Curved Greatswords

Curved Greatswords are essentially heavier, more powerful versions of Curved Swords, offering higher damage, better poise damage, and longer reach. While still Dexterity-oriented, these weapons have more weight behind their swings, enabling them to engage groups of enemies effectively. Although their attacks can be parried more easily and they tend to be heavier, the combination of decent speed, strong damage, and effective crowd control makes them an attractive option for players wanting a powerful yet still somewhat agile armament.

Gravelord Sword

Sword wielded only by servants of Gravelord Nito, the first of the dead. Crafted from the bones of the fallen.

The miasma of death exudes from the sword, a veritable toxin to any living being.

Availability


Join the Gravelord Servant Covenant

General Information


Cannot be enchanted

The toxin's HP loss rate is 5 HP/seconds

A second Gravelord Sword will not be added to the inventory on joining the Covenant in NG+, unless the first sword is upgraded (to at least +1). However another one can be picked up from another players.

One of the only two weapons in game which can inflict toxin, the other being the Dark Silver Tracer.

The weakest of all the Curved Great Swords, yet also the most versatile due to its strong thrust attack, making it applicable in cramped quarters.

Curved Great Swords are a good choice for DEX builds in terms of damage and stun potential at the cost of slow attack speed and high weight compared to other DEX weapons with high DEX scaling.

Can be a viable starting weapon due to its early availability and easy accessibility.

A wide attack range and deal high damage to mostly every enemy in the game, barring those who're very resistant to physical attacks and slash damage.

Its high base damage and E rating in STR and DEX allows the user to increase other stats besides STR and DEX as it doesn't need the investment in either of those two.

Getting the Gravelord Sword Early


It is possible to run for through the Catacombs and join the Gravelord Servant Covenant the moment the player lands at Firelink Shrine:

Because of its power and easiness to upgrade to +5 by time of completing Anor Londo, this weapon is great for speed runs or for people trying to build characters more quickly through the NG playthrough. The weapon also makes it easy to acquire Rite of Kindling early as well, since Pinwheel is too weak to withstand a lot of hits from it.

Image Name Damage Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt Souls
Gravelord Sword 265/0/0/0

Toxin 300

(Slashing)
600 10 241/13/0/0

E/E/-/-
60/10/40/40 36 100

Move Set


1 Handed
R1 — R1 Alternating horizontal slashes.  
R2 — R2 Heavy alternating horizontal slashes.  
Roll — R1 360 degree horizontal spin attack.  
Backstep or Run — R1 Jumping right-to-left horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Heavy jumping left-to-right horizontal slash.  
L1 (left hand) Guard.  
L2 (left hand) Fast left-to-right horizontal slash.  


2 Handed
R1 — R1 Alternating horizontal slashes.  
R2 — R2 Heavy overhead chop into a second overhead chop.  
Roll — R1 360 degree horizontal spin attack.  
Backstep or Run — R1 Jumping overhead chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Heavy jumping left-to-right horizontal slash.  
L1 or L2 Guard.  


Strong attacks are replaced by a powerful thrust attack.

Upgrades


Requires Demon Titanite

13% STR, 13% DEX scaling.

Name Damage Stat Bonuses Demon Titanite Souls
Gravelord Sword +0 265/0/0/0 E/E/-/-    
Gravelord Sword +1 291/0/0/0 E/E/-/- 1 5,000
Gravelord Sword +2 318/0/0/0 E/E/-/- 1 5,000
Gravelord Sword +3 344/0/0/0 E/E/-/- 2 5,000
Gravelord Sword +4 371/0/0/0 E/E/-/- 2 5,000
Gravelord Sword +5 397/0/0/0 E/E/-/- 4 5,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 16 Strength is required

Murakumo

Giant curved sword forged using special methods in an Eastern land.

This unparalleled weapon cuts like a Katana but is heavier than a Nata machete.

Requires extreme strength, dexterity, and stamina to wield.

