Upgrades


Upgrade Materials

Upgrade Materials

White Titanite Slab


In Game Description


White titanite slab for weapon reinforcement.
Legendary Slabs were the domain of the Gods.
Reinforces divine weapons to +10,
and occult weapons to +5.

Legendary Slabs are the heirlooms of a
nameless blacksmith deity, who forged the
weapons of other Gods. Weapons forged with
this slab become rare legendary weapons.

Availability


Use


Upgrade Materials

White Titanite Chunk


In Game Description


Titanite chunk for weapon reinforcement.
White titanite has powerful magic energy.
Reinforces divine weapons to +9,
and occult weapons to +4.

With the discovery of chunks in Lordran,
the race to locate the Legendary Slabs
has begun. But could they be mere myth?

Availability


Use


Upgrade Materials

Twinkling Titanite


In Game Description


This weapon-reinforcing titanite is imbued
with a particularly powerful energy.
Reinforces weapons that cannot be
reinforced normally to +5.

After this titanite was peeled from its Slab,
it is said that it received a special power,
but its specific nature is not clear.

Availability


Use


Upgrade Unique Equipment

Upgrade Materials

Titanite Slab


In Game Description


Titanite slab for weapon reinforcement.
Legendary Slabs were the domain of the Gods.
Reinforces standard weapons to +15,
and crystal or lightning weapons to +5.

Legendary Slabs are the heirlooms of a
nameless blacksmith deity, who forged the
weapons of other Gods. Weapons forged with
this slab become rare legendary weapons.

Availability


Use


Notes


Upgrade Materials

Titanite Shard


In-Game Description


Titanite shard for weapon reinforcement.
Most common titanite material.
Reinforces standard weapons to +5.

Titanite shards are fragments of
the Legendary Slabs. Titanite is
etched into weapons to reinforce.

Availability


Use


Upgrade Materials

Titanite Chunk


In Game Description


Titanite chunk for weapon reinforcement.
Not found outside of Lordran.
Reinforces standard weapons to +14,
and crystal, lightning weapons to +4.

With the discovery of chunks in Lordran,
the race to locate the Legendary Slabs
has begun. But could they be mere myth?

Availability


Use


Upgrade Materials

Red Titanite Slab


In Game Description


Red titanite slab for weapon reinforcement.
Legendary Slabs were the domain of the Gods.
Reinforces fire weapons to +10,
and chaos weapons to +5.

Legendary Slabs are the heirlooms of a
nameless blacksmith deity, who forged the
weapons of other Gods. Weapons forged with
this slab become rare legendary weapons.

Availability


Use


Upgrade Materials

Red Titanite Chunk


In Game Description


Titanite chunk for weapon reinforcement.
Red titanite has powerful fire energy.
Reinforces fire weapons to +9,
and chaos weapons to +4.

With the discovery of chunks in Lordran,
the race to locate the Legendary Slabs
has begun. But could they be mere myth?

Availability


Use


Upgrade Materials

Large Titanite Shard


In-Game Description


Titanite shard for weapon reinforcement.
Large titanite material.
Reinforces standard weapons to +10,
and raw weapons to +5

Titanite shards are fragments of
the Legendary Slabs. Titanite is
etched into weapons to reinforce.

Availability


Use


Upgrade Materials

Green Titanite Shard


In Game Description


Titanite shard for weapon reinforcement.
Green titanite imbued with a special power.
Reinforces magic, divine, and fire weapons to +5.

Titanite shards are fragments of the Legendary Slabs.
Titanite is etched into weapons to reinforce.

Availability


Use


Farming


Upgrade Materials

Dragon Scale


In Game Description


Dragon scale for reinforcing dragon weapons.
Peeled from an ancient dragon.

A dragon is inseparable from its scales,
and the transcendent apostles, who seek
the perpetuity of the ancient dragons,
have crossed the very end of the earth
to seek this invaluable treasure.

Availability


Use


Notes


With maximum item discovery (410), Drakes have a drop rate of approximately 17.75%, one can expect to get 80 dragon scales to reach rank 3 of the Path of the Dragon Covenant after killing 451 drakes.

Upgrade Materials

Demon Titanite


In Game Description


Special titanite stolen from a faceless
stone beast known as a Titanite Demon.

When the nameless blacksmith deity passed,
from several Slabs, great beasts arose.
The power of titanite remains within them,
and they still roam Lordran today.

Availability


Use


Upgrade Demon Weapons

Upgrade Materials

Blue Titanite Slab


In Game Description


Blue titanite slab for weapon reinforcement.
Legendary Slabs were the domain of the Gods.
Reinforces magic weapons to +10,
and enchanted weapons to +5.

Legendary Slabs are the heirlooms of a
nameless blacksmith deity, who forged the
weapons of other Gods. Weapons forged with
this slab become rare legendary weapons.

Availability


Blue Titanite Slab Crystal Cave location

Blue Titanite Slab Royal Wood location

Use


Notes


Upgrade Materials

Blue Titanite Chunk


In Game Description


Titanite chunk for weapon reinforcement.
Blue titanite has powerful magic energy.
Reinforces magic weapons to +9,
and enchanted weapons to +4.

With the discovery of chunks in Lordran,
the race to locate the Legendary Slabs
has begun. But could they be mere myth?

Availability


Use


Farming

Farming

Upgrade Material Farming

FoldUnfold Table of Contents Titanite Green Titanite Blue Titanite Red Titanite White Titanite Twinkling Titanite Demon Titanite Dragon Scale

This page contains information on where to get all upgrade materials, as well as the types of upgrade paths, stat bonuses and special properties from them.

As with farming for weapons and armor, farming for upgrade materials relies on your Item Discovery. The maximum Item Discovery you can have is 410. Have 10 "loose" Humanity and equip either the Covetous Gold Serpent Ring or Symbol of Avarice.

Titanite


Normal
Increases physical attack power of weapons. Scales with Strength and Dexterity stats. Required for +5 for all upgrades
Raw
Increased physical attack power. Reduced stat scaling. Weaker than standard upgrade
Crystal
Increases physical attack power. Stronger than standard upgrades, cannot be repaired
Lightning
Increases physical and lightning attack power, removes stat scaling

Titanite Shard

Large Titanite Shard

Titanite Chunk

Titanite Slab

Green Titanite


Upgrades and reinforces Magic, Divine or Fire weapons, up to +5
Magic
Deals additional magic damage. Reduced Strength and Dexterity scaling. Adds scaling with Intelligence
Divine
Deals additional magic damage. Reduced Strength and Dexterity scaling. Adds scaling with Faith. Deals Holy Damage
Fire
Deals additional fire damage. Removes stat scaling

Green Titanite Shard (Needed for +1 to +5 Magic, Fire, Divine)

Blue Titanite


Reinforces Magic weapons, up to +10. Upgrades +5 Magic weapons to Enchanted, and reinforces up to +5.

Chunk of Blue Titanite (Needed for +6 to +9 Magic, +1 to +4 Enchanted)

Blue Titanite Slab (Needed for +10 Magic, +5 Enchanted)

Red Titanite


Reinforces Fire weapons, up to +10. Upgrades +5 Fire weapons to Chaos, and reinforces up to +5.

Chunk of Red Titanite (Needed for +6 to +9 Fire, +1 to +4 Chaos)

Red Titanite Slab (Needed for +10 Fire, +5 Chaos)

White Titanite


Reinforces Divine weapons, up to +10. Upgrades +5 Divine weapons to Occult, and reinforces up to +5.

Chunk of White Titanite (Needed for +6 to +9 Divine, +1 to +4 Occult)

White Titanite Slab (Needed for +10 Divine, +5 Occult)

Twinkling Titanite


Upgrades weapons that cannot be regularly upgraded

Demon Titanite


Upgrades weapons forged from boss souls. Normal +10 and Boss Souls required

Dragon Scale


Upgrades dragon weapons

Also check Snuggly the Crow for rare Titanite trades

*Depending on your build, sometimes it's better to farm souls and buy shards from blacksmiths. See the soul farming page

Footnotes 1. Note that feeding items to Frampt through the "Feed Item" option only rewards Souls. Make sure to select the "Feed (Titanite name)" option.
1 Large Titanite shard = 5 Titanite Shards = 4000 souls and 5 Green Titanite Shards = 25 Titanite Shards = 20000 souls
Farming

Soul Farming

FoldUnfold Table of Contents General Notes Jolly Co-operation Area Rerun Undead Burg Bridge Dragon Fire Demon Ruins Larva Demon Ruins Capra Demons Darkroot Garden Forest Protectors Darkroot Garden Forest Protectors (Shield Only) Anor Londo Silver Knights Painted World of Ariamis Phalanx Anor Londo Sentinels Anor Londo Royal Sentinels Tomb of the Giants Skeleton Beasts Tomb of the Giants Second Bonfire Tomb of the Giants Skeleton Babies The Duke's Archives Pisacas The Duke's Archives' Crystal Golems Darkwraith and Ghost Darkwraith Enemy (DLC) Oolacile Bloatheads Online Farming

This page contains different methods of efficiently obtaining standard souls to purchase items, upgrade equipment and level your character.
Rating system to be created by someone else. Information posted might have guidelines. Please modify posts to contain accurate in-game information.

