Mechanics
- Death
- Mehanic template
- Dodge Roll
- Absolution
- Bonfires
- Blood Stains
- Counter Damage
- Criticals
- Deflection
- Fall Damage
- Gestures
- Grab Damage Reduction
- Headshot
- Hollowing
- Humanity
- Illusory Wall
- Invasion Cooldown Timer
- Item Discovery
- New Game Plus
- Overkill
- Parry
- Poise
- Reinforcement Formulas
- Stagger
- Stamina
- Sin
- Souls
- Core of an Iron Golem
- Fire Keeper Soul
- Guardian Soul
- Large Soul of a Brave Warrior
- Large Soul of a Lost Undead
- Large Soul of a Nameless Soldier
- Large Soul of a Proud Knight
- Soul of a Brave Warrior
- Soul of a Great Hero
- Soul of a Hero
- Soul of a Lost Undead
- Soul of a Nameless Soldier
- Soul of a Proud Knight
- Soul of Artorias
- Soul of Gwyn, Lord of Cinder
- Soul of Gwyndolin
- Soul of Manus
- Soul of Ornstein
- Soul of Priscilla
- Soul of Quelaag
- Soul of Sif
- Soul of Smough
- Soul of the Moonlight Butterfly
- Souls
- Status Effects
Death
Mehanic template
"" redirects here.
is a mechanic in Dark Souls.
Information
Gameplay Effects
Video Guides
Notes
Trivia
Dodge Roll
"Dodge", "Roll" and "Rolling" redirect here.
Dodge Rolling is a mechanic in Dark Souls that allows players to briefly dodge incoming attacks, projectiles, and environment hazards by providing them with immunity for a short period, known widely as iFrames.
Information
Rolling in Dark Souls has several hidden speed multipliers that affect its usefulness as a dodge, primarily by punishing the player for rolling too frequently if their Equip Load is too high. The difference between roll speeds is not the duration of the invincibility frames provided by them, but the recovery time between the end of the previous roll and start of the next.
Fast Roll
Players can fast roll if their equipment weight is 25% or less than their maximum Equip Load. An enhanced fast roll can be accessed by wearing the Dark Wood Grain Ring. There are 4 different speeds of fast roll, affected by the player's equipment:
- Fastest fast roll - At which the player is at 0% of their Equip Load.
- Fast fast roll - At which the player is between 0.1% and 8.33% (1/12) of their maximum Equip Load.
- Medium fast roll - At which the player is between 8.33% (1/12) and 16.66% (1/6) of their maximum Equip Load.
- Slow fast roll - At which the player is between 16.66% (1/6) and 24.99% (1/4) of their maximum Equip Load.
Medium Roll
Players will medium roll if their equipment weight is above 25%, but below 50%, of their maximum Equip Load. Similarly to the fast roll, there are several hidden variants that affect the speed of the Medium Roll.
- Fast medium roll - At which the player is between 25% and 33.33% (1/4 and 1/3) of their maximum Equip Load.
- Average medium roll - At which the player is between 33.33% and 41.66% (1/3 and 5/12) of their maximum Equip Load.
- Slow medium roll - At which the player is between 41.66% and 49.99% (5/12 and 1/2) of their maximum Equip Load.
Slow Roll
Players will slow roll if their equipment weight is above 50%, but below 100%, of their maximum Equip Load.
Slow rolls are considerably less useful as a dodge, due to their decreased immunity frames and long recovery time between rolls.
Should the player exceed 100% of their Equip Load, they will become unable to roll or jog, and must walk instead. If a player with 100% of their Equip Load used attempts to roll, they will instead become staggered.
Gameplay Effects
Video Guides
Notes
Trivia
- While special attacks, such as running and jumping attacks, deal increased damage, unique attacks initiated from a roll can deal less damage than the standard weak attack, but with many weapons such as straight swords, the attack will be unleashed incredibly fast.
Absolution
General Information
The player may request absolution from Oswald of Carim inside the belltower of the Undead Parish, after ringing the Bell of Awakening. The general purpose of this is to reset NPC hostility and allow the player to rejoin covenants they may have angered. This is achieved by removing the Sin obtained for committing those transgressions. Most NPCs become hostile when the player removes over 10% of their HP, and will remain permanently hostile toward the player until absolution is paid for.
Cost
The cost to absolve sin(s) is 500 souls per Soul Level, and it is not affected by the amount of times the player has sinned. A level 10 player will have to pay 5,000 souls, while a level 100 player will have to pay 50,000.
What absolution can do
- Revert all hostile NPCs to normal, with two specific exceptions. See below.
- Allow Covenants to be rejoined if the covenant leader was angered, but not killed.
What absolution cannot do
- Revive dead NPCs.
- Remove Sins caused by Indictments or getting kicked out of covenants ("PvP Sin"). This can be absolved by getting killed by a Spirit of Vengeance, removing 1 point from the Book of the Guilty each time that happens.
- Remove the Sin of killing Gwynevere. Oswald will allow you to pay for absolution after killing Gwynevere, and may tell you shortly after that you do not have sin. But the sin of killing Gwynevere is actually permanent, and it will eventually be placed upon your character again automatically.
- Prevent Darkmoon invaders from invading you. Receiving indictment sin opens the player to Darkmoon invaders who are using the Blue Eye Orb, which Oswald cannot absolve. Killing Gwynevere opens the player to Darkmoon invaders who are using the Darkmoon Blade Covenant Ring, which Oswald also cannot absolve.
- Revert either of the primordial serpents. The only way to get Darkstalker Kaathe or Frampt back is to start a new playthrough.
- Revert Lady of the Darkling only if you made her hostile by killing Gwyndolin. You can still revert her if you made her hostile by damaging her.
- Revert Eingyi if made hostile by killing Quelaag's Sister. You can still revert him if you made him hostile by damaging him.
Notes
- Oswald allows players to pay for absolution after destroying Gwynevere's illusion, and will inform them that they "have not sinned" if they attempt to pay again right after. This may give players a false sense of safety, thinking they have removed that sin. However, the sin of destroying Gwynevere's illusion is permanent, and automatically refreshes to be placed upon the player again when they revisit darkened Anor Londo. This means that absolution cannot prevent Darkmoon invasions in dark Anor Londo, and paying for it in this scenario is a waste of souls with no beneficial effect.
- Paying for absolution after killing any NPC, where their services are no longer available, is also a waste of souls. There is no negative effect resulting from carrying the sin of killed NPCs (consult the sin page for more information). Absolution is only beneficial for de-aggroing living NPCs and unwelcoming covenants.
Bonfires
General Information
Bonfires act as checkpoints in Dark Souls, scattered strategically across Lordran. Most bonfires are unlit when you first find them. You need to light it first to be able to rest at it and access its features. "Resting" occurs when golden smoke obscures the screen.
Resting at a bonfire has several effects:
- Refills your HP and stamina
- Removes your Status Ailments except Curse (although it can remove your Curse buildup)
- Recharges your Estus Flask uses
- Recharges your attuned Sorceries, Miracles, and Pyromancies uses
- Resets and respawn enemies (except some unique enemies and bosses)
- Registers the bonfire to the Warp menu
- Sets your respawn point to that bonfire
These are also applied when you respawn at a bonfire.
When resting, you can access the bonfire menu. Initially, you can only attune spells, change to human form, and kindle the bonfire once. After obtaining certain items, you may perform other activities such as managing or repairing your equipment.
Kindling
By offering accumulated Humanity, you may regain human form (reverse hollowing) or kindle the bonfire. Kindling increases the maximum number of Estus Flask charges by 5 and up to a max of 20. To kindle a bonfire more than once you need to have the Rite of Kindling. The bonfire's flame grows each time it gets kindled. Appearance and level of kindling stay upgraded, even after proceeding to New Game+.
Kindling your bonfire when online will also give a free single Estus charge to other players who previously rested at the same bonfire. If this happens, the receiving player will see a "soul-sucking" animation but colored orange.
Notes
- Using Homeward Miracle, a Homeward Bone, or the Darksign will teleport you to the last bonfire rested at and applies the "resting" effect as if you just died.
- You cannot use a bonfire when an enemy (hostile NPCs included) enters the bonfire area or you have another player online connected to your world (whether it's for co-op or PvP). The bonfire will shrink to its unlit state until the enemy is gone or the guest player(s) leave your world, where the bonfire will return to its previous state accompanied by the bonfire kindling sound effect.
- Similar to multiplayer items, this can also be used for signalling invasions: the bonfire will shrink even before the invasion message comes out.
- Warping to another bonfire does not count as resting at that bonfire, so you will respawn upon death on the last bonfire rested at, although some of the effects of having rested at one (like respawned enemies, life bar restored, etc.) will still occur when you warp. Your Estus Flask won't be refilled, though.
- Four bonfires have an active Fire Keeper. These are bonfires tended by Anastacia of Astora, Lady of the Darkling, Quelaag's Sister, and the Stone Dragon. When the Fire Keeper is dead, you will be unable to use their bonfire (though the Stone Dragon is immortal and cannot die). You can, however, respawn and warp to that bonfire.
- After reviving Anastacia of Astora, the bonfire located at Firelink Shrine will still remain upgraded even if it was kindled before she was killed by Knight Lautrec of Carim.
- Resting at a bonfire to respawn enemies can be used to farm souls if necessary. Check the Soul Farming page for more details.
- To fully upgrade all bonfires, 108 Humanity is needed, assuming you do not die and lose human form. With Additional Content, 120 is needed.
- To make a bonfire available for warping, you have to rest on it. Simply light it will not be enough.
List of Bonfires
Area Name | Bonfire Name | Landmark | Notable For… | Nearby Areas… |
---|---|---|---|---|
Undead Asylum | Undead Asylum 1 | courtyard | Firelink Shrine | |
Undead Asylum 2 | after boss room | |||
Firelink Shrine | Firelink Shrine | central hub | Fire Keeper Anastacia of Astora, Way of White Covenant | Undead Burg, Undead Parish, Catacombs, New Londo Ruins, Lower Undead Burg, Undead Asylum |
Firelink Altar | Lordvessel | Cannot be kindled | Firelink Shrine, Kiln of the First Flame | |
Undead Burg | Undead Burg | below Hellkite Dragon bridge | Undead Parish, Lower Undead Burg | |
Sunlight Altar | after Hellkite Dragon | Warrior of Sunlight Covenant | Undead Parish | |
Undead Parish | Undead Parish (1.06/PtDE only) | by Andre of Astora Blacksmith | Sen's Fortress, Darkroot Garden | |
Darkroot Garden | Darkroot Garden | illusory wall by Crest of Artorias door | Forest Hunter Covenant | Undead Parish, Darkroot Basin |
Darkroot Basin | Darkroot Basin | by Valley of Drakes elevator | near Hydra | Undead Burg, Valley of Drakes, Sanctuary Garden |
Depths | Depths (1.06/PtDE only) | door after slimes and torch hollows | need Sewer Chamber Key or Master Key | Lower Undead Burg |
Blighttown | Blighttown Catwalk | swaying catwalk | The Depths | |
Blighttown Swamp | drain pipe near elevator | Queelag's Domain, The Great Hollow | ||
Quelaag's Domain | Daughter of Chaos | illusory wall below bell | Fire Keeper Quelaag's Sister, Chaos Servant Covenant | Blighttown, Demon Ruins, Lost Izalith |
The Great Hollow | The Great Hollow | before tree descent | Blighttown | |
Ash Lake | Ash Lake | after tree descent | near Black Hydra | The Great Hollow |
Stone Dragon | end of Ash Lake | Path of the Dragon Covenant | ||
Demon Ruins | Demon Ruins Entrance | before Ceaseless Discharge | Queelag's Domain | |
Demon Ruins Staircase | before Demon Firesage | guarded by rockworm | Lost Izalith | |
Demon Ruins Catacombs | before Centipede Demon | below Daughter of Chaos elevator | Queelag's Domain. Lost Izalith | |
Lost Izalith | Lost Izalith Lava Pits | after Centipede Demon | Solaire of Astora | Demon's Ruins |
Lost Izalith 2 | illusory wall in the dino pool | Demon's Ruins | ||
Heart of Chaos | after defeating Bed of Chaos | |||
Sen's Fortress | Sen's Fortress | upper path | Anor Londo | |
Anor Londo | Anor Londo | downstairs from large open area | Fire Keeper Lady of the Darkling | Sen's Fortress, Duke's Archives |
Darkmoon Tomb | statue room near spiral staircase | Blade of the Darkmoon Covenant | Painted World | |
Anor Londo Residence | fireplace room | Solaire of Astora | ||
Chamber of the Princess | after defeating Smough & Ornstein | Princess's Guard Covenant | ||
Painted World of Ariamis | Painted World of Ariamis (1.06/PtDE only) | after entrance bridge | close to Phalanx shortcut door | |
The Duke's Archives | Duke's Archives 1 | before fighting Seath first time | Anor Londo | |
Duke's Archives 2 | prison cell | |||
Duke's Archives 3 (1.06/PtDE only) | balcony near Crystal Caves | Crystal Caves | ||
Crystal Cave | Crystal Cave | after defeating Seath | ||
Catacombs | Catacombs 1 | first necromancer | Firelink Shrine | |
Catacombs 2 | illusory wall | |||
Catacombs 3 (Remastered only) | by Vamos Blacksmith | Tomb of Giants | ||
Tomb of the Giants | Tomb of Giants 1 (1.06/PtDE only) | by Patches | Catacombs | |
Tomb of Giants 2 | ||||
Altar of the Gravelord | after defeating Gravelord Nito | Gravelord Servant Covenant | ||
The Abyss | The Abyss | after defeating Four Kings | Darkwraith Covenant | New Londo Ruins |
Sanctuary Garden | Sanctuary Garden | Oolacile Sanctuary | ||
Oolacile Sanctuary | Oolacile Sanctuary | after defeating Sanctuary Guardian | Sanctuary Garden, Royal Wood | |
Oolacile Township | Oolacile Township | after defeating Artorias | Royal Wood, Battle of Stoicism Gazebo | |
Oolacile Township Dungeon | past the Chained Prisoner | Chasm of the Abyss | ||
Chasm of the Abyss | Chasm of the Abyss | after defeating Manus | Royal Wood, Oolacile Township |
Blood Stains
There are a few types of Blood Stains within the game.
Dark Blood Stains
Like in the other Souls games, when playing online, dark blood stains show the last few moments of a player who perished at that spot. You can examine the stain in order to observe a ghost of that player reliving their death. If you see one, be wary of traps, falls, and difficult enemies.
Glowing Green Blood Stain
This blood stain is left after your death in your world. It will be on the spot where you died. If you died by fall damage or by falling down chasms, the blood stain will be on the spot ~5 seconds before the time of your death. This contains any Soft Humanity and all of the souls that the player had on them at the time of death. If this stain wasn't recovered, a second player death will cause the previous blood stain and its accumulated souls to disappear and a new blood stain with the number of souls and Humanity contained at the time of that second death to appear.
Using the Darksign to kill yourself doesn't leave any blood stain nor erase any previous blood stain.
Glowing Red Blood Stain
The death of an invading Red Phantom will leave its own blood stain containing one Soft Humanity.
Dark Spirit NPCs also leave this upon their deaths.
Counter Damage
Description
A Counter Attack is one of the techniques used to increase damage dealt by thrust/piercing damage. It is sometimes confused with stagger damage, which is a different mechanic that also boosts damage.
Execution
Counter can be performed by striking an opponent at the same time their attack would have hit you, or immediately afterwards (but before they recover from their attack animation). It is essentially a boost given to thrust/piercing attacks that risk likewise taking damage from the enemy at the same moment, though the enemy does not have to actually hit you. It naturally also works with pokes while upholding the shield for weapons that have this.
The counter-attack window generally follow right after the attack hitbox disappears, i.e. shortly after the actual damage is dealt.
Almost all enemies in the game can be counter-attacked, including large enemies and bosses.
Damage
- Counter increases the damage dealt by 20%.
- The Leo Ring further increases counter damage by stacking another 40% boost, for a total of 68% additional damage.
It works with most weapons, including bows and crossbows, but counters only give a bonus to thrust/piercing attack types, so the effect is weaker with weapons that have split Magic, Fire, or Lightning damage.
Notes
- Some weapons do not claim to have a thrust attack in their "Attack type" description, but might still have one anyways (like the Dagger rolling R1).
- Pure magic weapons like the Moonlight Butterfly Horn can't deal counter damage at all.
- The Pickaxe and Warpick can deal counter damage. Though their attack isn't the thrusting motion, it is classified as a piercing attack.
- Many Halberds deal counter damage on their light attacks, even thought their attack type may be displayed as "Slash".
Criticals
Description
Criticals, also referred to as throws, are powerful attacks that can only be used under certain conditions.
Using Critical damage to achieve overkill can benefit players early in the game, because of the extra souls gained.
There are several ways to do critical damage: Backstab, Riposte, and a situational Plunging attack.
- Backstab
Walk behind a backstab-able enemy, mostly humanoids, and press the normal attack button (R1 on PS3 / RB on Xbox / H on PC default). The enemy doesn't need to be locked-on.
- Riposte
See Parry. Riposte can only be done after a parry. When the enemy is staggered by the parry, stand close to the enemy's front side, then press the normal attack button to trigger riposte.
- Plunging attack critical
Do a plunging attack as close as possible to the target's center. The "drop zone" is quite large, you can still drop about two steps from the target's center and still trigger the critical.
When you do these moves, you and your target will enter a unique critical animation. The animation depends on the weapon used and whether you equip the Hornet Ring or not. For example, dagger users critical by stabbing the target really hard, accompanied by a gush of blood, while hammer users critical by bashing the target's head. You and your target are temporarily invincible for the duration of the animation.
There are only a few known instances where you can complete critical plunging attacks:
- The fight with Asylum Demon if you didn't already kill it when encountering him the first time.
- The fight with Taurus Demon in the Undead Burg.
- From the ledge in Undead Parish where you can drop to the Armored Tusk below.
- From the garbage dump of the Butcher in the Depths where you can drop to a Giant Rat.
- In the lower area of the Demon Ruins you can try a plunging attack from behind the Minor Taurus Demon guarding the doorway to the Demon Firesage if you're wearing the Slumbering Dragoncrest Ring.1
- From the ledge left of the Demon Firesage room in lower Demon Ruins where you can drop on the second Minor Taurus Demon below.
If you do a plunging attack to these enemies and you are directly above them, you will enter a unique animation where you plant your weapon to the enemy and you hear SFX similar to critical attack.
Damage
Critical Damage is generally calculated the same way most attacks are: The AR of the weapon is multiplied by what is called the "Motion Value" (sheet) of the attack (in percent, a motion value of 100 means the damage corresponds, such as with most one-handed attacks), for criticals that is then multiplied by the critical modifier of the weapon (also in percent). This AR is then calculated together with the opponent's defense (Calculator).
- Damage gained from weapon Buffs are not affected by Motion Values, as such they are a poor match with critical attacks.
- Some buffs, such as Power Within, Red Tearstone Ring or the Hornet Ring, multiply damage after the Damage calculation, which significantly increases damage, but doesn't influence the ratio of damages between attacks buffed by them. Due to the way the Damage formula works, such a flat Damage multiplier is always weaker than an equal modifier of AR.
- Backstabs may deal between two and 20 times as much damage as a light attack. It favors weapons with low AR such as infused weapons with split AR.
- Due to the way Damage calculation works, attacks with fewer stages are fundamentally stronger than ones with more stages. As stronger criticals tend to have more phases though, this is rarely noticable.
- Ripostes generally deal 10 to 30 percent more damage than backstabs.
- All weapons have unique Motion Values (MV) on their criticals. As a result, 100 critical stat in an Estoc does not equate a 100 in a Falchion with identical AR.
Weapon Class | Backstab (1) | Backstab (2) | Hornet Backstab (1) | Hornet Backstab (2) | Riposte (1) | Riposte (2) | Hornet Riposte (1) | Hornet Riposte (2) | Hornet Riposte (3) |
---|---|---|---|---|---|---|---|---|---|
Greatswords | 200 | - | 200 | - | 230 | - | 60 | 220 | - |
Straight Swords | 200 | - | 200 | - | 250 | - | 60 | 240 | - |
Katanas | 200 | - | 200 | - | 250 | - | 60 | 240 | - |
Spears | 200 | - | 200 | - | 250 | - | 60 | 240 | - |
Halberds | 200 | - | 200 | - | 250 | - | 60 | 240 | - |
Curved Swords | 180 | - | 180 | - | 220 | - | 60 | 211 | - |
Hammers | 60 | 191 | 60 | 191 | 60 | 240 | 60 | 60 | 233 |
Axes | 60 | 191 | 60 | 191 | 60 | 240 | 60 | 60 | 233 |
Fist Weapons | 60 | 191 | 200 | - | 60 | 240 | 60 | 60 | 233 |
Ultra Greatswords | 60 | 172 | 60 | 172 | 60 | 191 | 60 | 60 | 185 |
Great Hammers | 60 | 172 | 60 | 172 | 60 | 191 | 60 | 60 | 185 |
Greataxes | 60 | 172 | 60 | 172 | 60 | 191 | 60 | 60 | 185 |
Daggers | 250 | - | 250 | - | 300 | - | 60 | 290 | - |
Thrusting Swords | 270 | - | 270 | - | 340 | - | 60 | 330 | - |
List of Weapons and Critical Rates
Only Daggers and Thrusting swords have different Critical Ratings and, as explained in the above section, identical Critical Rates do not imply comparable Damage even at identical AR. The modifiers are the motion values of the weapon class multiplied with the weapon specific Critical Rate.
Type | Name | Critical Rate | Backstab Modifier | Riposte Modifier | Hornet Riposte (1) Modifier | Hornet Riposte (2) Modifier |
---|---|---|---|---|---|---|
Dagger | Bandit's Knife | 147 | 367.5 | 441 | 88.2 | 426.3 |
Dagger | Dagger | 131 | 327.5 | 393 | 78.6 | 379.9 |
Dagger | Dark Silver Tracer2 | 160 | 400 | 480 | 96 | 464 |
Dagger | Ghost Blade | 127 | 317.5 | 381 | 76.2 | 368.3 |
Dagger | Parrying Dagger | 131 | 327.5 | 393 | 78.6 | 379.9 |
Dagger | Priscilla's Dagger | 100 | 250 | 300 | 60 | 290 |
Thrusting Sword | Estoc | 100 | 270 | 340 | 60 | 330 |
Thrusting Sword | Mail Breaker | 120 | 324 | 408 | 72 | 396 |
Thrusting Sword | Rapier | 110 | 270 | 374 | 60 | 363 |
Thrusting Sword | Ricard's Rapier | 100 | 270 | 340 | 60 | 330 |
Thrusting Sword | Velka's Rapier | 100 | 270 | 340 | 60 | 330 |
Tips
General
- The only means to raise critical damage is equipping the Hornet Ring. Equipping it boosts both critical damage by 30%.
- You can do a critical attack while holding the weapon with both hands, increasing its damage. The additional damage is not much (in most cases, less than 50 points of damage), but may help finish off some enemies.
- Keep in mind that a high critical rating on a weapon doesn't always mean that it's the best weapon for your critical attack. Weapon base damage, weapon stat scaling, and your build affects critical damage greatly. For example, a Mail Breaker will never outdamage a Ricard's Rapier even though the Mail Breaker has higher critical stat. And if you have STR build, you may want to use ultra greatswords or other weapons.
- You can still trigger criticals even if you do not meet the stat requirements for the currently equipped weapon. Although the damage will be greatly reduced, depending on your backstab/riposte animation, it can still be used for pushing enemies off ledge.
- There are several places in the game map where you cannot do backstab or riposte (even if you can Parry the attack). These places are usually moving platforms.(Video)
- Anor Londo's rotating bridge
- Anor Londo's elevators in boss room
- The Duke's Archives' stairs to the garden
- The Duke's Archives' rotating stairs
- The Duke's Archives' elevators
- New Londo Ruins elevators
- Sen's Fortress' elevators, both the cage's and Mimic room's
- Blighttown's waterwheel elevator
- The exception is The Catacombs's turning bridges, you can still do backstab and ripostes there
Backstab
- Some enemies are positioned in the map with their backs facing you. These enemies are designed so that you can easily dispatch them by backstab. Walking slowly, using Hush, or equipping Slumbering Dragoncrest Ring helps you sneak up on these enemies.
Backstabs are one of the primary forms of attack in PvP. To understand backstabs in PvP, an understanding of latency is crucial (video).
- Among both uninformed and uncompetitive players, the idea that Backstabs are a problem is widespread, largely due to a lack of clarity from the game's side and the major punishment that not being proficient at it leads to.
- Within competitive play, the game can very much be interpreted as an even mix of backstabs and all other attacks, though they both build on each other and every other option players have. The almost unanimously agreed upon strongest weapon for PvP, the Chaos Blade only very rarely uses Backstabs, however other, very backstab focused weapons such as the Murakumo and Estoc are also generally agreed upon as top-tier. Easier pivots and stronger pivots due to the lack of Ghost Strikes (video) skewer PvP in the Remaster further to a greater backstab focus.
- In general, a lot of very casual fights between more experienced players are intentionally almost entirely based on Backstabs, as this is often seen as the most rewarding and in itself deep aspect of the game's PvP.
Engaging a backstab against a real person attempting to avoid that is extremely difficult, the most basic tactics for this include:
- Using Poise or toggle escapes to walk through an opponent's attack to their back. This can be seen as a type of trade.
- Rolling through an opponent's attack behind their back on fast roll, then turning the character to their back and engaging a backstab.
- Especially on builds using good shields, just blocking and engaging a backstab during their recovery.
- Stunning an opponent, either with an attack or a kick, then moving to their back and catching their timing (while factoring in standstill (video)).
- A more general form of punishing attacks with poise backstabs is: Reading any committing move, such as a roll or even just movement on higher latencies, and moving to their expected position.
- Generally good, efficient locked on and unlocked movement to reach an opponent's back within the shortest amount of time. This is less of a technique or tactic, more of a fundamental, but becomes the only aggressive option against more passive players.
- After you backstab an enemy, the enemy will get floored. Until the enemy is standing right up, the enemy will be in an invincible state. But, you can walk up to the enemy as they get up, wait behind them, and chain backstab them as soon as their invincibility state wears off.
- Chain Backstab represent one half of the wakeup game in PvP. There exist strategies and techniques both to perform (video) and counter (video) them.
- At lower latencies, chain-backstabs often require very precise reads and execution to counter one specific wakeup technique. Due to the difficulty in this, many players, when facing others of similar skill, will instead often prefer to attack them, specifically attempting to catch wakeup rolls.
- At higher latencies, a number of wakeup techniques do not work anymore, mixing up standstill (video) is the primary option here - this helps in making chain backstabs, and backstabs in general, more prevalent on higher latencies.
Riposte
- Specific information on parrying can be found on Parry article.
- Scythe has the highest Riposte Damage, when used on a Quality build, and is also the highest Damaging weapon for dexterity builds. For strength builds, Demon Greataxe has the highest Damage, however it is only barely ahead of the lighter and less stat intensive Great Club. For builds without investment in Dexterity or Strength, the Chaos Gargoyle Halberd with 10 Humanity is the strongest option.
Enemies against whom critical attacks can be performed
Enemy | Backstab | Riposte | Plunge attack |
---|---|---|---|
Giant Undead Rat | - | - | Y |
Infested Ghoul | Y | Y | - |
Demon Firesage | - | - | Y3 |
Asylum Demon | - | - | Y |
Taurus Demon | - | - | Y4 |
Mushroom Child | Y | - | - |
Darkwraith | Y | Y | - |
Painting Guardian | Y | Y | - |
Silver Knight | Y | Y | - |
Hollow | Y | Y | - |
Undead Merchant (Male) | Y | Y | - |
Undead Assassin | Y | Y | - |
Blowdart Sniper | Y | Y5 | - |
Armored Hollow | Y | Y | - |
Undead Soldier | Y | Y | - |
Balder Knight | Y | Y | - |
Andre of Astora | Y | Y | - |
Necromancer | Y | - | - |
Butcher | Y | Y | - |
Serpent Soldier | Y | Y | - |
Serpent Mage | Y | Y | - |
Black Knight | Y | Y | - |
Undead Crystal Soldier | Y | Y | - |
Infested Barbarian | Y | Y | - |
Infested Barbarian (boulder) | Y | - | - |
Engorged Zombie | Y | Y | - |
Skeleton | Y | Y | - |
Vamos | Y | Y | - |
Pisaca | Y | - | - |
Armored Tusk | Y | - | Y |
Armored Tusk (Duke’s Archives) | - | - | Y |
Marvellous Chester | Y | - | - |
Scarecrow | Y | Y | - |
Bloathead | Y | Y | - |
Bloathead Sorcerer | Y | Y | - |
Gwyn | - | Y | - |
Note that, in the case of ripostes, enemies listed above have at least one attack that can be parried, but that does not mean that all attacks can be parried. See the parry page for more information.
Footnotes 1. May trigger a bug in the game that causes your character to instantly drop from the ceiling and die. Use with caution. 2. Additional Content only. 3. Only possible through the use of an out-of-bounds glitch, but possible nonetheless 4. Both the boss and the minor versions in Demon Ruins 5. Technically yes, but the attack that would be parryable isn't actually used (as far as I am aware)Deflection
Disclaimer: The information in this article is currently heavily outdated and should not be thought of as verifiably correct.
Description
Deflection is a hidden value for weapons that have blocking ability, but primarily only concerns shields. This value is not listed in game. It is not the same as the stability value of the shield. Upgrading shields does not affect its deflection value.
If an attack connects with your shield, and your shield's Deflection rate is high enough to overpower it and that attack doesn't break your guard by draining the rest of your stamina, then the attack will be deflected. Your opponent will be in staggered state, allowing for extra damage.
Even though you can block with almost all weapons (by equipping it in left hand or two-handing it), all non-shield weapons (including Dark Hand) have no deflection rate. That means, the enemy won't be staggered and can finish their attack animation if you block with those weapons. Shields that you don't have enough stats to wield in one hand also have no deflection, even if you wield greatshields like Havel's Greatshield.
As a general rule:
- Small shields have light deflection.
- Normal shields have medium deflection.
- Greatshields have heavy deflection.
- Unique shields have light deflection.
Though there are exceptions:
- Cracked Round Shield, a small shield, has no deflection.
- Iron Round Shield, a normal shield, has heavy deflection.
Iron Flesh provides the Deflection of a Greatshield, but only to unblocked attacks.
List of Deflectable Enemy Attacks
Ordered by normal playthrough without the Master Key. Each enemy has different attack which need different level of deflection rating to successfully deflect, some of which can't be deflected at all. The undeflectable attacks, and enemies whose attacks are undeflectable, are not listed here.
Enemy | Location | Attack Pattern | Needed |
---|---|---|---|
Hollow (sword) | Undead Asylum Undead Burg Undead Parish Painted World of Ariamis |
1-H swing 2-H overhead swing Jump attack |
Light Medium Medium |
Hollow (torch) | Undead Asylum Lower Undead Burg Undead Parish Depths Painted World of Ariamis |
All except jump attack Jump attack |
Light Medium |
Armored Hollow (sword) | Undead Burg | 1-H swing 2-H overhead swing Jump attack |
Light Medium Medium |
Armored Hollow (axe) | Undead Burg | 1-H swing 2-H overhead swing Jump attack |
Medium Heavy Heavy |
Undead Soldier (sword) | Undead Burg Undead Parish |
1-H swing 2-H overhead swing Jump attack |
Light Medium Medium |
Undead Soldier (spear) | Undead Burg Undead Parish |
1-H thrust 2-H thrust |
Light Medium |
Small Undead Rat | Undead Burg Depths |
All attacks | Light |
Balder Knight (side sword) | Undead Parish Sen's Fortress |
Quick slash Sword & shield bash Running stab |
Medium Heavy Heavy |
Balder Knight (rapier) | Undead Parish Sen's Fortress |
Stab | Medium |
Undead Attack Dog | Lower Undead Burg Royal Wood |
Bite Jump attack |
Light Heavy |
Undead Assassin | Lower Undead Burg | Quick 1-H slash Charged 1-H slash |
Light Medium |
Large Undead Rat | Depths | All attacks | Light |
Infested Barbarian (club) | Blighttown | 1-H diagonal swing | Heavy |
Infested Ghoul (sword) | Blighttown | 1-H horizontal swipe 1-H overhead smash Shoving attack |
Light Light Heavy |
Infested Ghoul (spear) | Blighttown | 1-H horizontal swipe 1-H overhead smash Shoving attack |
Light Medium Heavy |
Infested Ghoul (corpse) | Blighttown | 1-H horizontal swipe 1-H overhead smash Shoving attack |
Medium Heavy Heavy |
Flaming Attack Dog | Blighttown | Bite Jump attack |
Light Heavy |
Cragspider | Blighttown | Claw swipe | Light |
Giant Leech | Blighttown | Bite | Medium |
Egg Carrier | Quelaag's Domain | Larva bite | Light |
Egg Carrier's larva | Quelaag's Domain | Lunging bite | Light |
Serpent Soldier | Sen's Fortress The Duke's Archives |
All attack except bite | Medium |
Serpent Mage | Sen's Fortress The Duke's Archives |
Quick slash Charged slash |
Light Light |
Painting Guardian | Anor Londo | Right/left 1-H slash Cartwheel slash "1-H strong attack" slash |
Light Light Heavy |
Silver Knight (sword) | Anor Londo | Quick slash Thrust |
Heavy Heavy |
Silver Knight (spear) | Anor Londo | Quick stab Horizontal slash |
Heavy Heavy |
Bat Wing Demon | Anor Londo | Stab Charged stab Horizontal swipe |
Medium Heavy Medium |
Demonic Foliage | Darkroot Garden | Horizontal swipe Overhead smash Double overhead smash |
Light Medium Heavy |
Ghost (daggers) | New Londo Ruins | All attacks except grab | Light |
Darkwraith enemy | New Londo Ruins | 1-H Slash Running thrust |
Heavy Heavy |
Skeleton (scimitar) | The Catacombs | Quick slash Charged slash Charged spinning slash |
Light Medium Medium |
Skeleton (falchion) | The Catacombs | 1-H slash 2-H slash |
Light Medium |
Giant Skeleton (sword) | The Catacombs Tomb of the Giants |
1-H slash | Medium |
Skeleton Beast | Tomb of the Giants | Quick (non-combo) bite | Heavy |
Undead Crystal Soldier (sword) | The Duke's Archives | 1-H slash Overhead slash Shoulder bash |
Light Heavy Heavy |
Man-eater Shell | The Duke's Archives Ash Lake |
Kick | Heavy |
Minor Capra Demon | Demon Ruins | 1-H slash | Heavy |
Chaos Eater | Lost Izalith | Tentacle swipe | Heavy |
Black Knight (sword) | Undead Burg Undead Asylum Kiln of the First Flame |
Quick slash Thrust after shield bash |
Heavy Heavy |
Black Knight (halberd) | Darkroot Basin Tomb of the Giants Kiln of the First Flame |
Quick stab | Heavy |
Snow Rat | Painted World of Ariamis | All attacks | Light |
Crow Demon | Painted World of Ariamis | Wing swipe | Medium |
Phalanx | Painted World of Ariamis | Stab Swipe |
Light Medium |
Heavy Knight (sword) | Painted World of Ariamis | 1-H slash | Heavy |
Scarecrow (pitchfork) | Royal Wood | Swipe Single shove Overhead smash |
Medium Medium Medium |
Bloathead | Oolacile Township Chasm of the Abyss |
Left/right hand swipe Flail around |
Medium Heavy |
Bloathead Sorcerer | Oolacile Township Chasm of the Abyss |
Hand swipe | Medium |
Fall Damage
Description
Fall Damage is the damage sustained when a player falls from above a certain height, with higher falls causing greater damage.
It will remove a percentage of the player's max HP, meaning any survivable fall is always survivable regardless of how leveled up your character's Vitality is, provided that the player's health isn't already reduced enough to cause death. For example, a fall that removes 500 HP for a player with 1000 max HP would only remove 200 HP for a player with 400 max HP.
Defenses and stats do not reduce fall damage.
Affect of Equip Load
A heavier equip load will increase the damage taken from a fall, maxing out at 89.7 equip load. Having 0 weight will result in sustaining only 70% of the damage taken from the same fall when having 89.7 or greater equip load.
Carrying a heavier load does not affect the survivability of falls if the player's health is full. The maximum survivable fall will result in 70% HP lost for a character with 0 equip load, and ~99.9% HP lost (rounding to 1 HP) for a character with 89.7 or greater equip load.
+ Show Equip Load Damage %s - Hide Equip Load Damage %sEquip Load | Damage Taken (compared to max) |
---|---|
0.0 | 70% |
10.0 | 74% |
20.0 | 78% |
30.0 | 82% |
40.0 | 86% |
50.0 | 90% |
60.0 | 92.5% |
70.0 | 95% |
80.0 | 97.5% |
89.7 | 100% |
Note that the above values are not damage breakpoints, just specific examples chosen.
Fall Control
The Fall Control spell completely prevents all Fall Damage while active, though it does not normally allow the player to survive falls that would otherwise kill them. The same max-survivable-height applies regardless if Fall Control is active or not.
An exploit with Fall Control can allow players to survive impossible landings if the player quits with a very specific timing when landing.
