Mechanics


Death

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"" redirects here. 

 is a mechanic in Dark Souls.

Information

Gameplay Effects

Video Guides

Notes

Trivia

Dodge Roll

"Dodge", "Roll" and "Rolling" redirect here. 

Dodge Rolling is a mechanic in Dark Souls that allows players to briefly dodge incoming attacks, projectiles, and environment hazards by providing them with immunity for a short period, known widely as iFrames.

Information

Rolling in Dark Souls has several hidden speed multipliers that affect its usefulness as a dodge, primarily by punishing the player for rolling too frequently if their Equip Load is too high. The difference between roll speeds is not the duration of the invincibility frames provided by them, but the recovery time between the end of the previous roll and start of the next.

Fast Roll

Players can fast roll if their equipment weight is 25% or less than their maximum Equip Load. An enhanced fast roll can be accessed by wearing the Dark Wood Grain Ring. There are 4 different speeds of fast roll, affected by the player's equipment:

  1. Fastest fast roll - At which the player is at 0% of their Equip Load.
  2. Fast fast roll - At which the player is between 0.1% and 8.33% (1/12) of their maximum Equip Load.
  3. Medium fast roll - At which the player is between 8.33% (1/12) and 16.66% (1/6) of their maximum Equip Load.
  4. Slow fast roll - At which the player is between 16.66% (1/6) and 24.99% (1/4) of their maximum Equip Load.

Medium Roll

Players will medium roll if their equipment weight is above 25%, but below 50%, of their maximum Equip Load. Similarly to the fast roll, there are several hidden variants that affect the speed of the Medium Roll.

  1. Fast medium roll - At which the player is between 25% and 33.33% (1/4 and 1/3) of their maximum Equip Load.
  2. Average medium roll - At which the player is between 33.33% and 41.66% (1/3 and 5/12) of their maximum Equip Load.
  3. Slow medium roll - At which the player is between 41.66% and 49.99% (5/12 and 1/2) of their maximum Equip Load.

Slow Roll

Players will slow roll if their equipment weight is above 50%, but below 100%, of their maximum Equip Load.

Slow rolls are considerably less useful as a dodge, due to their decreased immunity frames and long recovery time between rolls. 

Should the player exceed 100% of their Equip Load, they will become unable to roll or jog, and must walk instead. If a player with 100% of their Equip Load used attempts to roll, they will instead become staggered.

Gameplay Effects

Video Guides

Notes

Trivia

Absolution

General Information

The player may request absolution from Oswald of Carim inside the belltower of the Undead Parish, after ringing the Bell of Awakening. The general purpose of this is to reset NPC hostility and allow the player to rejoin covenants they may have angered. This is achieved by removing the Sin obtained for committing those transgressions. Most NPCs become hostile when the player removes over 10% of their HP, and will remain permanently hostile toward the player until absolution is paid for.

Cost

The cost to absolve sin(s) is 500 souls per Soul Level, and it is not affected by the amount of times the player has sinned. A level 10 player will have to pay 5,000 souls, while a level 100 player will have to pay 50,000.

What absolution can do

What absolution cannot do

Notes

Bonfires

General Information

Bonfires act as checkpoints in Dark Souls, scattered strategically across Lordran. Most bonfires are unlit when you first find them. You need to light it first to be able to rest at it and access its features. "Resting" occurs when golden smoke obscures the screen.

Resting at a bonfire has several effects:

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These are also applied when you respawn at a bonfire.

When resting, you can access the bonfire menu. Initially, you can only attune spells, change to human form, and kindle the bonfire once. After obtaining certain items, you may perform other activities such as managing or repairing your equipment.

Kindling

By offering accumulated Humanity, you may regain human form (reverse hollowing) or kindle the bonfire. Kindling increases the maximum number of Estus Flask charges by 5 and up to a max of 20. To kindle a bonfire more than once you need to have the Rite of Kindling. The bonfire's flame grows each time it gets kindled. Appearance and level of kindling stay upgraded, even after proceeding to New Game+.

Kindling your bonfire when online will also give a free single Estus charge to other players who previously rested at the same bonfire. If this happens, the receiving player will see a "soul-sucking" animation but colored orange.

Notes

List of Bonfires

Lordvessel warpable bonfires in bold
Area Name Bonfire Name Landmark Notable For… Nearby Areas…
Undead Asylum Undead Asylum 1 courtyard   Firelink Shrine
  Undead Asylum 2 after boss room    
Firelink Shrine Firelink Shrine central hub Fire Keeper Anastacia of Astora, Way of White Covenant Undead Burg, Undead Parish, Catacombs,
New Londo Ruins, Lower Undead Burg, Undead Asylum
Firelink Altar Lordvessel   Cannot be kindled Firelink Shrine, Kiln of the First Flame
Undead Burg Undead Burg below Hellkite Dragon bridge   Undead Parish, Lower Undead Burg
  Sunlight Altar after Hellkite Dragon Warrior of Sunlight Covenant Undead Parish
Undead Parish Undead Parish (1.06/PtDE only) by Andre of Astora Blacksmith   Sen's Fortress, Darkroot Garden
Darkroot Garden Darkroot Garden illusory wall by Crest of Artorias door Forest Hunter Covenant Undead Parish, Darkroot Basin
Darkroot Basin Darkroot Basin by Valley of Drakes elevator near Hydra Undead Burg, Valley of Drakes, Sanctuary Garden
Depths Depths (1.06/PtDE only) door after slimes and torch hollows need Sewer Chamber Key or Master Key Lower Undead Burg
Blighttown Blighttown Catwalk swaying catwalk   The Depths
  Blighttown Swamp drain pipe near elevator   Queelag's Domain, The Great Hollow
Quelaag's Domain Daughter of Chaos illusory wall below bell Fire Keeper Quelaag's Sister, Chaos Servant Covenant Blighttown, Demon Ruins, Lost Izalith
The Great Hollow The Great Hollow before tree descent   Blighttown
Ash Lake Ash Lake after tree descent near Black Hydra The Great Hollow
  Stone Dragon end of Ash Lake Path of the Dragon Covenant  
Demon Ruins Demon Ruins Entrance before Ceaseless Discharge   Queelag's Domain
  Demon Ruins Staircase before Demon Firesage guarded by rockworm Lost Izalith
  Demon Ruins Catacombs before Centipede Demon below Daughter of Chaos elevator Queelag's Domain. Lost Izalith
Lost Izalith Lost Izalith Lava Pits after Centipede Demon Solaire of Astora Demon's Ruins
  Lost Izalith 2 illusory wall in the dino pool   Demon's Ruins
  Heart of Chaos after defeating Bed of Chaos    
Sen's Fortress Sen's Fortress upper path   Anor Londo
Anor Londo Anor Londo downstairs from large open area Fire Keeper Lady of the Darkling Sen's Fortress, Duke's Archives
  Darkmoon Tomb statue room near spiral staircase Blade of the Darkmoon Covenant Painted World
  Anor Londo Residence fireplace room Solaire of Astora  
  Chamber of the Princess after defeating Smough & Ornstein Princess's Guard Covenant  
Painted World of Ariamis Painted World of Ariamis (1.06/PtDE only) after entrance bridge close to Phalanx shortcut door  
The Duke's Archives Duke's Archives 1 before fighting Seath first time   Anor Londo
  Duke's Archives 2 prison cell    
  Duke's Archives 3 (1.06/PtDE only) balcony near Crystal Caves   Crystal Caves
Crystal Cave Crystal Cave after defeating Seath    
Catacombs Catacombs 1 first necromancer   Firelink Shrine
  Catacombs 2 illusory wall    
  Catacombs 3 (Remastered only) by Vamos Blacksmith   Tomb of Giants
Tomb of the Giants Tomb of Giants 1 (1.06/PtDE only) by Patches   Catacombs
  Tomb of Giants 2      
  Altar of the Gravelord after defeating Gravelord Nito Gravelord Servant Covenant  
The Abyss The Abyss after defeating Four Kings Darkwraith Covenant New Londo Ruins
Sanctuary Garden Sanctuary Garden     Oolacile Sanctuary
Oolacile Sanctuary Oolacile Sanctuary after defeating Sanctuary Guardian   Sanctuary Garden, Royal Wood
Oolacile Township Oolacile Township after defeating Artorias   Royal Wood, Battle of Stoicism Gazebo
  Oolacile Township Dungeon past the Chained Prisoner   Chasm of the Abyss
Chasm of the Abyss Chasm of the Abyss after defeating Manus   Royal Wood, Oolacile Township

Blood Stains

There are a few types of Blood Stains within the game.

Dark Blood Stains


Like in the other Souls games, when playing online, dark blood stains show the last few moments of a player who perished at that spot. You can examine the stain in order to observe a ghost of that player reliving their death. If you see one, be wary of traps, falls, and difficult enemies.

Glowing Green Blood Stain


This blood stain is left after your death in your world. It will be on the spot where you died. If you died by fall damage or by falling down chasms, the blood stain will be on the spot ~5 seconds before the time of your death. This contains any Soft Humanity and all of the souls that the player had on them at the time of death. If this stain wasn't recovered, a second player death will cause the previous blood stain and its accumulated souls to disappear and a new blood stain with the number of souls and Humanity contained at the time of that second death to appear.

Using the Darksign to kill yourself doesn't leave any blood stain nor erase any previous blood stain.

Glowing Red Blood Stain


The death of an invading Red Phantom will leave its own blood stain containing one Soft Humanity.

Dark Spirit NPCs also leave this upon their deaths.

Counter Damage

FoldUnfold Table of Contents Description Execution Damage Notes

Description


A Counter Attack is one of the techniques used to increase damage dealt by thrust/piercing damage. It is sometimes confused with stagger damage, which is a different mechanic that also boosts damage.

Execution


Counter can be performed by striking an opponent at the same time their attack would have hit you, or immediately afterwards (but before they recover from their attack animation). It is essentially a boost given to thrust/piercing attacks that risk likewise taking damage from the enemy at the same moment, though the enemy does not have to actually hit you. It naturally also works with pokes while upholding the shield for weapons that have this.
The counter-attack window generally follow right after the attack hitbox disappears, i.e. shortly after the actual damage is dealt.

Almost all enemies in the game can be counter-attacked, including large enemies and bosses.

Damage


It works with most weapons, including bows and crossbows, but counters only give a bonus to thrust/piercing attack types, so the effect is weaker with weapons that have split Magic, Fire, or Lightning damage.

Notes


Criticals

FoldUnfold Table of Contents Description Damage List of Weapons and Critical Rates Tips General Backstab Riposte Enemies against whom critical attacks can be performed

Description


Criticals, also referred to as throws, are powerful attacks that can only be used under certain conditions.
Using Critical damage to achieve overkill can benefit players early in the game, because of the extra souls gained.

There are several ways to do critical damage: Backstab, Riposte, and a situational Plunging attack.

When you do these moves, you and your target will enter a unique critical animation. The animation depends on the weapon used and whether you equip the Hornet Ring or not. For example, dagger users critical by stabbing the target really hard, accompanied by a gush of blood, while hammer users critical by bashing the target's head. You and your target are temporarily invincible for the duration of the animation.

There are only a few known instances where you can complete critical plunging attacks:

If you do a plunging attack to these enemies and you are directly above them, you will enter a unique animation where you plant your weapon to the enemy and you hear SFX similar to critical attack.

Damage


Critical Damage is generally calculated the same way most attacks are: The AR of the weapon is multiplied by what is called the "Motion Value" (sheet) of the attack (in percent, a motion value of 100 means the damage corresponds, such as with most one-handed attacks), for criticals that is then multiplied by the critical modifier of the weapon (also in percent). This AR is then calculated together with the opponent's defense (Calculator).

Following is a table of Motion Values for all the critical attacks for all the weapon classes. The (1), (2) and (3) notation clarifies he stage of the specific attack in the animation. This table does not factor in the critical modifier of the individual weapons. All these values are pulled directly from ingame parameters (sheet).
Weapon Class Backstab (1) Backstab (2) Hornet Backstab (1) Hornet Backstab (2) Riposte (1) Riposte (2) Hornet Riposte (1) Hornet Riposte (2) Hornet Riposte (3)
Greatswords 200 - 200 - 230 - 60 220 -
Straight Swords 200 - 200 - 250 - 60 240 -
Katanas 200 - 200 - 250 - 60 240 -
Spears 200 - 200 - 250 - 60 240 -
Halberds 200 - 200 - 250 - 60 240 -
Curved Swords 180 - 180 - 220 - 60 211 -
Hammers 60 191 60 191 60 240 60 60 233
Axes 60 191 60 191 60 240 60 60 233
Fist Weapons 60 191 200 - 60 240 60 60 233
Ultra Greatswords 60 172 60 172 60 191 60 60 185
Great Hammers 60 172 60 172 60 191 60 60 185
Greataxes 60 172 60 172 60 191 60 60 185
Daggers 250 - 250 - 300 - 60 290 -
Thrusting Swords 270 - 270 - 340 - 60 330 -
List of Weapons and Critical Rates

Only Daggers and Thrusting swords have different Critical Ratings and, as explained in the above section, identical Critical Rates do not imply comparable Damage even at identical AR. The modifiers are the motion values of the weapon class multiplied with the weapon specific Critical Rate.
Type Name Critical Rate Backstab Modifier Riposte Modifier Hornet Riposte (1) Modifier Hornet Riposte (2) Modifier
Dagger Bandit's Knife 147 367.5 441 88.2 426.3
Dagger Dagger 131 327.5 393 78.6 379.9
Dagger Dark Silver Tracer2 160 400 480 96 464
Dagger Ghost Blade 127 317.5 381 76.2 368.3
Dagger Parrying Dagger 131 327.5 393 78.6 379.9
Dagger Priscilla's Dagger 100 250 300 60 290
Thrusting Sword Estoc 100 270 340 60 330
Thrusting Sword Mail Breaker 120 324 408 72 396
Thrusting Sword Rapier 110 270 374 60 363
Thrusting Sword Ricard's Rapier 100 270 340 60 330
Thrusting Sword Velka's Rapier 100 270 340 60 330

Tips


General


Backstab


Backstabs are one of the primary forms of attack in PvP. To understand backstabs in PvP, an understanding of latency is crucial (video).

Engaging a backstab against a real person attempting to avoid that is extremely difficult, the most basic tactics for this include:

Riposte


Enemies against whom critical attacks can be performed


Enemy Backstab Riposte Plunge attack
Giant Undead Rat - - Y
Infested Ghoul Y Y -
Demon Firesage - - Y3
Asylum Demon - - Y
Taurus Demon - - Y4
Mushroom Child Y - -
Darkwraith Y Y -
Painting Guardian Y Y -
Silver Knight Y Y -
Hollow Y Y -
Undead Merchant (Male) Y Y -
Undead Assassin Y Y -
Blowdart Sniper Y Y5 -
Armored Hollow Y Y -
Undead Soldier Y Y -
Balder Knight Y Y -
Andre of Astora Y Y -
Necromancer Y - -
Butcher Y Y -
Serpent Soldier Y Y -
Serpent Mage Y Y -
Black Knight Y Y -
Undead Crystal Soldier Y Y -
Infested Barbarian Y Y -
Infested Barbarian (boulder) Y - -
Engorged Zombie Y Y -
Skeleton Y Y -
Vamos Y Y -
Pisaca Y - -
Armored Tusk Y - Y
Armored Tusk (Duke’s Archives) - - Y
Marvellous Chester Y - -
Scarecrow Y Y -
Bloathead Y Y -
Bloathead Sorcerer Y Y -
Gwyn - Y -

Note that, in the case of ripostes, enemies listed above have at least one attack that can be parried, but that does not mean that all attacks can be parried. See the parry page for more information.

Footnotes 1. May trigger a bug in the game that causes your character to instantly drop from the ceiling and die. Use with caution. 2. Additional Content only. 3. Only possible through the use of an out-of-bounds glitch, but possible nonetheless 4. Both the boss and the minor versions in Demon Ruins 5. Technically yes, but the attack that would be parryable isn't actually used (as far as I am aware)

Deflection

FoldUnfold Table of Contents Description List of Deflectable Enemy Attacks

Disclaimer: The information in this article is currently heavily outdated and should not be thought of as verifiably correct.

Description


Deflection is a hidden value for weapons that have blocking ability, but primarily only concerns shields. This value is not listed in game. It is not the same as the stability value of the shield. Upgrading shields does not affect its deflection value.

If an attack connects with your shield, and your shield's Deflection rate is high enough to overpower it and that attack doesn't break your guard by draining the rest of your stamina, then the attack will be deflected. Your opponent will be in staggered state, allowing for extra damage.

Even though you can block with almost all weapons (by equipping it in left hand or two-handing it), all non-shield weapons (including Dark Hand) have no deflection rate. That means, the enemy won't be staggered and can finish their attack animation if you block with those weapons. Shields that you don't have enough stats to wield in one hand also have no deflection, even if you wield greatshields like Havel's Greatshield.

As a general rule:

Though there are exceptions:

Iron Flesh provides the Deflection of a Greatshield, but only to unblocked attacks.

List of Deflectable Enemy Attacks


Ordered by normal playthrough without the Master Key. Each enemy has different attack which need different level of deflection rating to successfully deflect, some of which can't be deflected at all. The undeflectable attacks, and enemies whose attacks are undeflectable, are not listed here.
Enemy Location Attack Pattern Needed
Hollow (sword) Undead Asylum
Undead Burg
Undead Parish
Painted World of Ariamis
1-H swing
2-H overhead swing
Jump attack
Light
Medium
Medium
Hollow (torch) Undead Asylum
Lower Undead Burg
Undead Parish
Depths
Painted World of Ariamis
All except jump attack
Jump attack
Light
Medium
Armored Hollow (sword) Undead Burg 1-H swing
2-H overhead swing
Jump attack
Light
Medium
Medium
Armored Hollow (axe) Undead Burg 1-H swing
2-H overhead swing
Jump attack
Medium
Heavy
Heavy
Undead Soldier (sword) Undead Burg
Undead Parish
1-H swing
2-H overhead swing
Jump attack
Light
Medium
Medium
Undead Soldier (spear) Undead Burg
Undead Parish
1-H thrust
2-H thrust
Light
Medium
Small Undead Rat Undead Burg
Depths
All attacks Light
Balder Knight (side sword) Undead Parish
Sen's Fortress
Quick slash
Sword & shield bash
Running stab
Medium
Heavy
Heavy
Balder Knight (rapier) Undead Parish
Sen's Fortress
Stab Medium
Undead Attack Dog Lower Undead Burg
Royal Wood
Bite
Jump attack
Light
Heavy
Undead Assassin Lower Undead Burg Quick 1-H slash
Charged 1-H slash
Light
Medium
Large Undead Rat Depths All attacks Light
Infested Barbarian (club) Blighttown 1-H diagonal swing Heavy
Infested Ghoul (sword) Blighttown 1-H horizontal swipe
1-H overhead smash
Shoving attack
Light
Light
Heavy
Infested Ghoul (spear) Blighttown 1-H horizontal swipe
1-H overhead smash
Shoving attack
Light
Medium
Heavy
Infested Ghoul (corpse) Blighttown 1-H horizontal swipe
1-H overhead smash
Shoving attack
Medium
Heavy
Heavy
Flaming Attack Dog Blighttown Bite
Jump attack
Light
Heavy
Cragspider Blighttown Claw swipe Light
Giant Leech Blighttown Bite Medium
Egg Carrier Quelaag's Domain Larva bite Light
Egg Carrier's larva Quelaag's Domain Lunging bite Light
Serpent Soldier Sen's Fortress
The Duke's Archives
All attack except bite Medium
Serpent Mage Sen's Fortress
The Duke's Archives
Quick slash
Charged slash
Light
Light
Painting Guardian Anor Londo Right/left 1-H slash
Cartwheel slash
"1-H strong attack" slash
Light
Light
Heavy
Silver Knight (sword) Anor Londo Quick slash
Thrust
Heavy
Heavy
Silver Knight (spear) Anor Londo Quick stab
Horizontal slash
Heavy
Heavy
Bat Wing Demon Anor Londo Stab
Charged stab
Horizontal swipe
Medium
Heavy
Medium
Demonic Foliage Darkroot Garden Horizontal swipe
Overhead smash
Double overhead smash
Light
Medium
Heavy
Ghost (daggers) New Londo Ruins All attacks except grab Light
Darkwraith enemy New Londo Ruins 1-H Slash
Running thrust
Heavy
Heavy
Skeleton (scimitar) The Catacombs Quick slash
Charged slash
Charged spinning slash
Light
Medium
Medium
Skeleton (falchion) The Catacombs 1-H slash
2-H slash
Light
Medium
Giant Skeleton (sword) The Catacombs
Tomb of the Giants
1-H slash Medium
Skeleton Beast Tomb of the Giants Quick (non-combo) bite Heavy
Undead Crystal Soldier (sword) The Duke's Archives 1-H slash
Overhead slash
Shoulder bash
Light
Heavy
Heavy
Man-eater Shell The Duke's Archives
Ash Lake
Kick Heavy
Minor Capra Demon Demon Ruins 1-H slash Heavy
Chaos Eater Lost Izalith Tentacle swipe Heavy
Black Knight (sword) Undead Burg
Undead Asylum
Kiln of the First Flame
Quick slash
Thrust after shield bash
Heavy
Heavy
Black Knight (halberd) Darkroot Basin
Tomb of the Giants
Kiln of the First Flame
Quick stab Heavy
Snow Rat Painted World of Ariamis All attacks Light
Crow Demon Painted World of Ariamis Wing swipe Medium
Phalanx Painted World of Ariamis Stab
Swipe
Light
Medium
Heavy Knight (sword) Painted World of Ariamis 1-H slash Heavy
Scarecrow (pitchfork) Royal Wood Swipe
Single shove
Overhead smash
Medium
Medium
Medium
Bloathead Oolacile Township
Chasm of the Abyss
Left/right hand swipe
Flail around
Medium
Heavy
Bloathead Sorcerer Oolacile Township
Chasm of the Abyss
Hand swipe Medium

Fall Damage

FoldUnfold Table of Contents Description Affect of Equip Load Fall Control Latent Values Kill Boxes Glitches Surviving Sloped Falls

Description


Fall Damage is the damage sustained when a player falls from above a certain height, with higher falls causing greater damage.

It will remove a percentage of the player's max HP, meaning any survivable fall is always survivable regardless of how leveled up your character's Vitality is, provided that the player's health isn't already reduced enough to cause death. For example, a fall that removes 500 HP for a player with 1000 max HP would only remove 200 HP for a player with 400 max HP.

Defenses and stats do not reduce fall damage.

Affect of Equip Load


A heavier equip load will increase the damage taken from a fall, maxing out at 89.7 equip load. Having 0 weight will result in sustaining only 70% of the damage taken from the same fall when having 89.7 or greater equip load.

Carrying a heavier load does not affect the survivability of falls if the player's health is full. The maximum survivable fall will result in 70% HP lost for a character with 0 equip load, and ~99.9% HP lost (rounding to 1 HP) for a character with 89.7 or greater equip load.

+ Show Equip Load Damage %s - Hide Equip Load Damage %s
Equip Load Damage Taken
(compared to max)
0.0 70%
10.0 74%
20.0 78%
30.0 82%
40.0 86%
50.0 90%
60.0 92.5%
70.0 95%
80.0 97.5%
89.7 100%

Note that the above values are not damage breakpoints, just specific examples chosen.

Fall Control


The Fall Control spell completely prevents all Fall Damage while active, though it does not normally allow the player to survive falls that would otherwise kill them. The same max-survivable-height applies regardless if Fall Control is active or not.

An exploit with Fall Control can allow players to survive impossible landings if the player quits with a very specific timing when landing.
For more information, visit this page about the Fall Control Quitout technique.

Fall Control can also be used to negate damage on certain sloped falls (more information below).

Latent Values


Though there is no way to ascertain these values in-game, fall damage directly corresponds with the amount of Y coordinates the player descends when falling.

Things like equip load and Fall Control have no bearing on these breakpoints. They only affect the amount of damage sustained when a fall within the range listed above occurs.

Kill Boxes


There are places in the map where a character will instantly die when touching them, regardless of the distance of the fall. They are typically found in pitfalls and out-of-bounds areas, and guarantee death regardless of Fall Damage mechanics.

Glitches


Surviving Sloped Falls


A couple different exploits allow surviving falls that include a sloped surface (that you "slide" down), that are otherwise normally too high and cause death when descending:

Gestures

Used to communicate with other players. The gesture menu is accessed with the Select / Back button.

Motion sensoring is enabled for the Playstation 3's Sixaxis controller. In theory, the game will recognize a pattern of movement when the player holds the X button down and then enact an assigned gesture.

Image Gesture Description How to obtain
Point Forward Player points forward Available at start
Point Up Player points up Available at start
Point Down Player points down Available at start
Beckon Player gestures to come nearer Available at start
Wave Player waves Available at start
Bow Player performs a bow Available at start
Proper Bow Player performs a more respectable bow Given by Dusk of Oolacile
Hurrah! Player pumps fist in the air Given by Andre of Astora
Joy Player jumps with joy! Given by Domhnall of Zena
Shrug Player raises his palms and shakes his head Given by Petrus Of Thorolund
Prostration Player falls on his knees Given by Patches
Look Skyward Player lifts hand to his brow and looks up toward the sky Given by Shiva of the East
Well! What is it? Player extends both arms and steps forward Given by Oswald of Carim
Prayer Player drops to one knee and prays Given by Rhea of Thorolund, Knight and Cleric starting classes have this, instead of Joy
Praise the Sun Player raises his arms toward the sun Given by statue that allows joining Warrior of Sunlight covenant (must meet Faith prerequisite to interact with statue, but need not join the covenant)

Grab Damage Reduction

Description


During certain grab attack animations, damage can be reduced by mashing buttons. There is typically a range of potential damage reduction depending on how quickly buttons are pressed.

Execution


Damage Reduction


Certain grab attack animations will end more quickly depending on the rate of your button presses, with roughly 15% damage reduced with the slowest possible button presses, and up to roughly 80% damage reduced with the most rapid button presses.1

In special cases, certain grab attacks can also have their damage negated entirely. The consistency of triggering these is not yet certain, but it is known to be possible.

Enemy Types


Partial Damage Reduction

Total Damage Reduction

It does not work on other enemies not listed above.

Footnotes 1. The specific amounts of damage reduced depend on the enemy type, however, so these are just rough estimates based on several enemies.

