Curved Swords

Curved Swords combine speed, Dexterity scaling, and fluid movesets, making them excellent for players who favor hit-and-run tactics. Their attacks are swift and maintain good forward momentum, allowing pressure even in tight spaces where foes cannot easily evade. Although their reach and damage per hit are lower compared to Straight Swords, their faster swing speed and evasive flip-slash attacks set them apart. Curved Swords also pair well with weapon buffs, enabling them to chip away at opponents quickly before retreating to safety.

Falchion

Small curved sword. Each hit inflicts little damage, but fluid chain attacks are deadly.

The falchion's sharp slashing attacks are effective against cloth and flesh, but not against metal armor or tough scales.

Availability


Found in Blighttown with the Wanderer Set. Located in a dead end after climbing the third set of ladders down to the swamp. — Video Guide

Drop from Falchion-wielding skeleton in the Catacombs and at Firelink Shrine (2% drop rate)

Mimic drop (Enchanted Falchion) - in the side room near the second bonfire of The Duke's Archives

General Information


When wielded by skeletons, the Falchion will cause bleed build-up upon hit

Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Falchion 82/0/0/0

(Slash)
100 160 2.5 91/13/0/0

E/B/-/-
45/10/30/30 30 50

Move Set


1 Handed
R1 — R1 Alternating horizontal slashes.  
R2 — R2 Double overhead slash into horizontal slash.  
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 (left hand) Left-to-right horizontal slash.  
L2 (left hand) Parry.  


2 Handed
R1 — R1 Fast alternating horizontal slashes. Very fast and often spammed.
R2 — R2 Double over head slash into rising vertical slash.  
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Falchion +0 82/0/0/0 E/B/-/-         200
Falchion +1 90/0/0/0 E/B/-/- 1       200
Falchion +2 98/0/0/0 E/B/-/- 1       200
Falchion +3 106/0/0/0 E/B/-/- 2       200
Falchion +4 114/0/0/0 E/B/-/- 2       200
Falchion +5 123/0/0/0 E/B/-/- 3       200
Falchion +6 131/0/0/0 E/B/-/-   1     200
Falchion +7 139/0/0/0 E/B/-/-   1     200
Falchion +8 147/0/0/0 E/B/-/-   2     200
Falchion +9 155/0/0/0 E/B/-/-   2     200
Falchion +10 164/0/0/0 E/B/-/-   3     200
Falchion +11 172/0/0/0 E/B/-/-     1   200
Falchion +12 188/0/0/0 E/B/-/-     1   200
Falchion +13 190/0/0/0 E/B/-/-     2   200
Falchion +14 196/0/0/0 E/A/-/-     3   200
Falchion +15 205/0/0/0 E/A/-/-       1 200

Crystal


Weapon durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Falchion +0 180/0/0/0 E/B/-/- 1   200
Crystal Falchion +1 188/0/0/0 E/B/-/- 1   200
Crystal Falchion +2 196/0/0/0 E/B/-/- 2   200
Crystal Falchion +3 205/0/0/0 E/B/-/- 2   200
Crystal Falchion +4 213/0/0/0 E/A/-/- 3   200
Crystal Falchion +5 221/0/0/0 E/A/-/-   1 200

Lightning


Adds lightning damage. All stat bonuses removed.

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Falchion +0 147/0/0/147 -/-/-/- 45/10/30/30 1   200
Lightning Falchion +1 159/0/0/159 -/-/-/- 45/10/30/2.4 1   200
Lightning Falchion +2 170/0/0/170 -/-/-/- 45/10/30/34.8 2   200
Lightning Falchion +3 182/0/0/182 -/-/-/- 45/10/30/37.2 2   200
Lightning Falchion +4 193/0/0/193 -/-/-/- 45/10/30/39.6 3   200
Lightning Falchion +5 205/0/0/205 -/-/-/- 45/10/30/42   1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires Titanite

10% STR, 64% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Falchion +0 141/0/0/0 E/C/-/- 1 200
Raw Falchion +1 150/0/0/0 E/C/-/- 1 200
Raw Falchion +2 159/0/0/0 E/C/-/- 1 200
Raw Falchion +3 169/0/0/0 E/C/-/- 2 200
Raw Falchion +4 178/0/0/0 E/C/-/- 2 200
Raw Falchion +5 188/0/0/0 E/C/-/- 3 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

