Bows

Bows enable precision ranged combat and scale well with Dexterity. Short Bows excel in PvP with their rapid firing rate, while Long Bows suit PvE sniping with longer range and higher headshot potential. Players can manually aim, allowing them to bypass shields, strike weak points, and execute headshots for critical damage. Although Bows are not as strong in close quarters, their ability to engage foes from a distance and strike with pinpoint accuracy makes them invaluable tools for cautious players or those who like to soften enemies before closing in.

Black Bow of Pharis

The preferred black bow of the heroic archer Pharis.

Has a longer range than standard bows,

but is more difficult to use. Without proper abilities, results will be underwhelming.

Availability


Guaranteed drop from the Forest Hunter in the Darkroot Garden

General Information


When firing the bow from a zoomed in state, it is positioned horizontally on the screen instead of vertically like other bows.

Highest Range with a Bow Dist Rate of 30, but generally low damage with low strength scaling. Useful for players with very high DEX stats only.

Image Name Damage Range Durability Weight Stats Needed
Stat Bonuses
Frampt Souls
Black Bow of Pharis 34/0/0/0 65 100 1 91/18/0/0

E/S/-/-
50

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

13% STR, 165% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Black Bow of Pharis +1 37/0/0/0 E/S/-/- x1 Titanite Shard 200
Black Bow of Pharis +2 40/0/0/0 E/S/-/- x1 Titanite Shard 200
Black Bow of Pharis +3 44/0/0/0 E/S/-/- x2 Titanite Shard 200
Black Bow of Pharis +4 47/0/0/0 E/S/-/- x2 Titanite shard 200
Black Bow of Pharis +5 51/0/0/0 E/S/-/- x3 Titanite Shard 200
Black Bow of Pharis +6 54/0/0/0 E/S/-/- x1 Large Titanite Shard 200
Black Bow of Pharis +7 57/0/0/0 E/S/-/- x1 Large Titanite Shard 200
Black Bow of Pharis +8 61/0/0/0 E/S/-/- x2 Large Titanite Shard 200
Black Bow of Pharis +9 64/0/0/0 E/S/-/- x2 Large Titanite Shard 200
Black Bow of Pharis +10 68/0/0/0 E/S/-/- x3 Large Titanite Shard 200
Black Bow of Pharis +11 71/0/0/0 E/S/-/- x1 Titanite Chunk 200
Black Bow of Pharis +12 74/0/0/0 E/S/-/- x1 Titanite Chunk 200
Black Bow of Pharis +13 78/0/0/0 E/S/-/- x2 Titanite Chunk 200
Black Bow of Pharis +14 81/0/0/0 E/S/-/- x3 Titanite Chunk 200
Black Bow of Pharis +15 85/0/0/0 E/S/-/- x1 Titanite Slab 200

Crystal


Black Bow of Pharis durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

13% STR, 165% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Crystal Black Bow of Pharis +0 74/0/0/0 E/S/-/- 1x Titanite Chunk 200
Crystal Black Bow of Pharis +1 78/0/0/0 E/S/-/- 1x Titanite Chunk 200
Crystal Black Bow of Pharis +2 81/0/0/0 E/S/-/- 1x Titanite Chunk 200
Crystal Black Bow of Pharis +3 85/0/0/0 E/S/-/- 2x Titanite Chunk 200
Crystal Black Bow of Pharis +4 88/0/0/0 E/S/-/- 3x Titanite Chunk 200
Crystal Black Bow of Pharis +5 91/0/0/0 E/S/-/- 1x Titanite Slab 200

Lightning


Lighting Damage Added.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Lightning Black Bow of Pharis +0 125/0/0/139 -/-/-/- 1x Titanite Chunk 200
Lightning Black Bow of Pharis +1 131/0/0/145 -/-/-/- 1x Titanite Chunk 200
Lightning Black Bow of Pharis +2 138/0/0/151 -/-/-/- 1x Titanite Chunk 200
Lightning Black Bow of Pharis +3 144/0/0/157 -/-/-/- 2x Titanite Chunk 200
Lightning Black Bow of Pharis +4 150/0/0/163 -/-/-/- 3x Titanite Chunk 200
Lightning Black Bow of Pharis +5 156/0/0/170 -/-/-/- 1x Titanite Slab 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

10% STR, 124% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Raw Black Bow of Pharis +0 58/0/0/0 E/A/-/- 1x Lg. Titanite Shard 200
Raw Black Bow of Pharis +1 62/0/0/0 E/A/-/- 1x Lg. Titanite Shard 200
Raw Black Bow of Pharis +2 66/0/0/0 E/A/-/- 1x Lg. Titanite Shard 200
Raw Black Bow of Pharis +3 70/0/0/0 E/A/-/- 2x Lg. Titanite Shard 200
Raw Black Bow of Pharis +4 74/0/0/0 E/A/-/- 2x Lg. Titanite Shard 200
Raw Black Bow of Pharis +5 78/0/0/0 E/A/-/- 3x Lg. Titanite Shard 200

Magic


Adds magic damage. Increased damage bonus from intelligence.
Requires

4% STR, 46% DEX, 128% INT scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Magic Black Bow of Pharis +0 39/42/0/0 E/D/A/- 1x Green titanite shard 200
Magic Black Bow of Pharis +1 41/44/0/0 E/D/A/- 1x Green titanite shard 200
Magic Black Bow of Pharis +2 44/47/0/0 E/D/A/- 1x Green titanite shard 200
Magic Black Bow of Pharis +3 46/50/0/0 E/D/A/- 2x Green titanite shard 200
Magic Black Bow of Pharis +4 49/53/0/0 E/D/A/- 2x Green titanite shard 200
Magic Black Bow of Pharis +5 52/56/0/0 E/D/A/- 3x Green Titanite Shard 200
Magic Black Bow of Pharis +6 54/58/0/0 E/C/S/- 1x Blue Titanite Chunk 200
Magic Black Bow of Pharis +7 57/61/0/0 E/C/S/- 1x Blue Titanite Chunk 200
Magic Black Bow of Pharis +8 59/64/0/0 E/C/S/- 2x Blue Titanite Chunk 200
Magic Black Bow of Pharis +9 62/67/0/0 E/C/S/- 3x Blue Titanite Chunk 200
Magic Black Bow of Pharis +10 65/70/0/0 E/C/S/- 1x Blue Titanite Slab 200

