Greatswords

Greatswords are heavier, slower weapons that emphasize power and range over speed. They deliver potent strikes capable of staggering most opponents, making them highly effective in crowd control and prolonged engagements. The slower attacks demand good timing and positioning, as missed swings leave the wielder vulnerable. Greatswords generally have decent scaling and can handle a variety of situations if the player adapts their playstyle to the weapon’s weight and timing. Though not ideal for critical hits, their sheer damage and ability to break defenses can more than compensate.

Abyss Greatsword

This greatsword belonged to Lord Gwyn's Knight Artorias, who fell to the Abyss.

Swallowed by the Dark with its master, this sword is tainted by the Abyss, and now its strength reflects its wielder's humanity.

Availability


Created by the Giant Blacksmith in Anor Londo from the Soul of Artorias and any +10 Dagger, Straightsword, or Greatsword except Broken Straight Sword and Straight Sword Hilt for 5,000 Souls

General Information


Like the Cursed Greatsword of Artorias, this weapon has an INT and FTH requirement even though it has no non-physical damage.

With stats needed to wield* Greatsword of Artorias (STR 22, DEX 18, INT 18, FTH 18), Abyss Greatsword has 240 + 106 = 346 physical damage. At 10 humanity, Abyss Greatsword will have 421 physical damage.

*This article originally stated that the stats required to wield this weapon are STR 24, DEX 18, INT 20, FTH 20. This may have simply been a mistake, or it could be that earlier versions of the game had different requirements. The 'correct' stats listed above (STR 22, DEX 18, INT 18, FTH 18) have been confirmed in the Prepare to Die edition of the game as of June 2017.

Cannot be buffed with spells or resins.

If one does not meet the INT and FTH requirements but still meet the required STR and DEX, they will still be able to do full damage with the sword, but, will get a stagger animation that makes them immune to backstabs. This occurs because since the INT and FTH requirements don't actually affect the damage output, but rather the STR and DEX, they can completely disregard investing to get the INT and FTH stats to 18. However, the drawback to this is that it will not allow one to do any follow ups, as once this sword makes contact, it will bounce off, stopping the user from doing anything for a few seconds.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Abyss Greatsword 160/0/0/0

(Regular)
100 300 9.0 221/18/18/18

C/C/-/-
40/50/40/40 38 50

Move Set


Upgrades


Requires Demon Titanite

55% STR, 55% DEX scaling.

Name Damage Critical Bonus Stat Bonuses Demon Titanite Souls
Abyss Greatsword +0 160/0/0/0 100 C/C/-/-    
Abyss Greatsword +1 176/0/0/0 100 C/C/-/- 1 5,000
Abyss Greatsword +2 192/0/0/0 100 C/C/-/- 1 5,000
Abyss Greatsword +3 208/0/0/0 100 C/C/-/- 2 5,000
Abyss Greatsword +4 224/0/0/0 100 C/C/-/- 2 5,000
Abyss Greatsword +5 240/0/0/0 100 C/C/-/- 4 5,000

Humanity Effect


Humanity Physical Damage
1 +19
2 +26
3 +35
4 +41
5 +47
6 +53
7 +59
8 +68
9 +74
10 (cap) +80

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 15 Strength is required

Bastard Sword

This standard greatsword is normally wielded with two hands due to its great weight.

Usually swung in large arcs and effective against multiple foes. Far from ideal when fighting in tight quarters.

Availability


Sold by Andre of Astora

General Information


Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Bastard Sword 105/0/0/0

(Regular)
100 200 6.0 161/10/0/0

C/C/-/-
60/10/40/40 38 50

Move Set


Large Sword


1 Handed
R1 — R1 Right-to-left slash. Follow up with left-to-right.
R2 Overhead chop.
R2 -> R1 Left-to-right slash.
Backstep or Run — R1 Spinning left-to-right slash.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).
L1 (left hand) Guard.
L2 (left hand) Heavy horizontal Swipe.

2 Handed
R1 — R1 Overhead smash into upward slash.
R2 — R2 Right-to-left slash into left-to-right slash.
Roll + R1 Overhead chop.
Backstep or Run+ R1- Charge Spinning left-to-right slash.
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).
L1 or L2 Guard.

Upgrades


Basic


Standard upgrade path.
Requires:

51% STR, 51% DEX scaling.

Name Damage Defense Stat Bonuses Materials Cost Souls
Bastard Sword +0 105/0/0/0 60/10/40/40 C/C/-/- - 400
Bastard Sword +1 115/0/0/0 60/10/40/40 C/C/-/- 1 x Titanite Shard 400
Bastard Sword +2 126/0/0/0 60/10/40/40 C/C/-/- 1 x Titanite Shard 400
Bastard Sword +3 136/0/0/0 60/10/40/40 C/C/-/- 2 x Titanite Shard 400
Bastard Sword +4 147/0/0/0 60/10/40/40 C/C/-/- 2 x Titanite Shard 400
Bastard Sword +5 157/0/0/0 60/10/40/40 C/C/-/- 3 x Titanite Shard 400
Bastard Sword +6 168/0/0/0 60/10/40/40 C/C/-/- 1 x Large Titanite Shard 400
Bastard Sword +7 178/0/0/0 60/10/40/40 C/C/-/- 1 x Large Titanite Shard 400
Bastard Sword +8 189/0/0/0 60/10/40/40 C/C/-/- 2 x Large Titanite Shard 400
Bastard Sword +9 199/0/0/0 60/10/40/40 C/C/-/- 2 x Large Titanite Shard 400
Bastard Sword +10 210/0/0/0 60/10/40/40 C/C/-/- 3 x Large Titanite Shard 400
Bastard Sword +11 220/0/0/0 60/10/40/40 C/C/-/- 1 x Titanite Chunk 400
Bastard Sword +12 231/0/0/0 60/10/40/40 C/C/-/- 1 x Titanite Chunk 400
Bastard Sword +13 241/0/0/0 60/10/40/40 C/C/-/- 2 x Titanite Chunk 400
Bastard Sword +14 252/0/0/0 60/10/40/40 C/C/-/- 3 x Titanite Chunk 400
Bastard Sword +15 262/0/0/0 60/10/40/40 C/C/-/- 1 x Titanite Slab 400

Crystal


Weapon durability reduced to 20. Base damage increased.
Requires:

51% STR, 51% DEX scaling.

Name Damage Defense Stat Bonuses Materials Cost Souls
Crystal Bastard Sword +0 231/0/0/0 60/10/40/40 C/C/-/- 1 x Titanite Chunk 400
Crystal Bastard Sword +1 241/0/0/0 60/10/40/40 C/C/-/- 1 x Titanite Chunk 400
Crystal Bastard Sword +2 252/0/0/0 60/10/40/40 C/C/-/- 1 x Titanite Chunk 400
Crystal Bastard Sword +3 262/0/0/0 60/10/40/40 C/C/-/- 2 x Titanite Chunk 400
Crystal Bastard Sword +4 273/0/0/0 60/10/40/40 C/C/-/- 2 x Titanite Chunk 400
Crystal Bastard Sword +5 283/0/0/0 60/10/40/40 C/C/-/- 1 x Titanite Slab 400

Lightning


Adds lightning damage. All stat bonuses removed.
Requires:

Name Damage Defense Stat Bonuses Materials Cost Souls
Lightning Bastard Sword +0 189/0/0/189 60/10/40/40 -/-/-/- 1 x Titanite Chunk 400
Lightning Bastard Sword +1 203/0/0/203 60/10/40/43.2 -/-/-/- 1 x Titanite Chunk 400
Lightning Bastard Sword +2 218/0/0/218 60/10/40/46.4 -/-/-/- 1 x Titanite Chunk 400
Lightning Bastard Sword +3 233/0/0/233 60/10/40/49.6 -/-/-/- 2 x Titanite Chunk 400
Lightning Bastard Sword +4 247/0/0/247 60/10/40/52.8 -/-/-/- 3 x Titanite Chunk 400
Lightning Bastard Sword +5 262/0/0/262 60/10/40/56 -/-/-/- 1 x Titanite Slab 400

Raw


Base damage increased. Stat bonuses reduced.
Requires:

38% STR, 38% DEX scaling.

