attack. | |
**Backstep or Run — R1** | Forward overhead chop. | |
**Forward + R1** | Kick | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Left-to-right swing. | |
**2 Handed** |
---|
**R1 — R1** | Right-to-left swing into left-to-right swing. | |
**R2 — R2** | Forward overhead Chop into ground stab. | |
**Roll — R1** | Ground stab. | |
**Backstep or Run — R1** | Forward overhead chop. | |
**Forward + R1** | Kick | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** or **L2** | Guard. | |
One-handed and two-handed Strong Attacks are changed to a powerful downward smash
### Upgrades
---
Standard upgrade path.
Requires Demon Titanite
23% STR, 24% DEX scaling.
Name | Damage | Stat Bonuses | Demon Titanite | Souls |
---|
Great Lord Greatsword +0 | 256/0/0/0 | D/D/-/- | | | Great Lord Greatsword +1 | 281/0/0/0 | D/D/-/- | 1 | 5,000 | Great Lord Greatsword +2 | 307/0/0/0 | D/D/-/- | 1 | 5,000 | Great Lord Greatsword +3 | 332/0/0/0 | D/D/-/- | 2 | 5,000 | Great Lord Greatsword +4 | 358/0/0/0 | D/D/-/- | 2 | 5,000 | Great Lord Greatsword +5 | 384/0/0/0 | D/D/-/- | 4 | 5,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Greatsword of Artorias (Cursed)
> *Sword born from the souls of the great grey wolf Sif, guardian of the grave of the Abysswalker Knight Artorias.
>
> The sword can damage ghosts, as it was cursed when Artorias joined a covenant with the creatures of the Abyss.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo from the Soul of Sif and any +10 Dagger, Greatsword, or Straightsword **except** Broken Straight Sword and Straight Sword Hilt for 5,000 Souls
### General Information
---
When ascending the weapon, it will only be displayed as "Greatsword of Artorias", it will not say "cursed". To be certain of which sword is already created and which is being created, look at the stats which are unique.
Since it is a cursed weapon, it can damage ghosts without the user being cursed. It can also block ghost attacks if used in the left hand, or with L1 if used with two hands.
In the German translation, this sword is called "Großschwert von Artorias" (Greatsword of Artorias), while the non-cursed version is called "Finstertöter" (Darkslayer).
Despite the "C" rating in Intelligence and Faith, the weapon does not receive any damage bonus from them. To wield the sword effectively however, users must meet both requirements.
Requiring 18+ in four different stats means most builds will not likely be able to wield it effectively, since at least one of the four is usually not invested in. In particular, few builds tend to invest 18 in both Intelligence and Faith.
In order to obtain the Knight's Honor Trophy/Achievement, this weapon, as well as Greatsword of Artorias is needed.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
.webp)![]() | Greatsword of Artorias | 178/0/0/0
(Normal, Thrust) | 100 | 400 | 10.0 | 24/18/18/18
C/C/C/C | 60/10/40/40 | 38 | 50 |
|
### Move Set
---
- Regular Greatsword move, except for its strong attacks
- One-handed strong attack is replaced by a delayed thrust attack that has knockdown effect on hit
- Two-handed strong attack is replaced by a delayed swinging attack that has knockdown effect on hit
### Upgrades
---
Requires Demon Titanite
60% STR, 60% DEX, 60% INT, 60% FAI scaling.