Enchanted


Adds magic damage. Increased damage bonus from intelligence.
Requires

3% STR, 33% DEX, 125% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Enchanted Black Bow of Pharis +0 52/54/0/0 E/D/A/- 1x Blue Titanite Chunk 200
Enchanted Black Bow of Pharis +1 54/55/0/0 E/D/A/- 1x Blue Titanite Chunk 200
Enchanted Black Bow of Pharis +2 56/57/0/0 E/D/S/- 1x Blue Titanite Chunk 200
Enchanted Black Bow of Pharis +3 58/58/0/0 E/D/S/- 2x Blue Titanite Chunk 200
Enchanted Black Bow of Pharis +4 60/60/0/0 E/D/S/- 3x Blue Titanite Chunk 200
Enchanted Black Bow of Pharis +5 62/62/0/0 E/D/S/- 1x Blue Titanite Slab 200

Divine


Adds magic damage. Increased damage bonus from faith. Divine effect 110.
Requires

5% STR, 64% DEX, and 127% FAI scaling.

Name Damage Stat Bonuses Aux Effects Upgrade Requirements Souls
Divine Black Bow of Pharis +0 34/42/0/0 E/C/-/A 0/0/110/- 1x Green Titanite Shard 200
Divine Black Bow of Pharis +1 36/44/0/0 E/C/-/A 0/0/110/- 1x Green Titanite Shard 200
Divine Black Bow of Pharis +2 39/47/0/0 E/C/-/A 0/0/110/- 1x Green Titanite Shard 200
Divine Black Bow of Pharis +3 41/50/0/0 E/C/-/A 0/0/110/- 2x Green Titanite Shard 200
Divine Black Bow of Pharis +4 43/53/0/0 E/C/-/A 0/0/110/- 2x Green Titanite Shard 200
Divine Black Bow of Pharis +5 46/56/0/0 E/C/-/A 0/0/110/- 3x Green Titanite Shard 200
Divine Black Bow of Pharis +6 48/58/0/0 E/C/-/S 0/0/110/- 1x White Titanite Chunk 200
Divine Black Bow of Pharis +7 50/61/0/0 E/C/-/S 0/0/110/- 1x White Titanite Chunk 200
Divine Black Bow of Pharis +8 52/64/0/0 E/C/-/S 0/0/110/- 2x White Titanite Chunk 200
Divine Black Bow of Pharis +9 55/67/0/0 E/C/-/S 0/0/110/- 3x White Titanite Chunk 200
Divine Black Bow of Pharis +10 57/70/0/0 E/C/-/S 0/0/110/- 1x White Titanite Slab 200

Occult


Adds magic damage. Increased damage bonus from faith. Occult effect 110.
Requires

5% STR, 59% DEX, 150% FAI scaling.

Name Damage Stat Bonuses Aux Effects Upgrade Requirements Souls
Occult Black Bow of Pharis +0 46/52/0/0 E/C/-/S 0/0/-/110 1x White Titanite Chunk 200
Occult Black Bow of Pharis +1 48/54/0/0 E/C/-/S 0/0/-/110 1x White Titanite Chunk 200
Occult Black Bow of Pharis +2 51/57/0/0 E/C/-/S 0/0/-/110 1x White Titanite Chunk 200
Occult Black Bow of Pharis +3 54/59/0/0 E/C/-/S 0/0/-/110 2x White Titanite Chunk 200
Occult Black Bow of Pharis +4 57/62/0/0 E/C/-/S 0/0/-/110 3x White Titanite Chunk 200
Occult Black Bow of Pharis +5 59/65/0/0 E/C/-/S 0/0/-/110 1x White Titanite Slab 200

Fire


Adds Fire damage. Stat bonuses reduced.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Fire Black Bow of Pharis +0 61/0/61/0 -/-/-/- 1x Green Titanite Shard 200
Fire Black Bow of Pharis +1 70/0/70/0 -/-/-/- 1x Green Titanite Shard 200
Fire Black Bow of Pharis +2 79/0/79/0 -/-/-/- 1x Green Titanite Shard 200
Fire Black Bow of Pharis +3 88/0/88/0 -/-/-/- 2x Green Titanite Shard 200
Fire Black Bow of Pharis +4 97/0/97/0 -/-/-/- 2x Green Titanite Shard 200
Fire Black Bow of Pharis +5 107/0/107/0 -/-/-/- 3x Green Titanite Shard 200
Fire Black Bow of Pharis +6 116/0/116/0 -/-/-/- 1x Red Titanite Chunk 200
Fire Black Bow of Pharis +7 125/0/125/0 -/-/-/- 1x Red Titanite Chunk 200
Fire Black Bow of Pharis +8 134/0/134/0 -/-/-/- 2x Red Titanite Chunk 200
Fire Black Bow of Pharis +9 143/0/143/0 -/-/-/- 3x Red Titanite Chunk 200
Fire Black Bow of Pharis +10 153/0/153/0 -/-/-/- 1x Red Titanite Slab 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Chaos Black Bow of Pharis +0 75/0/91/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Black Bow of Pharis +1 84/0/103/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Black Bow of Pharis +2 93/0/114/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Black Bow of Pharis +3 102/0/126/0 -/-/-/- 2x Red Titanite Chunk 200
Chaos Black Bow of Pharis +4 111/0/138/0 -/-/-/- 3x Red Titanite Chunk 200
Chaos Black Bow of Pharis +5 120/0/149/0 -/-/-/- 1x Red Titanite Slab 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Requirements:

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).