Name Damage Defense Stat Bonuses Materials Cost Souls
Raw Bastard Sword +0 181/0/0/0 60/10/40/40 D/D/-/- 1 x Large Titanite Shard 400
Raw Bastard Sword +1 193/0/0/0 60/10/40/40 D/D/-/- 1 x Large Titanite Shard 400
Raw Bastard Sword +2 205/0/0/0 60/10/40/40 D/D/-/- 1 x Large Titanite Shard 400
Raw Bastard Sword +3 217/0/0/0 60/10/40/40 D/D/-/- 2 x Large Titanite Shard 400
Raw Bastard Sword +4 229/0/0/0 60/10/40/40 D/D/-/- 2 x Large Titanite Shard 400
Raw Bastard Sword +5 242/0/0/0 60/10/40/40 D/D/-/- 3 x Large Titanite Shard 400

Magic


Adds magic damage. Moderate damage bonus from intelligence. Can no longer be enchanted by Magic Weapon.
Requires:

14% STR, 14% DEX, 73% INT scaling.

Name Damage Defense Stat Bonuses Materials Cost Souls
Magic Bastard Sword +0 118/127/0/0 60/10/40/40 E/E/B/- 1 x Green Titanite Shard 400
Magic Bastard Sword +1 126/136/0/0 60/10/40/40 E/E/B/- 1 x Green Titanite Shard 400
Magic Bastard Sword +2 134/144/0/0 60/10/40/40 E/E/B/- 1 x Green Titanite Shard 400
Magic Bastard Sword +3 142/153/0/0 60/10/40/40 E/E/B/- 2 x Green Titanite Shard 400
Magic Bastard Sword +4 150/161/0/0 60/10/40/40 E/E/B/- 2 x Green Titanite Shard 400
Magic Bastard Sword +5 158/170/0/0 60/10/40/40 E/E/B/- 3 x Green Titanite Shard 400
Magic Bastard Sword +6 165/178/0/0 60/10/40/40 E/E/B/- 1 x Blue Titanite Chunk 400
Magic Bastard Sword +7 173/187/0/0 60/10/40/40 E/E/B/- 1 x Blue Titanite Chunk 400
Magic Bastard Sword +8 181/195/0/0 60/10/40/40 E/E/B/- 2 x Blue Titanite Chunk 400
Magic Bastard Sword +9 189/204/0/0 60/10/40/40 E/E/B/- 2 x Blue Titanite Chunk 400
Magic Bastard Sword +10 197/212/0/0 60/10/40/40 E/E/B/- 1 x Blue Titanite Slab 400

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires:

10% STR, 10% DEX, 72% INT scaling. Unknown additional amount of INT scaling.

Name Damage Defense Stat Bonuses Materials Cost Souls
Enchanted Bastard Sword +0 158/168/0/0 60/10/40/40 E/E/B/- 1 x Blue Titanite Chunk 400
Enchanted Bastard Sword +1 164/173/0/0 60/10/40/40 E/E/B/- 1 x Blue Titanite Chunk 400
Enchanted Bastard Sword +2 170/178/0/0 60/10/40/40 E/E/B/- 1 x Blue Titanite Chunk 400
Enchanted Bastard Sword +3 176/183/0/0 60/10/40/40 E/E/B/- 2 x Blue Titanite Chunk 400
Enchanted Bastard Sword +4 183/188/0/0 60/10/40/40 E/E/B/- 3 x Blue Titanite Chunk 400
Enchanted Bastard Sword +5 189/194/0/0 60/10/40/40 E/E/B/- 1 x Blue Titanite Slab 400

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires:

20% STR, 20% DEX, 73% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Defense Stat Bonuses Materials Cost Souls
Divine Bastard Sword +0 106/130/0/0 60/10/40/40 D/D/-/B 1 x Green Titanite Shard 400
Divine Bastard Sword +1 113/139/0/0 60/10/40/40 D/D/-/B 1 x Green Titanite Shard 400
Divine Bastard Sword +2 120/147/0/0 60/10/40/40 D/D/-/B 1 x Green Titanite Shard 400
Divine Bastard Sword +3 127/156/0/0 60/10/40/40 D/D/-/B 2 x Green Titanite Shard 400
Divine Bastard Sword +4 134/165/0/0 60/10/40/40 D/D/-/B 2 x Green Titanite Shard 400
Divine Bastard Sword +5 142/174/0/0 60/10/40/40 D/D/-/B 3 x Green Titanite Shard 400
Divine Bastard Sword +6 149/182/0/0 60/10/40/40 D/D/-/B 1 x White Titanite Chunk 400
Divine Bastard Sword +7 156/191/0/0 60/10/40/40 D/D/-/B 1 x White Titanite Chunk 400
Divine Bastard Sword +8 163/200/0/0 60/10/40/40 D/D/-/B 2 x White Titanite Chunk 400
Divine Bastard Sword +9 170/208/0/0 60/10/40/40 D/D/-/B 3 x White Titanite Chunk 400
Divine Bastard Sword +10 177/217/0/0 60/10/40/40 D/D/-/B 1 x White Titanite Slab 400

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires:

18% STR, 18% DEX, 86% FAI scaling. Additional damage multiplier against holy enem

Name Damage Defense Stat Bonuses Materials Cost Souls
Occult Bastard Sword +0 144/158/0/40 60/10/40/40 E/E/-/B 1 x White Titanite Chunk 400
Occult Bastard Sword +1 152/165/0/40 60/10/40/40 E/E/-/B 1 x White Titanite Chunk 400
Occult Bastard Sword +2 161/173/0/40 60/10/40/40 E/E/-/B 1 x White Titanite Chunk 400
Occult Bastard Sword +3 169/181/0/40 60/10/40/40 E/E/-/B 2 x White Titanite Chunk 400
Occult Bastard Sword +4 178/189/0/40 60/10/40/40 E/E/-/A 3 x White Titanite Chunk 400
Occult Bastard Sword +5 187/197/0/40 60/10/40/40 E/E/-/A 1 x White Titanite Slab 400

Fire


Fire damage added. All stat bonuses removed.
Requires:

Name Damage Defense Stat Bonuses Materials Cost Souls
Fire Bastard Sword +0 136/0/136/0 60/10/40/40 -/-/-/- 1 x Green Titanite Shard 400
Fire Bastard Sword +1 147/0/147/0 60/10/40.4/40 -/-/-/- 1 x Green Titanite Shard 400
Fire Bastard Sword +2 157/0/157/0 60/10/40.8/40 -/-/-/- 1 x Green Titanite Shard 400
Fire Bastard Sword +3 168/0/168/0 60/10/41.2/40 -/-/-/- 2 x Green Titanite Shard 400
Fire Bastard Sword +4 178/0/178/0 60/10/41.6/40 -/-/-/- 2 x Green Titanite Shard 400
Fire Bastard Sword +5 189/0/189/0 60/10/42/40 -/-/-/- 3 x Green Titanite Shard 400
Fire Bastard Sword +6 201/0/201/0 60/10/42.4/40 -/-/-/- 1 x Red Titanite Chunk 400
Fire Bastard Sword +7 214/0/214/0 60/10/42.8/40 -/-/-/- 1 x Red Titanite Chunk 400
Fire Bastard Sword +8 226/0/226/0 60/10/43.2/40 -/-/-/- 2 x Red Titanite Chunk 400
Fire Bastard Sword +9 239/0/239/0 60/10/43.6/40 -/-/-/- 3 x Red Titanite Chunk 400
Fire Bastard Sword +10 252/0/252/0 60/10/44/40 -/-/-/- 1 x Red Titanite Slab 400