Name | Damage | Stat Bonuses | Demon Titanite | Souls |
---|
Greatsword of Artorias +0 | 178/0/0/0 | C/C/C/C | - | 5,000 | Greatsword of Artorias +1 | 195/0/0/0 | C/C/C/C | 1 | 5,000 | Greatsword of Artorias +2 | 213/0/0/0 | C/C/C/C | 1 | 5,000 | Greatsword of Artorias +3 | 231/0/0/0 | C/C/C/C | 2 | 5,000 | Greatsword of Artorias +4 | 249/0/0/0 | C/C/C/C | 2 | 5,000 | Greatsword of Artorias +5 | 267/0/0/0 | C/C/C/C | 4 | 5,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Greatsword of Artorias
> *Sword born from the soul of the great grey wolf Sif, guardian of the grave of the Abysswalker Knight Artorias.*
>
> *The sword can damage ghosts, as it was cursed when Artorias joined a covenant with the creatures of the Abyss.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo from Soul of Sif and a +10 Broken Straight Sword or +10 Straight Sword Hilt for 5,000 Souls
### General Information
---
The Greatsword of Artorias uniquely deals 20% extra damage against dark servants such as Darkwraiths and The Four Kings. Furthermore affected by this are Kirk, Knight of Thorns, Frampt and Kaathe. For this it uses a 1.2x Damage modifier applied after defense calculations.
Like all weapons that have a Divine modifier, Skeleton enemies in The Catacombs will not reassemble when killed with it even if the Necromancers are still alive.
This weapon has the highest Divine modifier in the game at 140
In the German translation, this sword is called "Finstertöter" (Darkslayer) while the Cursed version is called "Großschwert von Artorias" (Greatsword of Artorias).
In order to obtain the Knight's Honor Trophy/Achievement, players need to acquire this weapon, as well as the Cursed Greatsword of Artorias.
Unlike the Cursed version, this one *does* receive scaling with Intelligence and Faith.
Requiring 24/18/20/20 in four different stats means most builds will not likely be able to wield it. Due to its split in AR, even with scaling from high levels in higher game cycles or specific PvP situations, its damage and DPS are outdone by many enchantable weapons with significantly lower necessary investment.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Greatsword of Artorias | 120/85/0/0
Divine 140
(Normal, Thrust) | 100 | 400 | 10.0 | 24/18/20/20
C/C/B/B | 60/10/40/40 | 38 | 50 |
|
### Move Set
---
- One-handed strong attack is replaced by a delayed thrust attack that has knockdown effect on hit
- Two-handed strong attack is replaced by a delayed swinging attack that has knockdown effect on hit
### Upgrades
---
Requires Demon Titanite
55% STR, 55% DEX, 85% INT, 85% FAI scaling.
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|
Greatsword of Artorias +0 | 120/85/0/0 | 60/10/40/40 | C/C/B/B | - | - | Greatsword of Artorias +1 | 132/93/0/0 | 60/10/40/40 | C/C/B/B | 1 x Demon Titanite | 5000 | Greatsword of Artorias +2 | 144/102/0/0 | 60/10/40/40 | C/C/B/B | 1 x Demon Titanite | 5000 | Greatsword of Artorias +3 | 156/110/0/0 | 60/10/40/40 | C/C/B/B | 2 x Demon Titanite | 5000 | Greatsword of Artorias +4 | 168/118/0/0 | 60/10/40/40 | C/C/B/B | 2 x Demon Titanite | 5000 | Greatsword of Artorias +5 | 180/127/0/0 | 60/10/40/40 | C/C/B/B | 4 x Demon Titanite | 5000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
# Man-serpent Greatsword
> *This single-bladed blood-stained greatsword is the choice weapon of the slithering serpent men of Sen"s Fortress.*
>
> *An ordinary human will have great difficulty swinging this heavy beast effectively.*
### In Game Description
---
*This single-bladed blood-stained greatsword
is the choice weapon of the slithering
serpent men of Sen's Fortress.*
*An ordinary human will have great difficulty
swinging this heavy beast effectively*
### Availability
---
Drop from Serpent Soldier in Sen's Fortress and The Duke's Archives (2% drop rate)
### General Information
---
In the German version, this sword is just called "Schlangenschwert", which literally translates to "Snakesword."
