# Daggers Daggers are extremely fast, close-range weapons with short reach, good Dexterity scaling, and exceptionally high critical damage. Their quick attacks can easily interrupt an enemy’s offense, and successive hits can stagger foes, allowing for relentless pressure. They are well-suited to confined areas where movement is limited. While their per-hit damage is low and their range is minimal, the rapid attack speed and strong critical hits make them ideal for skilled players who enjoy swift, precise combat. Daggers can be wielded in the left hand for parrying and are excellent for applying weapon buffs like Crystal Magic Weapon or Rotten Pine Resin. # Bandit's Knife > *This wide single-edged shortsword is the favorite of lowly thieves and bandits.* > > *Primarily a slicing weapon, but highly effective when used for critical hits, such as after parrying or from behind.* ### Availability --- Starting weapon of the Thief class Drop from Undead Assassins (2% drop rate) ### General Information --- Bleed buildup is 33 per strike and it deals 30% HP. This weapon had the highest Critical Modifier before the release of the DLC, with the DLC, the Dark Silver Tracer has the highest Critical Modifier at 400. The weapon's name changes to "X Knife" after any non-normal upgrade. ("X" is replaced with the weapon's upgrade path)
ImageNameDamageCriticalDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityAux EffectsFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/bandits-knife.webp)![]()Bandit's Knife56/0/0/0 Bleed 300 (Slash)1472001.061/12/0/0 E/B/-/-45/10/30/3026300/0/-/-50
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Heavy right-to-left swipe into heavy left-to-right swipe.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Forward stab.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Horizontal swipe.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Downward slash into left-to-right slash.
**R2 — R2**Heavy right-to-left swipe into heavy left-to-right swipe.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Downward slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a heavy right-to-left swipe into a heavy left-to-right swipe. ### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 13% STR, 85% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Bandit's Knife +056/0/0/0E/B/-/-
Bandit's Knife +161/0/0/0E/B/-/-1 100
Bandit's Knife +267/0/0/0E/B/-/-1 100
Bandit's Knife +372/0/0/0E/B/-/-2 100
Bandit's Knife +478/0/0/0E/B/-/-2 100
Bandit's Knife +584/0/0/0E/B/-/-3 100
Bandit's Knife +689/0/0/0E/B/-/- 1 100
Bandit's Knife +795/0/0/0E/B/-/- 1 100
Bandit's Knife +8100/0/0/0E/B/-/- 2 100
Bandit's Knife +9106/0/0/0E/B/-/- 2 100
Bandit's Knife +10112/0/0/0E/B/-/- 3 100
Bandit's Knife +11117/0/0/0E/B/-/- 1 100
Bandit's Knife +12123/0/0/0E/B/-/- 1 100
Bandit's Knife +13128/0/0/0E/B/-/- 2 100
Bandit's Knife +14134/0/0/0E/A/-/- 3 100
Bandit's Knife +15140/0/0/0E/A/-/- 1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires: - Bandit's Knife +5 - Titanite Ascended by Andre of Astora with Large Ember. 10% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Knife +096/0/0/0E/C/-/-1100
Raw Knife +1102/0/0/0E/C/-/-1100
Raw Knife +2108/0/0/0E/C/-/-1100
Raw Knife +3115/0/0/0E/C/-/-2100
Raw Knife +4121/0/0/0E/C/-/-2100
Raw Knife +5128/0/0/0E/C/-/-3100
#### Crystal --- Bandit's Knife durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires: - Bandit's Knife +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 13% STR, 85% DEX scaling.
