# Daggers
Daggers are extremely fast, close-range weapons with short reach, good Dexterity scaling, and exceptionally high critical damage. Their quick attacks can easily interrupt an enemy’s offense, and successive hits can stagger foes, allowing for relentless pressure. They are well-suited to confined areas where movement is limited. While their per-hit damage is low and their range is minimal, the rapid attack speed and strong critical hits make them ideal for skilled players who enjoy swift, precise combat. Daggers can be wielded in the left hand for parrying and are excellent for applying weapon buffs like Crystal Magic Weapon or Rotten Pine Resin.
# Bandit's Knife
> *This wide single-edged shortsword is the favorite of lowly thieves and bandits.*
>
> *Primarily a slicing weapon, but highly effective when used for critical hits, such as after parrying or from behind.*
### Availability
---
Starting weapon of the Thief class
Drop from Undead Assassins (2% drop rate)
### General Information
---
Bleed buildup is 33 per strike and it deals 30% HP.
This weapon had the highest Critical Modifier before the release of the DLC, with the DLC, the Dark Silver Tracer has the highest Critical Modifier at 400.
The weapon's name changes to "X Knife" after any non-normal upgrade. ("X" is replaced with the weapon's upgrade path)
Image | Name | Damage | Critical | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Aux Effects | Frampt
Souls |
---|
![]() | Bandit's Knife | 56/0/0/0
Bleed 300
(Slash) | 147 | 200 | 1.0 | 61/12/0/0
E/B/-/- | 45/10/30/30 | 26 | 300/0/-/- | 50 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Heavy right-to-left swipe into heavy left-to-right swipe. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Forward stab. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Horizontal swipe. | |
**L2** (left hand) | Parry. | |
**2 Handed** | |
---|
**R1 — R1** | Downward slash into left-to-right slash. | |
**R2 — R2** | Heavy right-to-left swipe into heavy left-to-right swipe. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Downward slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by a heavy right-to-left swipe into a heavy left-to-right swipe.
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Bandit's Knife +0 | 56/0/0/0 | E/B/-/- | | | | | | Bandit's Knife +1 | 61/0/0/0 | E/B/-/- | 1 | | | | 100 | Bandit's Knife +2 | 67/0/0/0 | E/B/-/- | 1 | | | | 100 | Bandit's Knife +3 | 72/0/0/0 | E/B/-/- | 2 | | | | 100 | Bandit's Knife +4 | 78/0/0/0 | E/B/-/- | 2 | | | | 100 | Bandit's Knife +5 | 84/0/0/0 | E/B/-/- | 3 | | | | 100 | Bandit's Knife +6 | 89/0/0/0 | E/B/-/- | | 1 | | | 100 | Bandit's Knife +7 | 95/0/0/0 | E/B/-/- | | 1 | | | 100 | Bandit's Knife +8 | 100/0/0/0 | E/B/-/- | | 2 | | | 100 | Bandit's Knife +9 | 106/0/0/0 | E/B/-/- | | 2 | | | 100 | Bandit's Knife +10 | 112/0/0/0 | E/B/-/- | | 3 | | | 100 | Bandit's Knife +11 | 117/0/0/0 | E/B/-/- | | | 1 | | 100 | Bandit's Knife +12 | 123/0/0/0 | E/B/-/- | | | 1 | | 100 | Bandit's Knife +13 | 128/0/0/0 | E/B/-/- | | | 2 | | 100 | Bandit's Knife +14 | 134/0/0/0 | E/A/-/- | | | 3 | | 100 | Bandit's Knife +15 | 140/0/0/0 | E/A/-/- | | | | 1 | 100 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires:
- Bandit's Knife +5
- Titanite
Ascended by Andre of Astora with Large Ember.