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Man-serpent Greatsword | 110/0/0/0
(Regular) | 100 | 300 | 10 | 241/0/0/0
B/-/-/- | 60/10/40/40 | 38 | 50 |
|
### Move Set
---
**R1 - R1** | Right-to-left slash -> left-to-right slash |
**R2 - R2** | Overhead chop -> upward slash |
**Backstep/Run - R1** | Spinning left-to-right slash |
**Forward + R1** | Kick |
**Forward + R2** | Jump attack (overhead smash) |
**Roll - R1** | Overhead chop |
**L1 (left hand)** | Guard |
**L2 (left hand)** | Left-to-right slash |
**R1 - R1** | Overhead chop -> upward slash |
**R2 - R2** | Right-to-left slash -> left-to-right slash |
**Backstep/Run - R1** | Spinning left-to-right slash |
**Forward + R1** | Kick |
**Forward + R2** | Jump attack (overhead smash) |
**Roll - R1** | Overhead chop |
- Standard greatsword move set, identical to a Bastard Sword's.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite
88% STR scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Man-serpent Greatsword +0 | 110/0/0/0 | B/-/-/- | | | | | | Man-serpent Greatsword +1 | 121/0/0/0 | B/-/-/- | 1 | | | | 400 | Man-serpent Greatsword +2 | 132/0/0/0 | B/-/-/- | 1 | | | | 400 | Man-serpent Greatsword +3 | 143/0/0/0 | B/-/-/- | 2 | | | | 400 | Man-serpent Greatsword +4 | 154/0/0/0 | B/-/-/- | 2 | | | | 400 | Man-serpent Greatsword +5 | 165/0/0/0 | B/-/-/- | 3 | | | | 400 | Man-serpent Greatsword +6 | 176/0/0/0 | B/-/-/- | | 1 | | | 400 | Man-serpent Greatsword +7 | 187/0/0/0 | B/-/-/- | | 1 | | | 400 | Man-serpent Greatsword +8 | 198/0/0/0 | B/-/-/- | | 2 | | | 400 | Man-serpent Greatsword +9 | 209/0/0/0 | B/-/-/- | | 2 | | | 400 | Man-serpent Greatsword +10 | 220/0/0/0 | B/-/-/- | | 3 | | | 400 | Man-serpent Greatsword +11 | 230/0/0/0 | A/-/-/- | | | 1 | | 400 | Man-serpent Greatsword +12 | 242/0/0/0 | A/-/-/- | | | 1 | | 400 | Man-serpent Greatsword +13 | 253/0/0/0 | A/-/-/- | | | 2 | | 400 | Man-serpent Greatsword +14 | 264/0/0/0 | A/-/-/- | | | 3 | | 400 | Man-serpent Greatsword +15 | 275/0/0/0 | A/-/-/- | | | | 1 | 400 |
|
#### Crystal
---
Durability decreased to **30**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Man-serpent Greatsword +10
- Titanite
88% STR scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Man-serpent Greatsword +0 | 242/0/0/0 | A/-/-/- | 1 | | 400 | Crystal Man-serpent Greatsword +1 | 253/0/0/0 | A/-/-/- | 1 | | 400 | Crystal Man-serpent Greatsword +2 | 264/0/0/0 | A/-/-/- | 1 | | 400 | Crystal Man-serpent Greatsword +3 | 275/0/0/0 | A/-/-/- | 2 | | 400 | Crystal Man-serpent Greatsword +4 | 286/0/0/0 | A/-/-/- | 3 | | 400 | Crystal Man-serpent Greatsword +5 | 297/0/0/0 | A/-/-/- | | 1 | 400 |
|
#### Lightning
---
Lightning damage added. All stat bonuses removed.
