# Great Hammers Even larger and more forceful than regular Hammers, Great Hammers deliver tremendous Strike damage capable of toppling even the toughest foes. Due to their weight and slow attacks, proper timing is crucial—connecting with a hit often guarantees substantial follow-up opportunities, but missing leaves you wide open. Players usually need to wield Great Hammers two-handed due to their extreme Strength requirements. Though challenging to use in fast-paced fights, the raw damage and poise-breaking potential justify their hefty demands. # Demon's Great Hammer > *Demon weapon built from the stone archtrees.* > > *Used by lesser demons at North Undead Asylum.* > > *This hammer is imbued with no special power,* > > *but can merrily beat foes to a pulp,* > > *providing you have the strength to wield it.* ### Availability --- Asylum Demon drop, but only if killed the first time you encounter it, without using the escape door Trade a Sack with Snuggly the Crow To assist in the Asylum Demon fight, choose Black Firebombs as a Gift or wait until NG+ to be able to beat him easier. ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/demons-great-hammer.webp)![]()Demon's Great Hammer138/0/0/0 (Strike)10060022461/0/0/0 B/-/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Heavy overhead smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal smash.
**2 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Heavy overhead smash.
**Roll — R1**Fast ground slam.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 81% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlabFrampt Souls
Demon's Great Hammer +0138/0/0/0B/-/-/-50
Demon's Great Hammer +1151/0/0/0B/-/-/-150
Demon's Great Hammer +2165/0/0/0B/-/-/-150
Demon's Great Hammer +3179/0/0/0B/-/-/-250
Demon's Great Hammer +4193/0/0/0B/-/-/-250
Demon's Great Hammer +5207/0/0/0B/-/-/-350
Demon's Great Hammer +6220/0/0/0B/-/-/-150
Demon's Great Hammer +7234/0/0/0B/-/-/-150
Demon's Great Hammer +8248/0/0/0B/-/-/-250
Demon's Great Hammer +9262/0/0/0B/-/-/-250
Demon's Great Hammer +10276/0/0/0B/-/-/-350
Demon's Great Hammer +11289/0/0/0B/-/-/-150
Demon's Great Hammer +12303/0/0/0B/-/-/-150
Demon's Great Hammer +13317/0/0/0B/-/-/-250
Demon's Great Hammer +14331/0/0/0B/-/-/-350
Demon's Great Hammer +15345/0/0/0B/-/-/-150
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Demon's Great Hammer +5 - Titanite. Ascended by Andre of Astora with Large Ember. 60% STR scaling.
NameDamageStat BonusesL. ShardFrampt Souls
Raw Demon's Great Hammer +0238/0/0/0C/-/-/-150
Raw Demon's Great Hammer +1254/0/0/0C/-/-/-150
Raw Demon's Great Hammer +2270/0/0/0C/-/-/-150
Raw Demon's Great Hammer +3286/0/0/0C/-/-/-250
Raw Demon's Great Hammer +4302/0/0/0C/-/-/-250
Raw Demon's Great Hammer +5318/0/0/0C/-/-/-350
#### Crystal --- Demon's Great Hammer durability reduced to **60**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Demon's Great Hammer +10 - Titanite. Ascended by the Giant Blacksmith with Crystal Ember. 81% STR scaling.