General Notes


Jolly Co-operation


Using the White Sign Soapstone and assisting other players in killing bosses is a fun and productive way to get souls. You will receive half the souls from the boss and anything killed along the way.

Area Rerun


Rather than a monotonous grind, you can rerun any area (the higher level area, the better the return) and kill everything you come across. You may find items and secrets you missed the first time and, depending on the area, can return a comparable number of souls. Anor Londo is a good location to start.

Undead Burg Bridge Dragon Fire


555 souls per 0:30; Souls per second: 18.3

This method is useful for new players to get early levels or a few extra items from the Undead Merchant, but you should not spend any great deal of time doing this as in the long run the difference will be negligible.

At the first bonfire in Undead Burg, after the ladder has been lowered, climb the ladder and head up the stairs to the top of the bridge. Take one step into the center of the bridge and run back down the stairs to safety. The Hellkite Dragon should incinerate the 5 enemies on the bridge, earning you 555 souls. Jump back down to the bonfire, rest and repeat. You can watch a video here.

Demon Ruins Larva


630 souls per 0:20; Souls per second: 31.5
SL: 50+

From the first bonfire in the Demon Ruins, use Great Chaos Fireball on the egg-bearers. The bearers don't give out any souls but the larva that hatch after they die give out 18 souls each. The initial blast will kill the bearers and the lava will kill off the larva. With the Dusk Crown Ring you get 6 casts. Symbol of Avarice is useful here as you will be resting frequently.

Note: When the larva hatch some of them might bug out and jump in the air thus not getting killed by the fireball flame.

Demon Ruins Capra Demons


Souls: 4000 per 1:30; Souls per second: 44.44
SL: 45+
Place: Demon Ruins
Requirements: Any high stacked weapon, Black Knight weapons work best.

Leave the second bonfire (the one guarded by the Burrowing Rockworm) and head back up the stairs to the hallway containing five Capra Demons. After you have killed them with your favourite equipment you can drop down back to the bonfire and repeat. The Slumbering Dragoncrest Ring helps ensure that you won't draw too much attention while you approach the Capra Demons, making this task less risky.

Darkroot Garden Forest Protectors


7000 souls per 1:30. (21000 in NG+) Souls per second: 77.77 (233.33)
Recommended SL: 30+

Careful farming of the NPCs past the Crest-locked gate in Darkroot Garden returns a reasonable number of souls. In the Black Forest there is a Mage, a Thief who is almost invisible, a Cleric and a Warrior. From the bonfire head down the stairs to the area they are in. Run right out into the forest on the left to come upon the Mage with a round shield. You can use the trees as cover from the Mage's spells. The next enemy might be the Thief. Although hard to see, you can hear him/her running at you. Enemy 3 is a Cleric. The last enemy is an armored axe and shield Warrior. Kill each then run to the bonfire up the stairs and repeat. Coaxing visible enemies with arrows is a lot safer but with care you can pull each without them.

Darkroot Garden Forest Protectors (Shield Only)


7000 Souls per 2:30; Souls per second: 46.66

Get below 25% equipment weight with a shield (weapon not required). When approaching the NPCs in the forest, run straight past the Sorcerer NPC. He will cast Soul Arrow, but his aim is slow and it should go over your shoulder or hit a tree. As you approach the cliff face, the Priest on the right will notice you and begin to approach. Ignore him and continue straight until the Warrior with the Axe sitting on the top of the Cliff stands to pursue you. Immediately turn right and head back into the woods. Keep the glowing flower on your left, and run straight towards the stairs again (this will aggro the Thief). As you approach the stairs, run to the right of them and push your character into the corner between the base of the stairs and the ledge of the cliff. The AI will walk up the stairs and straight off the edge. Keep your shield up, and face the cliff. If they do land, they will bounce an attack off your shield and fall off. Use the camera to watch for the approaching NPCs. If they get stuck on trees and turn away, leave the corner and run out and circle them again to get their attention before returning. They will always exit the forest area well away from the cliff, thus forcing them to take the stairs as they approach and fall when they reach you.

If you have Homeward you can get their aggro but keep running along the cliff (with it on your left), you should eventually be able to tell where there's solid ground under the ledge since you'll start seeing trees again. Drop down to the right of the leftmost tree and walk left around it and you'll end up on a small ledge. Just like with the stairs spot, the chasing NPCs will go flying right off into the void. This doesn't require Homeward but does not save any time if you don't use it.

Anor Londo Silver Knights


15000 souls per 4:00; Souls per second: 62.5
Recommended SL 50+

In Anor Londo there are 12 silver knights situated in the palace area. if you take the time to master parrying, you can kill the knights with one riposte using a Lightning Spear +3 (mimic drop, Sen's Fortress). Alternatively Combustion and Great Combustion can be used, the higher your Pyromancy Flame the better.

When you first get in the palace there is a bonfire on your left through the door. Start here.

Also, you can kill the 2 giants and silver knight archer in the hall before Smough and Ornstein, as well as the two guarding the doorway to the courtyard were all the gargoyles are. This is especially easy to do with the Hawk Ring and a decent bow. A full run will give 27480 souls with the Covetous Silver Serpent Ring.

Experiment with your own paths to find what suits you best.

Painted World of Ariamis Phalanx


10,000 souls per ~0:40; Souls per second: 250

Phalanx are slow, numerous, have low hp, drop a reasonable number of souls, and are 15s away from a bonfire. This makes them ideal for farming a large number of souls very quickly. Note in NG if you can do at least 503 damage in a single tick of damage you will achieve Overkill for a bonus soul return. This scales up to 986 damage on NG+6. Note that although you can warp to the bonfire, you cannot warp from it so will have to run to the end of the area and then down to Darkmoon Tomb.

Anor Londo Sentinels


Souls: 10,000 souls per 7:00; Souls per second: 23.8
SL: 50+ or so.

At the first Bonfire in Anor Londo go either left or right. Either direction has three Sentinels that drop a good number of souls, are very slow, and can be engaged one-on-one. Equip your favourite weapon/pyromancy/spell and have at them. Homeward will make the return trip a bit quicker.

NOTE: If you have killed or angered Lady of the Darkling this strategy is no longer feasible due to the inaccessible Bonfire. You can still warp to it but can no longer use it to recharge your health and Estus, or use Homeward to return to it.

Anor Londo Royal Sentinels


10,000 souls per 1:30; Souls per second: 111.11

Recommend at least 700 health to survive the fall from the bonfire, and Homeward.

Recommend an INT build and will assume this for the guide, use Soul Spear, Crystal Soul Spear and Homing Crystal Soulmass with the Bellowing Dragoncrest Ring. If you don't have the Symbol of Avarice, wear the Crown of the Dark Sun to enhance your sorceries.

From Gwynevere's bonfire, jump down to Ornstein and Smough's arena. Heal yourself and run to the first sentry. You should kill it from afar with soul spears without it turning back to you. Cast Homing Crystal Soulmass and cautiously go up the stairs to the right to kill the archer. The second sentry should follow you up the stairs. Kill it while its back is turned as it goes up. Then go to the front door and kill the two regular sentries from afar. If everything goes well, you can kill the first without aggroing the second. Cast Homeward and repeat.

Tomb of the Giants Skeleton Beasts


10,000 souls per 1:00; Souls per second: 166.66

Requires INT build. Equip Symbol of Avarice and Covetous Silver Serpent Ring, recommend Bellowing Dragoncrest Ring and Tin Crystallization Catalyst, and then your strongest spell (Soul Spear works well). Ideally you want to be able to kill a Skeleton Beast with one shot, if you can Overkill them then even better.

Go to the second Bonfire in the Tomb of the Giants. Use Cast Light and proceed to shoot the five skeleton enemies that are in the direction of the boss. You should be able to kill two or three of the last skeleton beasts with one soul spear meaning you can do a run with just the 4 soul spear shots. The enemies shouldn't attack you within range of your spells, so you can do this without risk of being attacked.

Tomb of the Giants Second Bonfire


10,000+ souls per 1:00; Souls per second: 166.66+
Recommended SL: 40+

Go from Tomb of the Giants second bonfire up the spiral ledge. There is a Giant Skeleton and a Crawling Giant Skeleton that give 3,600 souls combined when wearing Symbol of Avarice and Covetous Silver Serpent Ring. If you run along the wall then cut in right between them you should be able to his both skeletons with Firestorm, or use any method of your preference. You can watch a video here.

Tomb of the Giants Skeleton Babies


4000 souls per 1:00; Souls per second: 66.66
Recommended SL: 50+
Additional Drops: Humanity

In the watery area below most of the pinwheel servants, directly before the fog gate that leads to Gravelord Nito, there are skeleton babies that spawn in packs of 5-10. Each baby gives you 121 souls (145 each with the Covetous Silver Serpent Ring) and they respawn about 1-2 seconds after you have killed them.

Ideally you should farm them around a ramp, so you have a quick escape as in numbers they can deal a lot of damage. Due to their very low health, a weapon with a long reach (such as a spear) or with swinging attacks are most effective. Equipping the Ring of the Evil Eye will regenerate your health, eliminating the need to return to a bonfire.

They are also the best source of Humanity without the Additional Content.

The Duke's Archives Pisacas


Souls: 8,000 per 1:30; Souls per second: 88.88
SL: 60+
Additional Drops: Humanity

Highly recommend Homeward and the ability to kill the Pisaca in one hit (or very quickly).

