# Bows Bows enable precision ranged combat and scale well with Dexterity. Short Bows excel in PvP with their rapid firing rate, while Long Bows suit PvE sniping with longer range and higher headshot potential. Players can manually aim, allowing them to bypass shields, strike weak points, and execute headshots for critical damage. Although Bows are not as strong in close quarters, their ability to engage foes from a distance and strike with pinpoint accuracy makes them invaluable tools for cautious players or those who like to soften enemies before closing in. # Black Bow of Pharis > *The preferred black bow of the heroic archer Pharis.* > > *Has a longer range than standard bows,* > > *but is more difficult to use. Without proper abilities, results will be underwhelming.* ### Availability --- Guaranteed drop from the Forest Hunter in the Darkroot Garden ### General Information --- When firing the bow from a zoomed in state, it is positioned horizontally on the screen instead of vertically like other bows. Highest Range with a Bow Dist Rate of 30, but generally low damage with low strength scaling. Useful for players with very high DEX stats only.
ImageNameDamageRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/black-bow-of-pharis.webp)![]()Black Bow of Pharis34/0/0/065100191/18/0/0 E/S/-/-50
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 13% STR, 165% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Black Bow of Pharis +137/0/0/0E/S/-/-x1 Titanite Shard200
Black Bow of Pharis +240/0/0/0E/S/-/-x1 Titanite Shard200
Black Bow of Pharis +344/0/0/0E/S/-/-x2 Titanite Shard200
Black Bow of Pharis +447/0/0/0E/S/-/-x2 Titanite shard200
Black Bow of Pharis +551/0/0/0E/S/-/-x3 Titanite Shard200
Black Bow of Pharis +654/0/0/0E/S/-/-x1 Large Titanite Shard200
Black Bow of Pharis +757/0/0/0E/S/-/-x1 Large Titanite Shard200
Black Bow of Pharis +861/0/0/0E/S/-/-x2 Large Titanite Shard200
Black Bow of Pharis +964/0/0/0E/S/-/-x2 Large Titanite Shard200
Black Bow of Pharis +1068/0/0/0E/S/-/-x3 Large Titanite Shard200
Black Bow of Pharis +1171/0/0/0E/S/-/-x1 Titanite Chunk200
Black Bow of Pharis +1274/0/0/0E/S/-/-x1 Titanite Chunk200
Black Bow of Pharis +1378/0/0/0E/S/-/-x2 Titanite Chunk200
Black Bow of Pharis +1481/0/0/0E/S/-/-x3 Titanite Chunk200
Black Bow of Pharis +1585/0/0/0E/S/-/-x1 Titanite Slab200
#### Crystal --- Black Bow of Pharis durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Black Bow of Pharis +10 - Titanite 13% STR, 165% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Crystal Black Bow of Pharis +074/0/0/0E/S/-/-1x Titanite Chunk200
Crystal Black Bow of Pharis +178/0/0/0E/S/-/-1x Titanite Chunk200
Crystal Black Bow of Pharis +281/0/0/0E/S/-/-1x Titanite Chunk200
Crystal Black Bow of Pharis +385/0/0/0E/S/-/-2x Titanite Chunk200
Crystal Black Bow of Pharis +488/0/0/0E/S/-/-3x Titanite Chunk200
Crystal Black Bow of Pharis +591/0/0/0E/S/-/-1x Titanite Slab200
#### Lightning --- Lighting Damage Added. Requires - Black Bow of Pharis +10 - Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Lightning Black Bow of Pharis +0125/0/0/139-/-/-/-1x Titanite Chunk200
Lightning Black Bow of Pharis +1131/0/0/145-/-/-/-1x Titanite Chunk200
Lightning Black Bow of Pharis +2138/0/0/151-/-/-/-1x Titanite Chunk200
Lightning Black Bow of Pharis +3144/0/0/157-/-/-/-2x Titanite Chunk200
Lightning Black Bow of Pharis +4150/0/0/163-/-/-/-3x Titanite Chunk200
Lightning Black Bow of Pharis +5156/0/0/170-/-/-/-1x Titanite Slab200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Black Bow of Pharis +5 - Titanite 10% STR, 124% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Raw Black Bow of Pharis +058/0/0/0E/A/-/-1x Lg. Titanite Shard200
Raw Black Bow of Pharis +162/0/0/0E/A/-/-1x Lg. Titanite Shard200
Raw Black Bow of Pharis +266/0/0/0E/A/-/-1x Lg. Titanite Shard200
Raw Black Bow of Pharis +370/0/0/0E/A/-/-2x Lg. Titanite Shard200
Raw Black Bow of Pharis +474/0/0/0E/A/-/-2x Lg. Titanite Shard200
Raw Black Bow of Pharis +578/0/0/0E/A/-/-3x Lg. Titanite Shard200
#### Magic --- Adds magic damage. Increased damage bonus from intelligence. Requires - Black Bow of Pharis +5 - Green Titanite - Blue Titanite 4% STR, 46% DEX, 128% INT scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Magic Black Bow of Pharis +039/42/0/0E/D/A/-1x Green titanite shard200
Magic Black Bow of Pharis +141/44/0/0E/D/A/-1x Green titanite shard200
Magic Black Bow of Pharis +244/47/0/0E/D/A/-1x Green titanite shard200
Magic Black Bow of Pharis +346/50/0/0E/D/A/-2x Green titanite shard200
Magic Black Bow of Pharis +449/53/0/0E/D/A/-2x Green titanite shard200
Magic Black Bow of Pharis +552/56/0/0E/D/A/-3x Green Titanite Shard200
Magic Black Bow of Pharis +654/58/0/0E/C/S/-1x Blue Titanite Chunk200