Headshot

FoldUnfold Table of Contents Description Execution Damage Calculation Tips Enemy specific Notes

Description


Headshot is a feature in Dark Souls exclusive to projectile attacks. Performing these is easiest with a bow because of the first-person mode that is available, but it is also possible to achieve with crossbows, spells, fireballs, and miracles by manually aiming in third-person view. A target who's been hit on their head will take additional damage and, most of the time, stagger. Mastering this can be very useful, even for certain boss fights like Quelaag.

Execution


Damage Calculation


There are three groupings of damage-boosts caused by headshots.

A video demonstration is provided here.

Tips


Manual aiming with weapons that don't allow first-person view may take some practice. Your character throws directly ahead, regardless of the direction the camera is facing. However, the camera angle does affect the vertical axis of the projectile. As such, manual aiming is a two-step process. Face your character in the direction you want to shoot or throw, then angle the camera to aim up or down.

You can also exploit the Binoculars to enter first-person mode before attacking.

Enemy specific


Notes


Hollowing

When you're hollowed, you look like an undead. You cannot kindle bonfires, see summon signs or be invaded.

The player character is hollowed at the start of the game and becomes hollowed again if they die while in human form. A blood stain will be left at the location of death; recovering it won't return the character to human form, but it will return the lost souls and soft humanity points. Hollowing can be reversed by offering one Humanity at a bonfire (reverse-hollowing)1 .

Some online Multiplayer Items require human form and thus cannot be used by hollows: Cracked Red Eye Orbs, Red Sign Soapstone, Eyes of Death and the Red Eye Orb.

While hollowed, Item Discovery and Curse resistances are unchanged, only the amount of soft humanity in the humanity counter can change these values, being human or hollow makes no difference.

Hollowing also refers to the process of an undead losing their mind. The result of this is seen in the Hollows, Armored Hollows, Undead Soldiers, Balder Knights, and various characters that can go hollow throughout the game.

It seems that having an achievable reason to live or a goal of some kind may prevent hollowing, as many NPCs2 in the game go hollow and become hostile as soon as they lose their reason to live, fulfill an objective or are faced with extreme hardships on their quests.

Footnotes 1. Except when cursed 2. This only applies to the lore of Dark Souls; the player character cannot actually hollow in this way, i.e. they cannot lose their reason or goal.

Humanity

FoldUnfold Table of Contents Humanity (item) In Game Description Availability Use Notes Soft Humanity (stat) Availability Use Exact Values Notes

Humanity (item)


Humanity in 'solid form' is collected or purchased as a Consumable that will appear in the item inventory. These consumables are not lost upon death and, when used, are converted to Humanity in 'loose form' as an increase to the Humanity stat. Solid form Humanity consumables can not be used directly to revive to human form or to kindle a bonfire - they must be used from the item menu to obtain a resulting Humanity stat point, which can then be spent.

In Game Description


Rare tiny black sprite found on corpses.
Use to gain 1 humanity and restore a
large amount of HP.

This black sprite is called humanity, but
little is known about its true nature.
If the soul is the source of all life,
then what distinguishes the humanity
we hold within ourselves?

Availability


Use


Notes


Refer to the Humanity Farming page for ways of quickly acquiring humanity.


Soft Humanity (stat)


Humanity in 'loose form' is added to the counter to increase the Humanity stat point. It is referred to as Soft Humanity by the community. This is shown in the upper left corner of the HUD as well as on the Character stat screen. Upon death, any Humanity stat points are lost, along with any souls. Both can be retrieved from the player character's Bloodstain.

Availability


Use


Exact Values


Curse resist figures are presuming no innate resistance granted by equipment

Humanity Item Discovery
Rate
Curse Resist Phys defense Mag defense Flame defense Lightning defense
00 100 30 0 0 0 0
01 150 40
02 158 50
03 165 60
04 173 70
05 180 80
06 186 88
07 192 96
08 198 104
09 204 112
10 210 120 13 13 13 15
11 210 122
12 123
13 125
14 126
15 128
16 129
17 131
18 132
19 134
20 135
21 137
22 138
23 140
24 141
25 143
26 144
27 146
28 147
29 149
30-98 150
99 150 109 101 106 117

Bleed and poison resists are unaffected.

Notes


Footnotes 1. : only works in certain areas and on certain enemies (check this page for more information)

Illusory Wall

FoldUnfold Table of Contents Locations Darkroot Garden The Catacombs Blighttown Quelaag's Domain Sen's Fortress Anor Londo New Londo Ruins Lost Izalith Tomb of the Giants Painted World of Ariamis Oolacile Township Chasm of the Abyss Other Breakable Walls Undead Asylum Undead Parish Darkroot Garden Sen's Fortress Painted World of Ariamis The Catacombs

An Illusory Wall is a type of fake wall that will disappear upon hitting it or using a certain item. Some may reveal secret items or bonfires, or even Covenants and entire areas.

Locations


Darkroot Garden


To the left of the door sealed by the Crest of Artorias that leads into the location of the Clan of Forest Protectors, a bonfire is hidden behind an illusory wall.

The Catacombs


By the bottom of the ladder near the lever that controls the second rotating bridge, an illusory wall leads to a hidden bonfire. This illusory wall is "guarded" by a statue that shoots spikes.

Blighttown


A large treebranch in a far corner of the poisonous swamp leads to a series of two illusory walls. The first is near the corpse containing the Plank Shield, which reveals a treasure chest. The second is directly behind said treasure chest, leading to The Great Hollow and Ash Lake.

Quelaag's Domain


After descending the stairs by the lever that rings the second Bell of Awakening, an illusory wall can be found that leads to the Chaos Servant covenant and a bonfire. If you use Seek Guidance, a developer message will point to the correct wall.

Sen's Fortress


By the top of the tall ladder that exits the tar pit, an illusory wall leads to a rooftop above the gate. There you may battle the Giant that opened Sen's Fortress after ringing both Bells of Awakening. It is the only illusory wall in the game which requires you to attack it to disappear instead of rolling or kicking.

Anor Londo


On the same floor as the bonfire in the building with all the Silver Knights, a fireplace contains an illusory wall that leads to a dark room with several treasure chests containing Havel's gear, and a Mimic.

Another can be found at the lowest floor reached by the rotating bridge. Equipping the Darkmoon Seance Ring by the Darkmoon Tomb bonfire will remove an illusory wall to reveal Gwyndolin's boss fog and therefore access to the Blade of the Darkmoon covenant.

New Londo Ruins


By the Darkwraith enemy who is outside, between the watery area and the building with the Ghosts, an illusory wall leads to another Darkwraith enemy and a chest containing Titanite Chunk.

Lost Izalith


At the second structure in the lava area, an illusory wall contains a hidden bonfire.

Tomb of the Giants


Traveling from the first bonfire to the tomb with the Large Divine Ember, an illusory wall can be found on the wall to your left shortly before reaching the tomb. It is where you exit from the pit Patches kicks you into.

Painted World of Ariamis


There are several illusory walls underground by the Skeleton Wheels. All of them are easy to see and look different than surrounding walls.

Oolacile Township


After taking the alternate path that leads to the rooftop with the Crystal Lizard (turn right and walk around the building before the first wooden bridge, follow route and then roll onto the ledge beneath the wooden platforms), follow the perimeter of the structure and stand on the side closest to the Crystal Lizard. Use a light source by the developer-placed message that says "Let there be light…", like a Skull Lantern, Cast Light, or the Sunlight Maggot to reveal an illusory wall.

A second illusory wall can be found in the upstairs area of the large building that contains many Bloatheads. On a wall by the broken floor that requires a jump to reach a hidden treasure chest, you can use a light source to reveal the hidden path. It leads to the same treasure chest, bypassing the need to jump.

If you listen carefully when close to an illusory wall in this area you will hear a slight pounding noise that fades away as you leave the wall.

Chasm of the Abyss


Near the end of the first descending path by the first group of Humanity Phantoms, there's a fork in the path. Go to the left, the floor will disappear and you will fall below (but will take no damage). From there, follow an illusion that appears to be Alvina. The illusory wall is behind the third illusion. Not far from there is a shortcut elevator leading to the Royal Wood. If you already accessed the elevator and miss Alvina's guidance, just start from the bottom of the elevator and hug the left wall.

Other Breakable Walls


There are also some breakable walls in the game that aren't classified as illusory:

Undead Asylum


A boulder will break open a wall to reveal Oscar, Knight of Astora.

Undead Parish


Breakable boards of wood in the upstairs of the church will lead to Knight Lautrec of Carim.

Darkroot Garden


In the area with the Giant Stone Knights, a large tree blocks a path. It will move by turning, facing your direction, but it cannot harm you. Kill the tree to open the path. Another tree will be found further down this path.

Sen's Fortress


There are two breakable walls that can be found at the end of boulder-paths.

The first is behind the resting Serpent Soldier that leads to the imprisoned Big Hat Logan. It cannot be broken with regular attacks. It can be broken by rotating the boulder-trap switch to smash it open with a boulder, or it can be broken by getting the Serpent Soldier to attack the wall.

The second is behind the boulder pit near the Mimic chest. After several boulders fall into pit, it will fill up and allow the next boulder to smash through the wall. This leads to the Covetous Gold Serpent Ring.

Painted World of Ariamis


On the roof of the Annex, a breakable set of wooden boards leads to Velka's Rapier.

The Catacombs


In front of the developer's message saying "Treasure" is a breakable stone wall leading to the Darkmoon Seance Ring.

Invasion Cooldown Timer

FoldUnfold Table of Contents Description Invasion Timers Clearing the Timer Gravelord Timer Cooldown Extension

Description


Dark Souls includes an invasion cooldown timer. It is triggered automatically to prevent rapid, subsequent invasions against a particular player.

Invasion Timers


There are two specific cooldown timers that prevent a host from getting invaded.

Both are set to 15 minutes by default, and are triggered for a host when the hostile phantom leaves their world. It does not matter how a phantom leaves, as the timer is triggered regardless of who wins or loses during PvP. It also triggers if the phantom uses the Black Separation Crystal to leave, or simply disconnects.

The two timers act independently of each other, meaning a Darkmoon can invade while the Red Phantom timer is active, or vice versa.

There are no cooldown timers for most other forms of PvP, meaning a Forest Hunter can still invade a host who has either of the above timers active.

Clearing the Timer


The following items can be used to reset the timers back down to 0, allowing immediate, back-to-back invasions:

The Dried Finger and Eye of Death both have a permanent effect until the player dies or reloads the area. They do not need to be used repeatedly, as they will keep the timers cleared after subsequent invasions. The Red Sign Soapstone and invasion items will clear only currently active timers.

Gravelord Timer


There is a third timer for preventing subsequent Gravelord infections. A player who has the "disasters are gone" message display will also have a 15 minute timer set1, blocking both Gravelord Black Phantoms from showing up, and the Gravelord Summon Sign from appearing as well. The items listed above will clear this timer as well.

Cooldown Extension


It is possible for the cooldown timers to become longer than 15 minutes if the invaded player experiences subsequent invasions soon after the initial cooldown period ends. The length of the cooldown depends on a value known as the player's "Limit Level", which increases if a subsequent invasion occurs within a secondary, "follow up" time frame. The follow up timer begins as soon as the corresponding cooldown timer ends.

After Invasion Ends Limit Level Resulting
Cooldown Length
Follow Up Timer
1st 1 15m 10m
2nd 2 15m 10m
3rd 3 20m 8m
4th 4 20m 8m
5th 5 20m 8m
6th 6 25m 5m
7th 7 25m 5m
8th 8 25m 5m
9th 9 30m 3m
10th 10 30m 3m
Footnotes 1. It is possible to have the "disasters are gone" message display without triggering the timer. This only occurs when offline/ disconnected Gravelording is induced (when the infected player isn't connected to the Gravelord Servant who caused the infection any more).

Item Discovery


The item discovery rate determines the possibility of item drops when killing enemies.

Base value is 100, and it can be raised to the maximum of 410 via different ways:

Hollow or human form does not affect the drop rate of your character.

Item discovery rate does not increase drop rate linearly, though it is close to linear scaling at low drop rates. Equivalently, one can say the item discovery rate increases the drop rate for all possible item drops, or that it reduces the chance that no drop occurs. The respective formulas are:
$$P(\textrm{Item})=\, \frac{\textrm{ID}\cdot p(\textrm{Item})} {\textrm{ID}\cdot \sum_{i}\left(p(\textrm{Item}~i)\right) +100\cdot p(\textrm{NoDrop})} =\, \frac{p(\textrm{Item})} {(1-p(\textrm{NoDrop}))+\frac{100\cdot p(\textrm{NoDrop})}{\textrm{ID}}}$$
Where ID is the item discovery rate, $p(\textrm{event})$ is the base likelyhood of an event, i.e. at 100 item discovery, with "item" being the event that said item will drop and "NoDrop" being the event that no item will drop, and $P(\textrm{Item}1)$ being the actual probability of the drop when factoring in item discovery.

New Game Plus

FoldUnfold Table of Contents Description Newgame Lifecycles What changes? What stays the same? Notes NG+ Checklist

Description


After the ending of the game a new game will start. This is called New Game Plus (NG+). New Game Plus begins after you have defeated the final boss, Gwyn, Lord Of Cinder. The game begins again, allowing you to keep most of your gear and items, but with increased difficulty. After NG+ is completed, the game will continue onto NG+2 with slightly increased difficulty again. This continues all the way to "New Game Plus 6" (NG++++++).

Newgame Lifecycles


Play-
through
Title Full Title Description Enemy HP/ Souls
1st NG "New Game" This is the first playthrough of the game. Regular NG values
2nd NG+ "New Game +" Begins after beating the game for the 1st time. Enemy HP and Souls increase by inconsistent amounts.
3rd NG+2 "New Game ++" Begins after beating the game for the 2nd time. Enemy HP and Souls are 7% greater than NG+ values.
4th NG+3 "New Game +++" Begins after beating the game for the 3rd time. Enemy HP and Souls are 10% greater than NG+ values.
5th NG+4 "New Game ++++" Begins after beating the game for the 4th time. Enemy HP and Souls are 14% greater than NG+ values.
6th NG+5 "New Game +++++" Begins after beating the game for the 5th time. Enemy HP and Souls are 19% greater than NG+ values.
7th NG+6 "New Game ++++++" Begins after beating the game for the 6th time. Enemy HP and Souls are 25% greater than NG+ values.

What changes?


What stays the same?


Notes


NG+ Checklist


Things to do or collect in each playthrough. This list includes items or actions you can only do a limited amount of times each playthrough, such as purchase a spell, collect a ring, or trade with Snuggly the Crow before the new game+ / ++ etc.

Overkill

FoldUnfold Table of Contents Description Conditions Tips to Achieve Overkill Notes

Description


Players who can Overkill an enemy will gain a bonus of 20% souls, making farming weaker enemies more profitable. Overkill is signified by a somewhat longer "soul absorb" animation and sharper SFX.

Conditions


You must be able to do greater than 150% of the target's max HP in one attack.

Kills that do not count as overkill:

Tips to Achieve Overkill


Apart from being overpowered, a few examples:

Notes


Parry

FoldUnfold Table of Contents Description Execution List of Weapons and Frame Data Partial Parry List of Parriable Enemies List of Enemies Who Can Parry Tips Notes

Description


Parrying is a technique where you deflect an enemy attack, leaving the enemy in a special staggered state, vulnerable to ripostes.

Parrying is a technique usable against most humanoid enemies in Dark Souls. It requires some amount of studying enemy attack behaviour, but learning it will provide the player with an advantage in numerous situations.

Execution


  1. Equip a shield or weapon that can parry in your left hand. An empty hand works as well but is not recommended as failing the parry will have you take full damage.
  2. Face a parriable enemy, lock-on recommended though not required, stand as close as possible. Since your weapon/shield has to connect with the enemy attack itself, your chance also increases if you are nearer.
  3. Press L2 (PS3) / LT (XBox) / TAB (default on PC) at the moment (the first frame) the enemy's weapon begins its motion towards you (i.e. after the windup).
  4. On successful parry, the enemy will be thrown back for about one second, and you'll hear a echoing cue sound.
  5. The enemy will be in an unique staggered state. Ripostes can only be done in this unique state. It is possible to perform actions before the riposte as well e.g. two-handing for higher strength scaling then riposte or even swap weapons, rings (for example to a hornet ring) or even armor, it is also possible to attack, cast offensive magic, heal or run away. Additionally it's possible to attack an enemy, who has poise, otherwise they will be staggered by the attack, with some quick attacks, then riposte afterwards. In PvP circles this is referred to as a "Burrito". Even if you're not performing a riposte, the enemy will receive 40% extra damage within this staggered state.
  6. The game allows for players to begin the riposte by pressing R1 while they're still in the parry animation. This inclusion is likely the reason the PvP tech "Parry Backstab" exists.

List of Weapons and Frame Data


Parry animation could be thought of as the active window and the recovery window.

Weapon Active Parry Shortest Recovery Earliest Cancel Total Notes RH Attack Dodge Move Block/LH Attack Else
Fast Thrusting Swords 6 frames 12 frames Shared 18 frames - 12 frames 12 frames 15 frames 15 frames 14 frames
Estoc 6 frames 15 frames Shared 21 frames Only slow Thrusting Sword 15 frames 15 frames 15 frames 15 frames 17 frames
Fast Fist Weapons
Fast Whips
7 frames 10 frames Dodge 17 frames Including bare-handed 13 frames 10 frames 16 frames 15 frames 15 frames
Dragon-Bone Fist
Guardian Tail
7 frames 13 frames Dodge 20 frames Only slow weapons of their classes 16 frames 13 frames 19 frames 18 frames 18 frames
Fast Daggers
Fast Katanas
7 frames 10 frames Dodge 17 frames - 12 frames 10 frames 15 frames 15 frames 15 frames
Slow Daggers
Washing Pole
7 frames 13 frames Dodge 20 frames Only slow Katana 15 frames 13 frames 18 frames 18 frames 18 frames
Fast Curved Swords 7 frames 11 frames RH Attack 18 frames Except Gold Tracer1 11 frames 14 frames 19 frames 19 frames 14 frames
Quelaag's Furysword 7 frames 14 frames RH Attack 21 frames Only slow Curved Sword 14 frames 17 frames 19 frames 19 frames 17 frames
Fast Shields 7 frames 10 frames Dodge 17 frames Small Shields except Effigy Shield and unique
Includes numerous Normal Shields
13 frames 10 frames 15 frames 13 frames 13 frames
Slow Shields 7 frames 14 frames Dodge 21 frames Includes Effigy Shield
Excludes numerous Normal Shields2
17 frames 14 frames 19 frames 17 frames 17 frames
Buckler
Target Shield
Parrying Dagger
8 frames 12 frames RH Attack 20 frames Unique Animation 12 frames 17 frames 19 frames 19 frames 17 frames

Partial Parry


When you parry a little too early (i.e. already entered recovery frame) or are hit with an attack that can't be parried while parrying, you will do a "partial parry". You don't actually parry the attack (no parry SFX), and you don't technically block the attack either (no deflection), but it has several properties:

List of Parriable Enemies


Some of these enemies use the same base model as the player (NPCs, Clan of Forest Protectors, Dark Spirits, etc.). As such, they may carry parriable weapons and thus can be parried.

Ordered by normal playthrough without the Master Key.
Enemy Location Notes
All normal-sized NPCs Various NPCs with the same base model as the player all carry parriable weapons
Hollow Undead Asylum
Undead Burg
Undead Parish
Depths
Painted World of Ariamis
The archers don't have parriable attack
Armored Hollow Undead Burg -
Undead Soldier Undead Asylum
Undead Burg
Undead Parish
-
Balder Knight Undead Parish
Sen's Fortress
The crossbow-wielder in Sen's Fortress doesn't have parriable attack
Heavy Knight Undead Parish
Sen's Fortress
Painted World of Ariamis
Can be parried but can't be riposted
Andre of Astora Undead Parish NPC
His dropkicks cannot be parried
Clan of Forest Protectors Darkroot Garden -
Havel the Rock Undead Burg -
Undead Assassin Lower Undead Burg -
Butcher Depths Her left hand grab cannot be parried
Dark Spirit Kirk, Knight of Thorns Depths
Demon Ruins
Lost Izalith
-
Infested Barbarian Blighttown The boulder-wielding ones don't have parriable attack
Infested Ghoul Blighttown Their grab attacks cannot be parried
Dark Spirit Maneater Mildred Blighttown -
Serpent Soldier Sen's Fortress
The Duke's Archives
-
Serpent Mage Sen's Fortress
The Duke's Archives
-
Undead Prince Ricard Sen's Fortress -
Painting Guardian Anor Londo -
Dark Spirit Xanthous King, Jeremiah Painted World of Ariamis Cannot parry the Notched Whip, but if you interrupt his spell casting, he might punch you with his Pyromancy Flame, which you can parry
Silver Knight Anor Londo -
Hostile White Phantoms Anor Londo Lautrec's lackeys when you invade him using the Black Eye Orb
Darkmoon Soldiers Anor Londo Only in dark Anor Londo
Skeleton The Catacombs The archers don't have parriable attack
Vamos The Catacombs NPC
Dark Spirit Paladin Leeroy Tomb of the Giants -
Darkwraith New Londo Ruins -
Undead Crystal Soldier The Duke's Archives The archers don't have parriable attack
Crystal General The Duke's Archives -
Daughter of Chaos Lost Izalith If you interrupt her spell casting, she might punch you with her Pyromancy Flame which you can parry
Black Knight Undead Asylum
Undead Burg
Undead Parish
Darkroot Basin
Catacombs
Tomb of the Giants
Kiln of the First Flame
-
Gwyn, Lord of Cinder Kiln of the First Flame The only parriable boss
His grab attack cannot be parried
Scarecrow Royal Wood Additional Content only
Bloathead Oolacile Township
Chasm of the Abyss
Additional Content only
Bloathead Sorcerer Oolacile Township
Chasm of the Abyss
Additional Content only

List of Enemies Who Can Parry


These enemies have a special defensive stance. If you attack them in this stance, they will attempt to parry you and if you're close enough, you'll get parried and get riposted.
Enemy Location Notes
Balder Knight Undead Parish
Sen's Fortress
Only the rapier-wielding ones can parry you
Undead Assassin Lower Undead Burg -
Skeleton The Catacombs The scimitar and falchion-wielding ones can parry you
Aside from the enemies above, some hostile NPCs (the ones with the same model as the player) will attempt to parry you when they hold up their left-hand weapon (either a shield or a Parrying Dagger). They differ from the "normal" enemies above in that they will dodge backwards (or just block the attack) if they got attacked by a non-parriable attack.
NPC Location Notes
Undead Prince Ricard Sen's Fortress Parries you with Buckler
Crystal General The Duke's Archives Parries you with Crystal Shield even though normal Crystal Shield can't parry
Crestfallen Warrior Firelink Shrine
New Londo Ruins
Parries you with Heater Shield
Oswald of Carim Undead Parish Parries you with Parrying Dagger
Lady of the Darkling Anor Londo Parries you with Parrying Dagger
Knight Lautrec of Carim Undead Parish
Firelink Shrine
Anor Londo
Parries you with Parrying Dagger
Darkmoon Soldiers (Balder Knight) Anor Londo Parries you with Balder Shield

Tips


Notes


Footnotes 1. Additional Content only. 2. East-West Shield, Large Leather Shield, Wooden Shield, Heater Shield

Poise


FoldUnfold Table of Contents General Information Poise Regeneration Poise Safe Points Poise Drain Values Axes Curved Greatswords Curved Swords Daggers Fist Greataxes Great Hammers Greatswords Halberds Hammers Katanas Spears Straight Swords Thrusting Swords Ultra Greatswords Whips Spells Ammo Shields Items / Special Enemy Poise Values Regular Enemies Bosses Notes PvP related

General Information


Poise is a value that determines a character's resistance to being stunned. All characters, including enemies, have Poise. Being hit will briefly drain the player's poise value, and if drained to 0, the character will become stunned. Having more than 0 poise after taking a hit is required to avoid getting stunned, outside of a few specific instances.

Poise Regeneration


Each time a hit is taken, poise will reduce and remain briefly frozen at the latest value (it does not regenerate steadily like stamina). This means that if a player with 53 poise gets hit by an attack that drains 20 poise, the player will then have exactly 33 poise for the next few seconds. A hidden timer is triggered with each hit that is taken, and if it completes before another hit is taken, poise will instantly refill back to 100%.

For player characters, the timer takes a little over 3-5 seconds to reset1. For most enemies, the timer is set to exactly 5 seconds.

Poise Safe Points


At these points, you can poise through a specific attack.
Poise Weapon and attack type
81 Great Fireball
76 Ultra Greatswords 2h R1
Greataxes 2h R1
Great Hammers 2h R1
61 Black Flame
Katanas, Straight Swords, Spears 2h x2
Katanas, Straight Swords, Spears 1h x3
60 Black Knight Greataxe 2h
56 Curved Greatswords, Greatswords, Hammers, Axes running 2h r1
53 Curved Greatswords 2h R1
Greatswords 2h R1
Hammers 2h R1
Axes 2h R1
51 Ultra Greatswords 1h R1
Greataxes 1h R1
Great Hammers 1h R1
41 Great Combustion
Katanas, Straight Swords, Spears 1h x2
Dragon Bone Fist R2
40 Black Knight Greataxe 1h
36 Curved Greatswords 1h R1
Greatswords 1h R1
Hammers 1h R1
Axes 1h R1
32 Katana running 2h R1
31 Curved Swords 2h R1 (and R2 in the case of the Shotel)
Straight Swords 2h R1
Katana 2h R1s
Great Scythe/Lifehunt Scythe 2h R1/R2
halberds except Black Knight Halberd 2h R1
Whip 2h R1
spears 2h R1
Claw, Caestus, Dragon Bone Fist jumping attack
26 Dark Sword, 1h R2
24 Claw, Caestus R2
Caestus R2 followup
Caestus Left hand attack
23 Claw, Caestus, Dragon Bone Fist Running
Claw, Dragon Bone Fist, Dark Hand Left hand attack
Straight Swords running 1h R1
Katana running 1h R1
Great Scythe/Lifehunt Scythe running 1h R1
Whip running 1h R1
Spears running 1h R1
21 Curved Swords 1h R1
Straight Swords 1h R1
Katana 1h R1s
Great Scythe/Lifehunt Scythe 1h R1
Whip 1h R1
Spears 1h R1
Halberd 1h R1
Claw, Caestus, Dragon Bone Fist R1
Claw, Caestus, Dragon Bone Fist
Dark Hand R2 (if not grabbing)
16 Dragonform Bare Fist Running
Dragonform Bare Fist R2
11 Dragonform Bare Fist R1
Dragonform Bare Fist roll attack
Dragonform Bare Fist jumping attack
Dragonform Bare Fist Left hand attack
Dragonform Breath
8 Thrusting Sword 2h R1
Dagger 2h R1
6 Thrusting Sword 1h R1
Dagger 1h R1
able to walk in chaos lava

Poise Drain Values


Different weapons drain varying amounts of Poise, and it is completely independent of damage. The following tables show the amount of Poise drained for each weapon and attack type.