10% STR, 64% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Knife +0 | 96/0/0/0 | E/C/-/- | 1 | 100 | Raw Knife +1 | 102/0/0/0 | E/C/-/- | 1 | 100 | Raw Knife +2 | 108/0/0/0 | E/C/-/- | 1 | 100 | Raw Knife +3 | 115/0/0/0 | E/C/-/- | 2 | 100 | Raw Knife +4 | 121/0/0/0 | E/C/-/- | 2 | 100 | Raw Knife +5 | 128/0/0/0 | E/C/-/- | 3 | 100 |
|
#### Crystal
---
Bandit's Knife durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires:
- Bandit's Knife +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Chunk | Slab | Souls |
---|
Crystal Knife +0 | 123/0/0/0 | E/B/-/- | 1 | | 100 | Crystal Knife +1 | 128/0/0/0 | E/B/-/- | 1 | | 100 | Crystal Knife +2 | 134/0/0/0 | E/B/-/- | 1 | | 100 | Crystal Knife +3 | 140/0/0/0 | E/B/-/- | 2 | | 100 | Crystal Knife +4 | 145/0/0/0 | E/A/-/- | 3 | | 100 | Crystal Knife +5 | 151/0/0/0 | E/A/-/- | | 1 | 100 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires:
- Bandit's Knife +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Chunk | Slab | Souls |
---|
Lightning Knife +0 | 100/0/0/100 | -/-/-/- | 45/10/30/30 | 1 | | 100 | Lightning Knife +1 | 108/0/0/108 | -/-/-/- | 45/10/30/32.4 | 1 | | 100 | Lightning Knife +2 | 116/0/0/116 | -/-/-/- | 45/10/30/34.8 | 1 | | 100 | Lightning Knife +3 | 124/0/0/124 | -/-/-/- | 45/10/30/37.2 | 2 | | 100 | Lightning Knife +4 | 132/0/0/132 | -/-/-/- | 45/10/30/39.6 | 3 | | 100 | Lightning Knife +5 | 140/0/0/140 | -/-/-/- | 45/10/30/42 | | 1 | 100 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires:
- Bandit's Knife +5
- Green Titanite
Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
4% STR, 24% DEX, 71% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Knife +0 | 63/69/0/0 | E/D/C/- | 1 | | | 100 | Magic Knife +1 | 67/73/0/0 | E/D/C/- | 1 | | | 100 | Magic Knife +2 | 71/78/0/0 | E/D/C/- | 1 | | | 100 | Magic Knife +3 | 75/82/0/0 | E/D/C/- | 2 | | | 100 | Magic Knife +4 | 79/87/0/0 | E/D/C/- | 2 | | | 100 | Magic Knife +5 | 84/92/0/0 | E/D/B/- | 3 | | | 100 | Magic Knife +6 | 88/96/0/0 | E/D/B/- | | 1 | | 100 | Magic Knife +7 | 92/101/0/0 | E/D/B/- | | 1 | | 100 | Magic Knife +8 | 96/105/0/0 | E/D/B/- | | 2 | | 100 | Magic Knife +9 | 100/110/0/0 | E/D/B/- | | 2 | | 100 | Magic Knife +10 | 105/115/0/0 | E/D/B/- | | | 1 | 100 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires:
- Magic Knife +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Knife +0 | 84/90/0/0 | E/E/C/- | 1 | | 100 | Enchanted Knife +1 | 87/92/0/0 | E/E/C/- | 1 | | 100 | Enchanted Knife +2 | 90/95/0/0 | E/E/C/- | 1 | | 100 | Enchanted Knife +3 | 94/98/0/0 | E/E/C/- | 2 | | 100 | Enchanted Knife +4 | 97/100/0/0 | E/E/B/- | 3 | | 100 | Enchanted Knife +5 | 100/104/0/0 | E/E/B/- | | 1 | 100 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires:
- Bandit's Knife +10
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
5% STR, 33% DEX, 70% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Knife +0 | 57/69/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Knife +1 | 60/73/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Knife +2 | 64/78/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Knife +3 | 68/82/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 100 | Divine Knife +4 | 72/87/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 100 | Divine Knife +5 | 76/92/0/0 | E/D/-/C | 0/0/110/- | 3 | | | 100 | Divine Knife +6 | 79/96/0/0 | E/D/-/B | 0/0/110/- | | 1 | | 100 | Divine Knife +7 | 83/101/0/0 | E/D/-/B | 0/0/110/- | | 1 | | 100 | Divine Knife +8 | 87/105/0/0 | E/D/-/B | 0/0/110/- | | 2 | | 100 | Divine Knife +9 | 91/110/0/0 | E/D/-/B | 0/0/110/- | | 3 | | 100 | Divine Knife +10 | 95/115/0/0 | E/D/-/B | 0/0/110/- | | | 1 | 100 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires:
- Divine Knife +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
5% STR, 31% DEX, 82% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Knife +0 | 76/84/0/30 | E/D/-/B | 0/0/-/110 | 1 | | 100 | Occult Knife +1 | 80/88/0/30 | E/D/-/B | 0/0/-/110 | 1 | | 100 | Occult Knife +2 | 85/92/0/30 | E/D/-/B | 0/0/-/110 | 1 | | 100 | Occult Knife +3 | 89/96/0/30 | E/D/-/B | 0/0/-/110 | 2 | | 100 | Occult Knife +4 | 94/100/0/30 | E/D/-/B | 0/0/-/110 | 3 | | 100 | Occult Knife +5 | 98/105/0/30 | E/D/-/B | 0/0/-/110 | | 1 | 100 |
|
#### Fire
---
Fire damage added. All stat bonuses removed.