Magic Black Bow of Pharis +757/61/0/0E/C/S/-1x Blue Titanite Chunk200
Magic Black Bow of Pharis +859/64/0/0E/C/S/-2x Blue Titanite Chunk200
Magic Black Bow of Pharis +962/67/0/0E/C/S/-3x Blue Titanite Chunk200
Magic Black Bow of Pharis +1065/70/0/0E/C/S/-1x Blue Titanite Slab200
#### Enchanted --- Adds magic damage. Increased damage bonus from intelligence. Requires - Magic Black Bow of Pharis +5 - Blue Titanite 3% STR, 33% DEX, 125% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Enchanted Black Bow of Pharis +052/54/0/0E/D/A/-1x Blue Titanite Chunk200
Enchanted Black Bow of Pharis +154/55/0/0E/D/A/-1x Blue Titanite Chunk200
Enchanted Black Bow of Pharis +256/57/0/0E/D/S/-1x Blue Titanite Chunk200
Enchanted Black Bow of Pharis +358/58/0/0E/D/S/-2x Blue Titanite Chunk200
Enchanted Black Bow of Pharis +460/60/0/0E/D/S/-3x Blue Titanite Chunk200
Enchanted Black Bow of Pharis +562/62/0/0E/D/S/-1x Blue Titanite Slab200
#### Divine --- Adds magic damage. Increased damage bonus from faith. Divine effect 110. Requires - Black Bow of Pharis +5 - Green Titanite - White Titanite 5% STR, 64% DEX, and 127% FAI scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Divine Black Bow of Pharis +034/42/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Black Bow of Pharis +136/44/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Black Bow of Pharis +239/47/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Black Bow of Pharis +341/50/0/0E/C/-/A0/0/110/-2x Green Titanite Shard200
Divine Black Bow of Pharis +443/53/0/0E/C/-/A0/0/110/-2x Green Titanite Shard200
Divine Black Bow of Pharis +546/56/0/0E/C/-/A0/0/110/-3x Green Titanite Shard200
Divine Black Bow of Pharis +648/58/0/0E/C/-/S0/0/110/-1x White Titanite Chunk200
Divine Black Bow of Pharis +750/61/0/0E/C/-/S0/0/110/-1x White Titanite Chunk200
Divine Black Bow of Pharis +852/64/0/0E/C/-/S0/0/110/-2x White Titanite Chunk200
Divine Black Bow of Pharis +955/67/0/0E/C/-/S0/0/110/-3x White Titanite Chunk200
Divine Black Bow of Pharis +1057/70/0/0E/C/-/S0/0/110/-1x White Titanite Slab200
#### Occult --- Adds magic damage. Increased damage bonus from faith. Occult effect 110. Requires - Divine Black Bow of Pharis +5 - White Titanite 5% STR, 59% DEX, 150% FAI scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Occult Black Bow of Pharis +046/52/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Black Bow of Pharis +148/54/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Black Bow of Pharis +251/57/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Black Bow of Pharis +354/59/0/0E/C/-/S0/0/-/1102x White Titanite Chunk200
Occult Black Bow of Pharis +457/62/0/0E/C/-/S0/0/-/1103x White Titanite Chunk200
Occult Black Bow of Pharis +559/65/0/0E/C/-/S0/0/-/1101x White Titanite Slab200
#### Fire --- Adds Fire damage. Stat bonuses reduced. Requires - Black Bow of Pharis +5 - Green Titanite - Red Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Fire Black Bow of Pharis +061/0/61/0-/-/-/-1x Green Titanite Shard200
Fire Black Bow of Pharis +170/0/70/0-/-/-/-1x Green Titanite Shard200
Fire Black Bow of Pharis +279/0/79/0-/-/-/-1x Green Titanite Shard200
Fire Black Bow of Pharis +388/0/88/0-/-/-/-2x Green Titanite Shard200
Fire Black Bow of Pharis +497/0/97/0-/-/-/-2x Green Titanite Shard200
Fire Black Bow of Pharis +5107/0/107/0-/-/-/-3x Green Titanite Shard200
Fire Black Bow of Pharis +6116/0/116/0-/-/-/-1x Red Titanite Chunk200
Fire Black Bow of Pharis +7125/0/125/0-/-/-/-1x Red Titanite Chunk200
Fire Black Bow of Pharis +8134/0/134/0-/-/-/-2x Red Titanite Chunk200
Fire Black Bow of Pharis +9143/0/143/0-/-/-/-3x Red Titanite Chunk200
Fire Black Bow of Pharis +10153/0/153/0-/-/-/-1x Red Titanite Slab200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Black Bow of Pharis +5 - Red Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Chaos Black Bow of Pharis +075/0/91/0-/-/-/-1x Red Titanite Chunk200
Chaos Black Bow of Pharis +184/0/103/0-/-/-/-1x Red Titanite Chunk200
Chaos Black Bow of Pharis +293/0/114/0-/-/-/-1x Red Titanite Chunk200
Chaos Black Bow of Pharis +3102/0/126/0-/-/-/-2x Red Titanite Chunk200
Chaos Black Bow of Pharis +4111/0/138/0-/-/-/-3x Red Titanite Chunk200
Chaos Black Bow of Pharis +5120/0/149/0-/-/-/-1x Red Titanite Slab200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
#### Footnotes 1. Because bows are always two-handed, only 7 Strength is required # Composite Bow > *Composite bow emphasizing power.* > > *Requires more strength than standard bows.* > > *However, its range is shorter, making it unfit for sniping.* ### Availability --- Treasure from a corpse in New Londo Ruins. At the topmost level of the tower with the floodgate control. ### General Information --- Has shortened range compared to other bows with a Bow Dist Rate of -24.