4% STR, 24% DEX, 71% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Falchion +0 93/100/0/0 E/D/C/- 1     200
Magic Falchion +1 99/107/0/0 E/D/C/- 1     200
Magic Falchion +2 105/113/0/0 E/D/C/- 1     200
Magic Falchion +3 111/120/0/0 E/D/C/- 2     200
Magic Falchion +4 117/127/0/0 E/D/C/- 2     200
Magic Falchion +5 124/134/0/0 E/D/C/- 3     200
Magic Falchion +6 130/140/0/0 E/D/B/-   1   200
Magic Falchion +7 136/147/0/0 E/D/B/-   1   200
Magic Falchion +8 142/154/0/0 E/D/B/-   2   200
Magic Falchion +9 148/160/0/0 E/D/B/-   3   200
Magic Falchion +10 155/167/0/0 E/D/B/-     1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Falchion +0 124/132/0/0 E/E/C/- 1   200
Enchanted Falchion +1 128/135/0/0 E/E/B/- 1   200
Enchanted Falchion +2 133/139/0/0 E/E/B/- 1   200
Enchanted Falchion +3 138/143/0/0 E/E/A/- 2   200
Enchanted Falchion +4 143/147/0/0 E/E/A/- 3   200
Enchanted Falchion +5 148/153/0/0 E/E/A/-   1 200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Falchion +0 82/102/0/0 E/D/-/C 0/0/110/- 1     200
Divine Falchion +1 88/108/0/0 E/D/-/C 0/0/110/- 1     200
Divine Falchion +2 93/115/0/0 E/D/-/C 0/0/110/- 1     200
Divine Falchion +3 99/122/0/0 E/D/-/C 0/0/110/- 2     200
Divine Falchion +4 104/129/0/0 E/D/-/C 0/0/110/- 2     200
Divine Falchion +5 110/136/0/0 E/D/-/C 0/0/110/- 3     200
Divine Falchion +6 115/142/0/0 E/D/-/C 0/0/110/-   1   200
Divine Falchion +7 121/149/0/0 E/D/-/C 0/0/110/-   1   200
Divine Falchion +8 126/156/0/0 E/D/-/C 0/0/110/-   2   200
Divine Falchion +9 132/163/0/0 E/D/-/B 0/0/110/-   3   200
Divine Falchion +10 137/170/0/0 E/D/-/B 0/0/110/-     1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Falchion +0 112/124/0/0 E/D/-/B 0/0/-/110 1   200
Occult Falchion +1 118/130/0/0 E/D/-/B 0/0/-/110 1   200
Occult Falchion +2 125/136/0/0 E/D/-/B 0/0/-/110 1   200
Occult Falchion +3 132/142/0/0 E/D/-/B 0/0/-/110 2   200
Occult Falchion +4 138/148/0/0 E/D/-/B 0/0/-/110 3   200
Occult Falchion +5 145/155/0/0 E/D/-/B 0/0/-/110   1 200

Fire


Adds fire damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Falchion +0 106/0/106/0 -/-/-/- 45/10/30/30 1     200
Fire Falchion +1 114/0/114/0 -/-/-/- 45/10/30.3/30 1     200
Fire Falchion +2 123/0/123/0 -/-/-/- 45/10/30.6/30 1     200
Fire Falchion +3 131/0/131/0 -/-/-/- 45/10/30.9/30 2     200
Fire Falchion +4 139/0/139/0 -/-/-/- 45/10/31.2/30 2     200
Fire Falchion +5 147/0/147/0 -/-/-/- 45/10/31.5/30 3     200
Fire Falchion +6 157/0/157/0 -/-/-/- 45/10/31.8/30   1   200
Fire Falchion +7 167/0/167/0 -/-/-/- 45/10/32.1/30   1   200
Fire Falchion +8 177/0/177/0 -/-/-/- 45/10/32.4/30   2   200
Fire Falchion +9 186/0/186/0 -/-/-/- 45/10/32.7/30   3   200
Fire Falchion +10 196/0/196/0 -/-/-/- 45/10/33/30     1 200

Chaos


Base damage reduced from fire upgrade path. Increased damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Falchion +0 129/0/147/0 -/-/-/- 45/10/30/30 1   200
Chaos Falchion +1 136/0/155/0 -/-/-/- 45/10/30.6/30 1   200
Chaos Falchion +2 144/0/164/0 -/-/-/- 45/10/31.2/30 1   200
Chaos Falchion +3 151/0/172/0 -/-/-/- 45/10/31.8/30 2   200
Chaos Falchion +4 158/0/180/0 -/-/-/- 45/10/32.4/30 3   200
Chaos Falchion +5 165/0/188/0 -/-/-/- 45/10/33/30   1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 6 Strength is required.

Gold Tracer

Curved sword used by the Lord's Blade Ciaran, one of Lord Gwyn's Four Knights.

Ciaran brandishes her sword in a mesmerizing dance, etching the darkness with dire streaks of gold.

Availability


Given by Lord's Blade Ciaran in return for the Soul of Artorias

Drops from Lord's Blade Ciaran if not given her the Soul of Artorias

General Information


Bleed buildup is 40 per strike

When equipped in the left hand, instead of a parry (L2) and single attack (L1), the right handed strong attacks are used instead (L1 is the first attack, and L2 is the follow up attack). Uniquely for left-handed attacks, it still retains the event state of a parry although it has no parry frames, allowing for it to be cancelled for a Parry Backstab.

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Gold Tracer 130/0/0/0

(Slash)
100 240 2.0 91/25/0/0

E/A/-/-
45/10/30/30 30 300/0/0/- 100

Move Set


1 Handed
R1 — R1 — Alternating horizontal slashes.  
R2 — R2 Twin horizontal slashes into triple slash attack. 5 hits total.
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 (left hand) Twin horizontal slashes.  
L2 (left hand) Triple slash attack.  


2 Handed
R1 — R1 — Fast alternating horizontal slashes. Very fast and often spammed.
R2 — R2 Triple vertical slashes into slash-thrust-slash combo. 6 hits total.
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 or L2 Guard  

Upgrades


10% STR, 106% DEX scaling

Name Damage Stat Bonuses Twinkling Titanite Souls
Gold Tracer +0 130/0/0/0 E/A/-/-    
Gold Tracer +1 143/0/0/0 E/A/-/- 1 2,000
Gold Tracer +2 156/0/0/0 E/A/-/- 1 2,000
Gold Tracer +3 169/0/0/0 E/A/-/- 2 2,000
Gold Tracer +4 182/0/0/0 E/A/-/- 2 2,000
Gold Tracer +5 195/0/0/0 E/A/-/- 4 2,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 6 Strength is required

Jagged Ghost Blade

Jagged blade wielded by New Londo ghosts. Violent thrust attack.