Requires:
- Bandit's Knife +5
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Knife +0 | 72/0/72/0 | -/-/-/- | 45/10/30/30 | 1 | | | 100 | Fire Knife +1 | 78/0/78/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 100 | Fire Knife +2 | 84/0/84/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 100 | Fire Knife +3 | 89/0/89/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 100 | Fire Knife +4 | 95/0/95/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 100 | Fire Knife +5 | 100/0/100/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 100 | Fire Knife +6 | 107/0/107/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 100 | Fire Knife +7 | 114/0/114/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 100 | Fire Knife +8 | 120/0/120/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 100 | Fire Knife +9 | 127/0/127/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 100 | Fire Knife +10 | 134/0/134/0 | -/-/-/- | 45/10/33/30 | | | 1 | 100 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires:
- Fire Knife +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Knife +0 | 88/0/102/0 | -/-/-/- | 45/10/30/30 | 1 | | 100 | Chaos Knife +1 | 93/0/108/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 100 | Chaos Knife +2 | 98/0/114/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 100 | Chaos Knife +3 | 102/0/119/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 100 | Chaos Knife +4 | 107/0/125/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 100 | Chaos Knife +5 | 112/0/131/0 | -/-/-/- | 45/10/33/30 | | 1 | 100 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 4 Strength is required.
# Dark Silver Tracer
> *A dark silver dagger used by the Lord's Blade Ciaran, of Gwyn's Four Knights.*
>
> *The victim is first distracted by dazzling streaks of the Gold Tracer, then stung by the vicious poison of this dagger.*
### Availability
---
Given by Lord's Blade Ciaran in return for the Soul of Artorias
Drops from Lord's Blade Ciaran if killed without giving her the Soul of Artorias
### General Information
---
Strong attack's toxin buildup is 36 per strike. When inflicted,
- HP loss rate is 6 HP/seconds
- Slows stamina regeneration by -15 stamina/seconds
- Lasts for 10 minutes
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Dark Silver Tracer | 75/0/0/0
(Slashing/Thrust) | 160 | 120 | 1.0 | 61/25/0/0
E/S/-/- | 45/10/30/30 | 26 | 100 |
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2** | Delayed thrust. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Forward stab. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Horizontal swipe. | |
**L2** (left hand) | Parry. | |
**2 Handed** | |
---|
**R1 — R1** | Downward slash into left-to-right slash. | |
**R2** | Delayed thrust. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Downward slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by a delayed thrust.
### Notes
---
Highest critical bonus in the game since release of the Additional Content.
Highest DEX scaling in the game.
### Upgrades
---
Requires
- Twinkling Titanite
10% STR, 145% DEX scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Dark Silver Tracer +0 | 75/0/0/0 | E/S/-/- | | | Dark Silver Tracer +1 | 82/0/0/0 | E/S/-/- | 1 | 2,000 | Dark Silver Tracer +2 | 90/0/0/0 | E/S/-/- | 1 | 2,000 | Dark Silver Tracer +3 | 97/0/0/0 | E/S/-/- | 2 | 2,000 | Dark Silver Tracer +4 | 105/0/0/0 | E/S/-/- | 2 | 2,000 | Dark Silver Tracer +5 | 112/0/0/0 | E/S/-/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handling this weapon, only 4 Strength is required.
# Ghost Blade
> *The ghosts of New Londo clutch this wickedly sharp dagger with their bony hands and make mincemeat of the living.*
>
> *One of the cursed weapons which can inflict damage upon ghosts.*
### Availability
---
Drop from Female Ghost in the New Londo Ruins (1% drop rate)
### General Information
---
This dagger can deal damage to the Ghosts in the New Londo Ruins without being cursed or using a Transient Curse.