ImageNameDamageCritical BonusRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/composite-bow.webp)![]()Composite Bow55/0/0/0100381001.011/12/0/01 C/C/-/-50
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 60% STR, 60% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Composite Bow +055/0/0/0C/C/-/-
Composite Bow +160/0/0/0C/C/-/-x1 Titanite Shard200
Composite Bow +266/0/0/0C/C/-/-x1 Titanite Shard200
Composite Bow +371/0/0/0C/C/-/-x2 Titanite Shard200
Composite Bow +477/0/0/0C/C/-/-x2 Titanite Shard200
Composite Bow +582/0/0/0C/C/-/-x3 Titanite Shard200
Composite Bow +688/0/0/0C/C/-/-x1 Lg. Titanite Shard200
Composite Bow +793/0/0/0C/C/-/-x1 Lg. Titanite Shard200
Composite Bow +899/0/0/0C/C/-/-x2 Lg. Titanite Shard200
Composite Bow +9104/0/0/0C/C/-/-x2 Lg. Titanite Shard200
Composite Bow +10110/0/0/0C/C/-/-x3 Lg. Titanite Shard200
Composite Bow +11115/0/0/0C/C/-/-x1 Titanite Chunk200
Composite Bow +12121/0/0/0C/C/-/-x1 Titanite Chunk200
Composite Bow +13126/0/0/0C/C/-/-x2 Titanite Chunk200
Composite Bow +14132/0/0/0C/C/-/-x3 Titanite Chunk200
Composite Bow +15137/0/0/0C/C/-/-x1 Titanite Slab200
#### Crystal --- Composite Bow durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Composite Bow +10 - Titanite 60% STR, 60% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Crystal Composite Bow +0121/0/0/0C/C/-/-1x Titanite Chunk200
Crystal Composite Bow +1126/0/0/0C/C/-/-1x Titanite Chunk200
Crystal Composite Bow +2132/0/0/0C/C/-/-1x Titanite Chunk200
Crystal Composite Bow +3137/0/0/0C/C/-/-2x Titanite Chunk200
Crystal Composite Bow +4143/0/0/0C/C/-/-3x Titanite Chunk200
Crystal Composite Bow +5148/0/0/0C/C/-/-1x Titanite Slab200
#### Lightning --- Lighting Damage Added. Requires - Composite Bow +10 - Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Lightning Composite Bow +0132/0/0/154-/-/-/-1x Titanite Chunk200
Lightning Composite Bow +1141/0/0/163-/-/-/-1x Titanite Chunk200
Lightning Composite Bow +2151/0/0/173-/-/-/-1x Titanite Chunk200
Lightning Composite Bow +3161/0/0/183-/-/-/-2x Titanite Chunk200
Lightning Composite Bow +4171/0/0/193-/-/-/-3x Titanite Chunk200
Lightning Composite Bow +5181/0/0/203-/-/-/-1x Titanite Slab200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Composite Bow +5 - Titanite 45% STR, 45% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Raw Composite Bow +094/0/0/0D/D/-/-1x Lg. Titanite Shard200
Raw Composite Bow +1100/0/0/0D/D/-/-1x Lg. Titanite Shard200
Raw Composite Bow +2107/0/0/0D/D/-/-1x Lg. Titanite Shard200
Raw Composite Bow +3113/0/0/0D/D/-/-2x Lg. Titanite Shard200
Raw Composite Bow +4119/0/0/0D/D/-/-2x Lg. Titanite Shard200
Raw Composite Bow +5126/0/0/0D/D/-/-3x Lg. Titanite Shard200
#### Magic --- Adds magic damage. Increased damage bonus from intelligence. Requires - Composite Bow +5 - Green Titanite - Blue Titanite 17% STR, 17% DEX, 86% INT scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Magic Composite Bow +061/67/0/0E/E/B/-x1 Green Titanite Shard200
Magic Composite Bow +165/72/0/0E/E/B/-x1 Green Titanite Shard200
Magic Composite Bow +269/76/0/0E/E/B/-x1 Green Titanite Shard200
Magic Composite Bow +373/81/0/0E/E/B/-x2 Green Titanite Shard200
Magic Composite Bow +477/85/0/0E/E/B/-x2 Green Titanite Shard200
Magic Composite Bow +582/90/0/0E/E/B/-x3 Green Titanite Shard200
Magic Composite Bow +686/94/0/0E/E/B/-x1 Blue Titanite Chunk200
Magic Composite Bow +790/99/0/0E/E/B/-x1 Blue Titanite Chunk200
Magic Composite Bow +894/103/0/0E/E/B/-x2 Blue Titanite Chunk200
Magic Composite Bow +998/108/0/0E/E/A/-x1 Blue Titanite Chunk200
Magic Composite Bow +10102/112/0/0E/E/A/-x1 Blue Titanite Slab200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Composite Bow +5 - Blue Titanite 12% STR, 12% DEX, 84% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Enchanted Composite Bow +082/88/0/0E/E/B/-x1 Blue Titanite Chunk200
Enchanted Composite Bow +185/90/0/0E/E/B/-x1 Blue Titanite Chunk200
Enchanted Composite Bow +288/93/0/0E/E/B/-x1 Blue Titanite Chunk200