NameDamageStat BonusesChunkSlabSouls
Crystal Knife +0123/0/0/0E/B/-/-1 100
Crystal Knife +1128/0/0/0E/B/-/-1 100
Crystal Knife +2134/0/0/0E/B/-/-1 100
Crystal Knife +3140/0/0/0E/B/-/-2 100
Crystal Knife +4145/0/0/0E/A/-/-3 100
Crystal Knife +5151/0/0/0E/A/-/- 1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires: - Bandit's Knife +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionChunkSlabSouls
Lightning Knife +0100/0/0/100-/-/-/-45/10/30/301 100
Lightning Knife +1108/0/0/108-/-/-/-45/10/30/32.41 100
Lightning Knife +2116/0/0/116-/-/-/-45/10/30/34.81 100
Lightning Knife +3124/0/0/124-/-/-/-45/10/30/37.22 100
Lightning Knife +4132/0/0/132-/-/-/-45/10/30/39.63 100
Lightning Knife +5140/0/0/140-/-/-/-45/10/30/42 1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires: - Bandit's Knife +5 - Green Titanite Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 4% STR, 24% DEX, 71% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Knife +063/69/0/0E/D/C/-1 100
Magic Knife +167/73/0/0E/D/C/-1 100
Magic Knife +271/78/0/0E/D/C/-1 100
Magic Knife +375/82/0/0E/D/C/-2 100
Magic Knife +479/87/0/0E/D/C/-2 100
Magic Knife +584/92/0/0E/D/B/-3 100
Magic Knife +688/96/0/0E/D/B/- 1 100
Magic Knife +792/101/0/0E/D/B/- 1 100
Magic Knife +896/105/0/0E/D/B/- 2 100
Magic Knife +9100/110/0/0E/D/B/- 2 100
Magic Knife +10105/115/0/0E/D/B/- 1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires: - Magic Knife +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Knife +084/90/0/0E/E/C/-1 100
Enchanted Knife +187/92/0/0E/E/C/-1 100
Enchanted Knife +290/95/0/0E/E/C/-1 100
Enchanted Knife +394/98/0/0E/E/C/-2 100
Enchanted Knife +497/100/0/0E/E/B/-3 100
Enchanted Knife +5100/104/0/0E/E/B/- 1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires: - Bandit's Knife +10 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 5% STR, 33% DEX, 70% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Knife +057/69/0/0E/D/-/C0/0/110/-1 100
Divine Knife +160/73/0/0E/D/-/C0/0/110/-1 100
Divine Knife +264/78/0/0E/D/-/C0/0/110/-1 100
Divine Knife +368/82/0/0E/D/-/C0/0/110/-2 100
Divine Knife +472/87/0/0E/D/-/C0/0/110/-2 100
Divine Knife +576/92/0/0E/D/-/C0/0/110/-3 100
Divine Knife +679/96/0/0E/D/-/B0/0/110/- 1 100
Divine Knife +783/101/0/0E/D/-/B0/0/110/- 1 100
Divine Knife +887/105/0/0E/D/-/B0/0/110/- 2 100
Divine Knife +991/110/0/0E/D/-/B0/0/110/- 3 100
Divine Knife +1095/115/0/0E/D/-/B0/0/110/- 1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires: - Divine Knife +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 5% STR, 31% DEX, 82% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Knife +076/84/0/30E/D/-/B0/0/-/1101 100
Occult Knife +180/88/0/30E/D/-/B0/0/-/1101 100
Occult Knife +285/92/0/30E/D/-/B0/0/-/1101 100
Occult Knife +389/96/0/30E/D/-/B0/0/-/1102 100
Occult Knife +494/100/0/30E/D/-/B0/0/-/1103 100
Occult Knife +598/105/0/30E/D/-/B0/0/-/110 1100
#### Fire --- Fire damage added. All stat bonuses removed. Requires: - Bandit's Knife +5 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Knife +072/0/72/0-/-/-/-45/10/30/301 100
Fire Knife +178/0/78/0-/-/-/-45/10/30.3/301 100
Fire Knife +284/0/84/0-/-/-/-45/10/30.6/301 100
Fire Knife +389/0/89/0-/-/-/-45/10/30.9/302 100
Fire Knife +495/0/95/0-/-/-/-45/10/31.2/302 100
Fire Knife +5100/0/100/0-/-/-/-45/10/31.5/303 100
Fire Knife +6107/0/107/0-/-/-/-45/10/31.8/30 1 100
Fire Knife +7114/0/114/0-/-/-/-45/10/32.1/30 1 100
Fire Knife +8120/0/120/0-/-/-/-45/10/32.4/30 2 100
Fire Knife +9127/0/127/0-/-/-/-45/10/32.7/30 3 100
Fire Knife +10134/0/134/0-/-/-/-45/10/33/30 1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires: - Fire Knife +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Knife +088/0/102/0-/-/-/-45/10/30/301 100
Chaos Knife +193/0/108/0-/-/-/-45/10/30.6/301 100
Chaos Knife +298/0/114/0-/-/-/-45/10/31.2/301 100
Chaos Knife +3102/0/119/0-/-/-/-45/10/31.8/302 100
Chaos Knife +4107/0/125/0-/-/-/-45/10/32.4/303 100