Footnotes

  1. Because bows are always two-handed, only 7 Strength is required

Composite Bow

Composite bow emphasizing power.

Requires more strength than standard bows.

However, its range is shorter, making it unfit for sniping.

Availability


Treasure from a corpse in New Londo Ruins. At the topmost level of the tower with the floodgate control.

General Information


Has shortened range compared to other bows with a Bow Dist Rate of -24.

Image Name Damage Critical Bonus Range Durability Weight Stats Needed
Stat Bonuses
Frampt Souls
Composite Bow 55/0/0/0 100 38 100 1.0 11/12/0/01

C/C/-/-
50

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

60% STR, 60% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Composite Bow +0 55/0/0/0 C/C/-/-
Composite Bow +1 60/0/0/0 C/C/-/- x1 Titanite Shard 200
Composite Bow +2 66/0/0/0 C/C/-/- x1 Titanite Shard 200
Composite Bow +3 71/0/0/0 C/C/-/- x2 Titanite Shard 200
Composite Bow +4 77/0/0/0 C/C/-/- x2 Titanite Shard 200
Composite Bow +5 82/0/0/0 C/C/-/- x3 Titanite Shard 200
Composite Bow +6 88/0/0/0 C/C/-/- x1 Lg. Titanite Shard 200
Composite Bow +7 93/0/0/0 C/C/-/- x1 Lg. Titanite Shard 200
Composite Bow +8 99/0/0/0 C/C/-/- x2 Lg. Titanite Shard 200
Composite Bow +9 104/0/0/0 C/C/-/- x2 Lg. Titanite Shard 200
Composite Bow +10 110/0/0/0 C/C/-/- x3 Lg. Titanite Shard 200
Composite Bow +11 115/0/0/0 C/C/-/- x1 Titanite Chunk 200
Composite Bow +12 121/0/0/0 C/C/-/- x1 Titanite Chunk 200
Composite Bow +13 126/0/0/0 C/C/-/- x2 Titanite Chunk 200
Composite Bow +14 132/0/0/0 C/C/-/- x3 Titanite Chunk 200
Composite Bow +15 137/0/0/0 C/C/-/- x1 Titanite Slab 200

Crystal


Composite Bow durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

60% STR, 60% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Crystal Composite Bow +0 121/0/0/0 C/C/-/- 1x Titanite Chunk 200
Crystal Composite Bow +1 126/0/0/0 C/C/-/- 1x Titanite Chunk 200
Crystal Composite Bow +2 132/0/0/0 C/C/-/- 1x Titanite Chunk 200
Crystal Composite Bow +3 137/0/0/0 C/C/-/- 2x Titanite Chunk 200
Crystal Composite Bow +4 143/0/0/0 C/C/-/- 3x Titanite Chunk 200
Crystal Composite Bow +5 148/0/0/0 C/C/-/- 1x Titanite Slab 200

Lightning


Lighting Damage Added.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Lightning Composite Bow +0 132/0/0/154 -/-/-/- 1x Titanite Chunk 200
Lightning Composite Bow +1 141/0/0/163 -/-/-/- 1x Titanite Chunk 200
Lightning Composite Bow +2 151/0/0/173 -/-/-/- 1x Titanite Chunk 200
Lightning Composite Bow +3 161/0/0/183 -/-/-/- 2x Titanite Chunk 200
Lightning Composite Bow +4 171/0/0/193 -/-/-/- 3x Titanite Chunk 200
Lightning Composite Bow +5 181/0/0/203 -/-/-/- 1x Titanite Slab 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

45% STR, 45% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Raw Composite Bow +0 94/0/0/0 D/D/-/- 1x Lg. Titanite Shard 200
Raw Composite Bow +1 100/0/0/0 D/D/-/- 1x Lg. Titanite Shard 200
Raw Composite Bow +2 107/0/0/0 D/D/-/- 1x Lg. Titanite Shard 200
Raw Composite Bow +3 113/0/0/0 D/D/-/- 2x Lg. Titanite Shard 200
Raw Composite Bow +4 119/0/0/0 D/D/-/- 2x Lg. Titanite Shard 200
Raw Composite Bow +5 126/0/0/0 D/D/-/- 3x Lg. Titanite Shard 200

Magic


Adds magic damage. Increased damage bonus from intelligence.
Requires

17% STR, 17% DEX, 86% INT scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Magic Composite Bow +0 61/67/0/0 E/E/B/- x1 Green Titanite Shard 200
Magic Composite Bow +1 65/72/0/0 E/E/B/- x1 Green Titanite Shard 200
Magic Composite Bow +2 69/76/0/0 E/E/B/- x1 Green Titanite Shard 200
Magic Composite Bow +3 73/81/0/0 E/E/B/- x2 Green Titanite Shard 200
Magic Composite Bow +4 77/85/0/0 E/E/B/- x2 Green Titanite Shard 200
Magic Composite Bow +5 82/90/0/0 E/E/B/- x3 Green Titanite Shard 200
Magic Composite Bow +6 86/94/0/0 E/E/B/- x1 Blue Titanite Chunk 200
Magic Composite Bow +7 90/99/0/0 E/E/B/- x1 Blue Titanite Chunk 200
Magic Composite Bow +8 94/103/0/0 E/E/B/- x2 Blue Titanite Chunk 200
Magic Composite Bow +9 98/108/0/0 E/E/A/- x1 Blue Titanite Chunk 200
Magic Composite Bow +10 102/112/0/0 E/E/A/- x1 Blue Titanite Slab 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

12% STR, 12% DEX, 84% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Enchanted Composite Bow +0 82/88/0/0 E/E/B/- x1 Blue Titanite Chunk 200
Enchanted Composite Bow +1 85/90/0/0 E/E/B/- x1 Blue Titanite Chunk 200
Enchanted Composite Bow +2 88/93/0/0 E/E/B/- x1 Blue Titanite Chunk 200
Enchanted Composite Bow +3 91/95/0/0 E/E/A/- x2 Blue Titanite Chunk 200
Enchanted Composite Bow +4 95/98/0/0 E/E/A/- x3 Blue Titanite Chunk 200
Enchanted Composite Bow +5 98/102/0/0 E/E/A/- x1 Blue Titanite Slab 200

Divine


Adds magic damage. Increased damage bonus from faith. Divine effect 110.
Requires

23% STR, 23% DEX, 86% FAI scaling.