For more information, visit this page about the Fall Control Quitout technique.
Fall Control can also be used to negate damage on certain sloped falls (more information below).
Latent Values
Though there is no way to ascertain these values in-game, fall damage directly corresponds with the amount of Y coordinates the player descends when falling.
- 5 units of height is the greatest height that can be fallen without taking any damage. Anything greater will trigger Fall Damage.
- 20 units of height is the greatest height that can be fallen without dying. Anything greater will trigger death.
Things like equip load and Fall Control have no bearing on these breakpoints. They only affect the amount of damage sustained when a fall within the range listed above occurs.
Kill Boxes
There are places in the map where a character will instantly die when touching them, regardless of the distance of the fall. They are typically found in pitfalls and out-of-bounds areas, and guarantee death regardless of Fall Damage mechanics.
Glitches
Surviving Sloped Falls
A couple different exploits allow surviving falls that include a sloped surface (that you "slide" down), that are otherwise normally too high and cause death when descending:
- If the player performs a roll while descending a slope and i-frames are active upon landing, damage will not be taken.
- If the player has Fall Control active, it will allow them to safely slide all the way down a slope to the bottom without dying. However, this only works if the sloped surface connects smoothly to the ground. If the slope ends with a drop-off before the landing, even a small one, it will not work.
Gestures
Used to communicate with other players. The gesture menu is accessed with the Select / Back button.
Motion sensoring is enabled for the Playstation 3's Sixaxis controller. In theory, the game will recognize a pattern of movement when the player holds the X button down and then enact an assigned gesture.
Image | Gesture | Description | How to obtain |
---|---|---|---|
Point Forward | Player points forward | Available at start | |
Point Up | Player points up | Available at start | |
Point Down | Player points down | Available at start | |
Beckon | Player gestures to come nearer | Available at start | |
Wave | Player waves | Available at start | |
Bow | Player performs a bow | Available at start | |
Proper Bow | Player performs a more respectable bow | Given by Dusk of Oolacile | |
Hurrah! | Player pumps fist in the air | Given by Andre of Astora | |
Joy | Player jumps with joy! | Given by Domhnall of Zena | |
Shrug | Player raises his palms and shakes his head | Given by Petrus Of Thorolund | |
Prostration | Player falls on his knees | Given by Patches | |
Look Skyward | Player lifts hand to his brow and looks up toward the sky | Given by Shiva of the East | |
Well! What is it? | Player extends both arms and steps forward | Given by Oswald of Carim | |
Prayer | Player drops to one knee and prays | Given by Rhea of Thorolund, Knight and Cleric starting classes have this, instead of Joy | |
Praise the Sun | Player raises his arms toward the sun | Given by statue that allows joining Warrior of Sunlight covenant (must meet Faith prerequisite to interact with statue, but need not join the covenant) |
Grab Damage Reduction
Description
During certain grab attack animations, damage can be reduced by mashing buttons. There is typically a range of potential damage reduction depending on how quickly buttons are pressed.
Execution
- Rapidly tap any one of the eight shoulder or face buttons. Tapping the d-pad or other auxiliary buttons will not work.
- Pressing a combination of buttons may help your speed and reduce more damage, so alternating between R1 and L1 is a good method. However, if you are capable of pressing a single button the same number of times within the same duration, the amount of damage reduced will be the same.
- The BPM (beats per minute) required to trigger damage reduction can also vary a bit between enemy types, but typically button presses lasting the entire duration of the grab begin to reduce damage at roughly 300 BPM. A rate of roughly 480 BPM or higher may be needed to reduce the most damage possible.
Damage Reduction
Certain grab attack animations will end more quickly depending on the rate of your button presses, with roughly 15% damage reduced with the slowest possible button presses, and up to roughly 80% damage reduced with the most rapid button presses.1
In special cases, certain grab attacks can also have their damage negated entirely. The consistency of triggering these is not yet certain, but it is known to be possible.
Enemy Types
Partial Damage Reduction
- Demonic Foliage
- Slime
- Crow Demon
- Mimic
- Gaping Dragon
- Infested Ghoul
- Man Eater Shell
Total Damage Reduction
- Gravelord Nito
- Great Feline
- Centipede Demon
- Chaos Eater
It does not work on other enemies not listed above.
Footnotes 1. The specific amounts of damage reduced depend on the enemy type, however, so these are just rough estimates based on several enemies.Headshot
Description
Headshot is a feature in Dark Souls exclusive to projectile attacks. Performing these is easiest with a bow because of the first-person mode that is available, but it is also possible to achieve with crossbows, spells, fireballs, and miracles by manually aiming in third-person view. A target who's been hit on their head will take additional damage and, most of the time, stagger. Mastering this can be very useful, even for certain boss fights like Quelaag.
Execution
- Aim in first-person view using a bow.
- Manually aim in third-person view using a crossbow or other throwing weapon.
Damage Calculation
There are three groupings of damage-boosts caused by headshots.
- An unprotected or lightly-armored head will receive 50% more damage from a headshot.
- Heads protected by sturdier helmets that are open-faced will receive 30% more damage from a headshot.
- Heads protected by sturdier helmets that provide full protection receive 10% more damage from a headshot.
A video demonstration is provided here.
Tips
Manual aiming with weapons that don't allow first-person view may take some practice. Your character throws directly ahead, regardless of the direction the camera is facing. However, the camera angle does affect the vertical axis of the projectile. As such, manual aiming is a two-step process. Face your character in the direction you want to shoot or throw, then angle the camera to aim up or down.
You can also exploit the Binoculars to enter first-person mode before attacking.
Enemy specific
- Sentinel have their vulnerable spot on their achilles heel instead on their head.
- Quelaag's still-human body is entirely vulnerable. Every arrow will stagger her movements, which can result in a safe and easy kill.
Notes
- The torso is considered the normal part of the body where the regular base damage occurs.
- Arms and legs are paired as a "third" body part. Similar to the bonus damage of headshots, arms/ legs cause a 10% boost in damage.
- Some enemies do not have a stagger animation but still take extra damage from a headshot.
Hollowing
When you're hollowed, you look like an undead. You cannot kindle bonfires, see summon signs or be invaded.
The player character is hollowed at the start of the game and becomes hollowed again if they die while in human form. A blood stain will be left at the location of death; recovering it won't return the character to human form, but it will return the lost souls and soft humanity points. Hollowing can be reversed by offering one Humanity at a bonfire (reverse-hollowing)1 .
Some online Multiplayer Items require human form and thus cannot be used by hollows: Cracked Red Eye Orbs, Red Sign Soapstone, Eyes of Death and the Red Eye Orb.
While hollowed, Item Discovery and Curse resistances are unchanged, only the amount of soft humanity in the humanity counter can change these values, being human or hollow makes no difference.
Hollowing also refers to the process of an undead losing their mind. The result of this is seen in the Hollows, Armored Hollows, Undead Soldiers, Balder Knights, and various characters that can go hollow throughout the game.
It seems that having an achievable reason to live or a goal of some kind may prevent hollowing, as many NPCs2 in the game go hollow and become hostile as soon as they lose their reason to live, fulfill an objective or are faced with extreme hardships on their quests.
Footnotes 1. Except when cursed 2. This only applies to the lore of Dark Souls; the player character cannot actually hollow in this way, i.e. they cannot lose their reason or goal.Humanity
Humanity (item)
Humanity in 'solid form' is collected or purchased as a Consumable that will appear in the item inventory. These consumables are not lost upon death and, when used, are converted to Humanity in 'loose form' as an increase to the Humanity stat. Solid form Humanity consumables can not be used directly to revive to human form or to kindle a bonfire - they must be used from the item menu to obtain a resulting Humanity stat point, which can then be spent.
In Game Description
Rare tiny black sprite found on corpses.
Use to gain 1 humanity and restore a
large amount of HP.
This black sprite is called humanity, but
little is known about its true nature.
If the soul is the source of all life,
then what distinguishes the humanity
we hold within ourselves?
Availability
- Dropped by all Bosses (various amount)
- Dropped by most NPCs (various amount)
- 100% drop by Giant Undead Rat, Evil Vagrant (white)
- Dropped by Small Undead Rats (5% drop rate, 3% in Depths)
- Dropped by Large Undead Rats in Depths (5% drop rate)
- Dropped by Snow Rats in Painted World of Ariamis (5% drop rate)
- Dropped by Skeleton Babies in Tomb of the Giants (2% drop rate)
- Dropped by Pisacas in The Duke's Archives' prison tower (4% drop rate)
- Dropped by Humanity Phantoms in Chasm of the Abyss (small/medium/large: 4.4%, 8%, 9.1% drop rates)
- Sold by Patches in Firelink Shrine for 10,000 souls. Limited to 3 per playthrough
- Sold by Marvellous Chester in Royal Wood for 10,000 souls. Limited to 13 per playthrough
- Sold by Undead Merchant Female in Firelink Shrine, for 5,000 souls. Limited to 1 per playthrough
Use
- Consume to increase Humanity (stat)
- Consume to fully restore HP
- Trade with Snuggly the Crow for a Ring of Sacrifice
- Feed to Kingseeker Frampt for 1,000 souls each
Notes
Refer to the Humanity Farming page for ways of quickly acquiring humanity.
Soft Humanity (stat)
Humanity in 'loose form' is added to the counter to increase the Humanity stat point. It is referred to as Soft Humanity by the community. This is shown in the upper left corner of the HUD as well as on the Character stat screen. Upon death, any Humanity stat points are lost, along with any souls. Both can be retrieved from the player character's Bloodstain.
Availability
- Consume a Humanity (item)
- Consume a Twin Humanities for 2 Humanities
- Consume a Fire Keeper Soul for 5 Humanities
- Use the Dark Hand's strong attack to 'suck' Humanity out of players and NPCs - the number of Humanity absorbed per use is determined by current Darkwraith Covenant rank
- Kill an invading Darkwraith, players invading with Cracked Red Eye Orb, or Black Phantom NPCs (by interacting with their Bloodstains)
- Gain Soft Humanity by killing a host player by invading them with Red Eye Orb (by being a Darkwraith Covenant member) or Cracked Red Eye Orb
- Gain Soft Humanity by being summoned as a white or gold phantom with the White Sign Soapstone and assist the host player with defeating a boss
- Kill numerous enemies in an area where before defeating the area boss.1
Use
- Revive to human form at a Bonfire
- Kindle a Bonfire
- Added to the summation of stat points when determining all defenses, therefore, more Humanity directly equals more defense (99 humanity gives approximately 50 more defense in all categories)
- Increases damage of weapons with Humanity scaling (i.e. Weapons in Chaos upgrade path, Chaos Blade, Quelaag's Furysword, and Abyss Greatsword)
- Increase Item Discovery
- Increase Curse Resist
- Given to Darkstalker Kaathe in order to rank up in the Darkwraith Covenant
- Given to Quelaag's Sister in order to rank up in the Chaos Servant Covenant
- Given to Ingward in order to remove Curse
Exact Values
Curse resist figures are presuming no innate resistance granted by equipment
Humanity | Item Discovery Rate |
Curse Resist | Phys defense | Mag defense | Flame defense | Lightning defense |
---|---|---|---|---|---|---|
00 | 100 | 30 | 0 | 0 | 0 | 0 |
01 | 150 | 40 | ||||
02 | 158 | 50 | ||||
03 | 165 | 60 | ||||
04 | 173 | 70 | ||||
05 | 180 | 80 | ||||
06 | 186 | 88 | ||||
07 | 192 | 96 | ||||
08 | 198 | 104 | ||||
09 | 204 | 112 | ||||
10 | 210 | 120 | 13 | 13 | 13 | 15 |
11 | 210 | 122 | ||||
12 | 123 | |||||
13 | 125 | |||||
14 | 126 | |||||
15 | 128 | |||||
16 | 129 | |||||
17 | 131 | |||||
18 | 132 | |||||
19 | 134 | |||||
20 | 135 | |||||
21 | 137 | |||||
22 | 138 | |||||
23 | 140 | |||||
24 | 141 | |||||
25 | 143 | |||||
26 | 144 | |||||
27 | 146 | |||||
28 | 147 | |||||
29 | 149 | |||||
30-98 | 150 | |||||
99 | 150 | 109 | 101 | 106 | 117 |
Bleed and poison resists are unaffected.
Notes
- Item Discovery stacks with Covetous Gold Serpent Ring or Symbol of Avarice
- The Cursebite Ring multiplies the Curse resistance by 4 (+300% raise) - this does not affect Curse resistance granted by armors, only from base stat + Humanity stat
- Contribution as a modifier for weapon scaling stops at 10 Humanities
Illusory Wall
An Illusory Wall is a type of fake wall that will disappear upon hitting it or using a certain item. Some may reveal secret items or bonfires, or even Covenants and entire areas.
Locations
Darkroot Garden
To the left of the door sealed by the Crest of Artorias that leads into the location of the Clan of Forest Protectors, a bonfire is hidden behind an illusory wall.
The Catacombs
By the bottom of the ladder near the lever that controls the second rotating bridge, an illusory wall leads to a hidden bonfire. This illusory wall is "guarded" by a statue that shoots spikes.
Blighttown
A large treebranch in a far corner of the poisonous swamp leads to a series of two illusory walls. The first is near the corpse containing the Plank Shield, which reveals a treasure chest. The second is directly behind said treasure chest, leading to The Great Hollow and Ash Lake.
Quelaag's Domain
After descending the stairs by the lever that rings the second Bell of Awakening, an illusory wall can be found that leads to the Chaos Servant covenant and a bonfire. If you use Seek Guidance, a developer message will point to the correct wall.
Sen's Fortress
By the top of the tall ladder that exits the tar pit, an illusory wall leads to a rooftop above the gate. There you may battle the Giant that opened Sen's Fortress after ringing both Bells of Awakening. It is the only illusory wall in the game which requires you to attack it to disappear instead of rolling or kicking.
Anor Londo
On the same floor as the bonfire in the building with all the Silver Knights, a fireplace contains an illusory wall that leads to a dark room with several treasure chests containing Havel's gear, and a Mimic.
Another can be found at the lowest floor reached by the rotating bridge. Equipping the Darkmoon Seance Ring by the Darkmoon Tomb bonfire will remove an illusory wall to reveal Gwyndolin's boss fog and therefore access to the Blade of the Darkmoon covenant.
New Londo Ruins
By the Darkwraith enemy who is outside, between the watery area and the building with the Ghosts, an illusory wall leads to another Darkwraith enemy and a chest containing Titanite Chunk.
Lost Izalith
At the second structure in the lava area, an illusory wall contains a hidden bonfire.
Tomb of the Giants
Traveling from the first bonfire to the tomb with the Large Divine Ember, an illusory wall can be found on the wall to your left shortly before reaching the tomb. It is where you exit from the pit Patches kicks you into.
Painted World of Ariamis
There are several illusory walls underground by the Skeleton Wheels. All of them are easy to see and look different than surrounding walls.
Oolacile Township
After taking the alternate path that leads to the rooftop with the Crystal Lizard (turn right and walk around the building before the first wooden bridge, follow route and then roll onto the ledge beneath the wooden platforms), follow the perimeter of the structure and stand on the side closest to the Crystal Lizard. Use a light source by the developer-placed message that says "Let there be light…", like a Skull Lantern, Cast Light, or the Sunlight Maggot to reveal an illusory wall.
A second illusory wall can be found in the upstairs area of the large building that contains many Bloatheads. On a wall by the broken floor that requires a jump to reach a hidden treasure chest, you can use a light source to reveal the hidden path. It leads to the same treasure chest, bypassing the need to jump.
If you listen carefully when close to an illusory wall in this area you will hear a slight pounding noise that fades away as you leave the wall.
Chasm of the Abyss
Near the end of the first descending path by the first group of Humanity Phantoms, there's a fork in the path. Go to the left, the floor will disappear and you will fall below (but will take no damage). From there, follow an illusion that appears to be Alvina. The illusory wall is behind the third illusion. Not far from there is a shortcut elevator leading to the Royal Wood. If you already accessed the elevator and miss Alvina's guidance, just start from the bottom of the elevator and hug the left wall.
Other Breakable Walls
There are also some breakable walls in the game that aren't classified as illusory:
Undead Asylum
A boulder will break open a wall to reveal Oscar, Knight of Astora.
Undead Parish
Breakable boards of wood in the upstairs of the church will lead to Knight Lautrec of Carim.
Darkroot Garden
In the area with the Giant Stone Knights, a large tree blocks a path. It will move by turning, facing your direction, but it cannot harm you. Kill the tree to open the path. Another tree will be found further down this path.
Sen's Fortress
There are two breakable walls that can be found at the end of boulder-paths.
The first is behind the resting Serpent Soldier that leads to the imprisoned Big Hat Logan. It cannot be broken with regular attacks. It can be broken by rotating the boulder-trap switch to smash it open with a boulder, or it can be broken by getting the Serpent Soldier to attack the wall.
The second is behind the boulder pit near the Mimic chest. After several boulders fall into pit, it will fill up and allow the next boulder to smash through the wall. This leads to the Covetous Gold Serpent Ring.
Painted World of Ariamis
On the roof of the Annex, a breakable set of wooden boards leads to Velka's Rapier.
The Catacombs
In front of the developer's message saying "Treasure" is a breakable stone wall leading to the Darkmoon Seance Ring.
Invasion Cooldown Timer
Description
Dark Souls includes an invasion cooldown timer. It is triggered automatically to prevent rapid, subsequent invasions against a particular player.
Invasion Timers
There are two specific cooldown timers that prevent a host from getting invaded.
- Red Phantom Timer (when invading with Cracked Red Eye Orbs or the Red Eye Orb)
- Darkmoon Phantom Timer (when invading with the Blue Eye Orb)
Both are set to 15 minutes by default, and are triggered for a host when the hostile phantom leaves their world. It does not matter how a phantom leaves, as the timer is triggered regardless of who wins or loses during PvP. It also triggers if the phantom uses the Black Separation Crystal to leave, or simply disconnects.
The two timers act independently of each other, meaning a Darkmoon can invade while the Red Phantom timer is active, or vice versa.
There are no cooldown timers for most other forms of PvP, meaning a Forest Hunter can still invade a host who has either of the above timers active.
Clearing the Timer
The following items can be used to reset the timers back down to 0, allowing immediate, back-to-back invasions:
- Dried Finger
- Eye of Death
- Red Eye Orb / Cracked Red Eye Orb
- Red Sign Soapstone
The Dried Finger and Eye of Death both have a permanent effect until the player dies or reloads the area. They do not need to be used repeatedly, as they will keep the timers cleared after subsequent invasions. The Red Sign Soapstone and invasion items will clear only currently active timers.
Gravelord Timer
There is a third timer for preventing subsequent Gravelord infections. A player who has the "disasters are gone" message display will also have a 15 minute timer set1, blocking both Gravelord Black Phantoms from showing up, and the Gravelord Summon Sign from appearing as well. The items listed above will clear this timer as well.
Cooldown Extension
It is possible for the cooldown timers to become longer than 15 minutes if the invaded player experiences subsequent invasions soon after the initial cooldown period ends. The length of the cooldown depends on a value known as the player's "Limit Level", which increases if a subsequent invasion occurs within a secondary, "follow up" time frame. The follow up timer begins as soon as the corresponding cooldown timer ends.
After Invasion Ends | Limit Level | Resulting Cooldown Length |
Follow Up Timer |
---|---|---|---|
1st | 1 | 15m | 10m |
2nd | 2 | 15m | 10m |
3rd | 3 | 20m | 8m |
4th | 4 | 20m | 8m |
5th | 5 | 20m | 8m |
6th | 6 | 25m | 5m |
7th | 7 | 25m | 5m |
8th | 8 | 25m | 5m |
9th | 9 | 30m | 3m |
10th | 10 | 30m | 3m |
- Note that the Limit Level will not increase if the timer is cleared using any of the items listed above, it must be waited out to complete naturally
- Clearing the timer or waiting out the secondary time frame (without experiencing another invasion) will also break the Limit Level and reset everything back to 0
- Limit Level 10 is the max, though it is no different than Limit Level 9
Item Discovery
The item discovery rate determines the possibility of item drops when killing enemies.
Base value is 100, and it can be raised to the maximum of 410 via different ways:
- Equipping either the Covetous Gold Serpent Ring or Symbol of Avarice will raise item discovery by 200. They will not stack.
- Humanity (stat) raises discovery by certain amounts and stops after 10. See its article for a chart.
Hollow or human form does not affect the drop rate of your character.
Item discovery rate does not increase drop rate linearly, though it is close to linear scaling at low drop rates. Equivalently, one can say the item discovery rate increases the drop rate for all possible item drops, or that it reduces the chance that no drop occurs. The respective formulas are:
$$P(\textrm{Item})=\, \frac{\textrm{ID}\cdot p(\textrm{Item})} {\textrm{ID}\cdot \sum_{i}\left(p(\textrm{Item}~i)\right) +100\cdot p(\textrm{NoDrop})} =\, \frac{p(\textrm{Item})} {(1-p(\textrm{NoDrop}))+\frac{100\cdot p(\textrm{NoDrop})}{\textrm{ID}}}$$
Where ID is the item discovery rate, $p(\textrm{event})$ is the base likelyhood of an event, i.e. at 100 item discovery, with "item" being the event that said item will drop and "NoDrop" being the event that no item will drop, and $P(\textrm{Item}1)$ being the actual probability of the drop when factoring in item discovery.
New Game Plus
Description
After the ending of the game a new game will start. This is called New Game Plus (NG+). New Game Plus begins after you have defeated the final boss, Gwyn, Lord Of Cinder. The game begins again, allowing you to keep most of your gear and items, but with increased difficulty. After NG+ is completed, the game will continue onto NG+2 with slightly increased difficulty again. This continues all the way to "New Game Plus 6" (NG++++++).
- After the seventh playthrough is completed, the game will no longer increase in difficulty after it restarts. NG+7 and any subsequent playthroughs are a repeat of NG+6. It is a common misconception that NG+7 is the highest difficulty.
- The most significant change is between the first playthrough and NG+. Once NG+2 is reached, the increases become much smaller and less significant with each subsequent playthrough. The differences between NG+ and NG+6 are smaller than those between NG and NG+.
Newgame Lifecycles
Play- through |
Title | Full Title | Description | Enemy HP/ Souls |
---|---|---|---|---|
1st | NG | "New Game" | This is the first playthrough of the game. | Regular NG values |
2nd | NG+ | "New Game +" | Begins after beating the game for the 1st time. | Enemy HP and Souls increase by inconsistent amounts. |
3rd | NG+2 | "New Game ++" | Begins after beating the game for the 2nd time. | Enemy HP and Souls are 7% greater than NG+ values. |
4th | NG+3 | "New Game +++" | Begins after beating the game for the 3rd time. | Enemy HP and Souls are 10% greater than NG+ values. |
5th | NG+4 | "New Game ++++" | Begins after beating the game for the 4th time. | Enemy HP and Souls are 14% greater than NG+ values. |
6th | NG+5 | "New Game +++++" | Begins after beating the game for the 5th time. | Enemy HP and Souls are 19% greater than NG+ values. |
7th | NG+6 | "New Game ++++++" | Begins after beating the game for the 6th time. | Enemy HP and Souls are 25% greater than NG+ values. |
- A single formula cannot be applied to the increase in enemy HP and Souls between NG and NG+. This is because they increase by inconsistent amounts, usually corresponding to the location.
- In NG+, enemy HP is between 1.54x to 2.7x of NG values, while souls dropped are between 2x to 5x NG values.
- Damage and defense changes are applied as well, from NG to NG+, enemy's Attack Rating is between 1.37x to 2.4x of NG values, and defenses between 0.97x to 1.7x of NG values.
- Additionally, from NG+1 to NG+6, all enemy's defense is multiplied by (1+4.2%*(#GameCycle-2)), after which it stays at a constant 1.21x multiplier.
- Starting with NG+2, subsequent playthroughs have enemy HP and Soul amounts that scale consistently off of NG+ values.
What changes?
- Most progress is undone (asides from the exceptions listed below in "What stays the same?"). Levels need to be beaten again, killed NPCs will be living again, etc.
- Enemies hit harder, can take more damage, and are harder to kill as a result. Even small enemies can put out a lot of damage, but they also give more souls.
- You lose all of your Embers. Ascend weapons before starting NG+.
- You lose all of your Keys except for the Master Key.
- You lose all of your Bonfire Items except for the Bottomless Box. Without the Lordvessel, you can no longer warp, and all of your warp locations are lost. I.E. you will need to find the ash lake bonfire again before you can warp there, even once reaquiring the Lordvessel.
- You lose the Orange Charred Ring and the Covenant of Artorias ring.
- Domhnall of Zena sells you Gwyn's armor, the Great Lord's Set.
- You can offer the Soul of Gwyn, Lord of Cinder at the Altar of Sunlight as a rank +1 member of the Warrior of Sunlight covenant to receive the Sunlight Spear miracle.
- Rite of Kindling is removed; however, kindled bonfires retain their status.
- You cannot level up until you get to Firelink Shrine, so try not to lose the souls received from Gwyn, Lord of Cinder before you get there.
- You can now be infected with Gravelord Black Phantoms, in NG+ or higher.
What stays the same?
- Enemy behavior remains the same, but with higher stamina and damage output, they may appear to be more aggressive at times.
- You keep your equipment, stats, souls, and items (except for the items mentioned above).
- Your Estus Flask level stays the same.
- You keep your covenant and rank.
- Bonfires keep their status. Bonfires kindled three times in the first playthrough will have the same status in NG+ and provide the same number of flasks.
- Oscar, Knight of Astora gives you the Big Pilgrim's Key regardless of New Game iteration, after you've killed the Asylum Demon.
Notes
- Since you keep your stats and equipment, it should be pretty easy to kill the Asylum Demon in NG+ and collect the Demon's Great Hammer.
- If you completed the game with decent equipment, the earlier parts of the game are typically considered easier in NG+. Despite the greater difficulty, having upgraded gear generally outweighs the extra damage and HP of enemies. Players typically first experience a much more noticeable challenge when reaching areas like Anor Londo and beyond.
NG+ Checklist
Things to do or collect in each playthrough. This list includes items or actions you can only do a limited amount of times each playthrough, such as purchase a spell, collect a ring, or trade with Snuggly the Crow before the new game+ / ++ etc.
- Trade for all wanted items with Snuggly the Crow
- Collect all items that only appear once per playthrough. You should check each of these pages for a detailed list with a location summary:
- Merchants - some of the merchants sell unique items that you can only get from them, and only once per playthrough
- Armors - especially Domhnall of Zena's merchandise, as you can't get both Ornstein's Set and Smough's Set at the same playthrough
- Weapons, Shields, and Magic Catalysts
- Rings
- Miracles
- Pyromancies
- Sorceries
- Collect all Titanite Slabs. Check each page for Availability details
- Titanite Slab: 2 slabs (3 slabs with Additional Content)
- White Titanite Slab 1 slab (2 slabs with Additional Content)
- Red Titanite Slab: 2 slabs
- Blue Titanite Slab: 1 slab (2 slabs with Additional Content)
- Level up your Covenant to +3. Especially if you want to use the covenant's spell/item with maximum efficiency on NG+
- Max. efficiency Darkmoon Blade - Blade of the Darkmoon +3, farm Crow Demons for Souvenirs of Reprisal
- Max. efficiency Gravelord Sword Dance and Gravelord Greatsword Dance - Gravelord Servant +3, farm Basilisks for Eyes of Death
- Max. efficiency Dragon Head Stone - Path of the Dragon +3, farm Drakes for Dragon Scales
- Farm Humanities.
- Use them to kindle as many bonfires as you can as kindled bonfire carry to NG+
- Consume in NG+ for extra defense and/or Chaos weaponry
- For levelling up Chaos Servant or Darkwraith
- Upgrade your playstyle's main weapons and armors to face tougher opponents in NG+
- Blacksmiths lose their forging abilities in NG+ until you re-collect Embers, so upgrade your main weapons before you face the last boss
- Upgrade all weapons and shields you will need to make Boss Soul Items
- Upgrade your Estus Flask with all available Fire Keeper Soul
- Stock up usable items and ammunitions: Blooming Purple Moss Clumps, Transient Curses, Repair Powders, Feather Arrows, Dragonslayer Arrows, etc.
- Kill all optional Bosses for their souls and item drops
- Kill all Crystal Lizards for their item drops
- Finish all NPCs' questline for special rewards:
- Siegmeyer of Catarina/Sieglinde of Catarina
- Big Hat Logan
- Dusk of Oolacile/Elizabeth
- Knight Lautrec of Carim/Anastacia of Astora
- Petrus of Thorolund/Rhea of Thorolund
- Quelaana of Izalith
- Hawkeye Gough
- Kill all NPCs for Humanities and items they drop. Be wary not to accidentally kill NPCs that breaks your Covenant.
- If you have the Dark Hand, use the Dark Hand's strong attack to suck additional Humanities
- The blacksmiths except Rickert each drop their hammers if you kill them
- Kill the Fire Keepers for their Fire Keeper Soul: Quelaag's Sister and Lady of the Darkling
- Don't forget to kill hollowed merchants after you buy all their merchandise
Overkill
Description
Players who can Overkill an enemy will gain a bonus of 20% souls, making farming weaker enemies more profitable. Overkill is signified by a somewhat longer "soul absorb" animation and sharper SFX.
Conditions
You must be able to do greater than 150% of the target's max HP in one attack.
- Doesn't matter if the target has full health or not. (e.g. you damaged an enemy for half its HP, then do a riposte, and you'll still get the overkill bonus).
- Damage must be done in a single hit. Riposte and backstab counts as single hit, even though certain weapons have 2 or 3 damage stages.
Kills that do not count as overkill:
- Combos don't count as a single hit. This includes Homing Soulmass-type spells.
- Poisoning and Toxic effects can't trigger overkill.
- Fall damage (kicking enemies off cliff) can't trigger overkill.
Tips to Achieve Overkill
Apart from being overpowered, a few examples:
- General
- Power Within. It raises all damage by 40% at the cost of health drain.
- Hitting staggered enemy grants 40% extra damage and can be done with all forms of attack.
- Melee
- Backstab with Hornet Ring.
- Riposte with Hornet Ring. Ripostes have higher damage multiplier than backstabs, but are relatively harder to perform.
- Counter hit an enemy, can be further increased when wearing the Leo Ring for a total of ~67% extra damage.
- Bow
- Headshot. Extra 20% damage and staggers enemy. Works on most humanoid enemies. Signified by a sharp sound and a fountain of blood gushing out.
- Sorcery and Pyromancy
- Equip the Crown of Dusk.
- Equip the Bellowing Dragoncrest Ring.
- Miracle
- Equip the Crown of Dusk.
- Equip the Ring of the Sun's Firstborn.
Notes
- In order to maximize soul gain, equip Covetous Silver Serpent Ring and, if you are fine with the side-effect, Symbol of Avarice, for a total of 173% soul gain.
- Item drop rate doesn't seem to increase on Overkill.
- Overkill is unachieveable on bosses.
- Overkill exists in Demon's Souls, Dark Souls and Dark Souls 3, but not in Dark Souls 2.
Parry
Description
Parrying is a technique where you deflect an enemy attack, leaving the enemy in a special staggered state, vulnerable to ripostes.
Parrying is a technique usable against most humanoid enemies in Dark Souls. It requires some amount of studying enemy attack behaviour, but learning it will provide the player with an advantage in numerous situations.
Execution
- Equip a shield or weapon that can parry in your left hand. An empty hand works as well but is not recommended as failing the parry will have you take full damage.
- Face a parriable enemy, lock-on recommended though not required, stand as close as possible. Since your weapon/shield has to connect with the enemy attack itself, your chance also increases if you are nearer.
- Press L2 (PS3) / LT (XBox) / TAB (default on PC) at the moment (the first frame) the enemy's weapon begins its motion towards you (i.e. after the windup).
- On successful parry, the enemy will be thrown back for about one second, and you'll hear a echoing cue sound.
- The enemy will be in an unique staggered state. Ripostes can only be done in this unique state. It is possible to perform actions before the riposte as well e.g. two-handing for higher strength scaling then riposte or even swap weapons, rings (for example to a hornet ring) or even armor, it is also possible to attack, cast offensive magic, heal or run away. Additionally it's possible to attack an enemy, who has poise, otherwise they will be staggered by the attack, with some quick attacks, then riposte afterwards. In PvP circles this is referred to as a "Burrito". Even if you're not performing a riposte, the enemy will receive 40% extra damage within this staggered state.
- The game allows for players to begin the riposte by pressing R1 while they're still in the parry animation. This inclusion is likely the reason the PvP tech "Parry Backstab" exists.
List of Weapons and Frame Data
Parry animation could be thought of as the active window and the recovery window.
- Active frames are when the enemy will be parried if their weapon connects with your weapon.
- Recovery frames are the "cooldown" period where you can't do anything at all. Animations in Dark Souls can almost always be "cancelled" into different animations, how early this happens depends on what other animation is queued to follow next. The earliest cancel in general occurs by dodging. All weapons are classified by Weapon Speed into fast and slow weapons, which decides whether their animations can be cut off earlier or later. This also applies to parries.
Weapon | Active Parry | Shortest Recovery | Earliest Cancel | Total | Notes | RH Attack | Dodge | Move | Block/LH Attack | Else |
---|---|---|---|---|---|---|---|---|---|---|
Fast Thrusting Swords | 6 frames | 12 frames | Shared | 18 frames | - | 12 frames | 12 frames | 15 frames | 15 frames | 14 frames |
Estoc | 6 frames | 15 frames | Shared | 21 frames | Only slow Thrusting Sword | 15 frames | 15 frames | 15 frames | 15 frames | 17 frames |
Fast Fist Weapons Fast Whips |
7 frames | 10 frames | Dodge | 17 frames | Including bare-handed | 13 frames | 10 frames | 16 frames | 15 frames | 15 frames |
Dragon-Bone Fist Guardian Tail |
7 frames | 13 frames | Dodge | 20 frames | Only slow weapons of their classes | 16 frames | 13 frames | 19 frames | 18 frames | 18 frames |
Fast Daggers Fast Katanas |
7 frames | 10 frames | Dodge | 17 frames | - | 12 frames | 10 frames | 15 frames | 15 frames | 15 frames |
Slow Daggers Washing Pole |
7 frames | 13 frames | Dodge | 20 frames | Only slow Katana | 15 frames | 13 frames | 18 frames | 18 frames | 18 frames |
Fast Curved Swords | 7 frames | 11 frames | RH Attack | 18 frames | Except Gold Tracer1 | 11 frames | 14 frames | 19 frames | 19 frames | 14 frames |
Quelaag's Furysword | 7 frames | 14 frames | RH Attack | 21 frames | Only slow Curved Sword | 14 frames | 17 frames | 19 frames | 19 frames | 17 frames |
Fast Shields | 7 frames | 10 frames | Dodge | 17 frames | Small Shields except Effigy Shield and unique Includes numerous Normal Shields |
13 frames | 10 frames | 15 frames | 13 frames | 13 frames |
Slow Shields | 7 frames | 14 frames | Dodge | 21 frames | Includes Effigy Shield Excludes numerous Normal Shields2 |
17 frames | 14 frames | 19 frames | 17 frames | 17 frames |
Buckler Target Shield Parrying Dagger |
8 frames | 12 frames | RH Attack | 20 frames | Unique Animation | 12 frames | 17 frames | 19 frames | 19 frames | 17 frames |
Partial Parry
When you parry a little too early (i.e. already entered recovery frame) or are hit with an attack that can't be parried while parrying, you will do a "partial parry". You don't actually parry the attack (no parry SFX), and you don't technically block the attack either (no deflection), but it has several properties:
- You still take damage, but the damage is partial. The damage taken is calculated from your weapon's actual blocking abilities divided by 2 (e.g. a partial parry by a Target Shield will give you 39% physical damage reduction instead of the normal 78%).
- You don't suffer any kind of block stun, hit stun, or Poise damage.
- You can do this to almost all kinds of attack in the game, including projectile attacks. The only exception is grab attacks; you must dodge those.
- If an enemy's attack would take away more stamina than you have remaining, you will get knocked back. For example, the Mushroom People's punch or the Gaping Dragon's tail swipe.
List of Parriable Enemies
Some of these enemies use the same base model as the player (NPCs, Clan of Forest Protectors, Dark Spirits, etc.). As such, they may carry parriable weapons and thus can be parried.