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires:

Name Damage Defense Stat Bonuses Materials Cost Souls
Chaos Bastard Sword +0 163/0/189/0 60/10/40/40 -/-/-/- 1 x Red Titanite Chunk 400
Chaos Bastard Sword +1 172/0/199/0 60/10/40.8/40 -/-/-/- 1 x Red Titanite Chunk 400
Chaos Bastard Sword +2 182/0/210/0 60/10/41.6/40 -/-/-/- 1 x Red Titanite Chunk 400
Chaos Bastard Sword +3 191/0/220/0 60/10/42.4/40 -/-/-/- 2 x Red Titanite Chunk 400
Chaos Bastard Sword +4 200/0/231/0 60/10/43.2/40 -/-/-/- 3 x Red Titanite Chunk 400
Chaos Bastard Sword +5 209/0/241/0 60/10/44/40 -/-/-/- 1 x Red Titanite Slab 400

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 11 Strength is required

Black Knight Sword

Greatsword of the black knights who wander Lordran. Used to face chaos demons.

The large motion that puts the weight of the body into the attack reflects the great size of their adversaries long ago.

Availability


Drop from Black Knights wielding this weapon (20% drop rate)

General Information


Like all Black Knight weapons, it deals additional damage to demon enemies, like the Taurus Demon and Capra Demon.

Due to the low STR requirement in par with high damage, this weapon is incredibly useful if the player acquires it early in the game.

There is a bad translation mixup/error in the German version of the game: this sword is called "Schwarz-Ritter Großschwert" (Black Knight Greatsword), and the Black Knight Greatsword is instead called "Schwert des Drachentöters" (Sword of the Dragonslayer).

In the French, Italian and Spanish versions, this sword is called "Espadon du Roi-Chevalier", "Spadone del Re Cavaliere" and "Espadón del Rey Caballero" respectively, which can all translate to "Longsword of the Knight King."

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Black Knight Sword 220/0/0/0

(Regular/Thrust)
100 300 8.0 201/18/0/0

C/E/-/-
60/10/40/40 38 100

Move Set


Upgrades


Requires Twinkling Titanite

58% STR, 7% DEX scaling.

Name Damage Stat Bonuses Twinkling Titanite Souls
Black Knight Sword +0 220/0/0/0 C/E/-/-
Black Knight Sword +1 242/0/0/0 C/E/-/- 1 2,000
Black Knight Sword +2 264/0/0/0 C/E/-/- 1 2,000
Black Knight Sword +3 286/0/0/0 C/E/-/- 2 2,000
Black Knight Sword +4 308/0/0/0 C/E/-/- 2 2,000
Black Knight Sword +5 330/0/0/0 C/E/-/- 4 2,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two handing this weapon, only 14 Strength is required

Claymore

This larger type of greatsword is normally wielded with two hands due to its weight.

This highly flexible greatsword can be used to attack in swings or thrusts.

Availability


Found on a corpse in Undead Burg, on the bridge that the Hellkite Dragon occupies.

General Information


The Claymore is an excellent weapon for STR/DEX builds, as it has reasonably low requirements for both stats. Just like a straightsword, its one-handed thrust attack has a higher attack modifier, and can do higher damage than the Attack Rating might suggest.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Claymore 103/0/0/0

(Regular/Thrust)
200 6.0 161/10/0/0

C/C/-/-
60/10/40/40 38 50

Move Set


One-handed strong attack is replaced by a strong forward thrust (like the straightswords' but somewhat slower).

Upgrades


Basic


Standard upgrade path.
Requires

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Claymore +0 103/0/0/0 C/C/-/-
Claymore +1 113/0/0/0 C/C/-/- 1 400
Claymore +2 123/0/0/0 C/C/-/- 1 400
Claymore +3 133/0/0/0 C/C/-/- 2 400
Claymore +4 144/0/0/0 C/C/-/- 2 400
Claymore +5 154/0/0/0 C/C/-/- 3 400
Claymore +6 164/0/0/0 C/C/-/- 1 400
Claymore +7 175/0/0/0 C/C/-/- 1 400
Claymore +8 185/0/0/0 C/C/-/- 2 400
Claymore +9 195/0/0/0 C/C/-/- 2 400
Claymore +10 206/0/0/0 C/C/-/- 3 400
Claymore +11 216/0/0/0 C/C/-/- 1 400
Claymore +12 226/0/0/0 C/C/-/- 1 400
Claymore +13 236/0/0/0 C/C/-/- 2 400
Claymore +14 247/0/0/0 C/C/-/- 3 400
Claymore +15 257/0/0/0 C/C/-/- 1 400

Crystal


Claymore durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

51% STR, 51% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Claymore +0 226/0/0/0 C/C/-/- 1 400
Crystal Claymore +1 236/0/0/0 C/C/-/- 1 400
Crystal Claymore +2 247/0/0/0 C/C/-/- 1 400
Crystal Claymore +3 257/0/0/0 C/C/-/- 2 400
Crystal Claymore +4 267/0/0/0 C/C/-/- 3 400
Crystal Claymore +5 278/0/0/0 C/C/-/- 1 400

Lightning


Adds lightning damage. All stat bonuses removed.
Requires:

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Claymore +0 185/0/0/185 -/-/-/- 60/10/40/40 1 400
Lightning Claymore +1 199/0/0/199 -/-/-/- 60/10/40/43.2 1 400
Lightning Claymore +2 214/0/0/214 -/-/-/- 60/10/40/46.4 1 400
Lightning Claymore +3 228/0/0/228 -/-/-/- 60/10/40/49.6 2 400
Lightning Claymore +4 243/0/0/243 -/-/-/- 60/10/40/52.8 3 400
Lightning Claymore +5 257/0/0/257 -/-/-/- 60/10/40/56.0 1 400

Raw


Base damage increased. Stat bonuses reduced.
Requires:

38% STR, 38% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Claymore +0 177/0/0/0 D/D/-/- 1 400
Raw Claymore +1 188/0/0/0 D/D/-/- 1 400
Raw Claymore +2 200/0/0/0 D/D/-/- 1 400
Raw Claymore +3 212/0/0/0 D/D/-/- 2 400
Raw Claymore +4 224/0/0/0 D/D/-/- 2 400
Raw Claymore +5 236/0/0/0 D/D/-/- 3 400

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

14% STR, 14% DEX, 73% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Claymore +0 115/126/0/0 E/E/C/- 1 400
Magic Claymore +1 123/134/0/0 E/E/C/- 1 400
Magic Claymore +2 130/142/0/0 E/E/C/- 1 400
Magic Claymore +3 138/151/0/0 E/E/C/- 2 400
Magic Claymore +4 146/159/0/0 E/E/C/- 2 400
Magic Claymore +5 154/168/0/0 E/E/C/- 3 400
Magic Claymore +6 161/176/0/0 E/E/B/- 1 400
Magic Claymore +7 169/184/0/0 E/E/B/- 1 400
Magic Claymore +8 177/193/0/0 E/E/B/- 2 400
Magic Claymore +9 184/201/0/0 E/E/B/- 3 400
Magic Claymore +10 192/210/0/0 E/E/B/- 1 400

Enchanted


Enchanted damage added.
Requires

10% STR, 10% DEX, 72% INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Claymore +0 154/164/0/0 E/E/B/- 1 400
Enchanted Claymore +1 160/168/0/0 E/E/B/- 1 400
Enchanted Claymore +2 166/173/0/0 E/E/A/- 1 400
Enchanted Claymore +3 172/178/0/0 E/E/A/- 2 400
Enchanted Claymore +4 178/183/0/0 E/E/A/- 3 400
Enchanted Claymore +5 184/190/0/0 E/E/A/- 1 400

Divine


Divine upgrade path.
Requires

20% STR, 20% DEX, 73% FAI scaling.