Contrary to the official Dark Souls guide, this weapon is **not** needed for the Knight's Honor trophy/achievement.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Ghost Blade | 110/0/0/0
(Normal) | 127 | 100 | 0.5 | 51/8/0/0
E/-/-/- | 45/10/30/30 | 26 | 100 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Two swipes into three swipes. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Forward stab. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Horizontal swipe. | |
**L2** (left hand) | Parry. | |
**2 Handed** | |
---|
**R1 — R1** | Downward slash into left-to-right slash. | |
**R2 — R2** | Two swipes into three swipes. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Downward slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- Strong attacks (1-handed & 2-handed) are replaced by two consecutive swipes followed by three consecutive swipes.
### Upgrade
---
Requires
- Twinkling Titanite
12% STR scaling.
Name | Damage | Stat Bonuses | Twinkling Titanite | Souls |
---|
Ghost Blade +0 | 110/0/0/0 | E/-/-/- | | | Ghost Blade +1 | 121/0/0/0 | E/-/-/- | 1 | 2,000 | Ghost Blade +2 | 132/0/0/0 | E/-/-/- | 1 | 2,000 | Ghost Blade +3 | 143/0/0/0 | E/-/-/- | 2 | 2,000 | Ghost Blade +4 | 154/0/0/0 | E/-/-/- | 2 | 2,000 | Ghost Blade +5 | 165/0/0/0 | E/-/-/- | 4 | 2,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 4 Strength is required.
# Parrying Dagger
> *This dagger is useful after parrying and is normally equipped in the left hand.*
>
> *A favorite of the knights of Carim, who are famous for fighting without a shield.*
### Availability
---
New Londo Ruins treasure
### General Information
---
Has a special parrying animation identical to the Buckler and Target Shield when used in the left hand.
The parry window is 8 frames instead of the regular 7.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Parrying Dagger | 54/0/0/0
(Slash/Thrust) | 131 | 200 | 0.5 | 51/14/0/0
E/B/-/- | 45/10/30/30 | 26 | 50 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Thrust into left-to-right swipe. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Forward stab. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Horizontal swipe. | |
**L2** (left hand) | Parry. | |
**2 Handed** | |
---|
**R1 — R1** | Downward slash into left-to-right slash. | |
**R2** | Thrust. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Downward slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Shard | L. Shard | Chunk | Slab | Souls |
---|
Parrying Dagger +0 | 54/0/0/0 | E/B/-/- | | | | | | Parrying Dagger +1 | 59/0/0/0 | E/B/-/- | 1 | | | | 100 | Parrying Dagger +2 | 64/0/0/0 | E/B/-/- | 1 | | | | 100 | Parrying Dagger +3 | 70/0/0/0 | E/B/-/- | 2 | | | | 100 | Parrying Dagger +4 | 75/0/0/0 | E/B/-/- | 2 | | | | 100 | Parrying Dagger +5 | 81/0/0/0 | E/B/-/- | 3 | | | | 100 | Parrying Dagger +6 | 86/0/0/0 | E/B/-/- | | 1 | | | 100 | Parrying Dagger +7 | 91/0/0/0 | E/B/-/- | | 1 | | | 100 | Parrying Dagger +8 | 97/0/0/0 | E/B/-/- | | 2 | | | 100 | Parrying Dagger +9 | 102/0/0/0 | E/B/-/- | | 2 | | | 100 | Parrying Dagger +10 | 108/0/0/0 | E/B/-/- | | 3 | | | 100 | Parrying Dagger +11 | 113/0/0/0 | E/B/-/- | | | 1 | | 100 | Parrying Dagger +12 | 118/0/0/0 | E/B/-/- | | | 1 | | 100 | Parrying Dagger +13 | 124/0/0/0 | E/B/-/- | | | 2 | | 100 | Parrying Dagger +14 | 129/0/0/0 | E/A/-/- | | | 3 | | 100 | Parrying Dagger +15 | 135/0/0/0 | E/A/-/- | | | | 1 | 100 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Parrying Dagger +5
- Titanite
Ascended by Andre of Astora with Large Ember.
10% STR, 64% DEX scaling.