Ordered by normal playthrough without the Master Key.Enemy | Location | Notes |
---|---|---|
All normal-sized NPCs | Various | NPCs with the same base model as the player all carry parriable weapons |
Hollow | Undead Asylum Undead Burg Undead Parish Depths Painted World of Ariamis |
The archers don't have parriable attack |
Armored Hollow | Undead Burg | - |
Undead Soldier | Undead Asylum Undead Burg Undead Parish |
- |
Balder Knight | Undead Parish Sen's Fortress |
The crossbow-wielder in Sen's Fortress doesn't have parriable attack |
Heavy Knight | Undead Parish Sen's Fortress Painted World of Ariamis |
Can be parried but can't be riposted |
Andre of Astora | Undead Parish | NPC His dropkicks cannot be parried |
Clan of Forest Protectors | Darkroot Garden | - |
Havel the Rock | Undead Burg | - |
Undead Assassin | Lower Undead Burg | - |
Butcher | Depths | Her left hand grab cannot be parried |
Dark Spirit Kirk, Knight of Thorns | Depths Demon Ruins Lost Izalith |
- |
Infested Barbarian | Blighttown | The boulder-wielding ones don't have parriable attack |
Infested Ghoul | Blighttown | Their grab attacks cannot be parried |
Dark Spirit Maneater Mildred | Blighttown | - |
Serpent Soldier | Sen's Fortress The Duke's Archives |
- |
Serpent Mage | Sen's Fortress The Duke's Archives |
- |
Undead Prince Ricard | Sen's Fortress | - |
Painting Guardian | Anor Londo | - |
Dark Spirit Xanthous King, Jeremiah | Painted World of Ariamis | Cannot parry the Notched Whip, but if you interrupt his spell casting, he might punch you with his Pyromancy Flame, which you can parry |
Silver Knight | Anor Londo | - |
Hostile White Phantoms | Anor Londo | Lautrec's lackeys when you invade him using the Black Eye Orb |
Darkmoon Soldiers | Anor Londo | Only in dark Anor Londo |
Skeleton | The Catacombs | The archers don't have parriable attack |
Vamos | The Catacombs | NPC |
Dark Spirit Paladin Leeroy | Tomb of the Giants | - |
Darkwraith | New Londo Ruins | - |
Undead Crystal Soldier | The Duke's Archives | The archers don't have parriable attack |
Crystal General | The Duke's Archives | - |
Daughter of Chaos | Lost Izalith | If you interrupt her spell casting, she might punch you with her Pyromancy Flame which you can parry |
Black Knight | Undead Asylum Undead Burg Undead Parish Darkroot Basin Catacombs Tomb of the Giants Kiln of the First Flame |
- |
Gwyn, Lord of Cinder | Kiln of the First Flame | The only parriable boss His grab attack cannot be parried |
Scarecrow | Royal Wood | Additional Content only |
Bloathead | Oolacile Township Chasm of the Abyss |
Additional Content only |
Bloathead Sorcerer | Oolacile Township Chasm of the Abyss |
Additional Content only |
List of Enemies Who Can Parry
These enemies have a special defensive stance. If you attack them in this stance, they will attempt to parry you and if you're close enough, you'll get parried and get riposted.
Enemy | Location | Notes |
---|---|---|
Balder Knight | Undead Parish Sen's Fortress |
Only the rapier-wielding ones can parry you |
Undead Assassin | Lower Undead Burg | - |
Skeleton | The Catacombs | The scimitar and falchion-wielding ones can parry you |
NPC | Location | Notes |
---|---|---|
Undead Prince Ricard | Sen's Fortress | Parries you with Buckler |
Crystal General | The Duke's Archives | Parries you with Crystal Shield even though normal Crystal Shield can't parry |
Crestfallen Warrior | Firelink Shrine New Londo Ruins |
Parries you with Heater Shield |
Oswald of Carim | Undead Parish | Parries you with Parrying Dagger |
Lady of the Darkling | Anor Londo | Parries you with Parrying Dagger |
Knight Lautrec of Carim | Undead Parish Firelink Shrine Anor Londo |
Parries you with Parrying Dagger |
Darkmoon Soldiers (Balder Knight) | Anor Londo | Parries you with Balder Shield |
Tips
- All Jump attacks (forward + strong attack) can't be parried and are therefore useful against mobs able to parry the player. This should not be taken as advice for PvP.
Notes
- The classification of Small and Normal for shields does not technically have anything to do with parrying, however with the exceptions of the Effigy Shield and Heater Shield they do correspond to fast and slow shields.
- It is possible to parry an attack from an allied phantom (or the host, if you're summoned)
Poise
General Information
Poise is a value that determines a character's resistance to being stunned. All characters, including enemies, have Poise. Being hit will briefly drain the player's poise value, and if drained to 0, the character will become stunned. Having more than 0 poise after taking a hit is required to avoid getting stunned, outside of a few specific instances.
Poise Regeneration
Each time a hit is taken, poise will reduce and remain briefly frozen at the latest value (it does not regenerate steadily like stamina). This means that if a player with 53 poise gets hit by an attack that drains 20 poise, the player will then have exactly 33 poise for the next few seconds. A hidden timer is triggered with each hit that is taken, and if it completes before another hit is taken, poise will instantly refill back to 100%.
For player characters, the timer takes a little over 3-5 seconds to reset1. For most enemies, the timer is set to exactly 5 seconds.
Poise Safe Points
At these points, you can poise through a specific attack.
Poise | Weapon and attack type |
---|---|
81 | Great Fireball |
76 | Ultra Greatswords 2h R1 Greataxes 2h R1 Great Hammers 2h R1 |
61 | Black Flame Katanas, Straight Swords, Spears 2h x2 Katanas, Straight Swords, Spears 1h x3 |
60 | Black Knight Greataxe 2h |
56 | Curved Greatswords, Greatswords, Hammers, Axes running 2h r1 |
53 | Curved Greatswords 2h R1 Greatswords 2h R1 Hammers 2h R1 Axes 2h R1 |
51 | Ultra Greatswords 1h R1 Greataxes 1h R1 Great Hammers 1h R1 |
41 | Great Combustion Katanas, Straight Swords, Spears 1h x2 Dragon Bone Fist R2 |
40 | Black Knight Greataxe 1h |
36 | Curved Greatswords 1h R1 Greatswords 1h R1 Hammers 1h R1 Axes 1h R1 |
32 | Katana running 2h R1 |
31 | Curved Swords 2h R1 (and R2 in the case of the Shotel) Straight Swords 2h R1 Katana 2h R1s Great Scythe/Lifehunt Scythe 2h R1/R2 halberds except Black Knight Halberd 2h R1 Whip 2h R1 spears 2h R1 Claw, Caestus, Dragon Bone Fist jumping attack |
26 | Dark Sword, 1h R2 |
24 | Claw, Caestus R2 Caestus R2 followup Caestus Left hand attack |
23 | Claw, Caestus, Dragon Bone Fist Running Claw, Dragon Bone Fist, Dark Hand Left hand attack Straight Swords running 1h R1 Katana running 1h R1 Great Scythe/Lifehunt Scythe running 1h R1 Whip running 1h R1 Spears running 1h R1 |
21 | Curved Swords 1h R1 Straight Swords 1h R1 Katana 1h R1s Great Scythe/Lifehunt Scythe 1h R1 Whip 1h R1 Spears 1h R1 Halberd 1h R1 Claw, Caestus, Dragon Bone Fist R1 Claw, Caestus, Dragon Bone Fist Dark Hand R2 (if not grabbing) |
16 | Dragonform Bare Fist Running Dragonform Bare Fist R2 |
11 | Dragonform Bare Fist R1 Dragonform Bare Fist roll attack Dragonform Bare Fist jumping attack Dragonform Bare Fist Left hand attack Dragonform Breath |
8 | Thrusting Sword 2h R1 Dagger 2h R1 |
6 | Thrusting Sword 1h R1 Dagger 1h R1 able to walk in chaos lava |
Poise Drain Values
Different weapons drain varying amounts of Poise, and it is completely independent of damage. The following tables show the amount of Poise drained for each weapon and attack type.
Note: When certain columns like "Rolling" or "L1/L2" are omitted below, they are identical to those weapons' R1 attacks. When "Kick" is omitted, it drains 0 poise from standard enemies but inflicts a guaranteed stagger on player characters.
Axes
Weapon | R1 1H / 2H |
R2 1H / 2H |
Backstep 1H / 2H |
Jumping 1H / 2H |
Kick |
---|---|---|---|---|---|
Battle Axe | 35 / 52.5 | 42 / 52.5 | 38.5 / 56 | 35 / 52.5 | 35 |
Butcher Knife | 35 / 52.5 | 35 / 52.5 | 38.5 / 56 | 35 / 52.5 | 35 |
Crescent Axe | 35 / 52.5 | 42 / 52.5 | 38.5 / 56 | 35 / 52.5 | 35 |
Gargoyle Tail Axe | 35 / 52.5 | 35 / 52.5 | 38.5 / 56 | 35 / 52.5 | 35 |
Golem Axe | 35 / 52.5 | 105 / 52.5 | 38.5 / 56 | 35 / 52.5 | 35 |
Hand Axe | 20 / 30 | 24 / 30 | 22 / 32 | 20 / 30 | 20 |
- Kicks are regular kicks, on NPCs/Players they lead to a guaranteed stun, these just also deal poise damage. This can break and reset poise, no special animation is played for that however.
Chained Attacks:
- The Butcher Knife has a chained two-handed R2 attack, where the second R2 drains 70 poise instead of 52.5.
Curved Greatswords
Weapon | R1 1H / 2H |
R2 1H / 2H |
Backstep 1H / 2H |
Jumping 1H / 2H |
---|---|---|---|---|
Gravelord Sword | 35 / 52.5 | 52.5 / 70 | 38.5 / 56 | 52.5 / 52.5 |
Murakumo | 35 / 52.5 | 52.5 / 52.5 | 38.5 / 56 | 52.5 / 52.5 |
Server | 35 / 52.5 | 52.5 / 52.5 | 38.5 / 56 | 52.5 / 52.5 |
Curved Swords
Weapon | R1 1H / 2H |
R2 1H / 2H |
Backstep 1H / 2H |
Jumping 1H / 2H |
Kick |
---|---|---|---|---|---|
Falchion | 20 / 30 | 10 per hit | 22 / 32 | 30 / 30 | 20 |
Gold Tracer | 20 / 30 | 10 per hit | 22 / 32 | 30 / 30 | 20 |
Jagged Ghost Blade | 20 / 30 | 10 per hit | 22 / 32 | 30 / 30 | 20 |
Painting Guardian Sword | 20 / 30 | 10 per hit | 22 / 32 | 30 / 30 | 20 |
Quelaag's Fury Sword | 20 / 30 | 20 / 30 | 22 / 32 | 30 / 30 | 20 |
Scimitar | 20 / 30 | 10 per hit | 22 / 32 | 30 / 30 | 20 |
Shotel | 20 / 30 | 20 / 30 | 22 / 32 | 30 / 30 | 20 |
Chained Attacks:
- The Falchion and Scimitar have a chained R2 attack where the second R2 does 20 (1-handed) or 30 (2-handed) poise damage.
- The Jagged Ghost Blade has a chained R2 attack where the second R2 drains 5 per hit (both 1-handed or 2-handed).
Daggers
Weapon | R1 1H / 2H |
R2 1H / 2H |
Backstep 1H / 2H |
Jumping 1H / 2H |
---|---|---|---|---|
Bandit's Knife | 5 / 7.5 | 6 / 5 | 5.5 / 8 | 5 / 7.5 |
Dagger | 5 / 7.5 | 6 / 7.5 | 5.5 / 8 | 5 / 7.5 |
Dark Silver Tracer | 5 / 7.5 | 10 / 12.5 | 5.5 / 8 | 5 / 7.5 |
Ghost Blade | 5 / 7.5 | 5 per hit | 5.5 / 8 | 5 / 7.5 |
Parrying Dagger | 5 / 7.5 | 6 / 7.5 | 5.5 / 8 | 5 / 7.5 |
Priscilla's Dagger | 5 / 7.5 | 5 per hit | 5.5 / 8 | 5 / 7.5 |
Fist
Weapon | R1 | R2 | Backstep | Jumping | L1 |
---|---|---|---|---|---|
Bare Handed | 5 | 6 | 5.5 | 7.5 | 3.5 |
Dragon Transformed | 10 | 15 | 15 | 10 | 10 |
Caestus | 20 | 24 | 22 | 30 | 14 |
Claw | 20 | 24 | 22 | 30 | 24 |
Dark Hand | 20 | 20 | 22 | 30 | - |
Dragon Bone Fist | 20 | 40 | 22 | 30 | 14 |
Greataxes
Weapon | R1 1H / 2H |
R2 1H / 2H |
Backstep 1H / 2H |
Jumping 1H / 2H |
L2 |
---|---|---|---|---|---|
Black Knight Greataxe | 40 / 60 | 60 / 75 | 55 / 80 | 75 / 75 | 50 |
Demon's Greataxe | 50 / 75 | 60 / 75 | 55 / 80 | 75 / 75 | 50 |
Dragon King Greataxe | 50 / 75 | 60 / 100 + 50 | 55 / 80 | 75 / 75 | 50 |
Greataxe | 50 / 75 | 60 / 75 | 55 / 80 | 75 / 75 | 50 |
Stone Greataxe | 50 / 75 | 60 / 75 | 55 / 80 | 75 / 75 | 50 |
- The Dragon King Greataxe's two-handed R2 drains 100 poise with its AoE attack, and another 50 if the axe directly hits the enemy, for a combined total of 150 poise damage.
- The second stage of the Stone Greataxe's two-handed R2 chain attack drains the same amount of poise as the first attack, 75.
Great Hammers
Weapon | R1 1H / 2H |
R2 1H / 2H |
Backstep 1H / 2H |
Jumping 1H / 2H |
---|---|---|---|---|
Demon's Great Hammer | 50 / 75 | 60 / 75 | 60 / 85 | 75 / 75 |
Dragon Tooth | 50 / 75 | 60 / 75 | 60 / 85 | 75 / 75 |
Grant | 50 / 75 | 60 / 100 | 60 / 85 | 75 / 75 |
Great Club | 50 / 75 | 50 / 75 | 60 / 85 | 75 / 75 |
Large Club | 50 / 75 | 50 / 75 | 60 / 85 | 75 / 75 |
Smough's Hammer | 50 / 75 | 75 / 100 | 60 / 85 | 75 / 75 |
Chained Attacks:
- The Large Club has a chained 1H R2 attack, where the second R2 drains 75 poise.
Note: The 2-handed rolling attacks actually trigger a guaranteed stun as well as draining Poise.
Greatswords
Weapon | R1 1H / 2H |
R2 1H / 2H |
Backstep 1H / 2H |
Jumping 1H / 2H |
---|---|---|---|---|
Abyss Greatsword | 35 / 52.5 | 38.5 / 63 | 38.5 / 56 | 35 / 52.5 |
Bastard Sword | 35 / 52.5 | 52.5 / 52.5 | 38.5 / 56 | 35 / 52.5 |
Black Knight Sword | 35 / 52.5 | 45.5 / 63 | 38.5 / 56 | 35 / 52.5 |
Claymore | 35 / 52.5 | 42 / 52.5 | 38.5 / 56 | 35 / 52.5 |
Crystal Greatsword | 35 / 52.5 | 52.5 / 52.5 | 38.5 / 56 | 35 / 52.5 |
Flamberge | 35 / 52.5 | 35 / 52.5 | 38.5 / 56 | 35 / 52.5 |
Great Lord Greatsword | 35 / 52.5 | 45.5 / 63 | 38.5 / 56 | 35 / 52.5 |
Greatsword of Artorias | 35 / 52.5 | 45.5 / 63 | 38.5 / 56 | 35 / 52.5 |
Greatsword of Artorias (Cursed) | 35 / 52.5 | 45.5 / 63 | 38.5 / 56 | 35 / 52.5 |
Man Serpent Greatsword | 35 / 52.5 | 52.5 / 52.5 | 38.5 / 56 | 35 / 52.5 |
Moonlight Greatsword | 35 / 52.5 | 35 / 35, 52.5 | 38.5 / 56 | 35 / 52.5 |
Obsidian Greatsword | 35 / 52.5 | 52.5 / 35, 70 | 38.5 / 56 | 35 / 52.5 |
Stone Greatsword | 35 / 52.5 | 70 / - | 38.5 / 56 | 35 / 52.5 |
- The Moonlight Greatsword's 1H R2 projectile attack drains 35 poise. The blade itself does not deal any poise damage if it hits the enemy directly.
- The Moonlight Greatsword's 2H R2 projectile attack drains 52.5 poise. The blade itself will drain an additional 35 poise if it hits the enemy directly.
- The Obsidian Greatsword's 2H R2 AoE attack drains 70 poise. The blade itself will drain an additional 35 poise if it hits the enemy directly.
Halberds
Weapon | R1 1H / 2H |
R2 1H / 2H |
Backstep 1H / 2H |
Jumping 1H / 2H |
---|---|---|---|---|
Black Knight Halberd | 30 / 45 | 45 / 75 | 33 / 48 | 30 / 45 |
Gargoyle's Halberd | 20 / 30 | 20 / 30 per hit | 22 / 32 | 20 / 30 |
Giant's Halberd | 20 / 30 | 30 / 50 | 22 / 32 | 20 / 30 |
Great Scythe | 20 / 30 | 24 / 30 | 22 / 32 | 30 / 30 |
Halberd | 20 / 30 | 20 / 30 per hit | 22 / 32 | 20 / 30 |
Lifehunt Scythe | 20 / 30 | 24 / 30 | 22 / 32 | 30 / 30 |
Lucerne | 20 / 30 | 20 / 30 per hit | 22 / 32 | 20 / 30 |
Scythe | 20 / 30 | 20 / 30 per hit | 22 / 32 | 20 / 30 |
Titanite Catch Pole | 20 / 30 | 30 / 50 | 22 / 32 | (R2) |
Hammers
Weapon | R1 1H / 2H |
R2 1H / 2H |
Backstep 1H / 2H |
Jumping 1H / 2H |
---|---|---|---|---|
Blacksmith Giant Hammer | 35 / 52.5 | 52.5 / 52.5 | 38.5 / 56 | (R2) |
Blacksmith Hammer | 35 / 52.5 | 42 / 52.5 | 38.5 / 56 | 52.5 / 52.5 |
Club | 20 / 30 | 30 / 30 | 22 / 32 | (R2) |
Hammer of Vamos | 35 / 52.5 | 42 / 52.5 | 38.5 / 56 | 52.5 / 52.5 |
Mace | 35 / 52.5 | 42 / 52.5 | 38.5 / 56 | 52.5 / 52.5 |
Morning Star | 35 / 52.5 | 42 / 52.5 | 38.5 / 56 | 52.5 / 52.5 |
Pickaxe | 20 / 30 | 24 / 30 | 22 / 32 | 30 / 30 |
Reinforced Club | 35 / 52.5 | 52.5 / 52.5 | 38.5 / 56 | (R2) |
Warpick | 20 / 30 | 24 / 30 | 22 / 32 | 30 / 30 |
Chained Attacks:
- The Club, Pickaxe, and Warpick have a chained one-handed jumping attack, where the second R2 drains 24 poise instead of 30.
- The Blacksmith Giant Hammer, Blacksmith Hammer, Hammer of Vamos, Mace, Morning Star, and Reinforced Club have a chained one-handed jumping attack, where the second R2 drains 42 poise instead of 52.5.
Katanas
Weapon | R1 1H / 2H |
R2 1H / 2H |
Backstep 1H / 2H |
Jumping 1H / 2H |
Kick |
---|---|---|---|---|---|
Chaos Blade | 20 / 30 | 24 / 40 | 22 / 32 | 30 / 30 | 20 |
Iaito | 20 / 30 | 24 / 30 | 22 / 32 | 30 / 30 | 20 |
Uchigatana | 20 / 30 | 24 / 30 | 22 / 32 | 30 / 30 | 20 |
Washing Pole | 20 / 30 | 24 / 30 | 22 / 32 | 30 / 30 | 20 |
- Kicks are regular kicks, on NPCs/Players they lead to a guaranteed stun, these just also deal poise damage. This can break and reset poise, no special animation is played for that however.
Spears
Weapon | R1 1H / 2H |
R2 1H / 2H |
Backstep 1H / 2H |
Jumping 1H / 2H |
---|---|---|---|---|
Channeler's Trident | 20 / 30 | 20+10+10 / - | 22 / 32 | 30 / 30 |
Demon's Spear | 20 / 30 | 20 / 20 | 22 / 32 | 30 / 30 |
Dragonslayer Spear | 20 / 30 | 20 / 30 | 22 / 32 | 30 / 30 |
Four-Pronged Plow | 20 / 30 | 24 / 30 | 22 / 32 | 30 / 30 |
Moonlight Butterfly Horn | 20 / 30 | 24 / 30 | 22 / 32 | 30 / 30 |
Partizan | 20 / 30 | 20 / 30 | 22 / 32 | 30 / 30 |
Pike | 20 / 30 | 20 / 30 | 20 per hit / 30 per hit | 30 / 30 |
Silver Knight Spear | 20 / 30 | 20 / 30 | 22 / 32 | 30 / 30 |
Spear | 20 / 30 | 24 / 30 | 22 / 32 | 30 / 30 |
Winged Spear | 20 / 30 | 24 / 30 | 22 / 32 | 30 / 30 |
- The Dragonslayer Spear's 1H R2 projectile attack does not drain poise. The spear must connect to its target to drain 20 poise.
- The Dragonslayer Spear's 2H R2 has a chained attack, where the second R2 drains 50 poise.
Straight Swords
Weapon | R1 1H / 2H |
R2 1H / 2H |
Backstep 1H / 2H |
Jumping 1H / 2H |
---|---|---|---|---|
Astora's Straight Sword | 20 / 30 | 24 / 30 | 22 / 32 | 20 / 30 |
Balder Side Sword | 20 / 30 | 22 / 30 | 22 / 32 | 20 / 30 |
Barbed Straight Sword | 20 / 30 | 20 / 30 | 22 / 32 | 20 / 30 |
Broad Sword | 20 / 30 | 20 / 30 | 22 / 32 | 20 / 30 |
Broken Straight Sword | 1 / 1.5 | 1.2 / 1.5 | 1.1 / 1.6 | 1 / 1.5 |
Crystal Straight Sword | 20 / 30 | 24 / 30 | 22 / 32 | 20 / 30 |
Dark Sword | 20 / 30 | 26 / 36 | 22 / 32 | 20 / 30 |
Drake Sword | 20 / 30 | 20 / 20, 30 | 22 / 32 | 20 / 30 |
Longsword | 20 / 30 | 24 / 30 | 22 / 32 | 20 / 30 |
Shortsword | 20 / 30 | 24 / 30 | 22 / 32 | 20 / 30 |
Silver Knight Straight Sword | 20 / 30 | 26 / 36 | 22 / 32 | 20 / 30 |
Straight Sword Hilt | 1 / 1.5 | 1 / 1.5 | 1.1 / 1.6 | 1 / 1.5 |
Sunlight Straight Sword | 20 / 30 | 24 / 30 | 22 / 32 | 20 / 30 |
- The Drake Sword's projectile 2H R2 attack drains 30 poise by itself. The sword impacting the enemy directly drains 20 in addition.
Thrusting Swords
Weapon | R1 1H / 2H |
R2 1H / 2H |
Backstep 1H / 2H |
Jumping 1H / 2H |
Kick 1H / 2H |
---|---|---|---|---|---|
Estoc | 5 / 7.5 | 5 / 7.5 | 5.5 per hit / 8 per hit | 7.5 / 7.5 | 5 / 7.5 |
Mail Breaker | 5 / 7.5 | 10 / 15 | 5.5 per hit / 8 per hit | 7.5 / 7.5 | 5 / 7.5 |
Rapier | 5 / 7.5 | 10 / 15 | 5.5 per hit / 8 per hit | 7.5 / 7.5 | 5 / 7.5 |
Ricard's Rapier | 5 / 7.5 | 2.5 per hit / 5 per hit | 5.5 per hit / 8 per hit | 7.5 / 7.5 | 5 / 7.5 |
Velka's Rapier | 5 / 7.5 | 2.5 per hit / 5 per hit | 5.5 per hit / 8 per hit | 7.5 / 7.5 | 5 / 7.5 |
Chained Attacks:
- Ricard's Rapier has a chained 1H R2 attack, where the second R2 deals 4 attacks that remove 2.5, 2.5, 2.5 and 1.25 poise.
- Ricard's Rapier has a chained 2H R2 attack, where the second R2 deals 4 attacks that removes 5, 5, 5 and 2.5 poise.
- Velka's Rapier has a chained 1H R2 attack, where the second R2 deals a single attack that removes 1.25 poise.
- Velka's Rapier has a chained 2H R2 attack, there the second R2 deals a single attack that removes 2.5 poise.
Ultra Greatswords
Weapon | R1 1H / 2H |
R2 1H / 2H |
Backstep 1H / 2H |
Jumping 1H / 2H |
---|---|---|---|---|
Black Knight Greatsword | 50 / 75 | 60 / 75 | 55 + 50 / 80 + 50 | 75 / 75 |
Demon Great Machete | 50 / 75 | 60 + 50 / 75 + 50 | 55 + 50 / 80 + 50 | 75 / 75 |
Dragon Greatsword | 50 / 75 | 60 + 50 / 75 + 50 | 55 + 50 / 80 + 50 | 75 / 75 |
Greatsword | 50 / 75 | 60 / 75 | 55 + 50 / 80 + 50 | 75 / 75 |
Zweihander | 50 / 75 | 60 + 50 / 75 + 50 | 55 + 50 / 80 + 50 | 75 / 75 |
- The Dragon Greatsword's 2H R2 special attack drains 50 poise if only the projectile blast hits.
- Above instances where two values are found adding to each other, poise damage has the potential to trigger twice (rapidly in succession, from a single attack). Though it may be possible for only one of those to trigger, depending on the spacing or angle of the enemy.
Whips
Weapon | R1 1H / 2H |
R2 1H / 2H |
Backstep 1H / 2H |
Jumping 1H / 2H |
---|---|---|---|---|
Guardian Tail | 20 / 30 | 24 / 30 | 22 / 32 | 20 / 30 |
Notched Whip | 20 / 30 | 24 / 30 | 22 / 32 | 20 / 30 |
Whip | 20 / 30 | 24 / 30 | 22 / 32 | 20 / 30 |
Spells
Note that weapons buffed by spells do not have increased poise damage.
Sorcery | R1 |
---|---|
Soul Arrow | 20 |
Great Soul Arrow | 20 |
Heavy Soul Arrow | 80 |
Great Heavy Soul Arrow | 80 |
Homing Soulmass | 15-per-orb (75 max) |
Homing Crystal Soulmass | 15-per-orb (75 max) |
Soul Spear | 80 |
Crystal Soul Spear | 80 |
White Dragon Breath | 40 |
Dark Orb | 80 |
Dark Bead | 15-per-orb (105 max) |
Pursuers | 16-per-orb (80 max) |
- The Soulmass orbs do not drain poise if they "bump" into an enemy instead of firing.
Pyromancy | R1 |
---|---|
Fireball | 40 |
Fire Orb | 60 |
Great Fireball | 80 |
Firestorm | 90-per-column |
Fire Tempest | 90-per-column |
Fire Whip | 20-per-hit (40 max) |
Combustion | 40 |
Great Combustion | 40 |
Great Chaos Fireball | 80 |
Chaos Storm | 120-per-column |
Chaos Fire Whip | 20-per-hit (40 max + lava) |
Residual Chaos Lava | 5-per-hit |
Black Flame | 60 |
- Fire Surge does not drain poise.
Miracle | R1 |
---|---|
Gravelord Sword Dance | 90-per-column |
Gravelord Greatsword Dance | 120-per-column |
Force | 20 |
Wrath of the Gods | 20 |
Emit Force | 20 |
Lightning Spear | 30 |
Great Lightning Spear | 60 |
Sunlight Spear | 120 |
Karmic Justice | 100 |
- Miracle Resonance buffs do not increase poise damage.
- The AoE bursts trigger a guaranteed stun if unblocked by an opponent with sufficient poise, and instead trigger a knocking down animation when poise is drained.
- When the lightning miracles hit water, there are three different tiers of poise damage depending on how close the water effect is to the enemy:
- Lightning Spear: 16 / 10 / 0
- Great Lightning Spear: 25 / 15 / 5
- Sunlight Spear: 35 / 20 / 10
Ammo
Item | R1 |
---|---|
All Bolts | 20 |
Most Arrows | 20 |
Dragonslayer Arrow | 60 |
Gough's Great Arrow | 100 |
- All Bows and Crossbows deal the same amount of poise damage. The poise damage depends on the ammunition being used and also the body part being hit on human players/ NPCs.
- A multiplier to certain body parts being hit by arrows or bolts affects the poise damage taken as well.
- Legs and Arms of human players/ NPCs will take 10% extra poise damage (22 for regular arrows and bolts), regardless of which armor is being used.
- Headshots with arrows or bolts are a guaranteed stagger regardless of poise.2
- The Avelyn deals the full poise damage for each bolt that impacts, for a total of 60 poise damage.
Shields
Shield | R1 1H / 2H |
R2 1H / 2H |
Backstep 1H / 2H |
Jumping 1H / 2H |
---|---|---|---|---|
Most Small Shields and Normal Shields |
20 / 30 | 24 / 30 + 30 | 20 + 22 / 20 + 32 | 30 / 30 |
Cracked Round Shield | 10 / 15 | 12 / 15 + 15 | 10 + 11 / 10 + 16 | 15 / 15 |
Crystal Ring Shield | 20 / 30 | 20, 60 / 20, 60 | 20 + 22 / 20 + 32 | 30 / 30 |
Pierce Shield | 20 / 30 | 24 / 30 | 20 + 22 / 20 + 32 | 30 / 30 |
Spiked Shield | 20 / 30 | 24 / 30 | 20 + 22 / 20 + 32 | 30 / 30 |
Bonewheel Shield | 20 / 30 | 20 per hit / 20 per hit | 20 + 22 / 20 + 32 | 30 / 30 |
Most Greatshields | 20 / 30 | 24 + 20 / 30 + 20 | 20 + 22 / 20 + 32 | 30 / 30 |
Havel's Greatshield | 20 / 30 | - / - | 20 + 22 / 20 + 32 | 30 / 30 |
- Above instances where two values are found adding to each other, poise damage has the potential to trigger twice (rapidly in succession, from a single attack). Though it may be possible for only the first hit to trigger, depending on the spacing or angle of the enemy.
- The Crystal Ring Shield's projectile attack drains 60 poise, plus an additional 20 if the shield impacts the enemy.
- The Bonewheel Shield R2 attacks deal three possible hits, for a total of 60 poise damage.
- Some shields have unique animations that replace the kick attack, however these don't qualify as special kick attacks and simply behave as a standard kick.
Items / Special
Item | Attack |
---|---|
Firebomb | 20 |
Black Firebomb | 20 |
Throwing Knife | 20 |
Poison Throwing Knife | 20 |
Dragon Head Stone | 10 per hit |
Dragon Torso Stone | 80 |
Egg Head Kick Attack | 100 |
Skull Lantern | 5 |
Most Spell Tools | 5 |
Poking Catalysts 2H | 7.5 |
Manus Catalyst 1H | 50 |
Manus Catalyst 2H | 75 |
- The Egg Head Kick drains 100 poise in addition to triggering a guaranteed stun regardless.
- Kicking with the Orange Charred Ring equipped does not drain poise (or affect the kick attacks that do drain poise).
- The Set of Thorns do not drain poise when equipped and rolling into an enemy, though having any piece equipped will stagger enemies with 0 poise.
Enemy Poise Values
Regular Enemies
Enemy | Poise | Regen (s) |
---|---|---|
Andre of Astora | 100 | 5.0 |
Black Knight | 80 | 5.0 |
Bone Tower | 120 | 5.0 |
Butcher | 100 | 5.0 |
Chained Prisoner | 80 | 4.0 |
Channeler | 45 | 5.0 |
Chaos Eater | 90 | 5.0 |
Crow Demon | 30 | 5.0 |
Crystal Golem | 120 | 5.0 |
Darkwraith | 65 | 5.0 |
Drake | 65 | 5.0 |
Giant Skeleton | 45 | 5.0 |
Giant Stone Knight | 200 | 5.0 |
Giant Undead Rat | 100 | 5.0 |
Great Feline | 45 | 5.0 |
Golden Crystal Golem | 130 | 5.0 |
Heavy Knight | 130 | 5.0 |
Infested Barbarian | 110 | 5.0 |
Lesser Sanctuary Guardian | 90 | 5.0 |
Man-Eater Shell | 30 | 5.0 |
Mass of Souls | 140 | 5.0 |
Mimic | 65 | 5.0 |
Minor Capra Demon | 45 | 5.0 |
Minor Taurus Demon | 100 | 5.0 |
Mushroom Parent | 120 | 5.0 |
Titanite Demon | 200 | 5.0 |
Sentinel | 80 | 5.0 |
Sentinel (Royal) | 130 | 5.0 |
Serpent Soldier | 45 | 5.0 |
Silver Knight | 45 | 5.0 |
Skeleton Beast | 65 | 5.0 |
Stone Guardian | 200 | 5.0 |
Vamos | 100 | 5.0 |
Bosses
Enemy | Poise | Regen (s) |
---|---|---|
Bell Gargoyles | 80 | 5.0 |
Capra Demon | 110 | 5.0 |
Centipede Demon Arm | 60 | 5.0 |
Centipede Demon Tail | 60 | 5.0 |
Crossbreed Priscilla | 60 / ∞ | 5.0 |
Gwyn | 100 | 5.0 |
Gwyndolin | 100 | 5.0 |
Iron Golem | n/a | n/a |
Knight Artorias | 130 | 2.5 |
Pinwheel | 100 | 5.0 |
Ornstein (regular only) | 90 | 5.0 |
Smough | 110 | 5.0 |
Super Smough | 110 | 5.0 |
Sanctuary Guardian | 90 | 5.0 |
Taurus Demon | 120 | 5.0 |
Various bosses do not have any poise. But rather than stagger with every hit, they are set to be completely unstaggerable.
+ Show list of poiseless, unstaggerable bosses - Hide list of poiseless, unstaggerable bossesEnemy | Notes |
---|---|
Asylum Demon | |
Black Dragon Kalameet | |
Ceaseless Discharge | |
Centipede Demon | Its arms and tail pieces that fall off have functioning poise. |
Chaos Witch Quelaag | She can be staggered by hitting her human body, which is a separate function from poise. |
Crossbreed Priscilla | Poise is used to stagger her out of invisibility only. |
Demon Firesage | |
Four Kings | The Four Kings have 80 poise set in the data, but no corresponding stagger animation to actually trigger. |
Gaping Dragon | |
Gravelord Nito | |
Manus | |
Moonlight Butterfly | |
Super Ornstein | Only regular Ornstein has poise and is staggerable. |
Seath the Scaleless | |
Sif the Great Grey Wolf | |
Stray Demon |
- Priscilla has 60 poise when invisible, breaking her poise is what makes her visible. She has infinite poise (unbreakable) when visible.
- The Iron Golem has its own stagger mechanism instead of normal poise. See Iron Golem for an explanation.
- Artorias' Poise is reduced from 130 to 90 during his charge-up animation.
Notes
- Poise Damage for an attack is calculated as a base amount of poise (5 for Daggers and Thrusting swords, 20 for Katanas and Straight Swords(…), 35 for Greatswords (…) and 50 for Ultra Greatswords (…)), multiplied by some factor for the attack. This factor is 1 for a one-handed light-attack, 1.5 for a two-handed light attack, etc.
- It appears that due to the way the game saves values, attacks with poise damage generated with a factor of 0.8, 1.2 or 1.6 are slightly less than they are supposed to be, allowing players to poise through them with a slightly lower poise value.
- The value 1.6 in particular includes backstep/running attacks, making it possible to poise through 20*1.6=32 poise Damage dealing attacks with only 32 poise. The more precise poise Damage dealt is 31.9999980927.
- Also, Black Knight Greataxe is the only weapon with different factors for its light attacks, happening to be 0.8 and 1.2, it can not stagger 40/60 poise with a single hit.
- The Wolf Ring also boosts poise by 40 points.
- Havel's Set provides the highest Poise of any armor set in the game at 121 Poise. This doesn't necessarily justify it's popularity, as the benefit of such excessive poise is debatable, and compared to many upgradable armor pieces it presents an option low on defense for a high weight setup.
PvP related
When building a character for PvP, it is a good idea to equip armor that will put you above one of the following Poise breakpoints:
- 32 lets you get poise through the many 30 poise two-handed R1s that dominate the PvP meta. Without this, you're giving Katanas, Spears and Curved Swords a massive advantage. Additionally it lets you walk through their running attacks.
- 21 lets you poise through very light attacks, including one-handed ones of 30 poise Damage dealing weapons. With Wolf Ring, this can reach the much more important 61 poise breakpoint. One important tactic with this is removing the Wolf Ring at low HP, when poise doesn't help you anymore and the Dark Wood Grain Ring or Red Tearstone Ring are better choices.
- 53 lets you survive at least one light attack from any weapon without getting your Poise broken except by 2-handed light attacks from an ultra greatsword, a great hammer, or a greataxe. This is a very minor poise breakpoint, as 61 poise and 32 poise are vastly more important. Primarily it is a counter pick against builds that don't use 30 poise Damage dealing weapons, as without which there is little need for 61 poise. This mostly refers to strength builds that have little to no variety in the swaps they can make, or specifically counter-picking Greatsword or Hammer users. 56 poises as a variation poises through running attacks.
- 61 lets you poise through two 30 poise hits, three 20 poise hits, a Katana kick into a Great Combustion, one 2H light attack from the Black Knight Greataxe or one Black Flame hit, as well as everything 53 poise can. This is the most important poise Breakpoint in the game, only followed by 31 poise. 62 poise is a variation which can take a two-handed running attack + a regular two-handed light attack from 30 poise Damage weapons.
- 71 lets you poise through two, 35 poise light-attacks.