Name Damage Stat Bonuses Aux effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Claymore +0 105/127/0/0 D/E/-/C 0/0/110/- 1 400
Divine Claymore +1 112/136/0/0 D/E/-/C 0/0/110/- 1 400
Divine Claymore +2 119/144/0/0 D/E/-/C 0/0/110/- 1 400
Divine Claymore +3 126/153/0/0 D/E/-/C 0/0/110/- 2 400
Divine Claymore +4 133/161/0/0 D/E/-/C 0/0/110/- 2 400
Divine Claymore +5 140/170/0/0 D/E/-/C 0/0/110/- 3 400
Divine Claymore +6 147/178/0/0 D/E/-/C 0/0/110/- 1 400
Divine Claymore +7 154/187/0/0 D/E/-/C 0/0/110/- 1 400
Divine Claymore +8 161/195/0/0 D/E/-/C 0/0/110/- 2 400
Divine Claymore +9 168/204/0/0 D/E/-/C 0/0/110/- 3 400
Divine Claymore +10 175/212/0/0 D/E/-/B 0/0/110/- 1 400

Occult


Occult damage added.
Requires

18% STR, 18% DEX, 86% FAI scaling.

Name Damage Stat Bonuses Aux effects White Titanite Chunk White Titanite Slab Souls
Occult Claymore +0 142/154/0/0 D/E/-/B 0/0/-/110 1 400
Occult Claymore +1 150/161/0/0 D/E/-/B 0/0/-/110 1 400
Occult Claymore +2 159/169/0/0 D/E/-/B 0/0/-/110 1 400
Occult Claymore +3 167/177/0/0 D/E/-/B 0/0/-/110 2 400
Occult Claymore +4 176/184/0/0 D/D/-/A 0/0/-/110 3 400
Occult Claymore +5 184/192/0/0 D/D/-/A 0/0/-/110 1 400

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Claymore +0 133/0/133/0 -/-/-/- 60/10/40/40 1 400
Fire Claymore +1 144/0/144/0 -/-/-/- 60/10/40.4/40 1 400
Fire Claymore +2 154/0/154/0 -/-/-/- 60/10/40.8/40 1 400
Fire Claymore +3 164/0/164/0 -/-/-/- 60/10/41.2/40 2 400
Fire Claymore +4 175/0/175/0 -/-/-/- 60/10/41.6/40 2 400
Fire Claymore +5 185/0/185/0 -/-/-/- 60/10/42.0/40 3 400
Fire Claymore +6 197/0/197/0 -/-/-/- 60/10/42.4/40 1 400
Fire Claymore +7 210/0/210/0 -/-/-/- 60/10/42.8/40 1 400
Fire Claymore +8 222/0/222/0 -/-/-/- 60/10/43.2/40 2 400
Fire Claymore +9 234/0/234/0 -/-/-/- 60/10/43.6/40 3 400
Fire Claymore +10 247/0/247/0 -/-/-/- 60/10/44.0/40 1 400

Chaos


Chaos damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Claymore +0 162/0/187/0 -/-/-/- 60/10/40/40 1 400
Chaos Claymore +1 171/0/197/0 -/-/-/- 60/10/40.8/40 1 400
Chaos Claymore +2 180/0/208/0 -/-/-/- 60/10/41.6/40 1 400
Chaos Claymore +3 188/0/218/0 -/-/-/- 60/10/42.4/40 2 400
Chaos Claymore +4 198/0/228/0 -/-/-/- 60/10/43.2/40 3 400
Chaos Claymore +5 207/0/239/0 -/-/-/- 60/10/44.0/40 1 400

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two handing this weapon, only 11 Strength is required.

Crystal Greatsword

A fully crystallized greatsword.

How such a weapon was created is entirely unknown.

The crystallization boosts its attack, but makes the blade brittle. The sword cannot be used for long, as it cannot be repaired.

Availability


Sold by Domhnall of Zena 6,000 Souls

General Information


Cannot be upgraded.

58% STR, 52% DEX scaling.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt Souls
Crystal Greatsword 190/0/0/0

(Regular)
100 60 8.0 201/10/0/0

C/C/-/-
60/10/40/40 38 0/0/-/- 1

Move Set


One-handed
R1 - R1 Right-to-left slash -> left-to-right slash
R2 - R2 Overhead chop -> upward slash
Backstep/Run - R1 Spinning left-to-right slash
Forward + R1 Kick
Forward + R2 Jump attack (overhead smash)
Roll - R1 Overhead chop
L1 (left hand) Guard
L2 (left hand) Left-to-right slash
Two-handed
R1 - R1 Overhead chop -> upward slash
R2 - R2 Right-to-left slash -> left-to-right slash
Backstep/Run - R1 Spinning left-to-right slash
Forward + R1 Kick
Forward + R2 Jump attack (overhead smash)
Roll - R1 Overhead chop

Footnotes

  1. When two handing this weapon, only 14 Strength is required

Flamberge

This greatsword with an undulating blade is the choice weapon of the slithering serpent men of Sen's Fortress.

This weapon is designed to flay the skin and causes heavy bleeding.

Availability


Drop from Serpent Mage in Sen's Fortress and The Duke's Archives' Prison Tower (2% drop rate)

Sold by Shiva of the East for 10,000 Souls

General Information


Bleed buildup is 36 per strike

Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Flamberge 100/0/0/0

(Slash)
100 160 6.0 161/14/0/0

D/C/-/-
60/10/40/40 38 300/0/-/- 50

Move Set


Large Sword


1 Handed
R1 — R1 Right-to-left slash. Follow up with left-to-right.  
R2 Overhead chop.  
R2 -> R1 Left-to-right slash.  
Backstep or Run — R1 Spinning left-to-right slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal Swipe.  


2 Handed
R1 — R1 Overhead smash into upward slash.  
R2 — R2 Right-to-left slash into left-to-right slash.  
Roll + R1 Overhead chop.  
Backstep or Run+ R1- Charge Spinning left-to-right slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Flamberge +0 100/0/0/0 D/C/-/- - - - - -
Flamberge +1 110/0/0/0 D/C/-/- 1 - - - 400
Flamberge +2 120/0/0/0 D/C/-/- 1 - - - 400
Flamberge +3 130/0/0/0 D/C/-/- 2 - - - 400
Flamberge +4 140/0/0/0 D/C/-/- 2 - - - 400
Flamberge +5 150/0/0/0 D/C/-/- 3 - - - 400
Flamberge +6 160/0/0/0 D/C/-/- - 1 - - 400
Flamberge +7 170/0/0/0 D/C/-/- - 1 - - 400
Flamberge +8 180/0/0/0 D/C/-/- - 2 - - 400
Flamberge +9 190/0/0/0 D/C/-/- - 2 - - 400
Flamberge +10 200/0/0/0 D/C/-/- - 3 - - 400
Flamberge +11 210/0/0/0 D/C/-/- - - 1 - 400
Flamberge +12 220/0/0/0 D/C/-/- - - 1 - 400
Flamberge +13 230/0/0/0 D/C/-/- - - 2 - 400
Flamberge +14 240/0/0/0 D/B/-/- - - 3 - 400
Flamberge +15 250/0/0/0 D/B/-/- - - - 1 400