Name Damage Stat Bonuses Aux Effects Upgrade Requirements Souls
Divine Composite Bow +0 55/67/0/0 D/D/-/B 0/0/110/- 1x Green Titanite Shard 200
Divine Composite Bow +1 59/72/0/0 D/D/-/B 0/0/110/- 1x Green Titanite Shard 200
Divine Composite Bow +2 62/76/0/0 D/D/-/B 0/0/110/- 1x Green Titanite Shard 200
Divine Composite Bow +3 66/81/0/0 D/D/-/B 0/0/110/- 2x Green Titanite Shard 200
Divine Composite Bow +4 70/85/0/0 D/D/-/B 0/0/110/- 2x Green Titanite Shard 200
Divine Composite Bow +5 74/90/0/0 D/D/-/B 0/0/110/- 3x Green Titanite Shard 200
Divine Composite Bow +6 77/94/0/0 D/D/-/B 0/0/110/- 1x White Titanite Chunk 200
Divine Composite Bow +7 81/99/0/0 D/D/-/B 0/0/110/- 1x White Titanite Chunk 200
Divine Composite Bow +8 85/103/0/0 D/D/-/B 0/0/110/- 2x White Titanite Chunk 200
Divine Composite Bow +9 88/108/0/0 D/D/-/A 0/0/110/- 3x White Titanite Chunk 200
Divine Composite Bow +10 92/112/0/0 D/D/-/A 0/0/110/- 1x White Titanite Slab 200

Occult


Adds magic damage. Increased damage bonus from faith. Occult effect 110.
Requires

22% STR, 22% DEX, 101% FAI scaling.

Name Damage Stat Bonuses Aux Effects Upgrade Requirements Souls
Occult Composite Bow +0 76/82/0/0 D/D/-/A 0/0/-/110 1x White Titanite Chunk 200
Occult Composite Bow +1 80/86/0/0 D/D/-/A 0/0/-/110 1x White Titanite Chunk 200
Occult Composite Bow +2 85/90/0/0 D/D/-/A 0/0/-/110 1x White Titanite Chunk 200
Occult Composite Bow +3 89/94/0/0 D/D/-/A 0/0/-/110 2x White Titanite Chunk 200
Occult Composite Bow +4 94/98/0/0 D/D/-/A 0/0/-/110 3x White Titanite Chunk 200
Occult Composite Bow +5 98/102/0/0 D/D/-/A 0/0/-/110 1x White Titanite Slab 200

Fire


Adds Fire damage [Note: does not seem to be working properly - arrows do not get the fire damage effect]. Stat bonuses reduced.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Fire Composite Bow +0 82/0/82/0 -/-/-/- 1x Green Titanite Shard 200
Fire Composite Bow +1 92/0/92/0 -/-/-/- 1x Green Titanite Shard 200
Fire Composite Bow +2 102/0/102/0 -/-/-/- 1x Green Titanite Shard 200
Fire Composite Bow +3 112/0/112/0 -/-/-/- 2x Green Titanite Shard 200
Fire Composite Bow +4 122/0/122/0 -/-/-/- 2x Green Titanite Shard 200
Fire Composite Bow +5 132/0/132/0 -/-/-/- 3x Green Titanite Shard 200
Fire Composite Bow +6 141/0/141/0 -/-/-/- 1x Red Titanite Chunk 200
Fire Composite Bow +7 151/0/151/0 -/-/-/- 1x Red Titanite Chunk 200
Fire Composite Bow +8 161/0/161/0 -/-/-/- 2x Red Titanite Chunk 200
Fire Composite Bow +9 171/0/171/0 -/-/-/- 3x Red Titanite Chunk 200
Fire Composite Bow +10 181/0/181/0 -/-/-/- 1x Red Titanite Slab 200

Chaos


Base damage increased. Stat bonuses reduced.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Chaos Composite Bow +0 91/0/117/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Composite Bow +1 98/0/128/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Composite Bow +2 105/0/138/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Composite Bow +3 112/0/149/0 -/-/-/- 2x Red Titanite Chunk 200
Chaos Composite Bow +4 120/0/160/0 -/-/-/- 3x Red Titanite Chunk 200
Chaos Composite Bow +5 127/0/170/0 -/-/-/- 1x Red Titanite Slab 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Requirements:

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).

Footnotes

  1. Even though bows are always two handed, 11 strength is required to use effectively

Darkmoon Bow

Bow born from the soul of the Dark Sun Gwyndolin, Darkmoon deity who watches over the abandoned city of Gods, Anor Londo.

This golden bow is imbued with powerful magic and is most impressive with Moonlight Arrows.

Availability


Created by the Giant Blacksmith in Anor Londo from the Soul of Gwyndolin and any +10 Bow for 5,000 Souls

General Information


Has a Bow Dist Rate of 0.

Image Name Damage Critical Range Durability Weight Stats Needed
Stat Bonuses
Frampt Souls
Darkmoon Bow 85/85/0/0 100 50 400 1.0 71/16/0/16

E/D/-/D
1,000

Upgrades


Requires Demon Titanite

18% STR, 32% DEX, 50% FAI scaling.

