# Bows
Bows enable precision ranged combat and scale well with Dexterity. Short Bows excel in PvP with their rapid firing rate, while Long Bows suit PvE sniping with longer range and higher headshot potential. Players can manually aim, allowing them to bypass shields, strike weak points, and execute headshots for critical damage. Although Bows are not as strong in close quarters, their ability to engage foes from a distance and strike with pinpoint accuracy makes them invaluable tools for cautious players or those who like to soften enemies before closing in.
# Black Bow of Pharis
> *The preferred black bow of the heroic archer Pharis.*
>
> *Has a longer range than standard bows,*
>
> *but is more difficult to use. Without proper abilities, results will be underwhelming.*
### Availability
---
Guaranteed drop from the Forest Hunter in the Darkroot Garden
### General Information
---
When firing the bow from a zoomed in state, it is positioned horizontally on the screen instead of vertically like other bows.
Highest Range with a Bow Dist Rate of 30, but generally low damage with low strength scaling. Useful for players with very high DEX stats only.
Image | Name | Damage | Range | Durability | Weight | Stats Needed
Stat Bonuses | Frampt Souls |
---|
![]() | Black Bow of Pharis | 34/0/0/0 | 65 | 100 | 1 | 91/18/0/0
E/S/-/- | 50 |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
13% STR, 165% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Black Bow of Pharis +1 | 37/0/0/0 | E/S/-/- | x1 Titanite Shard | 200 | Black Bow of Pharis +2 | 40/0/0/0 | E/S/-/- | x1 Titanite Shard | 200 | Black Bow of Pharis +3 | 44/0/0/0 | E/S/-/- | x2 Titanite Shard | 200 | Black Bow of Pharis +4 | 47/0/0/0 | E/S/-/- | x2 Titanite shard | 200 | Black Bow of Pharis +5 | 51/0/0/0 | E/S/-/- | x3 Titanite Shard | 200 | Black Bow of Pharis +6 | 54/0/0/0 | E/S/-/- | x1 Large Titanite Shard | 200 | Black Bow of Pharis +7 | 57/0/0/0 | E/S/-/- | x1 Large Titanite Shard | 200 | Black Bow of Pharis +8 | 61/0/0/0 | E/S/-/- | x2 Large Titanite Shard | 200 | Black Bow of Pharis +9 | 64/0/0/0 | E/S/-/- | x2 Large Titanite Shard | 200 | Black Bow of Pharis +10 | 68/0/0/0 | E/S/-/- | x3 Large Titanite Shard | 200 | Black Bow of Pharis +11 | 71/0/0/0 | E/S/-/- | x1 Titanite Chunk | 200 | Black Bow of Pharis +12 | 74/0/0/0 | E/S/-/- | x1 Titanite Chunk | 200 | Black Bow of Pharis +13 | 78/0/0/0 | E/S/-/- | x2 Titanite Chunk | 200 | Black Bow of Pharis +14 | 81/0/0/0 | E/S/-/- | x3 Titanite Chunk | 200 | Black Bow of Pharis +15 | 85/0/0/0 | E/S/-/- | x1 Titanite Slab | 200 |
|
#### Crystal
---
Black Bow of Pharis durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Black Bow of Pharis +10
- Titanite
13% STR, 165% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Crystal Black Bow of Pharis +0 | 74/0/0/0 | E/S/-/- | 1x Titanite Chunk | 200 | Crystal Black Bow of Pharis +1 | 78/0/0/0 | E/S/-/- | 1x Titanite Chunk | 200 | Crystal Black Bow of Pharis +2 | 81/0/0/0 | E/S/-/- | 1x Titanite Chunk | 200 | Crystal Black Bow of Pharis +3 | 85/0/0/0 | E/S/-/- | 2x Titanite Chunk | 200 | Crystal Black Bow of Pharis +4 | 88/0/0/0 | E/S/-/- | 3x Titanite Chunk | 200 | Crystal Black Bow of Pharis +5 | 91/0/0/0 | E/S/-/- | 1x Titanite Slab | 200 |
|
#### Lightning
---
Lighting Damage Added.
Requires
- Black Bow of Pharis +10
- Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Lightning Black Bow of Pharis +0 | 125/0/0/139 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Black Bow of Pharis +1 | 131/0/0/145 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Black Bow of Pharis +2 | 138/0/0/151 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Black Bow of Pharis +3 | 144/0/0/157 | -/-/-/- | 2x Titanite Chunk | 200 | Lightning Black Bow of Pharis +4 | 150/0/0/163 | -/-/-/- | 3x Titanite Chunk | 200 | Lightning Black Bow of Pharis +5 | 156/0/0/170 | -/-/-/- | 1x Titanite Slab | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Black Bow of Pharis +5
- Titanite
10% STR, 124% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Raw Black Bow of Pharis +0 | 58/0/0/0 | E/A/-/- | 1x Lg. Titanite Shard | 200 | Raw Black Bow of Pharis +1 | 62/0/0/0 | E/A/-/- | 1x Lg. Titanite Shard | 200 | Raw Black Bow of Pharis +2 | 66/0/0/0 | E/A/-/- | 1x Lg. Titanite Shard | 200 | Raw Black Bow of Pharis +3 | 70/0/0/0 | E/A/-/- | 2x Lg. Titanite Shard | 200 | Raw Black Bow of Pharis +4 | 74/0/0/0 | E/A/-/- | 2x Lg. Titanite Shard | 200 | Raw Black Bow of Pharis +5 | 78/0/0/0 | E/A/-/- | 3x Lg. Titanite Shard | 200 |
|
#### Magic
---
Adds magic damage. Increased damage bonus from intelligence.
