Daggers

Daggers are extremely fast, close-range weapons with short reach, good Dexterity scaling, and exceptionally high critical damage. Their quick attacks can easily interrupt an enemy’s offense, and successive hits can stagger foes, allowing for relentless pressure. They are well-suited to confined areas where movement is limited. While their per-hit damage is low and their range is minimal, the rapid attack speed and strong critical hits make them ideal for skilled players who enjoy swift, precise combat. Daggers can be wielded in the left hand for parrying and are excellent for applying weapon buffs like Crystal Magic Weapon or Rotten Pine Resin.

Bandit's Knife

This wide single-edged shortsword is the favorite of lowly thieves and bandits.

Primarily a slicing weapon, but highly effective when used for critical hits, such as after parrying or from behind.

Availability


Starting weapon of the Thief class

Drop from Undead Assassins (2% drop rate)

General Information


Bleed buildup is 33 per strike and it deals 30% HP.

This weapon had the highest Critical Modifier before the release of the DLC, with the DLC, the Dark Silver Tracer has the highest Critical Modifier at 400.

The weapon's name changes to "X Knife" after any non-normal upgrade. ("X" is replaced with the weapon's upgrade path)

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Bandit's Knife 56/0/0/0

Bleed 300

(Slash)
147 200 1.0 61/12/0/0

E/B/-/-
45/10/30/30 26 300/0/-/- 50

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Heavy right-to-left swipe into heavy left-to-right swipe.  
Roll — R1 Forward stab.  
Backstep or Run — R1 Forward stab.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.  
L1 (left hand) Horizontal swipe.  
L2 (left hand) Parry.  


2 Handed  
R1 — R1 Downward slash into left-to-right slash.  
R2 — R2 Heavy right-to-left swipe into heavy left-to-right swipe.  
Roll — R1 Forward stab.  
Backstep or Run — R1 Downward slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Bandit's Knife +0 56/0/0/0 E/B/-/-          
Bandit's Knife +1 61/0/0/0 E/B/-/- 1       100
Bandit's Knife +2 67/0/0/0 E/B/-/- 1       100
Bandit's Knife +3 72/0/0/0 E/B/-/- 2       100
Bandit's Knife +4 78/0/0/0 E/B/-/- 2       100
Bandit's Knife +5 84/0/0/0 E/B/-/- 3       100
Bandit's Knife +6 89/0/0/0 E/B/-/-   1     100
Bandit's Knife +7 95/0/0/0 E/B/-/-   1     100
Bandit's Knife +8 100/0/0/0 E/B/-/-   2     100
Bandit's Knife +9 106/0/0/0 E/B/-/-   2     100
Bandit's Knife +10 112/0/0/0 E/B/-/-   3     100
Bandit's Knife +11 117/0/0/0 E/B/-/-     1   100
Bandit's Knife +12 123/0/0/0 E/B/-/-     1   100
Bandit's Knife +13 128/0/0/0 E/B/-/-     2   100
Bandit's Knife +14 134/0/0/0 E/A/-/-     3   100
Bandit's Knife +15 140/0/0/0 E/A/-/-       1 100

Raw


Base damage increased. Stat bonuses reduced.
Requires:

Ascended by Andre of Astora with Large Ember.

10% STR, 64% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Knife +0 96/0/0/0 E/C/-/- 1 100
Raw Knife +1 102/0/0/0 E/C/-/- 1 100
Raw Knife +2 108/0/0/0 E/C/-/- 1 100
Raw Knife +3 115/0/0/0 E/C/-/- 2 100
Raw Knife +4 121/0/0/0 E/C/-/- 2 100
Raw Knife +5 128/0/0/0 E/C/-/- 3 100

Crystal


Bandit's Knife durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires:

Ascended by the Giant Blacksmith with Crystal Ember.