One of the cursed weapons. Inflicts damage to ghosts.

Availability


Drop from Ghost in the New Londo Ruins (1% drop rate)

General Information


Damages Ghosts without being cursed.
When used with two hands, it can block Ghost attacks by holding L1.

Bleed build-up is 30 per strike.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Jagged Ghost Blade 155/0/0/0

Bleed 300

(Slash/Thrust)
100 1.5 71/0/0/0
E/-/-/-
45/10/30/30 30 100

Move Set


1 Handed
R1 — R1 Alternating horizontal slashes.  
R2 — R2 Double overhead slash into horizontal slash.  
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 (left hand) Left-to-right horizontal slash.  
L2 (left hand) Parry.  


2 Handed
R1 — R1 Fast alternating horizontal slashes. Very fast and often spammed.
R2 — R2 Double over head slash into rising vertical slash.  
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 or L2 Guard.  

R2 attack is replaced by a double downward stab, followed by four more downward stabs on the second button press.

Upgrades


Requires Twinkling Titanite

13% STR scaling.

Name Damage Stat Bonuses Twinkling Titanite
Jagged Ghost Blade +0 155/0/0/0 E/-/-/-  
Jagged Ghost Blade +1 170/0/0/0 E/-/-/- 1
Jagged Ghost Blade +2 186/0/0/0 E/-/-/- 1
Jagged Ghost Blade +3 201/0/0/0 E/-/-/- 2
Jagged Ghost Blade +4 217/0/0/0 E/-/-/- 2
Jagged Ghost Blade +5 232/0/0/0 E/-/-/- 4

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 5 Strength is required

Painting Guardian Sword

Curved sword of Anor Londo painting guards. Unique shape with flat tip.

The guardians, who strike down those who dare threaten the paintings, attack in a continuous, circular dancing motion, a technique passed down through generations.

Availability


Drop from Painting Guardian (2% drop rate)

General Information


A standard Painting Guardian Sword does more damage than both a standard Scimitar or Falchion due to its better Dexterity scaling and faster attack speed. This is offset by very short range.
Bleed build-up is 30 per strike.

Image Name Damage Critical
Bonus
Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Aux Effects Frampt
Souls
Painting Guardian Sword 76/0/0/0

(Slash)
100 100 1.5 71/20/0/0

E/A/-/-
45/10/30/30 30 300/0/-/- 50

Move Set


1 Handed
R1 — R1 Alternating horizontal slashes.  
R2 — R2 Double overhead slash into horizontal slash.  
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 (left hand) Left-to-right horizontal slash.  
L2 (left hand) Parry.  


2 Handed
R1 — R1 Fast alternating horizontal slashes. Very fast and often spammed.
R2 — R2 Double over head slash into rising vertical slash.  
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

9% STR, 109% DEX scaling.

Name Damage Stat Bonuses Shard Large Shard Chunk Slab Souls
Painting Guardian Sword +0 76/0/0/0 E/A/-/-          
Painting Guardian Sword +1 83/0/0/0 E/A/-/- 1       200
Painting Guardian Sword +2 91/0/0/0 E/A/-/- 1       200
Painting Guardian Sword +3 98/0/0/0 E/A/-/- 2       200
Painting Guardian Sword +4 106/0/0/0 E/A/-/- 2       200
Painting Guardian Sword +5 114/0/0/0 E/A/-/- 3       200
Painting Guardian Sword +6 121/0/0/0 E/A/-/-   1     200
Painting Guardian Sword +7 129/0/0/0 E/A/-/-   1     200
Painting Guardian Sword +8 136/0/0/0 E/A/-/-   2     200
Painting Guardian Sword +9 144/0/0/0 E/A/-/-   2     200
Painting Guardian Sword +10 152/0/0/0 E/A/-/-   3     200
Painting Guardian Sword +11 159/0/0/0 E/A/-/-     1   200
Painting Guardian Sword +12 167/0/0/0 E/A/-/-     1   200
Painting Guardian Sword +13 174/0/0/0 E/A/-/-     2   200
Painting Guardian Sword +14 182/0/0/0 E/A/-/-     3   200
Painting Guardian Sword +15 190/0/0/0 E/A/-/-       1 200

Crystal


Painting Guardian Sword durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

9% STR, 109% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Painting Guardian Sword +0 167/0/0/0 E/A/-/- 1   200
Crystal Painting Guardian Sword +1 174/0/0/0 E/A/-/- 1   200
Crystal Painting Guardian Sword +2 182/0/0/0 E/A/-/- 1   200
Crystal Painting Guardian Sword +3 190/0/0/0 E/A/-/- 2   200
Crystal Painting Guardian Sword +4 197/0/0/0 E/A/-/- 3   200
Crystal Painting Guardian Sword +5 205/0/0/0 E/A/-/-   1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Painting Guardian Sword +0 136/0/0/136 -/-/-/- 45/10/30/30 1   200
Lightning Painting Guardian Sword +1 147/0/0/147 -/-/-/- 45/10/30/32.4 1   200
Lightning Painting Guardian Sword +2 158/0/0/158 -/-/-/- 45/10/30/34.8 1   200
Lightning Painting Guardian Sword +3 168/0/0/168 -/-/-/- 45/10/30/37.2 2   200
Lightning Painting Guardian Sword +4 179/0/0/179 -/-/-/- 45/10/30/39.6 3   200
Lightning Painting Guardian Sword +5 190/0/0/190 -/-/-/- 45/10/30/42   1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