Requires
- Black Bow of Pharis +5
- Green Titanite
- Blue Titanite
4% STR, 46% DEX, 128% INT scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Magic Black Bow of Pharis +0 | 39/42/0/0 | E/D/A/- | 1x Green titanite shard | 200 | Magic Black Bow of Pharis +1 | 41/44/0/0 | E/D/A/- | 1x Green titanite shard | 200 | Magic Black Bow of Pharis +2 | 44/47/0/0 | E/D/A/- | 1x Green titanite shard | 200 | Magic Black Bow of Pharis +3 | 46/50/0/0 | E/D/A/- | 2x Green titanite shard | 200 | Magic Black Bow of Pharis +4 | 49/53/0/0 | E/D/A/- | 2x Green titanite shard | 200 | Magic Black Bow of Pharis +5 | 52/56/0/0 | E/D/A/- | 3x Green Titanite Shard | 200 | Magic Black Bow of Pharis +6 | 54/58/0/0 | E/C/S/- | 1x Blue Titanite Chunk | 200 | Magic Black Bow of Pharis +7 | 57/61/0/0 | E/C/S/- | 1x Blue Titanite Chunk | 200 | Magic Black Bow of Pharis +8 | 59/64/0/0 | E/C/S/- | 2x Blue Titanite Chunk | 200 | Magic Black Bow of Pharis +9 | 62/67/0/0 | E/C/S/- | 3x Blue Titanite Chunk | 200 | Magic Black Bow of Pharis +10 | 65/70/0/0 | E/C/S/- | 1x Blue Titanite Slab | 200 |
|
#### Enchanted
---
Adds magic damage. Increased damage bonus from intelligence.
Requires
- Magic Black Bow of Pharis +5
- Blue Titanite
3% STR, 33% DEX, 125% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Enchanted Black Bow of Pharis +0 | 52/54/0/0 | E/D/A/- | 1x Blue Titanite Chunk | 200 | Enchanted Black Bow of Pharis +1 | 54/55/0/0 | E/D/A/- | 1x Blue Titanite Chunk | 200 | Enchanted Black Bow of Pharis +2 | 56/57/0/0 | E/D/S/- | 1x Blue Titanite Chunk | 200 | Enchanted Black Bow of Pharis +3 | 58/58/0/0 | E/D/S/- | 2x Blue Titanite Chunk | 200 | Enchanted Black Bow of Pharis +4 | 60/60/0/0 | E/D/S/- | 3x Blue Titanite Chunk | 200 | Enchanted Black Bow of Pharis +5 | 62/62/0/0 | E/D/S/- | 1x Blue Titanite Slab | 200 |
|
#### Divine
---
Adds magic damage. Increased damage bonus from faith. Divine effect 110.
Requires
- Black Bow of Pharis +5
- Green Titanite
- White Titanite
5% STR, 64% DEX, and 127% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Divine Black Bow of Pharis +0 | 34/42/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Black Bow of Pharis +1 | 36/44/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Black Bow of Pharis +2 | 39/47/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Black Bow of Pharis +3 | 41/50/0/0 | E/C/-/A | 0/0/110/- | 2x Green Titanite Shard | 200 | Divine Black Bow of Pharis +4 | 43/53/0/0 | E/C/-/A | 0/0/110/- | 2x Green Titanite Shard | 200 | Divine Black Bow of Pharis +5 | 46/56/0/0 | E/C/-/A | 0/0/110/- | 3x Green Titanite Shard | 200 | Divine Black Bow of Pharis +6 | 48/58/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Chunk | 200 | Divine Black Bow of Pharis +7 | 50/61/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Chunk | 200 | Divine Black Bow of Pharis +8 | 52/64/0/0 | E/C/-/S | 0/0/110/- | 2x White Titanite Chunk | 200 | Divine Black Bow of Pharis +9 | 55/67/0/0 | E/C/-/S | 0/0/110/- | 3x White Titanite Chunk | 200 | Divine Black Bow of Pharis +10 | 57/70/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Slab | 200 |
|
#### Occult
---
Adds magic damage. Increased damage bonus from faith. Occult effect 110.
Requires
- Divine Black Bow of Pharis +5
- White Titanite
5% STR, 59% DEX, 150% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Occult Black Bow of Pharis +0 | 46/52/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Black Bow of Pharis +1 | 48/54/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Black Bow of Pharis +2 | 51/57/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Black Bow of Pharis +3 | 54/59/0/0 | E/C/-/S | 0/0/-/110 | 2x White Titanite Chunk | 200 | Occult Black Bow of Pharis +4 | 57/62/0/0 | E/C/-/S | 0/0/-/110 | 3x White Titanite Chunk | 200 | Occult Black Bow of Pharis +5 | 59/65/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Slab | 200 |
|
#### Fire
---
Adds Fire damage. Stat bonuses reduced.
Requires
- Black Bow of Pharis +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Fire Black Bow of Pharis +0 | 61/0/61/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Black Bow of Pharis +1 | 70/0/70/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Black Bow of Pharis +2 | 79/0/79/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Black Bow of Pharis +3 | 88/0/88/0 | -/-/-/- | 2x Green Titanite Shard | 200 | Fire Black Bow of Pharis +4 | 97/0/97/0 | -/-/-/- | 2x Green Titanite Shard | 200 | Fire Black Bow of Pharis +5 | 107/0/107/0 | -/-/-/- | 3x Green Titanite Shard | 200 | Fire Black Bow of Pharis +6 | 116/0/116/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Fire Black Bow of Pharis +7 | 125/0/125/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Fire Black Bow of Pharis +8 | 134/0/134/0 | -/-/-/- | 2x Red Titanite Chunk | 200 | Fire Black Bow of Pharis +9 | 143/0/143/0 | -/-/-/- | 3x Red Titanite Chunk | 200 | Fire Black Bow of Pharis +10 | 153/0/153/0 | -/-/-/- | 1x Red Titanite Slab | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Black Bow of Pharis +5
- Red Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Chaos Black Bow of Pharis +0 | 75/0/91/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Black Bow of Pharis +1 | 84/0/103/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Black Bow of Pharis +2 | 93/0/114/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Black Bow of Pharis +3 | 102/0/126/0 | -/-/-/- | 2x Red Titanite Chunk | 200 | Chaos Black Bow of Pharis +4 | 111/0/138/0 | -/-/-/- | 3x Red Titanite Chunk | 200 | Chaos Black Bow of Pharis +5 | 120/0/149/0 | -/-/-/- | 1x Red Titanite Slab | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
**Range:** | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
**Durability:** | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Requirements:** | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
#### Footnotes
1. Because bows are always two-handed, only 7 Strength is required
# Composite Bow
> *Composite bow emphasizing power.*
>
> *Requires more strength than standard bows.*
>
> *However, its range is shorter, making it unfit for sniping.*
### Availability
---
Treasure from a corpse in New Londo Ruins. At the topmost level of the tower with the floodgate control.