Chaos Knife +5112/0/131/0-/-/-/-45/10/33/30 1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 4 Strength is required. # Dark Silver Tracer > *A dark silver dagger used by the Lord's Blade Ciaran, of Gwyn's Four Knights.* > > *The victim is first distracted by dazzling streaks of the Gold Tracer, then stung by the vicious poison of this dagger.* ### Availability --- Given by Lord's Blade Ciaran in return for the Soul of Artorias Drops from Lord's Blade Ciaran if killed without giving her the Soul of Artorias ### General Information --- Strong attack's toxin buildup is 36 per strike. When inflicted, - HP loss rate is 6 HP/seconds - Slows stamina regeneration by -15 stamina/seconds - Lasts for 10 minutes
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/dark-silver-tracer.webp)![]()Dark Silver Tracer75/0/0/0 (Slashing/Thrust)1601201.061/25/0/0 E/S/-/-45/10/30/3026100
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2**Delayed thrust.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Forward stab.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Horizontal swipe.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Downward slash into left-to-right slash.
**R2**Delayed thrust.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Downward slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by a delayed thrust. ### Notes --- Highest critical bonus in the game since release of the Additional Content. Highest DEX scaling in the game. ### Upgrades --- Requires - Twinkling Titanite 10% STR, 145% DEX scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Dark Silver Tracer +075/0/0/0E/S/-/-
Dark Silver Tracer +182/0/0/0E/S/-/-12,000
Dark Silver Tracer +290/0/0/0E/S/-/-12,000
Dark Silver Tracer +397/0/0/0E/S/-/-22,000
Dark Silver Tracer +4105/0/0/0E/S/-/-22,000
Dark Silver Tracer +5112/0/0/0E/S/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handling this weapon, only 4 Strength is required. # Ghost Blade > *The ghosts of New Londo clutch this wickedly sharp dagger with their bony hands and make mincemeat of the living.* > > *One of the cursed weapons which can inflict damage upon ghosts.* ### Availability --- Drop from Female Ghost in the New Londo Ruins (1% drop rate) ### General Information --- This dagger can deal damage to the Ghosts in the New Londo Ruins without being cursed or using a Transient Curse. Contrary to the official Dark Souls guide, this weapon is **not** needed for the Knight's Honor trophy/achievement.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/ghost-blade.webp)![]()Ghost Blade110/0/0/0 (Normal)1271000.551/8/0/0 E/-/-/-45/10/30/3026100
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Two swipes into three swipes.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Forward stab.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Horizontal swipe.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Downward slash into left-to-right slash.
**R2 — R2**Two swipes into three swipes.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Downward slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attacks (1-handed & 2-handed) are replaced by two consecutive swipes followed by three consecutive swipes. ### Upgrade --- Requires - Twinkling Titanite 12% STR scaling.
NameDamageStat BonusesTwinkling TitaniteSouls
Ghost Blade +0110/0/0/0E/-/-/-
Ghost Blade +1121/0/0/0E/-/-/-12,000
Ghost Blade +2132/0/0/0E/-/-/-12,000
Ghost Blade +3143/0/0/0E/-/-/-22,000
Ghost Blade +4154/0/0/0E/-/-/-22,000
Ghost Blade +5165/0/0/0E/-/-/-42,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 4 Strength is required. # Parrying Dagger > *This dagger is useful after parrying and is normally equipped in the left hand.* > > *A favorite of the knights of Carim, who are famous for fighting without a shield.* ### Availability --- New Londo Ruins treasure ### General Information --- Has a special parrying animation identical to the Buckler and Target Shield when used in the left hand. The parry window is 8 frames instead of the regular 7.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/parrying-dagger.webp)![]()Parrying Dagger54/0/0/0 (Slash/Thrust)1312000.551/14/0/0 E/B/-/-45/10/30/302650
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Thrust into left-to-right swipe.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Forward stab.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Horizontal swipe.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Downward slash into left-to-right slash.
