Curved Swords
Curved Swords combine speed, Dexterity scaling, and fluid movesets, making them excellent for players who favor hit-and-run tactics. Their attacks are swift and maintain good forward momentum, allowing pressure even in tight spaces where foes cannot easily evade. Although their reach and damage per hit are lower compared to Straight Swords, their faster swing speed and evasive flip-slash attacks set them apart. Curved Swords also pair well with weapon buffs, enabling them to chip away at opponents quickly before retreating to safety.
Falchion
Small curved sword. Each hit inflicts little damage, but fluid chain attacks are deadly.
The falchion's sharp slashing attacks are effective against cloth and flesh, but not against metal armor or tough scales.
Availability
Found in Blighttown with the Wanderer Set. Located in a dead end after climbing the third set of ladders down to the swamp. — Video Guide
Drop from Falchion-wielding skeleton in the Catacombs and at Firelink Shrine (2% drop rate)
Mimic drop (Enchanted Falchion) - in the side room near the second bonfire of The Duke's Archives
General Information
When wielded by skeletons, the Falchion will cause bleed build-up upon hit
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Alternating horizontal slashes. | |
R2 — R2 | Double overhead slash into horizontal slash. | |
Roll — R1 | Fast left-to-right horizontal slash. | |
Backstep or Run — R1 | Upward vertical slash. | |
Forward + R1 | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
Forward + R2 | Jumping left-to-right horizontal slash. | |
L1 (left hand) | Left-to-right horizontal slash. | |
L2 (left hand) | Parry. |
2 Handed | ||
---|---|---|
R1 — R1 | Fast alternating horizontal slashes. | Very fast and often spammed. |
R2 — R2 | Double over head slash into rising vertical slash. | |
Roll — R1 | Fast left-to-right horizontal slash. | |
Backstep or Run — R1 | Upward vertical slash. | |
Forward + R1 | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
Forward + R2 | Jumping left-to-right horizontal slash. | |
L1 or L2 | Guard. |
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite
13% STR, 85% DEX scaling.
|
Crystal
Weapon durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Falchion +10
- Titanite
13% STR, 85% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
- Falchion +10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires Titanite
10% STR, 64% DEX scaling.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Falchion + 5
- Green-Titanite
- Blue-Titanite
4% STR, 24% DEX, 71% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Falchion + 5
- Blue-Titanite
3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Falchion +5
- Green Titanite
- White Titanite
5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Falchion +5
- White Titanite
5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
|
Fire
Adds fire damage. All stat bonuses removed.
Requires
- Falchion +5
- Green Titanite
- Red Titanite
|
Chaos
Base damage reduced from fire upgrade path. Increased damage bonus from humanity.
Requires
- Fire Falchion +5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 6 Strength is required.
Gold Tracer
Curved sword used by the Lord's Blade Ciaran, one of Lord Gwyn's Four Knights.
Ciaran brandishes her sword in a mesmerizing dance, etching the darkness with dire streaks of gold.
Availability
Given by Lord's Blade Ciaran in return for the Soul of Artorias
Drops from Lord's Blade Ciaran if not given her the Soul of Artorias
General Information
Bleed buildup is 40 per strike
When equipped in the left hand, instead of a parry (L2) and single attack (L1), the right handed strong attacks are used instead (L1 is the first attack, and L2 is the follow up attack). Uniquely for left-handed attacks, it still retains the event state of a parry although it has no parry frames, allowing for it to be cancelled for a Parry Backstab.
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 — | Alternating horizontal slashes. | |
R2 — R2 | Twin horizontal slashes into triple slash attack. | 5 hits total. |
Roll — R1 | Fast left-to-right horizontal slash. | |
Backstep or Run — R1 | Upward vertical slash. | |
Forward + R1 | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
Forward + R2 | Jumping left-to-right horizontal slash. | |
L1 (left hand) | Twin horizontal slashes. | |
L2 (left hand) | Triple slash attack. |
2 Handed | ||
---|---|---|
R1 — R1 — | Fast alternating horizontal slashes. | Very fast and often spammed. |
R2 — R2 | Triple vertical slashes into slash-thrust-slash combo. | 6 hits total. |
Roll — R1 | Fast left-to-right horizontal slash. | |
Backstep or Run — R1 | Upward vertical slash. | |
Forward + R1 | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
Forward + R2 | Jumping left-to-right horizontal slash. | |
L1 or L2 | Guard |
Upgrades
- Requires Twinkling Titanite
10% STR, 106% DEX scaling
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 6 Strength is required
Jagged Ghost Blade
Jagged blade wielded by New Londo ghosts. Violent thrust attack.