- 76 lets you survive at least one light or jumping attack from any weapon without getting your Poise broken. None of these are generally seen as worth investing levels into, some builds use Full-Giants as it has the highest poise in the game, but the breakpoint has become irrelevant both with an increase in player proficiency, to not get hit by attacks with seconds of startup, and the widespread use of toggle escape. High poise levels such as these can be useful to not get interrupted while healing, in duels and most other situations, they are rather irrelevant for though.
- A popular list of important armor setups can be found (here).
- Running attacks drain more poise than normal R1 attacks. For example, you need 56 poise to resist a greatsword running attack as opposed to 53.
- A phantom hit — an attack that hits you during the invincibility frames from a roll when viewed by the player getting hit — will still damage your poise, much like poison and bleed will still build up when a phantom hit occurs. Can also be used to reset poise, just like it can be used to reset bleed.
- Toggle Escape — if you toggle your left/right hand weapon during a stun animation, you can replace the stun animation with a weapon toggling animation (which you can move during), effectively cancelling your stun. While clearly intentionally left as part of the animation, the reason is uncertain. Toggling is an important part of PvP, depending on the attack, it can get you in a safe position or even let you hit them back or backstab their attack.
- Toggles are "Queued", that is they start after the current animation ends. This can be a positive, as it allows for perfect toggles after being stuck in an animation. However, if backstabbed with a toggle queued, the toggle will come out as early on in your wakeup animation as possible, which both breaks your immunity, and leaves you unable to roll or block, often allowing the opponent to land a free hit on you.
Reinforcement Formulas
Reinforcement Formulas
All upgradable Equipment follows a strict formula for determining the next values in the upgrade tier. It uses a multiplier table where the first three sets of Values (Physical AR/DEF, Magical AR/DEF and Elemental AR/DEF) are identical in most cases1. Each Weapon that can be infused with different elements actually exists 10 times in an "initial state" which is not visible in-game, this is very important to know because some +0 weapons actually already have a multiplier applied even at +0. To show an example, here is the Dagger with its 10 initial stats:
Name | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scale | DEX Scale | INT Scale | FAI Scale |
---|---|---|---|---|---|---|---|---|
Dagger | 56 | 0 | 0 | 0 | 13 | 85 | 0 | 0 |
Crystal Dagger | 56 | 0 | 0 | 0 | 13 | 85 | 0 | 0 |
Lightning Dagger | 56 | 0 | 0 | 56 | 0 | 0 | 0 | 0 |
Raw Dagger | 64 | 0 | 0 | 0 | 10 | 64 | 0 | 0 |
Magic Dagger | 42 | 46 | 0 | 0 | 4 | 24 | 71 | 0 |
Enchanted Dagger | 42 | 45 | 0 | 0 | 3 | 17 | 69 | 0 |
Divine Dagger | 38 | 46 | 0 | 0 | 5 | 33 | 0 | 70 |
Occult Dagger | 38 | 42 | 0 | 0 | 5 | 31 | 0 | 82 |
Fire Dagger | 56 | 0 | 56 | 0 | 0 | 0 | 0 | 0 |
Chaos Dagger | 49 | 0 | 57 | 0 | 0 | 0 | 0 | 0 |
For example, regarding the Raw Dagger: the first entry of this set has a different Physical Base Damage of 64 instead of 56. At first glance it seems that the Raw Dagger +0 would have a Physical Damage AR of 64 but that's not true. The Raw Dagger +0 has a base damage of 96. The reason for this is because the template for any Raw Weapon +0 specifies that even at +0 it will get a multiplier bonus of 1.5 × Base Damage. (64 × 1.5 = 96).
Scale Grading
Some weapons and their reinforcement paths change the scaling bonus from their defaults:
As seen above in the Dagger example the Basic Weapon has a 13 point Bonus in Strength and 85 points in dexterity. The game however will make it a bit simpler and displays the bonus in letters ranging from S,A,B,C,D,E (from most beneficial to least). But an "A" Bonus does not mean that the "A" bonus alone is the same for all weapons. Here's the tier grading list:
Range | Letter |
---|---|
140+ | S |
100-139 | A |
80-99 | B |
52-79 | C |
22-51 | D |
1-21 | E |
0 | - |
If any weapon for example has 139 points in strength bonus it would be only 1 point short of achieving the "S" Scaling rank but it would still display as "A"
- Armor
- Weapons
- Shields
- Bows & Greatbows
- Crossbows
Normal Armor Upgrade Formula
Upgrade Level | Physical Defense | Magical Defense | Elemental Defense | Resistance |
---|---|---|---|---|
Normal + 0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 1 | × 1.1 | × 1.1 | × 1.1 | × 1.0 |
Normal + 2 | × 1.2 | × 1.2 | × 1.2 | × 1.0 |
Normal + 3 | × 1.3 | × 1.3 | × 1.3 | × 1.0 |
Normal + 4 | × 1.43 | × 1.43 | × 1.43 | × 1.05 |
Normal + 5 | × 1.56 | × 1.56 | × 1.56 | × 1.1 |
Normal + 6 | × 1.69 | × 1.69 | × 1.69 | × 1.15 |
Normal + 7 | × 1.85 | × 1.85 | × 1.85 | × 1.2 |
Normal + 8 | × 2.01 | × 2.01 | × 2.01 | × 1.25 |
Normal + 9 | × 2.17 | × 2.17 | × 2.17 | × 1.3 |
Normal + 10 | × 2.42 | × 2.42 | × 2.42 | × 1.4 |
Special Armor Upgrade Formula
Upgrade Level | Physical Defense | Magical Defense | Elemental Defense | Resistance |
---|---|---|---|---|
Special + 0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Special + 1 | × 1.08 | × 1.08 | × 1.08 | × 1.05 |
Special + 2 | × 1.19 | × 1.19 | × 1.19 | × 1.09 |
Special + 3 | × 1.29 | × 1.29 | × 1.29 | × 1.14 |
Special + 4 | × 1.39 | × 1.39 | × 1.39 | × 1.18 |
Special + 5 | × 1.55 | × 1.55 | × 1.55 | × 1.27 |
Normal Weapon Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Normal + 0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 1 | × 1.1 | × 1.0 | × 1.0 | × 1.0 | × 1.05 | × 1.05 | × 1.0 | × 1.0 |
Normal + 2 | × 1.2 | × 1.0 | × 1.0 | × 1.0 | × 1.05 | × 1.05 | × 1.0 | × 1.0 |
Normal + 3 | × 1.3 | × 1.0 | × 1.0 | × 1.0 | × 1.05 | × 1.05 | × 1.0 | × 1.0 |
Normal + 4 | × 1.4 | × 1.0 | × 1.0 | × 1.0 | × 1.05 | × 1.05 | × 1.0 | × 1.0 |
Normal + 5 | × 1.5 | × 1.0 | × 1.0 | × 1.0 | × 1.05 | × 1.05 | × 1.0 | × 1.0 |
Normal + 6 | × 1.6 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Normal + 7 | × 1.7 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Normal + 8 | × 1.8 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Normal + 9 | × 1.9 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Normal + 10 | × 2.0 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Normal + 11 | × 2.1 | × 1.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.0 |
Normal + 12 | × 2.2 | × 1.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.0 |
Normal + 13 | × 2.3 | × 1.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.0 |
Normal + 14 | × 2.4 | × 1.0 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.0 | × 1.0 |
Normal + 15 | × 2.5 | × 1.0 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.0 | × 1.0 |
Crystal Weapon Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Crystal + 0 | × 2.2 | × 1.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.0 |
Crystal + 1 | × 2.3 | × 1.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.0 |
Crystal + 2 | × 2.4 | × 1.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.0 |
Crystal + 3 | × 2.5 | × 1.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.0 |
Crystal + 4 | × 2.6 | × 1.0 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.0 | × 1.0 |
Crystal + 5 | × 2.7 | × 1.0 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.0 | × 1.0 |
Lightning Weapon Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Lightning + 0 | × 1.8 | × 1.0 | × 1.0 | × 1.8 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning + 1 | × 1.94 | × 1.0 | × 1.0 | × 1.94 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning + 2 | × 2.08 | × 1.0 | × 1.0 | × 2.08 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning + 3 | × 2.22 | × 1.0 | × 1.0 | × 2.22 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning + 4 | × 2.36 | × 1.0 | × 1.0 | × 2.36 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning + 5 | × 2.5 | × 1.0 | × 1.0 | × 2.5 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Raw Weapon Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Raw + 0 | × 1.5 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Raw + 1 | × 1.6 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Raw + 2 | × 1.7 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Raw + 3 | × 1.8 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Raw + 4 | × 1.9 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Raw + 5 | × 2.0 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Magic Weapon Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Magic + 0 | × 1.5 | × 1.5 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.1 | × 1.0 |
Magic + 1 | × 1.6 | × 1.6 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.1 | × 1.0 |
Magic + 2 | × 1.7 | × 1.7 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.1 | × 1.0 |
Magic + 3 | × 1.8 | × 1.8 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.1 | × 1.0 |
Magic + 4 | × 1.9 | × 1.9 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.1 | × 1.0 |
Magic + 5 | × 2.0 | × 2.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.15 | × 1.0 |
Magic + 6 | × 2.1 | × 2.1 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.15 | × 1.0 |
Magic + 7 | × 2.2 | × 2.2 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.15 | × 1.0 |
Magic + 8 | × 2.3 | × 2.3 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.15 | × 1.0 |
Magic + 9 | × 2.4 | × 2.4 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.2 | × 1.0 |
Magic + 10 | × 2.5 | × 2.5 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.2 | × 1.0 |
Enchanted Weapon Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Enchanted + 0 | × 2.0 | × 2.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.15 | × 1.0 |
Enchanted + 1 | × 2.08 | × 2.06 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.28 | × 1.0 |
Enchanted + 2 | × 2.16 | × 2.12 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.41 | × 1.0 |
Enchanted + 3 | × 2.24 | × 2.18 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.54 | × 1.0 |
Enchanted + 4 | × 2.32 | × 2.24 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.67 | × 1.0 |
Enchanted + 5 | × 2.4 | × 2.32 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.8 | × 1.0 |
Divine Weapon Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Divine + 0 | × 1.5 | × 1.5 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.1 |
Divine + 1 | × 1.6 | × 1.6 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.1 |
Divine + 2 | × 1.7 | × 1.7 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.1 |
Divine + 3 | × 1.8 | × 1.8 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.1 |
Divine + 4 | × 1.9 | × 1.9 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.1 |
Divine + 5 | × 1.2 | × 1.2 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.1 |
Divine + 6 | × 2.1 | × 2.1 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.15 |
Divine + 7 | × 2.2 | × 2.2 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.15 |
Divine + 8 | × 2.3 | × 2.3 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.15 |
Divine + 9 | × 2.4 | × 2.4 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.0 | × 1.2 |
Divine + 10 | × 2.5 | × 2.5 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.0 | × 1.2 |
Occult Weapon Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Occult + 0 | × 2.0 | × 2.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.15 |
Occult + 1 | × 2.12 | × 2.1 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.15 |
Occult + 2 | × 2.24 | × 2.2 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.15 |
Occult + 3 | × 2.36 | × 2.3 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.15 |
Occult + 4 | × 2.48 | × 2.4 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.0 | × 1.2 |
Occult + 5 | × 2.6 | × 2.5 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.0 | × 1.2 |
Fire Weapon Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Fire + 0 | × 1.3 | × 1.0 | × 1.3 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 1 | × 1.4 | × 1.0 | × 1.4 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 2 | × 1.5 | × 1.0 | × 1.5 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 3 | × 1.6 | × 1.0 | × 1.6 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 4 | × 1.7 | × 1.0 | × 1.7 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 5 | × 1.8 | × 1.0 | × 1.8 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 6 | × 1.92 | × 1.0 | × 1.92 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 7 | × 2.04 | × 1.0 | × 2.04 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 8 | × 2.16 | × 1.0 | × 2.16 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 9 | × 2.28 | × 1.0 | × 2.28 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 10 | × 2.4 | × 1.0 | × 2.4 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Chaos Weapon Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Chaos + 0 | × 1.8 | × 1.0 | × 1.8 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Chaos + 1 | × 1.9 | × 1.0 | × 1.9 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Chaos + 2 | × 2.0 | × 1.0 | × 2.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Chaos + 3 | × 2.1 | × 1.0 | × 2.1 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Chaos + 4 | × 2.2 | × 1.0 | × 2.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Chaos + 5 | × 2.3 | × 1.0 | × 2.3 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Special (Twinkling) Weapon Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Special + 0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Special + 1 | × 1.1 | × 1.1 | × 1.1 | × 1.1 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Special + 2 | × 1.2 | × 1.2 | × 1.2 | × 1.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Special + 3 | × 1.3 | × 1.3 | × 1.3 | × 1.3 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Special + 4 | × 1.4 | × 1.4 | × 1.4 | × 1.4 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Special + 5 | × 1.5 | × 1.5 | × 1.5 | × 1.5 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Boss Weapon Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Boss + 0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Boss + 1 | × 1.1 | × 1.1 | × 1.1 | × 1.1 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Boss + 2 | × 1.2 | × 1.2 | × 1.2 | × 1.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Boss + 3 | × 1.3 | × 1.3 | × 1.3 | × 1.3 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Boss + 4 | × 1.4 | × 1.4 | × 1.4 | × 1.4 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Boss + 5 | × 1.5 | × 1.5 | × 1.5 | × 1.5 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Dragon Weapon Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Dragon + 0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Dragon + 1 | × 1.1 | × 1.1 | × 1.1 | × 1.1 | × 1.05 | × 1.05 | × 1.05 | × 1.05 |
Dragon + 2 | × 1.2 | × 1.2 | × 1.2 | × 1.2 | × 1.1 | × 1.1 | × 1.1 | × 1.1 |
Dragon + 3 | × 1.3 | × 1.3 | × 1.3 | × 1.3 | × 1.1 | × 1.1 | × 1.1 | × 1.1 |
Dragon + 4 | × 1.4 | × 1.4 | × 1.4 | × 1.4 | × 1.15 | × 1.15 | × 1.15 | × 1.15 |
Dragon + 5 | × 1.5 | × 1.5 | × 1.5 | × 1.5 | × 1.2 | × 1.2 | × 1.2 | × 1.2 |
Normal Shield Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | Physical DEF | Magic DEF | Fire DEF | Lightning DEF | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | Stability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Normal + 0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 1 | × 1.05 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.02 |
Normal + 2 | × 1.1 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.04 |
Normal + 3 | × 1.15 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.06 |
Normal + 4 | × 1.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.08 |
Normal + 5 | × 1.25 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.1 |
Normal + 6 | × 1.31 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.12 |
Normal + 7 | × 1.37 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.14 |
Normal + 8 | × 1.43 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.16 |
Normal + 9 | × 1.49 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.18 |
Normal + 10 | × 1.55 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.2 |
Normal + 11 | × 1.62 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.21 |
Normal + 12 | × 1.69 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.22 |
Normal + 13 | × 1.76 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.23 |
Normal + 14 | × 1.83 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.24 |
Normal + 15 | × 2.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.25 |
Crystal Shield Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | Physical DEF | Magic DEF | Fire DEF | Lightning DEF | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | Stability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crystal Shield + 0 | × 1.55 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.25 |
Crystal Shield + 1 | × 1.62 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.26 |
Crystal Shield + 2 | × 1.69 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.27 |
Crystal Shield + 3 | × 1.76 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.28 |
Crystal Shield + 4 | × 1.83 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.29 |
Crystal Shield + 5 | × 2.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.3 |
Lightning Shield Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | Physical DEF | Magic DEF | Fire DEF | Lightning DEF | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | Stability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lightning Shield + 0 | × 1.2 | × 1.0 | × 1.0 | × 1.2 | × 1.0 | × 1.0 | × 1.0 | × 1.12 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning Shield + 1 | × 1.28 | × 1.0 | × 1.0 | × 1.28 | × 1.0 | × 1.0 | × 1.0 | × 1.14 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning Shield + 2 | × 1.36 | × 1.0 | × 1.0 | × 1.36 | × 1.0 | × 1.0 | × 1.0 | × 1.15 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning Shield + 3 | × 1.44 | × 1.0 | × 1.0 | × 1.44 | × 1.0 | × 1.0 | × 1.0 | × 1.16 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning Shield + 4 | × 1.52 | × 1.0 | × 1.0 | × 1.52 | × 1.0 | × 1.0 | × 1.0 | × 1.18 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning Shield + 5 | × 1.6 | × 1.0 | × 1.0 | × 1.6 | × 1.0 | × 1.0 | × 1.0 | × 1.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic Shield Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | Physical DEF | Magic DEF | Fire DEF | Lightning DEF | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | Stability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Magic Shield + 0 | × 1.25 | × 1.25 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic Shield + 1 | × 1.31 | × 1.31 | × 1.0 | × 1.0 | × 1.0 | × 1.02 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic Shield + 2 | × 1.37 | × 1.37 | × 1.0 | × 1.0 | × 1.0 | × 1.04 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic Shield + 3 | × 1.43 | × 1.43 | × 1.0 | × 1.0 | × 1.0 | × 1.06 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic Shield + 4 | × 1.49 | × 1.49 | × 1.0 | × 1.0 | × 1.0 | × 1.08 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic Shield + 5 | × 1.55 | × 1.55 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic Shield + 6 | × 1.62 | × 1.62 | × 1.0 | × 1.0 | × 1.0 | × 1.12 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic Shield + 7 | × 1.69 | × 1.69 | × 1.0 | × 1.0 | × 1.0 | × 1.14 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic Shield + 8 | × 1.76 | × 1.76 | × 1.0 | × 1.0 | × 1.0 | × 1.16 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic Shield + 9 | × 1.83 | × 1.83 | × 1.0 | × 1.0 | × 1.0 | × 1.18 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic Shield + 10 | × 2.0 | × 2.0 | × 1.0 | × 1.0 | × 1.0 | × 2.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine Shield Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | Physical DEF | Magic DEF | Fire DEF | Lightning DEF | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | Stability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Divine Shield + 0 | × 1.25 | × 1.25 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine Shield + 1 | × 1.31 | × 1.31 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine Shield + 2 | × 1.37 | × 1.37 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine Shield + 3 | × 1.43 | × 1.43 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine Shield + 4 | × 1.49 | × 1.49 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine Shield + 5 | × 1.55 | × 1.55 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine Shield + 6 | × 1.62 | × 1.62 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine Shield + 7 | × 1.69 | × 1.69 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine Shield + 8 | × 1.76 | × 1.76 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine Shield + 9 | × 1.83 | × 1.83 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine Shield + 10 | × 2.0 | × 2.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Shield Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | Physical DEF | Magic DEF | Fire DEF | Lightning DEF | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | Stability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Fire Shield + 0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Shield + 1 | × 1.04 | × 1.0 | × 1.04 | × 1.0 | × 1.0 | × 1.0 | × 1.02 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Shield + 2 | × 1.08 | × 1.0 | × 1.08 | × 1.0 | × 1.0 | × 1.0 | × 1.04 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Shield + 3 | × 1.12 | × 1.0 | × 1.12 | × 1.0 | × 1.0 | × 1.0 | × 1.06 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Shield + 4 | × 1.16 | × 1.0 | × 1.16 | × 1.0 | × 1.0 | × 1.0 | × 1.08 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Shield + 5 | × 1.2 | × 1.0 | × 1.2 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Shield + 6 | × 1.27 | × 1.0 | × 1.27 | × 1.0 | × 1.0 | × 1.0 | × 1.12 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Shield + 7 | × 1.34 | × 1.0 | × 1.34 | × 1.0 | × 1.0 | × 1.0 | × 1.14 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Shield + 8 | × 1.41 | × 1.0 | × 1.41 | × 1.0 | × 1.0 | × 1.0 | × 1.16 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Shield + 9 | × 1.48 | × 1.0 | × 1.48 | × 1.0 | × 1.0 | × 1.0 | × 1.18 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Shield + 10 | × 1.55 | × 1.0 | × 1.55 | × 1.0 | × 1.0 | × 1.0 | × 1.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Special (Twinkling) Shield Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | Physical DEF | Magic DEF | Fire DEF | Lightning DEF | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | Stability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Special Shield + 0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Special Shield + 1 | × 1.05 | × 1.05 | × 1.05 | × 1.05 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.04 |
Special Shield + 2 | × 1.1 | × 1.1 | × 1.1 | × 1.1 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.08 |
Special Shield + 3 | × 1.15 | × 1.15 | × 1.15 | × 1.15 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.12 |
Special Shield + 4 | × 1.2 | × 1.2 | × 1.2 | × 1.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.16 |
Special Shield + 5 | × 1.25 | × 1.25 | × 1.25 | × 1.25 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.2 |
Boss Shield Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | Physical DEF | Magic DEF | Fire DEF | Lightning DEF | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | Stability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Boss Shield + 0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Boss Shield + 1 | × 1.05 | × 1.05 | × 1.05 | × 1.05 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.05 |
Boss Shield + 2 | × 1.1 | × 1.1 | × 1.1 | × 1.1 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.1 |
Boss Shield + 3 | × 1.15 | × 1.15 | × 1.15 | × 1.15 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.15 |
Boss Shield + 4 | × 1.2 | × 1.2 | × 1.2 | × 1.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.2 |
Boss Shield + 5 | × 1.25 | × 1.25 | × 1.25 | × 1.25 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.3 |
Normal Bow Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Normal Bow + 0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal Bow + 1 | × 1.1 | × 1.0 | × 1.0 | × 1.0 | × 1.05 | × 1.05 | × 1.0 | × 1.0 |
Normal Bow + 2 | × 1.2 | × 1.0 | × 1.0 | × 1.0 | × 1.05 | × 1.05 | × 1.0 | × 1.0 |
Normal Bow + 3 | × 1.3 | × 1.0 | × 1.0 | × 1.0 | × 1.05 | × 1.05 | × 1.0 | × 1.0 |
Normal Bow + 4 | × 1.4 | × 1.0 | × 1.0 | × 1.0 | × 1.05 | × 1.05 | × 1.0 | × 1.0 |
Normal Bow + 5 | × 1.5 | × 1.0 | × 1.0 | × 1.0 | × 1.05 | × 1.05 | × 1.0 | × 1.0 |
Normal Bow + 6 | × 1.6 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Normal Bow + 7 | × 1.7 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Normal Bow + 8 | × 1.8 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Normal Bow + 9 | × 1.9 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Normal Bow + 10 | × 2.0 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Normal Bow + 11 | × 2.1 | × 1.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.0 |
Normal Bow + 12 | × 2.2 | × 1.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.0 |
Normal Bow + 13 | × 2.3 | × 1.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.0 |
Normal Bow + 14 | × 2.4 | × 1.0 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.0 | × 1.0 |
Normal Bow + 15 | × 2.5 | × 1.0 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.0 | × 1.0 |
Crystal Bow Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Crystal Bow + 0 | × 2.2 | × 1.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.0 |
Crystal Bow + 1 | × 2.3 | × 1.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.0 |
Crystal Bow + 2 | × 2.4 | × 1.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.0 |
Crystal Bow + 3 | × 2.5 | × 1.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.0 |
Crystal Bow + 4 | × 2.6 | × 1.0 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.0 | × 1.0 |
Crystal Bow + 5 | × 2.7 | × 1.0 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.0 | × 1.0 |
Lightning Bow Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Lightning Bow + 0 | × 3.7 | × 1.0 | × 1.0 | × 4.1 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning Bow + 1 | × 3.88 | × 1.0 | × 1.0 | × 4.28 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning Bow + 2 | × 4.06 | × 1.0 | × 1.0 | × 4.46 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning Bow + 3 | × 4.24 | × 1.0 | × 1.0 | × 4.64 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning Bow + 4 | × 4.42 | × 1.0 | × 1.0 | × 4.82 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning Bow + 5 | × 4.6 | × 1.0 | × 1.0 | × 5.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Raw Bow Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Raw Bow + 0 | × 1.5 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Raw Bow + 1 | × 1.6 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Raw Bow + 2 | × 1.7 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Raw Bow + 3 | × 1.8 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Raw Bow + 4 | × 1.9 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Raw Bow + 5 | × 2.0 | × 1.0 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.0 |
Magic Bow Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Magic Bow + 0 | × 1.5 | × 1.5 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.1 | × 1.0 |
Magic Bow + 1 | × 1.6 | × 1.6 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.1 | × 1.0 |
Magic Bow + 2 | × 1.7 | × 1.7 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.1 | × 1.0 |
Magic Bow + 3 | × 1.8 | × 1.8 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.1 | × 1.0 |
Magic Bow + 4 | × 1.9 | × 1.9 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.1 | × 1.0 |
Magic Bow + 5 | × 2.0 | × 2.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.15 | × 1.0 |
Magic Bow + 6 | × 2.1 | × 2.1 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.15 | × 1.0 |
Magic Bow + 7 | × 2.2 | × 2.2 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.15 | × 1.0 |
Magic Bow + 8 | × 2.3 | × 2.3 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.15 | × 1.0 |
Magic Bow + 9 | × 2.4 | × 2.4 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.2 | × 1.0 |
Magic Bow + 10 | × 2.5 | × 2.5 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.2 | × 1.0 |
Enchanted Bow Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Enchanted Bow + 0 | × 2.0 | × 2.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.05 | × 1.0 |
Enchanted Bow + 1 | × 2.08 | × 2.06 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.12 | × 1.0 |
Enchanted Bow + 2 | × 2.16 | × 2.12 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.19 | × 1.0 |
Enchanted Bow + 3 | × 2.24 | × 2.18 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.26 | × 1.0 |
Enchanted Bow + 4 | × 2.32 | × 2.24 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.33 | × 1.0 |
Enchanted Bow + 5 | × 2.4 | × 2.32 | × 1.0 | × 1.0 | × 1.2 | × 1.02 | × 1.4 | × 1.0 |
Divine Bow Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Divine Bow + 0 | × 1.5 | × 1.5 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.1 |
Divine Bow + 1 | × 1.6 | × 1.6 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.1 |
Divine Bow + 2 | × 1.7 | × 1.7 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.1 |
Divine Bow + 3 | × 1.8 | × 1.8 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.1 |
Divine Bow + 4 | × 1.9 | × 1.9 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.1 |
Divine Bow + 5 | × 1.2 | × 1.2 | × 1.0 | × 1.0 | × 1.1 | × 1.1 | × 1.0 | × 1.1 |
Divine Bow + 6 | × 2.1 | × 2.1 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.15 |
Divine Bow + 7 | × 2.2 | × 2.2 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.15 |
Divine Bow + 8 | × 2.3 | × 2.3 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.15 |
Divine Bow + 9 | × 2.4 | × 2.4 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.0 | × 1.2 |
Divine Bow + 10 | × 2.5 | × 2.5 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.0 | × 1.2 |
Occult Bow Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Occult Bow + 0 | × 2.0 | × 2.0 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.15 |
Occult Bow + 1 | × 2.12 | × 2.1 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.15 |
Occult Bow + 2 | × 2.24 | × 2.2 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.15 |
Occult Bow + 3 | × 2.36 | × 2.3 | × 1.0 | × 1.0 | × 1.15 | × 1.15 | × 1.0 | × 1.15 |
Occult Bow + 4 | × 2.48 | × 2.4 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.0 | × 1.2 |
Occult Bow + 5 | × 2.6 | × 2.5 | × 1.0 | × 1.0 | × 1.2 | × 1.2 | × 1.0 | × 1.2 |
Fire Bow Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Fire Bow + 0 | × 1.8 | × 1.0 | × 1.8 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Bow + 1 | × 2.07 | × 1.0 | × 2.07 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Bow + 2 | × 2.34 | × 1.0 | × 2.34 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Bow + 3 | × 2.61 | × 1.0 | × 2.61 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Bow + 4 | × 2.88 | × 1.0 | × 2.88 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Bow + 5 | × 3.15 | × 1.0 | × 3.15 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Bow + 6 | × 3.42 | × 1.0 | × 3.42 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Bow + 7 | × 3.69 | × 1.0 | × 3.69 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Bow + 8 | × 3.96 | × 1.0 | × 3.96 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Bow + 9 | × 4.23 | × 1.0 | × 4.23 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Bow + 10 | × 4.5 | × 1.0 | × 4.5 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Chaos Bow Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Chaos Bow + 0 | × 2.5 | × 1.0 | × 2.7 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Chaos Bow + 1 | × 2.8 | × 1.0 | × 3.04 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Chaos Bow + 2 | × 3.1 | × 1.0 | × 3.38 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Chaos Bow + 3 | × 3.4 | × 1.0 | × 3.72 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Chaos Bow + 4 | × 3.7 | × 1.0 | × 4.06 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Chaos Bow + 5 | × 4.0 | × 1.0 | × 4.4 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Special Bow Reinforcement Multiplier (Dragonslayer Greatbow, Gough's Greatbow)
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Boss Bow + 0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Boss Bow + 1 | × 1.1 | × 1.1 | × 1.1 | × 1.1 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Boss Bow + 2 | × 1.2 | × 1.2 | × 1.2 | × 1.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Boss Bow + 3 | × 1.3 | × 1.3 | × 1.3 | × 1.3 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Boss Bow + 4 | × 1.4 | × 1.4 | × 1.4 | × 1.4 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Boss Bow + 5 | × 1.5 | × 1.5 | × 1.5 | × 1.5 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Boss Bow Reinforcement Multiplier (Darkmoon Bow)
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Special + 0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Special + 1 | × 1.1 | × 1.1 | × 1.1 | × 1.1 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Special + 2 | × 1.2 | × 1.2 | × 1.2 | × 1.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Special + 3 | × 1.3 | × 1.3 | × 1.3 | × 1.3 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Special + 4 | × 1.4 | × 1.4 | × 1.4 | × 1.4 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Special + 5 | × 1.5 | × 1.5 | × 1.5 | × 1.5 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal Crossbow Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Normal + 0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 1 | × 1.7 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 2 | × 2.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 3 | × 2.3 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 4 | × 2.6 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 5 | × 2.9 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 6 | × 3.3 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 7 | × 3.6 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 8 | × 3.9 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 9 | × 4.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 10 | × 4.5 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 11 | × 4.9 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 12 | × 5.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 13 | × 5.5 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 14 | × 5.8 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Normal + 15 | × 6.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Crystal Crossbow Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Crystal + 0 | × 5.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Crystal + 1 | × 5.5 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Crystal + 2 | × 5.8 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Crystal + 3 | × 6.1 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Crystal + 4 | × 6.4 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Crystal + 5 | × 6.8 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning Crossbow Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Lightning + 0 | × 2.8 | × 1.0 | × 1.0 | × 2.6 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning + 1 | × 3.0 | × 1.0 | × 1.0 | × 2.8 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning + 2 | × 3.2 | × 1.0 | × 1.0 | × 3.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning + 3 | × 3.4 | × 1.0 | × 1.0 | × 3.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning + 4 | × 3.6 | × 1.0 | × 1.0 | × 3.4 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Lightning + 5 | × 3.8 | × 1.0 | × 1.0 | × 3.6 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic Crossbow Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Magic + 0 | × 2.5 | × 2.3 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic + 1 | × 2.79 | × 2.58 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic + 2 | × 3.08 | × 2.86 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic + 3 | × 3.37 | × 3.14 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic + 4 | × 3.66 | × 3.42 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic + 5 | × 3.95 | × 3.7 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic + 6 | × 4.24 | × 3.98 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic + 7 | × 4.53 | × 4.26 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic + 8 | × 4.82 | × 4.54 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic + 9 | × 5.11 | × 4.82 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Magic + 10 | × 5.4 | × 5.14 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine Crossbow Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Divine + 0 | × 2.5 | × 2.5 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine + 1 | × 2.8 | × 2.8 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine + 2 | × 3.1 | × 3.1 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine + 3 | × 3.4 | × 3.4 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine + 4 | × 3.7 | × 3.7 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine + 5 | × 4.0 | × 4.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine + 6 | × 4.3 | × 4.3 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine + 7 | × 4.6 | × 4.6 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine + 8 | × 4.9 | × 4.9 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine + 9 | × 5.2 | × 5.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Divine + 10 | × 5.5 | × 5.5 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire Crossbow Reinforcement Multiplier
Upgrade Level | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling |
---|---|---|---|---|---|---|---|---|
Fire + 0 | × 1.8 | × 1.0 | × 1.8 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 1 | × 2.03 | × 1.0 | × 2.03 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 2 | × 2.26 | × 1.0 | × 2.26 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 3 | × 2.49 | × 1.0 | × 2.49 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 4 | × 2.72 | × 1.0 | × 2.72 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 5 | × 2.95 | × 1.0 | × 2.95 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 6 | × 3.2 | × 1.0 | × 3.2 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 7 | × 3.43 | × 1.0 | × 3.43 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 8 | × 3.66 | × 1.0 | × 3.66 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 9 | × 3.89 | × 1.0 | × 3.89 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Fire + 10 | × 4.15 | × 1.0 | × 4.15 | × 1.0 | × 1.0 | × 1.0 | × 1.0 | × 1.0 |
Initial Sets
The list contains all Weapons found in-game with their initial stats which are hidden for most cases.
