# NPCs
# NPC template
is an [NPC](https://souls.tools/books/npcs-dark-souls "NPCs - Dark Souls") in [Dark Souls](https://souls.tools/shelves/dark-souls "Dark Souls"). They are located in area, and primarily
### Information
### Events
### Quests
### Stats
#### New Game
**Stats - see [Stats](https://souls.tools/books/stats-dark-souls "Stats - Dark Souls") for detailed info**
**HP** | **Souls**
| **Stamina**
| **Stamina Regen**
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**Resistances**
**Phys.**
| **Slash**
| **Crush**
| Thrust | Blow |
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**MAG.** | **FIR.**
| **LIT.** | **POI.**
| **BLD.**
| **DIS.** |
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#### New Game+ 1-5
##### **NG+1**
**NG+1 stats**
**HP** | **Souls**
| **Stamina**
| **Stamina Regen**
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**NG+1 Resistances**
**Phys.**
| **Slash**
| **Crush**
| Thrust | Blow |
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**MAG.** | **FIR.**
| **LIT.** | **POI.**
| **BLD.**
| **DIS.** |
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##### **NG+2**
**NG+2 stats**
**HP** | **Souls**
| **Stamina**
| **Stamina Regen**
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**NG+2 Resistances**
**Phys.**
| **Slash**
| **Crush**
| Thrust | Blow |
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**MAG.** | **FIR.**
| **LIT.** | **POI.**
| **BLD.**
| **DIS.** |
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##### **NG+3**
**NG+3 stats**
**HP** | **Souls**
| **Stamina**
| **Stamina Regen**
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**NG+3 Resistances**
**Phys.**
| **Slash**
| **Crush**
| Thrust | Blow |
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**MAG.** | **FIR.**
| **LIT.** | **POI.**
| **BLD.**
| **DIS.** |
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##### **NG+4**
**NG+4 stats**
**HP** | **Souls**
| **Stamina**
| **Stamina Regen**
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**NG+4 Resistances**
**Phys.**
| **Slash**
| **Crush**
| Thrust | Blow |
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**MAG.** | **FIR.**
| **LIT.** | **POI.**
| **BLD.**
| **DIS.** |
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##### **NG+5**
**NG+5 stats**
**HP** | **Souls**
| **Stamina**
| **Stamina Regen**
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**NG+5 Resistances**
**Phys.**
| **Slash**
| **Crush**
| Thrust | Blow |
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**MAG.** | **FIR.**
| **LIT.** | **POI.**
| **BLD.**
| **DIS.** |
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### Equipment
### Merchandise
### Dialogue
### Drops
### Notes
### Events
# Alvina
### Location
---
**Darkroot Garden**
After Crest of Artorias door, in the building by the cliff, behind the Bandit of the Clan of Forest Protectors. She's sitting on the window.
### Description
---
Alvina is a large cat resembling a Great Feline and is capable of speech. She seems to know Sir Artorias and his compatriot Sif personally, and leads the Forest Hunter covenant to guard his grave. In the past, she guides the player to the location of Sif that has been surrounded by Humanity Phantoms behind the illusory wall in Chasm of the Abyss.
### Use
---
- Allows you to join Forest Hunter covenant
- Gifts the Cat Covenant Ring after you join the Forest Hunter covenant
- Gifts a Divine Blessing after you have killed one host as an invading Forest Hunter
- Gifts the Ring of Fog after you have killed three hosts as an invading Forest Hunter
- Talking to Alvina while being chased by any of the Forest Protector(s) will instantly de-aggro them, even if you simply initiate the talk and walk away (Assuming you aren't a traitor/haven't refused her offer to join the covenant)
### Notes
---
- Be careful- if you reply "No" to her first question, she will refuse to talk to you, making you unable to join her covenant until you absolve your sins with Oswald of Carim. After absolution, she will give her initial dialogue when you talk to her again, allowing you to answer "Yes" and get the option to join her covenant.
- Answering Alvina's questions, (also joining the covenant regardless of abandoning an existing covenant or not being in a covenant when doing it) counts as a sin (reasons unknown):
- - Walking away without answering the first question will not result in a sin,
- Answering "Yes" to both questions and thus joining the covenant results in a sin,
- Answering "No" to Alvina's first question results in a sin,
- Answering "Yes" to the first question and "No" to the second one results in a sin as well.
- Note that these are all forms of PvE sin, which merely results in Oswald telling you that you've sinned (and allows for absolution). There is no negative effect to having it, so it can be ignored.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ show Dialogue - hide Dialogue **Video:** Alvina's Dialogues
- **First time talking to her**
Is it not so that thou art new.
Thou fared well to find me.
But cometh thee not for the grave of Sir Artorias?
My advice true, forget this!
The legend of Artorias art none but a fabrication.
… Traversing the dark? 'Tis but a fairy tale.
Have thine own respect, go not yonder knocking for nothing, I say!
- **Answer "yes"**
Well indeed, thou art a strange one! Nevertheless, I feel some liking for thee.
I'm Alvina of the Darkroot Wood.
I command a clan of hunters who track down defilers of the forest graves.
What dost thou say? Wilt thou not join us?
Oh yes, I believe we would suit thee well.
- **Answer "yes"**
I am very glad!
And now thou art one of us! Let us establish a Covenant.
And here, thaketh this ring.
If thou weareth that ring, it allows for thine summoning.
If mine senses reveal intruders, then I will summon thee.
Fend them off sir, I beseech only this.
I shall summon others, who will by their honour work tirelessly with thee.
Thou shalt receive great reward, and whatsoever ye shall pillage will be thine own.
A true agreement, not so?
But thou must heed the golden rule…
The clan is thine own family. To thine kinsmen forever stay true.
Dare'st not in any attempt to double-cross. Have no doubt, such wretchedness, never will we tolerate.
- **Answer "no"**
Oh, I see. 'Tis a pity indeed. But this is thine stubborn choice alone. I cannot enforce it upon you thee. If thine mind should be alter'd, forsooth speak to me once more.
- **Answer "no**
Hmm, I see. A result most heathenish and gross. Then there is nothing more to say about this tedious reckoning. Be gone from here.
- **Speak to her after you answer "no" to her first question**
Perncious caitiff.
- **Speak to her after you answer "no" to her second question**
Oh, thou art here. Tell me thou hast thought on't once more and will join us?
- **Answer "yes"**
\[Same as answering "yes" to her second question\]
- **Answer "no"**
\[Same as answering "no" to her second question\]
- **Greeting**
Ah, thou dost cometh. How fares ye?
My hopes for thee are of the highest. Do not such a hope shatter with foul disproportion.
- **After speaking to Shiva of the East**
Perchance…
Hast thou met Shiva?
A lad cometh from the far East, strong of arm; now a clan leader of ours.
… And yet…
Still I feel that boy hides something. Of that I am certain.
Small fear that he will use us badly… Yet on guard we must stay.
And that man that clingeth to Shiva like some shadow… ensure thou dost treat him with the same caution.
- **After killing the first invader**
Ah, thou dost cometh. How fares ye?
My hopes for thee are of the highest. Do not such a hope shatter with foul disproportion.
Ah yes, here is thine reward. It is for thee, take it!
Make no attempt to show thineself as Hollow!
- **After killing the third invader**
Oh, thou art present!
I have heard murmuring about thee. I like that which I hear!
I felt of thou indeed as a special one!
The very moment mine eyes first set upon thee.
Here's a precious reward. It is for thee, take it.
May thine skill earn thee many more!
- **After betraying the Forest Hunter Covenant**
Oh, it is thee…
Thine kinsmen are betrayed by thee. This doth bode most badly.
No rest will ease thy rotten soul whilst there is one clansman living…
Forever tormented thou shalt be by our very howls…
Hellish villain, thou hast used us most foully, thine own family…
For thee, no mercy shall be shown.
- **When attacked**
Dee hee hee, dee hee hee!
What a fool we have, what a wretched fool we have!
**Voiced by:** Ève Karpf
## Further reading
---
- Alvina of the Darkroot Wood (Souls Lore)
# Black Iron Tarkus
### Location
---
The player can find Tarkus in Sen's Fortress. His soul sign is located in the tower to the right when you are facing the Iron Golem's fog gate, with only the walkway as an entrance.
### Description
---
Black Iron Tarkus is a powerful knight who aids the player in Sen's Fortress. Tarkus was the only one of the Berenike Knights to survive Sen's Fortress and reach Anor Londo.
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 1,467 | - |
NG+ | 2,684 | - |
NG+6 | 3,355 | - |
### Equipment
---
- Greatsword
- Black Iron Greatshield
- Black Iron Set
### Notes
---
- The player must be in human form for Tarkus' soul sign to appear.
- Black Iron Tarkus is a powerful ally and can easily distract the Iron Golem if the player wishes to fight from a distance. Tarkus can even kill the Iron Golem alone, especially on first playthrough.
- Be careful when leading Tarkus around Sen's Fortress if you don't take him immediately to the Iron Golem fog gate. If you take him below to help with the Heavy Knight, it's possible that he won't be able to make it back to help with the boss fight as he has trouble navigating the narrow pathways on the roof. If he continues to fall down while trying to follow you, eventually he'll die.
- A corpse, probably his, containing the Black Iron Set and the Black Iron Greatshield can be found near the large painting in Anor Londo.
- Tarkus means "wisdom" in Estonian.
- Black Iron Tarkus is likely a reference to the antagonist Knight Tarkus from the 1986 manga JoJo's Bizarre Adventure. Both Tarkuses are massive knights with enormous, seemingly unwieldy weapons and thick armor. The title "Black Iron" may also refer to Tarkus' companion, Black Knight Bruford. The way Black Iron Tarkus dies is also similar to how Tarkus from the manga falls off a cliff and into a barracks.
# Crestfallen Warrior
### Description
---
He is the first character you see when you first arrive at Lordran. He laments his undead status in Lordran. Throughout the game, while at Firelink Shrine, he gives advice or opinions about locations, characters, and even the state of the player.
### Location
---
**Firelink Shrine**
He always resides next to the bonfire.
**New Londo Ruins**
Exhaust his dialogue after ringing both Bells of Awakening. Hollowed, he stands next to the first wooden bridge leading to the ruins.
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 793 | 1,000 |
NG+ | 1,451 | 3,000 |
NG+6 | 1,813 | 3,750 |
### Notes
---
- Killing him does not have any effect on the story or a covenant.
- Be wary about accidentally making him hostile while leaving him alive, as he attacks you as soon as you respawn at the bonfire.
- Equipped with a unique version of the Chain Set which contains no item names or descriptions and cannot be equipped on female characters.
- Making Kingseeker Frampt leave does not prevent him from hollowing, even if you do it without having ever spoken with him.
### Strategy
---
If you do make him hostile early on and you are having trouble killing him, you can just block all of his attacks and walk him over to the cliffs near the Firelink Shrine bonfire. Here you can wait for him to jump off of the cliff or you can kick him off the cliff. As he does not drop any item nor does he have any effect on other NPC's story, you do not need to worry about killing him by kicking him off the cliff as he only drops souls. Be wary that he is one of the NPCs who can parry. He usually attempts to parry you when he holds his shield up.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue **Video:** Crestfallen Warrior's Dialogues
- **First encounter**
Well, what do we have here? You must be a new arrival.
Let me guess. Fate of the Undead, right? Well, you're not the first.
But there's no salvation here. You'd have done better to rot in the Undead Asylum… But, too late now.
Well, since you're here… Let me help you out.
There are actually two Bells of Awakening.
One's up above, in the Undead Church. The other is far, far below, in the ruins at the base of Blighttown.
Ring them both, and something happens… Brilliant, right?
Not much to go on, but I have a feeling that won't stop you.
So, off you go. It is why you came, isn't it? To this accursed land of the Undead?
Hah hah hah hah…
- **If you're hollowed**
1. Oh, your face! You're practically Hollow.
But who knows, going Hollow could solve quite a bit!
Hah hah hah hah…
2. Hm, what? Restoring your humanity?
Well, there are a few ways to go about it…
Collect it bit by bit from corpses, or you can butter up a cleric, and get yourself summoned.
And the quickest way, although I'd never do it, is to kill a healthy Undead, and pillage its humanity.
Coveting thy neighbour is only human, after all!
Hah hah hah hah…
3. What are you looking at?
Don't try anything clever. You might regret it.
- **After being cursed**
Oi, hold on…Don't tell me, have you been cursed?
Oh woe is the Undead who's cursed on top of it all Harsh times; harsh times indeed!
Hah hah hah hah!
No, no, I'm sorry. Here, let me share a nice tip.
Long ago, I was told of a remedician who resides in New Londo.
Does he really exist? Well, go and find out for yourself.
But don't blame me if he's just an apparition!
Hah hah hah hah!
- **If you haven't gone to the Undead Burg or Blighttown**
Hm? What, you want to hear more?
Oh, that's all we need. Another inquisitive soul.
Well, listen carefully, then…
One of the bells is up above in the Undead Church, but the lift is broken.
You'll have to climb the stairs up the ruins, and access the Undead Burg through the waterway.
The other bell is back down below the Undead Burg,
within the plague-infested Blighttown.
But I'd die again before I step foot in that cesspool!
Hah hah hah hah…
- **After you activated the Undead Parish to Firelink Shrine elevator shortcut**
You again?
There's nothing to speak about, really.
Oh, actually… Something strange did happen.
That crow flew off with somebody in its clutches. I think it was a man curled up in a ball.
Stranger things have happened, right?
No, maybe not…
- **If you're carrying an "At Risk" or "Broken" Weapon**
Don't you ever repair your weapons?
You just need the right tools… or some powder.
If you keep swinging those scraps around, you'll be mistaken for a hollow!
Ha ha ha ha!
- **Exhausting all his currently available topics by speaking to him non-stop**
Bloody hell, what is it now?
You ask too many questions.
- **No new topics**
Hm? What now?
I'm not up for chatting. Leave me alone.
- **After you explore an area**
1. What's wrong? Get a bit of scare out there?
No problem. Have a seat and get comfortable.
We'll both be Hollow before you know it.
Hah hah hah hah…
2. Well, what are you going to do?
I've already decided.
I don't really care; I'm simply crestfallen…
- **If the player has not yet gone down the lift to New Londo**
Have you been to the ruins of New Londo below?
Just head down the stairs, and take the lift.
It's certainly worth a visit.
It was once an Undead city. You may find a clue or two.
Unless the ghosts find you first…
Keh heh heh heh!
- **After trying to talk to Anastacia the first time**
Oh, have you seen that terribly morose lass?
… The Fire Keeper.
She's stuck keeping that bonfire lit.
Sad, really. She's mute and bound to this forsaken place.
They probably cut her tongue out back in her village, so that she'd never say any god's name in vain.
How do these martyrs keep chugging along? I'd peter out in an instant.
Hah hah hah hah…
- **After defeating the Taurus Demon (without having an upgraded weapon)**
Don't you ever think to forge your weapons?
You'd better find a smithbox soon!
Unless you enjoy swinging about with blunt instruments.
Ha ha ha ha!
- **After obtaining the Residence Key or accessing the Lower Undead Burg**
How did that silly sorcerer's apprentice end up?
You know, the one always prattling on about Master Logan.
He left for the Undead Burg, but never came back.
Serves him right. If even Old Big Hat can't make it out there, what chance does he have?
I hope he enjoys his new life as a Hollow.
- **After freeing Griggs**
How did that nutty sorcerer make it back?
Unexpected, but I suppose stranger things have happened.
- **After Encountering the Capra Demon**
How did that raggedy old chum end up?
You know, the one who idolized some godmother of pyromancy.
He left for Blighttown, but never came back.
Whereas most flee from sickness, he dives right in.
Well, nothing will harm him once he goes Hollow.
- **After freeing Laurentius**
How did that old man make it back?
Unexpected, but I suppose stranger things have happened.
- **If you ring the bell in Undead Church first**
Why, what a surprise. I didn't expect you to make it.
… Oh, somebody rang the bell… Wait. Was it you?
You never give up, do you? I don't know how you do it.
Well, don't stop now. Only one more, but it's going to be suicide.
Hah hah hah hah …
- **If you ring the bell in Blighttown first**
Oh, somebody rang the bell… Wait. Was it you?
You never give up, do you? I don't know how you do it.
Well, don't stop now… Only one more…
If you have the heart for it…
Hah hah hah hah …
- **When Rhea, Vince, and Nico arrive**
Did you see her?
That virtuous little maiden, complete with followers in tow.
They're probably going straight to pillage graves. I've heard enough about "M'Lady" for a lifetime.
- **After rescuing Rhea**
1. Did you hear about the maiden?
The virtuous lass came back alone, and in absolute tatters…
Did her follower die, or was she abandoned? Who knows.
But I suppose we've heard the last from "M'lady".
Hah hah hah hah!
2. That maiden?
She's shuffled off somewhere. I believe to the Undead Church.
These ruins are probably too awkward for her.
- **After freeing Big Hat Logan**
Oi, did you see him?
Big Hat Logan, the legendary sorcerer, in the flesh!
… This place is simply mad … Legendary heroes popping up left and right …
They're making me feel quite inadequate, to be honest!
Hah hah hah hah …
- **After ringing both bells (Frampt arrives)**
1. Did you ring the second bell?
That is incredible, I must say… But now we have a new problem.
It's noisy, it snores, and its breath is lethal…
This is no laughing matter, I tell you.
2. Damn, that stench… And I was really beginning to like it here!
Sigh…
Maybe it's time I do something about it…
3. Sigh…
Maybe it's time I do something about it…
- **When attacked without made hostile**
Ooph!
Oww!
What in the…!
Stop that! Oi!
- **When attacked and made hostile**
Lousy rat! You have some nerve!
I may be crestfallen, but I'm not defenseless, you rascal!
You will soon regret this!
- **When killed**
Heheh, not too shabby…
I think you've done me a favour…
- **When he kills the player**
Now, that's just embarrassing.
How'd you let me do that to you?
# Gwynevere, Princess of Sunlight
### Description
---
Gwynevere is the daughter of Lord Gwyn, making her the Princess of Sunlight. She appears as a giant woman draped in cloth, resting in her chamber.
This Gwynevere is actually an illusion created by Dark Sun Gwyndolin. The real Gwynevere is currently not in Lordran, having married the flame god Flann.
### Location
---
**Anor Londo**
Her chamber is next to the bonfire at the second floor of Dragon Slayer Ornstein & Executioner Smough's boss room. You can only access the second floor after you defeat Ornstein & Smough.
### Use
---
- Bequeaths the Lordvessel the first time you talk to her.
- Allows you to join Princess's Guard covenant.
### Drop
---
Lordvessel - if not already given
### Consequences of Killing Gwynevere
---
- Anor Londo will go dark for the rest of the game.
- All enemies other than the Painting Guardians and Silver Knights will disappear from the level. Darkmoon Soldiers appear.
- As long as you're in Anor Londo, you will be eligible for undeclared invasions from Blade of the Darkmoon covenanters who invade with Darkmoon Blade Covenant Ring, as well as any other sort of invader, and can summon phantoms, all this despite being boss-less.
- You will be counted as Sinned for the rest of the playthrough, and are eligible for invasions from Blade of the Darkmoon covenanters using Blue Eye Orb.
- The passage to Dark Sun Gwyndolin that's located at the bottom level of the central twisting tower opens. This otherwise requires the Darkmoon Seance Ring to access.
- You will break Princess's Guard and Blade of the Darkmoon covenant. However, requesting Absolution will allow you to kneel at Gwyndolin's fog gate again to access the Blade of the Darkmoon.
### Notes
---
- Gwyndolin's voice can be heard upon killing Gwynevere, indicating control over the sunny illusion. However, killing Gwyndolin first won't prevent Anor Londo from darkening when killing Gwynevere. Although for obvious reasons you won't hear Gwyndolin's voice.
- If you choose to kill Gwynevere and/or Gwyndolin, Lady of the Darkling will turn hostile and attempt to attack you on the other side of the twisting tower (same level that you fought the first gargoyle). Avoiding the Lady of the Darkling fight allows you to continue using the Anor Londo bonfire.
- You can kill Gwynevere from outside her chamber with a ranged weapon. If you do this, no cutscene of Anor Londo becoming dark (and Gwyndolin berating you) will play, and Anor Londo will remain lit upon future visits. However, if her chamber is entered at any point after she is killed, the cutscene will play, Anor Londo will become dark, and you will get the Lordvessel if you don't already have it.
- Be aware that if you kill Gwynevere, the automatic respawn point will be the first bonfire you arrive at in Anor Londo, regardless of the last bonfire you rested at. Summoned phantoms are not affected by this however, whether they are victorious or not. This holds true if you only kill Lady of the Darkling too, even if Gwynevere and Gwyndolin are still alive. Homeward will always warp you back to the Anor Londo Bonfire.
- Although in the dialogue she uses the title of "Queen of Sunlight", this is a mistranslation from the original Japanese text (太陽の光の王女), which translates as "Princess of the Sunlight". Interestingly the only instance in Japanese in which Gwynevere's title is different, is in the "Ring of the Sun Princess" (太陽の王女の指輪) which is translated correctly.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue - **Entering her chamber**
Thou hast journey'd far, and overcome much, chosen Undead.
Come hither, child…
- **Speak to her before given the Lordvessel**
O chosen Undead.
I am Gwynevere.
Daughter of Lord Gwyn; and Queen of Sunlight†.
Since the day Father his form did obscureth, I have await'd thee.
I bequeath the Lordvessel to thee.
And beseech thee. Succeed Lord Gwyn, and inheriteth the Fire of our world.
Thou shall endeth this eternal twilight, and avert further Undead sacrifices.
- **Greeting**
O chosen Undead.
Thou hath journey'd far.
- **Using "Talk" option**
1. Since the day Father his form did obscureth, I have await'd thee.
Once living, now Undead, and a fitting heir to father Gwyn thou art,
O chosen Undead
And beseech thee. Succeed Lord Gwyn, and inheriteth the Fire of our world.
A grave and arduous test of mettle, yea, it shall be.
Indeed we had felt the warmth of Fire, its radiance, and the life it sustaineth.
Without Fire, all shall be a frigid and frightful Dark.
2. Please. Father's role thou should assume, and inheriteth the Fire of our world.
Thou shall endeth this eternal twilight, and avert further Undead sacrifices.
Kingseeker Frampt, the primordial serpent, shall guideth thee.
- **After the player enters the Princess's Guard covenant**
Hereafter, I, Gwynevere, shall serveth as thine guardian.
If thou so needest, I shalt devote all to thine safety.
May thou be one with the sunlight for evermore.
- **Leaving**
Now thou shall go forth, chosen Undead.
May thou be one with the sunlight for evermore.
- **Speak to her after filling the Lordvessel**
Magnificent… Thou hast filled the Lordvessel.
Indeed, a worthy successor, thou shalt be.
My patience was not for nil…
I beg of thee. Succeed Lord Gwyn, and inheriteth the world's Fire.
We have only thee.
- **When killed**
Aieegh…
**Voiced by:** Clare Corbett
# Kingseeker Frampt
### Description
---
Kingseeker Frampt is a friend to the Great Lord Gwyn. Since Gwyn became the fuel for the First Flame, Frampt, as Kingseeker, is currently looking for a new Great Lord to prolong the Age of Fire. He tasks the chosen Undead to travel to Anor Londo to acquire the Lordvessel, then collect powerful Souls to satiate the Lordvessel so that the chosen Undead can take Lord Gwyn's place.
### Location
---
**Firelink Shrine**
Appears after ringing both Bells of Awakening. He'll appear from the hole at the pool area, now drained of water, near the "quest item" treasure chest.
### Use
---
- The only way you can "sell" your items for souls. You cannot "buy" back items "sold" to Frampt. Use the "Feed Item" option on his dialogue options.
- Break down higher ranked Titanites for a number of lower ranked ones. The option will only appear if you have the corresponding Titanite. (e.g. the option "Feed Titanite Slab" won't appear if you don't have any Titanite Slab in your inventory)
- Warps you to Firelink Altar and vice-versa. Use the "Warp" option on his dialogue options.
Feed | Return |
---|
Large Titanite Shard | 5x Titanite Shard |
Green Titanite Shard | 5x Titanite Shard |
Titanite Chunk | 3x Large Titanite Shard |
Blue Titanite Chunk | 3x Green Titanite Shard |
White Titanite Chunk | 3x Green Titanite Shard |
Red Titanite Chunk | 3x Green Titanite Shard |
Titanite Slab | 2x Titanite Chunk |
Blue Titanite Slab | 2x Blue Titanite Chunk |
White Titanite Slab | 2x White Titanite Chunk |
Red Titanite Slab | 2x Red Titanite Chunk |
### Notes
---
- After you ring the first Bell of Awakening, you can hear his snores (with subtitles) when you walk in the pool area in Firelink Shrine.
- If you drop into the hole while he's asleep and place the Lordvessel then warp back out and speak with him again, he'll state that you are not the chosen and leave. You can still hop down to deliver the Souls though.
- Any time you visit him after changing area, you may find him sleeping. Attack him **once** to wake him up. More than one hit will make him become hostile and he will leave your current game cycle.
- Feeding items to Frampt can show some backstory in itself, primarily by looking at the soul value of various items.
- He seems to like Dragon equipment, anything related to Lord Gwyn, anything worn by females, and he seems to be friends with Havel the Rock. He'll give you 5,000 souls for all dragon weapons (except Moonlight Greatsword); 1,000 souls for female clothing (including Goddess Fina's Set of Favor); and higher souls than usual for Havel's Greatshield (1,000 souls, much more than the 50/100 typical of most shields) and Havel's Ring (1,000 souls, tenfold what other typical rings trade for).
- Conversely, he hates Smough and Seath. Soul of Smough, Smough's Set, Moonlight Greatsword, Channeler equipment, and all Crystal weapons trade for only 1 soul.
- You can sell him all normal soul shards for 500; therefore, feeding Frampt Soul of a Lost Undead and Large Soul of a Lost Undead (worth 200 and 400 souls respectively) is more beneficial than consuming them directly.
### Bug Notes
---
- There appears to be a glitch in NG+ playthroughs where you will not get the option to break down upgrade materials carried over from previous playthroughs. This can be fixed by removing all of these materials from your inventory (either by depositing them in the bottomless box, or by dropping them), then reacquiring them.
### Frampt's Dialogues
---
+ Show Dialogue - Hide Dialogue **Video:** Kingseeker Frampt's Dialogues
- **After ringing the first Bell of Awakening, when you walk over the pool area**
Hrng… Hrngg…
- **After ringing both Bells of Awakening, first time speaking with him**
Ahh, hello. Was it you who rang the Bell of Awakening?
I am the Primordial Serpent, Kingseeker Frampt, close friend of the Great Lord Gwyn.
Chosen Undead, who has rung the Bell of Awakening.
I wish to elucidate your fate.
Do you seek such enlightenment?
- **Answer "Yes"**
Very well. Then I am pleased to share.
Chosen Undead. Your fate is… to succeed the Great Lord Gwyn.
So that you may link the Fire, cast away the Dark, and undo the curse of the Undead.
To this end, you must visit Anor Londo, and acquire the Lordvessel.
- **Answer "No"**
By the Lords… Are you certain?
Well, perhaps I was wrong.
There can be only one chosen undead. I will continue my search… You are freed from duty.
But then again, you did ring the Bell of Awakening.
I will stay here a while. Speak with me if you should change your mind.
- **Greeting**
I am pleased to see you well.
Is it something urgent?
- **Using "Talk" option**
Those who seek the Realm of the Lords must brave Sen's Fortress, a deadly house of traps.
Many have gone before you, but none have returned.
Fate has chosen you, but proceed with caution.
- **Leaving**
Farewell.
Chosen Undead. I remain here, and await thee.
- **Awakening him**
… Hm? No, no, I'm fine, I'm fine.
Well and wide awake!
Do not treat me like an old withering snake.
- **Speak after retrieving the Lordvessel**
Heavens! You have done it! You have retrieved the Lordvessel!
After a thousand years! It is you, it is really you!
Hraaaoogggh!
…
Forgive me. I really should calm down.
Now, let us take that vessel on a journey.
I assume that you are ready. Now, be still!
- **After he "warped" you to the Firelink Altar**
This is the Firelink Chamber, for the successor of Lord Gwyn.
Now, place the Lordvessel on the altar.
- **Speak to him before putting the Lordvessel**
What is it? Place the Lordvessel on the altar.
No reason for pause at this point.
- **Speak after placing the Lordvessel on the altar**
Very well.
As Kingseeker, I shall now instruct you, the Lord's successor in your next task.
To achieve your fate, fill the vessel with powerful souls,
commensurate to the great soul of Gwyn.
Scarce few possess such brilliant souls.
Gravelord Nito, the Witch of Izalith,
the Four Kings of New Londo, who inherited the shards of Gwyn's soul…
and Lord Gwyn's former confidant, Seath the Scaleless.
All of their souls are required to satiate the lordvessel.
…
Are you ready?
Then we shall return. Stay still for a moment!
- **Using "Talk" option after placing the Lordvessel**
The beings who possess these souls have outlived their usefulness, or have chosen the path of the wicked.
As the primordial serpent, I implore you to defeat them, and claim their souls.
Let there be no guilt; let there be no vacillation.
- **Speak after filling the Lordvessel**
Ahhh… ohh!
The Lordvessel is satiated…
Magnificent… You are the righteous successor to Gwyn, the new Great Lord.
And I am Kingseeker no more…
Your acquaintance was an honour.
I must admit, I am fond of you humans.
May you enjoy serendipity,
And may the Age of Fire perpetuate.
- **When attacked without made hostile**
- Hmg!
- Hrg!
- Agh!
- Ooph!
- **After made him hostile (by attacking him or placing the Lordvessel without him)**
You sorry fool… You could not be the Chosen one.
Enough… I shall slumber, until I am awakened again…
**Voiced by:** Peter Marinker
# Knight Lautrec of Carim
### Description
---
A knight from Carim and a devout of the goddess Fina. His love for Fina makes him a psychopath who doesn't care about other people and readily kills them after they served their purposes.
### Location
---
**Undead Parish**
Locked in a cell located on the upper floor of the church. Before climbing the ladder that leads to the Bell Gargoyles, continue counter-clockwise around the top floor. After fighting a Balder Knight, there is a broken door that can be smashed, revealing a staircase. Go up the stairs to find Lautrec's cell. The cell can be opened using the Mystery Key or a Master Key. This encounter is optional.
**Firelink Shrine**
Sitting opposite of Anastacia of Astora. He'll appear in Firelink Shrine either after you release him from his cell in Undead Parish, or after you beat the Bell Gargoyles. He seems to disappear and re-appear at random times before finally moving on to Anor Londo.
**Anor Londo**
Can be invaded using the Black Eye Orb in the grand hall outside of the Ornstein and Smough boss room.
### Use
---
- After setting him free, talk to him in Firelink Shrine, and he will reward you with a Sunlight Medal.
- If you set him free and talk to him afterwards, you will be able to summon him to help with the Bell Gargoyles and the Gaping Dragon. Find his soul sign near each boss' fog door.
- During his stay in Firelink Shrine, he will offer a tip at the cost of 100 souls per soul level. Taking him up on his offer triggers Petrus of Thorolund to make his confession once you speak to him again.
- For his "tip" he tells you that Lady Thorolund went into The Catacombs, but was stranded and separated from her followers. She is now alone in The Catacombs.
- If you decline his offer of intelligence (his tip), he stops offering the information.
- Once you kill the Gaping Dragon, he will no longer offer this tip, and will instead only mention moving on.
- **To trigger the dialogue where he offers his tip:**
- 1) Kill the Capra Demon - this will trigger Rhea and her companions to arrive at Firelink Shrine.
- 2) Talk to Petrus (talking to the other three is optional).
- 3) Let the area reset either by going somewhere else and resting at bonfires for some time, or by quitting the game and reloading a few times (the four of them will disappear since they are supposed to go down into the Catacombs), until *Petrus reappears at his original location*.
- 4) Talk to Lautrec.
- Keep in mind that killing Pinwheel will prevent Rhea and her companions from arriving at Firelink Shrine. It is still possible, however, to trigger Lautrec's tip by talking to Rhea in the Tomb of Giants and returning to the Firelink Shrine immediately afterwards.
### Stats
---
**Undead Parish** & **Firelink Shrine**
Playthrough | HP | Souls |
---|
New Game | 862 | 1,000 |
NG+ | 1,751 | 4,000 |
NG+6 | 2,189 | 5,000 |
**Anor Londo**
Playthrough | HP | Souls |
---|
New Game | 985 | 3,267 |
NG+ | 1,724 | 3,267 |
NG+6 | 2,155 | 3,267 |
### Equipment
---
- Shotel x2
- Parrying Dagger
- Set of Favor
- Red Tearstone Ring
- Ring of Favor and Protection
### Drops
---
- 5 Humanity
- Ring of Favor and Protection
- Fire Keeper Soul (Anastacia of Astora) - only after you kill him in Anor Londo
- 8 additional Humanities with Dark Hand
### Notes
---
- He will kill Anastacia of Astora either after you ring both Bells of Awakening, or after you pick up both Fire Keeper Souls from Undead Parish and Blighttown, whichever you do first. He will kill Anastacia even if he hasn't moved to Firelink Shrine. This will not happen if you kill him first, of course.
- Once defeated in his world in Anor Londo, his corpse (holding the Set of Favor) can be found on the second floor of Ornstein and Smough's boss room. Also, he will drop a unique Fire Keeper Soul that can be used to revive Anastacia. Check Anastacia's page for more details.
- When you fight him in Anor Londo, he and his guards will have a permanent Fall Control buff.
- If you kill Lautrec without opening his cell door, he will drop the ring and humanity, but the door will no longer be able to be opened. You will not be able to receive the loot.
- Glitch (Xbox 360) (Xbox Live Marketplace version): After freeing him, he will not be at Firelink shrine, even when restarting the game. His summon sign before the Bell Gargoyles' door will also not be there. No solution has yet been found for this bug.
- Some new players, during their first playthrough, may want to kill Lautrec right away when found behind the breakable wall in Undead Parish, primarily to acquire the Ring of Favor and Protection (RoFaP). While the main downside of the ring may deter some players – once equipped, the ring can **NOT** be removed without it breaking and being lost for the remainder of that playthrough; the player, once the ring is equipped, will effectively have just one ring slot for the rest of that playthrough – the RoFaP buffs HP, Stamina, **and** Equip Load by 20%, a significant buff and powerful item to have, especially for newer players. (Ex: HP 908, Stam 160, Equip Load 105.0 **without ring**; HP 1089, Stam 192, Equip Load 126.0 **with ring**). Killing him will end his storyline right there, making certain items like the Dingy set unobtainable for the remainder of that playthrough. Lastly, the RoFaP \*can\* be obtained later in the game, however the buffs provided are most effectively utilized early on, as a newer player.
- Refer to the Use section for information on how to trigger him to offer his tip.
- This NPC has unused dialogue lines.
### Before he kills Anastacia of Astora
---
If you do not want the Dingy Set or Set of Favor you can kill him before he murders the fire keeper:
- **At Undead Parish** - Lure him into Andre of Astora's building (clear the enemies on the way first) and avoid his attacks - DO NOT BLOCK - Eventually he will start walking back to his cell, you can attack him as he is walking. Note this is a risky and slow method as opposed to waiting.
- **At Firelink Shrine** - Kick him twice to knock him off the edge to his death. If you quit and reload, or come back later, his drops will appear where he was sitting.
- Of course he can be killed as standard in either location but at low levels he is a tough opponent.
### Finding Lautrec in Anor Londo
---
After ringing the second Bell of Awakening, check Anastacia's cell to get the Black Eye Orb. When you enter the chamber containing the two Royal Sentinels before the boss room, you will get a message saying the Black Eye Orb is quivering. Simply use the item and you will invade his world where you will find him with his guards.