Note: When certain columns like "Rolling" or "L1/L2" are omitted below, they are identical to those weapons' R1 attacks. When "Kick" is omitted, it drains 0 poise from standard enemies but inflicts a guaranteed stagger on player characters.

Axes


Weapon R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Kick
Battle Axe 35 / 52.5 42 / 52.5 38.5 / 56 35 / 52.5 35
Butcher Knife 35 / 52.5 35 / 52.5 38.5 / 56 35 / 52.5 35
Crescent Axe 35 / 52.5 42 / 52.5 38.5 / 56 35 / 52.5 35
Gargoyle Tail Axe 35 / 52.5 35 / 52.5 38.5 / 56 35 / 52.5 35
Golem Axe 35 / 52.5 105 / 52.5 38.5 / 56 35 / 52.5 35
Hand Axe 20 / 30 24 / 30 22 / 32 20 / 30 20

Chained Attacks:

Curved Greatswords


Weapon R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Gravelord Sword 35 / 52.5 52.5 / 70 38.5 / 56 52.5 / 52.5
Murakumo 35 / 52.5 52.5 / 52.5 38.5 / 56 52.5 / 52.5
Server 35 / 52.5 52.5 / 52.5 38.5 / 56 52.5 / 52.5

Curved Swords


Weapon R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Kick
Falchion 20 / 30 10 per hit 22 / 32 30 / 30 20
Gold Tracer 20 / 30 10 per hit 22 / 32 30 / 30 20
Jagged Ghost Blade 20 / 30 10 per hit 22 / 32 30 / 30 20
Painting Guardian Sword 20 / 30 10 per hit 22 / 32 30 / 30 20
Quelaag's Fury Sword 20 / 30 20 / 30 22 / 32 30 / 30 20
Scimitar 20 / 30 10 per hit 22 / 32 30 / 30 20
Shotel 20 / 30 20 / 30 22 / 32 30 / 30 20

Chained Attacks:

Daggers


Weapon R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Bandit's Knife 5 / 7.5 6 / 5 5.5 / 8 5 / 7.5
Dagger 5 / 7.5 6 / 7.5 5.5 / 8 5 / 7.5
Dark Silver Tracer 5 / 7.5 10 / 12.5 5.5 / 8 5 / 7.5
Ghost Blade 5 / 7.5 5 per hit 5.5 / 8 5 / 7.5
Parrying Dagger 5 / 7.5 6 / 7.5 5.5 / 8 5 / 7.5
Priscilla's Dagger 5 / 7.5 5 per hit 5.5 / 8 5 / 7.5

Fist


Weapon R1 R2 Backstep Jumping L1
Bare Handed 5 6 5.5 7.5 3.5
Dragon Transformed 10 15 15 10 10
Caestus 20 24 22 30 14
Claw 20 24 22 30 24
Dark Hand 20 20 22 30 -
Dragon Bone Fist 20 40 22 30 14

Greataxes


Weapon R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
L2
Black Knight Greataxe 40 / 60 60 / 75 55 / 80 75 / 75 50
Demon's Greataxe 50 / 75 60 / 75 55 / 80 75 / 75 50
Dragon King Greataxe 50 / 75 60 / 100 + 50 55 / 80 75 / 75 50
Greataxe 50 / 75 60 / 75 55 / 80 75 / 75 50
Stone Greataxe 50 / 75 60 / 75 55 / 80 75 / 75 50

Great Hammers


Weapon R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Demon's Great Hammer 50 / 75 60 / 75 60 / 85 75 / 75
Dragon Tooth 50 / 75 60 / 75 60 / 85 75 / 75
Grant 50 / 75 60 / 100 60 / 85 75 / 75
Great Club 50 / 75 50 / 75 60 / 85 75 / 75
Large Club 50 / 75 50 / 75 60 / 85 75 / 75
Smough's Hammer 50 / 75 75 / 100 60 / 85 75 / 75

Chained Attacks:

Note: The 2-handed rolling attacks actually trigger a guaranteed stun as well as draining Poise.

Greatswords


Weapon R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Abyss Greatsword 35 / 52.5 38.5 / 63 38.5 / 56 35 / 52.5
Bastard Sword 35 / 52.5 52.5 / 52.5 38.5 / 56 35 / 52.5
Black Knight Sword 35 / 52.5 45.5 / 63 38.5 / 56 35 / 52.5
Claymore 35 / 52.5 42 / 52.5 38.5 / 56 35 / 52.5
Crystal Greatsword 35 / 52.5 52.5 / 52.5 38.5 / 56 35 / 52.5
Flamberge 35 / 52.5 35 / 52.5 38.5 / 56 35 / 52.5
Great Lord Greatsword 35 / 52.5 45.5 / 63 38.5 / 56 35 / 52.5
Greatsword of Artorias 35 / 52.5 45.5 / 63 38.5 / 56 35 / 52.5
Greatsword of Artorias (Cursed) 35 / 52.5 45.5 / 63 38.5 / 56 35 / 52.5
Man Serpent Greatsword 35 / 52.5 52.5 / 52.5 38.5 / 56 35 / 52.5
Moonlight Greatsword 35 / 52.5 35 / 35, 52.5 38.5 / 56 35 / 52.5
Obsidian Greatsword 35 / 52.5 52.5 / 35, 70 38.5 / 56 35 / 52.5
Stone Greatsword 35 / 52.5 70 / - 38.5 / 56 35 / 52.5

Halberds


Weapon R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Black Knight Halberd 30 / 45 45 / 75 33 / 48 30 / 45
Gargoyle's Halberd 20 / 30 20 / 30 per hit 22 / 32 20 / 30
Giant's Halberd 20 / 30 30 / 50 22 / 32 20 / 30
Great Scythe 20 / 30 24 / 30 22 / 32 30 / 30
Halberd 20 / 30 20 / 30 per hit 22 / 32 20 / 30
Lifehunt Scythe 20 / 30 24 / 30 22 / 32 30 / 30
Lucerne 20 / 30 20 / 30 per hit 22 / 32 20 / 30
Scythe 20 / 30 20 / 30 per hit 22 / 32 20 / 30
Titanite Catch Pole 20 / 30 30 / 50 22 / 32 (R2)

Hammers


Weapon R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Blacksmith Giant Hammer 35 / 52.5 52.5 / 52.5 38.5 / 56 (R2)
Blacksmith Hammer 35 / 52.5 42 / 52.5 38.5 / 56 52.5 / 52.5
Club 20 / 30 30 / 30 22 / 32 (R2)
Hammer of Vamos 35 / 52.5 42 / 52.5 38.5 / 56 52.5 / 52.5
Mace 35 / 52.5 42 / 52.5 38.5 / 56 52.5 / 52.5
Morning Star 35 / 52.5 42 / 52.5 38.5 / 56 52.5 / 52.5
Pickaxe 20 / 30 24 / 30 22 / 32 30 / 30
Reinforced Club 35 / 52.5 52.5 / 52.5 38.5 / 56 (R2)
Warpick 20 / 30 24 / 30 22 / 32 30 / 30

Chained Attacks:

Katanas


Weapon R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Kick
Chaos Blade 20 / 30 24 / 40 22 / 32 30 / 30 20
Iaito 20 / 30 24 / 30 22 / 32 30 / 30 20
Uchigatana 20 / 30 24 / 30 22 / 32 30 / 30 20
Washing Pole 20 / 30 24 / 30 22 / 32 30 / 30 20

Spears


Weapon R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Channeler's Trident 20 / 30 20+10+10 / - 22 / 32 30 / 30
Demon's Spear 20 / 30 20 / 20 22 / 32 30 / 30
Dragonslayer Spear 20 / 30 20 / 30 22 / 32 30 / 30
Four-Pronged Plow 20 / 30 24 / 30 22 / 32 30 / 30
Moonlight Butterfly Horn 20 / 30 24 / 30 22 / 32 30 / 30
Partizan 20 / 30 20 / 30 22 / 32 30 / 30
Pike 20 / 30 20 / 30 20 per hit / 30 per hit 30 / 30
Silver Knight Spear 20 / 30 20 / 30 22 / 32 30 / 30
Spear 20 / 30 24 / 30 22 / 32 30 / 30
Winged Spear 20 / 30 24 / 30 22 / 32 30 / 30

Straight Swords


Weapon R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Astora's Straight Sword 20 / 30 24 / 30 22 / 32 20 / 30
Balder Side Sword 20 / 30 22 / 30 22 / 32 20 / 30
Barbed Straight Sword 20 / 30 20 / 30 22 / 32 20 / 30
Broad Sword 20 / 30 20 / 30 22 / 32 20 / 30
Broken Straight Sword 1 / 1.5 1.2 / 1.5 1.1 / 1.6 1 / 1.5
Crystal Straight Sword 20 / 30 24 / 30 22 / 32 20 / 30
Dark Sword 20 / 30 26 / 36 22 / 32 20 / 30
Drake Sword 20 / 30 20 / 20, 30 22 / 32 20 / 30
Longsword 20 / 30 24 / 30 22 / 32 20 / 30
Shortsword 20 / 30 24 / 30 22 / 32 20 / 30
Silver Knight Straight Sword 20 / 30 26 / 36 22 / 32 20 / 30
Straight Sword Hilt 1 / 1.5 1 / 1.5 1.1 / 1.6 1 / 1.5
Sunlight Straight Sword 20 / 30 24 / 30 22 / 32 20 / 30

Thrusting Swords


Weapon R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Kick
1H / 2H
Estoc 5 / 7.5 5 / 7.5 5.5 per hit / 8 per hit 7.5 / 7.5 5 / 7.5
Mail Breaker 5 / 7.5 10 / 15 5.5 per hit / 8 per hit 7.5 / 7.5 5 / 7.5
Rapier 5 / 7.5 10 / 15 5.5 per hit / 8 per hit 7.5 / 7.5 5 / 7.5
Ricard's Rapier 5 / 7.5 2.5 per hit / 5 per hit 5.5 per hit / 8 per hit 7.5 / 7.5 5 / 7.5
Velka's Rapier 5 / 7.5 2.5 per hit / 5 per hit 5.5 per hit / 8 per hit 7.5 / 7.5 5 / 7.5

Chained Attacks:

Ultra Greatswords


Weapon R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Black Knight Greatsword 50 / 75 60 / 75 55 + 50 / 80 + 50 75 / 75
Demon Great Machete 50 / 75 60 + 50 / 75 + 50 55 + 50 / 80 + 50 75 / 75
Dragon Greatsword 50 / 75 60 + 50 / 75 + 50 55 + 50 / 80 + 50 75 / 75
Greatsword 50 / 75 60 / 75 55 + 50 / 80 + 50 75 / 75
Zweihander 50 / 75 60 + 50 / 75 + 50 55 + 50 / 80 + 50 75 / 75

Whips


Weapon R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Guardian Tail 20 / 30 24 / 30 22 / 32 20 / 30
Notched Whip 20 / 30 24 / 30 22 / 32 20 / 30
Whip 20 / 30 24 / 30 22 / 32 20 / 30

Spells


Note that weapons buffed by spells do not have increased poise damage.

Sorcery R1
Soul Arrow 20
Great Soul Arrow 20
Heavy Soul Arrow 80
Great Heavy Soul Arrow 80
Homing Soulmass 15-per-orb
(75 max)
Homing Crystal Soulmass 15-per-orb
(75 max)
Soul Spear 80
Crystal Soul Spear 80
White Dragon Breath 40
Dark Orb 80
Dark Bead 15-per-orb
(105 max)
Pursuers 16-per-orb
(80 max)
Pyromancy R1
Fireball 40
Fire Orb 60
Great Fireball 80
Firestorm 90-per-column
Fire Tempest 90-per-column
Fire Whip 20-per-hit
(40 max)
Combustion 40
Great Combustion 40
Great Chaos Fireball 80
Chaos Storm 120-per-column
Chaos Fire Whip 20-per-hit
(40 max + lava)
Residual Chaos Lava 5-per-hit
Black Flame 60
Miracle R1
Gravelord Sword Dance 90-per-column
Gravelord Greatsword Dance 120-per-column
Force 20
Wrath of the Gods 20
Emit Force 20
Lightning Spear 30
Great Lightning Spear 60
Sunlight Spear 120
Karmic Justice 100

Ammo


Item R1
All Bolts 20
Most Arrows 20
Dragonslayer Arrow 60
Gough's Great Arrow 100

Shields


Shield R1
1H / 2H
R2
1H / 2H
Backstep
1H / 2H
Jumping
1H / 2H
Most Small Shields
and Normal Shields
20 / 30 24 / 30 + 30 20 + 22 / 20 + 32 30 / 30
Cracked Round Shield 10 / 15 12 / 15 + 15 10 + 11 / 10 + 16 15 / 15
Crystal Ring Shield 20 / 30 20, 60 / 20, 60 20 + 22 / 20 + 32 30 / 30
Pierce Shield 20 / 30 24 / 30 20 + 22 / 20 + 32 30 / 30
Spiked Shield 20 / 30 24 / 30 20 + 22 / 20 + 32 30 / 30
Bonewheel Shield 20 / 30 20 per hit / 20 per hit 20 + 22 / 20 + 32 30 / 30
Most Greatshields 20 / 30 24 + 20 / 30 + 20 20 + 22 / 20 + 32 30 / 30
Havel's Greatshield 20 / 30 - / - 20 + 22 / 20 + 32 30 / 30

Items / Special


Item Attack
Firebomb 20
Black Firebomb 20
Throwing Knife 20
Poison Throwing Knife 20
Dragon Head Stone 10 per hit
Dragon Torso Stone 80
Egg Head Kick Attack 100
Skull Lantern 5
Most Spell Tools 5
Poking Catalysts 2H 7.5
Manus Catalyst 1H 50
Manus Catalyst 2H 75

Enemy Poise Values


Regular Enemies


Enemy Poise Regen (s)
Andre of Astora 100 5.0
Black Knight 80 5.0
Bone Tower 120 5.0
Butcher 100 5.0
Chained Prisoner 80 4.0
Channeler 45 5.0
Chaos Eater 90 5.0
Crow Demon 30 5.0
Crystal Golem 120 5.0
Darkwraith 65 5.0
Drake 65 5.0
Giant Skeleton 45 5.0
Giant Stone Knight 200 5.0
Giant Undead Rat 100 5.0
Great Feline 45 5.0
Golden Crystal Golem 130 5.0
Heavy Knight 130 5.0
Infested Barbarian 110 5.0
Lesser Sanctuary Guardian 90 5.0
Man-Eater Shell 30 5.0
Mass of Souls 140 5.0
Mimic 65 5.0
Minor Capra Demon 45 5.0
Minor Taurus Demon 100 5.0
Mushroom Parent 120 5.0
Titanite Demon 200 5.0
Sentinel 80 5.0
Sentinel (Royal) 130 5.0
Serpent Soldier 45 5.0
Silver Knight 45 5.0
Skeleton Beast 65 5.0
Stone Guardian 200 5.0
Vamos 100 5.0

Bosses


Enemy Poise Regen (s)
Bell Gargoyles 80 5.0
Capra Demon 110 5.0
Centipede Demon Arm 60 5.0
Centipede Demon Tail 60 5.0
Crossbreed Priscilla 60 / ∞ 5.0
Gwyn 100 5.0
Gwyndolin 100 5.0
Iron Golem n/a n/a
Knight Artorias 130 2.5
Pinwheel 100 5.0
Ornstein (regular only) 90 5.0
Smough 110 5.0
Super Smough 110 5.0
Sanctuary Guardian 90 5.0
Taurus Demon 120 5.0

Various bosses do not have any poise. But rather than stagger with every hit, they are set to be completely unstaggerable.

+ Show list of poiseless, unstaggerable bosses - Hide list of poiseless, unstaggerable bosses
Enemy Notes
Asylum Demon
Black Dragon Kalameet
Ceaseless Discharge
Centipede Demon Its arms and tail pieces that fall off have functioning poise.
Chaos Witch Quelaag She can be staggered by hitting her human body, which is a separate function from poise.
Crossbreed Priscilla Poise is used to stagger her out of invisibility only.
Demon Firesage
Four Kings The Four Kings have 80 poise set in the data, but no corresponding stagger animation to actually trigger.
Gaping Dragon
Gravelord Nito
Manus
Moonlight Butterfly
Super Ornstein Only regular Ornstein has poise and is staggerable.
Seath the Scaleless
Sif the Great Grey Wolf
Stray Demon

Notes



When building a character for PvP, it is a good idea to equip armor that will put you above one of the following Poise breakpoints:

Footnotes 1. The timer is set to 5 seconds by default, which occurs when only the Wolf Ring is equipped. For every piece of poise-granting-armor equipped, the timer's length is reduced by 10%. This means that if only one piece of armor is equipped, the timer will be 4.5 seconds, with two it's 4.05 seconds, with three it's 3.645 and with four it's 3.28 seconds. 2. The damage multiplier for headshots does vary depending on which helmet is equipped, and behind the scenes it does affect the poise damage differently. A naked head and various helmets result in 150% poise damage, others result in 130% or 110%. Because of the guaranteed stagger this is mostly irrelevant, however because the poise still drains behind the scenes, it's hypothetically possible for the lowered-poise to then assist a follow-up attack with its poise damage.

Reinforcement Formulas

Reinforcement Formulas


All upgradable Equipment follows a strict formula for determining the next values in the upgrade tier. It uses a multiplier table where the first three sets of Values (Physical AR/DEF, Magical AR/DEF and Elemental AR/DEF) are identical in most cases1. Each Weapon that can be infused with different elements actually exists 10 times in an "initial state" which is not visible in-game, this is very important to know because some +0 weapons actually already have a multiplier applied even at +0. To show an example, here is the Dagger with its 10 initial stats:

Name Physical AR Magic AR Fire AR Lightning AR STR Scale DEX Scale INT Scale FAI Scale
Dagger 56 0 0 0 13 85 0 0
Crystal Dagger 56 0 0 0 13 85 0 0
Lightning Dagger 56 0 0 56 0 0 0 0
Raw Dagger 64 0 0 0 10 64 0 0
Magic Dagger 42 46 0 0 4 24 71 0
Enchanted Dagger 42 45 0 0 3 17 69 0
Divine Dagger 38 46 0 0 5 33 0 70
Occult Dagger 38 42 0 0 5 31 0 82
Fire Dagger 56 0 56 0 0 0 0 0
Chaos Dagger 49 0 57 0 0 0 0 0

For example, regarding the Raw Dagger: the first entry of this set has a different Physical Base Damage of 64 instead of 56. At first glance it seems that the Raw Dagger +0 would have a Physical Damage AR of 64 but that's not true. The Raw Dagger +0 has a base damage of 96. The reason for this is because the template for any Raw Weapon +0 specifies that even at +0 it will get a multiplier bonus of 1.5 × Base Damage. (64 × 1.5 = 96).

Scale Grading


Some weapons and their reinforcement paths change the scaling bonus from their defaults:
As seen above in the Dagger example the Basic Weapon has a 13 point Bonus in Strength and 85 points in dexterity. The game however will make it a bit simpler and displays the bonus in letters ranging from S,A,B,C,D,E (from most beneficial to least). But an "A" Bonus does not mean that the "A" bonus alone is the same for all weapons. Here's the tier grading list:

Range Letter
140+ S
100-139 A
80-99 B
52-79 C
22-51 D
1-21 E
0 -

If any weapon for example has 139 points in strength bonus it would be only 1 point short of achieving the "S" Scaling rank but it would still display as "A"

Normal Armor Upgrade Formula


Upgrade Level Physical Defense Magical Defense Elemental Defense Resistance
Normal + 0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 1 × 1.1 × 1.1 × 1.1 × 1.0
Normal + 2 × 1.2 × 1.2 × 1.2 × 1.0
Normal + 3 × 1.3 × 1.3 × 1.3 × 1.0
Normal + 4 × 1.43 × 1.43 × 1.43 × 1.05
Normal + 5 × 1.56 × 1.56 × 1.56 × 1.1
Normal + 6 × 1.69 × 1.69 × 1.69 × 1.15
Normal + 7 × 1.85 × 1.85 × 1.85 × 1.2
Normal + 8 × 2.01 × 2.01 × 2.01 × 1.25
Normal + 9 × 2.17 × 2.17 × 2.17 × 1.3
Normal + 10 × 2.42 × 2.42 × 2.42 × 1.4

Special Armor Upgrade Formula


Upgrade Level Physical Defense Magical Defense Elemental Defense Resistance
Special + 0 × 1.0 × 1.0 × 1.0 × 1.0
Special + 1 × 1.08 × 1.08 × 1.08 × 1.05
Special + 2 × 1.19 × 1.19 × 1.19 × 1.09
Special + 3 × 1.29 × 1.29 × 1.29 × 1.14
Special + 4 × 1.39 × 1.39 × 1.39 × 1.18
Special + 5 × 1.55 × 1.55 × 1.55 × 1.27

Normal Weapon Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Normal + 0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 1 × 1.1 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Normal + 2 × 1.2 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Normal + 3 × 1.3 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Normal + 4 × 1.4 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Normal + 5 × 1.5 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Normal + 6 × 1.6 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Normal + 7 × 1.7 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Normal + 8 × 1.8 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Normal + 9 × 1.9 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Normal + 10 × 2.0 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Normal + 11 × 2.1 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Normal + 12 × 2.2 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Normal + 13 × 2.3 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Normal + 14 × 2.4 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0
Normal + 15 × 2.5 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0

Crystal Weapon Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Crystal + 0 × 2.2 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Crystal + 1 × 2.3 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Crystal + 2 × 2.4 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Crystal + 3 × 2.5 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Crystal + 4 × 2.6 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0
Crystal + 5 × 2.7 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0

Lightning Weapon Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Lightning + 0 × 1.8 × 1.0 × 1.0 × 1.8 × 1.0 × 1.0 × 1.0 × 1.0
Lightning + 1 × 1.94 × 1.0 × 1.0 × 1.94 × 1.0 × 1.0 × 1.0 × 1.0
Lightning + 2 × 2.08 × 1.0 × 1.0 × 2.08 × 1.0 × 1.0 × 1.0 × 1.0
Lightning + 3 × 2.22 × 1.0 × 1.0 × 2.22 × 1.0 × 1.0 × 1.0 × 1.0
Lightning + 4 × 2.36 × 1.0 × 1.0 × 2.36 × 1.0 × 1.0 × 1.0 × 1.0
Lightning + 5 × 2.5 × 1.0 × 1.0 × 2.5 × 1.0 × 1.0 × 1.0 × 1.0

Raw Weapon Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Raw + 0 × 1.5 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw + 1 × 1.6 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw + 2 × 1.7 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw + 3 × 1.8 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw + 4 × 1.9 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw + 5 × 2.0 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0

Magic Weapon Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Magic + 0 × 1.5 × 1.5 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic + 1 × 1.6 × 1.6 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic + 2 × 1.7 × 1.7 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic + 3 × 1.8 × 1.8 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic + 4 × 1.9 × 1.9 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic + 5 × 2.0 × 2.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Magic + 6 × 2.1 × 2.1 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Magic + 7 × 2.2 × 2.2 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Magic + 8 × 2.3 × 2.3 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Magic + 9 × 2.4 × 2.4 × 1.0 × 1.0 × 1.2 × 1.2 × 1.2 × 1.0
Magic + 10 × 2.5 × 2.5 × 1.0 × 1.0 × 1.2 × 1.2 × 1.2 × 1.0

Enchanted Weapon Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Enchanted + 0 × 2.0 × 2.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Enchanted + 1 × 2.08 × 2.06 × 1.0 × 1.0 × 1.15 × 1.15 × 1.28 × 1.0
Enchanted + 2 × 2.16 × 2.12 × 1.0 × 1.0 × 1.15 × 1.15 × 1.41 × 1.0
Enchanted + 3 × 2.24 × 2.18 × 1.0 × 1.0 × 1.15 × 1.15 × 1.54 × 1.0
Enchanted + 4 × 2.32 × 2.24 × 1.0 × 1.0 × 1.2 × 1.2 × 1.67 × 1.0
Enchanted + 5 × 2.4 × 2.32 × 1.0 × 1.0 × 1.2 × 1.2 × 1.8 × 1.0

Divine Weapon Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Divine + 0 × 1.5 × 1.5 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine + 1 × 1.6 × 1.6 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine + 2 × 1.7 × 1.7 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine + 3 × 1.8 × 1.8 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine + 4 × 1.9 × 1.9 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine + 5 × 1.2 × 1.2 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine + 6 × 2.1 × 2.1 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Divine + 7 × 2.2 × 2.2 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Divine + 8 × 2.3 × 2.3 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Divine + 9 × 2.4 × 2.4 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.2
Divine + 10 × 2.5 × 2.5 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.2

Occult Weapon Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Occult + 0 × 2.0 × 2.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Occult + 1 × 2.12 × 2.1 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Occult + 2 × 2.24 × 2.2 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Occult + 3 × 2.36 × 2.3 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Occult + 4 × 2.48 × 2.4 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.2
Occult + 5 × 2.6 × 2.5 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.2

Fire Weapon Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Fire + 0 × 1.3 × 1.0 × 1.3 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 1 × 1.4 × 1.0 × 1.4 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 2 × 1.5 × 1.0 × 1.5 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 3 × 1.6 × 1.0 × 1.6 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 4 × 1.7 × 1.0 × 1.7 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 5 × 1.8 × 1.0 × 1.8 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 6 × 1.92 × 1.0 × 1.92 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 7 × 2.04 × 1.0 × 2.04 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 8 × 2.16 × 1.0 × 2.16 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 9 × 2.28 × 1.0 × 2.28 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 10 × 2.4 × 1.0 × 2.4 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

Chaos Weapon Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Chaos + 0 × 1.8 × 1.0 × 1.8 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Chaos + 1 × 1.9 × 1.0 × 1.9 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Chaos + 2 × 2.0 × 1.0 × 2.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Chaos + 3 × 2.1 × 1.0 × 2.1 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Chaos + 4 × 2.2 × 1.0 × 2.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Chaos + 5 × 2.3 × 1.0 × 2.3 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