Availability


100% drop by Shiva of the East

Drop from Giant Skeletons (1% drop rate before, 2% drop rate beyond golden fog)

General Information


Curved Great Swords are the best choice for DEX builds in terms of damage and stun potential at the cost of slow attack speed and high weight compared to other DEX weapons with high DEX scaling. They have a wide attack range and deal high damage to mostly every enemy in the game, barring those who're very resistant to physical attacks and slash damage. Ineffective in cramped quarters.

The Murakumo is the most damaging of all curved great swords, as well as the heaviest, requiring a high 28 STR requirement (19 w/ 2 hand) weighing 12 units. Has no special abilities compared to the other Curved Great Swords (Server restores 7HP per hit and Gravelord Sword inflicts toxin and can thrust) but out performs both in terms of damage output.

Image Name Damage Critical Bonus Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Murakumo 113/0/0/0

(Slash)
100 180 12.0 281/13/0/0

E/B/-/-
60/10/40/40 36 50

Move Set


1 Handed
R1 — R1 Alternating horizontal slashes.  
R2 — R2 Heavy alternating horizontal slashes.  
Roll — R1 360 degree horizontal spin attack.  
Backstep or Run — R1 Jumping right-to-left horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Heavy jumping left-to-right horizontal slash.  
L1 (left hand) Guard.  
L2 (left hand) Fast left-to-right horizontal slash.  


2 Handed
R1 — R1 Alternating horizontal slashes.  
R2 — R2 Heavy overhead chop into a second overhead chop.  
Roll — R1 360 degree horizontal spin attack.  
Backstep or Run — R1 Jumping overhead chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Heavy jumping left-to-right horizontal slash.  
L1 or L2 Guard.  

Upgrades


Standard upgrade cost for all paths: 400 Souls.

Basic


Standard upgrade path.
Requires

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Aux Effects Upgrade Requirements
Murakumo +0 113/0/0/0 E/B/-/- 0/0/-/-  
Murakumo +1 124/0/0/0 E/B/-/- 0/0/-/- x1 Titanite Shard
Murakumo +2 135/0/0/0 E/B/-/- 0/0/-/- x1 Titanite Shard
Murakumo +3 146/0/0/0 E/B/-/- 0/0/-/- x2 Titanite Shards
Murakumo +4 158/0/0/0 E/B/-/- 0/0/-/- x2 Titanite Shards
Murakumo +5 169/0/0/0 E/B/-/- 0/0/-/- x3 Titanite Shards
Murakumo +6 180/0/0/0 E/B/-/- 0/0/-/- x1 Large Titanite Shard
Murakumo +7 192/0/0/0 E/B/-/- 0/0/-/- x1 Large Titanite Shard
Murakumo +8 203/0/0/0 E/B/-/- 0/0/-/- x2 Large Titanite Shards
Murakumo +9 214/0/0/0 E/B/-/- 0/0/-/- x2 Large Titanite Shards
Murakumo +10 226/0/0/0 E/B/-/- 0/0/-/- x3 Large Titanite Shards
Murakumo +11 237/0/0/0 E/B/-/- 0/0/-/- x1 Titanite Chunk
Murakumo +12 248/0/0/0 E/B/-/- 0/0/-/- x1 Titanite Chunk
Murakumo +13 259/0/0/0 E/B/-/- 0/0/-/- x2 Titanite Chunks
Murakumo +14 271/0/0/0 E/A/-/- 0/0/-/- x3 Titanite Chunks
Murakumo +15 282/0/0/0 E/A/-/- 0/0/-/- x1 Titanite Slab

Crystal


Murakumo durability reduced to 18. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

13% STR, 85% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements
Crystal Murakumo +0 248/0/0/0 E/B/-/- x1 Titanite Chunk
Crystal Murakumo +1 259/0/0/0 E/B/-/- x1 Titanite Chunk
Crystal Murakumo +2 271/0/0/0 E/B/-/- x1 Titanite Chunk
Crystal Murakumo +3 282/0/0/0 E/B/-/- x2 Titanite Chunks
Crystal Murakumo +4 293/0/0/0 E/A/-/- x3 Titanite Chunks
Crystal Murakumo +5 305/0/0/0 E/A/-/- x1 Titanite Slab