You do not need to clear the room first, it does not matter if the boss has been defeated, and regardless of the outcome you will simply return to where you used the Black Eye Orb with nothing lost. You can try as many times as necessary.
Once he is defeated you can return the Fire Keeper Soul to Anastacia's cell to restore her and the bonfire.
### Dodging and Blocking
---
Lautrec's attacks will bypass your shield so there is almost no point in blocking him. Roll back from his attacks and otherwise avoid them as much as possible. Alternatively equip a very high resist armour, perhaps Iron Flesh, and just tank him.
Note that you CANNOT use Estus, but Miracles such as Heal, and items such as Humanity will still work.
Using the Ring of Fog you can walk further into the chamber without them noticing you, with the Slumbering Dragoncrest Ring you can even get behind them to burst him down or backstab him.
### Melee
---
Be careful of his guards, you do not have to kill them but doing so can make the fight a bit easier. As you cannot block, it is wise to two-hand a long range weapon such as a Spear or Halberd, get an attack in and roll back before he gets you into range.
A Zweihander's heavy attack can be used to kite him, using the stairs with this method will reduce the risk of his guards attacking you from the side.
Note if he equips his Parrying Dagger in his left hand and holds it up, he will attempt to parry you should you attack him.
If you have not taken out his guards with a bow (below) then eliminating at least the sorcerer should be relatively easy and then you won't have to worry about projectiles chasing you. He does not have a melee weapon so cannot retaliate, just be mindful of where Lautrec and the other guard are.
The spear-wielder is a typical enemy with a spear. Dispatch as you would a normal hollow (albeit one with a lot of health).
### Environment
---
It's possible to get Lautrec stuck between the lever of the main door and the wall. The lever is located at the end of the room by Lautrec. Lure him into this area and he should remain stuck running face-first into the wall. He has to go fairly deep into the space for it to work. Roll out and deal with the other two so they don't stab you in the back, then finish him. This is easiest if you lure all three to you, then run over to the door. Lautrec is faster so will reach you before the other two.
If you lure them up the stairs and then stand on the stairs (with them now above you) most of their attacks will miss, allowing for an easy kill.
### Ranged
---
The trio will not respond if you do not move from your starting position, even if you shoot them. Use Dragonslayer Arrows or Poison Arrows (cheaper) with an appropriate bow for either for a very easy fight. You can kill Lautrec immediately (the other two can be ignored) or kill off his guards for a 1-on-1.
If dueling Lautrec, you can simply roll back from his attacks and hit him with a ranged weapon, Sorcery or Miracle.
With the Soul Spear sorcery, you can lure them onto the stairs on either side of the room and hit all three with one shot.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue **Video:** Knight Lautrec of Carim's Dialogues
##### Undead Parish
---
- **Speak to him in his cell**
1. Oh, still human are you?
Then I am in luck. Could you help me?
As you can see I am stuck, without recourse.
2. Please, I have duties to fulfil, and I will reward you handsomely.
Well? I am certain you stand to benefit.
- **Leaving abruptly and returning**
1. Why! You!
Do not run away! Hear me out!
2. Ahh, you have come back.
I beg of you. Help me.
- **Speak to him after unlocking his cell**
1. Thank you, yes, sincerely.
I am Knight Lautrec of Carim.
I truly appreciate this, and I guarantee a reward, only later.
2. Yes, very sorry, but your reward will have to wait.
I have just been freed. Allow me some time.
3. I am free. Now I can get back to work…
Keh heh heh heh…
- **When attacked without made hostile**
- Well, what have we here?
- Keh keh keh. Are you sure about this?
- **When attacked and made hostile**
You leave me no choice.
I was once grateful to you,
But if this is our fate, so be it!
- **When killed**
You despicable…
…Curses…How could I…
##### Firelink Shrine
---
- **After you rescued him in the Parish**
1. Ahh, hello there…
I have your reward. Please accept it.
2. I am grateful to you for freeing me.
Keh heh heh heh…
… Not enough for you? Well, let's not be greedy, now…
Keh heh heh heh…
- **After you killed the Gargoyles without talking to him first**
1. Hello… I don't think we've met.
I am Knight Lautrec of Carim.
We are both Undead. Perhaps we can help one another.
Keh heh heh heh…
2. Hmm, what business do you have?
If you have none, then stay silent.
- **After you talked to him in the Parish, but didn't free him before killing the Gargoyles**
1. …You…
How dare you come prancing about!
I have nothing to say. Be gone from my sight.
2. I have nothing to say. Be gone from my sight.
*(He will not say any more after this, not tip you off about Petrus, and can neither be summoned.)*
- **When attacked and made hostile without freeing him**
You leave me no choice.
But if this is our fate, so be it!
- **After Petrus returns from the Catacombs**
Ah, you certainly are keeping busy.
Care to pay for a useful tip?
- **Answer "Yes"**
A wise choice, indeed.
Maiden Thorolund and her followers recently arrived in this land,
but she became stranded deep below the Catacombs.
Her followers either fled, or were reduced to Hollows… Leaving Maiden Thorolund all alone.
Not a bad tip, huh? A nubile cleric would be replete with humanity…
- **Answer "No"**
Oh, really?
Well, suit yourself. Only trying to help.
- **After you get his tip, but only if you rescued him in the Parish**
Hm? That tip I gave you?
Ahh, I heard it from a fleeing old man.
That poor bastard! All his robes and trinkets won't help him now!
Kwah hah hah hah hah!
- **After talking to Patches, or Reah's company leaving for Catacombs**
Have you heard of Trusty Patches?
If ever a man has rubbed me up the wrong way, ugh!
If he ever comes around again, I swear, I'll have his hide.
- **If you're in hollow form**
By the lords… Your face…
Hmm… Your humanity is really slipping.
But there are methods. Most fools have more humanity than they know what to do with.
Now, who do you imagine will make the best use of it, hmm?
- **Not talking to him after visiting various areas**
Well, where have you been?
I am glad to see you are safe.
- **After ringing the first Bell of Awakening**
Oh, hello.
I'm considering a change of location…
I have a rather, pressing matter to attend to up above.
That Keeper has served me well, but… enough with her…
Keh heh heh heh…
- **No new topic**
Hm, you again? What is it?
Our futures are murky. Let's not be too friendly, now.
##### Anor Londo
---
- **When you enter his aggro range, first time**
Well, look at you.
I thought you were wiser, but I thought wrong!
Tis a terrible pity. Like a moth flittering towards a flame.
You fellows? No? Don't you agree?
- **When you enter his aggro range, after the first time**
So, here we go again!
How many times will these lambs rush to slaughter?
Well, let's get it over with.
**Voiced by:** Daniel Roberts & William Vanderpuye
# Lord's Blade Ciaran
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue **Video:** Lord's Blade Ciaran's Dialogues
- **First time speaking to her without Soul of Artorias in inventory**
…Are you human?
…I forgive you.
I am here to pay respects to a dear friend.
Please, allow me a moment alone.
- **First time speaking to her with Soul of Artorias in inventory**
…You, is that not…
The soul of the man who fell on this spot?
He was a dear friend. I wish to pay proper respect, with that soul.
Would you be willing to part with it?
- **Answer "yes"**
Thank you. You are very kind.
Please take this. I no longer need it.
May the Lord guide thee.
- **Answer "no"**
Yes, of course…
…
…I must not be presumptuous.
Artorias would not have approved.
- **Speaking to her after saying "no" to her first question**
What is it, something else?
Have you changed your mind?
- **Answer "yes"**
\[Same as answering "yes" above\]
- **Answer "no"**
…Then you have no business with me…
- **When attacked without made hostile**
- Hrk!
- Erg!
- Ooh!
- Hrk!
- **When attacked and made hostile**
Hmph, you humans…
…always taking what you please. Then, I shall do the same.
- **When killed**
But, how…
You humans…
My dear Ar…tor…
- **When she kills the player**
Hmph, such conceit…
How did you imagine that the Lord's Blade would not reach you?
**Voiced by:** Hannah John Kamen ## Further reading
---
- Lord's Blade Ciaran (Souls Lore)
# Merchants
### Merchants
---
#### Crestfallen Merchant
---
#### Domhnall of Zena
---
#### Snuggly the Crow
---
#### Ingward
---
#### Oswald of Carim
---
#### Patches
---
#### Shiva of the East
---
#### Female Undead Merchant
---
#### Male Undead Merchant
---
#### Marvellous Chester
---
#### Hawkeye Gough
---
#### Elizabeth
---
### Teachers
---
#### Sorcery
---
#### Big Hat Logan
---
#### Dusk of Oolacile
---
#### Griggs Of Vinheim
---
#### Rickert of Vinheim
---
#### Miracles
---
#### Petrus of Thorolund
---
#### Rhea of Thorolund
---
#### Pyromancy
---
#### Eingyi
---
#### Laurentius of the Great Swamp
---
#### Quelana of Izalith
---
| ### Blacksmiths
---
#### Andre of Astora
---
#### Giant Blacksmith
---
#### Rickert of Vinheim
---
#### Vamos
---
|
# Oscar, Knight of Astora
### Description
---
He is an Undead knight from Astora who is on an Undead pilgrimage. He helps you at the start of the game by dropping the corpse with the Dungeon Cell Key. The next time you meet him, he's close on going Hollow. Since he cannot finish his mission, he chooses you to inherit it.
### Location
---
**Undead Asylum**
Behind the broken wall. You need to trigger the iron ball trap so that the iron ball smashes onto the wall, opening the way to Oscar.
**Undead Asylum** (return visit)
He will be standing in the place he died, hostile and ready to attack you.
### Use
---
- Gifts you the Estus Flask and Undead Asylum F2 East Key.
- Gifts you the Big Pilgrim's Key in addition to the above items if you managed to kill the Asylum Demon without retrieving your starting equipment and/or meeting him first.
### Stats
---
This only lists Oscar's hollowed stats. When you first meet him, he'll always have 1 HP and 100 souls.
Playthrough | HP | Souls |
---|
New Game | 793 | 1,000 |
NG+ | 1,522 | 3,000 |
NG+6 | 1,903 | 3,750 |
### Equipment
---
- Astora's Straight Sword
- Crest Shield
- Elite Knight Set
### Drops
---
- Non-hollowed
- Estus Flask (if not already given)
- Undead Asylum F2 East Key (if not already given)
- Big Pilgrim's Key (if you kill Asylum Demon before talking to him)
- Hollowed
- Crest Shield
### Notes
---
- After he gives you the keys (and the Estus Flask if on first playthrough), when you leave the room, he appears to have succumbed to his fate. You will hear his death rattle, get some souls, and he disappears from his previous location (if you run fast enough, you can even see his death animation). After this event, the next time you visit the Undead Asylum, he will be waiting for you, hollowed.
- Equipped with a unique version of the Elite Knight Set which contains no item names or descriptions but, unlike the other unique NPC versions of player armor sets, can be equipped by both male and female characters.
- This NPC has unused dialogue lines.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue **Video:** Oscar, Knight of Astora's Dialogues
- **First time speaking to him**
…Oh, you… You're no Hollow, eh?
…Thank goodness…
…I'm done for, I'm afraid…
…I'll die soon, then lose my sanity…
…I wish to ask something of you…
…You and I, we're both Undead… Hear me out, will you?
- **Answer "yes"**
- **If you don't have an Estus Flask in your inventory (i.e. first playthrough)**
…Regrettably, I have failed in my mission…
…But perhaps you can keep the torch lit…
…There is an old saying in my family…
…Thou who art Undead, art chosen…
…In thine exodus from the Undead Asylum, maketh pilgrimage to the land of Ancient Lords…
…When thou ringeth the Bell of Awakening, the fate of the Undead thou shalt know.
…Well, now you know… And I can die with hope in my heart…
…Oh, one more thing…Here, take this.
…An Estus Flask, an Undead favourite.
…Oh, and this…
…Now I must bid farewell…
…I would hate to harm you after death…So, go now…
…And thank you…
- **If you have an Estus Flask in your inventory (i.e. New Game Plus)**
… Regrettably, I have failed in my mission…
… But perhaps you can keep the torch lit…
… There is an old saying in my family…
… Thou who art Undead, art chosen…
… In thine exodus from the Undead Asylum, maketh pilgrimage to the land of Ancient Lords…
… When thou ringeth the Bell of Awakening, the fate of the Undead thou shalt know.
… Well, now you know… And I can die with hope in my heart…
… Oh, one more thing… Here, take this.
… Now I must bid farewell…
… I would hate to harm you after death… So, go now…
… And thank you…
- **Answer "no"**
… Yes, I see…
… Perhaps I was too hopeful…
… Hah hah…
… Please, leave me be…
… I have not long to live, and I may harm you after death.
… Now, go…
- **Next time speaking to him**
… Now I must bid farewell…
… I would hate to harm you after death… So, go now…
… And thank you…
- **When attacked**
Hrggkt…
- **When killed**
But… why…
**Voiced by:** Oliver Le Sueur
# Sieglinde of Catarina
### Description
---
Sieglinde is the daughter of Siegmeyer of Catarina. She came to Lordran to look for her adventurous father. Some time before the events of the game, Sieglinde had been captured and imprisoned in a Golden Crystal Golem, presumably by Seath or his Channelers. She wore the same equipment as her father, the difference being she wields a Bastard Sword, while her father wields a Zweihander.
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 938 | 1,000 |
NG+ | 1,444 | 2,000 |
NG+6 | 1,805 | 2,500 |
### Drops
---
- 10 Humanities with Dark Hand.
- Killing her in Firelink Shrine, after rescuing her from Crystal Golem doesn't cause her to drop these
### Equipment
---
- Catarina Set
- Bastard Sword
- Pierce Shield
- Red Tearstone Ring
### Sieglinde's Quest for Siegmeyer
---
Refer to Siegmeyer's page for the bulk of their storyline progression.
1. **The Duke's Archives - After talking to Siegmeyer at the Firelink Shrine and causing him to leave for Blighttown.**
Her Golden Crystal Golem is in the middle of the garden in front of Crystal Cave's entrance, the garden with lots of other Crystal Golems. Kill the Golden Crystal Golem to free her, and talk to her. Either answer will move her to Firelink Shrine.
2. **Firelink Shrine - After you talk to her in The Duke's Archives.**
She's standing near the bonfire. Speak with her. She will again ask if you have seen her father. If you reply 'Yes', she will move off again to find her father.
3. **Firelink Shrine - After you help Siegmeyer to survive Lost Izalith.**
Same location as before. She will tell you that she has found her father and that he went off to one last adventure.
4. **Ash Lake - After you talk to her in Firelink Shrine the second time.**
Final story event. She and Siegmeyer will be near the first bonfire. Talk to her to receive a Titanite Slab.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ show Dialogue - hide Dialogue Sieglinde's dialogues
**1. Duke's Archives**
- Talk
- It was you who rescued me? Why, thank you.
I am Sieglinde of Catarina.
I don't know how I ended up in that crystal…
It wasn't terrible in there, but I could hardly move.
I must think of some way to repay you.
Oh! Have you seen my father?
You wouldn't miss him. A suit of armour, just like mine?
- (Yes/No)
- Yes
- Thank goodness! I knew he was here somewhere.
Well then, now I must find him. Thanks again. truly.
Now if he'll just stay put, and keep out of trouble.
- No
- Yes, I see…But if you should happen to bump into him,
tell hem that Sieglinde is on her way, and that he ought to just stay put.
And again, thank you kindly.
**2. Firelink Shrine**
- Talk
- Oh, hello again.
We're both managing quite well, aren't we?
But I haven't found my father yet. Have you seen him?
- - (Yes/No)
- Yes
- Really! Then I must be off.
I' m sorry he's caused you trouble… He has a knack for that. If he'd just stay put…
- No
- Yes, I see. Well, I had to ask.
I will continue searching a bit longer. Thank you so much.
- Talk (after meeting her father in Lost Izalith)
- Well, hello again!
I have finally located my father.
All of your help was invaluable to us… Thank you so much.
I was finally able to pass on my mother's last words.
\* My father? He went on his final adventure.
Don't worry, that's just the way he is. Undead or no. Sort of reasuring, really.
If he goes Hollow, I'll just have to kill him again.
**3. Ash Lake**
- Talk
- My father…all Hollow now…has been subdued. He will cause no more trouble.
It's finally over…I will return to Catarina.
You assisted us both greatly. I can hardly return the favour.
but please accept this. It's of no use to me now.
\* Oh, father…dear father…
Sob…
- When attacked without made hostile
- What in the…!
- What the devil?!
- When attacked and made hostile
- Yes, now I see.
You are one of the bad ones.
Then, there's only one thing to do with you.
- When killed
- Oh, how can this be…!
…dear father…
- When kills the player
- Rest assured. I will kill you as many times as it takes.
**Voiced by:** Charlie Cameron
# Siegmeyer of Catarina
### Description
---
Siegmeyer is a knight from Catarina, who has come to Lordran seeking adventure and excitement, even if he isn't totally prepared for it and his daughter is against it. He is seen throughout the game and has various events which continue his story-line. He's often getting into trouble as he goes along, but always remains optimistic that somehow the obstacle will be overcome (usually by the Chosen Undead). He typically will be seen sleeping or meditating on his current problem, determined to continue his adventure, wherever it will take him.
### Storyline
---
1. **Sen's Fortress** - first encounter
He's sitting outside the closed gate of Sen's Fortress. This is the earliest possible encounter with him.
**Note:** This encounter is optional, however if you do not speak to him here or only speak to him once without exhausting his dialogue, there is a risk that it will bug the next encounter and prevent the quest from proceeding (He will sit in Sens Fortress forever, unable to speak).
2. **Sen's Fortress** - after have you rung both Bells of Awakening
Sitting at the edge of a cliff, down from where the first rolling boulders are encountered, near the Shotel. Speak to him and redirect the rolling boulders away from the slope nearest to him. If you miss his first encounter, this encounter is mandatory.
3. **Anor Londo** - after you redirect the boulder and travel to Anor Londo by examining the ring of light
When you reach the high courtyard with a Silver Knight (sword) and a Silver Knight (greatbow), go through the doorway guarded by the Silver Knight (sword). He will be standing in front of the window. Kill all three Silver Knights in the room in front of him, then speak to him. He'll give you Tiny Being's Ring.
4. **Firelink Shrine** - after you kill the three Silver Knights in the previous encounter
Standing near the bonfire. He will ask you if you were the undead who opened the gates at Sen's Fortress. If you answer "Yes", he'll give you the Emit Force miracle. Once he leaves the Firelink Shrine for Blighttown, Sieglinde of Catarina's Golden Crystal Golem will spawn in The Duke's Archives.
5. **Blighttown** - after speaking to him in Firelink Shrine
In the swamp, near the entrance to the area with the Server and lots of Giant Leeches. Talk to him to wake him up. He'll ask for some moss clumps. If you say "Yes", you'll give him 3 Purple Moss Clumps and he'll give you the Pierce Shield.
6. **Lost Izalith** - after giving him Moss Clumps
In front of the Demon Ruins shortcut, down from where you fight Kirk and the Daughter of Chaos, there's an area with a crumbling floor. Walk around the back to see Siegmeyer overlooking a large hole with four Chaos Eaters below. Talk to him to trigger an event where he rushes down the hole to kill the Chaos Eaters. This is the trickiest encounter, see Strategy below to help you with this section. There's 3 possible outcomes in this encounter:
- If the four Chaos Eaters are defeated **before** Siegmeyer leaps down, he will give you the Speckled Stoneplate Ring and his story will **not** continue.
- If he survives the fight with **less than** 50% health, he appears to die from poison and drops the Speckled Stoneplate Ring and Humanity x3. His story will **not** continue.
- If he survives the fight with **equal or more than** 50% health, his story will continue, but you won't get the Speckled Stoneplate Ring.
7. **Ash Lake** - if he survives in Lost Izalith and you catch up with Sieglinde of Catarina's storyline
Final story event. He and Sieglinde will be near the first bonfire. Talk to Sieglinde to receive a Titanite Slab.
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 1,034 | 1,000 |
NG+ | 1,592 | 2,000 |
NG+6 | 1,990 | 2,500 |
### Equipment
---
- Catarina Set
- Zweihander
- Pierce Shield
- Blue Tearstone Ring
### Drops
---
- 3 Humanity
- Speckled Stoneplate Ring
- 4 additional Humanities with the Dark Hand
### Notes
---
- If you kill Sieglinde of Catarina after you save Siegmeyer in Lost Izalith, Siegmeyer will sleep forever.
- His name is probably based on German. Where as sieg means "victory" and "meyer" being based on the very common surname "Meier", whose initial meaning was that of a noble landlord.
- Despite jumping into the poison pit in Lost Izalith, he seems immune to the poison effect which it gives the player. Despite common game logic, Siegmeyer does not become poisoned, which is something you do not need to fret over. Precautions with spells like Soothing and Bountiful Sunlight are not needed.
- Behind this huge and oddly-shaped armor is a real face, and if you take a look with the binoculars you may get a glance at it: Video.
- Given the characteristic glow in near-death state, Siegmeyer is in possession of one of the Tearstone rings. This is most likely the Blue Tearstone ring, as Siegmeyer, like the blue tearstone, is from Catarina.
### Bug Notes
---
- Failing to speak to him initially before ringing both bells and exhausting all his dialogue may make it impossible to interact with him in Sen's Fortress and completely ruin the remainder of his storyline (PC).
- If you decide to kill three Chaos Eaters (or four, if you kill the one hiding in the corner) in the Lost Izalith event to make the fight easier, and chose to leave the fourth (counting from left to right) one alive, when you talk to Siegmeyer to trigger him dropping into the swamp pit, he'll say his dialogue as if he's fighting but he'll remain in his spot and won't do anything. You can kick him into the swamp to unlock him from that state and it won't count as an aggression.
- After killing Siegmeyer near the ledge under Sen's Fortress his drop items were located on the next respawn in front of the Fortress where he is originally found.
### Strategy for the Lost Izalith event
---
- If you reach this area before Siegmeyer appears, don't kill all the Chaos Eaters, they don't respawn and you won't be able to complete his storyline.
- It is generally a good idea to use a ranged attack (a Bow or Spells for instance) to kill three of the four Chaos Eaters from above and leave one nearly dead before speaking to Siegmeyer for the third time. If there is at least one Chaos Eater alive when you speak to him for the third time, Siegmeyer will jump into the pit and begin to fight.
- You can also kill the Chaos Eater hiding in the corner. Facing in the same direction as Siegmeyer is, this Chaos Eater is hiding behind the top right corner. Find a spot where you can visualize this corner (only his tentacles should be visible) and you can use a bow to hit him from there (easier if you have the Hawk Ring equipped).
- There's a really easy way to take out these Chaos Eaters. If you go down the stairs on the side of the room you'll come across a pathway to the middle room with a huge pit in the middle that you can walk around. It's very easy to aggro three of the Chaos Eaters with arrows, then lead them around the corner. They will walk into the pit and die.
- If you leave alive the fourth Chaos Eater, counting from left to right and facing in the same direction as Siegmeyer is, when you talk to him to make him jump down, he'll stay in his spot and won't move. You can kick him into the pit to unlock him from that state and it won't count as an aggression.
- Make sure not to drop on top of him, in the event of him dropping into the pit before you. It will count as an attack and he will become aggressive to you.
- Equip the Rusted Iron Ring so you don't slow down in the swamp while fighting the Chaos Eaters.
- There is a *fifth* Chaos Eater hidden around the corner which may attack him, be wary of that.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ show Dialogue - hide Dialogue **Video: Siegmeyer's dialogs**
**1. Outside Sen's Fortress**
- First meeting
- Mmm…
Hrmmmmm…
- Talk to him again
- Mmm…mmm…
Mm! Oh-hoh!
Forgive me.. I was absorbed in thought.
I am Siegmeyer of Catarina
Quite honestly, I have run flat up against a wall.
Or, a gate, I should say. The thing just won't budge.
No matter how long I wait. And, oh, have I waited!
So, here I sit, in quite a pickle.
Weighing my options, so to speak!
Hah hah hah hah!
- and again
- Still closed…
Still closed…
Mmm…
**2. Inside Sen's Fortress**
- If you haven't talked to him outside Sen's Fortress
- Mmm…mmm…
Mm! Oh-hoh!
Forgive me.. I was absorbed in thought.
I am Siegmeyer of Catarina
Quite honestly, I have run flat up against a wall.
…Or, a ball, to be precise.
…I'm afraid I'm a bit too plump to be outrunning those things
so here I sit in quite a pickle.
Weighing my options, so to speak!
Hah hah hah hah!
- Talk to him again
- Perhaps I could try some rolling…
Bah, no chance. My head would spin.
Mmm…
**3. Anor Londo**
- Talk
- Mmm…
Hmmmmm…
Whatever can be done?
- Talk again
- Ah you again!
Let me guess. Were you repelled by the Silver Knights?
Aww, don't be ashamed. 'Tis the fate of vanguards like you and I.
I'll think of something. We can overcome this, together!
- and talk again
- This is quite a fix…
We'll need another three, no, maybe five bodies…
Hmm.. quite a fix indeed…
- After defeating all the Silver Knights in the adjacent room, talk again
- Mmm..mmm…
Mm! Oh-hoh!
What's on your mind friend?
Wait!… You defeated those monsters?!
Fantastic…I am saved. This Knight of Catarina hereby commends you!
Take this as a token of my gratitude.
but be warned, gallantry entails great risks.
Next time, give me a chance to come up with a plan.
**4. Firelink Shrine**
- Talk
- Well! Fancy meeting you here.
You did much for me up above. I am grateful.
You know, I was thinking…
The gates at the old fortress…
Was that your doing?
- (Yes/No)
- Yes
- Yes! I knew it!
It seemed like an unlikely coincidence.
Well, am I fortunate! This knight of Catarina thanks you sincerely
Please take this, as a token of my gratitude.
- No
- Is that so?
Oh well. Stranger things have happened.
You only have to give it some time!
- Talk again
- There you are.
I'll be heading down below shortly.
There's nothing worthwhile up above.
No worries! Adventuring is my life; I'm prepared for the worst.
Hah hah hah hah!
**5. Blighttown**
- Talk
- Sng…sng…
Zzzzzz…
- Talk again
- Mm! Oh-hoh!
Excuse me. I was so absorbed in thought, I just drifted away.
You see, I'm actually in a bit of a fix.
I've made it this far, but I'm short on antidote moss for the trip back.
…
By my knighthood, I am ashamed to ask…
But can you spare a few scraps of moss?
- (Yes/No)
- Yes
- Fantastic!
Thank you, a saint you are.
This knight of Catarina expresses his deepest gratitude. I shall not forget this.
Please, take this; a symbol of my appreciation.
Well, our fates do seem entwined, don't they?
Perhaps this, too, is the will of Lord Gwyn!
Hah hah hah hah!
- No
- Yes, I see!
No need to worry!
I'll be fine. I can make it without that silly moss.
Think about it. Have I ever let a little hardship slow me down?
Hah hah hah hah!
- Mmm…
Mm! Oh-hoh!
What's on your mind, friend?
You brought moss, perchance?
- Talk to him again
- The Poison Swamp…
It's like quicksand in there…
Mmm…
**6. Lost Izalith**
- Talk
- Sng…sng…
Zzzzzz…
- Talk again
- Mm! Oh-hoh!
Excuse me. I was so absorbed in thought, I just drifted away.
It must be the warmth. Well, what's on your mind?
No, don't tell me. Those monsters making life difficult for you?
You need not be ashamed. We are in the same boat.
…You know, I really have run up quite a debt to you.
Perhaps the time has come…
- Talk to him again
- …
Friend, I have an idea. A good one, really.
… I will ruse those dire fiends, and you can slip away in the confusion.
Please, friend, I owe you much more than this.
By the honour of the knights of Catarina, allow me to assist you.
And now, I go! Don't be slow!
Hrgrraaaaggh!
Hiyaaaaaah!
C'mon! Over here, you fiends!
Perish, foul creatures!
I am Siegmeyer of Catarina, and you shall feel my wrath!
- Talk (after defeating those enemies with him)
- Hng…hng…
But, you! Didn't you get away?
Well, you've saved me, once again…
Thank goodness… I'm exhausted…
I think I'll have a rest.
Don't you worry, the ground below me is my pillow.
I'll recover shortly…
- Sng…sng…
Zzzzzz….
- Talk (after defeating those enemies by yourself)
- …
Oh, there you are.
Wait!…Did you defeat those dire creatures?
Outstanding…You never fail to impress.
Well, wonderful. This knight of Catarina thanks you.
Take this, as a token of my gratitude.
I feel like I'm always thanking you…
I curse my own inability.
- When attacked without made hostile
- Yeeg!
- Whoa!
- Wha!
- Why, are you…!
- When attacked and made hostile
- That's your game, is it?
Well, I'm certainly not backing down!
By the honour of my knighthood!
- When killed
- Heavens, me…
My dear little Lin…
**Voiced by:** Miles Richardson
# Solaire of Astora
### Description
---
Solaire of Astora is a Warrior of Sunlight who appears throughout the world. He is a jolly and strong knight. He even claims to have chosen to become undead so that he could search for his own sun.
Solaire can be summoned to help you with many boss fights. If he survives the fight, he gives you a Sunlight Medal. If he dies during the fight, you do not receive the medal.
### Use
---
- Gifts you White Sign Soapstone the first time you meet him. Talk to him several times.
- Helps you in various boss fights.
### Stats
---
**Undead Burg**
Playthrough | HP | Souls |
---|
New Game | 698 | 1,000 |
NG+ | 1,744 | 5,000 |
NG+6 | 2,181 | 6,250 |
**Altar of Sunlight** & **Anor Londo**
Playthrough | HP | Souls |
---|
New Game | 908 | 1,000 |
NG+ | - | - |
NG+6 | - | - |
**Lost Izalith**
Playthrough | HP | Souls |
---|
New Game | 938 | 1,000 |
NG+ | - | - |
NG+6 | - | - |
### Equipment
---
- Sunlight Straight Sword
- Sunlight Shield
- Sunlight Talisman
- Lightning Spear miracle
- Great Heal miracle
- Iron & Sun Set
- Orange Charred Ring
### Drops
---
- Humanity (x2)
- Sunlight Straight Sword
- Sunlight Shield
- Sunlight Talisman
- Iron & Sun Set
### Summoning Events
---
To summon Solaire, the player has to be in Human form. A Golden Summon Sign (Warrior of Sunlight's summon sign) will be located right before a Boss' white fog door, allowing the player to summon Solaire.
Glitch (Xbox 360) (Xbox Live Marketplace version): When you summon Solaire before the Bell Gargoyles' door, and use him to kill other enemies in Undead Parish, Solaire will NOT follow you through the fog door. Combined with the Knight Lautrec not appearing glitch, this makes for a difficult situation best avoided, unless you want a challenge.
Area | Boss Fight | Location | Condition to Appear |
---|
Undead Parish | Bell Gargoyles | In front of the boss fog | None |
Depths | Gaping Dragon | Near the stairs, two levels above the boss fog, on the other side of Lautrec's summon sign | None |
Anor Londo | Dragon Slayer Ornstein & Executioner Smough | On the staircase below the Greatbow Silver Knight | None |
Demon Ruins | Centipede Demon | Several steps in front of the boss fog, near the roots | None |
Kiln of the First Flame | Gwyn, Lord of Cinder | The top of the staircase, just after the third Black Knight, before turning right | Save him in Lost Izalith |
### Solaire's Quest
---
These are the various encounters with Solaire, you have to talk to him in this particular order to be able to Summon him at the final boss fight of the game.
1. **Undead Burg**
You'll first encounter Solaire in the Undead Burg. He is in the area at the opposite end of the bridge on which the Hellkite Dragon is perched. Talk to him at the bridge and accept his offer in order to get a White Sign Soapstone for online multiplayer play. It is possible that he disappears after you defeat the Bell Gargoyles. If this occurs, quitting the game and coming back will return him to the same area.
2. **Anor Londo**
After speaking to him in the Undead Burg, you'll next be able to encounter him in Anor Londo. You'll find him next to the first bonfire after the two Silver Knight archers (the area commonly referred to as the Ledge of Death)
3. **Sunlight Altar - Optional**
This one is optional and won't break his path through the game. After leaving Anor Londo, go to the Sunlight Altar in Undead Parish, and speak with him there. The Sunlight Altar is located to the right of the bonfire in the Undead Parish, right below the Hellkite Dragon's perch. The altar itself is in the area to the right of the bonfire where a broken statue is located. Go to that area and speak with Solaire who may prompt you to join the Warrior of Sunlight covenant should you meet the requirements for it.
4. ***Just* Before Lost Izalith**
After the Centipede Demon boss fight, Solaire can be found in Demon Ruins, sitting near the bonfire after the boss room. You **don't** actually need to talk to him here, and several steps from Solaire is already Lost Izalith. Entering Lost Izalith here will make Solaire attack you in front of the Bed of Chaos boss fog if the red-eyed chaos bug is still alive. After killing Centipede Demon, go back and head to the Chaos Servant shortcut instead.
5. **Activate Shortcut to Lost Izalith**
This shortcut can be found right before the Demon Firesage boss room by climbing down some large roots you can access through the large hole in the wall. In order to open this doorway, you must be a Chaos Servant +21 and then must touch the door itself. Be wary that if you kill The Fair Lady before you activate the shortcut, it will not open for you.
6. **The Chaos Bugs**
There are nine Chaos Bugs in the shortcut area: eight normal, respawning ones, and one with glowing red-eyes. The red-eyed bug will drop a Sunlight Maggot when killed, and will not respawn; this one will need to be killed to prevent Solaire from going insane. If you return to the shortcut door after reaching Lost Izalith, Solaire will be waiting on the ground outside the door. He will be depressed over his quest for his "sun". Speaking with him here will allow you to summon him to help you during the final boss fight with Gwyn, Lord of Cinder.
**Player Action** | **Outcomes** |
---|
Enter Lost Izalith by crossing the lava pools after the Centipede Demon | Solaire goes insane and attacks you near the door to the Bed Of Chaos Boss Fight. |
Enter Lost Izalith via the shortcut, but do not kill the red-eyed Chaos Bug | Solaire goes insane and the next time you visit the shortcut area, he can be found there, hostile. |
Enter Lost Izalith via the shortcut, kill2 the red-eyed Chaos Bug, and pick up the Sunlight Maggot | Solaire shows up as normal (albeit depressed) just outside of the shortcut door and you can talk to him to trigger his final Summon Sign. |
Do like the one above (up to find the Sunlight Maggot), but reach Kiln of the First Flame without speaking to Solaire before Lost Izalith | Solaire's final summon sign does not appear. |
If you reach Lost Izalith without killing the red-eyed Chaos Bug, Solaire will appear near the shortcut door (It does not matter if the shortcut has been opened or not) wearing the Sunlight Maggot. The sunlight maggot within the Chaos Bugs has burrowed into his mind; it has baited him into forfeiting his soul with the lure of his own personal sun. He is driven insane and presumably hollow upon being vanquished (he can still speak and does not have the Hollowed appearance, although this is maybe just the first step of going Hollow). This is one end to the story of Solaire.