  1. Warp to The Duke's Archives then go up the stairs to the upper left to get back to the prison area.
  2. Rest at the Bonfire in The Duke's Archives - Prison Area.
  3. Run down the spiral staircase (optional: kill the two Serpents) to the room with all the Pisaca.
  4. (Optional) Drink an Estus Flask to top you off.
  5. Run straight in the room, and kill the Pisaca as quickly as you can. Grab any dropped Humanity.
  6. Use Homeward to get back to the bonfire.

Alternatively, keep the gramophone on.

Notes:

The Duke's Archives' Crystal Golems


10,000 souls per 5:00
Additional Drops: Blue Titanite Chunk
SL: 50+

In the forest area before the Crystal Cave there are 10 Blue Crystal Golems. From the bonfire in the library, just go down and kill them all with your favourite equipment (for example Crystal Ring Shield +5 and Lightning Spear +5).

Darkwraith and Ghost


15,600 souls per 3:00+; Souls per second: ~86.66
Additional Drops: Titanite Chunk

Note you have to have drained New Londo Ruins, and that there is no Bonfire so you will have a long trek from Firelink Shrine. Homeward or Homeward Bones are a requirement to make this efficient.

Equip the Slumbering Dragoncrest Ring, Covetous Silver Serpent Ring, any kind of long sword or high damage spell. Grass Crest Shield (if necessary arise), and light armor of your choice. Obtaining 10 soft Humanity will improve drops. You will also need Transient Curses or a Cursed Weapon, and the Homeward miracle.

Go down the elevator that lead to New Londo Ruins (step on the button at the bottom before stepping off to send it back up), if you are using Transient Curse use it on the second wooden bridge. Kill the first two ghost after the bridge, the two other up the first stair, then enter the first building, kill the ghost in front of the elevator and head down (the other ghosts can be killed for additional souls and Transient Curses).

  1. Kill two Darkwraiths right after the elevator, one at the other side of the room, and two towards the Valley of Drakes.
  2. Go back through the basement with the first Darkwraith, and face the sixth one in the low level water pool. Right after the pool, there's an illusionary wall in front of you, and another Darkwraith on the other side. You need to lure him toward you since there's only a little ledge in-between you and him.
  3. After that, go up the stairs to the second building and stop on the first slab of the porch. The eighth Darkwraith will come to you, then you can take the ninth in the room. There are also two ghosts you will likely have to deal with here, be on your guard.
  4. Once you've make your way through the building, turn right and the tenth Darkwraith is in the corner behind the building. After killing this one, go to the left side of the door, drop down the edge to the left of the bridge that lead to the Abyss for the last Darkwraith
  5. Homeward back to Firelink Shrine.

Darkwraith Enemy


12,000 souls per 4:40+; Souls per second: ~43
Additional Drops: Titanite Chunk, Titanite Slab
SL: 25+

Actually this is route for farming Titanite chunks and slabs, but one can farm souls here effectively.
On this route you will not fight any ghosts, so you will not need transient curses.
Equip: High backstab damage weapon, Rapier for example.
Shield with high stability to be safe. I recommend Eagle Shield or Balder Shield.
Slumbering Dragoncrest Ring and Covetous Silver Serpent Ring or Covetous Gold Serpent Ring depending on what you prioritize: souls or titanite.
Also you need <25% equip burden so you can run and roll fast.

  1. Start from Darkroot Basin bonfire in the cave. Go down by elevator to Valley of Drakes (don't forget to send it back).
  2. Run past the Drakes to the New Londo gate. (This is actually very easy and have very low fail-rate)
  3. Go to the right side stairs. There will be first Darkwraith.
  4. Go through wooden building. In the end of it there will be second Darkwraith.
  5. Go to hall where you fought one of Mass of Souls. There is 3 Darkwraiths, one of them will aggro on you as soon as you enter the hall.
  6. Go through the hall you're in to the small walkable pool and turn left. There will be another Darkwraith.
  7. Illusory Wall with path way leading to another Darkwraiths and treasure chest with Titanite Chunk. Equip a Throwing Knife and throw one to aggro him.
  8. Go slightly left, up the stairs to the building you fought another Mass of Souls. There will be last 2 Darkwraiths and bunch of Ghosts.
  9. Aggro range of one of them starts right when you enter the building, so you can lure them out easily. Ghosts will also deaggro when you leave the building and go downstairs.
  10. Left of the stairs, and to the right of the well down small set of stair will be the last Darkwraiths
  11. Homeward Bone, repeat.

You can farm this route on very low soul level, because Darkwraiths are backstabbed very easily.
However I recommend to get at least +9 Rapier to kill them in them in two backstabs with base stats.

(DLC) Oolacile Bloatheads


3,000 souls per 0:30; Souls per second: 100
SL: 50+
Additional Drops: Large Titanite Shard

A great method for farming souls if you still have a lot of equipment to upgrade as Large Titanite Shards are expensive to purchase, plus it's straight from a warpable Bonfire, but requires Additional Content.

Equip Covetous Silver Serpent Ring and Symbol of Avarice, plus your equipment of choice. Highly recommend under 25% load (Havel's Ring is almost required) and a weapon with a strong sweep attack such as the Black Knight Sword. Ten soft Humanity will also improve titanite drop rates if you need a lot but a fair amount will drop regardless.

  1. Run down the stairs and immediately right to kill a single Bloathead around the corner. Use a running attack for speed and wait to see if he drops anything.
  2. Run down the next flight of stairs to find four more Bloatheads. If using a melee weapon, running attack the two on the right then dispatch the other two however is easiest.
  3. Run back to the bonfire. Using Homeward is not necessary and may even take longer.

Notes:

Online Farming


This requires a friend that can be summoned repeatedly and the Red Sign Soapstone. The players will be arbitrarily labeled Player One and Player Two. Player One should first gather a somewhat large number of souls to start with.

  1. Player One lays down a red soul sign is summoned by Player Two.
  2. Player Two kills Player One, gaining souls. Player One should then retrieve his own souls once back in his own world.
  3. Now Player Two lays down his red soul sign. The process alternates and if the souls are used to level up you will receive more souls per kill.
  4. Alternatively, just invade a lot.

The Duke's Archives' Serpent Soldier
up to 5,000 Souls per minute.

This works best with mage builds, with intelligence around 50 and the spell Crystal Soul Spear and whatever armor you can wear while maintaining a light load (any items to max spell damage/soul boosting are useful). In the prison cell bonfire in the Duke's archives, leave the cell kill the two Serpent Soldier (preferably with Crystal Soul Spear but any other method if preferred) then immediately return to the bonfire and repeat.

Farming

Moss Farming

This page contains guaranteed methods of acquiring different types of mosses.

Purple Moss Clump
A purple clump of moss that negates poison.
Demonic foliage in Darkroot Garden

Blooming Purple Moss Clump
A purple clump of moss with blooming flowers that negates poison and toxin. Cures toxic effect.
Demonic foliage in Darkroot Garden

Bloodred Moss Clump
A clump of red moss which stops the player from bleeding.
Demonic foliage in Darkroot Garden

Farming

Humanity Farming

FoldUnfold Table of Contents Farming Rats Farming Pisaca Farming Skeleton Babies Farming Humanity Phantoms Using Dark Hand on NPCs Co-op and PvP Killing Enemies with an Undefeated Boss The Duke's Archive Glitch

Whenever farming for any kind of drop, raising your item discovery stat as high as you can will give you the best results. Equipping either the Covetous Gold Serpent Ring or Symbol of Avarice, and having at least 10 Soft Humanity will raise it to maximum.

If you're able to stock up on homeward bones or cast the homeward miracle, this can also save time by skipping the return trips to bonfires.

There are several available methods for farming humanity, with varying pros and cons. Some methods may be fastest or easiest, while others may offer more souls or other benefits. There are also other methods for gaining Soft Humanity directly, instead of farming for drops that are in item form. They are included further down on this page, however they are typically less efficient and are not considered as primary farming methods (aside from the Duke's Archives glitch).

Farming Rats


Undead Rats are capable of dropping humanity. With Item Discovery of 100, rats have a 5% drop rate, except for small rats in the depths, which only have a 3% drop rate. With 410 ID, this results in drop rates of 17.7% and 11.3% respectively.

Undead Burg/ Parish

The bridge between the Undead Parish and the Undead Burg is a fairly early place to farm, although it is not the best location if you've already reached later-game areas.

First kill the Taurus demon and open up the ladder shortcut to the Undead Burg bonfire. Then climb back up the ladder to go underneath the bridge. After passing the two shielded hollows, you will encounter a group of three rats. If you're able to pass the Hellkite Dragon on the bridge, you can also farm the same group of rats using the Sunlight Altar bonfire as your base instead.

The Depths

The Depths contains a large number of rats, and has one of the easiest and safest farming routes. After resting at the bonfire behind the locked door, exit and head through the doorway to your right and go further down the corridor. There is a group of five rats here that can be killed. Turn around and continue down the corridor. There will be a rat hiding in a box and then a group of four shortly after, the last of which are huddled in a dead-end. If you turn around, You will see a doorway, Keep going through it to find 4 rats. Go back the way you came, and rest at the bonfire. Rinse and repeat as necessary. Using this method, you'll farm 14 rats per run, meaning that you'll average a little over 1 humanity per run (at 410 item discovery).