NameDamageStat BonusesChunkSlabFrampt Souls
Cryst.Demon's Great Hammer +0303/0/0/0B/-/-/-11
Cryst.Demon's Great Hammer +1317/0/0/0B/-/-/-11
Cryst.Demon's Great Hammer +2331/0/0/0B/-/-/-11
Cryst.Demon's Great Hammer +3345/0/0/0B/-/-/-21
Cryst.Demon's Great Hammer +4358/0/0/0B/-/-/-31
Cryst.Demon's Great Hammer +5372/0/0/0B/-/-/-11
#### Lightning --- Lighting Damage Added. All stat bonuses removed. Requires - Demon's Great Hammer +10 - Titanite. Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabFrampt Souls
Ltng. Demon's Great Hammer +0248/0/0/248-/-/-/-55/10/35/351500
Ltng. Demon's Great Hammer +1267/0/0/267-/-/-/-55/10/35/37.81500
Ltng. Demon's Great Hammer +2287/0/0/287-/-/-/-55/10/35/40.61500
Ltng. Demon's Great Hammer +3306/0/0/306-/-/-/-55/10/35/43.42500
Ltng. Demon's Great Hammer +4325/0/0/325-/-/-/-55/10/35/46.23500
Ltng. Demon's Great Hammer +5345/0/0/345-/-/-/-55/10/35/491500
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Demon's Great Hammer +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 23% STR, 58% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabFrampt Souls
Magic Demon's Great Hammer +0156/168/0/0D/-/C/-150
Magic Demon's Great Hammer +1166/179/0/0D/-/C/-150
Magic Demon's Great Hammer +2176/190/0/0D/-/C/-150
Magic Demon's Great Hammer +3187/201/0/0D/-/C/-250
Magic Demon's Great Hammer +4197/212/0/0D/-/C/-250
Magic Demon's Great Hammer +5208/224/0/0D/-/C/-350
Magic Demon's Great Hammer +6218/235/0/0D/-/C/-150
Magic Demon's Great Hammer +7228/246/0/0D/-/C/-150
Magic Demon's Great Hammer +8239/257/0/0D/-/C/-250
Magic Demon's Great Hammer +9249/268/0/0D/-/C/-350
Magic Demon's Great Hammer +10260/280/0/0D/-/C/-150
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Demon's Great Hammer +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 16% STR, 57% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesChunkSlabFrampt Souls
Ench. Demon's Great Hammer +0208/220/0/0E/-/C/-150
Ench. Demon's Great Hammer +1216/226/0/0E/-/C/-150
Ench. Demon's Great Hammer +2224/233/0/0E/-/C/-150
Ench. Demon's Great Hammer +3232/239/0/0E/-/B/-250
Ench. Demon's Great Hammer +4241/246/0/0E/-/B/-350
Ench. Demon's Great Hammer +5249/255/0/0E/-/A/-150
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Demon's Great Hammer +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 31% STR, 58% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabFrampt Souls
Divine Demon's Great Hammer +0139/171/0/0D/-/-/C0/0/110/-1800
Divine Demon's Great Hammer +1148/182/0/0D/-/-/C0/0/110/-1800
Divine Demon's Great Hammer +2158/193/0/0D/-/-/C0/0/110/-1800
Divine Demon's Great Hammer +3167/205/0/0D/-/-/C0/0/110/-2800
Divine Demon's Great Hammer +4176/216/0/0D/-/-/C0/0/110/-2800
Divine Demon's Great Hammer +5186/228/0/0D/-/-/C0/0/110/-3800
Divine Demon's Great Hammer +6195/239/0/0D/-/-/C0/0/110/-1800
Divine Demon's Great Hammer +7204/250/0/0D/-/-/C0/0/110/-1800
Divine Demon's Great Hammer +8213/262/0/0D/-/-/C0/0/110/-2800
Divine Demon's Great Hammer +9223/273/0/0D/-/-/C0/0/110/-3800
Divine Demon's Great Hammer +10232/285/0/0D/-/-/C0/0/110/-1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Demon's Great Hammer +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 29% STR, 68% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabFrampt Souls
Occult Demon's Great Hammer +0190/208/0/0D/-/-/C0/0/-/1101800
Occult Demon's Great Hammer +1201/218/0/0D/-/-/C0/0/-/1101800
Occult Demon's Great Hammer +2212/228/0/0D/-/-/C0/0/-/1101800
Occult Demon's Great Hammer +3224/239/0/0D/-/-/C0/0/-/1102800
Occult Demon's Great Hammer +4235/249/0/0D/-/-/B0/0/-/1103800
Occult Demon's Great Hammer +5246/260/0/0D/-/-/B0/0/-/1101800
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Demon's Great Hammer +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabFrampt Souls
Fire Demon's Great Hammer +0179/0/179/0-/-/-/-50/10/35/351800
Fire Demon's Great Hammer +1193/0/193/0-/-/-/-50/10/35.4/351800
Fire Demon's Great Hammer +2207/0/207/0-/-/-/-50/10/35.7/351800
Fire Demon's Great Hammer +3220/0/220/0-/-/-/-50/10/36/352800
Fire Demon's Great Hammer +4234/0/234/0-/-/-/-50/10/36.4/352800
Fire Demon's Great Hammer +5248/0/248/0-/-/-/-50/10/36.7/353800
Fire Demon's Great Hammer +6264/0/264/0-/-/-/-50/10/37.1/351800
Fire Demon's Great Hammer +7281/0/281/0-/-/-/-50/10/37.5/351800
Fire Demon's Great Hammer +8298/0/298/0-/-/-/-50/10/37.8/352800