Name | Damage | Stat Bonuses | L. Shard | Souls |
---|
Raw Parrying Dagger +0 | 93/0/0/0 | E/C/-/- | 1 | 100 | Raw Parrying Dagger +1 | 99/0/0/0 | E/C/-/- | 1 | 100 | Raw Parrying Dagger +2 | 105/0/0/0 | E/C/-/- | 1 | 100 | Raw Parrying Dagger +3 | 111/0/0/0 | E/C/-/- | 2 | 100 | Raw Parrying Dagger +4 | 117/0/0/0 | E/C/-/- | 2 | 100 | Raw Parrying Dagger +5 | 124/0/0/0 | E/C/-/- | 3 | 100 |
|
#### Crystal
---
Parrying Dagger durability reduced to **20**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Parrying Dagger +10
- Titanite
Ascended by the Giant Blacksmith with Crystal Ember.
13% STR, 85% DEX scaling.
Name | Damage | Stat Bonuses | Titanite Chunk | Titanite Slab | Souls |
---|
Crystal Parrying Dagger +0 | 118/0/0/0 | E/B/-/- | 1 | | 100 | Crystal Parrying Dagger +1 | 124/0/0/0 | E/B/-/- | 1 | | 100 | Crystal Parrying Dagger +2 | 129/0/0/0 | E/B/-/- | 1 | | 100 | Crystal Parrying Dagger +3 | 135/0/0/0 | E/B/-/- | 2 | | 100 | Crystal Parrying Dagger +4 | 140/0/0/0 | E/A/-/- | 3 | | 100 | Crystal Parrying Dagger +5 | 145/0/0/0 | E/A/-/- | | 1 | 100 |
|
#### Lightning
---
Adds lightning damage. All stat bonuses removed.
Requires
- Parrying Dagger +10
- Titanite
Ascended by the Giant Blacksmith.
Name | Damage | Stat Bonuses | Damage Reduction | Titanite Chunk | Titanite Slab | Souls |
---|
Lightning Parrying Dagger +0 | 97/0/0/97 | -/-/-/- | 45/10/30/30 | 1 | | 100 | Lightning Parrying Dagger +1 | 104/0/0/104 | -/-/-/- | 45/10/30/32.4 | 1 | | 100 | Lightning Parrying Dagger +2 | 112/0/0/112 | -/-/-/- | 45/10/30/34.8 | 1 | | 100 | Lightning Parrying Dagger +3 | 119/0/0/119 | -/-/-/- | 45/10/30/37.2 | 2 | | 100 | Lightning Parrying Dagger +4 | 127/0/0/127 | -/-/-/- | 45/10/30/39.6 | 3 | | 100 | Lightning Parrying Dagger +5 | 135/0/0/135 | -/-/-/- | 45/10/30/42 | | 1 | 100 |
|
#### Magic
---
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Parrying Dagger +10
- Green Titanite
- Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).
4% STR, 24% DEX, 71% INT scaling.
Name | Damage | Stat Bonuses | Green Titanite Shard | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Magic Parrying Dagger +0 | 61/66/0/0 | E/D/C/- | 1 | | | 100 | Magic Parrying Dagger +1 | 65/70/0/0 | E/D/C/- | 1 | | | 100 | Magic Parrying Dagger +2 | 69/74/0/0 | E/D/C/- | 1 | | | 100 | Magic Parrying Dagger +3 | 73/79/0/0 | E/D/C/- | 2 | | | 100 | Magic Parrying Dagger +4 | 77/83/0/0 | E/D/C/- | 2 | | | 100 | Magic Parrying Dagger +5 | 82/88/0/0 | E/D/C/- | 3 | | | 100 | Magic Parrying Dagger +6 | 86/92/0/0 | E/D/B/- | | 1 | | 100 | Magic Parrying Dagger +7 | 90/96/0/0 | E/D/B/- | | 1 | | 100 | Magic Parrying Dagger +8 | 94/101/0/0 | E/D/B/- | | 2 | | 100 | Magic Parrying Dagger +9 | 98/105/0/0 | E/D/B/- | | 3 | | 100 | Magic Parrying Dagger +10 | 102/110/0/0 | E/D/B/- | | | 1 | 100 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Parrying Dagger +5
- Blue Titanite
Ascended by Rickert of Vinheim with Enchanted Ember.