Name Damage Stat Bonuses Demon Titanite Souls
Darkmoon Bow +0 85/85/0/0 E/D/-/D 5,000
Darkmoon Bow +1 93/93/0/0 E/D/-/D 1 5,000
Darkmoon Bow +2 102/102/0/0 E/D/-/D 1 5,000
Darkmoon Bow +3 110/110/0/0 E/D/-/D 2 5,000
Darkmoon Bow +4 119/119/0/0 E/D/-/D 2 5,000
Darkmoon Bow +5 127/127/0/0 E/D/-/D 4 5,000

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Requirements:

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).

Footnotes

  1. because bows are always two handed, only 5 strength is required

Longbow

Large bow. Projectile weapon for experienced hunters. Equip arrows to use.

Hold bow to aim.

Aim for heads of humanoid foes.

May change type of arrows.

Availability


Found on a ledge in Darkroot Basin on a dead body with the Hunter Armor Set and some arrows.

Dropped by Undead Crystal Soldier (Bow) (2% drop rate).

Dropped by Giant Skeleton Archer (Bow) (2% drop rate).

General Information


Has a Bow Dist Rate of 0.

Image Name Damage Critical Bonus Range Durability Weight Stats Needed
Stat Bonuses
Frampt Souls
Longbow 36/0/0/0 100 50 100 1.0 91/14/0/0

D/A/-/-
50

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

38% STR, 140% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Longbow +0 36/0/0/0 D/A/-/-
Longbow +1 39/0/0/0 D/S/-/- x1 Titanite Shard 200
Longbow +2 43/0/0/0 D/S/-/- x1 Titanite Shard 200
Longbow +3 46/0/0/0 D/S/-/- x2 Titanite Shard 200
Longbow +4 50/0/0/0 D/S/-/- x2 Titanite Shard 200
Longbow +5 54/0/0/0 D/S/-/- x3 Titanite Shard 200
Longbow +6 57/0/0/0 D/S/-/- x1 Lg. Titanite Shard 200
Longbow +7 61/0/0/0 D/S/-/- x1 Lg. Titanite Shard 200
Longbow +8 64/0/0/0 D/S/-/- x2 Lg. Titanite Shard 200
Longbow +9 68/0/0/0 D/S/-/- x2 Lg. Titanite Shard 200
Longbow +10 72/0/0/0 D/S/-/- x3 Lg. Titanite Shard 200
Longbow +11 75/0/0/0 D/S/-/- x1 Titanite Chunk 200
Longbow +12 79/0/0/0 D/S/-/- x1 Titanite Chunk 200
Longbow +13 82/0/0/0 D/S/-/- x2 Titanite Chunk 200
Longbow +14 86/0/0/0 D/S/-/- x3 Titanite Chunk 200
Longbow +15 90/0/0/0 D/S/-/- x1 Titanite Slab 200

Crystal


Longbow durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

38% STR, 140% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Crystal Longbow +0 79/0/0/0 D/S/-/- 1x Titanite Chunk 200
Crystal Longbow +1 82/0/0/0 D/S/-/- 1x Titanite Chunk 200
Crystal Longbow +2 86/0/0/0 D/S/-/- 1x Titanite Chunk 200
Crystal Longbow +3 90/0/0/0 D/S/-/- 2x Titanite Chunk 200
Crystal Longbow +4 93/0/0/0 D/S/-/- 3x Titanite Chunk 200
Crystal Longbow +5 97/0/0/0 D/S/-/- 1x Titanite Slab 200

Lightning


Lighting Damage Added.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Lightning Longbow +0 133/0/0/147 -/-/-/- 1x Titanite Chunk 200
Lightning Longbow +1 139/0/0/154 -/-/-/- 1x Titanite Chunk 200
Lightning Longbow +2 146/0/0/160 -/-/-/- 1x Titanite Chunk 200
Lightning Longbow +3 152/0/0/167 -/-/-/- 2x Titanite Chunk 200
Lightning Longbow +4 159/0/0/173 -/-/-/- 3x Titanite Chunk 200
Lightning Longbow +5 165/0/0/180 -/-/-/- 1x Titanite Slab 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

29% STR, 105% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Raw Longbow +0 61/0/0/0 D/A/-/- 1x Lg. Titanite Shard 200
Raw Longbow +1 65/0/0/0 D/A/-/- 1x Lg. Titanite Shard 200
Raw Longbow +2 69/0/0/0 D/A/-/- 1x Lg. Titanite Shard 200
Raw Longbow +3 73/0/0/0 D/A/-/- 2x Lg. Titanite Shard 200
Raw Longbow +4 77/0/0/0 D/A/-/- 2x Lg. Titanite Shard 200
Raw Longbow +5 82/0/0/0 D/A/-/- 3x Lg. Titanite Shard 200

Magic


Adds magic damage. Increased damage bonus from intelligence.
Requires

11% STR, 39% DEX, 128% INT scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Magic Longbow +0 40/43/0/0 E/D/A/- 1x Green Titanite Shard 200
Magic Longbow +1 43/46/0/0 E/D/A/- 1x Green Titanite Shard 200
Magic Longbow +2 45/49/0/0 E/D/A/- 1x Green Titanite Shard 200
Magic Longbow +3 48/52/0/0 E/D/A/- 2x Green Titanite Shard 200
Magic Longbow +4 51/55/0/0 E/D/A/- 2x Green Titanite Shard 200
Magic Longbow +5 54/58/0/0 E/D/A/- 3x Green Titanite Shard 200
Magic Longbow +6 56/60/0/0 E/D/S/- 1x Blue Titanite Chunk 200
Magic Longbow +7 59/63/0/0 E/D/S/- 1x Blue Titanite Chunk 200
Magic Longbow +8 62/66/0/0 E/D/S/- 2x Blue Titanite Chunk 200
Magic Longbow +9 64/69/0/0 E/D/S/- 3x Blue Titanite Chunk 200
Magic Longbow +10 67/72/0/0 E/D/S/- 1x Blue Titanite Slab 200

Enchanted


Base damage reduced from magic upgrade path. Increased damage bonus from intelligence.
Requires

8% STR, 28% DEX, 125% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Enchanted Longbow +0 54/58/0/0 E/D/A/- 1x Blue Titanite Chunk 200
Enchanted Longbow +1 56/59/0/0 E/D/A/- 1x Blue Titanite Chunk 200
Enchanted Longbow +2 58/61/0/0 E/D/S/- 1x Blue Titanite Chunk 200
Enchanted Longbow +3 60/63/0/0 E/D/S/- 2x Blue Titanite Chunk 200
Enchanted Longbow +4 62/64/0/0 E/D/S/- 3x Blue Titanite Chunk 200
Enchanted Longbow +5 64/67/0/0 E/D/S/- 1x Blue Titanite Slab 200

Divine


Adds magic damage. Increased damage bonus from faith. Divine effect 110.
Requires

15% STR, 54% DEX, 127% FAI scaling.