Special (Twinkling) Weapon Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Special + 0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Special + 1 × 1.1 × 1.1 × 1.1 × 1.1 × 1.0 × 1.0 × 1.0 × 1.0
Special + 2 × 1.2 × 1.2 × 1.2 × 1.2 × 1.0 × 1.0 × 1.0 × 1.0
Special + 3 × 1.3 × 1.3 × 1.3 × 1.3 × 1.0 × 1.0 × 1.0 × 1.0
Special + 4 × 1.4 × 1.4 × 1.4 × 1.4 × 1.0 × 1.0 × 1.0 × 1.0
Special + 5 × 1.5 × 1.5 × 1.5 × 1.5 × 1.0 × 1.0 × 1.0 × 1.0

Boss Weapon Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Boss + 0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Boss + 1 × 1.1 × 1.1 × 1.1 × 1.1 × 1.0 × 1.0 × 1.0 × 1.0
Boss + 2 × 1.2 × 1.2 × 1.2 × 1.2 × 1.0 × 1.0 × 1.0 × 1.0
Boss + 3 × 1.3 × 1.3 × 1.3 × 1.3 × 1.0 × 1.0 × 1.0 × 1.0
Boss + 4 × 1.4 × 1.4 × 1.4 × 1.4 × 1.0 × 1.0 × 1.0 × 1.0
Boss + 5 × 1.5 × 1.5 × 1.5 × 1.5 × 1.0 × 1.0 × 1.0 × 1.0

Dragon Weapon Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Dragon + 0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Dragon + 1 × 1.1 × 1.1 × 1.1 × 1.1 × 1.05 × 1.05 × 1.05 × 1.05
Dragon + 2 × 1.2 × 1.2 × 1.2 × 1.2 × 1.1 × 1.1 × 1.1 × 1.1
Dragon + 3 × 1.3 × 1.3 × 1.3 × 1.3 × 1.1 × 1.1 × 1.1 × 1.1
Dragon + 4 × 1.4 × 1.4 × 1.4 × 1.4 × 1.15 × 1.15 × 1.15 × 1.15
Dragon + 5 × 1.5 × 1.5 × 1.5 × 1.5 × 1.2 × 1.2 × 1.2 × 1.2

Normal Shield Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR Physical DEF Magic DEF Fire DEF Lightning DEF STR Scaling DEX Scaling INT Scaling FAI Scaling Stability
Normal + 0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 1 × 1.05 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.02
Normal + 2 × 1.1 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.04
Normal + 3 × 1.15 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.06
Normal + 4 × 1.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.08
Normal + 5 × 1.25 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.1
Normal + 6 × 1.31 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.12
Normal + 7 × 1.37 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.14
Normal + 8 × 1.43 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.16
Normal + 9 × 1.49 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.18
Normal + 10 × 1.55 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.2
Normal + 11 × 1.62 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.21
Normal + 12 × 1.69 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.22
Normal + 13 × 1.76 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.23
Normal + 14 × 1.83 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.24
Normal + 15 × 2.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.25

Crystal Shield Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR Physical DEF Magic DEF Fire DEF Lightning DEF STR Scaling DEX Scaling INT Scaling FAI Scaling Stability
Crystal Shield + 0 × 1.55 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.25
Crystal Shield + 1 × 1.62 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.26
Crystal Shield + 2 × 1.69 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.27
Crystal Shield + 3 × 1.76 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.28
Crystal Shield + 4 × 1.83 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.29
Crystal Shield + 5 × 2.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.3

Lightning Shield Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR Physical DEF Magic DEF Fire DEF Lightning DEF STR Scaling DEX Scaling INT Scaling FAI Scaling Stability
Lightning Shield + 0 × 1.2 × 1.0 × 1.0 × 1.2 × 1.0 × 1.0 × 1.0 × 1.12 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Lightning Shield + 1 × 1.28 × 1.0 × 1.0 × 1.28 × 1.0 × 1.0 × 1.0 × 1.14 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Lightning Shield + 2 × 1.36 × 1.0 × 1.0 × 1.36 × 1.0 × 1.0 × 1.0 × 1.15 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Lightning Shield + 3 × 1.44 × 1.0 × 1.0 × 1.44 × 1.0 × 1.0 × 1.0 × 1.16 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Lightning Shield + 4 × 1.52 × 1.0 × 1.0 × 1.52 × 1.0 × 1.0 × 1.0 × 1.18 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Lightning Shield + 5 × 1.6 × 1.0 × 1.0 × 1.6 × 1.0 × 1.0 × 1.0 × 1.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

Magic Shield Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR Physical DEF Magic DEF Fire DEF Lightning DEF STR Scaling DEX Scaling INT Scaling FAI Scaling Stability
Magic Shield + 0 × 1.25 × 1.25 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic Shield + 1 × 1.31 × 1.31 × 1.0 × 1.0 × 1.0 × 1.02 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic Shield + 2 × 1.37 × 1.37 × 1.0 × 1.0 × 1.0 × 1.04 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic Shield + 3 × 1.43 × 1.43 × 1.0 × 1.0 × 1.0 × 1.06 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic Shield + 4 × 1.49 × 1.49 × 1.0 × 1.0 × 1.0 × 1.08 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic Shield + 5 × 1.55 × 1.55 × 1.0 × 1.0 × 1.0 × 1.1 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic Shield + 6 × 1.62 × 1.62 × 1.0 × 1.0 × 1.0 × 1.12 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic Shield + 7 × 1.69 × 1.69 × 1.0 × 1.0 × 1.0 × 1.14 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic Shield + 8 × 1.76 × 1.76 × 1.0 × 1.0 × 1.0 × 1.16 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic Shield + 9 × 1.83 × 1.83 × 1.0 × 1.0 × 1.0 × 1.18 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic Shield + 10 × 2.0 × 2.0 × 1.0 × 1.0 × 1.0 × 2.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

Divine Shield Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR Physical DEF Magic DEF Fire DEF Lightning DEF STR Scaling DEX Scaling INT Scaling FAI Scaling Stability
Divine Shield + 0 × 1.25 × 1.25 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine Shield + 1 × 1.31 × 1.31 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine Shield + 2 × 1.37 × 1.37 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine Shield + 3 × 1.43 × 1.43 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine Shield + 4 × 1.49 × 1.49 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine Shield + 5 × 1.55 × 1.55 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine Shield + 6 × 1.62 × 1.62 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine Shield + 7 × 1.69 × 1.69 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine Shield + 8 × 1.76 × 1.76 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine Shield + 9 × 1.83 × 1.83 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine Shield + 10 × 2.0 × 2.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

Fire Shield Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR Physical DEF Magic DEF Fire DEF Lightning DEF STR Scaling DEX Scaling INT Scaling FAI Scaling Stability
Fire Shield + 0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Shield + 1 × 1.04 × 1.0 × 1.04 × 1.0 × 1.0 × 1.0 × 1.02 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Shield + 2 × 1.08 × 1.0 × 1.08 × 1.0 × 1.0 × 1.0 × 1.04 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Shield + 3 × 1.12 × 1.0 × 1.12 × 1.0 × 1.0 × 1.0 × 1.06 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Shield + 4 × 1.16 × 1.0 × 1.16 × 1.0 × 1.0 × 1.0 × 1.08 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Shield + 5 × 1.2 × 1.0 × 1.2 × 1.0 × 1.0 × 1.0 × 1.1 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Shield + 6 × 1.27 × 1.0 × 1.27 × 1.0 × 1.0 × 1.0 × 1.12 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Shield + 7 × 1.34 × 1.0 × 1.34 × 1.0 × 1.0 × 1.0 × 1.14 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Shield + 8 × 1.41 × 1.0 × 1.41 × 1.0 × 1.0 × 1.0 × 1.16 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Shield + 9 × 1.48 × 1.0 × 1.48 × 1.0 × 1.0 × 1.0 × 1.18 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Shield + 10 × 1.55 × 1.0 × 1.55 × 1.0 × 1.0 × 1.0 × 1.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

Special (Twinkling) Shield Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR Physical DEF Magic DEF Fire DEF Lightning DEF STR Scaling DEX Scaling INT Scaling FAI Scaling Stability
Special Shield + 0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Special Shield + 1 × 1.05 × 1.05 × 1.05 × 1.05 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.04
Special Shield + 2 × 1.1 × 1.1 × 1.1 × 1.1 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.08
Special Shield + 3 × 1.15 × 1.15 × 1.15 × 1.15 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.12
Special Shield + 4 × 1.2 × 1.2 × 1.2 × 1.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.16
Special Shield + 5 × 1.25 × 1.25 × 1.25 × 1.25 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.2

Boss Shield Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR Physical DEF Magic DEF Fire DEF Lightning DEF STR Scaling DEX Scaling INT Scaling FAI Scaling Stability
Boss Shield + 0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Boss Shield + 1 × 1.05 × 1.05 × 1.05 × 1.05 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.05
Boss Shield + 2 × 1.1 × 1.1 × 1.1 × 1.1 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.1
Boss Shield + 3 × 1.15 × 1.15 × 1.15 × 1.15 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.15
Boss Shield + 4 × 1.2 × 1.2 × 1.2 × 1.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.2
Boss Shield + 5 × 1.25 × 1.25 × 1.25 × 1.25 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.3

Normal Bow Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Normal Bow + 0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal Bow + 1 × 1.1 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Normal Bow + 2 × 1.2 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Normal Bow + 3 × 1.3 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Normal Bow + 4 × 1.4 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Normal Bow + 5 × 1.5 × 1.0 × 1.0 × 1.0 × 1.05 × 1.05 × 1.0 × 1.0
Normal Bow + 6 × 1.6 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Normal Bow + 7 × 1.7 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Normal Bow + 8 × 1.8 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Normal Bow + 9 × 1.9 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Normal Bow + 10 × 2.0 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Normal Bow + 11 × 2.1 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Normal Bow + 12 × 2.2 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Normal Bow + 13 × 2.3 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Normal Bow + 14 × 2.4 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0
Normal Bow + 15 × 2.5 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0

Crystal Bow Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Crystal Bow + 0 × 2.2 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Crystal Bow + 1 × 2.3 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Crystal Bow + 2 × 2.4 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Crystal Bow + 3 × 2.5 × 1.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.0
Crystal Bow + 4 × 2.6 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0
Crystal Bow + 5 × 2.7 × 1.0 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.0

Lightning Bow Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Lightning Bow + 0 × 3.7 × 1.0 × 1.0 × 4.1 × 1.0 × 1.0 × 1.0 × 1.0
Lightning Bow + 1 × 3.88 × 1.0 × 1.0 × 4.28 × 1.0 × 1.0 × 1.0 × 1.0
Lightning Bow + 2 × 4.06 × 1.0 × 1.0 × 4.46 × 1.0 × 1.0 × 1.0 × 1.0
Lightning Bow + 3 × 4.24 × 1.0 × 1.0 × 4.64 × 1.0 × 1.0 × 1.0 × 1.0
Lightning Bow + 4 × 4.42 × 1.0 × 1.0 × 4.82 × 1.0 × 1.0 × 1.0 × 1.0
Lightning Bow + 5 × 4.6 × 1.0 × 1.0 × 5.0 × 1.0 × 1.0 × 1.0 × 1.0

Raw Bow Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Raw Bow + 0 × 1.5 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw Bow + 1 × 1.6 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw Bow + 2 × 1.7 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw Bow + 3 × 1.8 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw Bow + 4 × 1.9 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0
Raw Bow + 5 × 2.0 × 1.0 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.0

Magic Bow Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Magic Bow + 0 × 1.5 × 1.5 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic Bow + 1 × 1.6 × 1.6 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic Bow + 2 × 1.7 × 1.7 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic Bow + 3 × 1.8 × 1.8 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic Bow + 4 × 1.9 × 1.9 × 1.0 × 1.0 × 1.1 × 1.1 × 1.1 × 1.0
Magic Bow + 5 × 2.0 × 2.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Magic Bow + 6 × 2.1 × 2.1 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Magic Bow + 7 × 2.2 × 2.2 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Magic Bow + 8 × 2.3 × 2.3 × 1.0 × 1.0 × 1.15 × 1.15 × 1.15 × 1.0
Magic Bow + 9 × 2.4 × 2.4 × 1.0 × 1.0 × 1.2 × 1.2 × 1.2 × 1.0
Magic Bow + 10 × 2.5 × 2.5 × 1.0 × 1.0 × 1.2 × 1.2 × 1.2 × 1.0

Enchanted Bow Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Enchanted Bow + 0 × 2.0 × 2.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.05 × 1.0
Enchanted Bow + 1 × 2.08 × 2.06 × 1.0 × 1.0 × 1.15 × 1.15 × 1.12 × 1.0
Enchanted Bow + 2 × 2.16 × 2.12 × 1.0 × 1.0 × 1.15 × 1.15 × 1.19 × 1.0
Enchanted Bow + 3 × 2.24 × 2.18 × 1.0 × 1.0 × 1.15 × 1.15 × 1.26 × 1.0
Enchanted Bow + 4 × 2.32 × 2.24 × 1.0 × 1.0 × 1.2 × 1.2 × 1.33 × 1.0
Enchanted Bow + 5 × 2.4 × 2.32 × 1.0 × 1.0 × 1.2 × 1.02 × 1.4 × 1.0

Divine Bow Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Divine Bow + 0 × 1.5 × 1.5 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine Bow + 1 × 1.6 × 1.6 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine Bow + 2 × 1.7 × 1.7 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine Bow + 3 × 1.8 × 1.8 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine Bow + 4 × 1.9 × 1.9 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine Bow + 5 × 1.2 × 1.2 × 1.0 × 1.0 × 1.1 × 1.1 × 1.0 × 1.1
Divine Bow + 6 × 2.1 × 2.1 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Divine Bow + 7 × 2.2 × 2.2 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Divine Bow + 8 × 2.3 × 2.3 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Divine Bow + 9 × 2.4 × 2.4 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.2
Divine Bow + 10 × 2.5 × 2.5 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.2

Occult Bow Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Occult Bow + 0 × 2.0 × 2.0 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Occult Bow + 1 × 2.12 × 2.1 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Occult Bow + 2 × 2.24 × 2.2 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Occult Bow + 3 × 2.36 × 2.3 × 1.0 × 1.0 × 1.15 × 1.15 × 1.0 × 1.15
Occult Bow + 4 × 2.48 × 2.4 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.2
Occult Bow + 5 × 2.6 × 2.5 × 1.0 × 1.0 × 1.2 × 1.2 × 1.0 × 1.2

Fire Bow Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Fire Bow + 0 × 1.8 × 1.0 × 1.8 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Bow + 1 × 2.07 × 1.0 × 2.07 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Bow + 2 × 2.34 × 1.0 × 2.34 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Bow + 3 × 2.61 × 1.0 × 2.61 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Bow + 4 × 2.88 × 1.0 × 2.88 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Bow + 5 × 3.15 × 1.0 × 3.15 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Bow + 6 × 3.42 × 1.0 × 3.42 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Bow + 7 × 3.69 × 1.0 × 3.69 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Bow + 8 × 3.96 × 1.0 × 3.96 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Bow + 9 × 4.23 × 1.0 × 4.23 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire Bow + 10 × 4.5 × 1.0 × 4.5 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

Chaos Bow Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Chaos Bow + 0 × 2.5 × 1.0 × 2.7 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Chaos Bow + 1 × 2.8 × 1.0 × 3.04 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Chaos Bow + 2 × 3.1 × 1.0 × 3.38 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Chaos Bow + 3 × 3.4 × 1.0 × 3.72 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Chaos Bow + 4 × 3.7 × 1.0 × 4.06 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Chaos Bow + 5 × 4.0 × 1.0 × 4.4 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

Special Bow Reinforcement Multiplier (Dragonslayer Greatbow, Gough's Greatbow)


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Boss Bow + 0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Boss Bow + 1 × 1.1 × 1.1 × 1.1 × 1.1 × 1.0 × 1.0 × 1.0 × 1.0
Boss Bow + 2 × 1.2 × 1.2 × 1.2 × 1.2 × 1.0 × 1.0 × 1.0 × 1.0
Boss Bow + 3 × 1.3 × 1.3 × 1.3 × 1.3 × 1.0 × 1.0 × 1.0 × 1.0
Boss Bow + 4 × 1.4 × 1.4 × 1.4 × 1.4 × 1.0 × 1.0 × 1.0 × 1.0
Boss Bow + 5 × 1.5 × 1.5 × 1.5 × 1.5 × 1.0 × 1.0 × 1.0 × 1.0

Boss Bow Reinforcement Multiplier (Darkmoon Bow)


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Special + 0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Special + 1 × 1.1 × 1.1 × 1.1 × 1.1 × 1.0 × 1.0 × 1.0 × 1.0
Special + 2 × 1.2 × 1.2 × 1.2 × 1.2 × 1.0 × 1.0 × 1.0 × 1.0
Special + 3 × 1.3 × 1.3 × 1.3 × 1.3 × 1.0 × 1.0 × 1.0 × 1.0
Special + 4 × 1.4 × 1.4 × 1.4 × 1.4 × 1.0 × 1.0 × 1.0 × 1.0
Special + 5 × 1.5 × 1.5 × 1.5 × 1.5 × 1.0 × 1.0 × 1.0 × 1.0

Normal Crossbow Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Normal + 0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 1 × 1.7 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 2 × 2.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 3 × 2.3 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 4 × 2.6 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 5 × 2.9 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 6 × 3.3 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 7 × 3.6 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 8 × 3.9 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 9 × 4.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 10 × 4.5 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 11 × 4.9 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 12 × 5.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 13 × 5.5 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 14 × 5.8 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Normal + 15 × 6.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

Crystal Crossbow Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Crystal + 0 × 5.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Crystal + 1 × 5.5 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Crystal + 2 × 5.8 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Crystal + 3 × 6.1 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Crystal + 4 × 6.4 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Crystal + 5 × 6.8 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

Lightning Crossbow Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Lightning + 0 × 2.8 × 1.0 × 1.0 × 2.6 × 1.0 × 1.0 × 1.0 × 1.0
Lightning + 1 × 3.0 × 1.0 × 1.0 × 2.8 × 1.0 × 1.0 × 1.0 × 1.0
Lightning + 2 × 3.2 × 1.0 × 1.0 × 3.0 × 1.0 × 1.0 × 1.0 × 1.0
Lightning + 3 × 3.4 × 1.0 × 1.0 × 3.2 × 1.0 × 1.0 × 1.0 × 1.0
Lightning + 4 × 3.6 × 1.0 × 1.0 × 3.4 × 1.0 × 1.0 × 1.0 × 1.0
Lightning + 5 × 3.8 × 1.0 × 1.0 × 3.6 × 1.0 × 1.0 × 1.0 × 1.0

Magic Crossbow Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Magic + 0 × 2.5 × 2.3 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic + 1 × 2.79 × 2.58 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic + 2 × 3.08 × 2.86 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic + 3 × 3.37 × 3.14 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic + 4 × 3.66 × 3.42 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic + 5 × 3.95 × 3.7 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic + 6 × 4.24 × 3.98 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic + 7 × 4.53 × 4.26 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic + 8 × 4.82 × 4.54 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic + 9 × 5.11 × 4.82 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Magic + 10 × 5.4 × 5.14 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

Divine Crossbow Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Divine + 0 × 2.5 × 2.5 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine + 1 × 2.8 × 2.8 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine + 2 × 3.1 × 3.1 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine + 3 × 3.4 × 3.4 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine + 4 × 3.7 × 3.7 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine + 5 × 4.0 × 4.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine + 6 × 4.3 × 4.3 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine + 7 × 4.6 × 4.6 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine + 8 × 4.9 × 4.9 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine + 9 × 5.2 × 5.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Divine + 10 × 5.5 × 5.5 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

Fire Crossbow Reinforcement Multiplier


Upgrade Level Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling
Fire + 0 × 1.8 × 1.0 × 1.8 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 1 × 2.03 × 1.0 × 2.03 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 2 × 2.26 × 1.0 × 2.26 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 3 × 2.49 × 1.0 × 2.49 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 4 × 2.72 × 1.0 × 2.72 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 5 × 2.95 × 1.0 × 2.95 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 6 × 3.2 × 1.0 × 3.2 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 7 × 3.43 × 1.0 × 3.43 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 8 × 3.66 × 1.0 × 3.66 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 9 × 3.89 × 1.0 × 3.89 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0
Fire + 10 × 4.15 × 1.0 × 4.15 × 1.0 × 1.0 × 1.0 × 1.0 × 1.0

Initial Sets


The list contains all Weapons found in-game with their initial stats which are hidden for most cases.