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Upgrade Requirements
Lightning Murakumo +0 203/0/0/203 -/-/-/- 60/10/40/40 x1 Titanite Chunk
Lightning Murakumo +1 219/0/0/219 -/-/-/- 60/10/40/43.2 x1 Titanite Chunk
Lightning Murakumo +2 235/0/0/235 -/-/-/- 60/10/40/46.4 x1 Titanite Chunk
Lightning Murakumo +3 250/0/0/250 -/-/-/- 60/10/40/49.6 x2 Titanite Chunks
Lightning Murakumo +4 266/0/0/266 -/-/-/- 60/10/40/52.8 x2 Titanite Chunks
Lightning Murakumo +5 282/0/0/282 -/-/-/- 60/10/40/56 x1 Titanite Slab

Raw


Base damage increased. Stat bonuses reduced.
Requires

10% STR, 64% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements
Raw Murakumo +0 195/0/0/0 E/C/-/- x1 Large Titanite Shard
Raw Murakumo +1 208/0/0/0 E/C/-/- x1 Large Titanite Shard
Raw Murakumo +2 221/0/0/0 E/C/-/- x1 Large Titanite Shard
Raw Murakumo +3 234/0/0/0 E/C/-/- x2 Large Titanite Shards
Raw Murakumo +4 247/0/0/0 E/C/-/- x2 Large Titanite Shards
Raw Murakumo +5 260/0/0/0 E/C/-/- x3 Large Titanite Shards

Magic


Base damage reduced, minimal strength bonus added, dexterity bonus reduced to minimal, moderate intelligence bonus added.
Requires

4% STR, 24% DEX, 71% INT scaling.

Name Damage Stat Bonuses Aux effects Upgrade Requirements
Magic Murakumo +0 127/138/0/0 E/E/C/- 0/0/-/- x1 Green Titanite Shard
Magic Murakumo +1 136/147/0/0 E/E/C/- 0/0/-/- x1 Green Titanite Shard
Magic Murakumo +2 144/156/0/0 E/E/C/- 0/0/-/- x1 Green Titanite Shard
Magic Murakumo +3 153/165/0/0 E/E/C/- 0/0/-/- x2 Green Titanite Shards
Magic Murakumo +4 161/174/0/0 E/E/C/- 0/0/-/- x2 Green Titanite Shards
Magic Murakumo +5 170/184/0/0 E/E/C/- 0/0/-/- x3 Green Titanite Shards
Magic Murakumo +6 178/193/0/0 E/E/B/- 0/0/-/- x1 Blue Titanite Chunk
Magic Murakumo +7 187/202/0/0 E/E/B/- 0/0/-/- x1 Blue Titanite Chunk
Magic Murakumo +8 195/211/0/0 E/E/B/- 0/0/-/- x2 Blue Titanite Chunks
Magic Murakumo +9 204/220/0/0 E/E/B/- 0/0/-/- x3 Blue Titanite Chunks
Magic Murakumo +10 212/230/0/0 E/E/B/- 0/0/-/- x1 Blue Titanite Slab

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

3% STR, 17% DEX, 69% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Aux effects Upgrade Requirements
Enchanted Murakumo +0 170/180/0/0 E/E/C/- 0/0/-/- x1 Blue Titanite Chunk
Enchanted Murakumo +1 176/185/0/0 E/E/C/- 0/0/-/- x1 Blue Titanite Chunk
Enchanted Murakumo +2 183/190/0/0 E/E/B/- 0/0/-/- x1 Blue Titanite Chunk
Enchanted Murakumo +3 190/196/0/0 E/E/A/- 0/0/-/- x2 Blue Titanite Chunks
Enchanted Murakumo +4 197/201/0/0 E/E/A/- 0/0/-/- x3 Blue Titanite Chunks
Enchanted Murakumo +5 204/208/0/0 E/E/A/- 0/0/-/- x1 Blue Titanite Slab