3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Blue Titanite Chunk | Blue Titanite Slab | Souls |
---|
Enchanted Parrying Dagger +0 | 82/86/0/0 | E/E/B/- | 1 | | 100 | Enchanted Parrying Dagger +1 | 85/88/0/0 | E/E/B/- | 1 | | 100 | Enchanted Parrying Dagger +2 | 88/91/0/0 | E/E/B/- | 1 | | 100 | Enchanted Parrying Dagger +3 | 91/93/0/0 | E/E/A/- | 2 | | 100 | Enchanted Parrying Dagger +4 | 95/96/0/0 | E/E/A/- | 3 | | 100 | Enchanted Parrying Dagger +5 | 98/99/0/0 | E/E/A/- | | 1 | 100 |
|
#### Divine
---
Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires
- Parrying Dagger +10
- Green Titanite
- White Titanite
Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).
5% STR, 33% DEX, 70% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Green Titanite Shard | White Titanite Chunk | White Titanite Slab | Souls |
---|
Divine Parrying Dagger +0 | 54/67/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Parrying Dagger +1 | 57/72/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Parrying Dagger +2 | 61/76/0/0 | E/D/-/C | 0/0/110/- | 1 | | | 100 | Divine Parrying Dagger +3 | 64/81/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 100 | Divine Parrying Dagger +4 | 68/85/0/0 | E/D/-/C | 0/0/110/- | 2 | | | 100 | Divine Parrying Dagger +5 | 72/90/0/0 | E/D/-/C | 0/0/110/- | 3 | | | 100 | Divine Parrying Dagger +6 | 75/94/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 100 | Divine Parrying Dagger +7 | 79/99/0/0 | E/D/-/C | 0/0/110/- | | 1 | | 100 | Divine Parrying Dagger +8 | 82/103/0/0 | E/D/-/C | 0/0/110/- | | 2 | | 100 | Divine Parrying Dagger +9 | 86/108/0/0 | E/D/-/B | 0/0/110/- | | 3 | | 100 | Divine Parrying Dagger +10 | 90/112/0/0 | E/D/-/B | 0/0/110/- | | | 1 | 100 |
|
#### Occult
---
Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires
- Divine Parrying Dagger +5
- White Titanite
Ascended by Andre of Astora with Dark Ember.
5% STR, 31% DEX, 82% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | White Titanite Chunk | White Titanite Slab | Souls |
---|
Occult Parrying Dagger +0 | 74/82/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 100 | Occult Parrying Dagger +1 | 78/86/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 100 | Occult Parrying Dagger +2 | 82/90/0/0 | E/D/-/B | 0/0/-/110 | 1 | | 100 | Occult Parrying Dagger +3 | 87/94/0/0 | E/D/-/B | 0/0/-/110 | 2 | | 100 | Occult Parrying Dagger +4 | 91/98/0/0 | E/D/-/B | 0/0/-/110 | 3 | | 100 | Occult Parrying Dagger +5 | 96/102/0/0 | E/D/-/B | 0/0/-/110 | | 1 | 100 |
|
#### Fire
---
Fire damage added. All stat bonuses removed
Requires
- Parrying Dagger +10
- Green Titanite
- Red Titanite
Ascended by Vamos & with Large Flame Ember (+6).
Name | Damage | Stat Bonuses | Damage Reduction | Green Titanite Shard | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Fire Parrying Dagger +0 | 70/0/70/0 | -/-/-/- | 45/10/30/30 | 1 | | | 100 | Fire Parrying Dagger +1 | 75/0/75/0 | -/-/-/- | 45/10/30.3/30 | 1 | | | 100 | Fire Parrying Dagger +2 | 81/0/81/0 | -/-/-/- | 45/10/30.6/30 | 1 | | | 100 | Fire Parrying Dagger +3 | 86/0/86/0 | -/-/-/- | 45/10/30.9/30 | 2 | | | 100 | Fire Parrying Dagger +4 | 91/0/91/0 | -/-/-/- | 45/10/31.2/30 | 2 | | | 100 | Fire Parrying Dagger +5 | 97/0/97/0 | -/-/-/- | 45/10/31.5/30 | 3 | | | 100 | Fire Parrying Dagger +6 | 103/0/103/0 | -/-/-/- | 45/10/31.8/30 | | 1 | | 100 | Fire Parrying Dagger +7 | 110/0/110/0 | -/-/-/- | 45/10/32.1/30 | | 1 | | 100 | Fire Parrying Dagger +8 | 116/0/116/0 | -/-/-/- | 45/10/32.4/30 | | 2 | | 100 | Fire Parrying Dagger +9 | 123/0/123/0 | -/-/-/- | 45/10/32.7/30 | | 3 | | 100 | Fire Parrying Dagger +10 | 129/0/129/0 | -/-/-/- | 45/10/33/30 | | | 1 | 100 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires
- Fire Parrying Dagger +5
- Red Titanite
Ascended by Vamos with Chaos Flame Ember.
