Fist Weapons
Fist Weapons (also called Gauntlets) place you directly in harm’s way with their minimal range, but reward bold players with lightning-fast attack speed and low Stamina consumption. Rapid combo chains can break guards and drain enemy stamina, making them highly effective at pressuring targets. When wielded in the left hand, some fists can parry, providing more tactical options. While their damage per hit is low, the relentless barrage of strikes compensates. Ideal in cramped environments, Fist Weapons suit players who trust their evasive abilities and wish to overwhelm foes through sheer aggression.
Caestus
The weapon augments one"s bare hands with thick, studded leather.
The Caestus has a short reach, but quick cool down. Amount of damage inflicted is dependent on its wearer"s strength.
Availability
Sold by Andre of Astora for 200 Souls
General Information
|
Move Set
+ Show Move Set - Hide Move Set
R1 — R1 | Right hook punch into backhand blow. | |
R2 — R2 | Straight punch into uppercut. | |
Roll — R1 | Backhand blow. | |
Backstep or Run — R1 | Running backhand blow. | |
Forward + R1 | Knee kick. | Same effect as a regular kick. |
L1 (left hand) | Very fast straight punch. | Much lower damage. |
L2 (left hand) | Parry. |
Upgrades
Basic
Standard upgrade path
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
51% STR, 51% DEX scaling.
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Caestus+5
- Titanite
Ascended by Andre of Astora with Large Ember.
38% STR, 38% DEX scaling.
|
Crystal
Caestus durability reduced to 30. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Caestus+10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
51% STR, 51% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Caestus+10
- Titanite
Ascended by the Giant Blacksmith.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Caestus+5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
14% STR, 14% DEX, 73% INT scaling
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Caestus+5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
10% STR, 10% DEX, 72% INT scaling. Unknown amount of additional INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Caestus+5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
20% STR, 20% DEX, 73% FAI scaling.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Caestus+5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
18% STR, 18% DEX, 86% FAI scaling.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Caestus+5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Caestus+5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- This weapon cannot be two-handed.
Claw
A weapon formed by three sharp claws.
Attacks cause bleeding, and the wounds inflicted are not easily mended. Preferred weapon of the spooks of an Eastern land.
Availability
Sold by Shiva of the East for 5,000 Souls
General Information
Bleed build-up is 30 per strike.
|
Move Set
+ Show Move Set - Hide Move Set
R1 — R1 | Right hook punch into backhand blow. | |
R2 — R2 | Right-to-left slash into left-to-right slash. | |
Roll — R1 | Rolling thrust. | |
Backstep or Run — R1 | Running backhand blow. | |
Forward + R1 | Knee kick. | Same effect as a regular kick. |
L1 (left hand) | Left-to-right slash. | |
L2 (left hand) | Parry. |
- Rolling R1 attack is replaced by a second roll into a thrust attack.
- R2 attacks are replaced by alternative wide horizontal slash attacks.
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
13% STR, 85% DEX scaling
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Claw+5
- Titanite
Ascended by Andre of Astora with Large Ember.
10% STR, 64% DEX scaling.
|
Crystal
Claw durability reduced to 15. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Claw +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
13% STR, 85% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Claw+10
- Titanite
Ascended by the Giant Blacksmith.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Claw+5
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
4% STR, 24% DEX, 71% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Claw +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
3% STR, 17% DEX, 69% INT scaling. Unknown amount of additional INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Claw +5
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
5% STR, 33% DEX, 70% FAI scaling.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Claw +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
5% STR, 31% DEX, 82% FAI scaling.
|
Fire
Fire damage added. All stat bonuses removed
Requires
- Claw +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Claw +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- This weapon cannot be two-handed.
Dark Hand
The Darkwraiths, incited by Kaathe, use the power of the dark soul to absorb humanity, an art shared by this weapon, which also acts as a special shield. The ancients, particularly,
could sap the humanity of even a replete saint in the blink of an eye.
|
Dark Hand as a shield |
|
Attacking |
|
Stealing Humanity |
Availability
Join the Darkwraith Covenant
Dropped by the Darkwraiths in New Londo Ruins (1% drop rate)
General Information
This weapon cannot be upgraded.
The Dark Hand can be used multiple times without making NPCs hostile, as long as no damage is done.
To absorb humanity from sitting NPCs like Patches at Firelink Shrine, make them stand up by hitting them with very weak attacks (barehanded punch, Pyromancy Flame punch, kicking, using Force, etc.)
Beware that using the drain attack in tight spaces or with a seated target (or other non-standing posture) does a glowing punch rather than the drain. Ensure ample space or make them stand prior to draining to avoid making NPCs hostile.
When equipped as a shield, a right hand catalyst can buff it with Strong Magic Shield for much better stability, but there will be no visual effect. The upside of this is that it can trick players in PVP.