Fire Demon's Great Hammer +9314/0/314/0-/-/-/-50/10/38.2/353800
Fire Demon's Great Hammer +10331/0/331/0-/-/-/-50/10/38.5/351800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Demon's Great Hammer +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabFrampt Souls
Chaos Demon's Great Hammer +0216/0/248/0-/-/-/-50/10/35/351800
Chaos Demon's Great Hammer +1228/0/262/0-/-/-/-50/10/35.7/351800
Chaos Demon's Great Hammer +2240/0/276/0-/-/-/-50/10/36.4/351800
Chaos Demon's Great Hammer +3251/0/289/0-/-/-/-50/10/37.1/352800
Chaos Demon's Great Hammer +4264/0/303/0-/-/-/-50/10/37.8/353800
Chaos Demon's Great Hammer +5276/0/317/0-/-/-/-50/10/38.5/351800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 31 Strength is required. # Dragon Tooth > *Created from an everlasting dragon tooth.* > > *Legendary great hammer of Havel the Rock.* > > *The dragon tooth will never break as it is harder than stone, and it grants its wielder resistance to magic and flame.* ### Availability --- Treasure from a chest in a dark room behind an illusory wall in Anor Londo, along with Havel's Set's chests, Havel's Greatshield's chest, and a Mimic ### General Information --- Can be enchanted. Raises Fire and Magic defense by 20 points. Its description refers to the fact that it has 999 Durability, but it degrades like normal weapons. In fact, as all Great-Hammers have the Grant magic attack which can forcibly be activated with glitches, it can technically be broken with 5 of its attacks.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/dragon-tooth.webp)![]()Dragon Tooth290/0/0/0 (Strike)10099918401/0/0/0 D/-/-/-50/10/35/35325,000
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Heavy overhead smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal smash.
**2 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Heavy overhead smash.
**Roll — R1**Fast ground slam.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
### Upgrades --- Requires - Dragon Scale 35% STR scaling.
NameDamageStat BonusesDragon ScaleSouls
Dragon Tooth +0290/0/0/0D/-/-/-
Dragon Tooth +1319/0/0/0D/-/-/-110,000
Dragon Tooth +2348/0/0/0D/-/-/-110,000
Dragon Tooth +3377/0/0/0D/-/-/-210,000
Dragon Tooth +4406/0/0/0D/-/-/-210,000
Dragon Tooth +5435/0/0/0D/-/-/-410,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 27 Strength is required. # Grant > *A legendary weapon of the Way of White,* > > *granted to an Undead paladin long ago.* > > *This mass of iron can only be lifted by those with inhuman strength, but it is blessed,* > > *and very effective against agents of Dark.* ### Availability --- Paladin Leeroy drop in the Tomb of the Giants ### General Information --- Like all weapons that have a Holy modifier, Skeleton enemies in The Catacombs will not reassemble when killed with it even if the Necromancers are still alive.
ImageNameDamageCriticalAux EffectsDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/grant.webp)![]()Grant130/130/0/0 (Strike)1000/0/130/-60024501/0/0/30 B/-/-/A50/10/35/3532100
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Heavy overhead smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal smash.
**2 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Wrath of the Gods.Consumes 200 durability.
**Roll — R1**Fast ground slam.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
- Strong attack (2-handed) is replaced by a Wrath of the Gods effect that scales with the weapon's Magic damage. This attack uses 200 durability points per use. ### Upgrades --- Requires - Twinkling Titanite 84% STR, 116% FAI scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Grant +0130/130/0/0B/-/-/A
Grant +1143/143/0/0B/-/-/A12,000
Grant +2156/156/0/0B/-/-/A12,000
Grant +3169/169/0/0B/-/-/A22,000
Grant +4182/182/0/0B/-/-/A22,000
Grant +5195/195/0/0B/-/-/A42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 34 Strength is required. # Great Club > *Giant tree branch serves as a wooden club.* > > *Smashes enemies from upside the head.* > > *The leaping attack is a trademark of clubs,* > > *and this giant club is no exception.* ### Availability --- Blighttown treasure, guarded by two Infested Barbarians in the southwest portion of the swamp — Video Guide ### General Information --- At 99 Strength and 99 Intelligence, an Enchanted Great Club has the highest Attack Rating in the game (824). This should not be confused with it dealing the most damage (see Damage Calculation).