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Chunk Slab Souls
Crystal Knife +0 123/0/0/0 E/B/-/- 1   100
Crystal Knife +1 128/0/0/0 E/B/-/- 1   100
Crystal Knife +2 134/0/0/0 E/B/-/- 1   100
Crystal Knife +3 140/0/0/0 E/B/-/- 2   100
Crystal Knife +4 145/0/0/0 E/A/-/- 3   100
Crystal Knife +5 151/0/0/0 E/A/-/-   1 100

Lightning


Adds lightning damage. All stat bonuses removed.
Requires:

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Chunk Slab Souls
Lightning Knife +0 100/0/0/100 -/-/-/- 45/10/30/30 1   100
Lightning Knife +1 108/0/0/108 -/-/-/- 45/10/30/32.4 1   100
Lightning Knife +2 116/0/0/116 -/-/-/- 45/10/30/34.8 1   100
Lightning Knife +3 124/0/0/124 -/-/-/- 45/10/30/37.2 2   100
Lightning Knife +4 132/0/0/132 -/-/-/- 45/10/30/39.6 3   100
Lightning Knife +5 140/0/0/140 -/-/-/- 45/10/30/42   1 100

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires:

Blue Titanite
Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

4% STR, 24% DEX, 71% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Knife +0 63/69/0/0 E/D/C/- 1     100
Magic Knife +1 67/73/0/0 E/D/C/- 1     100
Magic Knife +2 71/78/0/0 E/D/C/- 1     100
Magic Knife +3 75/82/0/0 E/D/C/- 2     100
Magic Knife +4 79/87/0/0 E/D/C/- 2     100
Magic Knife +5 84/92/0/0 E/D/B/- 3     100
Magic Knife +6 88/96/0/0 E/D/B/-   1   100
Magic Knife +7 92/101/0/0 E/D/B/-   1   100
Magic Knife +8 96/105/0/0 E/D/B/-   2   100
Magic Knife +9 100/110/0/0 E/D/B/-   2   100
Magic Knife +10 105/115/0/0 E/D/B/-     1 100

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires:

Ascended by Rickert of Vinheim with Enchanted Ember.

3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Knife +0 84/90/0/0 E/E/C/- 1   100
Enchanted Knife +1 87/92/0/0 E/E/C/- 1   100
Enchanted Knife +2 90/95/0/0 E/E/C/- 1   100
Enchanted Knife +3 94/98/0/0 E/E/C/- 2   100
Enchanted Knife +4 97/100/0/0 E/E/B/- 3   100
Enchanted Knife +5 100/104/0/0 E/E/B/-   1 100

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires:

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

5% STR, 33% DEX, 70% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Knife +0 57/69/0/0 E/D/-/C 0/0/110/- 1     100
Divine Knife +1 60/73/0/0 E/D/-/C 0/0/110/- 1     100
Divine Knife +2 64/78/0/0 E/D/-/C 0/0/110/- 1     100
Divine Knife +3 68/82/0/0 E/D/-/C 0/0/110/- 2     100
Divine Knife +4 72/87/0/0 E/D/-/C 0/0/110/- 2     100
Divine Knife +5 76/92/0/0 E/D/-/C 0/0/110/- 3     100
Divine Knife +6 79/96/0/0 E/D/-/B 0/0/110/-   1   100
Divine Knife +7 83/101/0/0 E/D/-/B 0/0/110/-   1   100
Divine Knife +8 87/105/0/0 E/D/-/B 0/0/110/-   2   100
Divine Knife +9 91/110/0/0 E/D/-/B 0/0/110/-   3   100
Divine Knife +10 95/115/0/0 E/D/-/B 0/0/110/-     1 100

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires:

Ascended by Andre of Astora with Dark Ember.

5% STR, 31% DEX, 82% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Knife +0 76/84/0/30 E/D/-/B 0/0/-/110 1   100
Occult Knife +1 80/88/0/30 E/D/-/B 0/0/-/110 1   100
Occult Knife +2 85/92/0/30 E/D/-/B 0/0/-/110 1   100
Occult Knife +3 89/96/0/30 E/D/-/B 0/0/-/110 2   100
Occult Knife +4 94/100/0/30 E/D/-/B 0/0/-/110 3   100
Occult Knife +5 98/105/0/30 E/D/-/B 0/0/-/110   1 100

Fire


Fire damage added. All stat bonuses removed.
Requires:

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Knife +0 72/0/72/0 -/-/-/- 45/10/30/30 1     100
Fire Knife +1 78/0/78/0 -/-/-/- 45/10/30.3/30 1     100
Fire Knife +2 84/0/84/0 -/-/-/- 45/10/30.6/30 1     100
Fire Knife +3 89/0/89/0 -/-/-/- 45/10/30.9/30 2     100
Fire Knife +4 95/0/95/0 -/-/-/- 45/10/31.2/30 2     100
Fire Knife +5 100/0/100/0 -/-/-/- 45/10/31.5/30 3     100
Fire Knife +6 107/0/107/0 -/-/-/- 45/10/31.8/30   1   100
Fire Knife +7 114/0/114/0 -/-/-/- 45/10/32.1/30   1   100
Fire Knife +8 120/0/120/0 -/-/-/- 45/10/32.4/30   2   100
Fire Knife +9 127/0/127/0 -/-/-/- 45/10/32.7/30   3   100
Fire Knife +10 134/0/134/0 -/-/-/- 45/10/33/30     1 100

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires:

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Knife +0 88/0/102/0 -/-/-/- 45/10/30/30 1   100
Chaos Knife +1 93/0/108/0 -/-/-/- 45/10/30.6/30 1   100
Chaos Knife +2 98/0/114/0 -/-/-/- 45/10/31.2/30 1   100
Chaos Knife +3 102/0/119/0 -/-/-/- 45/10/31.8/30 2   100
Chaos Knife +4 107/0/125/0 -/-/-/- 45/10/32.4/30 3   100
Chaos Knife +5 112/0/131/0 -/-/-/- 45/10/33/30   1 100

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 4 Strength is required.

Dark Silver Tracer

A dark silver dagger used by the Lord's Blade Ciaran, of Gwyn's Four Knights.

The victim is first distracted by dazzling streaks of the Gold Tracer, then stung by the vicious poison of this dagger.

Availability


Given by Lord's Blade Ciaran in return for the Soul of Artorias

Drops from Lord's Blade Ciaran if killed without giving her the Soul of Artorias

General Information


Strong attack's toxin buildup is 36 per strike. When inflicted,

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Dark Silver Tracer 75/0/0/0

(Slashing/Thrust)
160 120 1.0 61/25/0/0

E/S/-/-
45/10/30/30 26 100

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 Delayed thrust.  
Roll — R1 Forward stab.  
Backstep or Run — R1 Forward stab.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.  
L1 (left hand) Horizontal swipe.  
L2 (left hand) Parry.  


2 Handed  
R1 — R1 Downward slash into left-to-right slash.  
R2 Delayed thrust.  
Roll — R1 Forward stab.  
Backstep or Run — R1 Downward slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.  
L1 or L2 Guard.  

Notes


Highest critical bonus in the game since release of the Additional Content.

Highest DEX scaling in the game.

Upgrades


Requires

10% STR, 145% DEX scaling.

Name Damage Stat Bonuses Twinkling Titanite Souls
Dark Silver Tracer +0 75/0/0/0 E/S/-/-    
Dark Silver Tracer +1 82/0/0/0 E/S/-/- 1 2,000
Dark Silver Tracer +2 90/0/0/0 E/S/-/- 1 2,000
Dark Silver Tracer +3 97/0/0/0 E/S/-/- 2 2,000
Dark Silver Tracer +4 105/0/0/0 E/S/-/- 2 2,000
Dark Silver Tracer +5 112/0/0/0 E/S/-/- 4 2,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handling this weapon, only 4 Strength is required.

Ghost Blade

The ghosts of New Londo clutch this wickedly sharp dagger with their bony hands and make mincemeat of the living.

One of the cursed weapons which can inflict damage upon ghosts.

Availability


Drop from Female Ghost in the New Londo Ruins (1% drop rate)

General Information


This dagger can deal damage to the Ghosts in the New Londo Ruins without being cursed or using a Transient Curse.

Contrary to the official Dark Souls guide, this weapon is not needed for the Knight's Honor trophy/achievement.

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Ghost Blade 110/0/0/0

(Normal)
127 100 0.5 51/8/0/0

E/-/-/-
45/10/30/30 26 100

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Two swipes into three swipes.  
Roll — R1 Forward stab.  
Backstep or Run — R1 Forward stab.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.  
L1 (left hand) Horizontal swipe.  
L2 (left hand) Parry.  


2 Handed  
R1 — R1 Downward slash into left-to-right slash.  
R2 — R2 Two swipes into three swipes.  
Roll — R1 Forward stab.  
Backstep or Run — R1 Downward slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.  
L1 or L2 Guard.  