Enchanted Composite Bow +391/95/0/0E/E/A/-x2 Blue Titanite Chunk200
Enchanted Composite Bow +495/98/0/0E/E/A/-x3 Blue Titanite Chunk200
Enchanted Composite Bow +598/102/0/0E/E/A/-x1 Blue Titanite Slab200
#### Divine --- Adds magic damage. Increased damage bonus from faith. Divine effect 110. Requires - Composite Bow +5 - Green Titanite - White Titanite 23% STR, 23% DEX, 86% FAI scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Divine Composite Bow +055/67/0/0D/D/-/B0/0/110/-1x Green Titanite Shard200
Divine Composite Bow +159/72/0/0D/D/-/B0/0/110/-1x Green Titanite Shard200
Divine Composite Bow +262/76/0/0D/D/-/B0/0/110/-1x Green Titanite Shard200
Divine Composite Bow +366/81/0/0D/D/-/B0/0/110/-2x Green Titanite Shard200
Divine Composite Bow +470/85/0/0D/D/-/B0/0/110/-2x Green Titanite Shard200
Divine Composite Bow +574/90/0/0D/D/-/B0/0/110/-3x Green Titanite Shard200
Divine Composite Bow +677/94/0/0D/D/-/B0/0/110/-1x White Titanite Chunk200
Divine Composite Bow +781/99/0/0D/D/-/B0/0/110/-1x White Titanite Chunk200
Divine Composite Bow +885/103/0/0D/D/-/B0/0/110/-2x White Titanite Chunk200
Divine Composite Bow +988/108/0/0D/D/-/A0/0/110/-3x White Titanite Chunk200
Divine Composite Bow +1092/112/0/0D/D/-/A0/0/110/-1x White Titanite Slab200
#### Occult --- Adds magic damage. Increased damage bonus from faith. Occult effect 110. Requires - Divine Composite Bow +5 - White Titanite 22% STR, 22% DEX, 101% FAI scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Occult Composite Bow +076/82/0/0D/D/-/A0/0/-/1101x White Titanite Chunk200
Occult Composite Bow +180/86/0/0D/D/-/A0/0/-/1101x White Titanite Chunk200
Occult Composite Bow +285/90/0/0D/D/-/A0/0/-/1101x White Titanite Chunk200
Occult Composite Bow +389/94/0/0D/D/-/A0/0/-/1102x White Titanite Chunk200
Occult Composite Bow +494/98/0/0D/D/-/A0/0/-/1103x White Titanite Chunk200
Occult Composite Bow +598/102/0/0D/D/-/A0/0/-/1101x White Titanite Slab200
#### Fire --- Adds Fire damage \[Note: does not seem to be working properly - arrows do not get the fire damage effect\]. Stat bonuses reduced. Requires - Composite Bow +5 - Green Titanite - Red Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Fire Composite Bow +082/0/82/0-/-/-/-1x Green Titanite Shard200
Fire Composite Bow +192/0/92/0-/-/-/-1x Green Titanite Shard200
Fire Composite Bow +2102/0/102/0-/-/-/-1x Green Titanite Shard200
Fire Composite Bow +3112/0/112/0-/-/-/-2x Green Titanite Shard200
Fire Composite Bow +4122/0/122/0-/-/-/-2x Green Titanite Shard200
Fire Composite Bow +5132/0/132/0-/-/-/-3x Green Titanite Shard200
Fire Composite Bow +6141/0/141/0-/-/-/-1x Red Titanite Chunk200
Fire Composite Bow +7151/0/151/0-/-/-/-1x Red Titanite Chunk200
Fire Composite Bow +8161/0/161/0-/-/-/-2x Red Titanite Chunk200
Fire Composite Bow +9171/0/171/0-/-/-/-3x Red Titanite Chunk200
Fire Composite Bow +10181/0/181/0-/-/-/-1x Red Titanite Slab200
#### Chaos --- Base damage increased. Stat bonuses reduced. Requires - Fire Composite Bow +5 - Red Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Chaos Composite Bow +091/0/117/0-/-/-/-1x Red Titanite Chunk200
Chaos Composite Bow +198/0/128/0-/-/-/-1x Red Titanite Chunk200
Chaos Composite Bow +2105/0/138/0-/-/-/-1x Red Titanite Chunk200
Chaos Composite Bow +3112/0/149/0-/-/-/-2x Red Titanite Chunk200
Chaos Composite Bow +4120/0/160/0-/-/-/-3x Red Titanite Chunk200
Chaos Composite Bow +5127/0/170/0-/-/-/-1x Red Titanite Slab200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
#### Footnotes 1. Even though bows are always two handed, 11 strength is required to use effectively # Darkmoon Bow > *Bow born from the soul of the Dark Sun Gwyndolin, Darkmoon deity who watches over the abandoned city of Gods, Anor Londo.* > > *This golden bow is imbued with powerful magic and is most impressive with Moonlight Arrows.* ### Availability --- Created by the Giant Blacksmith in Anor Londo from the Soul of Gwyndolin and any +10 Bow for 5,000 Souls ### General Information --- Has a Bow Dist Rate of 0.
ImageNameDamageCriticalRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/darkmoon-bow.webp)![]()Darkmoon Bow85/85/0/0100504001.071/16/0/16 E/D/-/D1,000
### Upgrades --- Requires Demon Titanite 18% STR, 32% DEX, 50% FAI scaling.
NameDamageStat BonusesDemon TitaniteSouls
Darkmoon Bow +085/85/0/0E/D/-/D5,000
Darkmoon Bow +193/93/0/0E/D/-/D15,000
Darkmoon Bow +2102/102/0/0E/D/-/D15,000
Darkmoon Bow +3110/110/0/0E/D/-/D25,000
Darkmoon Bow +4119/119/0/0E/D/-/D25,000
Darkmoon Bow +5127/127/0/0E/D/-/D45,000
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
#### Footnotes 1. because bows are always two handed, only 5 strength is required # Longbow > *Large bow. Projectile weapon for experienced hunters. Equip arrows to use.* > > *Hold bow to aim.* > > *Aim for heads of humanoid foes.* > > *May change type of arrows.* ### Availability --- Found on a ledge in Darkroot Basin on a dead body with the Hunter Armor Set and some arrows. Dropped by Undead Crystal Soldier (Bow) (2% drop rate). Dropped by Giant Skeleton Archer (Bow) (2% drop rate). ### General Information --- Has a Bow Dist Rate of 0.
ImageNameDamageCritical BonusRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/longbow.webp)![]()Longbow36/0/0/0100501001.091/14/0/0 D/A/-/-50
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 38% STR, 140% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Longbow +036/0/0/0D/A/-/-
Longbow +139/0/0/0D/S/-/-x1 Titanite Shard200
Longbow +243/0/0/0D/S/-/-x1 Titanite Shard200
Longbow +346/0/0/0D/S/-/-x2 Titanite Shard200
Longbow +450/0/0/0D/S/-/-x2 Titanite Shard200
Longbow +554/0/0/0D/S/-/-x3 Titanite Shard200
Longbow +657/0/0/0D/S/-/-x1 Lg. Titanite Shard200
Longbow +761/0/0/0D/S/-/-x1 Lg. Titanite Shard200
Longbow +864/0/0/0D/S/-/-x2 Lg. Titanite Shard200
Longbow +968/0/0/0D/S/-/-x2 Lg. Titanite Shard200
Longbow +1072/0/0/0D/S/-/-x3 Lg. Titanite Shard200
Longbow +1175/0/0/0D/S/-/-x1 Titanite Chunk200
Longbow +1279/0/0/0D/S/-/-x1 Titanite Chunk200
Longbow +1382/0/0/0D/S/-/-x2 Titanite Chunk200
Longbow +1486/0/0/0D/S/-/-x3 Titanite Chunk200
Longbow +1590/0/0/0D/S/-/-x1 Titanite Slab200
#### Crystal --- Longbow durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Longbow +10 - Titanite 38% STR, 140% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Crystal Longbow +079/0/0/0D/S/-/-1x Titanite Chunk200
Crystal Longbow +182/0/0/0D/S/-/-1x Titanite Chunk200
Crystal Longbow +286/0/0/0D/S/-/-1x Titanite Chunk200
Crystal Longbow +390/0/0/0D/S/-/-2x Titanite Chunk200
Crystal Longbow +493/0/0/0D/S/-/-3x Titanite Chunk200
Crystal Longbow +597/0/0/0D/S/-/-1x Titanite Slab200
#### Lightning --- Lighting Damage Added. Requires - Longbow +10 - Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Lightning Longbow +0133/0/0/147-/-/-/-1x Titanite Chunk200
Lightning Longbow +1139/0/0/154-/-/-/-1x Titanite Chunk200
Lightning Longbow +2146/0/0/160-/-/-/-1x Titanite Chunk200
Lightning Longbow +3152/0/0/167-/-/-/-2x Titanite Chunk200
Lightning Longbow +4159/0/0/173-/-/-/-3x Titanite Chunk200
Lightning Longbow +5165/0/0/180-/-/-/-1x Titanite Slab200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Longbow +5 - Titanite 29% STR, 105% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Raw Longbow +061/0/0/0D/A/-/-1x Lg. Titanite Shard200
Raw Longbow +165/0/0/0D/A/-/-1x Lg. Titanite Shard200
Raw Longbow +269/0/0/0D/A/-/-1x Lg. Titanite Shard200
Raw Longbow +373/0/0/0D/A/-/-2x Lg. Titanite Shard200
Raw Longbow +477/0/0/0D/A/-/-2x Lg. Titanite Shard200
Raw Longbow +582/0/0/0D/A/-/-3x Lg. Titanite Shard200
#### Magic --- Adds magic damage. Increased damage bonus from intelligence. Requires - Longbow +5 - Green Titanite - Blue Titanite 11% STR, 39% DEX, 128% INT scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Magic Longbow +040/43/0/0E/D/A/-1x Green Titanite Shard200
Magic Longbow +143/46/0/0E/D/A/-1x Green Titanite Shard200
Magic Longbow +245/49/0/0E/D/A/-1x Green Titanite Shard200
Magic Longbow +348/52/0/0E/D/A/-2x Green Titanite Shard200
Magic Longbow +451/55/0/0E/D/A/-2x Green Titanite Shard200
Magic Longbow +554/58/0/0E/D/A/-3x Green Titanite Shard200
