# Fist Weapons Fist Weapons (also called Gauntlets) place you directly in harm’s way with their minimal range, but reward bold players with lightning-fast attack speed and low Stamina consumption. Rapid combo chains can break guards and drain enemy stamina, making them highly effective at pressuring targets. When wielded in the left hand, some fists can parry, providing more tactical options. While their damage per hit is low, the relentless barrage of strikes compensates. Ideal in cramped environments, Fist Weapons suit players who trust their evasive abilities and wish to overwhelm foes through sheer aggression. # Caestus > *The weapon augments one"s bare hands with thick, studded leather.* > > *The Caestus has a short reach, but quick cool down. Amount of damage inflicted is dependent on its wearer"s strength.* ### Availability --- Sold by Andre of Astora for 200 Souls ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/caestus.webp)![]()Caestus66/0/0/0 (Strike)1003000.551/8/0/0 C/C/-/-0/0/0/000/0/-/-50
### Move Set --- + Show Move Set - Hide Move Set
**R1 — R1**Right hook punch into backhand blow.
**R2 — R2**Straight punch into uppercut.
**Roll — R1**Backhand blow.
**Backstep or Run — R1**Running backhand blow.
**Forward + R1**Knee kick.Same effect as a regular kick.
**L1** (left hand)Very fast straight punch.Much lower damage.
**L2** (left hand)Parry.
### Upgrades --- #### Basic --- Standard upgrade path Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 51% STR, 51% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Caestus +066/0/0/0C/C/-/-
Caestus +172/0/0/0C/C/-/-1100
Caestus +279/0/0/0C/C/-/-1100
Caestus +385/0/0/0C/C/-/-2100
Caestus +492/0/0/0C/C/-/-2100
Caestus +599/0/0/0C/C/-/-3100
Caestus +6105/0/0/0C/C/-/-1100
Caestus +7112/0/0/0C/C/-/-1100
Caestus +8118/0/0/0C/C/-/-2100
Caestus +9125/0/0/0C/C/-/-2100
Caestus +10132/0/0/0C/C/-/-3100
Caestus +11138/0/0/0C/C/-/-1100
Caestus +12145/0/0/0C/C/-/-1100
Caestus +13151/0/0/0C/C/-/-2100
Caestus +14158/0/0/0C/C/-/-3100
Caestus +15165/0/0/0C/C/-/-1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Caestus+5 - Titanite Ascended by Andre of Astora with Large Ember. 38% STR, 38% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Caestus +0114/0/0/0D/D/-/-1100
Raw Caestus +1121/0/0/0D/D/-/-1100
Raw Caestus +2129/0/0/0D/D/-/-1100
Raw Caestus +3136/0/0/0D/D/-/-2100
Raw Caestus +4144/0/0/0D/D/-/-2100
Raw Caestus +5152/0/0/0D/D/-/-3100
#### Crystal --- Caestus durability reduced to **30**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Caestus+10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 51% STR, 51% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Caestus +0145/0/0/0C/C/-/-1100
Crystal Caestus +1151/0/0/0C/C/-/-1100
Crystal Caestus +2158/0/0/0C/C/-/-1100
Crystal Caestus +3165/0/0/0C/C/-/-2100
Crystal Caestus +4171/0/0/0C/C/-/-3100
Crystal Caestus +5178/0/0/0C/C/-/-1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Caestus+10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesChunkSlabSouls
Lightning Caestus +0118/0/0/118-/-/-/-1100
Lightning Caestus +1128/0/0/128-/-/-/-1100
Lightning Caestus +2137/0/0/137-/-/-/-1100
Lightning Caestus +3146/0/0/146-/-/-/-2100
Lightning Caestus +4155/0/0/155-/-/-/-3100
Lightning Caestus +5165/0/0/165-/-/-/-1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Caestus+5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 14% STR, 14% DEX, 73% INT scaling