Name Damage Stat Bonuses Aux Effects Upgrade Requirements Souls
Divine Longbow +0 36/45/0/0 E/C/-/A 0/0/110/- 1x Green Titanite Shard 200
Divine Longbow +1 38/48/0/0 E/C/-/A 0/0/110/- 1x Green Titanite Shard 200
Divine Longbow +2 40/51/0/0 E/C/-/A 0/0/110/- 1x Green Titanite Shard 200
Divine Longbow +3 43/54/0/0 E/C/-/A 0/0/110/- 2x Green Titanite Shard 200
Divine Longbow +4 45/57/0/0 E/C/-/A 0/0/110/- 2x Green Titanite Shard 200
Divine Longbow +5 48/60/0/0 E/C/-/A 0/0/110/- 3x Green Titanite Shard 200
Divine Longbow +6 50/62/0/0 E/C/-/S 0/0/110/- 1x White Titanite Chunk 200
Divine Longbow +7 52/66/0/0 E/C/-/S 0/0/110/- 1x White Titanite Chunk 200
Divine Longbow +8 55/69/0/0 E/C/-/S 0/0/110/- 2x White Titanite Chunk 200
Divine Longbow +9 57/72/0/0 E/C/-/S 0/0/110/- 3x White Titanite Chunk 200
Divine Longbow +10 60/75/0/0 E/C/-/S 0/0/110/- 1x White Titanite Slab 200

Occult


Adds magic damage. Increased damage bonus from faith. Occult effect 110.
Requires

14% STR, 50% DEX, 150% FAI scaling.

Name Damage Stat Bonuses Aux Effects Upgrade Requirements Souls
Occult Longbow +0 50/54/0/0 E/C/-/S 0/0/-/110 1x White Titanite Chunk 200
Occult Longbow +1 52/56/0/0 E/C/-/S 0/0/-/110 1x White Titanite Chunk 200
Occult Longbow +2 56/59/0/0 E/C/-/S 0/0/-/110 1x White Titanite Chunk 200
Occult Longbow +3 58/62/0/0 E/C/-/S 0/0/-/110 2x White Titanite Chunk 200
Occult Longbow +4 62/64/0/0 E/C/-/S 0/0/-/110 3x White Titanite Chunk 200
Occult Longbow +5 65/67/0/0 E/C/-/S 0/0/-/110 1x White Titanite Slab 200

Fire


Adds Fire damage [Note: does not seem to be working properly - arrows do not get the fire damage effect]. Stat bonuses reduced.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Fire Longbow +0 64/0/64/0 -/-/-/- 1x Green Titanite Shard 200
Fire Longbow +1 74/0/74/0 -/-/-/- 1x Green Titanite Shard 200
Fire Longbow +2 84/0/84/0 -/-/-/- 1x Green Titanite Shard 200
Fire Longbow +3 93/0/93/0 -/-/-/- 2x Green Titanite Shard 200
Fire Longbow +4 103/0/103/0 -/-/-/- 2x Green Titanite Shard 200
Fire Longbow +5 113/0/113/0 -/-/-/- 3x Green Titanite Shard 200
Fire Longbow +6 123/0/123/0 -/-/-/- 1x Red Titanite Chunk 200
Fire Longbow +7 132/0/132/0 -/-/-/- 1x Red Titanite Chunk 200
Fire Longbow +8 142/0/142/0 -/-/-/- 2x Red Titanite Chunk 200
Fire Longbow +9 152/0/152/0 -/-/-/- 3x Red Titanite Chunk 200
Fire Longbow +10 162/0/162/0 -/-/-/- 1x Red Titanite Slab 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Chaos Longbow +0 80/0/97/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Longbow +1 89/0/109/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Longbow +2 99/0/121/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Longbow +3 108/0/133/0 -/-/-/- 2x Red Titanite Chunk 200
Chaos Longbow +4 118/0/146/0 -/-/-/- 3x Red Titanite Chunk 200
Chaos Longbow +5 128/0/158/0 -/-/-/- 1x Red Titanite Slab 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Requirements:

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).

Footnotes

  1. because bows are always two handed, only 6 strength is required

Short Bow

Small bow. Standard projectile weapon.

Equip arrows to use.

Hold bow to aim.

Aim for heads of humanoid foes.

May change type of arrows.

Availability


Sold by Undead Merchant (male) in Undead Burg for 1000 Souls

Dropped by bow-wielding Hollows in the Painted World of Ariamis and Undead Asylum (2% drop rate).

Dropped by bow-wielding Skeletons (2% drop rate).

General Information


Image Name Damage Range Durability Weight Stats Needed
Stat Bonuses
Frampt Souls
Short Bow 31/0/0/0 50 100 0.5 101/12/0/0

D/A/-/-
50

Upgrades


Basic


Standard upgrade path.
Requires

Ascended by Andre of Astora with Large Ember (+6) & Very Large Ember (+11).

