Curved Greatswords
Curved Greatswords are essentially heavier, more powerful versions of Curved Swords, offering higher damage, better poise damage, and longer reach. While still Dexterity-oriented, these weapons have more weight behind their swings, enabling them to engage groups of enemies effectively. Although their attacks can be parried more easily and they tend to be heavier, the combination of decent speed, strong damage, and effective crowd control makes them an attractive option for players wanting a powerful yet still somewhat agile armament.
Gravelord Sword
Sword wielded only by servants of Gravelord Nito, the first of the dead. Crafted from the bones of the fallen.
The miasma of death exudes from the sword, a veritable toxin to any living being.
Availability
Join the Gravelord Servant Covenant
General Information
Cannot be enchanted
The toxin's HP loss rate is 5 HP/seconds
A second Gravelord Sword will not be added to the inventory on joining the Covenant in NG+, unless the first sword is upgraded (to at least +1). However another one can be picked up from another players.
One of the only two weapons in game which can inflict toxin, the other being the Dark Silver Tracer.
The weakest of all the Curved Great Swords, yet also the most versatile due to its strong thrust attack, making it applicable in cramped quarters.
Curved Great Swords are a good choice for DEX builds in terms of damage and stun potential at the cost of slow attack speed and high weight compared to other DEX weapons with high DEX scaling.
Can be a viable starting weapon due to its early availability and easy accessibility.
A wide attack range and deal high damage to mostly every enemy in the game, barring those who're very resistant to physical attacks and slash damage.
Its high base damage and E rating in STR and DEX allows the user to increase other stats besides STR and DEX as it doesn't need the investment in either of those two.
Getting the Gravelord Sword Early
It is possible to run for through the Catacombs and join the Gravelord Servant Covenant the moment the player lands at Firelink Shrine:
- Make sure equip burden is under 25% to be able to move fast
- Run through the cemetery to the Catacombs
- Run past all of the enemies and hit the switch by the first bonfire (DO NOT rest here); run back up and continue to the area with the first bridge
- When going up the bridge, before going into the next cavern area, stand to the far right of the door, then look back and down: see the area below. Simply roll, fall down and land near the area before the Titanite Demon and the interactive coffin. To do this, be at full health and Make sure to roll when landing to avoid any enemies aggroed.
- Run straight for the Titanite Demon, keepingshield up. Bypass him and grab the Eye of Death x3 behind him, then quickly run back to the open coffin. The Titanite Demon will take the majority of the time slowly crawling around, and will likely not attack. If he does attack, he can deal damage to and kill the user lying in the coffin.
- Once the cutscene activates, the player will be transported to Nito's Lair. Simply join the covenant, then Darksign/Homeward Bone back.
Because of its power and easiness to upgrade to +5 by time of completing Anor Londo, this weapon is great for speed runs or for people trying to build characters more quickly through the NG playthrough. The weapon also makes it easy to acquire Rite of Kindling early as well, since Pinwheel is too weak to withstand a lot of hits from it.
Image | Name | Damage | Durability | Weight | Stats Needed Stat Bonuses |
Damage Reduction % |
Stability | Frampt Souls |
---|---|---|---|---|---|---|---|---|
Gravelord Sword | 265/0/0/0 Toxin 300 (Slashing) |
600 | 10 | 241/13/0/0 E/E/-/- |
60/10/40/40 | 36 | 100 |
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Alternating horizontal slashes. | |
R2 — R2 | Heavy alternating horizontal slashes. | |
Roll — R1 | 360 degree horizontal spin attack. | |
Backstep or Run — R1 | Jumping right-to-left horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Heavy jumping left-to-right horizontal slash. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Fast left-to-right horizontal slash. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating horizontal slashes. | |
R2 — R2 | Heavy overhead chop into a second overhead chop. | |
Roll — R1 | 360 degree horizontal spin attack. | |
Backstep or Run — R1 | Jumping overhead chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Heavy jumping left-to-right horizontal slash. | |
L1 or L2 | Guard. |
Strong attacks are replaced by a powerful thrust attack.
Upgrades
Requires Demon Titanite
13% STR, 13% DEX scaling.
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 16 Strength is required
Murakumo
Giant curved sword forged using special methods in an Eastern land.
This unparalleled weapon cuts like a Katana but is heavier than a Nata machete.
Requires extreme strength, dexterity, and stamina to wield.
Availability
100% drop by Shiva of the East
Drop from Giant Skeletons (1% drop rate before, 2% drop rate beyond golden fog)
General Information
Curved Great Swords are the best choice for DEX builds in terms of damage and stun potential at the cost of slow attack speed and high weight compared to other DEX weapons with high DEX scaling. They have a wide attack range and deal high damage to mostly every enemy in the game, barring those who're very resistant to physical attacks and slash damage. Ineffective in cramped quarters.
The Murakumo is the most damaging of all curved great swords, as well as the heaviest, requiring a high 28 STR requirement (19 w/ 2 hand) weighing 12 units. Has no special abilities compared to the other Curved Great Swords (Server restores 7HP per hit and Gravelord Sword inflicts toxin and can thrust) but out performs both in terms of damage output.