As of Patch 1.06, the Depths bonfire is also a warpable location, making it a very easy location to get to if you've obtained the Lordvessel.

Farming Pisaca


The Pisaca in The Duke's Archives drop humanity. There are ten of them at the bottom of the prison area. With Item Discovery of 100, Pisaca have a drop rate of 4%. With 410 ID, this results in a drop rate of 14.6%.

Using the prison bonfire as a base, you will need to pass two Serpent Soldier enemies on the way down. You may also catch the attention of Crystal Hollows, but the cells containing them can be closed and they will not be able to follow you. Triggering the siren to shut it off is recommended, as it makes the Pisaca more docile and reduces their aggro range.

This farming method also yields a decent amount of souls, which may make it preferable over farming rats in The Depths.

Farming Skeleton Babies


The Skeleton Babies in the Tomb of the Giants drop humanity.With Item Discovery of 100, Baby Skeletons have a drop rate of 2%. With 410 ID, this results in a drop rate of 7.72%.

After you've obtained and placed the Lordvessel, you can enter the final cave that leads to the Skeleton Babies. They are located just outside Nito's fog gate in the watery areas.

The benefit to farming the Skeleton Babies is that they will spawn infinitely as the player walks through the water. This allows you to farm uninterrupted for long periods of time, only returning to the bonfire for Estus or repairing gear. However, you'll need a weapon or attack that can target enemies that are low to the ground. Their drops, unlike other drops in the game, will disappear almost instantly as well. When fighting in the water you'll need to rapidly press the appropriate 'action' button quickly, sometimes spamming it, as soon as you kill each skeleton. You can prolong the length of the drops by luring the skeletons out of the water onto land first.

Farming Humanity Phantoms


DLC / Prepare to Die Edition / Remaster

Humanity Phantoms in the Chasm of the Abyss are capable of dropping humanity and twin humanities.

Rest at the Oolacile Township Dungeon bonfire. From here, follow the path towards the humanity phantoms. You will have to kill one Bloathead along the way, but it is waiting in a location where you can easily perform a plunge-attack on it. As you approach the group of Humanity Phantoms, you will also have to kill a Bloathead Sorcerer.

Faster Method-

Farm only the first, large group of Humanity Phantoms for fastest results. There are more located throughout the level, but killing this one group and then warping back to the bonfire with homeward or homeward bone will allow for the most efficient route. You will want to kill the Bloathead Sorcerer who is perched up on a ledge above you. If you prefer to use melee, you can make the sorcerer drop down by running towards it and standing next to it. You will have to be quick and wary of your surroundings, because a portion of the Humanity Phantoms will have already aggro'd. Using a means of stealth, like the Ring of Fog or Hidden Body, will make this route less dangerous.

Safer Method-

Instead of engaging the first, large group of Humanity Phantoms and the Bloathead Sorcerer right away, you can drop down to the hidden path to your left. There are more Humanity Phantoms on this path, and it'll also allow you to approach the Bloathead Sorcerer from behind before finally engaging the large group of phantoms.

With 410 Item Discovery, on average, 1 Small Humanity Sprite will drop 0.233 Humanity, 1 Medium Humanity Sprite will drop 0.376 Humanity and 1 Large Humanity Sprite will drop 0.524 Humanity.

Using Dark Hand on NPCs


It is possible to one-time farm various NPCs for Humanity using the Dark Hand. Most take a few hits to become hostile, so you can just walk up to them and grab them with the Dark Hand's R2 attack, drain their Humanity, then walk back to a bonfire and rest. This will reset the minor damage you've done so far, preventing hostility if you need to perform another R2 attack to obtain the rest of their humanity.

There are over 10 NPCs that offer between 3 to 12 humanity using this method. Consult the Dark Hand page for more information.

Co-op and PvP


In co-op, players who are summoned to help a host will receive a single point of Soft Humanity when a boss is defeated.

In PvP, hosts and Black Phantoms will receive a single point of humanity if they kill their oppenent. The phantom will obtain the humanity automatically as they return to their own world, but they host will have to retrieve the humanity from a glowing red bloodstain.

Neither method is considered efficient for farming humanity, however it is a great method to incidentally increase your humanity while engaging in multiplayer activity. Players who focus on co-op or PvP will inevitably collect a large amount of soft humanity.

Killing Enemies with an Undefeated Boss


In some areas, killing certain enemies before the boss is defeated will eventually reward the player with Soft Humanity. There is an invisible "humanity point" meter that keeps track of enemies killed. Once a certain value is reached, one soft humanity will be obtained immediately and can be seen as a black aura that flies into the player.

Humanity Count Humanity Points
(Needed for Area Type A)
Humanity Points
(Needed for Area Type B)
Humanity Points
(Needed for Area Type C)
1st 100 200 300
2nd 105 210 315
3rd 110 220 330
4th 120 240 360
5th 140 280 420
6th 160 320 480
7th 190 380 570
8th 220 440 660
9th 255 510 765
10th 300 600 900
Area Humanity Points Area Type
Upper Undead Burg Hollow - 2
Armored Hollow - 3
BP Armored Hollow - 6
Undead Soldier - 6
BP Undead Soldier - 10
Undead Merchant - 50
A
Lower Undead Burg Hollow - 2
Undead Assassin - 3
BP Undead Assassin - 6
A
Undead Parish1 Hollow - 2
BP Hollow - 3
Undead Soldier - 6
Balder Knight - 10
BP Balder Knight - 20
Heavy Knight - 20
BP Heavy Knight - 30
B
The Depths Hollow - 6
BP Hollow - 10
Butcher - 40
BP Butcher - 50
A
Blighttown Cragspider - 6
Infested Ghoul - 3
BP Infested Ghoul - 6
Blowdart Sniper - 10
Infested Barbarian - 10
BP Infested Barbarian - 20
C
Catacombs Skeleton - 2
BP Skeleton - 3
Skeleton Wheel - 6
BP Skeleton Wheel - 10
Necromancer - 30
A
Sen's Fortress Balder Knight - 10
Heavy Knight - 20
A
Anor Londo2 Painting Guardian - 6 A
Painted World Hollow - 2
Crow Demon - 20
Heavy Knight - 20
B
The Duke's Archives Undead Crystal Soldier - 6 C
Oolacile Township Bloathead - 3
BP Bloathead - 6
Bloathead Sorcerer - 6
BP Bloathead Sorcerer - 10
A

The Duke's Archive Glitch


With Seath undefeated, warp into the Duke's archives from the Undead Parish bonfire by Andre. Kill the nearest Undead Crystal Soldier to quickly obtain 1 Soft-Humanity every time. Warp back out to the Parish and in again to repeat.

The first Undead Crystal Soldier killed after escaping the prison tower is programmed to always reward a soft-humanity automatically.3 This works regardless of the point system above, and is not limited to 10 possible soft-humanities. As of patch 1.06, this can be exploited by warping in and out of the Duke's Archives from the Parish. Warping into the area will trick the game into thinking you've escaped the prison again, causing the first hollow you kill to always award a soft-humanity immediately.

Footnotes 1. The hellkite bridge is considered Undead Parish and the Undead Soldiers killed by hellkite will earn you soft humanity. 2. The bosses of Anor Londo do not have to be alive to gather humanity from the Painting Guardians. 3. Note that it does not have to be the first Crystal Hollow nearest the exit the of the Prison. The soft-humanity is awarded from the first hollow the player kills after exiting the prison, which can be any hollow in the rest of Duke's Archives.

Embers

Embers

Very Large Ember


In Game Description


Ember required for weapon ascension.
Huge ember of highest quality.
Handled by the blacksmiths of Astora.

Ascension for +10 standard weapon.
Allows reinforcement to +15,
on par with the greatest weapons of legend.

Availability


Found in New Londo Ruins
After lowering the water level, proceed through the newly drained area. After reaching the building with the first Mass of Souls. Take the staircase near a Darkwraith and follow the path and climb the stairs to a chest containing the ember.

General Information


Given to Andre of Astora in Undead Parish to further ascend a standard weapon to +15

Embers

Large Magic Ember


In Game Description


Ember required for weapon ascension.
large magic ember, a form of sorcery.
handled only by the Vinheim blacksmiths.

Ascends +5 magic weapons.
Allows reinforcement to +10,
the most powerful level for magic weapons.

Availability


Found in The Duke's Archives, after defeating Seath the Scaleless

It is inside a chest in the room where Seath the Scaleless is encountered the first time

Large Magic Ember location

Use


Given to Rickert of Vinheim in New Londo Ruins to enable further ascension of Magic weapons

Embers

Large Flame Ember


In Game Description


Ember required for weapon ascension.
Large flame ember used in ancient rites.
Handled only by blacksmiths knowledgeable in
ancient methods.

Ascends +5 fire weapon.
Allows reinforcement to +10,
the most powerful level for fire weapons.

Availability


Found in the area between the Ceaseless Discharge boss and the Demon Firesage, to the left of the fog gate

Guarded by two Taurus Demon and four ambushing Burrowing Rockworms. The last assault by the worms will completely surround the player and seemingly block any exits, but totally in between them is safe since their range is so small. From there they can be killed with ranged attacks or by launching powerful attacks then retreating to the middle again. Alternatively, a quick spring for the chest can do the trick, squeezing between each pair and running to safety.