### General Information
---
Has shortened range compared to other bows with a Bow Dist Rate of -24.
Image | Name | Damage | Critical Bonus | Range | Durability | Weight | Stats Needed
Stat Bonuses | Frampt Souls |
---|
![]() | Composite Bow | 55/0/0/0 | 100 | 38 | 100 | 1.0 | 11/12/0/01
C/C/-/- | 50 |
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
60% STR, 60% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Composite Bow +0 | 55/0/0/0 | C/C/-/- | | | Composite Bow +1 | 60/0/0/0 | C/C/-/- | x1 Titanite Shard | 200 | Composite Bow +2 | 66/0/0/0 | C/C/-/- | x1 Titanite Shard | 200 | Composite Bow +3 | 71/0/0/0 | C/C/-/- | x2 Titanite Shard | 200 | Composite Bow +4 | 77/0/0/0 | C/C/-/- | x2 Titanite Shard | 200 | Composite Bow +5 | 82/0/0/0 | C/C/-/- | x3 Titanite Shard | 200 | Composite Bow +6 | 88/0/0/0 | C/C/-/- | x1 Lg. Titanite Shard | 200 | Composite Bow +7 | 93/0/0/0 | C/C/-/- | x1 Lg. Titanite Shard | 200 | Composite Bow +8 | 99/0/0/0 | C/C/-/- | x2 Lg. Titanite Shard | 200 | Composite Bow +9 | 104/0/0/0 | C/C/-/- | x2 Lg. Titanite Shard | 200 | Composite Bow +10 | 110/0/0/0 | C/C/-/- | x3 Lg. Titanite Shard | 200 | Composite Bow +11 | 115/0/0/0 | C/C/-/- | x1 Titanite Chunk | 200 | Composite Bow +12 | 121/0/0/0 | C/C/-/- | x1 Titanite Chunk | 200 | Composite Bow +13 | 126/0/0/0 | C/C/-/- | x2 Titanite Chunk | 200 | Composite Bow +14 | 132/0/0/0 | C/C/-/- | x3 Titanite Chunk | 200 | Composite Bow +15 | 137/0/0/0 | C/C/-/- | x1 Titanite Slab | 200 |
|
#### Crystal
---
Composite Bow durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Composite Bow +10
- Titanite
60% STR, 60% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Crystal Composite Bow +0 | 121/0/0/0 | C/C/-/- | 1x Titanite Chunk | 200 | Crystal Composite Bow +1 | 126/0/0/0 | C/C/-/- | 1x Titanite Chunk | 200 | Crystal Composite Bow +2 | 132/0/0/0 | C/C/-/- | 1x Titanite Chunk | 200 | Crystal Composite Bow +3 | 137/0/0/0 | C/C/-/- | 2x Titanite Chunk | 200 | Crystal Composite Bow +4 | 143/0/0/0 | C/C/-/- | 3x Titanite Chunk | 200 | Crystal Composite Bow +5 | 148/0/0/0 | C/C/-/- | 1x Titanite Slab | 200 |
|
#### Lightning
---
Lighting Damage Added.
Requires
- Composite Bow +10
- Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Lightning Composite Bow +0 | 132/0/0/154 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Composite Bow +1 | 141/0/0/163 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Composite Bow +2 | 151/0/0/173 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Composite Bow +3 | 161/0/0/183 | -/-/-/- | 2x Titanite Chunk | 200 | Lightning Composite Bow +4 | 171/0/0/193 | -/-/-/- | 3x Titanite Chunk | 200 | Lightning Composite Bow +5 | 181/0/0/203 | -/-/-/- | 1x Titanite Slab | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Composite Bow +5
- Titanite
45% STR, 45% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Raw Composite Bow +0 | 94/0/0/0 | D/D/-/- | 1x Lg. Titanite Shard | 200 | Raw Composite Bow +1 | 100/0/0/0 | D/D/-/- | 1x Lg. Titanite Shard | 200 | Raw Composite Bow +2 | 107/0/0/0 | D/D/-/- | 1x Lg. Titanite Shard | 200 | Raw Composite Bow +3 | 113/0/0/0 | D/D/-/- | 2x Lg. Titanite Shard | 200 | Raw Composite Bow +4 | 119/0/0/0 | D/D/-/- | 2x Lg. Titanite Shard | 200 | Raw Composite Bow +5 | 126/0/0/0 | D/D/-/- | 3x Lg. Titanite Shard | 200 |
|
#### Magic
---
Adds magic damage. Increased damage bonus from intelligence.