Upgrade


Requires

12% STR scaling.

Name Damage Stat Bonuses Twinkling Titanite Souls
Ghost Blade +0 110/0/0/0 E/-/-/-    
Ghost Blade +1 121/0/0/0 E/-/-/- 1 2,000
Ghost Blade +2 132/0/0/0 E/-/-/- 1 2,000
Ghost Blade +3 143/0/0/0 E/-/-/- 2 2,000
Ghost Blade +4 154/0/0/0 E/-/-/- 2 2,000
Ghost Blade +5 165/0/0/0 E/-/-/- 4 2,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 4 Strength is required.

Parrying Dagger

This dagger is useful after parrying and is normally equipped in the left hand.

A favorite of the knights of Carim, who are famous for fighting without a shield.

Availability


New Londo Ruins treasure

General Information


Has a special parrying animation identical to the Buckler and Target Shield when used in the left hand.
The parry window is 8 frames instead of the regular 7.

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Parrying Dagger 54/0/0/0

(Slash/Thrust)
131 200 0.5 51/14/0/0

E/B/-/-
45/10/30/30 26 50

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Thrust into left-to-right swipe.  
Roll — R1 Forward stab.  
Backstep or Run — R1 Forward stab.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.  
L1 (left hand) Horizontal swipe.  
L2 (left hand) Parry.  


2 Handed  
R1 — R1 Downward slash into left-to-right slash.  
R2 Thrust.  
Roll — R1 Forward stab.  
Backstep or Run — R1 Downward slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Parrying Dagger +0 54/0/0/0 E/B/-/-          
Parrying Dagger +1 59/0/0/0 E/B/-/- 1       100
Parrying Dagger +2 64/0/0/0 E/B/-/- 1       100
Parrying Dagger +3 70/0/0/0 E/B/-/- 2       100
Parrying Dagger +4 75/0/0/0 E/B/-/- 2       100
Parrying Dagger +5 81/0/0/0 E/B/-/- 3       100
Parrying Dagger +6 86/0/0/0 E/B/-/-   1     100
Parrying Dagger +7 91/0/0/0 E/B/-/-   1     100
Parrying Dagger +8 97/0/0/0 E/B/-/-   2     100
Parrying Dagger +9 102/0/0/0 E/B/-/-   2     100
Parrying Dagger +10 108/0/0/0 E/B/-/-   3     100
Parrying Dagger +11 113/0/0/0 E/B/-/-     1   100
Parrying Dagger +12 118/0/0/0 E/B/-/-     1   100
Parrying Dagger +13 124/0/0/0 E/B/-/-     2   100
Parrying Dagger +14 129/0/0/0 E/A/-/-     3   100
Parrying Dagger +15 135/0/0/0 E/A/-/-       1 100

Raw


Base damage increased. Stat bonuses reduced.
Requires

Ascended by Andre of Astora with Large Ember.

10% STR, 64% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Parrying Dagger +0 93/0/0/0 E/C/-/- 1 100
Raw Parrying Dagger +1 99/0/0/0 E/C/-/- 1 100
Raw Parrying Dagger +2 105/0/0/0 E/C/-/- 1 100
Raw Parrying Dagger +3 111/0/0/0 E/C/-/- 2 100
Raw Parrying Dagger +4 117/0/0/0 E/C/-/- 2 100
Raw Parrying Dagger +5 124/0/0/0 E/C/-/- 3 100

Crystal


Parrying Dagger durability reduced to 20. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

Ascended by the Giant Blacksmith with Crystal Ember.

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Parrying Dagger +0 118/0/0/0 E/B/-/- 1   100
Crystal Parrying Dagger +1 124/0/0/0 E/B/-/- 1   100
Crystal Parrying Dagger +2 129/0/0/0 E/B/-/- 1   100
Crystal Parrying Dagger +3 135/0/0/0 E/B/-/- 2   100
Crystal Parrying Dagger +4 140/0/0/0 E/A/-/- 3   100
Crystal Parrying Dagger +5 145/0/0/0 E/A/-/-   1 100

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Ascended by the Giant Blacksmith.