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/great-club.webp)![]()Great Club135/0/0/0 (Strike)10025012.0281/0/0/0 B/-/-/-50/10/35/353250
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Slow leaping overhead smash.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal smash.
**2 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Slow leaping overhead smash.
**Roll — R1**Fast ground slam.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a slow, heavy leaping overhead smash. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 88% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlab
Great Club +0135/0/0/0B/-/-/-
Great Club +1148/0/0/0B/-/-/-1
Great Club +2162/0/0/0B/-/-/-1
Great Club +3175/0/0/0B/-/-/-2
Great Club +4189/0/0/0B/-/-/-2
Great Club +5202/0/0/0B/-/-/-3
Great Club +6216/0/0/0B/-/-/-1
Great Club +7229/0/0/0B/-/-/-1
Great Club +8243/0/0/0B/-/-/-2
Great Club +9256/0/0/0B/-/-/-2
Great Club +10270/0/0/0B/-/-/-3
Great Club +11283/0/0/0A/-/-/-1
Great Club +12297/0/0/0A/-/-/-1
Great Club +13310/0/0/0A/-/-/-2
Great Club +14324/0/0/0A/-/-/-3
Great Club +15337/0/0/0A/-/-/-1
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Great Club +5 - Titanite Ascended by Andre of Astora with Large Ember. 66% STR scaling.
NameDamageStat BonusesL. Shard
Raw Great Club +0232/0/0/0C/-/-/-1
Raw Great Club +1248/0/0/0C/-/-/-1
Raw Great Club +2263/0/0/0C/-/-/-1
Raw Great Club +3279/0/0/0C/-/-/-2
Raw Great Club +4294/0/0/0C/-/-/-2
Raw Great Club +5310/0/0/0C/-/-/-3
#### Crystal --- Great Club durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Great Club +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 88% STR scaling.
NameDamageStat BonusesChunkSlab
Crystal Great Club +0297/0/0/0A/-/-/-1
Crystal Great Club +1310/0/0/0A/-/-/-1
Crystal Great Club +2324/0/0/0A/-/-/-1
Crystal Great Club +3337/0/0/0A/-/-/-2
Crystal Great Club +4351/0/0/0A/-/-/-3
Crystal Great Club +5364/0/0/0A/-/-/-1
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Great Club +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlab
Lightning Great Club +0243/0/0/243-/-/-/-50/10/35/351
Lightning Great Club +1261/0/0/261-/-/-/-50/10/35/37.81
Lightning Great Club +2280/0/0/280-/-/-/-50/10/35/40.61
Lightning Great Club +3299/0/0/299-/-/-/-50/10/35/43.42
Lightning Great Club +4318/0/0/318-/-/-/-50/10/35/46.23
Lightning Great Club +5337/0/0/337-/-/-/-50/10/35/491
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Great Club +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 25% STR scaling, 63% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite Slab
Magic Great Club +0151/165/0/0D/-/C/-1
Magic Great Club +1161/176/0/0D/-/C/-1
Magic Great Club +2171/187/0/0D/-/C/-1
Magic Great Club +3181/198/0/0D/-/C/-2
Magic Great Club +4191/209/0/0D/-/C/-2
Magic Great Club +5202/220/0/0D/-/C/-3
Magic Great Club +6212/230/0/0D/-/C/-1
Magic Great Club +7222/242/0/0D/-/C/-1
Magic Great Club +8232/253/0/0D/-/C/-2
Magic Great Club +9242/264/0/0D/-/C/-3
Magic Great Club +10252/275/0/0D/-/C/-1
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Great Club +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 18% STR, 62% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite Slab
Enchanted Great Club +0202/216/0/0E/-/C/-1
Enchanted Great Club +1210/222/0/0E/-/C/-1
Enchanted Great Club +2218/228/0/0E/-/B/-1
Enchanted Great Club +3226/235/0/0E/-/B/-2
Enchanted Great Club +4234/241/0/0E/-/A/-3
Enchanted Great Club +5242/250/0/0E/-/A/-1