+ Show Initial Weapon Stats - Hide Initial Weapon Stats

Name Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling Physical DEF Magic Def Fire DEF Light DEF Stability
Dagger 56 0 0 0 13 85 0 0 45 10 30 30 26
Crystal Dagger 56 0 0 0 13 85 0 0 45 10 30 30 26
Lightning Dagger 56 0 0 56 0 0 0 0 45 10 30 30 26
Raw Dagger 64 0 0 0 10 64 0 0 45 10 30 30 26
Magic Dagger 42 46 0 0 4 24 71 0 45 10 30 30 26
Enchanted Dagger 42 45 0 0 3 17 69 0 45 10 30 30 26
Divine Dagger 38 46 0 0 5 33 0 70 45 10 30 30 26
Occult Dagger 38 42 0 0 5 31 0 82 45 10 30 30 26
Fire Dagger 56 0 56 0 0 0 0 0 45 10 30 30 26
Chaos Dagger 49 0 57 0 0 0 0 0 45 10 30 30 26
Parrying Dagger 54 0 0 0 13 85 0 0 45 10 30 30 26
Crystal Parrying Dagger 54 0 0 0 13 85 0 0 45 10 30 30 26
Lightning Parrying Dagger 54 0 0 54 0 0 0 0 45 10 30 30 26
Raw Parrying Dagger 62 0 0 0 10 64 0 0 45 10 30 30 26
Magic Parrying Dagger 41 44 0 0 4 24 71 0 45 10 30 30 26
Enchanted Parrying Dagger 41 43 0 0 3 17 69 0 45 10 30 30 26
Divine Parrying Dagger 36 45 0 0 5 33 0 70 45 10 30 30 26
Occult Parrying Dagger 37 41 0 0 5 31 0 82 45 10 30 30 26
Fire Parrying Dagger 54 0 54 0 0 0 0 0 45 10 30 30 26
Chaos Parrying Dagger 47 0 55 0 0 0 0 0 45 10 30 30 26
Ghost Blade 110 0 0 0 12 0 0 0 45 10 30 30 26
Bandit's Knife 56 0 0 0 13 85 0 0 45 10 30 30 26
Crystal Knife 56 0 0 0 13 85 0 0 45 10 30 30 26
Lightning Knife 56 0 0 56 0 0 0 0 45 10 30 30 26
Raw Knife 64 0 0 0 10 64 0 0 45 10 30 30 26
Magic Knife 42 46 0 0 4 24 71 0 45 10 30 30 26
Enchanted Knife 42 45 0 0 3 17 69 0 45 10 30 30 26
Divine Knife 38 46 0 0 5 33 0 70 45 10 30 30 26
Occult Knife 38 42 0 0 5 31 0 82 45 10 30 30 26
Fire Knife 56 0 56 0 0 0 0 0 45 10 30 30 26
Chaos Knife 49 0 57 0 0 0 0 0 45 10 30 30 26
Priscilla's Dagger 80 0 0 0 0 122 0 0 45 10 30 30 26
Shortsword 78 0 0 0 51 51 0 0 50 10 35 35 32
Crystal Shortsword 78 0 0 0 51 51 0 0 50 10 35 35 32
Lightning Shortsword 78 0 0 78 0 0 0 0 50 10 35 35 32
Raw Shortsword 90 0 0 0 38 38 0 0 50 10 35 35 32
Magic Shortsword 59 63 0 0 14 14 73 0 50 10 35 35 32
Enchanted Shortsword 59 62 0 0 10 10 72 0 50 10 35 35 32
Divine Shortsword 53 64 0 0 20 20 0 73 50 10 35 35 32
Occult Shortsword 54 59 0 0 18 18 0 86 50 10 35 35 32
Fire Shortsword 78 0 78 0 0 0 0 0 50 10 35 35 32
Chaos Shortsword 68 0 78 0 0 0 0 0 50 10 35 35 32
Longsword 80 0 0 0 51 51 0 0 50 10 35 35 32
Crystal Longsword 80 0 0 0 51 51 0 0 50 10 35 35 32
Lightning Longsword 80 0 0 80 0 0 0 0 50 10 35 35 32
Raw Longsword 92 0 0 0 38 38 0 0 50 10 35 35 32
Magic Longsword 60 65 0 0 14 14 73 0 50 10 35 35 32
Enchanted Longsword 60 64 0 0 10 10 72 0 50 10 35 35 32
Divine Longsword 54 66 0 0 20 20 0 73 50 10 35 35 32
Occult Longsword 55 60 0 0 18 18 0 86 50 10 35 35 32
Fire Longsword 80 0 80 0 0 0 0 0 50 10 35 35 32
Chaos Longsword 70 0 80 0 0 0 0 0 50 10 35 35 32
Broadsword 82 0 0 0 51 51 0 0 50 10 35 35 32
Crystal Broadsword 82 0 0 0 51 51 0 0 50 10 35 35 32
Lightning Broadsword 82 0 0 82 0 0 0 0 50 10 35 35 32
Raw Broadsword 94 0 0 0 38 38 0 0 50 10 35 35 32
Magic Broadsword 62 67 0 0 14 14 73 0 50 10 35 35 32
Enchanted Broadsword 62 66 0 0 10 10 72 0 50 10 35 35 32
Divine Broadsword 55 68 0 0 20 20 0 73 50 10 35 35 32
Occult Broadsword 56 62 0 0 18 18 0 86 50 10 35 35 32
Fire Broadsword 82 0 82 0 0 0 0 0 50 10 35 35 32
Chaos Broadsword 72 0 82 0 0 0 0 0 50 10 35 35 32
Broken Straight Sword 40 0 0 0 38 50 0 0 20 5 15 15 16
Crys. Broken Str. Sword 40 0 0 0 38 50 0 0 20 5 15 15 16
Ltng. Broken Str. Sword 40 0 0 40 0 0 0 0 20 5 15 15 16
Raw Broken Straight Sword 46 0 0 0 29 38 0 0 20 5 15 15 16
Magic Broken Straight Sword 30 33 0 0 11 14 63 0 20 5 15 15 16
Ench. Broken Str. Sword 30 32 0 0 8 10 62 0 20 5 15 15 16
Div. Broken Str. Sword 27 33 0 0 15 19 0 63 20 5 15 15 16
Occ. Broken Str. Sword 27 30 0 0 14 18 0 74 20 5 15 15 16
Fire Broken Straight Sword 40 0 40 0 0 0 0 0 20 5 15 15 16
Chaos Broken Straight Sword 35 0 41 0 0 0 0 0 20 5 15 15 16
Balder Side Sword 80 0 0 0 13 85 0 0 50 10 35 35 32
Crystal Balder Side Sword 80 0 0 0 13 85 0 0 50 10 35 35 32
Lightning Balder Side Sword 80 0 0 80 0 0 0 0 50 10 35 35 32
Raw Balder Side Sword 92 0 0 0 10 64 0 0 50 10 35 35 32
Magic Balder Side Sword 60 65 0 0 4 24 71 0 50 10 35 35 32
Enchanted Balder Side Sword 60 64 0 0 3 17 69 0 50 10 35 35 32
Divine Balder Side Sword 54 66 0 0 5 33 0 70 50 10 35 35 32
Occult Balder Side Sword 55 60 0 0 5 31 0 82 50 10 35 35 32
Fire Balder Side Sword 80 0 80 0 0 0 0 0 50 10 35 35 32
Chaos Balder Side Sword 70 0 80 0 0 0 0 0 50 10 35 35 32
Crystal Straight Sword 150 0 0 0 58 52 0 0 50 10 35 35 32
Sunlight Straight Sword 82 0 0 0 51 51 0 0 50 10 35 35 32
Crys. Sunlight Str. Sword 82 0 0 0 51 51 0 0 50 10 35 35 32
Ltng. Sunlight Str. Sword 82 0 0 82 0 0 0 0 50 10 35 35 32
Raw Sunlight Straight Sword 94 0 0 0 38 38 0 0 50 10 35 35 32
Magic Sunlight Str. Sword 62 67 0 0 14 14 73 0 50 10 35 35 32
Ench. Sunlight Str. Sword 62 66 0 0 10 10 72 0 50 10 35 35 32
Div. Sunlight Str. Sword 55 68 0 0 20 20 0 73 50 10 35 35 32
Occ. Sunlight Str. Sword 56 62 0 0 18 18 0 86 50 10 35 35 32
Fire Sunlight Str. Sword 82 0 82 0 0 0 0 0 50 10 35 35 32
Chaos Sunlight Str. Sword 72 0 82 0 0 0 0 0 50 10 35 35 32
Barbed Straight Sword 80 0 0 0 38 50 0 0 50 10 35 35 32
Crys. Barbed Str. Sword 80 0 0 0 38 50 0 0 50 10 35 35 32
Ltng. Barbed Str. Sword 80 0 0 80 0 0 0 0 50 10 35 35 32
Raw Barbed Straight Sword 92 0 0 0 29 38 0 0 50 10 35 35 32
Magic Barbed Straight Sword 60 65 0 0 11 14 63 0 50 10 35 35 32
Ench. Barbed Str. Sword 60 64 0 0 8 10 62 0 50 10 35 35 32
Div. Barbed Str. Sword 54 66 0 0 15 19 0 63 50 10 35 35 32
Occ. Barbed Str. Sword 55 60 0 0 14 18 0 74 50 10 35 35 32
Fire Barbed Straight Sword 80 0 80 0 0 0 0 0 50 10 35 35 32
Chaos Barbed Straight Sword 70 0 80 0 0 0 0 0 50 10 35 35 32
Silv. Knight Str. Sword 175 0 0 0 8 52 0 0 50 10 35 35 32
Astora's Straight Sword 80 80 0 0 51 51 0 51 50 10 35 35 32
Darksword 82 0 0 0 51 51 0 0 50 10 35 35 32
Crystal Darksword 82 0 0 0 51 51 0 0 50 10 35 35 32
Lightning Darksword 82 0 0 82 0 0 0 0 50 10 35 35 32
Raw Darksword 94 0 0 0 38 38 0 0 50 10 35 35 32
Magic Darksword 62 67 0 0 14 14 73 0 50 10 35 35 32
Enchanted Darksword 62 66 0 0 10 10 72 0 50 10 35 35 32
Divine Darksword 55 68 0 0 20 20 0 73 50 10 35 35 32
Occult Darksword 56 62 0 0 18 18 0 86 50 10 35 35 32
Fire Darksword 82 0 82 0 0 0 0 0 50 10 35 35 32
Chaos Darksword 72 0 82 0 0 0 0 0 50 10 35 35 32
Drake Sword 200 0 0 0 0 0 0 0 50 10 35 35 32
Straight Sword Hilt 20 0 0 0 8 7 0 0 20 5 15 15 10
Crystal Straight Sword Hilt 20 0 0 0 8 7 0 0 20 5 15 15 10
Ltng. Str. Sword Hilt 20 0 0 20 0 0 0 0 20 5 15 15 10
Raw Straight Sword Hilt 23 0 0 0 6 6 0 0 20 5 15 15 10
Magic Straight Sword Hilt 15 16 0 0 3 2 11 0 20 5 15 15 10
Ench. Straight Sword Hilt 15 16 0 0 1 1 11 0 20 5 15 15 10
Divine Straight Sword Hilt 14 17 0 0 3 3 0 11 20 5 15 15 10
Occult Straight Sword Hilt 14 15 0 0 3 3 0 13 20 5 15 15 10
Fire Straight Sword Hilt 20 0 20 0 0 0 0 0 20 5 15 15 10
Chaos Straight Sword Hilt 18 0 20 0 0 0 0 0 20 5 15 15 10
Bastard Sword 105 0 0 0 51 51 0 0 60 10 40 40 38
Crystal Bastard Sword 105 0 0 0 51 51 0 0 60 10 40 40 38
Lightning Bastard Sword 105 0 0 105 0 0 0 0 60 10 40 40 38
Raw Bastard Sword 121 0 0 0 38 38 0 0 60 10 40 40 38
Magic Bastard Sword 79 85 0 0 14 14 73 0 60 10 40 40 38
Enchanted Bastard Sword 79 84 0 0 10 10 72 0 60 10 40 40 38
Divine Bastard Sword 71 87 0 0 20 20 0 73 60 10 40 40 38
Occult Bastard Sword 72 79 0 0 18 18 0 86 60 10 40 40 38
Fire Bastard Sword 105 0 105 0 0 0 0 0 60 10 40 40 38
Chaos Bastard Sword 91 0 105 0 0 0 0 0 60 10 40 40 38
Claymore 103 0 0 0 51 51 0 0 60 10 40 40 38
Crystal Claymore 103 0 0 0 51 51 0 0 60 10 40 40 38
Lightning Claymore 103 0 0 103 0 0 0 0 60 10 40 40 38
Raw Claymore 118 0 0 0 38 38 0 0 60 10 40 40 38
Magic Claymore 77 84 0 0 14 14 73 0 60 10 40 40 38
Enchanted Claymore 77 82 0 0 10 10 72 0 60 10 40 40 38
Divine Claymore 70 85 0 0 20 20 0 73 60 10 40 40 38
Occult Claymore 71 77 0 0 18 18 0 86 60 10 40 40 38
Fire Claymore 103 0 103 0 0 0 0 0 60 10 40 40 38
Chaos Claymore 90 0 104 0 0 0 0 0 60 10 40 40 38
Man-serpent Greatsword 110 0 0 0 88 0 0 0 60 10 40 40 38
Crys. Man-srp. Greatsword 110 0 0 0 88 0 0 0 60 10 40 40 38
Ltng. Man-srp. Greatsword 110 0 0 110 0 0 0 0 60 10 40 40 38
Raw Man-serpent Greatsword 127 0 0 0 66 0 0 0 60 10 40 40 38
Magic Man-srp. Greatsword 83 89 0 0 25 0 63 0 60 10 40 40 38
Ench. Man-srp. Greatsword 83 88 0 0 18 0 62 0 60 10 40 40 38
Div. Man-srp. Greatsword 74 91 0 0 34 0 0 63 60 10 40 40 38
Occ. Man-srp. Greatsword 76 83 0 0 32 0 0 74 60 10 40 40 38
Fire Man-serpent Greatsword 110 0 110 0 0 0 0 0 60 10 40 40 38
Chaos Man-srp. Greatsword 96 0 110 0 0 0 0 0 60 10 40 40 38
Flamberge 100 0 0 0 22 70 0 0 60 10 40 40 38
Crystal Flamberge 100 0 0 0 22 70 0 0 60 10 40 40 38
Lightning Flamberge 100 0 0 100 0 0 0 0 60 10 40 40 38
Raw Flamberge 115 0 0 0 17 53 0 0 60 10 40 40 38
Magic Flamberge 75 81 0 0 6 20 66 0 60 10 40 40 38
Enchanted Flamberge 75 80 0 0 4 14 65 0 60 10 40 40 38
Divine Flamberge 68 83 0 0 8 27 0 66 60 10 40 40 38
Occult Flamberge 69 75 0 0 8 25 0 77 60 10 40 40 38
Fire Flamberge 100 0 100 0 0 0 0 0 60 10 40 40 38
Chaos Flamberge 87 0 101 0 0 0 0 0 60 10 40 40 38
Crystal Greatsword 190 0 0 0 58 52 0 0 60 10 40 40 38
Stone Greatsword 148 100 0 0 60 55 15 0 60 10 40 40 38
Greatsword of Artorias 120 85 0 0 55 55 85 85 60 10 40 40 38
Greatsword of Artorias 120 85 0 0 55 55 85 85 60 10 40 40 38
Moonlight Greatsword 0 132 0 0 0 0 136 0 60 10 40 40 38
Black Knight Sword 220 0 0 0 58 7 0 0 60 10 40 40 38
Greatsword of Artorias 178 0 0 0 60 60 60 60 60 10 40 40 38
Great Lord Greatsword 256 0 0 0 23 24 0 0 60 10 40 40 26
Zweihander 130 0 0 0 60 26 0 0 70 10 50 50 44
Crystal Zweihander 130 0 0 0 60 26 0 0 70 10 50 50 44
Lightning Zweihander 130 0 0 130 0 0 0 0 70 10 50 50 44
Raw Zweihander 150 0 0 0 45 19 0 0 70 10 50 50 44
Magic Zweihander 98 106 0 0 17 7 62 0 70 10 50 50 44
Enchanted Zweihander 98 104 0 0 13 5 60 0 70 10 50 50 44
Divine Zweihander 88 107 0 0 23 10 0 61 70 10 50 50 44
Occult Zweihander 89 98 0 0 22 9 0 72 70 10 50 50 44
Fire Zweihander 130 0 130 0 0 0 0 0 70 10 50 50 44
Chaos Zweihander 113 0 131 0 0 0 0 0 70 10 50 50 44
Greatsword 130 0 0 0 60 26 0 0 70 10 50 50 44
Crystal Greatsword 130 0 0 0 60 26 0 0 70 10 50 50 44
Lightning Greatsword 130 0 0 130 0 0 0 0 70 10 50 50 44
Raw Greatsword 150 0 0 0 45 19 0 0 70 10 50 50 44
Magic Greatsword 98 106 0 0 17 7 62 0 70 10 50 50 44
Enchanted Greatsword 98 104 0 0 13 5 60 0 70 10 50 50 44
Divine Greatsword 88 107 0 0 23 10 0 61 70 10 50 50 44
Occult Greatsword 89 98 0 0 22 9 0 72 70 10 50 50 44
Fire Greatsword 130 0 130 0 0 0 0 0 70 10 50 50 44
Chaos Greatsword 113 0 131 0 0 0 0 0 70 10 50 50 44
Demon Great Machete 133 0 0 0 90 0 0 0 70 10 50 50 44
Crystal Demon Great Machete 133 0 0 0 90 0 0 0 70 10 50 50 44
Ltng. Demon Great Machete 133 0 0 133 0 0 0 0 70 10 50 50 44
Raw Demon Great Machete 153 0 0 0 68 0 0 0 70 10 50 50 44
Magic Demon Great Machete 100 108 0 0 25 0 65 0 70 10 50 50 44
Ench. Demon Great Machete 100 106 0 0 18 0 63 0 70 10 50 50 44
Divine Demon Great Machete 90 110 0 0 35 0 0 64 70 10 50 50 44
Occult Demon Great Machete 91 100 0 0 33 0 0 76 70 10 50 50 44
Fire Demon Great Machete 133 0 133 0 0 0 0 0 70 10 50 50 44
Chaos Demon Great Machete 116 0 134 0 0 0 0 0 70 10 50 50 44
Dragon Greatsword 390 0 0 0 0 0 0 0 70 10 50 50 44
Black Knight Greatsword 220 0 0 0 90 5 0 0 70 10 50 50 44
Scimitar 80 0 0 0 13 85 0 0 45 10 30 30 30
Crystal Scimitar 80 0 0 0 13 85 0 0 45 10 30 30 30
Lightning Scimitar 80 0 0 80 0 0 0 0 45 10 30 30 30
Raw Scimitar 92 0 0 0 10 64 0 0 45 10 30 30 30
Magic Scimitar 60 65 0 0 4 24 71 0 45 10 30 30 30
Enchanted Scimitar 60 64 0 0 3 17 69 0 45 10 30 30 30
Divine Scimitar 54 66 0 0 5 33 0 70 45 10 30 30 30
Occult Scimitar 55 60 0 0 5 31 0 82 45 10 30 30 30
Fire Scimitar 80 0 80 0 0 0 0 0 45 10 30 30 30
Chaos Scimitar 70 0 80 0 0 0 0 0 45 10 30 30 30
Falchion 82 0 0 0 13 85 0 0 45 10 30 30 30
Crystal Falchion 82 0 0 0 13 85 0 0 45 10 30 30 30
Lightning Falchion 82 0 0 82 0 0 0 0 45 10 30 30 30
Raw Falchion 94 0 0 0 10 64 0 0 45 10 30 30 30
Magic Falchion 62 67 0 0 4 24 71 0 45 10 30 30 30
Enchanted Falchion 62 66 0 0 3 17 69 0 45 10 30 30 30
Divine Falchion 55 68 0 0 5 33 0 70 45 10 30 30 30
Occult Falchion 56 62 0 0 5 31 0 82 45 10 30 30 30
Fire Falchion 82 0 82 0 0 0 0 0 45 10 30 30 30
Chaos Falchion 72 0 82 0 0 0 0 0 45 10 30 30 30
Shotel 82 0 0 0 15 72 0 0 45 10 30 30 30
Crystal Shotel 82 0 0 0 15 72 0 0 45 10 30 30 30
Lightning Shotel 82 0 0 82 0 0 0 0 45 10 30 30 30
Raw Shotel 94 0 0 0 11 55 0 0 45 10 30 30 30
Magic Shotel 62 67 0 0 4 21 63 0 45 10 30 30 30
Enchanted Shotel 62 66 0 0 3 15 61 0 45 10 30 30 30
Divine Shotel 55 68 0 0 6 28 0 62 45 10 30 30 30
Occult Shotel 56 62 0 0 5 26 0 73 45 10 30 30 30
Fire Shotel 82 0 82 0 0 0 0 0 45 10 30 30 30
Chaos Shotel 72 0 82 0 0 0 0 0 45 10 30 30 30
Jagged Ghost Blade 155 0 0 0 13 0 0 0 45 10 30 30 30
Painting Guardian Sword 76 0 0 0 9 109 0 0 45 10 30 30 30
Crys. Ptg. Guardian Sword 76 0 0 0 9 109 0 0 45 10 30 30 30
Ltng. Ptg. Guardian Sword 76 0 0 76 0 0 0 0 45 10 30 30 30
Raw Painting Guardian Sword 87 0 0 0 7 81 0 0 45 10 30 30 30
Magic Ptg. Guardian Sword 57 62 0 0 3 30 85 0 45 10 30 30 30
Ench. Ptg. Guardian Sword 57 61 0 0 2 22 83 0 45 10 30 30 30
Div. Ptg. Guardian Sword 51 63 0 0 3 42 0 84 45 10 30 30 30
Occ. Ptg. Guardian Sword 52 57 0 0 3 39 0 99 45 10 30 30 30
Fire Ptg. Guardian Sword 76 0 76 0 0 0 0 0 45 10 30 30 30
Chaos Ptg. Guardian Sword 66 0 76 0 0 0 0 0 45 10 30 30 30
Quelaag's Furysword 60 0 170 0 8 94 0 0 45 10 30 30 30
Server 107 0 0 0 15 72 0 0 60 10 40 40 36
Crystal Server 107 0 0 0 15 72 0 0 60 10 40 40 36
Lightning Server 107 0 0 107 0 0 0 0 60 10 40 40 36
Raw Server 123 0 0 0 11 55 0 0 60 10 40 40 36
Magic Server 80 87 0 0 4 21 63 0 60 10 40 40 36
Enchanted Server 80 86 0 0 3 15 61 0 60 10 40 40 36
Divine Server 72 88 0 0 6 28 0 62 60 10 40 40 36
Occult Server 74 80 0 0 5 26 0 73 60 10 40 40 36
Fire Server 107 0 107 0 0 0 0 0 60 10 40 40 36
Chaos Server 93 0 107 0 0 0 0 0 60 10 40 40 36
Murakumo 113 0 0 0 13 85 0 0 60 10 40 40 36
Crystal Murakumo 113 0 0 0 13 85 0 0 60 10 40 40 36
Lightning Murakumo 113 0 0 113 0 0 0 0 60 10 40 40 36
Raw Murakumo 130 0 0 0 10 64 0 0 60 10 40 40 36
Magic Murakumo 85 92 0 0 4 24 71 0 60 10 40 40 36
Enchanted Murakumo 85 90 0 0 3 17 69 0 60 10 40 40 36
Divine Murakumo 76 93 0 0 5 33 0 70 60 10 40 40 36
Occult Murakumo 78 85 0 0 5 31 0 82 60 10 40 40 36
Fire Murakumo 113 0 113 0 0 0 0 0 60 10 40 40 36
Chaos Murakumo 99 0 113 0 0 0 0 0 60 10 40 40 36
Gravelord Sword 265 0 0 0 13 13 0 0 60 10 40 40 36
Uchigatana 90 0 0 0 0 85 0 0 45 10 30 30 30
Crystal Uchigatana 90 0 0 0 0 85 0 0 45 10 30 30 30
Lightning Uchigatana 90 0 0 90 0 0 0 0 45 10 30 30 30
Raw Uchigatana 104 0 0 0 0 64 0 0 45 10 30 30 30
Magic Uchigatana 68 73 0 0 0 23 61 0 45 10 30 30 30
Enchanted Uchigatana 68 72 0 0 0 16 60 0 45 10 30 30 30
Divine Uchigatana 61 74 0 0 0 32 0 61 45 10 30 30 30
Occult Uchigatana 62 68 0 0 0 30 0 71 45 10 30 30 30
Fire Uchigatana 90 0 90 0 0 0 0 0 45 10 30 30 30
Chaos Uchigatana 78 0 90 0 0 0 0 0 45 10 30 30 30
Washing Pole 90 0 0 0 38 50 0 0 45 10 30 30 30
Crystal Washing Pole 90 0 0 0 38 50 0 0 45 10 30 30 30
Lightning Washing Pole 90 0 0 90 0 0 0 0 45 10 30 30 30
Raw Washing Pole 104 0 0 0 29 38 0 0 45 10 30 30 30
Magic Washing Pole 68 73 0 0 11 14 63 0 45 10 30 30 30
Enchanted Washing Pole 68 72 0 0 8 10 62 0 45 10 30 30 30
Divine Washing Pole 61 74 0 0 15 19 0 63 45 10 30 30 30
Occult Washing Pole 62 68 0 0 14 18 0 74 45 10 30 30 30
Fire Washing Pole 90 0 90 0 0 0 0 0 45 10 30 30 30
Chaos Washing Pole 78 0 90 0 0 0 0 0 45 10 30 30 30
Iaito 88 0 0 0 0 85 0 0 45 10 30 30 30
Crystal Iaito 88 0 0 0 0 85 0 0 45 10 30 30 30
Lightning Iaito 88 0 0 88 0 0 0 0 45 10 30 30 30
Raw Iaito 101 0 0 0 0 64 0 0 45 10 30 30 30
Magic Iaito 66 72 0 0 0 23 61 0 45 10 30 30 30
Enchanted Iaito 66 70 0 0 0 16 60 0 45 10 30 30 30
Divine Iaito 59 73 0 0 0 32 0 61 45 10 30 30 30
Occult Iaito 60 66 0 0 0 30 0 71 45 10 30 30 30
Fire Iaito 88 0 88 0 0 0 0 0 45 10 30 30 30
Chaos Iaito 77 0 89 0 0 0 0 0 45 10 30 30 30
Chaos Blade 144 0 0 0 0 85 0 0 45 10 30 30 30
Chaos Blade 144 0 0 0 0 85 0 0 45 10 30 30 30
Chaos Blade 144 0 0 0 0 85 0 0 45 10 30 30 30
Mail Breaker 57 0 0 0 22 70 0 0 45 10 30 30 22
Crystal Mail Breaker 57 0 0 0 22 70 0 0 45 10 30 30 22
Lightning Mail Breaker 57 0 0 57 0 0 0 0 45 10 30 30 22
Raw Mail Breaker 66 0 0 0 17 53 0 0 45 10 30 30 22
Magic Mail Breaker 43 46 0 0 6 20 66 0 45 10 30 30 22
Enchanted Mail Breaker 43 46 0 0 4 14 65 0 45 10 30 30 22
Divine Mail Breaker 38 47 0 0 8 27 0 66 45 10 30 30 22
Occult Mail Breaker 39 43 0 0 8 25 0 77 45 10 30 30 22
Fire Mail Breaker 57 0 57 0 0 0 0 0 45 10 30 30 22
Chaos Mail Breaker 49 0 57 0 0 0 0 0 45 10 30 30 22
Rapier 73 0 0 0 22 70 0 0 45 10 30 30 22
Crystal Rapier 73 0 0 0 22 70 0 0 45 10 30 30 22
Lightning Rapier 73 0 0 73 0 0 0 0 45 10 30 30 22
Raw Rapier 84 0 0 0 17 53 0 0 45 10 30 30 22
Magic Rapier 55 59 0 0 6 20 66 0 45 10 30 30 22
Enchanted Rapier 55 58 0 0 4 14 65 0 45 10 30 30 22
Divine Rapier 49 60 0 0 8 27 0 66 45 10 30 30 22
Occult Rapier 50 55 0 0 8 25 0 77 45 10 30 30 22
Fire Rapier 73 0 73 0 0 0 0 0 45 10 30 30 22
Chaos Rapier 63 0 73 0 0 0 0 0 45 10 30 30 22
Estoc 75 0 0 0 22 70 0 0 45 10 30 30 22
Crystal Estoc 75 0 0 0 22 70 0 0 45 10 30 30 22
Lightning Estoc 75 0 0 75 0 0 0 0 45 10 30 30 22
Raw Estoc 86 0 0 0 17 53 0 0 45 10 30 30 22
Magic Estoc 56 61 0 0 6 20 66 0 45 10 30 30 22
Enchanted Estoc 56 60 0 0 4 14 65 0 45 10 30 30 22
Divine Estoc 51 62 0 0 8 27 0 66 45 10 30 30 22
Occult Estoc 52 56 0 0 8 25 0 77 45 10 30 30 22
Fire Estoc 75 0 75 0 0 0 0 0 45 10 30 30 22
Chaos Estoc 65 0 75 0 0 0 0 0 45 10 30 30 22
Velka's Rapier 62 104 0 0 5 53 97 0 45 10 30 30 22
Ricard's Rapier 70 0 0 0 6 85 0 0 45 10 30 30 22
Crystal Ricard's Rapier 70 0 0 0 6 85 0 0 45 10 30 30 22
Lightning Ricard's Rapier 70 0 0 70 0 0 0 0 45 10 30 30 22
Raw Ricard's Rapier 81 0 0 0 4 64 0 0 45 10 30 30 22
Magic Ricard's Rapier 53 57 0 0 2 23 66 0 45 10 30 30 22
Enchanted Ricard's Rapier 53 56 0 0 1 17 64 0 45 10 30 30 22
Divine Ricard's Rapier 47 58 0 0 2 33 0 65 45 10 30 30 22
Occult Ricard's Rapier 48 53 0 0 2 31 0 76 45 10 30 30 22
Fire Ricard's Rapier 70 0 70 0 0 0 0 0 45 10 30 30 22
Chaos Ricard's Rapier 61 0 71 0 0 0 0 0 45 10 30 30 22
Hand Axe 80 0 0 0 60 30 0 0 55 10 40 40 36
Crystal Hand Axe 80 0 0 0 60 30 0 0 55 10 40 40 36
Lightning Hand Axe 80 0 0 80 0 0 0 0 55 10 40 40 36
Raw Hand Axe 92 0 0 0 45 23 0 0 55 10 40 40 36
Magic Hand Axe 60 65 0 0 17 8 65 0 55 10 40 40 36
Enchanted Hand Axe 60 64 0 0 12 6 63 0 55 10 40 40 36
Divine Hand Axe 54 66 0 0 23 12 0 64 55 10 40 40 36
Occult Hand Axe 55 60 0 0 22 11 0 76 55 10 40 40 36
Fire Hand Axe 80 0 80 0 0 0 0 0 55 10 40 40 36
Chaos Hand Axe 70 0 80 0 0 0 0 0 55 10 40 40 36
Battle Axe 95 0 0 0 60 30 0 0 55 10 40 40 36
Crystal Battle Axe 95 0 0 0 60 30 0 0 55 10 40 40 36
Lightning Battle Axe 95 0 0 95 0 0 0 0 55 10 40 40 36
Raw Battle Axe 109 0 0 0 45 23 0 0 55 10 40 40 36
Magic Battle Axe 71 77 0 0 17 8 65 0 55 10 40 40 36
Enchanted Battle Axe 71 76 0 0 12 6 63 0 55 10 40 40 36
Divine Battle Axe 64 78 0 0 23 12 0 64 55 10 40 40 36
Occult Battle Axe 65 71 0 0 22 11 0 76 55 10 40 40 36
Fire Battle Axe 95 0 95 0 0 0 0 0 55 10 40 40 36
Chaos Battle Axe 83 0 95 0 0 0 0 0 55 10 40 40 36
Crescent Axe 115 115 0 0 24 21 0 82 55 10 40 40 36
Butcher Knife 90 0 0 0 88 0 0 0 55 10 40 40 36
Crystal Butcher Knife 90 0 0 0 88 0 0 0 55 10 40 40 36
Lightning Butcher Knife 90 0 0 90 0 0 0 0 55 10 40 40 36
Raw Butcher Knife 104 0 0 0 66 0 0 0 55 10 40 40 36
Magic Butcher Knife 68 73 0 0 25 0 63 0 55 10 40 40 36
Enchanted Butcher Knife 68 72 0 0 18 0 62 0 55 10 40 40 36
Divine Butcher Knife 61 74 0 0 34 0 0 63 55 10 40 40 36
Occult Butcher Knife 62 68 0 0 32 0 0 74 55 10 40 40 36
Fire Butcher Knife 90 0 90 0 0 0 0 0 55 10 40 40 36
Chaos Butcher Knife 78 0 90 0 0 0 0 0 55 10 40 40 36
Golem Axe 170 0 0 0 74 16 0 0 55 10 40 40 36
Gargoyle Tail Axe 93 0 0 0 22 70 0 0 55 10 40 40 36
Crystal Gargoyle Tail Axe 93 0 0 0 22 70 0 0 55 10 40 40 36
Lightning Gargoyle Tail Axe 93 0 0 93 0 0 0 0 55 10 40 40 36
Raw Gargoyle Tail Axe 107 0 0 0 17 53 0 0 55 10 40 40 36
Magic Gargoyle Tail Axe 70 76 0 0 6 20 66 0 55 10 40 40 36
Enchanted Gargoyle Tail Axe 70 74 0 0 4 14 65 0 55 10 40 40 36
Divine Gargoyle Tail Axe 63 77 0 0 8 27 0 66 55 10 40 40 36
Occult Gargoyle Tail Axe 64 70 0 0 8 25 0 77 55 10 40 40 36
Fire Gargoyle Tail Axe 93 0 93 0 0 0 0 0 55 10 40 40 36
Chaos Gargoyle Tail Axe 81 0 93 0 0 0 0 0 55 10 40 40 36
Greataxe 140 0 0 0 68 11 0 0 55 10 40 40 38
Crystal Greataxe 140 0 0 0 68 11 0 0 55 10 40 40 38
Lightning Greataxe 140 0 0 140 0 0 0 0 55 10 40 40 38
Raw Greataxe 161 0 0 0 52 8 0 0 55 10 40 40 38
Magic Greataxe 105 114 0 0 19 3 57 0 55 10 40 40 38
Enchanted Greataxe 105 112 0 0 14 2 55 0 55 10 40 40 38
Divine Greataxe 95 116 0 0 27 4 0 56 55 10 40 40 38
Occult Greataxe 96 105 0 0 24 4 0 66 55 10 40 40 38
Fire Greataxe 140 0 140 0 0 0 0 0 55 10 40 40 38
Chaos Greataxe 122 0 140 0 0 0 0 0 55 10 40 40 38
Demon's Greataxe 114 0 0 0 125 0 0 0 55 10 40 40 38
Crystal Demon's Greataxe 114 0 0 0 125 0 0 0 55 10 40 40 38
Lightning Demon's Greataxe 114 0 0 114 0 0 0 0 55 10 40 40 38
Raw Demon's Greataxe 131 0 0 0 94 0 0 0 55 10 40 40 38
Magic Demon's Greataxe 86 93 0 0 35 0 90 0 55 10 40 40 38
Enchanted Demon's Greataxe 86 91 0 0 24 0 88 0 55 10 40 40 38
Divine Demon's Greataxe 77 94 0 0 48 0 0 89 55 10 40 40 38
Occult Demon's Greataxe 78 86 0 0 45 0 0 105 55 10 40 40 38
Fire Demon's Greataxe 114 0 114 0 0 0 0 0 55 10 40 40 38
Chaos Demon's Greataxe 100 0 114 0 0 0 0 0 55 10 40 40 38
Dragon King Greataxe 380 0 0 0 0 0 0 0 55 10 40 40 38
Black Knight Greataxe 229 0 0 0 90 4 0 0 55 10 40 40 38
Club 87 0 0 0 110 0 0 0 45 10 30 30 30
Crystal Club 87 0 0 0 110 0 0 0 45 10 30 30 30
Lightning Club 87 0 0 87 0 0 0 0 45 10 30 30 30
Raw Club 100 0 0 0 82 0 0 0 45 10 30 30 30
Magic Club 65 71 0 0 31 0 79 0 45 10 30 30 30
Enchanted Club 65 70 0 0 22 0 77 0 45 10 30 30 30
Divine Club 59 72 0 0 42 0 0 79 45 10 30 30 30
Occult Club 60 65 0 0 39 0 0 92 45 10 30 30 30
Fire Club 87 0 87 0 0 0 0 0 45 10 30 30 30
Chaos Club 76 0 88 0 0 0 0 0 45 10 30 30 30
Mace 91 0 0 0 88 0 0 0 45 10 30 30 30
Crystal Mace 91 0 0 0 88 0 0 0 45 10 30 30 30
Lightning Mace 91 0 0 91 0 0 0 0 45 10 30 30 30
Raw Mace 105 0 0 0 66 0 0 0 45 10 30 30 30
Magic Mace 68 74 0 0 25 0 63 0 45 10 30 30 30
Enchanted Mace 68 73 0 0 18 0 62 0 45 10 30 30 30
Divine Mace 61 75 0 0 34 0 0 63 45 10 30 30 30
Occult Mace 63 68 0 0 32 0 0 74 45 10 30 30 30
Fire Mace 91 0 91 0 0 0 0 0 45 10 30 30 30
Chaos Mace 79 0 91 0 0 0 0 0 45 10 30 30 30
Morning Star 83 0 0 0 75 0 0 0 45 10 30 30 30
Crystal Morning Star 83 0 0 0 75 0 0 0 45 10 30 30 30
Lightning Morning Star 83 0 0 83 0 0 0 0 45 10 30 30 30
Raw Morning Star 95 0 0 0 56 0 0 0 45 10 30 30 30
Magic Morning Star 62 67 0 0 21 0 54 0 45 10 30 30 30
Enchanted Morning Star 62 66 0 0 14 0 53 0 45 10 30 30 30
Divine Morning Star 56 68 0 0 29 0 0 54 45 10 30 30 30
Occult Morning Star 57 62 0 0 27 0 0 63 45 10 30 30 30
Fire Morning Star 83 0 83 0 0 0 0 0 45 10 30 30 30
Chaos Morning Star 73 0 83 0 0 0 0 0 45 10 30 30 30
Warpick 91 0 0 0 60 30 0 0 45 10 30 30 30
Crystal Warpick 91 0 0 0 60 30 0 0 45 10 30 30 30
Lightning Warpick 91 0 0 91 0 0 0 0 45 10 30 30 30
Raw Warpick 105 0 0 0 45 23 0 0 45 10 30 30 30
Magic Warpick 68 74 0 0 17 8 65 0 45 10 30 30 30
Enchanted Warpick 68 73 0 0 12 6 63 0 45 10 30 30 30
Divine Warpick 61 75 0 0 23 12 0 64 45 10 30 30 30
Occult Warpick 63 68 0 0 22 11 0 76 45 10 30 30 30
Fire Warpick 91 0 91 0 0 0 0 0 45 10 30 30 30
Chaos Warpick 79 0 91 0 0 0 0 0 45 10 30 30 30
Pickaxe 89 0 0 0 88 0 0 0 45 10 30 30 30
Crystal Pickaxe 89 0 0 0 88 0 0 0 45 10 30 30 30
Lightning Pickaxe 89 0 0 89 0 0 0 0 45 10 30 30 30
Raw Pickaxe 102 0 0 0 66 0 0 0 45 10 30 30 30
Magic Pickaxe 67 72 0 0 25 0 63 0 45 10 30 30 30
Enchanted Pickaxe 67 71 0 0 18 0 62 0 45 10 30 30 30
Divine Pickaxe 60 73 0 0 34 0 0 63 45 10 30 30 30
Occult Pickaxe 61 67 0 0 32 0 0 74 45 10 30 30 30
Fire Pickaxe 89 0 89 0 0 0 0 0 45 10 30 30 30
Chaos Pickaxe 77 0 89 0 0 0 0 0 45 10 30 30 30
Reinforced Club 97 0 0 0 75 0 0 0 45 10 30 30 30
Crystal Reinforced Club 97 0 0 0 75 0 0 0 45 10 30 30 30
Lightning Reinforced Club 97 0 0 97 0 0 0 0 45 10 30 30 30
Raw Reinforced Club 112 0 0 0 56 0 0 0 45 10 30 30 30
Magic Reinforced Club 73 79 0 0 21 0 54 0 45 10 30 30 30
Enchanted Reinforced Club 73 78 0 0 14 0 53 0 45 10 30 30 30
Divine Reinforced Club 65 80 0 0 29 0 0 54 45 10 30 30 30
Occult Reinforced Club 67 73 0 0 27 0 0 63 45 10 30 30 30
Fire Reinforced Club 97 0 97 0 0 0 0 0 45 10 30 30 30
Chaos Reinforced Club 85 0 97 0 0 0 0 0 45 10 30 30 30
Blacksmith Hammer 87 0 0 0 75 0 0 0 45 10 30 30 30
Crystal Blacksmith Hammer 87 0 0 0 75 0 0 0 45 10 30 30 30
Lightning Blacksmith Hammer 87 0 0 87 0 0 0 0 45 10 30 30 30
Raw Blacksmith Hammer 100 0 0 0 56 0 0 0 45 10 30 30 30
Magic Blacksmith Hammer 65 71 0 0 21 0 54 0 45 10 30 30 30
Enchanted Blacksmith Hammer 65 70 0 0 14 0 53 0 45 10 30 30 30
Divine Blacksmith Hammer 59 72 0 0 29 0 0 54 45 10 30 30 30
Occult Blacksmith Hammer 60 65 0 0 27 0 0 63 45 10 30 30 30
Fire Blacksmith Hammer 87 0 87 0 0 0 0 0 45 10 30 30 30
Chaos Blacksmith Hammer 76 0 88 0 0 0 0 0 45 10 30 30 30
Blacksmith Giant Hammer 120 0 0 200 35 0 0 0 45 10 30 30 30
Hammer of Vamos 115 0 64 0 75 0 0 0 45 10 30 30 30
Great Club 135 0 0 0 88 0 0 0 50 10 35 35 32
Crystal Great Club 135 0 0 0 88 0 0 0 50 10 35 35 32
Lightning Great Club 135 0 0 135 0 0 0 0 50 10 35 35 32
Raw Great Club 155 0 0 0 66 0 0 0 50 10 35 35 32
Magic Great Club 101 110 0 0 25 0 63 0 50 10 35 35 32
Enchanted Great Club 101 108 0 0 18 0 62 0 50 10 35 35 32
Divine Great Club 91 111 0 0 34 0 0 63 50 10 35 35 32
Occult Great Club 93 101 0 0 32 0 0 74 50 10 35 35 32
Fire Great Club 135 0 135 0 0 0 0 0 50 10 35 35 32
Chaos Great Club 118 0 136 0 0 0 0 0 50 10 35 35 32
Grant 130 130 0 0 84 0 0 116 50 10 35 35 32
Demon's Great Hammer 138 0 0 0 81 0 0 0 50 10 35 35 32
Crys. Demon's Great Hammer 138 0 0 0 81 0 0 0 50 10 35 35 32
Ltng. Demon's Gr. Hammer 138 0 0 138 0 0 0 0 50 10 35 35 32
Raw Demon's Great Hammer 159 0 0 0 60 0 0 0 50 10 35 35 32
Magic Demon's Gr. Hammer 104 112 0 0 23 0 58 0 50 10 35 35 32
Ench. Demon's Gr. Hammer 104 110 0 0 16 0 57 0 50 10 35 35 32
Div. Demon's Gr. Hammer 93 114 0 0 31 0 0 58 50 10 35 35 32
Occ. Demon's Gr. Hammer 95 104 0 0 29 0 0 68 50 10 35 35 32
Fire Demon's Great Hammer 138 0 138 0 0 0 0 0 50 10 35 35 32
Chaos Demon's Great Hammer 120 0 138 0 0 0 0 0 50 10 35 35 32
Dragon Tooth 290 0 0 0 35 0 0 0 50 10 35 35 32
Large Club 120 0 0 0 103 0 0 0 55 10 40 40 32
Crystal Large Club 120 0 0 0 103 0 0 0 55 10 40 40 32
Lightning Large Club 120 0 0 120 0 0 0 0 55 10 40 40 32
Raw Large Club 138 0 0 0 78 0 0 0 55 10 40 40 32
Magic Large Club 90 98 0 0 29 0 74 0 55 10 40 40 32
Enchanted Large Club 90 96 0 0 20 0 72 0 55 10 40 40 32
Divine Large Club 81 99 0 0 39 0 0 74 55 10 40 40 32
Occult Large Club 82 90 0 0 37 0 0 87 55 10 40 40 32
Fire Large Club 120 0 120 0 0 0 0 0 55 10 40 40 32
Chaos Large Club 105 0 121 0 0 0 0 0 55 10 40 40 32
Smough's Hammer 300 0 0 0 50 0 0 0 50 10 35 35 32
Fists 20 0 0 0 0 0 0 0 0 0 0 0 0
Caestus 66 0 0 0 51 51 0 0 0 0 0 0 0
Crystal Caestus 66 0 0 0 51 51 0 0 0 0 0 0 0
Lightning Caestus 66 0 0 66 0 0 0 0 0 0 0 0 0
Raw Caestus 76 0 0 0 38 38 0 0 0 0 0 0 0
Magic Caestus 50 54 0 0 14 14 73 0 0 0 0 0 0
Enchanted Caestus 50 53 0 0 10 10 72 0 0 0 0 0 0
Divine Caestus 45 55 0 0 20 20 0 73 0 0 0 0 0
Occult Caestus 45 50 0 0 18 18 0 86 0 0 0 0 0
Fire Caestus 66 0 66 0 0 0 0 0 0 0 0 0 0
Chaos Caestus 57 0 66 0 0 0 0 0 0 0 0 0 0
Claw 72 0 0 0 13 85 0 0 0 0 0 0 0
Crystal Claw 72 0 0 0 13 85 0 0 0 0 0 0 0
Lightning Claw 72 0 0 72 0 0 0 0 0 0 0 0 0
Raw Claw 83 0 0 0 10 64 0 0 0 0 0 0 0
Magic Claw 54 58 0 0 4 24 71 0 0 0 0 0 0
Enchanted Claw 54 57 0 0 3 17 69 0 0 0 0 0 0
Divine Claw 48 59 0 0 5 33 0 70 0 0 0 0 0
Occult Claw 50 54 0 0 5 31 0 82 0 0 0 0 0
Fire Claw 72 0 72 0 0 0 0 0 0 0 0 0 0
Chaos Claw 63 0 72 0 0 0 0 0 0 0 0 0 0
Dragon Bone Fist 95 0 0 0 120 0 0 0 0 0 0 0 0
Dragon Bone Fist 95 0 0 0 120 0 0 0 0 0 0 0 0
Dark Hand 200 0 0 0 0 0 0 0 80 80 80 80 30
Spear 80 0 0 0 22 70 0 0 40 10 30 30 26
Crystal Spear 80 0 0 0 22 70 0 0 40 10 30 30 26
Lightning Spear 80 0 0 80 0 0 0 0 40 10 30 30 26
Raw Spear 92 0 0 0 17 53 0 0 40 10 30 30 26
Magic Spear 60 65 0 0 6 20 66 0 40 10 30 30 26
Enchanted Spear 60 64 0 0 4 14 65 0 40 10 30 30 26
Divine Spear 54 66 0 0 8 27 0 66 40 10 30 30 26
Occult Spear 55 60 0 0 8 25 0 77 40 10 30 30 26
Fire Spear 80 0 80 0 0 0 0 0 40 10 30 30 26
Chaos Spear 70 0 80 0 0 0 0 0 40 10 30 30 26
Winged Spear 86 0 0 0 15 72 0 0 40 10 30 30 26
Crystal Winged Spear 86 0 0 0 15 72 0 0 40 10 30 30 26
Lightning Winged Spear 86 0 0 86 0 0 0 0 40 10 30 30 26
Raw Winged Spear 99 0 0 0 11 55 0 0 40 10 30 30 26
Magic Winged Spear 65 70 0 0 4 21 63 0 40 10 30 30 26
Enchanted Winged Spear 65 69 0 0 3 15 61 0 40 10 30 30 26
Divine Winged Spear 58 71 0 0 6 28 0 62 40 10 30 30 26
Occult Winged Spear 59 65 0 0 5 26 0 73 40 10 30 30 26
Fire Winged Spear 86 0 86 0 0 0 0 0 40 10 30 30 26
Chaos Winged Spear 75 0 87 0 0 0 0 0 40 10 30 30 26
Partizan 80 0 0 0 22 70 0 0 40 10 30 30 26
Crystal Partizan 80 0 0 0 22 70 0 0 40 10 30 30 26
Lightning Partizan 80 0 0 80 0 0 0 0 40 10 30 30 26
Raw Partizan 92 0 0 0 17 53 0 0 40 10 30 30 26
Magic Partizan 60 65 0 0 6 20 66 0 40 10 30 30 26
Enchanted Partizan 60 64 0 0 4 14 65 0 40 10 30 30 26
Divine Partizan 54 66 0 0 8 27 0 66 40 10 30 30 26
Occult Partizan 55 60 0 0 8 25 0 77 40 10 30 30 26
Fire Partizan 80 0 80 0 0 0 0 0 40 10 30 30 26
Chaos Partizan 70 0 80 0 0 0 0 0 40 10 30 30 26
Demon's Spear 100 0 0 120 60 60 0 0 40 10 30 30 26
Channeler's Trident 70 115 0 0 11 55 88 0 40 10 30 30 26
Silver Knight Spear 163 0 0 0 4 60 0 0 40 10 30 30 26
Pike 86 0 0 0 22 70 0 0 40 10 30 30 26
Crystal Pike 86 0 0 0 22 70 0 0 40 10 30 30 26
Lightning Pike 86 0 0 86 0 0 0 0 40 10 30 30 26
Raw Pike 99 0 0 0 17 53 0 0 40 10 30 30 26
Magic Pike 65 70 0 0 6 20 66 0 40 10 30 30 26
Enchanted Pike 65 69 0 0 4 14 65 0 40 10 30 30 26
Divine Pike 58 71 0 0 8 27 0 66 40 10 30 30 26
Occult Pike 59 65 0 0 8 25 0 77 40 10 30 30 26
Fire Pike 86 0 86 0 0 0 0 0 40 10 30 30 26
Chaos Pike 75 0 87 0 0 0 0 0 40 10 30 30 26
Dragonslayer Spear 95 0 0 65 60 100 0 100 40 10 30 30 26
Moonlight Butterfly Horn 0 120 0 0 0 0 100 0 40 10 30 30 26
Halberd 110 0 0 0 38 50 0 0 40 10 30 30 26
Crystal Halberd 110 0 0 0 38 50 0 0 40 10 30 30 26
Lightning Halberd 110 0 0 110 0 0 0 0 40 10 30 30 26
Raw Halberd 127 0 0 0 29 38 0 0 40 10 30 30 26
Magic Halberd 83 89 0 0 11 14 63 0 40 10 30 30 26
Enchanted Halberd 83 88 0 0 8 10 62 0 40 10 30 30 26
Divine Halberd 74 91 0 0 15 19 0 63 40 10 30 30 26
Occult Halberd 76 83 0 0 14 18 0 74 40 10 30 30 26
Fire Halberd 110 0 110 0 0 0 0 0 40 10 30 30 26
Chaos Halberd 96 0 110 0 0 0 0 0 40 10 30 30 26
Giant's Halberd 140 0 0 135 38 50 0 0 40 10 30 30 26
Titanite Catch Pole 125 145 0 0 25 45 40 0 40 10 30 30 26
Gargoyle's Halberd 115 0 0 0 39 40 0 0 40 10 30 30 26
Crystal Gargoyle's Halberd 115 0 0 0 39 40 0 0 40 10 30 30 26
Ltng. Gargoyle's Halberd 115 0 0 115 0 0 0 0 40 10 30 30 26
Raw Gargoyle's Halberd 132 0 0 0 30 30 0 0 40 10 30 30 26
Magic Gargoyle's Halberd 86 93 0 0 11 11 57 0 40 10 30 30 26
Ench. Gargoyle's Halberd 86 92 0 0 8 8 55 0 40 10 30 30 26
Divine Gargoyle's Halberd 78 95 0 0 15 16 0 56 40 10 30 30 26
Occult Gargoyle's Halberd 79 86 0 0 14 14 0 66 40 10 30 30 26
Fire Gargoyle's Halberd 115 0 115 0 0 0 0 0 40 10 30 30 26
Chaos Gargoyle's Halberd 100 0 116 0 0 0 0 0 40 10 30 30 26
Black Knight Halberd 245 0 0 0 44 2 0 0 40 10 30 30 26
Lucerne 110 0 0 0 38 50 0 0 40 10 30 30 26
Crystal Lucerne 110 0 0 0 38 50 0 0 40 10 30 30 26
Lightning Lucerne 110 0 0 110 0 0 0 0 40 10 30 30 26
Raw Lucerne 127 0 0 0 29 38 0 0 40 10 30 30 26
Magic Lucerne 83 89 0 0 11 14 63 0 40 10 30 30 26
Enchanted Lucerne 83 88 0 0 8 10 62 0 40 10 30 30 26
Divine Lucerne 74 91 0 0 15 19 0 63 40 10 30 30 26
Occult Lucerne 76 83 0 0 14 18 0 74 40 10 30 30 26
Fire Lucerne 110 0 110 0 0 0 0 0 40 10 30 30 26
Chaos Lucerne 96 0 110 0 0 0 0 0 40 10 30 30 26
Scythe 110 0 0 0 15 72 0 0 40 10 30 30 26
Crystal Scythe 110 0 0 0 15 72 0 0 40 10 30 30 26
Lightning Scythe 110 0 0 110 0 0 0 0 40 10 30 30 26
Raw Scythe 127 0 0 0 11 55 0 0 40 10 30 30 26
Magic Scythe 83 89 0 0 4 21 63 0 40 10 30 30 26
Enchanted Scythe 83 88 0 0 3 15 61 0 40 10 30 30 26
Divine Scythe 74 91 0 0 6 28 0 62 40 10 30 30 26
Occult Scythe 76 83 0 0 5 26 0 73 40 10 30 30 26
Fire Scythe 110 0 110 0 0 0 0 0 40 10 30 30 26
Chaos Scythe 96 0 110 0 0 0 0 0 40 10 30 30 26
Great Scythe 100 0 0 0 13 85 0 0 40 10 30 30 22
Crystal Great Scythe 100 0 0 0 13 85 0 0 40 10 30 30 22
Lightning Great Scythe 100 0 0 100 0 0 0 0 40 10 30 30 22
Raw Great Scythe 115 0 0 0 10 64 0 0 40 10 30 30 22
Magic Great Scythe 75 81 0 0 4 24 71 0 40 10 30 30 22
Enchanted Great Scythe 75 80 0 0 3 17 69 0 40 10 30 30 22
Divine Great Scythe 68 83 0 0 5 33 0 70 40 10 30 30 22
Occult Great Scythe 69 75 0 0 5 31 0 82 40 10 30 30 22
Fire Great Scythe 100 0 100 0 0 0 0 0 40 10 30 30 22
Chaos Great Scythe 87 0 101 0 0 0 0 0 40 10 30 30 22
Lifehunt Scythe 180 0 0 0 8 94 0 0 40 10 30 30 22
Whip 80 0 0 0 0 85 0 0 30 10 20 20 16
Crystal Whip 80 0 0 0 0 85 0 0 30 10 20 20 16
Lightning Whip 80 0 0 80 0 0 0 0 30 10 20 20 16
Raw Whip 92 0 0 0 0 64 0 0 30 10 20 20 16
Magic Whip 60 65 0 0 0 23 61 0 30 10 20 20 16
Enchanted Whip 60 64 0 0 0 16 60 0 30 10 20 20 16
Divine Whip 54 66 0 0 0 32 0 61 30 10 20 20 16
Occult Whip 55 60 0 0 0 30 0 71 30 10 20 20 16
Fire Whip 80 0 80 0 0 0 0 0 30 10 20 20 16
Chaos Whip 70 0 80 0 0 0 0 0 30 10 20 20 16
Notched Whip 76 0 0 0 0 85 0 0 30 10 20 20 16
Crystal Notched Whip 76 0 0 0 0 85 0 0 30 10 20 20 16
Lightning Notched Whip 76 0 0 76 0 0 0 0 30 10 20 20 16
Raw Notched Whip 87 0 0 0 0 64 0 0 30 10 20 20 16
Magic Notched Whip 57 62 0 0 0 23 61 0 30 10 20 20 16
Enchanted Notched Whip 57 61 0 0 0 16 60 0 30 10 20 20 16
Divine Notched Whip 51 63 0 0 0 32 0 61 30 10 20 20 16
Occult Notched Whip 52 57 0 0 0 30 0 71 30 10 20 20 16
Fire Notched Whip 76 0 76 0 0 0 0 0 30 10 20 20 16
Chaos Notched Whip 66 0 76 0 0 0 0 0 30 10 20 20 16