Magic Longbow +656/60/0/0E/D/S/-1x Blue Titanite Chunk200
Magic Longbow +759/63/0/0E/D/S/-1x Blue Titanite Chunk200
Magic Longbow +862/66/0/0E/D/S/-2x Blue Titanite Chunk200
Magic Longbow +964/69/0/0E/D/S/-3x Blue Titanite Chunk200
Magic Longbow +1067/72/0/0E/D/S/-1x Blue Titanite Slab200
#### Enchanted --- Base damage reduced from magic upgrade path. Increased damage bonus from intelligence. Requires - Magic Longbow +5 - Blue Titanite 8% STR, 28% DEX, 125% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Enchanted Longbow +054/58/0/0E/D/A/-1x Blue Titanite Chunk200
Enchanted Longbow +156/59/0/0E/D/A/-1x Blue Titanite Chunk200
Enchanted Longbow +258/61/0/0E/D/S/-1x Blue Titanite Chunk200
Enchanted Longbow +360/63/0/0E/D/S/-2x Blue Titanite Chunk200
Enchanted Longbow +462/64/0/0E/D/S/-3x Blue Titanite Chunk200
Enchanted Longbow +564/67/0/0E/D/S/-1x Blue Titanite Slab200
#### Divine --- Adds magic damage. Increased damage bonus from faith. Divine effect 110. Requires - Longbow +5 - Green Titanite - White Titanite 15% STR, 54% DEX, 127% FAI scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Divine Longbow +036/45/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Longbow +138/48/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Longbow +240/51/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Longbow +343/54/0/0E/C/-/A0/0/110/-2x Green Titanite Shard200
Divine Longbow +445/57/0/0E/C/-/A0/0/110/-2x Green Titanite Shard200
Divine Longbow +548/60/0/0E/C/-/A0/0/110/-3x Green Titanite Shard200
Divine Longbow +650/62/0/0E/C/-/S0/0/110/-1x White Titanite Chunk200
Divine Longbow +752/66/0/0E/C/-/S0/0/110/-1x White Titanite Chunk200
Divine Longbow +855/69/0/0E/C/-/S0/0/110/-2x White Titanite Chunk200
Divine Longbow +957/72/0/0E/C/-/S0/0/110/-3x White Titanite Chunk200
Divine Longbow +1060/75/0/0E/C/-/S0/0/110/-1x White Titanite Slab200
#### Occult --- Adds magic damage. Increased damage bonus from faith. Occult effect 110. Requires - Divine Longbow +5 - White Titanite 14% STR, 50% DEX, 150% FAI scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Occult Longbow +050/54/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Longbow +152/56/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Longbow +256/59/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Longbow +358/62/0/0E/C/-/S0/0/-/1102x White Titanite Chunk200
Occult Longbow +462/64/0/0E/C/-/S0/0/-/1103x White Titanite Chunk200
Occult Longbow +565/67/0/0E/C/-/S0/0/-/1101x White Titanite Slab200
#### Fire --- Adds Fire damage \[Note: does not seem to be working properly - arrows do not get the fire damage effect\]. Stat bonuses reduced. Requires - Longbow +5 - Green Titanite - Red Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Fire Longbow +064/0/64/0-/-/-/-1x Green Titanite Shard200
Fire Longbow +174/0/74/0-/-/-/-1x Green Titanite Shard200
Fire Longbow +284/0/84/0-/-/-/-1x Green Titanite Shard200
Fire Longbow +393/0/93/0-/-/-/-2x Green Titanite Shard200
Fire Longbow +4103/0/103/0-/-/-/-2x Green Titanite Shard200
Fire Longbow +5113/0/113/0-/-/-/-3x Green Titanite Shard200
Fire Longbow +6123/0/123/0-/-/-/-1x Red Titanite Chunk200
Fire Longbow +7132/0/132/0-/-/-/-1x Red Titanite Chunk200
Fire Longbow +8142/0/142/0-/-/-/-2x Red Titanite Chunk200
Fire Longbow +9152/0/152/0-/-/-/-3x Red Titanite Chunk200
Fire Longbow +10162/0/162/0-/-/-/-1x Red Titanite Slab200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Longbow +5 - Red Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Chaos Longbow +080/0/97/0-/-/-/-1x Red Titanite Chunk200
Chaos Longbow +189/0/109/0-/-/-/-1x Red Titanite Chunk200
Chaos Longbow +299/0/121/0-/-/-/-1x Red Titanite Chunk200
Chaos Longbow +3108/0/133/0-/-/-/-2x Red Titanite Chunk200
Chaos Longbow +4118/0/146/0-/-/-/-3x Red Titanite Chunk200
Chaos Longbow +5128/0/158/0-/-/-/-1x Red Titanite Slab200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