+ Show Initial Weapon Stats - Hide Initial Weapon Stats- Weapons
- Bows & Greatbows
- Crossbows
- Shields
Name | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | Physical DEF | Magic Def | Fire DEF | Light DEF | Stability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Dagger | 56 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Crystal Dagger | 56 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Lightning Dagger | 56 | 0 | 0 | 56 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Raw Dagger | 64 | 0 | 0 | 0 | 10 | 64 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Magic Dagger | 42 | 46 | 0 | 0 | 4 | 24 | 71 | 0 | 45 | 10 | 30 | 30 | 26 |
Enchanted Dagger | 42 | 45 | 0 | 0 | 3 | 17 | 69 | 0 | 45 | 10 | 30 | 30 | 26 |
Divine Dagger | 38 | 46 | 0 | 0 | 5 | 33 | 0 | 70 | 45 | 10 | 30 | 30 | 26 |
Occult Dagger | 38 | 42 | 0 | 0 | 5 | 31 | 0 | 82 | 45 | 10 | 30 | 30 | 26 |
Fire Dagger | 56 | 0 | 56 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Chaos Dagger | 49 | 0 | 57 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Parrying Dagger | 54 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Crystal Parrying Dagger | 54 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Lightning Parrying Dagger | 54 | 0 | 0 | 54 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Raw Parrying Dagger | 62 | 0 | 0 | 0 | 10 | 64 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Magic Parrying Dagger | 41 | 44 | 0 | 0 | 4 | 24 | 71 | 0 | 45 | 10 | 30 | 30 | 26 |
Enchanted Parrying Dagger | 41 | 43 | 0 | 0 | 3 | 17 | 69 | 0 | 45 | 10 | 30 | 30 | 26 |
Divine Parrying Dagger | 36 | 45 | 0 | 0 | 5 | 33 | 0 | 70 | 45 | 10 | 30 | 30 | 26 |
Occult Parrying Dagger | 37 | 41 | 0 | 0 | 5 | 31 | 0 | 82 | 45 | 10 | 30 | 30 | 26 |
Fire Parrying Dagger | 54 | 0 | 54 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Chaos Parrying Dagger | 47 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Ghost Blade | 110 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Bandit's Knife | 56 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Crystal Knife | 56 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Lightning Knife | 56 | 0 | 0 | 56 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Raw Knife | 64 | 0 | 0 | 0 | 10 | 64 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Magic Knife | 42 | 46 | 0 | 0 | 4 | 24 | 71 | 0 | 45 | 10 | 30 | 30 | 26 |
Enchanted Knife | 42 | 45 | 0 | 0 | 3 | 17 | 69 | 0 | 45 | 10 | 30 | 30 | 26 |
Divine Knife | 38 | 46 | 0 | 0 | 5 | 33 | 0 | 70 | 45 | 10 | 30 | 30 | 26 |
Occult Knife | 38 | 42 | 0 | 0 | 5 | 31 | 0 | 82 | 45 | 10 | 30 | 30 | 26 |
Fire Knife | 56 | 0 | 56 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Chaos Knife | 49 | 0 | 57 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Priscilla's Dagger | 80 | 0 | 0 | 0 | 0 | 122 | 0 | 0 | 45 | 10 | 30 | 30 | 26 |
Shortsword | 78 | 0 | 0 | 0 | 51 | 51 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Crystal Shortsword | 78 | 0 | 0 | 0 | 51 | 51 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Lightning Shortsword | 78 | 0 | 0 | 78 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Raw Shortsword | 90 | 0 | 0 | 0 | 38 | 38 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Magic Shortsword | 59 | 63 | 0 | 0 | 14 | 14 | 73 | 0 | 50 | 10 | 35 | 35 | 32 |
Enchanted Shortsword | 59 | 62 | 0 | 0 | 10 | 10 | 72 | 0 | 50 | 10 | 35 | 35 | 32 |
Divine Shortsword | 53 | 64 | 0 | 0 | 20 | 20 | 0 | 73 | 50 | 10 | 35 | 35 | 32 |
Occult Shortsword | 54 | 59 | 0 | 0 | 18 | 18 | 0 | 86 | 50 | 10 | 35 | 35 | 32 |
Fire Shortsword | 78 | 0 | 78 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Chaos Shortsword | 68 | 0 | 78 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Longsword | 80 | 0 | 0 | 0 | 51 | 51 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Crystal Longsword | 80 | 0 | 0 | 0 | 51 | 51 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Lightning Longsword | 80 | 0 | 0 | 80 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Raw Longsword | 92 | 0 | 0 | 0 | 38 | 38 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Magic Longsword | 60 | 65 | 0 | 0 | 14 | 14 | 73 | 0 | 50 | 10 | 35 | 35 | 32 |
Enchanted Longsword | 60 | 64 | 0 | 0 | 10 | 10 | 72 | 0 | 50 | 10 | 35 | 35 | 32 |
Divine Longsword | 54 | 66 | 0 | 0 | 20 | 20 | 0 | 73 | 50 | 10 | 35 | 35 | 32 |
Occult Longsword | 55 | 60 | 0 | 0 | 18 | 18 | 0 | 86 | 50 | 10 | 35 | 35 | 32 |
Fire Longsword | 80 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Chaos Longsword | 70 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Broadsword | 82 | 0 | 0 | 0 | 51 | 51 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Crystal Broadsword | 82 | 0 | 0 | 0 | 51 | 51 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Lightning Broadsword | 82 | 0 | 0 | 82 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Raw Broadsword | 94 | 0 | 0 | 0 | 38 | 38 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Magic Broadsword | 62 | 67 | 0 | 0 | 14 | 14 | 73 | 0 | 50 | 10 | 35 | 35 | 32 |
Enchanted Broadsword | 62 | 66 | 0 | 0 | 10 | 10 | 72 | 0 | 50 | 10 | 35 | 35 | 32 |
Divine Broadsword | 55 | 68 | 0 | 0 | 20 | 20 | 0 | 73 | 50 | 10 | 35 | 35 | 32 |
Occult Broadsword | 56 | 62 | 0 | 0 | 18 | 18 | 0 | 86 | 50 | 10 | 35 | 35 | 32 |
Fire Broadsword | 82 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Chaos Broadsword | 72 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Broken Straight Sword | 40 | 0 | 0 | 0 | 38 | 50 | 0 | 0 | 20 | 5 | 15 | 15 | 16 |
Crys. Broken Str. Sword | 40 | 0 | 0 | 0 | 38 | 50 | 0 | 0 | 20 | 5 | 15 | 15 | 16 |
Ltng. Broken Str. Sword | 40 | 0 | 0 | 40 | 0 | 0 | 0 | 0 | 20 | 5 | 15 | 15 | 16 |
Raw Broken Straight Sword | 46 | 0 | 0 | 0 | 29 | 38 | 0 | 0 | 20 | 5 | 15 | 15 | 16 |
Magic Broken Straight Sword | 30 | 33 | 0 | 0 | 11 | 14 | 63 | 0 | 20 | 5 | 15 | 15 | 16 |
Ench. Broken Str. Sword | 30 | 32 | 0 | 0 | 8 | 10 | 62 | 0 | 20 | 5 | 15 | 15 | 16 |
Div. Broken Str. Sword | 27 | 33 | 0 | 0 | 15 | 19 | 0 | 63 | 20 | 5 | 15 | 15 | 16 |
Occ. Broken Str. Sword | 27 | 30 | 0 | 0 | 14 | 18 | 0 | 74 | 20 | 5 | 15 | 15 | 16 |
Fire Broken Straight Sword | 40 | 0 | 40 | 0 | 0 | 0 | 0 | 0 | 20 | 5 | 15 | 15 | 16 |
Chaos Broken Straight Sword | 35 | 0 | 41 | 0 | 0 | 0 | 0 | 0 | 20 | 5 | 15 | 15 | 16 |
Balder Side Sword | 80 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Crystal Balder Side Sword | 80 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Lightning Balder Side Sword | 80 | 0 | 0 | 80 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Raw Balder Side Sword | 92 | 0 | 0 | 0 | 10 | 64 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Magic Balder Side Sword | 60 | 65 | 0 | 0 | 4 | 24 | 71 | 0 | 50 | 10 | 35 | 35 | 32 |
Enchanted Balder Side Sword | 60 | 64 | 0 | 0 | 3 | 17 | 69 | 0 | 50 | 10 | 35 | 35 | 32 |
Divine Balder Side Sword | 54 | 66 | 0 | 0 | 5 | 33 | 0 | 70 | 50 | 10 | 35 | 35 | 32 |
Occult Balder Side Sword | 55 | 60 | 0 | 0 | 5 | 31 | 0 | 82 | 50 | 10 | 35 | 35 | 32 |
Fire Balder Side Sword | 80 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Chaos Balder Side Sword | 70 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Crystal Straight Sword | 150 | 0 | 0 | 0 | 58 | 52 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Sunlight Straight Sword | 82 | 0 | 0 | 0 | 51 | 51 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Crys. Sunlight Str. Sword | 82 | 0 | 0 | 0 | 51 | 51 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Ltng. Sunlight Str. Sword | 82 | 0 | 0 | 82 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Raw Sunlight Straight Sword | 94 | 0 | 0 | 0 | 38 | 38 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Magic Sunlight Str. Sword | 62 | 67 | 0 | 0 | 14 | 14 | 73 | 0 | 50 | 10 | 35 | 35 | 32 |
Ench. Sunlight Str. Sword | 62 | 66 | 0 | 0 | 10 | 10 | 72 | 0 | 50 | 10 | 35 | 35 | 32 |
Div. Sunlight Str. Sword | 55 | 68 | 0 | 0 | 20 | 20 | 0 | 73 | 50 | 10 | 35 | 35 | 32 |
Occ. Sunlight Str. Sword | 56 | 62 | 0 | 0 | 18 | 18 | 0 | 86 | 50 | 10 | 35 | 35 | 32 |
Fire Sunlight Str. Sword | 82 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Chaos Sunlight Str. Sword | 72 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Barbed Straight Sword | 80 | 0 | 0 | 0 | 38 | 50 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Crys. Barbed Str. Sword | 80 | 0 | 0 | 0 | 38 | 50 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Ltng. Barbed Str. Sword | 80 | 0 | 0 | 80 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Raw Barbed Straight Sword | 92 | 0 | 0 | 0 | 29 | 38 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Magic Barbed Straight Sword | 60 | 65 | 0 | 0 | 11 | 14 | 63 | 0 | 50 | 10 | 35 | 35 | 32 |
Ench. Barbed Str. Sword | 60 | 64 | 0 | 0 | 8 | 10 | 62 | 0 | 50 | 10 | 35 | 35 | 32 |
Div. Barbed Str. Sword | 54 | 66 | 0 | 0 | 15 | 19 | 0 | 63 | 50 | 10 | 35 | 35 | 32 |
Occ. Barbed Str. Sword | 55 | 60 | 0 | 0 | 14 | 18 | 0 | 74 | 50 | 10 | 35 | 35 | 32 |
Fire Barbed Straight Sword | 80 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Chaos Barbed Straight Sword | 70 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Silv. Knight Str. Sword | 175 | 0 | 0 | 0 | 8 | 52 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Astora's Straight Sword | 80 | 80 | 0 | 0 | 51 | 51 | 0 | 51 | 50 | 10 | 35 | 35 | 32 |
Darksword | 82 | 0 | 0 | 0 | 51 | 51 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Crystal Darksword | 82 | 0 | 0 | 0 | 51 | 51 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Lightning Darksword | 82 | 0 | 0 | 82 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Raw Darksword | 94 | 0 | 0 | 0 | 38 | 38 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Magic Darksword | 62 | 67 | 0 | 0 | 14 | 14 | 73 | 0 | 50 | 10 | 35 | 35 | 32 |
Enchanted Darksword | 62 | 66 | 0 | 0 | 10 | 10 | 72 | 0 | 50 | 10 | 35 | 35 | 32 |
Divine Darksword | 55 | 68 | 0 | 0 | 20 | 20 | 0 | 73 | 50 | 10 | 35 | 35 | 32 |
Occult Darksword | 56 | 62 | 0 | 0 | 18 | 18 | 0 | 86 | 50 | 10 | 35 | 35 | 32 |
Fire Darksword | 82 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Chaos Darksword | 72 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Drake Sword | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Straight Sword Hilt | 20 | 0 | 0 | 0 | 8 | 7 | 0 | 0 | 20 | 5 | 15 | 15 | 10 |
Crystal Straight Sword Hilt | 20 | 0 | 0 | 0 | 8 | 7 | 0 | 0 | 20 | 5 | 15 | 15 | 10 |
Ltng. Str. Sword Hilt | 20 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 20 | 5 | 15 | 15 | 10 |
Raw Straight Sword Hilt | 23 | 0 | 0 | 0 | 6 | 6 | 0 | 0 | 20 | 5 | 15 | 15 | 10 |
Magic Straight Sword Hilt | 15 | 16 | 0 | 0 | 3 | 2 | 11 | 0 | 20 | 5 | 15 | 15 | 10 |
Ench. Straight Sword Hilt | 15 | 16 | 0 | 0 | 1 | 1 | 11 | 0 | 20 | 5 | 15 | 15 | 10 |
Divine Straight Sword Hilt | 14 | 17 | 0 | 0 | 3 | 3 | 0 | 11 | 20 | 5 | 15 | 15 | 10 |
Occult Straight Sword Hilt | 14 | 15 | 0 | 0 | 3 | 3 | 0 | 13 | 20 | 5 | 15 | 15 | 10 |
Fire Straight Sword Hilt | 20 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 20 | 5 | 15 | 15 | 10 |
Chaos Straight Sword Hilt | 18 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 20 | 5 | 15 | 15 | 10 |
Bastard Sword | 105 | 0 | 0 | 0 | 51 | 51 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Crystal Bastard Sword | 105 | 0 | 0 | 0 | 51 | 51 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Lightning Bastard Sword | 105 | 0 | 0 | 105 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Raw Bastard Sword | 121 | 0 | 0 | 0 | 38 | 38 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Magic Bastard Sword | 79 | 85 | 0 | 0 | 14 | 14 | 73 | 0 | 60 | 10 | 40 | 40 | 38 |
Enchanted Bastard Sword | 79 | 84 | 0 | 0 | 10 | 10 | 72 | 0 | 60 | 10 | 40 | 40 | 38 |
Divine Bastard Sword | 71 | 87 | 0 | 0 | 20 | 20 | 0 | 73 | 60 | 10 | 40 | 40 | 38 |
Occult Bastard Sword | 72 | 79 | 0 | 0 | 18 | 18 | 0 | 86 | 60 | 10 | 40 | 40 | 38 |
Fire Bastard Sword | 105 | 0 | 105 | 0 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Chaos Bastard Sword | 91 | 0 | 105 | 0 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Claymore | 103 | 0 | 0 | 0 | 51 | 51 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Crystal Claymore | 103 | 0 | 0 | 0 | 51 | 51 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Lightning Claymore | 103 | 0 | 0 | 103 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Raw Claymore | 118 | 0 | 0 | 0 | 38 | 38 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Magic Claymore | 77 | 84 | 0 | 0 | 14 | 14 | 73 | 0 | 60 | 10 | 40 | 40 | 38 |
Enchanted Claymore | 77 | 82 | 0 | 0 | 10 | 10 | 72 | 0 | 60 | 10 | 40 | 40 | 38 |
Divine Claymore | 70 | 85 | 0 | 0 | 20 | 20 | 0 | 73 | 60 | 10 | 40 | 40 | 38 |
Occult Claymore | 71 | 77 | 0 | 0 | 18 | 18 | 0 | 86 | 60 | 10 | 40 | 40 | 38 |
Fire Claymore | 103 | 0 | 103 | 0 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Chaos Claymore | 90 | 0 | 104 | 0 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Man-serpent Greatsword | 110 | 0 | 0 | 0 | 88 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Crys. Man-srp. Greatsword | 110 | 0 | 0 | 0 | 88 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Ltng. Man-srp. Greatsword | 110 | 0 | 0 | 110 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Raw Man-serpent Greatsword | 127 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Magic Man-srp. Greatsword | 83 | 89 | 0 | 0 | 25 | 0 | 63 | 0 | 60 | 10 | 40 | 40 | 38 |
Ench. Man-srp. Greatsword | 83 | 88 | 0 | 0 | 18 | 0 | 62 | 0 | 60 | 10 | 40 | 40 | 38 |
Div. Man-srp. Greatsword | 74 | 91 | 0 | 0 | 34 | 0 | 0 | 63 | 60 | 10 | 40 | 40 | 38 |
Occ. Man-srp. Greatsword | 76 | 83 | 0 | 0 | 32 | 0 | 0 | 74 | 60 | 10 | 40 | 40 | 38 |
Fire Man-serpent Greatsword | 110 | 0 | 110 | 0 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Chaos Man-srp. Greatsword | 96 | 0 | 110 | 0 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Flamberge | 100 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Crystal Flamberge | 100 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Lightning Flamberge | 100 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Raw Flamberge | 115 | 0 | 0 | 0 | 17 | 53 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Magic Flamberge | 75 | 81 | 0 | 0 | 6 | 20 | 66 | 0 | 60 | 10 | 40 | 40 | 38 |
Enchanted Flamberge | 75 | 80 | 0 | 0 | 4 | 14 | 65 | 0 | 60 | 10 | 40 | 40 | 38 |
Divine Flamberge | 68 | 83 | 0 | 0 | 8 | 27 | 0 | 66 | 60 | 10 | 40 | 40 | 38 |
Occult Flamberge | 69 | 75 | 0 | 0 | 8 | 25 | 0 | 77 | 60 | 10 | 40 | 40 | 38 |
Fire Flamberge | 100 | 0 | 100 | 0 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Chaos Flamberge | 87 | 0 | 101 | 0 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Crystal Greatsword | 190 | 0 | 0 | 0 | 58 | 52 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Stone Greatsword | 148 | 100 | 0 | 0 | 60 | 55 | 15 | 0 | 60 | 10 | 40 | 40 | 38 |
Greatsword of Artorias | 120 | 85 | 0 | 0 | 55 | 55 | 85 | 85 | 60 | 10 | 40 | 40 | 38 |
Greatsword of Artorias | 120 | 85 | 0 | 0 | 55 | 55 | 85 | 85 | 60 | 10 | 40 | 40 | 38 |
Moonlight Greatsword | 0 | 132 | 0 | 0 | 0 | 0 | 136 | 0 | 60 | 10 | 40 | 40 | 38 |
Black Knight Sword | 220 | 0 | 0 | 0 | 58 | 7 | 0 | 0 | 60 | 10 | 40 | 40 | 38 |
Greatsword of Artorias | 178 | 0 | 0 | 0 | 60 | 60 | 60 | 60 | 60 | 10 | 40 | 40 | 38 |
Great Lord Greatsword | 256 | 0 | 0 | 0 | 23 | 24 | 0 | 0 | 60 | 10 | 40 | 40 | 26 |
Zweihander | 130 | 0 | 0 | 0 | 60 | 26 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Crystal Zweihander | 130 | 0 | 0 | 0 | 60 | 26 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Lightning Zweihander | 130 | 0 | 0 | 130 | 0 | 0 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Raw Zweihander | 150 | 0 | 0 | 0 | 45 | 19 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Magic Zweihander | 98 | 106 | 0 | 0 | 17 | 7 | 62 | 0 | 70 | 10 | 50 | 50 | 44 |
Enchanted Zweihander | 98 | 104 | 0 | 0 | 13 | 5 | 60 | 0 | 70 | 10 | 50 | 50 | 44 |
Divine Zweihander | 88 | 107 | 0 | 0 | 23 | 10 | 0 | 61 | 70 | 10 | 50 | 50 | 44 |
Occult Zweihander | 89 | 98 | 0 | 0 | 22 | 9 | 0 | 72 | 70 | 10 | 50 | 50 | 44 |
Fire Zweihander | 130 | 0 | 130 | 0 | 0 | 0 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Chaos Zweihander | 113 | 0 | 131 | 0 | 0 | 0 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Greatsword | 130 | 0 | 0 | 0 | 60 | 26 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Crystal Greatsword | 130 | 0 | 0 | 0 | 60 | 26 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Lightning Greatsword | 130 | 0 | 0 | 130 | 0 | 0 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Raw Greatsword | 150 | 0 | 0 | 0 | 45 | 19 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Magic Greatsword | 98 | 106 | 0 | 0 | 17 | 7 | 62 | 0 | 70 | 10 | 50 | 50 | 44 |
Enchanted Greatsword | 98 | 104 | 0 | 0 | 13 | 5 | 60 | 0 | 70 | 10 | 50 | 50 | 44 |
Divine Greatsword | 88 | 107 | 0 | 0 | 23 | 10 | 0 | 61 | 70 | 10 | 50 | 50 | 44 |
Occult Greatsword | 89 | 98 | 0 | 0 | 22 | 9 | 0 | 72 | 70 | 10 | 50 | 50 | 44 |
Fire Greatsword | 130 | 0 | 130 | 0 | 0 | 0 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Chaos Greatsword | 113 | 0 | 131 | 0 | 0 | 0 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Demon Great Machete | 133 | 0 | 0 | 0 | 90 | 0 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Crystal Demon Great Machete | 133 | 0 | 0 | 0 | 90 | 0 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Ltng. Demon Great Machete | 133 | 0 | 0 | 133 | 0 | 0 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Raw Demon Great Machete | 153 | 0 | 0 | 0 | 68 | 0 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Magic Demon Great Machete | 100 | 108 | 0 | 0 | 25 | 0 | 65 | 0 | 70 | 10 | 50 | 50 | 44 |
Ench. Demon Great Machete | 100 | 106 | 0 | 0 | 18 | 0 | 63 | 0 | 70 | 10 | 50 | 50 | 44 |
Divine Demon Great Machete | 90 | 110 | 0 | 0 | 35 | 0 | 0 | 64 | 70 | 10 | 50 | 50 | 44 |
Occult Demon Great Machete | 91 | 100 | 0 | 0 | 33 | 0 | 0 | 76 | 70 | 10 | 50 | 50 | 44 |
Fire Demon Great Machete | 133 | 0 | 133 | 0 | 0 | 0 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Chaos Demon Great Machete | 116 | 0 | 134 | 0 | 0 | 0 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Dragon Greatsword | 390 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Black Knight Greatsword | 220 | 0 | 0 | 0 | 90 | 5 | 0 | 0 | 70 | 10 | 50 | 50 | 44 |
Scimitar | 80 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Crystal Scimitar | 80 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Lightning Scimitar | 80 | 0 | 0 | 80 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Raw Scimitar | 92 | 0 | 0 | 0 | 10 | 64 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Magic Scimitar | 60 | 65 | 0 | 0 | 4 | 24 | 71 | 0 | 45 | 10 | 30 | 30 | 30 |
Enchanted Scimitar | 60 | 64 | 0 | 0 | 3 | 17 | 69 | 0 | 45 | 10 | 30 | 30 | 30 |
Divine Scimitar | 54 | 66 | 0 | 0 | 5 | 33 | 0 | 70 | 45 | 10 | 30 | 30 | 30 |
Occult Scimitar | 55 | 60 | 0 | 0 | 5 | 31 | 0 | 82 | 45 | 10 | 30 | 30 | 30 |
Fire Scimitar | 80 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Scimitar | 70 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Falchion | 82 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Crystal Falchion | 82 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Lightning Falchion | 82 | 0 | 0 | 82 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Raw Falchion | 94 | 0 | 0 | 0 | 10 | 64 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Magic Falchion | 62 | 67 | 0 | 0 | 4 | 24 | 71 | 0 | 45 | 10 | 30 | 30 | 30 |
Enchanted Falchion | 62 | 66 | 0 | 0 | 3 | 17 | 69 | 0 | 45 | 10 | 30 | 30 | 30 |
Divine Falchion | 55 | 68 | 0 | 0 | 5 | 33 | 0 | 70 | 45 | 10 | 30 | 30 | 30 |
Occult Falchion | 56 | 62 | 0 | 0 | 5 | 31 | 0 | 82 | 45 | 10 | 30 | 30 | 30 |
Fire Falchion | 82 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Falchion | 72 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Shotel | 82 | 0 | 0 | 0 | 15 | 72 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Crystal Shotel | 82 | 0 | 0 | 0 | 15 | 72 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Lightning Shotel | 82 | 0 | 0 | 82 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Raw Shotel | 94 | 0 | 0 | 0 | 11 | 55 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Magic Shotel | 62 | 67 | 0 | 0 | 4 | 21 | 63 | 0 | 45 | 10 | 30 | 30 | 30 |
Enchanted Shotel | 62 | 66 | 0 | 0 | 3 | 15 | 61 | 0 | 45 | 10 | 30 | 30 | 30 |
Divine Shotel | 55 | 68 | 0 | 0 | 6 | 28 | 0 | 62 | 45 | 10 | 30 | 30 | 30 |
Occult Shotel | 56 | 62 | 0 | 0 | 5 | 26 | 0 | 73 | 45 | 10 | 30 | 30 | 30 |
Fire Shotel | 82 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Shotel | 72 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Jagged Ghost Blade | 155 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Painting Guardian Sword | 76 | 0 | 0 | 0 | 9 | 109 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Crys. Ptg. Guardian Sword | 76 | 0 | 0 | 0 | 9 | 109 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Ltng. Ptg. Guardian Sword | 76 | 0 | 0 | 76 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Raw Painting Guardian Sword | 87 | 0 | 0 | 0 | 7 | 81 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Magic Ptg. Guardian Sword | 57 | 62 | 0 | 0 | 3 | 30 | 85 | 0 | 45 | 10 | 30 | 30 | 30 |
Ench. Ptg. Guardian Sword | 57 | 61 | 0 | 0 | 2 | 22 | 83 | 0 | 45 | 10 | 30 | 30 | 30 |
Div. Ptg. Guardian Sword | 51 | 63 | 0 | 0 | 3 | 42 | 0 | 84 | 45 | 10 | 30 | 30 | 30 |
Occ. Ptg. Guardian Sword | 52 | 57 | 0 | 0 | 3 | 39 | 0 | 99 | 45 | 10 | 30 | 30 | 30 |
Fire Ptg. Guardian Sword | 76 | 0 | 76 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Ptg. Guardian Sword | 66 | 0 | 76 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Quelaag's Furysword | 60 | 0 | 170 | 0 | 8 | 94 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Server | 107 | 0 | 0 | 0 | 15 | 72 | 0 | 0 | 60 | 10 | 40 | 40 | 36 |
Crystal Server | 107 | 0 | 0 | 0 | 15 | 72 | 0 | 0 | 60 | 10 | 40 | 40 | 36 |
Lightning Server | 107 | 0 | 0 | 107 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 36 |
Raw Server | 123 | 0 | 0 | 0 | 11 | 55 | 0 | 0 | 60 | 10 | 40 | 40 | 36 |
Magic Server | 80 | 87 | 0 | 0 | 4 | 21 | 63 | 0 | 60 | 10 | 40 | 40 | 36 |
Enchanted Server | 80 | 86 | 0 | 0 | 3 | 15 | 61 | 0 | 60 | 10 | 40 | 40 | 36 |
Divine Server | 72 | 88 | 0 | 0 | 6 | 28 | 0 | 62 | 60 | 10 | 40 | 40 | 36 |
Occult Server | 74 | 80 | 0 | 0 | 5 | 26 | 0 | 73 | 60 | 10 | 40 | 40 | 36 |
Fire Server | 107 | 0 | 107 | 0 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 36 |
Chaos Server | 93 | 0 | 107 | 0 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 36 |
Murakumo | 113 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 60 | 10 | 40 | 40 | 36 |
Crystal Murakumo | 113 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 60 | 10 | 40 | 40 | 36 |
Lightning Murakumo | 113 | 0 | 0 | 113 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 36 |
Raw Murakumo | 130 | 0 | 0 | 0 | 10 | 64 | 0 | 0 | 60 | 10 | 40 | 40 | 36 |
Magic Murakumo | 85 | 92 | 0 | 0 | 4 | 24 | 71 | 0 | 60 | 10 | 40 | 40 | 36 |
Enchanted Murakumo | 85 | 90 | 0 | 0 | 3 | 17 | 69 | 0 | 60 | 10 | 40 | 40 | 36 |
Divine Murakumo | 76 | 93 | 0 | 0 | 5 | 33 | 0 | 70 | 60 | 10 | 40 | 40 | 36 |
Occult Murakumo | 78 | 85 | 0 | 0 | 5 | 31 | 0 | 82 | 60 | 10 | 40 | 40 | 36 |
Fire Murakumo | 113 | 0 | 113 | 0 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 36 |
Chaos Murakumo | 99 | 0 | 113 | 0 | 0 | 0 | 0 | 0 | 60 | 10 | 40 | 40 | 36 |
Gravelord Sword | 265 | 0 | 0 | 0 | 13 | 13 | 0 | 0 | 60 | 10 | 40 | 40 | 36 |
Uchigatana | 90 | 0 | 0 | 0 | 0 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Crystal Uchigatana | 90 | 0 | 0 | 0 | 0 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Lightning Uchigatana | 90 | 0 | 0 | 90 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Raw Uchigatana | 104 | 0 | 0 | 0 | 0 | 64 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Magic Uchigatana | 68 | 73 | 0 | 0 | 0 | 23 | 61 | 0 | 45 | 10 | 30 | 30 | 30 |
Enchanted Uchigatana | 68 | 72 | 0 | 0 | 0 | 16 | 60 | 0 | 45 | 10 | 30 | 30 | 30 |
Divine Uchigatana | 61 | 74 | 0 | 0 | 0 | 32 | 0 | 61 | 45 | 10 | 30 | 30 | 30 |
Occult Uchigatana | 62 | 68 | 0 | 0 | 0 | 30 | 0 | 71 | 45 | 10 | 30 | 30 | 30 |
Fire Uchigatana | 90 | 0 | 90 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Uchigatana | 78 | 0 | 90 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Washing Pole | 90 | 0 | 0 | 0 | 38 | 50 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Crystal Washing Pole | 90 | 0 | 0 | 0 | 38 | 50 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Lightning Washing Pole | 90 | 0 | 0 | 90 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Raw Washing Pole | 104 | 0 | 0 | 0 | 29 | 38 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Magic Washing Pole | 68 | 73 | 0 | 0 | 11 | 14 | 63 | 0 | 45 | 10 | 30 | 30 | 30 |
Enchanted Washing Pole | 68 | 72 | 0 | 0 | 8 | 10 | 62 | 0 | 45 | 10 | 30 | 30 | 30 |
Divine Washing Pole | 61 | 74 | 0 | 0 | 15 | 19 | 0 | 63 | 45 | 10 | 30 | 30 | 30 |
Occult Washing Pole | 62 | 68 | 0 | 0 | 14 | 18 | 0 | 74 | 45 | 10 | 30 | 30 | 30 |
Fire Washing Pole | 90 | 0 | 90 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Washing Pole | 78 | 0 | 90 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Iaito | 88 | 0 | 0 | 0 | 0 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Crystal Iaito | 88 | 0 | 0 | 0 | 0 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Lightning Iaito | 88 | 0 | 0 | 88 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Raw Iaito | 101 | 0 | 0 | 0 | 0 | 64 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Magic Iaito | 66 | 72 | 0 | 0 | 0 | 23 | 61 | 0 | 45 | 10 | 30 | 30 | 30 |
Enchanted Iaito | 66 | 70 | 0 | 0 | 0 | 16 | 60 | 0 | 45 | 10 | 30 | 30 | 30 |
Divine Iaito | 59 | 73 | 0 | 0 | 0 | 32 | 0 | 61 | 45 | 10 | 30 | 30 | 30 |
Occult Iaito | 60 | 66 | 0 | 0 | 0 | 30 | 0 | 71 | 45 | 10 | 30 | 30 | 30 |
Fire Iaito | 88 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Iaito | 77 | 0 | 89 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Blade | 144 | 0 | 0 | 0 | 0 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Blade | 144 | 0 | 0 | 0 | 0 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Blade | 144 | 0 | 0 | 0 | 0 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Mail Breaker | 57 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Crystal Mail Breaker | 57 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Lightning Mail Breaker | 57 | 0 | 0 | 57 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Raw Mail Breaker | 66 | 0 | 0 | 0 | 17 | 53 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Magic Mail Breaker | 43 | 46 | 0 | 0 | 6 | 20 | 66 | 0 | 45 | 10 | 30 | 30 | 22 |
Enchanted Mail Breaker | 43 | 46 | 0 | 0 | 4 | 14 | 65 | 0 | 45 | 10 | 30 | 30 | 22 |
Divine Mail Breaker | 38 | 47 | 0 | 0 | 8 | 27 | 0 | 66 | 45 | 10 | 30 | 30 | 22 |
Occult Mail Breaker | 39 | 43 | 0 | 0 | 8 | 25 | 0 | 77 | 45 | 10 | 30 | 30 | 22 |
Fire Mail Breaker | 57 | 0 | 57 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Chaos Mail Breaker | 49 | 0 | 57 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Rapier | 73 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Crystal Rapier | 73 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Lightning Rapier | 73 | 0 | 0 | 73 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Raw Rapier | 84 | 0 | 0 | 0 | 17 | 53 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Magic Rapier | 55 | 59 | 0 | 0 | 6 | 20 | 66 | 0 | 45 | 10 | 30 | 30 | 22 |
Enchanted Rapier | 55 | 58 | 0 | 0 | 4 | 14 | 65 | 0 | 45 | 10 | 30 | 30 | 22 |
Divine Rapier | 49 | 60 | 0 | 0 | 8 | 27 | 0 | 66 | 45 | 10 | 30 | 30 | 22 |
Occult Rapier | 50 | 55 | 0 | 0 | 8 | 25 | 0 | 77 | 45 | 10 | 30 | 30 | 22 |
Fire Rapier | 73 | 0 | 73 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Chaos Rapier | 63 | 0 | 73 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Estoc | 75 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Crystal Estoc | 75 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Lightning Estoc | 75 | 0 | 0 | 75 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Raw Estoc | 86 | 0 | 0 | 0 | 17 | 53 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Magic Estoc | 56 | 61 | 0 | 0 | 6 | 20 | 66 | 0 | 45 | 10 | 30 | 30 | 22 |
Enchanted Estoc | 56 | 60 | 0 | 0 | 4 | 14 | 65 | 0 | 45 | 10 | 30 | 30 | 22 |
Divine Estoc | 51 | 62 | 0 | 0 | 8 | 27 | 0 | 66 | 45 | 10 | 30 | 30 | 22 |
Occult Estoc | 52 | 56 | 0 | 0 | 8 | 25 | 0 | 77 | 45 | 10 | 30 | 30 | 22 |
Fire Estoc | 75 | 0 | 75 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Chaos Estoc | 65 | 0 | 75 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Velka's Rapier | 62 | 104 | 0 | 0 | 5 | 53 | 97 | 0 | 45 | 10 | 30 | 30 | 22 |
Ricard's Rapier | 70 | 0 | 0 | 0 | 6 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Crystal Ricard's Rapier | 70 | 0 | 0 | 0 | 6 | 85 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Lightning Ricard's Rapier | 70 | 0 | 0 | 70 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Raw Ricard's Rapier | 81 | 0 | 0 | 0 | 4 | 64 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Magic Ricard's Rapier | 53 | 57 | 0 | 0 | 2 | 23 | 66 | 0 | 45 | 10 | 30 | 30 | 22 |
Enchanted Ricard's Rapier | 53 | 56 | 0 | 0 | 1 | 17 | 64 | 0 | 45 | 10 | 30 | 30 | 22 |
Divine Ricard's Rapier | 47 | 58 | 0 | 0 | 2 | 33 | 0 | 65 | 45 | 10 | 30 | 30 | 22 |
Occult Ricard's Rapier | 48 | 53 | 0 | 0 | 2 | 31 | 0 | 76 | 45 | 10 | 30 | 30 | 22 |
Fire Ricard's Rapier | 70 | 0 | 70 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Chaos Ricard's Rapier | 61 | 0 | 71 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 22 |
Hand Axe | 80 | 0 | 0 | 0 | 60 | 30 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Crystal Hand Axe | 80 | 0 | 0 | 0 | 60 | 30 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Lightning Hand Axe | 80 | 0 | 0 | 80 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Raw Hand Axe | 92 | 0 | 0 | 0 | 45 | 23 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Magic Hand Axe | 60 | 65 | 0 | 0 | 17 | 8 | 65 | 0 | 55 | 10 | 40 | 40 | 36 |
Enchanted Hand Axe | 60 | 64 | 0 | 0 | 12 | 6 | 63 | 0 | 55 | 10 | 40 | 40 | 36 |
Divine Hand Axe | 54 | 66 | 0 | 0 | 23 | 12 | 0 | 64 | 55 | 10 | 40 | 40 | 36 |
Occult Hand Axe | 55 | 60 | 0 | 0 | 22 | 11 | 0 | 76 | 55 | 10 | 40 | 40 | 36 |
Fire Hand Axe | 80 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Chaos Hand Axe | 70 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Battle Axe | 95 | 0 | 0 | 0 | 60 | 30 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Crystal Battle Axe | 95 | 0 | 0 | 0 | 60 | 30 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Lightning Battle Axe | 95 | 0 | 0 | 95 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Raw Battle Axe | 109 | 0 | 0 | 0 | 45 | 23 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Magic Battle Axe | 71 | 77 | 0 | 0 | 17 | 8 | 65 | 0 | 55 | 10 | 40 | 40 | 36 |
Enchanted Battle Axe | 71 | 76 | 0 | 0 | 12 | 6 | 63 | 0 | 55 | 10 | 40 | 40 | 36 |
Divine Battle Axe | 64 | 78 | 0 | 0 | 23 | 12 | 0 | 64 | 55 | 10 | 40 | 40 | 36 |
Occult Battle Axe | 65 | 71 | 0 | 0 | 22 | 11 | 0 | 76 | 55 | 10 | 40 | 40 | 36 |
Fire Battle Axe | 95 | 0 | 95 | 0 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Chaos Battle Axe | 83 | 0 | 95 | 0 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Crescent Axe | 115 | 115 | 0 | 0 | 24 | 21 | 0 | 82 | 55 | 10 | 40 | 40 | 36 |
Butcher Knife | 90 | 0 | 0 | 0 | 88 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Crystal Butcher Knife | 90 | 0 | 0 | 0 | 88 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Lightning Butcher Knife | 90 | 0 | 0 | 90 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Raw Butcher Knife | 104 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Magic Butcher Knife | 68 | 73 | 0 | 0 | 25 | 0 | 63 | 0 | 55 | 10 | 40 | 40 | 36 |
Enchanted Butcher Knife | 68 | 72 | 0 | 0 | 18 | 0 | 62 | 0 | 55 | 10 | 40 | 40 | 36 |
Divine Butcher Knife | 61 | 74 | 0 | 0 | 34 | 0 | 0 | 63 | 55 | 10 | 40 | 40 | 36 |
Occult Butcher Knife | 62 | 68 | 0 | 0 | 32 | 0 | 0 | 74 | 55 | 10 | 40 | 40 | 36 |
Fire Butcher Knife | 90 | 0 | 90 | 0 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Chaos Butcher Knife | 78 | 0 | 90 | 0 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Golem Axe | 170 | 0 | 0 | 0 | 74 | 16 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Gargoyle Tail Axe | 93 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Crystal Gargoyle Tail Axe | 93 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Lightning Gargoyle Tail Axe | 93 | 0 | 0 | 93 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Raw Gargoyle Tail Axe | 107 | 0 | 0 | 0 | 17 | 53 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Magic Gargoyle Tail Axe | 70 | 76 | 0 | 0 | 6 | 20 | 66 | 0 | 55 | 10 | 40 | 40 | 36 |