Crystal


Weapon durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

22% STR, 70% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Flamberge +0 220/0/0/0 D/C/-/- 1   400
Crystal Flamberge +1 230/0/0/0 D/C/-/- 1   400
Crystal Flamberge +2 240/0/0/0 D/C/-/- 1   400
Crystal Flamberge +3 250/0/0/0 D/C/-/- 2   400
Crystal Flamberge +4 260/0/0/0 D/B/-/- 3   400
Crystal Flamberge +5 270/0/0/0 D/B/-/-   1 400

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Flamberge +0 180/0/0/180 -/-/-/- 60/10/40/40 1   400
Lightning Flamberge +1 194/0/0/194 -/-/-/- 60/10/40/43.2 1   400
Lightning Flamberge +2 208/0/0/208 -/-/-/- 60/10/40/46.4 1   400
Lightning Flamberge +3 222/0/0/222 -/-/-/- 60/10/40/49.6 2   400
Lightning Flamberge +4 235/0/0/235 -/-/-/- 60/10/40/52.8 3   400
Lightning Flamberge +5 250/0/0/250 -/-/-/- 60/10/40/56   1 400

Raw


Base damage increased. Stat bonuses reduced.
Requires

17% STR, 53% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Flamberge +0 172/0/0/0 E/C/-/- 1 400
Raw Flamberge +1 184/0/0/0 E/C/-/- 1 400
Raw Flamberge +2 195/0/0/0 E/C/-/- 1 400
Raw Flamberge +3 207/0/0/0 E/C/-/- 2 400
Raw Flamberge +4 218/0/0/0 E/C/-/- 2 400
Raw Flamberge +5 230/0/0/0 E/C/-/- 3 400

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

6% STR, 20% DEX, 66% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Flamberge +0 112/121/0/0 E/D/C/- 1     400
Magic Flamberge +1 120/129/0/0 E/D/C/- 1     400
Magic Flamberge +2 127/137/0/0 E/D/C/- 1     400
Magic Flamberge +3 135/145/0/0 E/D/C/- 2     400
Magic Flamberge +4 142/153/0/0 E/D/C/- 2     400
Magic Flamberge +5 150/162/0/0 E/D/C/- 3     400
Magic Flamberge +6 157/170/0/0 E/D/C/-   1   400
Magic Flamberge +7 165/178/0/0 E/D/C/-   1   400
Magic Flamberge +8 172/186/0/0 E/D/C/-   2   400
Magic Flamberge +9 180/194/0/0 E/D/C/-   3   400
Magic Flamberge +10 187/202/0/0 E/D/C/-     1 400

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

4% STR, 14% DEX, 65% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Flamberge +0 150/160/0/0 E/E/C/- 1   400
Enchanted Flamberge +1 156/164/0/0 E/E/B/- 1   400
Enchanted Flamberge +2 162/169/0/0 E/E/B/- 1   400
Enchanted Flamberge +3 168/174/0/0 E/E/B/- 2   400
Enchanted Flamberge +4 174/179/0/0 E/E/A/- 3   400
Enchanted Flamberge +5 180/185/0/0 E/E/A/-   1 400

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

8% STR, 27% DEX, 66% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Flamberge +0 102/124/0/0 E/D/-/C 300/0/110/- 1     400
Divine Flamberge +1 108/132/0/0 E/D/-/C 300/0/110/- 1     400
Divine Flamberge +2 115/141/0/0 E/D/-/C 300/0/110/- 1     400
Divine Flamberge +3 122/149/0/0 E/D/-/C 300/0/110/- 2     400
Divine Flamberge +4 129/157/0/0 E/D/-/C 300/0/110/- 2     400
Divine Flamberge +5 136/166/0/0 E/D/-/C 300/0/110/- 3     400
Divine Flamberge +6 142/174/0/0 E/D/-/C 300/0/110/-   1   400
Divine Flamberge +7 149/182/0/0 E/D/-/C 300/0/110/-   1   400
Divine Flamberge +8 156/190/0/0 E/D/-/C 300/0/110/-   2   400
Divine Flamberge +9 163/199/0/0 E/D/-/C 300/0/110/-   3   400
Divine Flamberge +10 170/207/0/0 E/D/-/C 300/0/110/-     1 400

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

8% STR, 25% DEX, 77% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Flamberge +0 138/150/0/0 E/D/-/B 300/0/-/110 1   400
Occult Flamberge +1 146/157/0/0 E/D/-/B 300/0/-/110 1   400
Occult Flamberge +2 154/165/0/0 E/D/-/B 300/0/-/110 1   400
Occult Flamberge +3 162/172/0/0 E/D/-/B 300/0/-/110 2   400
Occult Flamberge +4 171/180/0/0 E/D/-/B 300/0/-/110 3   400
Occult Flamberge +5 179/187/0/0 E/D/-/B 300/0/-/110   1 400

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Flamberge +0 130/0/130/0 -/-/-/- 60/10/40/40 1     400
Fire Flamberge +1 140/0/140/0 -/-/-/- 60/10/40.4/40 1     400
Fire Flamberge +2 150/0/150/0 -/-/-/- 60/10/40.8/40 1     400
Fire Flamberge +3 160/0/160/0 -/-/-/- 60/10/41.2/40 2     400
Fire Flamberge +4 170/0/170/0 -/-/-/- 60/10/41.6/40 2     400
Fire Flamberge +5 180/0/180/0 -/-/-/- 60/10/42/40 3     400
Fire Flamberge +6 192/0/192/0 -/-/-/- 60/10/42.4/40   1   400
Fire Flamberge +7 204/0/204/0 -/-/-/- 60/10/42.8/40   1   400
Fire Flamberge +8 216/0/216/0 -/-/-/- 60/10/43.2/40   2   400
Fire Flamberge +9 228/0/228/0 -/-/-/- 60/10/43.6/40   3   400
Fire Flamberge +10 240/0/240/0 -/-/-/- 60/10/44/40     1 400

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Flamberge +0 156/0/181/0 -/-/-/- 60/10/40/40 1   400
Chaos Flamberge +1 165/0/191/0 -/-/-/- 60/10/40.8/40 1   400
Chaos Flamberge +2 174/0/202/0 -/-/-/- 60/10/41.6/40 1   400
Chaos Flamberge +3 182/0/212/0 -/-/-/- 60/10/42.4/40 2   400
Chaos Flamberge +4 191/0/222/0 -/-/-/- 60/10/43.2/40 3   400
Chaos Flamberge +5 200/0/232/0 -/-/-/- 60/10/44/40   1 400

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 11 Strength is required.

Great Lord Greatsword

Greatsword born from the soul of Gwyn, Lord of Cinder.

As bearer of the ultimate soul, Gwyn wielded the bolts of the sun, but before linking the fire, divided that power amongst his children, and set off with only this greatsword as his companion.

Availability


Created by the Giant Blacksmith in Anor Londo from the Soul of Gwyn, Lord of Cinder and any +10 Dagger, Straight Sword or Greatsword for 5,000 Souls

General Information


Cannot be enchanted

Does not deal Fire damage, even though Gwyn, Lord of Cinder deals Fire damage with this sword

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Great Lord Greatsword 256/0/0/0

(Slash)
100 400 8.0 20/10/0/0

D/D/-/-
60/10/40/40 26 10,000

Move Set


1 Handed
R1 — R1 Right-to-left swing into left-to-right swing.  
R2 — R2 Vertical chop into vertical overhead chop.  
Roll — R1 Sweeping ground attack.  
Backstep or Run — R1 Forward overhead chop.  
Forward + R1 Kick Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).  
L1 (left hand) Guard.  
L2 (left hand) Left-to-right swing.  