Requires
- Man-serpent Greatsword +10
- Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning MS Greatsword +0 | 198/0/0/198 | -/-/-/- | 60/10/40/40 | 1 | | 400 | Lightning MS Greatsword +1 | 213/0/0/213 | -/-/-/- | 60/10/40/43.2 | 1 | | 400 | Lightning MS Greatsword +2 | 228/0/0/228 | -/-/-/- | 60/10/40/46.4 | 2 | | 400 | Lightning MS Greatsword +3 | 244/0/0/244 | -/-/-/- | 60/10/40/49.6 | 2 | | 400 | Lightning MS Greatsword +4 | 259/0/0/259 | -/-/-/- | 60/10/40/52.8 | 3 | | 400 | Lightning MS Greatsword +5 | 275/0/0/275 | -/-/-/- | 60/10/40/56 | | 1 | 400 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Man-serpent Greatsword +5
- Titanite
66% STR scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Man-serpent Greatsword +0 | 190/0/0/0 | C/-/-/- | 1 | 400 | Raw Man-serpent Greatsword +1 | 203/0/0/0 | C/-/-/- | 1 | 400 | Raw Man-serpent Greatsword +2 | 215/0/0/0 | C/-/-/- | 1 | 400 | Raw Man-serpent Greatsword +3 | 228/0/0/0 | C/-/-/- | 2 | 400 | Raw Man-serpent Greatsword +4 | 241/0/0/0 | C/-/-/- | 2 | 400 | Raw Man-serpent Greatsword +5 | 254/0/0/0 | C/-/-/- | 3 | 400 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Man-serpent Greatsword +5
- Green Titanite
- Blue Titanite
25% STR scaling, 63% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic MS Greatsword +0 | 124/133/0/0 | D/-/C/- | 1 | | | 400 | Magic MS Greatsword +1 | 132/142/0/0 | D/-/C/- | 1 | | | 400 | Magic MS Greatsword +2 | 141/151/0/0 | D/-/C/- | 1 | | | 400 | Magic MS Greatsword +3 | 149/160/0/0 | D/-/C/- | 2 | | | 400 | Magic MS Greatsword +4 | 157/169/0/0 | D/-/C/- | 2 | | | 400 | Magic MS Greatsword +5 | 166/178/0/0 | D/-/C/- | 3 | | | 400 | Magic MS Greatsword +6 | 174/186/0/0 | D/-/C/- | | 1 | | 400 | Magic MS Greatsword +7 | 182/195/0/0 | D/-/C/- | | 1 | | 400 | Magic MS Greatsword +8 | 190/204/0/0 | D/-/C/- | | 2 | | 400 | Magic MS Greatsword +9 | 199/213/0/0 | D/-/C/- | | 3 | | 400 | Magic MS Greatsword +10 | 207/222/0/0 | D/-/C/- | | | 1 | 400 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Man-serpent Greatsword +5
- Blue Titanite
18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted MS Greatsword +0 | 166/176/0/0 | E/-/C/- | 1 | | 400 | Enchanted MS Greatsword +1 | 172/181/0/0 | E/-/C/- | 1 | | 400 | Enchanted MS Greatsword +2 | 179/186/0/0 | E/-/B/- | 1 | | 400 | Enchanted MS Greatsword +3 | 185/191/0/0 | E/-/B/- | 2 | | 400 | Enchanted MS Greatsword +4 | 192/197/0/0 | D/-/A/- | 2 | | 400 | Enchanted MS Greatsword +5 | 199/204/0/0 | D/-/A/- | | 1 | 400 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith.
Requires
- Man-serpent Greatsword +5
- Green Titanite
- White Titanite
34% STR scaling, 63% FAI scaling.