38% STR, 140% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Short Bow +0 31/0/0/0 D/A/-/- x1 Titanite Shard 200
Short Bow +1 34/0/0/0 D/S/-/- x1 Titanite Shard 200
Short Bow +2 37/0/0/0 D/S/-/- x1 Titanite Shard 200
Short Bow +3 40/0/0/0 D/S/-/- x2 Titanite Shard 200
Short Bow +4 43/0/0/0 D/S/-/- x2 Titanite Shard 200
Short Bow +5 46/0/0/0 D/S/-/- x3 Titanite Shard 200
Short Bow +6 49/0/0/0 D/S/-/- x1 Large Titanite Shard 200
Short Bow +7 52/0/0/0 D/S/-/- x1 Large Titanite Shard 200
Short Bow +8 55/0/0/0 D/S/-/- x2 Large Titanite Shard 200
Short Bow +9 58/0/0/0 D/S/-/- x2 Large Titanite Shard 200
Short Bow +10 62/0/0/0 D/S/-/- x3 Large Titanite Shard 200
Short Bow +11 65/0/0/0 D/S/-/- x1 Titanite Chunk 200
Short Bow +12 68/0/0/0 D/S/-/- x1 Titanite Chunk 200
Short Bow +13 71/0/0/0 D/S/-/- x2 Titanite Chunks 200
Short Bow +14 74/0/0/0 D/S/-/- x3 Titanite Chunks 200
Short Bow +15 77/0/0/0 D/S/-/- x1 Titanite Slab 200

Crystal


Short Bow durability reduced to 10. Base damage increased. Cannot repair weapon (except through reinforcement).
Requires

38% STR, 140% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Crystal Short Bow +0 68/0/0/0 D/S/-/- 1x Titanite Chunk 200
Crystal Short Bow +1 71/0/0/0 D/S/-/- 1x Titanite Chunk 200
Crystal Short Bow +2 74/0/0/0 D/S/-/- 1x Titanite Chunk 200
Crystal Short Bow +3 77/0/0/0 D/S/-/- 2x Titanite Chunk 200
Crystal Short Bow +4 80/0/0/0 D/S/-/- 3x Titanite Chunk 200
Crystal Short Bow +5 83/0/0/0 D/S/-/- 1x Titanite Slab 200

Lightning


Lighting Damage Added.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Lightning Short Bow +0 114/0/0/127 -/-/-/- 1x Titanite Chunk 200
Lightning Short Bow +1 120/0/0/132 -/-/-/- 1x Titanite Chunk 200
Lightning Short Bow +2 125/0/0/138 -/-/-/- 1x Titanite Chunk 200
Lightning Short Bow +3 131/0/0/143 -/-/-/- 2x Titanite Chunk 200
Lightning Short Bow +4 137/0/0/149 -/-/-/- 3x Titanite Chunk 200
Lightning Short Bow +5 142/0/0/155 -/-/-/- 1x Titanite Slab 200

Raw


Base damage increased. Stat bonuses reduced.
Requires

29% STR, 105% DEX scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Raw Short Bow +0 54/0/0/0 D/A/-/- 1x Large Titanite Shard 200
Raw Short Bow +1 57/0/0/0 D/A/-/- 1x Large Titanite Shard 200
Raw Short Bow +2 61/0/0/0 D/A/-/- 1x Large Titanite Shard 200
Raw Short Bow +3 64/0/0/0 D/A/-/- 2x Large Titanite Shard 200
Raw Short Bow +4 68/0/0/0 D/A/-/- 2x Large Titanite Shard 200
Raw Short Bow +5 72/0/0/0 D/A/-/- 3x Large Titanite Shard 200

Magic


Adds magic damage. Increased damage bonus from intelligence.
Requires

11% STR, 39% DEX, 128% INT scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Magic Short Bow +0 34/37/0/0 E/D/A/- 1x Green Titanite Shard 200
Magic Short Bow +1 36/40/0/0 E/D/A/- 1x Green Titanite Shard 200
Magic Short Bow +2 39/42/0/0 E/D/A/- 1x Green Titanite Shard 200
Magic Short Bow +3 41/45/0/0 E/D/A/- 2x Green Titanite Shard 200
Magic Short Bow +4 43/47/0/0 E/D/A/- 2x Green Titanite Shard 200
Magic Short Bow +5 46/50/0/0 E/D/A/- 3x Green Titanite Shard 200
Magic Short Bow +6 48/52/0/0 E/D/S/- 1x Blue Titanite Chunk 200
Magic Short Bow +7 50/55/0/0 E/D/S/- 1x Blue Titanite Chunk 200
Magic Short Bow +8 52/57/0/0 E/D/S/- 2x Blue Titanite Chunk 200
Magic Short Bow +9 55/60/0/0 E/D/S/- 3x Blue Titanite Chunk 200
Magic Short Bow +10 57/62/0/0 E/D/S/- 1x Blue Titanite Slab 200

Enchanted


Adds magic damage. Increased damage bonus from intelligence.
Requires

8% STR, 28% DEX, 125% INT scaling. Unknown additional amount of INT scaling.

Name Damage Stat Bonuses Upgrade Requirements Souls
Enchanted Short Bow +0 46/50/0/0 E/D/A/- 1x Blue Titanite Chunk 200
Enchanted Short Bow +1 47/51/0/0 E/D/A/- 1x Blue Titanite Chunk 200
Enchanted Short Bow +2 49/52/0/0 E/D/S/- 1x Blue Titanite Chunk 200
Enchanted Short Bow +3 51/54/0/0 E/D/S/- 2x Blue Titanite Chunk 200
Enchanted Short Bow +4 53/56/0/0 E/D/S/- 3x Blue Titanite Chunk 200
Enchanted Short Bow +5 55/58/0/0 E/D/S/- 1x Blue Titanite Slab 200

Divine


Adds magic damage. Increased damage bonus from faith.
Requires

15% STR, 54% DEX, 127% FAI scaling.