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

5% STR, 33% DEX, 70% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Upgrade Requirements
Divine Murakumo +0 114/139/0/0 E/D/-/C 0/0/110/- x1 Green Titanite Shard
Divine Murakumo +1 121/148/0/0 E/D/-/C 0/0/110/- x1 Green Titanite Shard
Divine Murakumo +2 129/158/0/0 E/D/-/C 0/0/110/- x1 Green Titanite Shard
Divine Murakumo +3 136/167/0/0 E/D/-/C 0/0/110/- x2 Green Titanite Shards
Divine Murakumo +4 144/176/0/0 E/D/-/C 0/0/110/- x2 Green Titanite Shards
Divine Murakumo +5 152/186/0/0 E/D/-/C 0/0/110/- x3 Green Titanite Shards
Divine Murakumo +6 159/195/0/0 E/D/-/C 0/0/110/- x1 White Titanite Chunk
Divine Murakumo +7 167/204/0/0 E/D/-/C 0/0/110/- x1 White Titanite Chunk
Divine Murakumo +8 174/213/0/0 E/D/-/C 0/0/110/- x2 White Titanite Chunks
Divine Murakumo +9 182/223/0/0 E/D/-/B 0/0/110/- x3 White Titanite Chunks
Divine Murakumo +10 190/232/0/0 E/D/-/B 0/0/110/- x1 White Titanite Slab

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

5% STR, 31% DEX, 82% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Upgrade Requirements
Occult Murakumo +0 156/170/0/0 E/D/-/B 0/0/-/110 x1 White Titanite Chunk
Occult Murakumo +1 165/178/0/0 E/D/-/B 0/0/-/110 x1 White Titanite Chunk
Occult Murakumo +2 174/187/0/0 E/D/-/B 0/0/-/110 x1 White Titanite Chunk
Occult Murakumo +3 184/195/0/0 E/D/-/B 0/0/-/110 x2 White Titanite Chunks
Occult Murakumo +4 193/204/0/0 E/D/-/B 0/0/-/110 x3 White Titanite Chunks
Occult Murakumo +5 202/212/0/0 E/D/-/B 0/0/-/110 x1 White Titanite Slab

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Upgrade Requirements
Fire Murakumo +0 146/0/146/0 -/-/-/- 60/10/40/40 x1 Green Titanite Shard
Fire Murakumo +1 158/0/158/0 -/-/-/- 60/10/40.4/40 x1 Green Titanite Shard
Fire Murakumo +2 169/0/169/0 -/-/-/- 60/10/40.8/40 x1 Green Titanite Shard
Fire Murakumo +3 180/0/180/0 -/-/-/- 60/10/41.2/40 x2 Green Titanite Shards
Fire Murakumo +4 192/0/192/0 -/-/-/- 60/10/41.6/40 x2 Green Titanite Shards
Fire Murakumo +5 203/0/203/0 -/-/-/- 60/10/42/40 x3 Green Titanite Shards
Fire Murakumo +6 216/0/216/0 -/-/-/- 60/10/42.4/40 x1 Red Titanite Chunk
Fire Murakumo +7 230/0/230/0 -/-/-/- 60/10/42.8/40 x1 Red Titanite Chunk
Fire Murakumo +8 244/0/244/0 -/-/-/- 60/10/43.2/40 x2 Red Titanite Chunks
Fire Murakumo +9 257/0/257/0 -/-/-/- 60/10/43.6/40 x3 Red Titanite Chunks
Fire Murakumo +10 271/0/271/0 -/-/-/- 60/10/44/40 x1 Red Titanite Slab

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Upgrade Requirements
Chaos Murakumo +0 178/0/203/0 -/-/-/- 60/10/40/40 x1 Red Titanite Chunk
Chaos Murakumo +1 188/0/214/0 -/-/-/- 60/10/40.8/40 x1 Red Titanite Chunk
Chaos Murakumo +2 198/0/226/0 -/-/-/- 60/10/41.6/40 x1 Red Titanite Chunk
Chaos Murakumo +3 207/0/237/0 -/-/-/- 60/10/42.4/40 x2 Red Titanite Chunks
Chaos Murakumo +4 217/0/248/0 -/-/-/- 60/10/43.2/40 x3 Red Titanite Chunks
Chaos Murakumo +5 227/0/259/0 -/-/-/- 60/10/44/40 x1 Red Titanite Slab

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 19 Strength is required

Server

A curved greatsword used in a mysterious ancient rite.