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Great Club +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 34% STR scaling, 63% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite Slab
Divine Great Club +0136/166/0/0D/-/-/C0/0/110/-1
Divine Great Club +1145/177/0/0D/-/-/C0/0/110/-1
Divine Great Club +2154/188/0/0D/-/-/C0/0/110/-1
Divine Great Club +3163/199/0/0D/-/-/C0/0/110/-2
Divine Great Club +4172/210/0/0D/-/-/C0/0/110/-2
Divine Great Club +5182/222/0/0D/-/-/C0/0/110/-3
Divine Great Club +6191/233/0/0D/-/-/C0/0/110/-1
Divine Great Club +7200/244/0/0D/-/-/C0/0/110/-1
Divine Great Club +8209/255/0/0D/-/-/C0/0/110/-2
Divine Great Club +9218/266/0/0D/-/-/C0/0/110/-3
Divine Great Club +10227/277/0/0D/-/-/C0/0/110/-1
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Great Club +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 32% STR, 74% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite Slab
Occult Great Club +0186/202/0/0D/-/-/B0/0/-/1101
Occult Great Club +1197/212/0/0D/-/-/B0/0/-/1101
Occult Great Club +2208/222/0/0D/-/-/B0/0/-/1101
Occult Great Club +3219/232/0/0D/-/-/B0/0/-/1102
Occult Great Club +4230/242/0/0D/-/-/B0/0/-/1103
Occult Great Club +5241/252/0/0D/-/-/B0/0/-/1101
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Great Club +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite Slab
Fire Great Club +0175/0/175/0-/-/-/-50/10/35/351
Fire Great Club +1189/0/189/0-/-/-/-50/10/35.4/351
Fire Great Club +2202/0/202/0-/-/-/-50/10/35.7/351
Fire Great Club +3216/0/216/0-/-/-/-50/10/36/352
Fire Great Club +4229/0/229/0-/-/-/-50/10/36.4/352
Fire Great Club +5243/0/243/0-/-/-/-50/10/36.7/353
Fire Great Club +6259/0/259/0-/-/-/-50/10/37.1/351
Fire Great Club +7275/0/275/0-/-/-/-50/10/37.5/351
Fire Great Club +8291/0/291/0-/-/-/-50/10/37.8/352
Fire Great Club +9307/0/307/0-/-/-/-50/10/38.2/353
Fire Great Club +10324/0/324/0-/-/-/-50/10/38.5/351
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Great Club +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite Slab
Chaos Great Club +0212/0/244/0-/-/-/-50/10/35/351
Chaos Great Club +1224/0/258/0-/-/-/-50/10/35.7/351
Chaos Great Club +2236/0/272/0-/-/-/-50/10/36.4/351
Chaos Great Club +3247/0/285/0-/-/-/-50/10/37.1/352
Chaos Great Club +4259/0/299/0-/-/-/-50/10/37.8/353
Chaos Great Club +5271/0/312/0-/-/-/-50/10/38.5/351
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 19 Strength is required. # Large Club > *Large wooden club.* > > *The giant Undead of Blighttown wield these clubs, which became poisonous from the influence of their surroundings.* ### Availability --- Drop from the Infested Barbarians in Blighttown (2% drop rate). ### General Information --- When this weapon is buffed with Rotten Pine Resin, its poison build-up per hit is increased.
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/large-club.webp)![]()Large Club120/0/0/0 (Strike)10025011.0261/0/0/0 A/-/-/-55/10/40/40320/180/-/-50
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2 — R2**Dashing horizontal swings.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal smash.
**2 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Slow overhead smash.
**Roll — R1**Fast ground slam.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
- Strong attack (1-handed) is replaced by dashing horizontal swings. - Strong attack (2-handed) is replaced by a slow overhead smash. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 103% STR scaling.