Name | Damage | Stat Bonuses | Damage Reduction | Red Titanite Chunk | Red Titanite Slab | Souls |
---|
Chaos Parrying Dagger +0 | 84/0/99/0 | -/-/-/- | 45/10/30/30 | 1 | | 100 | Chaos Parrying Dagger +1 | 89/0/104/0 | -/-/-/- | 45/10/30.6/30 | 1 | | 100 | Chaos Parrying Dagger +2 | 94/0/110/0 | -/-/-/- | 45/10/31.2/30 | 1 | | 100 | Chaos Parrying Dagger +3 | 98/0/115/0 | -/-/-/- | 45/10/31.8/30 | 2 | | 100 | Chaos Parrying Dagger +4 | 103/0/121/0 | -/-/-/- | 45/10/32.4/30 | 3 | | 100 | Chaos Parrying Dagger +5 | 108/0/126/0 | -/-/-/- | 45/10/33/30 | | 1 | 100 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 4 Strength is required.
# Priscilla's Dagger
> *This sword, one of the rare dragon weapons, came from the tail of Priscilla, the Dragon Crossbreed in the painted world of Ariamis.*
>
> *Possessing the power of lifehunt, it dances about when wielded, in a fashion reminiscent of the white-robed painting guardians.*
### Availability
---
Crossbreed Priscilla tail cut
### General Information
---
Bleed buildup is 20 per strike, the lowest in the game, and (like the Lifehunt Scythe) deals 50% of the target's total health when inflicted.
Image | Name | Damage | Critical Bonus | Durability | Weight | Stats Needed
Stat Bonuses | Damage
Reduction **%** | Stability | Frampt
Souls |
---|
![]() | Priscilla's Dagger | 80/0/0/0
Bleed 500
Dark 110
(Normal) | 100 | 100 | 1.0 | 61/20/0/0
-/A/-/- | 45/10/30/30 | 26 | 5,000 |
|
### Move Set
---
**1 Handed** |
---|
**R1 — R1** | Right-to-left swipe into left-to-right swipe. | |
**R2 — R2** | Rising and downward slashes into spinning horizontal slash. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Forward stab. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** (left hand) | Horizontal swipe. | |
**L2** (left hand) | Parry. | |
**2 Handed** | |
---|
**R1 — R1** | Downward slash into left-to-right slash. | |
**R2 — R2** | Spinning slash into rising slash. | |
**Roll — R1** | Forward stab. | |
**Backstep or Run — R1** | Downward slash. | |
**Forward + R1** | Kick. | Useful for breaking guard. |
**Forward + R2** | Jumping thrust attack. | |
**L1** or **L2** | Guard. | |
- Strong attack (1-handed) is replaced by a rising slash into a downward slash that can be followed up by a spinning horizontal slash.
- Strong attack (2-handed) is replaced by a spinning slash followed by a rising slash.
### Upgrades
---
Requires
- Dragon Scale
122% DEX scaling.
Name | Damage | Stat Bonuses | Dragon Scale | Souls |
---|
Priscilla's Dagger +0 | 80/0/0/0 | -/A/-/- | | | Priscilla's Dagger +1 | 88/0/0/0 | -/A/-/- | 1 | 10,000 | Priscilla's Dagger +2 | 96/0/0/0 | -/A/-/- | 1 | 10,000 | Priscilla's Dagger +3 | 104/0/0/0 | -/A/-/- | 2 | 10,000 | Priscilla's Dagger +4 | 112/0/0/0 | -/A/-/- | 2 | 10,000 | Priscilla's Dagger +5 | 120/0/0/0 | -/S/-/- | 4 | 10,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Each weapon has one or more physical damage types:
- Normal
- Striking
- Slashing
- Thrusting
Certain enemies are weak or strong against different types of damage types.
|
**Critical:** | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
**Durability:** | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Stats Needed:** | The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)
|
**Damage Reduction %:** | The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
- W is the Physical Damage Reduction
- X is the Magical Damage Reduction
- Y is the Fire Damage Reduction
- Z is the Lightning Damage Reduction
|
**Stability:** | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
**Frampt Souls:** | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
#### Footnotes
1. When two-handing this weapon, only 4 Strength is required.