If the worms are too difficult Ring of Fog helps to prevent immediate assault or simply roll into the pair guarding the chest and use the Homeward miracle or a Homeward Bone to safely leave the area upon obtaining the ember. If using the Ring of Fog and rolling past the Burrowing Rockworms; once the ember has been acquired, it's simple enough to just snipe or range magic attack all four of them. - video

Use


Given to Blacksmith Vamos in The Catacombs to enable ascension of fire weapons

Embers

Large Ember


In-Game Description


Ember required for weapon ascension.
A large, high-quality ember.
Handled by the blacksmith of Astora.

Ascension for +5 standard weapon.
Allows reinforcement to +10.

Also, can ascend +5 std wpn to raw wpn.
(raw weapon can be reinforced to +5)

Availability


Found in the Depths, in a treasure chest near the table with the raw meat on it. Guarded by the Butcher.

General Information


Given to Andre of Astora in Undead Parish to ascend standard weapons to +10 or +5 raw

Embers

Large Divine Ember

FoldUnfold Table of Contents In Game Description Availability General Information Suicide Run Non Suicide Run for Heavy Weapon Users Using Miracles Using Sorceries Using Hidden Body Using Pyromancies Using Ring of Fog Tank Strategy

In Game Description


Ember required for weapon ascension.
Large divine ember, of secret church rites.
Intended for select divine blacksmiths.

Ascends +5 divine weapon.
Allows reinforcement to +10,
on par with the very weapons of the Gods.

Availability


Found in the Tomb of the Giants.
From the first bonfire, proceed up the ladder and back to the right. A square hole in the ground can be found near a Giant Skeleton. Go down the hole and the ember is just past about 6 Giant Skeleton enemies in the clutch of a dead blacksmith. video

General Information


Given to Andre of Astora in Undead Parish to enable further ascension of Divine weapons.

Suicide Run


From the Bonfire near Patches, proceed up and right until a giant stone structure with a hole. Climb or drop down. This is an enclosed space with several (5-6) Giant Skeletons. The body holds a soul, while the item in the back of the room is the Large Divine Ember. Jump over the stairs and go counter clockwise around the rim of the tomb. Look down for the glowing item, run in and button-mash the pickup button.

Non Suicide Run for Heavy Weapon Users


This method requires a bow and a strong weapon. Standing above the corner of the lower area (just before the ladder down to the Giant Skeletons) and shooting arrows (wooden arrows are fine) around the dark room will attract many of the Giant Skeletons in to the corner of the room beneath the ledge. It is possible to pull at least five of the six. When the group of enemies is underneath, switch to a powerful weapon, heavy weapon. Walk off the ledge and do a two-hand plunging attack (R1) directly on to the group (with a Zweihander +10, all of the enemies can be instantly killed)

Other weapons might require additional strikes, but the Giant Skeletons should be knocked down if the weapon used is sufficiently strong, and in this case the second strike should be risk-free.

Using Miracles


It is possible to kill all Six Giant Skeletons guarding the Large Divine Ember with the Wrath of the Gods Miracle. After entering, two of them already aggro on the player immediately. Jumping past the gap to the left and circle the room, all of them can be aggroed under the ledge. With high enough Faith, i.e. 30, they can all be killed without jumping down.

Using Sorceries


Equip the best catalyst available, whether it be from high Intelligence scaling, or high initial stats (or the Tin Crystallization Catalyst acquired from Big Hat Logan after the end of his questline).

Attune magic for Homing Soulmass type spells, or just normal arrow type spells (that takes longer)

Climb down the ladder into the crypt, and notice a broken gap, stopping the player from walking around the outside. Jump over the gap, and go to the other end of the room to the L turn. Cast Homing Soulmass and walk onto the other side of the bend, causing the Giant Skeletons to attempt approaching the player character in the most direct route - away from under the ledges, where they cannot be hit with arrows or most magic, but soulmass will hit nonetheless.

Repeat walking back and forth along the L bend casting the spell to kill the skeletons.

Using Hidden Body


When casting the Hidden Body spell, the Giant Skeleton won't chase the player, allowing them to get the ember with little effort.

Using Pyromancies


With 8 simple Fireballs and 4 Great Chaos Fireball, once aagroed the skeletons, jump the small gap and walk along the ledge then lock on one of the Giant Skeleton further away. The AOE is enough to hit 4 or 5 enemies in 1 hit, though it may take a little practice.

Using Ring of Fog


With the Ring of Fog equipped, only the closest Giant Skeleton becomes hostile from the ladder (With both the Ring of Fog and the Slumbering Dragoncrest Ring equipped, even the closest Giant Skeleton will not become hostile until the player has jumped across the gap).

Take him out by either ranged or a plunging attack. Once he is gone, slowly creep along until within lock-on range of each giant. Be careful, they aggro shortly after lock-on range is met. Use any ranged attack to kill them one at a time. The Crystal Ring Shield or Fire Orbs (with ascended Pyromancy Flame) can kill them in one hit since they are weak to fire. Melee seems to aggro them from greater distance, but with a good fire based weapon they go down quickly.

This strategy also works well with a weapon that is heavy enough to knock the Giant Skeletons down (not just staggering them but knocking them down completely), like the Greataxe or the Great Club. If more than one Giant Skeletons become hostile, it's important to remain in control, and with careful maneuver (and a bit of luck), two or even three of them can be fought safely at the same time just within one side of the room (the half with the ladder), not to alert the ones on the other side.

If more than two hits are needed to kill one of them, it might be better to hit each of them once, then get back to the first Skeleton and repeat. It is important not to get cornered; get close to them to bait their attack, back off, then move back in for a hit. If they are strong enough to kill the player character in one hit or two, an encumbrance of no more than 25% is recommended, since agility would become critical.

Alternatively, a bow and lots of arrow get the job done by sniping them from upper ground. Don't worry if they get under the ledge. They will jump around and expose themselves soon enough

Tank Strategy


Bring a Pyromancy Flame and Iron Flesh. Acquire Ring of Steel Protection and Ring of Favor and Protection. Replace Ring of Steel Protection with Havel's Ring to prevent becoming over-encumbered. Acquire heavy armor: upgraded Giant armor, upgraded Black Iron armor, Havel's armor set, or anything around the same stats as these. Enter the room, cast Iron Flesh, there should be a couple of Giant Skeletons near the ladder to climb down. Do a plunge attack on them (or just fall down) and proceed to get rid of the rest.

Embers

Enchanted Ember


In Game Description


Ember required for weapon ascension.
This enchanted ember, a form of sorcery,
is a vestige of the lost land of Oolacile.

Ascends +5 magic weapon to enchanted weapon.
(enchanted weapon can be magic reinforced to +5)

The sorcerer's enchanted weapon that inflicts
magic damage and is boosted by intelligence.

Availability


Found in Darkroot Garden

It is in a chest in the water guarded by two Mushroom Parents - video

General Information


Given to Rickert of Vinheim in New Londo Ruins to allow ascension of +5 Magic weapons into Enchanted.

Embers

Divine Ember


In Game Description


Ember required for weapon ascension.
Divine embers are property of the church,
and intended for divine blacksmiths.

Ascends +5 standard wpn to divine weapon.
(divine weapon can be reinforced to +5)

Divine weapons are for Undead hunting. Use
against Undead and the pawns of necromancers.

Availability


Found in the Darkroot Garden, in the area where the Moonlight Butterfly is fought. Cross the bridge and climb the tower to find the ember at the top

General Information


Given to Andre of Astora in Undead Parish to ascend +5 standard weapons into Divine

Embers

Dark Ember


In-Game Description


Ember required for weapon ascension.
The church long hid the forbidden black ember,
and no living blacksmith knows of it.

Ascends +5 divine weapon to occult weapon.
(occult weapons can be reinforced to +5)

Occult weapons were used to hunt the gods,
and are effective against their following and kin.

Availability


Found in the Painted World of Ariamis

It is inside the Annex, so it will require the Annex key to enter. It is located in the courtyard, but after it is picked up several Crow Demons will ambush the player - video

General Information


Given to Andre of Astora in Undead Parish to allow ascension of +5 Divine weapons into Occult

Embers

Crystal Ember


In Game Description


Ember required for weapon ascension.
Crystal ember created by Seath the Scaleless.
Handled only by the giant God's blacksmiths.

Ascends +10 standard wpn to crystal weapon.
(crystal weapons can be reinforced to +5)

Crystal weapons are powerful but brittle,
and cannot be repaired once broken.

Availability


Found in The Duke's Archives in the room near the lever that needs to be operated to open a staircase to the Crystal Cave area

It is in a chest between the rows of bookshelves

Use


Allows ascension of +10 Normal weapons to the Crystal upgrade path, up to +5 Crystal (Giant Blacksmith)

Embers

Chaos Flame Ember


In Game Description


Ember required for weapon ascension.
Chaos Flame Ember is an art of the lost city
of Izalith. Handled only by blacksmiths
knowledgeable in ancient methods.

Ascends +5 fire weapon to chaos weapon.
(chaos weapon can be reinforced to +5)
Chaos weapons are demon weapons augmented
by humanity which inflict fire damage.