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Alternating horizontal slashes. | |
R2 — R2 | Heavy alternating horizontal slashes. | |
Roll — R1 | 360 degree horizontal spin attack. | |
Backstep or Run — R1 | Jumping right-to-left horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Heavy jumping left-to-right horizontal slash. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Fast left-to-right horizontal slash. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating horizontal slashes. | |
R2 — R2 | Heavy overhead chop into a second overhead chop. | |
Roll — R1 | 360 degree horizontal spin attack. | |
Backstep or Run — R1 | Jumping overhead chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Heavy jumping left-to-right horizontal slash. | |
L1 or L2 | Guard. |
Upgrades
Standard upgrade cost for all paths: 400 Souls.
Basic
Standard upgrade path.
Requires
- Titanite
- Very Large Ember (+11 and up)
13% STR, 85% DEX scaling.
|
Crystal
Murakumo durability reduced to 18. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Murakumo +10
- Titanite
13% STR, 85% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Murakumo +10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Murakumo +5
- Titanite
10% STR, 64% DEX scaling.
|
Magic
Base damage reduced, minimal strength bonus added, dexterity bonus reduced to minimal, moderate intelligence bonus added.
Requires
- Murakumo +5
- Green Titanite
- Blue Titanite (for +6 to +10
4% STR, 24% DEX, 71% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Murakumo +5
- Blue Titanite
3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Murakumo +5
- Green Titanite
- White Titanite
5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Murakumo +5
- White Titanite
5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Murakumo +5
- Green Titanite
- Red Titanite
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Murakumo +5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 19 Strength is required
Server
A curved greatsword used in a mysterious ancient rite.
Imbued with a frightful occult energy which restores HP with each hit.
Availability
Treasure in the swamp at the bottom of Blighttown in the area with many Giant Leeches — Video Guide
General Information
Restores 7 HP each time an enemy is hit
It can sometimes restore more health (up to 44 HP) when swiped certain dying enemies just as absorbing their souls (tested with Undead Soldiers). Works with bosses and NPCs as well. Works when using to hit an enemy's shield, even if dealing no damage.
If more than one enemy is hit in the same swing, the amount of health restored does not change. Strong attacks and 2-handed attacks also do not gain more health.
Despite this item's text referencing "occult magic", upgrading it into an Occult Weapon does not increase the HP gained per hit.
This item will stack with the Ring of the Evil Eye.
Although there is no real-life weapon called the Server, it is based on a traditional Nepalese weapon called the ram-dao, used for beheading animal sacrifices during rituals.
Upon ascending the weapon along the Fire or Chaos path, its description changes to "Imbued with a frightful heretical energy, this swords restores HP with each hit"
|
Move Set
1 Handed | ||
---|---|---|
R1 — R1 | Alternating horizontal slashes. | |
R2 — R2 | Heavy alternating horizontal slashes. | |
Roll — R1 | 360 degree horizontal spin attack. | |
Backstep or Run — R1 | Jumping right-to-left horizontal slash. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Heavy jumping left-to-right horizontal slash. | |
L1 (left hand) | Guard. | |
L2 (left hand) | Fast left-to-right horizontal slash. |
2 Handed | ||
---|---|---|
R1 — R1 | Alternating horizontal slashes. | |
R2 — R2 | Heavy overhead chop into a second overhead chop. | |
Roll — R1 | 360 degree horizontal spin attack. | |
Backstep or Run — R1 | Jumping overhead chop. | |
Forward + R1 | Kick. | Useful for breaking guard. |
Forward + R2 | Heavy jumping left-to-right horizontal slash. | |
L1 or L2 | Guard. |
Upgrades
Basic
Standard upgrade path.
Requires
- Titanite
15% STR, 72% DEX scaling.
|
Crystal
Server durability reduced to 14. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Server +10
- Titanite
15% STR, 72% DEX scaling.
|
Lightning
Adds lightning damage. All stat bonuses removed.
Requires
- Server +10
- Titanite
|
Raw
Base damage increased. Stat bonuses reduced.
Requires
- Server +5
- Titanite
11% STR, 55% DEX scaling.
|
Magic
Adds magic damage. Moderate damage bonus from intelligence.
Requires
- Server +5
- Green Titanite
- Blue Titanite
4% STR, 21% DEX, 63% INT scaling.
|
Enchanted
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Server +5
- Blue Titanite
3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.
|
Divine
Adds magic damage. Moderate damage bonus from faith.
Requires
- Server +5
- Green Titanite
- White Titanite
6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.
|
Occult
Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires
- Divine Server +5
- White Titanite
5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.
|
Fire
Fire damage added. All stat bonuses removed.
Requires
- Server +5
- Green Titanite
- Red Titanite
|
Chaos
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Server +5
- Red Titanite
|
Key
Damage: |
The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:
Each weapon has one or more physical damage types:
Certain enemies are weak or strong against different types of damage types. |
Critical: | One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes. |
Durability: | The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
Weight: | The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
Stats Needed: |
The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. |
Damage Reduction %: |
The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:
|
Stability: | The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks. |
Frampt Souls: | This is the amount of souls players will receive if they feed the item to Kingseeker Frampt. |
Footnotes
- when two handing this weapon, only 16 Strength is required