#### Save Solaire without the Chaos Servant Covenant
---
- It is possible to kill the required Chaos-Bug without opening the shortcut first if you use Poison Mist, Toxic Mist, Dark Fog or the White Dragon Breath through the door. The two-handed strong attack of the Dragon Greatsword also works, as it can go through the door, and can be done several times in a row without breaking the sword. To do this, stand directly up against the Demon Ruins/ Lost Izalith shortcut door and cast one of the aforementioned attacks. You will not be able to lock on to the enemy, but you will be able to see its health drained if it is hit. Only the red-eyed Chaos Bug needs to be killed. The red-eyed Chaos Bug gives more souls than the regular bugs (the only bug to reward 100 or more souls regardless of which New Game Cycle you're in), which is a good indicator of whether or not you killed the correct Chaos Bug on the other side of the door. The Sunlight Maggot will still be there, on the ground, until you pick it up later. You can reach his position by crossing the long bridge out of Lost Izalith that has the extremely powerful Prowling Demon on it. If you rewarp or reload, he should be sitting just pass the shortcut door (entering from either direction).
- Alternately, do not speak with Solaire in Anor Londo and go through the rest of the game without him appearing at any of the other locations nor being able to summon him. When you reach Lost Izalith and go to the Chaos Bug area Solaire will not be there. Dispose of the bugs and return to Anor Londo and he should still be at the bonfire by the spiral stairs. Speak to him here, then the bonfire right after Centipede Demon. You may now head through Lost Izalith back to the Chaos Bug area and Solaire should be sitting on the ground.
- An additional way to save Solaire is, after killing the Centipede Demon, hit Solaire to make him hostile ( Don't kill him) and proceed through Lost Izalith normally. NPCs who want to kill you will stay at the spot you hit them and will NOT progress in their storyline. You can proceed through this area and reach the red-eyed Chaos Bug without opening the shortcut. Solaire will not be there. Then you can simply kill the required Chaos-Bug and request absolution from Oswald of Carim. Solaire will not go insane, and his story can proceed normally.
### Notes
---
- Equipped with a unique version of the Iron & Sun Set which contains no item names or descriptions and cannot be equipped on female characters.
- This NPC has unused dialogue lines.
### Bug Notes
---
Sometimes Solaire still goes insane even if you kill the red-eyed Bug. If this happens to you, Solaire is lost this playthrough. Earlier reports suggest that you should kill all the bugs if you want to save Solaire, but this method is not 100% guaranteed to work either. Requesting Absolution from Oswald of Carim does not work. Just try again next playthrough with whatever method you feel best and hope the bug doesn't trigger.
To avoid the glitch it's suggested that you kill the Chaos Bug with the Sunlight Maggot BEFORE going through the Fog Door to the Firesage Demon. Either by opening the shortcut door with the Chaos Covenant method, or the Mist/Fog Method.
### Dialogue
---
##### Undead Burg
---
**First time speaking to him**
> *Ah, hello! You don't look Hollow, far from it!*
> *I am Solaire of Astora, an adherent of the Lord of Sunlight.*
> *Now that I am Undead, I have come to this great land, the birthplace of Lord Gwyn, to seek my very own sun!*
> *… Do you find that strange? Well, you should!*
> *No need to hide your reaction. I get that look all the time!*
> *Hah hah hah!*
**Speaking a second time after his introduction**
> *Oh, ah hah! So, I didn't scare you?*
> *I have a proposition, if you have a moment.*
- - - **Answer "Yes"**> *The way I see it, our fates appear to be intertwined.
> In a land brimming with Hollows, could that really be mere chance?
> So, what do you say? Why not help one another on this lonely journey?*
- **Answer "Yes"**> *This pleases me greatly! Well then, take this. We are amidst strange beings, in a strange land.*
> *The flow of time itself is convoluted, with heroes centuries old phasing in and out.*
> *The very fabric wavers, and relations shift and obscure.*
> *There's no telling how much longer your world and mine will remain in contact.*
> *But, use this, to summon one another as spirits, cross the gaps between the worlds, and engage in jolly co-operation!*
> *Of course, we are not the only ones engaged in this.*
> *But I am a warrior of the sun! Spot my summon signature easily by its brilliant aura. If you miss it, you must be blind! Hah hah hah!*
- **Answer "No"**> *Well, yes, quite understandable.*
> *Not to worry. I do not wish to impose.*
> *I was in the wrong. We'll laugh it off, shall we?*
> *Hah hah hah!*
- **Answer "No"**> *Well, yes, quite understandable.*
> *Not to worry. I do not wish to impose.*
> *I was in the wrong. We'll laugh it off, shall we?*
> *Hah hah hah!*
**After depleting dialogue options**
> *Oh, hello there. I will stay behind, to gaze at the sun.*
> *The sun is a wondrous body. Like a magnificent father!*
> *If only I could be so grossly incandescent!*
##### Anor Londo
---
**Speak to him**
> *Oh, there you are.*
> *You've been quiet these days.*
> *Smooth summoning out there?*
> *Anytime you see my brilliantly shining signature, do not hesitate to call upon me.*
> *You've left me with quite an impression. I would relish a chance to assist you.*
**Secondary dialogue after first interaction**
> *You really are fond of chatting with me, aren't you?*
> *If I didn't know better, I'd think you had feelings for me!*
> *Oh, no, dear me. Pretend you didn't hear that!*
> *Hah hah hah!*
##### Undead Burg - Altar of Sunlight
---
**Speak to him when you meet the requirement to join the Warriors of Sunlight Covenant**
> *Oh, hello there.*
> *I'm glad to see you alive.*
> *…You have done well, indeed you have.*
> *You've a strong arm, strong faith, and most importantly, a strong heart.*
> *I am in awe, really.*
> *Yes, yes…*
> *What do you think? Why not join me, as a warrior of the Sun?*
> *Righteous knights, guardians of all that is good, in the name of the Lord of Sunlight!*
> *…Only if it would please you, of course. Well?*
- - - **Answer "Yes"**> *Oh! Magnificent! I knew you would fancy it!*
>
> *Then, join the Covenant! Here, stay still for a moment…*
>
> *And there we are. Now just say a prayer at the Altar of Sunlight, right there.*
>
> *Then you shall know the brilliance of our Sun.*
- - - **Answer "No"**> *Yes, well, each has one's beliefs.*
> *But if you change your mind, the offer is open.*
- **Speak to him again after refusing his offer**
> *Oh, hello there.*
> *What is it? Have you changed your mind about my offer?*
- **Answer "No"**> *Yes, well, each has one's beliefs.*
> *But if you change your mind, the offer is open.*
- **Answer "Yes"**
> *Oh! Magnificent! I knew you would fancy it! Then, join the Covenant! Here, stay still for a moment…And there we are. Now just say a prayer at the Altar of Sunlight, right there. Then you shall know the brilliance of our Sun.*
- **Speak to him when you have joined the Warrior of Sunlight covenant**> *Oh, hello there.*
> *Exhilarating, is it not? The power of the Sun!*
> *I am blessed to have found such a brave companion!*
> *Hah hah hah!*
**Speak to him at the shrine (no covenant needed)**
> *Hmm! Ah, oh…hello there.*
> *Forgive me, I was just pondering…about my poor fortune.*
> *I did not find my own sun, not in Anor Londo, nor in Twilight Blighttown.*
> *Where else might my sun be? Lost Izalith, or the Tomb of the Gravelord… ?*
> *But I cannot give up. I became Undead to pursue this!*
> *But when I peer at the Sun up above, it occurs to me…*
> *What if I am seen as a laughing stock, as a blind fool without reason?*
> *Well, I suppose they wouldn't be far off!*
> *Hah hah hah!*
##### Lost Izalith
---
- **Speak to him at the bonfire**> *…Why?…Why?*
> *…After all this searching, I still cannot find it…*
- **Speak to him at the shortcut (you got the Sunlight Maggot first)**> *Was it all a lie? Have I done this all, for nothing?*
> *Oh, my dear sun…*
> *What now, what should I do…?*
> *…My sun, my dear, dear sun…*
- **If you failed to kill the Sunlight Maggot, resulting in him attacking you**
> *… Hrg, rg… Arrrgh…*
> *… Finally, I have found it, I have!…*
> *… My very own sun… I am the sun!…*
> *…I've done it… I have…*
> *… Yes, I did it… I did!…*
> *…Ohh, ohhh…*
> *…Hrgrraaaooogh!*
- **When killed**> *Ahh, it's over……*
> *My sun… it's setting……*
> *It's dark, so dark…*
##### Combat
---
- **When attacked without being made hostile**> *Hrg!*
>
> *Ooh!*
>
> *Whoa!*
>
> *What the…!*
>
> *What's wrong with you?!*
- **When attacked and made hostile** > *If a stubborn beast you be, I have no choice!*
> *A Warrior of the Sun will not just sit and take it!*
> *Hrgraaah!*
- **When killed**> *Why, you…*
> *How could this…?*
> *My…my sun…*
**Voiced by:** Daniel Flynn
Footnotes
1\. To reach this level, you must feed The Fair Lady 30 Humanities.
2\. Killing the red-eyed Bug is a trigger itself. If you're in a New Game Plus and have a Sunlight Maggot from a previous playthrough, but you progress up to this point without killing the red-eyed Bug, Solaire will still be hostile.
# Stone Dragon
### Location
---
Found at the end of The Great Hollow-Ash Lake path.
### Description
---
A stone dragon, descended from the Everlasting Dragons of the Age of Ancients. It is immortal and can not be killed in any way.
### Use
---
- Allows you to join the Path of the Dragon covenant and upgrade the covenant level by offering it Dragon scales.
- Cutting its tail nets you the Dragon Greatsword, one of the rare weapons.
### Drops
---
- Dragon Greatsword (tail cut)
### General Information
---
- Chopping off its tail will not break the Covenant or aggro it.
- The Lordvessel warp identifies its bonfire as "Stone Dragon."
### Tail cut
---
To cut off a tail it's necessary to deal a certain amount of damage against it. The HP of the tail increases with higher NG cycles and is based on the HP of the respective enemy.
Playthrough | Tail HP |
---|
New Game | 459 |
NG+ | 754 |
NG+6 | 942 |
### Notes
---
Due to being immortal, the Stone Dragon can be used as a sandbag enemy for testing magic, ranged, and even melee damage for scaling purposes.
# The Crow
### Location
---
- Undead Asylum
- Firelink Shrine
### Use
---
Provides player transport between the Undead Asylum and the Firelink Shrine and vice versa
### Drops
---
Cannot be killed
### Notes
---
The crow cannot be killed, so don't worry if you hit him, he will eventually fly away. If you reload or rest at the bonfire he will respawn.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue **Undead Asylum**
CAW CAW
**Firelink Shrine**
CAW CAW
**Voiced by:** <required>
# Witch Beatrice
### Description
---
Beatrice is a rogue witch. Unlike many catalyst-wielding sorcerers throughout the land, she did not learn her magic at the Vinheim Dragon School. Her catalyst's description heavily implies that she originates from a long legacy of witches, from which she presumably inherited her knowledge on sorceries.
The flow of time in Lordran is distorted. After helping the chosen undead fight the Four Kings, she tried to fight them herself, but died trying.
### Location
---
**Darkroot Garden**
Can be summoned to help the Moonlight Butterfly boss fight. Her soul sign is hidden under some shrubs at the base of the tower, underneath the staircase.
**New Londo Ruins**
Can be summoned to help you with the Four Kings boss fight but **only** if she was summoned for the Moonlight Butterfly fight before. If you're looking towards the bridge with the white light door that leads to the Four Kings, turn right and you'll see a column, her soul sign is behind and to the right of this column. This is not recommended though, for the damage she deals to the kings before dying is usually less than the HP the kings gain if you fight them as a pair.
### Equipment
---
- Beatrice's Catalyst
- Cracked Round Shield
- Homing Soulmass sorcery
- Great Heavy Soul Arrow sorcery
- Witch Set
### Notes
---
- The game will automatically vanquish phantom Witch Beatrice if you wander too far away from her. If you summon her to help you against the Four Kings and drop down to the Abyss from the highest point of the tower, just after traversing the white light door, there's a high probability that she will be removed (vanquished) as the distance from you to her can be enough while you're falling. To ensure this doesn't happen, walk down the staircase in the tower until you reach the first straight piece of floor that connects to the next set of stairs, wait there until Witch Beatrice catches up with you and then drop down into the Abyss.
- After defeating the Four Kings, her corpse (containing the Witch Set and Beatrice's Catalyst) can be found in the Valley of Drakes, near the New Londo Ruins shortcut on the opposite side of the valley from the entrance to Blighttown. Note that her corpse will appear here whether or not you summoned her for the Four Kings or Moonlight Butterfly boss fights.
# Blacksmiths
# Andre of Astora
### Description
---
A blacksmith residing in the old church building in Undead Parish. Specialized in physical path and Magic weapon enchantments using Faith
### Location
---
**Undead Parish**
Next to the main church building is a stone bridge (guarded by 2 sword-wielding and 1 crossbow-wielding Undead Soldiers) that goes out towards the forest. Halfway through the bridge, you will hear metals clanging. Follow this path to a small structure (the old church). The old church has 3 floors, the top is a ruined temple, the middle floor has a bonfire and bridge to Sen's Fortress and the lowest level is where Andre will be working. Also down a short staircase from Andre is a large room with a Prowling Demon.
### Use
---
- Can reinforce weapons using the appropriate Titanite
- Can ascend +5 Normal weapons to +6 Normal if given the Large Ember, found in the Depths, near the first Butcher
- Can ascend +5 Normal weapons to Raw weapons if given the Large Ember
- Can ascend +10 Normal weapons to +11 Normal if given the Very Large Ember, found in New Londo Ruins after draining the water
- Can ascend +5 Normal weapons to Divine if given the Divine Ember, found at the top of a tower after the Moonlight Butterfly fight
- Can ascend +5 Divine weapons to +6 Divine if given the Large Divine Ember, found at the Tomb of the Giants, guarded by six Giant Skeletons
- Can ascend +5 Divine weapons to Occult if given the Dark Ember, found in the Painted World of Ariamis behind the annex door
- Can repair any
1 damaged equipment for souls. Cost depends on the equipment's soul-cost-per-durability ratio and the amount of durability repaired
- Sells/drops the Crest of Artorias that opens a shortcut door in the Darkroot Garden, near the hidden bonfire, which links both sides of the gardens. The crest is not an essential item because you can get to the other side via a ladder at the waterfall next to the Hydra mini-boss in Darkroot Basin. It is just a very easy shortcut for soul farming the Clan of Forest Protectors and boss encounter
### Sells
---
Item | Soul Cost | Description |
---|
Titanite Shard | 800 | Reinforces standard weapons to +5. | - | - | - | Crest of Artorias x1 | 20,000 | Opens shortcut in Darkroot Garden. See Use above | Weapon Smithbox x1 | 2,000 | Upgrade weapons at any bonfire, still costs souls to use, no cheaper than a blacksmith | Armor Smithbox x1 | 2,000 | Upgrade armors at any bonfire, still costs souls to use, no cheaper than a blacksmith | Repairbox x1 | 2,000 | Repairs items at bonfire | - | - | - | Longsword | 1,000 | Also randomly drops from Undead Soldier | Broadsword | 1,000 | Starting equipment of Knight class | Bastard sword | 3,000 | | Battle Axe | 1,000 | Also randomly drops from Armored Hollow | Warpick | 800 | | Caestus | 200 | | Pike | 2,000 | | Large Leather Shield | 800 | Also randomly drops from Phalanx | Tower Kite Shield | 1,000 | Functionally the same as Caduceus Kite Shield | Caduceus Kite Shield | 1,000 | Functionally the same as Tower Kite Shield | - | - | - | Standard Arrow | 10 | | Large Arrow | 50 | | Wooden Arrow | 3 | | Standard Bolt | 30 | | Heavy Bolt | 100 | | Wood Bolt | 10 | |
|
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 1,065 | 1,000 |
NG+ | 2,664 | 5,000 |
NG+6 | 3,330 | 6,250 |
### Drops
---
- Humanity (x3)
- Blacksmith Hammer
- Crest of Artorias - if not already bought
### Notes
---
- If you answer "No" when he asks for any ember, he will keep asking the player the next time you start a conversation with him.
- Beware of accidentally making him hostile; for whatever reason, he is an incredibly strong NPC capable of easily smashing your guard with his punch combos or drop kick attacks. If you do want to kill him for whatever reason, block his punches with a high-stability shield, roll his drop kick and backstab him as he gets up.
- If you give Andre the Very Large Ember before the Large Ember you may not be able to upgrade past +5 or to any Raw weapons, this also applies for other ember types.
- This NPC has unused dialogue lines.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ show Dialogue - hide Dialogue **Video:** Andre of Astora's Dialogues
- **Initial meeting**
Well, you must be a new arrival.
I'm Andre, of Astora.
If you require smithing, then speak to me.
- **Greeting**
Well, hello again.
You seem to be doing all right.
Need anything forged?
- **Using "Talk" option**
1. Most weapons and armour are mighty sturdy indeed.
But every hunk of metal has its breaking point.
If you notice durability running low, it's time to repair.
You can ask a blacksmith like myself, or do it on you own with a grindstone.
The nice thing about weapons… they never betray you.
So, pay them a little respect, eh?
2. There are two types of weapon forging. There's reinforcement, and there's ascension.
Reinforcement is simple. It strengthens the weapon and nothing more.
A simple task for any blacksmith. Hell, you could even do it yourself with a smithbox.
But ascension's a finer art. It alters a weapon's properties.
Ascension is the territory of we blacksmith; a smithbox just won't do the trick.
Start out with reinforcement. When that loses its charm, you can consider ascension.
As you've noticed, this land is flush with the mad and wicked.
You won't make it through the night without employing my services!
Hah hah hah!
3. You can forge armour just like you do weapons.
Forging armour is even easier than forging weapons.
Whether you forge weapons or armour first? Well, that's up to you.
but nobody wants to see you go Hollow.
So, whatever you do, you'd better do it well!
Hah hah hah!
4. This is the old church.
It was abandoned in favour of the church that you passed through.
There are paths leading from here to two forbidden planes: Sen's Fortress, and the Darkroot Garden.
They attract all sorts of lunatics, no-one as cultured as yourself.
It's fine to be Undead, but keep a level head, eh?
Hah hah hah!
5. Sen's Fortress is an old proving grounds built by the ancients gods.
It is the only route leading to the great Anor Londo.
Of course, most fools can't even find their way into that fortified deathtrap.
But they won't stop trying! Take that bumbling Sir Onion…
Hah hah hah!
6. I know little of the Darkroot Garden.
Although I've heard rumours of a divine blacksmith who resides there.
Those who get stumped in the Catacombs seek him for divine weapons.
7. Oh, yes, and one other thing about the Darkroot Garden.
It is said to house the grave of Sir Artorias the Abysswalker.
Only, of those who ventured into the forest, none has returned.
- **When leaving**
- I'll be seeing you, then.
Be careful out there.
- Don't get yourself killed.
Neither of us want to see you go Hollow.
- **When leaving abruptly and returning**
1. Oi, where're you off to?
2. What's going on with you, eh?
I though you'd gone Hollow there.
Hah hah hah!
- **If the player has the Large Ember**
Ahh, why, that's a fine ember you have there.
I could smith some mighty weapons with one of those.
Why not lend it to me?
- **Answer "yes"**
Magnificent! You won't be disappointed.
I can hardly wait to get started…
- **Answer "no"**
I see… 'Tis a pity…
- **If the player has the Very Large Ember**
Well, I'll be! That's a brilliant ember you've got there!
For all my years in the trade, that might be the finest!
How's about… you leave that ember with me?
I'm just an old smith. I'd give my left arm for a gem like that.
- **Answer "yes"**
Well! Thank you mightily for that.
Now, just leave the rest to me.
Andre of Astora gets the job done, you shall see!
- **Answer "no"**
I see… 'Tis a pity…
But perhaps you'd… No, no, it's quite all right…
Quite all right, indeed…
- **If the player has the Divine Ember**
My, that's a rare ember you have there.
I've seen one of those before… It's the ember of a divine blacksmith.
Might you consider leaving that with me?
I could produce divine weapons with a flame such as that.
- **Answer "yes"**
Well, thanks for that!
You've made a fine decision. You soon shall see!
- **Answer "no"**
I see… 'Tis a pity…
- **If the player has the Large Divine Ember**
- Oh, my, what a brilliant ember you have there.
I've only heard legends of such specimens…
The embers used for the secret rites of divine blacksmiths…
Perhaps you could lend it to me?
I've long dreamed of forging divine weapons…
- **Answer "yes"**
Ah-hah! Splendid, splendid! Thank you!
Andre of Astora never disappoints, I assure you!
- **Answer "no"**
I see… 'Tis a pity… I can't expect you to give up what's yours.
- **If the player has the Dark Ember**
Hrm? Show me that ember of yours…
Well, I've never heard of a black ember.
Hmmm…
How about leaving that ember with me?
I find it strangely fascinating…
- **Answer "yes"**
Yes, well! Thank you.
This ember really is something special. I'm already under its spell.
I sense great potential, indeed…
- **Answer "no"**
Are you sure? Well, fair enough. Tis a pity, but I'll live.
- **If the player has any other ember**
Hmm, that's an odd ember you have there.
Ahh, I know what you're thinking. But I'm no good with those.
It won't be easy, but…
I'm afraid you'll have to look for someone else.
- **When attacked without made hostile**
- Ow!
- Owww, that hurts!
- **When attacked and made hostile**
Well, you've got some nerve!
Coming at me like that!
I'll tear you to shreds! You bloody Hollow!
- **When killed**
Curses, you damn backstabber…
**Voiced by:** Sean Barret
## Further reading
---
- Andre of Astora (Souls Lore)
Footnotes 1. Excluding weapons in Crystal upgrade path, Crystal Straight Sword, Crystal Greatsword, and Crystal Shield.
# Giant Blacksmith
### Description
---
A giant blacksmith residing in the main cathedral building of Anor Londo. He's an acquaintance of Hawkeye Gough, keeping the latter's Hawk Ring after his retirement from the Four Knights of Gwyn. Specialized in crafting unique weapons.
### Location
---
**Anor Londo**
In the right-wing side (your left side) of the main cathedral building. Can only be accessed from the inside, as the grille door is locked from the outside. From the large cathedral room with two Royal Sentinels and a Silver Knight Archer, there are 2 paths:
- Find the broken stained glass window on the top balcony of the large cathedral room. Pass through the window and drop down to the right on to some large steps. Walk around a small ledge and drop down to a balcony where the Dragonslayer Greatbow and single Dragonslayer Arrow are located. Pick off at range or drop down again to finish off the Bat Wing Demon located outside the blacksmith's front door.
- Near the Silver Knight Archer, there's a small bridge that leads to the building with a spiral staircase. At the bottom of the staircase is the blacksmith.
Remember to open the grille door leading back to the Sentinels, so it is easier to access the blacksmith again.
### Use
---
- Can reinforce weapons using the appropriate Titanite.
- Can ascend +10 Normal weapons to Lightning weapons.
- Can ascend +10 Normal weapons to Crystal weapons if given the Crystal Ember, found in the Duke's Archives.
- Can ascend weapons using boss souls if the player has the correct materials.
- Can repair any
1 damaged equipment for souls. Cost depends on the equipment's soul-cost-per-durability ratio and the amount of durability repaired.
### Sells
---
Item | Soul Cost | Description |
---|
Titanite Shard | 800 | |
Large Titanite Shard | 3,800 | |
Green Titanite Shard | 4,800 | |
Twinkling Titanite | 8,000 | |
- | - | - |
Weapon Smithbox x1 | 2,000 | Upgrade weapons at any bonfire. |
Armor Smithbox x1 | 2,000 | Upgrade armors at any bonfire. |
Repairbox x1 | 2,000 | Repairs items at bonfire. |
- | - | - |
Giant's Halberd | 5,000 | Req str 36, massive weapon. |
Giant's Shield | 10,000 | Req str 36, weight 18, crazy heavy shield. |
- | - | - |
Standard Arrow | 10 | |
Large Arrow | 50 | Shorter range, but more damage |
Feather Arrow | 100 | Long range sniper arrows. |
Moonlight Arrow | 500 | Magic arrow. Doesn't deal physical damage. Cannot benefit from counter damage. |
Dragonslayer Arrow | 500 | Giant dragon hunting arrows (need the Dragonslayer Greatbow or Gough's Greatbow) |
Standard Bolt | 30 | |
Heavy Bolt | 100 | Shorter range, but more damage |
Sniper Bolt | 250 | Long range sniper bolts. |
Lightning Bolt | 700 | Deals normal and Lightning damage. |
- | - | - |
Giant Helm | 6,000 | |
Giant Armor | 8,000 | When fully upgraded, provides the highest defense of any single armor piece in the game. |
Giant Gauntlets | 6,000 | |
Giant Leggings | 6,000 | |
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 1,812 | 3,000 |
NG+ | 3,171 | 9,000 |
NG+6 | 3,964 | 11,250 |
### Drop
---
Blacksmith Giant Hammer - 100% drop
### Notes
---
- Behind the blacksmith is a chest containing Hawk Ring.
- The blacksmith will use standard Giant attacks if made hostile.
### Strategy
---
- Can be arrowed to death outside the front door, will not follow or attack.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ show Dialogue - hide Dialogue **Video:** Giant Blacksmith's Dialogues
- **First time speaking to him**
Who are you?
Forge your weapons?
- **Leaving**
Cometh soon.
- **Greeting**
Mng. Hello.
Forge. I can!
Strong. I am!
- **Using "Talk" option**
1. You come.
I forge.
we talk.
You good friend.
I very happy.
2. You come.
I forge.
Shiny shiny.
Get shiny from Duke.
Forge weapons, make shiny.
More happy.
3. Talk, 'tis no good.
But forge…very good!
I help anytime.
4. Talk, 'tis no good.
No one home.
Everyone gone.
5. But you, friend.
You talk,
I no talk,
but happy.
- **Abruptly leaving him and then speak to him**
1. Mng, hmng?
2. Hello again.
- **If you have the Crystal Ember in your inventory**
Mng. What's that?
Shiny, shiny
Give me that.
I make weapons shiny.
- **Answer "Yes"**
I hath shiny-shiny,
I make weapons shiny!
- **Answer "No"**
Hmph, 'tis pity…
- **Attacking him without made hostile**
- Oww.
- Oww, that hurts.
- **Attacking him and made hostile**
Oi!
Stop that!
- **Killed**
Angh, uggghh…
Nighty-night…
**Voiced by:** Daniel Flynn Footnotes 1. Excluding weapons in Crystal upgrade path, Crystal Straight Sword, Crystal Greatsword, and Crystal Shield.
# Rickert of Vinheim
### Description
---
A magesmith from Vinheim Dragon School. Somehow trapped in a cell in New Londo Ruins and can't get out, although he doesn't seem to mind. Specialized in Magic weapon enchantments.
### Location
---
**New Londo Ruins**
Exit the lift down from the Firelink Shrine and into the first open area with the ruins in the distance. Go to the far right and follow a set of broken stairs down towards the water. Be careful not to fall off the stairs and on the left hand side at the bottom of the steps behind some bars is Rickert.
### Use
---
- Can reinforce weapons using the appropriate Titanite.
- Can ascend +5 Normal weapons to Magic weapons using Green Titanite Shard.
- Can ascend +5 Magic weapons to +6 Magic weapons when given a Large Magic Ember, found in The Duke's Archives.
- Can ascend +5 Magic weapons to Enchanted weapons if given an Enchanted Ember, found in the chest guarded by two Mushroom Parents in the Darkroot Garden.
- Can repair any
1 damaged equipment for souls. Cost depends on the equipment's soul-cost-per-durability ratio and the amount of durability repaired.
- Early access to basic Sorcery, before rescuing Griggs of Vinheim.
### Sells
---
Item | Soul Cost | Description |
---|
Soul Arrow | 2,000 | Sold by Griggs cheaper at 1,000. |
Heavy Soul Arrow | 4,000 | Sold by Griggs cheaper at 2,000. |
Sorcerer's Catalyst | 500 | |
### Stats
---
Playthrough | HP | Souls |
---|
First | 659 | 1,000 |
NG+ | 1,779 | 5,000 |
NG+6 | 2,224 | 6,250 |
### Equipments
---
Mage Smith Set (unused content)
### Notes
---
- If you answer "No" when he asks for any ember, he will keep asking the player the next time you start a conversation with him.
- He is possible to kill using certain AoE attacks, like Wrath of the Gods; or by using weapons with long range, like the Silver Knight Spear.
- Equipped with a unique version of the Mage Smith Set which contains no item names or descriptions and cannot be equipped on female characters.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ show Dialogue - hide Dialogue **Video:** Rickert of Vinheim's Dialogues 1, Rickert of Vinheim's Dialogues 2
- **First time speaking to him**
1. Hrm?
Well, this is unusual. You haven't lost your head.
And more importantly, you're free. How on earth…
…Well, I shouldn't pry.
I am Rickert of Vinheim.
I was once an established smith, but look at me now.
Can you believe it?
2. Hm? What is it?
Have you…Oh, no, don't worry. I've no intention of escape.
It's safe here. I can't bear the thought of going Hollow out there.
Although, I must admit, I've not much to occupy myself.
How about this? I could forge your weapons, albeit with rather minimal tools.
I will show you what made me the best in Vinheim!
- **Using "Talk" option**
1. Hm? What is it?
There's nothing to talk about.
We're both cursed; Undead. But what's there, really, to moan about?
2. Old Big Hat? Of course I've heard of him.
Who hasn't in Vinheim?
He was a royal member of Dragon School, until he turned Undead.
I hear he was quite the character… Only, that was a hundred years ago.
What interest have you in the old eccentric now?
3. Sorcery? Don't ask me how it actually works.
We only fiddle and forge, until it works itself in.
That's how we do it in Vinheim, at least.
We prefer to leave the theorizing to those uppity scholars.
- **Greetings**
- Oh, hello.
What weapons have you brought? Go on; show me.
- Oh, hello.
I was beginning to wonder when you'd come.
Have you materials? Go on, show me.
- **Leaving without buying anything**
Come back soon.
Smithing helps soothe my nerves.
Don't let me wither away out of idleness.
- **Leaving after buying something**
Good-bye, then.
Keep your head on, out there.
You really help break the monotony.
- **If the player has the Large Magic Ember**
Hey, hang on…
That's a sorcery ember… isn't it?
Yes, it certainly is… The first I've seen since my banishment from Vinheim.
What do you say, friend? Mind giving that to me?
This is no-man's land. I'm the only one who could handle it anyway.
- **Answer "Yes"**
Yes, as you should!
I won't dissapoint you. I'm taskless no longer!
- **Answer "No"**
…Yes, I see. All right, fine.
But I don't think you're really seeing things clearly.
- **If the player has the Enchanted Ember**
Hey, hang on…
Is that… a sorcery ember?
I've never seen one like that, not even back in Vinheim.
What a brilliant flame!
Please, friend, let me have that. I am begging you.
I am a craftsman of Vinheim. I'd go Hollow before I pass up a flame like that!
- **Answer "Yes"**
Oh, really! You are wonderful!
I will forge a Rickert masterpiece, just for you!
A weapon to make a legend out of you…
- **Answer "No"**
…Fine. …Fine, I won't bother you.
It was wonderful if only to gaze upon.
It takes me back to old times.
- **If the player has any other ember**
Hey, hang on…
Is that an ember?
Oh, no, I'm sorry. We of Vinheim don't deal in shoddy embers like that.
Perhaps you should try an old smith out in the country.
- **When leaving abruptly and returning**
- Hm? What's happened?
- What was that about?
Ahh, it doesn't matter.
- **When attacked**
- What's got into you!
- Damn, you've gone Hollow, have you?
Forget about it! I have nothing more to say.
Be gone!
Oh, go away!
There's nothing here for you. Nothing at all.
- **When Killed**
No…impossible…
Why didn't I see?
…You've gone Hollow…
**Voiced by:** Adam Sopp Footnotes 1. Excluding weapons in Crystal upgrade path, Crystal Straight Sword, Crystal Greatsword, and Crystal Shield.
# Vamos
### Description
---
A skeletal blacksmith residing in the Catacombs. Specialized in fire enchantments.
### Location
---
**The Catacombs**
At the end of the spiral staircase near the fourth Necromancer (who's guarding a switch), look below. You'll see an item glow, a Green Titanite Shard, on a corpse below. Drop down to it (don't roll, as you may overshoot and slip further down below and the fall damage might kill you). From the corpse, drop down to the broken wooden plank below, then enter the hole. After the cutscene, you can access Vamos' room from the Skeleton Wheel area.
In the Remastered version, a new bonfire has been added to the area, but it isn't recommended to rest at it early into the game, as it'll make the walk back to Firelink Shrine considerably more difficult.
### Use
---
- Can reinforce weapons using the appropriate Titanite.
- Can ascend +5 Normal weapons to Fire weapons using Green Titanite shard.
- Can ascend +5 Fire weapons to +6 Fire weapons if given a Large Flame Ember, found in the Demon Ruins, between the bonfire and Demon Firesage boss room.
- Can ascend +5 Fire weapons to Chaos weapons if given a Chaos Flame Ember, found in the Demon Ruins, on the lava, guarded by many Taurus Demons.
- Can repair any
1 damaged equipment for souls. Cost depends on the equipment's soul-cost-per-durability ratio and the amount of durability repaired.
- Opens another shortcut to the Skeleton Wheel area after his cutscene.
### Sells
---
Item | Soul Cost | Description |
---|
**Consumables** |
Homeward Bone | 500 | Sold by several other merchants. Sold cheaper by Hawkeye Gough2 |
**Upgrade Materials** |
Titanite Shard | 800 | Cheapest price, along with several other merchants |
**Bonfire Items** |
Weapon Smithbox x1 | 2,000 | Cheapest price, along with other merchants. Not available for purchase if already in your inventory |
Armor Smithbox x1 | 2,000 | Cheapest price, along with other merchants. Not available for purchase if already in your inventory |
Repairbox x1 | 2,000 | Cheapest price, along with other merchants. Not available for purchase if already in your inventory |
**Ammo** |
Wooden Arrow | 3 | Sold by other merchants. Cheapest arrows in the game |
Standard Arrow | 10 | Sold by several other merchants. Only wooden arrows are cheaper |
Large Arrow | 50 | Sold by several other merchants. More damage, but shorter range |
Wood Bolt | 10 | Sold by several other merchants. Cheapest bolts in the game |
Standard Bolt | 30 | Sold by several other merchants. Only wood bolts are cheaper |
Heavy Bolt | 100 | Sold by several other merchants. More damage, but shorter range |
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 945 | 1,000 |
NG+ | 1,916 | 4,000 |
NG+6 | 2,395 | 5,000 |
### Drops
---
- Hammer of Vamos
- Royal Helm
### Notes
---
- If you answer "No" when he asks for any ember, he will keep asking the player the next time you start a conversation with him.
- Be careful fighting the Bonewheel Skeletons in the area outside, they can come inside Vamos' room and kill him.
- Like all other Skeletons, he receives bonus damage from Divine weapons.
- This NPC has unused dialogue lines.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue - First encounter
- … Be gone with you!
… You'll spoil my focus.
- Greeting
- … What's that, then? Need some smithing?
Then produce me some wares!
- **If the player has the Large Flame ember**
- … Hmph? Why, is that…
… An ember from New Londo…
… And a fine ember it be…
What do you say? Why not leave it with me?
I'll give you a flame to feast your eyes upon.
- Yes
- Yes, yes, very well! We'll get these old bones to work!
Keh heh heh!
- No
- Hmm, hmm, yes, yes, I see…
Well, do not hesitate if you should change your mind…
- **If the player has the Chaos ember**
- … Hmph? What, that's…
… an ember unlike any that I have seen…
… a very curious pattern…
… Could it be the flame of the legendary witch?
… I know! Suppose you left that ember with me?
Old Vamos would never let you down, no, not ever!
- Yes
- Keh heh heh heh heh!
Yes, splendid, splendid indeed!
… My, oh, my! You precious little thing…
- No
- Hmm, hmm… Fine, then…
I doubt you'd even…bah, forget it…
These bones won't fail me anytime soon.