**R2**Thrust.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Downward slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 13% STR, 85% DEX scaling.
NameDamageStat BonusesShardL. ShardChunkSlabSouls
Parrying Dagger +054/0/0/0E/B/-/-
Parrying Dagger +159/0/0/0E/B/-/-1 100
Parrying Dagger +264/0/0/0E/B/-/-1 100
Parrying Dagger +370/0/0/0E/B/-/-2 100
Parrying Dagger +475/0/0/0E/B/-/-2 100
Parrying Dagger +581/0/0/0E/B/-/-3 100
Parrying Dagger +686/0/0/0E/B/-/- 1 100
Parrying Dagger +791/0/0/0E/B/-/- 1 100
Parrying Dagger +897/0/0/0E/B/-/- 2 100
Parrying Dagger +9102/0/0/0E/B/-/- 2 100
Parrying Dagger +10108/0/0/0E/B/-/- 3 100
Parrying Dagger +11113/0/0/0E/B/-/- 1 100
Parrying Dagger +12118/0/0/0E/B/-/- 1 100
Parrying Dagger +13124/0/0/0E/B/-/- 2 100
Parrying Dagger +14129/0/0/0E/A/-/- 3 100
Parrying Dagger +15135/0/0/0E/A/-/- 1100
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Parrying Dagger +5 - Titanite Ascended by Andre of Astora with Large Ember. 10% STR, 64% DEX scaling.
NameDamageStat BonusesL. ShardSouls
Raw Parrying Dagger +093/0/0/0E/C/-/-1100
Raw Parrying Dagger +199/0/0/0E/C/-/-1100
Raw Parrying Dagger +2105/0/0/0E/C/-/-1100
Raw Parrying Dagger +3111/0/0/0E/C/-/-2100
Raw Parrying Dagger +4117/0/0/0E/C/-/-2100
Raw Parrying Dagger +5124/0/0/0E/C/-/-3100
#### Crystal --- Parrying Dagger durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Parrying Dagger +10 - Titanite Ascended by the Giant Blacksmith with Crystal Ember. 13% STR, 85% DEX scaling.
NameDamageStat BonusesTitanite ChunkTitanite SlabSouls
Crystal Parrying Dagger +0118/0/0/0E/B/-/-1 100
Crystal Parrying Dagger +1124/0/0/0E/B/-/-1 100
Crystal Parrying Dagger +2129/0/0/0E/B/-/-1 100
Crystal Parrying Dagger +3135/0/0/0E/B/-/-2 100
Crystal Parrying Dagger +4140/0/0/0E/A/-/-3 100
Crystal Parrying Dagger +5145/0/0/0E/A/-/- 1100
#### Lightning --- Adds lightning damage. All stat bonuses removed. Requires - Parrying Dagger +10 - Titanite Ascended by the Giant Blacksmith.
NameDamageStat BonusesDamage ReductionTitanite ChunkTitanite SlabSouls
Lightning Parrying Dagger +097/0/0/97-/-/-/-45/10/30/301 100
Lightning Parrying Dagger +1104/0/0/104-/-/-/-45/10/30/32.41 100
Lightning Parrying Dagger +2112/0/0/112-/-/-/-45/10/30/34.81 100
Lightning Parrying Dagger +3119/0/0/119-/-/-/-45/10/30/37.22 100
Lightning Parrying Dagger +4127/0/0/127-/-/-/-45/10/30/39.63 100
Lightning Parrying Dagger +5135/0/0/135-/-/-/-45/10/30/42 1100
#### Magic --- Adds magic damage. Moderate damage bonus from intelligence. Requires - Parrying Dagger +10 - Green Titanite - Blue Titanite Ascended by Rickert of Vinheim & with Large Magic Ember (+6). 4% STR, 24% DEX, 71% INT scaling.