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Caestus +075/81/0/0E/E/C/-1100
Magic Caestus +180/86/0/0E/E/C/-1100
Magic Caestus +285/91/0/0E/E/C/-1100
Magic Caestus +390/97/0/0E/E/C/-2100
Magic Caestus +495/102/0/0E/E/C/-2100
Magic Caestus +5100/108/0/0E/E/C/-3100
Magic Caestus +6104/113/0/0E/E/B/-1100
Magic Caestus +7110/118/0/0E/E/B/-1100
Magic Caestus +8115/124/0/0E/E/B/-2100
Magic Caestus +9120/129/0/0E/E/B/-3100
Magic Caestus +10125/135/0/0E/E/B/-1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Caestus+5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 10% STR, 10% DEX, 72% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Caestus +0100/106/0/0E/E/B/-1100
Enchanted Caestus +1104/109/0/0E/E/B/-1100
Enchanted Caestus +2108/112/0/0E/E/A/-1100
Enchanted Caestus +3112/115/0/0E/E/A/-2100
Enchanted Caestus +4116/118/0/0E/E/A/-3100
Enchanted Caestus +5120/122/0/0E/E/A/-1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Caestus+5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 20% STR, 20% DEX, 73% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Caestus +067/82/0/0D/D/-/C0/0/110/-1100
Divine Caestus +172/88/0/0D/D/-/C0/0/110/-1100
Divine Caestus +276/93/0/0D/D/-/C0/0/110/-1100
Divine Caestus +381/99/0/0D/D/-/C0/0/110/-2100
Divine Caestus +485/104/0/0D/D/-/C0/0/110/-2100
Divine Caestus +590/110/0/0D/D/-/C0/0/110/-3100
Divine Caestus +694/115/0/0D/D/-/B0/0/110/-1100
Divine Caestus +799/121/0/0D/D/-/B0/0/110/-1100
Divine Caestus +8103/126/0/0D/D/-/B0/0/110/-2100
Divine Caestus +9108/132/0/0D/D/-/B0/0/110/-3100
Divine Caestus +10112/137/0/0D/D/-/B0/0/110/-1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Caestus+5 - White Titanite Ascended by Andre of Astora with Dark Ember. 18% STR, 18% DEX, 86% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Caestus +090/100/0/0E/E/-/B0/0/-/1101100
Occult Caestus +195/104/0/0E/E/-/B0/0/-/1101100
Occult Caestus +2100/110/0/0E/E/-/B0/0/-/1101100
Occult Caestus +3106/115/0/0E/E/-/B0/0/-/1102100
Occult Caestus +4111/120/0/0D/D/-/A0/0/-/1103100
Occult Caestus +5116/125/0/0D/D/-/A0/0/-/1101100
#### Fire --- Fire damage added. All stat bonuses removed. Requires - Caestus+5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Caestus +085/0/85/0-/-/-/-1100
Fire Caestus +192/0/92/0-/-/-/-1100
Fire Caestus +299/0/99/0-/-/-/-1100
Fire Caestus +3105/0/105/0-/-/-/-2100
Fire Caestus +4112/0/112/0-/-/-/-2100
Fire Caestus +5118/0/118/0-/-/-/-3100
Fire Caestus +6126/0/126/0-/-/-/-1100
Fire Caestus +7134/0/134/0-/-/-/-1100
Fire Caestus +8142/0/142/0-/-/-/-2100
Fire Caestus +9150/0/150/0-/-/-/-3100
Fire Caestus +10158/0/158/0-/-/-/-1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Caestus+5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesRed Titanite ChunkRed Titanite SlabSouls
Chaos Caestus +0102/0/118/0-/-/-/-1100
Chaos Caestus +1108/0/125/0-/-/-/-1100
Chaos Caestus +2114/0/132/0-/-/-/-1100
Chaos Caestus +3119/0/138/0-/-/-/-2100
Chaos Caestus +4125/0/145/0-/-/-/-3100
Chaos Caestus +5131/0/151/0-/-/-/-1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. This weapon cannot be two-handed. # Claw > *A weapon formed by three sharp claws.* > > *Attacks cause bleeding, and the wounds inflicted are not easily mended. Preferred weapon of the spooks of an Eastern land.* ### Availability --- Sold by Shiva of the East for 5,000 Souls ### General Information --- Bleed build-up is 30 per strike.
ImageNameDamageDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/claw.webp)![]()Claw72/0/0/0 (Slash)1501.061/14/0/0 E/B/-/-0/0/0/00300/0/-/-50
### Move Set --- + Show Move Set - Hide Move Set
**R1 — R1**Right hook punch into backhand blow.
**R2 — R2**Right-to-left slash into left-to-right slash.
**Roll — R1**Rolling thrust.
**Backstep or Run — R1**Running backhand blow.
**Forward + R1**Knee kick.Same effect as a regular kick.
**L1** (left hand)Left-to-right slash.
**L2** (left hand)Parry.
- Rolling R1 attack is replaced by a second roll into a thrust attack. - R2 attacks are replaced by alternative wide horizontal slash attacks. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 13% STR, 85% DEX scaling
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Claw +072/0/0/0E/B/-/-
Claw +179/0/0/0E/B/-/-1100
Claw +286/0/0/0E/B/-/-1100
Claw +393/0/0/0E/B/-/-2100
Claw +4100/0/0/0E/B/-/-2100
Claw +5108/0/0/0E/B/-/-3100
Claw +6115/0/0/0E/B/-/-1100
Claw +7122/0/0/0E/B/-/-1100
Claw +8129/0/0/0E/B/-/-2100
Claw +9136/0/0/0E/B/-/-2100
Claw +10144/0/0/0E/B/-/-3100
Claw +11151/0/0/0E/B/-/-1100
Claw +12158/0/0/0E/B/-/-1100
Claw +13165/0/0/0E/B/-/-2100
Claw +14172/0/0/0E/A/-/-3100
Claw +15180/0/0/0E/A/-/-1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Claw+5 - Titanite Ascended by Andre of Astora with Large Ember. 10% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Claw +0124/0/0/0E/C/-/-1100
Raw Claw +1132/0/0/0E/C/-/-1100
Raw Claw +2141/0/0/0E/C/-/-1100
Raw Claw +3149/0/0/0E/C/-/-2100
Raw Claw +4157/0/0/0E/C/-/-2100
Raw Claw +5166/0/0/0E/C/-/-3100
#### Crystal --- Claw durability reduced to **15**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Claw +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 13% STR, 85% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Claw +0158/0/0/0E/B/-/-1100
Crystal Claw +1165/0/0/0E/B/-/-1100
Crystal Claw +2172/0/0/0E/B/-/-1100
Crystal Claw +3180/0/0/0E/B/-/-2100
Crystal Claw +4187/0/0/0E/A/-/-3100
Crystal Claw +5194/0/0/0E/A/-/-1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Claw+10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesChunkSlabSouls
Lightning Claw +0129/0/0/129-/-/-/-1100
Lightning Claw +1139/0/0/139-/-/-/-1100
Lightning Claw +2149/0/0/149-/-/-/-1100
Lightning Claw +3159/0/0/159-/-/-/-2100
Lightning Claw +4169/0/0/169-/-/-/-3100
Lightning Claw +5180/0/0/180-/-/-/-1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Claw+5 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 4% STR, 24% DEX, 71% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Claw +081/87/0/0E/D/C/-1100
Magic Claw +186/92/0/0E/D/C/-1100
Magic Claw +291/98/0/0E/D/C/-1100
Magic Claw +397/104/0/0E/D/C/-2100
Magic Claw +4102/110/0/0E/D/C/-2100
Magic Claw +5108/116/0/0E/D/C/-3100
Magic Claw +6113/121/0/0E/D/B/-1100
Magic Claw +7118/127/0/0E/D/B/-1100
Magic Claw +8124/133/0/0E/D/B/-2100
Magic Claw +9129/139/0/0E/D/B/-3100
Magic Claw +10135/145/0/0E/D/B/-1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Claw +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 3% STR, 17% DEX, 69% INT scaling. Unknown amount of additional INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Claw +0108/114/0/0E/E/C/-1100
Enchanted Claw +1112/117/0/0E/E/B/-1100
Enchanted Claw +2116/120/0/0E/E/B/-1100
Enchanted Claw +3120/124/0/0E/E/A/-2100
Enchanted Claw +4125/127/0/0E/E/A/-3100