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Parrying Dagger +0 97/0/0/97 -/-/-/- 45/10/30/30 1   100
Lightning Parrying Dagger +1 104/0/0/104 -/-/-/- 45/10/30/32.4 1   100
Lightning Parrying Dagger +2 112/0/0/112 -/-/-/- 45/10/30/34.8 1   100
Lightning Parrying Dagger +3 119/0/0/119 -/-/-/- 45/10/30/37.2 2   100
Lightning Parrying Dagger +4 127/0/0/127 -/-/-/- 45/10/30/39.6 3   100
Lightning Parrying Dagger +5 135/0/0/135 -/-/-/- 45/10/30/42   1 100

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim & with Large Magic Ember (+6).

4% STR, 24% DEX, 71% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Parrying Dagger +0 61/66/0/0 E/D/C/- 1     100
Magic Parrying Dagger +1 65/70/0/0 E/D/C/- 1     100
Magic Parrying Dagger +2 69/74/0/0 E/D/C/- 1     100
Magic Parrying Dagger +3 73/79/0/0 E/D/C/- 2     100
Magic Parrying Dagger +4 77/83/0/0 E/D/C/- 2     100
Magic Parrying Dagger +5 82/88/0/0 E/D/C/- 3     100
Magic Parrying Dagger +6 86/92/0/0 E/D/B/-   1   100
Magic Parrying Dagger +7 90/96/0/0 E/D/B/-   1   100
Magic Parrying Dagger +8 94/101/0/0 E/D/B/-   2   100
Magic Parrying Dagger +9 98/105/0/0 E/D/B/-   3   100
Magic Parrying Dagger +10 102/110/0/0 E/D/B/-     1 100

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

Ascended by Rickert of Vinheim with Enchanted Ember.

3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Parrying Dagger +0 82/86/0/0 E/E/B/- 1   100
Enchanted Parrying Dagger +1 85/88/0/0 E/E/B/- 1   100
Enchanted Parrying Dagger +2 88/91/0/0 E/E/B/- 1   100
Enchanted Parrying Dagger +3 91/93/0/0 E/E/A/- 2   100
Enchanted Parrying Dagger +4 95/96/0/0 E/E/A/- 3   100
Enchanted Parrying Dagger +5 98/99/0/0 E/E/A/-   1 100

Divine


Adds magic damage. Moderate damage bonus from faith. Additional damage multiplier against unholy enemies.
Requires

Ascended by Andre of Astora with Divine Ember & Large Divine Ember (+6).

5% STR, 33% DEX, 70% FAI scaling.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Parrying Dagger +0 54/67/0/0 E/D/-/C 0/0/110/- 1     100
Divine Parrying Dagger +1 57/72/0/0 E/D/-/C 0/0/110/- 1     100
Divine Parrying Dagger +2 61/76/0/0 E/D/-/C 0/0/110/- 1     100
Divine Parrying Dagger +3 64/81/0/0 E/D/-/C 0/0/110/- 2     100
Divine Parrying Dagger +4 68/85/0/0 E/D/-/C 0/0/110/- 2     100
Divine Parrying Dagger +5 72/90/0/0 E/D/-/C 0/0/110/- 3     100
Divine Parrying Dagger +6 75/94/0/0 E/D/-/C 0/0/110/-   1   100
Divine Parrying Dagger +7 79/99/0/0 E/D/-/C 0/0/110/-   1   100
Divine Parrying Dagger +8 82/103/0/0 E/D/-/C 0/0/110/-   2   100
Divine Parrying Dagger +9 86/108/0/0 E/D/-/B 0/0/110/-   3   100
Divine Parrying Dagger +10 90/112/0/0 E/D/-/B 0/0/110/-     1 100

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith. Additional damage multiplier against holy enemies.
Requires

Ascended by Andre of Astora with Dark Ember.

5% STR, 31% DEX, 82% FAI scaling.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Parrying Dagger +0 74/82/0/0 E/D/-/B 0/0/-/110   1 100
Occult Parrying Dagger +1 78/86/0/0 E/D/-/B 0/0/-/110 1   100
Occult Parrying Dagger +2 82/90/0/0 E/D/-/B 0/0/-/110 1   100
Occult Parrying Dagger +3 87/94/0/0 E/D/-/B 0/0/-/110 2   100
Occult Parrying Dagger +4 91/98/0/0 E/D/-/B 0/0/-/110 3   100
Occult Parrying Dagger +5 96/102/0/0 E/D/-/B 0/0/-/110   1 100

Fire


Fire damage added. All stat bonuses removed
Requires

Ascended by Vamos & with Large Flame Ember (+6).