7% STR, 81% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Painting Guardian Sword +0 130/0/0/0 E/B/-/- 1 200
Raw Painting Guardian Sword +1 139/0/0/0 E/B/-/- 1 200
Raw Painting Guardian Sword +2 147/0/0/0 E/B/-/- 1 200
Raw Painting Guardian Sword +3 156/0/0/0 E/B/-/- 2 200
Raw Painting Guardian Sword +4 165/0/0/0 E/B/-/- 2 200
Raw Painting Guardian Sword +5 174/0/0/0 E/B/-/- 3 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

3% STR, 30% DEX, 85% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Painting Guardian Sword +0 85/93/0/0 E/D/B/- 1     200
Magic Painting Guardian Sword +1 91/99/0/0 E/D/B/- 1     200
Magic Painting Guardian Sword +2 96/105/0/0 E/D/B/- 1     200
Magic Painting Guardian Sword +3 102/111/0/0 E/D/B/- 2     200
Magic Painting Guardian Sword +4 108/117/0/0 E/D/B/- 2     200
Magic Painting Guardian Sword +5 114/124/0/0 E/D/B/- 3     200
Magic Painting Guardian Sword +6 119/130/0/0 E/D/B/-   1   200
Magic Painting Guardian Sword +7 125/136/0/0 E/D/B/-   1   200
Magic Painting Guardian Sword +8 131/142/0/0 E/D/B/-   2   200
Magic Painting Guardian Sword +9 136/148/0/0 E/D/A/-   3   200
Magic Painting Guardian Sword +10 142/155/0/0 E/D/A/-     1 200

Enchanted


Enchanted damage added. All stat bonuses removed.
Requires

2% STR, 22% DEX, 83% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Painting Guardian Sword +0 114/122/0/0 E/D/B/- 1   200
Enchanted Painting Guardian Sword +1 118/125/0/0 E/D/A/- 1   200
Enchanted Painting Guardian Sword +2 123/129/0/0 E/D/A/- 1   200
Enchanted Painting Guardian Sword +3 127/132/0/0 E/D/A/- 2   200
Enchanted Painting Guardian Sword +4 132/136/0/0 E/D/A/- 3   200
Enchanted Painting Guardian Sword +5 136/141/0/0 E/D/S/-   1 200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

3% STR, 42% DEX, 84% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Painting Guardian Sword +0 76/94/0/0 E/D/-/B 300/0/110/- 1     200
Divine Painting Guardian Sword +1 81/100/0/0 E/D/-/B 300/0/110/- 1     200
Divine Painting Guardian Sword +2 86/107/0/0 E/D/-/B 300/0/110/- 1     200
Divine Painting Guardian Sword +3 91/113/0/0 E/D/-/B 300/0/110/- 2     200
Divine Painting Guardian Sword +4 96/119/0/0 E/D/-/B 300/0/110/- 2     200
Divine Painting Guardian Sword +5 102/126/0/0 E/D/-/B 300/0/110/- 3     200
Divine Painting Guardian Sword +6 107/132/0/0 E/D/-/B 300/0/110/-   1   200
Divine Painting Guardian Sword +7 112/138/0/0 E/D/-/B 300/0/110/-   1   200
Divine Painting Guardian Sword +8 117/144/0/0 E/D/-/B 300/0/110/-   2   200
Divine Painting Guardian Sword +9 122/151/0/0 E/D/-/B 300/0/110/-   3   200
Divine Painting Guardian Sword +10 127/157/0/0 E/D/-/B 300/0/110/-     1 200

Occult


Occult damage added. Increased damage bonus from faith..
Requires

3% STR, 39% DEX, 99% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Painting Guardian Sword +0 104/114/0/0 E/D/-/A 300/0/-/110 1   200
Occult Painting Guardian Sword +1 110/119/0/0 E/D/-/A 300/0/-/110 1   200
Occult Painting Guardian Sword +2 116/125/0/0 E/D/-/A 300/0/-/110 1   200
Occult Painting Guardian Sword +3 122/131/0/0 E/D/-/A 300/0/-/110 2   200
Occult Painting Guardian Sword +4 128/136/0/0 E/D/-/A 300/0/-/110 3   200
Occult Painting Guardian Sword +5 135/142/0/0 E/D/-/A 300/0/-/110   1 200

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Painting Guardian Sword +0 98/0/98/0 -/-/-/- 45/10/30/30 1     200
Fire Painting Guardian Sword +1 106/0/106/0 -/-/-/- 45/10/30.3/30 1     200
Fire Painting Guardian Sword +2 114/0/114/0 -/-/-/- 45/10/30.6/30 1     200
Fire Painting Guardian Sword +3 121/0/121/0 -/-/-/- 45/10/30.9/30 2     200
Fire Painting Guardian Sword +4 129/0/129/0 -/-/-/- 45/10/31.2/30 2     200
Fire Painting Guardian Sword +5 136/0/136/0 -/-/-/- 45/10/31.5/30 3     200
Fire Painting Guardian Sword +6 145/0/145/0 -/-/-/- 45/10/31.8/30   1   200
Fire Painting Guardian Sword +7 155/0/155/0 -/-/-/- 45/10/32.1/30   1   200
Fire Painting Guardian Sword +8 164/0/164/0 -/-/-/- 45/10/32.4/30   2   200
Fire Painting Guardian Sword +9 173/0/173/0 -/-/-/- 45/10/32.7/30   3   200
Fire Painting Guardian Sword +10 182/0/182/0 -/-/-/- 45/10/33/30     1 200