Imbued with a frightful occult energy which restores HP with each hit.

Availability


Treasure in the swamp at the bottom of Blighttown in the area with many Giant Leeches — Video Guide

General Information


Restores 7 HP each time an enemy is hit

It can sometimes restore more health (up to 44 HP) when swiped certain dying enemies just as absorbing their souls (tested with Undead Soldiers). Works with bosses and NPCs as well. Works when using to hit an enemy's shield, even if dealing no damage.

If more than one enemy is hit in the same swing, the amount of health restored does not change. Strong attacks and 2-handed attacks also do not gain more health.

Despite this item's text referencing "occult magic", upgrading it into an Occult Weapon does not increase the HP gained per hit.

This item will stack with the Ring of the Evil Eye.

Although there is no real-life weapon called the Server, it is based on a traditional Nepalese weapon called the ram-dao, used for beheading animal sacrifices during rituals.

Upon ascending the weapon along the Fire or Chaos path, its description changes to "Imbued with a frightful heretical energy, this swords restores HP with each hit"

Image Name Damage Critical Durability Weight Stats Needed
Stat Bonuses
Damage
Reduction %
Stability Frampt
Souls
Server 107/0/0/0

(Slash)
100 140 10 241/13/0/0

E/C/-/-
60/10/40/40 36 50

Move Set


1 Handed
R1 — R1 Alternating horizontal slashes.  
R2 — R2 Heavy alternating horizontal slashes.  
Roll — R1 360 degree horizontal spin attack.  
Backstep or Run — R1 Jumping right-to-left horizontal slash.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Heavy jumping left-to-right horizontal slash.  
L1 (left hand) Guard.  
L2 (left hand) Fast left-to-right horizontal slash.  


2 Handed
R1 — R1 Alternating horizontal slashes.  
R2 — R2 Heavy overhead chop into a second overhead chop.  
Roll — R1 360 degree horizontal spin attack.  
Backstep or Run — R1 Jumping overhead chop.  
Forward + R1 Kick. Useful for breaking guard.
Forward + R2 Heavy jumping left-to-right horizontal slash.  
L1 or L2 Guard.  

Upgrades


Basic


Standard upgrade path.
Requires

15% STR, 72% DEX scaling.

Name Damage Stat Bonuses Shard L. Shard Chunk Slab
Server +0 107/0/0/0 E/C/-/-        
Server +1 117/0/0/0 E/C/-/- 1      
Server +2 128/0/0/0 E/C/-/- 1      
Server +3 139/0/0/0 E/C/-/- 2      
Server +4 149/0/0/0 E/C/-/- 2      
Server +5 160/0/0/0 E/C/-/- 3      
Server +6 171/0/0/0 E/C/-/-   1    
Server +7 181/0/0/0 E/C/-/-   1    
Server +8 192/0/0/0 E/C/-/-   2    
Server +9 203/0/0/0 E/C/-/-   2    
Server +10 214/0/0/0 E/C/-/-   3    
Server +11 224/0/0/0 E/B/-/-     1  
Server +12 235/0/0/0 E/B/-/-     1  
Server +13 246/0/0/0 E/B/-/-     2  
Server +14 256/0/0/0 E/B/-/-     3  
Server +15 267/0/0/0 E/B/-/-       1

Crystal


Server durability reduced to 14. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

15% STR, 72% DEX scaling.