Enchanted Gargoyle Tail Axe | 70 | 74 | 0 | 0 | 4 | 14 | 65 | 0 | 55 | 10 | 40 | 40 | 36 |
Divine Gargoyle Tail Axe | 63 | 77 | 0 | 0 | 8 | 27 | 0 | 66 | 55 | 10 | 40 | 40 | 36 |
Occult Gargoyle Tail Axe | 64 | 70 | 0 | 0 | 8 | 25 | 0 | 77 | 55 | 10 | 40 | 40 | 36 |
Fire Gargoyle Tail Axe | 93 | 0 | 93 | 0 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Chaos Gargoyle Tail Axe | 81 | 0 | 93 | 0 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 36 |
Greataxe | 140 | 0 | 0 | 0 | 68 | 11 | 0 | 0 | 55 | 10 | 40 | 40 | 38 |
Crystal Greataxe | 140 | 0 | 0 | 0 | 68 | 11 | 0 | 0 | 55 | 10 | 40 | 40 | 38 |
Lightning Greataxe | 140 | 0 | 0 | 140 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 38 |
Raw Greataxe | 161 | 0 | 0 | 0 | 52 | 8 | 0 | 0 | 55 | 10 | 40 | 40 | 38 |
Magic Greataxe | 105 | 114 | 0 | 0 | 19 | 3 | 57 | 0 | 55 | 10 | 40 | 40 | 38 |
Enchanted Greataxe | 105 | 112 | 0 | 0 | 14 | 2 | 55 | 0 | 55 | 10 | 40 | 40 | 38 |
Divine Greataxe | 95 | 116 | 0 | 0 | 27 | 4 | 0 | 56 | 55 | 10 | 40 | 40 | 38 |
Occult Greataxe | 96 | 105 | 0 | 0 | 24 | 4 | 0 | 66 | 55 | 10 | 40 | 40 | 38 |
Fire Greataxe | 140 | 0 | 140 | 0 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 38 |
Chaos Greataxe | 122 | 0 | 140 | 0 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 38 |
Demon's Greataxe | 114 | 0 | 0 | 0 | 125 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 38 |
Crystal Demon's Greataxe | 114 | 0 | 0 | 0 | 125 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 38 |
Lightning Demon's Greataxe | 114 | 0 | 0 | 114 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 38 |
Raw Demon's Greataxe | 131 | 0 | 0 | 0 | 94 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 38 |
Magic Demon's Greataxe | 86 | 93 | 0 | 0 | 35 | 0 | 90 | 0 | 55 | 10 | 40 | 40 | 38 |
Enchanted Demon's Greataxe | 86 | 91 | 0 | 0 | 24 | 0 | 88 | 0 | 55 | 10 | 40 | 40 | 38 |
Divine Demon's Greataxe | 77 | 94 | 0 | 0 | 48 | 0 | 0 | 89 | 55 | 10 | 40 | 40 | 38 |
Occult Demon's Greataxe | 78 | 86 | 0 | 0 | 45 | 0 | 0 | 105 | 55 | 10 | 40 | 40 | 38 |
Fire Demon's Greataxe | 114 | 0 | 114 | 0 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 38 |
Chaos Demon's Greataxe | 100 | 0 | 114 | 0 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 38 |
Dragon King Greataxe | 380 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 38 |
Black Knight Greataxe | 229 | 0 | 0 | 0 | 90 | 4 | 0 | 0 | 55 | 10 | 40 | 40 | 38 |
Club | 87 | 0 | 0 | 0 | 110 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Crystal Club | 87 | 0 | 0 | 0 | 110 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Lightning Club | 87 | 0 | 0 | 87 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Raw Club | 100 | 0 | 0 | 0 | 82 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Magic Club | 65 | 71 | 0 | 0 | 31 | 0 | 79 | 0 | 45 | 10 | 30 | 30 | 30 |
Enchanted Club | 65 | 70 | 0 | 0 | 22 | 0 | 77 | 0 | 45 | 10 | 30 | 30 | 30 |
Divine Club | 59 | 72 | 0 | 0 | 42 | 0 | 0 | 79 | 45 | 10 | 30 | 30 | 30 |
Occult Club | 60 | 65 | 0 | 0 | 39 | 0 | 0 | 92 | 45 | 10 | 30 | 30 | 30 |
Fire Club | 87 | 0 | 87 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Club | 76 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Mace | 91 | 0 | 0 | 0 | 88 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Crystal Mace | 91 | 0 | 0 | 0 | 88 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Lightning Mace | 91 | 0 | 0 | 91 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Raw Mace | 105 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Magic Mace | 68 | 74 | 0 | 0 | 25 | 0 | 63 | 0 | 45 | 10 | 30 | 30 | 30 |
Enchanted Mace | 68 | 73 | 0 | 0 | 18 | 0 | 62 | 0 | 45 | 10 | 30 | 30 | 30 |
Divine Mace | 61 | 75 | 0 | 0 | 34 | 0 | 0 | 63 | 45 | 10 | 30 | 30 | 30 |
Occult Mace | 63 | 68 | 0 | 0 | 32 | 0 | 0 | 74 | 45 | 10 | 30 | 30 | 30 |
Fire Mace | 91 | 0 | 91 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Mace | 79 | 0 | 91 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Morning Star | 83 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Crystal Morning Star | 83 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Lightning Morning Star | 83 | 0 | 0 | 83 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Raw Morning Star | 95 | 0 | 0 | 0 | 56 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Magic Morning Star | 62 | 67 | 0 | 0 | 21 | 0 | 54 | 0 | 45 | 10 | 30 | 30 | 30 |
Enchanted Morning Star | 62 | 66 | 0 | 0 | 14 | 0 | 53 | 0 | 45 | 10 | 30 | 30 | 30 |
Divine Morning Star | 56 | 68 | 0 | 0 | 29 | 0 | 0 | 54 | 45 | 10 | 30 | 30 | 30 |
Occult Morning Star | 57 | 62 | 0 | 0 | 27 | 0 | 0 | 63 | 45 | 10 | 30 | 30 | 30 |
Fire Morning Star | 83 | 0 | 83 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Morning Star | 73 | 0 | 83 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Warpick | 91 | 0 | 0 | 0 | 60 | 30 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Crystal Warpick | 91 | 0 | 0 | 0 | 60 | 30 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Lightning Warpick | 91 | 0 | 0 | 91 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Raw Warpick | 105 | 0 | 0 | 0 | 45 | 23 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Magic Warpick | 68 | 74 | 0 | 0 | 17 | 8 | 65 | 0 | 45 | 10 | 30 | 30 | 30 |
Enchanted Warpick | 68 | 73 | 0 | 0 | 12 | 6 | 63 | 0 | 45 | 10 | 30 | 30 | 30 |
Divine Warpick | 61 | 75 | 0 | 0 | 23 | 12 | 0 | 64 | 45 | 10 | 30 | 30 | 30 |
Occult Warpick | 63 | 68 | 0 | 0 | 22 | 11 | 0 | 76 | 45 | 10 | 30 | 30 | 30 |
Fire Warpick | 91 | 0 | 91 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Warpick | 79 | 0 | 91 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Pickaxe | 89 | 0 | 0 | 0 | 88 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Crystal Pickaxe | 89 | 0 | 0 | 0 | 88 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Lightning Pickaxe | 89 | 0 | 0 | 89 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Raw Pickaxe | 102 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Magic Pickaxe | 67 | 72 | 0 | 0 | 25 | 0 | 63 | 0 | 45 | 10 | 30 | 30 | 30 |
Enchanted Pickaxe | 67 | 71 | 0 | 0 | 18 | 0 | 62 | 0 | 45 | 10 | 30 | 30 | 30 |
Divine Pickaxe | 60 | 73 | 0 | 0 | 34 | 0 | 0 | 63 | 45 | 10 | 30 | 30 | 30 |
Occult Pickaxe | 61 | 67 | 0 | 0 | 32 | 0 | 0 | 74 | 45 | 10 | 30 | 30 | 30 |
Fire Pickaxe | 89 | 0 | 89 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Pickaxe | 77 | 0 | 89 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Reinforced Club | 97 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Crystal Reinforced Club | 97 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Lightning Reinforced Club | 97 | 0 | 0 | 97 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Raw Reinforced Club | 112 | 0 | 0 | 0 | 56 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Magic Reinforced Club | 73 | 79 | 0 | 0 | 21 | 0 | 54 | 0 | 45 | 10 | 30 | 30 | 30 |
Enchanted Reinforced Club | 73 | 78 | 0 | 0 | 14 | 0 | 53 | 0 | 45 | 10 | 30 | 30 | 30 |
Divine Reinforced Club | 65 | 80 | 0 | 0 | 29 | 0 | 0 | 54 | 45 | 10 | 30 | 30 | 30 |
Occult Reinforced Club | 67 | 73 | 0 | 0 | 27 | 0 | 0 | 63 | 45 | 10 | 30 | 30 | 30 |
Fire Reinforced Club | 97 | 0 | 97 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Reinforced Club | 85 | 0 | 97 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Blacksmith Hammer | 87 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Crystal Blacksmith Hammer | 87 | 0 | 0 | 0 | 75 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Lightning Blacksmith Hammer | 87 | 0 | 0 | 87 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Raw Blacksmith Hammer | 100 | 0 | 0 | 0 | 56 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Magic Blacksmith Hammer | 65 | 71 | 0 | 0 | 21 | 0 | 54 | 0 | 45 | 10 | 30 | 30 | 30 |
Enchanted Blacksmith Hammer | 65 | 70 | 0 | 0 | 14 | 0 | 53 | 0 | 45 | 10 | 30 | 30 | 30 |
Divine Blacksmith Hammer | 59 | 72 | 0 | 0 | 29 | 0 | 0 | 54 | 45 | 10 | 30 | 30 | 30 |
Occult Blacksmith Hammer | 60 | 65 | 0 | 0 | 27 | 0 | 0 | 63 | 45 | 10 | 30 | 30 | 30 |
Fire Blacksmith Hammer | 87 | 0 | 87 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Chaos Blacksmith Hammer | 76 | 0 | 88 | 0 | 0 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Blacksmith Giant Hammer | 120 | 0 | 0 | 200 | 35 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Hammer of Vamos | 115 | 0 | 64 | 0 | 75 | 0 | 0 | 0 | 45 | 10 | 30 | 30 | 30 |
Great Club | 135 | 0 | 0 | 0 | 88 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Crystal Great Club | 135 | 0 | 0 | 0 | 88 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Lightning Great Club | 135 | 0 | 0 | 135 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Raw Great Club | 155 | 0 | 0 | 0 | 66 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Magic Great Club | 101 | 110 | 0 | 0 | 25 | 0 | 63 | 0 | 50 | 10 | 35 | 35 | 32 |
Enchanted Great Club | 101 | 108 | 0 | 0 | 18 | 0 | 62 | 0 | 50 | 10 | 35 | 35 | 32 |
Divine Great Club | 91 | 111 | 0 | 0 | 34 | 0 | 0 | 63 | 50 | 10 | 35 | 35 | 32 |
Occult Great Club | 93 | 101 | 0 | 0 | 32 | 0 | 0 | 74 | 50 | 10 | 35 | 35 | 32 |
Fire Great Club | 135 | 0 | 135 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Chaos Great Club | 118 | 0 | 136 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Grant | 130 | 130 | 0 | 0 | 84 | 0 | 0 | 116 | 50 | 10 | 35 | 35 | 32 |
Demon's Great Hammer | 138 | 0 | 0 | 0 | 81 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Crys. Demon's Great Hammer | 138 | 0 | 0 | 0 | 81 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Ltng. Demon's Gr. Hammer | 138 | 0 | 0 | 138 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Raw Demon's Great Hammer | 159 | 0 | 0 | 0 | 60 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Magic Demon's Gr. Hammer | 104 | 112 | 0 | 0 | 23 | 0 | 58 | 0 | 50 | 10 | 35 | 35 | 32 |
Ench. Demon's Gr. Hammer | 104 | 110 | 0 | 0 | 16 | 0 | 57 | 0 | 50 | 10 | 35 | 35 | 32 |
Div. Demon's Gr. Hammer | 93 | 114 | 0 | 0 | 31 | 0 | 0 | 58 | 50 | 10 | 35 | 35 | 32 |
Occ. Demon's Gr. Hammer | 95 | 104 | 0 | 0 | 29 | 0 | 0 | 68 | 50 | 10 | 35 | 35 | 32 |
Fire Demon's Great Hammer | 138 | 0 | 138 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Chaos Demon's Great Hammer | 120 | 0 | 138 | 0 | 0 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Dragon Tooth | 290 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Large Club | 120 | 0 | 0 | 0 | 103 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 32 |
Crystal Large Club | 120 | 0 | 0 | 0 | 103 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 32 |
Lightning Large Club | 120 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 32 |
Raw Large Club | 138 | 0 | 0 | 0 | 78 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 32 |
Magic Large Club | 90 | 98 | 0 | 0 | 29 | 0 | 74 | 0 | 55 | 10 | 40 | 40 | 32 |
Enchanted Large Club | 90 | 96 | 0 | 0 | 20 | 0 | 72 | 0 | 55 | 10 | 40 | 40 | 32 |
Divine Large Club | 81 | 99 | 0 | 0 | 39 | 0 | 0 | 74 | 55 | 10 | 40 | 40 | 32 |
Occult Large Club | 82 | 90 | 0 | 0 | 37 | 0 | 0 | 87 | 55 | 10 | 40 | 40 | 32 |
Fire Large Club | 120 | 0 | 120 | 0 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 32 |
Chaos Large Club | 105 | 0 | 121 | 0 | 0 | 0 | 0 | 0 | 55 | 10 | 40 | 40 | 32 |
Smough's Hammer | 300 | 0 | 0 | 0 | 50 | 0 | 0 | 0 | 50 | 10 | 35 | 35 | 32 |
Fists | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Caestus | 66 | 0 | 0 | 0 | 51 | 51 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Crystal Caestus | 66 | 0 | 0 | 0 | 51 | 51 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Lightning Caestus | 66 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Raw Caestus | 76 | 0 | 0 | 0 | 38 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Magic Caestus | 50 | 54 | 0 | 0 | 14 | 14 | 73 | 0 | 0 | 0 | 0 | 0 | 0 |
Enchanted Caestus | 50 | 53 | 0 | 0 | 10 | 10 | 72 | 0 | 0 | 0 | 0 | 0 | 0 |
Divine Caestus | 45 | 55 | 0 | 0 | 20 | 20 | 0 | 73 | 0 | 0 | 0 | 0 | 0 |
Occult Caestus | 45 | 50 | 0 | 0 | 18 | 18 | 0 | 86 | 0 | 0 | 0 | 0 | 0 |
Fire Caestus | 66 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Chaos Caestus | 57 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Claw | 72 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Crystal Claw | 72 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Lightning Claw | 72 | 0 | 0 | 72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Raw Claw | 83 | 0 | 0 | 0 | 10 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Magic Claw | 54 | 58 | 0 | 0 | 4 | 24 | 71 | 0 | 0 | 0 | 0 | 0 | 0 |
Enchanted Claw | 54 | 57 | 0 | 0 | 3 | 17 | 69 | 0 | 0 | 0 | 0 | 0 | 0 |
Divine Claw | 48 | 59 | 0 | 0 | 5 | 33 | 0 | 70 | 0 | 0 | 0 | 0 | 0 |
Occult Claw | 50 | 54 | 0 | 0 | 5 | 31 | 0 | 82 | 0 | 0 | 0 | 0 | 0 |
Fire Claw | 72 | 0 | 72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Chaos Claw | 63 | 0 | 72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragon Bone Fist | 95 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragon Bone Fist | 95 | 0 | 0 | 0 | 120 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dark Hand | 200 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 80 | 80 | 80 | 80 | 30 |
Spear | 80 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Crystal Spear | 80 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Lightning Spear | 80 | 0 | 0 | 80 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Raw Spear | 92 | 0 | 0 | 0 | 17 | 53 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Magic Spear | 60 | 65 | 0 | 0 | 6 | 20 | 66 | 0 | 40 | 10 | 30 | 30 | 26 |
Enchanted Spear | 60 | 64 | 0 | 0 | 4 | 14 | 65 | 0 | 40 | 10 | 30 | 30 | 26 |
Divine Spear | 54 | 66 | 0 | 0 | 8 | 27 | 0 | 66 | 40 | 10 | 30 | 30 | 26 |
Occult Spear | 55 | 60 | 0 | 0 | 8 | 25 | 0 | 77 | 40 | 10 | 30 | 30 | 26 |
Fire Spear | 80 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Chaos Spear | 70 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Winged Spear | 86 | 0 | 0 | 0 | 15 | 72 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Crystal Winged Spear | 86 | 0 | 0 | 0 | 15 | 72 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Lightning Winged Spear | 86 | 0 | 0 | 86 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Raw Winged Spear | 99 | 0 | 0 | 0 | 11 | 55 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Magic Winged Spear | 65 | 70 | 0 | 0 | 4 | 21 | 63 | 0 | 40 | 10 | 30 | 30 | 26 |
Enchanted Winged Spear | 65 | 69 | 0 | 0 | 3 | 15 | 61 | 0 | 40 | 10 | 30 | 30 | 26 |
Divine Winged Spear | 58 | 71 | 0 | 0 | 6 | 28 | 0 | 62 | 40 | 10 | 30 | 30 | 26 |
Occult Winged Spear | 59 | 65 | 0 | 0 | 5 | 26 | 0 | 73 | 40 | 10 | 30 | 30 | 26 |
Fire Winged Spear | 86 | 0 | 86 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Chaos Winged Spear | 75 | 0 | 87 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Partizan | 80 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Crystal Partizan | 80 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Lightning Partizan | 80 | 0 | 0 | 80 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Raw Partizan | 92 | 0 | 0 | 0 | 17 | 53 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Magic Partizan | 60 | 65 | 0 | 0 | 6 | 20 | 66 | 0 | 40 | 10 | 30 | 30 | 26 |
Enchanted Partizan | 60 | 64 | 0 | 0 | 4 | 14 | 65 | 0 | 40 | 10 | 30 | 30 | 26 |
Divine Partizan | 54 | 66 | 0 | 0 | 8 | 27 | 0 | 66 | 40 | 10 | 30 | 30 | 26 |
Occult Partizan | 55 | 60 | 0 | 0 | 8 | 25 | 0 | 77 | 40 | 10 | 30 | 30 | 26 |
Fire Partizan | 80 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Chaos Partizan | 70 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Demon's Spear | 100 | 0 | 0 | 120 | 60 | 60 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Channeler's Trident | 70 | 115 | 0 | 0 | 11 | 55 | 88 | 0 | 40 | 10 | 30 | 30 | 26 |
Silver Knight Spear | 163 | 0 | 0 | 0 | 4 | 60 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Pike | 86 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Crystal Pike | 86 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Lightning Pike | 86 | 0 | 0 | 86 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Raw Pike | 99 | 0 | 0 | 0 | 17 | 53 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Magic Pike | 65 | 70 | 0 | 0 | 6 | 20 | 66 | 0 | 40 | 10 | 30 | 30 | 26 |
Enchanted Pike | 65 | 69 | 0 | 0 | 4 | 14 | 65 | 0 | 40 | 10 | 30 | 30 | 26 |
Divine Pike | 58 | 71 | 0 | 0 | 8 | 27 | 0 | 66 | 40 | 10 | 30 | 30 | 26 |
Occult Pike | 59 | 65 | 0 | 0 | 8 | 25 | 0 | 77 | 40 | 10 | 30 | 30 | 26 |
Fire Pike | 86 | 0 | 86 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Chaos Pike | 75 | 0 | 87 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Dragonslayer Spear | 95 | 0 | 0 | 65 | 60 | 100 | 0 | 100 | 40 | 10 | 30 | 30 | 26 |
Moonlight Butterfly Horn | 0 | 120 | 0 | 0 | 0 | 0 | 100 | 0 | 40 | 10 | 30 | 30 | 26 |
Halberd | 110 | 0 | 0 | 0 | 38 | 50 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Crystal Halberd | 110 | 0 | 0 | 0 | 38 | 50 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Lightning Halberd | 110 | 0 | 0 | 110 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Raw Halberd | 127 | 0 | 0 | 0 | 29 | 38 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Magic Halberd | 83 | 89 | 0 | 0 | 11 | 14 | 63 | 0 | 40 | 10 | 30 | 30 | 26 |
Enchanted Halberd | 83 | 88 | 0 | 0 | 8 | 10 | 62 | 0 | 40 | 10 | 30 | 30 | 26 |
Divine Halberd | 74 | 91 | 0 | 0 | 15 | 19 | 0 | 63 | 40 | 10 | 30 | 30 | 26 |
Occult Halberd | 76 | 83 | 0 | 0 | 14 | 18 | 0 | 74 | 40 | 10 | 30 | 30 | 26 |
Fire Halberd | 110 | 0 | 110 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Chaos Halberd | 96 | 0 | 110 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Giant's Halberd | 140 | 0 | 0 | 135 | 38 | 50 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Titanite Catch Pole | 125 | 145 | 0 | 0 | 25 | 45 | 40 | 0 | 40 | 10 | 30 | 30 | 26 |
Gargoyle's Halberd | 115 | 0 | 0 | 0 | 39 | 40 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Crystal Gargoyle's Halberd | 115 | 0 | 0 | 0 | 39 | 40 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Ltng. Gargoyle's Halberd | 115 | 0 | 0 | 115 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Raw Gargoyle's Halberd | 132 | 0 | 0 | 0 | 30 | 30 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Magic Gargoyle's Halberd | 86 | 93 | 0 | 0 | 11 | 11 | 57 | 0 | 40 | 10 | 30 | 30 | 26 |
Ench. Gargoyle's Halberd | 86 | 92 | 0 | 0 | 8 | 8 | 55 | 0 | 40 | 10 | 30 | 30 | 26 |
Divine Gargoyle's Halberd | 78 | 95 | 0 | 0 | 15 | 16 | 0 | 56 | 40 | 10 | 30 | 30 | 26 |
Occult Gargoyle's Halberd | 79 | 86 | 0 | 0 | 14 | 14 | 0 | 66 | 40 | 10 | 30 | 30 | 26 |
Fire Gargoyle's Halberd | 115 | 0 | 115 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Chaos Gargoyle's Halberd | 100 | 0 | 116 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Black Knight Halberd | 245 | 0 | 0 | 0 | 44 | 2 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Lucerne | 110 | 0 | 0 | 0 | 38 | 50 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Crystal Lucerne | 110 | 0 | 0 | 0 | 38 | 50 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Lightning Lucerne | 110 | 0 | 0 | 110 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Raw Lucerne | 127 | 0 | 0 | 0 | 29 | 38 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Magic Lucerne | 83 | 89 | 0 | 0 | 11 | 14 | 63 | 0 | 40 | 10 | 30 | 30 | 26 |
Enchanted Lucerne | 83 | 88 | 0 | 0 | 8 | 10 | 62 | 0 | 40 | 10 | 30 | 30 | 26 |
Divine Lucerne | 74 | 91 | 0 | 0 | 15 | 19 | 0 | 63 | 40 | 10 | 30 | 30 | 26 |
Occult Lucerne | 76 | 83 | 0 | 0 | 14 | 18 | 0 | 74 | 40 | 10 | 30 | 30 | 26 |
Fire Lucerne | 110 | 0 | 110 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Chaos Lucerne | 96 | 0 | 110 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Scythe | 110 | 0 | 0 | 0 | 15 | 72 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Crystal Scythe | 110 | 0 | 0 | 0 | 15 | 72 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Lightning Scythe | 110 | 0 | 0 | 110 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Raw Scythe | 127 | 0 | 0 | 0 | 11 | 55 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Magic Scythe | 83 | 89 | 0 | 0 | 4 | 21 | 63 | 0 | 40 | 10 | 30 | 30 | 26 |
Enchanted Scythe | 83 | 88 | 0 | 0 | 3 | 15 | 61 | 0 | 40 | 10 | 30 | 30 | 26 |
Divine Scythe | 74 | 91 | 0 | 0 | 6 | 28 | 0 | 62 | 40 | 10 | 30 | 30 | 26 |
Occult Scythe | 76 | 83 | 0 | 0 | 5 | 26 | 0 | 73 | 40 | 10 | 30 | 30 | 26 |
Fire Scythe | 110 | 0 | 110 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Chaos Scythe | 96 | 0 | 110 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 26 |
Great Scythe | 100 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 40 | 10 | 30 | 30 | 22 |
Crystal Great Scythe | 100 | 0 | 0 | 0 | 13 | 85 | 0 | 0 | 40 | 10 | 30 | 30 | 22 |
Lightning Great Scythe | 100 | 0 | 0 | 100 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 22 |
Raw Great Scythe | 115 | 0 | 0 | 0 | 10 | 64 | 0 | 0 | 40 | 10 | 30 | 30 | 22 |
Magic Great Scythe | 75 | 81 | 0 | 0 | 4 | 24 | 71 | 0 | 40 | 10 | 30 | 30 | 22 |
Enchanted Great Scythe | 75 | 80 | 0 | 0 | 3 | 17 | 69 | 0 | 40 | 10 | 30 | 30 | 22 |
Divine Great Scythe | 68 | 83 | 0 | 0 | 5 | 33 | 0 | 70 | 40 | 10 | 30 | 30 | 22 |
Occult Great Scythe | 69 | 75 | 0 | 0 | 5 | 31 | 0 | 82 | 40 | 10 | 30 | 30 | 22 |
Fire Great Scythe | 100 | 0 | 100 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 22 |
Chaos Great Scythe | 87 | 0 | 101 | 0 | 0 | 0 | 0 | 0 | 40 | 10 | 30 | 30 | 22 |
Lifehunt Scythe | 180 | 0 | 0 | 0 | 8 | 94 | 0 | 0 | 40 | 10 | 30 | 30 | 22 |
Whip | 80 | 0 | 0 | 0 | 0 | 85 | 0 | 0 | 30 | 10 | 20 | 20 | 16 |
Crystal Whip | 80 | 0 | 0 | 0 | 0 | 85 | 0 | 0 | 30 | 10 | 20 | 20 | 16 |
Lightning Whip | 80 | 0 | 0 | 80 | 0 | 0 | 0 | 0 | 30 | 10 | 20 | 20 | 16 |
Raw Whip | 92 | 0 | 0 | 0 | 0 | 64 | 0 | 0 | 30 | 10 | 20 | 20 | 16 |
Magic Whip | 60 | 65 | 0 | 0 | 0 | 23 | 61 | 0 | 30 | 10 | 20 | 20 | 16 |
Enchanted Whip | 60 | 64 | 0 | 0 | 0 | 16 | 60 | 0 | 30 | 10 | 20 | 20 | 16 |
Divine Whip | 54 | 66 | 0 | 0 | 0 | 32 | 0 | 61 | 30 | 10 | 20 | 20 | 16 |
Occult Whip | 55 | 60 | 0 | 0 | 0 | 30 | 0 | 71 | 30 | 10 | 20 | 20 | 16 |
Fire Whip | 80 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 30 | 10 | 20 | 20 | 16 |
Chaos Whip | 70 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 30 | 10 | 20 | 20 | 16 |
Notched Whip | 76 | 0 | 0 | 0 | 0 | 85 | 0 | 0 | 30 | 10 | 20 | 20 | 16 |
Crystal Notched Whip | 76 | 0 | 0 | 0 | 0 | 85 | 0 | 0 | 30 | 10 | 20 | 20 | 16 |
Lightning Notched Whip | 76 | 0 | 0 | 76 | 0 | 0 | 0 | 0 | 30 | 10 | 20 | 20 | 16 |
Raw Notched Whip | 87 | 0 | 0 | 0 | 0 | 64 | 0 | 0 | 30 | 10 | 20 | 20 | 16 |
Magic Notched Whip | 57 | 62 | 0 | 0 | 0 | 23 | 61 | 0 | 30 | 10 | 20 | 20 | 16 |
Enchanted Notched Whip | 57 | 61 | 0 | 0 | 0 | 16 | 60 | 0 | 30 | 10 | 20 | 20 | 16 |
Divine Notched Whip | 51 | 63 | 0 | 0 | 0 | 32 | 0 | 61 | 30 | 10 | 20 | 20 | 16 |
Occult Notched Whip | 52 | 57 | 0 | 0 | 0 | 30 | 0 | 71 | 30 | 10 | 20 | 20 | 16 |
Fire Notched Whip | 76 | 0 | 76 | 0 | 0 | 0 | 0 | 0 | 30 | 10 | 20 | 20 | 16 |
Chaos Notched Whip | 66 | 0 | 76 | 0 | 0 | 0 | 0 | 0 | 30 | 10 | 20 | 20 | 16 |
Name | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | Physical DEF | Magic Def | Fire DEF | Light DEF | Stability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Short Bow | 31 | 0 | 0 | 0 | 38 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Crystal Short Bow | 31 | 0 | 0 | 0 | 38 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Lightning Short Bow | 31 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Raw Short Bow | 36 | 0 | 0 | 0 | 29 | 105 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Magic Short Bow | 23 | 25 | 0 | 0 | 11 | 39 | 128 | 0 | 0 | 0 | 0 | 0 | 0 |
Enchanted Short Bow | 23 | 25 | 0 | 0 | 8 | 28 | 125 | 0 | 0 | 0 | 0 | 0 | 0 |
Divine Short Bow | 21 | 26 | 0 | 0 | 15 | 54 | 0 | 127 | 0 | 0 | 0 | 0 | 0 |
Occult Short Bow | 21 | 23 | 0 | 0 | 14 | 50 | 0 | 150 | 0 | 0 | 0 | 0 | 0 |
Fire Short Bow | 31 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Chaos Short Bow | 27 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Longbow | 36 | 0 | 0 | 0 | 38 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Crystal Longbow | 36 | 0 | 0 | 0 | 38 | 140 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Lightning Longbow | 36 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Raw Longbow | 41 | 0 | 0 | 0 | 29 | 105 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Magic Longbow | 27 | 29 | 0 | 0 | 11 | 39 | 128 | 0 | 0 | 0 | 0 | 0 | 0 |
Enchanted Longbow | 27 | 29 | 0 | 0 | 8 | 28 | 125 | 0 | 0 | 0 | 0 | 0 | 0 |
Divine Longbow | 24 | 30 | 0 | 0 | 15 | 54 | 0 | 127 | 0 | 0 | 0 | 0 | 0 |
Occult Longbow | 25 | 27 | 0 | 0 | 14 | 50 | 0 | 150 | 0 | 0 | 0 | 0 | 0 |
Fire Longbow | 36 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Chaos Longbow | 32 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Black Bow of Pharis | 34 | 0 | 0 | 0 | 13 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Crystal Black Bow of Pharis | 34 | 0 | 0 | 0 | 13 | 165 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Ltng. Black Bow of Pharis | 34 | 0 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Raw Black Bow of Pharis | 39 | 0 | 0 | 0 | 10 | 124 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Magic Black Bow of Pharis | 26 | 28 | 0 | 0 | 4 | 46 | 128 | 0 | 0 | 0 | 0 | 0 | 0 |
Ench. Black Bow of Pharis | 26 | 27 | 0 | 0 | 3 | 33 | 125 | 0 | 0 | 0 | 0 | 0 | 0 |
Divine Black Bow of Pharis | 23 | 28 | 0 | 0 | 5 | 64 | 0 | 127 | 0 | 0 | 0 | 0 | 0 |
Occult Black Bow of Pharis | 23 | 26 | 0 | 0 | 5 | 59 | 0 | 150 | 0 | 0 | 0 | 0 | 0 |
Fire Black Bow of Pharis | 34 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Chaos Black Bow of Pharis | 30 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dragonslayer Greatbow | 90 | 0 | 0 | 0 | 64 | 64 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Composite Bow | 55 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Crystal Composite Bow | 55 | 0 | 0 | 0 | 60 | 60 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Lightning Composite Bow | 55 | 0 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Raw Composite Bow | 63 | 0 | 0 | 0 | 45 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Magic Composite Bow | 41 | 45 | 0 | 0 | 17 | 17 | 86 | 0 | 0 | 0 | 0 | 0 | 0 |
Enchanted Composite Bow | 41 | 44 | 0 | 0 | 12 | 12 | 84 | 0 | 0 | 0 | 0 | 0 | 0 |
Divine Composite Bow | 37 | 45 | 0 | 0 | 23 | 23 | 0 | 86 | 0 | 0 | 0 | 0 | 0 |
Occult Composite Bow | 38 | 41 | 0 | 0 | 22 | 22 | 0 | 101 | 0 | 0 | 0 | 0 | 0 |
Fire Composite Bow | 55 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Chaos Composite Bow | 48 | 0 | 56 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Darkmoon Bow | 85 | 85 | 0 | 0 | 18 | 32 | 0 | 50 | 0 | 0 | 0 | 0 | 0 |
Light Crossbow | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Name | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | Physical DEF | Magic Def | Fire DEF | Light DEF | Stability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Crystal Light Crossbow | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Lightning Light Crossbow | 50 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Magic Light Crossbow | 38 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Divine Light Crossbow | 34 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Fire Light Crossbow | 50 | 0 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Heavy Crossbow | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Crystal Heavy Crossbow | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Lightning Heavy Crossbow | 55 | 0 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Magic Heavy Crossbow | 41 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Divine Heavy Crossbow | 37 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Fire Heavy Crossbow | 55 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Avelyn | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Crystal Avelyn | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Lightning Avelyn | 37 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Magic Avelyn | 28 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Divine Avelyn | 25 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Fire Avelyn | 37 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Sniper Crossbow | 52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Crystal Sniper Crossbow | 52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Lightning Sniper Crossbow | 52 | 0 | 0 | 52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Magic Sniper Crossbow | 39 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Divine Sniper Crossbow | 35 | 43 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Fire Sniper Crossbow | 52 | 0 | 52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Name | Physical AR | Magic AR | Fire AR | Lightning AR | STR Scaling | DEX Scaling | INT Scaling | FAI Scaling | Physical DEF | Magic Def | Fire DEF | Light DEF | Stability |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Skull Lantern | 30 | 0 | 75 | 0 | 13 | 0 | 0 | 0 | 26 | 8 | 20 | 20 | 16 |
East-West Shield | 52 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 88 | 40 | 30 | 65 | 44 |
Crystal East-West Shield | 52 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 88 | 40 | 30 | 65 | 44 |
Lightning East-West Shield | 52 | 0 | 0 | 52 | 0 | 0 | 0 | 0 | 88 | 40 | 30 | 65 | 44 |
Magic East-West Shield | 39 | 42 | 0 | 0 | 8 | 0 | 22 | 0 | 88 | 40 | 30 | 65 | 44 |
Divine East-West Shield | 35 | 43 | 0 | 0 | 10 | 0 | 0 | 25 | 88 | 40 | 30 | 65 | 44 |
Fire East-West Shield | 52 | 0 | 52 | 0 | 0 | 0 | 0 | 0 | 88 | 40 | 30 | 65 | 44 |
Wooden Shield | 54 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 93 | 40 | 30 | 65 | 52 |
Crystal Wooden Shield | 54 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 93 | 40 | 30 | 65 | 52 |
Lightning Wooden Shield | 54 | 0 | 0 | 54 | 0 | 0 | 0 | 0 | 93 | 40 | 30 | 65 | 52 |
Magic Wooden Shield | 41 | 44 | 0 | 0 | 8 | 0 | 22 | 0 | 93 | 40 | 30 | 65 | 52 |
Divine Wooden Shield | 36 | 45 | 0 | 0 | 10 | 0 | 0 | 25 | 93 | 40 | 30 | 65 | 52 |
Fire Wooden Shield | 54 | 0 | 54 | 0 | 0 | 0 | 0 | 0 | 93 | 40 | 30 | 65 | 52 |
Large Leather Shield | 46 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 91 | 35 | 60 | 60 | 52 |
Crys. Large Leather Shield | 46 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 91 | 35 | 60 | 60 | 52 |
Ltng. Large Leather Shield | 46 | 0 | 0 | 46 | 0 | 0 | 0 | 0 | 91 | 35 | 60 | 60 | 52 |
Magic Large Leather Shield | 35 | 37 | 0 | 0 | 8 | 0 | 22 | 0 | 91 | 35 | 60 | 60 | 52 |
Divine Large Leather Shield | 31 | 38 | 0 | 0 | 10 | 0 | 0 | 25 | 91 | 35 | 60 | 60 | 52 |
Fire Large Leather Shield | 46 | 0 | 46 | 0 | 0 | 0 | 0 | 0 | 91 | 35 | 60 | 60 | 52 |
Small Leather Shield | 40 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 80 | 35 | 60 | 60 | 40 |
Crys. Small Leather Shield | 40 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 80 | 35 | 60 | 60 | 40 |
Ltng. Small Leather Shield | 40 | 0 | 0 | 40 | 0 | 0 | 0 | 0 | 80 | 35 | 60 | 60 | 40 |
Magic Small Leather Shield | 30 | 33 | 0 | 0 | 8 | 0 | 22 | 0 | 80 | 35 | 60 | 60 | 40 |
Divine Small Leather Shield | 27 | 33 | 0 | 0 | 10 | 0 | 0 | 25 | 80 | 35 | 60 | 60 | 40 |
Fire Small Leather Shield | 40 | 0 | 40 | 0 | 0 | 0 | 0 | 0 | 80 | 35 | 60 | 60 | 40 |
Target Shield | 56 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 78 | 30 | 65 | 50 | 45 |
Crystal Target Shield | 56 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 78 | 30 | 65 | 50 | 45 |
Lightning Target Shield | 56 | 0 | 0 | 56 | 0 | 0 | 0 | 0 | 78 | 30 | 65 | 50 | 45 |
Magic Target Shield | 42 | 46 | 0 | 0 | 8 | 0 | 22 | 0 | 78 | 30 | 65 | 50 | 45 |
Divine Target Shield | 38 | 46 | 0 | 0 | 10 | 0 | 0 | 25 | 78 | 30 | 65 | 50 | 45 |
Fire Target Shield | 56 | 0 | 56 | 0 | 0 | 0 | 0 | 0 | 78 | 30 | 65 | 50 | 45 |
Buckler | 55 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 76 | 32 | 65 | 53 | 40 |
Crystal Buckler | 55 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 76 | 32 | 65 | 53 | 40 |
Lightning Buckler | 55 | 0 | 0 | 55 | 0 | 0 | 0 | 0 | 76 | 32 | 65 | 53 | 40 |
Magic Buckler | 41 | 45 | 0 | 0 | 8 | 0 | 22 | 0 | 76 | 32 | 65 | 53 | 40 |
Divine Buckler | 37 | 45 | 0 | 0 | 10 | 0 | 0 | 25 | 76 | 32 | 65 | 53 | 40 |