Enchanted Claw +5129/132/0/0E/E/A/-1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Claw +5 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 5% STR, 33% DEX, 70% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Claw +072/88/0/0E/D/-/C300/0/110/-1100
Divine Claw +176/94/0/0E/D/-/C300/0/110/-1100
Divine Claw +281/100/0/0E/D/-/C300/0/110/-1100
Divine Claw +386/106/0/0E/D/-/C300/0/110/-2100
Divine Claw +491/112/0/0E/D/-/C300/0/110/-2100
Divine Claw +596/118/0/0E/D/-/C300/0/110/-3100
Divine Claw +6100/123/0/0E/D/-/C300/0/110/-1100
Divine Claw +7105/129/0/0E/D/-/C300/0/110/-1100
Divine Claw +8110/135/0/0E/D/-/C300/0/110/-2100
Divine Claw +9115/141/0/0E/D/-/B300/0/110/-3100
Divine Claw +10120/147/0/0E/D/-/B300/0/110/-1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Claw +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 5% STR, 31% DEX, 82% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Claw +0100/108/0/0E/D/-/B300/0/-/1101100
Occult Claw +1105/113/0/0E/D/-/B300/0/-/1101100
Occult Claw +2112/118/0/0E/D/-/B300/0/-/1101100
Occult Claw +3117/124/0/0E/D/-/B300/0/-/1102100
Occult Claw +4124/129/0/0E/D/-/B300/0/-/1103100
Occult Claw +5130/135/0/0E/D/-/B300/0/-/1101100
#### Fire --- Fire damage added. All stat bonuses removed Requires - Claw +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Claw +093/0/93/0-/-/-/-1100
Fire Claw +1100/0/100/0-/-/-/-1100
Fire Claw +2108/0/108/0-/-/-/-1100
Fire Claw +3115/0/115/0-/-/-/-2100
Fire Claw +4122/0/122/0-/-/-/-2100
Fire Claw +5129/0/129/0-/-/-/-3100
Fire Claw +6138/0/138/0-/-/-/-1100
Fire Claw +7146/0/146/0-/-/-/-1100
Fire Claw +8155/0/155/0-/-/-/-2100
Fire Claw +9164/0/164/0-/-/-/-3100
Fire Claw +10172/0/172/0-/-/-/-1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Claw +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesRed Titanite ChunkRed Titanite SlabSouls
Chaos Claw +0113/0/129/0-/-/-/-1100
Chaos Claw +1119/0/136/0-/-/-/-1100
Chaos Claw +2126/0/144/0-/-/-/-2100
Chaos Claw +3132/0/151/0-/-/-/-2100
Chaos Claw +4138/0/158/0-/-/-/-3100
Chaos Claw +5144/0/165/0-/-/-/-1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. This weapon cannot be two-handed. # Dark Hand > *The Darkwraiths, incited by Kaathe, use the power of the dark soul to absorb humanity, an art shared by this weapon, which also acts as a special shield. The ancients, particularly,* > > *could sap the humanity of even a replete saint in the blink of an eye.*
![]()
Dark Hand as a shield
![]()
Attacking
![]()
Stealing Humanity
### Availability --- Join the Darkwraith Covenant Dropped by the Darkwraiths in New Londo Ruins (1% drop rate) ### General Information --- This weapon cannot be upgraded. The Dark Hand can be used multiple times without making NPCs hostile, as long as no damage is done. To absorb humanity from sitting NPCs like Patches at Firelink Shrine, make them stand up by hitting them with very weak attacks (barehanded punch, Pyromancy Flame punch, kicking, using Force, etc.) Beware that using the drain attack in tight spaces or with a seated target (or other non-standing posture) does a glowing punch rather than the drain. Ensure ample space or make them stand prior to draining to avoid making NPCs hostile. When equipped as a shield, a right hand catalyst can buff it with Strong Magic Shield for much better stability, but there will be no visual effect. The upside of this is that it can trick players in PVP. The amount of maximum Humanity absorbed per attack scales with the player's Darkwraith covenant rank.