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Parrying Dagger +0 70/0/70/0 -/-/-/- 45/10/30/30 1     100
Fire Parrying Dagger +1 75/0/75/0 -/-/-/- 45/10/30.3/30 1     100
Fire Parrying Dagger +2 81/0/81/0 -/-/-/- 45/10/30.6/30 1     100
Fire Parrying Dagger +3 86/0/86/0 -/-/-/- 45/10/30.9/30 2     100
Fire Parrying Dagger +4 91/0/91/0 -/-/-/- 45/10/31.2/30 2     100
Fire Parrying Dagger +5 97/0/97/0 -/-/-/- 45/10/31.5/30 3     100
Fire Parrying Dagger +6 103/0/103/0 -/-/-/- 45/10/31.8/30   1   100
Fire Parrying Dagger +7 110/0/110/0 -/-/-/- 45/10/32.1/30   1   100
Fire Parrying Dagger +8 116/0/116/0 -/-/-/- 45/10/32.4/30   2   100
Fire Parrying Dagger +9 123/0/123/0 -/-/-/- 45/10/32.7/30   3   100
Fire Parrying Dagger +10 129/0/129/0 -/-/-/- 45/10/33/30     1 100

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity, up to 10 soft Humanity.
Requires

Ascended by Vamos with Chaos Flame Ember.

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Parrying Dagger +0 84/0/99/0 -/-/-/- 45/10/30/30 1   100
Chaos Parrying Dagger +1 89/0/104/0 -/-/-/- 45/10/30.6/30 1   100
Chaos Parrying Dagger +2 94/0/110/0 -/-/-/- 45/10/31.2/30 1   100
Chaos Parrying Dagger +3 98/0/115/0 -/-/-/- 45/10/31.8/30 2   100
Chaos Parrying Dagger +4 103/0/121/0 -/-/-/- 45/10/32.4/30 3   100
Chaos Parrying Dagger +5 108/0/126/0 -/-/-/- 45/10/33/30   1 100

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 4 Strength is required.

Priscilla's Dagger

This sword, one of the rare dragon weapons, came from the tail of Priscilla, the Dragon Crossbreed in the painted world of Ariamis.

Possessing the power of lifehunt, it dances about when wielded, in a fashion reminiscent of the white-robed painting guardians.

Availability


Crossbreed Priscilla tail cut

General Information


Bleed buildup is 20 per strike, the lowest in the game, and (like the Lifehunt Scythe) deals 50% of the target's total health when inflicted.

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Priscilla's Dagger 80/0/0/0

Bleed 500
Dark 110

(Normal)
100 100 1.0 61/20/0/0

-/A/-/-
45/10/30/30 26 5,000

Move Set


1 Handed
R1 — R1 Right-to-left swipe into left-to-right swipe.  
R2 — R2 Rising and downward slashes into spinning horizontal slash.  
Roll — R1 Forward stab.  
Backstep or Run — R1 Forward stab.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.  
L1 (left hand) Horizontal swipe.  
L2 (left hand) Parry.  


2 Handed  
R1 — R1 Downward slash into left-to-right slash.  
R2 — R2 Spinning slash into rising slash.  
Roll — R1 Forward stab.  
Backstep or Run — R1 Downward slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Jumping thrust attack.  
L1 or L2 Guard.  

Upgrades


Requires

122% DEX scaling.

Name Damage Stat Bonuses Dragon Scale Souls
Priscilla's Dagger +0 80/0/0/0 -/A/-/-    
Priscilla's Dagger +1 88/0/0/0 -/A/-/- 1 10,000
Priscilla's Dagger +2 96/0/0/0 -/A/-/- 1 10,000
Priscilla's Dagger +3 104/0/0/0 -/A/-/- 2 10,000
Priscilla's Dagger +4 112/0/0/0 -/A/-/- 2 10,000
Priscilla's Dagger +5 120/0/0/0 -/S/-/- 4 10,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. When two-handing this weapon, only 4 Strength is required.