Fire Buckler | 55 | 0 | 55 | 0 | 0 | 0 | 0 | 0 | 76 | 32 | 65 | 53 | 40 |
Cracked Round Shield | 46 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 65 | 55 | 10 | 45 | 30 |
Crys. Cracked Round Shield | 46 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 65 | 55 | 10 | 45 | 30 |
Ltng. Cracked Round Shield | 46 | 0 | 0 | 46 | 0 | 0 | 0 | 0 | 65 | 55 | 10 | 45 | 30 |
Magic Cracked Round Shield | 35 | 37 | 0 | 0 | 8 | 0 | 22 | 0 | 65 | 55 | 10 | 45 | 30 |
Divine Cracked Round Shield | 31 | 38 | 0 | 0 | 10 | 0 | 0 | 25 | 65 | 55 | 10 | 45 | 30 |
Fire Cracked Round Shield | 46 | 0 | 46 | 0 | 0 | 0 | 0 | 0 | 65 | 55 | 10 | 45 | 30 |
Leather Shield | 42 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 85 | 35 | 60 | 60 | 45 |
Crystal Leather Shield | 42 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 85 | 35 | 60 | 60 | 45 |
Lightning Leather Shield | 42 | 0 | 0 | 42 | 0 | 0 | 0 | 0 | 85 | 35 | 60 | 60 | 45 |
Magic Leather Shield | 32 | 34 | 0 | 0 | 8 | 0 | 22 | 0 | 85 | 35 | 60 | 60 | 45 |
Divine Leather Shield | 28 | 35 | 0 | 0 | 10 | 0 | 0 | 25 | 85 | 35 | 60 | 60 | 45 |
Fire Leather Shield | 42 | 0 | 42 | 0 | 0 | 0 | 0 | 0 | 85 | 35 | 60 | 60 | 45 |
Plank Shield | 52 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 75 | 40 | 20 | 55 | 45 |
Crystal Plank Shield | 52 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 75 | 40 | 20 | 55 | 45 |
Lightning Plank Shield | 52 | 0 | 0 | 52 | 0 | 0 | 0 | 0 | 75 | 40 | 20 | 55 | 45 |
Magic Plank Shield | 39 | 42 | 0 | 0 | 8 | 0 | 22 | 0 | 75 | 40 | 20 | 55 | 45 |
Divine Plank Shield | 35 | 43 | 0 | 0 | 10 | 0 | 0 | 25 | 75 | 40 | 20 | 55 | 45 |
Fire Plank Shield | 52 | 0 | 52 | 0 | 0 | 0 | 0 | 0 | 75 | 40 | 20 | 55 | 45 |
Caduceus Round Shield | 50 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 85 | 65 | 30 | 65 | 40 |
Crys. Caduceus Round Shield | 50 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 85 | 65 | 30 | 65 | 40 |
Ltng. Caduceus Round Shield | 50 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 85 | 65 | 30 | 65 | 40 |
Magic Caduceus Round Shield | 38 | 41 | 0 | 0 | 8 | 0 | 22 | 0 | 85 | 65 | 30 | 65 | 40 |
Div. Caduceus Round Shield | 34 | 41 | 0 | 0 | 10 | 0 | 0 | 25 | 85 | 65 | 30 | 65 | 40 |
Fire Caduceus Round Shield | 50 | 0 | 50 | 0 | 0 | 0 | 0 | 0 | 85 | 65 | 30 | 65 | 40 |
Crystal Ring Shield | 0 | 100 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 90 | 70 | 40 | 40 |
Heater Shield | 60 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 70 | 50 | 55 |
Crystal Heater Shield | 60 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 70 | 50 | 55 |
Lightning Heater Shield | 60 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 100 | 30 | 70 | 50 | 55 |
Magic Heater Shield | 45 | 49 | 0 | 0 | 8 | 0 | 22 | 0 | 100 | 30 | 70 | 50 | 55 |
Divine Heater Shield | 41 | 50 | 0 | 0 | 10 | 0 | 0 | 25 | 100 | 30 | 70 | 50 | 55 |
Fire Heater Shield | 60 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 100 | 30 | 70 | 50 | 55 |
Knight Shield | 68 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 60 | 40 | 56 |
Crystal Knight Shield | 68 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 60 | 40 | 56 |
Lightning Knight Shield | 68 | 0 | 0 | 68 | 0 | 0 | 0 | 0 | 100 | 30 | 60 | 40 | 56 |
Magic Knight Shield | 51 | 55 | 0 | 0 | 8 | 0 | 22 | 0 | 100 | 30 | 60 | 40 | 56 |
Divine Knight Shield | 46 | 56 | 0 | 0 | 10 | 0 | 0 | 25 | 100 | 30 | 60 | 40 | 56 |
Fire Knight Shield | 68 | 0 | 68 | 0 | 0 | 0 | 0 | 0 | 100 | 30 | 60 | 40 | 56 |
Tower Kite Shield | 64 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 70 | 50 | 58 |
Crystal Tower Kite Shield | 64 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 70 | 50 | 58 |
Lightning Tower Kite Shield | 64 | 0 | 0 | 64 | 0 | 0 | 0 | 0 | 100 | 30 | 70 | 50 | 58 |
Magic Tower Kite Shield | 48 | 52 | 0 | 0 | 8 | 0 | 22 | 0 | 100 | 30 | 70 | 50 | 58 |
Divine Tower Kite Shield | 43 | 53 | 0 | 0 | 10 | 0 | 0 | 25 | 100 | 30 | 70 | 50 | 58 |
Fire Tower Kite Shield | 64 | 0 | 64 | 0 | 0 | 0 | 0 | 0 | 100 | 30 | 70 | 50 | 58 |
Grass Crest Shield | 62 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 95 | 42 | 70 | 50 | 51 |
Crystal Grass Crest Shield | 62 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 95 | 42 | 70 | 50 | 51 |
Ltng. Grass Crest Shield | 62 | 0 | 0 | 62 | 0 | 0 | 0 | 0 | 95 | 42 | 70 | 50 | 51 |
Magic Grass Crest Shield | 47 | 50 | 0 | 0 | 8 | 0 | 22 | 0 | 95 | 42 | 70 | 50 | 51 |
Divine Grass Crest Shield | 42 | 51 | 0 | 0 | 10 | 0 | 0 | 25 | 95 | 42 | 70 | 50 | 51 |
Fire Grass Crest Shield | 62 | 0 | 62 | 0 | 0 | 0 | 0 | 0 | 95 | 42 | 70 | 50 | 51 |
Hollow Soldier Shield | 66 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 65 | 50 | 56 |
Crys. Hollow Soldier Shield | 66 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 65 | 50 | 56 |
Ltng. Hollow Soldier Shield | 66 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 100 | 30 | 65 | 50 | 56 |
Magic Hollow Soldier Shield | 50 | 54 | 0 | 0 | 8 | 0 | 22 | 0 | 100 | 30 | 65 | 50 | 56 |
Div. Hollow Soldier Shield | 45 | 54 | 0 | 0 | 10 | 0 | 0 | 25 | 100 | 30 | 65 | 50 | 56 |
Fire Hollow Soldier Shield | 66 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 100 | 30 | 65 | 50 | 56 |
Balder Shield | 66 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 20 | 60 | 50 | 63 |
Crystal Balder Shield | 66 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 20 | 60 | 50 | 63 |
Lightning Balder Shield | 66 | 0 | 0 | 66 | 0 | 0 | 0 | 0 | 100 | 20 | 60 | 50 | 63 |
Magic Balder Shield | 50 | 54 | 0 | 0 | 8 | 0 | 22 | 0 | 100 | 20 | 60 | 50 | 63 |
Divine Balder Shield | 45 | 54 | 0 | 0 | 10 | 0 | 0 | 25 | 100 | 20 | 60 | 50 | 63 |
Fire Balder Shield | 66 | 0 | 66 | 0 | 0 | 0 | 0 | 0 | 100 | 20 | 60 | 50 | 63 |
Crest Shield | 62 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 100 | 80 | 55 | 45 | 55 |
Dragon Crest Shield | 62 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 100 | 20 | 85 | 45 | 55 |
Warrior's Round Shield | 50 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 85 | 65 | 30 | 65 | 40 |
Crys. Warrior's Rd. Shield | 50 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 85 | 65 | 30 | 65 | 40 |
Ltng. Warrior's Rd. Shield | 50 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 85 | 65 | 30 | 65 | 40 |
Magic Warrior's Rd. Shield | 38 | 41 | 0 | 0 | 8 | 0 | 22 | 0 | 85 | 65 | 30 | 65 | 40 |
Div. Warrior's Round Shield | 34 | 41 | 0 | 0 | 10 | 0 | 0 | 25 | 85 | 65 | 30 | 65 | 40 |
Fire Warrior's Round Shield | 50 | 0 | 50 | 0 | 0 | 0 | 0 | 0 | 85 | 65 | 30 | 65 | 40 |
Iron Round Shield | 68 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 72 | 46 | 55 |
Crystal Iron Round Shield | 68 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 72 | 46 | 55 |
Lightning Iron Round Shield | 68 | 0 | 0 | 68 | 0 | 0 | 0 | 0 | 100 | 30 | 72 | 46 | 55 |
Magic Iron Round Shield | 51 | 55 | 0 | 0 | 8 | 0 | 22 | 0 | 100 | 30 | 72 | 46 | 55 |
Divine Iron Round Shield | 46 | 56 | 0 | 0 | 10 | 0 | 0 | 25 | 100 | 30 | 72 | 46 | 55 |
Fire Iron Round Shield | 68 | 0 | 68 | 0 | 0 | 0 | 0 | 0 | 100 | 30 | 72 | 46 | 55 |
Spider Shield | 62 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 72 | 48 | 56 |
Crystal Spider Shield | 62 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 72 | 48 | 56 |
Lightning Spider Shield | 62 | 0 | 0 | 62 | 0 | 0 | 0 | 0 | 100 | 30 | 72 | 48 | 56 |
Magic Spider Shield | 47 | 50 | 0 | 0 | 8 | 0 | 22 | 0 | 100 | 30 | 72 | 48 | 56 |
Divine Spider Shield | 42 | 51 | 0 | 0 | 10 | 0 | 0 | 25 | 100 | 30 | 72 | 48 | 56 |
Fire Spider Shield | 62 | 0 | 62 | 0 | 0 | 0 | 0 | 0 | 100 | 30 | 72 | 48 | 56 |
Spiked Shield | 78 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 90 | 28 | 69 | 40 | 48 |
Crystal Spiked Shield | 78 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 90 | 28 | 69 | 40 | 48 |
Lightning Spiked Shield | 78 | 0 | 0 | 78 | 0 | 0 | 0 | 0 | 90 | 28 | 69 | 40 | 48 |
Magic Spiked Shield | 59 | 63 | 0 | 0 | 6 | 20 | 66 | 0 | 90 | 28 | 69 | 40 | 48 |
Divine Spiked Shield | 53 | 64 | 0 | 0 | 7 | 21 | 0 | 73 | 90 | 28 | 69 | 40 | 48 |
Fire Spiked Shield | 78 | 0 | 78 | 0 | 0 | 0 | 0 | 0 | 90 | 28 | 69 | 40 | 48 |
Crystal Shield | 70 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 100 | 60 | 80 | 80 | 60 |
Sunlight Shield | 64 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 75 | 50 | 57 |
Crystal Sunlight Shield | 64 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 75 | 50 | 57 |
Lightning Sunlight Shield | 64 | 0 | 0 | 64 | 0 | 0 | 0 | 0 | 100 | 30 | 75 | 50 | 57 |
Magic Sunlight Shield | 48 | 52 | 0 | 0 | 8 | 0 | 22 | 0 | 100 | 30 | 75 | 50 | 57 |
Divine Sunlight Shield | 43 | 53 | 0 | 0 | 10 | 0 | 0 | 25 | 100 | 30 | 75 | 50 | 57 |
Fire Sunlight Shield | 64 | 0 | 64 | 0 | 0 | 0 | 0 | 0 | 100 | 30 | 75 | 50 | 57 |
Silver Knight Shield | 66 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 100 | 40 | 75 | 65 | 64 |
Black Knight Shield | 68 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 100 | 25 | 95 | 65 | 62 |
Pierce Shield | 82 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 95 | 30 | 70 | 34 | 49 |
Crystal Pierce Shield | 82 | 0 | 0 | 0 | 22 | 70 | 0 | 0 | 95 | 30 | 70 | 34 | 49 |
Lightning Pierce Shield | 82 | 0 | 0 | 82 | 0 | 0 | 0 | 0 | 95 | 30 | 70 | 34 | 49 |
Magic Pierce Shield | 62 | 67 | 0 | 0 | 6 | 20 | 66 | 0 | 95 | 30 | 70 | 34 | 49 |
Divine Pierce Shield | 55 | 68 | 0 | 0 | 7 | 21 | 0 | 73 | 95 | 30 | 70 | 34 | 49 |
Fire Pierce Shield | 82 | 0 | 82 | 0 | 0 | 0 | 0 | 0 | 95 | 30 | 70 | 34 | 49 |
Red and White Round Shield | 50 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 85 | 65 | 30 | 65 | 40 |
Crystal R&W Round Shield | 50 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 85 | 65 | 30 | 65 | 40 |
Lightning R&W Round Shield | 50 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 85 | 65 | 30 | 65 | 40 |
Magic R&W Round Shield | 38 | 41 | 0 | 0 | 8 | 0 | 22 | 0 | 85 | 65 | 30 | 65 | 40 |
Divine R&W Round Shield | 34 | 41 | 0 | 0 | 10 | 0 | 0 | 25 | 85 | 65 | 30 | 65 | 40 |
Fire R&W Round Shield | 50 | 0 | 50 | 0 | 0 | 0 | 0 | 0 | 85 | 65 | 30 | 65 | 40 |
Caduceus Kite Shield | 64 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 70 | 50 | 58 |
Crys. Caduceus Kite Shield | 64 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 70 | 50 | 58 |
Ltng. Caduceus Kite Shield | 64 | 0 | 0 | 64 | 0 | 0 | 0 | 0 | 100 | 30 | 70 | 50 | 58 |
Magic Caduceus Kite Shield | 48 | 52 | 0 | 0 | 8 | 0 | 22 | 0 | 100 | 30 | 70 | 50 | 58 |
Divine Caduceus Kite Shield | 43 | 53 | 0 | 0 | 10 | 0 | 0 | 25 | 100 | 30 | 70 | 50 | 58 |
Fire Caduceus Kite Shield | 64 | 0 | 64 | 0 | 0 | 0 | 0 | 0 | 100 | 30 | 70 | 50 | 58 |
Gargoyle's Shield | 62 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 85 | 40 | 75 | 70 | 56 |
Crystal Gargoyle's Shield | 62 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 85 | 40 | 75 | 70 | 56 |
Lightning Gargoyle's Shield | 62 | 0 | 0 | 62 | 0 | 0 | 0 | 0 | 85 | 40 | 75 | 70 | 56 |
Magic Gargoyle's Shield | 47 | 50 | 0 | 0 | 8 | 0 | 22 | 0 | 85 | 40 | 75 | 70 | 56 |
Divine Gargoyle's Shield | 42 | 51 | 0 | 0 | 10 | 0 | 0 | 25 | 85 | 40 | 75 | 70 | 56 |
Fire Gargoyle's Shield | 62 | 0 | 62 | 0 | 0 | 0 | 0 | 0 | 85 | 40 | 75 | 70 | 56 |
Eagle Shield | 62 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 95 | 55 | 45 | 75 | 70 |
Crystal Eagle Shield | 62 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 95 | 55 | 45 | 75 | 70 |
Lightning Eagle Shield | 62 | 0 | 0 | 62 | 0 | 0 | 0 | 0 | 95 | 55 | 45 | 75 | 70 |
Magic Eagle Shield | 47 | 50 | 0 | 0 | 8 | 0 | 22 | 0 | 95 | 55 | 45 | 75 | 70 |
Divine Eagle Shield | 42 | 51 | 0 | 0 | 10 | 0 | 0 | 25 | 95 | 55 | 45 | 75 | 70 |
Fire Eagle Shield | 62 | 0 | 62 | 0 | 0 | 0 | 0 | 0 | 95 | 55 | 45 | 75 | 70 |
Tower Shield | 80 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 40 | 75 | 50 | 72 |
Crystal Tower Shield | 80 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 40 | 75 | 50 | 72 |
Lightning Tower Shield | 80 | 0 | 0 | 80 | 0 | 0 | 0 | 0 | 100 | 40 | 75 | 50 | 72 |
Magic Tower Shield | 60 | 65 | 0 | 0 | 8 | 0 | 22 | 0 | 100 | 40 | 75 | 50 | 72 |
Divine Tower Shield | 54 | 66 | 0 | 0 | 10 | 0 | 0 | 25 | 100 | 40 | 75 | 50 | 72 |
Fire Tower Shield | 80 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 75 | 50 | 72 |
Giant Shield | 80 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 60 | 75 | 75 | 68 |
Crystal Giant Shield | 80 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 60 | 75 | 75 | 68 |
Lightning Giant Shield | 80 | 0 | 0 | 80 | 0 | 0 | 0 | 0 | 100 | 60 | 75 | 75 | 68 |
Magic Giant Shield | 60 | 65 | 0 | 0 | 8 | 0 | 22 | 0 | 100 | 60 | 75 | 75 | 68 |
Divine Giant Shield | 54 | 66 | 0 | 0 | 10 | 0 | 0 | 25 | 100 | 60 | 75 | 75 | 68 |
Fire Giant Shield | 80 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 100 | 60 | 75 | 75 | 68 |
Stone Greatshield | 82 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 100 | 80 | 75 | 65 | 80 |
Havel's Greatshield | 84 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 100 | 90 | 80 | 80 | 84 |
Bonewheel Shield | 80 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 90 | 30 | 30 | 51 | 66 |
Crystal Bonewheel Shield | 80 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 90 | 30 | 30 | 51 | 66 |
Lightning Bonewheel Shield | 80 | 0 | 0 | 80 | 0 | 0 | 0 | 0 | 90 | 30 | 30 | 51 | 66 |
Magic Bonewheel Shield | 60 | 65 | 0 | 0 | 8 | 0 | 22 | 0 | 90 | 30 | 30 | 51 | 66 |
Divine Bonewheel Shield | 54 | 66 | 0 | 0 | 10 | 0 | 0 | 25 | 90 | 30 | 30 | 51 | 66 |
Fire Bonewheel Shield | 80 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 90 | 30 | 30 | 51 | 66 |
Greatshield of Artorias | 80 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 100 | 50 | 80 | 40 | 88 |
Effigy Shield | 60 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 90 | 40 | 70 | 90 | 45 |
Crystal Effigy Shield | 60 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 90 | 40 | 70 | 90 | 45 |
Lightning Effigy Shield | 60 | 0 | 0 | 60 | 0 | 0 | 0 | 0 | 90 | 40 | 70 | 90 | 45 |
Magic Effigy Shield | 45 | 49 | 0 | 0 | 8 | 0 | 22 | 0 | 90 | 40 | 70 | 90 | 45 |
Divine Effigy Shield | 41 | 50 | 0 | 0 | 10 | 0 | 0 | 25 | 90 | 40 | 70 | 90 | 45 |
Fire Effigy Shield | 60 | 0 | 60 | 0 | 0 | 0 | 0 | 0 | 90 | 40 | 70 | 90 | 45 |
Sanctus | 62 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 95 | 40 | 70 | 50 | 51 |
Crystal Sanctus | 62 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 95 | 40 | 70 | 50 | 51 |
Lightning Sanctus | 62 | 0 | 0 | 62 | 0 | 0 | 0 | 0 | 95 | 40 | 70 | 50 | 51 |
Magic Sanctus | 47 | 50 | 0 | 0 | 8 | 0 | 22 | 0 | 95 | 40 | 70 | 50 | 51 |
Divine Sanctus | 42 | 51 | 0 | 0 | 10 | 0 | 0 | 25 | 95 | 40 | 70 | 50 | 51 |
Fire Sanctus | 62 | 0 | 62 | 0 | 0 | 0 | 0 | 0 | 95 | 40 | 70 | 50 | 51 |
Bloodshield | 62 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 70 | 50 | 53 |
Crystal Bloodshield | 62 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 30 | 70 | 50 | 53 |
Lightning Bloodshield | 62 | 0 | 0 | 62 | 0 | 0 | 0 | 0 | 100 | 30 | 70 | 50 | 53 |
Magic Bloodshield | 47 | 50 | 0 | 0 | 8 | 0 | 22 | 0 | 100 | 30 | 70 | 50 | 53 |
Divine Bloodshield | 42 | 51 | 0 | 0 | 10 | 0 | 0 | 25 | 100 | 30 | 70 | 50 | 53 |
Fire Bloodshield | 62 | 0 | 62 | 0 | 0 | 0 | 0 | 0 | 100 | 30 | 70 | 50 | 53 |
Black Iron Greatshield | 80 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 40 | 90 | 50 | 71 |
Crys. Black Iron Grtshld. | 80 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 100 | 40 | 90 | 50 | 71 |
Ltng. Black Iron Grtshld. | 80 | 0 | 0 | 80 | 0 | 0 | 0 | 0 | 100 | 40 | 90 | 50 | 71 |
Mag. Black Iron Grtshld. | 60 | 65 | 0 | 0 | 8 | 0 | 22 | 0 | 100 | 40 | 90 | 50 | 71 |
Div. Black Iron Greatshield | 54 | 66 | 0 | 0 | 10 | 0 | 0 | 25 | 100 | 40 | 90 | 50 | 71 |
Fire Black Iron Greatshield | 80 | 0 | 80 | 0 | 0 | 0 | 0 | 0 | 100 | 40 | 90 | 50 | 71 |
Notes
- Resistance starts to increase at + 4 for Armors.
Stagger
Description
Stagger is a state where your character (or the enemy) is reeling backwards and the character can do nothing in that time. Stagger is different from a Poise break, characters in staggered state take extra damage and stagger has longer duration than a Poise break.
Damage
A staggered character takes 40% extra damage from everything, including spells (Pyromancies, Sorceries, and Miracles). Hitting a staggered character produces a green hit flash instead of the usual white.
Cause
There are many ways a character can become staggered:
- A blocking character is drained of their Stamina
- An attacking character is being deflected
- An attacking character hits a wall
- An attacking character is being parried
- A character is getting kicked
- An enemy has fallen on the character (can be prevented if the character is blocking)
Additionally, players will take 40% more damage if hit while sprinting or rolling.
Stamina
General Information
- Stamina is required to perform various actions; It is represented with a green bar in the HUD.
- The player's max stamina can be increased by leveling up the Endurance stat, capping at 40 Endurance (for 160 Stamina Points). It can only be increased further with the Ring of Favor and Protection.
Stamina Regeneration
Stamina regenerates at a default rate of 45 Stamina per second. This is a fixed value that will not change with the player's stats, as long as the player's equipment load is below 50%. Though various items and equipment can buff or debuff the stamina regeneration rate.
Buffs to Stamina Regeneration
- Cloranthy Ring increases stamina regeneration by 20 Stamina per second.
- Grass Crest Shield increases stamina regeneration by 10 Stamina per second.
- Mask of the Child increases stamina regeneration by 10 Stamina per second.
- Green Blossom increases stamina regeneration by 40 Stamina per second.
- Power Within increases stamina regeneration by 30 Stamina per second.
These buffs are additive and can be stacked, with the exception of the Green Blossom and Power Within being unable to be used simultaneously.
Debuffs to Stamina Regeneration
- All forms of the toxic status effect reduce stamina regeneration by 15 Stamina per second.
- The Dragon Head Stone's breath attack continuously reduces stamina regeneration for the user by 50 Stamina per second (until it stops being cast).
- Being overburdened reduces stamina regeneration.
- A heavy/slow character has their stamina recovery reduced by ~20%.
- An over-encumbered character has their stamina recovery reduced by ~30%.
- Blocking reduces stamina recovery by ~80%.
- Wearing various pieces of heavy armor will reduce stamina recovery by 1 or 2 Stamina per second, for each piece of armor equipped.
Armor Impact on Stamina Regeneration
- All armor that reduces stamina regeneration will reduce it by 1 Stamina per second, with the exception of a few heavier chest pieces that reduce by 2 Stamina per second.
- Armor upgrade level has no impact on stamina hindrance.
- Below is a complete list of all armor pieces with a negative effect.
Armor | Head | Chest | Arms | Legs | Total Impact on Stamina Recovery (per second) |
Resulting Stamina Recovery Rate (when below 50% burden) |
Notes |
---|---|---|---|---|---|---|---|
Fang Boar Helm | -1 | n/a | n/a | n/a | -1 | 44 | |
Symbol of Avarice | -1 | n/a | n/a | n/a | -1 | 44 | |
Adventurer's Set | n/a | -1 | n/a | n/a | -1 | 44 | Only the Armor of the Glorious has an impact; Head, Arms and Leg pieces do not. |
Eastern Set | n/a | -1 | n/a | n/a | -1 | 44 | Only the Eastern Armor has an impact; Head, Arms and Leg pieces do not. |
Ornstein's Set | -1 | -1 | n/a | -1 | -3 | 42 | Every piece has an impact asides from Ornstein's Gauntlets. |
Black Knight Set | -1 | -1 | -1 | -1 | -4 | 41 | |
Catarina Set | -1 | -1 | -1 | -1 | -4 | 41 | |
Cleric Set | -1 | -1 | -1 | -1 | -4 | 41 | |
Elite Cleric Set | -1 | -1 | -1 | -1 | -4 | 41 | |
Hawkeye Gough's Set | -1 | -1 | -1 | -1 | -4 | 41 | |
Paladin Set | -1 | -1 | -1 | -1 | -4 | 41 | |
Steel Set | -1 | -1 | -1 | -1 | -4 | 41 | |
Black Iron Set | -1 | -2 | -1 | -1 | -5 | 40 | |
Giant Set | -1 | -2 | -1 | -1 | -5 | 40 | |
Golem Set | -1 | -2 | -1 | -1 | -5 | 40 | |
Guardian Set | -1 | -2 | -1 | -1 | -5 | 40 | |
Havel's Set | -1 | -2 | -1 | -1 | -5 | 40 | |
Smough's Set | -1 | -2 | -1 | -1 | -5 | 40 | |
Stone Set | -1 | -2 | -1 | -1 | -5 | 40 |
Notes
- Equipped weapons do not reduce stamina recovery. However, slow rolling or being overburdened does, so weapons may contribute to a slower recovery if the collective weight is too much.
- NPCs often obey the same rules of stamina recovery as the player character, however:
- Siegmeyer, Solaire, Oscar, Crestfallen Merchant, Shiva, Tarkus, Ricard, Havel, and three of the Forest Hunters have an innate buff of +20 stamina recovery per second.1
- Lord's Blade Ciaran has an innate buff of +200 stamina recovery (a unique effect of +100 is applied to her twice). This gives her a total of 245 Stamina regeneration per second.
- Only the Giant and Golem sets' items descriptions specifically mention having a negative impact on stamina, but of course they are not unique in this regard.
- Most other items' descriptions at least mention weight, heaviness, or a difficulty being worn (but not all do).
Sin
Absolution
General Information
The player may request absolution from Oswald of Carim inside the belltower of the Undead Parish, after ringing the Bell of Awakening. The general purpose of this is to reset NPC hostility and allow the player to rejoin covenants they may have angered. This is achieved by removing the Sin obtained for committing those transgressions. Most NPCs become hostile when the player removes over 10% of their HP, and will remain permanently hostile toward the player until absolution is paid for.
Cost
The cost to absolve sin(s) is 500 souls per Soul Level, and it is not affected by the amount of times the player has sinned. A level 10 player will have to pay 5,000 souls, while a level 100 player will have to pay 50,000.
What absolution can do
- Revert all hostile NPCs to normal, with two specific exceptions. See below.
- Allow Covenants to be rejoined if the covenant leader was angered, but not killed.
What absolution cannot do
- Revive dead NPCs.
- Remove Sins caused by Indictments or getting kicked out of covenants ("PvP Sin"). This can be absolved by getting killed by a Spirit of Vengeance, removing 1 point from the Book of the Guilty each time that happens.
- Remove the Sin of killing Gwynevere. Oswald will allow you to pay for absolution after killing Gwynevere, and may tell you shortly after that you do not have sin. But the sin of killing Gwynevere is actually permanent, and it will eventually be placed upon your character again automatically.
- Prevent Darkmoon invaders from invading you. Receiving indictment sin opens the player to Darkmoon invaders who are using the Blue Eye Orb, which Oswald cannot absolve. Killing Gwynevere opens the player to Darkmoon invaders who are using the Darkmoon Blade Covenant Ring, which Oswald also cannot absolve.
- Revert either of the primordial serpents. The only way to get Darkstalker Kaathe or Frampt back is to start a new playthrough.
- Revert Lady of the Darkling only if you made her hostile by killing Gwyndolin. You can still revert her if you made her hostile by damaging her.
- Revert Eingyi if made hostile by killing Quelaag's Sister. You can still revert him if you made him hostile by damaging him.
Notes
- Oswald allows players to pay for absolution after destroying Gwynevere's illusion, and will inform them that they "have not sinned" if they attempt to pay again right after. This may give players a false sense of safety, thinking they have removed that sin. However, the sin of destroying Gwynevere's illusion is permanent, and automatically refreshes to be placed upon the player again when they revisit darkened Anor Londo. This means that absolution cannot prevent Darkmoon invasions in dark Anor Londo, and paying for it in this scenario is a waste of souls with no beneficial effect.
- Paying for absolution after killing any NPC, where their services are no longer available, is also a waste of souls. There is no negative effect resulting from carrying the sin of killed NPCs (consult the sin page for more information). Absolution is only beneficial for de-aggroing living NPCs and unwelcoming covenants.
Sin
General Information
When the player commits certain actions, the player will 'Sin'. There are two types of sin that are not clearly distinguished in-game. One type of sin generally pertains to making NPCs hostile, and absolving it is purely a means to undo that hostility (not affecting online invasions). The other type of sin pertains to the multiplayer aspect of the game, allowing members of the Blade of the Darkmoon covenant to invade those who have it in any online-area of the game. These two types of sin, their penalties, and their means for removal function independently.
"PvE Sin"
The first kind of sin relates to angering NPCs. When a player attacks an NPC, they will have acquired sin. This can be absolved by requesting Absolution from Oswald of Carim, which serves as a way to make hostile NPCs and covenant leaders no longer angry at you. This type of sin is sometimes referred to by the community as "PvE" sin, because its effect on the multiplayer aspect is less significant.
This type of sin is not counted or accumulated in any way, as there is no difference to attacking one NPC or multiple. It is either "present" or "not present" for the player, which can be determined by finding out if Oswald will allow the player to pay for Absolution.
List of possible PvE Sins
- Anything that causes disapproval from an NPC or covenant, that requires Absolution to fix:
- Making an NPC hostile, or killing them.
- Angering Gwyndolin by trespassing beyond the Darkmoon Tomb fog gate.
- Angering Alvina.
- Attacking Crossbreed Priscilla.
- Killing Gwynevere, Princess of Sunlight.
The only kind of PvE sin that cannot be removed is the kind that is obtained by destroying the illusion of Gwynevere. Although Oswald will allow the player to pay for its absolution, it will refresh and be placed upon the player again automatically.
Penalties for having PvE Sin
- There are no direct penalties in most cases. The player must have angered an NPC in order to have obtained this sin, in which case they may want to absolve. However, if the player isn't seeking anything from the affected NPCs, there is no negative result in ignoring them or killing them and leaving this sin intact.
- Players who obtain permanent PvE sin by destroying Gwynevere can now be invaded by members of the Blade of the Darkmoon covenant, but only in dark Anor Londo. This action will not affect or allow Darkmoon invasions in other areas.
"PvP Sin"
This type of sin is counted and ranked in the Book of the Guilty. It cannot be absolved, but it can be removed by dying to a member of the Blade of the Darkmoon covenant, reducing 1 point of sin at a time.
List of possible PvP Sins
- Getting indicted by another player online.
- Getting kicked out of a covenant. This only applies to the following:
- Blade of the Darkmoon
- Chaos Servant
- Forest Hunter
- Princess's Guard
Penalties for having PvP Sin
- As long as the rest of the usual requirements for being invaded are met, players who are logged in the Book of the Guilty can be invaded by Darkmoons using the Blue Eye Orb. The Darkmoons hope to inflict justice for your guilt of sin, and they have the unique ability to invade players far below their own level.
- If the player is not risking invasions by not meeting the requirements, there are no other penalties or negative results to having this sin.
Notes
- Answering Alvina's questions, (also joining the covenant regardless of abandoning an existing covenant or not being in a covenant when doing it) counts as a sin (reasons unknown):
-
- Walking away without answering the first question will not result in a sin,
- Answering "Yes" to both questions and thus joining the covenant results in a sin,
- Answering "No" to Alvina's first quetion results in a sin,
- Answering "Yes" to the first question and "No" to the second one results in a sin as well.
-
- Leaving one covenant for another, even without the assistance of Oswald, does not trigger any kind of sin. PvP comes specifically from getting kicked out of any of the four covenants listed above, where the player's Covenant status switches to "none".
- PvE sin and NPC hostility reset at the beginning of each New Game Cycle. PvP sin will remain.
- Be wary of accidentally making Oswald of Carim hostile if you want to absolve sin, as he is the only means of resetting other NPC hostility.
Souls
Core of an Iron Golem
In Game Description
Soul serving as the core of the Iron Golem, guardian of Sen's Fortress, and slayer of countless heroes seeking Anor Londo.
Originally a bone of an everlasting dragon.
Use to acquire a huge amount of souls, or to create a unique weapon.
Availability
Defeat the Iron Golem
Use
- Provides 12,000 souls when consumed
- Feed Kingseeker Frampt for only 8,000 souls
- With a +10 Hand Axe or a +10 Battle Axe, craft the Golem Axe
- With a +10 Caestus or a +10 Claw, craft the Dragon Bone Fist
Fire Keeper Soul
In Game Description
Fire Keeper Soul (Generic)
Soul of a long-lost Fire Keeper.
Each Fire Keeper is a corporeal manifestation
of her bonfire, and a draw for the humanity
which is offered to her. Her soul is gnawed
by infinite humanity, and can boost the power
of precious Estus Flasks. Reinforced Estus
Flasks capture denser Estus, allowing for
increased restoration of HP.
Fire Keeper Soul (Anastacia of Astora)
Soul of the Ash Maiden,
Fire Keeper of Firelink Shrine.
A Fire Keeper's soul is a draw for humanity,
and held within their bosoms, below just a
thin layer of skin, are swarms of humanity
that writhe and squirm.
Was the Ash Maiden locked in this dark prison
for some transgression, or by her own will?
Fire Keeper Soul (Lady of the Darkling)
Soul of the Darkmoon Knightess,
Fire Keeper of Anor Londo.
A Fire Keeper's soul is a draw for humanity,
and held within their bosoms, below just a
thin layer of skin, are swarms of humanity
that writhe and squirm. Her brass armor
serves to disguise this ghastly form.
Fire Keeper Soul (Quelaag's Sister)
Soul of a Daughter of Chaos,
Fire Keeper of Quelaag's Domain.
A Fire Keeper's soul is a draw for humanity,
and held within their bosoms, below just a
thin layer of skin, are swarms of humanity
that writhe and squirm.
To her, the countless eggs which appeared
were cradles for each tiny humanity.
Availability
- Dropped by Lady of the Darkling (her Fire Keeper Soul)
- Dropped by Quelaag's Sister (her Fire Keeper Soul)
- Dropped by Knight Lautrec of Carim after you invade his world with Black Eye Orb and kill him in Anor Londo (Anastacia of Astora's Fire Keeper Soul)
- Treasure from a corpse on the altar in Undead Parish, near the shortcut to Firelink Shrine, guarded by a non-respawning Heavy Knight
- Treasure from a corpse in upper New Londo Ruins. From the Firelink Shrine elevator, go left until you reach the wooden bridge. Cross the bridge until you are in the area with the Ghosts. Walk on the right side of the area but be careful not to fall off. If you have drained the ruins of water, there will be a narrow pathway leading to a small, broken down structure with the corpse in plain sight. Proceed to the Fire Keeper Soul, but be careful of the three Ghosts that will spawn when near the structure.
- Treasure from a corpse inside a cell in Blighttown. From the swamp elevator, get on the elevator, then get off at the highest point. Climb the short ladder. After the Cragspider, go forward to the stone-walled area with the Blowdart Snipers. Cross the wooden bridge (you can see the cell while you're on the bridge, look left and below), you'll see a ladder to the lower stone-walled area. This lower area is occupied with Flaming Attack Dogs. Go forward a bit, then turn right to see the cell with the corpse, guarded by two Flaming Attack Dogs.
- Treasure from a corpse in The Duke's Archives' prison tower's giant cell. It's in the same cell where Big Hat Logan is held captive; the cell guarded by Pisacas. You need the Archive Tower Giant Cell Key to open the cell door.
Use
- Grants 5 Humanity (stat) if consumed.
- Fully restores HP.
- Trade to any Fire Keeper (Anastacia of Astora, Quelaag's Sister, or Lady of the Darkling) to upgrade your Estus Flask, to a maximum of Estus Flask +7. Use "Reinforce Estus Flask" in their dialogue option.
- Feed to Kingseeker Frampt for 1,000 souls.
Notes
- You cannot carry more than 7 unique Fire Keeper Souls (One from each location/drop). If you attempt to pick one you already possess in your inventory, your character will simply leave the item on the ground.