Name Damage Stat Bonuses Chunk Slab
Crystal Server +0 235/0/0/0 E/B/-/- 1  
Crystal Server +1 246/0/0/0 E/B/-/- 1  
Crystal Server +2 256/0/0/0 E/B/-/- 1  
Crystal Server +3 267/0/0/0 E/B/-/- 2  
Crystal Server +4 278/0/0/0 E/B/-/- 3  
Crystal Server +5 288/0/0/0 E/B/-/-   1

Lightning


Adds lightning damage. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Chunk Slab
Lightning Server +0 192/0/0/192 -/-/-/- 60/10/40/40 1  
Lightning Server +1 207/0/0/207 -/-/-/- 60/10/40/43.2 1  
Lightning Server +2 222/0/0/222 -/-/-/- 60/10/40/46.4 1  
Lightning Server +3 237/0/0/237 -/-/-/- 60/10/40/49.6 2  
Lightning Server +4 252/0/0/252 -/-/-/- 60/10/40/52.8 3  
Lightning Server +5 267/0/0/267 -/-/-/- 60/10/40/56   1

Raw


Base damage increased. Stat bonuses reduced.
Requires

11% STR, 55% DEX scaling.

Name Damage Stat Bonuses L. Shard
Raw Server +0 184/0/0/0 E/C/-/- 1
Raw Server +1 196/0/0/0 E/C/-/- 1
Raw Server +2 209/0/0/0 E/C/-/- 1
Raw Server +3 221/0/0/0 E/C/-/- 2
Raw Server +4 233/0/0/0 E/C/-/- 2
Raw Server +5 246/0/0/0 E/C/-/- 3

Magic


Adds magic damage. Moderate damage bonus from intelligence.
Requires

4% STR, 21% DEX, 63% INT scaling.

Name Damage Stat Bonuses Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab
Magic Server +0 120/130/0/0 E/D/C/- 1    
Magic Server +1 128/139/0/0 E/D/C/- 1    
Magic Server +2 136/147/0/0 E/D/C/- 1    
Magic Server +3 144/156/0/0 E/D/C/- 2    
Magic Server +4 152/165/0/0 E/D/C/- 2    
Magic Server +5 160/174/0/0 E/D/C/- 3    
Magic Server +6 168/182/0/0 E/D/C/-   1  
Magic Server +7 176/191/0/0 E/D/C/-   1  
Magic Server +8 184/200/0/0 E/D/C/-   2  
Magic Server +9 192/208/0/0 E/D/C/-   3  
Magic Server +10 200/217/0/0 E/D/C/-     1

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

3% STR, 15% DEX, 61% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Blue Titanite Chunk Blue Titanite Slab
Enchanted Server +0 160/172/0/0 E/E/C/- 1  
Enchanted Server +1 166/177/0/0 E/E/C/- 1  
Enchanted Server +2 172/182/0/0 E/E/B/- 1  
Enchanted Server +3 179/187/0/0 E/E/B/- 2  
Enchanted Server +4 185/192/0/0 E/E/A/- 3  
Enchanted Server +5 192/199/0/0 E/E/A/-   1

Divine


Adds magic damage. Moderate damage bonus from faith.
Requires

6% STR, 28% DEX, 62% FAI scaling. Additional damage multiplier against unholy enemies.

Name Damage Stat Bonuses Aux Effects Green Titanite Shard White Titanite Chunk White Titanite Slab
Divine Server +0 108/132/0/0 E/D/-/C 0/0/110/- 1    
Divine Server +1 115/140/0/0 E/D/-/C 0/0/110/- 1    
Divine Server +2 122/149/0/0 E/D/-/C 0/0/110/- 1    
Divine Server +3 129/158/0/0 E/D/-/C 0/0/110/- 2    
Divine Server +4 136/167/0/0 E/D/-/C 0/0/110/- 2    
Divine Server +5 144/176/0/0 E/D/-/C 0/0/110/- 3    
Divine Server +6 151/184/0/0 E/D/-/C 0/0/110/-   1  
Divine Server +7 158/193/0/0 E/D/-/C 0/0/110/-   1  
Divine Server +8 165/202/0/0 E/D/-/C 0/0/110/-   2  
Divine Server +9 172/211/0/0 E/D/-/C 0/0/110/-   3  
Divine Server +10 180/220/0/0 E/D/-/C 0/0/110/-     1

Occult


Base damage reduced from divine upgrade path. Increased damage bonus from faith.
Requires

5% STR, 26% DEX, 73% FAI scaling. Additional damage multiplier against holy enemies.