NameDamageStat BonusesGreen Titanite ShardBlue Titanite ChunkBlue Titanite SlabSouls
Magic Parrying Dagger +061/66/0/0E/D/C/-1 100
Magic Parrying Dagger +165/70/0/0E/D/C/-1 100
Magic Parrying Dagger +269/74/0/0E/D/C/-1 100
Magic Parrying Dagger +373/79/0/0E/D/C/-2 100
Magic Parrying Dagger +477/83/0/0E/D/C/-2 100
Magic Parrying Dagger +582/88/0/0E/D/C/-3 100
Magic Parrying Dagger +686/92/0/0E/D/B/- 1 100
Magic Parrying Dagger +790/96/0/0E/D/B/- 1 100
Magic Parrying Dagger +894/101/0/0E/D/B/- 2 100
Magic Parrying Dagger +998/105/0/0E/D/B/- 3 100
Magic Parrying Dagger +10102/110/0/0E/D/B/- 1100
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Parrying Dagger +5 - Blue Titanite Ascended by Rickert of Vinheim with Enchanted Ember. 3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesBlue Titanite ChunkBlue Titanite SlabSouls
Enchanted Parrying Dagger +082/86/0/0E/E/B/-1 100
Enchanted Parrying Dagger +185/88/0/0E/E/B/-1 100
Enchanted Parrying Dagger +288/91/0/0E/E/B/-1 100
Enchanted Parrying Dagger +391/93/0/0E/E/A/-2 100
Enchanted Parrying Dagger +495/96/0/0E/E/A/-3 100
Enchanted Parrying Dagger +598/99/0/0E/E/A/- 1100
#### Divine --- Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies. Requires - Parrying Dagger +10 - Green Titanite - White Titanite Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6). 5% STR, 33% DEX, 70% FAI scaling.
NameDamageStat BonusesAux EffectsGreen Titanite ShardWhite Titanite ChunkWhite Titanite SlabSouls
Divine Parrying Dagger +054/67/0/0E/D/-/C0/0/110/-1 100
Divine Parrying Dagger +157/72/0/0E/D/-/C0/0/110/-1 100
Divine Parrying Dagger +261/76/0/0E/D/-/C0/0/110/-1 100
Divine Parrying Dagger +364/81/0/0E/D/-/C0/0/110/-2 100
Divine Parrying Dagger +468/85/0/0E/D/-/C0/0/110/-2 100
Divine Parrying Dagger +572/90/0/0E/D/-/C0/0/110/-3 100
Divine Parrying Dagger +675/94/0/0E/D/-/C0/0/110/- 1 100
Divine Parrying Dagger +779/99/0/0E/D/-/C0/0/110/- 1 100
Divine Parrying Dagger +882/103/0/0E/D/-/C0/0/110/- 2 100
Divine Parrying Dagger +986/108/0/0E/D/-/B0/0/110/- 3 100
Divine Parrying Dagger +1090/112/0/0E/D/-/B0/0/110/- 1100
#### Occult --- Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies. Requires - Divine Parrying Dagger +5 - White Titanite Ascended by Andre of Astora with Dark Ember. 5% STR, 31% DEX, 82% FAI scaling.
NameDamageStat BonusesAux EffectsWhite Titanite ChunkWhite Titanite SlabSouls
Occult Parrying Dagger +074/82/0/0E/D/-/B0/0/-/110 1100
Occult Parrying Dagger +178/86/0/0E/D/-/B0/0/-/1101 100
Occult Parrying Dagger +282/90/0/0E/D/-/B0/0/-/1101 100
Occult Parrying Dagger +387/94/0/0E/D/-/B0/0/-/1102 100
Occult Parrying Dagger +491/98/0/0E/D/-/B0/0/-/1103 100
Occult Parrying Dagger +596/102/0/0E/D/-/B0/0/-/110 1100
#### Fire --- Fire damage added. All stat bonuses removed Requires - Parrying Dagger +10 - Green Titanite - Red Titanite Ascended by Vamos & with Large Flame Ember (+6).