- It's not advisable to consume the Fire Keeper Soul until after your Estus Flask is at +7 (maximum level), or at least at the level where it can fully heal you with a single charge (i.e. when you have low max HP)
- It's also not advisable to consume Anastacia of Astora's Fire Keeper Soul if you still want to use Firelink Shrine's bonfire
Guardian Soul
In Game Description
Soul of the white winged lion sanctuary watchkeeper,
who dreaded the spread of the Abyss.
The Guardian exhibited traits of several
animals other than lions, suggesting that
it was no ordinary beast, but rather closer
to the beings known as Demons.
Availability
Drops from the Sanctuary Guardian
Use
- Can be consumed for 12,000 souls
- Feed to Kingseeker Frampt for only 10,000 souls
Large Soul of a Brave Warrior
In Game Description
Large soul of a brave Undead warrior
who has long ago gone Hollow.
Use to acquire a large amount of souls.
Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.
Use
Provides 8,000 souls when consumed
Availability
- Darkroot Garden x1
- In the forest area, behind the clearing containing the three Great Felines
- Sen's Fortress x1
- On the rooftop near the bonfire
- Lost Izalith x1
- In a nook behind the base of the staircase containing the Chaos Eater, near the tunnel with the many Demonic Statues
- The Duke's Archives x1
- In the prison tower, in the locked cell requiring the Archive Prison Extra Key
Large Soul of a Lost Undead
In Game Description
Large soul of a lost Undead
who has long ago gone Hollow.
Use to acquire souls.
Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.
Use
- Provides 400 souls when consumed
- Provides 500 souls when fed to Kingseeker Frampt
Availability
- Firelink Shrine x2
- Located in the Graveyard area
- Upper Undead Burg x2
- On the platform below the first outdoor, breakable barrels
- Hidden behind breakable boxes after the Taurus Demon
- Lower Undead Burg x2
- Located in a barrel near the Capra Demon
- Near the Depths entrance
- Undead Parish x1
- On the wooden beam near the Mystery Key
- Blighttown
- Drop from the Infested Ghouls (10% drop rate)
Large Soul of a Nameless Soldier
In Game Description
Large soul of a nameless Undead
soldier who has long ago gone Hollow.
Use to acquire many souls.
Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.
Use
Provides 1,000 souls when consumed
Availability
- Undead Parish x1
- On the corpse draped over the window in the upstairs area of the church
- Depths x2
- By the first hollow enemy in the level, near the entrance staircase
- In the Basilisk area
- Blighttown x2
- By the breakable wooden floor in upper-Blighttown
- On the wooden structure near the Parasitic Wall Hugger
- Valley of Drakes x1
- Outside the New Londo Ruins entrance
- Darkroot Garden x3
- In the basin, by the Crystal Golems
- Behind a cliff-side rock on the path the bonfire
- In the nook containing the trap Demonic Foliage that attack you when you pick up the item
- Catacombs x3
- In the area containing the first Necromancer
- On the piece of land with Paladin Leeroy's soul sign. Drop down from the ledge near the entrance to the hallway leading to the Prowling Demon
- By the top of the ladder adjacent to the hallway containing the Prowling Demon
- The Great Hollow x2
- Outside the "room" containing the three Basilisks
- At the top of the branch path leading into the lower mushroom area
- New Londo Ruins x2
- On a ledge near the top of shortcut ladder
- In a corner, on the walkway outside of the building containing Ingward
Large Soul of a Proud Knight
In-Game Description
Large soul of a proud Undead knight who
has long ago gone Hollow.
Use to acquire many souls.
Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.
Use
Provides 3,000 souls when consumed
Availability
- Blighttown x3
- In the poison lake, underneath the wooden structure leading to upper-blighttown
- In the poison lake, near a lone-Giant Leech
- In the poison lake, behind a pillar near Maneater Mildred's spawn location
- Sen's Fortress x2
- By the top of the ladder exiting the tar pit
- By the Serpent Mage overlooking the indoors boulder-path
- Demon Ruins x1
- In the lava drained area, on a rock surrounded by lava
- Tomb of the Giants x6
- Behind the Giant Skeleton to the right after descending the first slide-ramp
- x2 in the Patches pit, by the Skull Lantern
- x2 after climbing the tall ladder protected by the Giant Skeleton and Giant Skeleton Archer. One on nearby ledge, other on drop-down ledge
- On the ledge of the path returning to the Pinwheel/ Catacombs area
- New Londo Ruins x4
- In the water drained area, by the Darkwraith near the pool of shallow water
- In the water drained area, on the staircase leading into the bottom floor of the building with Ingward on the roof
- In the water drained area, on a landing around to the side of the building with Ingward on the roof
- By the Darkwraith guarding the entrance of the "wooden shack" in the water drained area
Soul of a Brave Warrior
In Game Description
Soul of a brave Undead warrior
who has long ago gone Hollow.
Use to acquire a large amount of souls.
Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.
Use
Provides 5,000 souls when consumed
Availability
- Darkroot Garden x1
- In the forest area, in the valley between the two long ladders leading to the basin
- Sen's Fortress x2
- In the first room with the two Serpent Soldiers and arrow trap
- In the tar pit by the second Titanite Demon protecting the Scythe
- Demon Ruins x4
- By the lone Minor Capra Demon that is located near the Demon Firesage boss area
- In the corridor to the Lost Izalith shortcut, located on a ledge to the side of the branch walkway
- In the area after the Demon Firesage encounter, behind three Demonic Statues
- In the room with the bonfire before the Centipede Demon, on a ledge to the side of the branch walkway
- Lost Izalith x3
- In the lava area with the Bounding Demons, at the end of the first branch path entering the area
- In the lava area with the Bounding Demons, on a patch of land near the central structure
- In the poison pit.
- The Duke's Archives x2
- Underneath the staircase in the first grand hall
- In the prison tower, on the drop-down path through the locked door in the bonfire room
- Tomb of the Giants x3
- In the tomb containing the Large Divine Ember
- Behind the Giant Skeleton Archer near the second bonfire
- After the second bonfire, around a corner before the short ladder that leads out of the darkened area
- New Londo Ruins x1
- In the water drained area, on the walkway inside the building that leads to the Very Large Ember
Soul of a Great Hero
In Game Description
Great soul of a hero of legend
who has long ago gone Hollow.
Use to acquire an incredible amount of souls.
Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.
Use
- Provides 20,000 souls when consumed
- Provides 1000 souls when fed to Kingseeker Frampt
Availability
- Treasure from a corpse in the area where you encounter Seath the Scaleless for the first time. It's on the circular balcony above the main floor. It becomes available only after Seath has moved to the official boss room in the Crystal Cave.
- Treasure from a chest in the first tower of the magma lake in Lost Izalith, as you head towards the area boss.
Soul of a Hero
In Game Description
Soul of a hero of legend
who has long ago gone Hollow.
Use to acquire a large amount of souls.
Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.
Use
Provides 10,000 souls when consumed
Availability
- Found on a corpse in a cage next to Big Hat Logan in Sen's Fortress
- Found on a corpse on the end of a walkway in Anor Londo, where the left-hand Silver Knight archer is
- Found on the balcony above the Titanite Demon in Anor Londo
- Found on a corpse in the chamber where the Skeleton Baby spawn in Tomb of the Giants (x2)
- Found on a corpse past the drop invisible bridge in Crystal Cave
- Found on a corpse above the tunnel in Lost Izalith, past the magma lake through the regular entrance
- Found on some in the abyss infected part of Oolacile Township
- Found in the room before battling Manus, Father of the Abyss
- Found on a corpse in the ravine where Black Dragon, Kalameet appears
Soul of a Lost Undead
In Game Description
Soul of a lost Undead who has
long ago gone Hollow.
Use to acquire souls.
Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.
Use
- Provides 200 souls when consumed
- Provides 500 souls when fed to Kingseeker Frampt
Availability
- Undead Asylum x1
- Located on the cliff opposite of Snuggly's trading nest.
- Firelink Shrine x6
- At the top of the stairs by the elevator to the Undead Parish.
- Hugging a cliffside-wall to the left of the watery area.
- On the walkway above the watery area, near the giant crow.
- x3 near and inside the aqueduct tunnel.
- Upper Undead Burg x3
- In the room after the first fog gate.
- In the building below the first, outdoor breakable barrels.
- On the platform with the three firebomb-throwing hollows.
- Blighttown
- Drop from the Infested Ghouls (20% drop rate)
Soul of a Nameless Soldier
In Game Description
Soul of a nameless Undead soldier
who has long ago gone Hollow.
Use to acquire souls.
Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.
Use
- Provides 800 souls when consumed
Availability
- Upper Undead Burg x1
- On the Hellkite Dragon bridge
- Depths x5
- In the Giant Rat room
- In a corridor near the Giant Undead Rat
- Underneath the lone-slime trap
- In the corridor before the fog gate by the Channeler
- In the Basilisk area
- New Londo Ruins
- In a nook near the bottom of the Firelink Shrine elevator
- Blighttown
- Drop from the Infested Ghouls (5% drop rate)
Soul of a Proud Knight
In Game Description
Soul of a proud Undead knight who
has long ago gone Hollow.
Use to acquire many souls.
Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.
Use
Provides 2,000 souls when consumed
Availability
- Blighttown x5
- At the end of the lower-platform to the right of the Infested Barbarians, traveling from the Depths entrance
- x2 on the wooden structures near the upper bonfire
- On the wodden structure overlooking the Parasitic Wall Hugger
- In the area with the several Blowdart Snipers
- Valley of Drakes x1
- By the Undead Dragon
- Darkroot Garden x1
- By the multiple Frog-Rays
- Catacombs x5
- In a dead end shortly after the first rotating bridge lever
- x2 in the 'main shaft' area behind the second Necromancer
- In the Black Knight room, overlooking the Skeleton Wheel area
- At the end of the return path towards the Skeleton Wheel area, from the Tomb of the Giants entrance
- Demon Ruins x3
- Near the first Minor Capra Demon in the lava-drained area
- By the bonfire underneath the Capra Demons
- Before the descending staircase containing the first Demonic Statues, to the right
- New Londo Ruins x1
- At the dead end of a hallway inside the building with Ingward on the roof
Soul of Artorias
In-Game Description
Soul of Lord Gwyn's Knight Artorias,
who was consumed by the Abyss.
The legend that Artorias repelled the Abyss
only told half the story.
It seems that he was defeated, and his
honor preserved, by some unsung hero,
who is the true victor of the Abyss.
Availability
100% drop by Knight Artorias
Use
- With a +10 Dagger-class weapon, Straightsword, or Greatsword-class weapon, craft the Abyss Greatsword
- Trade with Lord's Blade Ciaran for the Dark Silver Tracer and Gold Tracer
- Can be consumed for 16,000 souls, or fed to Kingseeker Frampt for only 10,000 souls
Soul of Gwyn, Lord of Cinder
In Game Description
Soul of Gwyn, the Lord of Sunlight
and Cinder, who linked the First Flame.
Lord Gwyn bequeathed most of his power to the
Gods, and burned as cinder for the First
Flame, but even so, Lord Gwyn's soul
is a powerful thing indeed.
Availability
Defeat Gwyn, Lord of Cinder.
Use
- Provides 20,000 souls when consumed
- Feed Kingseeker Frampt for 40,000 souls.
- With a +10 Straight Sword, Dagger or Greatsword, craft the Great Lord Greatsword.
- As a +1 rank member of the Warrior of Sunlight Covenant, offer it at the Altar of Sunlight to acquire the Sunlight Spear miracle.
Soul of Gwyndolin
In Game Description
Soul of Darkmoon Gwyndolin, god of the Dark Sun and guardian of deserted Anor Londo.
Special beings have special souls.
Use the soul of Gwyn's lastborn to acquire a huge amount of souls, or to create a unique weapon.
Availability
Defeat Dark Sun Gwyndolin
Use
- Provides 16,000 souls when consumed
- Feed Kingseeker Frampt for 20,000 souls
- With a +10 bow, craft the Darkmoon Bow
- With a catalyst1, craft the Tin Darkmoon Catalyst
Soul of Manus
In Game Description
Soul of Manus, Father of the Abyss.
This extraordinary soul is a viscous,
lukewarm lump of gentle humanity.
Ancient Manus was clearly once human.
But he became the Father of the Abyss
after his humanity went wild, eternally
seeking his precious broken pendant.
Availability
Manus, Father of the Abyss drop
Use
- Consume for 18,000 souls
- Give to Frampt for 10,000 souls
- Can be combined with any catalyst to create the Manus Catalyst
- Can be traded with Snuggly the Crow for Pursuers, an Abyss version of Homing Soulmass
Soul of Ornstein
In Game Description
Soul of Ornstein, Dragonslayer Knight who guards the cathedral in the forsaken city of Anor Londo.
Special beings have special souls. Lord Gwyn granted this soul to his four most trusted knights.
Use to acquire a large amount of souls, or to create a unique weapon.
Availability
Must defeat Executioner Smough first when fighting Dragon Slayer Ornstein & Executioner Smough
Use
- Provides 12,000 souls when consumed
- Feed Kingseeker Frampt for only 8,000 souls
- With a +10 spear or thrusting sword, craft the Dragonslayer Spear
Soul of Priscilla
In Game Description
Soul of Priscilla the Crossbreed,
trapped inside the painted world of Ariamis.
Special beings have special souls.
Use the soul of this crossbreed bastard
child and antithesis to all life to acquire
a huge amount (sic) of souls, or to create
a unique weapon.
Availability
Defeat Crossbreed Priscilla
Use
- Provides 12,000 souls when consumed
- Feed Kingseeker Frampt for 15,000 souls
- With a +10 scythe, great scythe, halberd, or whip, craft the Lifehunt Scythe
Soul of Quelaag
In Game Description
Soul of Quelaag, once daughter of the Witch of Izalith, but now a chaos demon.
Special beings have special souls, and Quelaag's soul contains all aspects of Chaos.
Use it to acquire a huge amount of souls, or to create a unique weapon.
Availability
Defeat the Chaos Witch Quelaag
Use
- Provides 8,000 souls when consumed
- Feed Kingseeker Frampt for 10,000 souls
- With a +10 Katana (Uchigatana, Iaito, Washing Pole), craft the Chaos Blade
- With a +10 curved sword (Falchion, Scimitar, etc.), craft the Quelaag's Furysword
Soul of Sif
In-Game Description
Soul of Sif the Great Grey Wolf, who guards the grave of Artorias the Abysswalker.
Special beings have special souls.
Use the soul of Sif, who inherited the divine knightsword, to acquire a huge amount of souls, or to create a unique weapon.
Availability
100% drop by Sif, the Great Grey Wolf
Use
- Provides 16,000 souls when consumed.
- Feed Kingseeker Frampt for only 4,000 souls
- With a +10 Broken Straight Sword or +10 Straight Sword Hilt, craft the Greatsword of Artorias
- With a +10 Dagger1, Greatsword2, or any other Straightsword, craft the Greatsword of Artorias (Cursed).
- With a +10 Shield, craft the Greatshield of Artorias
Notes
- For new players, it's generally recommended to make the Greatshield of Artorias first, if any. While the Greatshield does require a high investment of 34 Strength to be used, either Greatsword requires even more difficult investments in all four of Strength, Dexterity, Intelligence, and Faith, and are much more niche in use compared to the well-rounded Greatshield.
Soul of Smough
In Game Description
Soul of Smough the Executioner, who guards the cathedral in the forsaken city of Anor Londo.
Special beings have special souls.
Use the soul of this eerily gleeful executioner to acquire a huge amount of souls, or to create a unique weapon.
Availability
Must defeat the Dragon Slayer Ornstein first when fighting Dragon Slayer Ornstein & Executioner Smough
Use
- Provides 12,000 souls when consumed
- Feed Kingseeker Frampt for 1 soul
- With a +10 blunt weapon (Club, Mace, Morning Star, etc), craft the Smough's Hammer
Soul of the Moonlight Butterfly
In-Game Description
Soul of the mystical Moonlight Butterfly,
which flitters in the Darkroot Garden.
Special beings have special souls.
The butterfly's soul is a creation of
Seath the Scaleless.
Use to acquire a huge amount of souls,
or to create a unique weapon.
Availability
100% drop by the Moonlight Butterfly boss in Darkroot Garden.
Use
- Provides 1,200 souls when consumed
- Feed Kingseeker Frampt for 8,000 souls
- With a +10 Shield, craft the Crystal Ring Shield
- With a +10 Spear1, craft the Moonlight Butterfly Horn
Souls
- Souls can be obtained in 'loose form' by killing enemies. These are added to the current total in the bottom right of the HUD.
- The number of Souls an enemy drops in loose form depends on the current playthrough and to some extent the Damage inflicted.
- Souls in 'solid form' can be collected as treasure or by killing Bosses.
- Refer to the Soul Farming page for guidance on accumulating souls faster.
|
Status Effects
Bleed
Effect
A sudden burst of damage is inflicted when Bleed Resistance is overcome, signified by a large notice stating "Blood Loss". The damage inflicted is a percentage of the target's max HP. The bleed rating stat on a weapon indicates the percentage of health that the enemy will lose (0.1 times the value indicated on the item). Most weapons have a bleed rating of 300 (30% HP loss). The only exceptions are the weapons obtained from Crossbreed Priscilla (Lifehunt Scythe and Priscilla's Dagger), which have a bleed rating of 500 (50% HP loss).
Causes
The following weapons can be used to inflict bleed on other players, NPCs, and certain enemies:
Weapon | Bleed Buildup Per Strike | Bleed Damage |
---|---|---|
Priscilla's Dagger | 20 | 50% |
Bandit's Knife | 30 | 30% |
Jagged Ghost Blade | 30 | 30% |
Painting Guardian Sword | 30 | 30% |
Washing Pole | 30 | 30% |
Reinforced Club | 30 | 30% |
Barbed Straight Sword | 33 | 30% |
Iaito | 33 | 30% |
Morning Star | 33 | 30% |
Notched Whip | 33 | 30% |
Spiked Shield | 33 | 30% |
Uchigatana | 33 | 30% |
Claw | 36 | 30% |
Chaos Blade | 36 | 30% |
Flamberge | 36 | 30% |
Great Scythe | 36 | 30% |
Gold Tracer | 40 | 30% |
Lifehunt Scythe | 50/401 | 50% |
In addition to the various NPCs that wield weapons listed in the table above, the following enemies are other possible sources of bleed against the player:
Enemy | Attack | Bleed Buildup Per Strike | Bleed Damage |
---|---|---|---|
Skeleton | Scimitar & Falchion | 30 | 17% |
Undead Attack Dog | Bite/ Pounce | 30 | 17% |
Giant Skeleton | Sword | 33 | 22% |
Undead Assassin | Bandit Knife | 39 | 32% |
Undead Merchant | Uchigatana | 42 | 42% |
Serpent Mage | Flamberge | 45 | 68% |
Crossbreed Priscilla | Lifehunt Scythe | 80 | 60% |
Marvellous Chester | Rose Daggers | 100 | 32% |
Recover
- Consume Bloodred Moss Clump - recover from the effect of Bleeding and restore full bleed resistance
- Cast Remedy
- Rest at a Bonfire
Resist
- Increase Endurance stat
- Equip Bleed Resistant armors
- Equip Bloodbite Ring (multiplies base Bleed resist by 5)
- Equip Gargoyle's Halberd (increases Bleed resistance by 25)
- Equip Bloodshield (just equipping Bloodshield increases Bleed resistance by 50)
- Block with shields that have 100% Bleed resist to prevent Bleed buildup:
- Crystal Shield
- All Greatshields except Bonewheel Shield and Eagle Shield
Notes
- The bleed bar build-up per strike is not listed in the in-game weapon statistics, only the percentage of health lost when blood loss occurs.
- Bleed damage is capped lower for damage against bosses.
- The skeletons are able to inflict bleed upon the player when using their Scimitars and Falchions, despite these weapons not having a bleed effect when used by the player against enemies. Similarly, the Painting Guardians cannot use their weapons to inflict bleed upon the player, though the Painting Guardian Sword does inflict bleed upon enemies when wielded by the player.
- Bleed damage is not blocked by any shields to any degree if the build-up was caused by an opponent in PvP. The same is true with Poison and Toxic.
Enemies Immune to Bleed
The following enemies are fully immune, or have a resistance that is unrealistically high to overcome in-game. NPCs that cannot be killed are not included in this list.
Regular Enemies
- All skeleton types
- Both ghost types
- Crystal Golem / Golden Crystal Golem
- Crystal Lizard
- Demonic Foliage
- Demonic Statue
- Giant Stone Knight
- Hellkite Dragon
- Hydra
- Humanity Phantom
- Scarecrow
- Slime
- Stone Guardian
- Prowling Demon
- Undead Dragon / Bounding Demon of Izalith
Note - Enemies such as the Armored Tusk, Black Knight, Chained Prisoner, Darkwraith, Man Eater Shell and Possessed Tree have a very high resistance that can be difficult to overcome under normal circumstances. Though it is possible to bleed them, it is much more likely that you will kill them well before triggering bleed.
Bosses
- Bed of Chaos
- Black Dragon Kalameet
- Ceaseless Discharge
- Chaos Witch Quelaag
- Four Kings
- Gaping Dragon
- Gravelord Nito
- Gwyn, Lord of Cinder
- Iron Golem
- Knight Artorias
- Manus
- Moonlight Butterfly
- Seath the Scaleless
NPCs
- Vamos
Curse
Effect
Curse causes instant death once the Curse bar is full. After you respawn at the bonfire, your HP is cut in half and you can't use humanity to reverse hollow. Cursed status remains through death, signified by a skull icon that blocks your Humanity counter.
Inflict
- Get hit by Basilisk's cloud attacks
- Get hit by Seath the Scaleless's crystal breath attacks
Recover
- Consume a Purging Stone
- Speak to Ingward and sacrifice a humanity
Resist
- Raise your Humanity (stat)
- Equip Cursebite Ring (multiplies base Curse resist by 5)
- Equip various Curse resistant armors
- Equip Bloodshield (just equipping Bloodshield increases Curse resistance by 50)
- Equip Rare Ring of Sacrifice (doesn't increase Curse resistance, but prevents you from getting Cursed if you died by Curse attacks)
- Block with shields that have high Curse resist to slow Curse buildup:
- Greatshield of Artorias
- Sanctus
- Silver Knight Shield
- Black Knight Shield
Notes
- Being cursed lets you attack and block the Ghosts in New Londo Ruins without using Cursed weapons.
- Resist Curse despite the name only clears existing Curse buildup.
- When you (or another player) are killed by curse, a stone statue will appear in that area in the worlds of other players.
- Even though the Humanity counter in the HUD is blocked by a skull icon, humanity can still be obtained and accrued while the player is cursed. The humanity stat in the menu can be used to inform the player of how much humanity they have on them, and all the passive benefits of soft humanity will still be in effect.
- The Max HP-halving effect can be used in conjunction with Blue/Red Tearstone Ring and Power Within. Curse effectively halves the HP drain effect of Power Within. With low enough Vitality, you can nullify the HP drain even with Sanctus. If you can get the perfect balance for HP Drain/HP Regen, you can keep your HP below 30%, thus activating the Tearstone Ring(s) while having Power Within active.
Parasite Egg
In Game Description
An egg implanted on the head by a type of
parasite bearing eggs on its back.
The nightmare begins with a slight itch on
the head, and soon the parasite will be
siphoning the souls of slain enemies.
Unless you find this amusing, quickly
use Egg Vermifuge to purge it.1
Explanation
A unique condition caused by infection from Vile Maggots that infest Egg Carriers.
Getting Infected
- Stand in close proximity to a hostile Egg Carrier and allow yourself to get hit by their grab attack.
- 5 minutes and 20 seconds after being grabbed, the Parasite Egg will bloom.
Stages of Infection/Use
First Stage
If infected successfully by the above method, the player character will occasionally scratch their head while standing still.
- The character will first scratch their head after two minutes. After that, they will scratch their head every 10 seconds.
- The head scratching can be avoided by moving or doing something else while it would normally occur, but if the scratching animation begins, it can't be interrupted.
Second Stage
Five minutes and twenty seconds after being grabbed by the Egg Carrier, the player character's head will erupt into a lumpen mass, leaving them unable to wear head armor or use the Dragon Head Stone or Dragon Torso Stone.
- While in this state, you can speak to Eingyi and he will become friendly. He'll give you an Egg Vermifuge, and will now sell you Egg Vermifuges and pyromancies.
- In this state the amount of souls you gain from kills will be halved, the other half being absorbed by the egg head. Note that souls gained from using Soul items, including boss souls, are not halved but still count towards advancing to the final stage.
Final Stage
After about 100,000 souls have been absorbed by the egg head, it will evolve to its final stage. It has a slightly different shape.
- In this state, the player character's kick attack will be replaced by a larva biting attack.
- Half of all souls from kills will continue to be consumed by the egg head.
Curing the Infection
Consume an Egg Vermifuge.
Notes
- The special biting attack does NOT infect other player characters with the parasite.
Poison
Not to be confused with Toxic.
Effect
Once the Poison meter is full, HP will begin to drain at a steady rate depending on the method of infliction. Duration is always 3 minutes and is not affected by Poison Resist.
Inflict
These Enemies are capable of poisoning the player by dealing the listed poison buildup, which when triggered drain HP at the corresponding rates listed. The rate at which these poison status effects apply damage was altered with the Remaster, differentiated here from PTDE. For example, in the Remaster with enemy inflicted poison, damage is applied once per 0.927 seconds, but the amount of damage dealt per tick and duration for which it lasts is unaltered , leading to higher damage rates and total damage:
Cause of Poison | PTDE Rate of HP loss | PTDE Total HP loss | Remaster tick Rate | Remaster Rate of HP loss | Remaster Total HP loss | Buildup per hit |
---|---|---|---|---|---|---|
Tree Lizard | 10 HP per second | 1800 HP | 0.927 seconds | 10.79 HP per second | 1943 HP | 60 |
Sanctuary Guardian | 10 HP per second | 1800 HP | 0.927 seconds | 10.79 HP per second | 1943 HP | 60 |
Giant Mosquito | 9 HP per second | 1620 HP | 0.927 seconds | 9.71 HP per second | 1748 HP | 45 |
Small Undead Rat | 9 HP per second | 1620 HP | 0.927 seconds | 9.71 HP per second | 1748 HP | 45 |
Infested Barbarian | 7 HP per second | 1260 HP | 0.927 seconds | 7.55 HP per second | 1359 HP | 55 |
Large Undead Rat | 4 HP per second | 720 HP | 0.927 seconds | 4.31 HP per second | 777 HP | 12 |
Giant Undead Rat | 4 HP per second | 720 HP | 0.927 seconds | 4.31 HP per second | 777 HP | 12 |
Blighttown Lake | 4 HP per second | 720 HP | 1.02 seconds | 3.92 HP per second | 706 HP | 3 |
Lost Izalith Pit | 4 HP per second | 720 HP | 1.02 seconds | 3.92 HP per second | 706 HP | 3 |
Poison Throwing Knife | 4 HP per second | 720 HP | 1.02 seconds | 3.92 HP per second | 706 HP | 55 |
Dark Fog | 4 HP per second | 720 HP | 1.02 seconds | 3.92 HP per second | 706 HP | 8 |
Poison Mist | 3.75 HP per second | 675 HP | 0.8 seconds | 3.75 HP per second | 675 HP | 10 |
Large Club | 3 HP per second | 540 HP | 0.9 seconds | 3.33 HP per second | 600 HP | 30 |
Oolacile Catalyst | 3 HP per second | 540 HP | 0.9 seconds | 3.33 HP per second | 600 HP | 30 |
Poison Arrow | 3 HP per second | 540 HP | 1 second | 3 HP per second | 540 HP | 60 |
Guardian Tail | 3 HP per second | 540 HP | 1.02 seconds | 2.94 HP per second | 529 HP | 40 |
Rotten Pine Resin | 3 HP per second | 540 HP | 1.02 seconds | 2.94 HP per second | 529 HP | 30 |
Poison Mist is the only one of these which in PTDE deviated from 1 per second with its Damage tick Rate.
Recover
- Consume a Purple Moss Clump
- Consume a Blooming Purple Moss Clump
- Consume a Divine Blessing
- Cast Remedy
- Rest at a Bonfire
Resisting and Avoiding Poison
- Increase Resistance stat
- Equip the Poisonbite Ring (multiplies base Poison resist by 5)
- Equip various Poison Resistant armors
- Equip Gargoyle's Halberd (increases Poison resistance by 25)
- Equip Bloodshield (just equipping Bloodshield increases Poison resistance by 50)
- Block with shields that have 100% Poison resist to prevent enemy attack's Poison buildup. Note that status effect buildup is not decreased by blocking in PvP:
- Spider Shield
- Crystal Shield
- Greatshield of Artorias
Enemies Immune to Poison
The following enemies cannot be poisoned:
Regular Enemies
- Bounding Demon of Izalith (can be inflicted with Toxic, but has high resistance)
- Crystal Golem / Golden Crystal Golem
- Crystal Lizard
- Demonic Statue
- Giant Stone Knight
- Hellkite Dragon
- Humanity Phantom
- Hydra
- Slime
- Stone Guardian
- Titanite Demon
- Undead Dragon (can be inflicted with Toxic, but has high resistance)
- All skeleton types (Skeleton, Giant Skeleton, Skeleton Beast, Bone Tower, Skeleton Baby & Skeleton Wheel)
Bosses
- Bed of Chaos
- Black Dragon Kalameet
- Ceaseless Discharge
- Four Kings
- Gaping Dragon
- Gravelord Nito
- Gwyn, Lord of Cinder
- Iron Golem
- Knight Artorias
- Manus
- Moonlight Butterfly
- Seath the Scaleless
- Quelaag (can be inflicted with Toxic)
NPCs
Most non-hostile NPCs are immune to cloud forms of poison (Poison Mist, Dark Fog), though they can be poisoned or toxified with other attacks. The following are fully-immune:
- Lord's Blade Ciaran
- Vamos
Note - This list does not include NPCs that cannot be killed.
Status Effects
Status Effect
A wide range of equipment can create a Status effect. An icon appears in the top left of the HUD to indicate the current effect(s).
Icon | Status | Notes |
---|---|---|
Abyss Walking available | Covenant of Artorias equipped | |
Additional Poise gained | Wolf Ring equipped Havel's Greatshield buff |
|
+20% Enhanced Stats | Ring of Favor and Protection equipped | |
Enhance Spell/ Miracle | Bellowing Dragoncrest Ring equipped Lingering Dragoncrest Ring equipped Ring of the Sun Princess equipped Ring of the Sun's Firstborn equipped Crown of Dusk equipped |
|
Slows loss of Weapon Durability | East Wood Grain Ring equipped | |
Lava Walking and Kick available | Orange Charred Ring equipped | |
Gain HP from fallen enemies / Player slowed down by enemy casting |
Ring of the Evil Eye equipped Tranquil Walk of Peace cast upon player Stone Greatsword special-attack cast upon player |
|
Increased Item Discovery or Soulgain | Covetous Gold Serpent Ring equipped Covetous Silver Serpent Ring equipped |
|
(Rare) Ring of Sacrifice active | Ring of Sacrifice equipped Rare Ring of Sacrifice equipped |
|
Faster Stamina regeneration / HP regeneration / Fall damage reduced |
Cloranthy Ring equipped Grass Crest Shield equipped Mask of the Child equipped Green Blossom consumed Sanctus equipped Replenishment cast by player Bountiful Sunlight cast by player Elizabeth's Mushroom consumed Fall Control cast by player |
|
Defense up / Pyromancy buff active |
Ring of Steel Protection equipped Flame Stoneplate Ring equipped Thunder Stoneplate Ring equipped Spell Stoneplate Ring equipped Speckled Stoneplate Ring equipped Magic Barrier cast by player Great Magic Barrier cast by player Flash Sweat cast by player Iron Flesh cast by player Power Within cast by player |
|
Attack up | Leo Ring equipped Hornet Ring equipped Hawk Ring equipped Karmic Justice cast by player Channeler's Trident buff cast upon player |
|
Stealth Boost | Slumbering Dragoncrest Ring equipped Ring of Fog equipped Hidden Body cast by player Hush cast by player |
|
Auxiliary Resistance Boost / Other |
Bloodbite Ring equipped (Bleed) Cursebite Ring equipped (Curse) Poisonbite Ring equipped (Poison) Bloodshield equipped (Various) Vow of Silence cast by player Seek Guidance cast by player |
|
Tearstone Boost | Blue Tearstone Ring activated Red Tearstone Ring activated |
|
Gear At Risk or Broken | Equipped weapon or armor at 30% or less durability |
Status Ailments
Status ailments happen when attacks apply status points on you until they overcome your resistance. This is displayed to you by a bar on your screen with an icon and a inner color bar that fills it. The bar lengthens as you increase your resistances. The colored bar retracts as long as you are not being subjected to the status effect.
Icon | Status | Notes |
---|---|---|
Bleed | Reduces a fixed percentage of the player's health when meter is filled | |
Curse | Player dies and respawns with half health when meter is filled | |
Poison | Player is inflicted with poison and loses HP at a steady rate when meter is filled | |
Toxic | Player is inflicted with toxic and loses HP at a steady rate when meter is filled |
Notes
See also Parasite Egg
Toxic
Not to be confused with Poison.
Effect
Once the Toxic meter is full, HP will begin to drain at a steady rate depending on the method of infliction. Also impedes upon stamina regeneration.
Inflict
The following are capable of inflicting toxic, and drain HP at the corresponding rates listed:
Cause of Toxic | PTDE Rate of HP loss | PTDE Total HP loss | Remaster tick Rate | Remaster Rate of HP loss | Remaster Total HP loss | Buildup per hit |
---|---|---|---|---|---|---|
Blowdart Sniper | 23.33 HP per second | 14000 HP | 0.6 seconds | 23.33 HP per second | 14000 HP | 80 |
Gravelord Nito | 8 HP per second | 4800 HP | 0.909 seconds | 8.80 HP per second | 5281 HP | 58 |
Engorged Zombie | 8 HP per second | 4800 HP | 0.927 seconds | 8.63 HP per second | 5178 HP | 150 |
Undead Dragon Skeleton Baby |
7 HP per second | 4200 HP | 0.927 seconds | 7.55 HP per second | 4531 HP | 30 |
Dung Pie | 7 HP per second | 4200 HP | 1.02 seconds | 6.86 HP per second | 4118 HP | 30/55 |
Toxic Mist | 6 HP per second | 3600 HP | 1.02 seconds | 5.88 HP per second | 3529 HP | 10 |
Dark Silver Tracer | 6 HP per second | 3600 HP | 1.02 seconds | 5.88 HP per second | 3529 HP | 55 |
Gravelord Sword | 5 HP per second | 3000 HP | 0.9 seconds | 5.56 HP per second | 3333 HP | 30 |
Snow Rat | 5 HP per second | 3000 HP | 0.927 seconds | 5.39 HP per second | 3236 HP | 30 |
Blowdart Sniper is the only one of these which in PTDE deviated from 1 per second with its Damage tick Rate.
Recover
Recovering from Toxic is highly recommended, as the status effect lasts for 10 minutes (in most cases), and it drains HP rapidly. To recover, the player may:
- Consume a Blooming Purple Moss Clump
- Consume a Divine Blessing
- Cast Remedy
- Rest at a Bonfire
Resisting and Avoiding Toxic
- Toxic resistance shares the Poison resistance stat, but uses a separate status meter indicated by a black poison drop instead of a purple one. Though this means that a player or enemy can be both poisoned and toxic at the same time, increasing poison resistance will increase toxic resistance.
- Killing the Engorged Zombies of the Painted World with a fire-based attack will prevent them from spewing their toxic-spray upon death.
- Increase Resistance stat
- Equip the Poisonbite Ring (multiplies base Poison resist by 5)
- Equip various Poison Resistant armors
- Equip Gargoyle's Halberd (increases Poison resistance by 25)
- Equip Bloodshield (just equipping Bloodshield increases Poison resistance by 50)
- Block with shields that have 100% Poison resist to prevent enemy attack's Poison buildup. Note that status effect buildup is not decreased by blocking in PvP:
- Spider Shield
- Crystal Shield
- Greatshield of Artorias
Enemies Immune to Toxic
The Dung Pie, Toxic Mist, Gravelord Sword, and Dark Silver Tracer are items available to the player that can be used to inflict toxic upon enemies. However, the following enemies are fully resistant and cannot be inflicted with the effect:
Regular Enemies
- Armored Tusk (can be poisoned)
- Crystal Golem / Golden Crystal Golem
- Crystal Lizard
- Demonic Foliage (can be poisoned)
- Demonic Statue
- Giant Stone Knight
- Hellkite Dragon
- Humanity Phantom
- Hydra
- Man Eater Shell (can be poisoned)
- Possessed Tree (can be poisoned)
- Slime
- Stone Guardian
- Titanite Demon
- All skeleton types (Skeleton, Giant Skeleton, Skeleton Beast, Bone Tower, Skeleton Baby & Skeleton Wheel)
Note - The Undead Dragons and Bounding Demons are able to be inflicted with toxic, however they have a very high resistance. It requires roughly 5 casts of Toxic Mist or ~24 Dung Pies to work.
Bosses
- Bed of Chaos
- Black Dragon Kalameet
- Ceaseless Discharge
- Four Kings
- Gravelord Nito
- Iron Golem
- Knight Artorias
- Manus
- Moonlight Butterfly
- Seath the Scaleless
NPCs
- Lord's Blade Ciaran
- Vamos
Note - This list does not include NPCs that cannot be killed.