One of the cursed weapons. Inflicts damage to ghosts.
Availability
Drop from Ghost in the New Londo Ruins (1% drop rate)
General Information
Damages Ghosts without being cursed.
When used with two hands, it can block Ghost attacks by holding L1.
Bleed build-up is 30 per strike.
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Alternating horizontal slashes. | |
R2 — R2 | Double overhead slash into horizontal slash. | |
Roll — R1 | Fast left-to-right horizontal slash. | |
Backstep or Run — R1 | Upward vertical slash. | |
Forward + R1 | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
Forward + R2 | Jumping left-to-right horizontal slash. | |
L1 (left hand) | Left-to-right horizontal slash. | |
L2 (left hand) | Parry. |
2 Handed | ||
---|---|---|
R1 — R1 | Fast alternating horizontal slashes. | Very fast and often spammed. |
R2 — R2 | Double over head slash into rising vertical slash. | |
Roll — R1 | Fast left-to-right horizontal slash. | |
Backstep or Run — R1 | Upward vertical slash. | |
Forward + R1 | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
Forward + R2 | Jumping left-to-right horizontal slash. | |
L1 or L2 | Guard. |
R2 attack is replaced by a double downward stab, followed by four more downward stabs on the second button press.
Upgrades
Requires Twinkling Titanite
13% STR scaling.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 5 Strength is required
Painting Guardian Sword
Curved sword of Anor Londo painting guards. Unique shape with flat tip.
The guardians, who strike down those who dare threaten the paintings, attack in a continuous, circular dancing motion, a technique passed down through generations.
Availability
Drop from Painting Guardian (2% drop rate)
General Information
A standard Painting Guardian Sword does more damage than both a standard Scimitar or Falchion due to its better Dexterity scaling and faster attack speed. This is offset by very short range.
Bleed build-up is 30 per strike.
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Alternating horizontal slashes. | |
R2 — R2 | Double overhead slash into horizontal slash. | |
Roll — R1 | Fast left-to-right horizontal slash. | |
Backstep or Run — R1 | Upward vertical slash. | |
Forward + R1 | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
Forward + R2 | Jumping left-to-right horizontal slash. | |
L1 (left hand) | Left-to-right horizontal slash. | |
L2 (left hand) | Parry. |
2 Handed | ||
---|---|---|
R1 — R1 | Fast alternating horizontal slashes. | Very fast and often spammed. |
R2 — R2 | Double over head slash into rising vertical slash. | |
Roll — R1 | Fast left-to-right horizontal slash. | |
Backstep or Run — R1 | Upward vertical slash. | |
Forward + R1 | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
Forward + R2 | Jumping left-to-right horizontal slash. | |
L1 or L2 | Guard. |
- 1-handed R2 attacks are replaced by a horizontal slash to vertical slash combo, followed by a triple slash combo
- 2-handed R2 attacks are replaced by a double vertical slash, followed by a slash-thrust-slash combo
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite
9% STR, 109% DEX scaling.
|
Crystal
Painting Guardian Sword durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Painting Guardian Sword +10
- Titanite
9% STR, 109% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Painting Guardian Sword +10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Painting Guardian Sword +5
- Titanite
7% STR, 81% DEX scaling.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Painting Guardian Sword +5
- Green Titanite
- Blue Titanite
3% STR, 30% DEX, 85% INT scaling.
|
Enchanted
Enchanted damage added. All stat bonuses removed.
Requires
- Magic Painting Guardian Sword +5
- Blue Titanite
2% STR, 22% DEX, 83% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Painting Guardian Sword +5
- Green Titanite
- White Titanite
3% STR, 42% DEX, 84% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Occult damage added. Increased damage bonus from faith..