Chaos


Chaos damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Painting Guardian Sword +0 118/0/136/0 -/-/-/- 45/10/30/30 1   200
Chaos Painting Guardian Sword +1 125/0/144/0 -/-/-/- 45/10/36/30 1   200
Chaos Painting Guardian Sword +2 132/0/152/0 -/-/-/- 45/10/31.2/30 1   200
Chaos Painting Guardian Sword +3 138/0/159/0 -/-/-/- 45/10/31.8/30 2   200
Chaos Painting Guardian Sword +4 145/0/167/0 -/-/-/- 45/10/32.4/30 3   200
Chaos Painting Guardian Sword +5 151/0/174/0 -/-/-/- 45/10/33/30   1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 5 Strength is required

Quelaag's Furysword

A curved sword born from the soul of Quelaag, daughter of the Witch of Izalith, who was transformed into a chaos demon.

Like Quelaag's body, the sword features shells, spikes, and a coating of chaos fire.

Power affected by wielder's humanity.

Availability


Created by the Giant Blacksmith in Anor Londo from the Soul of Quelaag and any +10 Curved Sword for 5,000 Souls

General Information


While this weapon has only average stats for a curved sword, it is notable for its high fraction of Fire damage. At low Dexterity and Humanity, Fire damage outnumbers Physical damage nearly three-to-one. Thus, the Furysword is an excellent choice against Fire-weak enemies and shields.

While attacking with this weapon, it will ignite and show a fiery trail. This effect will stop when the attack animation ends. Landing on an enemy also triggers a fire effect.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Quelaag's Furysword 60/0/170/0
(Slash)
600 3.5 11/13/0/0
E/B/-/-
45/10/30/30 30 5,000

Move Set


1 Handed
R1 — R1 Alternating horizontal slashes.  
R2 — R2 Double overhead slash into horizontal slash.  
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 (left hand) Left-to-right horizontal slash.  
L2 (left hand) Parry.  


2 Handed
R1 — R1 Fast alternating horizontal slashes. Very fast and often spammed.
R2 — R2 Double over head slash into rising vertical slash.  
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 or L2 Guard.  


Strong attacks are replaced by alternating heavier horizontal slashes.

Quelaag's Furysword move set video

Upgrades


Requires Demon Titanite

8% STR, 94% DEX scaling

Name Damage Defense Stat Bonuses Materials Cost Souls
Quelaag's Furysword +0 60/0/170/0 45/10/30/30 E/B/-/- - -
Quelaag's Furysword +1 66/0/187/0 45/10/30/30 E/B/-/- 1 x Demon Titanite 5000
Quelaag's Furysword +2 72/0/204/0 45/10/30/30 E/B/-/- 1 x Demon Titanite 5000
Quelaag's Furysword +3 78/0/221/0 45/10/30/30 E/B/-/- 2 x Demon Titanite 5000
Quelaag's Furysword +4 84/0/237/0 45/10/30/30 E/B/-/- 2 x Demon Titanite 5000
Quelaag's Furysword +5 90/0/255/0 45/10/30/30 E/B/-/- 4 x Demon Titanite 5000

Humanity Effect


Humanity Physical Damage Fire Damage
1 +2 +13
2 +5 +20
3 +7 +27
4 +10 +31
5 +12 +35
6 +15 +39
7 +17 +43
8 +20 +48
9 +22 +52
10 (Cap) +25 +56

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Scimitar

Small curved sword. Each hit inflicts little damage, but fluid chain attacks are deadly.

The scimitar's sharp slashing attacks are effective against cloth and flesh, but not against metal armor or tough scales.

Availability


Starting weapon of the Wanderer class

Purchased from the Undead Merchant (Male) for 600 Souls

Drop from the Scimitar-wielding skeletons in the Catacombs (2% drop rate)

General Information


When wielded by skeletons, the Scimitar will cause bleed build-up upon hit.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Scimitar 80/0/0/0

(Slash)
160 1.5 71/13/0/0

E/B/-/-
45/10/30/30 30 50

Move Set


1 Handed
R1 — R1 Alternating horizontal slashes.  
R2 — R2 Double overhead slash into horizontal slash.  
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 (left hand) Left-to-right horizontal slash.  
L2 (left hand) Parry.  


2 Handed
R1 — R1 Fast alternating horizontal slashes. Very fast and often spammed.
R2 — R2 Double over head slash into rising vertical slash.  
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

13% STR, 85% DEX scaling

Name Damage Stat Bonuses Shard L. Shard Chunk Slab Souls
Scimitar +0 80/0/0/0 E/B/-/-         200
Scimitar +1 88/0/0/0 E/B/-/- 1       200
Scimitar +2 96/0/0/0 E/B/-/- 1       200
Scimitar +3 104/0/0/0 E/B/-/- 2       200
Scimitar +4 112/0/0/0 E/B/-/- 2       200
Scimitar +5 120/0/0/0 E/B/-/- 3       200
Scimitar +6 128/0/0/0 E/B/-/-   1     200
Scimitar +7 136/0/0/0 E/B/-/-   1     200
Scimitar +8 144/0/0/0 E/B/-/-   2     200
Scimitar +9 152/0/0/0 E/B/-/-   2     200
Scimitar +10 160/0/0/0 E/B/-/-   3     200
Scimitar +11 168/0/0/0 E/B/-/-     1   200
Scimitar +12 176/0/0/0 E/B/-/-     1   200
Scimitar +13 184/0/0/0 E/B/-/-     2   200
Scimitar +14 192/0/0/0 E/A/-/-     3   200
Scimitar +15 200/0/0/0 E/A/-/-       1 200