Requires
- Composite Bow +5
- Green Titanite
- Blue Titanite
17% STR, 17% DEX, 86% INT scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Magic Composite Bow +0 | 61/67/0/0 | E/E/B/- | x1 Green Titanite Shard | 200 | Magic Composite Bow +1 | 65/72/0/0 | E/E/B/- | x1 Green Titanite Shard | 200 | Magic Composite Bow +2 | 69/76/0/0 | E/E/B/- | x1 Green Titanite Shard | 200 | Magic Composite Bow +3 | 73/81/0/0 | E/E/B/- | x2 Green Titanite Shard | 200 | Magic Composite Bow +4 | 77/85/0/0 | E/E/B/- | x2 Green Titanite Shard | 200 | Magic Composite Bow +5 | 82/90/0/0 | E/E/B/- | x3 Green Titanite Shard | 200 | Magic Composite Bow +6 | 86/94/0/0 | E/E/B/- | x1 Blue Titanite Chunk | 200 | Magic Composite Bow +7 | 90/99/0/0 | E/E/B/- | x1 Blue Titanite Chunk | 200 | Magic Composite Bow +8 | 94/103/0/0 | E/E/B/- | x2 Blue Titanite Chunk | 200 | Magic Composite Bow +9 | 98/108/0/0 | E/E/A/- | x1 Blue Titanite Chunk | 200 | Magic Composite Bow +10 | 102/112/0/0 | E/E/A/- | x1 Blue Titanite Slab | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Composite Bow +5
- Blue Titanite
12% STR, 12% DEX, 84% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Enchanted Composite Bow +0 | 82/88/0/0 | E/E/B/- | x1 Blue Titanite Chunk | 200 | Enchanted Composite Bow +1 | 85/90/0/0 | E/E/B/- | x1 Blue Titanite Chunk | 200 | Enchanted Composite Bow +2 | 88/93/0/0 | E/E/B/- | x1 Blue Titanite Chunk | 200 | Enchanted Composite Bow +3 | 91/95/0/0 | E/E/A/- | x2 Blue Titanite Chunk | 200 | Enchanted Composite Bow +4 | 95/98/0/0 | E/E/A/- | x3 Blue Titanite Chunk | 200 | Enchanted Composite Bow +5 | 98/102/0/0 | E/E/A/- | x1 Blue Titanite Slab | 200 |
|
#### Divine
---
Adds magic damage. Increased damage bonus from faith. Divine effect 110.
Requires
- Composite Bow +5
- Green Titanite
- White Titanite
23% STR, 23% DEX, 86% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Divine Composite Bow +0 | 55/67/0/0 | D/D/-/B | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Composite Bow +1 | 59/72/0/0 | D/D/-/B | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Composite Bow +2 | 62/76/0/0 | D/D/-/B | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Composite Bow +3 | 66/81/0/0 | D/D/-/B | 0/0/110/- | 2x Green Titanite Shard | 200 | Divine Composite Bow +4 | 70/85/0/0 | D/D/-/B | 0/0/110/- | 2x Green Titanite Shard | 200 | Divine Composite Bow +5 | 74/90/0/0 | D/D/-/B | 0/0/110/- | 3x Green Titanite Shard | 200 | Divine Composite Bow +6 | 77/94/0/0 | D/D/-/B | 0/0/110/- | 1x White Titanite Chunk | 200 | Divine Composite Bow +7 | 81/99/0/0 | D/D/-/B | 0/0/110/- | 1x White Titanite Chunk | 200 | Divine Composite Bow +8 | 85/103/0/0 | D/D/-/B | 0/0/110/- | 2x White Titanite Chunk | 200 | Divine Composite Bow +9 | 88/108/0/0 | D/D/-/A | 0/0/110/- | 3x White Titanite Chunk | 200 | Divine Composite Bow +10 | 92/112/0/0 | D/D/-/A | 0/0/110/- | 1x White Titanite Slab | 200 |
|
#### Occult
---
Adds magic damage. Increased damage bonus from faith. Occult effect 110.
Requires
- Divine Composite Bow +5
- White Titanite
22% STR, 22% DEX, 101% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Occult Composite Bow +0 | 76/82/0/0 | D/D/-/A | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Composite Bow +1 | 80/86/0/0 | D/D/-/A | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Composite Bow +2 | 85/90/0/0 | D/D/-/A | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Composite Bow +3 | 89/94/0/0 | D/D/-/A | 0/0/-/110 | 2x White Titanite Chunk | 200 | Occult Composite Bow +4 | 94/98/0/0 | D/D/-/A | 0/0/-/110 | 3x White Titanite Chunk | 200 | Occult Composite Bow +5 | 98/102/0/0 | D/D/-/A | 0/0/-/110 | 1x White Titanite Slab | 200 |
|
#### Fire
---
Adds Fire damage \[Note: does not seem to be working properly - arrows do not get the fire damage effect\]. Stat bonuses reduced.
Requires
- Composite Bow +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Fire Composite Bow +0 | 82/0/82/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Composite Bow +1 | 92/0/92/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Composite Bow +2 | 102/0/102/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Composite Bow +3 | 112/0/112/0 | -/-/-/- | 2x Green Titanite Shard | 200 | Fire Composite Bow +4 | 122/0/122/0 | -/-/-/- | 2x Green Titanite Shard | 200 | Fire Composite Bow +5 | 132/0/132/0 | -/-/-/- | 3x Green Titanite Shard | 200 | Fire Composite Bow +6 | 141/0/141/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Fire Composite Bow +7 | 151/0/151/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Fire Composite Bow +8 | 161/0/161/0 | -/-/-/- | 2x Red Titanite Chunk | 200 | Fire Composite Bow +9 | 171/0/171/0 | -/-/-/- | 3x Red Titanite Chunk | 200 | Fire Composite Bow +10 | 181/0/181/0 | -/-/-/- | 1x Red Titanite Slab | 200 |
|
#### Chaos
---
Base damage increased. Stat bonuses reduced.
Requires
- Fire Composite Bow +5
- Red Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Chaos Composite Bow +0 | 91/0/117/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Composite Bow +1 | 98/0/128/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Composite Bow +2 | 105/0/138/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Composite Bow +3 | 112/0/149/0 | -/-/-/- | 2x Red Titanite Chunk | 200 | Chaos Composite Bow +4 | 120/0/160/0 | -/-/-/- | 3x Red Titanite Chunk | 200 | Chaos Composite Bow +5 | 127/0/170/0 | -/-/-/- | 1x Red Titanite Slab | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
**Range:** | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
**Durability:** | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Requirements:** | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
#### Footnotes
1. Even though bows are always two handed, 11 strength is required to use effectively
# Darkmoon Bow
> *Bow born from the soul of the Dark Sun Gwyndolin, Darkmoon deity who watches over the abandoned city of Gods, Anor Londo.*
>
> *This golden bow is imbued with powerful magic and is most impressive with Moonlight Arrows.*
### Availability
---
Created by the Giant Blacksmith in Anor Londo from the Soul of Gwyndolin and any +10 Bow for 5,000 Souls
### General Information
---
Has a Bow Dist Rate of 0.