NameDamageStat BonusesShardL. ShardChunkSlab
Large Club +0120/0/0/0A/-/-/-
Large Club +1132/0/0/0A/-/-/-1
Large Club +2144/0/0/0A/-/-/-1
Large Club +3156/0/0/0A/-/-/-2
Large Club +4168/0/0/0A/-/-/-2
Large Club +5180/0/0/0A/-/-/-3
Large Club +6192/0/0/0A/-/-/-1
Large Club +7204/0/0/0A/-/-/-1
Large Club +8216/0/0/0A/-/-/-2
Large Club +9228/0/0/0A/-/-/-2
Large Club +10240/0/0/0A/-/-/-3
Large Club +11251/0/0/0A/-/-/-1
Large Club +12264/0/0/0A/-/-/-1
Large Club +13276/0/0/0A/-/-/-2
Large Club +14288/0/0/0A/-/-/-3
Large Club +15300/0/0/0A/-/-/-1
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Large Club +5 - Titanite. Ascended by Andre of Astora with Large Ember. 78% STR scaling.
NameDamageStat BonusesL. Shard
Raw Large Club +0207/0/0/0B/-/-/-1
Raw Large Club +1220/0/0/0B/-/-/-1
Raw Large Club +2234/0/0/0B/-/-/-1
Raw Large Club +3248/0/0/0B/-/-/-2
Raw Large Club +4262/0/0/0B/-/-/-2
Raw Large Club +5276/0/0/0B/-/-/-3
#### Crystal --- Large Club durability reduced to **25**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Large Club +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 103% STR scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Large Club +0264/0/0/0A/-/-/-1800
Crystal Large Club +1276/0/0/0A/-/-/-1800
Crystal Large Club +2288/0/0/0A/-/-/-1800
Crystal Large Club +3300/0/0/0A/-/-/-2800
Crystal Large Club +4312/0/0/0A/-/-/-3800
Crystal Large Club +5324/0/0/0A/-/-/-1800
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Large Club +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Large Club +0216/0/0/216-/-/-/-55/10/40/401800
Lightning Large Club +1232/0/0/232-/-/-/-55/10/40/43.21800
Lightning Large Club +2249/0/0/249-/-/-/-55/10/40/46.41800
Lightning Large Club +3266/0/0/266-/-/-/-55/10/40/49.62800
Lightning Large Club +4283/0/0/283-/-/-/-55/10/40/52.83800
Lightning Large Club +5300/0/0/300-/-/-/-55/10/40/561800
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Large Club +5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 29% STR, 74% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Large Club +0135/147/0/0D/-/B/-1800
Magic Large Club +1144/156/0/0D/-/B/-1800
Magic Large Club +2153/166/0/0D/-/B/-1800
Magic Large Club +3162/176/0/0D/-/B/-2800
Magic Large Club +4171/186/0/0D/-/B/-2800
Magic Large Club +5180/196/0/0D/-/B/-3800
Magic Large Club +6188/205/0/0D/-/B/-1800
Magic Large Club +7198/215/0/0D/-/B/-1800
Magic Large Club +8207/225/0/0D/-/B/-2800
Magic Large Club +9216/235/0/0D/-/B/-3800
Magic Large Club +10225/245/0/0D/-/B/-1800
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Large Club +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 20% STR, 72% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Large Club +0180/192/0/0D/-/B/-1800
Enchanted Large Club +1187/197/0/0D/-/B/-1800
Enchanted Large Club +2194/203/0/0D/-/A/-1800
Enchanted Large Club +3201/209/0/0D/-/A/-2800
Enchanted Large Club +4208/215/0/0D/-/A/-3800
Enchanted Large Club +5216/222/0/0D/-/A/-1800
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Large Club +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 39% STR, 74% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Large Club +0121/148/0/0D/-/-/B0/180/110/-1800
Divine Large Club +1129/158/0/0D/-/-/B0/180/110/-1800
Divine Large Club +2137/168/0/0D/-/-/B0/180/110/-1800
Divine Large Club +3145/178/0/0D/-/-/B0/180/110/-2800
Divine Large Club +4153/188/0/0D/-/-/B0/180/110/-2800
Divine Large Club +5162/198/0/0D/-/-/B0/180/110/-3800
Divine Large Club +6170/207/0/0D/-/-/B0/180/110/-1800
Divine Large Club +7178/217/0/0D/-/-/B0/180/110/-1800
Divine Large Club +8186/227/0/0D/-/-/B0/180/110/-2800
Divine Large Club +9194/237/0/0D/-/-/B0/180/110/-3800