Name | Damage | Stat Bonuses | Aux effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine MS Greatsword +0 | 111/136/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 400 | Divine MS Greatsword +1 | 118/145/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 400 | Divine MS Greatsword +2 | 125/154/0/0 | D/-/-/C | 0/0/110/- | 1 | | | 400 | Divine MS Greatsword +3 | 133/163/0/0 | D/-/-/C | 0/0/110/- | 2 | | | 400 | Divine MS Greatsword +4 | 140/172/0/0 | D/-/-/C | 0/0/110/- | 2 | | | 400 | Divine MS Greatsword +5 | 148/182/0/0 | D/-/-/C | 0/0/110/- | 3 | | | 400 | Divine MS Greatsword +6 | 155/191/0/0 | D/-/-/C | 0/0/110/- | | 1 | | 400 | Divine MS Greatsword +7 | 162/200/0/0 | D/-/-/C | 0/0/110/- | | 1 | | 400 | Divine MS Greatsword +8 | 170/209/0/0 | D/-/-/C | 0/0/110/- | | 2 | | 400 | Divine MS Greatsword +9 | 177/218/0/0 | D/-/-/C | 0/0/110/- | | 3 | | 400 | Divine MS Greatsword +10 | 185/227/0/0 | D/-/-/C | 0/0/110/- | | | 1 | 400 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Man-serpent Greatsword +5
- White Titanite
32% STR, 74% FAI scaling.
Name | Damage | Stat Bonuses | Aux effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult MS Greatsword +0 | 152/166/0/0 | D/-/-/B | 0/0/0/110 | 1 | | 400 | Occult MS Greatsword +1 | 161/174/0/0 | D/-/-/B | 0/0/-/110 | 1 | | 400 | Occult MS Greatsword +2 | 170/182/0/0 | D/-/-/B | 0/0/-/110 | 2 | | 400 | Occult MS Greatsword +3 | 179/190/0/0 | D/-/-/B | 0/0/-/110 | 2 | | 400 | Occult MS Greatsword +4 | 188/199/0/0 | D/-/-/B | 0/0/-/110 | 3 | | 400 | Occult MS Greatsword +5 | 197/207/0/0 | D/-/-/B | 0/0/-/110 | | 1 | 400 |
|
#### Fire
---
Fire damage added. All stat bonuses removed
Requires
- Man-serpent Greatsword +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire MS Greatsword +0 | 143/0/143/0 | -/-/-/- | 60/10/40/40 | 1 | | | 400 | Fire MS Greatsword +1 | 154/0/154/0 | -/-/-/- | 60/10/40.4/40 | 1 | | | 400 | Fire MS Greatsword +2 | 165/0/165/0 | -/-/-/- | 60/10/40.8/40 | 1 | | | 400 | Fire MS Greatsword +3 | 176/0/176/0 | -/-/-/- | 60/10/41.2/40 | 2 | | | 400 | Fire MS Greatsword +4 | 187/0/187/0 | -/-/-/- | 60/10/41.6/40 | 2 | | | 400 | Fire MS Greatsword +5 | 198/0/198/0 | -/-/-/- | 60/10/42/40 | 3 | | | 400 | Fire MS Greatsword +6 | 211/0/211/0 | -/-/-/- | 60/10/42.4/40 | | 1 | | 400 | Fire MS Greatsword +7 | 224/0/224/0 | -/-/-/- | 60/10/42.8/40 | | 1 | | 400 | Fire MS Greatsword +8 | 237/0/237/0 | -/-/-/- | 60/10/43.2/40 | | 2 | | 400 | Fire MS Greatsword +9 | 250/0/250/0 | -/-/-/- | 60/10/43.6/40 | | 3 | | 400 | Fire MS Greatsword +10 | 264/0/264/0 | -/-/-/- | 60/10/44/40 | | | 1 | 400 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Man-serpent Greatsword +5
- Red Titanite
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos MS Greatsword +0 | 172/0/198/0 | -/-/-/- | 60/10/40/40 | 1 | | 400 | Chaos MS Greatsword +1 | 182/0/209/0 | -/-/-/- | 60/10/40.8/40 | 1 | | 400 | Chaos MS Greatsword +2 | 192/0/220/0 | -/-/-/- | 60/10/41.6/40 | 2 | | 400 | Chaos MS Greatsword +3 | 201/0/230/0 | -/-/-/- | 60/10/42.4/40 | 2 | | 400 | Chaos MS Greatsword +4 | 211/0/242/0 | -/-/-/- | 60/10/43.2/40 | 3 | | 400 | Chaos MS Greatsword +5 | 220/0/253/0 | -/-/-/- | 60/10/44/40 | | 1 | 400 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 16 Strength is required.