2 Handed
R1 — R1 Right-to-left swing into left-to-right swing.  
R2 — R2 Forward overhead Chop into ground stab.  
Roll — R1 Ground stab.  
Backstep or Run — R1 Forward overhead chop.  
Forward + R1 Kick Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).  
L1 or L2 Guard.  


One-handed and two-handed Strong Attacks are changed to a powerful downward smash

Upgrades


Standard upgrade path.
Requires Demon Titanite

23% STR, 24% DEX scaling.

Name Damage Stat Bonuses Demon Titanite Souls
Great Lord Greatsword +0 256/0/0/0 D/D/-/-    
Great Lord Greatsword +1 281/0/0/0 D/D/-/- 1 5,000
Great Lord Greatsword +2 307/0/0/0 D/D/-/- 1 5,000
Great Lord Greatsword +3 332/0/0/0 D/D/-/- 2 5,000
Great Lord Greatsword +4 358/0/0/0 D/D/-/- 2 5,000
Great Lord Greatsword +5 384/0/0/0 D/D/-/- 4 5,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Greatsword of Artorias (Cursed)

Sword born from the souls of the great grey wolf Sif, guardian of the grave of the Abysswalker Knight Artorias.

The sword can damage ghosts, as it was cursed when Artorias joined a covenant with the creatures of the Abyss.

Availability


Created by the Giant Blacksmith in Anor Londo from the Soul of Sif and any +10 Dagger, Greatsword, or Straightsword except Broken Straight Sword and Straight Sword Hilt for 5,000 Souls

General Information


When ascending the weapon, it will only be displayed as "Greatsword of Artorias", it will not say "cursed". To be certain of which sword is already created and which is being created, look at the stats which are unique.

Since it is a cursed weapon, it can damage ghosts without the user being cursed. It can also block ghost attacks if used in the left hand, or with L1 if used with two hands.

In the German translation, this sword is called "Großschwert von Artorias" (Greatsword of Artorias), while the non-cursed version is called "Finstertöter" (Darkslayer).

Despite the "C" rating in Intelligence and Faith, the weapon does not receive any damage bonus from them. To wield the sword effectively however, users must meet both requirements.

Requiring 18+ in four different stats means most builds will not likely be able to wield it effectively, since at least one of the four is usually not invested in. In particular, few builds tend to invest 18 in both Intelligence and Faith.

In order to obtain the Knight's Honor Trophy/Achievement, this weapon, as well as Greatsword of Artorias is needed.

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Greatsword of Artorias 178/0/0/0

(Normal, Thrust)
100 400 10.0 24/18/18/18

C/C/C/C
60/10/40/40 38 50

Move Set


Upgrades


Requires Demon Titanite

60% STR, 60% DEX, 60% INT, 60% FAI scaling.

Name Damage Stat Bonuses Demon Titanite Souls
Greatsword of Artorias +0 178/0/0/0 C/C/C/C - 5,000
Greatsword of Artorias +1 195/0/0/0 C/C/C/C 1 5,000
Greatsword of Artorias +2 213/0/0/0 C/C/C/C 1 5,000
Greatsword of Artorias +3 231/0/0/0 C/C/C/C 2 5,000
Greatsword of Artorias +4 249/0/0/0 C/C/C/C 2 5,000
Greatsword of Artorias +5 267/0/0/0 C/C/C/C 4 5,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Greatsword of Artorias

Sword born from the soul of the great grey wolf Sif, guardian of the grave of the Abysswalker Knight Artorias.

The sword can damage ghosts, as it was cursed when Artorias joined a covenant with the creatures of the Abyss.

Availability


Created by the Giant Blacksmith in Anor Londo from Soul of Sif and a +10 Broken Straight Sword or +10 Straight Sword Hilt for 5,000 Souls

General Information


The Greatsword of Artorias uniquely deals 20% extra damage against dark servants such as Darkwraiths and The Four Kings. Furthermore affected by this are Kirk, Knight of Thorns, Frampt and Kaathe. For this it uses a 1.2x Damage modifier applied after defense calculations.

Like all weapons that have a Divine modifier, Skeleton enemies in The Catacombs will not reassemble when killed with it even if the Necromancers are still alive.

This weapon has the highest Divine modifier in the game at 140

In the German translation, this sword is called "Finstertöter" (Darkslayer) while the Cursed version is called "Großschwert von Artorias" (Greatsword of Artorias).

In order to obtain the Knight's Honor Trophy/Achievement, players need to acquire this weapon, as well as the Cursed Greatsword of Artorias.

Unlike the Cursed version, this one does receive scaling with Intelligence and Faith.

Requiring 24/18/20/20 in four different stats means most builds will not likely be able to wield it. Due to its split in AR, even with scaling from high levels in higher game cycles or specific PvP situations, its damage and DPS are outdone by many enchantable weapons with significantly lower necessary investment.

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Greatsword of Artorias 120/85/0/0

Divine 140

(Normal, Thrust)
100 400 10.0 24/18/20/20

C/C/B/B
60/10/40/40 38 50

Move Set


Upgrades


Requires Demon Titanite

55% STR, 55% DEX, 85% INT, 85% FAI scaling.

Name Damage Defense Stat Bonuses Materials Cost Souls
Greatsword of Artorias +0 120/85/0/0 60/10/40/40 C/C/B/B - -
Greatsword of Artorias +1 132/93/0/0 60/10/40/40 C/C/B/B 1 x Demon Titanite 5000
Greatsword of Artorias +2 144/102/0/0 60/10/40/40 C/C/B/B 1 x Demon Titanite 5000
Greatsword of Artorias +3 156/110/0/0 60/10/40/40 C/C/B/B 2 x Demon Titanite 5000
Greatsword of Artorias +4 168/118/0/0 60/10/40/40 C/C/B/B 2 x Demon Titanite 5000
Greatsword of Artorias +5 180/127/0/0 60/10/40/40 C/C/B/B 4 x Demon Titanite 5000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Man-serpent Greatsword

This single-bladed blood-stained greatsword is the choice weapon of the slithering serpent men of Sen"s Fortress.

An ordinary human will have great difficulty swinging this heavy beast effectively.

In Game Description


This single-bladed blood-stained greatsword
is the choice weapon of the slithering
serpent men of Sen's Fortress.

An ordinary human will have great difficulty
swinging this heavy beast effectively

Availability


Drop from Serpent Soldier in Sen's Fortress and The Duke's Archives (2% drop rate)

General Information


In the German version, this sword is just called "Schlangenschwert", which literally translates to "Snakesword."

Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Man-serpent Greatsword 110/0/0/0

(Regular)
100 300 10 241/0/0/0

B/-/-/-
60/10/40/40 38 50

Move Set


One-handed
R1 - R1 Right-to-left slash -> left-to-right slash
R2 - R2 Overhead chop -> upward slash
Backstep/Run - R1 Spinning left-to-right slash
Forward + R1 Kick
Forward + R2 Jump attack (overhead smash)
Roll - R1 Overhead chop
L1 (left hand) Guard
L2 (left hand) Left-to-right slash
Two-handed
R1 - R1 Overhead chop -> upward slash
R2 - R2 Right-to-left slash -> left-to-right slash
Backstep/Run - R1 Spinning left-to-right slash
Forward + R1 Kick
Forward + R2 Jump attack (overhead smash)
Roll - R1 Overhead chop

Upgrades


Basic


Standard upgrade path.
Requires

88% STR scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Man-serpent Greatsword +0 110/0/0/0 B/-/-/-
Man-serpent Greatsword +1 121/0/0/0 B/-/-/- 1 400
Man-serpent Greatsword +2 132/0/0/0 B/-/-/- 1 400
Man-serpent Greatsword +3 143/0/0/0 B/-/-/- 2 400
Man-serpent Greatsword +4 154/0/0/0 B/-/-/- 2 400
Man-serpent Greatsword +5 165/0/0/0 B/-/-/- 3 400
Man-serpent Greatsword +6 176/0/0/0 B/-/-/- 1 400
Man-serpent Greatsword +7 187/0/0/0 B/-/-/- 1 400
Man-serpent Greatsword +8 198/0/0/0 B/-/-/- 2 400
Man-serpent Greatsword +9 209/0/0/0 B/-/-/- 2 400
Man-serpent Greatsword +10 220/0/0/0 B/-/-/- 3 400
Man-serpent Greatsword +11 230/0/0/0 A/-/-/- 1 400
Man-serpent Greatsword +12 242/0/0/0 A/-/-/- 1 400
Man-serpent Greatsword +13 253/0/0/0 A/-/-/- 2 400
Man-serpent Greatsword +14 264/0/0/0 A/-/-/- 3 400
Man-serpent Greatsword +15 275/0/0/0 A/-/-/- 1 400

Crystal


Durability decreased to 30. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

88% STR scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Man-serpent Greatsword +0 242/0/0/0 A/-/-/- 1 400
Crystal Man-serpent Greatsword +1 253/0/0/0 A/-/-/- 1 400
Crystal Man-serpent Greatsword +2 264/0/0/0 A/-/-/- 1 400
Crystal Man-serpent Greatsword +3 275/0/0/0 A/-/-/- 2 400
Crystal Man-serpent Greatsword +4 286/0/0/0 A/-/-/- 3 400
Crystal Man-serpent Greatsword +5 297/0/0/0 A/-/-/- 1 400

Lightning


Lightning damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning MS Greatsword +0 198/0/0/198 -/-/-/- 60/10/40/40 1 400
Lightning MS Greatsword +1 213/0/0/213 -/-/-/- 60/10/40/43.2 1 400
Lightning MS Greatsword +2 228/0/0/228 -/-/-/- 60/10/40/46.4 2 400
Lightning MS Greatsword +3 244/0/0/244 -/-/-/- 60/10/40/49.6 2 400
Lightning MS Greatsword +4 259/0/0/259 -/-/-/- 60/10/40/52.8 3 400
Lightning MS Greatsword +5 275/0/0/275 -/-/-/- 60/10/40/56 1 400

Raw


Base damage increased. Stat bonuses reduced.
Requires

66% STR scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Man-serpent Greatsword +0 190/0/0/0 C/-/-/- 1 400
Raw Man-serpent Greatsword +1 203/0/0/0 C/-/-/- 1 400
Raw Man-serpent Greatsword +2 215/0/0/0 C/-/-/- 1 400
Raw Man-serpent Greatsword +3 228/0/0/0 C/-/-/- 2 400
Raw Man-serpent Greatsword +4 241/0/0/0 C/-/-/- 2 400
Raw Man-serpent Greatsword +5 254/0/0/0 C/-/-/- 3 400

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

25% STR scaling, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic MS Greatsword +0 124/133/0/0 D/-/C/- 1 400
Magic MS Greatsword +1 132/142/0/0 D/-/C/- 1 400
Magic MS Greatsword +2 141/151/0/0 D/-/C/- 1 400
Magic MS Greatsword +3 149/160/0/0 D/-/C/- 2 400
Magic MS Greatsword +4 157/169/0/0 D/-/C/- 2 400
Magic MS Greatsword +5 166/178/0/0 D/-/C/- 3 400
Magic MS Greatsword +6 174/186/0/0 D/-/C/- 1 400
Magic MS Greatsword +7 182/195/0/0 D/-/C/- 1 400
Magic MS Greatsword +8 190/204/0/0 D/-/C/- 2 400
Magic MS Greatsword +9 199/213/0/0 D/-/C/- 3 400
Magic MS Greatsword +10 207/222/0/0 D/-/C/- 1 400

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

18% STR, 62% INT scaling. Unknown amount of additional INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted MS Greatsword +0 166/176/0/0 E/-/C/- 1 400
Enchanted MS Greatsword +1 172/181/0/0 E/-/C/- 1 400
Enchanted MS Greatsword +2 179/186/0/0 E/-/B/- 1 400
Enchanted MS Greatsword +3 185/191/0/0 E/-/B/- 2 400
Enchanted MS Greatsword +4 192/197/0/0 D/-/A/- 2 400
Enchanted MS Greatsword +5 199/204/0/0 D/-/A/- 1 400

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

34% STR scaling, 63% FAI scaling.

Name Damage Stat Bonuses Aux effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine MS Greatsword +0 111/136/0/0 D/-/-/C 0/0/110/- 1 400
Divine MS Greatsword +1 118/145/0/0 D/-/-/C 0/0/110/- 1 400
Divine MS Greatsword +2 125/154/0/0 D/-/-/C 0/0/110/- 1 400
Divine MS Greatsword +3 133/163/0/0 D/-/-/C 0/0/110/- 2 400
Divine MS Greatsword +4 140/172/0/0 D/-/-/C 0/0/110/- 2 400
Divine MS Greatsword +5 148/182/0/0 D/-/-/C 0/0/110/- 3 400
Divine MS Greatsword +6 155/191/0/0 D/-/-/C 0/0/110/- 1 400
Divine MS Greatsword +7 162/200/0/0 D/-/-/C 0/0/110/- 1 400
Divine MS Greatsword +8 170/209/0/0 D/-/-/C 0/0/110/- 2 400
Divine MS Greatsword +9 177/218/0/0 D/-/-/C 0/0/110/- 3 400
Divine MS Greatsword +10 185/227/0/0 D/-/-/C 0/0/110/- 1 400

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

32% STR, 74% FAI scaling.

Name Damage Stat Bonuses Aux effects White Titanite Chunk White Titanite Slab Souls
Occult MS Greatsword +0 152/166/0/0 D/-/-/B 0/0/0/110 1 400
Occult MS Greatsword +1 161/174/0/0 D/-/-/B 0/0/-/110 1 400
Occult MS Greatsword +2 170/182/0/0 D/-/-/B 0/0/-/110 2 400
Occult MS Greatsword +3 179/190/0/0 D/-/-/B 0/0/-/110 2 400
Occult MS Greatsword +4 188/199/0/0 D/-/-/B 0/0/-/110 3 400
Occult MS Greatsword +5 197/207/0/0 D/-/-/B 0/0/-/110 1 400

Fire


Fire damage added. All stat bonuses removed
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire MS Greatsword +0 143/0/143/0 -/-/-/- 60/10/40/40 1 400
Fire MS Greatsword +1 154/0/154/0 -/-/-/- 60/10/40.4/40 1 400
Fire MS Greatsword +2 165/0/165/0 -/-/-/- 60/10/40.8/40 1 400
Fire MS Greatsword +3 176/0/176/0 -/-/-/- 60/10/41.2/40 2 400
Fire MS Greatsword +4 187/0/187/0 -/-/-/- 60/10/41.6/40 2 400
Fire MS Greatsword +5 198/0/198/0 -/-/-/- 60/10/42/40 3 400
Fire MS Greatsword +6 211/0/211/0 -/-/-/- 60/10/42.4/40 1 400
Fire MS Greatsword +7 224/0/224/0 -/-/-/- 60/10/42.8/40 1 400
Fire MS Greatsword +8 237/0/237/0 -/-/-/- 60/10/43.2/40 2 400
Fire MS Greatsword +9 250/0/250/0 -/-/-/- 60/10/43.6/40 3 400
Fire MS Greatsword +10 264/0/264/0 -/-/-/- 60/10/44/40 1 400

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos MS Greatsword +0 172/0/198/0 -/-/-/- 60/10/40/40 1 400
Chaos MS Greatsword +1 182/0/209/0 -/-/-/- 60/10/40.8/40 1 400
Chaos MS Greatsword +2 192/0/220/0 -/-/-/- 60/10/41.6/40 2 400
Chaos MS Greatsword +3 201/0/230/0 -/-/-/- 60/10/42.4/40 2 400
Chaos MS Greatsword +4 211/0/242/0 -/-/-/- 60/10/43.2/40 3 400
Chaos MS Greatsword +5 220/0/253/0 -/-/-/- 60/10/44/40 1 400

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 16 Strength is required.