Requires
- Divine Painting Guardian Sword +5
- White Titanite
3% STR, 39% DEX, 99% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Painting Guardian Sword +5
- Green Titanite
- Red Titanite
|
Chaos
Chaos damage added. All stat bonuses removed.
Requires
- Fire Painting Guardian Sword +5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 5 Strength is required
Quelaag's Furysword
A curved sword born from the soul of Quelaag, daughter of the Witch of Izalith, who was transformed into a chaos demon.
Like Quelaag's body, the sword features shells, spikes, and a coating of chaos fire.
Power affected by wielder's humanity.
Availability
Created by the Giant Blacksmith in Anor Londo from the Soul of Quelaag and any +10 Curved Sword for 5,000 Souls
General Information
While this weapon has only average stats for a curved sword, it is notable for its high fraction of Fire damage. At low Dexterity and Humanity, Fire damage outnumbers Physical damage nearly three-to-one. Thus, the Furysword is an excellent choice against Fire-weak enemies and shields.
While attacking with this weapon, it will ignite and show a fiery trail. This effect will stop when the attack animation ends. Landing on an enemy also triggers a fire effect.
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Alternating horizontal slashes. | |
R2 — R2 | Double overhead slash into horizontal slash. | |
Roll — R1 | Fast left-to-right horizontal slash. | |
Backstep or Run — R1 | Upward vertical slash. | |
Forward + R1 | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
Forward + R2 | Jumping left-to-right horizontal slash. | |
L1 (left hand) | Left-to-right horizontal slash. | |
L2 (left hand) | Parry. |
2 Handed | ||
---|---|---|
R1 — R1 | Fast alternating horizontal slashes. | Very fast and often spammed. |
R2 — R2 | Double over head slash into rising vertical slash. | |
Roll — R1 | Fast left-to-right horizontal slash. | |
Backstep or Run — R1 | Upward vertical slash. | |
Forward + R1 | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
Forward + R2 | Jumping left-to-right horizontal slash. | |
L1 or L2 | Guard. |
Strong attacks are replaced by alternating heavier horizontal slashes.
Quelaag's Furysword move set video
Upgrades
Requires Demon Titanite
8% STR, 94% DEX scaling
Name | Damage | Defense | Stat Bonuses | Materials Cost | Souls |
---|---|---|---|---|---|
Quelaag's Furysword +0 | 60/0/170/0 | 45/10/30/30 | E/B/-/- | - | - |
Quelaag's Furysword +1 | 66/0/187/0 | 45/10/30/30 | E/B/-/- | 1 x Demon Titanite | 5000 |
Quelaag's Furysword +2 | 72/0/204/0 | 45/10/30/30 | E/B/-/- | 1 x Demon Titanite | 5000 |
Quelaag's Furysword +3 | 78/0/221/0 | 45/10/30/30 | E/B/-/- | 2 x Demon Titanite | 5000 |
Quelaag's Furysword +4 | 84/0/237/0 | 45/10/30/30 | E/B/-/- | 2 x Demon Titanite | 5000 |
Quelaag's Furysword +5 | 90/0/255/0 | 45/10/30/30 | E/B/-/- | 4 x Demon Titanite | 5000 |
Humanity Effect
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Scimitar
Small curved sword. Each hit inflicts little damage, but fluid chain attacks are deadly.
The scimitar's sharp slashing attacks are effective against cloth and flesh, but not against metal armor or tough scales.
Availability
Starting weapon of the Wanderer class
Purchased from the Undead Merchant (Male) for 600 Souls
Drop from the Scimitar-wielding skeletons in the Catacombs (2% drop rate)
General Information
When wielded by skeletons, the Scimitar will cause bleed build-up upon hit.