# Moonlight Greatsword
> *This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own.*
>
> *Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight.*
### In Game Description
---
*This sword, one of the rare dragon weapons,
came from the tail of Seath the Scaleless,
the pale white dragon who betrayed his own.
Seath is the grandfather of sorcery, and this
sword is imbued with his magic, which shall
be unleashed as a wave of moonlight.*
### Availability
---
Seath the Scaleless *middle* tail cut
### General Information
---
Increases Magic Defense by 40
Automatically added to inventory upon cutting off the middle tail of Seath the Scaleless.
An excellent weapon for INT builds, as it is capable of doing high amounts of damage to enemies. (Most notably the Four Kings, Prowling Demons, Undead Crystal Soldiers, Sentinels, Silver/Black Knights, and Armored Tusks)
The Moonlight Sword is a common item in From Software games. Originating in the King's Field series, it made its way to the Armored Core games, where it was typically the most powerful blade.
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt Souls |
---|
![]() | Moonlight Greatsword | 0/132/0/0
(Normal) | 100 | 300 | 6.0 | 161/10/28/0
-/-/A/- | 60/10/40/40 | 38 | 5,000 |
|
### Move Set
---
#### Large Sword
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left slash. Follow up with left-to-right. | |
**R2** | Overhead chop. | |
**R2 -> R1** | Left-to-right slash. | |
**Backstep or Run — R1** | Spinning left-to-right slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** (left hand) | Guard. | |
**L2** (left hand) | Heavy horizontal Swipe. | |
**2 Handed** |
---|
**R1 — R1** | Overhead smash into upward slash. | |
**R2 — R2** | Right-to-left slash into left-to-right slash. | |
**Roll + R1** | Overhead chop. | |
**Backstep or Run+ R1- Charge** | Spinning left-to-right slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jump attack (overhead smash). | |
**L1** or **L2** | Guard. | |
- One-handed strong attack is replaced with a charged vertical slash that releases an energy wave. (Consumes 20 durability points)
- Two-handed strong attack is replaced with a charged horizontal slash that releases an energy wave. The energy wave explodes on impact, dealing splash damage. (Consumes 40 durability points)
### Upgrades
---
Requires Dragon Scale
136% INT scaling
Name | Damage | Stat Bonuses | Dragon Scale | Souls |
---|
Moonlight Greatsword +0 | 0/132/0/0 | -/-/A/- | | | Moonlight Greatsword +1 | 0/145/0/0 | -/-/S/- | 1 | 10,000 | Moonlight Greatsword +2 | 0/158/0/0 | -/-/S/- | 1 | 10,000 | Moonlight Greatsword +3 | 0/171/0/0 | -/-/S/- | 2 | 10,000 | Moonlight Greatsword +4 | 0/184/0/0 | -/-/S/- | 2 | 10,000 | Moonlight Greatsword +5 | 0/198/0/0 | -/-/S/- | 4 | 10,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 11 Strength is required
# Obsidian Greatsword
> *This greatsword, one of the rare dragon weapons, is formed by the tail of the one-eyed black dragon Kalameet, the last of the ancient dragons.*
>
> *The mystical power of its obsidian blade will be released when held with both hands.*
### Availability
---
Black Dragon Kalameet tail cut
### General Information
---
The Obsidian Greatsword has a somewhat slower swing speed compared to other Greatswords.
When fully upgraded, this weapon deals 480 points of physical damage two-handed, making it one of the best physical attack weapons (without high Strength stat), similar to the Great Lord Greatsword.