Crystal


Weapon durability reduced to 16. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Scimitar +0 176/0/0/0 E/B/-/- 1   200
Crystal Scimitar +1 184/0/0/0 E/B/-/- 1   200
Crystal Scimitar +2 192/0/0/0 E/B/-/- 1   200
Crystal Scimitar +3 200/0/0/0 E/B/-/- 2   200
Crystal Scimitar +4 208/0/0/0 E/A/-/- 3   200
Crystal Scimitar +5 216/0/0/0 E/A/-/-   1 200

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Scimitar +0 144/0/0/144 -/-/-/- 45/10/30/30 1   200
Lightning Scimitar +1 155/0/0/155 -/-/-/- 45/10/30/32.4 1   200
Lightning Scimitar +2 166/0/0/166 -/-/-/- 45/10/30/34.8 1   200
Lightning Scimitar +3 177/0/0/177 -/-/-/- 45/10/30/37.2 2   200
Lightning Scimitar +4 188/0/0/188 -/-/-/- 45/10/30/39.6 3   200
Lightning Scimitar +5 200/0/0/200 -/-/-/- 45/10/30/42.0   1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

10% STR, 64% DEX scaling.

Name Damage Stat Bonuses L. Shard Souls
Raw Scimitar +0 138/0/0/0 E/C/-/- 1 200
Raw Scimitar +1 147/0/0/0 E/C/-/- 1 200
Raw Scimitar +2 156/0/0/0 E/C/-/- 1 200
Raw Scimitar +3 165/0/0/0 E/C/-/- 2 200
Raw Scimitar +4 174/0/0/0 E/C/-/- 2 200
Raw Scimitar +5 184/0/0/0 E/C/-/- 3 200

Magic


Adds magic damage, reduces strength and dex bonuses to minimal, adds moderate intelligence bonus
Requires

4% STR, 24% DEX, 71% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Scimitar +0 90/97/0/0 E/D/C/- 1     200
Magic Scimitar +1 96/104/0/0 E/D/C/- 1     200
Magic Scimitar +2 102/110/0/0 E/D/C/- 1     200
Magic Scimitar +3 108/117/0/0 E/D/C/- 2     200
Magic Scimitar +4 114/123/0/0 E/D/C/- 2     200
Magic Scimitar +5 120/130/0/0 E/D/C/- 3     200
Magic Scimitar +6 125/136/0/0 E/E/B/-   1   200
Magic Scimitar +7 132/143/0/0 E/E/B/-   1   200
Magic Scimitar +8 138/149/0/0 E/E/B/-   2   200
Magic Scimitar +9 144/156/0/0 E/E/B/-   3   200
Magic Scimitar +10 150/162/0/0 E/E/B/-     1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Scimitar +0 120/128/0/0 E/E/C/- 1   200
Enchanted Scimitar +1 124/131/0/0 E/E/C/- 1   200
Enchanted Scimitar +2 129/135/0/0 E/E/C/- 1   200
Enchanted Scimitar +3 134/139/0/0 E/E/B/- 2   200
Enchanted Scimitar +4 139/143/0/0 E/E/B/- 3   200
Enchanted Scimitar +5 144/148/0/0 E/E/A/-   1 200

Divine


Requires:
Green Titanite
White Titanite

5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Scimitar +0 81/99/0/0 E/D/-/C 0/0/110/0 1     200
Divine Scimitar +1 86/105/0/0 E/D/-/C 0/0/110/0 1     200
Divine Scimitar +2 91/112/0/0 E/D/-/C 0/0/110/0 1     200
Divine Scimitar +3 97/118/0/0 E/D/-/C 0/0/110/0 2     200
Divine Scimitar +4 102/125/0/0 E/D/-/C 0/0/110/0 2     200
Divine Scimitar +5 108/132/0/0 E/D/-/C 0/0/110/0 3     200
Divine Scimitar +6 113/138/0/0 E/D/-/C 0/0/110/0   1   200
Divine Scimitar +7 118/145/0/0 E/D/-/C 0/0/110/0   1   200
Divine Scimitar +8 124/151/0/0 E/D/-/C 0/0/110/0   2   200
Divine Scimitar +9 129/158/0/0 E/D/-/B 0/0/110/0   3   200
Divine Scimitar +10 135/165/0/0 E/D/-/B 0/0/110/0     1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Scimitar +0 110/120/0/0 E/D/-/B 0/0/0/110 1   200
Occult Scimitar +1 116/125/0/0 E/D/-/B 0/0/0/110 1   200
Occult Scimitar +2 123/132/0/0 E/D/-/B 0/0/0/110 1   200
Occult Scimitar +3 129/138/0/0 E/D/-/B 0/0/0/110 2   200
Occult Scimitar +4 136/144/0/0 E/D/-/B 0/0/0/110 3   200
Occult Scimitar +5 143/150/0/0 E/D/-/B 0/0/0/110   1 200