Image | Name | Damage | Critical | Range | Durability | Weight | Stats Needed
Stat Bonuses | Frampt Souls |
---|
![]() | Darkmoon Bow | 85/85/0/0 | 100 | 50 | 400 | 1.0 | 71/16/0/16
E/D/-/D | 1,000 |
|
### Upgrades
---
Requires Demon Titanite
18% STR, 32% DEX, 50% FAI scaling.
Name | Damage | Stat Bonuses | Demon Titanite | Souls |
---|
Darkmoon Bow +0 | 85/85/0/0 | E/D/-/D | | 5,000 | Darkmoon Bow +1 | 93/93/0/0 | E/D/-/D | 1 | 5,000 | Darkmoon Bow +2 | 102/102/0/0 | E/D/-/D | 1 | 5,000 | Darkmoon Bow +3 | 110/110/0/0 | E/D/-/D | 2 | 5,000 | Darkmoon Bow +4 | 119/119/0/0 | E/D/-/D | 2 | 5,000 | Darkmoon Bow +5 | 127/127/0/0 | E/D/-/D | 4 | 5,000 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
**Range:** | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
**Durability:** | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Requirements:** | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
#### Footnotes
1. because bows are always two handed, only 5 strength is required
# Longbow
> *Large bow. Projectile weapon for experienced hunters. Equip arrows to use.*
>
> *Hold bow to aim.*
>
> *Aim for heads of humanoid foes.*
>
> *May change type of arrows.*
### Availability
---
Found on a ledge in Darkroot Basin on a dead body with the Hunter Armor Set and some arrows.
Dropped by Undead Crystal Soldier (Bow) (2% drop rate).
Dropped by Giant Skeleton Archer (Bow) (2% drop rate).
### General Information
---
Has a Bow Dist Rate of 0.
Image | Name | Damage | Critical Bonus | Range | Durability | Weight | Stats Needed
Stat Bonuses | Frampt Souls |
---|
![]() | Longbow | 36/0/0/0 | 100 | 50 | 100 | 1.0 | 91/14/0/0
D/A/-/- | 50 |
|
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
38% STR, 140% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Longbow +0 | 36/0/0/0 | D/A/-/- | | | Longbow +1 | 39/0/0/0 | D/S/-/- | x1 Titanite Shard | 200 | Longbow +2 | 43/0/0/0 | D/S/-/- | x1 Titanite Shard | 200 | Longbow +3 | 46/0/0/0 | D/S/-/- | x2 Titanite Shard | 200 | Longbow +4 | 50/0/0/0 | D/S/-/- | x2 Titanite Shard | 200 | Longbow +5 | 54/0/0/0 | D/S/-/- | x3 Titanite Shard | 200 | Longbow +6 | 57/0/0/0 | D/S/-/- | x1 Lg. Titanite Shard | 200 | Longbow +7 | 61/0/0/0 | D/S/-/- | x1 Lg. Titanite Shard | 200 | Longbow +8 | 64/0/0/0 | D/S/-/- | x2 Lg. Titanite Shard | 200 | Longbow +9 | 68/0/0/0 | D/S/-/- | x2 Lg. Titanite Shard | 200 | Longbow +10 | 72/0/0/0 | D/S/-/- | x3 Lg. Titanite Shard | 200 | Longbow +11 | 75/0/0/0 | D/S/-/- | x1 Titanite Chunk | 200 | Longbow +12 | 79/0/0/0 | D/S/-/- | x1 Titanite Chunk | 200 | Longbow +13 | 82/0/0/0 | D/S/-/- | x2 Titanite Chunk | 200 | Longbow +14 | 86/0/0/0 | D/S/-/- | x3 Titanite Chunk | 200 | Longbow +15 | 90/0/0/0 | D/S/-/- | x1 Titanite Slab | 200 |
|
#### Crystal
---
Longbow durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Longbow +10
- Titanite
38% STR, 140% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Crystal Longbow +0 | 79/0/0/0 | D/S/-/- | 1x Titanite Chunk | 200 | Crystal Longbow +1 | 82/0/0/0 | D/S/-/- | 1x Titanite Chunk | 200 | Crystal Longbow +2 | 86/0/0/0 | D/S/-/- | 1x Titanite Chunk | 200 | Crystal Longbow +3 | 90/0/0/0 | D/S/-/- | 2x Titanite Chunk | 200 | Crystal Longbow +4 | 93/0/0/0 | D/S/-/- | 3x Titanite Chunk | 200 | Crystal Longbow +5 | 97/0/0/0 | D/S/-/- | 1x Titanite Slab | 200 |
|
#### Lightning
---
Lighting Damage Added.
Requires
- Longbow +10
- Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Lightning Longbow +0 | 133/0/0/147 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Longbow +1 | 139/0/0/154 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Longbow +2 | 146/0/0/160 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Longbow +3 | 152/0/0/167 | -/-/-/- | 2x Titanite Chunk | 200 | Lightning Longbow +4 | 159/0/0/173 | -/-/-/- | 3x Titanite Chunk | 200 | Lightning Longbow +5 | 165/0/0/180 | -/-/-/- | 1x Titanite Slab | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Longbow +5
- Titanite
29% STR, 105% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Raw Longbow +0 | 61/0/0/0 | D/A/-/- | 1x Lg. Titanite Shard | 200 | Raw Longbow +1 | 65/0/0/0 | D/A/-/- | 1x Lg. Titanite Shard | 200 | Raw Longbow +2 | 69/0/0/0 | D/A/-/- | 1x Lg. Titanite Shard | 200 | Raw Longbow +3 | 73/0/0/0 | D/A/-/- | 2x Lg. Titanite Shard | 200 | Raw Longbow +4 | 77/0/0/0 | D/A/-/- | 2x Lg. Titanite Shard | 200 | Raw Longbow +5 | 82/0/0/0 | D/A/-/- | 3x Lg. Titanite Shard | 200 |
|
#### Magic
---
Adds magic damage. Increased damage bonus from intelligence.