I'll come across another, eventually… Keh heh heh heh heh!
- **If the player has any other ember**
- … Hmph? Why, you have…
… and ember, do you?
Ahh, forget about it. I don't deal with that kind.
What has gone wrong with embers these days?
- Talk
- … Hmph! I'm here to smith, not to chit chat.
- … I've told you, I'm here for the trade, not for the talk!
- Enough with your presence. It disturbs me.
- Well, you are a persistent one, are you not?
But I'm afraid I'm a mere blacksmith, it's just me and my trade.
I would be of no help to a righteous warrior such as yourself.
- If that'll be all, then be gone with you!
… You'll spoil my focus.
- **If the player has killed the Gaping Dragon**
- I've told you, I have nothing to discuss…
If I have anything to offer, it's my smithing, and nothing more.
I'd be of more help with that ember from New Londo, of course…
It's a shame the whole place was flooded…
- **If the player has killed the Gaping Dragon and Quelaag**
- I've told you, I have nothing to discuss…
If I have anything to offer, it's my smithing, and nothing more.
Ahh, unless I had the flame of that legendary witch…
But that would require a visit to Lost Izalith. Impossible…
- When leaving abruptly and returning
- Now where've you gone?
… You've got rotten manners.
If it be smithing you need, the produce your wares.
- When leaving without doing anything.
- Well, what was that about?
Don't be coming around here without a good reason!
- When attacked without made hostile
- Bah!
- You rotten scoundrel!
- When attacked and made hostile
- Trying to cause trouble, are you?
I am Vamos the blacksmith, and I'm no bag of bones!
- When killed
- Curses…
**Video** Vamos' dialogues
**Voiced by:** Daniel Flynn
Footnotes 1. Excluding weapons in Crystal upgrade path, Crystal Straight Sword, Crystal Greatsword, and Crystal Shield. 2. Additional Content only.
# Fire Keepers
# Anastacia of Astora
### Description
---
A mute woman from a village in Astora, her tongue has been removed so that she can't say any god's name in vain. Anastacia is Firelink Shrine's Fire Keeper, bound to the bonfire to keep it lit.
### Location
---
**Firelink Shrine**
In a cell, down the stairs next to the Crestfallen Warrior.
### Use
---
- If you offer her a Fire Keeper Soul, she can upgrade your Estus Flask healing power via the "Reinforce Estus Flask" option.
- If you speak to her after placing a soul in the Lordvessel, she kindles the Firelink Shrine bonfire to max.
### "The Murderer" Quest Line
---
Knight Lautrec of Carim murders Anastacia when either one of the following occurs regardless if the player freed him or not:
- The player rings both Bells of Awakening
- The player collects two specific Fire Keeper Souls (Undead Parish & Blighttown)
If you check Anastacia’s cell, you find her dead body, her clothes, and the Black Eye Orb. The Firelink Shrine bonfire no longer functions.
The Black Eye Orb can be used in Anor Londo, in the large hall right outside of the Ornstein and Smough boss room. You have a message pop up that says the Black Eye Orb is reacting to something and should now be usable in that area. Use the Black Eye Orb to invade Lautrec’s world.
After you win, you receive her Fire Keeper Soul. You may use it like any other Fire Keeper Soul, but uniquely, if you go back to her cell in Firelink Shrine, you can revive Anastacia.
### Notes
---
- Like any other Fire Keeper, her bonfire becomes unusable when she dies, although it will still be warpable.
- Like any other Fire Keeper Soul, her soul is unique. When you take her soul from Knight Lautrec of Carim, if you want to revive her, you can only use that soul and no other.
- You can use her Fire Keeper Soul from a previous playthrough, using the New Game Plus mechanic, to revive her, meaning that the moment you get the Black Eye Orb, you can make her bonfire and services usable again. Even if she's alive from this method, you can invade Lautrec and get the Fire Keeper Soul and usual loot from him as normal.
- This NPC has unused dialogue lines.
- She is the only human NPC who cannot be killed by the player.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue **Video:** Anastacia of Astora's Dialogues
- **Speak to her after returning her soul**
… Th, thank you…
… I am Anastacia of Astora.
… Now I can continue my duty as a Keeper.
… But…
… I only hope that my impure tongue does not offend.
- **Using "Talk" option**
… Forgive me…
… I am impure, my tongue never intended for restoration.
… Please, if you have any heart…
… Leave me be…
… I wish not to speak…
- **Speak to her after placing the Lordvessel for Kingseeker Frampt**
… Frampt has told me of you…
… That you have agreed to link the Fire.
… I thank you, sincerely.
… Finally, the curse of the Undead will be lifted, and I can die human.
… I am powerless, but I will do all that I can.
… Please, save us all…
… Please…
**Voiced by:** Emma Pierson
## Further reading
---
- Anastacia of Astora (Souls Lore)
# Darkmoon Knightess
### Description
---
Darkmoon Knightess is Anor Londo's Fire Keeper, bound to the bonfire to keep it lit. After becoming Undead, she visited the Dark Sun Gwyndolin, became a Blade of the Darkmoon, and assumed the flame-keeping duty. She received the Brass Set armor, which hides her hideous form and helps her hunt the guilty. She also acts as a guide for the city of Anor Londo, giving directions to the Chosen Undead.
### Location
---
**Anor Londo**
Next to Anor Londo's first bonfire, leaning against the wall.
**Dark Anor Londo**
If you kill Gwynevere, Princess of Sunlight, she will be at the cathedral side of the spinning bridge, hostile.
### Use
---
- If given a Fire Keeper Soul, she can improve your Estus Flask power by one level. Use the "Reinforce Estus Flask" option on her dialogue menu.
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 719 | 1,000 |
NG+ | 1,258 | 3,000 |
NG+6 | 1,572 | 3,750 |
### Equipment
---
- Estoc
- Parrying Dagger
- Brass Set
- Darkmoon Talisman
- Darkmoon Blade miracle
### Drops
---
Fire Keeper Soul (Darkmoon Knightess) - 100% drop
### Notes
---
- As she is the Fire Keeper of Anor Londo, the bonfire becomes unusable when she dies, although it can still be warped to.
- As a Blade of the Darkmoon, she becomes hostile when you break the covenant. This includes:
- Trespassing Darkmoon Tomb.
- Killing Gwyndolin.
- Killing Gwynevere.
- When you're a covenanter yourself, she'll have additional dialogues.
- Most of the time, if you made her hostile, she will be near her bonfire. The bonfire becomes unusable *not* because she was made hostile, but because there's an enemy nearby. So, if she does become hostile and she is waiting on the cathedral side of the twisting tower, her bonfire is still usable.
- However, merely leading her away from the bonfire does not seem to reactivate it in the normal fashion. Drawing her partway into one of the giant sentinel rooms near her chamber will make it easy to return to the fire without her (she isn't very fast) but the fire will still be unusable then. Taking her down the elevator might be enough (investigation is needed here), but it's not worth trying unless you're expecting to kill her anyway, because she doesn't understand elevator safety at all. You would need to babysit her on the way down (with kicking or Force, perhaps) to keep her alive. One may also be tempted to sneak up on the bonfire with stealth powers, or to quit and reload right next to it, in order to sneak in a rest before her hostility deactivates it. But none of this seems to work either; Oswald may be the only answer in this case.
- You can kill the Lady of the Darkling after you joined the Blade of the Darkmoon without getting kicked out of the Covenant. You do not lose a Rank either.
### Strategy
---
- She wields an Estoc and a Parrying Dagger. Similar to Lautrec, she can block with her left hand weapon. She'll attempt to parry your attacks.
- She can cast Darkmoon Blade miracle on her Estoc, and it has no casting limit.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue **Video:** Lady of the Darkling's Dialogues
- **Speak to her for the first time**
Well, you are a rare visitor.
Welcome to the lost city of Anor Londo, chosen Undead.
If you seek Lord Gwyn's old keep,
exit here and head straight yonder.
If you are the chosen one, a revelation shall visit thee.
… What follow thereafter, depends upon you…
- **Using "Talk" option**
1. Hm, what is it?
What am I? Well… I am the Keeper of the bonfire.
If not for me, what beacon would there be in this lost city?
A gatekeeper, and a guide; that is my calling.
2. The bonfire attended by the Keepers are special.
They are linked to one another, and their flames never die.
Yet never shall the Keepers of these flames meet.
3. If you require rest, now is the time.
That is, after all, what the bonfire is for.
- **Greeting**
1. If you require rest, now is the time.
That is, after all, what the bonfire is for.
2. Hmm. You have survived. Impressive.
If you require rest, now is the time.
- **Speak to her after talking with Gwynevere**
Hmm. So, you have received a revelation?
Very auspicious. I hope for the best.
I pray that through you, Her wish will be granted.
- **Additional dialogue using "Talk" option (after you put the Lordvessel at the Firelink Altar)**
Have you heard of Seath the Scaleless?
In legend, he turned against the ancient dragons.
He became Lord Gwyn's confidant, was granted dukedom, and was allowed to pursue his research.
At the Regal Archives, he immersed himself in research on scales of immortality, the one thing that he did not have.
… But his very research drove him mad…
The Archive became a dungeon, a place for sinister experiments.
Now, nobody dare even approach the duke's forbidden Archives.
It looms over this land, high atop the mountain.
But I should warn against even an approach…
- **Greeting if the player is a member of Blades of the Darkmoon**
1. Oh… You are one of us.
That is a surprise. But a pleasant one.
We are both Blades of the Darkmoon, now.
I shall look forward to fighting alongside you.
2. Go ahead, you may rest here.
Even an undead requires repose.
- **When you approach her after you killed Gwyndolin**
So… it was you, was it?
How dare you produce a blade upon a deity? How did you ever get this far?
- **When attacked without made hostile**
- What!
- How dare you!
- Hrk!
- Rrgh!
- **When attacked and made hostile**
Very well. So be it.
Expunging fools like you is part of my charge.
- **When killed**
… But, how…
… This man/woman is a threat…
… Master Gwyndolin…
- **When killed by her**
What you saw under light of the Darkmoon shall haunt you forever.
Tis a pity… To think I saw potential in you…
**Voiced by:** Jenny Funnell
# Quelaag's Sister
### Description
---
Called "The Fair Lady" by her attendant Eingyi, she is nameless, but players have given her the name Quelaan. She is the saint of the Chaos Servant covenant. Blind, weak, and on the verge of death after swallowing the blight pus of the residents of Blighttown, she is completely immobile and was made the Fire Keeper of the nearby bonfire to keep her alive. Her speech seems incoherent at first (just '…?'), but with the Old Witch's Ring equipped, you may converse with her normally. She mistakes you for her sister, Chaos Witch Quelaag, as she is blind and confused, and Quelaag was the only one who visited (and could talk) to her.
This unnamed Daughter of Chaos once lived with her mother - the Witch of Izalith - and her siblings in the ancient city of Izalith. After the Flame of Chaos incident, her mother and many of her sisters were transformed into nefarious demons. She and her sister Quelaag escaped the worst of it; their lower torsos were mutated into giant arachnoid abdomens by the flames, but their upper bodies and their minds were seemingly unfazed. Fleeing their deranged, demonic kin, they climbed upward to the base of Blighttown and fashioned themselves a home. The precise details of what came next are only suggested at and implied by Eingyi. The Daughters of Chaos brought afflicted denizens of Blighttown with them as servants. Quelaag was unmoved by their suffering, but the Fair Lady wept for them. Overwhelmed by empathy, she did the only thing she could to help: she swallowed their blight pus, despite orders against such action from Quelaag. This cured the undead, but left the Fair Lady in her current state - perpetually near death, surrounded by eggs that will never bring life, and now, due to the actions of the player, completely and utterly alone.
### Location
---
**Quelaag's Domain**
Behind the illusory wall below the second Bell of Awakening. Using Seek Guidance will make a developer message appear pointing to the illusory wall.
### Use
---
- Allows you to join Chaos Servant covenant and upgrade its level.
- If given a Fire Keeper Soul, she can improve your Estus Flask power by one level. Use the "Reinforce Estus Flask" option on her dialogue menu.
- Teaches 2 strong pyromancies.
- Opens Passage between Demon Ruins and Lost Izalith
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 271 | 5,000 |
NG+ | 518 | 15,000 |
NG+6 | 648 | 18,750 |
### Drops
---
Fire Keeper Soul (Daughter of Chaos)
### Notes
---
- Like any other Fire Keeper, the bonfire becomes unusable when she dies, although it can still be warped to.
- She helps complete Sir Solaire of Astora's questline with him alive. See page for alternate strategies.
- As she's the reason the Chaos Servant order exists, killing her breaks the covenant and makes Eingyi hostile.
- It appears that feeding her Humanity improves her health. After a certain point, her spider limbs begin moving with strength and fluidity, rather than weakly and slowly. She also stops using the talk dialogues where she fears death ("the eggs have stopped moving" and "I wish I could see your… face one more time.").
- This NPC has unused dialogue lines.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ show Dialogue - hide Dialogue **Video:** Quelaag's Sister's Dialogues
- **First time speaking to her**
Quelaag? My dear sister.
- **Greeting**
- Quelaag, what is it?
- Quelaag, my dear sister…
- Oh my dear sister. Do not mind me, it does not hurt terribly.
- **Using "Talk" option**
- I'll be fine. I have you, dear sister. But promise me… that you will take care of yourself.
- Sister… It hurts… the eggs have gone still… I fear it may be too late… I'm so sorry, dear sister.
- Quelaag, my dear sister… You know, I still remember… Your beautiful, silky face… If only I could gaze upon it once more…
- **Entering the covenant**
Enter a Covenant, again…? Of course. Let me try…
- **Raising your rank in the covenant**
Ohh… Thank you, Quelaag.
- **Leaving**
Goodbye Quelaag. Do be safe.
- **Leaving after using the "Talk" option numerous times**
Goodbye Quelaag. It was so very nice to chat.
- **When running way during conversation**
- Why, Quelaag! Where…
- Quelaag, what was that? Is something troubling you?
- **After destroying the Bed of Chaos** Report: This dialogue has been observed directly after defeating Quelaag and dying to Ceaseless Discharge.
- Queelag? Please, sister, do not cry.
- I am happy, truly. I have you, don't I?
- **When attacked**
- Ah…
- Ahh!
- Eek!
- **When killed**
Quelaag… But, why…?
**Voiced by:** Charlie Cameron
# Invaders
# Darkstalker Kaathe
### Description
---
Like Kingseeker Frampt, Kaathe is a primordial serpent, but his intentions are very different from those of Frampt. He is the leader of the Darkwraiths and wants to see the Furtive Pygmy's plan come to fruition by recruiting undeads with the Darksign so that they can become the new Dark Lord, heralding the Age of Dark. It is implied that he is the one who manipulated the people of Oolacile to awaken Manus, and offered the art of lifedrain to the Kings of New Londo, making him indirectly responsible for both Oolacile's and New Londo's destruction.
### Location
---
**The Abyss**
Kaathe can be found near The Abyss bonfire after you have defeated The Four Kings, provided that you haven't yet placed the Lordvessel on the Firelink Altar. He also appears if you have not yet retrieved the Lordvessel.
### Use
---
- Allows you to join the Darkwraith Covenant and upgrade your Covenant level, but only if you talk to him in The Abyss.
- Sells Cracked Red Eye Orbs if you're a member of the Darkwraith Covenant, but only if you talk to him in The Abyss.
- Warps you to Firelink Altar and vice-versa. Use the "Warp" option in his dialogue options.
### Notes
---
- If you have already placed the Lordvessel, Kaathe won't appear after you kill The Four Kings. If you had already met Kaathe, the next time you speak to him he will scold you and leave for the rest of the playthrough.
- Likewise, if you have sided with Kaathe by placing the Lordvessel for him, Kingseeker Frampt will be upset. Upon your next talk with Frampt, he'll disappear for the rest of your playthrough, so you'll also lose the possibility to sell items and divide shards.
**Note**: Kaathe will not provide this service.
- Attacking Kaathe/siding with Frampt doesn't break up the Darkwraith covenant, although you can't upgrade the covenant's rank or buy Cracked Red Eye Orb from him anymore.
### Getting Kaathe's services without upsetting Frampt
---
1. Beat The Four Kings.
2. Rest at The Abyss bonfire.
3. Talk to Kaathe until he transports you to the Firelink Altar.
4. Do **not** place the Lordvessel in the altar. Instead, warp back to The Abyss bonfire by using Homeward or Homeward Bone.
5. Talk to Kaathe, he'll offer you "the art of Lifedrain" (i.e., Darkwraith covenant).
Now you can upgrade the covenant level and buy Cracked Red Eye Orbs from him. After you're done, you can talk to Frampt and put the Lordvessel for Frampt. However, Kaathe will be upset and will leave for the rest of the playthrough.
**Note**: You can also get Kaathe's services prior to having the Lordvessel.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ show Dialogue - hide Dialogue **Video:** Darkstalker Kaathe's Dialogues pt.1, Darkstalker Kaathe's Dialogues pt.2
- **First time speaking**
Greetings Undead Warrior
I am the Primordial Serpent Darkstalker Kaathe
I can guide thee, and illuminate the truth.
Undead Warrior, conqueror of the Four Kings, is this not your wish?
To know the truth of men, and the Undead?
- **Answer "Yes"**
A wise choice, Undead warrior.
Prove you must, that the truth becomes you.
Seek Anor Londo.
And claim Gwyn's heirloom, the Lordvessel.
Now go, Undead warrior.
Show the world that the truth becomes you.
- **Answer "No"**
…
… Very well.
Warriors as yourself are few. I will be patient.
But I cannot wait forever…
- **Speak to him after you answered "No"**
What is it?
Perhaps you have changed your mind?
- **Speak to him at The Abyss after he brought you to Firelink Shrine**
Ahh…
If you wish, I shall grant the art of Lifedrain,
the legendary power of the Dark Lord.
It can preserve your humanity while Undead,
and cast off the shackles placed upon your brethren.
- **Using "Talk" option in The Abyss before you put the Lordvessel for Kaathe**
Undead warrior.
To speak now is premature.
It begins with your retrieval of the Lordvessel.
- **Speak to him with the Lordvessel in your inventory, before putting the Lordvessel in the altar**
Hmm… You are astonishing.
The truth I shall share without sentiment.
After the advent of fire, the ancient lords found the three souls.
But your progenitor found a fourth, unique soul.
The Dark Soul.
Your ancestor claimed the Dark Soul and waited for Fire to subside.
And soon, the flames did fade, and only Dark remained.
Thus began the age of men, the Age of Dark.
However…
Lord Gwyn trembled at the Dark.
Clinging to his Age of Fire, and in dire fear of humans,
and the Dark Lord who would one day be born amongst them,
Lord Gwyn resisted the course of nature.
By sacrificing himself to link the fire, and commanding his children to shepherd the humans,
Gwyn has blurred your past, to prevent the birth of the Dark Lord.
I am the primordial serpent.
I seek to right the wrongs of the past to discover our true Lord.
But the other serpent, Frampt, lost his sense, and befriended Lord Gwyn.
Undead warrior, we stand at the crossroad.
Only I know the truth about your fate.
You must destroy the fading Lord Gwyn, who has coddled Fire and resisted nature,
and become the Fourth Lord, so that you may usher in the Age of Dark!
- **Answer "Yes"**
Very well
I shall now guide you to Gwyn's Prison
Be still. Entrust thine flesh to me.
- **Answer "No"**
Fool… You could not be the Dark Lord.
Enough of this… and farewell to you.
I shall return to the Abyss, and await the true Lord of Men.
- **After being transported to Firelink Altar**
This is Gwyn's prison.
Now, place the Lordvessel upon the altar.
- **Speak to him in Firelink Altar before putting the Lordvessel**
What is it? Place the Lordvessel upon the altar.
- **Speak to him in Firelink Altar after putting the Lordvessel**
Very well.
Once the vessel is filled with souls, the gate to Gwyn shall open.
Seek Gravelord Nito, the Witch of Izalith, and the traitor Seath the Scaleless.
Fill this vessel with their souls.
Then, the gate will open… so that you may kill Gwyn.
…
Are you ready?
Then, let us return to the Abyss. Entrust thine flesh to me.
- **Greeting after placing the Lordvessel**
What is it?
I'm your guardian.
Go on, state your wish.
- **When leaving**
Farewell.
- **Using "Talk" option after placing the Lordvessel on the altar**
They failed me, every last one of them.
They were strong, but saw not the truth.
I am certain that you will prove different.
- **When attacked without made hostile**
- Hmg!
- Hrg!
- Agh!
- Stop! Enough! Fool!
- **When attacked and made hostile *or* after placing the Lordvessel for Frampt**
Fool… You could not be the Dark Lord.
Enough of this… and farewell to you.
I shall return to the Abyss, and await the true Lord of Men.
**Voiced by:** Peter Marinker
# Kirk, Knight of Thorns
### Description
---
Kirk, Knight of Thorns is a black phantom NPC that invades three times throughout the game at different instances. By killing him all three times, you are able to obtain his armor, the Set of Thorns. He will invade your game at all of the three places, regardless of whether you defeated or were invaded by him previously. Even though he's described as a Darkwraith, Kirk is actually a Chaos Servant1, invading others to collect Humanity for The Fair Lady.
### Location
---
**The Depths**
Once you have reached the bottom of the sewers from the water fall drop you will see him invade. This should be directly next to the basilisk area.
**Demon Ruins**
You will find him after defeating the Ceaseless Discharge. Make your way to the now cooled lava ground, continue to the next area. You will go down some stairs on the side of a cliff and as you do this he will invade. Note that he only spawns after you put the Lordvessel on the Firelink Altar (the orange light barrier already gone allowing you to fight Demon Firesage).
**Lost Izalith**
You will find him just outside the doorway to the Bed of Chaos boss, where you fight the Daughter of Chaos.
### Stats
---
**The Depths**
Playthrough | HP | Souls |
---|
New Game | 682 | 5,938 |
NG+ | 1,051 | 5,938 |
NG+6 | 1,730 | 5,938 |
**Demon Ruins** & **Lost Izalith**
Playthrough | HP | Souls |
---|
New Game | 719 | 26,950 |
NG+ | 1,107 | 26,950 |
NG+6 | 1,384 | 26,950 |
### Equipment
---
- Barbed Straight Sword
- Spiked Shield
- Set of Thorns
### Drops
---
- Barbed Straight Sword - uncommon
- Spiked Shield - uncommon
### Notes
---
- Black Phantoms will only spawn if the player is in human form and the area boss has not been defeated. This means that defeating a boss before being invaded by a particular NPC Black Phantom will forever deny that Black Phantom from appearing in that area on the current playthrough.
- Unlike other Black Phantoms, his weapons do not have 100% drop rate.
- If Kirk falls off a ledge, once the loot appears, just quit and reload your game and the loot will be where Kirk was last standing before falling off.
- Once defeated in ALL THREE locations, his corpse (containing Set of Thorns) can be found in the back of the Daughter of Chaos bonfire chamber in Quelaag's Domain.
Footnotes 1. According to the director's radio interview, line 57.
# Maneater Mildred
### Description
---
Mildred is a cannibal Butcher who invades you in Blighttown. After you kill her Black Phantom form, you'll be able to summon her as a phantom to help fight Chaos Witch Quelaag.
### Location
---
**Blighttown**
As an invading Dark Spirit. Her invasion can be triggered by walking out to the right from the second bonfire in the poison swamp.
**Quelaag's Domain**
As a summonable phantom. Her summon sign is in front of Chaos Witch Quelaag's boss fog.
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 742 | 8,748 |
NG+ | 1,424 | 8,748 |
NG+6 | 1,780 | 8,748 |
### Equipment
---
- Butcher Knife
- Plank Shield
- Sack
- Rusted Iron Ring
### Drops
---
- 3 Humanities
- Butcher Knife
### Notes
---
- Black Phantoms will only spawn if the player is in human form and the area boss has not been defeated. This means that defeating a boss before being invaded by a particular NPC Black Phantom will forever deny that Black Phantom from appearing in that area on the current playthrough.
- She takes only 20% fire damage. This can make her an useful ally against Quelaag.
### Strategy
---
All her attacks are pretty slow due to the size of her weapon and can be easily dodged. So wait for her to charge up her attacks, get behind her and do as much damage as possible.
She staggers pretty easily with the right weapon. With enough stamina, one could end this fight fast.
Be wary of moving into the poison and of mosquitoes moving in to attack.
**Convenient fighting ground** Reach the bonfire just before Quelaag's lair as undead and regain your human form. Stay in the room with the bonfire, Mildred will invade you if you just step outside and wait a few seconds. Go back into the tunnel and the mosquitos will not follow you because they haven't seen you. Mildred will enter the room to fight you, you will have the advantage of room to move without getting poisoned by the swamp or bitten by the mosquitos. If this doesn't work out you will at least have died in spot where it is easy to collect your bloodstain.
### Bug Notes
---
Sometimes Mildred can be stuck right after the fog gate in Quelaag's boss room and will roll around doing absolutely nothing useful for the remainder of the boss fight. If this happens, try drawing Quelaag towards her. With luck, the boss will aggro her and she will leave the gate to assist you as usual.
# Paladin Leeroy
### Description
---
Leeroy is a paladin of the Way of White. The first Undead created by the Way of White, the paladin is also the first pilgrim of the Undead mission to Lordran.
### Location
---
**Catacombs**
As a summonable Phantom. His Soul Sign is way at the bottom near where the Skeleton Wheels are. It's the same piece of land you have to jump down onto (from the canyon you get to after climbing up and going through the hallway where the Prowling Demon is) to get a Large Soul of a Nameless Soldier. His sign is on there near the corpse with the item.
**Paladin Leeroy Soul Sign location video**
**Tomb of the Giants**
As an invading Dark Spirit. Past the orange fog wall, in the (relatively) well-lit cave. He does not invade until the Lordvessel is placed and the orange fog disappears.
### Stats
---
Tomb of the Giants
Playthrough | HP | Souls |
---|
New Game | 719 | 21,236 |
NG+ | 1,358 | 21,236 |
NG+6 | 1,697 | 21,236 |
### Equipment
---
- Grant
- Canvas Talisman
- Sanctus
- Paladin Set
### Spells
---
- Heal
- Wrath of the Gods
### Drops
---
- Humanity (x2)
- Grant
- Sanctus
- 3 additional Humanities using Dark Hand
### Notes
---
- Black Phantoms will only spawn if the player is in human form and the area boss has not been defeated. This means that defeating a boss before being invaded by a particular NPC Black Phantom will forever deny that Black Phantom from appearing in that area on the current playthrough.
- If Leeroy falls off a ledge, once the loot appears, just quit and reload your game and his bloodstain and the loot will be where Leeroy was last standing before falling off. Warning: There is a slight chance his bloodstain and loot will reload on top of the kill box off the edge of the cliff making the items unretrievable in the current play through.
- Once defeated, his corpse (containing Paladin Set) can be found in an alcove in the Gravelord Nito boss room in Tomb of the Giants. However, please note that you may have to reload or revisit the area for the armor to appear. Note, you do not need to defeat Gravelord Nito to acquire his armor set, as the Gravelord Servant covenant coffin can be used to gain access to Nito's lair, where his armor set will appear.
- When you summon him as a phantom, unless he is in pursuit of something, his pathing will be to walk slowly to the fog-wall, although he can be manipulated to help kill all of the Skeleton Wheels and the Greataxe wielding Black Knight. If he is killed and you need to enlist him again you can either Homeward Bone back to the bonfire, or if you are on the plateau that has his soul sign, quit the game and reload to make his sign respawn. You will typically need to leave the plateau and carefully pull the enemies towards him, since engaging the Black Knight requires a full clear of the cavern floor.
- He is extremely reminiscent of Garl Vinland from Demon's Souls.
- He is affected by the occult auxiliary effect and thus takes bonus damage from occult infused weapons.
### Strategy
---
Due to the narrow ledges and his powerful weapon, you may easily be knocked off it you aren't careful. It is possible to kite him up into the tunnel or larger area before the ledge if you aren't comfortable fighting him on the narrow pathway.
Alternatively, you can just knock him off the edge for an easy kill. Simply quit and reload to get his loot.
# Vince and Nico of Thorolund
### Description
---
Vince and Nico were Lady Rhea's schoolmates during their early days in Thorolund. Now they, along with Petrus, are her guardians in her Undead pilgrimage to find the Rite of Kindling.
### Location
---
1. **Firelink Shrine**
They will appear with Rhea in Petrus' area of Firelink Shrine after the Capra Demon is defeated in the Lower Under Burg. They will leave Firelink Shrine upon exhausting Petrus' dialogues. If you don’t speak with Petrus, they will stay in Firelink Shrine until you beat Pinwheel in the Catacombs.
2. **Tomb of the Giants**
You can find Rhea of Thorolund in the pit that Patches pushes you into. Talk to her, and she’ll tell you that Vince and Nico have gone Hollow. Walk a short distance away from her, and you’ll confront them both. After you kill them, speak to Rhea once more to gain the Replenishment miracle.
### Use
---
Killing their hollowed form in Tomb of the Giants is necessary to access Rhea of Thorolund's services.
### Stats
---
#### Vince
---
**Firelink Shrine**
Playthrough | HP | Souls |
---|
New Game | 638 | 1,000 |
NG+ | 1,045 | 2,000 |
NG+6 | 1,307 | 2,500 |
**Tomb of the Giants**
Playthrough | HP | Souls |
---|
New Game | 820 | 1,000 |
NG+ | 1,346 | 2,000 |
NG+6 | 1,683 | 2,500 |
#### Nico
---
**Firelink Shrine**
Playthrough | HP | Souls |
---|
New Game | 682 | 1,000 |
NG+ | 1,118 | 2,000 |
NG+6 | 1,398 | 2,500 |
**Tomb of the Giants**
Playthrough | HP | Souls |
---|
New Game | 970 | 1,000 |
NG+ | 1,590 | 2,000 |
NG+6 | 1,988 | 2,500 |
### Equipment
---
- Vince
- Mace
- Caduceus Kite Shield
- Cleric Set without the Cleric Helm
- Nico
- Crescent Axe
- Caduceus Kite Shield
- Cleric Set
### Drops
---
- Nothing
### Notes
---
- Should Petrus die before Rhea, Vince, and Nico arrive at the Firelink Shrine, the latter two will be hostile to the player. Requesting absolution will not reset their hostility.
- 5 Soft Humanities can be drained from Vince by using the Dark Hand, while he is in Firelink Shrine.
- 3 Soft Humanities can be drained from Nico by using the Dark Hand, while he is in Firelink Shrine.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue ##### Vince's Dialogues
---
- **Speak to him**
1. Hm? What have we here?
You look awfully raggedy…
Times are grim; the least you can do is look sharp.
Don't you dare meet M'lady like that.
You might scare here off for good!
2. Oh, you again. what business have you?
I don't suppose we can help, though.
We accompany M'lady on her righteous mission.
It is quite a chore, but I'm stuck with her, and Nico, too.
I can't very well abandon them now.
- **Speak to him after resting at the bonfire - only available before exhausting Petrus's dialogues**
Oh, you yet again. You're a persistent one, aren't you? Hah hah hah.
Honestly, I don't have a problem with your kind. But there's not very much that I can do.
I am Vince of Thorolund. Let's say a word, for our safety. A prayer to our marvellous Lord. Vereor Nox.
- **After Petrus says they'll be departing**
Oh, it's you?
We are to leave momentarily.
The Catacombs aren't exactly my idea of a good time, but…
What can one do? I do hope we meet again.
Vereor Nox
- **When attacked without made hostile**
- Egads!
- What the!
- **When attacked and made hostile**
Curses! What the devil's wrong with you?
I cannot overlook a threat to M'lady! I'll grind you into dust!
- **When killed**
By the Gods…… My…dear lady…
##### Nico's Dialogues
---
Nico will mumble differrent incoherent sentences, even when attacking or killing him, but they are all subtitled as "Mnnn…".
**Video:** Vince and Nico of Thorolund's Dialogues
**Voiced by:** Adam Sopp
# Xanthous King, Jeremiah
### Description
---
King Jeremiah is a Dark Spirit who invades you in the Painted World of Ariamis. He is the legendary exile, and no one knows where he came from. He wears a far too big crown, along with bright yellow clothes.
### Location
---
**Painted World of Ariamis**
In the courtyard down the stairs to the right of the Phalanx group (coming from the bonfire); the area with crows, impaled corpses, and iron boxes.
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 719 | 30,132 |
NG+ | 1,107 | 30,132 |
NG+6 | 1,384 | 30,132 |
### Equipment
---
- Notched Whip
- Pyromancy Flame
- Chaos Storm pyromancy
- Great Chaos Fireball pyromancy
- Chaos Fire Whip pyromancy
- Xanthous Set
### Drops
---
- Humanity
- Notched Whip
### Notes
---
- Black Phantoms will only spawn if the player is in human form and the area boss has not been defeated. This means that defeating a boss before being invaded by a particular NPC Black Phantom will forever deny that Black Phantom from appearing in that area on the current playthrough. The area boss for King Jeremiah is Crossbreed Priscilla.
- If Jeremiah falls off a ledge, once the loot appears, just quit and reload your game and the loot will be where Jeremiah was last standing before falling off.
- Once defeated, his corpse (containing Xanthous Set) can be found on the broken down bridge behind Crossbreed Priscilla. If you have killed Jeremiah and the armor is not there, you can try to quit and reload your game. You will be placed outside the boss room when this happens, but the armor should appear on the bridge.
- His headgear is a reference to the Monk's Head Collar from Demon's Souls.
- Jeremiah's title, "Xanthous King," could be a reference to Hastur, known as the King in Yellow in certain stories. The word Xanthous means "yellow," and his equipment's colouration matches his title.
### Attacks
---
- Notched Whip attacks - His special weapon. Bypasses shields and has bleed buildup on hit.
- Chaos Pyromancies - Be careful of the lava it leaves on the surface. Jeremiah seems to have high MagAdjust on his Pyromancy Flame, since his pyromancies deal very high damage.
### Strategy
---
- His magic defense is incredibly high, so prepare to bring a weapon with a different damage type if necessary.
- It is recommended you engage him away from the cliff, as he can fall to his death and you will therefore not receive the Notched Whip and Humanity.
# Merchants
# Big Hat Logan
### Description
---
Hailed as the greatest sorcerer from Vinheim Dragon School, "Big Hat" Logan left the Dragon School to Lordran in search for the legendary Regal Archives, which houses the knowledge of the Father of Sorceries.
### Location
---
1. **Sen's Fortress**
In a hidden area behind a sleeping Serpent Soldier. You need to adjust the boulder dispatch machine so that it will smash the wall with the Serpent Soldier leaning against it. Alternatively, that enemy can be baited into breaking the wall with some of his attacks (the thrust stab or the second hit of the normal sword sweep, for example).
1 He is locked inside one of the hanging cages, and to open it you need the either the Cage Key
2 or the Master Key. Once freed and spoken to, he will move to Firelink Shrine. If missed initially, he will still be located here even after killing the Iron Golem.
2. **Firelink Shrine**
He will sell you some of his spells once he arrives here, but only if your Intelligence is at least 15 (though this limitation will be dropped if you meet him later). Logan remains in Firelink Shrine until one of the following occurs:
- After obtaining the Lordvessel, Logan will have new dialog that states "I, too, will leave soon…" when you choose the "Leave" option from his interaction menu. Once that dialog has been triggered, Logan will permanently leave Firelink if you leave or return to Firelink in a particular manner.
3
- If you avoided his "I, too, will leave soon…" dialog, he will remain in Firelink Shrine until you've arrived at the prison area of The Duke's Archives.