Name Damage Stat Bonuses Aux Effects Upgrade Requirements Souls
Divine Short Bow +0 31/39/0/0 E/C/-/A 0/0/110/- 1x Green Titanite Shard 200
Divine Short Bow +1 33/41/0/0 E/C/-/A 0/0/110/- 1x Green Titanite Shard 200
Divine Short Bow +2 35/44/0/0 E/C/-/A 0/0/110/- 1x Green Titanite Shard 200
Divine Short Bow +3 37/46/0/0 E/C/-/A 0/0/110/- 2x Green Titanite Shard 200
Divine Short Bow +4 39/49/0/0 E/C/-/A 0/0/110/- 2x Green Titanite Shard 200
Divine Short Bow +5 42/52/0/0 E/C/-/A 0/0/110/- 3x Green Titanite Shard 200
Divine Short Bow +6 44/54/0/0 E/C/-/S 0/0/110/- 1x White Titanite Chunk 200
Divine Short Bow +7 46/57/0/0 E/C/-/S 0/0/110/- 1x White Titanite Chunk 200
Divine Short Bow +8 48/59/0/0 E/C/-/S 0/0/110/- 2x White Titanite Chunk 200
Divine Short Bow +9 50/62/0/0 E/C/-/S 0/0/110/- 3x White Titanite Chunk 200
Divine Short Bow +10 52/65/0/0 E/C/-/S 0/0/110/- 1x White Titanite Slab 200

Occult


Adds magic damage. Increased damage bonus from faith.
Requires

14% STR, 50% DEX, 150% FAI scaling.

Name Damage Stat Bonuses Aux Effects Upgrade Requirements Souls
Occult Short Bow +0 42/46/0/0 E/C/-/S 0/0/-/110 1x White Titanite Chunk 200
Occult Short Bow +1 44/48/0/0 E/C/-/S 0/0/-/110 1x White Titanite Chunk 200
Occult Short Bow +2 47/50/0/0 E/C/-/S 0/0/-/110 1x White Titanite Chunk 200
Occult Short Bow +3 49/52/0/0 E/C/-/S 0/0/-/110 2x White Titanite Chunk 200
Occult Short Bow +4 52/55/0/0 E/C/-/S 0/0/-/110 3x White Titanite Chunk 200
Occult Short Bow +5 54/57/0/0 E/C/-/S 0/0/-/110 1x White Titanite Slab 200

Fire


Adds Fire damage [Note: does not seem to be working properly - arrows do not get the fire damage effect]. Stat bonuses reduced.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Fire Short Bow +0 55/0/55/0 -/-/-/- 1x Green Titanite Shard 200
Fire Short Bow +1 64/0/64/0 -/-/-/- 1x Green Titanite Shard 200
Fire Short Bow +2 72/0/72/0 -/-/-/- 1x Green Titanite Shard 200
Fire Short Bow +3 80/0/80/0 -/-/-/- 2x Green Titanite Shard 200
Fire Short Bow +4 89/0/89/0 -/-/-/- 2x Green Titanite Shard 200
Fire Short Bow +5 97/0/97/0 -/-/-/- 3x Green Titanite Shard 200
Fire Short Bow +6 106/0/106/0 -/-/-/- 1x Red Titanite Chunk 200
Fire Short Bow +7 114/0/114/0 -/-/-/- 1x Red Titanite Chunk 200
Fire Short Bow +8 122/0/122/0 -/-/-/- 2x Red Titanite Chunk 200
Fire Short Bow +9 131/0/131/0 -/-/-/- 3x Red Titanite Chunk 200
Fire Short Bow +10 139/0/139/0 -/-/-/- 1x Red Titanite Slab 200

Chaos


Base damage reduced from fire upgrade path. Damage bonus from humanity.
Requires

Name Damage Stat Bonuses Upgrade Requirements Souls
Chaos Short Bow +0 67/0/83/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Short Bow +1 75/0/94/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Short Bow +2 83/0/104/0 -/-/-/- 1x Red Titanite Chunk 200
Chaos Short Bow +3 91/0/115/0 -/-/-/- 2x Red Titanite Chunk 200
Chaos Short Bow +4 99/0/125/0 -/-/-/- 3x Red Titanite Chunk 200
Chaos Short Bow +5 108/0/136/0 -/-/-/- 1x Red Titanite Slab 200

Key


Damage:

The Damage stat dictates how much damage the weapon does. The Damage stats for a bow or crossbow are W / X / Y / Z:

  • W is Physical Damage
  • X is Magical Damage
  • Y is Fire Damage
  • Z is Lightning Damage

Damage is further modified by the types of arrows or bolts used.

Range: The Range determines the maximum distance an arrow or bolt can be fired. Damage will decrease proportionately with the Range stat the further the arrow/bolt travels.
Durability: The durability of the weapon. The effectiveness of the weapon will severely deteriorate when the durability falls below 30%.
Weight: The weight of the weapon. Note that carrying over 50% of user's Equip Weight will reduce the speed of their rolls, while going over 100% will reduce their regular speed to walking and attempts to roll or backstep will leave them momentarily stunned.
Requirements:

The Requirements determines how high various Stats must be in order to wield the weapon effectively. The Requirement stats for an weapon are W/X/Y/Z:

  • W is the Strength required
  • X is the Dexterity required
  • Y is the Intelligence required
  • Z is the Faith required

Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Magic and/or Faith will reduce the Magic damage of the weapon.

Also keep in mind that the player character gains a 50% bonus to Strength by wielding a weapon with both hands, thus reducing the actual Strength required. For example, a character with 18 Strength can wield a Great Axe (Requires 26 Strength) properly if she holds the weapon with both hands (18 x 1.5 = 27).

Stat Bonuses: The Stat Bonuses rating indicates the level of bonus players receive based on the associated Stat when they use a weapon. This rating can be S, A, B, C, D, or E (in order from most to least bonus for the associated skill).

Footnotes

  1. Because bows are always two handed, only 7 strength is required