Requires
- Longbow +5
- Green Titanite
- Blue Titanite
11% STR, 39% DEX, 128% INT scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Magic Longbow +0 | 40/43/0/0 | E/D/A/- | 1x Green Titanite Shard | 200 | Magic Longbow +1 | 43/46/0/0 | E/D/A/- | 1x Green Titanite Shard | 200 | Magic Longbow +2 | 45/49/0/0 | E/D/A/- | 1x Green Titanite Shard | 200 | Magic Longbow +3 | 48/52/0/0 | E/D/A/- | 2x Green Titanite Shard | 200 | Magic Longbow +4 | 51/55/0/0 | E/D/A/- | 2x Green Titanite Shard | 200 | Magic Longbow +5 | 54/58/0/0 | E/D/A/- | 3x Green Titanite Shard | 200 | Magic Longbow +6 | 56/60/0/0 | E/D/S/- | 1x Blue Titanite Chunk | 200 | Magic Longbow +7 | 59/63/0/0 | E/D/S/- | 1x Blue Titanite Chunk | 200 | Magic Longbow +8 | 62/66/0/0 | E/D/S/- | 2x Blue Titanite Chunk | 200 | Magic Longbow +9 | 64/69/0/0 | E/D/S/- | 3x Blue Titanite Chunk | 200 | Magic Longbow +10 | 67/72/0/0 | E/D/S/- | 1x Blue Titanite Slab | 200 |
|
#### Enchanted
---
Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires
- Magic Longbow +5
- Blue Titanite
8% STR, 28% DEX, 125% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Enchanted Longbow +0 | 54/58/0/0 | E/D/A/- | 1x Blue Titanite Chunk | 200 | Enchanted Longbow +1 | 56/59/0/0 | E/D/A/- | 1x Blue Titanite Chunk | 200 | Enchanted Longbow +2 | 58/61/0/0 | E/D/S/- | 1x Blue Titanite Chunk | 200 | Enchanted Longbow +3 | 60/63/0/0 | E/D/S/- | 2x Blue Titanite Chunk | 200 | Enchanted Longbow +4 | 62/64/0/0 | E/D/S/- | 3x Blue Titanite Chunk | 200 | Enchanted Longbow +5 | 64/67/0/0 | E/D/S/- | 1x Blue Titanite Slab | 200 |
|
#### Divine
---
Adds magic damage. Increased damage bonus from faith. Divine effect 110.
Requires
- Longbow +5
- Green Titanite
- White Titanite
15% STR, 54% DEX, 127% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Divine Longbow +0 | 36/45/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Longbow +1 | 38/48/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Longbow +2 | 40/51/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Longbow +3 | 43/54/0/0 | E/C/-/A | 0/0/110/- | 2x Green Titanite Shard | 200 | Divine Longbow +4 | 45/57/0/0 | E/C/-/A | 0/0/110/- | 2x Green Titanite Shard | 200 | Divine Longbow +5 | 48/60/0/0 | E/C/-/A | 0/0/110/- | 3x Green Titanite Shard | 200 | Divine Longbow +6 | 50/62/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Chunk | 200 | Divine Longbow +7 | 52/66/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Chunk | 200 | Divine Longbow +8 | 55/69/0/0 | E/C/-/S | 0/0/110/- | 2x White Titanite Chunk | 200 | Divine Longbow +9 | 57/72/0/0 | E/C/-/S | 0/0/110/- | 3x White Titanite Chunk | 200 | Divine Longbow +10 | 60/75/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Slab | 200 |
|
#### Occult
---
Adds magic damage. Increased damage bonus from faith. Occult effect 110.
Requires
- Divine Longbow +5
- White Titanite
14% STR, 50% DEX, 150% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Occult Longbow +0 | 50/54/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Longbow +1 | 52/56/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Longbow +2 | 56/59/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Longbow +3 | 58/62/0/0 | E/C/-/S | 0/0/-/110 | 2x White Titanite Chunk | 200 | Occult Longbow +4 | 62/64/0/0 | E/C/-/S | 0/0/-/110 | 3x White Titanite Chunk | 200 | Occult Longbow +5 | 65/67/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Slab | 200 |
|
#### Fire
---
Adds Fire damage \[Note: does not seem to be working properly - arrows do not get the fire damage effect\]. Stat bonuses reduced.
Requires
- Longbow +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Fire Longbow +0 | 64/0/64/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Longbow +1 | 74/0/74/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Longbow +2 | 84/0/84/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Longbow +3 | 93/0/93/0 | -/-/-/- | 2x Green Titanite Shard | 200 | Fire Longbow +4 | 103/0/103/0 | -/-/-/- | 2x Green Titanite Shard | 200 | Fire Longbow +5 | 113/0/113/0 | -/-/-/- | 3x Green Titanite Shard | 200 | Fire Longbow +6 | 123/0/123/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Fire Longbow +7 | 132/0/132/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Fire Longbow +8 | 142/0/142/0 | -/-/-/- | 2x Red Titanite Chunk | 200 | Fire Longbow +9 | 152/0/152/0 | -/-/-/- | 3x Red Titanite Chunk | 200 | Fire Longbow +10 | 162/0/162/0 | -/-/-/- | 1x Red Titanite Slab | 200 |
|
#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Longbow +5
- Red Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Chaos Longbow +0 | 80/0/97/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Longbow +1 | 89/0/109/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Longbow +2 | 99/0/121/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Longbow +3 | 108/0/133/0 | -/-/-/- | 2x Red Titanite Chunk | 200 | Chaos Longbow +4 | 118/0/146/0 | -/-/-/- | 3x Red Titanite Chunk | 200 | Chaos Longbow +5 | 128/0/158/0 | -/-/-/- | 1x Red Titanite Slab | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
**Range:** | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
**Durability:** | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Requirements:** | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
|
**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
#### Footnotes
1. because bows are always two handed, only 6 strength is required
# Short Bow
> *Small bow. Standard projectile weapon.*
>
> *Equip arrows to use.*
>
> *Hold bow to aim.*
>
> *Aim for heads of humanoid foes.*
>
> *May change type of arrows.*
### Availability
---
Sold by Undead Merchant (male) in Undead Burg for 1000 Souls
Dropped by bow-wielding Hollows in the Painted World of Ariamis and Undead Asylum (2% drop rate).