3. **The Duke's Archives** - prison tower cage
Once again he is trapped behind bars in the lower level of the prison area you reach after your first encounter with Seath the Scaleless, guarded by several Pisacas. You'll need to get the Archive Tower Giant Cell Key to unlock the cell, it's located behind the removable bookshelves leading to the Crystal Caves, right after the second bonfire. It's in the treasure chest closest to the lever that opens the descending staircase. Get back, unlock his cell and talk to him. He'll move to the book room.
4. **The Duke's Archives** - book room
In a small room with the chest containing a Blue Titanite Chunk. The room entrance is near the tall ladder and the shortcut lever. You do not need to meet the Intelligence requirement to purchase his spells at this location. After you have defeated Seath the Scaleless and have bought all his spells, talk to him several times, and you'll notice that he's clearly gone mad. This triggers his next location, once you go through a loading screen (by quitting and reloading, using a Homeward Bone or using the Homeward miracle).
5. **The Duke's Archives** - Seath's first encounter room
You'll find him standing around in the room half-naked, still wearing his hat. Defeat him and he'll drop the Big Hat, his Tin Crystallization Catalyst, and the White Dragon Breath spell. Also go back to the area where he was before, where he sells his spells, as there is a new chest containing the rest of his armor set, the Big Hat's set, and Logan's Catalyst. You may have to go through a loading screen for the chest to appear.
### Sells
---
Spell Name | Cost | Uses | INT | slots | Description |
---|
Great Soul Arrow | 6,000 | 20 | 14 | 1 | Fast Soul Arrow, higher damage |
Heavy Soul Arrow | 2,000 | 12 | 12 | 1 | Slow Soul Arrow, higher damage than Great |
Great Heavy Soul Arrow | 8,000 | 8 | 16 | 1 | Slow Soul Arrow, higher damage than Heavy |
Homing Soulmass | 20,000 | 10 | 18 | 1 | Summons up to five soulmasses that fire automatically when an enemy is near |
Soul Spear | 40,000 | 4 | 36 | 1 | Fires large Soul Arrow that pierces its targets |
Magic Weapon | 3,000 | 5 | 10 | 1 | Must be used with catalyst in left hand, adds Magic damage to your right hand weapon |
Magic Shield | 3,000 | 5 | 10 | 1 | Must be used with catalyst in right hand, temporarily increases the stability of your shield |
Soul Arrow | 1,000 | 30 | 10 | 1 | Shoots a fast projectile at target, does Magic damage |
Homing Crystal Soulmass | 30,000 | 10 | 24 | 1 | Stronger Homing Soulmass. Only available when you meet him at The Duke's Archives |
Crystal Magic Weapon | 20,000 | 3 | 25 | 1 | Strongest version of Magic Weapon. Only available when you meet him at The Duke's Archives |
Crystal Soul Spear | 50,000 | 4 | 44 | 1 | Stronger Soul Spear. Only available when you meet him at The Duke's Archives |
Total | 183,000 |
---|
### Stats
---
**Sen's Fortress** & **Firelink Shrine**
Playthrough | HP | Souls |
---|
New Game | 719 | 1,000 |
NG+ | 1,315 | 3,000 |
NG+6 | 1,644 | 3,750 |
**The Duke's Archives**
Playthrough | HP | Souls |
---|
New Game | 710 | 1,000 |
NG+ | 1,128 | 2,000 |
NG+6 | 1,411 | 2,500 |
### Equipment
---
- Normal
- Logan's Catalyst
- Small Leather Shield
- Big Hat's Set
- Scimitar
- Insane
- Tin Crystallization Catalyst
- Big Hat
- Scimitar
### Drops
---
Note that he only drop these items if you kill him in The Duke's Archives. Killing him immediately in Sen's Fortress or Firelink Shrine will result in **no** drops.
- Big Hat (at any point in the Duke's Archives)
- Tin Crystallization Catalyst (at any point in the Duke's Archives)
- White Dragon Breath (at any point in the Duke's Archives)
### Notes
---
- If you have already beaten Seath the Scaleless and haven't done anything with Big Hat Logan yet and you want to complete his quest, do the steps above, but skip the prison tower cage part in The Duke's Archives. Note that you may still need to visit the prison tower cage, even though Logan is not there, to trigger him to move from Firelink to The Duke's Archives.
- Killing Seath the Scaleless before unlocking Logan's cell causes him to teleport to his final location.
- If you kill him anytime before he goes crazy and attacks you in Seath's room, the chest containing the Big Hat's Set and the Logan's Catalyst will not appear.
- To get the trophy/achievement "Wisdom of a Sage", you must follow the complete storyline in order to get all Sorceries.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ show Dialogue - hide Dialogue **Video:** Big Hat Logan's Dialogue
##### Sen's Fortress
---
- **Initial meeting**
Mm, you seem quite lucid! A rare thing in these times.
I am Logan. I'm a bit cooped up, as you can see.
I have a bright idea. Suppose you set me free?
I'm old and empty-handed, but I could repay you with my knowledge, and sorcery.
This place is melting my mind. The inactivity is repressive!
- **After opening his cage**
Oh, heavens, thank you. I'm saved.
And, I'd love to resume my travels,
but I must log a few things, and I owe you a favour. I will return to Firelink Shrine.
Speak with me there, so that I may impart my sorcery.
- **Next time you speak in Sen's Fortress**
Oh, hello. Don't mind me. Go on ahead.
I'll be along later. Phoo-hah-hah, I'll be just fine, young one.
##### Firelink Shrine
---
- **First Firelink Shrine meeting**
There you are. I was expecting you.
As promised I will share my sorceries.
- **First Firelink Shrine meeting with 14 or less Intelligence**
Hello there. I was expecting you.
As promised, I will share my sorceries.
…
I am afraid that you are unable to learn sorcery.
The basic framework, you see. It cannot be taught.
Oh, do not fret. Life isn't all about sorcery. You will find your own way.
Don't frown with regret; peer forward with your head held high.
- **Meeting him again with 15 or more Intelligence**
Hello there. Glad to see you alive.
Hmm…
It seems you've come quite a way.
Excellent. You are certainly ready. I shall teach you sorceries.
- **Leaving after purchasing an item**
Heading out are you?
I, too, will leave soon. Undead or no, I shan't stay here forever.
You have great potential. Don't go and die over nothing.
- **Greeting**
I quite understand. Study is invigorating!
- **Greeting (second version)**
Hello there.
Very well indeed. I'm pleased to share my sorceries.
- **Greeting (third version)**
Hello there. What have you been up to?
I thought that perhaps you'd gone Hollow on me.
So have you come to further your study of sorcery?
##### The Duke's Archives' prison tower
---
- **Initial meeting in The Duke's Archives' prison tower cage**
Hello again! What a chance meeting this is!
Alas I'm imprisoned once again. I don't suppose you could stage me a getaway?
The Archives, such a storehouse of knowledge. So close, but just out of reach!
The thought offends me so, I could simply die!
As a student of the arts, you understand me, yes?
- **After opening his cell**
Oh, than you very much. I'm saved.
That makes twice. I must be sure to repay you.
I will visit the Archives. If I discover any new spells, I shall share them with you.
Prepare to be impressed, by the onward march of sorcery!
- **Next time you speak to him in his cell**
Hello. Don't mind me. Go on ahead.
I'll head out soon. I wish to lay down my plans before I visit the Archives.
##### The Duke's Archives' library
---
- **Speaking to him in The Duke's Archives' library after you rescue him**
Hello there. I was expecting you.
This place is truly magnificent, more than expected, even.
As promised, I shall share the new sorceries with you.
And the secret of Seath's immortality.
- **Using the Talk option**
Ah, the secret of Seath's immortality?
If you have fought him, and were imprisoned, you must know that Seath is a true Undead, different from ourselves.
His wounds close promptly, and no mortal blow affects him, granting true insulation from death.
It is an effect of the Primordial Crystal, a sacred treasure pillaged by Seath when he turned upon the ancient dragons.
So, only by destroying the Primordial Crystal can you so much as scratch his hide.
And it so happens, the Primordial Crystal is in the inner garden of these very archives, the Crystal Forest.
- **Using the Talk option (second version)**
The tomes stored in these archives are truly magnificent.
A great pool of knowledge, the fruits of superior wisdom and an unquenchable desire for truth.
Some would say Seath had an unsound fixation …But his work is a beautiful, invaluable resource.
All progress demands sacrifice.
And I certainly bear no antipathy for that wonderful scaleless beast.
- **Leaving**
Come again.
The knowledge here is limitless. I will absorb it, then share it with you.
- **Greeting**
Hello there. you really are very diligent.
Oh, I understand we are in the midst of a revolution!
- **Leaving (second version)**
Farewell.
- **Leaving (third version)**
Come again, any time you please.
For I too, learn, whilst teaching a student.
- **Greeting (second version)**
Oh hello there. Where have you been?
time is a resource. Let's delve in promptly.
- **Greeting (after you kill Seath)**
Oh, there you are, it has been a while.
Or were you just here?
This fascinating place defeats my sense of time…
- **Using the Talk option (after you kill Seath)**
Mm…mm…
- **Greeting (after you kill Seath, second version)**
Mm…mm…
- **Next time you speak to him after you kill Seath and purchased all his items**
…Who are you…
…Stay clear…stay clear of my work…
…Curses upon you!
…How dare you disturb me!
##### Combat
---
- **When attacked and made hostile**
I fail to see your design,
but if you think I'm too old to defend myself,
perhaps some sorcery will change your mind!
- **When killed**
Heavens… the folly of youth.
I'm too old for this.
**Voiced by:** Ian Thompson ## Further reading
---
- Big Hat Logan (Souls Lore)
Footnotes 1. Your own weapons are not capable of breaking the wall. 2. The Cage Key is found near the Crestfallen Merchant in the tower across the broken bridge before the Iron Golem. 3. Firelink needs to be left and returned to in such a way that it remains "queued" in the game's data. An example of this would be leaving or returning to Firelink on foot, such that a neighboring zone has a chance to recognize that Firelink's assets are present but not necessarily rendered. Warping directly to a distant location and back to Firelink will not allow that transitional loading of Firelink and will keep Logan present.
# Crestfallen Merchant
### Description
---
A knight of Berenike, he braves Sen's Fortress to get into Anor Londo, like any other knights before him. But the failures of legendary figures like Rendal of Balder, Black Iron Tarkus, and even Logan of Vinheim makes him skeptical about this whole "Fate of the Undead" business. Now he sells gears stripped from the corpses of the knights he found in the Fortress.
### Location
---
**Sen's Fortress**
At the very top of the fortress is a broken bridge which can be jumped across. It is not an easy jump, best to keep to the left hand side for extra foot space. If the player misses the jump, there is a large platform below with the Sniper Crossbow and some bolts. The fall is not fatal, just frustrating. The broken bridge is beyond the point where the Giant (the one on the top roof space) is throwing large flaming metal balls onto the ground. If you have reached the Giant or Iron Golem Boss, then you have gone too far.
Video showing how to reach him.
### Sells
---
Item | Soul Cost | Description |
---|
**Consumables** |
Black Firebomb | 500 | Explodes, inflicting fire damage. It is one of the possible starting gifts. Treasure of Undead Burg |
Green Blossom | 1,000 | Temporary boosts stamina recovery speed. Random drop from Frog Ray |
**Upgrade Materials** |
Titanite Shard | 1,000 | +5 reinforce: standard weapon. Sold cheaper by several other merchants |
Large Titanite Shard | 4,000 | +10 reinforce: standard weapon, +5 reinforce: raw weapon. Sold cheaper by other merchants |
Green Titanite Shard | 5,000 | +5 reinforce: magic / divine / fire weapon. Sold cheaper by other merchants |
**Weapons/Shields** |
Greatsword | 8,000 | Random drop from Heavy Knight. Treasure of Anor Londo |
Greataxe | 8,000 | Random drop from Heavy Knight. Treasure of the Depths |
Balder Shield | 4,000 | Random drop from Balder Knight |
Tower Shield | 8,000 | Random drop from Heavy Knight |
**Ammo** |
Standard Arrow | 10 | Sold by several other merchants. Only wooden arrows are cheaper |
Large Arrow | 50 | Sold by several other merchants. More damage, but shorter range |
Feather Arrow | 100 | Also sold by the Giant Blacksmith and Marvellous Chester. Long range sniper arrows |
Standard Bolt | 30 | Sold by several other merchants. Only wood bolts are cheaper |
Heavy Bolt | 100 | Sold by several other merchants. More damage, but shorter range |
Sniper Bolt | 250 | Also sold by the Giant Blacksmith and Marvellous Chester. Long range sniper bolts |
**Armor** |
Catarina Helm | 10,000 | Unobtainable by other means |
Catarina Armor | 10,000 | Unobtainable by other means |
Catarina Gauntlets | 7,000 | Unobtainable by other means |
Catarina Leggings | 7,000 | Unobtainable by other means |
Steel Helm | 5,000 | Random drop from Heavy Knight |
Steel Armor | 8,000 | Random drop from Heavy Knight |
Steel Gauntlets | 5,000 | Random drop from Heavy Knight |
Steel Leggings | 5,000 | Random drop from Heavy Knight |
Balder Helm | 5,000 | Random drop from Balder Knight |
Balder Armor | 8,000 | Random drop from Balder Knight |
Balder Gauntlets | 5,000 | Random drop from Balder Knight |
Balder Leggings | 5,000 | Random drop from Balder Knight |
**Rings** |
Thunder Stoneplate Ring | 15,000 | Increases Lightning defense by 50. Unobtainable by other means |
Spell Stoneplate Ring | 15,000 | Increases Magic defense by 50. Unobtainable by other means |
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 878 | 1,000 |
NG+ | 1,606 | 3,000 |
NG+6 | 2,008 | 3,750 |
### Equipment
---
- Greatsword
- Tower Shield
- Steel Set
### Notes
---
- This NPC has unused dialogue lines.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ show Dialogue - hide Dialogue **Video:** Crestfallen Merchant's Dialogues
- **First time speaking**
…
Ah, what? What? Who are you?
Ahh, another Undead, eh? I took on Sen's Fortress alone…
But I'm no different from those vile creatures… I was driven by conceit…
Ahh, you think you're different? That you can handle it?
Yes, I remember that feeling. For I was the same.
… So, let me help you out. With your soul-searching.
- **Using "Talk" option**
- There's nothing more to say.
I'm finished. We're both on the brink, you see?
End of story. You bloody fool.
- Let me give you a nibble of advice.
Don't even consider visiting Anor Londo. Not in your state.
For a century, they have tried, and failed.
The Knight King Rendal, Black Iron Tarkus, and even Logan himself.
You won't stand a chance. You'll be eaten alive.
But, go along, if you wish. If only to deepen your despair!
- Where do I get all my things?
Stripped off the corpses of fools like yourself.
It isn't easy. I have to catch them just before they go Hollow.
Don't worry. I'll be there to claim your trinkets. Gazing at your final twisted grimace!
Gee hee hee hee hee!
- **Greeting**
- …
Hm… Oh, yes, it's you.
What is it? Still something you need, eh, anything at all?
- Hm, ah, oh you?
Still alive? That's a surprise.
Anything you want? What's mine is yours, but at a price!
- **When leaving without buying**
- Nothing at all?
Fine then, rush in like a naked babe, and be skinned alive!
- So, you're that good? Don't need a thing?
Bah. it won't be long, before you're begging for mercy.
- Go along, try and make something of yourself.
But nothing will come of it. And I should know!
- There you go, another brave soul.
But soon you shall see… You and I are no different…
Yes, yes, you soon shall see…
… the putrid fate we both share…
- **When leaving abruptly and returning**
- … Hmm?
- … Hm, fine, fine. I understand.
I have my head about me.
- **When attacked without made hostile**
- Hrgro!
- Hrgrah!
- Hrgroah!
- Hrgaw!
- **When attacked and made hostile**
What the devil's got into you!
Hrrgrrrroooggh!
You hrggraaaghh!
- **When killed**
Hrrggahh…
Ahhh… help me…
**Voiced by:** Andy Gathergood
# Domhnall of Zena
### Description
---
A very odd merchant and the only character from the ancient land of Zena that the player encounters. His armor set pieces symbolize wisdom, glory, a vanquisher, and an explorer, but nothing specific about Domhnall is known. The crystal items that he sells suggest he may have explored The Duke's Archives.
### Location
---
- **Depths**
Just before the entrance to Blighttown.
- **Firelink Shrine**
The bottom of the aqueduct bridge, next to the corpse which contains a Ring of Sacrifice. He moves here **only** after you have rung both Bells of Awakening (after defeating the Bell Gargoyles and Chaos Witch Quelaag).
**Video**: Domhnall of Zena locations
### Use
---
- Sells unique boss armors after you defeated certain bosses.
- Sells the Master Key after he moved to Firelink Shrine.
### Sells
---
Item | Amount | Soul Cost | Description |
---|
**Consumables** |
Gold Pine Resin | 3 | 1,000 | Temporarily adds Lightning damage to right hand weapon. Also sold by Elizabeth. Random drop from Mushroom Parent and Mushroom Child |
**Bonfire Items** |
Bottomless Box | 1 | 1,000 | Allows inventory management at bonfires. Also sold by Undead Merchant Male |
**Keys** |
Master Key | 1 | 5,000 | Opens several locks without the need to find the original keys. Available only after he moves to Firelink Shrine Available as a starting gift. Available as starting item for Thief class. |
**Weapons/Shields** |
Crystal Straight Sword | - | 4,000 | Random drop from Undead Crystal Soldier (Sword) |
Crystal Greatsword | - | 6,000 | Unobtainable through other means, unless dropped by another player |
Crystal Shield | - | 4,000 | Blocks Poison and Bleed build-up. Unobtainable through other means, unless dropped by another player |
**Armor** |
Helm of the Wise | - | 12,000 | Part of the Adventurer's Set. This set is unobtainable through other means, unless dropped by another player |
Armor of the Glorious | - | 15,000 | Part of the Adventurer's Set |
Gauntlets of the Vanquisher | - | 10,000 | Part of the Adventurer's Set |
Boots of the Explorer | - | 10,000 | Part of the Adventurer's Set |
(after defeating the Iron Golem) |
Golem Helm | 1 | 5,000 | Part of the Golem Set. This set is unobtainable through other means, unless dropped by another player |
Golem Armor | 1 | 7,000 | Part of the Golem Set |
Golem Gauntlets | 1 | 5,000 | Part of the Golem Set |
Golem Leggings | 1 | 5,000 | Part of the Golem Set |
(after defeating Dragon Slayer Ornstein and Executioner Smough, killing Ornstein last) |
Ornstein's Helm | 1 | 7,000 | Part of the Ornstein's Set. This set is unobtainable through other means, unless dropped by another player |
Ornstein's Armor | 1 | 8,000 | Part of the Ornstein's Set |
Ornstein's Gauntlets | 1 | 6,000 | Part of the Ornstein's Set |
Ornstein's Leggings | 1 | 6,000 | Part of the Ornstein's Set |
(after defeating Dragon Slayer Ornstein and Executioner Smough, killing Smough last) |
Smough's Helm | 1 | 6,000 | Part of the Smough's Set. This set is unobtainable through other means, unless dropped by another player |
Smough's Armor | 1 | 7,000 | Part of the Smough's Set |
Smough's Gauntlets | 1 | 5,000 | Part of the Smough's Set |
Smough's Leggings | 1 | 5,000 | Part of the Smough's Set |
(after defeating Dark Sun Gwyndolin) |
Crown of the Dark Sun | 1 | 10,000 | Part of the Moonlight Set. This set is unobtainable through other means, unless dropped by another player |
Moonlight Robe | 1 | 10,000 | Part of the Moonlight Set |
Moonlight Gloves | 1 | 10,000 | Part of the Moonlight Set |
Moonlight Waistcloth | 1 | 10,000 | Part of the Moonlight Set |
(after defeating Knight Artorias) |
Helm of Artorias | 1 | 20,000 | Part of the Set of Artorias. This set is unobtainable through other means, unless dropped by another player |
Armor of Artorias | 1 | 20,000 | Part of the Set of Artorias |
Gauntlets of Artorias | 1 | 20,000 | Part of the Set of Artorias |
Leggings of Artorias | 1 | 20,000 | Part of the Set of Artorias |
(after defeating Gwyn, Lord of Cinder)1 |
Crown of the Great Lord | 1 | 20,000 | Part of the Set of the Great Lord. This set is unobtainable through other means, unless dropped by another player |
Robe of the Great Lord | 1 | 20,000 | Part of the Set of the Great Lord |
Bracelet of the Great Lord | 1 | 20,000 | Part of the Set of the Great Lord |
Anklet of the Great Lord | 1 | 20,000 | Part of the Set of the Great Lord |
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 767 | 1,000 |
NG+ | 1,403 | 3,000 |
NG+6 | 1,754 | 3,750 |
### Equipment
---
- Crystal Straight Sword
- Crystal Shield
- Crystal Greatsword
- Adventurer's Set
### Notes
---
- If the player talks to him after making a purchase, a variety of hints become available:
- He recommends the use of Divine weapons in The Catacombs to keep the Skeletons from resurrecting.
- He explains that the Ghosts in New Londo Ruins can only be killed while cursed, and says that the simplest way to do this is to be killed by the Basilisks in the Depths.
- He hints at the existence of the Path of the Dragon covenant. Only obtainable after he moves to Firelink Shrine.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue - **Initial meeting**
Aye, siwmae. And good day to you.
I'm Domhnall of Zena. I'm just, well, a peddler, of sorts.
I adore trinkets and oddities, so I trade for them.
- **Greeting**
Aye, siwmae. Never thought I'd see you here.
This feels karmaic.
Pray tell, what do you have for me?
Aye, siwmae. I didn't expect to meet anybody here. I suppose great minds think alike, eh?
Aye, siwmae. We meet again.
Found anything special for my good self?
Mmm, I certainly hope so!
- **Talk (without buying anything)**
Hmm… I'm afraid I don't see anything here.
Hmm…Well, I'm certain we will make a good trade eventually…
- **Talk (after buying)**
So, I am willing to share some tips.
If you seek Kindling in the Catacombs, use divine weapons.
That will repel the reassembling skeletons.
Hmm… Well, I'm certain we will make a good trade eventually…
So, I am willing to share some tips.
The cursed Ghosts of New Londo are formidable foes.
To face them, you will require special arms… Or a cursed body.
The quickest way to be cursed? Try the bug-eyed lizards in the sewer.
Desperate measures, to be sure…
- **Talk (after buying something). Only after he moves to Firelink Shrine**
Hmm… You are a fine trading partner.
Rumour it may be, but I have heard of a surviving ancient dragon who resides in this land.
A coterie of Undead serves the dragon, as they train to become dragons themselves.
Sounds unlikely, but you never know, do you?
- **Leave (withouth buying anything)**
Well, that is a shame, then.
But no matter. No, not to worry.
Come back again. I'm always available.
Not every trade was meant to be.
There'll be more in store for us, someday, sometime!
- **Leave (after buying)**
Heh heh. Thank you.
That was a fine trade.
I have this funny feeling we'll meet again soon.
And we'll make another fine trade, of course!
- **When attacked without made hostile**
- Hold on, there!
- What's this about?
- Now, stop that!
- Ouch!
- Oww!
- **When attacked and made hostile**
Hold on, there! What's this about?
Now, stop that! Ouch! Oww!
What problem do you have now?
I'm a man of peace, idiot! Enough of you, I say, farewell.
- **When killed**
By the Lords…why… My precious collection…
**Voiced by:** Matt Morgan
Footnotes 1. Only available in NG+ and beyond.
# Dusk of Oolacile
![]() |
Dusk in the Darkroot Basin |
![]() |
Dusk, after being rescued from Manus |
### Description
---
Dusk is a princess-sorceress from the long fallen land of Oolacile, where unique sorceries were crafted. At some point in the past, her home town was destroyed. It is unclear what caused the city to fall. At some point after this, she was trapped in a Golden Crystal Golem. Since the Crystal Golems are the results of Seath the Scaleless' experiments, it is likely that he is responsible for Dusk's imprisonment.
In the additional content, we get to see how her city was destroyed. During Dusk's time, Oolacile awakened Manus, Father of the Abyss at the urging of a Primordial Serpent. Manus then proceeded to spread the Abyss across the land and captured Dusk from the present time. The Knight Artorias, who arrived in Oolacile to repel the Abyssal forces, attempted to rescue her, but he was overwhelmed and became corrupted by the Abyss. She is finally rescued by the player after defeating Manus, although mentally scarred and incoherent from her experience. If you visit her in the Darkroot Basin after defeating him, she mentions being captured and being subsequently rescued by "Artorias", and having little memory of the event. She then realizes that your character was the one who rescued her, and not Artorias as she previously believed.
### Location
---
**Darkroot Basin**
Her summon sign is right at the edge of the lake where the Hydra was located, a few feet away from the corpse holding the Knight Set, but only after killing the Hydra and defeating the Golden Crystal Golem she is captured in.
**Chasm of the Abyss**
Right after you defeated the boss, she will appear where the boss is killed. You can only speak to her, and when you leave the area, she will be back in Darkroot Basin.
### Use
---
- Sells various utility sorceries after you rescue her.
- Teaches "Proper Bow" Gesture.
- Saving her is one of the prerequisite to accessing the additional content (see also here).
### Getting Dusk as Merchant
---
1. Kill the Hydra in the Darkroot Basin. This will spawn a Golden Crystal Golem in the alcove behind the Hydra.
2. Travel along the lake by the waterfall all the way back to the alcove. Since you will be walking through water, it is recommended to equip the Rusted Iron Ring during this section.
3. You should see the Golden Crystal Golem. If you don't see the Golem, try quitting and reloading.
4. Defeat the golem. During its death animation, Dusk will appear where it was standing.
5. Dusk will thank you for freeing her and asks you if you need her magic. Answer "**Yes**" and she will tell you that you can summon her to buy magic spells from her. If you answer "No" she will disappear and not be available for the rest of that playthrough.
6. Now you can summon her via her summon sign.
1 For some reason, it may occur that her summon sign will not be visible. It will, however, still be present in the water at the edge of the lake near the boulder, and it can be activated by moving around the area until the context menu for summoning her appears.
### Sells
---
Name | Cost | Uses | INT | slots | Description |
---|
Hidden Body | 2,000 | 3 | 14 | 1 | Turns body nearly invisible |
Cast Light | 1,000 | 3 | 14 | 1 | Cast a bright light upon surroundings |
Repair | 10,000 | 1 | 14 | 1 | Repair equipped weapons and armor |
Chameleon | 3,000 | 11 | 14 | 1 | Transform into something inconspicuous |
Hidden Weapon | 2,000 | 3 | 14 | 1 | Turns right weapon invisible |
Oolacile Ivory Catalyst | 1,000 | | | | Fixed MagAdjust of 180 and very light (0.5 weight) |
### Stats
---
Darkroot Basin
Playthrough | HP | Souls |
---|
New Game | 276 | 1,000 |
NG+ | 745 | 5,000 |
NG+6 | 931 | 6,250 |
Chasm of the Abyss
Playthrough | HP | Souls |
---|
New Game | | |
NG+ | 450 | 2,000 |
NG+6 | | |
### Notes
---
- After being summoned for the first time, the Antiquated armor set can be found near where you fought the Golden Crystal Golem.
- Despite being summoned via a phantom sign, she can in fact be killed.
- If you have the Additional Content, after getting the Broken Pendant, her summon sign will disappear until you have defeated Manus. The spells and catalyst she sells from that point are transferred, and shared, with Elizabeth. You must defeat the Sanctuary Guardian in order to access them again.
- You don't need to be in human form to summon her after saving her.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue **Video:** Dusk of Oolacile's Dialogues
##### Darkroot Basin
---
- **Speak to her after you kill the Golden Crystal Golem**
So, it is thou who rescueth me?
Most graciuous. I am deeply obliged.
I am Dusk of Oolacile.
I cometh from an age long before thine… I can not stay here for long.
So, before i disappear, allow me to ask one thing.
My home, Oolacile, is the home of ancient sorceries.
My hope is to pass this profound knowledge to thee, with thine approval.
Would this be of assistance to thee?
- **Answer "yes"**
My heartfelt thanks. I am pleased beyond words.
Then, I shalt engrave my signature.
If you art in need, pray summon me from my signature.
It seems that my time is done. May the great flame guide thee.
- **Answer "no"**
Yes, of course… I understand well. Pray forgive me. I have overstepped my boundaries.
Farewell; another age, another land, beckons me to return. May the flames guide thee.
- **Greeting**
I am Dusk of Oolacile.
It is an honour to see thee again.
I shall follow thine wishes.
- **Using "Talk" option**
1. For a very long time, I was trapped within the Crystal Golem.
From my home I was taken, and banish'd to a plane of distortion.
It was there, that thou came to my rescue.
Long after I had relinquished all hope.
So gleeful was I, my faith reneweth.
2. The sorceries of Oolacile differ from the magic of thine age.
It is difficult to explain…
Oolacile sorceries are, what doth one say? They are somewhat… of an approximation.
Thine sorceries are more straight forward, negating all but thy self.
Dost thou not find some fascination in these discrepancies?
3. My home of Oolacile was reduced to ashes, long ago, in my time.
I have been alone ever since…
But to be summon's thus, and to be of service to thee… It is… most rewarding…
Oh, forgive me, such a long past time is none of thine concern…
- **Using "Talk" option after defeating Manus**
1. This may strike thine ear as somewhat peculiar, but…
Long ago, in my homeland of Oolacile, I was beset by a creature of the Abyss.
I would have perished then, were it not for the great knight Artorias.
In truth, I saw little of what transpired, for mine senses were already fled!
But even still, there was something about Artorias… A certain balance of the humours…
…That quite perfectly fits your semblance.
Heavens, could it be that…
…
Oh, dear me. That was Oolacile, many centuries ago.
Please excuse my fanciful musings.
2. Excuse me for such whimsical utterances.
Only, it was so very odd…
You, and Artorias. I owe my life to each of you. And both seem to share some resonance of sorts…
Perhaps it is the nature of true greatness.
3. I still think on that creature from the Abyss that preyed upon me.
My faculties were far from lucid, but I quite clearly sensed certain emotions.
A wrenching nostalgia, a lost joy, an object of obsession, and a sincere hope to reclaim it…
Could these thoughts belong to the beast from the Abyss?
But if that were true, then perhaps it is no beast after all?
Oh, please forgive my ramblings.
It's just that, I wish to know the truth.
And no one, not even loving Elizabeth, will tell me.
- **Leaving**
If thou art in need, pray summon me again.
I only wish to be of some genuine assistance…
May the flames guide thee.
- **Leaving without using the "Leave" option**
Wait! Where art thou…
- **Greeting after leaving without using the "Leave" option**
Thou hast return.
Bless thee.
- **When attacked**
What dost thou…
Whatever for…
- **When killed**
Ahh…
Farewell, my rescuer…
##### Chasm of the Abyss
---
- **Speak to her**
1. …Mmn…ahh…
2. …Aah…mmn…
3. …Hmm…mm…
- **When attacked**
- Aah…
- Eek!
**Voiced by:** Emma Pierson
Footnotes 1. Unlike most summon signs, human form is not required for using this one.
# Eingyi
### Description
---
Eingyi was a pyromancer from the Great Swamp. He was considered a heretic and banished from the Great Swamp after creating poison based pyromancies. After that, he came to Blighttown and became infected with parasites. The Fair Lady sucked the blight pus out of him, making herself sick in the process. This action greatly affects Eingyi, he became her servant and carries her egg to show his devotion to her.
### Location
---
**Quelaag's Domain**
One floor below the Bell of Awakening, there's an illusory wall. Behind the illusory wall is the Daughter of Chaos bonfire. He's in that room with Quelaag's Sister.
### Gaining His Trust
---
Talk to him after you contract the Parasite Egg. The second infection stage is enough (with the egg visible on your head). He'll be friendlier to you and he'll offer you his pyromancer services. Equipping the Old Witch's Ring, while making his dialogue friendlier, does **not** make him offer his services.
### Use
---
- Gives you an Egg Vermifuge after you gain his trust.
- If your Intelligence is at least 11, he will give you a Pyromancy Flame after you gain his trust.
- Can upgrade the Pyromancy Flame after you talked to Quelaag's Sister. He cannot ascend a Pyromancy Flame or upgrade an Ascended Pyromancy Flame.
### Sells
---
Item | Amount | Cost | Notes |
---|
Servant Roster | 1 | 500 | Lists the members of the Chaos Servant Covenant along with the humanity each of them has sacrificed. | Egg Vermifuge | ∞ | 1,000 | Removes Parasite Egg from body. Sells only after you gain his trust. | Poison Mist | 1 | 10,000 | Breathe out a cloud of mist that inflicts Poison to enemies who touch it. Sells only after you gain his trust. | Toxic Mist | 1 | 25,000 | Breathe out a cloud of mist that inflicts Toxic to enemies who touch it. Sells only after you gain his trust. |
|
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 277 | 0 |
NG+ | 532 | 0 |
NG+6 | 665 | 0 |
### Notes
---
- If you answer "No" when he asks you if you are a new servant, when you first talk to him, you can get him to ask you again. Leave and return to Quelaag's Domain (or just quit and reload the game) and when you talk to him again, he should ask you the same question.
- If you talk to Quelaag's Sister with the Old Witch's Ring equipped, he becomes even more friendly, greeting you fondly (albeit reminding you that the Fair Lady requires company). This also unlocks a new talk option, where he admits he's incredibly jealous of your ability to understand the Fair Lady, as "there is only so much \[he\] can do to ease her suffering without speaking her tongue." However, he will not sell you any spells or give you the Egg Vermifuge just for wearing the ring.
- Killing him **does not** break the Chaos Servant Covenant. It is the same as killing any other Egg Carrier.
- As long as he has not allowed your passage, you will not be able to kick him.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue - First encounter:
- Oh dear… What have we here? Are you a new servant?
- (yes/no)
- Yes:
- … Hmph. But you have no eggs?
Bah, no matter. Go along and have audience with Our Fair Lady.
I pray that you will mind your manners!
- No:
- Then you shall not pass. Away with you!
- Attempting to talk to him after saying "Yes" to his first question but not having yet spoken to The Fair Lady.
- What is it? Go along and meet Our Fair Lady!
- Talk
- … There is nothing to say to you…
Except… If you lay a hand on the Fair Lady,
you should be prepared to face my wrath.
- There is no time for idle chat.
Think only of Our Fair Lady, and what she may need.
- Greeting
- You again…
Are you in need already?
Well, anything for the Fair Lady… What do you want?
- Are you prepared to dedicate yourself to Our Fair Lady?
Then I will make available whatever you require.
If you need something, ask me first.
- When attacked without made hostile
- Hrgkt!
- Erggkt!
- Oog!
- Hagkt!
- When attacked and made hostile
- I knew it! I knew it!
You will not get away with this!
- When killed
- Hrg… rgggkt…
My dear Fair Lady… You are in danger…
- If said no at first encounter
- The nerve of you! Be gone, be gone at once!
- After Killing Quelaag's sister
- Why, youuuuu monster…!
The Fair lady! What have you done, what have you done!
Hrggreeeeeeeeeeh!
**After talking to Quelaag's sister with the Old Witch's Ring equipped**
- You, you speak the tongue of the Fair Lady?
…
Well, do not be rash with your pride. You have yet to earn my trust.
If you try anything funny with the Fair Lady, there will be hell to pay.
- Greeting
- Oh, hello… A pleasure to see you again.
But don't neglect the Fair Lady. She needs some company.
- Talk
- In all honesty, I am envious.
What comfort can I offer, without speaking her tongue?
**After becoming infected**
- … Now… you're just like me…
Your dedication is fully apparent. Only, well… Your head looks awful…
Why not try this? I've no use for it any longer.