Name Damage Stat Bonuses Aux Effects White Titanite Chunk White Titanite Slab
Occult Server +0 148/160/0/0 E/D/-/B 0/0/-/110 1  
Occult Server +1 156/168/0/0 E/D/-/B 0/0/-/110 1  
Occult Server +2 165/176/0/0 E/D/-/B 0/0/-/110 1  
Occult Server +3 174/184/0/0 E/D/-/B 0/0/-/110 2  
Occult Server +4 183/192/0/0 E/D/-/B 0/0/-/110 3  
Occult Server +5 192/200/0/0 E/D/-/B 0/0/-/110   1

Fire


Fire damage added. All stat bonuses removed.
Requires

Name Damage Stat Bonuses Damage Reduction Green Titanite Shard Red Titanite Chunk Red Titanite Slab
Fire Server +0 139/0/139/0 -/-/-/- 60/10/40/40 1    
Fire Server +1 149/0/149/0 -/-/-/- 60/10/40.4/40 1    
Fire Server +2 160/0/160/0 -/-/-/- 60/10/40.8/40 1    
Fire Server +3 171/0/171/0 -/-/-/- 60/10/41.2/40 2    
Fire Server +4 181/0/181/0 -/-/-/- 60/10/41.6/40 2    
Fire Server +5 192/0/192/0 -/-/-/- 60/10/42/40 3    
Fire Server +6 205/0/205/0 -/-/-/- 60/10/42.4/40   1  
Fire Server +7 218/0/218/0 -/-/-/- 60/10/42.8/40   1  
Fire Server +8 231/0/231/0 -/-/-/- 60/10/43.2/40   2  
Fire Server +9 243/0/243/0 -/-/-/- 60/10/43.6/40   3  
Fire Server +10 256/0/256/0 -/-/-/- 60/10/44/40     1

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Damage Reduction Red Titanite Chunk Red Titanite Slab
Chaos Server +0 167/0/192/0 -/-/-/- 60/10/40/40 1  
Chaos Server +1 176/0/203/0 -/-/-/- 60/10/40.8/40 1  
Chaos Server +2 186/0/214/0 -/-/-/- 60/10/41.6/40 1  
Chaos Server +3 195/0/224/0 -/-/-/- 60/10/42.4/40 2  
Chaos Server +4 204/0/235/0 -/-/-/- 60/10/43.2/40 3  
Chaos Server +5 213/0/246/0 -/-/-/- 60/10/44/40   1

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a weapon are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Each weapon has one or more physical damage types:

  • Normal
  • Striking
  • Slashing
  • Thrusting

Certain enemies are weak or strong against different types of damage types.

Critical: One of the multipliers (in percent) for the bonus damage on criticals, such as backstabs and ripostes.
Durability: The health of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of a character's Equip Burden will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Stats Needed:

The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for a weapon are W / X / Y / Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that a character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required.
For example, a character with 18 Strength can wield a Large Club (Requires 26 Strength) properly if the weapon is held with both hands.
(18 x 1.5 = 27)

Damage Reduction %:

The Damage Reduction stat dictates the percentage of damage reduced while blocking. The Damage Reduction stats for a weapon are W / X / Y / Z:

  • W is the Physical Damage Reduction
  • X is the Magical Damage Reduction
  • Y is the Fire Damage Reduction
  • Z is the Lightning Damage Reduction
Stability: The stability of the weapon. The higher this value, the less stamina is consumed when blocking attacks.
Frampt Souls: This is the amount of souls players will receive if they feed the item to Kingseeker Frampt.

Footnotes

  1. when two handing this weapon, only 16 Strength is required