Dropped by bow-wielding Skeletons (2% drop rate).
### General Information
---
Image | Name | Damage | Range | Durability | Weight | Stats Needed
Stat Bonuses | Frampt Souls |
---|
![]() | Short Bow | 31/0/0/0 | 50 | 100 | 0.5 | 101/12/0/0
D/A/-/- | 50 |
|
### Upgrades
---
#### Basic
---
Standard upgrade path.
Requires
- Titanite Shard/Large Shard/Chunk/Slab
Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).
38% STR, 140% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Short Bow +0 | 31/0/0/0 | D/A/-/- | x1 Titanite Shard | 200 | Short Bow +1 | 34/0/0/0 | D/S/-/- | x1 Titanite Shard | 200 | Short Bow +2 | 37/0/0/0 | D/S/-/- | x1 Titanite Shard | 200 | Short Bow +3 | 40/0/0/0 | D/S/-/- | x2 Titanite Shard | 200 | Short Bow +4 | 43/0/0/0 | D/S/-/- | x2 Titanite Shard | 200 | Short Bow +5 | 46/0/0/0 | D/S/-/- | x3 Titanite Shard | 200 | Short Bow +6 | 49/0/0/0 | D/S/-/- | x1 Large Titanite Shard | 200 | Short Bow +7 | 52/0/0/0 | D/S/-/- | x1 Large Titanite Shard | 200 | Short Bow +8 | 55/0/0/0 | D/S/-/- | x2 Large Titanite Shard | 200 | Short Bow +9 | 58/0/0/0 | D/S/-/- | x2 Large Titanite Shard | 200 | Short Bow +10 | 62/0/0/0 | D/S/-/- | x3 Large Titanite Shard | 200 | Short Bow +11 | 65/0/0/0 | D/S/-/- | x1 Titanite Chunk | 200 | Short Bow +12 | 68/0/0/0 | D/S/-/- | x1 Titanite Chunk | 200 | Short Bow +13 | 71/0/0/0 | D/S/-/- | x2 Titanite Chunks | 200 | Short Bow +14 | 74/0/0/0 | D/S/-/- | x3 Titanite Chunks | 200 | Short Bow +15 | 77/0/0/0 | D/S/-/- | x1 Titanite Slab | 200 |
|
#### Crystal
---
Short Bow durability reduced to **10**. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires
- Short Bow +10
- Titanite
38% STR, 140% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Crystal Short Bow +0 | 68/0/0/0 | D/S/-/- | 1x Titanite Chunk | 200 | Crystal Short Bow +1 | 71/0/0/0 | D/S/-/- | 1x Titanite Chunk | 200 | Crystal Short Bow +2 | 74/0/0/0 | D/S/-/- | 1x Titanite Chunk | 200 | Crystal Short Bow +3 | 77/0/0/0 | D/S/-/- | 2x Titanite Chunk | 200 | Crystal Short Bow +4 | 80/0/0/0 | D/S/-/- | 3x Titanite Chunk | 200 | Crystal Short Bow +5 | 83/0/0/0 | D/S/-/- | 1x Titanite Slab | 200 |
|
#### Lightning
---
Lighting Damage Added.
Requires
- Short Bow +10
- Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Lightning Short Bow +0 | 114/0/0/127 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Short Bow +1 | 120/0/0/132 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Short Bow +2 | 125/0/0/138 | -/-/-/- | 1x Titanite Chunk | 200 | Lightning Short Bow +3 | 131/0/0/143 | -/-/-/- | 2x Titanite Chunk | 200 | Lightning Short Bow +4 | 137/0/0/149 | -/-/-/- | 3x Titanite Chunk | 200 | Lightning Short Bow +5 | 142/0/0/155 | -/-/-/- | 1x Titanite Slab | 200 |
|
#### Raw
---
Base damage increased. Stat bonuses reduced.
Requires
- Short Bow +5
- Titanite
29% STR, 105% DEX scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Raw Short Bow +0 | 54/0/0/0 | D/A/-/- | 1x Large Titanite Shard | 200 | Raw Short Bow +1 | 57/0/0/0 | D/A/-/- | 1x Large Titanite Shard | 200 | Raw Short Bow +2 | 61/0/0/0 | D/A/-/- | 1x Large Titanite Shard | 200 | Raw Short Bow +3 | 64/0/0/0 | D/A/-/- | 2x Large Titanite Shard | 200 | Raw Short Bow +4 | 68/0/0/0 | D/A/-/- | 2x Large Titanite Shard | 200 | Raw Short Bow +5 | 72/0/0/0 | D/A/-/- | 3x Large Titanite Shard | 200 |
|
#### Magic
---
Adds magic damage. Increased damage bonus from intelligence.
Requires
- Short Bow+5
- Green Titanite
11% STR, 39% DEX, 128% INT scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Magic Short Bow +0 | 34/37/0/0 | E/D/A/- | 1x Green Titanite Shard | 200 | Magic Short Bow +1 | 36/40/0/0 | E/D/A/- | 1x Green Titanite Shard | 200 | Magic Short Bow +2 | 39/42/0/0 | E/D/A/- | 1x Green Titanite Shard | 200 | Magic Short Bow +3 | 41/45/0/0 | E/D/A/- | 2x Green Titanite Shard | 200 | Magic Short Bow +4 | 43/47/0/0 | E/D/A/- | 2x Green Titanite Shard | 200 | Magic Short Bow +5 | 46/50/0/0 | E/D/A/- | 3x Green Titanite Shard | 200 | Magic Short Bow +6 | 48/52/0/0 | E/D/S/- | 1x Blue Titanite Chunk | 200 | Magic Short Bow +7 | 50/55/0/0 | E/D/S/- | 1x Blue Titanite Chunk | 200 | Magic Short Bow +8 | 52/57/0/0 | E/D/S/- | 2x Blue Titanite Chunk | 200 | Magic Short Bow +9 | 55/60/0/0 | E/D/S/- | 3x Blue Titanite Chunk | 200 | Magic Short Bow +10 | 57/62/0/0 | E/D/S/- | 1x Blue Titanite Slab | 200 |
|
#### Enchanted
---
Adds magic damage. Increased damage bonus from intelligence.