Availability


Found in Demon Ruins, behind the Minor Taurus Demon mini-bosses, which appear after Ceaseless Discharge is defeated

Can be obtained with or without equipping the Orange Charred Ring. If opting for the latter, using Flash Sweat or having a high amount of health is recommended to survive lava damage - video

If going for a suicide run, using Hidden Body magic or the Ring of Fog will make it much easier by if the Minor Taurus Demons are present. Be aware that when chasing the player character, they may occasionally obscure the camera.

General Information


Given to blacksmith Vamos in The Catacombs to allow ascension of +5 Fire weapons into Chaos

Upgrade Materials


Titanite
Name Upgrade Prerequisite Max Level Notes
Titanite Shard none Normal Weapon +5

Armor +3
Unique Armor requires
Twinkling Titanite
to upgrade
Large Titanite Shard Normal Weapon +5

Armor +3
Normal Weapon +10
Raw Weapon +5

Armor +6
Unique Armor requires
Twinkling Titanite
to upgrade
Titanite Chunk Normal Weapon +10

Armor +6
Normal Weapon +14
Crystal Weapon +4
Lightning Weapon +4

Armor +9
Unique Armor requires
Twinkling Titanite
to upgrade
Titanite Slab Normal Weapon +14
Crystal Weapon +4
Lightning Weapon +4

Armor +9
Normal Weapon +15
Crystal Weapon +5
Lightning Weapon +5

Armor +10
Unique Armor requires
Twinkling Titanite
to upgrade
Green Titanite
Name Upgrade Prerequisite Max Level Notes
Green Titanite Shard Normal weapon +5 Divine Weapon +5
Fire Weapon +5
Magic Weapon +5
-
Blue Titanite
Name Upgrade Prerequisite Max Level Notes
Blue Titanite Chunk Magic Weapon +5 Magic Weapon +9
Enchanted Weapon +4
-
Blue Titanite Slab Magic Weapon +9
Enchanted Weapon +4
Magic Weapon +10
Enchanted Weapon Weapon +5
-
White Titanite
Name Upgrade Prerequisite Max Level Notes
White Titanite Chunk Divine Weapon +5 Divine Weapon +9
Occult Weapon +4
-
White Titanite Slab Divine Weapon +9
Occult Weapon +4
Divine Weapon +10
Occult Weapon +5
-
Red Titanite
Name Upgrade Prerequisite Max Level Notes
Red Titanite Chunk Fire Weapon +5 Fire Weapon +9
Chaos Weapon +4
-
Red Titanite Slab Fire Weapon +9
Chaos Weapon +4
Fire Weapon +10
Chaos Weapon +5
-
Twinkling Titanite
Name Upgrade Prerequisite Max Level Notes
Twinkling Titanite none Unique Weapon +5

Unique Armor +5
-
Demon Titanite
Name Upgrade Prerequisite Max Level Notes
Demon Titanite none Demon Weapon +5 -
Dragon Scale
Name Upgrade Prerequisite Max Level Notes
Dragon Scale none Dragon Weapon +5 -

Unique equipment


Equipment that requires Twinkling Titanite to upgrade

Upgrade path ends at +5, consuming 10
Twinkling Titanite

Weapons


Astora's Straight Sword
Black Knight Greataxe
Black Knight Greatsword
Black Knight Halberd
Black Knight Sword
Blacksmith Giant Hammer
Channeler's Trident
Crescent Axe
Dark Silver Tracer
Dragonslayer Greatbow
Ghost Blade
Giant's Halberd
Gold Tracer
Gough's Greatbow
Grant
Hammer of Vamos
Jagged Ghost Blade
Silver Knight Spear
Silver Knight Straight Sword
Stone Greataxe
Stone Greatsword
Titanite Catch Pole
Velka's Rapier

Shields


Black Knight Shield
Cleansing Greatshield
Crest Shield
Dragon Crest Shield
Havel's Greatshield
Silver Knight Shield
Stone Greatshield

Armor


Fang Boar Helm
Gargoyle Helm

Antiquated Dress
Antiquated Gloves
Antiquated Skirt

Big Hat
Sage Robe

Black Iron Set
Black Set
Black Knight Set
Brass Set
Catarina Set
Crimson Set
Dark Set
Eastern Set
Giant Set
Lord's Blade Ciaran's Set
Painting Guardian Set
Paladin Set
Set of Favor
Set of Thorns
Shadow Set
Silver Knight Set
Witch Set
Xanthous Set

Farming

Embers

Initial Upgrades


Icon Name Availability Use Special note
Large Ember Depths Allows ascension of +5 Normal weapons and armour up to +10 Normal

Allows ascension of +5 Normal weapons to Raw upgrade path up to +5 Raw
Given to Andre of Astora
Very Large Ember New Londo Ruins (after the water is drained) Ascend +10 Normal weapons up to +15 Normal Given to Andre of Astora
Divine Ember Darkroot Garden Ascend +5 Normal weapons to the Divine upgrade path up to +5 Divine Given to Andre of Astora
Large Divine Ember Tomb of the Giants Ascend +5 Divine weapons to +10 Divine Given to Andre of Astora
Dark Ember Painted World of Ariamis Ascend +5 Divine weapons to the Occult upgrade path up to +5 Occult Given to Andre of Astora
Enchanted Ember Darkroot Garden Ascend +5 Magic weapons to the Enchanted upgrade path up to +5 Enchanted Given to Rickert of Vinheim
Large Magic Ember The Duke's Archives Ascend +5 Magic weapons up to +10 Magic Given to Rickert of Vinheim
Crystal Ember The Duke's Archives Ascend +10 Normal weapons to the Crystal upgrade path up to +5 Crystal Given to Giant Blacksmith
Chaos Flame Ember Demon Ruins Ascend +5 Fire weapons to the Chaos upgrade path up to +5 Chaos Given to Vamos
Large Flame Ember Demon Ruins Ascend +5 Fire weapons to +10 Fire Given to Vamos

Upgrade Types

Upgrade Types

Demon Weapons


Weapons that require Demon Titanite to upgrade

This upgrades path ends at +5, consuming 10 Demon Titanites

Weapons


Abyss Greatsword
Chaos Blade
Darkmoon Bow
Demon's Spear
Dragonslayer Spear
Golem Axe
Gravelord Sword
Great Lord Greatsword
Greatsword of Artorias
Greatsword of Artorias (Cursed)
Lifehunt Scythe
Moonlight Butterfly Horn
Quelaag's Furysword
Smough's Hammer

Shields


Crystal Ring Shield
Greatshield of Artorias

Upgrade Types

Raw upgrade

FoldUnfold Table of Contents General Information Upgrade Path Required Materials Notes
Large Ember

General Information


Normal +5 weapons can be ascended to Raw weapons by Andre of Astora with Titanite and the Large Ember

Upgrade Path


Normal +0
to
Normal +5
Upgrade to Normal +5 using nine Titanite Shards at any Blacksmith or with a Weapon Smithbox
Normal +5
to
Raw +0
1. Give the Large Ember to Andre of Astora in order to ascend Normal +5 Weapons to Raw +0

2. Ascend a Normal +5 Weapon to Raw +0 by giving one Large Titanite Shard to Andre of Astora
Raw +0
to
Raw +5
Upgrade from Raw +0 to Raw +5 using nine Large Titanite Shards at any Blacksmith or with a Weapon Smithbox

Required Materials


Upgrade level Titanite Shard Large Titanite Shard Titanite Chunk Titanite Slab
Normal +1 1 - - -
Normal +2 1 - - -
Normal +3 2 - - -
Normal +4 2 - - -
Normal +5 3 - - -
Raw +0 - 1 - -
Raw +1 - 1 - -
Raw +2 - 1 - -
Raw +3 - 2 - -
Raw +4 - 2 - -
Raw +5 - 3 - -
Total 9 10 - -
Titanite Shard Large Titanite Shard Titanite Chunk Titanite Slab

Notes


Upgrade Types

Fire upgrade

FoldUnfold Table of Contents General Information Upgrade Path Required Materials Notes
Large Flame Ember

General Information


Normal +5 weapons and shields can be ascended to Fire weapons and shields by Vamos with Green Titanite and Red Titanite. The Large Flame Ember is required to fully upgrade.

Upgrade Path


Normal +0
to
Normal +5
Upgrade to Normal +5 using nine Titanite Shards at any Blacksmith or with a Weapon Smithbox
Normal +5
to
Fire +0
Ascend a Normal +5 Weapon or Shield to Fire +0 by giving one Green Titanite Shard to Vamos
Fire +0
to
Fire +5
Upgrade from Fire +0 to Fire +5 using nine Green Titanite Shards at any Blacksmith or with a Weapon Smithbox
Fire +5
to
Fire +6
1. Give the Large Flame Ember to Vamos in order to ascend Fire +5 Weapons or Shields to Fire +6

2. Ascend a Fire +5 Weapon or Shield to Fire +6 by giving one Red Titanite Chunk to Vamos
Fire +6
to
Fire +9
Upgrade from Fire +6 to Fire +9 using six Red Titanite Chunks at any Blacksmith or with a Weapon Smithbox
Fire +9
to
Fire +10
Upgrade from Fire +9 to Fire +10 using one Red Titanite Slab at any Blacksmith or with a Weapon Smithbox

Required Materials


Upgrade Titanite Shard Green Titanite Shard Red Titanite Chunk Red Titanite Slab
Normal +1 1 - - -
Normal +2 1 - - -
Normal +3 2 - - -
Normal +4 2 - - -
Normal +5 3 - - -
Fire +0 - 1 - -
Fire +1 - 1 - -
Fire +2 - 1 - -
Fire +3 - 2 - -
Fire +4 - 2 - -
Fire +5 - 3 - -
Fire +6 - - 1 -
Fire +7 - - 1 -
Fire +8 - - 2 -
Fire +9 - - 3 -
Fire +10 - - - 1
Total 9 10 7 1
Titanite Shard Green Titanite Shard Red Titanite Chunk Red Titanite Slab

Notes


Upgrade Types

Occult upgrade

FoldUnfold Table of Contents General Information Upgrade Path Required Materials Notes
Divine Ember
Dark Ember

General Information


Divine +5 weapons can be ascended to Occult +5 by Andre of Astora using White Titanite. The Divine Ember and Dark Ember are required to fully upgrade.