Name Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling Physical DEF Magic Def Fire DEF Light DEF Stability
Short Bow 31 0 0 0 38 140 0 0 0 0 0 0 0
Crystal Short Bow 31 0 0 0 38 140 0 0 0 0 0 0 0
Lightning Short Bow 31 0 0 31 0 0 0 0 0 0 0 0 0
Raw Short Bow 36 0 0 0 29 105 0 0 0 0 0 0 0
Magic Short Bow 23 25 0 0 11 39 128 0 0 0 0 0 0
Enchanted Short Bow 23 25 0 0 8 28 125 0 0 0 0 0 0
Divine Short Bow 21 26 0 0 15 54 0 127 0 0 0 0 0
Occult Short Bow 21 23 0 0 14 50 0 150 0 0 0 0 0
Fire Short Bow 31 0 31 0 0 0 0 0 0 0 0 0 0
Chaos Short Bow 27 0 31 0 0 0 0 0 0 0 0 0 0
Longbow 36 0 0 0 38 140 0 0 0 0 0 0 0
Crystal Longbow 36 0 0 0 38 140 0 0 0 0 0 0 0
Lightning Longbow 36 0 0 36 0 0 0 0 0 0 0 0 0
Raw Longbow 41 0 0 0 29 105 0 0 0 0 0 0 0
Magic Longbow 27 29 0 0 11 39 128 0 0 0 0 0 0
Enchanted Longbow 27 29 0 0 8 28 125 0 0 0 0 0 0
Divine Longbow 24 30 0 0 15 54 0 127 0 0 0 0 0
Occult Longbow 25 27 0 0 14 50 0 150 0 0 0 0 0
Fire Longbow 36 0 36 0 0 0 0 0 0 0 0 0 0
Chaos Longbow 32 0 36 0 0 0 0 0 0 0 0 0 0
Black Bow of Pharis 34 0 0 0 13 165 0 0 0 0 0 0 0
Crystal Black Bow of Pharis 34 0 0 0 13 165 0 0 0 0 0 0 0
Ltng. Black Bow of Pharis 34 0 0 34 0 0 0 0 0 0 0 0 0
Raw Black Bow of Pharis 39 0 0 0 10 124 0 0 0 0 0 0 0
Magic Black Bow of Pharis 26 28 0 0 4 46 128 0 0 0 0 0 0
Ench. Black Bow of Pharis 26 27 0 0 3 33 125 0 0 0 0 0 0
Divine Black Bow of Pharis 23 28 0 0 5 64 0 127 0 0 0 0 0
Occult Black Bow of Pharis 23 26 0 0 5 59 0 150 0 0 0 0 0
Fire Black Bow of Pharis 34 0 34 0 0 0 0 0 0 0 0 0 0
Chaos Black Bow of Pharis 30 0 34 0 0 0 0 0 0 0 0 0 0
Dragonslayer Greatbow 90 0 0 0 64 64 0 0 0 0 0 0 0
Composite Bow 55 0 0 0 60 60 0 0 0 0 0 0 0
Crystal Composite Bow 55 0 0 0 60 60 0 0 0 0 0 0 0
Lightning Composite Bow 55 0 0 55 0 0 0 0 0 0 0 0 0
Raw Composite Bow 63 0 0 0 45 45 0 0 0 0 0 0 0
Magic Composite Bow 41 45 0 0 17 17 86 0 0 0 0 0 0
Enchanted Composite Bow 41 44 0 0 12 12 84 0 0 0 0 0 0
Divine Composite Bow 37 45 0 0 23 23 0 86 0 0 0 0 0
Occult Composite Bow 38 41 0 0 22 22 0 101 0 0 0 0 0
Fire Composite Bow 55 0 55 0 0 0 0 0 0 0 0 0 0
Chaos Composite Bow 48 0 56 0 0 0 0 0 0 0 0 0 0
Darkmoon Bow 85 85 0 0 18 32 0 50 0 0 0 0 0
Light Crossbow 50 0 0 0 0 0 0 0 0 0 0 0 0