The power of the Area of Effect (AoE) attack increasing with upgrades and dealing around 385-585 damage. The damage of AoE attack also can be increased with resins, like Gold Pine Resin. This weapon is good choice for low level PvP (SL50-70), because the AoE attack can do one-shot kills. (Tested on Remastered).
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Obsidian Greatsword | 320/0/0/0
(Regular) | 100 | 350 | 8.0 | 202/16/0/0
-/-/-/- | 60/10/40/40 | 38 | 100 |
### Move Set
---
Two-handed strong attack is replaced by a black flame Area of Effect attack centered at the player. Consumes 50 durability per use.
### Upgrades
---
Standard upgrade path
Requires Dragon Scale
Name | Damage | Stat Bonuses | Dragon Scale | Souls |
---|
Obsidian Greatsword +0 | 320/0/0/0 | -/-/-/- | | | Obsidian Greatsword +1 | 352/0/0/0 | -/-/-/- | 1 | 10,000 | Obsidian Greatsword +2 | 384/0/0/0 | -/-/-/- | 1 | 10,000 | Obsidian Greatsword +3 | 416/0/0/0 | -/-/-/- | 2 | 10,000 | Obsidian Greatsword +4 | 448/0/0/0 | -/-/-/- | 2 | 10,000 | Obsidian Greatsword +5 | 480/0/0/0 | -/-/-/- | 4 | 10,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. It is mistakenly called a greataxe; however, the game treats it as a greatsword.
2. when two handing this weapon, only 14 Strength is required
# Stone Greatsword
> *The stone knights who guard the Darkroot Garden wield this moss-covered greatsword.*
>
> *The same magic which created the stone knights is imbued in the sword. Unleash this power by wielding the sword with two hands.*
### Availability
---
Drop from Giant Stone Knight (2% drop rate)
Sold by Shiva of the East for 15,000 Souls
### General Information
---
The two-handed strong attack casts a version of Tranquil Walk of Peace, like the Giant Stone Knight.
Each cast drops the weapon's durability by 200 (400 souls of repair cost).
Image | Name | Damage | Critical
Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Stone Greatsword | 148/100/0/0
(Regular) | 100 | 800 | 18.0 | 401/10/0/0
C/C/E/- | 60/10/40/40 | 38 | 100 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left slash. Follow up with left-to-right. | |
**R2 — R2** | Heavy overhead slash into follow up overhead slash. | Second hit causes knockdown. |
**R2 -> R1** | Left-to-right slash | |
**Backstep or Run — R1** | Spinning left-to-right slash | |
**Forward + R1** | Kick | |
**Forward + R2** | Jump attack (overhead smash) | |
**L1** (left hand) | Guard | |
**L2** (left hand) | heavy horizontal Swipe | |
**2 Handed** |
---|
**L1 or L2** | Guard | |
**R1** | Overhead Smash | |
**R1 -> R1** | Upward slash | |
**R2** | Tranquil Walk of Peace effect. | Costs 200 durability. |
**Roll + R1** | Overhead chop | |
**Backstep or Run+ R1- Charge** | Spinning left-to-right slash | |
**Forward + R1** | Push | |
**Forward + R2** | Jump attack (overhead smash) | |
### Upgrades
---
Standard upgrade path.
Requires Twinkling Titanite
60% STR, 55% DEX, 15% INT scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Stone Greatsword +0 | 148/100/0/0 | C/C/E/- | | | Stone Greatsword +1 | 162/110/0/0 | C/C/E/- | 1 | 2,000 | Stone Greatsword +2 | 177/120/0/0 | C/C/E/- | 1 | 2,000 | Stone Greatsword +3 | 192/130/0/0 | C/C/E/- | 2 | 2,000 | Stone Greatsword +4 | 207/140/0/0 | C/C/E/- | 2 | 2,000 | Stone Greatsword +5 | 222/150/0/0 | C/C/E/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. when two handing this weapon, only 27 Strength is required