Divine Large Club +10202/247/0/0D/-/-/B0/180/110/-1800
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Large Club +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 37% STR, 87% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Large Club +0164/180/0/0D/-/-/B0/180/-/1101800
Occult Large Club +1173/188/0/0D/-/-/B0/180/-/1101800
Occult Large Club +2183/198/0/0D/-/-/B0/180/-/1101800
Occult Large Club +3193/207/0/0D/-/-/B0/180/-/1102800
Occult Large Club +4203/216/0/0D/-/-/A0/180/-/1103800
Occult Large Club +5213/225/0/0D/-/-/A0/180/-/1101800
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Large Club +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Large Club +0156/0/156/0-/-/-/-55/10/40/401800
Fire Large Club +1168/0/168/0-/-/-/-55/10/40.4/401800
Fire Large Club +2180/0/180/0-/-/-/-55/10/40.8/401800
Fire Large Club +3192/0/192/0-/-/-/-55/10/41.2/402800
Fire Large Club +4204/0/204/0-/-/-/-55/10/41.6/402800
Fire Large Club +5216/0/216/0-/-/-/-55/10/42/403800
Fire Large Club +6230/0/230/0-/-/-/-55/10/42.4/401800
Fire Large Club +7244/0/244/0-/-/-/-55/10/42.8/401800
Fire Large Club +8259/0/259/0-/-/-/-55/10/43.2/402800
Fire Large Club +9273/0/273/0-/-/-/-55/10/43.6/403800
Fire Large Club +10288/0/288/0-/-/-/-55/10/44/401800
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Large Club +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Large Club +0189/0/217/0-/-/-/-55/10/40/401800
Chaos Large Club +1199/0/229/0-/-/-/-55/10/40.8/401800
Chaos Large Club +2210/0/242/0-/-/-/-55/10/41.6/401800
Chaos Large Club +3220/0/254/0-/-/-/-55/10/42.4/402800
Chaos Large Club +4231/0/266/0-/-/-/-55/10/43.2/403800
Chaos Large Club +5241/0/278/0-/-/-/-55/10/44/401800
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 18 Strength is required. # Smough's Hammer > *Great hammer from the soul of executioner Smough, who guards the cathedral in the forsaken city of Anor Londo.* > > *Smough loved his work, and ground the bones of his victims into his own feed, ruining his hopes of being ranked with the Four Knights.* ### Availability --- Created using Soul of Smough and a +10 Hammer or Great Hammer ### General Information --- Restores 10 HP each time an enemy is hit. Cannot be enchanted through the use of any weapon buff sorcery, miracle, or pine resin. Has a slightly larger hitbox in its 2-handed rolling attacks compared to other Great Hammers. Has the highest Strength requirement of any weapon
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/smoughs-hammer.webp)![]()Smough's Hammer300/0/0/0 (Strike)10060028.0581/0/0/0 D/-/-/-50/10/35/35321
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Slow right-to-left swing.
**Roll — R1**360 degree horizontal spin attack.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** (left hand)Guard.
**L2** (left hand)Left-to-right horizontal smash.
**2 Handed**
**R1 — R1**Right-to-left horizontal smashes.
**R2**Slow leaping smash.
**Roll — R1**Fast ground slam.
**Backstep or Run — R1**Running overhead smash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Leaping overhead smash.
**L1** or **L2**Guard.
- Strong attack (1-handed) is replaced by a delayed right-to-left swing. - Strong attack (2-handed) is replaced by a delayed leaping smash. ### Upgrades --- Requires - Demon Titanite 50% STR scaling.
NameDamageStat BonusesDemon TitaniteSouls
Smough's Hammer +0300/0/0/0D/-/-/-
Smough's Hammer +1330/0/0/0D/-/-/-15,000
Smough's Hammer +2360/0/0/0D/-/-/-15,000
Smough's Hammer +3390/0/0/0D/-/-/-25,000
Smough's Hammer +4420/0/0/0D/-/-/-25,000
Smough's Hammer +5450/0/0/0D/-/-/-45,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 39 Strength is required.