Name Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling Physical DEF Magic Def Fire DEF Light DEF Stability
Crystal Light Crossbow 50 0 0 0 0 0 0 0 0 0 0 0 0
Lightning Light Crossbow 50 0 0 50 0 0 0 0 0 0 0 0 0
Magic Light Crossbow 38 41 0 0 0 0 0 0 0 0 0 0 0
Divine Light Crossbow 34 41 0 0 0 0 0 0 0 0 0 0 0
Fire Light Crossbow 50 0 50 0 0 0 0 0 0 0 0 0 0
Heavy Crossbow 55 0 0 0 0 0 0 0 0 0 0 0 0
Crystal Heavy Crossbow 55 0 0 0 0 0 0 0 0 0 0 0 0
Lightning Heavy Crossbow 55 0 0 55 0 0 0 0 0 0 0 0 0
Magic Heavy Crossbow 41 45 0 0 0 0 0 0 0 0 0 0 0
Divine Heavy Crossbow 37 45 0 0 0 0 0 0 0 0 0 0 0
Fire Heavy Crossbow 55 0 55 0 0 0 0 0 0 0 0 0 0
Avelyn 37 0 0 0 0 0 0 0 0 0 0 0 0
Crystal Avelyn 37 0 0 0 0 0 0 0 0 0 0 0 0
Lightning Avelyn 37 0 0 37 0 0 0 0 0 0 0 0 0
Magic Avelyn 28 30 0 0 0 0 0 0 0 0 0 0 0
Divine Avelyn 25 31 0 0 0 0 0 0 0 0 0 0 0
Fire Avelyn 37 0 37 0 0 0 0 0 0 0 0 0 0
Sniper Crossbow 52 0 0 0 0 0 0 0 0 0 0 0 0
Crystal Sniper Crossbow 52 0 0 0 0 0 0 0 0 0 0 0 0
Lightning Sniper Crossbow 52 0 0 52 0 0 0 0 0 0 0 0 0
Magic Sniper Crossbow 39 42 0 0 0 0 0 0 0 0 0 0 0
Divine Sniper Crossbow 35 43 0 0 0 0 0 0 0 0 0 0 0
Fire Sniper Crossbow 52 0 52 0 0 0 0 0 0 0 0 0 0


Name Physical AR Magic AR Fire AR Lightning AR STR Scaling DEX Scaling INT Scaling FAI Scaling Physical DEF Magic Def Fire DEF Light DEF Stability
Skull Lantern 30 0 75 0 13 0 0 0 26 8 20 20 16
East-West Shield 52 0 0 0 31 0 0 0 88 40 30 65 44
Crystal East-West Shield 52 0 0 0 31 0 0 0 88 40 30 65 44
Lightning East-West Shield 52 0 0 52 0 0 0 0 88 40 30 65 44
Magic East-West Shield 39 42 0 0 8 0 22 0 88 40 30 65 44
Divine East-West Shield 35 43 0 0 10 0 0 25 88 40 30 65 44
Fire East-West Shield 52 0 52 0 0 0 0 0 88 40 30 65 44
Wooden Shield 54 0 0 0 31 0 0 0 93 40 30 65 52
Crystal Wooden Shield 54 0 0 0 31 0 0 0 93 40 30 65 52
Lightning Wooden Shield 54 0 0 54 0 0 0 0 93 40 30 65 52
Magic Wooden Shield 41 44 0 0 8 0 22 0 93 40 30 65 52
Divine Wooden Shield 36 45 0 0 10 0 0 25 93 40 30 65 52
Fire Wooden Shield 54 0 54 0 0 0 0 0 93 40 30 65 52
Large Leather Shield 46 0 0 0 31 0 0 0 91 35 60 60 52
Crys. Large Leather Shield 46 0 0 0 31 0 0 0 91 35 60 60 52
Ltng. Large Leather Shield 46 0 0 46 0 0 0 0 91 35 60 60 52
Magic Large Leather Shield 35 37 0 0 8 0 22 0 91 35 60 60 52
Divine Large Leather Shield 31 38 0 0 10 0 0 25 91 35 60 60 52
Fire Large Leather Shield 46 0 46 0 0 0 0 0 91 35 60 60 52
Small Leather Shield 40 0 0 0 31 0 0 0 80 35 60 60 40
Crys. Small Leather Shield 40 0 0 0 31 0 0 0 80 35 60 60 40
Ltng. Small Leather Shield 40 0 0 40 0 0 0 0 80 35 60 60 40
Magic Small Leather Shield 30 33 0 0 8 0 22 0 80 35 60 60 40
Divine Small Leather Shield 27 33 0 0 10 0 0 25 80 35 60 60 40
Fire Small Leather Shield 40 0 40 0 0 0 0 0 80 35 60 60 40
Target Shield 56 0 0 0 31 0 0 0 78 30 65 50 45
Crystal Target Shield 56 0 0 0 31 0 0 0 78 30 65 50 45
Lightning Target Shield 56 0 0 56 0 0 0 0 78 30 65 50 45
Magic Target Shield 42 46 0 0 8 0 22 0 78 30 65 50 45
Divine Target Shield 38 46 0 0 10 0 0 25 78 30 65 50 45
Fire Target Shield 56 0 56 0 0 0 0 0 78 30 65 50 45
Buckler 55 0 0 0 31 0 0 0 76 32 65 53 40
Crystal Buckler 55 0 0 0 31 0 0 0 76 32 65 53 40
Lightning Buckler 55 0 0 55 0 0 0 0 76 32 65 53 40
Magic Buckler 41 45 0 0 8 0 22 0 76 32 65 53 40
Divine Buckler 37 45 0 0 10 0 0 25 76 32 65 53 40
Fire Buckler 55 0 55 0 0 0 0 0 76 32 65 53 40
Cracked Round Shield 46 0 0 0 31 0 0 0 65 55 10 45 30
Crys. Cracked Round Shield 46 0 0 0 31 0 0 0 65 55 10 45 30
Ltng. Cracked Round Shield 46 0 0 46 0 0 0 0 65 55 10 45 30
Magic Cracked Round Shield 35 37 0 0 8 0 22 0 65 55 10 45 30
Divine Cracked Round Shield 31 38 0 0 10 0 0 25 65 55 10 45 30
Fire Cracked Round Shield 46 0 46 0 0 0 0 0 65 55 10 45 30
Leather Shield 42 0 0 0 31 0 0 0 85 35 60 60 45
Crystal Leather Shield 42 0 0 0 31 0 0 0 85 35 60 60 45
Lightning Leather Shield 42 0 0 42 0 0 0 0 85 35 60 60 45
Magic Leather Shield 32 34 0 0 8 0 22 0 85 35 60 60 45
Divine Leather Shield 28 35 0 0 10 0 0 25 85 35 60 60 45
Fire Leather Shield 42 0 42 0 0 0 0 0 85 35 60 60 45
Plank Shield 52 0 0 0 31 0 0 0 75 40 20 55 45
Crystal Plank Shield 52 0 0 0 31 0 0 0 75 40 20 55 45
Lightning Plank Shield 52 0 0 52 0 0 0 0 75 40 20 55 45
Magic Plank Shield 39 42 0 0 8 0 22 0 75 40 20 55 45
Divine Plank Shield 35 43 0 0 10 0 0 25 75 40 20 55 45
Fire Plank Shield 52 0 52 0 0 0 0 0 75 40 20 55 45
Caduceus Round Shield 50 0 0 0 31 0 0 0 85 65 30 65 40
Crys. Caduceus Round Shield 50 0 0 0 31 0 0 0 85 65 30 65 40
Ltng. Caduceus Round Shield 50 0 0 50 0 0 0 0 85 65 30 65 40
Magic Caduceus Round Shield 38 41 0 0 8 0 22 0 85 65 30 65 40
Div. Caduceus Round Shield 34 41 0 0 10 0 0 25 85 65 30 65 40
Fire Caduceus Round Shield 50 0 50 0 0 0 0 0 85 65 30 65 40
Crystal Ring Shield 0 100 0 0 0 0 0 0 70 90 70 40 40
Heater Shield 60 0 0 0 31 0 0 0 100 30 70 50 55
Crystal Heater Shield 60 0 0 0 31 0 0 0 100 30 70 50 55
Lightning Heater Shield 60 0 0 60 0 0 0 0 100 30 70 50 55
Magic Heater Shield 45 49 0 0 8 0 22 0 100 30 70 50 55
Divine Heater Shield 41 50 0 0 10 0 0 25 100 30 70 50 55
Fire Heater Shield 60 0 60 0 0 0 0 0 100 30 70 50 55
Knight Shield 68 0 0 0 31 0 0 0 100 30 60 40 56
Crystal Knight Shield 68 0 0 0 31 0 0 0 100 30 60 40 56
Lightning Knight Shield 68 0 0 68 0 0 0 0 100 30 60 40 56
Magic Knight Shield 51 55 0 0 8 0 22 0 100 30 60 40 56
Divine Knight Shield 46 56 0 0 10 0 0 25 100 30 60 40 56
Fire Knight Shield 68 0 68 0 0 0 0 0 100 30 60 40 56
Tower Kite Shield 64 0 0 0 31 0 0 0 100 30 70 50 58
Crystal Tower Kite Shield 64 0 0 0 31 0 0 0 100 30 70 50 58
Lightning Tower Kite Shield 64 0 0 64 0 0 0 0 100 30 70 50 58
Magic Tower Kite Shield 48 52 0 0 8 0 22 0 100 30 70 50 58
Divine Tower Kite Shield 43 53 0 0 10 0 0 25 100 30 70 50 58
Fire Tower Kite Shield 64 0 64 0 0 0 0 0 100 30 70 50 58
Grass Crest Shield 62 0 0 0 31 0 0 0 95 42 70 50 51
Crystal Grass Crest Shield 62 0 0 0 31 0 0 0 95 42 70 50 51
Ltng. Grass Crest Shield 62 0 0 62 0 0 0 0 95 42 70 50 51
Magic Grass Crest Shield 47 50 0 0 8 0 22 0 95 42 70 50 51
Divine Grass Crest Shield 42 51 0 0 10 0 0 25 95 42 70 50 51
Fire Grass Crest Shield 62 0 62 0 0 0 0 0 95 42 70 50 51
Hollow Soldier Shield 66 0 0 0 31 0 0 0 100 30 65 50 56
Crys. Hollow Soldier Shield 66 0 0 0 31 0 0 0 100 30 65 50 56
Ltng. Hollow Soldier Shield 66 0 0 66 0 0 0 0 100 30 65 50 56
Magic Hollow Soldier Shield 50 54 0 0 8 0 22 0 100 30 65 50 56
Div. Hollow Soldier Shield 45 54 0 0 10 0 0 25 100 30 65 50 56
Fire Hollow Soldier Shield 66 0 66 0 0 0 0 0 100 30 65 50 56
Balder Shield 66 0 0 0 31 0 0 0 100 20 60 50 63
Crystal Balder Shield 66 0 0 0 31 0 0 0 100 20 60 50 63
Lightning Balder Shield 66 0 0 66 0 0 0 0 100 20 60 50 63
Magic Balder Shield 50 54 0 0 8 0 22 0 100 20 60 50 63
Divine Balder Shield 45 54 0 0 10 0 0 25 100 20 60 50 63
Fire Balder Shield 66 0 66 0 0 0 0 0 100 20 60 50 63
Crest Shield 62 0 0 0 34 0 0 0 100 80 55 45 55
Dragon Crest Shield 62 0 0 0 34 0 0 0 100 20 85 45 55
Warrior's Round Shield 50 0 0 0 31 0 0 0 85 65 30 65 40
Crys. Warrior's Rd. Shield 50 0 0 0 31 0 0 0 85 65 30 65 40
Ltng. Warrior's Rd. Shield 50 0 0 50 0 0 0 0 85 65 30 65 40
Magic Warrior's Rd. Shield 38 41 0 0 8 0 22 0 85 65 30 65 40
Div. Warrior's Round Shield 34 41 0 0 10 0 0 25 85 65 30 65 40
Fire Warrior's Round Shield 50 0 50 0 0 0 0 0 85 65 30 65 40
Iron Round Shield 68 0 0 0 31 0 0 0 100 30 72 46 55
Crystal Iron Round Shield 68 0 0 0 31 0 0 0 100 30 72 46 55
Lightning Iron Round Shield 68 0 0 68 0 0 0 0 100 30 72 46 55
Magic Iron Round Shield 51 55 0 0 8 0 22 0 100 30 72 46 55
Divine Iron Round Shield 46 56 0 0 10 0 0 25 100 30 72 46 55
Fire Iron Round Shield 68 0 68 0 0 0 0 0 100 30 72 46 55
Spider Shield 62 0 0 0 31 0 0 0 100 30 72 48 56
Crystal Spider Shield 62 0 0 0 31 0 0 0 100 30 72 48 56
Lightning Spider Shield 62 0 0 62 0 0 0 0 100 30 72 48 56
Magic Spider Shield 47 50 0 0 8 0 22 0 100 30 72 48 56
Divine Spider Shield 42 51 0 0 10 0 0 25 100 30 72 48 56
Fire Spider Shield 62 0 62 0 0 0 0 0 100 30 72 48 56
Spiked Shield 78 0 0 0 22 70 0 0 90 28 69 40 48
Crystal Spiked Shield 78 0 0 0 22 70 0 0 90 28 69 40 48
Lightning Spiked Shield 78 0 0 78 0 0 0 0 90 28 69 40 48
Magic Spiked Shield 59 63 0 0 6 20 66 0 90 28 69 40 48
Divine Spiked Shield 53 64 0 0 7 21 0 73 90 28 69 40 48
Fire Spiked Shield 78 0 78 0 0 0 0 0 90 28 69 40 48
Crystal Shield 70 0 0 0 34 0 0 0 100 60 80 80 60
Sunlight Shield 64 0 0 0 31 0 0 0 100 30 75 50 57
Crystal Sunlight Shield 64 0 0 0 31 0 0 0 100 30 75 50 57
Lightning Sunlight Shield 64 0 0 64 0 0 0 0 100 30 75 50 57
Magic Sunlight Shield 48 52 0 0 8 0 22 0 100 30 75 50 57
Divine Sunlight Shield 43 53 0 0 10 0 0 25 100 30 75 50 57
Fire Sunlight Shield 64 0 64 0 0 0 0 0 100 30 75 50 57
Silver Knight Shield 66 0 0 0 34 0 0 0 100 40 75 65 64
Black Knight Shield 68 0 0 0 34 0 0 0 100 25 95 65 62
Pierce Shield 82 0 0 0 22 70 0 0 95 30 70 34 49
Crystal Pierce Shield 82 0 0 0 22 70 0 0 95 30 70 34 49
Lightning Pierce Shield 82 0 0 82 0 0 0 0 95 30 70 34 49
Magic Pierce Shield 62 67 0 0 6 20 66 0 95 30 70 34 49
Divine Pierce Shield 55 68 0 0 7 21 0 73 95 30 70 34 49
Fire Pierce Shield 82 0 82 0 0 0 0 0 95 30 70 34 49
Red and White Round Shield 50 0 0 0 31 0 0 0 85 65 30 65 40
Crystal R&W Round Shield 50 0 0 0 31 0 0 0 85 65 30 65 40
Lightning R&W Round Shield 50 0 0 50 0 0 0 0 85 65 30 65 40
Magic R&W Round Shield 38 41 0 0 8 0 22 0 85 65 30 65 40
Divine R&W Round Shield 34 41 0 0 10 0 0 25 85 65 30 65 40
Fire R&W Round Shield 50 0 50 0 0 0 0 0 85 65 30 65 40
Caduceus Kite Shield 64 0 0 0 31 0 0 0 100 30 70 50 58
Crys. Caduceus Kite Shield 64 0 0 0 31 0 0 0 100 30 70 50 58
Ltng. Caduceus Kite Shield 64 0 0 64 0 0 0 0 100 30 70 50 58
Magic Caduceus Kite Shield 48 52 0 0 8 0 22 0 100 30 70 50 58
Divine Caduceus Kite Shield 43 53 0 0 10 0 0 25 100 30 70 50 58
Fire Caduceus Kite Shield 64 0 64 0 0 0 0 0 100 30 70 50 58
Gargoyle's Shield 62 0 0 0 31 0 0 0 85 40 75 70 56
Crystal Gargoyle's Shield 62 0 0 0 31 0 0 0 85 40 75 70 56
Lightning Gargoyle's Shield 62 0 0 62 0 0 0 0 85 40 75 70 56
Magic Gargoyle's Shield 47 50 0 0 8 0 22 0 85 40 75 70 56
Divine Gargoyle's Shield 42 51 0 0 10 0 0 25 85 40 75 70 56
Fire Gargoyle's Shield 62 0 62 0 0 0 0 0 85 40 75 70 56
Eagle Shield 62 0 0 0 31 0 0 0 95 55 45 75 70
Crystal Eagle Shield 62 0 0 0 31 0 0 0 95 55 45 75 70
Lightning Eagle Shield 62 0 0 62 0 0 0 0 95 55 45 75 70
Magic Eagle Shield 47 50 0 0 8 0 22 0 95 55 45 75 70
Divine Eagle Shield 42 51 0 0 10 0 0 25 95 55 45 75 70
Fire Eagle Shield 62 0 62 0 0 0 0 0 95 55 45 75 70
Tower Shield 80 0 0 0 31 0 0 0 100 40 75 50 72
Crystal Tower Shield 80 0 0 0 31 0 0 0 100 40 75 50 72
Lightning Tower Shield 80 0 0 80 0 0 0 0 100 40 75 50 72
Magic Tower Shield 60 65 0 0 8 0 22 0 100 40 75 50 72
Divine Tower Shield 54 66 0 0 10 0 0 25 100 40 75 50 72
Fire Tower Shield 80 0 80 0 0 0 0 0 100 40 75 50 72
Giant Shield 80 0 0 0 31 0 0 0 100 60 75 75 68
Crystal Giant Shield 80 0 0 0 31 0 0 0 100 60 75 75 68
Lightning Giant Shield 80 0 0 80 0 0 0 0 100 60 75 75 68
Magic Giant Shield 60 65 0 0 8 0 22 0 100 60 75 75 68
Divine Giant Shield 54 66 0 0 10 0 0 25 100 60 75 75 68
Fire Giant Shield 80 0 80 0 0 0 0 0 100 60 75 75 68
Stone Greatshield 82 0 0 0 34 0 0 0 100 80 75 65 80
Havel's Greatshield 84 0 0 0 34 0 0 0 100 90 80 80 84
Bonewheel Shield 80 0 0 0 31 0 0 0 90 30 30 51 66
Crystal Bonewheel Shield 80 0 0 0 31 0 0 0 90 30 30 51 66
Lightning Bonewheel Shield 80 0 0 80 0 0 0 0 90 30 30 51 66
Magic Bonewheel Shield 60 65 0 0 8 0 22 0 90 30 30 51 66
Divine Bonewheel Shield 54 66 0 0 10 0 0 25 90 30 30 51 66
Fire Bonewheel Shield 80 0 80 0 0 0 0 0 90 30 30 51 66
Greatshield of Artorias 80 0 0 0 34 0 0 0 100 50 80 40 88
Effigy Shield 60 0 0 0 31 0 0 0 90 40 70 90 45
Crystal Effigy Shield 60 0 0 0 31 0 0 0 90 40 70 90 45
Lightning Effigy Shield 60 0 0 60 0 0 0 0 90 40 70 90 45
Magic Effigy Shield 45 49 0 0 8 0 22 0 90 40 70 90 45
Divine Effigy Shield 41 50 0 0 10 0 0 25 90 40 70 90 45
Fire Effigy Shield 60 0 60 0 0 0 0 0 90 40 70 90 45
Sanctus 62 0 0 0 31 0 0 0 95 40 70 50 51
Crystal Sanctus 62 0 0 0 31 0 0 0 95 40 70 50 51
Lightning Sanctus 62 0 0 62 0 0 0 0 95 40 70 50 51
Magic Sanctus 47 50 0 0 8 0 22 0 95 40 70 50 51
Divine Sanctus 42 51 0 0 10 0 0 25 95 40 70 50 51
Fire Sanctus 62 0 62 0 0 0 0 0 95 40 70 50 51
Bloodshield 62 0 0 0 31 0 0 0 100 30 70 50 53
Crystal Bloodshield 62 0 0 0 31 0 0 0 100 30 70 50 53
Lightning Bloodshield 62 0 0 62 0 0 0 0 100 30 70 50 53
Magic Bloodshield 47 50 0 0 8 0 22 0 100 30 70 50 53
Divine Bloodshield 42 51 0 0 10 0 0 25 100 30 70 50 53
Fire Bloodshield 62 0 62 0 0 0 0 0 100 30 70 50 53
Black Iron Greatshield 80 0 0 0 31 0 0 0 100 40 90 50 71
Crys. Black Iron Grtshld. 80 0 0 0 31 0 0 0 100 40 90 50 71
Ltng. Black Iron Grtshld. 80 0 0 80 0 0 0 0 100 40 90 50 71
Mag. Black Iron Grtshld. 60 65 0 0 8 0 22 0 100 40 90 50 71
Div. Black Iron Greatshield 54 66 0 0 10 0 0 25 100 40 90 50 71
Fire Black Iron Greatshield 80 0 80 0 0 0 0 0 100 40 90 50 71

Notes


Footnotes 1. The club is an exception for that, because the Club has its own Upgrade template path defined. Which is also the reason the Enchanted Club +0 is better than the Enchanted Club +1.

Stagger

Description


Stagger is a state where your character (or the enemy) is reeling backwards and the character can do nothing in that time. Stagger is different from a Poise break, characters in staggered state take extra damage and stagger has longer duration than a Poise break.

Damage


A staggered character takes 40% extra damage from everything, including spells (Pyromancies, Sorceries, and Miracles). Hitting a staggered character produces a green hit flash instead of the usual white.

Cause


There are many ways a character can become staggered:

Additionally, players will take 40% more damage if hit while sprinting or rolling.

Stamina


FoldUnfold Table of Contents General Information Stamina Regeneration Buffs to Stamina Regeneration Debuffs to Stamina Regeneration Armor Impact on Stamina Regeneration Notes

General Information


Stamina Regeneration


Stamina regenerates at a default rate of 45 Stamina per second. This is a fixed value that will not change with the player's stats, as long as the player's equipment load is below 50%. Though various items and equipment can buff or debuff the stamina regeneration rate.

Buffs to Stamina Regeneration


These buffs are additive and can be stacked, with the exception of the Green Blossom and Power Within being unable to be used simultaneously.

Debuffs to Stamina Regeneration


Armor Impact on Stamina Regeneration


Armor Head Chest Arms Legs Total Impact on Stamina
Recovery (per second)
Resulting Stamina Recovery
Rate (when below 50% burden)
Notes
Fang Boar Helm -1 n/a n/a n/a -1 44
Symbol of Avarice -1 n/a n/a n/a -1 44
Adventurer's Set n/a -1 n/a n/a -1 44 Only the Armor of the Glorious has an impact; Head, Arms and Leg pieces do not.
Eastern Set n/a -1 n/a n/a -1 44 Only the Eastern Armor has an impact; Head, Arms and Leg pieces do not.
Ornstein's Set -1 -1 n/a -1 -3 42 Every piece has an impact asides from Ornstein's Gauntlets.
Black Knight Set -1 -1 -1 -1 -4 41
Catarina Set -1 -1 -1 -1 -4 41
Cleric Set -1 -1 -1 -1 -4 41
Elite Cleric Set -1 -1 -1 -1 -4 41
Hawkeye Gough's Set -1 -1 -1 -1 -4 41
Paladin Set -1 -1 -1 -1 -4 41
Steel Set -1 -1 -1 -1 -4 41
Black Iron Set -1 -2 -1 -1 -5 40
Giant Set -1 -2 -1 -1 -5 40
Golem Set -1 -2 -1 -1 -5 40
Guardian Set -1 -2 -1 -1 -5 40
Havel's Set -1 -2 -1 -1 -5 40
Smough's Set -1 -2 -1 -1 -5 40
Stone Set -1 -2 -1 -1 -5 40

Notes


Footnotes 1. This is effectively the same as these NPCs having the Cloranthy Ring equipped, without them actually having it equipped.