- Incidentally, do you have an interest in pyromancy?
If you have, I shall share my flame with you.
- (yes/no)
- Yes:
- You have served our Fair Lady well.
Now, let this strength be yours.
- No:
- …, fine. I will not force you.
- Greeting
- Oh, hello.
What is it that you need?
- Talk
- Worse than Undead, we are diseased, and unwanted.
Like the grime of the Great Swamp.
But my dear, Fair Lady! She cried for me…
And swallowed the great Blightpus, despite Mistress Quelaag's orders to the contrary.
- Below us lies the ruins of the legendary city of Izalith.
There, the Molten Giant watches over the Flame of Chaos.
Our Fair Lady, and Mistress Quelaag, fled from the ruins.
I do not know the details… And I do not ask…
- (?)
- Have you heard of Lost Quelana?
An inhuman witch, who wanders the Poison Swamp.
only no one has eve seen her, so who really knows?
But what if she is another of the Quelaag sisters?
Our Fair Lady would be greatly comforted by her presence.
video - part 1
video - part 2
**Voiced by:** Peter Marinker
# Elizabeth
### General Information
---
Elizabeth is a giant sentient mushroom who acts as Oolacile Sanctuary's keeper. She has no arms, making her distinct from the Mushroom Parents elsewhere.
She is most likely Princess Dusk's caretaker when the princess was small. Elizabeth recognizes the player as the savior of Dusk in the future, then tasks the player to rescue Princess Dusk once more, as Knight Artorias seems to have failed his mission.
### Location
---
**Oolacile Sanctuary**
At the left side of the sanctuary wall (when facing the path to the Royal Wood)
### Use
---
- If you have rescued Dusk of Oolacile but have not bought all of her spells, then Elizabeth will sell the remaining ones.
- Gifts you Elizabeth's Mushroom x3 after you killed Manus, Father of the Abyss.
### Sells
---
Name | Cost |
---|
Hidden Body | 2,000 |
Cast Light | 1,000 |
Repair | 10,000 |
Chameleon | 3,000 |
Hidden Weapon | 2,000 |
Oolacile Ivory Catalyst | 1,000 |
Repair Powder | 300 |
Gold Pine resin (x5) | 1,000 |
### Stats
---
Playthrough | HP | Souls |
---|
First | 314 | 3,000 |
NG+ | 333 | 3,000 |
NG+6 | 333 | 3,000 |
### Drops
---
Elizabeth's Mushroom x3 - if not already gifted
### Notes
---
If Dusk of Oolacile is dead (wherever and whenever you kill her), Elizabeth will be dead too the next time you visit her.
Killing Elizabeth will not make Dusk hostile, you'll just lose a merchant.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue http://www.youtube.com/watch?v=wh2cwoCzbX4
http://www.youtube.com/watch?v=4NSE-GwMKpE
- **First time speaking**
Well, look at this one
From what far-away age hast thou come?
Thy Scent is very human, indeed.
…But, not intolerable…
Ah, Prince Dusk's saviour.
Thine aura is precisely as she described.
I thank thee deeply, for rescuing Her Highness.
But Princess Dusk is here no longer…
…snatched away by that horrifying primeval human.
And so I must ask…
Couldst thou once more play the saviour?
- **Answer "Yes"**
Thank you.
I am Elizabeth, guardian of this sanctuary.
Something of a godmother to Princess Dusk.
I shall assist thee, to my utmost.
For I am one with the sorceries of Oolacile.
- **Answer "No"**
Yes, I understand.
We care dearly for Princess Dusk,
and are apt to blur our boundaries.
I am ashamed to have been so imposing.
But should thine heart be changed, speak to me again.
This sanctuary, and the sorceries of Oolacile, are my domain.
My strength could surely assist thee in thy travels.
- **Speak to her after answering "No."**
Hast thou reconsidered?
Such that thou might rescue dear Dusk?
- **Answer "No" again**
yes, yes, of course.
But should thine heart be changed, speak to me again.
- **Using "talk" option after making the decision**
1. Thou shalt see further on.
An abyss was begat of the ancient beast,
and threatens to swallow the whole of Oolacile.
Knight Artorias came to stop this,
but such a hero has nary a murmur of Dark.
Without doubt, he will be swallowed by the Abyss,
overcome by its utter blackness.
…Indeed, the Abyss may be unstoppable…
Still I have faith, that Princess Dusk may be rescued yet…
2. May the flames guide thee.
3. Thou art from a time far, far ahead.
There are many things I wish to ask.
But I know that I must not.
The perils of our time are overwhelming enough.
4. Hah hah…Was thine eye, glancing hither?
Though needst not hide thy wonder.
I am a mushroom, after all.
Hee hee hee…
5. Not long ago, I had another visitor.
A human like thineself, from a far-away time.
Only, he was dreadfully odious…
And I am afraid that he is still amongst us.
He wore a hat and a long black coat…
- **Speak to her after talking to Marvelous Chester**
Thank goodness thou art safe.
What is they wish? I offer thee my all.
- **Speak to her after defeating Manus**
I have awaited thee.
Thou hast rescued Princess Dusk.
…and rid us of that terrible primeval human.
Even halting the spread of the Abyss!
I salute the grandeur of thine enterprise.
Please, allow me to express my gratitude.
I thank thee…as do we all.
- **Using "talk" option after defeating Manus**
I will remember thee, but I will keep thy story to myself.
This is the best way, for thou art come from a time far ahead.
No-one will sing they praises, but yet thy greatness shall live on.
For it shall be my purpose, to remember all thou hast done for us.
- **When killed**
But, why…Why…Dear Dusk…(uuuuuuuugh)
**Voiced by:** Joanna Wake
# Griggs of Vinheim
### Description
---
A sorcerer from Vinheim Dragon School. He came to Lordran in search of his master, Big Hat Logan, who has departed from Vinheim in his search for knowledge.
### Location
---
- **Lower Undead Burg**
In a locked room at the bottom of the Undead Burg. To reach the bottom the player can unlock the door (using the Residence Key) next to the dragon bridge, after the Taurus Demon boss battle. After climbing down the long ladder, keep going forward, descending the staircase where you might be attacked by two Undead Attack Dogs. After the staircase, make a U-turn to the right, then hug the left wall. You'll hear Griggs shouting for help when you're near the correct door. The door to Griggs is opened with the Residence Key. It cannot be unlocked with the Master Key, despite it unlocking several other doors that the Residence Key also unlocks. Unlock the door to rescue Griggs (talking to him here is optional).
- **Firelink Shrine**
Near the well just before the cliff path leading up to the Undead Burg.
- **Sen's Fortress**
Upon buying all spells and rings from Griggs
1, when you return to the room where you find the Black Sorcerer Set, a hollowed Griggs will be there. This way you can get Griggs' drop without sinning.
### Use
---
- Sells basic Sorceries and Sorcery-related items **only** when your INT stat is at least 10 points.
- After Logan leaves for the the Duke's Archives, he'll sell some of Logan's sorceries (Soul Spear and Homing Soulmass), effectively enabling you to get two copies of these two spells in one playthrough.
### Sells
---
Sorceries | Cost | Uses | INT | slots | Description |
---|
Soul Arrow | 1,000 | 30 | 10 | 1 | Shoots a fast projectile at target that does Magic damage |
Great Soul Arrow | 6,000 | 20 | 14 | 1 | Stronger Soul Arrow |
Heavy Soul Arrow | 2,000 | 12 | 12 | 1 | Slower Soul Arrow, but higher damage than Great |
Great Heavy Soul Arrow | 8,000 | 8 | 16 | 1 | Stronger Heavy Soul Arrow |
Magic Weapon | 3,000 | 5 | 10 | 1 | Must be used with catalyst in left hand, adds Magic damage to your right hand weapon |
Magic Shield | 3,000 | 5 | 10 | 1 | Must be used with catalyst in right hand, temporarily increases the stability of your shield |
Aural Decoy | 1,000 | 20 | 10 | 1 | Throws a decoy that lures enemies away by creating a sound |
Fall Control | 1,500 | 10 | 15 | 1 | Reduce damage and noise from fall |
Soul Spear | 40,000 | 4 | 36 | 1 | Fires large Soul Arrow that pierces its targets. Only after Big Hat Logan leaves Firelink Shrine. |
Homing Soulmass | 20,000 | 10 | 18 | 1 | Summons up to five soulmasses that fire automatically when an enemy is near. Only after Big Hat Logan leaves Firelink Shrine. |
Total | 85,500 |
---|
Equipments | Cost | Description |
---|
Sorcerer's Catalyst | 500 | Basic catalyst needed to cast sorceries. Starting equipment of Sorcerer class. |
Bellowing Dragoncrest Ring x1 | 20,000 | Increases Sorcery and Pyromancy spell damage by 20% |
Lingering Dragoncrest Ring x1 | 20,000 | Increases the duration of Sorcery and Pyromancy spell effects by 50% |
### Stats
---
Human
Playthrough | HP | Souls |
---|
New Game | 659 | 1,000 |
NG+ | 1,205 | 3,000 |
NG+6 | 1,507 | 3,750 |
Hollowed
Playthrough | HP | Souls |
---|
New Game | 742 | - |
NG+ | 1,357 | 3,000 |
NG+6 | - | - |
### Equipments
---
- Sorcerer's Catalyst
- Small Leather Shield
- Black Sorcerer Set
### Drops
---
- Humanity (x1)
- Hush
- Slumbering Dragoncrest Ring
- 3 additional Humanities using Dark Hand (NG/NG+)
### Notes
---
- In the initial room where Griggs is trapped, is a body in a barrel on the right hand side with a Sorcerer Armor Set and Sorcerer's Catalyst. Be careful breaking the barrels in the room because you can hit Griggs and turn him hostile. Rolling (dodging) can be used to break scenery without hurting NPCs.
- The trigger for Griggs to sell Soul Spear and Homing Soulmass seems to be Big Hat Logan's departure from Firelink Shrine. So if you rescue Griggs after Logan left Firelink Shrine, or even after clearing Logan's quest in The Duke's Archives, Griggs will still sell the two sorceries.
### Bugs
---
- If Griggs' storyline is finished and he is killed in Sen's fortress, there is a possibility that he will appear in the first room where you initially meet him but, you will not be able to speak with him. Humanity can still be drained from him, however.
- There is also a possibility of Griggs appearing in the first room you find him in, with the same restrictions as mentioned above, if killed prematurely.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ show Dialogue - hide Dialogue **Video:** Griggs of Vinheim's Dialogues
##### Lower Undead Burg
---
- **In front of the door in Lower Undead Burg**
Somebody! Please, let me out of here!
Somebody, anybody!
Help me! Unlock the door!
…Damn…
…I'm finished…
How did this ever happen…
- **Speak to him after you open the door**
1. Brilliant! You opened the door for me!
Thank you; Im am saved. I thought I might never escape.
I am Griggs of Vinheim. A sorcerer of the school.
I am much obliged for your assistance.
Thanks to you, I may now resume my travels.
2. Oh, hello.
I am fine. I will rest a while, then return to Firelink Shrine.
I have my sorcery. And I will be more cautious next time.
Besides, I have an important task at hand.
##### Firelink Shrine
---
- **Speak to him if you have at least 10 points in Intelligence**
Oh, hello.
I regret meeting you under such compromising circumstances.
At least we both made it back unscathed.
Incidentally, would you care to learn any sorceries?
You're clearly talented, and besides, I owe you.
Of course, we will require some materials, but I am happy to teach you some elementary spells. Are you interested?
- **Answer "yes"**
Splendid! Very well!
I am pleased to have a chance to give something back.
Well, then let's get started straight away.
- **Answer "no"**
Yes, I see… It is regrettable, but to each his own. If you change your mind, do not be bashful.
- **Speak to him if your Intelligence is below 10 points**
Oh, hello.
Terrific to see us both in one piece.
And prey that you never go hollow.
- **Greeting**
Oh, hello.
Well you certainly are keeping at it.
Myself? I'm fine.
Lets get started straight away.
- **Using "Talk" option**
It's not that I am concerned for Master Logan's welfare.
Even in this treacherous land, Logan's skills are unmatched. He is a true hero.
…No, the reason I seek Logan is…
…Well, it's really my own conceit, now isn't it?
- **Leaving**
Good-bye, then.
Do stay safe.
- **Leaving after you buy something from him**
All right. That'll do it.
That should help you on your journey.
May we meet again.
- **After Reah arrives at Firelink Shrine**
Did you see them?
The three young clerics…
headed for the Catacombs, to seek Kindling.
Kindling is the art of feeding bonfires.
The poor young girl, sent down into a tomb.
What a terrible mission she is burdened with.
##### Logan arrives at Firelink Shrine
---
- **Speak to him**
1. Oh, hello again! I was waiting to tell you… Master Logan has returned!
And he tells me that he has you to thank! Well, we are both in your debt, now.
Thank you, sincerely. He's just over there. Go along and have a chat.
2. Oh, hello.
I appreciate the attention, but you really should speak to Master Logan.
That will certainly do you more good.
- **Using "Talk" option**
1. Have you spoken to Master Logan?
He is an accomplished scholar. The arts of sorcery would never have come this far without his contributions.
And he has the nerve to go risking life and limb! What a stubborn old fellow.
Hah hah hah hah!
2. Have you tried using one of Logan's sorceries yet?
Exhilarating, is it not?
As he sees it, there are no gods, no transcendence, only truth, and Logan wishes to elucidate it.
It is this heretical methodology that has allowed Logan to advance sorcery to the point that he has.
In a word, he is a hero. Despite the awful rumors.
Time will tell, the annals of history will prove dispassionate.
##### Logan leaves Firelink Shrine
---
- **Speak to him**
Oh, there you are! Just so you know…
Master Logan has left on his own again.
It seems that he is still determined to find the famed Regal Archives in Anor Londo.
I intend to search for him. Only, before I leave, there is one thing I wish to do.
You see, Master Logan has left most of his books.
With them, I could teach you Logan's sorcery.
… You have done much to assist me.
Before I leave on this journey, I will teach you all that Logan has to share.
- **Greeting**
Oh, hello, you made it!
Then, let us begin.
As promised, I shall bequeath Master Logan's sorcery to you.
##### Combat
---
- **When attacked without made hostile in Burg**
- Ooph!
- Eeg!
- What on Earth are you…!
- Cease! I implore you!
- **When attacked without made hostile in Firelink**
- Uwwah!
- Heavens!
- In the name of sanity!
- Cease! Have you gone mad?
- **When attacked and made hostile**
Curses, you leave me no choice!
You aren't yourself any more.
Forgive me!
- **When killed**
Rrrg…
How could this…
**Voiced by:** Blake Ritson
Footnotes 1. This requires advancing Logan's questline, to make Grigg's final two spells available.
# Hawkeye Gough
### Description
---
Hawkeye Gough is one of the Four Knights of Gwyn and the leader of the Greatarchers, who wielded giant bows that fired large, dragon-hunting arrows. Ironically, despite his name, he thinks he is blind, yet he still retains his impeccable accuracy. He wields his own unique greatbow and makes his own arrows to use with his bow. Nowadays, he spends his retirement making archtree carvings in Oolacile in the additional content.
Gough provides a huge amount of information for an NPC character. When spoken to, he makes numerous remarks about the state of affairs in Oolacile, and warns the player about Kalameet (but will assist by crippling him with an arrow if asked). He is grateful to the player for killing the corrupt Artorias, but in cut dialogue is saddened at the consideration of Ciaran ("the poor, poor girl"), suggesting Ciaran had unrequited romantic feelings for Artorias.
After killing Kalameet, Gough will thank the player and give him his greatbow.
### Location
---
**Royal Wood**
After Knight Artorias's arena, facing the Oolacile Township, turn left and go up the stairs opposite to Battle of Stoicism Gazebo. Eventually you'll reach the hole in the ground, turn right here and cross the bridge leading to the door. To open it you'll need Crest Key found during Oolacile Township exploration. Gough will be waiting for you behind the door.
### Use
---
- If you've been down to see Kalameet, you can talk to him to get him cripple the dragon, allowing you to fight Kalameet on the ground.
- Gifts Gough's Greatbow. Use "Talk" option after killing Black Dragon Kalameet.
### Sells
---
Item | Soul Cost | Notes |
---|
Dung Pie | 200 | Turns enemy toxic, but also affects player. |
Homeward Bone | 300 | Return to last bonfire rested at. Lowest price of all merchants. |
Prism Stone | 10 | Path marker. Drop and listen to check heights. |
Titanite Shard | 800 | +5 reinforce: standard weapon. |
Large Titanite Shard | 3,800 | +10 reinforce: standard weapon. +5 reinforce: raw weapon. |
Green Titanite Shard | 4,800 | +5 reinforce: magic/divine/fire weapon. |
Gough's Great Arrow | 650 | Can only be used with Dragonslayer Greatbow or Gough's Greatbow. Gough is the only merchant who sells this. |
Hello Carving x1 | 5 | Archtree carving. Says "Hello". |
Thank you Carving x1 | 5 | Archtree carving. Says "Thank you". |
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 3,241 | 20,000 |
NG+ | 5,024 | 40,000 |
NG+6 | 6,280 | 50,000 |
### Drops
---
- Gough's Helm
- Gough's Armor
- Gough's Gauntlets
- Gough's Leggings
- Gough's Greatbow (if you haven't already received it as a gift)
### Notes
---
- Exhausting Gough's conversation line reveals that he and the Giant Blacksmith are well acquainted, with the Blacksmith likely being the forger of Gough's Greatbow and armour. This would explain why the Hawk Ring is found in a chest behind the Blacksmith.
- This fight is reminiscent of the Old Hero boss battle from Demon Souls, a battle with a blind boss who relied on sound.
- He heals quickly from Poison or Toxin. If you manage to inflict these on him, they will only run for 25% of their usual time.
- This NPC has unused dialogue lines.
### Strategy
---
- If you have attacked Hawkeye Gough and he's trying to smash you into a pancake, you can equip the Slumbering Dragoncrest Ring to safely walk around his little area. Attacking him with the ring equipped will make him aggro for a few seconds, but if you evade his attacks and cease your assault, he will look around and wander back to his start position. This is a useful, relatively safe, and cheap way to get his armor set.
- As Gough states in his dialogue he is blind, and fights based on sound alone. Any character can easily (if not quickly) beat him by running in and hitting him once, then leaving and stopping. He will de-agro immediately after finishing his attacks and begin listening for you. You can then walk (not run) back up to him, hit him, then run back and hold still while he de-agros again. The fight is made a little easier with the Slumbering Dragoncrest Ring because you no longer need to walk. Ring Of Fog and Hidden Body have no effect, because he is blind. Do **not** go between his legs or he will body slam and it's hard to escape from.
- He is weak to Magic. Slumbering Dragoncrest Ring makes you almost undetectable, and free to attack at range with Magic.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue Video of Gough's dialogue, part 1
Video of Gough's dialogue, part 2
- (First encounter)
Hm? A visitor, have we?
Thou must be the one who freed Artorias.
An old friend he was, and thanks to thee…
He left this world with honour intact.
…And here I am, retired and blind.
Of little help to thee, I am afraid.
- (First encounter, after killing Kalameet)
Hm? A visitor, have we?
Thou must be the one who freed Artorias.
An old friend he was, and thanks to thee…
He left this world with honour intact.
And I see that the great black dragon Kalameet is dusted by thine hand.
Wondrously played. Lord Gwyn's blessing upon thee.
I am retired, and blind.
To receive a visit by one as lofty as thyself, is a great honour indeed.
- Greeting
- Well, thou hast come again. This is a surprise.
- Well, thou com'st again. Thou art a strange one.
- (Before killing Kalameet, and accepted his request)
Ah, hello there. What of Kalameet?
He is an ancient dragon. Skyward or no, he will not be put down easily.
- (After killing Kalameet)
Thou com'st again, legend of humans.
It is always an honour to speak with thee.
- Talk
- If thou seeketh to explore this domain, be wary of a black dragon.
I fear thee no match for this terrible beast.
- Me?
There is very little to be said.
What good is a dog, with no hares to hunt?
…I am lucky to be alive, I suppose.
- (Second encounter)
I suspect thou hast taken a gander at it,
But the Dark of the Abyss, which swallowed poor Artorias, threatens to devour our entire land of Oolacile.
It seems that this dire fate is unavoidable.
But, seduced by a Dark serpent or no,
They awoke that thing themselves, and drove it mad.
…One's demise is always one's own making.
- If thine wish is to succeed poor Artorias, and challenge the spread of the Dark,
Then thou must face Manus, Father of the Abyss.
The Dark emanates from Manus himself.
Even if this land shall expire, thou may be able to prevent further corrosion.
…But even so, one day the flames will fade, and only Dark will remain.
And even a legend such as thineself can do nothing to stop that.
- (If answered No after first encountering Kalameet)
The Black Dragon troubles you yet, I see.
- (Yes/No)
- Yes
- (dialogue plays out as if Yes was answered the first time)
- No
- …Hmm, yes, I see… I was mistaken.
- (If answered Yes, then No after encountering Kalameet)
…Art thou prepared to challenge great Kalameet?
- (Yes/No)
- Yes
- (dialogue plays out as if Yes was answered the second time)
- No
- Yes, surely that is best.
- (After accepting Gough's request to kill Kalameet)
The dragons shall never be forgotten…
We knights fought valiantly, but for every one of them, we lost three score of our own.
Exhiliration, pride, hatred, rage… The dragons teased out our dearest emotions.
…Thou will understand, one day.
At thy twilight, old thoughts return, in great waves of nostalgia.
- (After killing Kalameet)
Ahh, this Greatbow?
I shan't need it, with no dragons to hunt.
I know not if a human could even operate it, but here…
Thy need outweighs mine.
- Now, do not mistake my words.
I cherish my work. Wood carving is a nuanced art.
I would have much to talk about with that blacksmith.
In truth, how is the old chap, I wonder?
Still hammering away, I should hope.
- (After encountering Kalameet)
Good morrow…Is the Black Dragon posing thee duress?
- - (Yes/No)
- Yes
- Yes, I thought as much.
He is called Kalameet.
A ferocious dragon indeed, even mighty Anor Londo dared not provoke his ire.
I see little good coming from this, but…
…Thy intent is to persevere… to the bitter end, hmm?
- (Yes/No)
- Yes
- Hah hah hah!
Good, good. What is bravery, without a dash of recklessness!
I have taken a liking to thee.
And I owe thee much for thy service to Artorias. Now watch, and see how Gough hunts dragons.
Hrrmmm…
Haah!
Hah hah! Yes, a truer shot was never loosed!
That bat will be grounded for a good spell!
The rest is in thine hands. I await good tidings.
Ahh, dragon slaying. Knighthood's highest calling…
- No
- A wise choice. Why foist thyself unto the fiery maw?
- No
- Strange. I am rarely wrong on such matters…
- (After killing Kalameet, and accepted his request)
Why, thou hast defeated Kalameet!
Wondrously played. Lord Gwyn's blessing upon thee.
That beast will never take to the skies again.
- (After killing Kalameet and initially refused his request)
I see thou hast dusted the great black dragon Kalameet.
Wondrously played. Lord Gwyn's blessing upon thee.
I see that there is at least one legend among ye humans.
Dear me… That old bat will never fly again.
- When leaving
- (Before killing Kalameet)
Farewell, human.
Lead thy life as thou seest fit.
- (After accepting his request to kill Kalameet)
Farewell, human.
I await good tidings.
- (After killing Kalameet)
Farewell, proud human.
May every honour be bestowed upon thee.
- (When attacked without made hostile)
- Cease this.
- Stop it, I say.
- Understand this. I wish thee no harm.
- Stop that!
- By the Gods!
- (When attacked and made hostile)
Ahh, so this is true human nature.
Artorias is in your debt, but thou leavest me little choice…
May you perish, for the good of all!
- (When killed)
Humans…hmph…
- (When he kills the player)
\[No dialogue\]
**Voiced by:** Mike Carter ## Further reading
---
- Hawkeye Gough (Souls Lore)
# Ingward
### Description
---
He was one of the Sealers, sorcerers who flooded New Londo to lock away the Darkwraiths and their Kings after they descended into Dark. Of the three Sealers, he's the only known surviving member. He's currently atop the ruins of New Londo, keeping watch over the seal to keep the Abyss from spreading.
### Location
---
**New Londo Ruins**
Before defeating The Four Kings, he is found on top of a building in the first part of New Londo Ruins.
**Firelink Shrine**
After defeating The Four Kings, return to his location and talk to him again. Afterwards he will be in Firelink Shrine.
### Use
---
- Access to the Key to the Seal, which is needed to open a door to provide access to the control that will drain the water in the lower levels towards the Valley of Drakes. This makes it possible to access the lower levels of the New Londo Ruins which in turn provides access to the The Four Kings area boss.
- If you have retrieved the Lordvessel, upon talking to him, he will give you the key.
- If you want to access the lower parts of the ruins **before** getting the Lordvessel, you can kill Ingward and he will drop the key.
- Ingward can remove your curse for the cost of one Soft Humanity. Use the "Remove Curse" option on his dialogue menu.
### Sells
---
Item | Soul Cost | Description |
---|
Resist Curse | 5,000 | Sorcery used to undo curse build up. |
Transient Curse | 1,000 | Used to engage Ghosts without getting cursed or using cursed weapons. |
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 682 | 1,000 |
NG+ | 1,384 | 4,000 |
NG+6 | 1,730 | 5,000 |
### Equipment
---
- Tin Banishment Catalyst
- Ghost Blade
- Crimson Set
### Drops
---
- Key to the Seal - if not already given
- 4 additional Humanities using the Dark Hand
### Notes
---
- If you activated the ladder on the covered bridge, you can get to the building where he waits by jumping from right most cliff where you fight the second wave of Ghosts.
- This NPC has unused dialogue lines.
### Bug Note
---
- On the **PC version** this guy is currently seriously bugged and he may **not** drop the key when killed, making your playthrough impossible.
Here is a link to a video showing you how to obtain the key if this happens: Fix Ingward No Drop Bug on PC
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue **Video:** Ingward's Dialogues
##### Before the Lordvessel
---
- **First time speaking**
Well, this is a surprise. I don't get many visitors, except for ghosts.
Do you have some business here?
My name is Ingward.
I'm an old man, bound to these parts.
But I don't mind a chat. I may even be of some help.
- **First time speaking to him and you're cursed**
Well, this is a surprise. I don't get many visitors, except ghosts.
Oh, cursed, are you? Is that what brings you to me? It is a wise choice. Your troubles will soon be over.
My name is Ingward.
I'm an old man, bound to these parts. But cleansing your curses; that I can do.
The breaking of curses is the territory of deities. You must be prepared to give some of yourself.
- **Using "Talk" option**
I am the Guardian of the Seal.
I watch over the Four Kings, the masters of the Darkwraiths.
The Darkwraiths are the enemies of man, and any living thing that has a soul.
They were born in New Londo, and that is where they perished; the entire city was sacrificed to contain them.
…For that is how great a threat they were…
- **Next time speaking to him while Cursed**
Well, hello there. Have you been cursed?
That can be quite onerous. But not to worry. Such cleansing, I am happy to administer.
But the breaking of curses is the territory of deities. You must be prepared for sacrifice.
- **Next time speaking to him while Cursed again**
Hello, there. Cursed again?
I do not know whether you are brave, or just foolish, but you do seem to find your share of trouble.
- **When attacked without made hostile**
- What! No!
- What are you doing!
- Cease!
- Stop that!
- **When attacked and made hostile**
Sigh…
You are no different from the rest…
So be it! I am Ingward, the guardian of the seal.
Prepare to meet your doom!
- **When killed**
Ohh…ogghh…How could I allow this…
Forgive me…my countrymen…
##### After the Lordvessel
---
- **First time speaking**
Well, this is a surprise. I get few visitors, save for ghosts.
You have… the Lordvessel.
Very impressive.
I know exactly what your intentions are.
You seek the Four Kings whom I guard over.
This is the key to the seal.
The Four Kings slumber in the deepest chamber of the ruins.
Use this key to break the seal and open the floodgates.
… Oh, and do not forget…
The Darkwraiths reside in a dark void called the Abyss.
But the Abyss is no place for ordinary mortals.
Although long ago, the knight Artorias traversed the Abyss.
If you can find him, and learn from him, the Abyss may prove surmountable.
- **If you have spoken to him before**
Oh, hello. You've acquired the Lordvessel, have you?
Very impressive.
I know exactly what your intentions are.
You seek the Four Kings whom I guard over.
This is the key to the seal.
The Four Kings slumber in the deepest chamber of the ruins.
Use this key to break the seal and open the floodgates.
… Oh, and do not forget…
The Darkwraiths reside in a dark void called the Abyss.
But the Abyss is no place for ordinary mortals.
Although long ago, the knight Artorias traversed the Abyss.
If you can find him, and learn from him, the Abyss may prove surmountable.
- **First time greeting after you have the Key to the Seal**
Hello there. What is it?
The key to the seal is now in your hands. I will help you in any way possible.
- **Greeting**
- Hello again. How are you?
- Hello, there. Where have you been? I'm glad to see you well.
How can I be of assistance?
- **Using "Talk" option**
New Londo was sacrificed to contain the Darkwraiths.
Mark my words. The Darkwraiths are the enemies of man, and any living thing that has a soul.
They were never meant to roam again.
##### After opening the seal, but before killing the Four Kings
---
- **Speaking to him**
1. You’ve broken the seal, Have you?
No, I have no regrets, my trust lies with you, and Frampt. (*If you have not sided with Frampt:* No, I have no regrets. For I trust in you.)
But you cannot proceed without being able to traverse the Abyss..
2. Long ago, the Four Kings were powerful men. Only, their hearts were weak.
When an evil serpent dangled the art of Lifedrain before them, they were unable to resist, and became pawns of evil.
3. According to legend, the knight Artorias crossed the Abyss, and annihilated the atrocious Darkwraiths.
If you can find him, and learn from him, the Abyss may prove surmountable.
##### After killing the Four Kings
---
- **Speak to him**
… Magnificent. You defeated the Four Kings.
Impressive, even for a bearer of the Lordvessel.
And with this, my purpose is exhausted.
I have not seen the sun for a long time.
Perhaps I could do with a change…
- **Speak to him in Firelink Shrine**
Oh, hello.
The sunlight made me wince, and now I've come back to this dark hole!
So, what brings you here? I will help you in any way I can.
- **Greeting**
Oh, hello.
What is it? I will help you in any way I can.
**Voiced by:** Sean Barret
# Laurentius of the Great Swamp
### Location
---
**The Depths**
Located in a room near the second butcher. After taking care of the first butcher, go up the stairs after the area that is swamped with water. Trapped inside a barrel, Laurentius is located in a room to the left. Roll into the barrels to safely release him.
**Firelink Shrine**
After you rescued him, he'll sit on the ground near the entrance to Frampt.
**Blighttown**
If you talk to him while having a Pyromancy unique to Quelaana (e.g. Great Combustion, Fire Whip, etc.) or entered the Chaos Servant covenant (i.e. Great Chaos Fireball and Chaos Storm), he'll ask you how you got it. If you answer "Yes," he will leave Firelink Shrine and can be found hollowed in front of the lower Blighttown bonfire near the two Giant Mosquitoes.
**Note**: Be aware of his Blighttown question. You may simply answer "No" to his last question and he will stay at Firelink Shrine and continue selling pyromancies. Answering with "Yes," will lose you the ability to purchase Iron Flesh and Flash Sweat as neither Eingyi nor Quelaana sells you these. More importantly, this will also lose you access to him upgrading your Pyromancy Flame to +10 in order for Quelaana of Izalith to spawn; you would then have to ask Eingyi to do it.
### Use
---
In order use his services, the correct answer to his first question ("Ah, unless you find the magics unsavoury?") is "**No**". If you answered "Yes" instead, the answer to his *second* question ("Oh, and er…if by chance you've had a change of heart, …") should be "**Yes**".
- When your starting class is not a Pyromancer, he'll share his Pyromancy Flame with you.
- He sells basic Pyromancies.
- He upgrades the Pyromancy Flame up to +15.
### Sells
---
Spell Name | Cost | Uses | slots | Description |
---|
Fire Orb | 8,000 | 6 | 1 | Hurls flaming orbs. |
Combustion | 500 | 16 | 1 | Shoots a close range burst of fire from the hand. |
Iron Flesh | 2,000 | 3 | 1 | Greatly increases defense at the expense of mobility. Only Laurentius sells this. |
Flash Sweat | 2,000 | 3 | 1 | Covers the player in water for 1 minute. Only Laurentius sells this. |
Fireball | 800 | 8 | 1 | Throws a ball of flames that explodes on impact. |
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 719 | 1,000 |
NG+ | 1,380 | 3,000 |
NG+6 | 1,725 | 3,750 |
### Drops
---
- 5 additional Humanities using the Dark Hand.
### Notes
---
- If you accidentally make Laurentius hostile by hitting him with a weapon while trying to free him from the barrel, you can still get him to go to the Firelink Shrine as long as you do not kill him. Go to Oswald of Carim and request Absolution; after paying Oswald's fee Laurentius will appear at Firelink Shrine.
- Equipped with a unique version of the Pyromancer Set which contains no item names or descriptions and cannot be equipped on female characters.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue **Video:** Laurentius of the Great Swamp's Dialogues
##### The Depths
---
- **Entering his general vicinity**
…You!
…Yes, you!
…Here, over here!
…Please…
…You must help me…
- **Speak to him when he's still in the barrel**
…Oh, there you are…
…You must help me…
…Or else…
…She'll have me for lunch!
…You're my only hope…
…Oh, please…
- **Speak to him after freeing him**
1. …Th-thank you.
I would have been her supper without you.
Being eaten alive! I shudder to think…
Thank you, thank you dearly.
I am Laurentius, of the Great Swamp.
I will not forget my debt to you.
2. Oh, hello there.
I'm fine, thanks to you.
##### Firelink Shrine
---
- **Speak to him**
Well, I see you made it out!
Yeah, I made it out safely, too.
I have my Pyromancy of the Great Swamp, so I can usually manage, with a bit of care.
Oh, yeah, by the way, er, I can share my spell with you.
I think you have a knack for it. All you need are the materials.
I'd be pleased to help you.
… Ah, unless you find the magics unsavoury?
- **Answer "no" (accept)**
- **If you're a Pyromancer**
Yeah, wonderful!
I'm sure they'll be of some use, some assistance.
Why, let's get started right now.
- **Any other class**
Yeah, wonderful!
I'm sure they'll be of some use, some assistance.
Here, first, take this. A flame from the Great Swamp.
Now you're a fully-fledged pyromancer.
Why, let's get started right now.
- **Answer "yes" (decline)**
Oh, really… Well, that's a shame. But it is your choice.
I'm on the fringe; yeah, I know. Undead or not, that's who I am.
I only wish that I could have repaid you somehow.
- **Greeting if you answer "yes" to his previous question**
Oh, hello, there. I am pleased to see you safe.
Oh, and er…if by chance you've had a change of heart,
I'll be pleased to assist you by sharing my spells.
- **Answer "yes" (accept)**
\[Same as answering "no" above\]
- **Answer "no" (decline)**
\[Same as answering "yes" above\]
- **Using "Talk" option**
1. Pyromancy is the art of casting fire.
Produce flame, the channel it; just as our ancestors did.
A pyromancer must be in tune with nature herself.
My home, the Great Swamp, is an abundant store of nature.
You will understand, one day; it only takes time.
2. Pyromancy has a, well, rather primitive aspect to it.
It meshes poorly with advanced culture,
and pyromancers are considered rather unsavoury.
Which is fine, as I never got along with anybody anyway.
So, for me, turning Undead didn't change a thing!