Fire


Adds fire damage, removes strength and dex bonuses, increases Fire Damage Reduction 1.5%
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Scimitar +0 104/0/104/0 -/-/-/- 45/10/30/30 1     200
Fire Scimitar +1 112/0/112/0 -/-/-/- 45/10/30.3/30 1     200
Fire Scimitar +2 120/0/120/0 -/-/-/- 45/10/30.6/30 1     200
Fire Scimitar +3 128/0/128/0 -/-/-/- 45/10/30.9/30 2     200
Fire Scimitar +4 136/0/136/0 -/-/-/- 45/10/31.2/30 2     200
Fire Scimitar +5 144/0/144/0 -/-/-/- 45/10/31.5/30 3     200
Fire Scimitar +6 153/0/153/0 -/-/-/- 45/10/31.8/30   1   200
Fire Scimitar +7 163/0/163/0 -/-/-/- 45/10/32.1/30   1   200
Fire Scimitar +8 172/0/172/0 -/-/-/- 45/10/32.4/30   2   200
Fire Scimitar +9 182/0/182/0 -/-/-/- 45/10/32.7/30   3   200
Fire Scimitar +10 192/0/192/0 -/-/-/- 45/10/33.0/30     1 200

Chaos


Chaos damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Scimitar +0 126/0/144/0 -/-/-/- 45/10/30/30 1   200
Chaos Scimitar +1 133/0/152/0 -/-/-/- 45/10/30.6/30 1   200
Chaos Scimitar +2 140/0/160/0 -/-/-/- 45/10/31.2/30 1   200
Chaos Scimitar +3 147/0/168/0 -/-/-/- 45/10/31.8/30 2   200
Chaos Scimitar +4 154/0/176/0 -/-/-/- 45/10/32.4/30 3   200
Chaos Scimitar +5 161/0/184/0 -/-/-/- 45/10/33.0/30   1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 5 Strength is required

Shotel

Curved sword with sharply curved blade. Created by Arstor, Earl of Carim.

Requires great skill to wield, but evades shield defense to sneak in damage.

In Game Description


Curved sword with sharply curved blade.

Created by Arstor, Earl of Carim.
Requires great skill to wield, but evades
shield defense to sneak in damage.

Availability


Sen's Fortress treasure
Drop off near the top of the long slope (next to the Serpent Mage) near the first encounter of the huge rolling iron balls, just before the room where the Ring of Steel Protection is found.

Sold by Shiva of the East for 10,000 Souls.

General Information


This weapon's strong attacks can stunlock another player infinitely if not toggle-escaped

This weapon's strong attacks go through shields.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Shotel 82/0/0/0
(Slash)
120 2.5 91/14/0/0
E/C/-/-
45/10/30/30 30 50

Move Set


1 Handed
R1 — R1 Alternating horizontal slashes.  
R2 — R2 Double overhead slash into horizontal slash.  
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 (left hand) Left-to-right horizontal slash.  
L2 (left hand) Parry.  


2 Handed
R1 — R1 Fast alternating horizontal slashes. Very fast and often spammed.
R2 — R2 Double over head slash into rising vertical slash.  
Roll — R1 Fast left-to-right horizontal slash.  
Backstep or Run — R1 Upward vertical slash.  
Forward + R1 Horizontal slash followed by backwards cartwheel. Useful as an evasive attack.
Forward + R2 Jumping left-to-right horizontal slash.  
L1 or L2 Guard.  


Strong attacks are replaced by heavy slashes that ignore opponent's guard

Upgrades


Basic


Standard upgrade path.
Requires

15% STR, 72% DEX scaling

Name Damage Stat Bonuses Shard Large Shard Chunk Slab Souls
Shotel +0 82/0/0/0 E/C/-/-          
Shotel +1 90/0/0/0 E/C/-/- 1       200
Shotel +2 98/0/0/0 E/C/-/- 1       200
Shotel +3 106/0/0/0 E/C/-/- 2       200
Shotel +4 114/0/0/0 E/C/-/- 2       200
Shotel +5 123/0/0/0 E/C/-/- 3       200
Shotel +6 131/0/0/0 E/C/-/-   1     200
Shotel +7 139/0/0/0 E/C/-/-   1     200
Shotel +8 147/0/0/0 E/C/-/-   2     200
Shotel +9 155/0/0/0 E/C/-/-   2     200
Shotel +10 164/0/0/0 E/C/-/-   3     200
Shotel +11 172/0/0/0 E/B/-/-     1   200
Shotel +12 180/0/0/0 E/B/-/-     1   200
Shotel +13 188/0/0/0 E/B/-/-     2   200
Shotel +14 196/0/0/0 E/B/-/-     3   200
Shotel +15 205/0/0/0 E/B/-/-       1 200

Crystal


Weapon durability reduced to 12. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

15% STR, 72% DEX scaling.

Name Damage Stat Bonuses Titanite Chunk Titanite Slab Souls
Crystal Shotel +0 180/0/0/0 E/B/-/- 1   200
Crystal Shotel +1 188/0/0/0 E/B/-/- 1   200
Crystal Shotel +2 196/0/0/0 E/B/-/- 2   200
Crystal Shotel +3 205/0/0/0 E/B/-/- 2   200
Crystal Shotel +4 213/0/0/0 E/B/-/- 3   200
Crystal Shotel +5 221/0/0/0 E/B/-/-   1 200

Lightning


Adds lightning damage. All stat bonuses removed.

Name Damage Stat Bonuses Damage Reduction Titanite Chunk Titanite Slab Souls
Lightning Shotel +0 147/0/0/147 -/-/-/- 45/10/30/30 1   200
Lightning Shotel +1 159/0/0/159 -/-/-/- 45/10/30/32.4 1   200
Lightning Shotel +2 170/0/0/170 -/-/-/- 45/10/30/34.8 2   200
Lightning Shotel +3 182/0/0/182 -/-/-/- 45/10/30/37.2 2   200
Lightning Shotel +4 193/0/0/193 -/-/-/- 45/10/30/39.6 3   200
Lightning Shotel +5 205/0/0/205 -/-/-/- 45/10/30/42.0   1 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

11% STR, 55% DEX scaling.