Requires
- Magic Short Bow+5
- Blue Titanite Chunk
8% STR, 28% DEX, 125% INT scaling. Unknown additional amount of INT scaling.
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Enchanted Short Bow +0 | 46/50/0/0 | E/D/A/- | 1x Blue Titanite Chunk | 200 | Enchanted Short Bow +1 | 47/51/0/0 | E/D/A/- | 1x Blue Titanite Chunk | 200 | Enchanted Short Bow +2 | 49/52/0/0 | E/D/S/- | 1x Blue Titanite Chunk | 200 | Enchanted Short Bow +3 | 51/54/0/0 | E/D/S/- | 2x Blue Titanite Chunk | 200 | Enchanted Short Bow +4 | 53/56/0/0 | E/D/S/- | 3x Blue Titanite Chunk | 200 | Enchanted Short Bow +5 | 55/58/0/0 | E/D/S/- | 1x Blue Titanite Slab | 200 |
|
#### Divine
---
Adds magic damage. Increased damage bonus from faith.
Requires
- Short Bow +5
- Green Titanite
- White Titanite
15% STR, 54% DEX, 127% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
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Divine Short Bow +0 | 31/39/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Short Bow +1 | 33/41/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Short Bow +2 | 35/44/0/0 | E/C/-/A | 0/0/110/- | 1x Green Titanite Shard | 200 | Divine Short Bow +3 | 37/46/0/0 | E/C/-/A | 0/0/110/- | 2x Green Titanite Shard | 200 | Divine Short Bow +4 | 39/49/0/0 | E/C/-/A | 0/0/110/- | 2x Green Titanite Shard | 200 | Divine Short Bow +5 | 42/52/0/0 | E/C/-/A | 0/0/110/- | 3x Green Titanite Shard | 200 | Divine Short Bow +6 | 44/54/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Chunk | 200 | Divine Short Bow +7 | 46/57/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Chunk | 200 | Divine Short Bow +8 | 48/59/0/0 | E/C/-/S | 0/0/110/- | 2x White Titanite Chunk | 200 | Divine Short Bow +9 | 50/62/0/0 | E/C/-/S | 0/0/110/- | 3x White Titanite Chunk | 200 | Divine Short Bow +10 | 52/65/0/0 | E/C/-/S | 0/0/110/- | 1x White Titanite Slab | 200 |
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#### Occult
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Adds magic damage. Increased damage bonus from faith.
Requires
- Divine Short Bow +5
- White Titanite
14% STR, 50% DEX, 150% FAI scaling.
Name | Damage | Stat Bonuses | Aux Effects | Upgrade Requirements | Souls |
---|
Occult Short Bow +0 | 42/46/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Short Bow +1 | 44/48/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Short Bow +2 | 47/50/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Chunk | 200 | Occult Short Bow +3 | 49/52/0/0 | E/C/-/S | 0/0/-/110 | 2x White Titanite Chunk | 200 | Occult Short Bow +4 | 52/55/0/0 | E/C/-/S | 0/0/-/110 | 3x White Titanite Chunk | 200 | Occult Short Bow +5 | 54/57/0/0 | E/C/-/S | 0/0/-/110 | 1x White Titanite Slab | 200 |
|
#### Fire
---
Adds Fire damage \[Note: does not seem to be working properly - arrows do not get the fire damage effect\]. Stat bonuses reduced.
Requires
- Short Bow +5
- Green Titanite
- Red Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Fire Short Bow +0 | 55/0/55/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Short Bow +1 | 64/0/64/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Short Bow +2 | 72/0/72/0 | -/-/-/- | 1x Green Titanite Shard | 200 | Fire Short Bow +3 | 80/0/80/0 | -/-/-/- | 2x Green Titanite Shard | 200 | Fire Short Bow +4 | 89/0/89/0 | -/-/-/- | 2x Green Titanite Shard | 200 | Fire Short Bow +5 | 97/0/97/0 | -/-/-/- | 3x Green Titanite Shard | 200 | Fire Short Bow +6 | 106/0/106/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Fire Short Bow +7 | 114/0/114/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Fire Short Bow +8 | 122/0/122/0 | -/-/-/- | 2x Red Titanite Chunk | 200 | Fire Short Bow +9 | 131/0/131/0 | -/-/-/- | 3x Red Titanite Chunk | 200 | Fire Short Bow +10 | 139/0/139/0 | -/-/-/- | 1x Red Titanite Slab | 200 |
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#### Chaos
---
Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires
- Fire Short Bow +5
- Red Titanite
Name | Damage | Stat Bonuses | Upgrade Requirements | Souls |
---|
Chaos Short Bow +0 | 67/0/83/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Short Bow +1 | 75/0/94/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Short Bow +2 | 83/0/104/0 | -/-/-/- | 1x Red Titanite Chunk | 200 | Chaos Short Bow +3 | 91/0/115/0 | -/-/-/- | 2x Red Titanite Chunk | 200 | Chaos Short Bow +4 | 99/0/125/0 | -/-/-/- | 3x Red Titanite Chunk | 200 | Chaos Short Bow +5 | 108/0/136/0 | -/-/-/- | 1x Red Titanite Slab | 200 |
|
---
### Key
---
**Damage:** | The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:
- W is Physical Damage
- X is Magical Damage
- Y is Fire Damage
- Z is Lightning Damage
Damage is further modified by the types of arrows or bolts used.
|
**Range:** | The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels. |
**Durability:** | The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%. |
**Weight:** | The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned. |
**Requirements:** | The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:
- W is the Strength required
- X is the Dexterity required
- Y is the Intelligence required
- Z is the Faith required
Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.
Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).
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**Stat Bonuses:** | The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill). |
#### Footnotes
1. Because bows are always two handed, only 7 strength is required