Sin

Sin

Absolution

General Information


The player may request absolution from Oswald of Carim inside the belltower of the Undead Parish, after ringing the Bell of Awakening. The general purpose of this is to reset NPC hostility and allow the player to rejoin covenants they may have angered. This is achieved by removing the Sin obtained for committing those transgressions. Most NPCs become hostile when the player removes over 10% of their HP, and will remain permanently hostile toward the player until absolution is paid for.

Cost


The cost to absolve sin(s) is 500 souls per Soul Level, and it is not affected by the amount of times the player has sinned. A level 10 player will have to pay 5,000 souls, while a level 100 player will have to pay 50,000.

What absolution can do


What absolution cannot do


Notes


Sin

Sin

FoldUnfold Table of Contents General Information "PvE Sin" List of possible PvE Sins Penalties for having PvE Sin "PvP Sin" List of possible PvP Sins Penalties for having PvP Sin Notes

General Information


When the player commits certain actions, the player will 'Sin'. There are two types of sin that are not clearly distinguished in-game. One type of sin generally pertains to making NPCs hostile, and absolving it is purely a means to undo that hostility (not affecting online invasions). The other type of sin pertains to the multiplayer aspect of the game, allowing members of the Blade of the Darkmoon covenant to invade those who have it in any online-area of the game. These two types of sin, their penalties, and their means for removal function independently.

"PvE Sin"


The first kind of sin relates to angering NPCs. When a player attacks an NPC, they will have acquired sin. This can be absolved by requesting Absolution from Oswald of Carim, which serves as a way to make hostile NPCs and covenant leaders no longer angry at you. This type of sin is sometimes referred to by the community as "PvE" sin, because its effect on the multiplayer aspect is less significant.

This type of sin is not counted or accumulated in any way, as there is no difference to attacking one NPC or multiple. It is either "present" or "not present" for the player, which can be determined by finding out if Oswald will allow the player to pay for Absolution.

List of possible PvE Sins


The only kind of PvE sin that cannot be removed is the kind that is obtained by destroying the illusion of Gwynevere. Although Oswald will allow the player to pay for its absolution, it will refresh and be placed upon the player again automatically.

Penalties for having PvE Sin


"PvP Sin"


This type of sin is counted and ranked in the Book of the Guilty. It cannot be absolved, but it can be removed by dying to a member of the Blade of the Darkmoon covenant, reducing 1 point of sin at a time.

List of possible PvP Sins


Penalties for having PvP Sin


Notes


Souls

Souls

Core of an Iron Golem


In Game Description


Soul serving as the core of the Iron Golem, guardian of Sen's Fortress, and slayer of countless heroes seeking Anor Londo.

Originally a bone of an everlasting dragon.

Use to acquire a huge amount of souls, or to create a unique weapon.

Availability


Defeat the Iron Golem

Use


Souls

Fire Keeper Soul


In Game Description


Fire Keeper Soul (Generic)

Soul of a long-lost Fire Keeper.

Each Fire Keeper is a corporeal manifestation
of her bonfire, and a draw for the humanity
which is offered to her. Her soul is gnawed
by infinite humanity, and can boost the power
of precious Estus Flasks. Reinforced Estus
Flasks capture denser Estus, allowing for
increased restoration of HP.

Fire Keeper Soul (Anastacia of Astora)

Soul of the Ash Maiden,
Fire Keeper of Firelink Shrine.

A Fire Keeper's soul is a draw for humanity,
and held within their bosoms, below just a
thin layer of skin, are swarms of humanity
that writhe and squirm.
Was the Ash Maiden locked in this dark prison
for some transgression, or by her own will?

Fire Keeper Soul (Lady of the Darkling)

Soul of the Darkmoon Knightess,
Fire Keeper of Anor Londo.

A Fire Keeper's soul is a draw for humanity,
and held within their bosoms, below just a
thin layer of skin, are swarms of humanity
that writhe and squirm. Her brass armor
serves to disguise this ghastly form.

Fire Keeper Soul (Quelaag's Sister)

Soul of a Daughter of Chaos,
Fire Keeper of Quelaag's Domain.

A Fire Keeper's soul is a draw for humanity,
and held within their bosoms, below just a
thin layer of skin, are swarms of humanity
that writhe and squirm.
To her, the countless eggs which appeared
were cradles for each tiny humanity.

Availability


Use


Notes


Souls

Guardian Soul

In Game Description


Soul of the white winged lion sanctuary watchkeeper,
who dreaded the spread of the Abyss.

The Guardian exhibited traits of several
animals other than lions, suggesting that
it was no ordinary beast, but rather closer
to the beings known as Demons.

Availability


Drops from the Sanctuary Guardian

Use


Souls

Large Soul of a Brave Warrior


In Game Description


Large soul of a brave Undead warrior
who has long ago gone Hollow.

Use to acquire a large amount of souls.

Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.

Use


Provides 8,000 souls when consumed

Availability


Souls

Large Soul of a Lost Undead


In Game Description


Large soul of a lost Undead
who has long ago gone Hollow.

Use to acquire souls.

Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.

Use


Availability


Souls

Large Soul of a Nameless Soldier


In Game Description


Large soul of a nameless Undead
soldier who has long ago gone Hollow.

Use to acquire many souls.

Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.

Use


Provides 1,000 souls when consumed

Availability


Souls

Large Soul of a Proud Knight


In-Game Description


Large soul of a proud Undead knight who
has long ago gone Hollow.

Use to acquire many souls.

Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.

Use


Provides 3,000 souls when consumed

Availability


Souls

Soul of a Brave Warrior


In Game Description


Soul of a brave Undead warrior
who has long ago gone Hollow.

Use to acquire a large amount of souls.

Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.

Use


Provides 5,000 souls when consumed

Availability


Souls

Soul of a Great Hero


In Game Description


Great soul of a hero of legend
who has long ago gone Hollow.

Use to acquire an incredible amount of souls.

Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.

Use


Availability


Souls

Soul of a Hero


In Game Description


Soul of a hero of legend
who has long ago gone Hollow.

Use to acquire a large amount of souls.

Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.

Use


Provides 10,000 souls when consumed

Availability


Souls

Soul of a Lost Undead


In Game Description


Soul of a lost Undead who has
long ago gone Hollow.

Use to acquire souls.

Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.

Use


Availability


Souls

Soul of a Nameless Soldier


In Game Description


Soul of a nameless Undead soldier
who has long ago gone Hollow.

Use to acquire souls.

Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.

Use


Availability


Souls

Soul of a Proud Knight


In Game Description


Soul of a proud Undead knight who
has long ago gone Hollow.

Use to acquire many souls.

Souls are the source of all life,
and whether Undead, or even Hollow,
one continues to seek them.

Use


Provides 2,000 souls when consumed

Availability


Souls

Soul of Artorias


In-Game Description


Soul of Lord Gwyn's Knight Artorias,
who was consumed by the Abyss.

The legend that Artorias repelled the Abyss
only told half the story.

It seems that he was defeated, and his
honor preserved, by some unsung hero,
who is the true victor of the Abyss.

Availability


100% drop by Knight Artorias

Use


Souls

Soul of Gwyn, Lord of Cinder


In Game Description


Soul of Gwyn, the Lord of Sunlight
and Cinder, who linked the First Flame.

Lord Gwyn bequeathed most of his power to the
Gods, and burned as cinder for the First
Flame, but even so, Lord Gwyn's soul
is a powerful thing indeed.

Availability


Defeat Gwyn, Lord of Cinder.

Use


Souls

Soul of Gwyndolin


In Game Description


Soul of Darkmoon Gwyndolin, god of the Dark Sun and guardian of deserted Anor Londo.

Special beings have special souls.
Use the soul of Gwyn's lastborn to acquire a huge amount of souls, or to create a unique weapon.

Availability


Defeat Dark Sun Gwyndolin

Use


Footnotes 1. Izalith Catalyst and Demon's Catalyst cannot be used.
Souls

Soul of Manus

In Game Description


Soul of Manus, Father of the Abyss.
This extraordinary soul is a viscous,
lukewarm lump of gentle humanity.

Ancient Manus was clearly once human.
But he became the Father of the Abyss
after his humanity went wild, eternally
seeking his precious broken pendant.

Availability


Manus, Father of the Abyss drop

Use


Souls

Soul of Ornstein


In Game Description


Soul of Ornstein, Dragonslayer Knight who guards the cathedral in the forsaken city of Anor Londo.

Special beings have special souls. Lord Gwyn granted this soul to his four most trusted knights.

Use to acquire a large amount of souls, or to create a unique weapon.

Availability


Must defeat Executioner Smough first when fighting Dragon Slayer Ornstein & Executioner Smough

Use


Souls

Soul of Priscilla


In Game Description


Soul of Priscilla the Crossbreed,
trapped inside the painted world of Ariamis.

Special beings have special souls.
Use the soul of this crossbreed bastard
child and antithesis to all life to acquire
a huge amount (sic) of souls, or to create
a unique weapon.

Availability


Defeat Crossbreed Priscilla

Use


Souls

Soul of Quelaag


In Game Description


Soul of Quelaag, once daughter of the Witch of Izalith, but now a chaos demon.

Special beings have special souls, and Quelaag's soul contains all aspects of Chaos.
Use it to acquire a huge amount of souls, or to create a unique weapon.

Availability


Defeat the Chaos Witch Quelaag

Use


Souls

Soul of Sif


In-Game Description


Soul of Sif the Great Grey Wolf, who guards the grave of Artorias the Abysswalker.

Special beings have special souls.
Use the soul of Sif, who inherited the divine knightsword, to acquire a huge amount of souls, or to create a unique weapon.

Availability


100% drop by Sif, the Great Grey Wolf

Use


Notes


Footnotes 1. The Dagger weapon class. 2. The Greatsword weapon class, not the Greatsword weapon which is of the Ultra Greatsword weapon class. Although the Greatsword weapon can still be used.
Souls

Soul of Smough


In Game Description


Soul of Smough the Executioner, who guards the cathedral in the forsaken city of Anor Londo.

Special beings have special souls.

Use the soul of this eerily gleeful executioner to acquire a huge amount of souls, or to create a unique weapon.

Availability


Must defeat the Dragon Slayer Ornstein first when fighting Dragon Slayer Ornstein & Executioner Smough

Use


Souls

Soul of the Moonlight Butterfly


In-Game Description


Soul of the mystical Moonlight Butterfly,
which flitters in the Darkroot Garden.

Special beings have special souls.
The butterfly's soul is a creation of
Seath the Scaleless.

Use to acquire a huge amount of souls,
or to create a unique weapon.

Availability


100% drop by the Moonlight Butterfly boss in Darkroot Garden.

Use


Footnotes 1. The Spear weapon class.
Souls

Souls

Icon Name Use Availability
Fire Keeper Soul Consume for 5 Humanity
or
Upgrade effectiveness of Estus Flask
Undead Parish treasure
New Londo Ruins treasure
Blighttown treasure
The Duke's Archives treasure
Knight Lautrec of Carim drop (if he kills Anastacia of Astora)
Lady of the Darkling drop
Quelaag's Sister drop
Soul of a Lost Undead Consume for 200 souls1 Various locations
Large Soul of a Lost Undead Consume for 400 souls2 Various locations
Soul of a Nameless Soldier Consume for 800 souls Various locations
Large Soul of a Nameless Soldier Consume for 1000 souls Various locations
Soul of a Proud Knight Consume for 2000 souls Various locations
Large Soul of a Proud Knight Consume for 3000 souls Various locations
Soul of a Brave Warrior Consume for 5000 souls Various locations
Large Soul of a Brave Warrior Consume for 8000 souls Various locations
Soul of a Hero Consume for 10000 souls Various locations
Soul of a Great Hero Consume for 20000 souls Various locations
Soul of the Moonlight Butterfly Consume for 1200 souls3
or
Craft Crystal Ring Shield
or
Craft Moonlight Butterfly Horn
Defeat the Moonlight Butterfly
Soul of Quelaag Consume for 8000 souls4
or
Craft Quelaag's Furysword
or
Craft Chaos Blade
Defeat Chaos Witch Quelaag
Core of an Iron Golem Consume for 12000 souls
or
Craft Golem Axe
or
Craft Dragon Bone Fist
Defeat Iron Golem
Soul of Ornstein Consume for 12000 souls
or
Craft Dragonslayer Spear
Defeat Dragon Slayer Ornstein
Soul of Smough Consume for 12000 souls
or
Craft Smough's Hammer
Defeat Executioner Smough
Soul of Priscilla Consume for 12000 souls5
or
Craft Lifehunt Scythe
Defeat Crossbreed Priscilla
Guardian Soul Consume for 12000 souls
Defeat Sanctuary Guardian
Soul of Sif Consume for 16000 souls
or
Craft Greatsword of Artorias
or
Craft Greatsword of Artorias (Cursed)
or
Craft Greatshield of Artorias
Defeat Sif, the Great Grey Wolf
Soul of Gwyndolin Consume for 16000 souls6
or
Craft Darkmoon Bow
or
Craft Tin Darkmoon Catalyst
Defeat Dark Sun Gwyndolin
Soul of Artorias Consume for 16000 souls
or
Craft Abyss Greatsword
or
Trade for Gold Tracer and Dark Silver Tracer
Defeat Knight Artorias
Soul of Manus Consume for 18000 souls
or
Craft Manus Catalyst
or
Trade for Pursuers
Defeat Manus, Father of The Abyss
Soul of Gwyn, Lord of Cinder Consume for 20000 souls7
or
Craft Great Lord Greatsword
or
Trade for Sunlight Spear
Defeat Gwyn, Lord of Cinder
Footnotes 1. Feed to Kingseeker Frampt for 500 souls (300 souls profit). 2. Feed to Kingseeker Frampt for 500 souls (100 souls profit). 3. Feed to Kingseeker Frampt for 8,000 souls (6,800 souls profit). 4. Feed to Kingseeker Frampt for 10,000 souls (2,000 souls profit). 5. Feed to Kingseeker Frampt for 15,000 souls (3,000 souls profit). 6. Feed to Kingseeker Frampt for 20,000 souls (4,000 souls profit). 7. Feed to Kingseeker Frampt for 40,000 souls (20,000 souls profit).

Status Effects

Status Effects

Bleed


FoldUnfold Table of Contents Effect Causes Recover Resist Notes Enemies Immune to Bleed Regular Enemies Bosses NPCs

Effect


A sudden burst of damage is inflicted when Bleed Resistance is overcome, signified by a large notice stating "Blood Loss". The damage inflicted is a percentage of the target's max HP. The bleed rating stat on a weapon indicates the percentage of health that the enemy will lose (0.1 times the value indicated on the item). Most weapons have a bleed rating of 300 (30% HP loss). The only exceptions are the weapons obtained from Crossbreed Priscilla (Lifehunt Scythe and Priscilla's Dagger), which have a bleed rating of 500 (50% HP loss).

Causes


The following weapons can be used to inflict bleed on other players, NPCs, and certain enemies:

Weapon Bleed Buildup Per Strike Bleed Damage
Priscilla's Dagger 20 50%
Bandit's Knife 30 30%
Jagged Ghost Blade 30 30%
Painting Guardian Sword 30 30%
Washing Pole 30 30%
Reinforced Club 30 30%
Barbed Straight Sword 33 30%
Iaito 33 30%
Morning Star 33 30%
Notched Whip 33 30%
Spiked Shield 33 30%
Uchigatana 33 30%
Claw 36 30%
Chaos Blade 36 30%
Flamberge 36 30%
Great Scythe 36 30%
Gold Tracer 40 30%
Lifehunt Scythe 50/401 50%

In addition to the various NPCs that wield weapons listed in the table above, the following enemies are other possible sources of bleed against the player:

Enemy Attack Bleed Buildup Per Strike Bleed Damage
Skeleton Scimitar & Falchion 30 17%
Undead Attack Dog Bite/ Pounce 30 17%
Giant Skeleton Sword 33 22%
Undead Assassin Bandit Knife 39 32%
Undead Merchant Uchigatana 42 42%
Serpent Mage Flamberge 45 68%
Crossbreed Priscilla Lifehunt Scythe 80 60%
Marvellous Chester Rose Daggers 100 32%

Recover


Resist


Notes


Enemies Immune to Bleed


The following enemies are fully immune, or have a resistance that is unrealistically high to overcome in-game. NPCs that cannot be killed are not included in this list.

Regular Enemies


Note - Enemies such as the Armored Tusk, Black Knight, Chained Prisoner, Darkwraith, Man Eater Shell and Possessed Tree have a very high resistance that can be difficult to overcome under normal circumstances. Though it is possible to bleed them, it is much more likely that you will kill them well before triggering bleed.

Bosses


NPCs


Footnotes 1. The Lifehunt Scythe triggers 50 bleed buildup towards others, 40 bleed buildup towards self.
Status Effects

Curse


FoldUnfold Table of Contents Effect Inflict Recover Resist Notes

Effect


Curse causes instant death once the Curse bar is full. After you respawn at the bonfire, your HP is cut in half and you can't use humanity to reverse hollow. Cursed status remains through death, signified by a skull icon that blocks your Humanity counter.

Inflict


Recover


Resist


Notes


Status Effects

Parasite Egg

In Game Description


An egg implanted on the head by a type of
parasite bearing eggs on its back.

The nightmare begins with a slight itch on
the head, and soon the parasite will be
siphoning the souls of slain enemies.
Unless you find this amusing, quickly
use Egg Vermifuge to purge it.
1

Explanation


A unique condition caused by infection from Vile Maggots that infest Egg Carriers.

Getting Infected


Stages of Infection/Use


First Stage

If infected successfully by the above method, the player character will occasionally scratch their head while standing still.

Second Stage

Five minutes and twenty seconds after being grabbed by the Egg Carrier, the player character's head will erupt into a lumpen mass, leaving them unable to wear head armor or use the Dragon Head Stone or Dragon Torso Stone.

Final Stage

After about 100,000 souls have been absorbed by the egg head, it will evolve to its final stage. It has a slightly different shape.

Curing the Infection


Consume an Egg Vermifuge.

Notes


Footnotes 1. This description is not shown in-game.
Status Effects

Poison

Not to be confused with Toxic.

Effect


Once the Poison meter is full, HP will begin to drain at a steady rate depending on the method of infliction. Duration is always 3 minutes and is not affected by Poison Resist.

Inflict


These Enemies are capable of poisoning the player by dealing the listed poison buildup, which when triggered drain HP at the corresponding rates listed. The rate at which these poison status effects apply damage was altered with the Remaster, differentiated here from PTDE. For example, in the Remaster with enemy inflicted poison, damage is applied once per 0.927 seconds, but the amount of damage dealt per tick and duration for which it lasts is unaltered , leading to higher damage rates and total damage:

Cause of Poison PTDE Rate of HP loss PTDE Total HP loss Remaster tick Rate Remaster Rate of HP loss Remaster Total HP loss Buildup per hit
Tree Lizard 10 HP per second 1800 HP 0.927 seconds 10.79 HP per second 1943 HP 60
Sanctuary Guardian 10 HP per second 1800 HP 0.927 seconds 10.79 HP per second 1943 HP 60
Giant Mosquito 9 HP per second 1620 HP 0.927 seconds 9.71 HP per second 1748 HP 45
Small Undead Rat 9 HP per second 1620 HP 0.927 seconds 9.71 HP per second 1748 HP 45
Infested Barbarian 7 HP per second 1260 HP 0.927 seconds 7.55 HP per second 1359 HP 55
Large Undead Rat 4 HP per second 720 HP 0.927 seconds 4.31 HP per second 777 HP 12
Giant Undead Rat 4 HP per second 720 HP 0.927 seconds 4.31 HP per second 777 HP 12
Blighttown Lake 4 HP per second 720 HP 1.02 seconds 3.92 HP per second 706 HP 3
Lost Izalith Pit 4 HP per second 720 HP 1.02 seconds 3.92 HP per second 706 HP 3
Poison Throwing Knife 4 HP per second 720 HP 1.02 seconds 3.92 HP per second 706 HP 55
Dark Fog 4 HP per second 720 HP 1.02 seconds 3.92 HP per second 706 HP 8
Poison Mist 3.75 HP per second 675 HP 0.8 seconds 3.75 HP per second 675 HP 10
Large Club 3 HP per second 540 HP 0.9 seconds 3.33 HP per second 600 HP 30
Oolacile Catalyst 3 HP per second 540 HP 0.9 seconds 3.33 HP per second 600 HP 30
Poison Arrow 3 HP per second 540 HP 1 second 3 HP per second 540 HP 60
Guardian Tail 3 HP per second 540 HP 1.02 seconds 2.94 HP per second 529 HP 40
Rotten Pine Resin 3 HP per second 540 HP 1.02 seconds 2.94 HP per second 529 HP 30

Poison Mist is the only one of these which in PTDE deviated from 1 per second with its Damage tick Rate.

Recover


Resisting and Avoiding Poison


Enemies Immune to Poison


The following enemies cannot be poisoned:

Regular Enemies


Bosses


NPCs


Most non-hostile NPCs are immune to cloud forms of poison (Poison Mist, Dark Fog), though they can be poisoned or toxified with other attacks. The following are fully-immune:

Note - This list does not include NPCs that cannot be killed.

Status Effects

Status Effects

FoldUnfold Table of Contents Status Effect Status Ailments Notes

Status Effect


A wide range of equipment can create a Status effect. An icon appears in the top left of the HUD to indicate the current effect(s).

Icon Status Notes
Abyss Walking available Covenant of Artorias equipped
Additional Poise gained Wolf Ring equipped
Havel's Greatshield buff
+20% Enhanced Stats Ring of Favor and Protection equipped
Enhance Spell/ Miracle Bellowing Dragoncrest Ring equipped
Lingering Dragoncrest Ring equipped
Ring of the Sun Princess equipped
Ring of the Sun's Firstborn equipped
Crown of Dusk equipped
Slows loss of Weapon Durability East Wood Grain Ring equipped
Lava Walking and Kick available Orange Charred Ring equipped
Gain HP from fallen enemies /
Player slowed down by enemy casting
Ring of the Evil Eye equipped
Tranquil Walk of Peace cast upon player
Stone Greatsword special-attack cast upon player
Increased Item Discovery or Soulgain Covetous Gold Serpent Ring equipped
Covetous Silver Serpent Ring equipped
(Rare) Ring of Sacrifice active Ring of Sacrifice equipped
Rare Ring of Sacrifice equipped
Faster Stamina regeneration /
HP regeneration /
Fall damage reduced
Cloranthy Ring equipped
Grass Crest Shield equipped
Mask of the Child equipped
Green Blossom consumed
Sanctus equipped
Replenishment cast by player
Bountiful Sunlight cast by player
Elizabeth's Mushroom consumed
Fall Control cast by player
Defense up /
Pyromancy buff active
Ring of Steel Protection equipped
Flame Stoneplate Ring equipped
Thunder Stoneplate Ring equipped
Spell Stoneplate Ring equipped
Speckled Stoneplate Ring equipped
Magic Barrier cast by player
Great Magic Barrier cast by player
Flash Sweat cast by player
Iron Flesh cast by player
Power Within cast by player
Attack up Leo Ring equipped
Hornet Ring equipped
Hawk Ring equipped
Karmic Justice cast by player
Channeler's Trident buff cast upon player
Stealth Boost Slumbering Dragoncrest Ring equipped
Ring of Fog equipped
Hidden Body cast by player
Hush cast by player
Auxiliary Resistance Boost /
Other
Bloodbite Ring equipped (Bleed)
Cursebite Ring equipped (Curse)
Poisonbite Ring equipped (Poison)
Bloodshield equipped (Various)
Vow of Silence cast by player
Seek Guidance cast by player
Tearstone Boost Blue Tearstone Ring activated
Red Tearstone Ring activated
Gear At Risk or Broken Equipped weapon or armor at
30% or less durability

Status Ailments


Status ailments happen when attacks apply status points on you until they overcome your resistance. This is displayed to you by a bar on your screen with an icon and a inner color bar that fills it. The bar lengthens as you increase your resistances. The colored bar retracts as long as you are not being subjected to the status effect.

Icon Status Notes
Bleed Reduces a fixed percentage of the player's health when meter is filled
Curse Player dies and respawns with half health when meter is filled
Poison Player is inflicted with poison and loses HP at a steady rate when meter is filled
Toxic Player is inflicted with toxic and loses HP at a steady rate when meter is filled

Notes


See also Parasite Egg

Status Effects

Toxic

Not to be confused with Poison.

Effect


Once the Toxic meter is full, HP will begin to drain at a steady rate depending on the method of infliction. Also impedes upon stamina regeneration.

Inflict


The following are capable of inflicting toxic, and drain HP at the corresponding rates listed:

Cause of Toxic PTDE Rate of HP loss PTDE Total HP loss Remaster tick Rate Remaster Rate of HP loss Remaster Total HP loss Buildup per hit
Blowdart Sniper 23.33 HP per second 14000 HP 0.6 seconds 23.33 HP per second 14000 HP 80
Gravelord Nito 8 HP per second 4800 HP 0.909 seconds 8.80 HP per second 5281 HP 58
Engorged Zombie 8 HP per second 4800 HP 0.927 seconds 8.63 HP per second 5178 HP 150
Undead Dragon
Skeleton Baby
7 HP per second 4200 HP 0.927 seconds 7.55 HP per second 4531 HP 30
Dung Pie 7 HP per second 4200 HP 1.02 seconds 6.86 HP per second 4118 HP 30/55
Toxic Mist 6 HP per second 3600 HP 1.02 seconds 5.88 HP per second 3529 HP 10
Dark Silver Tracer 6 HP per second 3600 HP 1.02 seconds 5.88 HP per second 3529 HP 55
Gravelord Sword 5 HP per second 3000 HP 0.9 seconds 5.56 HP per second 3333 HP 30
Snow Rat 5 HP per second 3000 HP 0.927 seconds 5.39 HP per second 3236 HP 30

Blowdart Sniper is the only one of these which in PTDE deviated from 1 per second with its Damage tick Rate.

Recover


Recovering from Toxic is highly recommended, as the status effect lasts for 10 minutes (in most cases), and it drains HP rapidly. To recover, the player may:

Resisting and Avoiding Toxic


Enemies Immune to Toxic


The Dung Pie, Toxic Mist, Gravelord Sword, and Dark Silver Tracer are items available to the player that can be used to inflict toxic upon enemies. However, the following enemies are fully resistant and cannot be inflicted with the effect:

Regular Enemies


Note - The Undead Dragons and Bounding Demons are able to be inflicted with toxic, however they have a very high resistance. It requires roughly 5 casts of Toxic Mist or ~24 Dung Pies to work.

Bosses


NPCs


Note - This list does not include NPCs that cannot be killed.