Moonlight Greatsword

This sword, one of the rare dragon weapons, came from the tail of Seath the Scaleless, the pale white dragon who betrayed his own.

Seath is the grandfather of sorcery, and this sword is imbued with his magic, which shall be unleashed as a wave of moonlight.

In Game Description


This sword, one of the rare dragon weapons,
came from the tail of Seath the Scaleless,
the pale white dragon who betrayed his own.
Seath is the grandfather of sorcery, and this
sword is imbued with his magic, which shall
be unleashed as a wave of moonlight.

Availability


Seath the Scaleless middle tail cut

General Information


Increases Magic Defense by 40

Automatically added to inventory upon cutting off the middle tail of Seath the Scaleless.

An excellent weapon for INT builds, as it is capable of doing high amounts of damage to enemies. (Most notably the Four Kings, Prowling Demons, Undead Crystal Soldiers, Sentinels, Silver/Black Knights, and Armored Tusks)

The Moonlight Sword is a common item in From Software games. Originating in the King's Field series, it made its way to the Armored Core games, where it was typically the most powerful blade.

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Moonlight Greatsword 0/132/0/0

(Normal)
100 300 6.0 161/10/28/0

-/-/A/-
60/10/40/40 38 5,000

Move Set


Large Sword


1 Handed
R1 — R1 Right-to-left slash. Follow up with left-to-right.  
R2 Overhead chop.  
R2 -> R1 Left-to-right slash.  
Backstep or Run — R1 Spinning left-to-right slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).  
L1 (left hand) Guard.  
L2 (left hand) Heavy horizontal Swipe.  


2 Handed
R1 — R1 Overhead smash into upward slash.  
R2 — R2 Right-to-left slash into left-to-right slash.  
Roll + R1 Overhead chop.  
Backstep or Run+ R1- Charge Spinning left-to-right slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jump attack (overhead smash).  
L1 or L2 Guard.  

Upgrades


Requires Dragon Scale

136% INT scaling

Name Damage Stat Bonuses Dragon Scale Souls
Moonlight Greatsword +0 0/132/0/0 -/-/A/-    
Moonlight Greatsword +1 0/145/0/0 -/-/S/- 1 10,000
Moonlight Greatsword +2 0/158/0/0 -/-/S/- 1 10,000
Moonlight Greatsword +3 0/171/0/0 -/-/S/- 2 10,000
Moonlight Greatsword +4 0/184/0/0 -/-/S/- 2 10,000
Moonlight Greatsword +5 0/198/0/0 -/-/S/- 4 10,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 11 Strength is required

Obsidian Greatsword

This greatsword, one of the rare dragon weapons, is formed by the tail of the one-eyed black dragon Kalameet, the last of the ancient dragons.

The mystical power of its obsidian blade will be released when held with both hands.

Availability


Black Dragon Kalameet tail cut

General Information


The Obsidian Greatsword has a somewhat slower swing speed compared to other Greatswords.

When fully upgraded, this weapon deals 480 points of physical damage two-handed, making it one of the best physical attack weapons (without high Strength stat), similar to the Great Lord Greatsword.

The power of the Area of Effect (AoE) attack increasing with upgrades and dealing around 385-585 damage. The damage of AoE attack also can be increased with resins, like Gold Pine Resin. This weapon is good choice for low level PvP (SL50-70), because the AoE attack can do one-shot kills. (Tested on Remastered).

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Obsidian Greatsword 320/0/0/0

(Regular)
100 350 8.0 202/16/0/0

-/-/-/-
60/10/40/40 38 100

Move Set


Two-handed strong attack is replaced by a black flame Area of Effect attack centered at the player. Consumes 50 durability per use.

Upgrades


Standard upgrade path
Requires Dragon Scale

Name Damage Stat Bonuses Dragon Scale Souls
Obsidian Greatsword +0 320/0/0/0 -/-/-/-    
Obsidian Greatsword +1 352/0/0/0 -/-/-/- 1 10,000
Obsidian Greatsword +2 384/0/0/0 -/-/-/- 1 10,000
Obsidian Greatsword +3 416/0/0/0 -/-/-/- 2 10,000
Obsidian Greatsword +4 448/0/0/0 -/-/-/- 2 10,000
Obsidian Greatsword +5 480/0/0/0 -/-/-/- 4 10,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. It is mistakenly called a greataxe; however, the game treats it as a greatsword.
  2. when two handing this weapon, only 14 Strength is required

Stone Greatsword

The stone knights who guard the Darkroot Garden wield this moss-covered greatsword.

The same magic which created the stone knights is imbued in the sword. Unleash this power by wielding the sword with two hands.

Availability


Drop from Giant Stone Knight (2% drop rate)

Sold by Shiva of the East for 15,000 Souls

General Information


The two-handed strong attack casts a version of Tranquil Walk of Peace, like the Giant Stone Knight.
Each cast drops the weapon's durability by 200 (400 souls of repair cost).

Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Stone Greatsword 148/100/0/0

(Regular)
100 800 18.0 401/10/0/0

C/C/E/-
60/10/40/40 38 100

Move Set


1 Handed
R1 — R1 Right-to-left slash. Follow up with left-to-right.
R2 — R2 Heavy overhead slash into follow up overhead slash. Second hit causes knockdown.
R2 -> R1 Left-to-right slash
Backstep or Run — R1 Spinning left-to-right slash
Forward + R1 Kick
Forward + R2 Jump attack (overhead smash)
L1 (left hand) Guard
L2 (left hand) heavy horizontal Swipe

2 Handed
L1 or L2 Guard
R1 Overhead Smash
R1 -> R1 Upward slash
R2 Tranquil Walk of Peace effect. Costs 200 durability.
Roll + R1 Overhead chop
Backstep or Run+ R1- Charge Spinning left-to-right slash
Forward + R1 Push
Forward + R2 Jump attack (overhead smash)

Upgrades


Standard upgrade path.
Requires Twinkling Titanite

60% STR, 55% DEX, 15% INT scaling.

Name Damage Stat Bonuses Twinkling Titanite Souls
Stone Greatsword +0 148/100/0/0 C/C/E/-
Stone Greatsword +1 162/110/0/0 C/C/E/- 1 2,000
Stone Greatsword +2 177/120/0/0 C/C/E/- 1 2,000
Stone Greatsword +3 192/130/0/0 C/C/E/- 2 2,000
Stone Greatsword +4 207/140/0/0 C/C/E/- 2 2,000
Stone Greatsword +5 222/150/0/0 C/C/E/- 4 2,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 27 Strength is required