Upgrade Path


Normal +0
to
Normal +5
Upgrade to Normal +5 using nine Titanite Shards at any Blacksmith or with a Weapon Smithbox
Normal +5
to
Divine +0
1. Give the Divine Ember to Andre of Astora in order to ascend Normal +5 Weapons to Divine +0

2. Ascend a Normal +5 Weapon to Divine +0 by giving one Green Titanite Shard to Andre of Astora
Divine +0
to
Divine +5
Upgrade from Divine +0 to Divine +5 using nine Green Titanite Shards at any Blacksmith or with a Weapon Smithbox
Divine +5
to
Occult +0
1. Give the Dark Ember to Andre of Astora in order to modify Divine +5 Weapons to Occult +0

2. Modify a Divine +5 Weapon to Occult +0 by giving one White Titanite Chunk to Andre of Astora
Occult +0
to
Occult +4
Upgrade from Occult +0 to Occult +4 by using seven White Titanite Chunks at any Blacksmith or with a Weapon Smithbox
Occult +4
to
Occult +5
Upgrade from Occult +4 to Occult +5 by using one White Titanite Slab at any Blacksmith or with a Weapon Smithbox

Required Materials


Upgrade level Titanite Shard Green Titanite Shard White Titanite Chunk White Titanite Slab
Normal +1 1 - - -
Normal +2 1 - - -
Normal +3 2 - - -
Normal +4 2 - - -
Normal +5 3 - - -
Divine +0 - 1 - -
Divine +1 - 1 - -
Divine +2 - 1 - -
Divine +3 - 2 - -
Divine +4 - 2 - -
Divine +5 - 3 - -
Occult +0 - - 1 -
Occult +1 - - 1 -
Occult +2 - - 1 -
Occult +3 - - 2 -
Occult +4 - - 3 -
Occult +5 - - - 1
Total 9 10 8 1
Titanite Shard Green Titanite Shard White Titanite Chunk White Titanite Slab

Notes


Upgrade Types

Normal upgrade

FoldUnfold Table of Contents General Information Upgrade Path Required Materials Notes
Large Ember
Very Large Ember

General Information


Standard weapons and shields can be ascended to +15 by Andre of Astora using Titanite. The Large Ember and Very Large Ember are required to fully upgrade.

Upgrade Path


Normal +0
to
Normal +5
Upgrade to Normal +5 using nine Titanite Shards at any Blacksmith or with a Weapon Smithbox
Normal +5
to
Normal +6
1. Give the Large Ember to Andre of Astora in order to ascend Normal +5 Weapons or Shields to Normal +6

2. Ascend a Normal +5 Weapon or Shield to Normal +6 by giving one Large Titanite Shard to Andre of Astora
Normal +6
to
Normal +10
Upgrade from Normal +6 to Normal +10 using eight Large Titanite Shards at any Blacksmith or with a Weapon Smithbox
Normal +10
to
Normal +11
1. Give the Very Large Ember to Andre of Astora in order to ascend Normal +10 Weapons or Shields to Normal +11

2. Ascend a Normal +10 Weapon or Shield to Normal +11 by giving one Titanite Chunk to Andre of Astora
Normal +11
to
Normal +14
Upgrade from Normal +11 to Normal +14 by using six Titanite Chunks at any Blacksmith or with a Weapon Smithbox
Normal +14
to
Normal +15
Upgrade from Normal +14 to Normal +15 by using one Titanite Slab at any Blacksmith or with a Weapon Smithbox

Required Materials


Upgrade level Titanite Shard Large Titanite Shard Titanite Chunk Titanite Slab
Normal +1 1 - - -
Normal +2 1 - - -
Normal +3 2 - - -
Normal +4 2 - - -
Normal +5 3 - - -
Normal +6 - 1 - -
Normal +7 - 1 - -
Normal +8 - 2 - -
Normal +9 - 2 - -
Normal +10 - 3 - -
Normal +11 - - 1 -
Normal +12 - - 1 -
Normal +13 - - 2 -
Normal +14 - - 3 -
Normal +15 - - - 1
Total 9 9 7 1
Titanite Shard Large Titanite Shard Titanite Chunk Titanite Slab

Notes


Upgrade Types

Magic upgrade

FoldUnfold Table of Contents General Information Upgrade Path Required Materials Notes
Large Magic Ember

General Information


Normal +5 weapons and shields can be upgraded to Magic +10 by Rickert of Vinheim using Blue Titanite. The Large Magic Ember is required to fully upgrade.

Upgrade Path


Normal +0
to
Normal +5
Upgrade to Normal +5 using nine Titanite Shards at any Blacksmith or with a Weapon Smithbox
Normal +5
to
Magic +0
Ascend a Normal +5 Weapon or Shield to Magic +0 by giving one Green Titanite Shard to Rickert of Vinheim
Magic +0
to
Magic +5
Upgrade from Magic +0 to Magic +5 using nine Green Titanite Shards at any Blacksmith or with a Weapon Smithbox
Magic +5
to
Magic +6
1. Give the Large Magic Ember to Rickert of Vinheim in order to ascend a Magic +5 Weapon or Shield to Magic +6

2. Ascend a Magic +5 Weapon or Shield to Magic +6 by giving one Blue Titanite Chunk to Rickert of Vinheim
Magic +6
to
Magic +9
Upgrade from Magic +6 to Magic +9 by using six Blue Titanite Chunks at any Blacksmith or with a Weapon Smithbox
Magic +9
to
Magic +10
Upgrade from Magic +9 to Magic +10 by using one Blue Titanite Slab at any Blacksmith or with a Weapon Smithbox

Required Materials


Upgrade level Titanite Shard Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab
Normal +1 1 - - -
Normal +2 1 - - -
Normal +3 2 - - -
Normal +4 2 - - -
Normal +5 3 - - -
Magic +0 - 1 - -
Magic +1 - 1 - -
Magic +2 - 1 - -
Magic +3 - 2 - -
Magic +4 - 2 - -
Magic +5 - 3 - -
Magic +6 - - 1 -
Magic +7 - - 1 -
Magic +8 - - 2 -
Magic +9 - - 3 -
Magic +10 - - - 1
Total 9 10 7 1
Titanite Shard Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab

Notes


Upgrade Types

Lightning upgrade

FoldUnfold Table of Contents General Information Upgrade Path Required Materials Notes
Large Ember

General Information


Normal +10 weapons and shields can be ascended to Lightning +5 by the Giant Blacksmith using Titanite. The Large Ember is required.

Upgrade Path


Normal +0
to
Normal +5
Upgrade to Normal +5 using nine Titanite Shards at any Blacksmith or with a Weapon Smithbox
Normal +5
to
Normal +6
1. Give the Large Ember to Andre of Astora in order to ascend Normal +5 Weapons or Shields to Normal +6

2. Ascend a Normal +5 Weapon or Shield to Normal +6 by giving one Large Titanite Shard to Andre of Astora
Normal +6
to
Normal +10
Upgrade from Normal +6 to Normal +10 using eight Large Titanite Shards at any Blacksmith or with a Weapon Smithbox
Normal +10
to
Lightning +0
Ascend a Normal +10 Weapon or Shield to Lightning +0 by giving one Titanite Chunk to the Giant Blacksmith
Lightning +0
to
Lightning +4
Upgrade from Lightning +0 to Lightning +4 by using seven Titanite Chunks at any Blacksmith or with a Weapon Smithbox
Lightning +4
to
Lightning +5
Upgrade from Lightning +4 to Lightning +5 by using one Titanite Slab at any Blacksmith or with a Weapon Smithbox

Required Materials


Upgrade level Titanite Shard Large Titanite Shard Titanite Chunk Titanite Slab
Normal +1 1 - - -
Normal +2 1 - - -
Normal +3 2 - - -
Normal +4 2 - - -
Normal +5 3 - - -
Normal +6 - 1 - -
Normal +7 - 1 - -
Normal +8 - 2 - -
Normal +9 - 2 - -
Normal +10 - 3 - -
Lightning +0 - - 1 -
Lightning +1 - - 1 -
Lightning +2 - - 1 -
Lightning +3 - - 2 -
Lightning +4 - - 3 -
Lightning +5 - - - 1
Total 9 9 8 1
Titanite Shard Large Titanite Shard Titanite Chunk Titanite Slab

Notes


Upgrade Types

Enchanted upgrade

FoldUnfold Table of Contents General Information Upgrade Path Required Materials Notes
Enchanted Ember

General Information


Magic +5 weapons can be ascended to Enchanted +5 by Rickert of Vinheim using Blue Titanite and the Enchanted Ember.