Hah hah hah hah.
3. - **If you're a Pyromancer**
A pyromancer's flame is a part of his own body.
The flame develops right along with his skill.
… Sorry. You're a pyromancer yourself. You already know this.
- **Any other class**
A pyromancer's flame is a part of his own body.
The flame develops right along with his skill….
When I gave you that flame, I gave you a part of myself.
Please take good care of it.
4. My teacher, whom I imagine still resides in the Great Swamp,
had a funny way of putting it.
He said that "Pyromancy is the ultimate fantasy…"
"We are born into Dark, and warmed by Fire, but this Fire we cannot touch."
"Those whose fascination with Fire persists, learn to hold it in their own hand."
He rather had a way with words, the old withering frog!
5. In this land, pyromancers earn a certain respect.
The Witch of Izalith, one of the legendary Lords,
is the godmother of pyromancy.
So, the day I became Undead, I was ecstatic.
I felt as if I'd been chosen to attune myself to the ancient arts.
… Of course, it wasn't all that romantic in the end…
- **Greeting**
Oh, hello, there.
I am pleased to see you safe.
As always, if you provide the materials, I can teach you pyromancy.
- **Leaving**
Good bye then.
Be safe, friend.
Don't you dare go Hollow.
- **Leaving without using the "Leave" option**
Wait, friend!
Where are you off to?
- **Greeting after leaving abruptly**
That was rather abrupt.
You are an odd one.
Hah hah hah hah.
- **Greeting if you bought pyromancies unique to Quelaana or pyromancies from Chaos Servant covenant**
Ah, hello, there.
You've been a stranger these days.
Why, what spectacular pyromancy.
Tell me about it. I have never seen anything like it.
- **Answer "yes"**
Why, yes, of course!
Thank you for sharing.
I'm still an able pyromancer. I shall locate her myself.
I am in your debt, once again.
- **Answer "no"**
… I see. I suppose I was mistaken.
In any case, I definitely trust you.
Apologies, my friend.
Forget that I said anything.
- **(Note that if you choose "no", when you speak to him again afterwards, using the talk option will prompt him to ask you the same question again.)**
##### Combat
---
- **When attacked without made hostile in the Depths**
- Whoa!
- What are you doing?!
- It is I, Laurentius!
- I have no bone to pick with you!
- **When attacked without made hostile in Firelink**
- Whoa!
- What's wrong with you!
- Stop that, please!
- **When attacked and made hostile in the Depths (without freeing)**
Curse the heavens! Are you mad!
- **When attacked and made hostile in the Depths (after freeing)**
Curse the heavens! Are you mad!
I owe my life to you!
This is wrong! You were my friend!
- **When attacked and made hostile in Firelink**
You detest my pyromancy! That must be it!
Then, I'll give you a taste of it!
And it will not be pleasant, I assure you!
- **When killed in the Depths**
Curses…
- **When killed in Firelink**
Aaahhhh…
**Voiced by:** Andy Gathergood
# Marvellous Chester
### Description
---
Marvellous Chester is a human who, like the player, was dragged into the past from an unknown time and place
1. He acts as a merchant in Royal Wood, and as an invading Black Phantom in the Oolacile Township.
### Location
---
**Royal Wood**
As a merchant. Near the shortcut elevator to the beginning of Royal Wood, across the bridge not far from Knight Artorias boss fog. Spot him by the candles in candelabrum in front of him.
**Oolacile Township**
As an invading Dark Spirit. Before the long wooden bridge leading to the Mimic.
### Sells
---
Item | Soul Cost |
---|
Standard Arrow | 20 |
Large Arrow | 100 |
Feather Arrow | 200 |
Standard Bolt | 50 |
Heavy Bolt | 150 |
Sniper Bolt | 400 |
Green Blossom | 1,200 |
Bloodred Moss Clump | 400 |
Purple Moss Clump | 600 |
Blooming Purple Moss Clump | 1,500 |
Throwing Knife | 30 |
Firebomb | 100 |
Alluring Skull | 800 |
Lloyd's Talisman | 800 |
Black Firebomb | 800 |
Homeward Bone | 600 |
Humanity(x13) | 10,000 |
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 1,477 | 9,505 |
NG+ | 2,319 | 19,010 |
NG+6 | 2,899 | 23,763 |
### Equipment
---
- Sniper Crossbow
- Chester's Set
### Drops (as a human)
---
- Snickering Top Hat
- Chester's Long Coat
- Chester's Gloves
- Chester's Trousers
### Notes
---
- Black Phantoms will only spawn if the player is in human form and the area boss has not been defeated. This means that defeating a boss before being invaded by a particular NPC Black Phantom will forever deny that Black Phantom from appearing in that area on the current playthrough.
- Killing the human form of Marvellous Chester before triggering his Dark Spirit invasion will cause him to not invade the player in Oolacile Township.
- Killing his Dark Spirit form will not deny you his merchant services, but he'll just be annoyed at you, reflected in his dialogue.
- Chester sells almost everything at double the price of what its value actually is, only use his services if you're impatient to get your items. Most of the items he sells can be found elsewhere for cheaper.
- Although he is human and has a humanoid model, his model is an actual entity of its own. The special hornet ring animation will not play when parrying/backstabbing Marvellous Chester, nor can you use the Dark Hand to attempt to drain humanity from him, unlike every other human.
### Attack Pattern
---
Chester's animations are different from most humanoid enemies.
- Sniper Crossbow attack - which he can fire in three times in succession or make a precision shot to your head.
- Throw rose daggers - throws three rose daggers in a fan-like shape, causing bleed buildup. This attack can potentially one-shot you on NG+ if all projectiles connect.
- Low sweeping kick.
- His dodge is very different from other humanoid enemies; he performs a longer-ranged leap to the side.
### Strategy
---
- He's deadly at long range, with various ranged attacks. Engage him at close range.
- Clear the nearby Bloatheads before you fight him, they can engage you in melee while Chester's shooting at you.
- Equip bleed resistance equipments just in case.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue Chester's dialogue, part 1
Chester's dialogue, part 2
- (First encounter)
Hm…Oh, let me guess…
Snatched by a shadowy limb, and dragged off to the past?
- (Yes/No)
- Yes
- Yes, of course. Exactly what happened to me.
We are both strangers in this strange land.
But, at least now there are two of us.
- No
- Oh, well, my mistake…
But we are both travellers.
We ought to help one another out.
- Greeting
- (Before killing his Black Phantom, answered yes)
Oh, still alive, are you?
Think of anything that you might need?
- Oh, for Juniper's sake.
Put some spring into your step!
Mwah hah hah!
- (If answered no)
Oh, you again…
What ever's the matter? No, I can tell. You need me more than ever.
Mwah hah hah!
- (After killing his Black Phantom)
…Oh, you!
You have quite some nerve. Or are you just thick?
Fine, then. What is it that you need?
- Talk
- (Before killing Artorias)
Did you happen across Knight Artorias?
The legendary Abysswalker, from the old tales.
…Well, if you haven't, it's just as well…
He's a colourless sort, if you ask me.
Mwah hah hah!
- So, what did that giant mushroom make you do?
Not that I care. It's none of my business.
Heh heh heh…
- Hm? I've little to talk about, really.
Oh, you know me. What do I know?
- (After killing Artorias)
Did you really slay Knight Artorias?
I've heard the Abyss found him first, but even still…
That's absolutely treacherous.
Yes, magnificently so!
Mwah hah hah!
- Believe it or not…
Oolacile has brought the Abyss upon itself.
Fooled by that toothy serpent, they upturned the grave of primeval man, and incited his ornery wrath.
What could they have been thinking?
But to you and I, it's all ancient history.
You have to ask yourself. Does it really matter?
Heh heh heh…
- (If answered no)
What? If you've something to say, then say it!
Just don't say the wrong thing…
Heh heh heh!
- (After killing his Black Phantom)
…Well, you've quite the nerve!
I've had enough of you!
- (When leaving)
- (Before killing his Black Phantom)
So long.
- (If answered no)
So long.
…We'll be seeing each other…
Gee hee hee!
- (After killing his Black Phantom)
I'll be seeing you.
If you survive your travels…
- (When attacked without made hostile)
- Ooph!
- Erg!
- Oww!
- That bloody hurts!
- (When attacked and made hostile)
What now? You think this is my fault?
How very, very petty of you!
Very petty indeed!
- (When attacking)
There!
Ah-hah, there!
- (When you're low on health)
What? Now you're feeling the heat?
You should have thought long and hard…
Nyah hah hah hah hah!
- (When killed)
Hrrg…
You win…please…
Oh, please…have mercy…
- (When he kills the player)
You damn fool.
I am Marvellous Chester! What did you expect?
**Voiced by:** William Houston Footnotes 1. It has been suggested that he is from Carim, as the Sniper Crossbow he uses originates from there, but this is only speculation.
# Oswald of Carim
### Description
---
A pardoner serving Velka, Goddess of Sin. He can absolve your sin for a cost, and is the only NPC capable of doing so.
### Location
---
**Undead Parish**
Appears on the bottom floor of the bell tower at the top of the Undead Church in Undead Parish after ringing the bell. Is standing with arms spread out (looks like a broken T pose model) looking straight ahead.
### Use
---
- One of two merchants that can remove curses in the game with Purging stone. His purging stone is 3,000 souls cheaper than the Female Undead Merchant.
- He can absolve your sins for the cost of 500 per soul level. Use the "Request Absolution" option on his dialogue menu. See Absolution for more information.
- Allows you to abandon your Covenant, though your covenant offerings will still be halved, just the same as if you leave a covenant without Oswald's help.
- Teaches the "Well! What is it?" Gesture.
### Sells
---
Item | Soul Cost | Description |
---|
Purging stone x5 | 3,000 | Remove curses caused by Basilisks in depths or Seath the Scaleless in Crystal Cave. |
Indictment | 200 | Used to indict invaders if you are killed when they invaded. Only need one in inventory; it can be used any number of times. |
Book of the Guilty x1 | 1,000 | List of players who have sinned, and will later face the Blade of the Darkmoon covenant members. |
Karmic Justice | 40,000 | Miracle, Temporary auto counter vs heavy damage. |
Velka's Talisman | 5,000 | The only Talisman that scales with INT. |
Bloodbite Ring x1 | 10,000 | Increases bleeding/blood loss resistance. |
Poisonbite Ring x1 | 15,000 | Increases poison resistance. |
Ring of Sacrifice x10 | 5,000 | The wearer will not lose souls or humanity upon death, but the ring itself will break after you die. |
Homeward Bone | 500 | Returns the player to the last bonfire used. |
### Stats
---
Playthrough | HP | Souls |
---|
First | 638 | 2,000 |
NG+ | 1,595 | 10,000 |
NG+6 | 1,993 | 12,500 |
### Equipment
---
- Velka's Rapier +3 - right hand
- Velka's Talisman - right hand
- Parrying Dagger +3 - left hand
- Heal miracle
- Black Set +2
### Drops
---
- Twin Humanities (x2)
- Book of the Guilty - if not already purchased
### Notes
---
- It is not recommended to kill Oswald, he has cheap Purging Stones and you can request absolution if you sinned.
- Likely a reference to the corrupt pardoner in Chaucer's Canterbury Tales, who pardons people of their sins for a high price.
### Attack Pattern
---
- At about half health, he will start to cast a healing miracle.
- Will attempt to parry you, then riposte for massive damage.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue **Video:** Oswald of Carim's Dialogues
- **First encounter**
Greetings.
I am Oswald of Carim, the pardoner.
Thou art a friend. For thee, a warm welcome.
Cometh thou to confess? Or to accuse? For indeed all sin is my domain.
- **First encounter, if not a member of a covenant**
Greetings.
I am Oswald of Carim, the pardoner.
Thou appearest to lack faith, yet magnanimous are the Gods.
Cometh thou to confess? Or to accuse? For indeed all sin is my domain.
- **Greeting if you're in human form**
- Greetings, and welcome back.
I am pleased to see thee preserving thine humanity.
- Greetings. Just in time, art thee not?
- **Greeting if you're in hollow form**
I didn't expect to find thee Hollow.
- **Greeting if you have committed sin(s)**
Good tidings, thou art welcome. Laudable is thy dedication to sin.
- **Using Talk option**
Hmm…
Hast thou acquittance with Petrus of Thorolund?
I wager you two hath likely found much in common.
For is he not too drenched in sin…
Hah hah hah…
- **Leaving**
Thou art welcome anytime.
It is only human to commit a sin…
Heh heh heh heh…
- **Leaving after absolving a sin**
If thou commiteth a crime, bring thyself back here.
There is no misdoing I cannot undo!
Keh heh heh heh…
- **Leaving after buying Indictments**
Stocking up on Indictments? How honourable of you.
Heh heh heh heh…
- **When attacked without made hostile**
- Ooph!
- Hrgt!
- Arg!
- Oog!
- By the Lords!
- **When attacked and made hostile**
Thou hast made thyself clear.
And thou leaveth me no choice.
I shall accept thy next confession, in the hereafter!
- **When killed**
Thou shalt regret this…
Fear thine indelible wrongdoings…
- **When he kills the player**
Much trouble has thou caus'd.
Thou was weak in spirit, broken by the weight of thy sin.
**Voiced by:** David Gant
# Patches
### Description
---
"Trusty" Patches makes a return to the Dark Souls universe in style, making for a nice reminiscence for all Demon's Souls players. He's a thief, preying on unsuspecting victims by kicking them down into a pit. He (still) hates clerics.
### Location
---
**The Catacombs**
He stands next to the lever of the second spiked bridge. He only appears in the Catacombs only if Rhea of Thorolund and her company has not gone there and before you kill Pinwheel. After either of those occur, he moves to the Tomb. He may try to flip the bridge the first time you walk across it. If you said **"Yes"** that you are a cleric, the next time you talk to him, he becomes hostile. If you said **"No"** that you are not a cleric, the next time you talk to him, he asks if his trickery caused you any trouble. If you answer **"Yes"**, he gives you a Humanity. Any other response nets you nothing.
**Tomb of the Giants**
If you have not talked to him in the Catacombs, he will ask if you are a Cleric. He points to treasure visible from his position, and if you walk towards the ledge to take a closer look, he will kick you down into the pit. If you said **"Yes"** that you are a cleric, the next time you talk to him, he becomes hostile. If you said **"No"** that you are not a cleric, the next time you talk to him, he asks for your forgiveness. If you answer **"No"**, he gives you a Twin Humanities. If you do choose to forgive him by saying **"Yes"**, he will deploy prism stones further along the passage that highlights the route to a hidden bonfire.
**Firelink Shrine**
If he is not hostile and he is still alive, he squats down by a wall closest to the Catacombs after you have killed Gravelord Nito
### Use
---
- If you exhaust his dialogue in Tomb of the Giants and he is still alive, he returns to the Firelink Shrine as a vendor after the death of Nito. As a vendor, he sells some items and teaches "Prostration" Gesture.
### Sells
---
Item | Soul cost | Description |
---|
Eye of Death(x3) | 3,000 | Used by Gravelord Servants to put a curse. |
Divine Blessing(x1) | 20,000 | |
Prism Stone | 10 | |
Humanity(x3) | 10,000 | |
Twin Humanities(x1) | 20,000 | |
- | | |
Heal | 5,000 | |
Great Heal Excerpt | 10,000 | |
- | | |
Crescent Axe(x1) | 10,000 | |
Mace | 3,000 | |
Canvas Talisman | 1,000 | Starting equipment of Cleric class. |
Thorolund Talisman | 5,000 | |
- | |
Mask of the Father | 8,000 | |
Mask of the Mother | 8,000 | |
Mask of the Child | 8,000 | |
- | | |
Cleric Helm | 5,000 | |
Cleric Armor | 7,000 | |
Cleric Gauntlets | 5,000 | |
Cleric Leggings | 5,000 | |
### Stats
---
**The Catacombs**
Playthrough | HP | Souls |
---|
New Game | 821 | 2,000 |
NG+ | 1,797 | 8,000 |
NG+6 | 2,247 | 10,000 |
**Tomb of the Giants**
Playthrough | HP | Souls |
---|
New Game | 821 | 2,000 |
NG+ | 1,346 | 4,000 |
NG+6 | 1,682 | 5,000 |
**Firelink Shrine**
Playthrough | HP | Souls |
---|
New Game | - | 2,000 |
NG+ | - | - |
NG+6 | - | - |
### Equipment
---
- Winged Spear
- Eagle Shield
- Thief Set, without the mask
### Drops
---
- Humanity (x4) regardless if you have gotten any humanity from him already
- Crescent Axe regardless if you bought it from him already
- 7 additional Humanities using Dark Hand
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ show Dialogue - hide Dialogue **Note:** The dialogue will change slightly based on gender.
- **first meeting in the Catacombs**
- Good day! You look reasonably sane!
What are you doing in the Catacombs?
Are you a Cleric or something?
- answer **No**
No? Well, that's strange.
Ohhh, I know what it is. You've come for the trinkets, haven't you?
Well whatever it is…
This place is treacherous. Do watch your step.
Heh heh heh…
- answer **Yes**
Yes, I imagined as much.
Best of luck with your pilgrimages or missions or whatever you do.
This place is treacherous. Do watch your step, eh?
Heh heh heh…
- **activating the bridge trap after meeting him**
- Ah, oh! Well, how are you, then?
…I slipped and flipped that lever, you see…
…It didn't cause you any trouble, by chance?
- answer **No**
Oh, really? Yes, I see…Righty-oh!
Then everything's good, isn't it?
I'm Trusty Patches, the one and only!
You and I, just a couple of undead outcasts, right mate? / You and I, just a couple of undead outcasts, right, my darling?
Heh heh heh…
- answer **Yes**
Are you certain?!
Well that's a fine shame. Oh, I'm truly sorry, really!
But, wait now, you didn't actually fall down, then?
Well, why didn't you tell me sooner! All's well that ends well!
Everybody makes mistakes. I'm not above it all, I swear!
I'm trusty Patches, the one-and-only!
I know! This should make up for it. (gives Humanity x1)
We're on the same side! Undead outcasts!
Fantastic isn't it?
Heh heh heh…
- **activating the bridge trap before meeting him**
- Ah, oh! Well, well, how are you, then?
I, uh, sort of lost my way, yes…
But when I came here, I didn't touch any levers, no, not me!
Very peculiar, isn't it? Wait, did something happen to you?
Hey, don't look at me like that. I'm Trusty Patches, the one-and-only!
Here, everything's good with us, eh? Aww, c'mon, take it! (gives Soul of a Lost Undead x1)
Heh heh. We'll be wonderful friends.
Heh heh heh…
- Oh, does it really matter that much?
C'mon now. What exactly do you think I did?
You're not making sense, my friend.
Heh heh heh…
- **next meeting in the Tomb of the Giants after meeting in the Catacombs**
- What you again? Well, well!
You've been a stranger. Ah, good to see you're well, mate.
Oh right, you came at the perfect time.
There's a fine stash of treasure right down that hole.
I found it first, but…well, we're friends now. I'll split it with you!
In any case, have a look, it'll shimmer you blind!
Heh heh heh…
- **if you talk again, before he kicks you off the ledge**
- There, that hole. Take a closer look.
- **after he kicks you off the ledge**
- Heh heh, this is what I do, my friend.
The trinkets I'll be stripping off your corpse; that's the real treasure!
Nyah hah hah hah!
- **next time you meet**
- …Oh, you, I…
Let's just calm down. Talk about things…
I did you wrong. But, I didn't mean it.
These temptations, they can, well, overcome me…
You know what I mean? Don't you? Please forgive me.
You and me, we're jolly Undead outcasts, aren't we?
- - answer **No**
Oh for heaven's sake, let's not mope about, eh?
You're still alive, I've said I'm sorry!
Wait, I know! Here, take this. It proves something, doesn't it?
**Gives Twin Humanities**
Heh heh heh…
- answer **Yes**
Oh, brilliant. A second chance! Wonderful!
I had a feeling you'd understand. I did.
But if I were in your shoes…Ooh! Who knows what I'd have done?
But now we're friends again, eh?
Heh heh heh…
- **next time you talk**
I did you wrong. But I didn't mean it.
These temptations, they can, well, overcome me…
You know what I mean? Don't you? Please forgive me.
- **first meeting in the Firelink Shrine**
- Oh, we meet again. How many of you are there?
You've come at the perfect time.
I'm done with looting. I'm a humble merchant now!
And wondrous treasures, have I! At a special price for you.
There you are, have a nice look at them.
Oh relax, no more funny business out of me, my friend!
- **next time you talk**
- Oi, have you met Petrus, that self proclaimed cleric?
Believe me on this one, bruv/my love…The man is scum.
Don't you be fooled by his claims to do good.
They're all the same, those rotten clerics.
- **next time you talk**
- Oi, have you met Lautrec the Embraced?
Believe me on this one, bruv/my love…He's completely mad.
He wouldn't think twice about cutting somebody down.
So watch out for him, especially if you've humanity to spare.
- **next time you talk**
- I'm done with looting. I'm a humble merchant now!
And wondrous treasures, have I! At a special price for you.
- **If you don't buy anything**
- What nothing appeals to you?
Well you must have poor taste.
- **next time you talk**
- Oh, there you are again.
Welcome to Patches' Trusty Trove of Treasures.
We chop prices not limbs!
- **next time you talk**
- Come on, you can do better than that.
Nobody likes a tightwad, you hear me?
- **next time you talk after a purchase**
- Right? Good stuff eh?
Don't you forget who got it for you!
Heh heh heh…
- **and the next time you talk after a purchase**
- How is it? Fine stuff eh?
Don't forget to thank me.
- **the next time you talk**
- Oh, you again. Fancy that.
You've come at the perfect time.
Some new gems have come my way.
I saved them specially, just for you, mate. / I saved them specially, just for you, my darling.
- **and the next time you talk**
- I'm done with the looting. I'm a humble merchant now!
- **attacking without made hostile**
- Oww!
- What the devil!
- Please, no!
- **attacking and made hostile**
- All right, all right, if that's the way it is!
You silly little bastard!/ You impossible little wench!
Well, I've had enough of you!
- if player answered **NO** to being a cleric
You lousy good-for-nothing! Wallow in your spit!
- if player answered **YES** to being a cleric
Take your higher cause and stuff it, you lousy charlatan!
- **killing the player**
- Phew. The righteous prevail, again.
Hey, don't blame me, mate./ Hey, don't blame me, old darling.
- **killed by the player**
- Curses…I'm finished…
What did I ever…
<complete transciption of this YouTube video>
**Voiced by:** William Vanderpuye
# Petrus of Thorolund
### Description
---
Petrus is a cleric of the Way of White from Thorolund. He guards Princess Rhea who's on a pilgrimage to find the Rite of Kindling, along with her other bodyguards, Vince and Nico. The first time you meet him, he'll be alone in the Firelink Shrine, waiting for Rhea to arrive.
His storyline connects with Rhea's. Check her page for more information.
### Location
---
**Firelink Shrine**
Among the ruins up to the right in a room leading towards the Undead Parish shortcut lift.
### Use
---
- Gifts a Copper Coin after talking to him the second time.
- Offers information about the Undead Mission for 100 souls per soul level.
- Allows you to join Way of White covenant.
- Teaches basic Miracles if you're in the Way of White covenant. The miracles he sells are more expensive than Rhea's.
- Teaches "Shrug" Gesture.
### Sells
---
Item | Soul Cost | Uses | Req.
Faith | Slots | Description |
---|
**Miracles** |
Heal | 4,000 | 5 | 12 | 1 | Heals a small amount of HP. |
Great Heal Excerpt | 10,000 | 1 | 14 | 1 | Heals a large amount of HP. |
Seek Guidance | 2,000 | 1 | 12 | 1 | Show more online hints. |
Force | 4,000 | 21 | 12 | 1 | This quickly-acting miracle inflicts no damage, but propels foes back and defends against arrows. |
Homeward | 8,000 | 1 | 18 | 1 | Return to last used bonfire, similar to the Homeward Bone item. |
**Weapons** |
Talisman | 1,000 | - | 10 | - | Used for casting miracles with MagAdjust of 118. |
Thorolund Talisman | 5,000 | - | 10 | - | Used for casting miracles with fixed MagAdjust of 165. |
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 594 | 1,000 |
NG+ | 1,603 | 5,000 |
NG+6 | 2,004 | 6,250 |
### Equipment
---
- Morning Star
- Thorolund Talisman
- Knight Shield
- Elite Cleric Armor Set without the Elite Cleric Helm
- Heal miracle
- Force miracle
### Drops
---
- 2 Humanities
- 2 additional Humanities with Dark Hand
- Ivory Talisman - storyline dependent. See Rhea of Thorolund for details.
### Notes
---
- If the player talks to Knight Lautrec of Carim he will offer a tip / information to the player for souls based upon soul level. He tells the player about how the lady and two companions went down to The Catacombs and got attacked, while Petrus escaped and left the others behind. If the player talks to Petrus after this, he will tell his side of the story and about how the lady is left alone and her companions have been turned to hollow. (A hint to the player to explore The Catacombs next)
- Speaking to Oswald of Carim after Rhea has left firelink shrine and using the talk action on him will give you another hint that he isn't the good little cleric that he may seem to be, as Oswald claims that you and he would get along as he too is "drenched in sin".
- Unfortunately killing him will make you sin.
- Killing Petrus prior to Rhea of Thorolund's arrival to Firelink Shrine will cause her and her bodyguards, Vince and Nico of Thorolund, to attack you on sight.
- (Bug) Killing Petrus after saving Rhea may make her disappear from your playthrough entirely.
- You don't have to join Way of White to access Petrus' miracles. Once Rhea arrives he will let you look at them without joining the covenant. Also, if you do join the covenant but then leave you will still have access to his miracles.
- Equipped with a unique version of the Elite Cleric Set which contains no item names or descriptions and cannot be equipped on female characters.
- This NPC has unused dialogue lines.
### Strategy
---
- One thrust attack from a strong fire weapon agitates Petrus immediately, so his agitation may have an HP-based threshold.
- He uses a Morning Star, which will cause bleeding.
- Backstabbing him is not difficult, and he has a low resistance to magic. Three hits from Great Soul Arrow finished him off.
- He will also heal himself, but it is a slow miracle.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue **Video:** Petrus of Thorolund's Dialogues
##### Before Rhea arrives at Firelink Shrine
---
- **Speaking to him for the first time**
1. Hello there. I believe we are not acquainted?
I am Petrus of Thorolund. Have you business with us?
…If not, I'd prefer to keep a distance, if possible.
2. Hello there.
I realize that I have requested that we retain our distance,
But I also want you to know that it is not meant in ill-will.
Here, take this. As a token of peace.
No, go ahead. It's for you.
3. Oh, my… you again?
Oh, I know. How about this…
I have to await my companions here anyway,
so, what if I were to teach you some miracles?
Would that please you?
- **Answer "yes"**
Very well. Then first, a Covenant with the Gods.
- **Answer "yes"**
Now, let me share my Miracles.
Only, their ultimate effectiveness will be determined by your efforts, and your faith.
- **Answer "no"**
*(same response as answering "no" below)*
- **Answer "no"**
That is a shame. But each to their own.
Speak to me if you have a change of heart.
- **Greeting if you answer "no" to any of his questions**
Oh, hello. What is it? Have you changed your mind?
- **Using Talk option**
1. My companions are M'lady and her young knights.
She is young, but burdened by an Undead mission.
We are her defenses, to keep her from harm.
2. An Undead mission?
Regrettably, I cannot share that with you.
But you are my pupil, perhaps if you show your faith…
- **Answer "yes"**
Very well. I can surely tell you, of all people…
Undead clerics are given a mission to seek Kindling.
Kindling is the art of feeding bonfires with humanity.
Through Kindling, we shall one day be granted magnificent powers.
- **Answer "no" (or "yes" but can't afford to pay)**
I am afraid that may be difficult. For our missions are sacred.
- **Greeting if you're in Way of the White covenant**
- Oh, hello.
I will teach you Miracles. A promise is a promise, after all.
- Oh, hello.
Miracles, I presume? Yes, I know.
- **When leaving**
Come again.
The effectiveness of the teachings depend upon your faith.
- **When attacked without made hostile**
- Hrg!
- Ooh!
- Mrgm!
- Ooph!
- **When attacked and made hostile**
By the Lords! You damn fool!
Enough of you! Feel the wrath of the gods!
- **When killed**
N…no…this can't be…
It can't end like this…
##### When Rhea is at Firelink Shrine
---
- **Greeting**
Oh, hello.
My guests have finally arrived.
I will be departing with them shortly.
So, I'm afraid I will be saying good-bye soon.
It was a pleasure.
- **Using Talk option**
Reah is the youngest daughter of the good house of Thorolund.
Those young knights are her old schoolmates,
But I'm not sure what to make of them…
I'm afraid they may be a bad influence…
##### After his return to Firelink Shrine
---
- **Speaking to him**
1. Uh, oh, you again?
Me? Er, I've become separated from M'lady.
I've scoured near and far, but no sight of her…
Where could she have gone?
M'lady…To think I swore to protect you with my life…
2. Your Highness…where have you gone?
I am entirely to blame for this…
Oh woe is me. I am unworthy, deathly so…
- **Greeting**
Oh, I'm sorry. Miracles, was it?
…Sometimes I lose myself; pay me no mind!
- **After rescuing Reah**
…Ah, oh, you. Have you seen M'lady?
Oh, blast, where might she be, and would she be safe…
- **After you found a Pendant in front of the Undead Parish altar without buying a tip from Lautrec**
Are, are you sure?! Then M'lady…
What terrifying news! What am I to do…
All because of my shortcomings… it is my fault…
Sob…
- **Greeting after Reah is dead**
Oh, I'm sorry. Miracles, was it?
…I'm distracted by grief; pay me no mind!
- **After speaking with Lautrec and buying the tip**
1. Oh, hello there.
Have you spoken with Sir Lautrec?
Splendid. In the depths of the Catacombs, M'lady slipped off the giant's coffin and into a hole.
Her two companions are no longer human; and the lass weeps in solitude.
Right now, you could do as you please with her. The poor little purebred is entirely helpless.
Keh heh heh heh…
2. In the depths of the Catacombs, M'lady slipped off the giant's coffin and into a hole.
Her two companions are no longer human; and the lady weeps in solitude.
Keh heh heh heh…
- **After buying the tip from Lautrec and saving Reah**
…Oh, it's you…
…You rescued M'lady?
Well, a pity that is, for it will amount to nothing.
For the little madam is not worth her salt without her family name.
Keh heh heh heh…
- **When attacked without made hostile after his confession**
- Hrgkt!
- Ooph!
- Mnph!
- Argh!
- **When attacked and made hostile after his confession**
What is it, fool? Driven to madness by emotion?
So be it. You'll make a fine Hollow!
You can waltz in the infernal depths together!
- **When killed after his confession**
Rrk! Why…how could I…
What the…what did I do wrong…
- **When he kills you after his confession**
Too bad for you, I'm a wolf in sheep's clothing. Best of luck as a Hollow!
Gah hah hah hah hah!
- **Unknown**
Fool…What were you thinking?
**Voiced by:** Sean Barret
# Quelana of Izalith
### Description
---
Quelana of Izalith is one of the daughters of the Witch of Izalith. When the Witch attempted to recreate the First Flame, she failed and instead created the Bed of Chaos. The effects of this failure mutated all of the citizens of Izalith into demons. Quelana was able to escape without any mutations, unlike her sisters and brother. This survivor guilt weighs heavily on her conscience, and she later asks the player to put her mother out of her misery.
For the pyromancers, Quelana is known as the Mother of Pyromancy. She is the teacher of the human world's greatest pyromancer, Salaman, who is also her first pupil. Your tutelage under her reminds her of her past with Salaman.
If you have fully upgraded the ascended Pyromancy Flame, learned all the pyromancies she offers, and defeated the Bed of Chaos she will disappear after thanking you.
### Location
---
**Blighttown**
From the crude elevator in the swamp area, head towards Quelaag's Domain (to your right). Near the Cragspider, you'll see a pillar island with a corpse containing an item. If you have the necessary condition to trigger her appearance, she'll be sitting on the ground, leaning against the pillar.
### Making Quelana Appear
---
- She will appear if you have a +10 Pyromancy Flame or higher.
- She will appear if another player (invader or co-op summon) enters your world and they have a +10 Pyromancy Flame or higher, if you're hosting in one of the following areas:
- Blighttown
- The Depths
- The entrance to New Londo Ruins (the area before the wooden bridges)
- The Demon Firesage boss room
- She will **not** appear if you kill The Bed of Chaos before interacting with her at least once.
### Use
---
- Sells advanced Pyromancies
- Can ascend your +15 Pyromancy Flame to its stronger form, and the only one who can upgrade the Ascended Pyromancy Flame.
- Gifts you Fire Tempest Pyromancy after you killed the Bed of Chaos
### Sells
---
Spell Name | Cost | Uses | slots | Description |
---|
Great Combustion | 5,000 | 8 | 1 | Shoots a close range large burst of fire from the hand |
Firestorm | 30,000 | 20 | 1 | Fire erupts all around the caster |
Fire Orb | 8,000 | 6 | 1 | Throw a big ball of fire that explodes on impact |
Great Fireball | 20,000 | 4 | 1 | Throw a huge ball of fire that explodes on impact |
Fire Whip | 10,000 | 80 | 1 | Sweep foes with fire whip |
Combustion | 500 | 16 | 1 | Shoots a close range burst of fire from the hand |
Fireball | 800 | 8 | 1 | Throw a ball of fire that explodes on impact |
Undead Rapport | 10,000 | 7 | 1 | Charms Undead to create temporary allies |
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 698 | 1,000 |
NG+ | 1,074 | 2,000 |
NG+6 | 1,343 | 2,500 |
### Equipment
---
- Pyromancy Flame x2
- Gold-Hemmed Black Set
### Drops
---
Fire Tempest - only if Quelana is killed before killing the Bed of Chaos and talking to her again
### Notes
---
- She will not mention killing The Bed of Chaos until the player defeats Chaos Witch Quelaag.
- Be wary of hitting her while enemies are nearby.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue **Video:** Quelana of Izalith's Dialogues
- **First time speaking to her**
Hmm… A mere Undead, yet you can see me? Fascinating…
I am Quelana of Izalith.
I am not often revealed to walkers of flesh. You have a gift.
Are you, too, one who seeks my pyromancy?
Like Salaman.
- **Answer "Yes"**
Yes, of course. It should be expected.
Very well. You shall be my pupil.
But to pursue my pyromancy, you must give something up.
Are you prepared to do this?
- **Answer "No"**
Hmm, very well. Then we are done.
You have spoken. Now away with you.
- **Greeting**
- Ah, there you are.
I was expecting you. Let us begin.
- Ah, you again.
I applaud your diligence.
- Ah. It has been some time.
Truth be told, i thought you have perished.
- **Greeting after saying "No" at the first encounter**
What? Considering my pyromancy?
- **Using "Talk" option**
1. Long ago, I accepted another pupil, like yourself.
Over two-hundred years ago, there was a man, almost as bungling as you…
in your world he was called Salaman the Master Pyromancer.
The little rascal really made something of himself.
2. Pyromancy is the art of invoking and manipulating fire.
But remember one thing.
Always fear the flame, lest you be devoured by it, and lose yourself.
I would hate to see that happen again…
3. The Witch of Izalith?
… Please, do not speak of her.
… I abandoned my mother and sisters and fled to this land.
… Now I roam these parts, feigning ablution,
and pretending to seek answers.
- **Using "Talk" option after killing Quelaag**
… Hmmm…
I have a favour to ask…
My mother, the Witch of Izalith, was one of the primeval Lords…
Her power came from the soul that she found near the First Flame.