Darkwraith covenant levelMax. Humanities absorbed per use
01
+13
+25
+310
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![]()Dark Hand200/0/0/0 (Strike)1009990.50/0/0/0 -/-/-/-80/80/80/80300 / 0 / 0 / 1301
### Move Set --- + Show Move Set - Hide Move Set
**R1 — R1**Right hook punch into backhand blow.
**R2**Grab.
**Roll — R1**Backhand blow.
**Backstep or Run — R1**Running backhand blow.
**Forward + R1**Knee kick.Same effect as a regular kick.
**L1** (left hand)Guard.
**L2** (left hand)Parry.
- When equipped in the left hand slot, the weak attack (block button) will spawn a blackhole-like shield with no deflection. The strong attack will parry. - When equipped in the right hand slot, the strong attack will do a grab attack, similar to the Darkwraith enemy, that can absorb (soft) Humanity from invading online players and some NPCs. ### Humanities Absorption on NPCs --- Depending on the player's Darkwraith covenant rank, one may need to use the Dark Hand several times to fully drain an NPC's Humanity. Some NPCs may end up Hollowed if their quests are finished or when all their items are purchased. Hollowed NPCs yield no Humanity when the Dark Hand is used on them. For the sake of completion, the list below also contains NPCs that have no drainable Humanity, but can be targeted by the drain move of the Dark Hand.
NPC NameMax. Drainable HumanitiesNotes
Lord's Blade Ciarannone-
Crestfallen Merchantnone-
Crestfallen Warriornone-
Domhnall of Zenanone-
Dusk of Oolacilenone-
Griggs of Vinheim3 HumanitiesWill become hollow if all his Sorceries are bought
Ingward4 Humanities-
Lady of the Darklingnone-
Laurentius of the Great Swamp5 HumanitiesDrain him at Firelink Shrine, after being saved from Depths Will become hollow if let go to seek Quelaana of Izalith
Dark Spirit Kirk, Knight of Thornsnone-
Knight Lautrec of Carim8 HumanitiesMay become lost; see his page and Anastacia's for more details
Big Hat Logannone-
Dark Spirit Maneater Mildred8 HumanitiesRefer to Phantoms on how to spawn her
Oswald of Carimnone-
Oscar, Knight of AstoranoneInitial meeting in Undead Asylum.
Patches7 Humanities-
Petrus of Thorolund2 Humanities-
Quelaana of Izalithnone-
Rhea of Thorolund12 HumanitiesDrain her in Undead Parish, after being saved from Tomb of the Giants See her page for more details
Sieglinde of Catarina10 Humanities-
Siegmeyer of Catarina4 HumanitiesSee his page for more details
Solaire of Astora5 HumanitiesMay become lost; see his page for more details
Vince of Thorolund Nico of Thorolund5 Humanities 3 HumanitiesDrain as soon as met at Firelink Shrine
Darkmoon Soldiers6 Humanites (3 each)
Forest Huntersnone-
# Dragon Bone Fist > *A weapon from the soul of the Iron Golem,* > > *guardian of Sen"s Fortress who repelled countless heroes who sought Anor Londo.* > > *The Gods fused the power of the soul with the great bones of the dragons, forming an appropriate core for the giant golem.* ### Availability --- Created by the Giant Blacksmith in Anor Londo using the Core of an Iron Golem, from a +10 Caestus or Claw for 5,000 Souls ### General Information ---
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**Aux EffectsStabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/dragon-bone-fist.webp)![]()Dragon Bone Fist95/0/0/0 (Strike)1009998.0201/0/0/0 A/-/-/-0/0/0/00/0/-/-05,000
### Move Set --- + Show Move Set - Hide Move Set
**R1 — R1**Right hook punch into backhand blow.
**R2**Uppercut.
**Roll — R1**Backhand blow.
**Backstep or Run — R1**Running backhand blow.
**Forward + R1**Knee kick.Same effect as a regular kick.
**L1** (left hand)Very fast straight punch.Much lower damage.
**L2** (left hand)Parry.
- Strong attack is a delayed jumping uppercut that drains high amount of stamina on block and can knock enemies down on hit. Grants Hyperarmor and Vulnerability for the duration spent off the ground. ### Upgrades --- Requires Dragon Scale 120% STR scaling.
NameDamageStat BonusesDragon ScaleSouls
Dragon Bone Fist +095/0/0/0A/-/-/-
Dragon Bone Fist +1104/0/0/0A/-/-/-15,000
Dragon Bone Fist +2114/0/0/0A/-/-/-15,000
Dragon Bone Fist +3123/0/0/0A/-/-/-25,000
Dragon Bone Fist +4133/0/0/0A/-/-/-25,000
Dragon Bone Fist +5142/0/0/0S/-/-/-45,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. This weapon cannot be two-handed.