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Alternating horizontal slashes. | |
R2 — R2 | Double overhead slash into horizontal slash. | |
Roll — R1 | Fast left-to-right horizontal slash. | |
Backstep or Run — R1 | Upward vertical slash. | |
Forward + R1 | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
Forward + R2 | Jumping left-to-right horizontal slash. | |
L1 (left hand) | Left-to-right horizontal slash. | |
L2 (left hand) | Parry. |
2 Handed | ||
---|---|---|
R1 — R1 | Fast alternating horizontal slashes. | Very fast and often spammed. |
R2 — R2 | Double over head slash into rising vertical slash. | |
Roll — R1 | Fast left-to-right horizontal slash. | |
Backstep or Run — R1 | Upward vertical slash. | |
Forward + R1 | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
Forward + R2 | Jumping left-to-right horizontal slash. | |
L1 or L2 | Guard. |
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite
13% STR, 85% DEX scaling
|
Crystal
Weapon durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Scimitar +10
- Titanite
13% STR, 85% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Scimitar +10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Scimitar +5
- Titanite
10% STR, 64% DEX scaling.
|
Magic
Adds magic damage, reduces strength and dex bonuses to minimal, adds moderate intelligence bonus
Requires
- Scimitar + 5
- Green Titanite
- Blue Titanite
4% STR, 24% DEX, 71% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Scimitar + 5
- Blue Titanite
3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
|
Divine
- Divine weapon upgrade path.
Requires:
Green Titanite
White Titanite
5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Scimitar +5
- White Titanite
5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
|
Fire
Adds fire damage, removes strength and dex bonuses, increases Fire Damage Reduction 1.5%
Requires
- Scimitar + 5
- Green Titanite
- Red Titanite
|
Chaos
Chaos damage added. All stat bonuses removed.
Requires
- Fire Scimitar +5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 5 Strength is required
Shotel
Curved sword with sharply curved blade. Created by Arstor, Earl of Carim.
Requires great skill to wield, but evades shield defense to sneak in damage.
In Game Description
Curved sword with sharply curved blade.
Created by Arstor, Earl of Carim.
Requires great skill to wield, but evades
shield defense to sneak in damage.
Availability
Sen's Fortress treasure
Drop off near the top of the long slope (next to the Serpent Mage) near the first encounter of the huge rolling iron balls, just before the room where the Ring of Steel Protection is found.
Sold by Shiva of the East for 10,000 Souls.
General Information
This weapon's strong attacks can stunlock another player infinitely if not toggle-escaped
This weapon's strong attacks go through shields.
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Alternating horizontal slashes. | |
R2 — R2 | Double overhead slash into horizontal slash. | |
Roll — R1 | Fast left-to-right horizontal slash. | |
Backstep or Run — R1 | Upward vertical slash. | |
Forward + R1 | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
Forward + R2 | Jumping left-to-right horizontal slash. | |
L1 (left hand) | Left-to-right horizontal slash. | |
L2 (left hand) | Parry. |
2 Handed | ||
---|---|---|
R1 — R1 | Fast alternating horizontal slashes. | Very fast and often spammed. |
R2 — R2 | Double over head slash into rising vertical slash. | |
Roll — R1 | Fast left-to-right horizontal slash. | |
Backstep or Run — R1 | Upward vertical slash. | |
Forward + R1 | Horizontal slash followed by backwards cartwheel. | Useful as an evasive attack. |
Forward + R2 | Jumping left-to-right horizontal slash. | |
L1 or L2 | Guard. |
Strong attacks are replaced by heavy slashes that ignore opponent's guard
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite
15% STR, 72% DEX scaling
|
Crystal
Weapon durability reduced to 12. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Shotel +10
- Titanite
15% STR, 72% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
- Shotel +10
- Titanite
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Raw
Base damage increased. Stat bonuses reduced.
Requires
- Shotel +5
- Titanite
11% STR, 55% DEX scaling.
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Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Shotel +5
- Green Titanite
- Blue Titanite
4% STR, 21% DEX, 63% INT scaling.
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Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Shotel +5
- Blue Titanite
3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.
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Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Shotel +5
- Green Titanite
- White Titanite
6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.
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Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Shotel +5
- White Titanite
5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.
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Fire
Adds fire damage. All stat bonuses removed.
Requires
- Shotel +5
- Green Titanite
- Red Titanite
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Chaos
Base damage reduced from fire upgrade path. Increased damage bonus from humanity.
Requires
- Fire Shotel +5
- Red Titanite
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Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
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Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 6 Strength is required