#### Footnotes 1. because bows are always two handed, only 6 strength is required # Short Bow > *Small bow. Standard projectile weapon.* > > *Equip arrows to use.* > > *Hold bow to aim.* > > *Aim for heads of humanoid foes.* > > *May change type of arrows.* ### Availability --- Sold by Undead Merchant (male) in Undead Burg for 1000 Souls Dropped by bow-wielding Hollows in the Painted World of Ariamis and Undead Asylum (2% drop rate). Dropped by bow-wielding Skeletons (2% drop rate). ### General Information ---
ImageNameDamageRangeDurabilityWeightStats Needed Stat BonusesFrampt Souls
![](https://darksouls.wiki/uploads/images/gallery/2024-12/short-bow.webp)![]()Short Bow31/0/0/0501000.5101/12/0/0 D/A/-/-50
### Upgrades --- #### Basic --- Standard upgrade path. Requires - Titanite Shard/Large Shard/Chunk/Slab Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11). 38% STR, 140% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Short Bow +031/0/0/0D/A/-/-x1 Titanite Shard200
Short Bow +134/0/0/0D/S/-/-x1 Titanite Shard200
Short Bow +237/0/0/0D/S/-/-x1 Titanite Shard200
Short Bow +340/0/0/0D/S/-/-x2 Titanite Shard200
Short Bow +443/0/0/0D/S/-/-x2 Titanite Shard200
Short Bow +546/0/0/0D/S/-/-x3 Titanite Shard200
Short Bow +649/0/0/0D/S/-/-x1 Large Titanite Shard200
Short Bow +752/0/0/0D/S/-/-x1 Large Titanite Shard200
Short Bow +855/0/0/0D/S/-/-x2 Large Titanite Shard200
Short Bow +958/0/0/0D/S/-/-x2 Large Titanite Shard200
Short Bow +1062/0/0/0D/S/-/-x3 Large Titanite Shard200
Short Bow +1165/0/0/0D/S/-/-x1 Titanite Chunk200
Short Bow +1268/0/0/0D/S/-/-x1 Titanite Chunk200
Short Bow +1371/0/0/0D/S/-/-x2 Titanite Chunks200
Short Bow +1474/0/0/0D/S/-/-x3 Titanite Chunks200
Short Bow +1577/0/0/0D/S/-/-x1 Titanite Slab200
#### Crystal --- Short Bow durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement). Requires - Short Bow +10 - Titanite 38% STR, 140% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Crystal Short Bow +068/0/0/0D/S/-/-1x Titanite Chunk200
Crystal Short Bow +171/0/0/0D/S/-/-1x Titanite Chunk200
Crystal Short Bow +274/0/0/0D/S/-/-1x Titanite Chunk200
Crystal Short Bow +377/0/0/0D/S/-/-2x Titanite Chunk200
Crystal Short Bow +480/0/0/0D/S/-/-3x Titanite Chunk200
Crystal Short Bow +583/0/0/0D/S/-/-1x Titanite Slab200
#### Lightning --- Lighting Damage Added. Requires - Short Bow +10 - Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Lightning Short Bow +0114/0/0/127-/-/-/-1x Titanite Chunk200
Lightning Short Bow +1120/0/0/132-/-/-/-1x Titanite Chunk200
Lightning Short Bow +2125/0/0/138-/-/-/-1x Titanite Chunk200
Lightning Short Bow +3131/0/0/143-/-/-/-2x Titanite Chunk200
Lightning Short Bow +4137/0/0/149-/-/-/-3x Titanite Chunk200
Lightning Short Bow +5142/0/0/155-/-/-/-1x Titanite Slab200
#### Raw --- Base damage increased. Stat bonuses reduced. Requires - Short Bow +5 - Titanite 29% STR, 105% DEX scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Raw Short Bow +054/0/0/0D/A/-/-1x Large Titanite Shard200
Raw Short Bow +157/0/0/0D/A/-/-1x Large Titanite Shard200
Raw Short Bow +261/0/0/0D/A/-/-1x Large Titanite Shard200
Raw Short Bow +364/0/0/0D/A/-/-2x Large Titanite Shard200
Raw Short Bow +468/0/0/0D/A/-/-2x Large Titanite Shard200
Raw Short Bow +572/0/0/0D/A/-/-3x Large Titanite Shard200
#### Magic --- Adds magic damage. Increased damage bonus from intelligence. Requires - Short Bow+5 - Green Titanite 11% STR, 39% DEX, 128% INT scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Magic Short Bow +034/37/0/0E/D/A/-1x Green Titanite Shard200
Magic Short Bow +136/40/0/0E/D/A/-1x Green Titanite Shard200
Magic Short Bow +239/42/0/0E/D/A/-1x Green Titanite Shard200
Magic Short Bow +341/45/0/0E/D/A/-2x Green Titanite Shard200
Magic Short Bow +443/47/0/0E/D/A/-2x Green Titanite Shard200
Magic Short Bow +546/50/0/0E/D/A/-3x Green Titanite Shard200
Magic Short Bow +648/52/0/0E/D/S/-1x Blue Titanite Chunk200
Magic Short Bow +750/55/0/0E/D/S/-1x Blue Titanite Chunk200
Magic Short Bow +852/57/0/0E/D/S/-2x Blue Titanite Chunk200
Magic Short Bow +955/60/0/0E/D/S/-3x Blue Titanite Chunk200
Magic Short Bow +1057/62/0/0E/D/S/-1x Blue Titanite Slab200
#### Enchanted --- Adds magic damage. Increased damage bonus from intelligence. Requires - Magic Short Bow+5 - Blue Titanite Chunk 8% STR, 28% DEX, 125% INT scaling. Unknown additional amount of INT scaling.