..She focused this power to light a flame of her own, but she failed to control it.
The Flame of Chaos engulfed Mother and my sisters, and molded them into deformed creatures.
Only I escaped, and now I am here.
But my mother and sisters have been in anguish since.
I beseech you. Free Mother and my sisters from the Flame of Chaos.
I cannot do it myself; I lack the strength, and the bravery…
…But you…
I realize what I am asking. But please, free their pour souls…
Mother's ambitions were misguided, no doubt, but surely a thousand years of atonement is enough!
- **Speaking to her after killing Bed of Chaos**
Outstanding… You have done very well.
Thank you. I am blessed to have met you.
I suppose I can call you fool no longer…
I can hardly thank you enough.
Please take this… It is all of me.
- **Speaking to her after killing the Bed of Chaos, bought all of her pyromancies, and upgraded the Ascended Pyromancy Flame to +5**
1. Ah, very well.
There is nothing left for me to teach you.
Our time together is done. It was short, but sweet.
2. Fool. Hurry along.
I can do nothing more for you.
- **Leaving**
Now, go.
Whatever you do, do not crack and go Hollow.
Lest my time spent on you be wasted.
- **Leaving without doing business**
No luck, hmm…
Well, young pupil, you must have patience.
Do not let it bother you.
But do not keep me waiting much longer.
- **Leaving after killing the Bed of Chaos**
Now, go.
Don't you dare let yourself go hollow.
Lest my time spent on you be wasted.
- **Leaving after killing the Bed of Chaos, without doing business**
No luck, hmm…
Do not let it bother you.
- **When attacked without made hostile**
- What is it! Fool!
- Stop that!
- **When attacked and made hostile**
Hmm… The voice of reason fails?
Then here is a lesson for you…
That you can only learn once!
- **When killed**
Farewell, my mother, my sisters…
What have you done…
**Voiced by:** Jenny Funnel
# Rhea of Thorolund
### Description
---
Rhea
1 of Thorolund is the daughter of a prestigious family in the land of Thorolund. She is a priestess in the Way of White and is on a pilgrimage to find the Rite of Kindling in the Catacombs, along with her escorts Petrus, Vince, and Nico; the latter two were also her ex-classmates.
### Location
---
- **Firelink Shrine**
She, along with Vince and Nico of Thorolund, appears next to Petrus after Capra Demon is defeated. If you talk to Petrus during their stay in Firelink Shrine, they disappear to the Tomb of the Giants. Encountering Pinwheel moves them to the Tomb, even if you have never talked to any of them.
- **Tomb of the Giants**
She lies in the pit which Patches kicks you down, assuming her and her company moved from Firelink Shrine. She requests you to "free" her friends. After killing them, talk to her, and she will give you the Replenishment Miracle. She then moves to the altar of Undead Parish church.
- **Undead Parish**
While she prays in front of the altar, she dies after the death of any two following bosses: the Gaping Dragon, Bell Gargoyles, Priscilla, Sif, Nito, Quelaag, the Bed of Chaos, Iron Golem, Ornstein and Smough, The Four Kings, and Seath. Upon death, she drops seven Humanity and a Pendant. If you kill Petrus now he will drop an Ivory Talisman, proving that he murdered Rhea because that talisman is her unique drop. To save her, before killing any of the two aforementioned bosses, you either have to kill Petrus, or buy *all* of her miracles and her Divine Blessing. If you visit her before killing two of the bosses and buy all of her miracles without buying her Divine Blessing, she does not move on to the The Duke's Archives and stays in Undead Parish, regardless of how many bosses die.
- **The Duke's Archives**
If you purchase all of her miracles before she dies, a Channeler kidnaps her, and she can be found Hollowed in a cell of the prison tower. Her cell door requires the Archive Tower Extra Key.
### Use
---
- Gifts Replenishment miracle after you kill the Hollowed Vince and Nico in Tomb of the Giants.
- Sells advanced Miracles after you rescued her from the Tomb.
- Allows you to join Way of White covenant.
- Teaches the "Prayer" gesture.
### Sells
---
Name | Soul Cost | Uses | Faith | Slots | Description |
---|
**Miracles** |
Heal | 1,000 | 5 | 12 | 1 | Heals a small amount of HP. |
Great Heal Excerpt | 2,000 | 1 | 14 | 1 | Heals a large amount of HP. |
Homeward | 1,000 | 1 | 18 | 1 | Return to last used bonfire, similar to the Homeward Bone item. |
Force | 1,000 | 21 | 12 | 1 | Inflicts no damage, but propels foes back and deflects arrows. |
Great Heal | 10,000 | 3 | 24 | 1 | Heals a huge amount of HP. |
Wrath of the Gods | 10,000 | 3 | 28 | 1 | Creates powerful shockwave. |
Seek Guidance | 500 | 1 | 12 | 1 | Shows more online hints. |
Magic Barrier | 6,000 | 4 | 14 | 1 | Covers body in defensive magic coating. |
**Consumables** |
Divine Blessing | 1,000 | 1 | - | - | |
**Weapons** |
Talisman | 200 | - | 10 | - | |
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 531 | 1,000 |
NG+ | 1,433 | 5,000 |
NG+6 | 1,792 | 6,250 |
### Equipment
---
- Ivory Talisman
- Maiden Set
### Drops
---
- Humanity (x7)
- Ivory Talisman
- 12 additional Humanities with Dark Hand
### Notes
---
- If you kill Petrus prior to Rhea arriving at Firelink Shrine, she and her bodyguards will attack you on sight.
- If you kill Patches prior to rescuing Rhea in the Tomb of the Giants, the next place you will encounter her is in the Duke's Archives, as a hollow.
- Equipped with a unique version of the Maiden Set which contains no item names or descriptions and cannot be equipped on male characters.
- After freeing Rhea from the Tomb of the Giants, killing 2 of any of the following bosses results in her death. Note that they must be killed after rescuing her, it doesn't count if you killed them beforehand: The Gaping Dragon, Bell Gargoyles, Priscilla, Sif, Nito, Quelaag, The Bed of Chaos, Iron Golem, Ornstein and Smough, The Four Kings and Seath.
2
### Bugs
---
- Killing Petrus after rescuing her may have a chance to make Rhea disappear from your playthrough.
- If you rescue Rhea before killing the Gargoyles, her interaction prompt may dissapear. Also a second version of her will appear where she was praying upon arrival, this one might try to kill you with her bare hands. Both bugs can be fixed by attacking (and not killing) Rhea at her parish location, and then have Oswald forgive your sins.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue **Video:**Rhea of Thorolund's Dialogues
##### Firelink Shrine
---
- **Speak to her**
1. You are Undead, as well?
Then we've no time to fraternize. I have my mission, and you no doubt have yours.
We must not let this curse overcome us.
2. Did I not explain the urgency of our tasks?
Who are you so uncouth as to lack such judgment?
By the looks of you… I should think not.
- **When attacked without made hostile**
- Ow!
- Horrors!
- The nerve!
- **When attacked and made hostile**
Are you a heretic, or just plain Hollow?
It matters not, for you shall not escape!
You will offend the Gods no longer!
- **When killed**
Hrgkt! Eeg…
Father…
- **If she kills you**
O piteous soul…
But… perhaps… this was a fate unyielding…
##### The Tomb of the Giants
---
- **Speak to her**
You're no Hollow, are you?
Thank goodness.
Please be careful. There are two fierce Hollows not far from here.
They were once brave knights… my former escorts.
Who would let such strong spirits be Hollowed so?
Heavens… Is there nothing… Nothing at all to be done?
- **After killing hollow Vince and Nico**
You banished those two Hollows, did you?
It pains me to think of the trouble my failings have caused.
I am certain that both Vince and Nico are grateful to you.
Thank you so very much.
Here, these belonged to them. You deserve them more than I.
- **When attacked**
Why on earth would you…
Perhaps this is my punishment?
Clearly, I am no threat to you. But please, I ask just one thing.
If I do go Hollow, then finish me off.
I beg of you.
- **When Killed**
Dear Vince, dear Nico…
Forgive me…
##### Undead Parish
---
- **Speak to her**
1. Hello… I will never forget what you did.
I am deeply indebted,
for it was not within my power to save Vince or Nico.
I cannot thank you enough.
In case you have not heard, I am Rhea of Thorolund.
I only wish there were some way I could help you,
but I am inexperienced, and I only know the art of Miracles.
If that could be of any help, speak to me again.
2. Would a Miracle be of any help to you?
I would be most pleased if that were so.
May we discuss Miracles, then?
- **Using "Talk" option**
- *(this part is nonexistant if you kill Patches before Rhea goes to the catacombs)*
Vince and Nico were fooled by a lout named Patches, and turned into Hollows.
My prayers did them no good.
It is my ignorance, my frailty that has sealed their fates.
Perhaps Petrus realized my weakness all along,
and thus made the decision to abandon me.
I can hardly blame him now.
- *(If Petrus is killed)*
I do not warm easily to unfamiliar faces.
The bonfire below is so very frequented, it makes it difficult…
I have lost all those who were close to me.
- **Greetings**
- I was wondering when you might return.
It is a great relief to see you. Now, let us speak of Miracles.
- I am most pleased to find you in good health.
I am ready. Let us speak of Miracles.
- Oh! Please, forgive me. I was absorbed in prayer.
The Miracles, I presume? I will be ready immediately.
- **When leaving**
Then, be safe.
Farewell.
Vereor Nox
**Voiced by:** Charlie Cameron
Footnotes 1. **Reah** in the European release. 2. See "The trigger for Reah being murdered in the Parish Church." - Reddit post
# Shiva of the East
![]() |
Shiva is never alone |
### Description
---
Shiva is the captain of a clan in the Forest Hunter. A collector of rare weapons, he's willing to sell some of his collection to the player for a cost. He hails from the East, as is his ninja bodyguard that's always with him. Although his bodyguard never speaks, he's always ready to act when Shiva is in danger.
### Location
---
**Darkroot Garden**
Near the ruins where Alvina is sitting in the window. You must be in the Forest Hunter covenant for him to appear. He'll tell you some background information on the Forest hunter covenant (Nothing that Alvina hasn't already mentioned). He won't sell you weapons until meet him in Blighttown.
His bodyguard is right behind him, in the little pocket between the cliff and the wall.
**Blighttown**
As a merchant. His location will be in the swamp, in front of the waterwheel elevator.
- Player must still be in the Forest Hunter covenant.
- Player must speak to Shiva in the forest before he will appear in Blighttown
His bodyguard is behind the wall where Shiva is leaning against.
**Shiva of the east Blighttown location**
### Use
---
- Sells unique weapons, some are rare weapons.
- Teaches "Look Skyward" Gesture.
### Sells
---
Item | Soul Cost | Description |
---|
Flamberge | 10,000 | This weapon is designed to flay the skin and causes heavy bleeding |
Stone Greatsword | 15,000 | The same magic which created the stone knights is imbued in the sword. Unleash this power by wielding the sword with two hands (Darkroot Garden Giant Stone Knights sword) |
Demon Great Machete | 10,000 | The sword is imbued with no particular magic, but for those who have the strength, its weight will smash foes mercilessly |
Shotel | 10,000 | Requires great skill to wield, but evades shield defence to sneak in damage |
Uchigatana | 5,000 | The Uchigatana cuts beautifully and causes bleeding, but its blade is easily nicked |
Washing Pole | 20,000 | The blade is extremely long, but as a result, quite easily broken |
Demon's Greataxe | 10,000 | This axe is flashy, but can beat foes to a pulp with ease, provided you have the strength to wield it |
Claw | 5,000 | Attacks cause bleeding, and the wounds inflicted are not easily mended. Preferred weapon of the spooks of an Eastern land |
Demon's Spear | 15,000 | The weapon of these chaos demons wandering Anor Londo are different from those of other chaos demons, and are imbued with lightning |
East Wood Grain Ring x1 | 10,000 | Slows the loss of weapon durability, and is particularly useful to bearers of delicate swords crafted in the East. |
### Stats
---
Shiva
Playthrough | HP | Souls |
---|
New Game | 719 | 3,000 |
NG+ | 1,215 | 9,000 |
NG+6 | 1,518 | 11,250 |
Shiva's Bodyguard
Playthrough | HP | Souls |
---|
New Game | 742 | 2,000 |
NG+ | 1,253 | 6,000 |
NG+6 | 1,567 | 7,500 |
### Equipment
---
- Shiva
- Murakumo
- Iron Round Shield
- Eastern Set
- Shiva's Bodyguard
- Uchigatana
- Target Shield
- Dark Wood Grain Ring
- Ring of Fog
- Shadow Set
- Fire Surge
### Drops
---
- Shiva
- Humanity (x2)
- Murakumo
- Iron Round Shield
- Shiva's Bodyguard
- Humanity (x1)
- Dark Wood Grain Ring
### Notes
---
- Shiva will stop selling you his wares if you abandon or break your bond with the Forest Hunter Covenant.
- If you make him hostile either by breaking the covenant or by attacking him without getting him killed (or you lose), he will relocate to Darkroot Garden and attack you on sight. If you absolve your sin and rejoin the Forest Hunter, he'll be back in Blighttown.
- However, kicking the ninja bodyguard off the cliff, then reloading the game and looting the Dark Wood Grain Ring will still make him hostile and break the covenant, but he will not relocate to Blighttown, even after absolving your sin and rejoining the covenant.
- Shiva was originally meant to betray the player, in the same fashion as Satsuki from Demon's Souls. You can listen to his cut dialogues here. This is why Alvina has a dialogue where she says she doesn't trust him and Patches warns you to be careful around Shiva.
- Shiva's ninja bodyguard will also occasionally use pyromancy like Fire Surge.
- As with any other PvP situations in Darkroot Garden, Shiva and his bodyguard's entire costume can be used as a disguise by the host, which can sometimes fool the invading Dark Spirits. If you are one of these Dark Spirits and can't seem to find the host, try hitting every enemy here. As you're "allied" with the host's enemies, your attacks won't even connect with the real ones, but it will connect if it hits the host.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ show Dialogue - hide Dialogue ##### In Darkroot Garden
---
- **First time speaking to him**
1. I've heard all about you.
I'm Shiva of the East, captain of the brigade.
Let's teach you the clan basic now,
as there is no time to chat in the midst of fighting.
Except there's little in the form of rules, you hear?
Fight and hunt as you like. Whoever's fastest gets the prey. That's the way we do it.
Only… Don't forget what Alvina said. Traitors aren't given a second chance, for any reason.
That's about it, then.
Don't worry, it's a good old time, isn't it?
Great to have you with us. Good hunting to you.
2. Don't worry, now.
You'll be called in soon enough.
Hunters with patience score the best kills.
- **After speaking to his bodyguard**
Ah, did you notice that one? Sharp eyes!
He's one of the clan. From the East, like myself.
Always slinking in the shadows, but he's a tough one.
You'll see what I mean.
Hah hah hah hah!
- **When attacked without made hostile**
- Hrg!
- Mnph!
- Why, you dirty…!
- Have you lost it?
- **When attacked and made hostile immediately after joining Forest Hunter**
Turning on us from the very start?
Have a look at my sword, for it's the last thing you'll see!
##### In Blighttown
---
- **First time speaking to him**
Hello again.
Strange to meet away from the clan and the forest.
But while you're here, how about some equipment?
I love collecting there things, but I can only keep so many.
And, you know, you are a friend. I'll sell them cheap.
- **Greeting**
- We meet again.
I have the equipment, if you have the need.
- Well, there you are again.
I've culled my best picks from my last summoning.
Have a look, will you?
- **Leaving**
- I see you have a sharp eye for trinkets.
Suits me fine. I'll be seeing you.
- Right then. I'll see you in the forest.
- **When attacked and made hostile**
You have some guts, to turn on us!
Have a look at my sword, for it's the last thing you'll see!
- **Sometimes when fighting you**
- Hiiayah!
- Haaah!
- **When he kills the player**
You sick Hollow…
Don't you ever come round again.
- **When killed**
You poor fool…
You won't be able to run far enough…
**Video:** Shiva of the East's Dialogues
**Voiced by:** Kuei Lin Hsu
# Snuggly the Crow
### Description
---
Snuggly
1 the Crow is an unseen NPC who talks with a crow-like cawing. When you approach her nest, she will ask for something "warm and soft". Trading with Snuggly the Crow is the same as trading with Sparkly the Crow in Demon's Souls.
### Location
---
**Undead Asylum**
Snuggly's nest is located outside the Undead Asylum. Although Snuggly will be there when you begin at the Undead Asylum, you will have a very limited selection of items (depending on your starting gift) that Snuggly will accept as a trade. It will be on the left about halfway between your start point and the four torch-wielding Hollows, on a ledge off to the side (when you return to the Undead Asylum). Don't be confused by the nest used to transfer between the Undead Asylum and Firelink Shrine. When you find the right nest, you will hear Snuggly speaking. This nest is much smaller and off on a precarious ledge.
### How to Trade
---
- Drop items in the nest **one at a time**, then leave and return to Undead Asylum (or just quit and reload the save file) (can also rest at closest bonfire in Undead Asylum and use homeward bone/homeward "miracle" then fight past the 4 fire torch undead) to see the results.
- Items **must** be inside the nest to register.
- Dropping multiple items will result in lost items without reward.
- All trades are available only once per play-through.
### Available Trades
---
Item to Drop | Item Received | Location of Drop Item |
---|
**Bloodred Moss Clump** | **Twinkling Titanite** | Random drop from Demonic Foliage, Buy from Undead Merchant Female for 300 |
**Purple Moss Clump** | **Twinkling Titanite** | Random drop from Demonic Foliage, Buy from Undead Merchant Female for 500 |
**Blooming Purple Moss Clump** | **Twinkling Titanite x2** | Random drop from Demonic Foliage, Buy from Undead Merchant Female for 1,000 |
**Cracked Red Eye Orb** | **Purging Stone x2** | Found in Firelink Shrine in a chest |
**Dung Pie** | **Demon Titanite** | Buy from Undead Merchant Female, Drop from Infested Barbarian (Blight Town) |
**Egg Vermifuge** | **Dragon Scale** | Found on a body in the Painted World Of Ariamis, dropped by Tree Lizards, and sold by Eingyi |
**Pendant** | **Souvenir of Reprisal** | Initial Gift, found in Undead Parish after letting Rhea of Thorolund be killed, occasional reward for defeating host as Forest Hunter |
**Prism Stone** | **Demon Titanite** | Buy from Undead Merchant Female; Found in a chest in The Duke's Archives under the drop-down stairs which lead you to the Crystal Golem garden |
**Pyromancy Flame** | **Red Titanite Chunk** | Starting equipment of Pyromancer class, obtained from Laurentius of the Great Swamp after rescuing him and returning to Firelink Shrine, or from Eingyi given the proper conditions |
**Pyromancy Flame (Ascended)** | **Red Titanite Slab** | Upgrade to +15 then ascend the flame, but **don't** upgrade it further |
**Rubbish** | **Titanite Chunk** | Found in Undead Burg, Oolacile Township and occasional reward for defeating host as Forest Hunter |
**Ring of the Sun Princess** | **Divine Blessing x2** | Join the Princess's Guard Covenant |
**Sack** | **Demon's Great Hammer** | Dropped by the Butcher in the Depths |
**Skull Lantern** | **Ring of Fog** | Found at the bottom of a pit after meeting Patches, or a drop from a necromancer in the catacombs |
**Soul of Manus**2 | **Pursuers** | Dropped by Manus, Father of the Abyss |
**Sunlight Maggot** | **Old Witch's Ring** | Dropped by one of the small flea-like creatures near the shortcut between Lost Izalith and Demon Ruins |
**Sunlight Medal** | **White Titanite Chunk** | Gift from Knight Lautrec of Carim, reward from Warrior of Sunlight covenant |
**Humanity** | **Ring of Sacrifice** | Found throughout world or can buy from Undead Merchant Female and other npcs |
**Twin Humanities** | **Rare Ring of Sacrifice** | Initial Gifts or found in Undead Burg |
**Xanthous Crown** | **Ring of Favor and Protection** | Found before exiting the Painted World of Ariamis and after defeating NPC Black Phantom Xanthous King, Jeremiah |
### Notes
---
- Items that can be upgraded (i.e. Sack, Pyromancy Flame, Pyromancy Flame (Ascended), and Xanthous Crown) must be dropped in their original form. If you upgrade them (e.g. Xanthous Crown +2) at all, Snuggly will not accept them for the reward and say, "No, no. That no. That no warm. That no soft". So even if you haven't collected the reward for that item yet this dialogue should inform you that it is in the wrong form, not that you already traded one. In that case she will say "Enough, enough".
- Whenever you reload the game, the animation that causes your character to stand up also has them move back *slightly*, which may lead to your character falling to their death. This can be prevented by placing your character with their back to the broken wall, taking a step forward each time the game is reloaded, or not standing on the ledge or in the nest.
- Although resting at a bonfire will make the trade happen, the fastest way of trading with Snuggly is to quit and reload your game after having placed the item in her nest.
- Using a Homeward Bone or Homeward also causes the trade to take place quickly, without killing yourself.
- The Crow that transports the player between Firelink Shrine and the Asylum (the one usually found idling in Firelink Shrine) is not identical to Snuggly. It can be attacked and has around 800 HP, but upon reaching ~20% health, she will fly away. Reloading the game will make her appear at her usual spot in Firelink Shrine, with full HP. Using a stronger attack that would otherwise kill the crow will cap her HP at 1 and she will fly away all the same.
### Bug Notes
---
There are some items not listed in the above trade list (e.g. Covenant of Artorias, Orange Charred Ring) that may make Snuggly trigger her "accept" dialogue, but don't give you any reward and causes you to lose the item. To prevent this, only trade items listed in the above list.
If you somehow lose an important item this way, not to fear as these items should be available in the "quest item" treasure chest near the pool of water/behind Kingseeker Frampt at Firelink Shrine.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ show Dialogue - hide Dialogue **Video**: Snuggly the Crow's Dialogues
- **First time approaching her nest**
You, you.
Give me, warm.
Give me, soft.
- **Next time you approach her nest after dropping a tradable item**
Give me! Warm!
Give me! Soft!
- **After dropping an untradable item**
No, no.
That, no.
That no warm.
That no soft.
- **After dropping a previously traded item**
No, no.
Not that one.
Enough, enough.
**Voiced by:** <required>
Footnotes 1. The nickname "Snuggly" was given by a renowned Demon's Souls player, during an early play-test of the then unreleased game. "Snuggly, Warm and Fuzzy". 2. Additional Content only.
# Undead Merchant Female
### Description
---
Like her male counterpart, she's also an Undead who has hollowed appearance, but is not fully hollow. She primarily sells moss she has grown herself behind the iron bars, and some other useful consumables.
### Location
---
**Undead Burg**
Once you have the Basement Key you will be able to enter the locked door on the Hellkite Dragon bridge. Go through the door and work your way towards the final tower (opposite the door to The Depths) where a single Hollow archer is up on a platform. The merchant is in the aqueduct tunnel nearby. Remember to open up the two shortcuts that make accessing the lower Undead Burg easier; the first is up a staircase by the bottom of the long ladder from the hellkite bridge, the other is in the tunnel with the merchant and provides a quick route to the Firelink Shrine.
### Sells
---
Item | Amount | Soul Cost | Description |
---|
**Consumables** |
Bloodred Moss Clump | ∞ | 300 | Resets the player Bleed buildup. Random drop from Demonic Foliage and Scarecrow |
Purple Moss Clump | ∞ | 500 | Removes Poison status effect. Resets the player Poison buildup. Random drop from Demonic Foliage and Scarecrow |
Blooming Purple Moss Clump | ∞ | 1,000 | Removes Poison and Toxic status effects. Resets the player Poison and Toxic buildup. Random drop from Demonic Foliage and Scarecrow |
Poison Throwing Knife | ∞ | 100 | Projectile weapon coated with Poison status effect. Unobtainable through other means, unless dropped by another player |
Dung Pie | ∞ | 200 | Builds up Toxic on both target and the player. Also sold by Hawkeye Gough. Random drop from Infested Barbarian |
Alluring Skull | ∞ | 500 | Attracts some enemies. Treasure from a corpse in Undead Parish. Otherwise unobtainable through other means, unless dropped by another player |
Charcoal Pine Resin | ∞ | 500 | Temporarily adds Fire damage to right hand weapon. Unobtainable through other means, unless dropped by another player |
Transient Curse | 4 | 4,000 | See Cursed Weapons. Sold cheaper by Ingward. Random drop from Ghost. Up to six samples can be found in New Londo Ruins |
Rotten Pine Resin | ∞ | 1,000 | Temporarily adds Poison status effect to right hand weapon. Unobtainable through other means, unless dropped by another player |
Homeward Bone | ∞ | 500 | Returns player to the last bonfire rested at. Sold cheaper by Hawkeye Gough |
Prism Stone | ∞ | 10 | Useful as a path marker, and to check heights. Sold by other merchants. Treasure from a chest in The Duke's Archives |
Humanity | 1 | 5,000 | Fully restores HP. Adds one Soft Humanity upon use. Sold by other merchants. Random drop from various enemies, Bosses and NPCs |
Purging Stone | ∞ | 6,000 | Removes Curse status. Sold cheaper by Oswald of Carim, to a maximum of 5 samples. Random drop from Man-Eater Shell |
**Ammo** |
Wooden Arrow | ∞ | 3 | Sold by other merchants. Cheapest arrows in the game |
Standard Arrow | ∞ | 10 | Sold by several other merchants. Only wooden arrows are cheaper |
Large Arrow | ∞ | 50 | Sold by several other merchants. More damage, but shorter range |
Fire Arrow | ∞ | 100 | Deals both Physical and Fire damage. Unobtainable through other means, unless dropped by another player |
Poison Arrow | ∞ | 100 | Deals Physical damage and builds up Poison. Unobtainable through other means, unless dropped by another player |
Wood Bolt | ∞ | 10 | Sold by several other merchants. Cheapest bolts in the game |
Standard Bolt | ∞ | 30 | Sold by several other merchants. Only wood bolts are cheaper |
Heavy Bolt | ∞ | 100 | Sold by several other merchants. More damage, but shorter range |
### Stats
---
Playthrough | HP | Souls |
---|
New Game | 420 | 50 |
NG+ | 1,092 | 250 |
NG+6 | 1,365 | 313 |
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue **Video**: Female Undead Merchant's Dialogues
- **First time speaking to her**
Hmm, you still have your senses about you?
Then why won't you buy some of my moss?
I need your souls!
Vee hee hee!
- **Greeting**
Oh, there you are, dearie!
A pleasure to see you again.
Vee hee hee!
- **Using "Talk" option**
1. This is a wonderful place, don't you think?
We have water, moss, moisture, these nice iron bars…
I like it here, I really do.
Nothing good ever happened to me in life.
But now that I'm Undead. I've never been happier!
2. Tell me honestly…
You think I've gone to the other side, don't you?
That I've cracked my head and gone Hollow…
You do, don't you?
I can see it in your eyes.
You'd trust a patch of moss over me…
3. Ah, go down along the side to reach the depths of the Burg.
Only umkempt crooks and liars to be found there.
Hardly a place for a lady like myself!
But who knows, maybe you'd fit right in?
Vee hee hee hee hee!
- **Leave (after buying)**
- Come again, if you please!
Vee hee hee!
- Much obliged.
I think I like you.
Vee hee hee hee hee!
- **Leave (without buying)**
- Drat.
What a humdrum lad/lass you are.
- Hmph, fine, then.
But you'll regret it.
- Are you toying with me?
One day, your fate will catch up with you.
I have a sense for these things…
The Gods above are watching you!
- **Abruptly leave then speak to her again**
- Don't run off!
- What's the matter with you!
Don't you toy with my nerves!
- **When attacked without made hostile**
- Why, you!
- Stop that!
- Ouch!
- Eeek!
- **When attacked and made hostile**
What do you thing you're doing?!
I have my pride, you damn fool!
You think you can get away with murder?
Yes, I suppose you think you're special!
Well, you're not! You're just another customer!
Burn! Burn in hell!!
You cross eyed Hollow!
There's no hope for anyone like you! The Gods will not have it!
Die! Die!
Die a thousand times again!
Curses upon you!
Upon you, and yours,
for generations eternal!
All of you!
Eternal pain and suffering!
Lots and lots!
- **When killed**
A curse upon you…\_
**Voiced by:** Clare Corbett
# Undead Merchant Male
### Location
---
**Undead Burg**
From the Bonfire, exit out of the bonfire room and kill the Undead Soldier with the crossbow and the three Armored Hollows on the area below to the right. Kill the two Undead Soldiers with spears on the opposite roof top area. Smash the crates (in the spear soldier area) around the stairs going down. Once in the room downstairs deal with an Armored Hollow hidden behind some crates, as he will surprise you later while talking to the merchant otherwise. The merchant is out of the door opposite to the bottom of the stairs on a ledge.
### Description
---
This Undead (called "Itinerant Merchant" in the credits) sells the items he looted from the corpses of adventurers. He has a hollowed appearance, but is not fully hollow. He has a "companion" named Yulia.
1
### Sells
---
Item | Soul Cost | Description |
---|
**Consumables and Multiplayer Items** |
Repair Powder | 500 | Restores 100 durability points on right hand weapon. Sold cheaper by Elizabeth2 |
Throwing Knife | 10 | Projectile weapon. Only merchant that sells it. Random drop from Painting Guardian |
Firebomb | 50 | Explodes upon impact, dealing fire damage. Only merchant that sells it |
Lloyd's Talisman | 500 | Prevents Estus recovery within a limited area. Can also put Mimic back to sleep. Limited time effect. Cheapest price |
Orange Guidance Soapstone x1 | 100 | Allows player to write/rate messages left for other players. Also obtainable by killing him |
**Keys and Bonfire Items** |
Residence Key x1 | 1,000 | Opens door in Lower Undead Burg to free Griggs of Vinheim. Also obtainable by killing him |
Repairbox x1 | 3,000 | Allows the player to repair inventory items at any bonfire. Sold cheaper by any blacksmith |
Bottomless Box x1 | 1,000 | Allows for item management at bonfires. Also sold by Domhnall of Zena |
**Weapons and Shields** |
Dagger | 300 | Starting weapon of the Sorcerer class |
Shortsword | 600 | Random drop from Undead Soldier (Sword). Starting weapon of the Hunter class |
Scimitar | 600 | Random drop from Skeleton (Scimitar). Starting weapon of the Wanderer class |
Rapier | 600 | Random drop from Balder Knight (Rapier) |
Hand Axe | 450 | Starting weapon of the Pyromancer class |
Club | 150 | Starting weapon of the Deprived class |
Reinforced Club | 350 | Unobtainable by other means |
Spear | 600 | Random drop from Undead Soldier (Spear) and Phalanx |
Short Bow | 1,000 | Random drop from Hollow (Archer) |
East-West Shield | 400 | Starting shield of the Cleric class |
Small Leather Shield | 600 | Starting shield of the Sorcerer class |
Buckler | 800 | Random drop from Balder Knight (Rapier) |
Leather Shield | 800 | Starting shield of the Wanderer class |
Heater Shield | 1,000 | Starting shield of the Warrior class |
Warrior's Round Shield | 800 | Unobtainable by other means |
**Ammo** |
Wooden Arrow | 3 | Sold by other merchants. Cheapest arrows in the game |
Standard Arrow | 10 | Sold by several other merchants. Only wooden arrows are cheaper |
Large Arrow | 50 | Sold by several other merchants. More damage, but shorter range |
Wood Bolt | 10 | Sold by several other merchants. Cheapest bolts in the game |
Standard Bolt | 30 | Sold by several other merchants. Only wood bolts are cheaper |
Heavy Bolt | 100 | Sold by several other merchants. More damage, but shorter range |
**Armor** |
Chain Helm | 500 | Random drop from Chained Prisoner3 |
Chain Armor | 800 | Random drop from Chained Prisoner |
Leather Gauntlets | 500 | Random drop from Chained Prisoner |
Chain Leggings | 500 | Random drop from Chained Prisoner |
### Stats
---
Playthrough | HP | Souls |
---|
First | 360 | 50 |
NG+ | 935 | 250 |
NG+6 | 1,170 | 313 |
### Drops
---
- Humanity
- Uchigatana
- Residence Key (if not already bought)
- Orange Guidance Soapstone (if not already bought)
### Notes
---
- It's best to avoid killing him if you require a constant source of Repair Powder in the early stages of the game. He's also the only merchant that sells Lloyd's Talisman without the Additional Content (if you have the Additional Content, Marvellous Chester also sells it, albeit more expensive).
- A canny invader can trick a beginner player into swinging at and hitting the merchant out of desperation. In which case the merchant quickly becomes aggressive and attacks with his uchigatana.
- Be wary that, if you made him hostile, you must progress past the Gargoyles to request absolution.
- This NPC has unused dialogue lines.
### Dialogue
---
***All dialogue text is © From Software Inc.***
---
+ Show Dialogue - Hide Dialogue **Video:** Male Undead Merchant's Dialogues
- **First time speaking to him**
Well, now…
You seem to have your wits about you, hmm?
Then you are a welcome customer!
I trade for souls. Everything's for sale!
Nee hee hee hee hee!
- **Greeting**
Oh, you again?
I hope you brought plenty of souls?
Nee hee hee hee hee!
- **Using "Talk" option**
1. It's actually quite nice here, you know?
The hollows don't care for a skinny old twig like me.
I've got Yulia… And nobody pelts me with stones anymore.
You're Undead, you know how it is.
I was treated worse back at home.
2. Eh? My wares?
Of course they're stolen; what did you think?
And when you lose your head,
I'll sell it all again!
Nee hee hee hee hee!
3. Things are getting treacherous in these parts.
A horrible goat demon has moved in below.
And up above, there's that humungous drake, and a bull demon, too.
If you stick around this place, it might end up being your grave!
Nee hee hee hee hee!
4. Ah, this one? Ain't she lovely?
Her name is Yulia. She's plumb in love with me.
You'd never leave my side, now would you, Yulia?
5. Ah, you can forget it.
I'm all that she needs.
Careful, she'll bite your little fingers off!
Be kind, Yulia, be kind!
Nee hee hee hee hee!
6. Eh? I'm not here to chit-chat.
We talk business, or we talk nothing at all.
7. Now, don't squander your time chatting!
You need to look over my wares!
- **Greeting (after being away for some time)**
Oh, there you are.
Where have you been hiding?
I guessed you'd hoped the twig for certain.
Bah, shows what I know!
Nee hee hee hee hee!
- **Leave (after buying)**
- Thank you kindly.
Nee hee hee hee hee!
- Ah, thank you, very much.
Come back soon!
Nee hee hee hee hee!
- **Leave (without buying anything)**
- Hmph.
What a waste of time.
Go and fall off a cliff.
- Tsk!
Throw me a bone, will you?
You haven't got much time anyway.
Right, Yulia?
- Hmph!
Cheap bastard.
Right, Yulia?
- **Abruptly leave then speak to him again**
1. Hey, what! What's the matter?
2. What was that about?
Oh. Nevermind.
- **Attacked without made hostile**
1. Eeg!
2. Yeowch!
3. Oi, what's this about?
4. It's me! Stop it, I tell you!
- **Attacked and made hostile**
You've gone mad, have you!?
I'll teach you! You lousy rat!
Yulia! Yulia!
- **After killed**
Why, me…
Little Yulia…
**Voiced by:** Miles Richardson
Footnotes 1. It's never clear what Yulia is. His dialogues may indicate that Yulia is the uchigatana, but it's also possible that Yulia is the bucket, or an imaginary pet in the bucket. It could also be referring to the Undead Merchant Female, as her entrapment behind bars could indicate some forced separation of the two. 2. Additional Content only. 3. Additional Content only.