NameDamageStat BonusesDamage ReductionGreen Titanite ShardRed Titanite ChunkRed Titanite SlabSouls
Fire Parrying Dagger +070/0/70/0-/-/-/-45/10/30/301 100
Fire Parrying Dagger +175/0/75/0-/-/-/-45/10/30.3/301 100
Fire Parrying Dagger +281/0/81/0-/-/-/-45/10/30.6/301 100
Fire Parrying Dagger +386/0/86/0-/-/-/-45/10/30.9/302 100
Fire Parrying Dagger +491/0/91/0-/-/-/-45/10/31.2/302 100
Fire Parrying Dagger +597/0/97/0-/-/-/-45/10/31.5/303 100
Fire Parrying Dagger +6103/0/103/0-/-/-/-45/10/31.8/30 1 100
Fire Parrying Dagger +7110/0/110/0-/-/-/-45/10/32.1/30 1 100
Fire Parrying Dagger +8116/0/116/0-/-/-/-45/10/32.4/30 2 100
Fire Parrying Dagger +9123/0/123/0-/-/-/-45/10/32.7/30 3 100
Fire Parrying Dagger +10129/0/129/0-/-/-/-45/10/33/30 1100
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity. Requires - Fire Parrying Dagger +5 - Red Titanite Ascended by Vamos with Chaos Flame Ember.
NameDamageStat BonusesDamage ReductionRed Titanite ChunkRed Titanite SlabSouls
Chaos Parrying Dagger +084/0/99/0-/-/-/-45/10/30/301 100
Chaos Parrying Dagger +189/0/104/0-/-/-/-45/10/30.6/301 100
Chaos Parrying Dagger +294/0/110/0-/-/-/-45/10/31.2/301 100
Chaos Parrying Dagger +398/0/115/0-/-/-/-45/10/31.8/302 100
Chaos Parrying Dagger +4103/0/121/0-/-/-/-45/10/32.4/303 100
Chaos Parrying Dagger +5108/0/126/0-/-/-/-45/10/33/30 1100
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 4 Strength is required. # Priscilla's Dagger > *This sword, one of the rare dragon weapons, came from the tail of Priscilla, the Dragon Crossbreed in the painted world of Ariamis.* > > *Possessing the power of lifehunt, it dances about when wielded, in a fashion reminiscent of the white-robed painting guardians.* ### Availability --- Crossbreed Priscilla tail cut ### General Information --- Bleed buildup is 20 per strike, the lowest in the game, and (like the Lifehunt Scythe) deals 50% of the target's total health when inflicted.
ImageNameDamageCritical BonusDurabilityWeightStats Needed Stat BonusesDamage Reduction **%**StabilityFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/priscillas-dagger.webp)![]()Priscilla's Dagger80/0/0/0 Bleed 500 Dark 110 (Normal)1001001.061/20/0/0 -/A/-/-45/10/30/30265,000
### Move Set ---
**1 Handed**
**R1 — R1**Right-to-left swipe into left-to-right swipe.
**R2 — R2**Rising and downward slashes into spinning horizontal slash.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Forward stab.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** (left hand)Horizontal swipe.
**L2** (left hand)Parry.
**2 Handed**
**R1 — R1**Downward slash into left-to-right slash.
**R2 — R2**Spinning slash into rising slash.
**Roll — R1**Forward stab.
**Backstep or Run — R1**Downward slash.
**Forward + R1**Kick.Useful for breaking guard.
**Forward + R2**Jumping thrust attack.
**L1** or **L2**Guard.
- Strong attack (1-handed) is replaced by a rising slash into a downward slash that can be followed up by a spinning horizontal slash. - Strong attack (2-handed) is replaced by a spinning slash followed by a rising slash. ### Upgrades --- Requires - Dragon Scale 122% DEX scaling.
NameDamageStat BonusesDragon ScaleSouls
Priscilla's Dagger +080/0/0/0-/A/-/-
Priscilla's Dagger +188/0/0/0-/A/-/-110,000
Priscilla's Dagger +296/0/0/0-/A/-/-110,000
Priscilla's Dagger +3104/0/0/0-/A/-/-210,000
Priscilla's Dagger +4112/0/0/0-/A/-/-210,000
Priscilla's Dagger +5120/0/0/0-/S/-/-410,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Each weapon has one or more physical damage types: - Normal - Striking - Slashing - Thrusting Certain enemies are weak or strong against different types of damage types.
**Critical:**One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
**Durability:**The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Stats Needed:**The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands. (18 x 1.5 = 27)
**Damage Reduction %:**The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z: - W is the Physical Damage Reduction - X is the Magical Damage Reduction - Y is the Fire Damage Reduction - Z is the Lightning Damage Reduction
**Stability:**The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
**Frampt Souls:**This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.
#### Footnotes 1. When two-handing this weapon, only 4 Strength is required.