Upgrade Path


Normal +0
to
Normal +5
Upgrade to Normal +5 using nine Titanite Shards at any Blacksmith or with a Weapon Smithbox
Normal +5
to
Magic +0
Ascend a Normal +5 Weapon to Magic +0 by giving one Green Titanite Shard to Rickert of Vinheim
Magic +0
to
Magic +5
Upgrade from Magic +0 to Magic +5 using nine Green Titanite Shards at any Blacksmith or with a Weapon Smithbox
Magic +5
to
Enchanted +0

1. Give the Enchanted Ember to Rickert of Vinheim in order to ascend a Magic +5 weapons to Enchanted +0

2. Ascend a Magic +5 Weapon to Enchanted +0 by giving one Blue Titanite Chunk to Rickert of Vinheim

Enchanted +0
to
Enchanted +4
Upgrade from Enchanted +0 to Enchanted +4 by using seven Blue Titanite Chunks at any Blacksmith or with a Weapon Smithbox
Enchanted +4
to
Enchanted +5
Upgrade from Enchanted +4 to Enchanted +5 by using one Blue Titanite Slab at any Blacksmith or with a Weapon Smithbox

Required Materials


Upgrade level Titanite Shard Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab
Normal +1 1 - - -
Normal +2 1 - - -
Normal +3 2 - - -
Normal +4 2 - - -
Normal +5 3 - - -
Magic +0 - 1 - -
Magic +1 - 1 - -
Magic +2 - 1 - -
Magic +3 - 2 - -
Magic +4 - 2 - -
Magic +5 - 3 - -
Enchanted +0 - - 1 -
Enchanted +1 - - 1 -
Enchanted +2 - - 1 -
Enchanted +3 - - 2 -
Enchanted +4 - - 3 -
Enchanted +5 - - - 1
Total 9 10 8 1
Titanite Shard Green Titanite Shard Blue Titanite Chunk Blue Titanite Slab

Notes


Upgrade Types

Dragon Weapons


Weapons that require Dragon Scales to upgrade

Upgrade path ends at +5, consuming 10 Dragon Scales

Dragon Bone Fist
Dragon Greatsword
Dragon King Greataxe
Dragon Tooth
Drake Sword
Moonlight Greatsword
Obsidian Greatsword
Priscilla's Dagger

Upgrade Types

Divine upgrade

FoldUnfold Table of Contents General Information Upgrade Path Required Materials Notes
Divine Ember
Large Divine Ember

General Information


Normal +5 weapons and shields can be upgraded to Divine +10 by Andre of Astora using White Titanite. The Divine Ember and Large Divine Ember are required to fully upgrade.

Upgrade Path


Normal +0
to
Normal +5
Upgrade to Normal +5 using nine Titanite Shards at any Blacksmith or with a Weapon Smithbox
Normal +5
to
Divine +0
1. Give the Divine Ember to Andre of Astora in order to ascend Normal +5 Weapons or Shields to Divine +0

2. Ascend a Normal +5 Weapon or Shield to Divine +0 by giving one Green Titanite Shard to Andre of Astora
Divine +0
to
Divine +5
Upgrade from Divine +0 to Divine +5 using nine Green Titanite Shards at any Blacksmith or with a Weapon Smithbox
Divine +5
to
Divine +6
1. Give the Large Divine Ember to Andre of Astora in order to ascend Divine +5 Weapons or Shields to Divine +6

2. Ascend a Divine +5 Weapon or Shield to Divine +6 by giving one White Titanite Chunk to Andre of Astora
Divine +6
to
Divine +9
Upgrade from Divine +6 to Divine +9 by using seven White Titanite Chunks at any Blacksmith or with a Weapon Smithbox
Divine +9
to
Divine +10
Upgrade from Divine +9 to Divine +10 by using one White Titanite Slab at any Blacksmith or with a Weapon Smithbox

Required Materials


Upgrade level Titanite Shard Green Titanite Shard White Titanite Chunk White Titanite Slab
Normal +1 1 - - -
Normal +2 1 - - -
Normal +3 2 - - -
Normal +4 2 - - -
Normal +5 3 - - -
Divine +0 - 1 - -
Divine +1 - 1 - -
Divine +2 - 1 - -
Divine +3 - 2 - -
Divine +4 - 2 - -
Divine +5 - 3 - -
Divine +6 - - 1 -
Divine +7 - - 1 -
Divine +8 - - 2 -
Divine +9 - - 3 -
Divine +10 - - - 1
Total 9 10 8 1
Titanite Shard Green Titanite Shard White Titanite Chunk White Titanite Slab

Notes


Upgrade Types

Crystal upgrade

FoldUnfold Table of Contents General Information Upgrade Path Required Materials Notes
Large Ember
Crystal Ember

General Information


Normal +10 weapons and shields can be ascended to Crystal +5 by the Giant Blacksmith using Titanite and the Crystal Ember

Upgrade Path


Crystal weapons and shields can only be ascended by the Giant Blacksmith

Normal +0
to
Normal +5
Upgrade to Normal +5 using nine Titanite Shards at any Blacksmith or with a Weapon Smithbox
Normal +5
to
Normal +6
1. Give the Large Ember to Andre of Astora in order to ascend Normal +5 Weapons or Shields to Normal +6

2. Ascend a Normal +5 Weapon or Shield to Normal +6 by giving one Large Titanite Shard to Andre of Astora
Normal +6
to
Normal +10
Upgrade from Normal +6 to Normal +10 using eight Large Titanite Shards at any Blacksmith or with a Weapon Smithbox
Normal +10
to
Crystal +0
1. Give the Crystal Ember to Giant Blacksmith in order to ascend Normal +10 Weapons or Shields to Crystal +0

2. Ascend a Normal +10 Weapon or Shield to Crystal +0 by giving one Titanite Chunk to the Giant Blacksmith
Crystal +0
to
Crystal +4
Upgrade from Crystal +0 to Crystal +4 by using seven Titanite Chunks
Crystal +4
to
Crystal +5
Upgrade from Crystal +4 to Crystal +5 by using one Titanite Slab

Required Materials


Upgrade level Titanite Shard Large Titanite Shard Titanite Chunk Titanite Slab
Normal +1 1 - - -
Normal +2 1 - - -
Normal +3 2 - - -
Normal +4 2 - - -
Normal +5 3 - - -
Normal +6 - 1 - -
Normal +7 - 1 - -
Normal +8 - 2 - -
Normal +9 - 2 - -
Normal +10 - 3 - -
Crystal +0 - - 1 -
Crystal +1 - - 1 -
Crystal +2 - - 1 -
Crystal +3 - - 2 -
Crystal +4 - - 3 -
Crystal +5 - - - 1
Total 9 9 8 1
Titanite Shard Large Titanite Shard Titanite Chunk Titanite Slab

Notes


Upgrade Types

Chaos upgrade

FoldUnfold Table of Contents General Information Upgrade Path Required Materials Notes
Chaos Flame Ember

General Information


Fire +5 weapons can be ascended to Chaos weapons by Vamos with Red Titanite and the Chaos Flame Ember

Upgrade Path


Normal +0
to
Normal +5
Upgrade to Normal +5 using nine Titanite Shards at any Blacksmith or with a Weapon Smithbox
Normal +5
to
Fire +0
Ascend a Normal +5 Weapon or Shield to Fire +0 by giving one Green Titanite Shard to Vamos
Fire +0
to
Fire +5
Upgrade from Fire +0 to Fire +5 using nine Green Titanite Shards at any Blacksmith or with a Weapon Smithbox
Fire +5
to
Chaos +0
1. Give the Chaos Flame Ember to Vamos in order to ascend Fire +5 Weapons to Chaos +0

2. Ascend a Fire +5 Weapon or Shield to Chaos +0 by giving one Red Titanite Chunk to Vamos
Chaos +0
to
Chaos +4
Upgrade from Chaos +0 to Chaos +4 using seven Red Titanite Chunks at any Blacksmith or with a Weapon Smithbox
Chaos +4
to
Chaos +5
Upgrade from Chaos +4 to Chaos +5 using one Red Titanite Slab at any Blacksmith or with a Weapon Smithbox

Required Materials


Upgrade Titanite Shard Green Titanite Shard Red Titanite Chunk Red Titanite Slab
Normal +1 1 - - -
Normal +2 1 - - -
Normal +3 2 - - -
Normal +4 2 - - -
Normal +5 3 - - -
Fire +0 - 1 - -
Fire +1 - 1 - -
Fire +2 - 1 - -
Fire +3 - 2 - -
Fire +4 - 2 - -
Fire +5 - 3 - -
Chaos +0 - - 1 -
Chaos +1 - - 1 -
Chaos +2 - - 1 -
Chaos +3 - - 2 -
Chaos +4 - - 3 -
Chaos +5 - - - 1
Total 9 10 8 1
Titanite Shard Green Titanite Shard Red Titanite Chunk Red Titanite Slab

Notes