NameDamageStat BonusesUpgrade RequirementsSouls
Enchanted Short Bow +046/50/0/0E/D/A/-1x Blue Titanite Chunk200
Enchanted Short Bow +147/51/0/0E/D/A/-1x Blue Titanite Chunk200
Enchanted Short Bow +249/52/0/0E/D/S/-1x Blue Titanite Chunk200
Enchanted Short Bow +351/54/0/0E/D/S/-2x Blue Titanite Chunk200
Enchanted Short Bow +453/56/0/0E/D/S/-3x Blue Titanite Chunk200
Enchanted Short Bow +555/58/0/0E/D/S/-1x Blue Titanite Slab200
#### Divine --- Adds magic damage. Increased damage bonus from faith. Requires - Short Bow +5 - Green Titanite - White Titanite 15% STR, 54% DEX, 127% FAI scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Divine Short Bow +031/39/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Short Bow +133/41/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Short Bow +235/44/0/0E/C/-/A0/0/110/-1x Green Titanite Shard200
Divine Short Bow +337/46/0/0E/C/-/A0/0/110/-2x Green Titanite Shard200
Divine Short Bow +439/49/0/0E/C/-/A0/0/110/-2x Green Titanite Shard200
Divine Short Bow +542/52/0/0E/C/-/A0/0/110/-3x Green Titanite Shard200
Divine Short Bow +644/54/0/0E/C/-/S0/0/110/-1x White Titanite Chunk200
Divine Short Bow +746/57/0/0E/C/-/S0/0/110/-1x White Titanite Chunk200
Divine Short Bow +848/59/0/0E/C/-/S0/0/110/-2x White Titanite Chunk200
Divine Short Bow +950/62/0/0E/C/-/S0/0/110/-3x White Titanite Chunk200
Divine Short Bow +1052/65/0/0E/C/-/S0/0/110/-1x White Titanite Slab200
#### Occult --- Adds magic damage. Increased damage bonus from faith. Requires - Divine Short Bow +5 - White Titanite 14% STR, 50% DEX, 150% FAI scaling.
NameDamageStat BonusesAux EffectsUpgrade RequirementsSouls
Occult Short Bow +042/46/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Short Bow +144/48/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Short Bow +247/50/0/0E/C/-/S0/0/-/1101x White Titanite Chunk200
Occult Short Bow +349/52/0/0E/C/-/S0/0/-/1102x White Titanite Chunk200
Occult Short Bow +452/55/0/0E/C/-/S0/0/-/1103x White Titanite Chunk200
Occult Short Bow +554/57/0/0E/C/-/S0/0/-/1101x White Titanite Slab200
#### Fire --- Adds Fire damage \[Note: does not seem to be working properly - arrows do not get the fire damage effect\]. Stat bonuses reduced. Requires - Short Bow +5 - Green Titanite - Red Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Fire Short Bow +055/0/55/0-/-/-/-1x Green Titanite Shard200
Fire Short Bow +164/0/64/0-/-/-/-1x Green Titanite Shard200
Fire Short Bow +272/0/72/0-/-/-/-1x Green Titanite Shard200
Fire Short Bow +380/0/80/0-/-/-/-2x Green Titanite Shard200
Fire Short Bow +489/0/89/0-/-/-/-2x Green Titanite Shard200
Fire Short Bow +597/0/97/0-/-/-/-3x Green Titanite Shard200
Fire Short Bow +6106/0/106/0-/-/-/-1x Red Titanite Chunk200
Fire Short Bow +7114/0/114/0-/-/-/-1x Red Titanite Chunk200
Fire Short Bow +8122/0/122/0-/-/-/-2x Red Titanite Chunk200
Fire Short Bow +9131/0/131/0-/-/-/-3x Red Titanite Chunk200
Fire Short Bow +10139/0/139/0-/-/-/-1x Red Titanite Slab200
#### Chaos --- Base damage reduced from fire upgrade path. Damage bonus from humanity. Requires - Fire Short Bow +5 - Red Titanite
NameDamageStat BonusesUpgrade RequirementsSouls
Chaos Short Bow +067/0/83/0-/-/-/-1x Red Titanite Chunk200
Chaos Short Bow +175/0/94/0-/-/-/-1x Red Titanite Chunk200
Chaos Short Bow +283/0/104/0-/-/-/-1x Red Titanite Chunk200
Chaos Short Bow +391/0/115/0-/-/-/-2x Red Titanite Chunk200
Chaos Short Bow +499/0/125/0-/-/-/-3x Red Titanite Chunk200
Chaos Short Bow +5108/0/136/0-/-/-/-1x Red Titanite Slab200
--- ### Key ---
**Damage:**The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z: - W is Physical Damage - X is Magical Damage - Y is Fire Damage - Z is Lightning Damage Damage is further modified by the types of arrows or bolts used.
**Range:**The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
**Durability:**The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
**Weight:**The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
**Requirements:**The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z: - W is the Strength required - X is the Dexterity required - Y is the Intelligence required - Z is the Faith required Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon. Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
**Stat Bonuses:**The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).
#### Footnotes 1. Because bows are always two handed, only 7 strength is required