The amount of maximum Humanity absorbed per attack scales with the player's Darkwraith covenant rank.Darkwraith covenant level | Max. Humanities absorbed per use |
---|---|
0 | 1 |
+1 | 3 |
+2 | 5 |
+3 | 10 |
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Aux Effects | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|---|
Dark Hand | 200/0/0/0 (Strike) |
100 | 999 | 0.5 | 0/0/0/0 -/-/-/- |
80/80/80/80 | 30 | 0 / 0 / 0 / 130 | 1 |
Move Set
+ Show Move Set - Hide Move Set
R1 — R1 | Right hook punch into backhand blow. | |
R2 | Grab. | |
Roll — R1 | Backhand blow. | |
Backstep or Run — R1 | Running backhand blow. | |
Forward + R1 | Knee kick. | Same effect as a regular kick. |
L1 (left hand) | Guard. | |
L2 (left hand) | Parry. |
- When equipped in the left hand slot, the weak attack (block button) will spawn a blackhole-like shield with no deflection. The strong attack will parry.
- When equipped in the right hand slot, the strong attack will do a grab attack, similar to the Darkwraith enemy, that can absorb (soft) Humanity from invading online players and some NPCs.
Humanities Absorption on NPCs
Depending on the player's Darkwraith covenant rank, one may need to use the Dark Hand several times to fully drain an NPC's Humanity. Some NPCs may end up Hollowed if their quests are finished or when all their items are purchased. Hollowed NPCs yield no Humanity when the Dark Hand is used on them.
For the sake of completion, the list below also contains NPCs that have no drainable Humanity, but can be targeted by the drain move of the Dark Hand.
NPC Name | Max. Drainable Humanities |
Notes |
---|---|---|
Lord's Blade Ciaran | none | - |
Crestfallen Merchant | none | - |
Crestfallen Warrior | none | - |
Domhnall of Zena | none | - |
Dusk of Oolacile | none | - |
Griggs of Vinheim | 3 Humanities | Will become hollow if all his Sorceries are bought |
Ingward | 4 Humanities | - |
Lady of the Darkling | none | - |
Laurentius of the Great Swamp | 5 Humanities | Drain him at Firelink Shrine, after being saved from Depths Will become hollow if let go to seek Quelaana of Izalith |
Dark Spirit Kirk, Knight of Thorns | none | - |
Knight Lautrec of Carim | 8 Humanities | May become lost; see his page and Anastacia's for more details |
Big Hat Logan | none | - |
Dark Spirit Maneater Mildred | 8 Humanities | Refer to Phantoms on how to spawn her |
Oswald of Carim | none | - |
Oscar, Knight of Astora | none | Initial meeting in Undead Asylum. |
Patches | 7 Humanities | - |
Petrus of Thorolund | 2 Humanities | - |
Quelaana of Izalith | none | - |
Rhea of Thorolund | 12 Humanities | Drain her in Undead Parish, after being saved from Tomb of the Giants See her page for more details |
Sieglinde of Catarina | 10 Humanities | - |
Siegmeyer of Catarina | 4 Humanities | See his page for more details |
Solaire of Astora | 5 Humanities | May become lost; see his page for more details |
Vince of Thorolund Nico of Thorolund |
5 Humanities 3 Humanities |
Drain as soon as met at Firelink Shrine |
Darkmoon Soldiers | 6 Humanites (3 each) | |
Forest Hunters | none | - |
Dragon Bone Fist
A weapon from the soul of the Iron Golem,
guardian of Sen"s Fortress who repelled countless heroes who sought Anor Londo.
The Gods fused the power of the soul with the great bones of the dragons, forming an appropriate core for the giant golem.
Availability
Created by the Giant Blacksmith in Anor Londo using the Core of an Iron Golem, from a +10 Caestus or Claw for 5,000 Souls
General Information
Image | Name | Damage | Critical | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Aux Effects | Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|---|---|
Dragon Bone Fist | 95/0/0/0 (Strike) |
100 | 999 | 8.0 | 201/0/0/0 A/-/-/- |
0/0/0/0 | 0/0/-/- | 0 | 5,000 |
Move Set
+ Show Move Set - Hide Move Set
R1 — R1 | Right hook punch into backhand blow. | |
R2 | Uppercut. | |
Roll — R1 | Backhand blow. | |
Backstep or Run — R1 | Running backhand blow. | |
Forward + R1 | Knee kick. | Same effect as a regular kick. |
L1 (left hand) | Very fast straight punch. | Much lower damage. |
L2 (left hand) | Parry. |
- Strong attack is a delayed jumping uppercut that drains high amount of stamina on block and can knock enemies down on hit. Grants Hyperarmor and Vulnerability for the duration spent off the ground.
Upgrades
Requires Dragon Scale
120% STR scaling.
Name | Damage | Stat Bonuses | Dragon Scale | Souls |
---|---|---|---|---|
Dragon Bone Fist +0 | 95/0/0/0 | A/-/-/- | ||
Dragon Bone Fist +1 | 104/0/0/0 | A/-/-/- | 1 | 5,000 |
Dragon Bone Fist +2 | 114/0/0/0 | A/-/-/- | 1 | 5,000 |
Dragon Bone Fist +3 | 123/0/0/0 | A/-/-/- | 2 | 5,000 |
Dragon Bone Fist +4 | 133/0/0/0 | A/-/-/- | 2 | 5,000 |
Dragon Bone Fist +5 | 142/0/0/0 | S/-/-/- | 4 | 5,000 |
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- This weapon cannot be two-handed.