Name Damage Stat Bonuses Large Titanite Shard Souls
Raw Shotel +0 141/0/0/0 E/C/-/- 1 200
Raw Shotel +1 150/0/0/0 E/C/-/- 1 200
Raw Shotel +2 159/0/0/0 E/C/-/- 1 200
Raw Shotel +3 169/0/0/0 E/C/-/- 2 200
Raw Shotel +4 178/0/0/0 E/C/-/- 2 200
Raw Shotel +5 188/0/0/0 E/C/-/- 3 200

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

4% STR, 21% DEX, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab Souls
Magic Shotel +0 93/100/0/0 E/D/C/- 1     200
Magic Shotel +1 99/107/0/0 E/D/C/- 1     200
Magic Shotel +2 105/113/0/0 E/D/C/- 1     200
Magic Shotel +3 111/120/0/0 E/D/C/- 2     200
Magic Shotel +4 117/127/0/0 E/D/C/- 2     200
Magic Shotel +5 124/134/0/0 E/D/C/- 3     200
Magic Shotel +6 130/140/0/0 E/D/C/-   1   200
Magic Shotel +7 136/147/0/0 E/D/C/-   1   200
Magic Shotel +8 142/154/0/0 E/D/C/-   2   200
Magic Shotel +9 148/160/0/0 E/D/C/-   3   200
Magic Shotel +10 155/167/0/0 E/D/C/-     1 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab Souls
Enchanted Shotel +0 124/132/0/0 E/E/C/- 1   200
Enchanted Shotel +1 128/135/0/0 E/E/C/- 1   200
Enchanted Shotel +2 133/139/0/0 E/E/B/- 2   200
Enchanted Shotel +3 138/143/0/0 E/E/B/- 2   200
Enchanted Shotel +4 143/147/0/0 E/E/A/- 3   200
Enchanted Shotel +5 148/153/0/0 E/E/A/-   1 200

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab Souls
Divine Shotel +0 82/102/0/0 E/D/-/C 0/0/110/- 1     200
Divine Shotel +1 88/108/0/0 E/D/-/C 0/0/110/- 1     200
Divine Shotel +2 93/115/0/0 E/D/-/C 0/0/110/- 1     200
Divine Shotel +3 99/122/0/0 E/D/-/C 0/0/110/- 2     200
Divine Shotel +4 104/129/0/0 E/D/-/C 0/0/110/- 2     200
Divine Shotel +5 110/136/0/0 E/D/-/C 0/0/110/- 3     200
Divine Shotel +6 115/142/0/0 E/D/-/C 0/0/110/-   1   200
Divine Shotel +7 121/149/0/0 E/D/-/C 0/0/110/-   1   200
Divine Shotel +8 126/156/0/0 E/D/-/C 0/0/110/-   2   200
Divine Shotel +9 132/163/0/0 E/D/-/C 0/0/110/-   3   200
Divine Shotel +10 137/170/0/0 E/D/-/C 0/0/110/-     1 200

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab Souls
Occult Shotel +0 112/124/0/0 E/D/-/B 0/0/-/110 1   200
Occult Shotel +1 118/130/0/0 E/D/-/B 0/0/-/110 1   200
Occult Shotel +2 125/136/0/0 E/D/-/B 0/0/-/110 2   200
Occult Shotel +3 132/142/0/0 E/D/-/B 0/0/-/110 2   200
Occult Shotel +4 138/148/0/0 E/D/-/B 0/0/-/110 3   200
Occult Shotel +5 145/155/0/0 E/D/-/B 0/0/-/110   1 200

Fire


Adds fire damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab Souls
Fire Shotel +0 106/0/106/0 -/-/-/- 45/10/30/30 1     200
Fire Shotel +1 114/0/114/0 -/-/-/- 45/10/30.3/30 1     200
Fire Shotel +2 123/0/123/0 -/-/-/- 45/10/30.6/30 1     200
Fire Shotel +3 131/0/131/0 -/-/-/- 45/10/30.9/30 2     200
Fire Shotel +4 139/0/139/0 -/-/-/- 45/10/31.2/30 2     200
Fire Shotel +5 147/0/147/0 -/-/-/- 45/10/31.5/30 3     200
Fire Shotel +6 157/0/157/0 -/-/-/- 45/10/31.8/30   1   200
Fire Shotel +7 167/0/167/0 -/-/-/- 45/10/32.1/30   1   200
Fire Shotel +8 177/0/177/0 -/-/-/- 45/10/32.4/30   2   200
Fire Shotel +9 186/0/186/0 -/-/-/- 45/10/32.7/30   3   200
Fire Shotel +10 196/0/196/0 -/-/-/- 45/10/33.0/30     1 200

Chaos


Base damage reduced from fire upgrade path. Increased damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab Souls
Chaos Shotel +0 129/0/147/0 -/-/-/- 45/10/30/30 1   200
Chaos Shotel +1 136/0/155/0 -/-/-/- 45/10/30.6/30 1   200
Chaos Shotel +2 144/0/164/0 -/-/-/- 45/10/31.2/30 1   200
Chaos Shotel +3 151/0/172/0 -/-/-/- 45/10/31.8/30 2   200
Chaos Shotel +4 158/0/180/0 -/-/-/- 45/10/32.4/30 3   200
Chaos Shotel +5 165/0/188/0 -/-/-/- 45/10/33.0/30 0 1 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 6 Strength is required